@woosh/meep-engine 3.23.0 → 3.24.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (522) hide show
  1. package/editor/entity_world_bounds.d.ts +9 -3
  2. package/editor/entity_world_bounds.d.ts.map +1 -1
  3. package/editor/entity_world_bounds.js +61 -4
  4. package/package.json +1 -1
  5. package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  7. package/src/core/binary/allocator/OffsetAllocator.js +124 -29
  8. package/src/core/collection/map/u32_index.d.ts +83 -0
  9. package/src/core/collection/map/u32_index.d.ts.map +1 -0
  10. package/src/core/collection/map/u32_index.js +247 -0
  11. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
  12. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
  13. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
  14. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
  15. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
  16. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
  17. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
  18. package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
  19. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
  20. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
  21. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
  22. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
  23. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
  24. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
  25. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
  26. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
  27. package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
  28. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
  29. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
  30. package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
  31. package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
  32. package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
  33. package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
  34. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
  35. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
  36. package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
  37. package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
  38. package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
  39. package/src/engine/ecs/ik/IKProblem.js +16 -0
  40. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  41. package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
  42. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
  43. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
  44. package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
  45. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  46. package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
  47. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  48. package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
  49. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  50. package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
  51. package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
  52. package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
  53. package/src/engine/ecs/transform/T64WorldCache.js +139 -0
  54. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
  55. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
  56. package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
  57. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
  58. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  59. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
  60. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
  61. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
  62. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
  63. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
  64. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
  65. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
  66. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  67. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
  68. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  69. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
  70. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
  71. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
  72. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
  73. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
  74. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
  75. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
  76. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
  77. package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
  78. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
  79. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
  80. package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
  81. package/src/engine/graphics3/AnimationSystem.js +2 -2
  82. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  83. package/src/engine/graphics3/DebugDrawSystem.js +2 -4
  84. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
  85. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  86. package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
  87. package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
  88. package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
  89. package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
  90. package/src/engine/graphics3/LightSystem.d.ts +7 -5
  91. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  92. package/src/engine/graphics3/LightSystem.js +36 -22
  93. package/src/engine/graphics3/MeshSystem.d.ts +43 -39
  94. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  95. package/src/engine/graphics3/MeshSystem.js +324 -331
  96. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
  97. package/src/engine/graphics3/PathDisplaySystem.js +2 -4
  98. package/src/engine/graphics3/PickingQuery.d.ts +15 -21
  99. package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
  100. package/src/engine/graphics3/PickingQuery.js +21 -25
  101. package/src/engine/graphics3/PickingSystem.d.ts +60 -31
  102. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  103. package/src/engine/graphics3/PickingSystem.js +416 -273
  104. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
  105. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  106. package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
  107. package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
  108. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
  109. package/src/engine/graphics3/TerrainSystem.js +102 -53
  110. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
  111. package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
  112. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  113. package/src/engine/graphics3/Trail3DSystem.js +2 -4
  114. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
  115. package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
  116. package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
  117. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
  118. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  119. package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
