@woosh/meep-engine 3.51.0 → 3.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/package.json +1 -1
  2. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  3. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  4. package/src/engine/ecs/animation/Animation.js +9 -41
  5. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  6. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  7. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  8. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  9. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  10. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  11. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  12. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  13. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  14. package/src/engine/graphics3/AnimationSystem.js +62 -243
  15. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  16. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  17. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  18. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  19. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  20. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  21. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -1
  22. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  23. package/src/engine/graphics3/GPUParticleEmitterSystem.js +19 -5
  24. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  25. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  26. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  27. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  28. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  29. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  30. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  31. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  32. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  33. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  34. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  35. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  36. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  37. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  38. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  39. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  40. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  41. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  42. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  43. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  44. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  45. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  46. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  47. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  48. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  49. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  50. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  51. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  52. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  53. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  54. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  55. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  56. package/src/engine/sound/simulation/README.md +1 -1
  57. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  58. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  59. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  60. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  61. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  62. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  63. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  64. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  65. package/src/generation/foliage/FOLIAGE_DESIGN.md +318 -0
  66. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  67. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  68. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  69. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  70. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  71. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  72. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  73. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  74. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  75. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  76. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  77. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  78. package/src/generation/foliage/asset/generate_tree.js +93 -0
  79. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  80. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  81. package/src/generation/foliage/asset/place_tree.js +194 -0
  82. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +120 -0
  83. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  84. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  85. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  86. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  87. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  88. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  89. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  90. package/src/generation/foliage/config/CrownConfig.js +186 -0
  91. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  92. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  93. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  94. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  95. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  96. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  97. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  98. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  99. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  100. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +90 -0
  101. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  102. package/src/generation/foliage/config/FoliageMaterialConfig.js +181 -0
  103. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  104. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  105. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  106. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  107. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  108. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  109. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  110. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  111. package/src/generation/foliage/config/TreePreset.js +17 -0
  112. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  113. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  114. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  115. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  116. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  117. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  118. package/src/generation/foliage/index.d.ts +38 -0
  119. package/src/generation/foliage/index.d.ts.map +1 -0
  120. package/src/generation/foliage/index.js +43 -0
  121. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  122. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  123. package/src/generation/foliage/material/make_bark_material.js +802 -0
  124. package/src/generation/foliage/material/make_foliage_material.d.ts +14 -0
  125. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  126. package/src/generation/foliage/material/make_foliage_material.js +359 -0
  127. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  128. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  129. package/src/generation/foliage/mesh/branch_collar_project.js +203 -0
  130. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  131. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  132. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  133. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +80 -0
  134. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  135. package/src/generation/foliage/mesh/foliage_collect_attachments.js +502 -0
  136. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  137. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  138. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  139. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  140. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  141. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1047 -0
