@woosh/meep-engine 3.23.0 → 3.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +416 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +13 -15
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +12 -14
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -4
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +11 -12
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/playground/README.md +11 -11
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
- package/src/shade/playground/readback_crossover/index.html +41 -0
- package/src/shade/playground/readback_crossover/main.d.ts +2 -0
- package/src/shade/playground/readback_crossover/main.d.ts.map +1 -0
- package/src/shade/playground/readback_crossover/main.js +372 -0
- package/src/shade/playground/skinned_blas_refit/README.md +11 -7
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +13 -44
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/add_floor.js +19 -59
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +67 -58
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +40 -54
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/place_character.js +47 -74
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +4 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +11 -4
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +38 -9
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +9 -6
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +3 -3
- package/src/shade/playground/skinned_mesh_soup/README.md +6 -6
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +44 -102
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +5 -5
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +42 -33
- package/src/shade/playground/sponza_path_trace/main.d.ts +1 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
- package/src/shade/playground/sponza_path_trace/main.js +393 -363
- package/src/shade/playground/ssr_reprojection/main.js +11 -9
- package/src/shade/playground/ssr_reprojection/scene.d.ts +15 -4
- package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_reprojection/scene.js +32 -11
- package/src/shade/playground/ssr_variance/main.js +1 -1
- package/src/shade/playground/ssr_variance/scene.d.ts +10 -4
- package/src/shade/playground/ssr_variance/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_variance/scene.js +39 -15
- package/src/shade/playground/vgeo_viewer/main.js +6 -2
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +936 -922
- package/src/shade/renderer/GraphicsContext.d.ts +7 -0
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +11 -0
- package/src/shade/renderer/Renderer.d.ts +3 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +3 -2
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +39 -47
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +319 -256
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts +26 -22
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationChannel.js +28 -23
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +14 -6
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +20 -8
- package/src/shade/renderer/animation/Skin.d.ts +19 -19
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +15 -13
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +6 -5
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +9 -9
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts +5 -59
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts.map +1 -1
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.js +8 -132
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +65 -62
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +148 -194
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +4 -7
- package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.d.ts +2 -2
- package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.js +2 -2
- package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.d.ts +74 -0
- package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.d.ts.map +1 -0
- package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.js +240 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +14 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +64 -6
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +190 -0
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +1323 -0
- package/src/shade/renderer/buffer/table/GPUPageMetadata.d.ts +10 -0
- package/src/shade/renderer/buffer/table/GPUPageMetadata.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUPageMetadata.js +12 -0
- package/src/shade/renderer/buffer/table/GPUReadbackStagingRing.d.ts +96 -0
- package/src/shade/renderer/buffer/table/GPUReadbackStagingRing.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/GPUReadbackStatus.d.ts +15 -0
- package/src/shade/renderer/buffer/table/GPUReadbackStatus.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/GPUReadbackStatus.js +34 -0
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +75 -7