  120. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
  121. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
  122. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
  123. package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
  124. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
  125. package/src/engine/graphics3/prefab/Prefab.js +162 -0
  126. package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
  127. package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
  128. package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
  129. package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
  130. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
  131. package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
  132. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
  133. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
  134. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
  135. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
  136. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
  137. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
  138. package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
  139. package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
  140. package/src/engine/graphics3/prefab/prefab_place.js +130 -0
  141. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
  142. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
  143. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
  144. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
  145. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
  146. package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
  147. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
  148. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
  149. package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
  150. package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
  151. package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
  152. package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
  153. package/src/engine/graphics3/register_instance_animation.js +4 -4
  154. package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
  155. package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
  156. package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
  157. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
  158. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
  159. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
  160. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
  161. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  162. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
  163. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +13 -15
  164. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  165. package/src/engine/physics/cloth/ecs/ClothInstance.js +12 -14
  166. package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
  167. package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
  168. package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
  169. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -4
  170. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/ecs/ClothSystem.js +11 -12
  172. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
  173. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  174. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
  175. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
  176. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
  177. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
  178. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
  179. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
  180. package/src/engine/physics/cloth/playground/README.md +11 -11
  181. package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
  182. package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
  183. package/src/engine/physics/cloth/playground/garment_build.js +64 -58
  184. package/src/engine/physics/cloth/playground/garment_main.js +59 -33
  185. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  186. package/src/shade/RENDERER_CONTRACT.md +85 -53
  187. package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
  188. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  189. package/src/shade/device/ShadeGPUCommandContext.js +36 -0
  190. package/src/shade/playground/add_random_meshes.d.ts +4 -4
  191. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  192. package/src/shade/playground/add_random_meshes.js +20 -16
  193. package/src/shade/playground/avboit/main.d.ts +1 -0
  194. package/src/shade/playground/avboit/main.d.ts.map +1 -1
  195. package/src/shade/playground/avboit/main.js +916 -875
  196. package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
  197. package/src/shade/playground/basis_textures/main.js +22 -8
  198. package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
  199. package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
  200. package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
  201. package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
  202. package/src/shade/playground/ground_seam/main.js +13 -4
  203. package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
  204. package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
  205. package/src/shade/playground/ground_seam/make_ground.js +21 -16
  206. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  207. package/src/shade/playground/particle_system/main.js +11 -10
  208. package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
  209. package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
  210. package/src/shade/playground/particle_system/particle_prototype.js +56 -15
  211. package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
  212. package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
  213. package/src/shade/playground/particle_system/particle_scene.js +149 -53
  214. package/src/shade/playground/readback_crossover/index.html +41 -0
  215. package/src/shade/playground/readback_crossover/main.d.ts +2 -0
  216. package/src/shade/playground/readback_crossover/main.d.ts.map +1 -0
  217. package/src/shade/playground/readback_crossover/main.js +372 -0
  218. package/src/shade/playground/skinned_blas_refit/README.md +11 -7
  219. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +13 -44
  220. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/add_floor.js +19 -59
  222. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/main.js +67 -58
  224. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +40 -54
  225. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
  226. package/src/shade/playground/skinned_blas_refit/place_character.js +47 -74
  227. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +3 -3
  228. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
  229. package/src/shade/playground/skinned_blas_refit/sweep_views.js +4 -3
  230. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +3 -3
  231. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
  232. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +11 -4
  233. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
