@woosh/meep-engine 3.23.0 → 3.24.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (522) hide show
  1. package/editor/entity_world_bounds.d.ts +9 -3
  2. package/editor/entity_world_bounds.d.ts.map +1 -1
  3. package/editor/entity_world_bounds.js +61 -4
  4. package/package.json +1 -1
  5. package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  7. package/src/core/binary/allocator/OffsetAllocator.js +124 -29
  8. package/src/core/collection/map/u32_index.d.ts +83 -0
  9. package/src/core/collection/map/u32_index.d.ts.map +1 -0
  10. package/src/core/collection/map/u32_index.js +247 -0
  11. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
  12. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
  13. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
  14. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
  15. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
  16. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
  17. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
  18. package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
  19. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
  20. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
  21. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
  22. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
  23. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
  24. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
  25. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
  26. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
  27. package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
  28. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
  29. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
  30. package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
  31. package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
  32. package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
  33. package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
  34. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
  35. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
  36. package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
  37. package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
  38. package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
  39. package/src/engine/ecs/ik/IKProblem.js +16 -0
  40. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  41. package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
  42. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
  43. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
  44. package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
  45. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  46. package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
  47. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  48. package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
  49. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  50. package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
  51. package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
  52. package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
  53. package/src/engine/ecs/transform/T64WorldCache.js +139 -0
  54. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
  55. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
  56. package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
  57. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
  58. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  59. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
  60. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
  61. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
  62. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
  63. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
  64. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
  65. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
  66. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  67. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
  68. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  69. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
  70. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
  71. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
  72. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
  73. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
  74. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
  75. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
  76. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
  77. package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
  78. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
  79. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
  80. package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
  81. package/src/engine/graphics3/AnimationSystem.js +2 -2
  82. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  83. package/src/engine/graphics3/DebugDrawSystem.js +2 -4
  84. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
  85. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  86. package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
  87. package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
  88. package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
  89. package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
  90. package/src/engine/graphics3/LightSystem.d.ts +7 -5
  91. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  92. package/src/engine/graphics3/LightSystem.js +36 -22
  93. package/src/engine/graphics3/MeshSystem.d.ts +43 -39
  94. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  95. package/src/engine/graphics3/MeshSystem.js +324 -331
  96. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
  97. package/src/engine/graphics3/PathDisplaySystem.js +2 -4
  98. package/src/engine/graphics3/PickingQuery.d.ts +15 -21
  99. package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
  100. package/src/engine/graphics3/PickingQuery.js +21 -25
  101. package/src/engine/graphics3/PickingSystem.d.ts +60 -31
  102. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  103. package/src/engine/graphics3/PickingSystem.js +416 -273
  104. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
  105. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  106. package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
  107. package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
  108. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
  109. package/src/engine/graphics3/TerrainSystem.js +102 -53
  110. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
  111. package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
  112. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  113. package/src/engine/graphics3/Trail3DSystem.js +2 -4
  114. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
  115. package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
  116. package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
  117. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
  118. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  119. package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
  120. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
  121. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
  122. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
  123. package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
  124. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
  125. package/src/engine/graphics3/prefab/Prefab.js +162 -0
  126. package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
  127. package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
  128. package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
  129. package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
  130. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
  131. package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
  132. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
  133. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
  134. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
  135. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
  136. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
  137. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
  138. package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
  139. package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
  140. package/src/engine/graphics3/prefab/prefab_place.js +130 -0
  141. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
  142. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
  143. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
  144. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
  145. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
  146. package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
  147. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
  148. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
