@woosh/meep-engine 3.23.0 → 3.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +416 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +13 -15
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +12 -14
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +5 -4
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +11 -12
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/playground/README.md +11 -11
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
- package/src/shade/playground/readback_crossover/index.html +41 -0
- package/src/shade/playground/readback_crossover/main.d.ts +2 -0
- package/src/shade/playground/readback_crossover/main.d.ts.map +1 -0
- package/src/shade/playground/readback_crossover/main.js +372 -0
- package/src/shade/playground/skinned_blas_refit/README.md +11 -7
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +13 -44
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/add_floor.js +19 -59
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +67 -58
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +40 -54
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/place_character.js +47 -74
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +4 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +11 -4
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +38 -9
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +9 -6
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +3 -3
- package/src/shade/playground/skinned_mesh_soup/README.md +6 -6
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +44 -102
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +5 -5
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +42 -33
- package/src/shade/playground/sponza_path_trace/main.d.ts +1 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
- package/src/shade/playground/sponza_path_trace/main.js +393 -363
- package/src/shade/playground/ssr_reprojection/main.js +11 -9
- package/src/shade/playground/ssr_reprojection/scene.d.ts +15 -4
- package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_reprojection/scene.js +32 -11
- package/src/shade/playground/ssr_variance/main.js +1 -1
- package/src/shade/playground/ssr_variance/scene.d.ts +10 -4
- package/src/shade/playground/ssr_variance/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_variance/scene.js +39 -15
- package/src/shade/playground/vgeo_viewer/main.js +6 -2
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +936 -922
- package/src/shade/renderer/GraphicsContext.d.ts +7 -0
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +11 -0
- package/src/shade/renderer/Renderer.d.ts +3 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +3 -2
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +39 -47
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +319 -256
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts +26 -22
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationChannel.js +28 -23
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +14 -6
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +20 -8
- package/src/shade/renderer/animation/Skin.d.ts +19 -19
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +15 -13
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +6 -5
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +9 -9
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts +5 -59
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts.map +1 -1
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.js +8 -132
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +65 -62
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +148 -194
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- package/src/shade/renderer/light/model/io/light_record_spot.js +10 -6
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- package/src/shade/renderer/light/place_light.d.ts.map +1 -0
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- package/src/shade/renderer/light/shader_refresh_light_poses.d.ts.map +1 -0
- package/src/shade/renderer/light/shader_refresh_light_poses.js +154 -0
- package/src/shade/renderer/lightmap/GPULightMap.js +1 -1
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- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +12 -11
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- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +1 -1
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- package/src/shade/renderer/scene/Node3D.d.ts +27 -8
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- package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.js +144 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +227 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.js +1136 -0
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- package/src/shade/renderer/scene/serialization/deserialize_scene.js +24 -27
- package/src/shade/renderer/scene/serialization/serialize_scene.d.ts +9 -2
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- package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js +5 -0
- package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.js +5 -0
- package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.js +5 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +39 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +112 -64
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- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1541 -1352
- package/src/shade/renderer/shadow/map/PointLightShadowmap.js +1 -1
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- package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +1 -1
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- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +43 -0
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- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.js +12 -0
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- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +194 -0
- package/src/shade/renderer/shadow/map/csm_debug_draw_preview.js +1 -1
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- package/src/shade/renderer/shadow/ray/RTXShadows.js +1 -1
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- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
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- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -8
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -3
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- package/src/engine/graphics3/shade_node_to_entity_composition.js +0 -88
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
- package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
- package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
- package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
- package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
- package/src/shade/renderer/scene/InstanceBatch.js +0 -235
- package/src/shade/renderer/scene/Mesh.js +0 -168
- package/src/shade/renderer/scene/Node3D.js +0 -263
- package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
- package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
- package/src/shade/renderer/scene/TransformAuthority.js +0 -33
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inverse_lookup: Map<number, Mesh>;
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inverse_lookup: Map<number, StaticSceneInstance>;
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export type GPUSceneContext = import("../GPUSceneContext.js").GPUSceneContext;
