@woosh/meep-engine 3.23.0 → 3.24.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (522) hide show
  1. package/editor/entity_world_bounds.d.ts +9 -3
  2. package/editor/entity_world_bounds.d.ts.map +1 -1
  3. package/editor/entity_world_bounds.js +61 -4
  4. package/package.json +1 -1
  5. package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  7. package/src/core/binary/allocator/OffsetAllocator.js +124 -29
  8. package/src/core/collection/map/u32_index.d.ts +83 -0
  9. package/src/core/collection/map/u32_index.d.ts.map +1 -0
  10. package/src/core/collection/map/u32_index.js +247 -0
  11. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
  12. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
  13. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
  14. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
  15. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
  16. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
  17. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
  18. package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
  19. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
  20. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
  21. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
  22. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
  23. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
  24. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
  25. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
  26. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
  27. package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
  28. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
  29. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
  30. package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
  31. package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
  32. package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
  33. package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
  34. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
  35. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
  36. package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
  37. package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
  38. package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
  39. package/src/engine/ecs/ik/IKProblem.js +16 -0
  40. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  41. package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
  42. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
  43. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
  44. package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
  45. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  46. package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
  47. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  48. package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
  49. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  50. package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
  51. package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
  52. package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
  53. package/src/engine/ecs/transform/T64WorldCache.js +139 -0
  54. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
  55. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
  56. package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
  57. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
  58. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  59. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
  60. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
  61. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
  62. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
  63. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
  64. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
  65. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
  66. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  67. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
  68. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  69. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
  70. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
  71. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
  72. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
  73. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
  74. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
  75. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
  76. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
  77. package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
  78. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
  79. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
  80. package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
  81. package/src/engine/graphics3/AnimationSystem.js +2 -2
  82. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  83. package/src/engine/graphics3/DebugDrawSystem.js +2 -4
  84. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
  85. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  86. package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
  87. package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
  88. package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
  89. package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
  90. package/src/engine/graphics3/LightSystem.d.ts +7 -5
  91. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  92. package/src/engine/graphics3/LightSystem.js +36 -22
  93. package/src/engine/graphics3/MeshSystem.d.ts +43 -39
  94. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  95. package/src/engine/graphics3/MeshSystem.js +324 -331
  96. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
  97. package/src/engine/graphics3/PathDisplaySystem.js +2 -4
  98. package/src/engine/graphics3/PickingQuery.d.ts +15 -21
  99. package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
  100. package/src/engine/graphics3/PickingQuery.js +21 -25
  101. package/src/engine/graphics3/PickingSystem.d.ts +60 -31
  102. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  103. package/src/engine/graphics3/PickingSystem.js +416 -273
  104. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
  105. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  106. package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
  107. package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
