@woosh/meep-engine 3.51.0 → 3.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/package.json +1 -1
  2. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  3. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  4. package/src/engine/ecs/animation/Animation.js +9 -41
  5. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  6. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  7. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  8. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  9. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  10. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  11. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  12. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  13. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  14. package/src/engine/graphics3/AnimationSystem.js +62 -243
  15. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  16. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  17. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  18. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  19. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  20. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  21. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
  22. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  23. package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
  24. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  25. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  26. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  27. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  28. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  29. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  30. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  31. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  32. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  33. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  34. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  35. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  36. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  37. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  38. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  39. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  40. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  41. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  42. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  43. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  44. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  45. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  46. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  47. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  48. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  49. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  50. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  51. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  52. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  53. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  54. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  55. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  56. package/src/engine/sound/simulation/README.md +1 -1
  57. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  58. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  59. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  60. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  61. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  62. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  63. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  64. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  65. package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
  66. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  67. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  68. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  69. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  70. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  71. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  72. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  73. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  74. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  75. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  76. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  77. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  78. package/src/generation/foliage/asset/generate_tree.js +93 -0
  79. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  80. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  81. package/src/generation/foliage/asset/place_tree.js +194 -0
  82. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
  83. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  84. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  85. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  86. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  87. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  88. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  89. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  90. package/src/generation/foliage/config/CrownConfig.js +186 -0
