@woosh/meep-engine 3.23.0 → 3.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +416 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +13 -15
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +12 -14
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -4
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +11 -12
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/playground/README.md +11 -11
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
- package/src/shade/playground/readback_crossover/index.html +41 -0
- package/src/shade/playground/readback_crossover/main.d.ts +2 -0
- package/src/shade/playground/readback_crossover/main.d.ts.map +1 -0
- package/src/shade/playground/readback_crossover/main.js +372 -0
- package/src/shade/playground/skinned_blas_refit/README.md +11 -7
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +13 -44
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/add_floor.js +19 -59
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +67 -58
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +40 -54
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/place_character.js +47 -74
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +4 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +11 -4
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +38 -9
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +9 -6
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +3 -3
- package/src/shade/playground/skinned_mesh_soup/README.md +6 -6
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +44 -102
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +5 -5
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +42 -33
- package/src/shade/playground/sponza_path_trace/main.d.ts +1 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
- package/src/shade/playground/sponza_path_trace/main.js +393 -363
- package/src/shade/playground/ssr_reprojection/main.js +11 -9
- package/src/shade/playground/ssr_reprojection/scene.d.ts +15 -4
- package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_reprojection/scene.js +32 -11
- package/src/shade/playground/ssr_variance/main.js +1 -1
- package/src/shade/playground/ssr_variance/scene.d.ts +10 -4
- package/src/shade/playground/ssr_variance/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_variance/scene.js +39 -15
- package/src/shade/playground/vgeo_viewer/main.js +6 -2
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +936 -922
- package/src/shade/renderer/GraphicsContext.d.ts +7 -0
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +11 -0
- package/src/shade/renderer/Renderer.d.ts +3 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +3 -2
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +39 -47
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +319 -256
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts +26 -22
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationChannel.js +28 -23
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +14 -6
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +20 -8
- package/src/shade/renderer/animation/Skin.d.ts +19 -19
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +15 -13
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +6 -5
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +9 -9
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts +5 -59
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts.map +1 -1
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.js +8 -132
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +65 -62
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +148 -194
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* Because a garment's joints are a skin's, not a subtree's. A prefab spawns a
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* loaded model as entities — every joint one, with its offset in a
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* `TransformAttachment` — and a rope prop is a subtree under an anchor entity,
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* walked. A character's cape is a set of joints named out of a skin that also
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* has a torso and two arms in it, and what says which of those joints are the
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* cape is the proxy. The joints it drives are entities either way; the
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*
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1
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-
{"version":3,"file":"ClothRig.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothRig.js"],"names":[],"mappings":"AAGA
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{"version":3,"file":"ClothRig.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothRig.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH;IAmBI;;;;;OAKG;IACH;QAHyB,IAAI,GAAlB,MAAM;QACJ,QAAQ,CAkBpB;IAvCD;;;;OAIG;IACH,OAFU,aAAW,IAAI,CAEZ;IAEb;;;;;;;OAOG;IACH,MAFU,MAAM,CAEP;IA0BT;;;OAGG;IACH,cAHW,QAAQ,GACN,OAAO,CAenB;IAED;;OAEG;IACH,QAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH;;MAIC;IAED;;OAEG;IACH,mBAFW,MAAM,QAIhB;IAED,mBAEC;IAGL;;;OAGG;IACH,qBAFU,OAAO,CAEY;CAN5B"}
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* and never will be.
