@woosh/meep-engine 3.23.0 → 3.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +416 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +13 -15
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +12 -14
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -4
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +11 -12
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/playground/README.md +11 -11
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
- package/src/shade/playground/readback_crossover/index.html +41 -0
- package/src/shade/playground/readback_crossover/main.d.ts +2 -0
- package/src/shade/playground/readback_crossover/main.d.ts.map +1 -0
- package/src/shade/playground/readback_crossover/main.js +372 -0
- package/src/shade/playground/skinned_blas_refit/README.md +11 -7
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +13 -44
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/add_floor.js +19 -59
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +67 -58
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +40 -54
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/place_character.js +47 -74
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +4 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +11 -4
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +38 -9
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +9 -6
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +3 -3
- package/src/shade/playground/skinned_mesh_soup/README.md +6 -6
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +44 -102
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +5 -5
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +42 -33
- package/src/shade/playground/sponza_path_trace/main.d.ts +1 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
- package/src/shade/playground/sponza_path_trace/main.js +393 -363
- package/src/shade/playground/ssr_reprojection/main.js +11 -9
- package/src/shade/playground/ssr_reprojection/scene.d.ts +15 -4
- package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_reprojection/scene.js +32 -11
- package/src/shade/playground/ssr_variance/main.js +1 -1
- package/src/shade/playground/ssr_variance/scene.d.ts +10 -4
- package/src/shade/playground/ssr_variance/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_variance/scene.js +39 -15
- package/src/shade/playground/vgeo_viewer/main.js +6 -2
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +936 -922
- package/src/shade/renderer/GraphicsContext.d.ts +7 -0
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +11 -0
- package/src/shade/renderer/Renderer.d.ts +3 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +3 -2
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +39 -47
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +319 -256
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts +26 -22
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationChannel.js +28 -23
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +14 -6
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +20 -8
- package/src/shade/renderer/animation/Skin.d.ts +19 -19
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +15 -13
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +6 -5
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +9 -9
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts +5 -59
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts.map +1 -1
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.js +8 -132
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +65 -62
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +148 -194
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1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { geometry_build_from_meshlet_geometry } from "../../geometry/geometry_build_from_meshlet_geometry.js";
|
|
3
|
+
import { geometry_deduplicate_vertices } from "../../geometry/geometry_deduplicate_vertices.js";
|
|
4
|
+
import { meshlet_geometry_build_from_geometry } from "../../geometry/meshlet_geometry_build_from_geometry.js";
|
|
5
|
+
import { SceneNode } from "../../loader/SceneNode.js";
|
|
6
|
+
import { deduplicate_geometries } from "./deduplicate_geometries.js";
|
|
7
|
+
import { geometry_deduplicate } from "./geometry/geometry_deduplicate.js";
|
|
8
|
+
import { optimize_texture_set } from "./optimize_texture_set.js";
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* @typedef {import("../../loader/SceneBundle.js").SceneBundle} SceneBundle
|
|
12
|
+
* @typedef {import("../../geometry/MeshletGeometry.js").MeshletGeometry} MeshletGeometry
|
|
13
|
+
* @typedef {import("../../geometry/Geometry.js").Geometry} Geometry
|
|
14
|
+
*/
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* The nodes of a bundle that draw.
|
|
18
|
+
*
|
|
19
|
+
* @param {SceneBundle} bundle
|
|
20
|
+
* @returns {SceneNode[]}
|
|
21
|
+
*/
|
|
22
|
+
function primitives_of(bundle) {
|
|
23
|
+
return bundle.nodes.filter(node => node.geometry !== null);
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* @param {Set<MeshletGeometry>} geometries
|
|
28
|
+
* @param {SceneNode[]} primitives
|
|
29
|
+
*/
|
|
30
|
+
function optimize_geometry_set(geometries, primitives) {
|
|
31
|
+
const removed = deduplicate_geometries(Array.from(geometries));
|
|
32
|
+
|
|
33
|
+
if (removed.length > 0) {
|
|
34
|
+
console.log(`scene_optimize: removed ${removed.length} exact-duplicate geometries`);
|
|
35
|
+
|
|
36
|
+
const replace_map = new Map();
|
|
37
|
+
|
|
38
|
+
for (const [victim, master] of removed) {
|
|
39
|
+
replace_map.set(victim, master);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
for (const primitive of primitives) {
|
|
43
|
+
if (replace_map.has(primitive.geometry)) {
|
|
44
|
+
primitive.geometry = replace_map.get(primitive.geometry);
|
|
45
|
+
}
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* Detect equivalent triangle subsets across the surviving geometries (after exact dedup) and
|
|
52
|
+
* replace primitives with shared canonical pieces.
