@woosh/meep-engine 3.23.0 → 3.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +416 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +13 -15
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +12 -14
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -4
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +11 -12
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/playground/README.md +11 -11
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
- package/src/shade/playground/readback_crossover/index.html +41 -0
- package/src/shade/playground/readback_crossover/main.d.ts +2 -0
- package/src/shade/playground/readback_crossover/main.d.ts.map +1 -0
- package/src/shade/playground/readback_crossover/main.js +372 -0
- package/src/shade/playground/skinned_blas_refit/README.md +11 -7
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +13 -44
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/add_floor.js +19 -59
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +67 -58
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +40 -54
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/place_character.js +47 -74
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +4 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +11 -4
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +38 -9
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +9 -6
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +3 -3
- package/src/shade/playground/skinned_mesh_soup/README.md +6 -6
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +44 -102
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +5 -5
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +42 -33
- package/src/shade/playground/sponza_path_trace/main.d.ts +1 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
- package/src/shade/playground/sponza_path_trace/main.js +393 -363
- package/src/shade/playground/ssr_reprojection/main.js +11 -9
- package/src/shade/playground/ssr_reprojection/scene.d.ts +15 -4
- package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_reprojection/scene.js +32 -11
- package/src/shade/playground/ssr_variance/main.js +1 -1
- package/src/shade/playground/ssr_variance/scene.d.ts +10 -4
- package/src/shade/playground/ssr_variance/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_variance/scene.js +39 -15
- package/src/shade/playground/vgeo_viewer/main.js +6 -2
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +936 -922
- package/src/shade/renderer/GraphicsContext.d.ts +7 -0
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +11 -0
- package/src/shade/renderer/Renderer.d.ts +3 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +3 -2
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +39 -47
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +319 -256
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts +26 -22
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationChannel.js +28 -23
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +14 -6
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +20 -8
- package/src/shade/renderer/animation/Skin.d.ts +19 -19
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +15 -13
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +6 -5
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +9 -9
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts +5 -59
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts.map +1 -1
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.js +8 -132
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +65 -62
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +148 -194
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const cmd = ShadeGPUCommandContext.create(ctx
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cmd.finish();
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}
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}
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
2
|
+
import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
|
|
3
|
+
import { GPUDatabase } from "../buffer/table/GPUDatabase.js";
|
|
4
|
+
import { GPUSceneShadowmapContext } from "../shadow/map/GPUSceneShadowmapContext.js";
|
|
5
|
+
import { GPUTextureContext } from "../texture/GPUTextureContext.js";
|
|
6
|
+
import { texture_mip_level_count } from "../../util/texture_mip_extent.js";
|
|
7
|
+
import { texture_write_to_gpu } from "../texture/texture_write_to_gpu.js";
|
|
8
|
+
import { execute_filter_environment_map } from "./environment/execute_filter_environment_map.js";
|
|
9
|
+
import { LIGHT_DATABASE_SPEC } from "./LIGHT_DATABASE_SPEC.js";
|
|
10
|
+
import { light_record_directional } from "./model/io/light_record_directional.js";
|
|
11
|
+
import { light_record_point } from "./model/io/light_record_point.js";
|
|
12
|
+
import { light_record_spot } from "./model/io/light_record_spot.js";
|
|
13
|
+
import { row_of_entity } from "../scene/rows/GPUSceneRows.js";
|
|
14
|
+
import {
|
|
15
|
+
REFRESH_LIGHT_POSES_TABLE_COUNT,
|
|
16
|
+
REFRESH_LIGHT_POSES_WORKGROUP_SIZE,
|
|
17
|
+
shader_refresh_light_poses,
|
|
18
|
+
} from "./shader_refresh_light_poses.js";
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
|
|
22
|
+
* @typedef {import("../scene/GPUSceneContext.js").GPUSceneContext} GPUSceneContext
|
|
23
|
+
* @typedef {import("./LightCollection.js").LightCollection} LightCollection
|
|
24
|
+
*/
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* Directional-light cap. Sized so the directional occupancy bitmap
|
|
28
|
+
* fits in a single u32, which is what
|
|
29
|
+
* {@link chunk_directional_lights_iteration_mask} reads. Writing past
|
|
30
|
+
* key 31 would silently drop the light from iteration; {@link #build}
|
|
31
|
+
* warns once per build when this happens.