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* Because a garment's joints are a skin's, not a subtree's. A prefab spawns a
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* loaded model as entities — every joint one, with its offset in a
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* `TransformAttachment` — and a rope prop is a subtree under an anchor entity,
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* walked. A character's cape is a set of joints named out of a skin that also
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* has a torso and two arms in it, and what says which of those joints are the
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* @type {{instance_of: function(number): (
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*/
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models: {
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} | null;
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/**
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|
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1
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{"version":3,"file":"ClothSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothSystem.js"],"names":[],"mappings":"
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{"version":3,"file":"ClothSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothSystem.js"],"names":[],"mappings":"AA4DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgEG;AACH;;IAEI,oDAAoC;IAEpC,iUAOE;IAEF;;;OAGG;IACH,SAFU,YAAY,CAEoB;IAE1C;;;;OAIG;IACH,WAFU,aAAa,EAAE,CAEV;IAEf;;;OAGG;IACH,oBAAwB;IAExB;;;OAGG;IACH,sBAAqB;IAErB;;;;;;;;;;;;;;;OAeG;IACH,QAFU;QAAC,WAAW,SAAW,MAAM,KAAG,CAAC,iBAAe,IAAI,CAAC,CAAA;KAAC,GAAC,IAAI,CAEvD;IAEd;;;;;;;OAOG;IACH,oBAAmB;IAEnB;;;OAGG;IACH,sBAAsB;IAEtB;;;OAGG;IACH,uCAFa,QAAQ,IAAI,CAAC,CAiBzB;IAED;;;;OAIG;IACH,YAJW,KAAK,aACL,WAAW,UACX,MAAM,QAahB;IAED;;;;OAIG;IACH,cAJW,KAAK,aACL,WAAW,UACX,MAAM,QAgBhB;IAED;;;;;;;;;;;OAWG;IACH,eAHW,MAAM,GACJ,IAAI,CAahB;IAED;;;;;;;OAOG;IACH,aAHW,MAAM,GACJ,IAAI,CAShB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAInC;;CAibJ;uBA3tBsB,wBAAwB;4BAWxC,uCAAuC;sBAUxB,YAAY;4CAtBU,uDAAuD;oCAI5F,0DAA0D;8BAmBnC,oBAAoB;6BAErB,mBAAmB;yBAIvB,eAAe;8BADV,oBAAoB"}
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collect_entity_playbacks
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} from "../../../graphics3/pose/collect_entity_playbacks.js";
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import { MeshSystem } from "../../../graphics3/MeshSystem.js";
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import {
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pose_evaluate_world
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} from "../../../../shade/renderer/animation/pose/pose_evaluate_world.js";
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import { t64_evaluate_world } from "../../../ecs/transform/t64_evaluate_world.js";
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import { cloth_contact_find } from "../solver/cloth_contact_find.js";
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import { cloth_self_find } from "../solver/cloth_self_find.js";
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import { CLOTH_SELF_RADIUS_MAX_RATIO, CLOTH_SELF_RADIUS_MIN_RATIO } from "../solver/cloth_solver_constants.js";
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@@ -165,8 +163,9 @@ export class ClothSystem extends System {
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|
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* @type {{instance_of: function(number): (
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instance.rig = rig;
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cloth_seed_rig(instance, rig.proxy, skin.joints, dt);
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cloth_seed_rig(instance, rig.proxy, skin.joints, ecd, dt);
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|
}
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/**
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@@ -657,7 +656,7 @@ export class ClothSystem extends System {
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if (instance.rig === null) {
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cloth_write_back(instance, ecd);
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cloth_write_back_rig(instance,
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+
cloth_write_back_rig(instance, ecd);
|
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|
}
|
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|
}
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@@ -666,9 +665,9 @@ export class ClothSystem extends System {
|
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|
* entity is playing.
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*
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* **Computed, never read back**, for two reasons that are both the engine's
|
|
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|
-
* own. A joint of an animated skeleton is
|
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|
-
* so nothing maintains its CPU-side
|
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|
-
* whatever the
|
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|
+
* own. A joint of an animated skeleton is the GPU's (`GPUStateAuthority`),
|
|
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|
+
* so nothing maintains its CPU-side world and reading it gives its rest
|
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|
+
* pose under whatever the CPU last composed. And GPU readback is a frame
|
|
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671
|
* late and asynchronous, so anything depending on it would depend on frame
|
|
673
672
|
* pacing — which is why `query_entity_node_world_pose` exists and is
|
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|
* documented as the only sanctioned way to ask this question. A cape and a
|
|
@@ -686,7 +685,7 @@ export class ClothSystem extends System {
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|
collect_entity_playbacks(playbacks, this.entityManager, instance.entity);
|
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|
-
|
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|
+
t64_evaluate_world(instance.anchor_pose, this.entityManager.dataset, instance.node_joint[0], playbacks);
|
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|
playbacks.length = 0;
|
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|
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@@ -7,22 +7,22 @@
|
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7
7
|
* identical either way; only seeding and write-back differ", and this file plus
|
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8
8
|
* `cloth_write_back_rig.js` is the whole of the difference.
