@woosh/meep-engine 3.23.0 → 3.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +416 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +13 -15
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +12 -14
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -4
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +11 -12
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/playground/README.md +11 -11
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
- package/src/shade/playground/readback_crossover/index.html +41 -0
- package/src/shade/playground/readback_crossover/main.d.ts +2 -0
- package/src/shade/playground/readback_crossover/main.d.ts.map +1 -0
- package/src/shade/playground/readback_crossover/main.js +372 -0
- package/src/shade/playground/skinned_blas_refit/README.md +11 -7
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +13 -44
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/add_floor.js +19 -59
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +67 -58
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +40 -54
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/place_character.js +47 -74
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +4 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +11 -4
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +38 -9
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +9 -6
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +3 -3
- package/src/shade/playground/skinned_mesh_soup/README.md +6 -6
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +44 -102
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +5 -5
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +42 -33
- package/src/shade/playground/sponza_path_trace/main.d.ts +1 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
- package/src/shade/playground/sponza_path_trace/main.js +393 -363
- package/src/shade/playground/ssr_reprojection/main.js +11 -9
- package/src/shade/playground/ssr_reprojection/scene.d.ts +15 -4
- package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_reprojection/scene.js +32 -11
- package/src/shade/playground/ssr_variance/main.js +1 -1
- package/src/shade/playground/ssr_variance/scene.d.ts +10 -4
- package/src/shade/playground/ssr_variance/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_variance/scene.js +39 -15
- package/src/shade/playground/vgeo_viewer/main.js +6 -2
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +936 -922
- package/src/shade/renderer/GraphicsContext.d.ts +7 -0
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +11 -0
- package/src/shade/renderer/Renderer.d.ts +3 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +3 -2
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +39 -47
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +319 -256
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts +26 -22
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationChannel.js +28 -23
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +14 -6
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +20 -8
- package/src/shade/renderer/animation/Skin.d.ts +19 -19
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +15 -13
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +6 -5
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +9 -9
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts +5 -59
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts.map +1 -1
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.js +8 -132
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +65 -62
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +148 -194
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const
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224
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225
|
-
);
|
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226
|
-
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|
-
if (
|
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|
-
return refuse(
|
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|
1
|
+
import {
|
|
2
|
+
TRANSFORM64_ROTATION_OFFSET,
|
|
3
|
+
TRANSFORM64_TRANSLATION_OFFSET
|
|
4
|
+
} from "../../../ecs/transform/Transform64.js";
|
|
5
|
+
import { ClothProxy } from "./ClothProxy.js";
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* @typedef {import("../../../graphics3/prefab/Prefab.js").Prefab} Prefab
|
|
9
|
+
* @typedef {import("../../../../shade/renderer/animation/Skin.js").Skin} Skin
|
|
10
|
+
*/
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* # Building a proxy for a garment that is already rigged
|
|
14
|
+
*
|
|
15
|
+
* §11.3 lists ten steps and says that for a rigged garment "only steps 5–8 run,
|
|
16
|
+
* over the joint graph rather than a mesh". This is those steps: derive the
|
|
17
|
+
* fixed set, bake the bind pose, resolve names to indices, and validate. Steps
|
|
18
|
+
* 1–4 are mesh work a rigged garment does not need — the artist's joints *are*
|
|
19
|
+
* the particle set and the artist's skin *is* the binding — and steps 9 and 10's
|
|
20
|
+
* mesh half belong to the unrigged path.
|
|
21
|
+
*
|
|
22
|
+
* The colouring step (7) is absent for a reason rather than an omission: the
|
|
23
|
+
* cloth's own row builder colours the particle graph inside
|
|
24
|
+
* `ClothState.from`, and it does that for the entity path too. Baking a
|
|
25
|
+
* permutation into the proxy would be a second answer to a question that
|
|
26
|
+
* already has one, and it would have to agree with `cloth_color_particles`
|
|
27
|
+
* exactly or the rows would name the wrong particles.