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +518 -135
- package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.d.ts +19 -0
- package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.js +18 -0
- package/src/shade/renderer/buffer/table/WordViews.d.ts +39 -0
- package/src/shade/renderer/buffer/table/WordViews.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/WordViews.js +62 -0
- package/src/shade/renderer/buffer/table/gpu_table_gather_shader.d.ts +27 -0
- package/src/shade/renderer/buffer/table/gpu_table_gather_shader.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/gpu_table_gather_shader.js +117 -0
- package/src/shade/renderer/buffer/table/serde/generate_record_writer.d.ts +121 -0
- package/src/shade/renderer/buffer/table/serde/generate_record_writer.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/serde/generate_record_writer.js +395 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +70 -20
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +6 -5
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +3 -3
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +15 -11
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_bake_for_scene.d.ts +1 -1
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_bake_for_scene.js +4 -4
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.d.ts +1 -3
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.js +5 -4
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +1 -4
- package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts +8 -3
- package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.js +19 -14
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +9 -1
- package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.d.ts +3 -3
- package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.js +12 -5
- package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.js +1 -1
- package/src/shade/renderer/light/GPULightCollection.d.ts +29 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +444 -329
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +7 -1
- package/src/shade/renderer/light/LightCollection.d.ts +29 -1
- package/src/shade/renderer/light/LightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/LightCollection.js +50 -1
- package/src/shade/renderer/light/make_sunlight.js +2 -2
- package/src/shade/renderer/light/model/Light.d.ts +29 -2
- package/src/shade/renderer/light/model/Light.d.ts.map +1 -1
- package/src/shade/renderer/light/model/Light.js +30 -2
- package/src/shade/renderer/light/model/io/light_record_directional.d.ts +3 -1
- package/src/shade/renderer/light/model/io/light_record_directional.d.ts.map +1 -1
- package/src/shade/renderer/light/model/io/light_record_directional.js +8 -5
- package/src/shade/renderer/light/model/io/light_record_point.d.ts +3 -1
- package/src/shade/renderer/light/model/io/light_record_point.d.ts.map +1 -1
- package/src/shade/renderer/light/model/io/light_record_point.js +5 -2
- package/src/shade/renderer/light/model/io/light_record_spot.d.ts +4 -1
- package/src/shade/renderer/light/model/io/light_record_spot.d.ts.map +1 -1
- package/src/shade/renderer/light/model/io/light_record_spot.js +10 -6
- package/src/shade/renderer/light/place_light.d.ts +16 -0
- package/src/shade/renderer/light/place_light.d.ts.map +1 -0
- package/src/shade/renderer/light/place_light.js +36 -0
- package/src/shade/renderer/light/shader_refresh_light_poses.d.ts +44 -0
- package/src/shade/renderer/light/shader_refresh_light_poses.d.ts.map +1 -0
- package/src/shade/renderer/light/shader_refresh_light_poses.js +154 -0
- package/src/shade/renderer/lightmap/GPULightMap.js +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +12 -14
- package/src/shade/renderer/loader/SceneBundle.d.ts +53 -28
- package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
- package/src/shade/renderer/loader/SceneBundle.js +111 -56
- package/src/shade/renderer/loader/SceneNode.d.ts +81 -0
- package/src/shade/renderer/loader/SceneNode.d.ts.map +1 -0
- package/src/shade/renderer/loader/SceneNode.js +114 -0
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts +3 -2
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/load_gltf.js +110 -142
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/loader/usd/UsdExtensionRegistry.d.ts +4 -4
- package/src/shade/renderer/loader/usd/UsdExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/UsdExtensionRegistry.js +2 -2
- package/src/shade/renderer/loader/usd/load_usd.d.ts +3 -2
- package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/load_usd.js +4 -5
- package/src/shade/renderer/loader/usd/usd_build_scene.d.ts +3 -3
- package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/usd_build_scene.js +47 -55
- package/src/shade/renderer/material/GPUMaterialManager.js +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +5 -4
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +8 -15