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export type MeshletGeometry = import("../../geometry/MeshletGeometry.js").MeshletGeometry;
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geometry: MeshletGeometry;
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matrix: Float64Array;
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{"version":3,"file":"StaticSceneBVH.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/bvh/StaticSceneBVH.js"],"names":[],"mappings":"
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{"version":3,"file":"StaticSceneBVH.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/bvh/StaticSceneBVH.js"],"names":[],"mappings":"AA6EA;IAEI,kBAAyB;IAEzB;;;OAGG;IACH,cAFU,cAAc,eAAe,CAAC,CAEf;IAEzB,gCAA6B;IAE7B;;;OAGG;IACH;;;;OAIG;IACH,gBAFU,IAAI,MAAM,EAAE,mBAAmB,CAAC,CAEf;IAG3B;;;;;;OAMG;IACH,qBAFW,eAAe,QA4EzB;IAED;;;;;;;OAOG;IACH,qCANW,aAAa,KACb,MAAM,KACN,MAAM,KACN,MAAM,GACJ,OAAO,CAqJnB;IAED;;;;;;;;;OASG;IACH,mCARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAmEnB;IAGD;;;;;OAKG;IACH,qBAJW,aAAa,OACb,IAAI,GACF,OAAO,CA2GnB;IAED;;;;;OAKG;IACH,iBAJW;QAAC,GAAG,EAAE,aAAa,CAAC;QAAC,IAAI,OAAM;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC,EAAE,OACnD,IAAI,GACH,MAAM,CAmEjB;CAGJ;8BA/hBY,OAAO,uBAAuB,EAAE,eAAe;8BAC/C,OAAO,mCAAmC,EAAE,eAAe;4BAC3D,OAAO,iCAAiC,EAAE,aAAa;;;;;kCAOvD;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,eAAe,CAAC;IAAC,QAAQ,EAAE,aAAa,CAAC;IAAC,MAAM,EAAE,YAAY,CAAA;CAAC;oBA7DhG,mCAAmC;gCARV,mDAAmD;8BA0BrD,2CAA2C;qBADpD,sCAAsC"}
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import { assert } from "../../../../core/assert.js";
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import { aabb3_matrix4_project } from "../../../../core/geom/3d/aabb/aabb3_matrix4_project.js";
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import { Transform64 } from "../../../../engine/ecs/transform/Transform64.js";
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import { BinaryUint32BVH } from "../../../../core/bvh2/binary/2/BinaryUint32BVH.js";
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BVH,
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const scratch_vec3 = new Vector3();
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/**
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* @typedef {import("../GPUSceneContext.js").GPUSceneContext} GPUSceneContext
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* @typedef {import("../../geometry/MeshletGeometry.js").MeshletGeometry} MeshletGeometry
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*
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* @typedef {{entity: number, geometry: MeshletGeometry, material: ShadeMaterial, matrix: Float64Array}} StaticSceneInstance
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const SCRATCH_INSTANCE_BOX = new Float64Array(6);
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instance_bvh = new BVH();
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@@ -74,14 +91,28 @@ export class StaticSceneBVH {
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*
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/**
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*
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inverse_lookup = new Map();
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* under the world transform its entity carries — the ECS's own composition, which is exact for
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* a scene the CPU places, and what a CPU bake of a static scene wants.
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*
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*/
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build(
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build(scene_context) {
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assert.defined(scene_context, 'scene_context');
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assert.ok(dataset !== null && dataset !== undefined, 'the scene names no dataset, and its primitives are entities of one');
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this.inverse_lookup.clear();
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this.instance_bvh.release_all();
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let id_count = 0;
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scene_context.rows.for_each_mesh((entity, geometry, material) => {
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const world = dataset.getComponent(entity, Transform64);
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assert.defined(world, `entity ${entity} holds a mesh row and no Transform64`);
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// a view over the transform, so a placement moved before the next build is read as moved
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+
const matrix = world.matrix;
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aabb3_matrix4_project(SCRATCH_INSTANCE_BOX, geometry.bounding_box, matrix);
|
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132
|
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133
|
const bvh = this.instance_bvh;
|
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134
|
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@@ -98,9 +137,12 @@ export class StaticSceneBVH {
|
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98
137
|
const id = id_count++;
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138
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139
|
bvh.node_set_user_data(leaf, id)
|
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bvh.node_set_aabb(leaf,
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bvh.node_set_aabb(leaf, SCRATCH_INSTANCE_BOX);
|
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|
bvh.insert_leaf(leaf);
|
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|
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+
/** @type {StaticSceneInstance} */
|
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+
const mesh = { entity, geometry, material, matrix };
|
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+
|
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146
|
this.inverse_lookup.set(id, mesh);
|
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|
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|
/**
|
|
@@ -121,8 +163,6 @@ export class StaticSceneBVH {
|
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|
return bvh;
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|
}
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|
|
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124
|
-
const geometry = mesh.geometry;
|
|
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|
-
|
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166
|
// TODO get rid of the plain geometry usage, move fully onto meshlet-based flow
|
|
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167
|
if(this.plain_geometries.has(geometry) === false) {
|
|
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168
|
|
|
@@ -259,7 +299,7 @@ export class StaticSceneBVH {
|
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259
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|
const geometry_bvh = this.geometry_bvh.get(mesh.geometry);
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|
// transform search point into local space of the geometry
|
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|
-
m4_invert(scratch_transform_inverse, mesh.