  234. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +38 -9
  235. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +3 -3
  236. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  237. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +9 -6
  238. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +3 -3
  239. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
  240. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +3 -3
  241. package/src/shade/playground/skinned_mesh_soup/README.md +6 -6
  242. package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
  243. package/src/shade/playground/skinned_mesh_soup/main.js +44 -102
  244. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +5 -5
  245. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
  246. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +42 -33
  247. package/src/shade/playground/sponza_path_trace/main.d.ts +1 -0
  248. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
  249. package/src/shade/playground/sponza_path_trace/main.js +393 -363
  250. package/src/shade/playground/ssr_reprojection/main.js +11 -9
  251. package/src/shade/playground/ssr_reprojection/scene.d.ts +15 -4
  252. package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -1
  253. package/src/shade/playground/ssr_reprojection/scene.js +32 -11
  254. package/src/shade/playground/ssr_variance/main.js +1 -1
  255. package/src/shade/playground/ssr_variance/scene.d.ts +10 -4
  256. package/src/shade/playground/ssr_variance/scene.d.ts.map +1 -1
  257. package/src/shade/playground/ssr_variance/scene.js +39 -15
  258. package/src/shade/playground/vgeo_viewer/main.js +6 -2
  259. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  260. package/src/shade/playground/volumetrics_froxel/main.js +936 -922
  261. package/src/shade/renderer/GraphicsContext.d.ts +7 -0
  262. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  263. package/src/shade/renderer/GraphicsContext.js +11 -0
  264. package/src/shade/renderer/Renderer.d.ts +3 -2
  265. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  266. package/src/shade/renderer/Renderer.js +3 -2
  267. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +39 -47
  268. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  269. package/src/shade/renderer/animation/GPUAnimationManager.js +319 -256
  270. package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts +26 -22
  271. package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts.map +1 -1
  272. package/src/shade/renderer/animation/ShadeAnimationChannel.js +28 -23
  273. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +14 -6
  274. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  275. package/src/shade/renderer/animation/ShadeAnimationClip.js +20 -8
  276. package/src/shade/renderer/animation/Skin.d.ts +19 -19
  277. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  278. package/src/shade/renderer/animation/Skin.js +15 -13
  279. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +6 -5
  280. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  281. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +9 -9
  282. package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts +5 -59
  283. package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts.map +1 -1
  284. package/src/shade/renderer/animation/skin_clip_scale_conflicts.js +8 -132
  285. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +65 -62
  286. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  287. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +148 -194
  288. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
  289. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +4 -7
  290. package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.d.ts +2 -2
  291. package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.js +2 -2
  292. package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.d.ts +74 -0
  293. package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.d.ts.map +1 -0
  294. package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.js +240 -0
  295. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +14 -0
  296. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  297. package/src/shade/renderer/buffer/table/GPUDatabase.js +64 -6
  298. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +190 -0
  299. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -0
  300. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +1323 -0
  301. package/src/shade/renderer/buffer/table/GPUPageMetadata.d.ts +10 -0
  302. package/src/shade/renderer/buffer/table/GPUPageMetadata.d.ts.map +1 -1
  303. package/src/shade/renderer/buffer/table/GPUPageMetadata.js +12 -0
  304. package/src/shade/renderer/buffer/table/GPUReadbackStagingRing.d.ts +96 -0
  305. package/src/shade/renderer/buffer/table/GPUReadbackStagingRing.d.ts.map +1 -0
  306. package/src/shade/renderer/buffer/table/GPUReadbackStatus.d.ts +15 -0
  307. package/src/shade/renderer/buffer/table/GPUReadbackStatus.d.ts.map +1 -0
  308. package/src/shade/renderer/buffer/table/GPUReadbackStatus.js +34 -0
  309. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +75 -7
  310. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
  311. package/src/shade/renderer/buffer/table/GPUTypedTable.js +518 -135
  312. package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.d.ts +19 -0
  313. package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.d.ts.map +1 -0
  314. package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.js +18 -0
  315. package/src/shade/renderer/buffer/table/WordViews.d.ts +39 -0
  316. package/src/shade/renderer/buffer/table/WordViews.d.ts.map +1 -0
  317. package/src/shade/renderer/buffer/table/WordViews.js +62 -0
  318. package/src/shade/renderer/buffer/table/gpu_table_gather_shader.d.ts +27 -0
  319. package/src/shade/renderer/buffer/table/gpu_table_gather_shader.d.ts.map +1 -0
  320. package/src/shade/renderer/buffer/table/gpu_table_gather_shader.js +117 -0
  321. package/src/shade/renderer/buffer/table/serde/generate_record_writer.d.ts +121 -0
  322. package/src/shade/renderer/buffer/table/serde/generate_record_writer.d.ts.map +1 -0
  323. package/src/shade/renderer/buffer/table/serde/generate_record_writer.js +395 -0
  324. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  325. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +70 -20
  326. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +1 -1
  327. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  328. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +6 -5
  329. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +3 -3
  330. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  331. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +15 -11
  332. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_bake_for_scene.d.ts +1 -1
  333. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_bake_for_scene.js +4 -4
  334. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.d.ts +1 -3
  335. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.d.ts.map +1 -1
  336. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.js +5 -4
  337. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -1