  142. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +21 -0
  143. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  144. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +415 -0
  145. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  146. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  147. package/src/generation/foliage/presets/make_tree_species_preset.js +837 -0
  148. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  149. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  150. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  151. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  152. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  153. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  154. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  155. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  156. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  157. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  158. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  159. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  160. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +14 -0
  161. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  162. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +179 -0
  163. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  164. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  165. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1104 -0
  166. package/src/shade/playground/additive_blending/index.html +197 -0
  167. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  168. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  169. package/src/shade/playground/additive_blending/main.js +529 -0
  170. package/src/shade/playground/foliage_wind/README.md +18 -0
  171. package/src/shade/playground/foliage_wind/foliage_world.d.ts +127 -0
  172. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  173. package/src/shade/playground/foliage_wind/foliage_world.js +593 -0
  174. package/src/shade/playground/foliage_wind/index.html +254 -0
  175. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  176. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  177. package/src/shade/playground/foliage_wind/main.js +263 -0
  178. package/src/shade/playground/tonemap_sdr/README.md +5 -3
  179. package/src/shade/renderer/Renderer.d.ts +1 -1
  180. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  181. package/src/shade/renderer/Renderer.js +88 -31
  182. package/src/shade/renderer/ShadeToneMappingMode.d.ts +3 -2
  183. package/src/shade/renderer/ShadeToneMappingMode.js +15 -4
  184. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  185. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  186. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  187. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  188. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  189. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  190. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  191. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  192. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  193. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  194. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  195. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  196. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  197. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  198. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  199. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  200. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  201. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  203. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  205. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  206. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  207. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  208. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  209. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  210. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  211. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  212. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  213. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  214. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  215. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  216. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  217. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  218. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  219. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  220. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  221. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts +38 -0
  222. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.d.ts.map +1 -0
  223. package/src/shade/renderer/deferred/tonemap/TonemapAces2Tables.js +97 -0
  224. package/src/shade/renderer/deferred/{TonemapDisplaySettings.d.ts → tonemap/TonemapDisplaySettings.d.ts} +1 -1
  225. package/src/shade/renderer/deferred/tonemap/TonemapDisplaySettings.d.ts.map +1 -0
  226. package/src/shade/renderer/deferred/{TonemapDisplaySettings.js → tonemap/TonemapDisplaySettings.js} +5 -5
  227. package/src/shade/renderer/deferred/{shader_tonemap_HDR.d.ts → tonemap/shader_tonemap_HDR.d.ts} +1 -1
  228. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR.d.ts.map +1 -0
  229. package/src/shade/renderer/deferred/{shader_tonemap_HDR.js → tonemap/shader_tonemap_HDR.js} +9 -9
  230. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts +17 -0
  231. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.d.ts.map +1 -0
  232. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_aces.js +101 -0
  233. package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.d.ts → tonemap/shader_tonemap_HDR_none.d.ts} +1 -1
  234. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_none.d.ts.map +1 -0
  235. package/src/shade/renderer/deferred/{shader_tonemap_HDR_none.js → tonemap/shader_tonemap_HDR_none.js} +6 -6
  236. package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.d.ts → tonemap/shader_tonemap_HDR_pbr_neutral.d.ts} +1 -1
  237. package/src/shade/renderer/deferred/tonemap/shader_tonemap_HDR_pbr_neutral.d.ts.map +1 -0
  238. package/src/shade/renderer/deferred/{shader_tonemap_HDR_pbr_neutral.js → tonemap/shader_tonemap_HDR_pbr_neutral.js} +8 -8
  239. package/src/shade/renderer/deferred/{shader_tonemap_LDR.d.ts → tonemap/shader_tonemap_LDR.d.ts} +1 -1
  240. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR.d.ts.map +1 -0
  241. package/src/shade/renderer/deferred/{shader_tonemap_LDR.js → tonemap/shader_tonemap_LDR.js} +10 -10
  242. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts +10 -0
  243. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.d.ts.map +1 -0
  244. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_aces.js +77 -0
  245. package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.d.ts → tonemap/shader_tonemap_LDR_none.d.ts} +1 -1
  246. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_none.d.ts.map +1 -0
  247. package/src/shade/renderer/deferred/{shader_tonemap_LDR_none.js → tonemap/shader_tonemap_LDR_none.js} +7 -7
  248. package/src/shade/renderer/deferred/{shader_tonemap_LDR_pbr_neutral.d.ts → tonemap/shader_tonemap_LDR_pbr_neutral.d.ts} +1 -1
  249. package/src/shade/renderer/deferred/tonemap/shader_tonemap_LDR_pbr_neutral.d.ts.map +1 -0
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@@ -0,0 +1,21 @@
1
+ /**
2
+ * Synthesizes the foliage `Geometry` for a given LOD from a `FoliageAttachmentSet`,
3
+ * applying golden-ratio low-discrepancy LOD decimation ($h_i < k_{\text{keep}}$),
4
+ * optical area-compensation scaling ($s_{\text{comp}} = k_{\text{keep}}^{-\eta}$),
5
+ * botanical 3D card geometry (`FoldedVCard`, `CrossCard`, `TriStarCluster`, `RibbedFrond`, `OctagonalCutoutHull`),
6
+ * hemisphere-safe normal puffing, volumetric canopy AO, and 4-joint skeletal wind skinning.
7
+ *
8
+ * Returns `null` if foliage is disabled or `lod_config.foliage_keep_ratio <= 0` or `attachments.count === 0`.