  149. package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
  150. package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
  151. package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
  152. package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
  153. package/src/engine/graphics3/register_instance_animation.js +4 -4
  154. package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
  155. package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
  156. package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
  157. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
  158. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
  159. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
  160. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
  161. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  162. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
  163. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +13 -15
  164. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  165. package/src/engine/physics/cloth/ecs/ClothInstance.js +12 -14
  166. package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
  167. package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
  168. package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
  169. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -4
  170. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  171. package/src/engine/physics/cloth/ecs/ClothSystem.js +11 -12
  172. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
  173. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  174. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
  175. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
  176. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
  177. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
  178. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
  179. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
  180. package/src/engine/physics/cloth/playground/README.md +11 -11
  181. package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
  182. package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
  183. package/src/engine/physics/cloth/playground/garment_build.js +64 -58
  184. package/src/engine/physics/cloth/playground/garment_main.js +59 -33
  185. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  186. package/src/shade/RENDERER_CONTRACT.md +85 -53
  187. package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
  188. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  189. package/src/shade/device/ShadeGPUCommandContext.js +36 -0
  190. package/src/shade/playground/add_random_meshes.d.ts +4 -4
  191. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  192. package/src/shade/playground/add_random_meshes.js +20 -16
  193. package/src/shade/playground/avboit/main.d.ts +1 -0
  194. package/src/shade/playground/avboit/main.d.ts.map +1 -1
  195. package/src/shade/playground/avboit/main.js +916 -875
  196. package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
  197. package/src/shade/playground/basis_textures/main.js +22 -8
  198. package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
  199. package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
  200. package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
  201. package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
  202. package/src/shade/playground/ground_seam/main.js +13 -4
  203. package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
  204. package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
  205. package/src/shade/playground/ground_seam/make_ground.js +21 -16
  206. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  207. package/src/shade/playground/particle_system/main.js +11 -10
  208. package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
  209. package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
  210. package/src/shade/playground/particle_system/particle_prototype.js +56 -15
  211. package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
  212. package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
  213. package/src/shade/playground/particle_system/particle_scene.js +149 -53
  214. package/src/shade/playground/readback_crossover/index.html +41 -0
  215. package/src/shade/playground/readback_crossover/main.d.ts +2 -0
  216. package/src/shade/playground/readback_crossover/main.d.ts.map +1 -0
  217. package/src/shade/playground/readback_crossover/main.js +372 -0
  218. package/src/shade/playground/skinned_blas_refit/README.md +11 -7
  219. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +13 -44
  220. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -1
  221. package/src/shade/playground/skinned_blas_refit/add_floor.js +19 -59
  222. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
  223. package/src/shade/playground/skinned_blas_refit/main.js +67 -58
  224. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +40 -54
  225. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
  226. package/src/shade/playground/skinned_blas_refit/place_character.js +47 -74
  227. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +3 -3
  228. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
  229. package/src/shade/playground/skinned_blas_refit/sweep_views.js +4 -3
  230. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +3 -3
  231. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
  232. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +11 -4
  233. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
  234. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +38 -9
  235. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +3 -3
  236. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  237. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +9 -6
  238. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +3 -3
  239. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
  240. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +3 -3
  241. package/src/shade/playground/skinned_mesh_soup/README.md +6 -6
  242. package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
  243. package/src/shade/playground/skinned_mesh_soup/main.js +44 -102
  244. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +5 -5
  245. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
  246. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +42 -33
  247. package/src/shade/playground/sponza_path_trace/main.d.ts +1 -0
  248. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
  249. package/src/shade/playground/sponza_path_trace/main.js +393 -363
  250. package/src/shade/playground/ssr_reprojection/main.js +11 -9
  251. package/src/shade/playground/ssr_reprojection/scene.d.ts +15 -4
  252. package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -1
  253. package/src/shade/playground/ssr_reprojection/scene.js +32 -11
  254. package/src/shade/playground/ssr_variance/main.js +1 -1
  255. package/src/shade/playground/ssr_variance/scene.d.ts +10 -4
  256. package/src/shade/playground/ssr_variance/scene.d.ts.map +1 -1
  257. package/src/shade/playground/ssr_variance/scene.js +39 -15
  258. package/src/shade/playground/vgeo_viewer/main.js +6 -2
  259. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  260. package/src/shade/playground/volumetrics_froxel/main.js +936 -922
  261. package/src/shade/renderer/GraphicsContext.d.ts +7 -0
  262. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  263. package/src/shade/renderer/GraphicsContext.js +11 -0
  264. package/src/shade/renderer/Renderer.d.ts +3 -2
  265. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  266. package/src/shade/renderer/Renderer.js +3 -2
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  510. package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
  511. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
  512. package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
  513. package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
  514. package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
  515. package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
  516. package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
  517. package/src/shade/renderer/scene/InstanceBatch.js +0 -235
  518. package/src/shade/renderer/scene/Mesh.js +0 -168
  519. package/src/shade/renderer/scene/Node3D.js +0 -263
  520. package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
  521. package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
  522. package/src/shade/renderer/scene/TransformAuthority.js +0 -33
@@ -45,5 +45,15 @@ export class GPUPageMetadata {
45
45
  * @type {number}
46
46
  */
47
47
  cpu_data_address: number;
48
+ /**
49
+ * Word views over {@link cpu_data_buffer}, for the generated record writers — see
50
+ * {@link GPUTypedTable.set_record}. Call `over(page.cpu_data_buffer)` before use; the views
51
+ * rebuild themselves if the shadow underneath has been replaced since, which is why nothing
52
+ * that assigns {@link cpu_data_buffer} has to know about them.