|
|
9
9
|
*
|
|
10
|
-
* ##
|
|
10
|
+
* ## The joints are entities, and cloth takes them back from the GPU
|
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11
|
*
|
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12
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*
|
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-
*
|
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*
|
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|
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*
|
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*
|
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*
|
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* be writing to something nothing reads.
|
|
12
|
+
* A skinned model is a prefab spawned as entities, so a joint is an entity with
|
|
13
|
+
* a `TransformAttachment` — the offset from its parent joint — and a
|
|
14
|
+
* `GPUStateAuthority` saying who writes that offset's row. A joint a clip
|
|
15
|
+
* drives is the GPU's: the clip resolves the row on the GPU and the CPU never
|
|
16
|
+
* writes it, so the attachment's offset stops describing it. Cloth writing that
|
|
17
|
+
* offset on such a joint would be writing to something nothing reads.
|
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19
18
|
*
|
|
20
|
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* So the seed **
|
|
19
|
+
* So the seed **revokes** the GPU's authority over every joint it drives. The
|
|
21
20
|
* consequence is stated rather than hidden: a joint cloth simulates stops being
|
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|
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* animatable by a clip, because two writers of one row is the race the
|
|
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|
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*
|
|
24
|
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* of simulating it is that nobody keyframes it — and it is an
|
|
25
|
-
* for a garment whose joints are also keyed, which is why the
|
|
21
|
+
* animatable by a clip, because two writers of one row is the race the
|
|
22
|
+
* authority component exists to prevent. That is the right trade for a cape —
|
|
23
|
+
* the whole point of simulating it is that nobody keyframes it — and it is an
|
|
24
|
+
* authoring error for a garment whose joints are also keyed, which is why the
|
|
25
|
+
* seed says so.
|
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26
26
|
*
|
|
27
27
|
* ## The animated pose is constant, exactly as it is for a rope
|
|
28
28
|
*
|
|
@@ -35,12 +35,8 @@
|
|
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35
35
|
* authority claim above: cloth owns those joints, so nothing else poses them,
|
|
36
36
|
* so their authored pose is the proxy's baked bind pose — constant in the
|
|
37
37
|
* anchor's frame, exactly as a rope's is. What moves is the anchor, and the
|
|
38
|
-
* anchor is a joint of the character's own animated skeleton
|
|
39
|
-
*
|
|
40
|
-
* The live case is the **unrigged** path, where the animated targets are mesh
|
|
41
|
-
* vertices skinned to the character's skeleton by
|
|
42
|
-
* `mesh_apply_skeletal_vertex_skinning` and genuinely move under the animation.
|
|
43
|
-
* That path is not in M3.
|
|
38
|
+
* anchor is a joint of the character's own animated skeleton, whose pose the
|
|
39
|
+
* system evaluates exactly (`t64_evaluate_world`).
|
|
44
40
|
*
|
|
45
41
|
* @author Alex Goldring
|
|
46
42
|
* @copyright Company Named Limited (c) 2026
|
|
@@ -50,9 +46,9 @@
|
|
|
50
46
|
*
|
|
51
47
|
* @param {ClothInstance} instance seeded in place
|
|
52
48
|
* @param {ClothProxy} proxy
|
|
53
|
-
* @param {
|
|
54
|
-
* @param {
|
|
55
|
-
* @
|
|
49
|
+
* @param {number[]} joints the skin's joints as entities, in the order the proxy indexes
|
|
50
|
+
* @param {EntityComponentDataset} ecd
|
|
51
|
+
* @param {number} dt
|
|
56
52
|
*/
|
|
57
|
-
export function cloth_seed_rig(instance: ClothInstance, proxy: ClothProxy, joints:
|
|
53
|
+
export function cloth_seed_rig(instance: ClothInstance, proxy: ClothProxy, joints: number[], ecd: EntityComponentDataset, dt: number): void;
|
|
58
54
|
//# sourceMappingURL=cloth_seed_rig.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cloth_seed_rig.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_seed_rig.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"cloth_seed_rig.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_seed_rig.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CG;AAEH;;;;;;;;GAQG;AACH,mFAJW,MAAM,EAAE,mCAER,MAAM,QAyEhB"}
|