|
|
28
|
+
*
|
|
29
|
+
* ## The fixed set falls out of the topology
|
|
30
|
+
*
|
|
31
|
+
* A joint whose parent is outside the named set is a joint the garment hangs
|
|
32
|
+
* from, and **every one of them must hang from the same bone** — that bone is
|
|
33
|
+
* the anchor. §11.3 step 5 derives the fixed set from *skin weights* instead,
|
|
34
|
+
* which is the right rule for the unrigged path, where the particles are mesh
|
|
35
|
+
* vertices and there is no joint tree to read. For a rigged garment the tree is
|
|
36
|
+
* the answer and the weights are not needed.
|
|
37
|
+
*
|
|
38
|
+
* Several chains from one bone are one garment and are the point: §3.1's "put
|
|
39
|
+
* `Cloth` on a node with several chains under it and you get all of them in one
|
|
40
|
+
* coupled solve" is exactly a cape's four strips off one shoulder. Chains from
|
|
41
|
+
* *different* bones are refused, because there is then no single frame to
|
|
42
|
+
* simulate in and no single fixed set — that is two garments, and nothing stops
|
|
43
|
+
* a caller building two proxies.
|
|
44
|
+
*
|
|
45
|
+
* ## The joint graph is the prefab's
|
|
46
|
+
*
|
|
47
|
+
* A model's hierarchy is its compiled prefab: parent indices, names and rest
|
|
48
|
+
* poses per node, fixed for every placement. The skin handed in is one of the
|
|
49
|
+
* prefab's — joints as node indices — and what comes back holds indices into
|
|
50
|
+
* that skin's joints, which is what a placement's own skin (joints as entities)
|
|
51
|
+
* is indexed by too. Built once per model, like the prefab.
|
|
52
|
+
*
|
|
53
|
+
* @author Alex Goldring
|
|
54
|
+
* @copyright Company Named Limited (c) 2026
|
|
55
|
+
*/
|
|
56
|
+
|
|
57
|
+
/**
|
|
58
|
+
* @typedef {object} ClothProxyBuildResult
|
|
59
|
+
* @property {ClothProxy|null} proxy `null` when the build refused
|
|
60
|
+
* @property {string} error empty when it did not
|
|
61
|
+
*/
|
|
62
|
+
|
|
63
|
+
/**
|
|
64
|
+
* Build a proxy from the joints of a skin, named.
|
|
65
|
+
*
|
|
66
|
+
* The names are the only place a name appears anywhere in the system (§11.3
|
|
67
|
+
* step 8) and they do not survive: what comes back holds indices into
|
|
68
|
+
* `skin.joints`.
|
|
69
|
+
*
|
|
70
|
+
* @param {Prefab} prefab the compiled model whose hierarchy the joints are nodes of
|
|
71
|
+
* @param {Skin} skin one of the prefab's skins — joints as node indices. The joint *order* is
|
|
72
|
+
* what is read, and instantiation preserves it
|
|
73
|
+
* @param {string[]} joint_names the garment's own joints, in any order
|
|
74
|
+
* @param {object} [options]
|
|
75
|
+
* @param {string} [options.name]
|
|
76
|
+
* @returns {ClothProxyBuildResult}
|
|
77
|
+
*/
|
|
78
|
+
export function cloth_proxy_from_joints(prefab, skin, joint_names, { name = "" } = {}) {
|
|
79
|
+
if (prefab === undefined || prefab === null || prefab.isPrefab !== true) {
|
|
80
|
+
return refuse(`${name}: no prefab`);
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
if (skin === undefined || skin === null) {
|
|
84
|
+
return refuse(`${name}: no skin`);
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
const joints = skin.joints;
|
|
88
|
+
const parent_of = prefab.parent;
|
|
89
|
+
const name_of = prefab.name;
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
* @type {Map<number, number>} node index → position in the skin's joints
|
|
93
|
+
*/
|
|
94
|
+
const index_of = new Map();