53
+ *
54
+ * @type {WordViews}
55
+ */
56
+ words: WordViews;
48
57
  }
58
+ import { WordViews } from "./WordViews.js";
49
59
  //# sourceMappingURL=GPUPageMetadata.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GPUPageMetadata.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUPageMetadata.js"],"names":[],"mappings":"AAAA;IACI;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;OAKG;IACH,aAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,+BAEC;IAED;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;OAIG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,iBAFU,WAAW,GAAC,SAAS,CAEf;IAEhB;;;;;OAKG;IACH,kBAFU,MAAM,CAEK;CACxB"}
1
+ {"version":3,"file":"GPUPageMetadata.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUPageMetadata.js"],"names":[],"mappings":"AAEA;IACI;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;OAKG;IACH,aAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,+BAEC;IAED;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;OAIG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,iBAFU,WAAW,GAAC,SAAS,CAEf;IAEhB;;;;;OAKG;IACH,kBAFU,MAAM,CAEK;IAErB;;;;;;;OAOG;IACH,OAFU,SAAS,CAEK;CAC3B;0BApEyB,gBAAgB"}
@@ -1,3 +1,5 @@
1
+ import { WordViews } from "./WordViews.js";
2
+
1
3
  export class GPUPageMetadata {
2
4
  /**
3
5
  * Ordered index of the page in the table
@@ -54,4 +56,14 @@ export class GPUPageMetadata {
54
56
  * @type {number}
55
57
  */
56
58
  cpu_data_address = 0;
59
+
60
+ /**
61
+ * Word views over {@link cpu_data_buffer}, for the generated record writers — see
62
+ * {@link GPUTypedTable.set_record}. Call `over(page.cpu_data_buffer)` before use; the views
63
+ * rebuild themselves if the shadow underneath has been replaced since, which is why nothing
64
+ * that assigns {@link cpu_data_buffer} has to know about them.
65
+ *
66
+ * @type {WordViews}
67
+ */
68
+ words = new WordViews();
57
69
  }
@@ -0,0 +1,96 @@
1
+ /**
2
+ * Persistent, mappable buffers for reading GPU data back — a ring, so that a batch may be in flight
3
+ * while the next one is recorded.
4
+ *
5
+ * The pattern is {@link GPUTimerArray}'s: buffers created once and kept, rather than a fresh
6
+ * `MAP_READ` buffer created, copied into, mapped and destroyed per read, which is what
7
+ * {@link inspect_via_copy} does and is the reason it is a debug affordance. Buffer creation is not
8
+ * free, and a per-call one also means the allocator sees a new lifetime on every read.
9
+ *
10
+ * Slots never shrink. A ring sized by the busiest frame of a session stays that size, which is a
11
+ * bounded cost measured in the largest batch, and the alternative is recreating buffers as the
12
+ * request count breathes.
13
+ *
14
+ * @see GPUDatabaseReadback
15
+ */
16
+ export class GPUReadbackStagingRing {
17
+ /**
18
+ * @param {GPUDevice} device
19
+ * @param {Object} [options]
20
+ * @param {number} [options.frames_in_flight] slot count
21
+ * @param {string} [options.label]
22
+ */
23
+ constructor(device: GPUDevice, { frames_in_flight, label, }?: {
24
+ frames_in_flight?: number;
25
+ label?: string;
26
+ });
27
+ /**
28
+ * Number of slots, which is how many batches may be in flight at once.
