@woosh/meep-engine 3.51.0 → 3.53.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +38 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +43 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +802 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +359 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
- package/src/shade/playground/foliage_wind/index.html +254 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +263 -0
- package/src/shade/playground/tonemap_sdr/README.md +5 -3
- package/src/shade/renderer/Renderer.d.ts +1 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +88 -31
- package/src/shade/renderer/ShadeToneMappingMode.d.ts +3 -2
- package/src/shade/renderer/ShadeToneMappingMode.js +15 -4
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts +38 -0
- package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts.map +1 -0
- package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.js +97 -0
- package/src/shade/renderer/deferred/{TonemapDisplaySettings.d.ts → tonemap/TonemapDisplaySettings.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/TonemapDisplaySettings.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{TonemapDisplaySettings.js → tonemap/TonemapDisplaySettings.js} +5 -5
- package/src/shade/renderer/deferred/{shader_tonemap_HDR.d.ts → tonemap/shader_tonemap_HDR.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_HDR.js → tonemap/shader_tonemap_HDR.js} +9 -9
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts +17 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts.map +1 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.js +101 -0
- package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.d.ts → tonemap/shader_tonemap_HDR_none.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.js → tonemap/shader_tonemap_HDR_none.js} +6 -6
- package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.d.ts → tonemap/shader_tonemap_HDR_pbr_neutral.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.js → tonemap/shader_tonemap_HDR_pbr_neutral.js} +8 -8
- package/src/shade/renderer/deferred/{shader_tonemap_LDR.d.ts → tonemap/shader_tonemap_LDR.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_LDR.js → tonemap/shader_tonemap_LDR.js} +10 -10
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts +10 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts.map +1 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.js +77 -0
- package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.d.ts → tonemap/shader_tonemap_LDR_none.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.js → tonemap/shader_tonemap_LDR_none.js} +7 -7
- package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.d.ts → tonemap/shader_tonemap_LDR_pbr_neutral.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.js → tonemap/shader_tonemap_LDR_pbr_neutral.js} +8 -8
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
- package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
- package/src/shade/renderer/loader/SceneBundle.js +119 -111
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +4 -0
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
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- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +3 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +9 -4
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.js +15 -7
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +6 -4
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +8 -5
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +4 -3
- package/src/shade/renderer/shader/chunk/color/tonemap/ACES_TONE_MAPPING_BRIEF_2026_10_17.md +160 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +5 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +15 -5
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/aces2_transform_block.d.ts +41 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/aces2_transform_block.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/aces2_transform_block.js +692 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces2_output_transform.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces2_output_transform.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces2_output_transform.js +446 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.js +68 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.d.ts +32 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.js +163 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts +10 -3
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js +12 -4
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1 -1
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts +9 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.js +17 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts.map +1 -1
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.js +28 -20
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.js +15 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts +21 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts.map +1 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.js +44 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +105 -26
- package/src/engine/graphics/composit/CompositingStages.d.ts +0 -6
- package/src/engine/graphics/composit/CompositingStages.d.ts.map +0 -1
- package/src/engine/graphics/composit/CompositingStages.js +0 -8
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js +0 -24
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.js +0 -17
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.js +0 -60
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts +0 -7
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- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js +0 -23
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts +0 -7
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/geometry_copy.js +0 -15
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts +0 -2
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts.map +0 -1
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/**
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* Directed botanical tree skeleton backed by Meep's {@link Graph}, {@link Transform64}, and {@link Attribute}s.
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*
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* - **Topology (`this.graph: Graph<number>`)**:
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* A single connected directed tree (`EdgeDirectionType.Forward`) of skeleton node IDs `0 .. node_count - 1`.
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* Intra-branch edges represent Cubic Hermite spine segments; inter-branch edges connect each lateral branch's
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* root node to its parent attachment node on the supporting branch.
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* - **Spatial Frame & Radius (`this.node_transforms: Transform64[]`)**:
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* Each node `v` owns a {@link Transform64} storing:
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* - `translation` (`[12..14]`): 3D position $\mathbf{p}_v = (x, y, z)$ in tree space ($+Y$ up).
