@woosh/meep-engine 3.51.0 → 3.53.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +38 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +43 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +802 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +359 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
- package/src/shade/playground/foliage_wind/index.html +254 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +263 -0
- package/src/shade/playground/tonemap_sdr/README.md +5 -3
- package/src/shade/renderer/Renderer.d.ts +1 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +88 -31
- package/src/shade/renderer/ShadeToneMappingMode.d.ts +3 -2
- package/src/shade/renderer/ShadeToneMappingMode.js +15 -4
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts +38 -0
- package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts.map +1 -0
- package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.js +97 -0
- package/src/shade/renderer/deferred/{TonemapDisplaySettings.d.ts → tonemap/TonemapDisplaySettings.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/TonemapDisplaySettings.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{TonemapDisplaySettings.js → tonemap/TonemapDisplaySettings.js} +5 -5
- package/src/shade/renderer/deferred/{shader_tonemap_HDR.d.ts → tonemap/shader_tonemap_HDR.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_HDR.js → tonemap/shader_tonemap_HDR.js} +9 -9
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts +17 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts.map +1 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.js +101 -0
- package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.d.ts → tonemap/shader_tonemap_HDR_none.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.js → tonemap/shader_tonemap_HDR_none.js} +6 -6
- package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.d.ts → tonemap/shader_tonemap_HDR_pbr_neutral.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.js → tonemap/shader_tonemap_HDR_pbr_neutral.js} +8 -8
- package/src/shade/renderer/deferred/{shader_tonemap_LDR.d.ts → tonemap/shader_tonemap_LDR.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_LDR.js → tonemap/shader_tonemap_LDR.js} +10 -10
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts +10 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts.map +1 -0
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.js +77 -0
- package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.d.ts → tonemap/shader_tonemap_LDR_none.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_none.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.js → tonemap/shader_tonemap_LDR_none.js} +7 -7
- package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.d.ts → tonemap/shader_tonemap_LDR_pbr_neutral.d.ts} +1 -1
- package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
- package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.js → tonemap/shader_tonemap_LDR_pbr_neutral.js} +8 -8
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
- package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
- package/src/shade/renderer/loader/SceneBundle.js +119 -111
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
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- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
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- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +3 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +9 -4
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.js +15 -7
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +6 -4
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +3 -3
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- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +8 -5
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- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +4 -3
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- package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +5 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +15 -5
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/aces2_transform_block.d.ts +41 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/aces2_transform_block.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/aces2_transform_block.js +692 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces2_output_transform.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces2_output_transform.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces2_output_transform.js +446 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.js +68 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.d.ts +32 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.js +163 -0
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts +10 -3
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/chunk_PAPER_WHITE_NITS.js +12 -4
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1 -1
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts +9 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.js +17 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts.map +1 -1
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.js +28 -20
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.js +15 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts +21 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts.map +1 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.js +44 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +105 -26
- package/src/engine/graphics/composit/CompositingStages.d.ts +0 -6
- package/src/engine/graphics/composit/CompositingStages.d.ts.map +0 -1
- package/src/engine/graphics/composit/CompositingStages.js +0 -8
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js +0 -24
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.js +0 -17
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.js +0 -60
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.js +0 -26
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js +0 -23
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts +0 -7
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/geometry_copy.js +0 -15
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts +0 -2
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.js +0 -57
- package/src/engine/graphics/geometry/ribbon/Quad.d.ts +0 -96
- package/src/engine/graphics/geometry/ribbon/Quad.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/Quad.js +0 -213
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts +0 -9
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.js +0 -12
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts +0 -10
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.js +0 -17
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts +0 -10
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.js +0 -13
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts +0 -11
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.js +0 -24
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts +0 -6
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.js +0 -37
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts +0 -9
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.js +0 -52
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts +0 -8
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts.map +0 -1
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.js +0 -54
- package/src/engine/graphics/render/RenderPassType.d.ts +0 -6
- package/src/engine/graphics/render/RenderPassType.d.ts.map +0 -1
- package/src/engine/graphics/render/RenderPassType.js +0 -8
- package/src/engine/graphics/render/layers/RenderLayer.d.ts +0 -78
- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayer.js +0 -95
- package/src/engine/graphics/render/layers/RenderLayerManager.d.ts +0 -72
- package/src/engine/graphics/render/layers/RenderLayerManager.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerManager.js +0 -160
- package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts +0 -18
- package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerManagerState.js +0 -48
- package/src/engine/graphics/render/layers/RenderLayerState.d.ts +0 -18
- package/src/engine/graphics/render/layers/RenderLayerState.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerState.js +0 -27
- package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts +0 -8
- package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerUtils.js +0 -103
- package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts +0 -10
- package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts.map +0 -1
- package/src/engine/graphics/render/make_bvh_visibility_builder.js +0 -64
- package/src/engine/graphics/render/view/CameraViewFlags.d.ts +0 -7
- package/src/engine/graphics/render/view/CameraViewFlags.d.ts.map +0 -1
- package/src/engine/graphics/render/view/CameraViewFlags.js +0 -9
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +0 -143
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +0 -1
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- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +0 -39
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- package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
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- package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
- package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
- package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
- package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
- package/src/shade/renderer/deferred/TonemapDisplaySettings.d.ts.map +0 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +0 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR_none.d.ts.map +0 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR_pbr_neutral.d.ts.map +0 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR.d.ts.map +0 -1
- package/src/shade/renderer/deferred/shader_tonemap_LDR_none.d.ts.map +0 -1
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* Triangulates the tubular strip between two UV-seam-duplicated cross-sectional rings
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export function branch_ring_triangulate(indices, index_cursor, ring0_start, m0, ring1_start, m1) {
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assert.greaterThanOrEqual(m0, 3, 'm0 must be >= 3');
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while (j0 < m0 || j1 < m1) {
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// Advance along ring 0: (ring0[j0], ring0[j0 + 1], ring1[j1])
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indices[cursor++] = ring0_start + j0;
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indices[cursor++] = ring0_start + j0;
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indices[cursor++] = ring1_start + j1;
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}
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export function branch_apex_triangulate(indices, index_cursor, ring_start, m, apex_start) {
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let cursor = index_cursor;
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indices[cursor++] = apex_start + j;
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* Flat typed-array structure holding all phyllotactic foliage attachment points and oriented card frames.