  108. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
  109. package/src/engine/graphics3/TerrainSystem.js +102 -53
  110. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
  111. package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
  112. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  113. package/src/engine/graphics3/Trail3DSystem.js +2 -4
  114. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
  115. package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
  116. package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
  117. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
  118. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  119. package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
  120. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
  121. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
  122. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
  123. package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
  124. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
  125. package/src/engine/graphics3/prefab/Prefab.js +162 -0
  126. package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
  127. package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
  128. package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
  129. package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
  130. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
  131. package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
  132. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
  133. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
  134. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
  135. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
  136. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
  137. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
  138. package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
  139. package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
  140. package/src/engine/graphics3/prefab/prefab_place.js +130 -0
  141. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
  142. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
  143. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
  144. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
  145. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
  146. package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
  147. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
  148. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
  149. package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
  150. package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
  151. package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
  152. package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
  153. package/src/engine/graphics3/register_instance_animation.js +4 -4
  154. package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
  155. package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
  156. package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
  157. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
  158. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
  159. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
  160. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
  161. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  162. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
  163. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +13 -15
  164. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  165. package/src/engine/physics/cloth/ecs/ClothInstance.js +12 -14
  166. package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
  167. package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
  168. package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
  169. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -4
  170. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/ecs/ClothSystem.js +11 -12
  172. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
  173. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  174. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
  175. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
  176. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
  177. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
  178. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
  179. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
  180. package/src/engine/physics/cloth/playground/README.md +11 -11
  181. package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
  182. package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
  183. package/src/engine/physics/cloth/playground/garment_build.js +64 -58
  184. package/src/engine/physics/cloth/playground/garment_main.js +59 -33
  185. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  186. package/src/shade/RENDERER_CONTRACT.md +85 -53
  187. package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
  188. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  189. package/src/shade/device/ShadeGPUCommandContext.js +36 -0
  190. package/src/shade/playground/add_random_meshes.d.ts +4 -4
  191. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  192. package/src/shade/playground/add_random_meshes.js +20 -16
  193. package/src/shade/playground/avboit/main.d.ts +1 -0
  194. package/src/shade/playground/avboit/main.d.ts.map +1 -1
  195. package/src/shade/playground/avboit/main.js +916 -875
  196. package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
  197. package/src/shade/playground/basis_textures/main.js +22 -8
  198. package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
  199. package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
  200. package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
  201. package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
  202. package/src/shade/playground/ground_seam/main.js +13 -4
  203. package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
  204. package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
  205. package/src/shade/playground/ground_seam/make_ground.js +21 -16
  206. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  207. package/src/shade/playground/particle_system/main.js +11 -10
  208. package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
  209. package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
  210. package/src/shade/playground/particle_system/particle_prototype.js +56 -15