|
|
53
|
+
*
|
|
54
|
+
* - Single-piece replacement with identity transform: just swap geometry.
|
|
55
|
+
* - Single-piece with non-identity transform: swap geometry, premultiply the node's local by
|
|
56
|
+
* the piece's transform.
|
|
57
|
+
* - Multi-piece replacement: the node stops drawing and gains one child per piece, each at the
|
|
58
|
+
* piece's transform under it — so the node's own place, and anything already under it, is
|
|
59
|
+
* left exactly where it was.
|
|
60
|
+
*
|
|
61
|
+
* @param {SceneBundle} bundle
|
|
62
|
+
*/
|
|
63
|
+
function optimize_geometry_pieces(bundle) {
|
|
64
|
+
const primitives = primitives_of(bundle);
|
|
65
|
+
|
|
66
|
+
/** @type {Map<MeshletGeometry, Geometry>} */
|
|
67
|
+
const mg_to_geom = new Map();
|
|
68
|
+
/** @type {Map<Geometry, MeshletGeometry>} canonical (input-derived) Geometry → its source MG */
|
|
69
|
+
const geom_to_source_mg = new Map();
|
|
70
|
+
|
|
71
|
+
for (const primitive of primitives) {
|
|
72
|
+
if (mg_to_geom.has(primitive.geometry)) {
|
|
73
|
+
continue;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
let geom = geometry_build_from_meshlet_geometry(primitive.geometry);
|
|
77
|
+
|
|
78
|
+
// undo meshlet damage
|
|
79
|
+
geom = geometry_deduplicate_vertices(geom);
|
|
80
|
+
|
|
81
|
+
mg_to_geom.set(primitive.geometry, geom);
|
|
82
|
+
geom_to_source_mg.set(geom, primitive.geometry);
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
const geometries = Array.from(mg_to_geom.values());
|
|
86
|
+
const triangles_before = sum_unique_triangles(primitives);
|
|
87
|
+
|
|
88
|
+
if (geometries.length < 2) {
|
|
89
|
+
console.log(`scene_optimize: only ${geometries.length} unique geometries, skipping piece-level dedup`);
|
|
90
|
+
return;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
const replacement_map = geometry_deduplicate({
|
|
94
|
+
geometries,
|
|
95
|
+
min_primitives: 64
|
|
96
|
+
});
|
|
97
|
+
|
|
98
|
+
/** @type {Map<Geometry, MeshletGeometry>} memoised MGs for newly-built piece Geometries */
|
|
99
|
+
const built_mg_for_geom = new Map();
|
|
100
|
+
|
|
101
|
+
const get_mg_for_geom = (geom) => {
|
|
102
|
+
const source = geom_to_source_mg.get(geom);
|
|
103
|
+
|
|
104
|
+
if (source !== undefined) return source;
|
|
105
|
+
|
|
106
|
+
let mg = built_mg_for_geom.get(geom);
|
|
107
|
+
|
|
108
|
+
if (mg === undefined) {
|
|
109
|
+
mg = meshlet_geometry_build_from_geometry(geom);
|
|
110
|
+
built_mg_for_geom.set(geom, mg);
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
return mg;
|
|
114
|
+
};
|
|
115
|
+
|
|
116
|
+
let primitives_swapped = 0;
|
|
117
|
+
let primitives_split = 0;
|
|
118
|
+
let primitives_added = 0;
|
|
119
|
+
|
|
120
|
+
const nodes = bundle.nodes;
|
|
121
|
+
|
|
122
|
+
// the bundle grows below; walk what was there
|
|
123
|
+
const node_count = nodes.length;
|
|
124
|
+
|
|
125
|
+
for (let index = 0; index < node_count; index++) {
|
|
126
|
+
const node = nodes[index];
|
|
127
|
+
|
|
128
|
+
if (node.geometry === null) {
|
|
129
|
+
continue;
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
const source_geom = mg_to_geom.get(node.geometry);
|
|
133
|
+
const entries = replacement_map.get(source_geom);
|
|
134
|
+
|
|
135
|
+
if (entries === undefined || entries.length === 0) continue;
|
|
136
|
+
|
|
137
|
+
if (entries.length === 1) {
|
|
138
|
+
const [transform, geom] = entries[0];
|
|
139
|
+
const new_mg = get_mg_for_geom(geom);
|
|
140
|
+
|
|
141
|
+
if (new_mg !== node.geometry) {
|
|
142
|
+
if (!transform.isIdentity()) {
|
|
143
|
+
node.local.multiply(transform);
|
|
144
|
+
node.local.updateMatrix();
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
node.geometry = new_mg;
|
|
148
|
+
|
|
149
|
+
primitives_swapped++;
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
continue;
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
// Multi-piece: the node keeps its place and stops drawing; each piece draws under it
|
|
156
|
+
const material = node.material;