29
+ *
30
+ * @returns {number}
31
+ */
32
+ get size(): number;
33
+ /**
34
+ * Bytes currently held across every slot. Zero until the first batch, because a database that is
35
+ * never read back must not pay for the machinery that would read it.
36
+ *
37
+ * @returns {number}
38
+ */
39
+ get byte_size(): number;
40
+ /**
41
+ * Take a slot able to hold `byte_size`, growing its buffer if it is too small.
42
+ *
43
+ * @param {number} byte_size
44
+ * @returns {GPUReadbackStagingSlot|null} `null` when every slot is still in flight. That is not
45
+ * an error — it means readbacks are being requested faster than they are being read, and the
46
+ * caller's correct response is to leave the requests queued for the next frame rather than to
47
+ * overwrite bytes something is still reading
48
+ */
49
+ acquire(byte_size: number): GPUReadbackStagingSlot | null;
50
+ /**
51
+ * Give a slot back. Its buffer stays.
52
+ *
53
+ * @param {GPUReadbackStagingSlot} slot
54
+ */
55
+ release(slot: GPUReadbackStagingSlot): void;
56
+ destroy(): void;
57
+ #private;
58
+ }
59
+ /**
60
+ * One slot of a {@link GPUReadbackStagingRing}.
61
+ */
62
+ declare class GPUReadbackStagingSlot {
63
+ /**
64
+ * `MAP_READ | COPY_DST`, which is the only pair WebGPU allows a mappable read buffer — so this
65
+ * is a copy destination and nothing else. A shader that wants to write gathered data writes a
66
+ * storage buffer, which is then copied here.
67
+ *
68
+ * @type {GPUBuffer|null}
69
+ */
70
+ buffer: GPUBuffer | null;
71
+ /**
72
+ * @type {number}
73
+ */
74
+ index: number;
75
+ /**
76
+ * Where a mapping of this slot is copied to, so that the GPU buffer can be unmapped at once and
77
+ * the bytes still be there at the apply point.
78
+ *
79
+ * Lives on the slot rather than on the batch: a slot holds one batch at a time, so this is one
80
+ * allocation per slot per high-water mark instead of one per frame. The owner sizes it.
81
+ *
82
+ * @type {Uint8Array|null}
83
+ */
84
+ cpu_bytes: Uint8Array | null;
85
+ /**
86
+ * Whether the slot has been handed out and not yet given back. The ring will not hand out a
87
+ * busy slot, which is the whole reason it has more than one: a batch is copied into one slot in
88
+ * the frame that encodes it and mapped a frame or more later, and reusing it in between would
89
+ * overwrite the bytes being read.
90
+ *
91
+ * @type {boolean}
92
+ */
93
+ busy: boolean;
94
+ }
95
+ export {};
96
+ //# sourceMappingURL=GPUReadbackStagingRing.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GPUReadbackStagingRing.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUReadbackStagingRing.js"],"names":[],"mappings":"AA2DA;;;;;;;;;;;;;;GAcG;AACH;IAyBI;;;;;OAKG;IACH;QAH4B,gBAAgB,GAAjC,MAAM;QACW,KAAK,GAAtB,MAAM;OAqBhB;IAED;;;;OAIG;IACH,mBAEC;IAED;;;;;OAKG;IACH,wBAYC;IAED;;;;;;;;OAQG;IACH,mBANW,MAAM,GACJ,sBAAsB,GAAC,IAAI,CA6BvC;IAED;;;;OAIG;IACH,cAFW,sBAAsB,QAOhC;IA0BD,gBAWC;;CACJ;AA3ND;;GAEG;AACH;IACI;;;;;;OAMG;IACH,QAFU,YAAU,IAAI,CAEV;IAEd;;OAEG;IACH,OAFU,MAAM,CAEL;IAEX;;;;;;;;OAQG;IACH,WAFU,UAAU,GAAC,IAAI,CAER;IAEjB;;;;;;;OAOG;IACH,MAFU,OAAO,CAEJ;CAChB"}
@@ -0,0 +1,15 @@
1
+ /**
2
+ * What a readback handle says about its request, read off {@link GPUDatabaseReadbackstatus }.