  211. package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
  212. package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
  213. package/src/shade/playground/particle_system/particle_scene.js +149 -53
  214. package/src/shade/playground/readback_crossover/index.html +41 -0
  215. package/src/shade/playground/readback_crossover/main.d.ts +2 -0
  216. package/src/shade/playground/readback_crossover/main.d.ts.map +1 -0
  217. package/src/shade/playground/readback_crossover/main.js +372 -0
  218. package/src/shade/playground/skinned_blas_refit/README.md +11 -7
  219. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +13 -44
  220. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/add_floor.js +19 -59
  222. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/main.js +67 -58
  224. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +40 -54
  225. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
  226. package/src/shade/playground/skinned_blas_refit/place_character.js +47 -74
  227. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +3 -3
  228. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
  229. package/src/shade/playground/skinned_blas_refit/sweep_views.js +4 -3
  230. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +3 -3
  231. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
  232. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +11 -4
  233. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
  234. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +38 -9
  235. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +3 -3
  236. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  237. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +9 -6
  238. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +3 -3
  239. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
  240. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +3 -3
  241. package/src/shade/playground/skinned_mesh_soup/README.md +6 -6
  242. package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
  243. package/src/shade/playground/skinned_mesh_soup/main.js +44 -102
  244. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +5 -5
  245. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
  246. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +42 -33
  247. package/src/shade/playground/sponza_path_trace/main.d.ts +1 -0
  248. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
  249. package/src/shade/playground/sponza_path_trace/main.js +393 -363
  250. package/src/shade/playground/ssr_reprojection/main.js +11 -9
  251. package/src/shade/playground/ssr_reprojection/scene.d.ts +15 -4
  252. package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -1
  253. package/src/shade/playground/ssr_reprojection/scene.js +32 -11
  254. package/src/shade/playground/ssr_variance/main.js +1 -1
  255. package/src/shade/playground/ssr_variance/scene.d.ts +10 -4
  256. package/src/shade/playground/ssr_variance/scene.d.ts.map +1 -1
  257. package/src/shade/playground/ssr_variance/scene.js +39 -15
  258. package/src/shade/playground/vgeo_viewer/main.js +6 -2
  259. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  260. package/src/shade/playground/volumetrics_froxel/main.js +936 -922
  261. package/src/shade/renderer/GraphicsContext.d.ts +7 -0
  262. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  263. package/src/shade/renderer/GraphicsContext.js +11 -0
  264. package/src/shade/renderer/Renderer.d.ts +3 -2
  265. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  266. package/src/shade/renderer/Renderer.js +3 -2
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  510. package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
  511. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
  512. package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
  513. package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
  514. package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
  515. package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
  516. package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
  517. package/src/shade/renderer/scene/InstanceBatch.js +0 -235
  518. package/src/shade/renderer/scene/Mesh.js +0 -168
  519. package/src/shade/renderer/scene/Node3D.js +0 -263
  520. package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
  521. package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
  522. package/src/shade/renderer/scene/TransformAuthority.js +0 -33
@@ -11,6 +11,7 @@ import { ssr_resolve_shader_LPV } from "../../renderer/postprocess/ssr/resolve/s
11
11
  import { ssr_reproject_shader } from "../../renderer/postprocess/ssr/ssr_reproject_shader.js";
12
12
  import { ssr_spatial_denoise_shader, ssr_spatial_denoise_metadata_shader } from "../../renderer/postprocess/ssr/ssr_spatial_denoise_shader.js";
13
13
  import { create_scene } from "./scene.js";
14
+ import { move_primitive } from "../../renderer/scene/rows/place_primitive.js";
14
15
 
15
16
  const element = id => document.getElementById(id);
16
17
  const hints = {
@@ -47,7 +48,8 @@ async function start() {
47
48
  renderer.exposure_compensation = 1;
48
49
  renderer.internal_resolution_scale = 1;
49
50
  report("Building procedural scene…");
50
- const world = await create_scene();
51
+ const world = await create_scene(renderer);
52
+ const scene_context = renderer.scenes.obtain(world.scene);
51
53
  const camera = new PerspectiveCamera();
52
54
  camera.near = 0.1;
53
55
  camera.far = 80;
@@ -76,17 +78,17 @@ async function start() {
76
78
  else { pose([offset, 3.4, 8], [0, 0.3, -1.5]); }
77
79
  const moving = world.targets[2];
78
80
  const x = moving.position[0] + (experiment === 'object' ? 1.3 * t : 0);
79
- moving.mesh.transform_local.setTranslation(x, moving.position[1], moving.position[2]);
80
- moving.mesh.updateMatrices();
81
- world.occluder.transform_local.setTranslation(experiment === 'occluder' ? 3 * t : 20, 1, 1);
82
- world.occluder.updateMatrices();
81
+ moving.transform.setTranslation(x, moving.position[1], moving.position[2]);
82
+ move_primitive(scene_context, moving.entity, moving.transform);
83
+ world.occluder.transform.setTranslation(experiment === 'occluder' ? 3 * t : 20, 1, 1);
84
+ move_primitive(scene_context, world.occluder.entity, world.occluder.transform);
83
85
  }
84
86
  function reset_anchors() {
85
87
  const c = camera.transform.translation;
86
88
  // Independent oracle: mirror physical centres across y=0, then intersect C->V
87
89
  // with the plane once. These anchors stay on the floor as the camera moves.