|
|
32
|
+
*
|
|
33
|
+
* Point and spot lights have no analogous cap — their consumers walk
|
|
34
|
+
* the full per-page bitmap, so any number of point/spot lights
|
|
35
|
+
* iterate correctly (e.g. clustered rendering routinely deals in
|
|
36
|
+
* hundreds).
|
|
37
|
+
*
|
|
38
|
+
* @type {number}
|
|
39
|
+
*/
|
|
40
|
+
const MAX_DIRECTIONAL_LIGHTS = 32;
|
|
41
|
+
|
|
42
|
+
export class GPULightCollection {
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* @type {LightCollection}
|
|
46
|
+
*/
|
|
47
|
+
#source
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
*
|
|
51
|
+
* @returns {LightCollection}
|
|
52
|
+
*/
|
|
53
|
+
get source() {
|
|
54
|
+
return this.#source;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
/**
|
|
58
|
+
* @type {GPUDevice}
|
|
59
|
+
*/
|
|
60
|
+
#device
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* Backing GPUDatabase for the per-type light tables (point, spot, directional)
|
|
64
|
+
* and shadowmap regions. Layout is defined by {@link LIGHT_DATABASE_SPEC}.
|
|
65
|
+
*
|
|
66
|
+
* @type {GPUDatabase}
|
|
67
|
+
*/
|
|
68
|
+
#database;
|
|
69
|
+
|
|
70
|
+
/**
|
|
71
|
+
* @returns {GPUDatabase}
|
|
72
|
+
*/
|
|
73
|
+
get database() {
|
|
74
|
+
return this.#database;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
/**
|
|
78
|
+
* The single GPU buffer that backs the database. Bind this as `array<u32>` in
|
|
79
|
+
* shaders that need to read light records via the auto-generated
|
|
80
|
+
* {@link GPUTypedTableDescriptor.chunk_read} helpers.
|
|
81
|
+
*
|
|
82
|
+
* @returns {GPUBuffer}
|
|
83
|
+
*/
|
|
84
|
+
get buffer_data() {
|
|
85
|
+
return this.#database.buffer;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
/**
|
|
89
|
+
* The readback service over the light database — what carries a GPU-written row back to the
|
|
90
|
+
* CPU: a directional shadow map's caster range, measured against one frame's cascades and
|
|
91
|
+
* applied to the next frame's. Requests are taken any time; the copies are encoded at the tail
|
|
92
|
+
* of the shadow draw and delivered at the head of {@link update}.
|
|
93
|
+
*
|
|
94
|
+
* @returns {import("../buffer/table/GPUDatabaseReadback.js").GPUDatabaseReadback}
|
|
95
|
+
*/
|
|
96
|
+
get readback() {
|
|
97
|
+
return this.#database.readback;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* Per-scene shadow allocator + rasterizer, owned by this collection because the
|
|
102
|
+
* shadow records live in the same database (shadow_point / shadow_spot /
|
|
103
|
+
* shadow_directional tables) and the per-light `shadow_id` field is the index into
|
|
104
|
+
* those tables. Lifecycle, update, and destruction are all chained off this object.
|
|
105
|
+
* @type {GPUSceneShadowmapContext}
|
|
106
|
+
*/
|
|
107
|
+
#shadow_context;
|
|
108
|
+
|
|
109
|
+
/**
|
|
110
|
+
* @returns {GPUSceneShadowmapContext}
|
|
111
|
+
*/
|
|
112
|
+
get shadow_context() {
|
|
113
|
+
return this.#shadow_context;
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
/**
|
|
117
|
+
*
|
|
118
|
+
* @type {number}
|
|
119
|
+
*/
|
|
120
|
+
#committed_version = -1;
|
|
121
|
+
|
|
122
|
+
/**
|
|
123
|
+
* Light -> the entity whose `transforms` row this holds for it.
