@woosh/meep-engine 3.23.0 → 3.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +416 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +13 -15
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +12 -14
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -4
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +11 -12
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/playground/README.md +11 -11
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
- package/src/shade/playground/readback_crossover/index.html +41 -0
- package/src/shade/playground/readback_crossover/main.d.ts +2 -0
- package/src/shade/playground/readback_crossover/main.d.ts.map +1 -0
- package/src/shade/playground/readback_crossover/main.js +372 -0
- package/src/shade/playground/skinned_blas_refit/README.md +11 -7
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +13 -44
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/add_floor.js +19 -59
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +67 -58
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +40 -54
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/place_character.js +47 -74
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +4 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +11 -4
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +38 -9
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +9 -6
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +3 -3
- package/src/shade/playground/skinned_mesh_soup/README.md +6 -6
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +44 -102
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +5 -5
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +42 -33
- package/src/shade/playground/sponza_path_trace/main.d.ts +1 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
- package/src/shade/playground/sponza_path_trace/main.js +393 -363
- package/src/shade/playground/ssr_reprojection/main.js +11 -9
- package/src/shade/playground/ssr_reprojection/scene.d.ts +15 -4
- package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_reprojection/scene.js +32 -11
- package/src/shade/playground/ssr_variance/main.js +1 -1
- package/src/shade/playground/ssr_variance/scene.d.ts +10 -4
- package/src/shade/playground/ssr_variance/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_variance/scene.js +39 -15
- package/src/shade/playground/vgeo_viewer/main.js +6 -2
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +936 -922
- package/src/shade/renderer/GraphicsContext.d.ts +7 -0
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +11 -0
- package/src/shade/renderer/Renderer.d.ts +3 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +3 -2
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +39 -47
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +319 -256
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts +26 -22
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationChannel.js +28 -23
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +14 -6
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +20 -8
- package/src/shade/renderer/animation/Skin.d.ts +19 -19
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +15 -13
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +6 -5
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +9 -9
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts +5 -59
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts.map +1 -1
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.js +8 -132
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +65 -62
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +148 -194
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- package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.js +5 -0
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* @type {Map<number, {light: Light, bindings: SignalBinding[]}>}
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* @type {Map<number, {light: Light, bindings: SignalBinding[], on_transform_changed: function|null}>}
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*/
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#entries = new Map();
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@@ -57,7 +59,18 @@ export class LightSystem extends System {
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async startup(entityManager) {
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this.entityManager = entityManager;
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this
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// the scene's rows are this dataset's entities; the first system to place one says so
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const dataset = entityManager.dataset;
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const scene = this.#scene;
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assert.ok(
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scene.dataset === null || scene.dataset === undefined || scene.dataset === dataset,
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'the scene is bound to another dataset'
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);
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scene.dataset = dataset;
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this.#graphics.set_scene(scene);
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}
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async shutdown(entityManager) {
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@@ -81,41 +94,42 @@ export class LightSystem extends System {
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apply_light_properties(light, component);
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light
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// The entity's transform is the light's: one object, so the row and the shadow camera are
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// built from what the entity moved, and there is no copy to fall behind it.
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light.transform = transform;
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const lights = this.#scene.lights;
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lights.add(light, entity);
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const entry = { light, bindings: [] };
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const entry = { light, bindings: [], on_transform_changed: null };
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this.#entries.set(entity, entry);
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/*
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Adding and removing a light invalidates the collection on its own, but **changing one in
|
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place does not** — the GPU light table is rebuilt only when the collection's version moves,
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-
so a light that is recoloured, re-aimed or
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uploaded with. `needsUpdate` is what says
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+
and so is the row the GPU reads the pose from, so a light that is recoloured, re-aimed or
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dimmed keeps rendering with the values it was uploaded with. `needsUpdate` is what says
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otherwise, and both paths below go through it.
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Worth knowing because it is invisible from the CPU side: the light object holds the new
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value, everything reads back correctly, and only the picture is stale.
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*/
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const
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-
|
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light.updateMatrices();
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-
this.#scene.lights.needsUpdate = true;
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+
const moved = () => {
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+
lights.needsUpdate = true;
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};
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const refresh = () => {
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apply_light_properties(light, component);
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-
|
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+
lights.needsUpdate = true;
|
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};
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|
// One dataset listener replaces the three sub-object signals a Transform used to carry.
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// Coarser - it wakes on any change to the transform rather than on a named channel - and
|
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-
// that is the trade: the
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-
entry.on_transform_changed =
|
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+
// that is the trade: the row is rewritten whole anyway.