3
+ *
4
+ * A status is readable for one frame: from the apply point that set it to the next, after which
5
+ * the handle is recycled and reads as {@link None }. That is the frame in which the consumer's own
6
+ * system runs, which is when it wanted the value anyway.
7
+ */
8
+ export type GPUReadbackStatus = number;
9
+ export namespace GPUReadbackStatus {
10
+ let None: number;
11
+ let Pending: number;
12
+ let Delivered: number;
13
+ let Dropped: number;
14
+ }
15
+ //# sourceMappingURL=GPUReadbackStatus.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GPUReadbackStatus.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUReadbackStatus.js"],"names":[],"mappings":";;;;;;;gCAOU,MAAM"}
@@ -0,0 +1,34 @@
1
+ /**
2
+ * What a readback handle says about its request, read off {@link GPUDatabaseReadback#status}.
3
+ *
4
+ * A status is readable for one frame: from the apply point that set it to the next, after which
5
+ * the handle is recycled and reads as {@link None}. That is the frame in which the consumer's own
6
+ * system runs, which is when it wanted the value anyway.
7
+ *
8
+ * @enum {number}
9
+ */
10
+ export const GPUReadbackStatus = {
11
+ /**
12
+ * Not in use — never requested, or recycled because the frame in which its result could be read
13
+ * has passed.
14
+ */
15
+ None: 0,
16
+
17
+ /**
18
+ * Asked and not yet answered.
19
+ */
20
+ Pending: 1,
21
+
22
+ /**
23
+ * The bytes are in the target.
24
+ */
25
+ Delivered: 2,
26
+
27
+ /**
28
+ * Answered with nothing: the row's page was not resident when the batch was encoded, the row was
29
+ * freed while the batch was in flight, the mapping was refused, or the pipeline was full — see
30
+ * {@link GPUDatabaseReadback#dropped_count} and {@link GPUDatabaseReadback#stalled_count} for
31
+ * which.
32
+ */
33
+ Dropped: 3,
34
+ };
@@ -77,6 +77,15 @@ export class GPUTypedTable<T> {
77
77
  * @returns {number} element index
78
78
  */
79
79
  add(value: T): number;
80
+ /**
81
+ * {@link add} through a generated writer — {@link set_record} is to {@link set} what this is to
82
+ * {@link add}.
83
+ *
84
+ * @param {T} value
85
+ * @param {GPURecordWriter} writer generated against this table's type
86
+ * @returns {number} element index
87
+ */
88
+ add_record(value: T, writer: GPURecordWriter): number;
80
89
  /**
81
90
  * Remove an element from the table, freeing its slot.
82
91
  * The slot will be zero-filled in the CPU shadow and an upload will be queued.
@@ -84,6 +93,20 @@ export class GPUTypedTable<T> {
84
93
  * @param {number} element_index
85
94
  */
86
95
  remove(element_index: number): void;
96
+ /**
97
+ * Start counting how many times each row is freed. Idempotent. Called by whoever reads rows
98
+ * back and needs to know whether the row it asked about is still the row that answered — see
99
+ * {@link generation_of}.
100
+ */
101
+ track_generations(): void;
102
+ /**
103
+ * How many times a row has been freed since {@link track_generations}. Zero for a table that
104
+ * is not tracking, and for a row never freed since.
105
+ *
106
+ * @param {number} row
107
+ * @returns {number}
108
+ */
109
+ generation_of(row: number): number;
87
110
  /**
88
111
  * Reset every slot to free in one shot. Cheaper than calling
89
112
  * {@link remove} per element when the caller knows it's about to
@@ -115,6 +138,27 @@ export class GPUTypedTable<T> {
115
138
  * @param {T} value
116
139
  */
117
140
  set(element_index: number, value: T): void;
141
+ /**
142
+ * Write a whole record through a writer generated for its type, instead of walking the type
143
+ * on every call.
144
+ *
145
+ * Same contract as {@link set} in every other respect — the row is created if the table has
146
+ * never held it, the CPU shadow is patched, and the record joins the whole-record upload
147
+ * stream — and the bytes it leaves behind are the same ones. What changes is the cost: the
148
+ * field offsets are constants inside {@link GPURecordWriter.write_record} rather than
149
+ * something rediscovered per field per row, and the shadow and the queued record are written
150
+ * through views rather than a `BinaryBuffer` cursor.