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts +15 -13
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +40 -21
- package/src/shade/renderer/particles/DESIGN.md +53 -50
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +31 -17
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +54 -91
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +12 -11
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +12 -11
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +13 -19
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +19 -25
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +34 -24
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.js +53 -40
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -1
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.js +2 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_scene_meshes_cull_and_classify_buckets.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_scene_meshes_cull_and_classify_buckets.js +5 -2
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +1 -1
- package/src/shade/renderer/scene/DynamicMesh.d.ts +13 -4
- package/src/shade/renderer/scene/DynamicMesh.d.ts.map +1 -1
- package/src/shade/renderer/scene/DynamicMesh.js +14 -4
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +38 -18
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +112 -60
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +55 -48
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +594 -928
- package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts +5 -5
- package/src/shade/renderer/scene/NODE3D_STRUCT.js +5 -5
- package/src/shade/renderer/scene/Node3D.d.ts +27 -8
- package/src/shade/renderer/scene/Node3D.d.ts.map +1 -1
- package/src/shade/renderer/scene/Node3DDirtyList.d.ts +59 -0
- package/src/shade/renderer/scene/Node3DDirtyList.d.ts.map +1 -0
- package/src/shade/renderer/scene/Scene.d.ts +18 -60
- package/src/shade/renderer/scene/Scene.d.ts.map +1 -1
- package/src/shade/renderer/scene/Scene.js +53 -146
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +10 -93
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +1 -1
- package/src/shade/renderer/scene/bvh/StaticSceneBVH.d.ts +24 -3
- package/src/shade/renderer/scene/bvh/StaticSceneBVH.d.ts.map +1 -1
- package/src/shade/renderer/scene/bvh/StaticSceneBVH.js +53 -13
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts +5 -6
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js +5 -6
- package/src/shade/renderer/scene/optimization/scene_optimize.d.ts +10 -2
- package/src/shade/renderer/scene/optimization/scene_optimize.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/scene_optimize.js +266 -230
- package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.d.ts +53 -0
- package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.d.ts.map +1 -0
- package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.js +144 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +227 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.js +1136 -0
- package/src/shade/renderer/scene/rows/place_primitive.d.ts +48 -0
- package/src/shade/renderer/scene/rows/place_primitive.d.ts.map +1 -0
- package/src/shade/renderer/scene/rows/place_primitive.js +98 -0
- package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts +10 -8
- package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts.map +1 -1
- package/src/shade/renderer/scene/serialization/deserialize_scene.js +24 -27
- package/src/shade/renderer/scene/serialization/serialize_scene.d.ts +9 -2
- package/src/shade/renderer/scene/serialization/serialize_scene.d.ts.map +1 -1
- package/src/shade/renderer/scene/serialization/serialize_scene.js +25 -4
- package/src/shade/renderer/scene/verify_gpu_tlas_build.js +2 -2
- package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js +5 -0
- package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.js +5 -0
- package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.js +5 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +39 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +112 -64
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +7 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1541 -1352
- package/src/shade/renderer/shadow/map/PointLightShadowmap.js +1 -1
- package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +1 -1
- package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +1 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +29 -0
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +43 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts +13 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.js +12 -0
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +49 -0
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +194 -0
- package/src/shade/renderer/shadow/map/csm_debug_draw_preview.js +1 -1
- package/src/shade/renderer/shadow/map/shadowmap_update_score.js +1 -1