88
- anchors = world.targets.map(({ mesh }) => {
89
- const p = mesh.transform_local.translation;
90
+ anchors = world.targets.map(({ transform }) => {
91
+ const p = transform.translation;
90
92
  const v = [p[0], -p[1], p[2]];
91
93
  const t = -c[1] / (v[1] - c[1]);
92
94
  return [c[0] + (v[0] - c[0]) * t, 0, c[2] + (v[2] - c[2]) * t];
@@ -133,8 +135,8 @@ async function start() {
133
135
  ctx.beginPath(); ctx.moveTo(x-8,y); ctx.lineTo(x+8,y); ctx.moveTo(x,y-8); ctx.lineTo(x,y+8); ctx.stroke();
134
136
  if (label) { ctx.font = '12px system-ui'; ctx.fillText(label,x+11,y-5); }
135
137
  };
136
- world.targets.forEach(({mesh,color,label},i) => {
137
- const p = mesh.transform_local.translation;
138
+ world.targets.forEach(({transform,color,label},i) => {
139
+ const p = transform.translation;
138
140
  cross([p[0],-p[1],p[2]],false,color,label);
139
141
  cross(anchors[i],true,'#c2ccd9','');
140
142
  });
@@ -1,18 +1,29 @@
1
+ /**
2
+ * @typedef {import("../../renderer/Renderer.js").Renderer} Renderer
3
+ */
1
4
  /** Small, entirely procedural scene. The top of the mirror is exactly y=0. */
2
- export function create_scene(): Promise<{
5
+ /**
6
+ * @param {Renderer} renderer whose scene context the primitives take rows on
7
+ */
8
+ export function create_scene(renderer: Renderer): Promise<{
3
9
  scene: Scene;
4
10
  mirror_material: StandardShadeMaterial;
5
11
  targets: {
6
- mesh: Mesh;
12
+ entity: number;
13
+ transform: Transform64;
7
14
  label: string;
8
15
  position: number[];
9
16
  size: number[];
10
17
  color: string;
11
18
  rgb: number[];
12
19
  }[];
13
- occluder: Mesh;
20
+ occluder: {
21
+ entity: number;
22
+ transform: Transform64;
23
+ };
14
24
  }>;
25
+ export type Renderer = import("../../renderer/Renderer.js").Renderer;
15
26
  import { Scene } from "../../renderer/scene/Scene.js";
16
27
  import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
17
- import { Mesh } from "../../renderer/scene/Mesh.js";
28
+ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
18
29
  //# sourceMappingURL=scene.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ssr_reprojection/scene.js"],"names":[],"mappings":"AAUA,8EAA8E;AAC9E;;;;;;;;;;;;GAuCC;sBA3CqB,+BAA+B;sCAHf,kDAAkD;qBAEnE,8BAA8B"}
1
+ {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ssr_reprojection/scene.js"],"names":[],"mappings":"AAaA;;GAEG;AAEH,8EAA8E;AAC9E;;GAEG;AACH,uCAFW,QAAQ;;;;gBAuBO,MAAM;mBAAa,WAAW;;;;;;;;gBAA9B,MAAM;mBAAa,WAAW;;GA6BvD;uBAzDY,OAAO,4BAA4B,EAAE,QAAQ;sBAJpC,+BAA+B;sCANf,kDAAkD;4BAI5D,8CAA8C"}
@@ -4,14 +4,30 @@ import { BoxGeometry } from "../../renderer/geometry/BoxGeometry.js";
4
4
  import { MeshoptClusterizer } from "../../renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js";
5
5
  import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
6
6
  import { make_sunlight } from "../../renderer/light/make_sunlight.js";
7
- import { Mesh } from "../../renderer/scene/Mesh.js";
7
+ import { place_light } from "../../renderer/light/place_light.js";
8
+ import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
9
+ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
10
+ import { place_primitive } from "../../renderer/scene/rows/place_primitive.js";
8
11
  import { Scene } from "../../renderer/scene/Scene.js";
9
12
  import { make_flat_environment } from "../skinned_blas_refit/flat_environment.js";
10
13
 
14
+ /**
15
+ * @typedef {import("../../renderer/Renderer.js").Renderer} Renderer
16
+ */
17
+
11
18
  /** Small, entirely procedural scene. The top of the mirror is exactly y=0. */
12
- export async function create_scene() {
19
+ /**
20
+ * @param {Renderer} renderer whose scene context the primitives take rows on
21
+ */
22
+ export async function create_scene(renderer) {
13
23
  await MeshoptClusterizer.ready;
24
+
14
25
  const scene = new Scene();
26
+
27
+ // the sun and every box stand at entities, so the scene names a dataset for them
28
+ scene.dataset = new EntityComponentDataset();
29
+
30
+ const scene_context = renderer.scenes.obtain(scene);
15
31
  const cube = new BoxGeometry();
16
32
  const material = (rgb, roughness = 0.65, metallic = 0, glow = 0) => {
17
33
  const result = new StandardShadeMaterial();
@@ -21,14 +37,19 @@ export async function create_scene() {
21
37
  result.metallic_factor = metallic;
22
38
  return result;
23
39
  };
40
+ /**
41
+ * A box at a row. The transform is the page's to move, through `move_primitive`.