  338. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  339. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +1 -4
  340. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts +8 -3
  341. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts.map +1 -1
  342. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.js +19 -14
  343. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.d.ts.map +1 -1
  344. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +9 -1
  345. package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.d.ts +3 -3
  346. package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.d.ts.map +1 -1
  347. package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.js +12 -5
  348. package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.js +1 -1
  349. package/src/shade/renderer/light/GPULightCollection.d.ts +29 -0
  350. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  351. package/src/shade/renderer/light/GPULightCollection.js +444 -329
  352. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  353. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +7 -1
  354. package/src/shade/renderer/light/LightCollection.d.ts +29 -1
  355. package/src/shade/renderer/light/LightCollection.d.ts.map +1 -1
  356. package/src/shade/renderer/light/LightCollection.js +50 -1
  357. package/src/shade/renderer/light/make_sunlight.js +2 -2
  358. package/src/shade/renderer/light/model/Light.d.ts +29 -2
  359. package/src/shade/renderer/light/model/Light.d.ts.map +1 -1
  360. package/src/shade/renderer/light/model/Light.js +30 -2
  361. package/src/shade/renderer/light/model/io/light_record_directional.d.ts +3 -1
  362. package/src/shade/renderer/light/model/io/light_record_directional.d.ts.map +1 -1
  363. package/src/shade/renderer/light/model/io/light_record_directional.js +8 -5
  364. package/src/shade/renderer/light/model/io/light_record_point.d.ts +3 -1
  365. package/src/shade/renderer/light/model/io/light_record_point.d.ts.map +1 -1
  366. package/src/shade/renderer/light/model/io/light_record_point.js +5 -2
  367. package/src/shade/renderer/light/model/io/light_record_spot.d.ts +4 -1
  368. package/src/shade/renderer/light/model/io/light_record_spot.d.ts.map +1 -1
  369. package/src/shade/renderer/light/model/io/light_record_spot.js +10 -6
  370. package/src/shade/renderer/light/place_light.d.ts +16 -0
  371. package/src/shade/renderer/light/place_light.d.ts.map +1 -0
  372. package/src/shade/renderer/light/place_light.js +36 -0
  373. package/src/shade/renderer/light/shader_refresh_light_poses.d.ts +44 -0
  374. package/src/shade/renderer/light/shader_refresh_light_poses.d.ts.map +1 -0
  375. package/src/shade/renderer/light/shader_refresh_light_poses.js +154 -0
  376. package/src/shade/renderer/lightmap/GPULightMap.js +1 -1
  377. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
  378. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +12 -14
  379. package/src/shade/renderer/loader/SceneBundle.d.ts +53 -28
  380. package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
  381. package/src/shade/renderer/loader/SceneBundle.js +111 -56
  382. package/src/shade/renderer/loader/SceneNode.d.ts +81 -0
  383. package/src/shade/renderer/loader/SceneNode.d.ts.map +1 -0
  384. package/src/shade/renderer/loader/SceneNode.js +114 -0
  385. package/src/shade/renderer/loader/gltf/load_gltf.d.ts +3 -2
  386. package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
  387. package/src/shade/renderer/loader/gltf/load_gltf.js +110 -142
  388. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  389. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.d.ts +4 -4
  390. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.d.ts.map +1 -1
  391. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.js +2 -2
  392. package/src/shade/renderer/loader/usd/load_usd.d.ts +3 -2
  393. package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
  394. package/src/shade/renderer/loader/usd/load_usd.js +4 -5
  395. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts +3 -3
  396. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
  397. package/src/shade/renderer/loader/usd/usd_build_scene.js +47 -55
  398. package/src/shade/renderer/material/GPUMaterialManager.js +1 -1
  399. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +5 -4
  400. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  401. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +8 -15
  402. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts +15 -13
  403. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  404. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +40 -21
  405. package/src/shade/renderer/particles/DESIGN.md +53 -50
  406. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +31 -17
  407. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  408. package/src/shade/renderer/particles/GPUParticleSystem.js +54 -91
  409. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +12 -11
  410. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
  411. package/src/shade/renderer/particles/runtime/EmitterRegistry.js +12 -11
  412. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +13 -19
  413. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
  414. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +19 -25
  415. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +34 -24
  416. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
  417. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +53 -40
  418. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -1
  419. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +1 -1
  420. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  421. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts.map +1 -1
  422. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.js +2 -1
  423. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_scene_meshes_cull_and_classify_buckets.d.ts.map +1 -1
  424. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_scene_meshes_cull_and_classify_buckets.js +5 -2
  425. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +1 -1
  426. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
  427. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +1 -1
  428. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +1 -1
  429. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +1 -1
  430. package/src/shade/renderer/scene/DynamicMesh.d.ts +13 -4
  431. package/src/shade/renderer/scene/DynamicMesh.d.ts.map +1 -1
  432. package/src/shade/renderer/scene/DynamicMesh.js +14 -4
  433. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +38 -18
  434. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  435. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +112 -60
  436. package/src/shade/renderer/scene/GPUSceneContext.d.ts +55 -48
  437. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  438. package/src/shade/renderer/scene/GPUSceneContext.js +594 -928
  439. package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts +5 -5
  440. package/src/shade/renderer/scene/NODE3D_STRUCT.js +5 -5
  441. package/src/shade/renderer/scene/Node3D.d.ts +27 -8
  442. package/src/shade/renderer/scene/Node3D.d.ts.map +1 -1
  443. package/src/shade/renderer/scene/Node3DDirtyList.d.ts +59 -0