- package/src/shade/renderer/shadow/ray/RTXShadows.js +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +3 -1
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -8
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -3
- package/src/engine/graphics3/instantiate_scene_bundle.js +0 -164
- package/src/engine/graphics3/shade_node_to_entity_composition.js +0 -88
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
- package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
- package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
- package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
- package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
- package/src/shade/renderer/scene/InstanceBatch.js +0 -235
- package/src/shade/renderer/scene/Mesh.js +0 -168
- package/src/shade/renderer/scene/Node3D.js +0 -263
- package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
- package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
- package/src/shade/renderer/scene/TransformAuthority.js +0 -33
|
@@ -68,6 +68,12 @@ export class GraphicsContext {
|
|
|
68
68
|
* @type {GPUBufferStagingAllocator}
|
|
69
69
|
*/
|
|
70
70
|
buffer_allocator_staging: GPUBufferStagingAllocator;
|
|
71
|
+
/**
|
|
72
|
+
* Used to read data back from the GPU: `MAP_READ` buffers, held by the CPU across frames, which
|
|
73
|
+
* is why they cannot come from {@link buffer_allocator_main}.
|
|
74
|
+
* @type {GPUBufferReadbackAllocator}
|
|
75
|
+
*/
|
|
76
|
+
buffer_allocator_readback: GPUBufferReadbackAllocator;
|
|
71
77
|
/**
|
|
72
78
|
*
|
|
73
79
|
* @type {GPUTextureAllocator}
|
|
@@ -136,6 +142,7 @@ import { BindGroupManager } from "./binding/BindGroupManager.js";
|
|
|
136
142
|
import { GPUBufferAllocator } from "./buffer/GPUBufferAllocator.js";
|
|
137
143
|
import { GPUBufferAllocatorNative } from "./buffer/GPUBufferAllocatorNative.js";
|
|
138
144
|
import { GPUBufferStagingAllocator } from "./buffer/GPUBufferStagingAllocator.js";
|
|
145
|
+
import { GPUBufferReadbackAllocator } from "./buffer/GPUBufferReadbackAllocator.js";
|
|
139
146
|
import { GPUTextureAllocator } from "./texture/GPUTextureAllocator.js";
|
|
140
147
|
import { GPUBufferContext } from "./buffer/GPUBufferContext.js";
|
|
141
148
|
//# sourceMappingURL=GraphicsContext.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GraphicsContext.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/GraphicsContext.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GraphicsContext.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/GraphicsContext.js"],"names":[],"mappings":"AAkCA;IA2JI,yBA+BC;IAzLD;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAOV;;OAEG;IACH,UAFU,iBAAiB,CAElB;IAET;;;OAGG;IACH,qDAOC;IAOD;;;OAGG;IACH,6CAEC;IAED;;OAEG;IACH,kBAFU,qBAAqB,CAEd;IAEjB;;OAEG;IACH,kBAFU,qBAAqB,CAEd;IAEjB;;OAEG;IACH,mBAFU,sBAAsB,CAEd;IAGlB;;OAEG;IACH,gBAFU,oBAAoB,CAEf;IAEf;;OAEG;IACH,UAFU,cAAc,CAEf;IAET;;;;OAIG;IACH,kBAFU,qBAAqB,CAEd;IAEjB;;OAEG;IACH,aAFU,gBAAgB,CAEd;IAQZ;;;OAGG;IACH,uBAFU,kBAAkB,CAEN;IAEtB;;;;OAIG;IACH,yBAFU,wBAAwB,CAEV;IAExB;;;OAGG;IACH,0BAFU,yBAAyB,CAEV;IAEzB;;;;OAIG;IACH,2BAFU,0BAA0B,CAEV;IAE1B;;;OAGG;IACH,oBAFU,mBAAmB,CAEV;IAUnB;;;OAGG;IACH,8BAEC;IAED,uBAMC;IAED;;;OAGG;IACH,wBAEC;IAmCD;;;;;;;;OAQG;IACH,6DANW,sBAAsB,aACtB,oBAAoB,EAAE,cACtB;QAAC,MAAM,EAAE,YAAY,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,QAmE9D;IAED;;;;OAIG;IACH,gCAHW,gBAAgB,GACd,gBAAgB,CAI5B;IAED;;OAEG;IACH,+BAeC;IAED,4BAEC;IAED,eAmBC;IAED,gBAeC;IAGL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;+BAtVY,OAAO,0CAA0C,EAAE,gBAAgB;qCACnE,OAAO,kDAAkD,EAAE,sBAAsB;2BAKjF,OAAO,mCAAmC,EAAE,YAAY;mCAjBlC,kCAAkC;mCAGlC,kCAAkC;kCADnC,wBAAwB;2CAEf,mDAAmD;oCAH1D,2CAA2C;sCAZzC,6CAA6C;sCAC7C,6CAA6C;uCAF5C,8CAA8C;qCAIhD,0CAA0C;+BAehD,6BAA6B;sCACtB,4CAA4C;iCAdjD,+BAA+B;mCAC7B,gCAAgC;yCAC1B,sCAAsC;0CAGrC,uCAAuC;2CADtC,wCAAwC;oCAQ/C,kCAAkC;iCATtB,8BAA8B"}
|
|
@@ -9,6 +9,7 @@ import { BindGroupManager } from "./binding/BindGroupManager.js";
|
|
|
9
9
|
import { GPUBufferAllocator } from "./buffer/GPUBufferAllocator.js";
|
|
10
10
|
import { GPUBufferAllocatorNative } from "./buffer/GPUBufferAllocatorNative.js";
|
|
11
11
|
import { create_buffer, GPUBufferContext } from "./buffer/GPUBufferContext.js";
|
|
12
|
+
import { GPUBufferReadbackAllocator } from "./buffer/GPUBufferReadbackAllocator.js";
|
|
12
13
|
import { GPUBufferStagingAllocator } from "./buffer/GPUBufferStagingAllocator.js";
|
|
13
14
|
import { GPUGeometryManager } from "./geometry/GPUGeometryManager.js";
|
|
14
15
|
import { GPUCollectionLimits } from "./rasterize/expand/GPUCollectionLimits.js";
|
|
@@ -141,6 +142,13 @@ export class GraphicsContext {
|
|
|
141
142
|
*/
|
|
142
143
|
buffer_allocator_staging;
|
|
143
144
|
|
|
145
|
+
/**
|
|
146
|
+
* Used to read data back from the GPU: `MAP_READ` buffers, held by the CPU across frames, which
|
|
147
|
+
* is why they cannot come from {@link buffer_allocator_main}.
