@woosh/meep-engine 3.12.0 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (285) hide show
  1. package/package.json +1 -1
  2. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  3. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  4. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  5. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  6. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  7. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  8. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  9. package/src/shade/RENDERER_CONTRACT.md +2 -1
  10. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  11. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  12. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  13. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  14. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  15. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  16. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  17. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  18. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  19. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  20. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  21. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  22. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  23. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  24. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  25. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  26. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  27. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  28. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  29. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  30. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  31. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  32. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  33. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -1
  34. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  35. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -1
  36. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  37. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +3 -1
  38. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +2 -2
  39. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +2 -2
  40. package/src/shade/renderer/Renderer.d.ts +0 -6
  41. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  42. package/src/shade/renderer/Renderer.js +0 -29
  43. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  44. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  45. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  46. package/src/shade/renderer/animation/shader_animation_tick.js +128 -125
  47. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  48. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  49. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  50. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +100 -98
  51. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  52. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +215 -212
  53. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  54. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  55. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +135 -120
  56. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  57. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +77 -75
  58. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  59. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +375 -371
  60. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  61. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +1 -1
  62. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  63. package/src/shade/renderer/buffer/table/GPUDatabase.js +14 -19
  64. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  65. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  66. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  67. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +325 -319
  68. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  69. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +3 -1
  70. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  71. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  72. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  73. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  74. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  75. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  76. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  77. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
  78. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
  79. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  80. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +125 -121
  81. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  82. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +766 -774
  83. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  84. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +72 -69
  85. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  86. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
  87. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
  88. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
  89. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
  90. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  91. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
  92. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
  93. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
  94. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
  95. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
  96. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
  97. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
  98. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
  99. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +187 -184
  100. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
  101. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
  102. package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
  103. package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
  104. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
  105. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
  106. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
  107. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
  108. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +3 -3
  109. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
  110. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  111. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  112. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +145 -142
  113. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  114. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -82
  115. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  116. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +143 -140
  117. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
  118. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
  119. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
  120. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
  121. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
  122. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  123. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -84
  124. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  125. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -191
  126. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  127. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
  128. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
  129. package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
  130. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
  131. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