9
+ *
10
+ * @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
11
+ * @param {import("./foliage_collect_attachments.js").FoliageAttachmentSet} attachments
12
+ * @param {TreeSpeciesConfig} [config]
13
+ * @param {TreeLODConfig} [lod_config]
14
+ * @param {Geometry} [out]
15
+ * @returns {Geometry|null}
16
+ */
17
+ export function tree_mesh_build_foliage(skeleton: import("../skeleton/TreeSkeleton.js").TreeSkeleton, attachments: import("./foliage_collect_attachments.js").FoliageAttachmentSet, config?: TreeSpeciesConfig, lod_config?: TreeLODConfig, out?: Geometry): Geometry | null;
18
+ import { TreeSpeciesConfig } from "../config/TreeSpeciesConfig.js";
19
+ import { TreeLODConfig } from "../config/TreeLODConfig.js";
20
+ import { Geometry } from "../../../shade/renderer/geometry/Geometry.js";
21
+ //# sourceMappingURL=tree_mesh_build_foliage.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tree_mesh_build_foliage.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/mesh/tree_mesh_build_foliage.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;GAeG;AACH,kDAPW,OAAO,6BAA6B,EAAE,YAAY,eAClD,OAAO,kCAAkC,EAAE,oBAAoB,WAC/D,iBAAiB,eACjB,aAAa,QACb,QAAQ,GACN,QAAQ,GAAC,IAAI,CAmYzB;kCArZiC,gCAAgC;8BADpC,4BAA4B;yBAPjC,8CAA8C"}
@@ -0,0 +1,415 @@
1
+ import { clamp } from "../../../core/math/clamp.js";
2
+ import { Geometry } from "../../../shade/renderer/geometry/Geometry.js";
3
+ import {
4
+ geometry_obtain_attribute,
5
+ geometry_obtain_index
6
+ } from "../../../shade/renderer/geometry/geometry_obtain_attribute.js";
7
+ import { StandardAttributes } from "../../../shade/renderer/geometry/StandardAttributes.js";
8
+ import { FoliageCardType } from "../config/FoliageCardType.js";
9
+ import { TreeLODConfig } from "../config/TreeLODConfig.js";
10
+ import { TreeSpeciesConfig } from "../config/TreeSpeciesConfig.js";
11
+ import { tree_mesh_apply_canopy_ao } from "./tree_mesh_apply_canopy_ao.js";
12
+ import { geometry_obtain_joints_attribute } from "./tree_mesh_build_bark.js";
13
+
14
+ /**
15
+ * Synthesizes the foliage `Geometry` for a given LOD from a `FoliageAttachmentSet`,
16
+ * applying golden-ratio low-discrepancy LOD decimation ($h_i < k_{\text{keep}}$),
17
+ * optical area-compensation scaling ($s_{\text{comp}} = k_{\text{keep}}^{-\eta}$),
18
+ * botanical 3D card geometry (`FoldedVCard`, `CrossCard`, `TriStarCluster`, `RibbedFrond`, `OctagonalCutoutHull`),
19
+ * hemisphere-safe normal puffing, volumetric canopy AO, and 4-joint skeletal wind skinning.
20
+ *
21
+ * Returns `null` if foliage is disabled or `lod_config.foliage_keep_ratio <= 0` or `attachments.count === 0`.
22
+ *
23
+ * @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
24
+ * @param {import("./foliage_collect_attachments.js").FoliageAttachmentSet} attachments
25
+ * @param {TreeSpeciesConfig} [config]
26
+ * @param {TreeLODConfig} [lod_config]
27
+ * @param {Geometry} [out]
28
+ * @returns {Geometry|null}
29
+ */
30
+ export function tree_mesh_build_foliage(
31
+ skeleton,
32
+ attachments,
33
+ config = new TreeSpeciesConfig(),
34
+ lod_config = new TreeLODConfig(),
35
+ out = new Geometry()
36
+ ) {
37
+ const species = config && config.isTreeSpeciesConfig ? config : TreeSpeciesConfig.from(config);
38
+ const lod_cfg = lod_config && lod_config.isTreeLODConfig ? lod_config : TreeLODConfig.from(lod_config);
39
+ const fol = species.foliage;
40