|
|
95
|
+
|
|
96
|
+
for (let i = 0; i < joints.length; i++) {
|
|
97
|
+
index_of.set(joints[i], i);
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* @type {Map<string, number>} name → node index, first of the skin's joints to carry it
|
|
102
|
+
*/
|
|
103
|
+
const by_name = new Map();
|
|
104
|
+
|
|
105
|
+
for (let i = 0; i < joints.length; i++) {
|
|
106
|
+
const joint = joints[i];
|
|
107
|
+
const joint_name = name_of[joint];
|
|
108
|
+
|
|
109
|
+
if (joint_name !== "" && !by_name.has(joint_name)) {
|
|
110
|
+
by_name.set(joint_name, joint);
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
* @type {Set<number>} node indices
|
|
116
|
+
*/
|
|
117
|
+
const members = new Set();
|
|
118
|
+
|
|
119
|
+
for (const joint_name of joint_names) {
|
|
120
|
+
const node = by_name.get(joint_name);
|
|
121
|
+
|
|
122
|
+
if (node === undefined) {
|
|
123
|
+
return refuse(`${name}: the skin has no joint named "${joint_name}"`);
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
if (members.has(node)) {
|
|
127
|
+
return refuse(`${name}: "${joint_name}" is named twice`);
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
members.add(node);
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
if (members.size === 0) {
|
|
134
|
+
return refuse(`${name}: no joints`);
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
// Roots: members whose parent is not a member. They all have to hang from
|
|
138
|
+
// the same bone, and that bone is the anchor.
|
|
139
|
+
const roots = [];
|
|
140
|
+
|
|
141
|
+
for (const node of members) {
|
|
142
|
+
if (parent_of[node] < 0 || !members.has(parent_of[node])) {
|
|
143
|
+
roots.push(node);
|
|
144
|
+
}
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
const anchor_node = parent_of[roots[0]];
|
|
148
|
+
|
|
149
|
+
// Node 0 is the prefab's own root — the placement an instance stands at, never a bone of the
|
|
150
|
+
// skin — so a garment whose first joint sits directly under it has no bone above it.
|
|
151
|
+
if (anchor_node <= 0) {
|
|
152
|
+
return refuse(`${name}: "${name_of[roots[0]]}" has no bone above it, so the garment has nothing to hang from`);
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
for (const root of roots) {
|
|
156
|
+
if (parent_of[root] !== anchor_node) {
|
|
157
|
+
return refuse(
|
|
158
|
+
`${name}: "${name_of[roots[0]]}" hangs from "${name_of[anchor_node]}" and "${name_of[root]}" hangs`
|
|
159
|
+
+ ` from "${parent_of[root] < 0 ? 'nothing' : name_of[parent_of[root]]}" — a garment hangs from one`
|
|
160
|
+
+ ` anchor, and chains from different bones are two garments`
|
|
161
|
+
);
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
const anchor = index_of.get(anchor_node);
|
|
166
|
+
|
|
167
|
+
if (anchor === undefined) {
|
|
168
|
+
return refuse(
|
|
169
|
+
`${name}: "${name_of[roots[0]]}" hangs from "${name_of[anchor_node]}", which is not a joint of this skin`
|
|
170
|
+
);
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
// Parents before children, so one forward pass composes the chain.
|
|
174
|
+
const ordered = [];
|
|
175
|
+
|
|
176
|
+
/**
|
|
177
|
+
* @type {Map<number, number>} node index → position in `ordered`
|
|
178
|
+
*/
|
|
179
|
+
const position = new Map();
|
|
180
|
+
|
|
181
|
+
// Breadth-first from every root at once, which keeps parents before
|
|
182
|
+
// children across the whole forest rather than only within one chain.