  132. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
  133. package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
  134. package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
  135. package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
  136. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
  137. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
  138. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +2 -2
  139. package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
  140. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
  141. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
  142. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  143. package/src/shade/renderer/particles/graph_particles.js +5 -3
  144. package/src/shade/renderer/particles/prototypeParticleSystem.js +3 -4
  145. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  146. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +132 -117
  147. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  148. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +79 -77
  149. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  150. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +111 -99
  151. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  152. package/src/shade/renderer/particles/sort/shader_particle_sort.js +187 -158
  153. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  154. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
  155. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  156. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
  157. package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
  158. package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
  159. package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
  160. package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
  161. package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
  162. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
  163. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +121 -119
  164. package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
  165. package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
  166. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
  167. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
  168. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
  169. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
  170. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
  171. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
  172. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
  173. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
  174. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
  175. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +2 -4
  176. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
  177. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
  178. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
  179. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
  180. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
  181. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
  182. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
  183. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +269 -266
  184. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
  185. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +273 -270
  186. package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
  187. package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
  188. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
  189. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
  190. package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
  191. package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
  192. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
  193. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
  194. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
  195. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
  196. package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
  197. package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
  198. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  199. package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
  200. package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +70 -68
  201. package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
  202. package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
  203. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
  204. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
  205. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
  206. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
  207. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
  208. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
  209. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
  210. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
  211. package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
  212. package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
  213. package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
  214. package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
  215. package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
  216. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  217. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
  218. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
  219. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +114 -109
  220. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
  221. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +118 -115
  222. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  223. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +69 -65
  224. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  225. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  226. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  227. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  228. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  229. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  230. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  231. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  232. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  233. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  234. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +139 -136
  235. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  236. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +131 -129
  237. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +101 -99
  239. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  240. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +379 -383
  241. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  242. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -144
  243. package/src/shade/renderer/shader/ComputeShader.d.ts +2 -2
  244. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  245. package/src/shade/renderer/shader/ComputeShader.js +14 -17
  246. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  247. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  248. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  249. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  250. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  251. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  252. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  253. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  254. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  255. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  256. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  257. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  258. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  259. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  260. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  261. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +4 -2