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* - `rotation` (`[16..19]`): Orthonormal Rotation-Minimizing Frame (RMF) quaternion where
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* local $+X$ (`right`) $= \mathbf{R}_v$, local $+Y$ (`up`) $= \mathbf{S}_v = \mathbf{T}_v \times \mathbf{R}_v$,
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* and local $+Z$ (`forward`) $= \mathbf{T}_v$ (unit spine tangent).
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export class TreeSkeleton {
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graph: Graph<number>;
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/**
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node_transforms: Transform64[];
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* Number of active skeleton nodes.
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segment_count: number;
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* Number of active branches.
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branch_count: number;
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/**
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* Int32x4 per node: `[branch_id, level, parent_branch_id, in_segment_id]`
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attr_node_branch_info: Attribute;
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attr_node_spine_param: Attribute;
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* Uint16x2 per node: `[primary_joint_index, parent_joint_index]`
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attr_node_joint: Attribute;
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* Int32x2 per Cubic Hermite segment: `[v0, v1]`
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/**
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* Float32x3 per Cubic Hermite segment: `[m0x, m0y, m0z]` (outgoing tangent at `v0`)
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attr_segment_hermite_m0: Attribute;
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/**
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* Float32x3 per Cubic Hermite segment: `[m1x, m1y, m1z]` (incoming tangent at `v1`)
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attr_segment_hermite_m1: Attribute;
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branch_root_vertex: Int32Array;
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branch_tip_vertex: Int32Array;
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* Parent branch ID (-1 for trunk).
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* Parent Hermite segment ID where this branch attaches (-1 for trunk).
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* Total arc length of each branch in meters.
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+
* @type {Float32Array}
|
|
112
|
+
*/
|
|
113
|
+
branch_length: Float32Array;
|
|
114
|
+
/**
|
|
115
|
+
* Base radius of each branch in meters.
|
|
116
|
+
* @type {Float32Array}
|
|
117
|
+
*/
|
|
118
|
+
branch_base_radius: Float32Array;
|
|
119
|
+
/**
|
|
120
|
+
* Per-branch random phase hash in [0, 1).
|
|
121
|
+
* @type {Float32Array}
|
|
122
|
+
*/
|
|
123
|
+
branch_phase_hash: Float32Array;
|
|
124
|
+
/**
|
|
125
|
+
* Crown center `[cx, cy, cz]` in tree local space (Y-up).
|
|
126
|
+
* @type {Float32Array}
|
|
127
|
+
*/
|
|
128
|
+
crown_center: Float32Array;
|
|
129
|
+
/**
|
|
130
|
+
* Crown ellipsoid semi-axes `[rx, ry, rz]`.
|
|
131
|
+
* @type {Float32Array}
|
|
132
|
+
*/
|
|
133
|
+
crown_radii: Float32Array;
|
|
134
|
+
/**
|
|
135
|
+
* Resets the skeleton to empty state while retaining allocated attribute buffers and `Transform64` instances.
|
|
136
|
+
*/
|
|
137
|
+
clear(): void;
|
|
138
|
+
/**
|
|
139
|
+
* Registers a new branch in the branch table and returns its `branch_id`.
|
|
140
|
+
*
|
|
141
|
+
* @param {number} root_vertex
|
|
142
|
+
* @param {number} level
|
|
143
|
+
* @param {number} parent_branch_id
|
|
144
|
+
* @param {number} parent_edge_id
|
|
145
|
+
* @param {number} parent_attach_t
|
|
146
|
+
* @param {number} length
|
|
147
|
+
* @param {number} base_radius
|
|
148
|
+
* @param {number} [phase_hash=0]
|
|
149
|
+
* @returns {number} branch_id
|
|
150
|
+
*/
|
|
151
|
+
add_branch(root_vertex: number, level: number, parent_branch_id: number, parent_edge_id: number, parent_attach_t: number, length: number, base_radius: number, phase_hash?: number): number;
|
|
152
|
+
/**
|
|
153
|
+
* Allocates and initializes a new skeleton node in `this.graph`, storing its 3D position,
|
|
154
|
+
* orthonormal RMF basis `[R, S, T]`, and radius in a {@link Transform64}, and its metadata in {@link Attribute}s.