+ const keep_ratio = clamp(lod_cfg.foliage_keep_ratio ?? 1.0, 0.0, 1.0);
41
+ if (!fol.enabled || !attachments || attachments.count === 0 || keep_ratio <= 0.0) {
42
+ return null;
43
+ }
44
+
45
+ // Filter active attachment indices by golden-ratio rank
46
+ const active_indices = [];
47
+ for (let i = 0; i < attachments.count; i++) {
48
+ if (attachments.ranks[i] < keep_ratio) {
49
+ active_indices.push(i);
50
+ }
51
+ }
52
+ if (active_indices.length === 0 && attachments.count > 0) {
53
+ active_indices.push(0);
54
+ }
55
+ const card_count = active_indices.length;
56
+
57
+ // Area compensation scale: k_keep^(-eta)
58
+ const eta = clamp(lod_cfg.foliage_area_compensation_exponent ?? 0.42, 0.0, 0.6);
59
+ const area_comp = Math.pow(Math.max(0.08, keep_ratio), -eta);
60
+
61
+ // Determine effective card type for this LOD
62
+ let card_type = fol.card_type;
63
+ if (lod_cfg.simplify_cards) {
64
+ card_type = FoliageCardType.FoldedVCard;
65
+ }
66
+
67
+ const frond_segs = Math.max(2, fol.frond_segments | 0);
68
+ let verts_per_card = 6;
69
+ let tris_per_card = 4;
70
+
71
+ switch (card_type) {
72
+ case FoliageCardType.CrossCard:
73
+ verts_per_card = 8;
74
+ tris_per_card = 4;
75
+ break;
76
+ case FoliageCardType.TriStarCluster:
77
+ verts_per_card = 12;
78
+ tris_per_card = 6;
79
+ break;
80
+ case FoliageCardType.RibbedFrond:
81
+ verts_per_card = 3 * (frond_segs + 1);
82
+ tris_per_card = 4 * frond_segs;
83
+ break;
84
+ case FoliageCardType.OctagonalCutoutHull:
85
+ verts_per_card = 7;
86
+ tris_per_card = 6;
87
+ break;
88
+ case FoliageCardType.FoldedVCard:
89
+ default:
90
+ verts_per_card = 6;
91
+ tris_per_card = 4;
92
+ break;
93
+ }
94
+
95
+ const total_vertices = card_count * verts_per_card;
96
+ const total_indices = card_count * tris_per_card * 3;
97
+
98
+ const positions = geometry_obtain_attribute(out, StandardAttributes.Position, 3, total_vertices);
99
+ const normals = geometry_obtain_attribute(out, StandardAttributes.Normal, 3, total_vertices);
100
+ const uv0 = geometry_obtain_attribute(out, StandardAttributes.TextureCoordinates0, 2, total_vertices);
101
+ const uv1 = geometry_obtain_attribute(out, StandardAttributes.TextureCoordinates1, 2, total_vertices);
102
+ const colors = geometry_obtain_attribute(out, StandardAttributes.Color, 3, total_vertices);
103
+ const joints = geometry_obtain_joints_attribute(out, total_vertices);
104
+ const weights = geometry_obtain_attribute(out, StandardAttributes.SkinningWeights, 4, total_vertices);
105
+ const indices = geometry_obtain_index(out, total_indices);
106
+
107
+ const base_w = Math.max(0.05, fol.card_width) * area_comp;
108
+ const base_l = Math.max(0.05, fol.card_length) * area_comp;
109
+ const fold_angle = clamp(fol.fold_angle, 0.0, 0.65);
110
+ const sin_fold = Math.sin(fold_angle);
111
+ const cos_fold = Math.cos(fold_angle);
112
+ const arch_h = fol.arch_height;
113
+ const droop = fol.camber_droop;
114
+ const color_var_amp = clamp(fol.color_variation ?? 0.08, 0.0, 0.35);
115
+ const anchor_u = clamp(species.foliage_material?.stem_anchor_u ?? 0.5, 0.1, 0.9);
116
+ const anchor_v = clamp(species.foliage_material?.stem_anchor_v ?? 0.0, 0.0, 0.25);
117
+
118
+ let v_cursor = 0;
119
+ let i_cursor = 0;
120
+
121
+ /**
122
+ * Helper to write a single foliage vertex in card-local coordinates `(x_w, y_u, z_f)`
123
+ * and local normal `(nx_w, ny_u, nz_f)`.