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* @property {Float32Array} ranks `count` golden-ratio low-discrepancy decimation rank in [0, 1)
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* @property {Float32Array} branch_sway `count` parent branch sway weight in [0, 1]
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* @property {Uint16Array} joints `count * 2` `[j_primary, j_parent]`
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*/
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/**
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* Generates phyllotactic foliage card attachment transforms along all eligible branches of a `TreeSkeleton`.
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*
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* @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
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* @param {TreeSpeciesConfig} [config]
|
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23
|
+
* @returns {FoliageAttachmentSet}
|
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24
|
+
*/
|
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25
|
+
export function foliage_collect_attachments(skeleton: import("../skeleton/TreeSkeleton.js").TreeSkeleton, config?: TreeSpeciesConfig): FoliageAttachmentSet;
|
|
26
|
+
/**
|
|
27
|
+
* Flat typed-array structure holding all phyllotactic foliage attachment points and oriented card frames.
|
|
28
|
+
*/
|
|
29
|
+
export type FoliageAttachmentSet = {
|
|
30
|
+
/**
|
|
31
|
+
* number of foliage attachments
|
|
32
|
+
*/
|
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33
|
+
count: number;
|
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34
|
+
/**
|
|
35
|
+
* `count * 3` attachment world/local positions
|
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36
|
+
*/
|
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37
|
+
positions: Float32Array;
|
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38
|
+
/**
|
|
39
|
+
* `count * 3` unit card length axis F
|
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40
|
+
*/
|
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41
|
+
forward: Float32Array;
|
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42
|
+
/**
|
|
43
|
+
* `count * 3` unit card outward normal U
|
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44
|
+
*/
|
|
45
|
+
up: Float32Array;
|
|
46
|
+
/**
|
|
47
|
+
* `count * 3` unit card width axis W = F x U (so W x F = +U)
|
|
48
|
+
*/
|
|
49
|
+
right: Float32Array;
|
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50
|
+
/**
|
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51
|
+
* `count` per-card size multiplier
|
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52
|
+
*/
|
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53
|
+
scales: Float32Array;
|
|
54
|
+
/**
|
|
55
|
+
* `count` golden-ratio low-discrepancy decimation rank in [0, 1)
|
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56
|
+
*/
|
|
57
|
+
ranks: Float32Array;
|
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58
|
+
/**
|
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59
|
+
* `count` per-card wind phase in [0, 1)
|
|
60
|
+
*/
|
|
61
|
+
phases: Float32Array;
|
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62
|
+
/**
|
|
63
|
+
* `count` parent branch sway weight in [0, 1]
|
|
64
|
+
*/
|
|
65
|
+
branch_sway: Float32Array;
|
|
66
|
+
/**
|
|
67
|
+
* `count` per-card luminance/tint jitter in [-1, 1]
|
|
68
|
+
*/
|
|
69
|
+
color_jitter: Float32Array;
|
|
70
|
+
/**
|
|
71
|
+
* `count * 2` `[j_primary, j_parent]`
|
|
72
|
+
*/
|
|
73
|
+
joints: Uint16Array;
|
|
74
|
+
/**
|
|
75
|
+
* `count * 2` `[w_primary, w_parent]`
|
|
76
|
+
*/
|
|
77
|
+
weights: Float32Array;
|
|
78
|
+
};
|
|
79
|
+
import { TreeSpeciesConfig } from "../config/TreeSpeciesConfig.js";
|
|
80
|
+
//# sourceMappingURL=foliage_collect_attachments.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"foliage_collect_attachments.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/mesh/foliage_collect_attachments.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;GAgBG;AAEH;;;;;;GAMG;AACH,sDAJW,OAAO,6BAA6B,EAAE,YAAY,WAClD,iBAAiB,GACf,oBAAoB,CAuchC;;;;;;;;WA1da,MAAM;;;;eACN,YAAY;;;;aACZ,YAAY;;;;QACZ,YAAY;;;;WACZ,YAAY;;;;YACZ,YAAY;;;;WACZ,YAAY;;;;YACZ,YAAY;;;;iBACZ,YAAY;;;;kBACZ,YAAY;;;;YACZ,WAAW;;;;aACX,YAAY;;kCA7BQ,gCAAgC"}
|
|
@@ -0,0 +1,502 @@
|
|
|
1
|
+
import { GOLDEN_RATIO } from "../../../core/math/GOLDEN_RATIO.js";
|
|
2
|
+
import { PI2 } from "../../../core/math/PI2.js";
|
|
3
|
+
import { clamp } from "../../../core/math/clamp.js";
|
|
4
|
+
import { lerp } from "../../../core/math/lerp.js";
|
|
5
|
+
import { seededRandom } from "../../../core/math/random/seededRandom.js";
|
|
6
|
+
import { t64_look_rotation } from "../../../engine/ecs/transform/t64_look_rotation.js";
|
|
7
|
+
import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
|
|
8
|
+
import { Attribute } from "../../../shade/renderer/geometry/Attribute.js";
|
|
9
|
+
import { PhyllotaxisMode } from "../config/PhyllotaxisMode.js";
|
|
10
|
+
import { TreeSpeciesConfig } from "../config/TreeSpeciesConfig.js";
|
|
11
|
+
import { spine_frame_double_reflection } from "../skeleton/spine_frame_double_reflection.js";
|
|
12
|
+
import { tree_mesh_compute_branch_rings } from "./tree_mesh_build_bark.js";
|
|
13
|
+
|
|
14
|
+
const GOLDEN_CONJUGATE = 1.0 / GOLDEN_RATIO; // ~0.6180339887498949
|
|
15
|
+
const GOLDEN_ANGLE = PI2 / (GOLDEN_RATIO * GOLDEN_RATIO);
|
|
16
|
+
|
|
17
|
+
const SCRATCH_POS = new Float32Array(3);
|
|
18
|
+
const SCRATCH_TAN = new Float32Array(3);
|
|
19
|
+
const SCRATCH_P0 = new Float32Array(3);
|
|
20
|
+
const SCRATCH_T0 = new Float32Array(3);
|
|
21
|
+
const SCRATCH_R0 = new Float32Array(3);
|
|
22
|
+
const SCRATCH_RMF = new Float64Array(6);
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* Flat typed-array structure holding all phyllotactic foliage attachment points and oriented card frames.