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302
|
+
m4_invert(scratch_transform_inverse, mesh.matrix);
|
|
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303
|
scratch_vec3.set(x, y, z);
|
|
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304
|
scratch_vec3.applyMatrix4(scratch_transform_inverse);
|
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305
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|
@@ -280,7 +320,7 @@ export class StaticSceneBVH {
|
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280
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|
}
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|
// transform result back to global space
|
|
283
|
-
scratch_surface_point.applyMatrix4(mesh.
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323
|
+
scratch_surface_point.applyMatrix4(mesh.matrix);
|
|
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324
|
|
|
285
325
|
const geo_distance_sqr = scratch_surface_point.position._distanceSqrTo(x, y, z);
|
|
286
326
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|
|
@@ -344,7 +384,7 @@ export class StaticSceneBVH {
|
|
|
344
384
|
);
|
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345
385
|
|
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346
386
|
// Get world -> object transform matrix
|
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347
|
-
m4_invert(scratch_transform_inverse, mesh.
|
|
387
|
+
m4_invert(scratch_transform_inverse, mesh.matrix);
|
|
348
388
|
|
|
349
389
|
// Transform clipping volume to object space
|
|
350
390
|
clipping_volume_matrix4_project(
|
|
@@ -414,7 +454,7 @@ export class StaticSceneBVH {
|
|
|
414
454
|
const geometry_bvh = this.geometry_bvh.get(mesh.geometry);
|
|
415
455
|
|
|
416
456
|
|
|
417
|
-
m4_invert(scratch_transform_inverse, mesh.
|
|
457
|
+
m4_invert(scratch_transform_inverse, mesh.matrix);
|
|
418
458
|
|
|
419
459
|
scratch_local_ray.copy(ray);
|
|
420
460
|
scratch_local_ray.tMax = nearest_distance;
|
|
@@ -441,7 +481,7 @@ export class StaticSceneBVH {
|
|
|
441
481
|
continue;
|
|
442
482
|
}
|
|
443
483
|
|
|
444
|
-
sp.applyMatrix4(mesh.
|
|
484
|
+
sp.applyMatrix4(mesh.matrix);
|
|
445
485
|
|
|
446
486
|
const distance = sp.position._distanceTo(
|
|
447
487
|
ray.origin_x, ray.origin_y, ray.origin_z
|
|
@@ -520,7 +560,7 @@ export class StaticSceneBVH {
|
|
|
520
560
|
const geometry = this.plain_geometries.get(mesh.geometry);
|
|
521
561
|
const geometry_bvh = this.geometry_bvh.get(mesh.geometry);
|
|
522
562
|
|
|
523
|
-
m4_invert(scratch_transform_inverse, mesh.
|
|
563
|
+
m4_invert(scratch_transform_inverse, mesh.matrix);
|
|
524
564
|
|
|
525
565
|
scratch_local_ray.copy(ray);
|
|
526
566
|
scratch_local_ray.applyMatrix4(scratch_transform_inverse);
|
|
@@ -545,7 +585,7 @@ export class StaticSceneBVH {
|
|
|
545
585
|
continue;
|
|
546
586
|
}
|
|
547
587
|
|
|
548
|
-
sp.applyMatrix4(mesh.
|
|
588
|
+
sp.applyMatrix4(mesh.matrix);
|
|
549
589
|
|
|
550
590
|
const distance = sp.position._distanceTo(
|
|
551
591
|
ray.origin_x, ray.origin_y, ray.origin_z
|
|
@@ -4,12 +4,11 @@
|
|
|
4
4
|
*
|
|
5
5
|
* Builds a flat `{count, elements}` buffer holding all node IDs and
|
|
6
6
|
* feeds it through {@link graph_nodes_update_transform_hierarchy}.
