@woosh/meep-engine 3.23.0 → 3.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +416 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +13 -15
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +12 -14
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -4
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +11 -12
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/playground/README.md +11 -11
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
- package/src/shade/playground/readback_crossover/index.html +41 -0
- package/src/shade/playground/readback_crossover/main.d.ts +2 -0
- package/src/shade/playground/readback_crossover/main.d.ts.map +1 -0
- package/src/shade/playground/readback_crossover/main.js +372 -0
- package/src/shade/playground/skinned_blas_refit/README.md +11 -7
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +13 -44
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/add_floor.js +19 -59
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +67 -58
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +40 -54
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/place_character.js +47 -74
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +4 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +11 -4
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +38 -9
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +9 -6
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +3 -3
- package/src/shade/playground/skinned_mesh_soup/README.md +6 -6
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +44 -102
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +5 -5
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +42 -33
- package/src/shade/playground/sponza_path_trace/main.d.ts +1 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
- package/src/shade/playground/sponza_path_trace/main.js +393 -363
- package/src/shade/playground/ssr_reprojection/main.js +11 -9
- package/src/shade/playground/ssr_reprojection/scene.d.ts +15 -4
- package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_reprojection/scene.js +32 -11
- package/src/shade/playground/ssr_variance/main.js +1 -1
- package/src/shade/playground/ssr_variance/scene.d.ts +10 -4
- package/src/shade/playground/ssr_variance/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_variance/scene.js +39 -15
- package/src/shade/playground/vgeo_viewer/main.js +6 -2
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +936 -922
- package/src/shade/renderer/GraphicsContext.d.ts +7 -0
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +11 -0
- package/src/shade/renderer/Renderer.d.ts +3 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +3 -2
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +39 -47
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +319 -256
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts +26 -22
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationChannel.js +28 -23
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +14 -6
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +20 -8
- package/src/shade/renderer/animation/Skin.d.ts +19 -19
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +15 -13
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +6 -5
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +9 -9
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts +5 -59
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts.map +1 -1
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.js +8 -132
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +65 -62
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +148 -194
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local_rotation
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1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { quat3_multiply } from "../../../../core/geom/3d/quaternion/quat3_multiply.js";
|
|
3
|
+
import { v3_quaternion_apply } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
|
|
4
|
+
import { GPUStateAuthorityFlags } from "../../../ecs/gpu/GPUStateAuthorityFlags.js";
|
|
5
|
+
import { gpu_authority_revoke } from "../../../ecs/gpu/gpu_authority_revoke.js";
|
|
6
|
+
import { TransformAttachment } from "../../../ecs/transform-attachment/TransformAttachment.js";
|
|
7
|
+
import { cloth_build_children, cloth_build_rows } from "./cloth_build_rows.js";
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* # Seeding a cloth from a skinned model's joints — §11.2
|
|
11
|
+
*
|
|
12
|
+
* One particle per joint the proxy names, with the anchor as the fixed set, and
|
|
13
|
+
* everything after that is `cloth_build_rows.js` — the same rows, the same
|
|
14
|
+
* geodesics, the same leashes the entity path gets. §11 says "the solver is
|
|
15
|
+
* identical either way; only seeding and write-back differ", and this file plus
|
|
16
|
+
* `cloth_write_back_rig.js` is the whole of the difference.
|
|
17
|
+
*
|
|
18
|
+
* ## The joints are entities, and cloth takes them back from the GPU
|
|
19
|
+
*
|
|
20
|
+
* A skinned model is a prefab spawned as entities, so a joint is an entity with
|
|
21
|
+
* a `TransformAttachment` — the offset from its parent joint — and a
|
|
22
|
+
* `GPUStateAuthority` saying who writes that offset's row. A joint a clip
|
|
23
|
+
* drives is the GPU's: the clip resolves the row on the GPU and the CPU never
|
|
24
|
+
* writes it, so the attachment's offset stops describing it. Cloth writing that
|
|
25
|
+
* offset on such a joint would be writing to something nothing reads.
|
|
26
|
+
*
|
|
27
|
+
* So the seed **revokes** the GPU's authority over every joint it drives. The
|
|
28
|
+
* consequence is stated rather than hidden: a joint cloth simulates stops being
|
|
29
|
+
* animatable by a clip, because two writers of one row is the race the
|
|
30
|
+
* authority component exists to prevent. That is the right trade for a cape —
|
|
31
|
+
* the whole point of simulating it is that nobody keyframes it — and it is an
|
|
32
|
+
* authoring error for a garment whose joints are also keyed, which is why the
|
|
33
|
+
* seed says so.