|
|
155
|
+
*
|
|
156
|
+
* @param {number} px
|
|
157
|
+
* @param {number} py
|
|
158
|
+
* @param {number} pz
|
|
159
|
+
* @param {number} tx unit spine tangent X
|
|
160
|
+
* @param {number} ty unit spine tangent Y
|
|
161
|
+
* @param {number} tz unit spine tangent Z
|
|
162
|
+
* @param {number} rx unit radial normal X
|
|
163
|
+
* @param {number} ry unit radial normal Y
|
|
164
|
+
* @param {number} rz unit radial normal Z
|
|
165
|
+
* @param {number} radius cross-sectional radius
|
|
166
|
+
* @param {number} branch_id
|
|
167
|
+
* @param {number} level
|
|
168
|
+
* @param {number} parent_branch_id
|
|
169
|
+
* @param {number} t_norm
|
|
170
|
+
* @param {number} arc_s
|
|
171
|
+
* @param {number} phase_hash
|
|
172
|
+
* @returns {number} node ID
|
|
173
|
+
*/
|
|
174
|
+
add_node(px: number, py: number, pz: number, tx: number, ty: number, tz: number, rx: number, ry: number, rz: number, radius: number, branch_id: number, level: number, parent_branch_id: number, t_norm: number, arc_s: number, phase_hash: number): number;
|
|
175
|
+
/**
|
|
176
|
+
* Connects `parent_v -> child_v` with a directed `EdgeDirectionType.Forward` edge in `this.graph`
|
|
177
|
+
* if not already connected. Used both by `add_segment` and to link lateral branch root nodes to their
|
|
178
|
+
* parent attachment node so `this.graph` forms a single connected arborescence.
|
|
179
|
+
*
|
|
180
|
+
* @param {number} parent_v
|
|
181
|
+
* @param {number} child_v
|
|
182
|
+
*/
|
|
183
|
+
connect_nodes(parent_v: number, child_v: number): void;
|
|
184
|
+
/**
|
|
185
|
+
* Creates a directed Cubic Hermite spine segment `(v0 -> v1)` and adds the corresponding
|
|
186
|
+
* `EdgeDirectionType.Forward` edge to `this.graph`.
|
|
187
|
+
*
|
|
188
|
+
* @param {number} v0 parent node ID
|
|
189
|
+
* @param {number} v1 child node ID
|
|
190
|
+
* @param {number} m0x outgoing tangent X at v0
|
|
191
|
+
* @param {number} m0y outgoing tangent Y at v0
|
|
192
|
+
* @param {number} m0z outgoing tangent Z at v0
|
|
193
|
+
* @param {number} m1x incoming tangent X at v1
|
|
194
|
+
* @param {number} m1y incoming tangent Y at v1
|
|
195
|
+
* @param {number} m1z incoming tangent Z at v1
|
|
196
|
+
* @param {number} length chord/arc length of the segment
|
|
197
|
+
* @param {number} [parent_attach_t=0] normalized position along parent branch
|
|
198
|
+
* @returns {number} segment ID
|
|
199
|
+
*/
|
|
200
|
+
add_segment(v0: number, v1: number, m0x: number, m0y: number, m0z: number, m1x: number, m1y: number, m1z: number, length: number, parent_attach_t?: number): number;
|
|
201
|
+
/**
|
|
202
|
+
* Reads node `v`'s 3D position from its {@link Transform64}.
|
|
203
|
+
*
|
|
204
|
+
* @param {number[]|Float32Array|Float64Array} out
|
|
205
|
+
* @param {number} out_offset
|
|
206
|
+
* @param {number} v
|
|
207
|
+
*/
|
|
208
|
+
node_read_position(out: number[] | Float32Array | Float64Array, out_offset: number, v: number): void;
|
|
209
|
+
/**
|
|
210
|
+
* Writes node `v`'s 3D position into its {@link Transform64}.
|
|
211
|
+
*
|
|
212
|
+
* @param {number} v
|
|
213
|
+
* @param {number} px
|
|
214
|
+
* @param {number} py
|
|
215
|
+
* @param {number} pz
|
|
216
|
+
*/
|
|
217
|
+
node_write_position(v: number, px: number, py: number, pz: number): void;
|
|
218
|
+
/**
|
|
219
|
+
* Reads node `v`'s unit spine tangent $\mathbf{T}_v$ (local $+Z$ of its {@link Transform64}).