|
|
7
|
-
*
|
|
8
|
-
*
|
|
9
|
-
*
|
|
10
|
-
*
|
|
11
|
-
* its
|
|
12
|
-
* identity-default global stays consistent.
|
|
7
|
+
* Row 0 of the transforms table is the scene root (NODE3D_SCENE_ID),
|
|
8
|
+
* and every other row is an entity's, at `entity + 1` — drawn or not:
|
|
9
|
+
* joints, anchors and attachment points hold rows too. The root is
|
|
10
|
+
* included, and its walk terminates immediately at parent==SCENE_NODE_ID
|
|
11
|
+
* so its identity global stays consistent.
|
|
13
12
|
*
|
|
14
13
|
* **The rows are not a contiguous range.** Removing a node frees its
|
|
15
14
|
* row and leaves a hole, so the ids come from the table's occupancy
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_scene_update_transform_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js"],"names":[],"mappings":"AAOA
|
|
1
|
+
{"version":3,"file":"graph_scene_update_transform_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCG;AACH;IAZqC,KAAK;IACL,KAAK;IACL,cAAc,GAAxC,MAAM;IAOJ;IAAE,cAAc,EAAE,MAAM,CAAA;CAAE,CAwFtC"}
|
|
@@ -11,12 +11,11 @@ import { graph_nodes_update_transform_hierarchy } from "./graph_nodes_update_tra
|
|
|
11
11
|
*
|
|
12
12
|
* Builds a flat `{count, elements}` buffer holding all node IDs and
|
|
13
13
|
* feeds it through {@link graph_nodes_update_transform_hierarchy}.
|
|
14
|
-
*
|
|
15
|
-
*
|
|
16
|
-
*
|
|
17
|
-
*
|
|
18
|
-
* its
|
|
19
|
-
* identity-default global stays consistent.
|
|
14
|
+
* Row 0 of the transforms table is the scene root (NODE3D_SCENE_ID),
|
|
15
|
+
* and every other row is an entity's, at `entity + 1` — drawn or not:
|
|
16
|
+
* joints, anchors and attachment points hold rows too. The root is
|
|
17
|
+
* included, and its walk terminates immediately at parent==SCENE_NODE_ID
|
|
18
|
+
* so its identity global stays consistent.
|
|
20
19
|
*
|
|
21
20
|
* **The rows are not a contiguous range.** Removing a node frees its
|
|
22
21
|
* row and leaves a hole, so the ids come from the table's occupancy
|
|
@@ -1,6 +1,14 @@
|
|
|
1
1
|
/**
|
|
2
|
+
* Make a loaded model cheaper to draw without changing what it looks like: exact-duplicate
|
|
3
|
+
* geometries collapse to one, equivalent pieces of different geometries are shared, and the
|
|
4
|
+
* textures the materials reach are deduplicated and downscaled where that loses nothing.
|
|
2
5
|
*
|
|
3
|
-
*
|
|
6
|
+
* The bundle is rewritten in place — it is the tool's, not a shared asset's.
|
|
7
|
+
*
|
|
8
|
+
* @param {SceneBundle} bundle
|
|
4
9
|
*/
|
|
5
|
-
export function scene_optimize(
|
|
10
|
+
export function scene_optimize(bundle: SceneBundle): void;
|
|
11
|
+
export type SceneBundle = import("../../loader/SceneBundle.js").SceneBundle;
|
|
12
|
+
export type MeshletGeometry = import("../../geometry/MeshletGeometry.js").MeshletGeometry;
|
|
13
|
+
export type Geometry = import("../../geometry/Geometry.js").Geometry;
|
|
6
14
|
//# sourceMappingURL=scene_optimize.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"scene_optimize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/optimization/scene_optimize.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"scene_optimize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/optimization/scene_optimize.js"],"names":[],"mappings":"AAkOA;;;;;;;;GAQG;AACH,uCAFW,WAAW,QAgCrB;0BA/PY,OAAO,6BAA6B,EAAE,WAAW;8BACjD,OAAO,mCAAmC,EAAE,eAAe;uBAC3D,OAAO,4BAA4B,EAAE,QAAQ"}
|