|
|
148
|
+
* @type {GPUBufferReadbackAllocator}
|
|
149
|
+
*/
|
|
150
|
+
buffer_allocator_readback;
|
|
151
|
+
|
|
144
152
|
/**
|
|
145
153
|
*
|
|
146
154
|
* @type {GPUTextureAllocator}
|
|
@@ -189,6 +197,7 @@ export class GraphicsContext {
|
|
|
189
197
|
this.buffer_allocator_main = new GPUBufferAllocator(device);
|
|
190
198
|
this.buffer_allocator_native = new GPUBufferAllocatorNative(device);
|
|
191
199
|
this.buffer_allocator_staging = new GPUBufferStagingAllocator(device);
|
|
200
|
+
this.buffer_allocator_readback = new GPUBufferReadbackAllocator(device);
|
|
192
201
|
|
|
193
202
|
this.allocator_textures = new GPUTextureAllocator(device);
|
|
194
203
|
|
|
@@ -306,6 +315,7 @@ export class GraphicsContext {
|
|
|
306
315
|
|
|
307
316
|
r += this.buffer_allocator_main.gpu_memory_usage;
|
|
308
317
|
r += this.buffer_allocator_staging.gpu_memory_usage;
|
|
318
|
+
r += this.buffer_allocator_readback.gpu_memory_usage;
|
|
309
319
|
|
|
310
320
|
r += this.allocator_textures.gpu_memory_usage;
|
|
311
321
|
r += this.textures.gpu_memory_usage;
|
|
@@ -350,6 +360,7 @@ export class GraphicsContext {
|
|
|
350
360
|
this.buffer_allocator_main.destroy();
|
|
351
361
|
this.buffer_allocator_native.destroy();
|
|
352
362
|
this.buffer_allocator_staging.destroy();
|
|
363
|
+
this.buffer_allocator_readback.destroy();
|
|
353
364
|
|
|
354
365
|
this.#collection_limits.destroy();
|
|
355
366
|
}
|
|
@@ -44,8 +44,9 @@ export class Renderer {
|
|
|
44
44
|
*/
|
|
45
45
|
avboit: AVBOITSettings;
|
|
46
46
|
/**
|
|
47
|
-
* GPU particles. When on, every {@link ParticleEmitter}
|
|
48
|
-
* GPU each frame and its particles are drawn through the AVBOIT
|
|
47
|
+
* GPU particles. When on, every {@link ParticleEmitter} registered with the scene's particle
|
|
48
|
+
* system is simulated on the GPU each frame and its particles are drawn through the AVBOIT
|
|
49
|
+
* transparency pipeline as a
|
|
49
50
|
* side channel of the transparent meshes — order-independently, against them and against the
|
|
50
51
|
* opaque scene. Under {@link ShadeTransparencyMode.MBOIT} the particles are simulated but not
|
|
51
52
|
* drawn: that path is legacy and gets no new sources.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AA0GA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,wCAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B
|
|
1
|
+
{"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AA0GA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,wCAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEiB;IAElC,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAC1C,+BAA6B;IAC7B,4CAA0C;IAkB1C,qCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;OAKG;IACH,oCAOC;IAjBD,mCAEC;IAiBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B,wBAA+B;IAgB/B;;;OAGG;IACH,yCAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,+BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,iBAAiB,GAAC,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,yBAHW,eAAe,GACb,eAAe,CAI3B;IAED;;;;;OAKG;IACH,4BAHW,eAAe,GACb,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,yBAHW,KAAK,GACJ,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAYC;IAED;;;;OAIG;IACH,gCAHW,KAAK,GACH,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,kBAFW,KAAK,QAyBf;IA8OD,oGAAoG;IACpG,kDAA2C;IAO3C;;;;OAIG;IACH,0BAEC;IAeD;;;;;;OAMG;IACH,qBAHW,eAAe,GACb,