|
|
220
|
+
*
|
|
221
|
+
* @param {number[]|Float32Array|Float64Array} out
|
|
222
|
+
* @param {number} out_offset
|
|
223
|
+
* @param {number} v
|
|
224
|
+
*/
|
|
225
|
+
node_read_tangent(out: number[] | Float32Array | Float64Array, out_offset: number, v: number): void;
|
|
226
|
+
/**
|
|
227
|
+
* Reads node `v`'s unit RMF radial normal $\mathbf{R}_v$ (local $+X$ of its {@link Transform64}).
|
|
228
|
+
*
|
|
229
|
+
* @param {number[]|Float32Array|Float64Array} out
|
|
230
|
+
* @param {number} out_offset
|
|
231
|
+
* @param {number} v
|
|
232
|
+
*/
|
|
233
|
+
node_read_frame_r(out: number[] | Float32Array | Float64Array, out_offset: number, v: number): void;
|
|
234
|
+
/**
|
|
235
|
+
* Reads node `v`'s unit RMF binormal $\mathbf{S}_v = \mathbf{T}_v \times \mathbf{R}_v$ (local $+Y$ of its {@link Transform64}).
|
|
236
|
+
*
|
|
237
|
+
* @param {number[]|Float32Array|Float64Array} out
|
|
238
|
+
* @param {number} out_offset
|
|
239
|
+
* @param {number} v
|
|
240
|
+
*/
|
|
241
|
+
node_read_frame_s(out: number[] | Float32Array | Float64Array, out_offset: number, v: number): void;
|
|
242
|
+
/**
|
|
243
|
+
* Updates node `v`'s {@link Transform64} rotation from tangent $\mathbf{T}$ and radial vector $\mathbf{R}$.
|
|
244
|
+
*
|
|
245
|
+
* @param {number} v
|
|
246
|
+
* @param {number} tx
|
|
247
|
+
* @param {number} ty
|
|
248
|
+
* @param {number} tz
|
|
249
|
+
* @param {number} rx
|
|
250
|
+
* @param {number} ry
|
|
251
|
+
* @param {number} rz
|
|
252
|
+
*/
|
|
253
|
+
node_write_frame(v: number, tx: number, ty: number, tz: number, rx: number, ry: number, rz: number): void;
|
|
254
|
+
/**
|
|
255
|
+
* Updates node `v`'s tangent $\mathbf{T}_v$ while orthogonalizing its existing radial vector $\mathbf{R}_v$.
|
|
256
|
+
*
|
|
257
|
+
* @param {number} v
|
|
258
|
+
* @param {number} tx
|
|
259
|
+
* @param {number} ty
|
|
260
|
+
* @param {number} tz
|
|
261
|
+
*/
|
|
262
|
+
node_write_tangent(v: number, tx: number, ty: number, tz: number): void;
|
|
263
|
+
/**
|
|
264
|
+
* Returns node `v`'s cross-sectional radius stored in its {@link Transform64} scale.
|
|
265
|
+
*
|
|
266
|
+
* @param {number} v
|
|
267
|
+
* @returns {number}
|
|
268
|
+
*/
|
|
269
|
+
node_read_radius(v: number): number;
|
|
270
|
+
/**
|
|
271
|
+
* Writes node `v`'s cross-sectional radius into its {@link Transform64} scale.
|
|
272
|
+
*
|
|
273
|
+
* @param {number} v
|
|
274
|
+
* @param {number} radius
|
|
275
|
+
*/
|
|
276
|
+
node_write_radius(v: number, radius: number): void;
|
|
277
|
+
/**
|
|
278
|
+
* @param {number} v
|
|
279
|
+
* @returns {number}
|
|
280
|
+
*/
|
|
281
|
+
node_branch_id(v: number): number;
|
|
282
|
+
/**
|
|
283
|
+
* @param {number} v
|
|
284
|
+
* @returns {number}
|
|
285
|
+
*/
|
|
286
|
+
node_level(v: number): number;
|
|
287
|
+
/**
|
|
288
|
+
* @param {number} v
|
|
289
|
+
* @returns {number}
|
|
290
|
+
*/
|
|
291
|
+
node_parent_branch_id(v: number): number;
|
|
292
|
+
/**
|
|
293
|
+
* @param {number} v
|
|
294
|
+
* @returns {number} incoming Hermite segment ID, or -1 if none
|
|
295
|
+
*/
|
|
296
|
+
node_in_segment(v: number): number;
|
|
297
|
+
/**
|
|
298
|
+
* Reads `[t_norm, arc_s, phase_hash]` for node `v`.