|
|
34
|
+
*
|
|
35
|
+
* ## The animated pose is constant, exactly as it is for a rope
|
|
36
|
+
*
|
|
37
|
+
* §11.1 says a subtree's authored pose is rigid relative to its anchor, so in
|
|
38
|
+
* the anchor's own frame it does not move, and then says "a subtree whose links
|
|
39
|
+
* are themselves animated is not an M1 case — that is the rig path, where the
|
|
40
|
+
* animated pose comes from the skeleton and is live".
|
|
41
|
+
*
|
|
42
|
+
* For a **rigged** garment it is not live either, and the reason is the
|
|
43
|
+
* authority claim above: cloth owns those joints, so nothing else poses them,
|
|
44
|
+
* so their authored pose is the proxy's baked bind pose — constant in the
|
|
45
|
+
* anchor's frame, exactly as a rope's is. What moves is the anchor, and the
|
|
46
|
+
* anchor is a joint of the character's own animated skeleton, whose pose the
|
|
47
|
+
* system evaluates exactly (`t64_evaluate_world`).
|
|
48
|
+
*
|
|
49
|
+
* @author Alex Goldring
|
|
50
|
+
* @copyright Company Named Limited (c) 2026
|
|
51
|
+
*/
|
|
52
|
+
|
|
53
|
+
/**
|
|
54
|
+
* Seed `instance` from a proxy and the joints of a skin.
|
|
55
|
+
*
|
|
56
|
+
* @param {ClothInstance} instance seeded in place
|
|
57
|
+
* @param {ClothProxy} proxy
|
|
58
|
+
* @param {number[]} joints the skin's joints as entities, in the order the proxy indexes
|
|
59
|
+
* @param {EntityComponentDataset} ecd
|
|
60
|
+
* @param {number} dt
|
|
61
|
+
*/
|
|
62
|
+
export function cloth_seed_rig(instance, proxy, joints, ecd, dt) {
|
|
63
|
+
assert.ok(proxy.isClothProxy === true, 'proxy must be a ClothProxy');
|
|
64
|
+
|
|
65
|
+
const joint_count = proxy.joint_count;
|
|
66
|
+
|
|
67
|
+
// Node 0 is the anchor, exactly as it is for the entity path: the fixed
|
|
68
|
+
// set, the origin of the local frame, and `d_geo = 0`.
|
|
69
|
+
const node_count = joint_count + 1;
|
|
70
|
+
|
|
71
|
+
instance.node_count = node_count;
|
|
72
|
+
|
|
73
|
+
const node_parent = new Int32Array(node_count);
|
|
74
|
+
|
|
75
|
+
node_parent[0] = -1;
|
|
76
|
+
|
|
77
|
+
for (let i = 0; i < joint_count; i++) {
|
|
78
|
+
node_parent[i + 1] = proxy.joint_parent[i] + 1;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
instance.node_parent = node_parent;
|
|
82
|
+
|
|
83
|
+
const node_joint = new Int32Array(node_count);
|
|
84
|
+
|
|
85
|
+
node_joint[0] = joints[proxy.anchor];
|
|
86
|
+
|
|
87
|
+
const node_attachment = new Array(node_count);
|
|
88
|
+
|
|
89
|
+
node_attachment[0] = null;
|
|
90
|
+
|
|
91
|
+
for (let i = 0; i < joint_count; i++) {
|
|
92
|
+
const joint = joints[proxy.joint[i]];
|
|
93
|
+
|
|
94
|
+
assert.defined(joint, `joint ${proxy.joint[i]} of the skin`);
|
|
95
|
+
assert.ok(ecd.entityExists(joint), `joint ${proxy.joint[i]} of the skin, entity ${joint}, does not exist`);
|
|
96
|
+
|
|
97
|
+
node_joint[i + 1] = joint;
|
|
98
|
+
|
|
99
|
+
const attachment = ecd.getComponent(joint, TransformAttachment);
|
|
100
|
+
|
|
101
|
+
assert.defined(attachment, `joint entity ${joint} carries no TransformAttachment to write`);
|
|
102
|
+
|
|
103
|
+
node_attachment[i + 1] = attachment;
|
|
104
|
+
|
|
105
|
+
// See the module docblock. A clip-driven joint's offset is the GPU's, and taking it back
|
|
106
|
+
// is what makes the write-back reach the row at all. An entity that never declared has
|
|
107
|
+
// nothing to take back.
|
|
108
|
+
gpu_authority_revoke(ecd, joint, GPUStateAuthorityFlags.TransformAttachment);
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
instance.node_joint = node_joint;
|
|
112
|
+
instance.node_attachment = node_attachment;
|
|
113
|
+
|
|
114
|
+
// The entity path's arrays have no meaning here and holding stale ones is
|
|
115
|
+
// how a write-back reaches into a previous seeding's entities.