124
+ */
125
+ const write_card_vertex = (
126
+ px0, py0, pz0,
127
+ wx, wy, wz,
128
+ ux, uy, uz,
129
+ fx, fy, fz,
130
+ x_w, y_u, z_f,
131
+ nx_w, ny_u, nz_f,
132
+ u_tex, v_tex,
133
+ flutter_w, phase_w,
134
+ r_col, g_col, b_col,
135
+ j0, j1, j2, j3,
136
+ w0, w1, w2, w3
137
+ ) => {
138
+ const v3 = v_cursor * 3;
139
+ const v2 = v_cursor * 2;
140
+ const v4 = v_cursor * 4;
141
+
142
+ positions[v3] = px0 + wx * x_w + ux * y_u + fx * z_f;
143
+ positions[v3 + 1] = py0 + wy * x_w + uy * y_u + fy * z_f;
144
+ positions[v3 + 2] = pz0 + wz * x_w + uz * y_u + fz * z_f;
145
+
146
+ let gnx = wx * nx_w + ux * ny_u + fx * nz_f;
147
+ let gny = wy * nx_w + uy * ny_u + fy * nz_f;
148
+ let gnz = wz * nx_w + uz * ny_u + fz * nz_f;
149
+ const nl = Math.sqrt(gnx * gnx + gny * gny + gnz * gnz);
150
+ if (nl > 1e-8) {
151
+ gnx /= nl;
152
+ gny /= nl;
153
+ gnz /= nl;
154
+ }
155
+ normals[v3] = gnx;
156
+ normals[v3 + 1] = gny;
157
+ normals[v3 + 2] = gnz;
158
+
159
+ uv0[v2] = u_tex;
160
+ uv0[v2 + 1] = v_tex;
161
+
162
+ uv1[v2] = clamp(flutter_w, 0.0, 1.0);
163
+ uv1[v2 + 1] = clamp(phase_w, 0.0, 1.0);
164
+
165
+ colors[v3] = r_col;
166
+ colors[v3 + 1] = g_col;
167
+ colors[v3 + 2] = b_col;
168
+
169
+ joints[v4] = j0;
170
+ joints[v4 + 1] = j1;
171
+ joints[v4 + 2] = j2;
172
+ joints[v4 + 3] = j3;
173
+
174
+ weights[v4] = w0;
175
+ weights[v4 + 1] = w1;
176
+ weights[v4 + 2] = w2;
177
+ weights[v4 + 3] = w3;
178
+
179
+ return v_cursor++;
180
+ };
181
+
182
+ const has_j4 = Boolean(attachments.joints4 && attachments.weights4 && attachments.joints4.length >= attachments.count * 4);
183
+
184
+ for (let c = 0; c < card_count; c++) {
185
+ const att_idx = active_indices[c];
186
+ const a3 = att_idx * 3;
187
+ const a2 = att_idx * 2;
188
+ const a4 = att_idx * 4;
189
+
190
+ const px0 = attachments.positions[a3];
191
+ const py0 = attachments.positions[a3 + 1];
192
+ const pz0 = attachments.positions[a3 + 2];
193
+
194
+ const fx = attachments.forward[a3];
195
+ const fy = attachments.forward[a3 + 1];
196
+ const fz = attachments.forward[a3 + 2];
197
+
198
+ const ux = attachments.up[a3];
199
+ const uy = attachments.up[a3 + 1];
200
+ const uz = attachments.up[a3 + 2];
201
+
202
+ const wx = attachments.right[a3];
203
+ const wy = attachments.right[a3 + 1];
204
+ const wz = attachments.right[a3 + 2];
205
+
206
+ const scale = attachments.scales[att_idx];
207
+ const card_w = base_w * scale;
208
+ const card_l = base_l * scale;
209
+ const half_w = card_w * 0.5;
210
+ const left_w = -card_w * anchor_u;
211
+ const right_w = card_w * (1.0 - anchor_u);
212
+
213
+ const phase = attachments.phases[att_idx];
214
+ const b_sway = attachments.branch_sway[att_idx];
215
+ const c_jit = attachments.color_jitter[att_idx] * color_var_amp;
216
+
217
+ const r_col = clamp(1.0 + c_jit * 1.1, 0.7, 1.0);
218
+ const g_col = clamp(1.0 + c_jit * 0.8, 0.7, 1.0);
219
+ const b_col = clamp(1.0 - c_jit * 0.6, 0.7, 1.0);
220
+
221
+ const j0 = has_j4 ? attachments.joints4[a4] : attachments.joints[a2];
222
+ const j1 = has_j4 ? attachments.joints4[a4 + 1] : attachments.joints[a2 + 1];
223
+ const j2 = has_j4 ? attachments.joints4[a4 + 2] : 0;
224
+ const j3 = has_j4 ? attachments.joints4[a4 + 3] : 0;
225
+ const w0 = has_j4 ? attachments.weights4[a4] : attachments.weights[a2];
226
+ const w1 = has_j4 ? attachments.weights4[a4 + 1] : attachments.weights[a2 + 1];
227
+ const w2 = has_j4 ? attachments.weights4[a4 + 2] : 0.0;
228
+ const w3 = has_j4 ? attachments.weights4[a4 + 3] : 0.0;
229
+
230
+ const base_v = v_cursor;
231
+
232
+ if (card_type === FoliageCardType.CrossCard) {
233
+ // Plane 0: horizontal (W, F) with normal +U (since W x F = +U)
234
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, left_w, 0, 0, 0, 1, 0, 0.0, anchor_v, b_sway * 0.4, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