|
|
299
|
+
*
|
|
300
|
+
* @param {number[]|Float32Array} out
|
|
301
|
+
* @param {number} out_offset
|
|
302
|
+
* @param {number} v
|
|
303
|
+
*/
|
|
304
|
+
node_read_spine_param(out: number[] | Float32Array, out_offset: number, v: number): void;
|
|
305
|
+
/**
|
|
306
|
+
* @param {number} v
|
|
307
|
+
* @returns {number}
|
|
308
|
+
*/
|
|
309
|
+
node_t_norm(v: number): number;
|
|
310
|
+
/**
|
|
311
|
+
* @param {number} v
|
|
312
|
+
* @returns {number}
|
|
313
|
+
*/
|
|
314
|
+
node_arc_s(v: number): number;
|
|
315
|
+
/**
|
|
316
|
+
* @param {number} v
|
|
317
|
+
* @returns {number}
|
|
318
|
+
*/
|
|
319
|
+
node_phase_hash(v: number): number;
|
|
320
|
+
/**
|
|
321
|
+
* @param {number} v
|
|
322
|
+
* @param {number} component 0 for primary joint, 1 for parent joint
|
|
323
|
+
* @returns {number}
|
|
324
|
+
*/
|
|
325
|
+
node_read_joint(v: number, component: number): number;
|
|
326
|
+
/**
|
|
327
|
+
* @param {number} v
|
|
328
|
+
* @param {number} primary_joint
|
|
329
|
+
* @param {number} parent_joint
|
|
330
|
+
*/
|
|
331
|
+
node_write_joint(v: number, primary_joint: number, parent_joint: number): void;
|
|
332
|
+
/**
|
|
333
|
+
* Queries `this.graph` for the parent node of `v` along its incoming directed edge (`EdgeDirectionType.Forward`).
|
|
334
|
+
* Returns `-1` if `v` is a root node.
|
|
335
|
+
*
|
|
336
|
+
* @param {number} v
|
|
337
|
+
* @returns {number}
|
|
338
|
+
*/
|
|
339
|
+
node_parent_vertex(v: number): number;
|
|
340
|
+
/**
|
|
341
|
+
* @param {number} edge_id
|
|
342
|
+
* @returns {number}
|
|
343
|
+
*/
|
|
344
|
+
segment_v0(edge_id: number): number;
|
|
345
|
+
/**
|
|
346
|
+
* @param {number} edge_id
|
|
347
|
+
* @returns {number}
|
|
348
|
+
*/
|
|
349
|
+
segment_v1(edge_id: number): number;
|
|
350
|
+
/**
|
|
351
|
+
* @param {number} edge_id
|
|
352
|
+
* @returns {number}
|
|
353
|
+
*/
|
|
354
|
+
segment_length(edge_id: number): number;
|
|
355
|
+
/**
|
|
356
|
+
* @param {number} edge_id
|
|
357
|
+
* @returns {number}
|
|
358
|
+
*/
|
|
359
|
+
segment_parent_attach_t(edge_id: number): number;
|
|
360
|
+
/**
|
|
361
|
+
* @param {number[]|Float32Array} out
|
|
362
|
+
* @param {number} out_offset
|
|
363
|
+
* @param {number} edge_id
|
|
364
|
+
*/
|
|
365
|
+
segment_read_m0(out: number[] | Float32Array, out_offset: number, edge_id: number): void;
|
|
366
|
+
/**
|
|
367
|
+
* @param {number} edge_id
|
|
368
|
+
* @param {number} mx
|
|
369
|
+
* @param {number} my
|
|
370
|
+
* @param {number} mz
|
|
371
|
+
*/
|
|
372
|
+
segment_write_m0(edge_id: number, mx: number, my: number, mz: number): void;
|
|
373
|
+
/**
|
|
374
|
+
* @param {number[]|Float32Array} out
|
|
375
|
+
* @param {number} out_offset
|
|
376
|
+
* @param {number} edge_id
|
|
377
|
+
*/
|
|
378
|
+
segment_read_m1(out: number[] | Float32Array, out_offset: number, edge_id: number): void;
|
|
379
|
+
/**
|
|
380
|
+
* @param {number} edge_id
|
|
381
|
+
* @param {number} mx
|
|
382
|
+
* @param {number} my
|
|
383
|
+
* @param {number} mz
|
|
384
|
+
*/
|
|
385
|
+
segment_write_m1(edge_id: number, mx: number, my: number, mz: number): void;
|
|
386
|
+
/**
|
|
387
|
+
* Evaluates the 3D position along Cubic Hermite segment `edge_id` at parameter `u` in `[0, 1]`.