|
|
116
|
+
instance.node_entity = null;
|
|
117
|
+
instance.node_transform = [];
|
|
118
|
+
instance.pruned_count = 0;
|
|
119
|
+
instance.pruned_entity = null;
|
|
120
|
+
instance.pruned_parent = null;
|
|
121
|
+
instance.pruned_transform = [];
|
|
122
|
+
instance.pruned_attachment = [];
|
|
123
|
+
|
|
124
|
+
cloth_build_children(instance);
|
|
125
|
+
|
|
126
|
+
read_bind_pose(instance, proxy);
|
|
127
|
+
|
|
128
|
+
instance.dynamics_seen.copy(instance.cloth.dynamics);
|
|
129
|
+
|
|
130
|
+
cloth_build_rows(instance, dt);
|
|
131
|
+
|
|
132
|
+
instance.seeded = true;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
/**
|
|
136
|
+
* The proxy's bind pose, composed: local offsets per node and the position and
|
|
137
|
+
* rotation of every node in the anchor's frame.
|
|
138
|
+
*
|
|
139
|
+
* @param {ClothInstance} instance
|
|
140
|
+
* @param {ClothProxy} proxy
|
|
141
|
+
*/
|
|
142
|
+
function read_bind_pose(instance, proxy) {
|
|
143
|
+
const node_count = instance.node_count;
|
|
144
|
+
|
|
145
|
+
const local_position = new Float32Array(node_count * 3);
|
|
146
|
+
const local_rotation = new Float32Array(node_count * 4);
|
|
147
|
+
|
|
148
|
+
const position = new Float32Array(node_count * 3);
|
|
149
|
+
const rotation = new Float32Array(node_count * 4);
|
|
150
|
+
|
|
151
|
+
// The anchor is the origin of the frame it anchors.
|
|
152
|
+
local_rotation[3] = 1;
|
|
153
|
+
rotation[3] = 1;
|
|
154
|
+
|
|
155
|
+
const parent = instance.node_parent;
|
|
156
|
+
|
|
157
|
+
for (let node = 1; node < node_count; node++) {
|
|
158
|
+
const joint = node - 1;
|
|
159
|
+
|
|
160
|
+
local_position[node * 3] = proxy.rest_position[joint * 3];
|
|
161
|
+
local_position[node * 3 + 1] = proxy.rest_position[joint * 3 + 1];
|
|
162
|
+
local_position[node * 3 + 2] = proxy.rest_position[joint * 3 + 2];
|
|
163
|
+
|
|
164
|
+
local_rotation[node * 4] = proxy.rest_rotation[joint * 4];
|
|
165
|
+
local_rotation[node * 4 + 1] = proxy.rest_rotation[joint * 4 + 1];
|
|
166
|
+
local_rotation[node * 4 + 2] = proxy.rest_rotation[joint * 4 + 2];
|
|
167
|
+
local_rotation[node * 4 + 3] = proxy.rest_rotation[joint * 4 + 3];
|
|
168
|
+
|
|
169
|
+
const p = parent[node];
|
|
170
|
+
|
|
171
|
+
const pqx = rotation[p * 4];
|
|
172
|
+
const pqy = rotation[p * 4 + 1];
|
|
173
|
+
const pqz = rotation[p * 4 + 2];
|
|
174
|
+
const pqw = rotation[p * 4 + 3];
|
|
175
|
+
|
|
176
|
+
v3_quaternion_apply(
|
|
177
|
+
COMPOSE, 0,
|
|
178
|
+
local_position[node * 3], local_position[node * 3 + 1], local_position[node * 3 + 2],
|
|
179
|
+
pqx, pqy, pqz, pqw
|
|
180
|
+
);
|
|
181
|
+
|
|
182
|
+
position[node * 3] = position[p * 3] + COMPOSE[0];
|
|
183
|
+
position[node * 3 + 1] = position[p * 3 + 1] + COMPOSE[1];
|
|
184
|
+
position[node * 3 + 2] = position[p * 3 + 2] + COMPOSE[2];
|
|
185
|
+
|
|
186
|
+
quat3_multiply(
|
|
187
|
+
rotation, node * 4,
|
|
188
|
+
pqx, pqy, pqz, pqw,
|
|
189
|
+
local_rotation[node * 4], local_rotation[node * 4 + 1],
|
|
190
|
+
local_rotation[node * 4 + 2], local_rotation[node * 4 + 3]
|
|
191
|
+
);
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
instance.rest_local_position = local_position;
|
|
195
|
+
instance.rest_local_rotation = local_rotation;
|
|
196
|
+
|
|
197
|
+
instance.animated_position = position;
|
|
198
|
+
instance.animated_rotation = rotation;
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
const COMPOSE = new Float64Array(3);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cloth_seed_subtree.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_seed_subtree.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"cloth_seed_subtree.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_seed_subtree.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AAEH;;;;;;;;;GASG;AACH,6CAPW,aAAa,2EAGb,MAAM,GAEJ,IAAI,CAwGhB;8BAlK6B,oBAAoB"}
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@@ -1,6 +1,8 @@
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import { assert } from "../../../../core/assert.js";
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import { quat3_multiply } from "../../../../core/geom/3d/quaternion/quat3_multiply.js";
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import { v3_quaternion_apply } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
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import { GPUStateAuthorityFlags } from "../../../ecs/gpu/GPUStateAuthorityFlags.js";
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import { gpu_authority_assert_cpu } from "../../../ecs/gpu/gpu_authority_assert_cpu.js";
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import { TransformAttachment } from "../../../ecs/transform-attachment/TransformAttachment.js";
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import {
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TRANSFORM64_ROTATION_OFFSET,
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@@ -139,6 +141,8 @@ export function cloth_seed_subtree(instance, ecd, attachments, dt) {
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for (let i = 0; i < instance.pruned_count; i++) {
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const entity = instance.pruned_entity[i];
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gpu_authority_assert_cpu(ecd, entity, GPUStateAuthorityFlags.Transform64);
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+
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instance.pruned_transform[i] = ecd.getComponent(entity, Transform64);
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instance.pruned_attachment[i] = ecd.getComponent(entity, TransformAttachment);
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}
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@@ -153,6 +157,10 @@ export function cloth_seed_subtree(instance, ecd, attachments, dt) {
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assert.defined(transform, `Transform64 of cloth node ${node} (entity ${entity})`);
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// A subtree cloth is a CPU chain from its anchor down; a garment hanging off a GPU-driven
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// joint is the rig path's, which evaluates the anchor exactly instead of reading it.
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gpu_authority_assert_cpu(ecd, entity, GPUStateAuthorityFlags.Transform64);
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+
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instance.node_transform[node] = transform;
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instance.node_attachment[node] = node === 0
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? null
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@@ -1,49 +1,33 @@
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/**
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* # Putting the answer back onto a skinned model's joints — §11.2
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*
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* The same reconstruction the entity path uses, written onto
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*