|
|
183
|
+
const queue = roots.slice();
|
|
184
|
+
|
|
185
|
+
while (queue.length > 0) {
|
|
186
|
+
const node = queue.shift();
|
|
187
|
+
|
|
188
|
+
position.set(node, ordered.length);
|
|
189
|
+
ordered.push(node);
|
|
190
|
+
|
|
191
|
+
for (const child of members) {
|
|
192
|
+
if (parent_of[child] === node) {
|
|
193
|
+
queue.push(child);
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
if (ordered.length !== members.size) {
|
|
199
|
+
const stranded = [];
|
|
200
|
+
|
|
201
|
+
for (const node of members) {
|
|
202
|
+
if (!position.has(node)) {
|
|
203
|
+
stranded.push(name_of[node]);
|
|
204
|
+
}
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
return refuse(
|
|
208
|
+
`${name}: ${stranded.length} joints are unreachable from the anchor (${stranded.join(', ')})`
|
|
209
|
+
);
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
const joint_count = ordered.length;
|
|
213
|
+
|
|
214
|
+
const joint = new Int32Array(joint_count);
|
|
215
|
+
const joint_parent = new Int32Array(joint_count);
|
|
216
|
+
|
|
217
|
+
const rest_position = new Float32Array(joint_count * 3);
|
|
218
|
+
const rest_rotation = new Float32Array(joint_count * 4);
|
|
219
|
+
|
|
220
|
+
const joint_name = [];
|
|
221
|
+
|
|
222
|
+
for (let i = 0; i < joint_count; i++) {
|
|
223
|
+
const node = ordered[i];
|
|
224
|
+
|
|
225
|
+
const resolved = index_of.get(node);
|
|
226
|
+
|
|
227
|
+
if (resolved === undefined) {
|
|
228
|
+
return refuse(`${name}: "${name_of[node]}" is not a joint of this skin`);
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
joint[i] = resolved;
|
|
232
|
+
joint_parent[i] = members.has(parent_of[node]) ? position.get(parent_of[node]) : -1;
|
|
233
|
+
|
|
234
|
+
joint_name.push(name_of[node]);
|
|
235
|
+
|
|
236
|
+
const local = prefab.local[node];
|
|
237
|
+
|
|
238
|
+
rest_position[i * 3] = local[TRANSFORM64_TRANSLATION_OFFSET];
|
|
239
|
+
rest_position[i * 3 + 1] = local[TRANSFORM64_TRANSLATION_OFFSET + 1];
|
|
240
|
+
rest_position[i * 3 + 2] = local[TRANSFORM64_TRANSLATION_OFFSET + 2];
|
|
241
|
+
|
|
242
|
+
rest_rotation[i * 4] = local[TRANSFORM64_ROTATION_OFFSET];
|
|
243
|
+
rest_rotation[i * 4 + 1] = local[TRANSFORM64_ROTATION_OFFSET + 1];
|
|
244
|
+
rest_rotation[i * 4 + 2] = local[TRANSFORM64_ROTATION_OFFSET + 2];
|
|
245
|
+
rest_rotation[i * 4 + 3] = local[TRANSFORM64_ROTATION_OFFSET + 3];
|
|
246
|
+
|
|
247
|
+
// A joint at no distance from its parent is a zero-length link, which
|
|
248
|
+
// has no direction for a stretch row's gradient and no rest length for
|
|
249
|
+
// it to hold. §7 P8 rejects it at build time rather than tolerating it
|
|
250
|
+
// at runtime, which is what "build-time validation, not runtime
|
|
251
|
+
// tolerance" means. The root is included: its parent is the anchor.
|
|
252
|
+
const length = Math.hypot(
|
|
253
|
+
rest_position[i * 3], rest_position[i * 3 + 1], rest_position[i * 3 + 2]
|
|
254
|
+
);
|
|
255
|
+
|
|
256
|
+
if (length <= 0) {
|
|
257
|
+
return refuse(
|
|
258
|
+
`${name}: "${name_of[node]}" sits exactly on its parent, so the link between them`
|
|
259
|
+
+ ` has no length and no direction`
|
|
260
|
+
);
|
|
261
|
+
}
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
return {
|
|
265
|
+
proxy: ClothProxy.from({
|
|
266
|
+
name,
|
|
267
|
+
joint,
|
|
268
|
+
joint_parent,
|
|
269
|
+
anchor,
|
|
270
|
+
rest_position,
|
|
271
|
+
rest_rotation,
|
|
272
|
+
joint_name
|
|
273
|
+
}),
|
|
274
|
+
error: ""
|
|
275
|
+
};
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
/**
|
|
279
|
+
* @param {string} error
|
|
280
|
+
* @returns {ClothProxyBuildResult}
|
|
281
|
+
*/
|
|
282
|
+
function refuse(error) {
|
|
283
|
+
return { proxy: null, error };
|
|
284
|
+
}
|
|
@@ -97,26 +97,24 @@ export class ClothInstance {
|
|
|
97
97
|
*/
|
|
98
98
|
node_transform: Transform64[];
|
|
99
99
|
/**
|
|
100
|
-
*
|
|
101
|
-
*
|
|
102
|
-
*
|
|
103
|
-
*
|
|
104
|
-
*
|
|
105
|
-
* `SceneBundleInstance`, and the only writable handle is
|
|
106
|
-
* `Node3D.transform_local`.