  262. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  263. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  264. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  265. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +7 -8
  266. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  267. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  268. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  269. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  270. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  271. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  272. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  273. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  274. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  275. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +233 -231
  276. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  277. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  278. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  279. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  280. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  281. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  282. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  283. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  284. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  285. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
@@ -1,128 +1,130 @@
1
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
2
- import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
3
- import { chunk_lut_turbo } from "../../../shader/chunk/color/lut/chunk_lut_turbo.js";
4
- import { chunk_lut_viridis } from "../../../shader/chunk/color/lut/chunk_lut_viridis.js";
5
- import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
6
- import { chunk_aabb3_distance_to_ray_v2 } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_distance_to_ray_v2.js";
7
- import { chunk_mat4_compose_transform } from "../../../shader/chunk/geometry/mat4/chunk_mat4_compose_transform.js";
8
- import {
9
- chunk_build_orthonormal_matrix_n
10
- } from "../../../shader/chunk/geometry/normal/chunk_build_orthonormal_matrix_n.js";
11
- import { chunk_camera_ray_from_uv } from "../../../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
12
- import { chunk_min_v3 } from "../../../shader/chunk/geometry/vec3/chunk_min_v3.js";
13
- import { chunk_v3_matrix4_project } from "../../../shader/chunk/geometry/vec3/chunk_v3_matrix4_project.js";
14
- import {
15
- chunk_sdf_texture_region_sample_linear_uv, chunk_sdf_texture_region_sample_linear_uv_hardware
16
- } from "../../../shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js";
17
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
18
- import { ImageShader } from "../../../shader/ImageShader.js";
19
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
20
- import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
21
- import { SAMPLER_LINEAR_UPSCALE } from "../../../texture/SAMPLER_LINEAR_UPSCALE.js";
22
-
23
- const resources = new ShaderResourceSetDescriptor();
24
-
25
- const PUSH_CONSTANTS = WebGPUStruct.from({
26
- world_bounds: AABB3_STRUCT
27
- })
28
-
29
- resources.createGroup()
30
- .addUniform("camera", CAMERA_UNIFORM_STRUCT)
31
- .addUniform("settings", PUSH_CONSTANTS)
32
- .addTexture("tSDF", "float", "3d")
33
- .addSampler("sLinear","filtering", SAMPLER_LINEAR_UPSCALE)
34
- ;
35
-
36
- const body = CodeChunk.from(
37
- //language=WGSL
38
- `
39
- @fragment
40
- fn main(
41
-
42
- @builtin(position) coord: vec4<f32>,
43
- @location(0) uv: vec2<f32>,
44
-
45
- ) -> @location(0) vec4<f32>{
46
- let ray = camera_ray_from_uv(uv, camera);
47
-
48
- let bounds = settings.world_bounds;
49
-
50
- let span = bounds.max - bounds.min;
51
- let span_rcp = 1 / span;
52
-
53
- let sdf_transform = mat4_compose_transform( bounds.min, vec4(0.0, 0.0, 0.0, 1.0), span);
54
- let sdf_transform_inverse = mat4_compose_transform( - bounds.min * span_rcp, vec4(0.0, 0.0, 0.0, 1.0), span_rcp);
55
-
56
- const MAX_MARCHING_STEPS = 64;
57
-
58
- let box_intersection = aabb3_distance_to_ray( bounds.min, bounds.max, ray.origin, ray.direction);
59
-
60
- let sdf_resolution = textureDimensions(tSDF,0);
61
-
62
- if(box_intersection.y <= 0.0){
63
- // no collision with bounding box
64
- return vec4(0);
65
- }
66
-
67
- let voxel_bounds = 1.0 / vec3<f32>(sdf_resolution) * span;
68
- let voxel_radius = length(voxel_bounds) * 0.7071067811865476;
69
-
70
- let ray_tbn = build_orthonormal_matrix_n(ray.direction);
71
-
72
- // Expand SDF to avoid missing surfaces
73
- let tolerance = voxel_radius ;
74
-
75
- // start marchin from the boundary for faster convergence
76
- var t = max(box_intersection.x + tolerance + 1e-5, 0.0);
77
- // var t = ray.tmin;
78
-
79
- var i=0;
80
- for (; i < MAX_MARCHING_STEPS; i++) {
81
- let local_point = ray.origin + t * ray.direction;
82
-
83
- let uvw = v3_matrix4_project( local_point, sdf_transform_inverse );
84
-
85
- if(any(uvw < vec3(0.0)) || any(uvw > vec3(1.0))){
86
- // walked outside
87
- break;
88
- }
89
-
90
- let dist = textureSampleLevel(tSDF, sLinear, uvw, 0.0).r;
91
-
92
- if (dist < tolerance) {
93
- // got a hit
94
- break;
95
- }
96
-
97
- t += abs(dist);
98
- }
99
-
100
- // contract hit ?
101
-
102
- // return vec4(viridis( saturate((t )*0.03)),1.0);
103
-
104
- return vec4(turbo( saturate(f32(i) / f32(MAX_MARCHING_STEPS)) ), 1.0);
105
- }
106
- `,
107
- [
108
- chunk_camera_ray_from_uv,
109
- chunk_v3_matrix4_project,
110
- chunk_mat4_compose_transform,
111
- chunk_aabb3_distance_to_ray_v2,
112
- chunk_lut_turbo,
113
- chunk_lut_viridis,
114
- chunk_min_v3,
115
- chunk_build_orthonormal_matrix_n,
116
- ]
117
- );
118
-
119
- export const shader_scene_sdf_debug_viz = ImageShader.from({
120
- descriptor: ShaderDescriptor.from({
121
- label: "Scene SDF Debug Viz",
122
- resources,
123
- body
124
- }),
125
- targets: [
126
- { format: "rgba8unorm" }
127
- ]
1
+ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
2
+ import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
3
+ import { chunk_lut_turbo } from "../../../shader/chunk/color/lut/chunk_lut_turbo.js";
4
+ import { chunk_lut_viridis } from "../../../shader/chunk/color/lut/chunk_lut_viridis.js";
5
+ import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
6
+ import { chunk_aabb3_distance_to_ray_v2 } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_distance_to_ray_v2.js";
7
+ import { chunk_mat4_compose_transform } from "../../../shader/chunk/geometry/mat4/chunk_mat4_compose_transform.js";
8
+ import {
9
+ chunk_build_orthonormal_matrix_n
10
+ } from "../../../shader/chunk/geometry/normal/chunk_build_orthonormal_matrix_n.js";
11
+ import { chunk_camera_ray_from_uv } from "../../../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
12
+ import { chunk_min_v3 } from "../../../shader/chunk/geometry/vec3/chunk_min_v3.js";
13
+ import { chunk_v3_matrix4_project } from "../../../shader/chunk/geometry/vec3/chunk_v3_matrix4_project.js";
14
+ import {
15
+ chunk_sdf_texture_region_sample_linear_uv, chunk_sdf_texture_region_sample_linear_uv_hardware
16
+ } from "../../../shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js";
17
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
18
+ import { ImageShader } from "../../../shader/ImageShader.js";
19
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
20
+ import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
21
+ import { SAMPLER_LINEAR_UPSCALE } from "../../../texture/SAMPLER_LINEAR_UPSCALE.js";
22
+
23
+ const resources = new ShaderResourceSetDescriptor();
24
+
25
+ const PUSH_CONSTANTS = WebGPUStruct.from({
26
+ world_bounds: AABB3_STRUCT
27
+ })
28
+
29
+
30
+ // per-draw, 32 bytes, read-only: immediate data rather than a uniform buffer. camera stays bound.