|
|
26
|
+
*
|
|
27
|
+
* @typedef {Object} FoliageAttachmentSet
|
|
28
|
+
* @property {number} count number of foliage attachments
|
|
29
|
+
* @property {Float32Array} positions `count * 3` attachment world/local positions
|
|
30
|
+
* @property {Float32Array} forward `count * 3` unit card length axis F
|
|
31
|
+
* @property {Float32Array} up `count * 3` unit card outward normal U
|
|
32
|
+
* @property {Float32Array} right `count * 3` unit card width axis W = F x U (so W x F = +U)
|
|
33
|
+
* @property {Float32Array} scales `count` per-card size multiplier
|
|
34
|
+
* @property {Float32Array} ranks `count` golden-ratio low-discrepancy decimation rank in [0, 1)
|
|
35
|
+
* @property {Float32Array} phases `count` per-card wind phase in [0, 1)
|
|
36
|
+
* @property {Float32Array} branch_sway `count` parent branch sway weight in [0, 1]
|
|
37
|
+
* @property {Float32Array} color_jitter `count` per-card luminance/tint jitter in [-1, 1]
|
|
38
|
+
* @property {Uint16Array} joints `count * 2` `[j_primary, j_parent]`
|
|
39
|
+
* @property {Float32Array} weights `count * 2` `[w_primary, w_parent]`
|
|
40
|
+
*/
|
|
41
|
+
|
|
42
|
+
/**
|
|
43
|
+
* Generates phyllotactic foliage card attachment transforms along all eligible branches of a `TreeSkeleton`.
|
|
44
|
+
*
|
|
45
|
+
* @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
|
|
46
|
+
* @param {TreeSpeciesConfig} [config]
|
|
47
|
+
* @returns {FoliageAttachmentSet}
|
|
48
|
+
*/
|
|
49
|
+
export function foliage_collect_attachments(skeleton, config = new TreeSpeciesConfig()) {
|
|
50
|
+
const species = config && config.isTreeSpeciesConfig ? config : TreeSpeciesConfig.from(config);
|
|
51
|
+
const fol = species.foliage;
|
|
52
|
+
if (!fol.enabled || skeleton.branch_count === 0) {
|
|
53
|
+
return {
|
|
54
|
+
count: 0,
|
|
55
|
+
transforms: [],
|
|
56
|
+
positions: new Float32Array(0),
|
|
57
|
+
forward: new Float32Array(0),
|
|
58
|
+
up: new Float32Array(0),
|
|
59
|
+
right: new Float32Array(0),
|
|
60
|
+
scales: new Float32Array(0),
|
|
61
|
+
ranks: new Float32Array(0),
|
|
62
|
+
phases: new Float32Array(0),
|
|
63
|
+
branch_sway: new Float32Array(0),
|
|
64
|
+
color_jitter: new Float32Array(0),
|
|
65
|
+
joints: new Uint16Array(0),
|
|
66
|
+
weights: new Float32Array(0),
|
|
67
|
+
joints4: new Uint16Array(0),
|
|
68
|
+
weights4: new Float32Array(0),
|
|
69
|
+
attr_ranks: Attribute.from(new Float32Array(0), 1, "foliage_ranks"),
|
|
70
|
+
attr_phases: Attribute.from(new Float32Array(0), 1, "foliage_phases"),
|
|
71
|
+
attr_branch_sway: Attribute.from(new Float32Array(0), 1, "foliage_branch_sway"),
|
|
72
|
+
attr_color_jitter: Attribute.from(new Float32Array(0), 1, "foliage_color_jitter"),
|
|
73
|
+
attr_joints: Attribute.from(new Uint16Array(0), 2, "foliage_joints"),
|
|
74
|
+
attr_weights: Attribute.from(new Float32Array(0), 2, "foliage_weights")
|
|
75
|
+
};
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
const rng = seededRandom((species.seed ^ 0x5A3C9E17) | 0);
|
|
79
|
+
const max_existing_level = Math.max(0, species.levels.length - 1);
|
|
80
|
+
const min_level = Math.min(fol.attach_min_level, max_existing_level);
|
|
81
|
+
const branch_rings = tree_mesh_compute_branch_rings(skeleton, species, species.lods?.[0]);
|
|
82
|
+
|
|
83
|
+
const cx = skeleton.crown_center[0];
|
|
84
|
+
const cy = skeleton.crown_center[1];
|
|
85
|
+
const cz = skeleton.crown_center[2];
|
|
86
|
+
const ry = Math.max(0.5, skeleton.crown_radii[1]);
|
|
87
|
+
|
|
88
|
+
// First collect eligible branch edge chains via `skeleton.graph`
|
|
89
|
+
const eligible_branches = [];
|
|
90
|
+