42
+ *
43
+ * @returns {{entity: number, transform: Transform64}}
44
+ */
24
45
  const box = (name, position, scale, mat) => {
25
- const mesh = Mesh.from(cube, mat);
26
- mesh.name = name;
27
- mesh.transform_local.setTranslation(...position);
28
- mesh.transform_local.setScale(...scale);
29
- mesh.updateMatrices();
30
- scene.add(mesh);
31
- return mesh;
46
+ const transform = new Transform64();
47
+
48
+ transform.setTranslation(...position);
49
+ transform.setScale(...scale);
50
+ transform.updateMatrix();
51
+
52
+ return { entity: place_primitive(scene_context, cube, mat, transform, { name }), transform };
32
53
  };
33
54
  const mirror_material = material([0.85, 0.88, 0.92], 0.03, 1);
34
55
  box('Planar mirror', [0, -0.1, -1], [14, 0.2, 13], mirror_material);
@@ -42,10 +63,10 @@ export async function create_scene() {
42
63
  { label: 'A', position: [-2.4, 1.3, -1.8], size: [0.85, 2.1, 0.8], color: '#ff966b', rgb: [1, 0.23, 0.08] },
43
64
  { label: 'B', position: [0, 1.7, -3.4], size: [0.9, 2.7, 0.8], color: '#82cfff', rgb: [0.08, 0.5, 1] },
44
65
  { label: 'C', position: [2.3, 1.1, -0.8], size: [0.85, 1.7, 0.8], color: '#e9a4ff', rgb: [0.75, 0.1, 1] },
45
- ].map(spec => ({ ...spec, mesh: box(spec.label, spec.position, spec.size, material(spec.rgb, 0.5, 0, 0.35)) }));
66
+ ].map(spec => ({ ...spec, ...box(spec.label, spec.position, spec.size, material(spec.rgb, 0.5, 0, 0.35)) }));
46
67
  // Keep its resource identity stable while moving it into/out of the view.
47
68
  const occluder = box('Moving occluder', [20, 1, 1], [0.7, 2, 0.35], material([0.04, 0.05, 0.06]));
48
69
  scene.lights.environment = make_flat_environment([0.045, 0.055, 0.075]);
49
- scene.lights.add(make_sunlight({ intensity: 1.5, direction: new Vector3(-0.4, -1, -0.3), temperature: 6500 }));
70
+ place_light(scene, make_sunlight({ intensity: 1.5, direction: new Vector3(-0.4, -1, -0.3), temperature: 6500 }));
50
71
  return { scene, mirror_material, targets, occluder };
51
72
  }
@@ -45,7 +45,7 @@ async function start() {
45
45
  renderer.internal_resolution_scale = 1;
46
46
  renderer.ssr.spatial_denoising_enabled = element('spatial').value === 'on';
47
47
  renderer.ssr.reprojection_mode = element('temporal').value === 'off' ? 2 : 0;
48
- const world = await create_scene();
48
+ const world = await create_scene(renderer);
49
49
  const camera = new PerspectiveCamera();
50
50
  camera.near = 0.1; camera.far = 50; camera.fov = 50 * Math.PI / 180;
51
51
  camera.aspect = canvas.width / canvas.height;
@@ -1,11 +1,17 @@
1
+ /**
2
+ * @typedef {import("../../renderer/Renderer.js").Renderer} Renderer
3
+ */
1
4
  /** Two quads. The cross is a texture, with no extra geometry or surface-normal edges. */
2
- export function create_scene(): Promise<{
5
+ /**
6
+ * @param {Renderer} renderer whose scene context the quads take rows on
7
+ */
8
+ export function create_scene(renderer: Renderer): Promise<{
3
9
  scene: Scene;
4
- ground: Mesh;
5
- card: Mesh;
10
+ ground: number;
11
+ card: number;
6
12
  ground_material: StandardShadeMaterial;
7
13
  }>;
14
+ export type Renderer = import("../../renderer/Renderer.js").Renderer;
8
15