  91. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  92. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  93. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  94. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  95. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  96. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  97. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  98. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  99. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  100. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
  101. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  102. package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
  103. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  104. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  105. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  106. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  107. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  108. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  109. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  110. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  111. package/src/generation/foliage/config/TreePreset.js +17 -0
  112. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  113. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  114. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  115. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  116. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  117. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  118. package/src/generation/foliage/index.d.ts +38 -0
  119. package/src/generation/foliage/index.d.ts.map +1 -0
  120. package/src/generation/foliage/index.js +43 -0
  121. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  122. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  123. package/src/generation/foliage/material/make_bark_material.js +802 -0
  124. package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
  125. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  126. package/src/generation/foliage/material/make_foliage_material.js +359 -0
  127. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  128. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  129. package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
  130. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  131. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  132. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  133. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
  134. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  135. package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
  136. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  137. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  138. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  139. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  140. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  141. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
  142. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
  143. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  144. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
  145. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  146. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  147. package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
  148. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  149. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  150. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  151. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  152. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  153. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  154. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  155. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  156. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  157. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  158. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  159. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  160. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
  161. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  162. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
  163. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  164. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  165. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
  166. package/src/shade/playground/additive_blending/index.html +197 -0
  167. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  168. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  169. package/src/shade/playground/additive_blending/main.js +529 -0
  170. package/src/shade/playground/foliage_wind/README.md +18 -0
  171. package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
  172. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  173. package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
  174. package/src/shade/playground/foliage_wind/index.html +254 -0
  175. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  176. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  177. package/src/shade/playground/foliage_wind/main.js +263 -0