for (let b = 0; b < skeleton.branch_count; b++) {
|
|
91
|
+
const level = skeleton.branch_level[b];
|
|
92
|
+
if (level < min_level) continue;
|
|
93
|
+
|
|
94
|
+
const nodes = [];
|
|
95
|
+
const edges = [];
|
|
96
|
+
skeleton.collect_branch_chain(b, nodes, edges);
|
|
97
|
+
if (edges.length === 0) continue;
|
|
98
|
+
|
|
99
|
+
const t_norms = new Array(nodes.length);
|
|
100
|
+
for (let i = 0; i < nodes.length; i++) {
|
|
101
|
+
t_norms[i] = skeleton.node_t_norm(nodes[i]);
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
eligible_branches.push({ branch_id: b, level, nodes, edges, t_norms });
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
const lateral_count = Math.max(0, fol.cards_per_branch | 0);
|
|
108
|
+
const rosette_count = Math.max(0, fol.terminal_rosette_count | 0);
|
|
109
|
+
const per_branch = lateral_count + rosette_count;
|
|
110
|
+
const total_count = eligible_branches.length * per_branch;
|
|
111
|
+
|
|
112
|
+
/** @type {Transform64[]} */
|
|
113
|
+
const transforms = new Array(total_count);
|
|
114
|
+
const positions = new Float32Array(total_count * 3);
|
|
115
|
+
const forward = new Float32Array(total_count * 3);
|
|
116
|
+
const up = new Float32Array(total_count * 3);
|
|
117
|
+
const right = new Float32Array(total_count * 3);
|
|
118
|
+
const scales = new Float32Array(total_count);
|
|
119
|
+
const ranks = new Float32Array(total_count);
|
|
120
|
+
const phases = new Float32Array(total_count);
|
|
121
|
+
const branch_sway = new Float32Array(total_count);
|
|
122
|
+
const color_jitter = new Float32Array(total_count);
|
|
123
|
+
const joints = new Uint16Array(total_count * 2);
|
|
124
|
+
const weights = new Float32Array(total_count * 2);
|
|
125
|
+
const joints4 = new Uint16Array(total_count * 4);
|
|
126
|
+
const weights4 = new Float32Array(total_count * 4);
|
|
127
|
+
|
|
128
|
+
let cursor = 0;
|
|
129
|
+
const bare = clamp(fol.bare_ratio, 0.0, 0.92);
|
|
130
|
+
|
|
131
|
+
for (let eb = 0; eb < eligible_branches.length; eb++) {
|
|
132
|
+
const item = eligible_branches[eb];
|
|
133
|
+
const level = item.level;
|
|
134
|
+
const nodes = item.nodes;
|
|
135
|
+
const edges = item.edges;
|
|
136
|
+
const t_norms = item.t_norms;
|
|
137
|
+
const b_rings = branch_rings.get(item.branch_id);
|
|
138
|
+
const t_min = Math.max(bare, t_norms[0]);
|
|
139
|
+
const t_max = t_norms[t_norms.length - 1];
|
|
140
|
+
const base_phi = rng() * PI2;
|
|
141
|
+
const b_phase = skeleton.branch_phase_hash[item.branch_id];
|
|
142
|
+
|
|
143
|
+
for (let k = 0; k < per_branch; k++) {
|
|
144
|
+
const is_rosette = k >= lateral_count;
|
|
145
|
+
let t_attach = 1.0;
|
|
146
|
+
|
|
147
|
+
if (!is_rosette && lateral_count > 0) {
|
|
148
|
+
let u_k = (k + 0.5) / lateral_count;
|
|
149
|
+
if (fol.phyllotaxis_mode === PhyllotaxisMode.Opposite
|
|
150
|
+
|| fol.phyllotaxis_mode === PhyllotaxisMode.OppositeDecussate) {
|
|
151
|
+
const pair_idx = k >> 1;
|
|
152
|
+
const pair_total = Math.max(1, Math.ceil(lateral_count / 2));
|
|
153
|
+
u_k = (pair_idx + 0.5) / pair_total;
|
|
154
|
+
} else if (fol.phyllotaxis_mode === PhyllotaxisMode.Whorled) {
|
|
155
|
+
const w_size = Math.max(1, fol.whorl_count | 0);
|
|
156
|
+
const w_idx = Math.floor(k / w_size);
|
|
157
|
+
const w_total = Math.max(1, Math.ceil(lateral_count / w_size));
|
|
158
|
+
u_k = (w_idx + 0.5) / w_total;
|
|
159
|
+
}
|
|
160
|
+
t_attach = clamp(lerp(t_min, t_max * 0.92, u_k), t_min, t_max * 0.95);
|
|
161
|
+
} else {
|
|
162
|
+
const ros_idx = k - lateral_count;
|
|
163
|
+
const u_ros = (ros_idx + 0.5) / Math.max(1, rosette_count);
|
|
164
|
+