235
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, right_w, 0, 0, 0, 1, 0, 1.0, anchor_v, b_sway * 0.4, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
236
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, left_w, 0, card_l, 0, 1, 0, 0.0, 1.0, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
237
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, right_w, 0, card_l, 0, 1, 0, 1.0, 1.0, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
238
+
239
+ indices[i_cursor++] = base_v + 0;
240
+ indices[i_cursor++] = base_v + 1;
241
+ indices[i_cursor++] = base_v + 3;
242
+ indices[i_cursor++] = base_v + 0;
243
+ indices[i_cursor++] = base_v + 3;
244
+ indices[i_cursor++] = base_v + 2;
245
+
246
+ // Plane 1: vertical (-U to +U, F) with normal +W (since (-U) x F = +W)
247
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0, -left_w, 0, 1, 0, 0, 0.0, anchor_v, b_sway * 0.4, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
248
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0, -right_w, 0, 1, 0, 0, 1.0, anchor_v, b_sway * 0.4, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
249
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0, -left_w, card_l, 1, 0, 0, 0.0, 1.0, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
250
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0, -right_w, card_l, 1, 0, 0, 1.0, 1.0, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
251
+
252
+ indices[i_cursor++] = base_v + 4;
253
+ indices[i_cursor++] = base_v + 5;
254
+ indices[i_cursor++] = base_v + 7;
255
+ indices[i_cursor++] = base_v + 4;
256
+ indices[i_cursor++] = base_v + 7;
257
+ indices[i_cursor++] = base_v + 6;
258
+ } else if (card_type === FoliageCardType.TriStarCluster) {
259
+ for (let p = 0; p < 3; p++) {
260
+ const ang = (p * Math.PI) / 3.0;
261
+ const ca = Math.cos(ang);
262
+ const sa = Math.sin(ang);
263
+ // Width vector W_p = ca * W + sa * U; Normal vector N_p = W_p x F = -sa * W + ca * U
264
+ const p_left_x = ca * left_w;
265
+ const p_left_y = sa * left_w;
266
+ const p_right_x = ca * right_w;
267
+ const p_right_y = sa * right_w;
268
+ const pn_x = -sa;
269
+ const pn_y = ca;
270
+ const p_base = base_v + p * 4;
271
+
272
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, p_left_x, p_left_y, 0, pn_x, pn_y, 0, 0.0, anchor_v, b_sway * 0.4, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
273
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, p_right_x, p_right_y, 0, pn_x, pn_y, 0, 1.0, anchor_v, b_sway * 0.4, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
274
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, p_left_x, p_left_y, card_l, pn_x, pn_y, 0, 0.0, 1.0, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
275
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, p_right_x, p_right_y, card_l, pn_x, pn_y, 0, 1.0, 1.0, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
276
+
277
+ indices[i_cursor++] = p_base + 0;
278
+ indices[i_cursor++] = p_base + 1;
279
+ indices[i_cursor++] = p_base + 3;
280
+ indices[i_cursor++] = p_base + 0;
281
+ indices[i_cursor++] = p_base + 3;
282
+ indices[i_cursor++] = p_base + 2;
283
+ }
284
+ } else if (card_type === FoliageCardType.RibbedFrond) {
285
+ const lift_wing = half_w * sin_fold;
286
+ const span_w = half_w * cos_fold;
287
+
288
+ for (let s = 0; s <= frond_segs; s++) {
289
+ const t = s / frond_segs;
290
+ const v_tex = anchor_v + (1.0 - anchor_v) * t;
291
+ const z_s = t * card_l;
292
+ const y_spine = card_l * (arch_h * 4.0 * t * (1.0 - t) - droop * t * t);
293
+ const env_w = Math.sin(Math.PI * (0.12 + 0.82 * t));
294
+ const w_s = span_w * env_w;
295
+ const lift_s = lift_wing * env_w;
296
+ const flutter = clamp(b_sway * 0.3 + 0.7 * t, 0.0, 1.0);