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+
entry.on_transform_changed = moved;
|
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|
|
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134
|
this.entityManager.dataset.addEntityEventListener(
|
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|
entity, TRANSFORM64_EVENT_CHANGE, entry.on_transform_changed
|
|
@@ -173,7 +187,7 @@ export class LightSystem extends System {
|
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|
entry.on_transform_changed = null;
|
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|
}
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|
-
this.#scene.remove(entry.light);
|
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|
+
this.#scene.lights.remove(entry.light);
|
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191
|
|
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178
192
|
this.#entries.delete(entity);
|
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|
}
|
|
@@ -1,22 +1,23 @@
|
|
|
1
1
|
/**
|
|
2
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-
* Puts
|
|
2
|
+
* Puts models into the scene as entities, and keeps their rows where the entities say.
|
|
3
3
|
*
|
|
4
|
-
* **
|
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5
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-
*
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-
*
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|
-
*
|
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|
-
*
|
|
9
|
-
*
|
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|
-
*
|
|
11
|
-
* undone by the next refresh, and the entity is placed through the local one.
|
|
4
|
+
* **A model is a prefab, and a placement is entities.** A loaded bundle is compiled once per url
|
|
5
|
+
* ({@link prefab_compile}) and spawned once per entity that wears it
|
|
6
|
+
* ({@link prefab_instantiate}): every node of the file becomes an entity attached to its parent's,
|
|
7
|
+
* named, drawing where it draws, with the placing entity as the root. What used to be a private
|
|
8
|
+
* copy of a node tree per placement is the dataset's own hierarchy, addressable by every system —
|
|
9
|
+
* IK finds a foot by name, cloth seeds from joints, gameplay asks where a socket is — and the
|
|
10
|
+
* renderer's tables are indexed by those entities, at `entity + 1`.
|
|
12
11
|
*
|
|
13
|
-
*
|
|
14
|
-
*
|
|
12
|
+
* **It owns the scene and tells the facade to draw it**, rather than the facade handing a graph out
|
|
13
|
+
* for anyone to write into.
|
|
15
14
|
*
|
|
16
|
-
* **
|
|
17
|
-
*
|
|
18
|
-
*
|
|
19
|
-
*
|
|
15
|
+
* **Rows need a device, and registration does too.** A model loads whenever it loads, and there
|
|
16
|
+
* may be no renderer yet; {@link update} attaches every instance's entities to the scene's GPU
|
|
17
|
+
* context when one arrives, registers its skins with the animation manager, and does both again
|
|
18
|
+
* after a renderer restart. Driving the clips is not this system's business — that is the
|
|
19
|
+
* animation systems' — but a clip nothing has registered cannot be driven by anyone, which is why
|
|
20
|
+
* the instance is handed out ({@link instance_of}) rather than kept.
|
|
20
21
|
*/
|
|
21
22
|
export class MeshSystem extends System<any> {
|
|
22
23
|
/**
|
|
@@ -31,34 +32,20 @@ export class MeshSystem extends System<any> {
|
|
|
31
32
|
*/
|
|
32
33
|
get scene(): Scene;
|
|
33
34
|
/**
|
|
34
|
-
*
|
|
35
|
-
*
|
|
36
|
-
* The nodes are what the scene database keys on, so anything that has to say something about a
|
|
37
|
-
* particular entity's meshes — which rows they occupy, which of them the visibility buffer will
|
|
38
|
-
* name — starts here. A grouping node is skipped, because it has no geometry and therefore no
|
|
39
|
-
* row of its own.
|
|
40
|
-
*
|
|
41
|
-
* @param {number} entity
|
|
42
|
-
* @param {function(SGMesh): void} visitor
|
|
43
|
-
* @returns {boolean} `false` when the entity has nothing in the scene — never seen, or still
|
|
44
|
-
* loading, and neither is an error
|
|
45
|
-
*/
|
|
46
|
-
traverse_meshes(entity: number, visitor: (arg0: SGMesh) => void): boolean;
|
|
47
|
-
/**
|
|
48
|
-
* The private copy of the model an entity is showing — its clips among other things, which is
|
|
49
|
-
* where their names and their durations come from.
|
|
35
|
+
* The model an entity is showing, as entities: its skins and clips addressed to them, and its
|
|
36
|
+
* nodes by name.
|
|
50
37
|
*
|
|
51
38
|
* Handed out rather than copied because an animation driver has to know *which* instance it is
|
|
52
39
|
* bound to: a model swap builds a new one, and a driver still holding the old one would be
|
|
53
|
-
* driving
|
|
40
|
+
* driving entities that have gone. The object's identity is the only signal that says so.
|
|
54
41
|
*
|
|
55
42
|
* @param {number} entity
|
|
56
|
-
* @returns {
|
|
43
|
+
* @returns {PrefabInstance|null} `null` for an entity this system has never seen, or one
|
|
57
44
|
* whose model has not finished loading
|
|
58
45
|
*/
|
|
59
|
-
instance_of(entity: number):
|
|
46
|
+
instance_of(entity: number): PrefabInstance | null;
|
|
60
47
|
/**
|
|
61
|
-
* What the GPU's animation manager gave back for that instance — the skin
|
|
48
|
+
* What the GPU's animation manager gave back for that instance — the skin ids, in the
|
|
62
49
|
* instance's own order.