  178. package/src/shade/playground/tonemap_sdr/README.md +5 -3
  179. package/src/shade/renderer/Renderer.d.ts +1 -1
  180. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  181. package/src/shade/renderer/Renderer.js +88 -31
  182. package/src/shade/renderer/ShadeToneMappingMode.d.ts +3 -2
  183. package/src/shade/renderer/ShadeToneMappingMode.js +15 -4
  184. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  185. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  186. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  187. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  188. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  189. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  190. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  191. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  192. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  193. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  194. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  195. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  196. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  197. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  198. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  199. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  200. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  201. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  203. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  205. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  206. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  207. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  208. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  209. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  210. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  211. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  212. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  213. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  214. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  215. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  216. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  217. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  218. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  219. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  220. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  221. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts +38 -0
  222. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts.map +1 -0
  223. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.js +97 -0
  224. package/src/shade/renderer/deferred/{TonemapDisplaySettings.d.ts → tonemap/TonemapDisplaySettings.d.ts} +1 -1
  225. package/src/shade/renderer/deferred/tonemap/TonemapDisplaySettings.d.ts.map +1 -0
  226. package/src/shade/renderer/deferred/{TonemapDisplaySettings.js → tonemap/TonemapDisplaySettings.js} +5 -5
  227. package/src/shade/renderer/deferred/{shader_tonemap_HDR.d.ts → tonemap/shader_tonemap_HDR.d.ts} +1 -1
  228. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR.d.ts.map +1 -0
  229. package/src/shade/renderer/deferred/{shader_tonemap_HDR.js → tonemap/shader_tonemap_HDR.js} +9 -9
  230. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts +17 -0
  231. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts.map +1 -0
  232. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.js +101 -0
  233. package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.d.ts → tonemap/shader_tonemap_HDR_none.d.ts} +1 -1
  234. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_none.d.ts.map +1 -0
  235. package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.js → tonemap/shader_tonemap_HDR_none.js} +6 -6
  236. package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.d.ts → tonemap/shader_tonemap_HDR_pbr_neutral.d.ts} +1 -1
  237. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  238. package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.js → tonemap/shader_tonemap_HDR_pbr_neutral.js} +8 -8
  239. package/src/shade/renderer/deferred/{shader_tonemap_LDR.d.ts → tonemap/shader_tonemap_LDR.d.ts} +1 -1
  240. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR.d.ts.map +1 -0
  241. package/src/shade/renderer/deferred/{shader_tonemap_LDR.js → tonemap/shader_tonemap_LDR.js} +10 -10
  242. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts +10 -0
  243. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts.map +1 -0
  244. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.js +77 -0
  245. package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.d.ts → tonemap/shader_tonemap_LDR_none.d.ts} +1 -1
  246. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_none.d.ts.map +1 -0
  247. package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.js → tonemap/shader_tonemap_LDR_none.js} +7 -7
  248. package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.d.ts → tonemap/shader_tonemap_LDR_pbr_neutral.d.ts} +1 -1
  249. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
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+ background: rgba(0, 0, 0, 0.35);