  444. package/src/shade/renderer/scene/Node3DDirtyList.d.ts.map +1 -0
  445. package/src/shade/renderer/scene/Scene.d.ts +18 -60
  446. package/src/shade/renderer/scene/Scene.d.ts.map +1 -1
  447. package/src/shade/renderer/scene/Scene.js +53 -146
  448. package/src/shade/renderer/scene/SkinnedMesh.d.ts +10 -93
  449. package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +1 -1
  450. package/src/shade/renderer/scene/bvh/StaticSceneBVH.d.ts +24 -3
  451. package/src/shade/renderer/scene/bvh/StaticSceneBVH.d.ts.map +1 -1
  452. package/src/shade/renderer/scene/bvh/StaticSceneBVH.js +53 -13
  453. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts +5 -6
  454. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts.map +1 -1
  455. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js +5 -6
  456. package/src/shade/renderer/scene/optimization/scene_optimize.d.ts +10 -2
  457. package/src/shade/renderer/scene/optimization/scene_optimize.d.ts.map +1 -1
  458. package/src/shade/renderer/scene/optimization/scene_optimize.js +266 -230
  459. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.d.ts +53 -0
  460. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.d.ts.map +1 -0
  461. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.js +144 -0
  462. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +227 -0
  463. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -0
  464. package/src/shade/renderer/scene/rows/GPUSceneRows.js +1136 -0
  465. package/src/shade/renderer/scene/rows/place_primitive.d.ts +48 -0
  466. package/src/shade/renderer/scene/rows/place_primitive.d.ts.map +1 -0
  467. package/src/shade/renderer/scene/rows/place_primitive.js +98 -0
  468. package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts +10 -8
  469. package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts.map +1 -1
  470. package/src/shade/renderer/scene/serialization/deserialize_scene.js +24 -27
  471. package/src/shade/renderer/scene/serialization/serialize_scene.d.ts +9 -2
  472. package/src/shade/renderer/scene/serialization/serialize_scene.d.ts.map +1 -1
  473. package/src/shade/renderer/scene/serialization/serialize_scene.js +25 -4
  474. package/src/shade/renderer/scene/verify_gpu_tlas_build.js +2 -2
  475. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.d.ts.map +1 -1
  476. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js +5 -0
  477. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.d.ts.map +1 -1
  478. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.js +5 -0
  479. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.d.ts.map +1 -1
  480. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.js +5 -0
  481. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +39 -0
  482. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  483. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +112 -64
  484. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +7 -0
  485. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  486. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1541 -1352
  487. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +1 -1
  488. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +1 -1
  489. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +1 -1
  490. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +29 -0
  491. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +1 -0
  492. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +43 -0
  493. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts +13 -0
  494. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts.map +1 -0
  495. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.js +12 -0
  496. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +49 -0
  497. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -0
  498. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +194 -0
  499. package/src/shade/renderer/shadow/map/csm_debug_draw_preview.js +1 -1
  500. package/src/shade/renderer/shadow/map/shadowmap_update_score.js +1 -1
  501. package/src/shade/renderer/shadow/ray/RTXShadows.js +1 -1
  502. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +1 -1
  503. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  504. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +3 -1
  505. package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -8
  506. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  507. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -3
  508. package/src/engine/graphics3/instantiate_scene_bundle.js +0 -164
  509. package/src/engine/graphics3/shade_node_to_entity_composition.js +0 -88
  510. package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
  511. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
  512. package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
  513. package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
  514. package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
  515. package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
  516. package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
  517. package/src/shade/renderer/scene/InstanceBatch.js +0 -235
  518. package/src/shade/renderer/scene/Mesh.js +0 -168
  519. package/src/shade/renderer/scene/Node3D.js +0 -263
  520. package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
  521. package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
  522. package/src/shade/renderer/scene/TransformAuthority.js +0 -33
@@ -8,25 +8,26 @@
8
8
  * with no pattern is the joint palette.
9
9
  *
10
10
  * This runs in the **bind pose** — `?skin=bind`, no clip registered — because that is the one pose
11
- * whose answer needs no GPU. At bind, `joint.global × inverse_bind` is the identity for every joint
12
- * (verified on the CPU for Michelle: every one of her 19 106 vertices lands back on its rest
13
- * position to the bit), so the blend collapses whatever the weights are and the shader's output is
14
- * just its input under the mesh-local fold:
11
+ * whose answer needs no GPU. At bind every joint's skin matrix is the skin's own frame under the
12
+ * placement, and the mesh entity's row is that same frame under the same placement — the prefab put
13
+ * it there — so the fold `inverse(mesh.global) × joint.global × inverse_bind` is the identity for
14
+ * every joint, the blend collapses whatever the weights are, and the shader's output is its input:
15
15
  *
16
16
  * ```
17
- * clone_position = inverse(mesh.transform_global) × source_position
17
+ * clone_position = source_position
18
18
  * ```
19
19
  *
20
- * — the leftmost factor of the glTF skinning formula, which `chunk_skin_blend_mesh_local` folds
21
- * into each joint matrix so the rasterizer can re-apply `mesh.global` afterwards. Nothing about
22
- * that expression involves the pose, so a disagreement here is the skinning *machinery* — the
23
- * addressing, the layout, the matrix range — and not the animation.
20
+ * Wherever the character stands. Nothing about that involves the pose, so a disagreement here is
21
+ * the skinning *machinery* — the addressing, the layout, the matrix range, the frame — and not the
22
+ * animation.
24
23
  *
25
24
  * @author Alex Goldring
26
25
  * @copyright Company Named Limited (c) 2026
27
26
  */
28
27
 