297
+
298
+ // Left wing, center midrib, right wing
299
+ // Notice: for left wing (x from -w_s to 0, y from y_spine + lift_s to y_spine),
300
+ // edge (+w_s, -lift_s, 0) x (0, 0, 1) has normal (+lift_s, +w_s, 0) -> (+sin_fold * 0.4, cos_fold, 0)
301
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, -w_s, y_spine + lift_s, z_s, -sin_fold * 0.35, cos_fold, 0, 0.0, v_tex, flutter, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
302
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0.0, y_spine, z_s, 0.0, 1.0, 0, anchor_u, v_tex, flutter * 0.75, phase, r_col * 0.94, g_col * 0.94, b_col * 0.94, j0, j1, j2, j3, w0, w1, w2, w3);
303
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, w_s, y_spine + lift_s, z_s, sin_fold * 0.35, cos_fold, 0, 1.0, v_tex, flutter, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
304
+
305
+ if (s > 0) {
306
+ const r0 = base_v + (s - 1) * 3;
307
+ const r1 = base_v + s * 3;
308
+ // Left strip
309
+ indices[i_cursor++] = r0 + 0;
310
+ indices[i_cursor++] = r0 + 1;
311
+ indices[i_cursor++] = r1 + 1;
312
+ indices[i_cursor++] = r0 + 0;
313
+ indices[i_cursor++] = r1 + 1;
314
+ indices[i_cursor++] = r1 + 0;
315
+ // Right strip
316
+ indices[i_cursor++] = r0 + 1;
317
+ indices[i_cursor++] = r0 + 2;
318
+ indices[i_cursor++] = r1 + 2;
319
+ indices[i_cursor++] = r0 + 1;
320
+ indices[i_cursor++] = r1 + 2;
321
+ indices[i_cursor++] = r1 + 1;
322
+ }
323
+ }
324
+ } else if (card_type === FoliageCardType.OctagonalCutoutHull) {
325
+ const lift = half_w * sin_fold * 0.7;
326
+ const span = half_w * cos_fold;
327
+ const camber = card_l * arch_h;
328
+
329
+ // v0: base petiole (0, 0, 0) at exact UV (anchor_u, anchor_v)
330
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0.0, 0.0, 0.0, 0, 1, 0, anchor_u, anchor_v, b_sway * 0.25, phase, r_col * 0.9, g_col * 0.9, b_col * 0.9, j0, j1, j2, j3, w0, w1, w2, w3);
331
+ // v1: lower-left
332
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, -span * 0.85, lift * 0.7, card_l * 0.28, -sin_fold * 0.3, cos_fold, 0, 0.08, 0.28, b_sway * 0.55, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
333
+ // v2: lower-right
334
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, span * 0.85, lift * 0.7, card_l * 0.28, sin_fold * 0.3, cos_fold, 0, 0.92, 0.28, b_sway * 0.55, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
335
+ // v3: center midrib
336
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0.0, camber, card_l * 0.52, 0, 1, 0, anchor_u, 0.52, b_sway * 0.65, phase, r_col * 0.96, g_col * 0.96, b_col * 0.96, j0, j1, j2, j3, w0, w1, w2, w3);
337
+ // v4: upper-left
338
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, -span, lift, card_l * 0.74, -sin_fold * 0.3, cos_fold, 0, 0.04, 0.74, 0.9, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
339
+ // v5: upper-right
340
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, span, lift, card_l * 0.74, sin_fold * 0.3, cos_fold, 0, 0.96, 0.74, 0.9, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
341
+ // v6: apex tip
342
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0.0, -card_l * droop * 0.5, card_l, 0, 1, 0, anchor_u, 0.98, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
343
+
344
+ // 6 outward (+U) triangles fanning around center midrib v3
345
+ indices[i_cursor++] = base_v + 0;
346
+ indices[i_cursor++] = base_v + 2;
347
+ indices[i_cursor++] = base_v + 3;
348
+
349
+ indices[i_cursor++] = base_v + 0;
350
+ indices[i_cursor++] = base_v + 3;
351
+ indices[i_cursor++] = base_v + 1;
352
+
353
+ indices[i_cursor++] = base_v + 3;
354
+ indices[i_cursor++] = base_v + 2;
355
+ indices[i_cursor++] = base_v + 5;
356
+
357
+ indices[i_cursor++] = base_v + 3;
358
+ indices[i_cursor++] = base_v + 5;
359
+ indices[i_cursor++] = base_v + 6;
360
+
361