|
|
124
|
+
* @type {Map<import("./model/Light.js").Light, number>}
|
|
125
|
+
*/
|
|
126
|
+
#held = new Map();
|
|
127
|
+
|
|
128
|
+
/**
|
|
129
|
+
* The source version {@link sync_rows} last reconciled the held rows against.
|
|
130
|
+
* @type {number}
|
|
131
|
+
*/
|
|
132
|
+
#rows_version = -1;
|
|
133
|
+
|
|
134
|
+
/**
|
|
135
|
+
* Per-type counts written in the previous {@link build} pass. Used to identify
|
|
136
|
+
* the trailing slot range that must be removed to keep each table tightly packed.
|
|
137
|
+
*/
|
|
138
|
+
#prev_point_count = 0;
|
|
139
|
+
#prev_spot_count = 0;
|
|
140
|
+
#prev_directional_count = 0;
|
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141
|
+
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142
|
+
/**
|
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143
|
+
* Octahedral encoded texture, convolved
|
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144
|
+
* see {@link LightCollection.environment}
|
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145
|
+
* @type {GPUTextureContext}
|
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146
|
+
*/
|
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147
|
+
#environment;
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148
|
+
|
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149
|
+
/**
|
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150
|
+
* @type {ShadeTexture}
|
|
151
|
+
*/
|
|
152
|
+
#environment_source;
|
|
153
|
+
|
|
154
|
+
|
|
155
|
+
/**
|
|
156
|
+
*
|
|
157
|
+
* @returns {GPUTextureContext}
|
|
158
|
+
*/
|
|
159
|
+
get environment() {
|
|
160
|
+
return this.#environment;
|
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161
|
+
}
|
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162
|
+
|
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163
|
+
|
|
164
|
+
get gpu_memory_usage() {
|
|
165
|
+
return this.#environment.gpu_memory_usage
|
|
166
|
+
+ this.#database.gpu_memory_usage
|
|
167
|
+
;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
/**
|
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171
|
+
*
|
|
172
|
+
* @param {GraphicsContext} graphics
|
|
173
|
+
* @param {GPUSceneContext} scene_ctx the GPU-side context for this scene; the shadow
|
|
174
|
+
* context constructs its own ViewManager that needs to look up this same context
|
|
175
|
+
* when materializing GPUViewContexts for shadow views.
|
|
176
|
+
*/
|
|
177
|
+
constructor(graphics, scene_ctx) {
|
|
178
|
+
assert.defined(graphics, 'graphics');
|
|
179
|
+
assert.defined(scene_ctx, 'scene_ctx');
|
|
180
|
+
assert.equal(scene_ctx.isGPUSceneContext, true, 'scene_ctx.isGPUSceneContext !== true');
|
|
181
|
+
|
|
182
|
+
const scene = scene_ctx.scene;
|
|
183
|
+
const device = graphics.device;
|
|
184
|
+
|
|
185
|
+
this.#device = device;
|
|
186
|
+
this.#source = scene.lights;
|
|
187
|
+
|
|
188
|
+
this.#environment = new GPUTextureContext(this.#device);
|
|
189
|
+
this.#environment.descriptor.label = "environment map";
|
|
190
|
+
this.#environment.descriptor.format = "rgba16float";
|
|
191
|
+
this.#environment.descriptor.usage |=
|
|
192
|
+
GPUTextureUsage.COPY_DST // so we can write to it
|
|
193
|
+
| GPUTextureUsage.STORAGE_BINDING // so we can convolve it in compute shader
|
|
194
|
+
;
|
|
195
|
+
|
|
196
|
+
this.#database = new GPUDatabase({
|
|
197
|
+
device,
|
|
198
|
+
label: 'Light Collection / Database',
|
|
199
|
+
definition: LIGHT_DATABASE_SPEC,
|
|
200
|
+
});
|
|
201
|
+
|
|
202
|
+
this.#shadow_context = new GPUSceneShadowmapContext(graphics, scene_ctx, this);
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
/**
|
|
206
|
+
*
|
|
207
|
+
* @param {GraphicsContext} ctx
|
|
208
|
+
*/
|
|
209
|
+
#update_environment(ctx) {
|
|
210
|
+
const source_env = this.#source.environment;
|
|
211
|
+
|
|
212
|
+
if (this.#environment_source === source_env) {
|
|
213
|
+
// assume up-to-date
|
|
214
|
+
return;
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
this.#environment_source = source_env;
|
|
218
|
+
|
|
219
|
+
const gpu_ctx = this.#environment;
|
|
220
|
+
|
|
221
|
+
const source_image = source_env.image;
|
|
222
|
+
gpu_ctx.resize(source_image.width, source_image.height);
|
|
223
|
+
/*
|
|
224
|
+
The environment map is equirectangular and this context is built 2D a few lines up — the
|
|
225
|
+
descriptor keeps the default dimension and `resize` above only takes two axes. Asked of the
|
|
226
|
+
descriptor rather than assumed, so the count follows if that ever stops being true.