29
28
  import { assert } from "../../../core/assert.js";
29
+ import { ShadedGeometry } from "../../../engine/graphics/ecs/mesh-v2/ShadedGeometry.js";
30
+ import { ShadedGeometryFlags } from "../../../engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js";
30
31
  import {
31
32
  MESHLET_METADATA_STRUCT
32
33
  } from "../../renderer/geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
@@ -162,9 +163,9 @@ function runs_of(values) {
162
163
  * @param {object} options
163
164
  * @param {Renderer} options.renderer
164
165
  * @param {Scene} options.scene
165
- * @param {SkinnedMesh} options.mesh
166
- * @param {number} [options.tolerance] in mesh-local units. Since `register_skin` puts the mesh on
167
- * the skin's bind transform, mesh-local *is* world scale — a metre is a metre here, and at
166
+ * @param {number} options.entity a skinned mesh entity
167
+ * @param {number} [options.tolerance] in mesh-local units. Since compiling the model puts the mesh
168
+ * on the skin's bind transform, mesh-local *is* world scale — a metre is a metre here, and at
168
169
  * bind the clone should hold the source's own positions. `1e-4` is f32 headroom over a
169
170
  * chain — a matrix product, a quaternion conversion and a screw motion, all at single
170
171
  * precision — against a smallest real violation of `1.6`, so there are four orders between
@@ -173,9 +174,19 @@ function runs_of(values) {
173
174
  * the CPU now reads zero at bind.
174
175
  * @returns {Promise<object>}
175
176
  */
176
- export async function verify_clone_vertices({ renderer, scene, mesh, tolerance = 1e-4 }) {
177
- assert.defined(mesh, 'mesh');
178
- assert.equal(mesh.isSkinnedMesh, true, 'mesh.isSkinnedMesh !== true');
177
+ export async function verify_clone_vertices({ renderer, scene, entity, tolerance = 1e-4 }) {
178
+ assert.isNonNegativeInteger(entity, 'entity');
179
+
180
+ const dataset = scene.dataset;
181
+
182
+ assert.defined(dataset, 'scene.dataset');
183
+
184
+ const shaded = dataset.getComponent(entity, ShadedGeometry);
185
+
186
+ assert.defined(shaded, `entity ${entity} carries no ShadedGeometry`);
187
+ assert.ok(shaded.getFlag(ShadedGeometryFlags.Skinned), `entity ${entity} is not a skinned mesh`);
188
+
189
+ const geometry = shaded.geometry;
179
190
 