31
+ resources.setImmediate("settings", PUSH_CONSTANTS);
32
+ resources.createGroup()
33
+ .addUniform("camera", CAMERA_UNIFORM_STRUCT)
34
+ .addTexture("tSDF", "float", "3d")
35
+ .addSampler("sLinear","filtering", SAMPLER_LINEAR_UPSCALE)
36
+ ;
37
+
38
+ const body = CodeChunk.from(
39
+ //language=WGSL
40
+ `
41
+ @fragment
42
+ fn main(
43
+
44
+ @builtin(position) coord: vec4<f32>,
45
+ @location(0) uv: vec2<f32>,
46
+
47
+ ) -> @location(0) vec4<f32>{
48
+ let ray = camera_ray_from_uv(uv, camera);
49
+
50
+ let bounds = settings.world_bounds;
51
+
52
+ let span = bounds.max - bounds.min;
53
+ let span_rcp = 1 / span;
54
+
55
+ let sdf_transform = mat4_compose_transform( bounds.min, vec4(0.0, 0.0, 0.0, 1.0), span);
56
+ let sdf_transform_inverse = mat4_compose_transform( - bounds.min * span_rcp, vec4(0.0, 0.0, 0.0, 1.0), span_rcp);
57
+
58
+ const MAX_MARCHING_STEPS = 64;
59
+
60
+ let box_intersection = aabb3_distance_to_ray( bounds.min, bounds.max, ray.origin, ray.direction);
61
+
62
+ let sdf_resolution = textureDimensions(tSDF,0);
63
+
64
+ if(box_intersection.y <= 0.0){
65
+ // no collision with bounding box
66
+ return vec4(0);
67
+ }
68
+
69
+ let voxel_bounds = 1.0 / vec3<f32>(sdf_resolution) * span;
70
+ let voxel_radius = length(voxel_bounds) * 0.7071067811865476;
71
+
72
+ let ray_tbn = build_orthonormal_matrix_n(ray.direction);
73
+
74
+ // Expand SDF to avoid missing surfaces
75
+ let tolerance = voxel_radius ;
76
+
77
+ // start marchin from the boundary for faster convergence
78
+ var t = max(box_intersection.x + tolerance + 1e-5, 0.0);
79
+ // var t = ray.tmin;
80
+
81
+ var i=0;
82
+ for (; i < MAX_MARCHING_STEPS; i++) {
83
+ let local_point = ray.origin + t * ray.direction;
84
+
85
+ let uvw = v3_matrix4_project( local_point, sdf_transform_inverse );
86
+
87
+ if(any(uvw < vec3(0.0)) || any(uvw > vec3(1.0))){
88
+ // walked outside
89
+ break;
90
+ }
91
+
92
+ let dist = textureSampleLevel(tSDF, sLinear, uvw, 0.0).r;
93
+
94
+ if (dist < tolerance) {
95
+ // got a hit
96
+ break;
97
+ }
98
+
99
+ t += abs(dist);
100
+ }
101
+
102
+ // contract hit ?