t_attach = clamp(lerp(Math.max(t_min, t_max * 0.88), t_max * 0.96, u_ros), t_min, t_max * 0.96);
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
// Locate segment containing t_attach
|
|
168
|
+
let seg_idx = edges.length - 1;
|
|
169
|
+
for (let s = 0; s < edges.length; s++) {
|
|
170
|
+
if (t_attach >= t_norms[s] && t_attach <= t_norms[s + 1]) {
|
|
171
|
+
seg_idx = s;
|
|
172
|
+
break;
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
const edge_id = edges[seg_idx];
|
|
177
|
+
const v0 = nodes[seg_idx];
|
|
178
|
+
const v1 = nodes[seg_idx + 1];
|
|
179
|
+
const t0 = t_norms[seg_idx];
|
|
180
|
+
const t1 = t_norms[seg_idx + 1];
|
|
181
|
+
const local_u = clamp((t_attach - t0) / Math.max(1e-5, t1 - t0), 0.05, 0.95);
|
|
182
|
+
|
|
183
|
+
skeleton.evaluate_segment_position(SCRATCH_POS, 0, edge_id, local_u);
|
|
184
|
+
skeleton.evaluate_segment_tangent(SCRATCH_TAN, 0, edge_id, local_u);
|
|
185
|
+
skeleton.node_read_position(SCRATCH_P0, 0, v0);
|
|
186
|
+
skeleton.node_read_tangent(SCRATCH_T0, 0, v0);
|
|
187
|
+
skeleton.node_read_frame_r(SCRATCH_R0, 0, v0);
|
|
188
|
+
|
|
189
|
+
spine_frame_double_reflection(
|
|
190
|
+
SCRATCH_RMF, 0,
|
|
191
|
+
SCRATCH_P0[0], SCRATCH_P0[1], SCRATCH_P0[2],
|
|
192
|
+
SCRATCH_T0[0], SCRATCH_T0[1], SCRATCH_T0[2],
|
|
193
|
+
SCRATCH_R0[0], SCRATCH_R0[1], SCRATCH_R0[2],
|
|
194
|
+
SCRATCH_POS[0], SCRATCH_POS[1], SCRATCH_POS[2],
|
|
195
|
+
SCRATCH_TAN[0], SCRATCH_TAN[1], SCRATCH_TAN[2]
|
|
196
|
+
);
|
|
197
|
+
const rx = SCRATCH_RMF[0], ry_f = SCRATCH_RMF[1], rz = SCRATCH_RMF[2];
|
|
198
|
+
const sx = SCRATCH_RMF[3], sy_f = SCRATCH_RMF[4], sz = SCRATCH_RMF[5];
|
|
199
|
+
|
|
200
|
+
// Phyllotactic angle phi
|
|
201
|
+
let phi = base_phi;
|
|
202
|
+
if (is_rosette) {
|
|
203
|
+
const r_idx = k - lateral_count;
|
|
204
|
+
phi += (r_idx * PI2) / Math.max(1, rosette_count);
|
|
205
|
+
} else {
|
|
206
|
+
switch (fol.phyllotaxis_mode) {
|
|
207
|
+
case PhyllotaxisMode.AlternateDistichous:
|
|
208
|
+
phi += k * Math.PI;
|
|
209
|
+
break;
|
|
210
|
+
case PhyllotaxisMode.Tristichous:
|
|
211
|
+
phi += k * (PI2 / 3.0);
|
|
212
|
+
break;
|
|
213
|
+
case PhyllotaxisMode.Opposite:
|
|
214
|
+
phi += (k & 1) * Math.PI;
|
|
215
|
+
break;
|
|
216
|
+
case PhyllotaxisMode.OppositeDecussate:
|
|
217
|
+
phi += (k & 1) * Math.PI + (k >> 1) * (Math.PI * 0.5);
|
|
218
|
+
break;
|
|
219
|
+
case PhyllotaxisMode.Whorled: {
|
|
220
|
+
const w_size = Math.max(1, fol.whorl_count | 0);
|
|
221
|
+
const w_idx = Math.floor(k / w_size);
|
|
222
|
+
const sub_idx = k % w_size;
|
|
223
|
+
phi += (sub_idx * PI2) / w_size + (w_idx * Math.PI) / w_size;
|
|
224
|
+
break;
|
|
225
|
+
}
|
|
226
|
+
case PhyllotaxisMode.SpiralGolden:
|
|
227
|
+
default:
|
|
228
|
+
phi += k * GOLDEN_ANGLE;
|
|
229
|
+
break;
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
phi += (rng() * 2.0 - 1.0) * fol.angular_jitter;
|
|
233
|
+
|
|
234
|
+
const cos_p = Math.cos(phi);
|
|
235
|
+
const sin_p = Math.sin(phi);
|
|
236
|
+
const drx = cos_p * rx + sin_p * ry_f * 0 + sin_p * sx;
|
|
237
|
+
const dry = cos_p * ry_f + sin_p * sy_f;
|
|
238
|
+
const drz = cos_p * rz + sin_p * sz;
|
|
239
|
+
|
|
240
|
+
// Anchor card stem origin on the actual meshed bark frustum chord [ra, rb]
|
|
241
|
+
// and interpolate the carrier frustum's exact 4-slot skinning weights
|
|
242
|
+
let px = SCRATCH_POS[0];
|
|
243
|
+
let py = SCRATCH_POS[1];
|
|
244
|
+
let pz = SCRATCH_POS[2];
|
|
245
|
+
let seg_tx = SCRATCH_TAN[0];
|
|
246
|
+
let seg_ty = SCRATCH_TAN[1];
|
|
247
|
+
let seg_tz = SCRATCH_TAN[2];
|
|
248
|
+
|
|
249
|
+
const c4 = cursor * 4;
|
|
250
|
+
const c2 = cursor * 2;