|
|
157
|
+
const name = node.name;
|
|
158
|
+
|
|
159
|
+
node.geometry = null;
|
|
160
|
+
node.material = null;
|
|
161
|
+
|
|
162
|
+
primitives_split++;
|
|
163
|
+
|
|
164
|
+
for (const [transform, geom] of entries) {
|
|
165
|
+
const piece = new SceneNode();
|
|
166
|
+
|
|
167
|
+
piece.name = name;
|
|
168
|
+
piece.parent = index;
|
|
169
|
+
piece.geometry = get_mg_for_geom(geom);
|
|
170
|
+
piece.material = material;
|
|
171
|
+
piece.local.copy(transform);
|
|
172
|
+
piece.local.updateMatrix();
|
|
173
|
+
|
|
174
|
+
bundle.add_node(piece);
|
|
175
|
+
|
|
176
|
+
primitives_added++;
|
|
177
|
+
}
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
const after = primitives_of(bundle);
|
|
181
|
+
const triangles_after = sum_unique_triangles(after);
|
|
182
|
+
const unique_geoms_after = count_unique_geometries(after);
|
|
183
|
+
|
|
184
|
+
console.log(
|
|
185
|
+
`scene_optimize: piece-level dedup — `
|
|
186
|
+
+ `${primitives_swapped} swapped, ${primitives_split} split, ${primitives_added} added; `
|
|
187
|
+
+ `unique geometries ${geometries.length} → ${unique_geoms_after}; `
|
|
188
|
+
+ `unique-geometry triangles ${triangles_before} → ${triangles_after} `
|
|
189
|
+
+ `(saved ${triangles_before - triangles_after})`
|
|
190
|
+
);
|
|
191
|
+
|
|
192
|
+
// TODO rebuild meshlet BLASs, using high quality settings
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
/**
|
|
196
|
+
* @param {SceneNode[]} primitives
|
|
197
|
+
* @returns {number}
|
|
198
|
+
*/
|
|
199
|
+
function count_unique_geometries(primitives) {
|
|
200
|
+
const set = new Set();
|
|
201
|
+
|
|
202
|
+
for (const p of primitives) set.add(p.geometry);
|
|
203
|
+
|
|
204
|
+
return set.size;
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
/**
|
|
208
|
+
* @param {SceneNode[]} primitives
|
|
209
|
+
* @returns {number}
|
|
210
|
+
*/
|
|
211
|
+
function sum_unique_triangles(primitives) {
|
|
212
|
+
const seen = new Set();
|
|
213
|
+
|
|
214
|
+
let total = 0;
|
|
215
|
+
|
|
216
|
+
for (const p of primitives) {
|
|
217
|
+
if (seen.has(p.geometry)) continue;
|
|
218
|
+
|
|
219
|
+
seen.add(p.geometry);
|
|
220
|
+
|
|
221
|
+
total += p.geometry.primitive_count;
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
return total;
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
/**
|
|
228
|
+
* Make a loaded model cheaper to draw without changing what it looks like: exact-duplicate
|
|
229
|
+
* geometries collapse to one, equivalent pieces of different geometries are shared, and the
|
|
230
|
+
* textures the materials reach are deduplicated and downscaled where that loses nothing.
|
|
231
|
+
*
|
|
232
|
+
* The bundle is rewritten in place — it is the tool's, not a shared asset's.
|
|
233
|
+
*
|
|
234
|
+
* @param {SceneBundle} bundle
|
|
235
|
+
*/
|
|
236
|
+
export function scene_optimize(bundle) {
|
|
237
|
+
assert.defined(bundle, 'bundle');
|
|
238
|
+
assert.equal(bundle.isSceneBundle, true, 'bundle.isSceneBundle !== true');
|
|
239
|
+
|
|
240
|
+
const primitives = primitives_of(bundle);
|
|
241
|
+
|
|
242
|
+
// extract materials
|
|
243
|
+
const materials = new Set();
|
|
244
|
+
const geometries = new Set();
|
|
245
|
+
|
|
246
|
+
for (const primitive of primitives) {
|
|
247
|
+
materials.add(primitive.material);
|
|
248
|
+
geometries.add(primitive.geometry);
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
optimize_geometry_set(geometries, primitives);
|
|
252
|
+
optimize_geometry_pieces(bundle);
|
|
253
|
+
|
|
254
|
+
/**
|
|
255
|
+
* @type {Set<ShadeTexture>}
|
|
256
|
+
*/
|
|
257
|
+
const textures = new Set();
|
|
258
|
+
|
|
259
|
+
for (const material of materials) {
|
|
260
|
+
for (const t of material.textures) {
|
|
261
|
+
textures.add(t);
|
|
262
|
+
}
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
optimize_texture_set(textures);
|
|
266
|
+
}
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* An entity's world bounds as the GPU holds them, read back.