|
|
107
|
-
* @type {Node3D[]}
|
|
100
|
+
* The joint entity each node drives. **Rig path only**, and node 0 is the
|
|
101
|
+
* anchor joint, which is not simulated. A skinned model is a prefab spawned
|
|
102
|
+
* as entities, so a joint is an entity carrying a `TransformAttachment`,
|
|
103
|
+
* and that offset is the writable handle; {@link node_attachment} holds it.
|
|
104
|
+
* @type {Int32Array|number[]}
|
|
108
105
|
*/
|
|
109
|
-
node_joint:
|
|
106
|
+
node_joint: Int32Array | number[];
|
|
110
107
|
/**
|
|
111
108
|
* The anchor joint's **world** pose, evaluated on the CPU each step from the
|
|
112
109
|
* clips the entity is playing. **Rig path only.**
|
|
113
110
|
*
|
|
114
|
-
* Evaluated rather than read: a joint of an animated skeleton
|
|
115
|
-
*
|
|
116
|
-
*
|
|
117
|
-
*
|
|
118
|
-
*
|
|
119
|
-
* the
|
|
111
|
+
* Evaluated rather than read: a joint of an animated skeleton has granted
|
|
112
|
+
* its offset to the GPU (`GPUStateAuthority`), so the CPU's copy of its
|
|
113
|
+
* world pose is the rest pose composed under the placement, and reading it
|
|
114
|
+
* would hang the garment where the character stood before the clip moved
|
|
115
|
+
* it. `t64_evaluate_world` is the sanctioned answer and the one a socket on
|
|
116
|
+
* the same skeleton gets, which is what keeps a cape on the shoulder a
|
|
117
|
+
* scabbard hangs from.
|
|
120
118
|
* @type {Transform64}
|
|
121
119
|
*/
|
|
122
120
|
anchor_pose: Transform64;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ClothInstance.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothInstance.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;IAEI;;;OAGG;IACH,QAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,OAFU,QAAM,IAAI,CAEP;IAEb;;;OAGG;IACH,WAFU,WAAW,GAAC,IAAI,CAET;IAEjB;;;;;OAKG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;OAMG;IACH,QAFU,OAAO,CAEF;IAEf;;OAEG;IACH,OAFU,aAAW,IAAI,CAEZ;IAEb;;OAEG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,aAFU,UAAU,GAAC,IAAI,CAEN;IAEnB;;;OAGG;IACH,aAFU,UAAU,GAAC,IAAI,CAEN;IAEnB;;;;;;;;;OASG;IACH,KAFU,WAAS,IAAI,CAEZ;IAEX;;;;OAIG;IACH,gBAFU,WAAW,EAAE,CAEH;IAEpB
|
|
1
|
+