|
|
227
|
+
*/
|
|
228
|
+
const gpu_size = gpu_ctx.descriptor.size;
|
|
229
|
+
|
|
230
|
+
gpu_ctx.descriptor.mipLevelCount = texture_mip_level_count(
|
|
231
|
+
gpu_size.width, gpu_size.height, gpu_size.depthOrArrayLayers, gpu_ctx.descriptor.dimension
|
|
232
|
+
);
|
|
233
|
+
|
|
234
|
+
gpu_ctx.allocate();
|
|
235
|
+
|
|
236
|
+
if (
|
|
237
|
+
source_image.source instanceof ImageBitmap
|
|
238
|
+
&& (gpu_ctx.descriptor.usage & GPUTextureUsage.RENDER_ATTACHMENT) === 0
|
|
239
|
+
) {
|
|
240
|
+
// need RENDER_ATTACHMENT to use GPUQueue.copyExternalImageToTexture API
|
|
241
|
+
// update descriptor and re-allocate texture
|
|
242
|
+
gpu_ctx.descriptor.usage |= GPUTextureUsage.RENDER_ATTACHMENT;
|
|
243
|
+
gpu_ctx.allocate(false);
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
texture_write_to_gpu(source_image, gpu_ctx.gpu_texture, this.#device.queue, source_image.level_count);
|
|
247
|
+
|
|
248
|
+
// convolve
|
|
249
|
+
const cmd = ShadeGPUCommandContext.create(ctx);
|
|
250
|
+
|
|
251
|
+
execute_filter_environment_map(gpu_ctx, cmd);
|
|
252
|
+
|
|
253
|
+
cmd.finish();
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
/**
|
|
257
|
+
*
|
|
258
|
+
* @param {GraphicsContext} ctx
|
|
259
|
+
*/
|
|
260
|
+
update(ctx) {
|
|
261
|
+
assert.defined(ctx, 'ctx');
|
|
262
|
+
|
|
263
|
+
// the apply point: whatever the device has answered since is delivered before anything
|
|
264
|
+
// this frame reads it
|
|
265
|
+
this.#database.readback.apply();
|
|
266
|
+
|
|
267
|
+
this.#update_environment(ctx);
|
|
268
|
+
|
|
269
|
+
// Reconcile shadow allocations against the current scene every frame, even when
|
|
270
|
+
// {@link LightCollection.version} hasn't moved. Shadow allocations can shift on
|
|
271
|
+
// changes that don't bump version (e.g. flipping `light.casts_shadow`), and the
|
|
272
|
+
// `shadow_id` we stamp into each light record depends on this allocation. When
|
|
273
|
+
// process_lights touches anything we mark the source dirty so the build below
|
|
274
|
+
// re-publishes those records.