|
|
251
|
+
|
|
252
|
+
if (b_rings && b_rings.length >= 2) {
|
|
253
|
+
const ring_idx = Math.min(seg_idx, b_rings.length - 2);
|
|
254
|
+
const ra = b_rings[ring_idx];
|
|
255
|
+
const rb = b_rings[ring_idx + 1];
|
|
256
|
+
const xi = clamp((t_attach - ra.t_norm) / Math.max(1e-5, rb.t_norm - ra.t_norm), 0.05, 0.95);
|
|
257
|
+
|
|
258
|
+
px = lerp(ra.cx, rb.cx, xi);
|
|
259
|
+
py = lerp(ra.cy, rb.cy, xi);
|
|
260
|
+
pz = lerp(ra.cz, rb.cz, xi);
|
|
261
|
+
|
|
262
|
+
const dx_seg = rb.cx - ra.cx;
|
|
263
|
+
const dy_seg = rb.cy - ra.cy;
|
|
264
|
+
const dz_seg = rb.cz - ra.cz;
|
|
265
|
+
const seg_len = Math.hypot(dx_seg, dy_seg, dz_seg);
|
|
266
|
+
if (seg_len > 1e-6) {
|
|
267
|
+
seg_tx = dx_seg / seg_len;
|
|
268
|
+
seg_ty = dy_seg / seg_len;
|
|
269
|
+
seg_tz = dz_seg / seg_len;
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
// Merge 4-slot skinning weights from ra (weight 1 - xi) and rb (weight xi)
|
|
273
|
+
const merged_j = [-1, -1, -1, -1, -1, -1, -1, -1];
|
|
274
|
+
const merged_w = [0, 0, 0, 0, 0, 0, 0, 0];
|
|
275
|
+
let m_count = 0;
|
|
276
|
+
|
|
277
|
+
const accumulate_joint = (j_id, w_val) => {
|
|
278
|
+
if (w_val <= 1e-7) return;
|
|
279
|
+
for (let m = 0; m < m_count; m++) {
|
|
280
|
+
if (merged_j[m] === j_id) {
|
|
281
|
+
merged_w[m] += w_val;
|
|
282
|
+
return;
|
|
283
|
+
}
|
|
284
|
+
}
|
|
285
|
+
merged_j[m_count] = j_id;
|
|
286
|
+
merged_w[m_count] = w_val;
|
|
287
|
+
m_count++;
|
|
288
|
+
};
|
|
289
|
+
|
|
290
|
+
const w_a = 1.0 - xi;
|
|
291
|
+
const w_b = xi;
|
|
292
|
+
accumulate_joint(ra.j0, ra.w0 * w_a);
|
|
293
|
+
accumulate_joint(ra.j1, ra.w1 * w_a);
|
|
294
|
+
accumulate_joint(ra.j2, ra.w2 * w_a);
|
|
295
|
+
accumulate_joint(ra.j3, ra.w3 * w_a);
|
|
296
|
+
accumulate_joint(rb.j0, rb.w0 * w_b);
|
|
297
|
+
accumulate_joint(rb.j1, rb.w1 * w_b);
|
|
298
|
+
accumulate_joint(rb.j2, rb.w2 * w_b);
|
|
299
|
+
accumulate_joint(rb.j3, rb.w3 * w_b);
|
|
300
|
+
|
|
301
|
+
// Sort descending by weight and normalize top 4
|
|
302
|
+
for (let a = 0; a < m_count - 1; a++) {
|
|
303
|
+
for (let b_sort = a + 1; b_sort < m_count; b_sort++) {
|
|
304
|
+
if (merged_w[b_sort] > merged_w[a]) {
|
|
305
|
+
const tw = merged_w[a];
|
|
306
|
+
merged_w[a] = merged_w[b_sort];
|
|
307
|
+
merged_w[b_sort] = tw;
|
|
308
|
+
const tj = merged_j[a];
|
|
309
|
+
merged_j[a] = merged_j[b_sort];
|
|
310
|
+
merged_j[b_sort] = tj;
|
|
311
|
+
}
|
|
312
|
+
}
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
const top_k = Math.min(4, m_count);
|
|
316
|
+
let w4_sum = 0.0;
|
|
317
|
+
for (let s = 0; s < top_k; s++) w4_sum += merged_w[s];
|
|
318
|
+
const inv_w4 = w4_sum > 1e-7 ? 1.0 / w4_sum : 1.0;
|
|
319
|
+
|
|
320
|
+
for (let s = 0; s < 4; s++) {
|
|
321
|
+
if (s < top_k) {
|
|
322
|
+
joints4[c4 + s] = merged_j[s];
|
|
323
|
+
weights4[c4 + s] = merged_w[s] * inv_w4;
|
|
324
|
+
} else {
|
|
325
|
+
joints4[c4 + s] = 0;
|
|
326
|
+
weights4[c4 + s] = 0.0;
|
|
327
|
+
}
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
// Populate 2-slot legacy joints/weights normalized to sum to 1.0
|
|
331
|
+
const j_prim = top_k > 0 ? merged_j[0] : 0;
|
|
332
|
+
const j_par = top_k > 1 ? merged_j[1] : j_prim;
|
|
333
|
+
const w0_raw = top_k > 0 ? merged_w[0] : 1.0;
|
|
334
|
+
const w1_raw = top_k > 1 ? merged_w[1] : 0.0;
|
|
335
|
+
const w2_sum = w0_raw + w1_raw;
|
|
336
|
+
joints[c2] = j_prim;
|
|
337
|
+
joints[c2 + 1] = j_par;
|
|
338
|
+
weights[c2] = w2_sum > 1e-7 ? w0_raw / w2_sum : 1.0;
|
|
339
|
+
weights[c2 + 1] = w2_sum > 1e-7 ? w1_raw / w2_sum : 0.0;
|
|
340
|
+
} else {
|
|
341
|
+