+ indices[i_cursor++] = base_v + 3;
362
+ indices[i_cursor++] = base_v + 6;
363
+ indices[i_cursor++] = base_v + 4;
364
+
365
+ indices[i_cursor++] = base_v + 3;
366
+ indices[i_cursor++] = base_v + 4;
367
+ indices[i_cursor++] = base_v + 1;
368
+ } else {
369
+ // Default: FoldedVCard (6 vertices, 4 triangles)
370
+ const lift = half_w * sin_fold;
371
+ const span = half_w * cos_fold;
372
+ const tip_droop = -card_l * droop * 0.5;
373
+ const mid_arch = card_l * arch_h * 0.5;
374
+
375
+ // Row 0 (base, z = 0)
376
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, -span, lift, 0.0, -sin_fold * 0.35, cos_fold, 0, 0.0, anchor_v, b_sway * 0.45, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
377
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0.0, 0.0, 0.0, 0.0, 1.0, 0, anchor_u, anchor_v, b_sway * 0.25, phase, r_col * 0.92, g_col * 0.92, b_col * 0.92, j0, j1, j2, j3, w0, w1, w2, w3);
378
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, span, lift, 0.0, sin_fold * 0.35, cos_fold, 0, 1.0, anchor_v, b_sway * 0.45, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
379
+
380
+ // Row 1 (tip, z = card_l)
381
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, -span, lift + tip_droop, card_l, -sin_fold * 0.35, cos_fold, 0, 0.0, 1.0, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
382
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0.0, mid_arch + tip_droop, card_l, 0.0, 1.0, 0, anchor_u, 1.0, 0.85, phase, r_col * 0.96, g_col * 0.96, b_col * 0.96, j0, j1, j2, j3, w0, w1, w2, w3);
383
+ write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, span, lift + tip_droop, card_l, sin_fold * 0.35, cos_fold, 0, 1.0, 1.0, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
384
+
385
+ // Left wing quad
386
+ indices[i_cursor++] = base_v + 0;
387
+ indices[i_cursor++] = base_v + 1;
388
+ indices[i_cursor++] = base_v + 4;
389
+ indices[i_cursor++] = base_v + 0;
390
+ indices[i_cursor++] = base_v + 4;
391
+ indices[i_cursor++] = base_v + 3;
392
+
393
+ // Right wing quad
394
+ indices[i_cursor++] = base_v + 1;
395
+ indices[i_cursor++] = base_v + 2;
396
+ indices[i_cursor++] = base_v + 5;
397
+ indices[i_cursor++] = base_v + 1;
398
+ indices[i_cursor++] = base_v + 5;
399
+ indices[i_cursor++] = base_v + 4;
400
+ }
401
+ }
402
+
403
+ // Apply volumetric canopy AO and hemisphere-safe normal puffing BEFORE ensureTangents()
404
+ tree_mesh_apply_canopy_ao(out, skeleton.crown_center, skeleton.crown_radii, {
405
+ ao_core_darkening: fol.ao_core_darkening ?? 0.35,
406
+ normal_puffiness: fol.normal_puffiness ?? 0.35,
407
+ preserve_existing_color: true
408
+ });
409
+
410
+ out.name = `${species.name || "tree"}_foliage_lod${lod_cfg.level}`;
411
+ out.ensureBounds();
412
+ out.ensureTangents();
413
+
414
+ return out;
415
+ }
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Returns a rich, botanically tuned `TreeSpeciesConfig` for one of the 9 built-in
3
+ * `TreePreset` archetypes (`Oak`, `Pine`, `Birch`, `Willow`, `Maple`, `Spruce`, `Palm`, `Shrub`, `Fern`),
4
+ * with optional deep parameter overrides.
5
+ *
6
+ * @param {TreePreset|string} [preset=TreePreset.Oak]
7
+ * @param {Object} [overrides]
8
+ * @returns {TreeSpeciesConfig}
9
+ */
10
+ export function make_tree_species_preset(preset?: TreePreset | string, overrides?: any): TreeSpeciesConfig;
11
+ import { TreePreset } from "../config/TreePreset.js";
12
+ import { TreeSpeciesConfig } from "../config/TreeSpeciesConfig.js";
13
+ //# sourceMappingURL=make_tree_species_preset.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"make_tree_species_preset.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/presets/make_tree_species_preset.js"],"names":[],"mappings":"AAOA;;;;;;;;GAQG;AACH,kDAJW,UAAU,GAAC,MAAM,oBAEf,iBAAiB,CAszB7B;2BAh0B0B,yBAAyB;kCAClB,gCAAgC"}