|
|
388
|
+
*
|
|
389
|
+
* @param {number[]|Float32Array} out
|
|
390
|
+
* @param {number} out_offset
|
|
391
|
+
* @param {number} edge_id
|
|
392
|
+
* @param {number} u
|
|
393
|
+
*/
|
|
394
|
+
evaluate_segment_position(out: number[] | Float32Array, out_offset: number, edge_id: number, u: number): void;
|
|
395
|
+
/**
|
|
396
|
+
* Evaluates the unnormalized 3D derivative along Cubic Hermite segment `edge_id` at parameter `u` in `[0, 1]`.
|
|
397
|
+
*
|
|
398
|
+
* @param {number[]|Float32Array} out
|
|
399
|
+
* @param {number} out_offset
|
|
400
|
+
* @param {number} edge_id
|
|
401
|
+
* @param {number} u
|
|
402
|
+
*/
|
|
403
|
+
evaluate_segment_derivative(out: number[] | Float32Array, out_offset: number, edge_id: number, u: number): void;
|
|
404
|
+
/**
|
|
405
|
+
* Evaluates the unit 3D tangent vector along Cubic Hermite segment `edge_id` at parameter `u` in `[0, 1]`.
|
|
406
|
+
*
|
|
407
|
+
* @param {number[]|Float32Array} out
|
|
408
|
+
* @param {number} out_offset
|
|
409
|
+
* @param {number} edge_id
|
|
410
|
+
* @param {number} u
|
|
411
|
+
*/
|
|
412
|
+
evaluate_segment_tangent(out: number[] | Float32Array, out_offset: number, edge_id: number, u: number): void;
|
|
413
|
+
/**
|
|
414
|
+
* Collects the ordered node IDs and Hermite segment IDs along branch `branch_id` by traversing
|
|
415
|
+
* outgoing edges of `this.graph` that belong to `branch_id`.
|
|
416
|
+
*
|
|
417
|
+
* @param {number} branch_id
|
|
418
|
+
* @param {number[]} out_nodes
|
|
419
|
+
* @param {number[]} out_segments
|
|
420
|
+
*/
|
|
421
|
+
collect_branch_chain(branch_id: number, out_nodes: number[], out_segments: number[]): void;
|
|
422
|
+
/**
|
|
423
|
+
* Deep copies another `TreeSkeleton` into this instance (`Graph`, `Transform64[]`, and `Attribute`s).
|
|
424
|
+
*
|
|
425
|
+
* @param {TreeSkeleton} other
|
|
426
|
+
* @returns {this}
|
|
427
|
+
*/
|
|
428
|
+
copy(other: TreeSkeleton): this;
|
|
429
|
+
/**
|
|
430
|
+
* @returns {TreeSkeleton}
|
|
431
|
+
*/
|
|
432
|
+
clone(): TreeSkeleton;
|
|
433
|
+
/**
|
|
434
|
+
* @readonly
|
|
435
|
+
* @type {boolean}
|
|
436
|
+
*/
|
|
437
|
+
readonly isTreeSkeleton: boolean;
|
|
438
|
+
#private;
|
|
439
|
+
}
|
|
440
|
+
import { Graph } from "../../../core/graph/v2/Graph.js";
|
|
441
|
+
import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
|
|
442
|
+
import { Attribute } from "../../../shade/renderer/geometry/Attribute.js";
|
|
443
|
+
//# sourceMappingURL=TreeSkeleton.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|