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAiFD;;;;;;OAMG;IACH;QAJsC,OAAO;QACd,MAAM;QACT,UAAU,GAA3B,MAAM;sBAoOhB;IAED;;OAEG;IACH,gBAQC;IAQD,4BAwBC;IAqID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;OAUG;IACH,eALW,iBAAiB,SACjB,KAAK,uBACL,MAAM,GACJ,OAAO,CAsBnB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBANW,iBAAiB,SACjB,KAAK,sBACL,MAAM,UACN,iBAAiB,GACf,OAAO,CAw2BnB;;CACJ;gCAr/EY,OAAO,+CAA+C,EAAE,iBAAiB;gCACzE,OAAO,+BAA+B,EAAE,iBAAiB;8BACzD,OAAO,gCAAgC,EAAE,eAAe;8BACxD,OAAO,4BAA4B,EAAE,eAAe;oBACpD,OAAO,kBAAkB,EAAE,KAAK;6BApBhB,yBAAyB;0CACZ,gCAAgC;sCACpC,4BAA4B;+BACnC,6CAA6C;2BA1BjD,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAuC7C,uBAAuB;gCA5CnB,sBAAsB;mBArCnC,oCAAoC;oBACnC,4BAA4B;kCA6Ed,gCAAgC;2BA1DvC,2BAA2B;iCAwDrB,0CAA0C;4CA1C/B,+DAA+D;yBAgClF,yBAAyB;kCAChB,kCAAkC;kCAQlC,wBAAwB;oBA7BtC,0BAA0B;uCAPP,sDAAsD"}
|
|
@@ -198,8 +198,9 @@ export class Renderer {
|
|
|
198
198
|
avboit = new AVBOITSettings();
|
|
199
199
|
|
|
200
200
|
/**
|
|
201
|
-
* GPU particles. When on, every {@link ParticleEmitter}
|
|
202
|
-
* GPU each frame and its particles are drawn through the AVBOIT
|
|
201
|
+
* GPU particles. When on, every {@link ParticleEmitter} registered with the scene's particle
|
|
202
|
+
* system is simulated on the GPU each frame and its particles are drawn through the AVBOIT
|
|
203
|
+
* transparency pipeline as a
|
|
203
204
|
* side channel of the transparent meshes — order-independently, against them and against the
|
|
204
205
|
* opaque scene. Under {@link ShadeTransparencyMode.MBOIT} the particles are simulated but not
|
|
205
206
|
* drawn: that path is legacy and gets no new sources.
|
|
@@ -326,54 +326,44 @@ export class GPUAnimationManager {
|
|
|
326
326
|
}>;
|
|
327
327
|
}): number;
|
|
328
328
|
/**
|
|
329
|
-
* High-level skin registration: consumes a {@link Skin}
|
|
330
|
-
*
|
|
331
|
-
*
|
|
332
|
-
*
|
|
333
|
-
*
|
|
334
|
-
*
|
|
335
|
-
*
|
|
336
|
-
*
|
|
337
|
-
*
|
|
338
|
-
*
|
|
339
|
-
*
|
|
340
|
-
*
|
|
341
|
-
* `
|
|
342
|
-
*
|
|
343
|
-
*
|
|
344
|
-
* Mesh→skin bindings register immediately via
|
|
345
|
-
* {@link GPUMeshSkinningContext#bind}; the skinning context
|
|
346
|
-
* already tolerates pre-scene-build registration. Each mesh also
|
|
347
|
-
* gets its {@link SkinnedMesh#skin} reference and a fresh set of
|
|
348
|
-
* bounds off it, synchronously — that part does not wait for
|
|
349
|
-
* `id_mapping`, because it reads the joints' `transform_global`
|
|
350
|
-
* rather than any GPU row.
|
|
351
|
-
*
|
|
352
|
-
* @param {Skin} skin
|
|
329
|
+
* High-level skin registration: consumes a {@link Skin} whose joints and meshes are
|
|
330
|
+
* **entities**, allocates a GPU skin record, and binds every mesh entity through the
|
|
331
|
+
* skinning context.
|
|
332
|
+
*
|
|
333
|
+
* **Eventual consistency.** The `skin_id` is allocated and returned synchronously — callers
|
|
334
|
+
* can immediately pass it to state mutators or {@link unregister_skin}. If any joint has not
|
|
335
|
+
* taken its row yet (see `GPUSceneRows.acquire`), the joint-block chain that drives the
|
|
336
|
+
* deformation is queued and built on the next {@link update} that sees every joint there.
|
|
337
|
+
* The skin's table row uses a placeholder `joint_block_head` until then — observationally
|
|
338
|
+
* indistinguishable from "skin with no joints driving it" (no deformation runs).