151
+ *
152
+ * A writer naming only some of the type's fields is legal here and means what it says: the
153
+ * rest of the record keeps whatever the shadow held, and so does the queued record. That is
154
+ * rarely what a caller wants from *this* method, though — a partial writer belongs in
155
+ * {@link set_fields}, which uploads only the bytes it wrote.
156
+ *
157
+ * @param {number} element_index
158
+ * @param {T} value
159
+ * @param {GPURecordWriter} writer generated against this table's type
160
+ */
161
+ set_record(element_index: number, value: T, writer: GPURecordWriter): void;
118
162
  /**
119
163
  * Overwrite one field (or sub-struct) of an existing record, leaving the rest of it untouched
120
164
  * — on the CPU shadow and on the GPU alike.
@@ -156,11 +200,8 @@ export class GPUTypedTable<T> {
156
200
  * the GPU is free to retire threads in any order. In append order:
157
201
  *
158
202
  * - **partial after whole-record** — the pending whole record is patched in place and nothing
159
- * is appended, so the row is not in both streams at once. This is the one case bounded by
160
- * {@link UPLOAD_BUFFER_DEDUP_LOOKBACK}, since it borrows {@link set}'s backwards scan. A
161
- * whole record further back than the window is missed and the range is queued beside it —
162
- * still correct, because {@link GPUDatabase.update} dispatches a table's whole records
163
- * before its ranges, so the range lands on top of the record exactly as append order said.
203
+ * is appended, so the row is not in both streams at once. The record is found through
204
+ * {@link #pending_records}, so it is found however long ago it was queued.
164
205
  * - **whole-record after partial** — {@link set} retires the row's pending descriptors (blanks
165
206
  * their word count, making those threads no-ops); the whole record supersedes them.
166
207
  * - **partial after partial, the same range or a sub-range of a pending one** — the pending
@@ -171,8 +212,8 @@ export class GPUTypedTable<T> {
171
212
  * are retired and one covering their union is appended, its words read back out of the CPU
172
213
  * shadow, which is already correct by then.
173
214
  *
174
- * Every case but the first is exact rather than windowed: a row's pending descriptors are
175
- * indexed by id, so they are found however long the stream has grown.
215
+ * Every one of those is exact rather than windowed: both streams index a row's pending
216
+ * entries by id, so they are found however long either stream has grown.
176
217
  *
177
218
  * @param {number} element_index row to patch; must already be occupied
178
219
  * @param {number} byte_offset offset of the range within the record, 4-byte aligned
@@ -181,6 +222,32 @@ export class GPUTypedTable<T> {
181
222
  * @param {number} [byte_length] length of the range, a whole number of u32 words
182
223
  */
183
224
  set_bytes(element_index: number, byte_offset: number, source: ArrayBuffer | ArrayBufferView, source_offset?: number, byte_length?: number): void;
225
+ /**
226
+ * Patch the fields a generated writer owns, on the CPU shadow and on the GPU, and leave the
227
+ * rest of the record alone — {@link set_bytes} for a struct whose owned fields are known at
228
+ * generation time rather than named per call.
229
+ *
230
+ * The point is the bookkeeping, not the stores. `set_bytes` has to treat every range as an
231
+ * event of its own: a page lookup, a record view, a pending-record check, a chain walk, a
232
+ * descriptor append. A caller patching a struct's two CPU-owned blocks through it pays all of
233
+ * that twice, which measured at roughly double one range's cost rather than the few extra
234
+ * words the second range actually is. A writer knows both ranges belong to one row's update
235
+ * before the call starts, so this pays for the row once: the fields reach the shadow and the
236
+ * stream's data blob in a single pass over the value, and the descriptors go out together.
237
+ *
238
+ * The ordering rules across the two streams are {@link set_bytes}'s and are followed exactly
239
+ * — a row's update lands on a pending whole record if there is one, and joins ranges already
240
+ * queued for the row through the same merge, one range at a time, because what to do with an
241
+ * overlap is a property of what is pending and not of the writer.
242
+ *
243
+ * The row must already be occupied, for the reason a partial write always must: it patches a
244
+ * record, it does not create one.