|
|
275
|
+
if (this.#shadow_context.process_lights()) {
|
|
276
|
+
this.#source.needsUpdate = true;
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
if (this.#committed_version === this.#source.version) {
|
|
280
|
+
return;
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
const cmd = ShadeGPUCommandContext.create(ctx, 'GPULightCollection/build');
|
|
284
|
+
|
|
285
|
+
this.#build(cmd);
|
|
286
|
+
|
|
287
|
+
cmd.finish();
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
/**
|
|
291
|
+
* Hold a `transforms` row for every light's entity, and let go of the rows of lights that left.
|
|
292
|
+
*
|
|
293
|
+
* Called by the scene context before it flushes its rows, so a light that arrived this frame is
|
|
294
|
+
* written this frame; runs only when the source's version moved, and a moved light is one of
|
|
295
|
+
* the things that moves it, so every held row is marked as well — a mark on a row the GPU
|
|
296
|
+
* composes writes nothing.
|
|
297
|
+
*
|
|
298
|
+
* @param {import("../scene/rows/GPUSceneRows.js").GPUSceneRows} rows
|
|
299
|
+
*/
|
|
300
|
+
sync_rows(rows) {
|
|
301
|
+
const source = this.#source;
|
|
302
|
+
|
|
303
|
+
if (this.#rows_version === source.version) {
|
|
304
|
+
return;
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
const held = this.#held;
|
|
308
|
+
const lights = source.elements;
|
|
309
|
+
|
|
310
|
+
for (let i = 0; i < lights.length; i++) {
|
|
311
|
+
const light = lights[i];
|
|
312
|
+
const entity = source.entity_of(light);
|
|
313
|
+
|
|
314
|
+
if (held.has(light)) {
|
|
315
|
+
rows.mark_world(entity);
|
|
316
|
+
} else {
|
|
317
|
+
rows.acquire(entity);
|
|
318
|
+
held.set(light, entity);
|
|
319
|
+
}
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
if (held.size !== lights.length) {
|
|
323
|
+
for (const [light, entity] of held) {
|
|
324
|
+
if (!source.has(light)) {
|
|
325
|
+
rows.release(entity);
|
|
326
|
+
held.delete(light);
|
|
327
|
+
}
|
|
328
|
+
}
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
this.#rows_version = source.version;
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
/**
|
|
335
|
+
* Write every light record's pose from its entity's row — after the hierarchy pass composed it.
|
|
336
|
+
* Nothing to dispatch while there is no light.
|
|
337
|
+
*
|
|
338
|
+
* @param {ShadeGPUCommandContext} cmd_ctx
|
|
339
|
+
* @param {GPUBuffer} scene_database
|
|
340
|
+
*/
|
|
341
|
+
refresh_poses(cmd_ctx, scene_database) {
|
|
342
|
+
const database = this.#database;
|
|
343
|
+
|
|
344
|
+
const group_count = Math.max(
|
|
345
|
+
database.get('light_point').dispatch_group_count(REFRESH_LIGHT_POSES_WORKGROUP_SIZE),
|
|
346
|
+
database.get('light_spot').dispatch_group_count(REFRESH_LIGHT_POSES_WORKGROUP_SIZE),
|
|
347
|
+
database.get('light_directional').dispatch_group_count(REFRESH_LIGHT_POSES_WORKGROUP_SIZE),
|
|
348
|
+
);
|
|
349
|
+
|
|
350
|
+
if (group_count === 0) {
|
|
351
|
+
return;
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
shader_refresh_light_poses.dispatch({
|
|
355
|
+
encoder: cmd_ctx,
|
|
356
|
+
group_count_x: group_count,
|
|
357
|
+
group_count_y: REFRESH_LIGHT_POSES_TABLE_COUNT,
|
|
358
|
+
bindings: {
|
|
359
|
+
scene_database,
|
|
360
|
+
light_database: database.buffer,
|
|
361
|
+
},
|
|
362
|
+
});
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
/**
|
|
366
|
+
* Marshal source lights into the per-type database tables, keeping each table
|
|
367
|
+
* tightly packed in the index range [0, type_count).