|
|
339
|
+
*
|
|
340
|
+
* The frame a skin's meshes are deformed in is the prefab's business, fixed once at compile
|
|
341
|
+
* (`prefab_normalize_skin_frames`); nothing about it is decided here.
|
|
342
|
+
*
|
|
343
|
+
* @param {Skin} skin joints and meshes as entities
|
|
353
344
|
* @returns {number} skin id (index into the `animation_skins` table)
|
|
354
345
|
*/
|
|
355
346
|
register_skin(skin: Skin): number;
|
|
356
347
|
/**
|
|
357
|
-
* High-level clip registration: consumes a {@link ShadeAnimationClip}
|
|
358
|
-
*
|
|
359
|
-
*
|
|
360
|
-
*
|
|
361
|
-
*
|
|
362
|
-
*
|
|
363
|
-
* {@link
|
|
364
|
-
*
|
|
365
|
-
*
|
|
366
|
-
*
|
|
367
|
-
*
|
|
368
|
-
*
|
|
369
|
-
*
|
|
370
|
-
*
|
|
371
|
-
*
|
|
372
|
-
*
|
|
373
|
-
*
|
|
374
|
-
*
|
|
375
|
-
* Curves and tracks are interned synchronously since they're
|
|
376
|
-
* pure data — no `id_mapping` dependency.
|
|
348
|
+
* High-level clip registration: consumes a {@link ShadeAnimationClip} whose channels target
|
|
349
|
+
* **entities**, uploads curves and tracks, and creates the GPU clip record.
|
|
350
|
+
*
|
|
351
|
+
* **Eventual consistency.** The `clip_id` is allocated and returned synchronously — callers
|
|
352
|
+
* can immediately call {@link start} / {@link stop} / {@link set_time} / {@link set_playback_rate}
|
|
353
|
+
* / {@link set_flags} / {@link clear_flags} / {@link set_playback_weight} /
|
|
354
|
+
* {@link unregister_clip}. If any target has not taken its row yet, the bindings chain that
|
|
355
|
+
* drives the apply pass is queued and built on the next {@link update} that sees every target
|
|
356
|
+
* there. The clip's table row uses a placeholder `bound_track_group_head` until then — apply
|
|
357
|
+
* produces no contributions, so the clip is observationally inert (still subject to time
|
|
358
|
+
* advancement via the tick shader if `Playing` is set).
|
|
359
|
+
*
|
|
360
|
+
* **Binding is what hands a target to the GPU.** When the chain is built, every entity it
|
|
361
|
+
* drives has its `GPUStateAuthority` TransformAttachment bit granted, so the CPU stops
|
|
362
|
+
* writing its local TRS; the last clip to leave revokes it. The entity has to have declared
|
|
363
|
+
* the component — a prefab does, on every node a clip reaches — because a grant that could
|
|
364
|
+
* silently do nothing would be a claim nobody could see.
|
|
365
|
+
*
|
|
366
|
+
* Curves and tracks are interned synchronously since they're pure data.
|
|
377
367
|
*
|
|
378
368
|
* @param {ShadeAnimationClip} clip
|
|
379
369
|
* @returns {number} clip id
|
|
@@ -420,9 +410,9 @@ export class GPUAnimationManager {
|
|
|
420
410
|
* `database.buffer`.
|
|
421
411
|
*
|
|
422
412
|
* Also drains the pending-registration queues: skins and clips
|
|
423
|
-
* whose dependencies (joint
|
|
413
|
+
* whose dependencies (joint rows, channel-target rows)
|
|
424
414
|
* weren't ready at register time get one shot per `update` to
|
|
425
|
-
* complete. Once
|
|
415
|
+
* complete. Once every entity has taken its row, the
|
|
426
416
|
* deferred chain build runs and the registration becomes
|
|
427
417
|
* observationally complete — the next-frame `database.update`
|
|
428
418
|
* picks up the patched head pointer.