const j_prim = skeleton.node_read_joint(v1, 0);
|
|
342
|
+
const j_par = skeleton.node_read_joint(v1, 1);
|
|
343
|
+
const w_prim = j_prim === j_par ? 1.0 : clamp(0.35 + 0.65 * t_attach, 0.0, 1.0);
|
|
344
|
+
joints[c2] = j_prim;
|
|
345
|
+
joints[c2 + 1] = j_par;
|
|
346
|
+
weights[c2] = w_prim;
|
|
347
|
+
weights[c2 + 1] = 1.0 - w_prim;
|
|
348
|
+
joints4[c4] = j_prim;
|
|
349
|
+
joints4[c4 + 1] = j_par;
|
|
350
|
+
weights4[c4] = w_prim;
|
|
351
|
+
weights4[c4 + 1] = 1.0 - w_prim;
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
// Outward canopy normal n_canopy from crown center
|
|
355
|
+
let ncx = px - cx;
|
|
356
|
+
let ncy = (py - cy) + 0.35 * ry;
|
|
357
|
+
let ncz = pz - cz;
|
|
358
|
+
const nc_len = Math.sqrt(ncx * ncx + ncy * ncy + ncz * ncz);
|
|
359
|
+
if (nc_len > 1e-6) {
|
|
360
|
+
ncx /= nc_len;
|
|
361
|
+
ncy /= nc_len;
|
|
362
|
+
ncz /= nc_len;
|
|
363
|
+
} else {
|
|
364
|
+
ncx = 0.0;
|
|
365
|
+
ncy = 1.0;
|
|
366
|
+
ncz = 0.0;
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
// Initial card forward axis F along insertion angle from branch frustum tangent toward D_rad
|
|
370
|
+
const ins_angle = is_rosette ? fol.insertion_angle * 0.55 : fol.insertion_angle;
|
|
371
|
+
const cos_a = Math.cos(ins_angle);
|
|
372
|
+
const sin_a = Math.sin(ins_angle);
|
|
373
|
+
let fx = cos_a * seg_tx + sin_a * drx;
|
|
374
|
+
let fy = cos_a * seg_ty + sin_a * dry;
|
|
375
|
+
let fz = cos_a * seg_tz + sin_a * drz;
|
|
376
|
+
|
|
377
|
+
// Blend phototropism (outward/sky) and gravitropism (downward droop along -Y)
|
|
378
|
+
fx += fol.phototropism * 0.45 * ncx + (rng() * 2.0 - 1.0) * fol.angular_jitter * 0.35;
|
|
379
|
+
fy += fol.phototropism * 0.25 * Math.max(0.0, ncy) - fol.gravitropism * 0.85;
|
|
380
|
+
fz += fol.phototropism * 0.45 * ncz + (rng() * 2.0 - 1.0) * fol.angular_jitter * 0.35;
|
|
381
|
+
|
|
382
|
+
const f_len = Math.sqrt(fx * fx + fy * fy + fz * fz);
|
|
383
|
+
if (f_len > 1e-8) {
|
|
384
|
+
fx /= f_len;
|
|
385
|
+
fy /= f_len;
|
|
386
|
+
fz /= f_len;
|
|
387
|
+
} else {
|
|
388
|
+
fx = drx;
|
|
389
|
+
fy = dry;
|
|
390
|
+
fz = drz;
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
// Desired card upward normal U: blend of world +Y and outward canopy normal n_canopy
|
|
394
|
+
let ux = ncx * 0.45;
|
|
395
|
+
let uy = 0.65 + ncy * 0.35;
|
|
396
|
+
let uz = ncz * 0.45;
|
|
397
|
+
// Gram-Schmidt orthogonalize U against F
|
|
398
|
+
const dot_uf = ux * fx + uy * fy + uz * fz;
|
|
399
|
+
ux -= dot_uf * fx;
|
|
400
|
+
uy -= dot_uf * fy;
|
|
401
|
+
uz -= dot_uf * fz;
|
|
402
|
+
const u_len = Math.sqrt(ux * ux + uy * uy + uz * uz);
|
|
403
|
+
if (u_len > 1e-6) {
|
|
404
|
+
ux /= u_len;
|
|
405
|
+
uy /= u_len;
|
|
406
|
+
uz /= u_len;
|
|
407
|
+
} else {
|
|
408
|
+
// Fallback perpendicular to F
|
|
409
|
+
if (Math.abs(fy) < 0.9) {
|
|
410
|
+
ux = -fz;
|
|
411
|
+
uy = 0.0;
|
|
412
|
+
uz = fx;
|
|
413
|
+
} else {
|
|
414
|
+
ux = 1.0;
|
|
415
|
+
uy = 0.0;
|
|
416
|
+
uz = 0.0;
|
|
417
|
+
}
|
|
418
|
+
const d2 = ux * fx + uy * fy + uz * fz;
|
|
419
|
+
ux -= d2 * fx;
|
|
420
|
+
uy -= d2 * fy;
|
|
421
|
+
uz -= d2 * fz;
|
|
422
|
+
const l2 = Math.sqrt(ux * ux + uy * uy + uz * uz);
|
|
423
|
+
ux /= l2;
|
|
424
|
+
uy /= l2;
|
|
425
|
+
uz /= l2;
|
|
426
|
+
}
|
|
427
|
+
|
|
428
|
+
// Enforce outward/sky hemisphere alignment: dot(U, n_canopy + (0, 0.5, 0)) >= 0
|
|
429
|
+
if (ux * ncx + uy * (ncy + 0.5) + uz * ncz < 0.0) {
|
|
430
|
+
ux = -ux;
|
|
431
|
+
uy = -uy;
|
|
432
|
+
uz = -uz;
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
// W = F x U so that (W, F) card triangles have face normal W x F = +U!