|
|
368
|
+
*
|
|
369
|
+
* @param {ShadeGPUCommandContext} cmd
|
|
370
|
+
*/
|
|
371
|
+
#build(cmd) {
|
|
372
|
+
const source = this.#source;
|
|
373
|
+
const lights = source.elements;
|
|
374
|
+
|
|
375
|
+
const table_point = this.#database.get('light_point');
|
|
376
|
+
const table_spot = this.#database.get('light_spot');
|
|
377
|
+
const table_directional = this.#database.get('light_directional');
|
|
378
|
+
|
|
379
|
+
let point_count = 0;
|
|
380
|
+
let spot_count = 0;
|
|
381
|
+
let directional_count = 0;
|
|
382
|
+
|
|
383
|
+
// Directional only — silently dropping a directional light
|
|
384
|
+
// would surface as a missing visual; flagging keeps consumers
|
|
385
|
+
// iterating only the first bitmap word correct for whatever
|
|
386
|
+
// did fit. Point and spot have no cap.
|
|
387
|
+
let directional_overflow_warned = false;
|
|
388
|
+
|
|
389
|
+
for (let i = 0; i < lights.length; i++) {
|
|
390
|
+
const light = lights[i];
|
|
391
|
+
const transform_row = row_of_entity(source.entity_of(light));
|
|
392
|
+
|
|
393
|
+
if (light.isPointLight === true) {
|
|
394
|
+
table_point.set(point_count, light_record_point(light, transform_row));
|
|
395
|
+
point_count++;
|
|
396
|
+
} else if (light.isDirectionalLight === true) {
|
|
397
|
+
if (directional_count >= MAX_DIRECTIONAL_LIGHTS) {
|
|
398
|
+
if (!directional_overflow_warned) {
|
|
399
|
+
console.warn(
|
|
400
|
+
`GPULightCollection: directional light count exceeds MAX_DIRECTIONAL_LIGHTS (${MAX_DIRECTIONAL_LIGHTS}); extras will not be written to the database.`
|
|
401
|
+
);
|
|
402
|
+
directional_overflow_warned = true;
|
|
403
|
+
}
|
|
404
|
+
continue;
|
|
405
|
+
}
|
|
406
|
+
table_directional.set(directional_count, light_record_directional(light, transform_row));
|
|
407
|
+
directional_count++;
|
|
408
|
+
} else if (light.isSpotLight === true) {
|
|
409
|
+
table_spot.set(spot_count, light_record_spot(light, transform_row));
|
|
410
|
+
spot_count++;
|
|
411
|
+
}
|
|
412
|
+
// unrecognized light kinds are silently dropped
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
// trim trailing slots from previous build to keep each table tightly packed
|
|
416
|
+
for (let i = point_count; i < this.#prev_point_count; i++) {
|
|
417
|
+
table_point.remove(i);
|
|
418
|
+
}
|
|
419
|
+
for (let i = spot_count; i < this.#prev_spot_count; i++) {
|
|
420
|
+
table_spot.remove(i);
|
|
421
|
+
}
|
|
422
|
+
for (let i = directional_count; i < this.#prev_directional_count; i++) {
|
|
423
|
+
table_directional.remove(i);
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
this.#prev_point_count = point_count;
|
|
427
|
+
this.#prev_spot_count = spot_count;
|
|
428
|
+
this.#prev_directional_count = directional_count;
|
|
429
|
+
|
|
430
|
+
this.#database.update(cmd);
|
|
431
|
+
|
|
432
|
+
this.#committed_version = this.#source.version;
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
destroy() {
|
|
436
|
+
// the rows go with the context that held them
|
|
437
|
+
this.#held.clear();
|
|
438
|
+
this.#rows_version = -1;
|
|
439
|
+
|
|
440
|
+
this.#shadow_context.destroy();
|
|
441
|
+
this.#database.destroy();
|
|
442
|
+
this.#environment.destroy();
|
|
443
|
+
}
|
|
444
|
+
}
|