|
|
63
50
|
*
|
|
64
51
|
* Same reasoning as {@link instance_of} and a stronger version of it: these ids belong to one
|
|
@@ -71,11 +58,22 @@ export class MeshSystem extends System<any> {
|
|
|
71
58
|
*/
|
|
72
59
|
animation_of(entity: number): InstanceAnimationRegistration | null;
|
|
73
60
|
/**
|
|
74
|
-
*
|
|
61
|
+
* The entities of an entity's model that draw — one per primitive of the file. Each holds the
|
|
62
|
+
* `meshes` row `entity + 1`, which is what the visibility buffer writes for every pixel it
|
|
63
|
+
* covers; anything that has to say something about a particular model's meshes starts here.
|
|
64
|
+
*
|
|
65
|
+
* @param {number} entity
|
|
66
|
+
* @returns {Int32Array} empty for an entity with nothing in the scene — never seen, or still
|
|
67
|
+
* loading, and neither is an error. Not to be kept: a model swap replaces it
|
|
68
|
+
*/
|
|
69
|
+
mesh_entities_of(entity: number): Int32Array;
|
|
70
|
+
/**
|
|
71
|
+
* Where an entity's model is, in world space: the union of its primitives' geometry bounds
|
|
72
|
+
* under their own entities' world transforms — which the ECS composes, so this answers with no
|
|
73
|
+
* device and with no frame of latency, from what the simulation knows. The box the renderer
|
|
74
|
+
* culls by is derived on the GPU from the same and is not consulted.
|
|
75
75
|
*
|
|
76
|
-
*
|
|
77
|
-
* a world bounding box per mesh, refreshed as part of the `updateMatrices` that places it, so the
|
|
78
|
-
* answer is a walk over what the entity has in the scene and nothing is recomputed.
|
|
76
|
+
* A skinned primitive answers at its rest pose, under the frame its skin deforms in.
|
|
79
77
|
*
|
|
80
78
|
* @param {ArrayLike<number>|number[]|Float32Array} target aabb3, order `x0,y0,z0,x1,y1,z1`
|
|
81
79
|
* @param {number} entity
|
|
@@ -99,6 +97,12 @@ export class MeshSystem extends System<any> {
|
|
|
99
97
|
unlink(model: SGMesh, transform: Transform64, entity: number): void;
|
|
100
98
|
#private;
|
|
101
99
|
}
|
|
100
|
+
export type GPUSceneContext = import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext;
|
|
101
|
+
export type SceneBundle = import("../../shade/renderer/loader/SceneBundle.js").SceneBundle;
|
|
102
|
+
export type Prefab = import("./prefab/Prefab.js").Prefab;
|
|
103
|
+
export type PrefabInstance = import("./prefab/PrefabInstance.js").PrefabInstance;
|
|
104
|
+
export type InstanceAnimationRegistration = import("./register_instance_animation.js").InstanceAnimationRegistration;
|
|
105
|
+
export type GraphicsEngine = import("./GraphicsEngine.js").GraphicsEngine;
|
|
102
106
|
import { System } from "../ecs/System.js";
|
|
103
107
|
import { Transform64 } from "../ecs/transform/Transform64.js";
|
|
104
108
|
import { SGMesh } from "../graphics/ecs/mesh-v2/aggregate/SGMesh.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MeshSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/MeshSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"MeshSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/MeshSystem.js"],"names":[],"mappings":"AA6FA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAqEI;;;;OAIG;IACH,sBAJW,cAAc,SACd,KAAK,eACI,MAAM,KAAG,QAAQ,WAAW,CAAC,EAchD;IADG,qDAAyC;IAG7C;;OAEG;IACH,mBAEC;IAED;;;;;;;;;;;OAWG;IACH,oBAJW,MAAM,GACJ,cAAc,GAAC,IAAI,CAW/B;IAED;;;;;;;;;;;OAWG;IACH,qBAJW,MAAM,GACJ,6BAA6B,GAAC,IAAI,CAW9C;IAED;;;;;;;;OAQG;IACH,yBAJW,MAAM,GACJ,UAAU,CAWtB;IAED;;;;;;;;;;;;OAYG;IACH,6BALW,UAAU,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,UACvC,MAAM,GACJ,OAAO,CAwCnB;IAED,2CAeC;IAED,4CASC;IA0HD;;;;OAIG;IACH,YAJW,MAAM,aACN,WAAW,UACX,MAAM,QAgChB;IAED;;;;OAIG;IACH,cAJW,MAAM,aACN,WAAW,UACX,MAAM,QAIhB;;CAgJJ;8BAloBY,OAAO,+CAA+C,EAAE,eAAe;0BACvE,OAAO,4CAA4C,EAAE,WAAW;qBAChE,OAAO,oBAAoB,EAAE,MAAM;6BACnC,OAAO,4BAA4B,EAAE,cAAc;4CACnD,OAAO,kCAAkC,EAAE,6BAA6B;6BACxE,OAAO,qBAAqB,EAAE,cAAc;uBAnBlC,kBAAkB;4BACb,iCAAiC;uBAItC,6CAA6C;sBAN9C,qCAAqC"}
|