|
|
@@ -488,8 +478,10 @@ export class GPUAnimationManager {
|
|
|
488
478
|
*
|
|
489
479
|
* @param {ShadeGPUCommandContext} cmd_ctx
|
|
490
480
|
* @param {number} dt_seconds wall-clock seconds since last call
|
|
481
|
+
* @returns {boolean} whether the GPU moved any row this frame — a clip applied, or a skin
|
|
482
|
+
* deformed — which is what tells the bounds and the TLAS derived from rows that they are stale
|
|
491
483
|
*/
|
|
492
|
-
tick(cmd_ctx: ShadeGPUCommandContext, dt_seconds: number):
|
|
484
|
+
tick(cmd_ctx: ShadeGPUCommandContext, dt_seconds: number): boolean;
|
|
493
485
|
destroy(): void;
|
|
494
486
|
#private;
|
|
495
487
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUAnimationManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/GPUAnimationManager.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUAnimationManager.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/GPUAnimationManager.js"],"names":[],"mappings":"AA8JA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IAmRI;;;;OAIG;IACH,sCAHW,MAAM,iBACN,eAAe,EAezB;IAED;;OAEG;IACH,4BAEC;IAED;;;;;;;;;;;;OAYG;IACH,gCAEC;IAED;;;;;;;;;;OAUG;IACH,qCAEC;IAED;;;;;;;;;OASG;IACH,gCAEC;IAED;;;;;;;;;;OAUG;IACH,mCAEC;IAED;;;;;;;;;;;;OAYG;IACH,4CAFW,MAAM,QA6BhB;IAED;;;;;OAKG;IACH,kBAHW,MAAM,GACJ;QAAC,gBAAgB,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAA;KAAC,CAK3D;IAED;;;;;;;;;;;;OAYG;IACH,gCAHW,MAAM,GACJ,MAAM,CAOlB;IAED;;;;;;;;;;;OAWG;IACH,iBAHW,cAAc,GACZ,MAAM,CA+BlB;IAED;;;;;;;;;;;;;;OAcG;IACH,oBAJW;QAAE,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAE,GAEhD,MAAM,CA2BlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,eARW;QACV,IAAU,CAAC,EAAE,MAAM,CAAC;QACpB,UAAgB,CAAC,EAAE,MAAM,CAAC;QAC1B,QAAc,CAAC,EAAE,MAAM,CAAC;QACxB,QAAc,EAAE,MAAM;YAAE,KAAK,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAE,CAAC,CAAC;KAC1E,GACS,MAAM,CAkElB;IAgCD;;;;;;;;;;;;;;;;;OAiBG;IACH,kBAHW,MAAM,QACN,MAAM,QAWhB;IAED;;;;;;;;OAQG;IACH,2BAHW,MAAM,QACN,MAAM,QAKhB;IAED;;;;;;;;;;;;;;OAcG;IACH,6BAHW,MAAM,UACN,MAAM,QAWhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,mBAHW,MAAM,SACN,MAAM,QAShB;IAED;;;;;;;OAOG;IACH,qBAHW,MAAM,SACN,MAAM,QAShB;IAED;;;;;;;;;;;OAWG;IACH,eAFW,MAAM,QAShB;IAED;;;;;;;;;OASG;IACH,cAFW,MAAM,QAShB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,eALW;QACV,MAAY,EAAE,MAAM;YAAE,IAAI,EAAE,MAAM,CAAC;YAAC,YAAY,EAAE,YAAY,GAAG,MAAM,EAAE,CAAA;SAAE,CAAC,CAAC;KAC1E,GACS,MAAM,CAkElB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,oBAHW,IAAI,GACF,MAAM,CAoDlB;IA+ED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,oBAHW,kBAAkB,GAChB,MAAM,CA2DlB;IAiOD;;;;;;;;;;;;;;;OAeG;IACH,yBAFW,MAAM,QA0ChB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBAFW,MAAM,QA2DhB;IAsKD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,gBAFW,sBAAsB,QAMhC;IAoBD;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,mCAFW,sBAAsB,QA6ChC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,cALW,sBAAsB,cACtB,MAAM,GACJ,OAAO,CA0CnB;IA8FD,gBAoBC;;CACJ;6BA/hEY,OAAO,mDAAmD,EAAE,cAAc;qCAC1E,OAAO,wCAAwC,EAAE,sBAAsB;8BACvE,OAAO,6BAA6B,EAAE,eAAe;iCACrD,OAAO,yBAAyB,EAAE,kBAAkB;mBACpD,OAAO,WAAW,EAAE,IAAI;4BAhDT,gCAAgC"}
|