245
+ *
246
+ * @param {number} element_index
247
+ * @param {T} value
248
+ * @param {GPURecordWriter} writer generated against this table's type
249
+ */
250
+ set_fields(element_index: number, value: T, writer: GPURecordWriter): void;
184
251
  /**
185
252
  * Drop the partial upload stream, its per-row index included. Called by
186
253
  * {@link GPUDatabase.update} once the stream has been dispatched.
@@ -255,6 +322,7 @@ export class GPUTypedTable<T> {
255
322
  export type GPUTypedTableDescriptor = import("./GPUTypedTableDescriptor.js").GPUTypedTableDescriptor;
256
323
  export type PageBufferPool = import("./PageBufferPool.js").PageBufferPool;
257
324
  export type WebGPUType = import("../../shader/type/WebGPUType.js").WebGPUType;
325
+ export type GPURecordWriter = import("./serde/generate_record_writer.js").GPURecordWriter;
258
326
  import { GPUPageMetadata } from "./GPUPageMetadata.js";
259
327
  import { BinaryBuffer } from "../../../../core/binary/BinaryBuffer.js";
260
328
  import { BitSet } from "../../../../core/binary/BitSet.js";
@@ -1 +1 @@
1
- {"version":3,"file":"GPUTypedTable.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTable.js"],"names":[],"mappings":"AAoFA;;;GAGG;AACH;IAkGI;;;OAGG;IACH,wBAFW,uBAAuB,EASjC;IA3GD;;OAEG;IACH,YAFU,uBAAuB,CAEtB;IAEX;;;;OAIG;IACH,OAFU,IAAI,MAAM,EAAC,eAAe,CAAC,CAEnB;IAElB;;;;OAIG;IACH,uBAFU,YAAY,CAE6D;IAEnF;;;;;;;;;;;OAWG;IACH,4BAFU,YAAY,CAE6B;IAEnD;;;;;OAKG;IACH,qBAFU,YAAY,CAEsB;IA2B5C;;;;;OAKG;IACH,iBAFU,MAAM,CAEe;IAE/B;;;;OAIG;IACH,WAFU,MAAM,CAES;IAEzB;;;;;;OAMG;IACH,oBAFU,MAAM,CAEkB;IAElC;;;OAGG;IACH,kBAFU,cAAc,GAAC,SAAS,CAEjB;IAejB;;;;;OAKG;IACH,WAHW,CAAC,GACC,MAAM,CAQlB;IAED;;;;;OAKG;IACH,sBAFW,MAAM,QAkChB;IAED;;;;;;;;;;OAUG;IACH,cAcC;IAwED;;;;;;OAMG;IACH,mBAJW,MAAM,GACJ,CAAC,GAAC,SAAS,CA4BvB;IAgDD;;;OAGG;IACH,cAsBC;IA+BD;;;;OAIG;IACH,mBAHW,MAAM,SACN,CAAC,QAuFX;IAED;;;;;;;;;;;;;OAaG;IACH,yBALW,MAAM,eACN,MAAM,oBAEN,UAAU,QAqBpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiDG;IACH,yBANW,MAAM,eACN,MAAM,UACN,WAAW,GAAC,eAAe,kBAC3B,MAAM,gBACN,MAAM,QAoEhB;IAiJD;;;OAGG;IACH,8BAMC;IAED;;;OAGG;IACH,2BAYC;IAED;;OAEG;IACH,oBAEC;IAED;;;;;;;;;;OAUG;IACH,+BAEC;IAED;;;;;;;;;;OAUG;IACH,mCAJW,WAAW,UACX,MAAM,GACL,MAAM,CAoBjB;IAED;;;;;;;;;;;;OAYG;IACH,kCAMC;IAED;;;;;;;;;;;;;;OAcG;IACH,mCAHW,MAAM,GACL,MAAM,CAKjB;IAED,mBAEC;;CACJ;sCA79BY,OAAO,8BAA8B,EAAE,uBAAuB;6BAC9D,OAAO,qBAAqB,EAAE,cAAc;yBAC5C,OAAO,iCAAiC,EAAE,UAAU;gCALjC,sBAAsB;6BATzB,yCAAyC;uBAC/C,mCAAmC"}
1
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