151
+ border: 1px solid rgba(255, 255, 255, 0.18);
152
+ border-radius: 4px;
153
+ color: #fff;
154
+ font: inherit;
155
+ }
156
+
157
+ .hint {
158
+ margin-top: 8px;
159
+ font-size: 10px;
160
+ color: #789080;
161
+ text-align: center;
162
+ }
163
+
164
+ #message:not(:empty) {
165
+ position: fixed;
166
+ inset: 0;
167
+ display: flex;
168
+ align-items: center;
169
+ justify-content: center;
170
+ padding: 32px;
171
+ background: rgba(14, 19, 24, 0.92);
172
+ color: #f0d8c8;
173
+ font: 14px/1.6 ui-monospace, SFMono-Regular, Menlo, monospace;
174
+ white-space: pre-wrap;
175
+ text-align: center;
176
+ z-index: 20;
177
+ }
178
+ </style>
179
+ </head>
180
+ <body tabindex="0">
181
+ <div id="viewport"></div>
182
+
183
+ <div id="hud">
184
+ <h1>Foliage &amp; GPU Fluid Wind (ECS)</h1>
185
+
186
+ <div class="stats-grid">
187
+ <div class="stat-row"><span>FPS</span><span id="stat-fps" class="stat-val">--</span></div>
188
+ <div class="stat-row"><span>Trees</span><span id="stat-trees" class="stat-val">--</span></div>
189
+ <div class="stat-row"><span>Wind Rigs</span><span id="stat-rigs" class="stat-val">--</span></div>
190
+ <div class="stat-row"><span>Joints</span><span id="stat-joints" class="stat-val">--</span></div>
191
+ <div class="stat-row"><span>Triangles</span><span id="stat-tris" class="stat-val">--</span></div>
192
+ <div class="stat-row"><span>Gust Wave</span><span id="stat-gust" class="stat-val">Idle</span></div>
193
+ </div>
194
+
195
+ <div class="section-title">Scene Layout</div>
196
+ <div class="mode-grid" id="mode-buttons">
197
+ <button data-mode="specimen" class="active">Single Specimen</button>
198
+ <button data-mode="grove">Mixed Grove (9)</button>
199
+ </div>
200
+
201
+ <div class="section-title">Species Preset</div>
202
+ <div class="preset-grid" id="preset-buttons"></div>
203
+
204
+ <div class="section-title">Level of Detail (LOD)</div>
205
+ <div class="lod-grid" id="lod-buttons">
206
+ <button data-lod="0" class="active">LOD 0</button>
207
+ <button data-lod="1">LOD 1</button>
208
+ <button data-lod="2">LOD 2</button>
209
+ <button data-lod="3">LOD 3</button>
210
+ </div>
211
+
212
+ <div class="section-title">Botanical Seed</div>
213
+ <div class="seed-row">
214
+ <input type="number" id="seed-input" value="1337" step="1" />
215
+ <button id="seed-random-btn" style="flex: 1;">Randomize Seed</button>
216
+ </div>
217
+
218
+ <div class="section-title">ECS Fluid &amp; Aeroelastic Wind</div>
219
+
220
+ <div class="control-row">
221
+ <div class="control-header"><span>Wind Speed</span><span id="val-wind-speed">6.5 m/s</span></div>
222
+ <input type="range" id="slider-wind-speed" min="0" max="22" step="0.25" value="6.5" />
223
+ </div>
224
+
225
+ <div class="control-row">
226
+ <div class="control-header"><span>Gust Amplitude</span><span id="val-gust-strength">4.5 m/s</span></div>
227
+ <input type="range" id="slider-gust-strength" min="0" max="16" step="0.25" value="4.5" />
228
+ </div>
229
+
230
+ <div class="control-row">
231
+ <div class="control-header"><span>Gust Period</span><span id="val-gust-period">5.5 s</span></div>
232
+ <input type="range" id="slider-gust-period" min="1.0" max="14.0" step="0.5" value="5.5" />
233
+ </div>
234
+
235
+ <div class="control-row">
236
+ <div class="control-header"><span>Wind Heading</span><span id="val-wind-heading">25°</span></div>
237
+ <input type="range" id="slider-wind-heading" min="0" max="360" step="5" value="25" />
238
+ </div>
239
+
240
+ <div class="control-row">
241
+ <div class="control-header"><span>Foliage Rig Weight</span><span id="val-wind-weight">1.00</span></div>
242
+ <input type="range" id="slider-wind-weight" min="0" max="1.5" step="0.05" value="1.0" />
243
+ </div>
244
+
245
+ <button id="btn-trigger-gust" class="gust-btn">Send 3D Fluid Gust &amp; Vortex Wave</button>
246
+
247
+ <div class="hint">Left-drag: Orbit &bull; WASD/QE: Fly &bull; Scroll: Zoom</div>
248
+ </div>
249
+
250
+ <div id="message"></div>
251
+
252
+ <script type="module" src="./main.js"></script>
253
+ </body>
254
+ </html>
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=main.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/foliage_wind/main.js"],"names":[],"mappings":""}
@@ -0,0 +1,263 @@
1
+ import Vector3 from "../../../core/geom/Vector3.js";
2
+ import { DEG_TO_RAD } from "../../../core/math/DEG_TO_RAD.js";
3
+ import { GraphicsEngine } from "../../../engine/graphics3/GraphicsEngine.js";
4
+ import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
5
+ import { create_frame_loop } from "../../renderer/create_frame_loop.js";
6
+ import { Scene } from "../../renderer/scene/Scene.js";
7
+ import { FrameRateMeter } from "../frame_rate_meter.js";
8
+ import { createFoliageWindWorld, FOLIAGE_PLAYGROUND_PRESETS } from "./foliage_world.js";
9
+
10
+ const MAX_SIMULATION_STEP = 0.05;
11
+
12
+ const element = (id) => document.getElementById(id);
13
+ const view_size = () => [Math.max(1, window.innerWidth), Math.max(1, window.innerHeight)];
14
+
15
+ function show_message(text) {
16
+ const node = element("message");
17
+ if (node !== null) {
18
+ node.textContent = text;
19
+ }
20
+ }
21
+
22
+ async function main() {
23
+ const graphics = new GraphicsEngine();
24