103
+
104
+ // return vec4(viridis( saturate((t )*0.03)),1.0);
105
+
106
+ return vec4(turbo( saturate(f32(i) / f32(MAX_MARCHING_STEPS)) ), 1.0);
107
+ }
108
+ `,
109
+ [
110
+ chunk_camera_ray_from_uv,
111
+ chunk_v3_matrix4_project,
112
+ chunk_mat4_compose_transform,
113
+ chunk_aabb3_distance_to_ray_v2,
114
+ chunk_lut_turbo,
115
+ chunk_lut_viridis,
116
+ chunk_min_v3,
117
+ chunk_build_orthonormal_matrix_n,
118
+ ]
119
+ );
120
+
121
+ export const shader_scene_sdf_debug_viz = ImageShader.from({
122
+ descriptor: ShaderDescriptor.from({
123
+ label: "Scene SDF Debug Viz",
124
+ resources,
125
+ body
126
+ }),
127
+ targets: [
128
+ { format: "rgba8unorm" }
129
+ ]
128
130
  });
@@ -1 +1 @@
1
- {"version":3,"file":"graph_draw_sdf_shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js"],"names":[],"mappings":"AA0GA;;;;;;;;GAQG;AACH,kHAFa,MAAM,CAgGlB"}
1
+ {"version":3,"file":"graph_draw_sdf_shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js"],"names":[],"mappings":"AA4GA;;;;;;;;GAQG;AACH,kHAFa,MAAM,CAgGlB"}
@@ -20,8 +20,10 @@ import { SDF_DRAW_SETTINGS_STRUCT } from "./SDF_DRAW_SETTINGS_STRUCT.js";
20
20
 
21
21
 
22
22
  const resources = new ShaderResourceSetDescriptor();
23
+
24
+ // per-draw, 32 bytes, read-only: immediate data rather than a uniform buffer. camera stays bound.
25
+ resources.setImmediate("settings", SDF_DRAW_SETTINGS_STRUCT);
23
26
  resources.createGroup()
24
- .addUniform("settings", SDF_DRAW_SETTINGS_STRUCT)
25
27
  .addTexture("texture_sdf", "unfilterable-float", "3d")
26
28
  .addTexture("gBufferDepth")
27
29
  .addTexture("gBufferNormals", "uint")
@@ -157,11 +159,11 @@ export function graph_draw_sdf_shadows({
157
159
  */
158
160
  const viz_mesh = resources.get(data.viz_mesh);
159
161
 
160
- const buffer_settings = encoder.allocateTransientValueBuffer(SDF_DRAW_SETTINGS_STRUCT, {
162
+ const buffer_settings = {
161
163
  sdf_tile_resolution: sdf.tile_resolution,
162
164
  sdf_atlas_resolution: sdf.atlas_resolution_in_tiles,
163
165
  slice: pingpong(current_time_in_seconds() / 5, 1),
164
- }, GPUBufferUsage.UNIFORM);
166
+ };
165
167
 
166
168
  shader.draw({
167
169
  encoder,
@@ -1 +1 @@
1
- {"version":3,"file":"VirtualTextureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/VirtualTextureManager.js"],"names":[],"mappings":"AAwGA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IA4KI;;;OAGG;IACH,+BAIC;IAvBD;;OAEG;IACH;;;;;;;;;;MAUE;IAYF;;;OAGG;IACH,8BAIC;IAED;;OAEG;IACH,sBAEC;IAED;;OAEG;IACH,kBAEC;IAED;;;OAGG;IACH,8BAIC;IAED;;OAEG;IACH,qCAIC;IAED;;OAEG;IACH,mCAIC;IAED;;OAEG;IACH,6BAIC;IAED;;OAEG;IACH,sCAIC;IAED;;OAEG;IACH,gCAIC;IAED;;;;OAIG;IACH,6DAQC;IA8DD;;;;;;;OAOG;IACH,4CAFa,MAAM,CA6FlB;IAED;;;;;OAKG;IACH,mDA8EC;IA8ED;;;;;;;;;OASG;IACH,wBAFW,WAAW,QAoFrB;IA8KD;;;;;;OAMG;IACH,wBAqBC;IAED;;;OAGG;IACH,eA2GC;IAID;;;;;;;;;;;;OAYG;IACH;QAN4B,KAAK;QACD,IAAI;QACZ,gBAAgB,EAA7B,MAAM;QACO,oBAAoB,EAAjC,MAAM;QACU,wBAAwB;aAgGlD;IAED,gBA8BC;;CACJ;gCAnuC+B,sBAAsB"}