  import { Scene } from "../../renderer/scene/Scene.js";
9
- import { Mesh } from "../../renderer/scene/Mesh.js";
10
16
  import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
11
17
  //# sourceMappingURL=scene.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ssr_variance/scene.js"],"names":[],"mappings":"AAeA,yFAAyF;AACzF;;;;;GA4CC;sBAnDqB,+BAA+B;qBADhC,8BAA8B;sCADb,kDAAkD"}
1
+ {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ssr_variance/scene.js"],"names":[],"mappings":"AAiBA;;GAEG;AAEH,yFAAyF;AACzF;;GAEG;AACH,uCAFW,QAAQ;;;;;GA6DlB;uBAlEY,OAAO,4BAA4B,EAAE,QAAQ;sBAPpC,+BAA+B;sCAJf,kDAAkD"}
@@ -6,34 +6,55 @@ import { make_plane_geometry } from "../../renderer/geometry/primitives/make_pla
6
6
  import { MeshletGeometry } from "../../renderer/geometry/MeshletGeometry.js";
7
7
  import { meshlet_geometry_build_from_geometry } from "../../renderer/geometry/meshlet_geometry_build_from_geometry.js";
8
8
  import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
9
- import { Mesh } from "../../renderer/scene/Mesh.js";
9
+ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
10
+ import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
11
+ import { place_primitive } from "../../renderer/scene/rows/place_primitive.js";
10
12
  import { Scene } from "../../renderer/scene/Scene.js";
11
13
  import { ColorSpace } from "../../renderer/texture/ColorSpace.js";
12
14
  import { ShadeTexture } from "../../renderer/texture/ShadeTexture.js";
13
15
  import { ShadeImage } from "../../renderer/texture/source/ShadeImage.js";
14
16
  import { make_flat_environment } from "../skinned_blas_refit/flat_environment.js";
15
17
 
18
+ /**
19
+ * @typedef {import("../../renderer/Renderer.js").Renderer} Renderer
20
+ */
21
+
16
22
  /** Two quads. The cross is a texture, with no extra geometry or surface-normal edges. */
17
- export async function create_scene() {
23
+ /**
24
+ * @param {Renderer} renderer whose scene context the quads take rows on
25
+ */
26
+ export async function create_scene(renderer) {
18
27
  await MeshoptClusterizer.ready;
28
+
19
29
  const scene = new Scene();
20
- const quad = (name, width, height, material) => {
30
+
31
+ // the quads stand at entities, so the scene names a dataset for them
32
+ scene.dataset = new EntityComponentDataset();
33
+
34
+ const scene_context = renderer.scenes.obtain(scene);
35
+
36
+ /**
37
+ * @returns {number} the quad's entity
38
+ */
39
+ const quad = (name, width, height, material, transform) => {
21
40
  const geometry = new MeshletGeometry();
41
+
22
42
  meshlet_geometry_build_from_geometry(make_plane_geometry(width, height), geometry);
23
- const mesh = Mesh.from(geometry, material);
24
- mesh.name = name;
25
- scene.add(mesh);
26
- return mesh;
43
+
44
+ return place_primitive(scene_context, geometry, material, transform, { name });
27
45
  };
28
46
  const ground_material = new StandardShadeMaterial();
29
47
  ground_material.diffuse_color.copy(new Color(0.85, 0.85, 0.85));
30
48
  ground_material.roughness_factor = 0.3;
31
49
  ground_material.metallic_factor = 1;
32
- const ground = quad('Ground / roughness 0.30', 18, 18, ground_material);
33
- const rotation = Quaternion.fromAxisAngle(Vector3.right, -Math.PI / 2);