+ const scene = new Scene();
25
+
26
+ element("viewport").appendChild(graphics.viewport.el);
27
+
28
+ const [initial_width, initial_height] = view_size();
29
+ graphics.viewport.size.set(initial_width, initial_height);
30
+
31
+ // --- Create the ECS Foliage & Wind World ---
32
+ const world = await createFoliageWindWorld(graphics, scene, {
33
+ mode: "specimen",
34
+ preset: "oak",
35
+ seed: 1337,
36
+ lod: 0,
37
+ windSpeed: 6.5,
38
+ headingDeg: 25,
39
+ gustStrength: 4.5,
40
+ gustPeriod: 5.5,
41
+ windWeight: 1.0,
42
+ });
43
+
44
+ // --- Camera & OrbitalCameraController ---
45
+ const camera = graphics.camera.camera;
46
+ camera.near = 0.03;
47
+ camera.far = 300;
48
+ camera.fov = 50 * DEG_TO_RAD;
49
+
50
+ const controller = new OrbitalCameraController(camera, document.body);
51
+ controller.look(new Vector3(11.0, 7.5, 14.5), new Vector3(0, 5.2, 0));
52
+ controller.movement_speed_scale = 3.0;
53
+ document.body.focus();
54
+
55
+ function frame_camera_for_selection() {
56
+ if (world.state.mode === "grove") {
57
+ controller.look(new Vector3(22.0, 12.0, 26.0), new Vector3(0, 4.5, 0));
58
+ } else {
59
+ const is_small = world.state.preset === "shrub" || world.state.preset === "fern";
60
+ if (is_small) {
61
+ controller.look(new Vector3(3.5, 2.2, 4.2), new Vector3(0, 1.0, 0));
62
+ } else {
63
+ controller.look(new Vector3(11.0, 7.5, 14.5), new Vector3(0, 5.2, 0));
64
+ }
65
+ }
66
+ }
67
+
68
+ // --- Wire Interactive HUD Controls ---
69
+ const preset_container = element("preset-buttons");
70
+ const mode_container = element("mode-buttons");
71
+ const lod_container = element("lod-buttons");
72
+ const seed_input = /** @type {HTMLInputElement} */ (element("seed-input"));
73
+ const seed_random_btn = element("seed-random-btn");
74
+
75
+ function format_preset_label(preset) {
76
+ return preset.charAt(0).toUpperCase() + preset.slice(1);
77
+ }
78
+
79
+ for (const preset of FOLIAGE_PLAYGROUND_PRESETS) {
80
+ const btn = document.createElement("button");
81
+ btn.textContent = format_preset_label(preset);
82
+ btn.dataset.preset = preset;
83
+ if (preset === world.state.preset) {
84
+ btn.classList.add("active");
85
+ }
86
+ btn.addEventListener("click", () => {
87
+ for (const child of preset_container.querySelectorAll("button")) {
88
+ child.classList.toggle("active", child === btn);
89
+ }
90
+ world.rebuildTrees({ preset });
91
+ if (world.state.mode === "specimen") {
92
+ frame_camera_for_selection();
93
+ }
94
+ });
95
+ preset_container.appendChild(btn);
96
+ }
97
+
98
+ for (const btn of mode_container.querySelectorAll("button")) {
99
+ btn.addEventListener("click", () => {
100
+ const mode = /** @type {"specimen"|"grove"} */ (btn.dataset.mode);
101
+ for (const b of mode_container.querySelectorAll("button")) {
102
+ b.classList.toggle("active", b === btn);
103
+ }
104
+ world.rebuildTrees({ mode });
105
+ frame_camera_for_selection();
106
+ });
107
+ }
108
+
109
+ for (const btn of lod_container.querySelectorAll("button")) {
110
+ btn.addEventListener("click", () => {
111
+ const lod = Number(btn.dataset.lod) | 0;
112
+ for (const b of lod_container.querySelectorAll("button")) {
113
+ b.classList.toggle("active", b === btn);
114
+ }
115
+ world.rebuildTrees({ lod });
116
+ });
117
+ }
118
+
119
+ seed_input.addEventListener("change", () => {
120
+ const seed = Number(seed_input.value) | 0;
121
+ world.rebuildTrees({ seed });
122
+ });
123
+
124
+ seed_random_btn.addEventListener("click", () => {
125
+ const seed = Math.floor(Math.random() * 99999) + 1;
126
+ seed_input.value = String(seed);
127
+ world.rebuildTrees({ seed });
128
+ });
129
+
130
+ function bind_slider(slider_id, val_id, unit_suffix, on_change) {
131
+ const slider = /** @type {HTMLInputElement} */ (element(slider_id));
132
+ const label = element(val_id);
133
+ slider.addEventListener("input", () => {
134
+ const v = Number(slider.value);
135
+ label.textContent = `${v}${unit_suffix}`;
136
+ on_change(v);
137
+ });
138
+ }
139
+
140
+ bind_slider("slider-wind-speed", "val-wind-speed", " m/s", (windSpeed) => {
141
+ world.setWind({ windSpeed });
142
+ });
143
+
144
+ bind_slider("slider-gust-strength", "val-gust-strength", " m/s", (gustStrength) => {
145
+ world.setWind({ gustStrength });
146
+ });
147
+
148
+ bind_slider("slider-gust-period", "val-gust-period", " s", (gustPeriod) => {
149
+ world.setWind({ gustPeriod });
150
+ });
151
+
152
+ bind_slider("slider-wind-heading", "val-wind-heading", "°", (headingDeg) => {
153
+ world.setWind({ headingDeg });
154
+ });
155
+
156
+ bind_slider("slider-wind-weight", "val-wind-weight", "", (windWeight) => {
157
+ element("val-wind-weight").textContent = windWeight.toFixed(2);
158
+ world.setWind({ windWeight });
159
+ });
160
+
161
+ element("btn-trigger-gust").addEventListener("click", () => {
162
+ world.triggerLocalGust();
163
+ });
164
+
165
+ Object.assign(globalThis, {
166
+ graphics,
167
+ scene,
168
+ world,
169
+ camera,
170
+ controller,
171
+ });
172
+
173
+ // --- Start WebGPU Device ---
174
+ graphics.on.contextFailed.add((failure) =>
175
+ show_message(
176
+ "There will be no rendering.\n\n" +
177
+ failure.message +
178
+ "\n\nThe page needs WebGPU with subgroups and immediate data, over http://localhost."