{"version":3,"file":"ClothInstance.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothInstance.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;IAEI;;;OAGG;IACH,QAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,OAFU,QAAM,IAAI,CAEP;IAEb;;;OAGG;IACH,WAFU,WAAW,GAAC,IAAI,CAET;IAEjB;;;;;OAKG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;OAMG;IACH,QAFU,OAAO,CAEF;IAEf;;OAEG;IACH,OAFU,aAAW,IAAI,CAEZ;IAEb;;OAEG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,aAFU,UAAU,GAAC,IAAI,CAEN;IAEnB;;;OAGG;IACH,aAFU,UAAU,GAAC,IAAI,CAEN;IAEnB;;;;;;;;;OASG;IACH,KAFU,WAAS,IAAI,CAEZ;IAEX;;;;OAIG;IACH,gBAFU,WAAW,EAAE,CAEH;IAEpB;;;;;;OAMG;IACH,YAFU,UAAU,GAAC,MAAM,EAAE,CAEb;IAEhB;;;;;;;;;;;;OAYG;IACH,aAFU,WAAW,CAEW;IAEhC;;;;;;;;;;;OAWG;IACH,iBAFU,qBAAqB,CAEV;IAErB;;;;OAIG;IACH,qBAFU,YAAY,GAAC,IAAI,CAEA;IAE3B;;;OAGG;IACH,qBAFU,YAAY,GAAC,IAAI,CAEA;IAE3B;;;OAGG;IACH,mBAFU,UAAU,GAAC,IAAI,CAEA;IAEzB;;;OAGG;IACH,YAFU,UAAU,GAAC,IAAI,CAEP;IAElB;;;;;;;;;OASG;IACH,eAFU,UAAU,GAAC,IAAI,CAEJ;IAErB;;;OAGG;IACH,eAFU,UAAU,GAAC,IAAI,CAEJ;IAErB;;OAEG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,kBAFU,WAAW,EAAE,CAED;IAEtB;;;;OAIG;IACH,mBAFU,qBAAqB,CAER;IAEvB;;;OAGG;IACH,kBAFU,UAAU,GAAC,IAAI,CAED;IAExB;;;;;;;;OAQG;IACH,UAFU,YAAY,GAAC,IAAI,CAEX;IAEhB;;;;;;;;;;;OAWG;IACH,mBAFU,YAAY,GAAC,IAAI,CAEF;IAEzB;;;OAGG;IACH,mBAFU,YAAY,GAAC,IAAI,CAEF;IAEzB;;;;;;;;;;OAUG;IACH,kBAFU,YAAY,GAAC,IAAI,CAEH;IAExB;;;;;;;;;OASG;IACH,kBAFU,YAAY,GAAC,IAAI,CAEH;IAExB;;;;;OAKG;IACH,WAFU,UAAU,GAAC,IAAI,CAER;IAEjB;;;OAGG;IACH,YAFU,UAAU,GAAC,IAAI,CAEP;IAElB;;;OAGG;IACH,UAFU,UAAU,GAAC,IAAI,CAET;IAEhB;;;OAGG;IACH,YAFU,UAAU,GAAC,IAAI,CAEP;IAElB;;;;OAIG;IACH,UAFU,UAAU,GAAC,IAAI,CAET;IAEhB;;;;;OAKG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;;;OASG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,oBAFU,YAAY,CAEmB;IAEzC;;;OAGG;IACH,iBAFU,YAAY,CAE2B;IAEjD;;;;;OAKG;IACH,cAFU,OAAO,CAEI;IAErB;;;;;OAKG;IACH,eAFU,aAAa,CAEa;IAEpC;;;;;OAKG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;;OAIG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;;;;;OAQG;IACH,QAFU,OAAO,CAEF;IAEf;;;;;;;;OAQG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;;;;OAaG;IACH,gBAFU,YAAY,GAAC,IAAI,CAEL;IAEtB;;;;;OAKG;IACH,cAFU,UAAU,GAAC,IAAI,CAEL;IAEpB;;;OAGG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;;;;;OAOG;IACH,iBAFU;QAAC,MAAM,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,UAAU,CAAA;KAAC,GAAC,IAAI,CAEjC;IAEvB;;;;;;;;;;OAUG;IACH,mBAFU,MAAM,CAEa;IAE7B;;;;;OAKG;IACH,YAFU,MAAM,CAED;IAEf;;;;;OAKG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;OAKG;IACH,SAFU,OAAO,CAED;IAEhB;;;;;OAKG;IACH,gBAFU,MAAM,CAEG;CACtB;4BA5d2B,uCAAuC;8BACrC,oBAAoB"}
|