|
|
436
|
+
const wx = fy * uz - fz * uy;
|
|
437
|
+
const wy = fz * ux - fx * uz;
|
|
438
|
+
const wz = fx * uy - fy * ux;
|
|
439
|
+
|
|
440
|
+
const c3 = cursor * 3;
|
|
441
|
+
|
|
442
|
+
positions[c3] = px;
|
|
443
|
+
positions[c3 + 1] = py;
|
|
444
|
+
positions[c3 + 2] = pz;
|
|
445
|
+
|
|
446
|
+
forward[c3] = fx;
|
|
447
|
+
forward[c3 + 1] = fy;
|
|
448
|
+
forward[c3 + 2] = fz;
|
|
449
|
+
|
|
450
|
+
up[c3] = ux;
|
|
451
|
+
up[c3 + 1] = uy;
|
|
452
|
+
up[c3 + 2] = uz;
|
|
453
|
+
|
|
454
|
+
right[c3] = wx;
|
|
455
|
+
right[c3 + 1] = wy;
|
|
456
|
+
right[c3 + 2] = wz;
|
|
457
|
+
|
|
458
|
+
const scale_var = 1.0 + (rng() * 2.0 - 1.0) * fol.size_variance;
|
|
459
|
+
const card_scale = Math.max(0.25, scale_var * (is_rosette ? 0.92 : 1.0));
|
|
460
|
+
scales[cursor] = card_scale;
|
|
461
|
+
|
|
462
|
+
const t64 = new Transform64();
|
|
463
|
+
t64.setTranslation(px, py, pz);
|
|
464
|
+
t64_look_rotation(t64, fx, fy, fz, ux, uy, uz);
|
|
465
|
+
t64.setScaleScalar(card_scale);
|
|
466
|
+
t64.updateMatrix();
|
|
467
|
+
transforms[cursor] = t64;
|
|
468
|
+
|
|
469
|
+
// Golden-ratio low-discrepancy rank in [0, 1)
|
|
470
|
+
ranks[cursor] = ((cursor * GOLDEN_CONJUGATE) + b_phase * 0.13) % 1.0;
|
|
471
|
+
phases[cursor] = (b_phase + k * 0.17) % 1.0;
|
|
472
|
+
branch_sway[cursor] = clamp((level + t_attach) * 0.28, 0.1, 1.0);
|
|
473
|
+
color_jitter[cursor] = rng() * 2.0 - 1.0;
|
|
474
|
+
|
|
475
|
+
cursor++;
|
|
476
|
+
}
|
|
477
|
+
}
|
|
478
|
+
|
|
479
|
+
return {
|
|
480
|
+
count: cursor,
|
|
481
|
+
transforms,
|
|
482
|
+
positions,
|
|
483
|
+
forward,
|
|
484
|
+
up,
|
|
485
|
+
right,
|
|
486
|
+
scales,
|
|
487
|
+
ranks,
|
|
488
|
+
phases,
|
|
489
|
+
branch_sway,
|
|
490
|
+
color_jitter,
|
|
491
|
+
joints,
|
|
492
|
+
weights,
|
|
493
|
+
joints4,
|
|
494
|
+
weights4,
|
|
495
|
+
attr_ranks: Attribute.from(ranks, 1, "foliage_ranks"),
|
|
496
|
+
attr_phases: Attribute.from(phases, 1, "foliage_phases"),
|
|
497
|
+
attr_branch_sway: Attribute.from(branch_sway, 1, "foliage_branch_sway"),
|
|
498
|
+
attr_color_jitter: Attribute.from(color_jitter, 1, "foliage_color_jitter"),
|
|
499
|
+
attr_joints: Attribute.from(joints, 2, "foliage_joints"),
|
|
500
|
+
attr_weights: Attribute.from(weights, 2, "foliage_weights")
|
|
501
|
+
};
|
|
502
|
+
}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Computes analytic volumetric crown ambient occlusion (combining normalized crown-shell depth
|
|
3
|
+
* and vertical sky exposure) into `StandardAttributes.Color` (`vec3<f32>`), and optionally
|
|
4
|
+
* applies hemisphere-safe normal puffing (`dot(n_puffed, n_orig) >= 0.55`) onto `StandardAttributes.Normal`.
|
|
5
|
+
*
|
|
6
|
+
* @param {import("../../../shade/renderer/geometry/Geometry.js").Geometry} geometry
|
|
7
|
+
* @param {ArrayLike<number>} crown_center `[cx, cy, cz]`
|
|
8
|
+
* @param {ArrayLike<number>} crown_radii `[rx, ry, rz]`
|
|
9
|
+
* @param {Object} [options]
|
|
10
|
+
* @param {number} [options.ao_core_darkening=0.35]
|
|
11
|
+
* @param {number} [options.normal_puffiness=0.0]
|
|
12
|
+
* @param {boolean} [options.preserve_existing_color=true]
|
|
13
|
+
*/
|
|
14
|
+
export function tree_mesh_apply_canopy_ao(geometry: import("../../../shade/renderer/geometry/Geometry.js").Geometry, crown_center: ArrayLike<number>, crown_radii: ArrayLike<number>, options?: {
|
|
15
|
+
ao_core_darkening?: number;
|
|
16
|
+
normal_puffiness?: number;
|
|
17
|
+
preserve_existing_color?: boolean;
|
|
18
|
+
}): void;
|
|
19
|
+
//# sourceMappingURL=tree_mesh_apply_canopy_ao.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"tree_mesh_apply_canopy_ao.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;GAYG;AACH,oDARW,OAAO,8CAA8C,EAAE,QAAQ,gBAC/D,UAAU,MAAM,CAAC,eACjB,UAAU,MAAM,CAAC;IAEA,iBAAiB,GAAlC,MAAM;IACW,gBAAgB,GAAjC,MAAM;IACY,uBAAuB,GAAzC,OAAO;SAoIjB"}
|