179
+ )
180
+ );
181
+
182
+ try {
183
+ await graphics.start();
184
+ } catch (e) {
185
+ console.error(e);
186
+ return;
187
+ }
188
+
189
+ const renderer = graphics.renderer;
190
+ globalThis.renderer = renderer;
191
+
192
+ renderer.feature_automatic_exposure_enabled = false;
193
+ renderer.exposure_compensation = 0;
194
+
195
+ /** @type {(() => void)|null} */
196
+ let stop_loop = null;
197
+
198
+ renderer.graphics.device.lost?.then((info) => {
199
+ stop_loop?.();
200
+ show_message("The GPU device was lost.\n\n" + (info?.message ?? ""));
201
+ });
202
+
203
+ // --- Main Simulation & Render Loop ---
204
+ const el_fps = element("stat-fps");
205
+ const el_trees = element("stat-trees");
206
+ const el_rigs = element("stat-rigs");
207
+ const el_joints = element("stat-joints");
208
+ const el_tris = element("stat-tris");
209
+ const el_gust = element("stat-gust");
210
+
211
+ const frame_rate = new FrameRateMeter();
212
+ let frame_index = 0;
213
+
214
+ function frame(raw_dt) {
215
+ frame_rate.add(raw_dt);
216
+ const dt = Math.min(raw_dt, MAX_SIMULATION_STEP);
217
+
218
+ const [width, height] = view_size();
219
+ if (width !== graphics.viewport.size.x || height !== graphics.viewport.size.y) {
220
+ graphics.viewport.size.set(width, height);
221
+ }
222
+
223
+ controller.update();
224
+ world.step(dt);
225
+ graphics.render(dt);
226
+ frame_index++;
227
+
228
+ const stats = world.getStats();
229
+ el_fps.textContent = frame_rate.fps.toFixed(0);
230
+ el_trees.textContent = String(stats.treeCount);
231
+ el_rigs.textContent = String(stats.activeRigCount);
232
+ el_joints.textContent = stats.totalJoints.toLocaleString();
233
+ el_tris.textContent = stats.totalTriangles.toLocaleString();
234
+ el_gust.textContent = stats.gustActive ? "Active (Sweeping)" : "Idle";
235
+ }
236
+
237
+ function guarded_frame(dt) {
238
+ try {
239
+ frame(dt);
240
+ } catch (e) {
241
+ stop_loop?.();
242
+ console.error(e);
243
+ show_message("The frame failed and the loop has stopped.\n\n" + e.message);
244
+ }
245
+ }
246
+
247
+ if (new URLSearchParams(location.search).has("debug")) {
248
+ globalThis.__step = (n = 1, dt = 1 / 60) => {
249
+ for (let i = 0; i < n; i++) {
250
+ guarded_frame(dt);
251
+ }
252
+ return frame_index;
253
+ };
254
+ return;
255
+ }
256
+
257
+ stop_loop = create_frame_loop((dt) => guarded_frame(dt));
258
+ }
259
+
260
+ main().catch((e) => {
261
+ console.error(e);
262
+ show_message("The foliage playground failed to start — see the console.\n\n" + e.message);
263
+ });
@@ -1,12 +1,14 @@
1
1
  # Tone mapping: GT7 and PBR Neutral, SDR and HDR
2
2
 
3
- The renderer has three tone mapping modes, each one operator on every output (`ShadeToneMappingMode`):
3
+ The renderer has four tone mapping modes, each one choice for every output (`ShadeToneMappingMode`):
4
4
 
5
- - `GT7`, the default;
5
+ - `ACES`, the default: Unreal Engine's look;
6
+ - `GT7`;
6
7
  - `PBR_NEUTRAL`;
7
8
  - `NONE`.
8
9
 
9
- This page compares the two operators, and shows each one's HDR form beside its SDR form.
10
+ This page compares GT7 and PBR Neutral, and shows each one's HDR form beside its SDR form. ACES is not one of its
11
+ views; the engine's own canvas shows it, and `shader_tonemap_aces.spec.js` holds it to Unreal's and OpenColorIO's numbers.
10
12
 
11
13
  The engine renders and tonemaps each frame as usual. Two extensions then redraw the canvas from the HDR colour the
12
14
  tonemapper was given:
@@ -40,7 +40,7 @@ export class Renderer {
40
40
  transparency_mode: ShadeTransparencyMode;
41
41
  /**
42
42
  * How the exposed scene colour becomes display colour, on every output. An SDR and an HDR display run the same
43
- * mode, so a scene looks alike on both; see {@link ShadeToneMappingMode}. Read every frame, so it can be flipped
43
+ * mode, so a scene looks alike on both; see {@link ShadeToneMappingMode}. ACES, Unreal's default look, unless set. Read every frame, so it can be flipped
44
44
  * at runtime. A mode not in use at {@link initialize} compiles its pass on the first frame that draws with it.
45
45
  * @type {ShadeToneMappingMode}
46
46
  */
@@ -1 +1 @@
1
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