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*
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*
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*
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* path would have to reimplement.
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* The same reconstruction the entity path uses, written onto the joint entities' offsets.
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* **Cloth moves joints; it does not produce vertices** — the mapping from a simulated joint to a
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* render vertex already exists in this engine and it is the skin, so the existing skinning pass
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* does the rest, including bounds refresh and BLAS refit that a bespoke vertex-deformation path
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* would have to reimplement.
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*
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* ##
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* ## The offset is the output
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*
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* `
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*
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*
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*
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*
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* A joint's `TransformAttachment` offset is its own truth and the handle §11.2 names: it is what
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* the joint's row holds, and the GPU composes the world from it under the anchor's animated
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* row. Writing it is announced on the joint, which is what carries it to the row — the model
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* marks the row on that announcement — and what lets the attachment system recompose the CPU's
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* copy of the world below it. That copy is composed under the anchor as the CPU knows it, which
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* for a GPU-driven anchor is its rest pose: what the simulation may read about a cape joint is
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* its offset, or an exact evaluation, never that composed world.
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*
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*
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*
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* version through `needsUpdate` so the renderer uploads the row. Nothing above
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* the anchor is touched and nothing below the garment is walked.
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*
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* `transform_global` is derived, so writing it is only ever a shortcut for the
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* recomposition it saves — and it is a *correct* shortcut only because this
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* pass has the anchor's world pose and the whole chain under it. Anything that
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* moves the anchor without telling cloth invalidates it, which is the same
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* contract every consumer of a derived transform already has.
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*
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* ## What is not here
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*
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32
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* No announcement, and no pruned boundary. The entity path has both because its
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33
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* subtree is an entity hierarchy with other things hanging off it; a proxy's
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34
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* joint list is closed by construction, and a socket parented to a cape joint
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35
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* follows it through the ordinary node hierarchy.
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20
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* Nothing above the anchor is touched: the anchor is the character's, animated by its clips,
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21
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* and this pass hangs a cape from it.
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22
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*
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* @author Alex Goldring
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24
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* @copyright Company Named Limited (c) 2026
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*/
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40
26
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/**
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41
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-
* Write
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27
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+
* Write the reconstructed pose onto the rig's joints.
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28
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*
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29
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* @param {ClothInstance} instance
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-
* @param {
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* the caller — see `ClothSystem` for why it is not read off the node
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* @returns {void}
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30
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+
* @param {EntityComponentDataset} ecd
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31
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*/
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48
|
-
export function cloth_write_back_rig(instance: ClothInstance,
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+
export function cloth_write_back_rig(instance: ClothInstance, ecd: EntityComponentDataset): void;
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33
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//# sourceMappingURL=cloth_write_back_rig.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"cloth_write_back_rig.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_write_back_rig.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"cloth_write_back_rig.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/cloth_write_back_rig.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH;;;;;GAKG;AACH,iGAqBC"}
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