|
|
3
|
+
*
|
|
4
|
+
* The box the renderer culls a primitive by is derived on the GPU from its geometry under the
|
|
5
|
+
* `global` the hierarchy pass composed — which for a subtree the GPU drives is a matrix the CPU
|
|
6
|
+
* never sees, and for a skinned primitive is the deformed clone's box rather than the rest pose's.
|
|
7
|
+
* A consumer that wants the box that is drawn — an editor's selection outline, a framing camera —
|
|
8
|
+
* asks here: {@link request} once a frame for each entity it cares about, and {@link get} for the
|
|
9
|
+
* last box that landed. A box lands a frame or two after it was asked for, at the head of a frame,
|
|
10
|
+
* never mid-update; until the first lands there is no answer, and a request that was dropped —
|
|
11
|
+
* the row changed hands — leaves the last answer standing.
|
|
12
|
+
*
|
|
13
|
+
* One request per entity per frame is the intended use; the readback service batches a frame's
|
|
14
|
+
* requests into one copy, or one gather dispatch past its threshold.
|
|
15
|
+
*/
|
|
16
|
+
export class GPUEntityBoundsReadback {
|
|
17
|
+
/**
|
|
18
|
+
* @param {import("../../buffer/table/GPUDatabaseReadback.js").GPUDatabaseReadback} readback the
|
|
19
|
+
* scene database's
|
|
20
|
+
* @param {import("./GPUSceneRows.js").GPUSceneRows} rows
|
|
21
|
+
*/
|
|
22
|
+
constructor(readback: import("../../buffer/table/GPUDatabaseReadback.js").GPUDatabaseReadback, rows: import("./GPUSceneRows.js").GPUSceneRows);
|
|
23
|
+
/**
|
|
24
|
+
* How many entities have a box here, delivered or awaited.
|
|
25
|
+
*
|
|
26
|
+
* @returns {number}
|
|
27
|
+
*/
|
|
28
|
+
get tracked_count(): number;
|
|
29
|
+
/**
|
|
30
|
+
* Ask for an entity's box as the GPU holds it this frame. Nothing is asked for an entity with
|
|
31
|
+
* no mesh row — no primitive is drawn for it, so there is no box to read.
|
|
32
|
+
*
|
|
33
|
+
* @param {number} entity
|
|
34
|
+
* @returns {boolean} whether a row was asked for
|
|
35
|
+
*/
|
|
36
|
+
request(entity: number): boolean;
|
|
37
|
+
/**
|
|
38
|
+
* The last box that landed for an entity.
|
|
39
|
+
*
|
|
40
|
+
* @param {number} entity
|
|
41
|
+
* @param {ArrayLike<number>|Float32Array|Float64Array|number[]} target aabb3, `x0,y0,z0,x1,y1,z1`
|
|
42
|
+
* @returns {boolean} whether one has; `false` leaves `target` alone
|
|
43
|
+
*/
|
|
44
|
+
get(entity: number, target: ArrayLike<number> | Float32Array | Float64Array | number[]): boolean;
|
|
45
|
+
/**
|
|
46
|
+
* Stop keeping an entity's box. A request already on the device lands in memory nothing reads.
|
|
47
|
+
*
|
|
48
|
+
* @param {number} entity
|
|
49
|
+
*/
|
|
50
|
+
forget(entity: number): void;
|
|
51
|
+
#private;
|
|
52
|
+
}
|
|
53
|
+
//# sourceMappingURL=GPUEntityBoundsReadback.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GPUEntityBoundsReadback.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/rows/GPUEntityBoundsReadback.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;GAcG;AACH;IA8BI;;;;OAIG;IACH,sBAJW,OAAO,2CAA2C,EAAE,mBAAmB,QAEvE,OAAO,mBAAmB,EAAE,YAAY,EAUlD;IAED;;;;OAIG;IACH,4BAEC;IAED;;;;;;OAMG;IACH,gBAHW,MAAM,GACJ,OAAO,CAyBnB;IAED;;;;;;OAMG;IACH,YAJW,MAAM,UACN,UAAU,MAAM,CAAC,GAAC,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,GAClD,OAAO,CAgBnB;IAED;;;;OAIG;IACH,eAFW,MAAM,QAIhB;;CACJ"}
|