180
191
  const graphics = renderer.graphics;
181
192
  const device = graphics.device;
@@ -183,7 +194,16 @@ export async function verify_clone_vertices({ renderer, scene, mesh, tolerance =
183
194
 
184
195
  const scene_context = renderer.scenes.obtain(scene);
185
196
 
186
- const geometry_index = scene_context.skinning.obtain_geometry_index(mesh);
197
+ const clone = scene_context.skinning.clone_of(entity);
198
+
199
+ if (clone === undefined) {
200
+ return {
201
+ verdict: `FAIL — entity ${entity} has no clone; its mesh row has not been written, or it `
202
+ + `is not skinned`,
203
+ };
204
+ }
205
+
206
+ const geometry_index = clone.index;
187
207
 
188
208
  // ---- where the clone's meshlets are, as the GPU has it -------------------------------------
189
209
 
@@ -201,7 +221,7 @@ export async function verify_clone_vertices({ renderer, scene, mesh, tolerance =
201
221
  GEOMETRY_METADATA_STRUCT.get('meshlets_count').offset, true
202
222
  );
203
223
 
204
- const source_batch = mesh.geometry.meshlets;
224
+ const source_batch = geometry.meshlets;
205
225
 
206
226
  if (meshlets_count !== source_batch.count) {
207
227
  return {
@@ -234,7 +254,7 @@ export async function verify_clone_vertices({ renderer, scene, mesh, tolerance =
234
254
  source no rasterizer ever wanted deformed goes with them. The addresses differing by one
235
255
  constant is the whole contract, and it is checkable before a single vertex is compared.
236
256
  */
237
- const source_record = geometries.get_metadata(mesh.geometry);
257
+ const source_record = geometries.get_metadata(geometry);
238
258
 
239
259
  if (source_record === undefined) {
240
260
  return {
@@ -307,11 +327,7 @@ export async function verify_clone_vertices({ renderer, scene, mesh, tolerance =
307
327
  (data_high - data_low) * 4
308
328
  ));
309
329
 
310
- // ---- the answer the CPU knows ---------------------------------------------------------------
311
-
312
- const to_mesh_local = affine_inverse(mesh.transform_global.matrix);
313
-
314
- // ---- and the comparison ---------------------------------------------------------------------
330
+ // ---- the comparison: the answer the CPU knows is the source itself ---------------------------------------------------------------------
315
331
 
316
332
  let vertices = 0;
317
333
  let wrong = 0;
@@ -356,17 +372,10 @@ export async function verify_clone_vertices({ renderer, scene, mesh, tolerance =
356
372
  for (let v = 0; v < clone_vertex_count; v++) {
357
373
  vertices++;
358
374
 
359
- const expected = transform_point(
360
- to_mesh_local,
361
- source.attribute_position[v * 3],
362
- source.attribute_position[v * 3 + 1],
363
- source.attribute_position[v * 3 + 2],
364
- );
365
-
366
375
  const error = Math.max(
367
- Math.abs(positions[v * 3] - expected[0]),
368
- Math.abs(positions[v * 3 + 1] - expected[1]),
369
- Math.abs(positions[v * 3 + 2] - expected[2]),
376
+ Math.abs(positions[v * 3] - source.attribute_position[v * 3]),
377
+ Math.abs(positions[v * 3 + 1] - source.attribute_position[v * 3 + 1]),
378
+ Math.abs(positions[v * 3 + 2] - source.attribute_position[v * 3 + 2]),
370
379
  );
371
380
 
372
381
  if (error > worst) {
@@ -5,4 +5,5 @@
5
5
  * @returns {Promise<void>}
6
6
  */
7
7
  export function start(): Promise<void>;
8
+ export type SceneBundle = import("../../renderer/loader/SceneBundle.js").SceneBundle;
8
9
  //# sourceMappingURL=main.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/sponza_path_trace/main.js"],"names":[],"mappings":"AA+IA;;;;;GAKG;AACH,yBAFa,QAAQ,IAAI,CAAC,CAuNzB"}
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/sponza_path_trace/main.js"],"names":[],"mappings":"AA2KA;;;;;GAKG;AACH,yBAFa,QAAQ,IAAI,CAAC,CAyNzB;0BAhRY,OAAO,sCAAsC,EAAE,WAAW"}