1
+ {"version":3,"file":"VirtualTextureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/VirtualTextureManager.js"],"names":[],"mappings":"AAwGA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IA4KI;;;OAGG;IACH,+BAIC;IAvBD;;OAEG;IACH;;;;;;;;;;MAUE;IAYF;;;OAGG;IACH,8BAIC;IAED;;OAEG;IACH,sBAEC;IAED;;OAEG;IACH,kBAEC;IAED;;;OAGG;IACH,8BAIC;IAED;;OAEG;IACH,qCAIC;IAED;;OAEG;IACH,mCAIC;IAED;;OAEG;IACH,6BAIC;IAED;;OAEG;IACH,sCAIC;IAED;;OAEG;IACH,gCAIC;IAED;;;;OAIG;IACH,6DAQC;IA8DD;;;;;;;OAOG;IACH,4CAFa,MAAM,CA6FlB;IAED;;;;;OAKG;IACH,mDA8EC;IA8ED;;;;;;;;;OASG;IACH,wBAFW,WAAW,QAoFrB;IA8KD;;;;;;OAMG;IACH,wBAqBC;IAED;;;OAGG;IACH,eA2GC;IAID;;;;;;;;;;;;OAYG;IACH;QAN4B,KAAK;QACD,IAAI;QACZ,gBAAgB,EAA7B,MAAM;QACO,oBAAoB,EAAjC,MAAM;QACU,wBAAwB;aA6FlD;IAED,gBA8BC;;CACJ;gCAhuC+B,sBAAsB"}
@@ -5,7 +5,7 @@ import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDe
5
5
  import { graph_read_buffer } from "../../buffer/graph_read_buffer.js";
6
6
  import { build_vt_material_pipeline_descriptor } from "../../material/standard/fragment_gbuffer_vt.js";
7
7
  import { build_chunk_vt_lookup } from "./build_chunk_vt_lookup.js";
8
- import { build_shader_vt_feedback, VT_FEEDBACK_PARAMS_STRUCT, VT_FEEDBACK_WORKGROUP_SIZE } from "./build_shader_vt_feedback.js";
8
+ import { build_shader_vt_feedback, VT_FEEDBACK_WORKGROUP_SIZE } from "./build_shader_vt_feedback.js";
9
9
  import {
10
10
  VT_ENTRY_INVALID,
11
11
  VT_ENTRY_MIP_MASK,
@@ -1202,10 +1202,7 @@ export class VirtualTextureManager {
1202
1202
  viz_buffer_triangle: resources.get(data.viz_triangle).obtainView(),
1203
1203
  viz_buffer_mesh: resources.get(data.viz_mesh).obtainView(),
1204
1204
  view: view.uniform_buffer.buffer,
1205
- vt_params: context.encoder.allocateTransientValueBuffer(
1206
- VT_FEEDBACK_PARAMS_STRUCT,
1207
- { stride, jitter, mip_bias }
1208
- ),
1205
+ vt_params: { stride, jitter, mip_bias },
1209
1206
  scene_database: scene_ctx.scene_database_buffer,
1210
1207
  meshlet_metadata: scene_ctx.geometries.meshlets.buffer_metadata,
1211
1208
  meshlet_data: scene_ctx.geometries.meshlets.buffer_data,
@@ -1 +1 @@
1
- {"version":3,"file":"build_shader_vt_feedback.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/build_shader_vt_feedback.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAJ6B,eAAe,EAAjC,SAAS;IACM,aAAa,EAA5B,MAAM;IACJ,aAAa,CAiKzB;AA5MD;;;;;;;;GAQG;AACH,qDAI8B;AAS9B,2CAA4C;0BA9BlB,oCAAoC;8BAChC,+BAA+B;6BAjBhC,mCAAmC"}
1
+ {"version":3,"file":"build_shader_vt_feedback.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/virtual/build_shader_vt_feedback.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAJ6B,eAAe,EAAjC,SAAS;IACM,aAAa,EAA5B,MAAM;IACJ,aAAa,CAmKzB;AA9MD;;;;;;;;GAQG;AACH,qDAI8B;AAS9B,2CAA4C;0BA9BlB,oCAAoC;8BAChC,+BAA+B;6BAjBhC,mCAAmC"}