34
- ground.transform_local.setRotation(rotation.x, rotation.y, rotation.z, rotation.w);
35
- ground.transform_local.setTranslation(0, 0, -2);
36
- ground.updateMatrices();
50
+ const rotation = Quaternion.fromAxisAngle(Vector3.right, -Math.PI / 2);
51
+ const ground_transform = new Transform64();
52
+
53
+ ground_transform.setRotation(rotation.x, rotation.y, rotation.z, rotation.w);
54
+ ground_transform.setTranslation(0, 0, -2);
55
+ ground_transform.updateMatrix();
56
+
57
+ const ground = quad('Ground / roughness 0.30', 18, 18, ground_material, ground_transform);
37
58
 
38
59
  const canvas = document.createElement('canvas');
39
60
  canvas.width = canvas.height = 512;
@@ -53,9 +74,12 @@ export async function create_scene() {
53
74
  card_material.texture_emissive = pattern;
54
75
  card_material.emissive_factor.copy(new Color(1, 1, 1));
55
76
  card_material.roughness_factor = 1;
56
- const card = quad('Pattern card', 3, 3, card_material);
57
- card.transform_local.setTranslation(0, 2, -2);
58
- card.updateMatrices();
77
+ const card_transform = new Transform64();
78
+
79
+ card_transform.setTranslation(0, 2, -2);
80
+ card_transform.updateMatrix();
81
+
82
+ const card = quad('Pattern card', 3, 3, card_material, card_transform);
59
83
  scene.lights.environment = make_flat_environment([0.025, 0.025, 0.025]);
60
84
  return { scene, ground, card, ground_material };
61
85
  }
@@ -32,6 +32,8 @@ import {
32
32
  vgeo_install_all_pages
33
33
  } from "../../renderer/geometry/virtual/format/read/tool/vgeo_install_all_pages.js";
34
34
  import { make_sunlight } from "../../renderer/light/make_sunlight.js";
35
+ import { place_light } from "../../renderer/light/place_light.js";
36
+ import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
35
37
  import { Renderer } from "../../renderer/Renderer.js";
36
38
  import { DynamicMesh } from "../../renderer/scene/DynamicMesh.js";
37
39
  import { DynamicMeshBatch } from "../../renderer/scene/DynamicMeshBatch.js";
@@ -435,6 +437,9 @@ class VGeoViewer {
435
437
  this.camera = new PerspectiveCamera();
436
438
  this.scene = new Scene();
437
439
 
440
+ // the sun stands at an entity, so the scene names a dataset for it
441
+ this.scene.dataset = new EntityComponentDataset();
442
+
438
443
  this.#dynamic.opaque = true;
439
444
  }
440
445
 
@@ -501,7 +506,7 @@ class VGeoViewer {
501
506
  this.renderer.feature_lpv_enabled = false;
502
507
  this.renderer.pixel_ratio = 1;
503
508
 
504
- this.scene.lights.add(make_sunlight({ intensity: 3 }));
509
+ place_light(this.scene, make_sunlight({ intensity: 3 }));
505
510
 
506
511
  this.camera.near = 0.05;
507
512
  this.camera.far = 500;
@@ -716,7 +721,6 @@ class VGeoViewer {
716
721
  }
717
722
 
718
723
  this.#mesh = DynamicMesh.from(this.#cut_geometry.geometry);
719
- this.#mesh.updateMatrices();
720
724
 
721
725
  this.#batch.add(this.#mesh);
722
726
 
@@ -1 +1 @@
1
- {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/volumetrics_froxel/main.js"],"names":[],"mappings":"AAmaA,uCAsfC"}
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/volumetrics_froxel/main.js"],"names":[],"mappings":"AA2aA,uCA4fC"}