@woosh/meep-engine 3.12.0 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +3 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +2 -2
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +2 -2
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +128 -125
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +100 -98
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +215 -212
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +135 -120
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +77 -75
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +375 -371
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +14 -19
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +325 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +3 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +125 -121
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +766 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +72 -69
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +187 -184
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +145 -142
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -82
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +143 -140
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -84
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -191
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +2 -2
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +5 -3
- package/src/shade/renderer/particles/prototypeParticleSystem.js +3 -4
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +132 -117
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +79 -77
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +111 -99
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +187 -158
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +121 -119
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +2 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +269 -266
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +273 -270
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +70 -68
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +114 -109
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +118 -115
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +69 -65
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
- package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +139 -136
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +131 -129
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +101 -99
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +379 -383
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -144
- package/src/shade/renderer/shader/ComputeShader.d.ts +2 -2
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +14 -17
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +4 -2
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +7 -8
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +233 -231
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
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import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import {
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PARTICLE_RECORD_HEADER_EMITTER,
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PARTICLE_RECORD_WORD_COUNT,
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PARTICLE_VM_INSTRUCTION_WORDS,
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} from "../ParticleConstants.js";
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import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
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import { chunk_particle_context, chunk_particle_curve_disabled } from "./chunk_particle_context.js";
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/**
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* The particle simulate pass — Destiny-style single execution shader.
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*
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* One dispatch processes the entire alive list across every emitter. Per particle: read its owning
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* emitter, set up the VM context + RNG, run that emitter's compiled UPDATE program over the record,
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* then compact — killed particles are pushed back to the dead (free) list, survivors are appended to
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* because behaviour is data (the bytecode program), not code.
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*
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* The input length is read from `counters[ALIVE_IN]` — the previous frame's final alive count,
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* snapshotted on the GPU by the build-indirect pass — NOT from a CPU uniform. A CPU-provided count
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* is inevitably stale (readback latency) and corrupts the pool: under-counting orphans the tail of
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* the alive list (slots leak into limbo), over-counting re-simulates stale entries and double-frees
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* their slots. Dispatch this shader with `dispatchWorkgroupsIndirect` using the args the
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* build-indirect pass wrote last frame, so thread count and bound agree by construction.
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*
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* All structured reads go through `array<u32>` for emulator-testability. Curve sampling uses the
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* pluggable `particle_vm_sample_curve` — here the no-op provider; the feature swaps in the
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* animation-database-backed one.
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*
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* @type {ComputeShader}
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*/
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export const PARTICLE_SIMULATE_WORKGROUP_SIZE = 64;
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/**
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* Per-dispatch, 12 bytes, read-only — see shader_particle_emit for why the three travel
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* together rather than as three uniforms.
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*
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* @type {WebGPUStruct}
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*/
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const SIMULATE_SETTINGS = WebGPUStruct.from({
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u_dt: f32,
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u_time: f32,
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u_frame: u32,
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}, 'ParticleSimulateSettings');
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const resources = new ShaderResourceSetDescriptor();
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resources.setImmediate('settings', SIMULATE_SETTINGS);
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resources.createGroup()
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.addStorageBuffer("emitters", WebGPUArray.u32, false)
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.addStorageBuffer("program", WebGPUArray.u32, false)
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.addStorageBuffer("vm_constants", WebGPUArray.u32, false)
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.addStorageBuffer("pool", WebGPUArray.u32, true)
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.addStorageBuffer("alive_in", WebGPUArray.u32, false)
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.addStorageBuffer("alive_out", WebGPUArray.u32, true)
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.addStorageBuffer("dead", WebGPUArray.u32, true)
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.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true);
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const body = CodeChunk.from(/* wgsl */ `
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const PARTICLE_RECORD_WORDS : u32 = ${PARTICLE_RECORD_WORD_COUNT}u;
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const PARTICLE_HEADER_EMITTER : u32 = ${PARTICLE_RECORD_HEADER_EMITTER}u;
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const PARTICLE_INSTRUCTION_WORDS : u32 = ${PARTICLE_VM_INSTRUCTION_WORDS}u;
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const COUNTER_ALIVE : u32 = ${PARTICLE_COUNTER.ALIVE}u;
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const COUNTER_DEAD : u32 = ${PARTICLE_COUNTER.DEAD}u;
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const COUNTER_ALIVE_IN : u32 = ${PARTICLE_COUNTER.ALIVE_IN}u;
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@compute @workgroup_size(${PARTICLE_SIMULATE_WORKGROUP_SIZE}, 1, 1)
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fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
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let i = gid.x;
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// The exact alive-list length, snapshotted on-GPU last frame — never a stale CPU value.
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if (i >= atomicLoad(&counters[COUNTER_ALIVE_IN])) { return; }
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let slot = alive_in[i];
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let record_base = slot * PARTICLE_RECORD_WORDS;
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let emitter_index = pool[record_base + PARTICLE_HEADER_EMITTER];
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let em = particle_emitter_read(&emitters, emitter_index);
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particle_vm_reset();
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particle_setup_context(em, slot, settings.u_dt, settings.u_time, 0.0, 0.0, settings.u_frame);
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particle_vm_execute(
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&program,
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em.update_offset * PARTICLE_INSTRUCTION_WORDS,
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em.update_count,
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&vm_constants,
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em.constant_offset,
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&pool,
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record_base,
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);
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if (vm_killed) {
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let d = atomicAdd(&counters[COUNTER_DEAD], 1u);
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dead[d] = slot;
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} else {
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let a = atomicAdd(&counters[COUNTER_ALIVE], 1u);
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alive_out[a] = slot;
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}
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}
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`, [chunk_particle_context, chunk_particle_curve_disabled]);
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export const shader_particle_simulate = ComputeShader.from({
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label: "Particle Simulate",
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resources,
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body,
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});
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@@ -1 +1 @@
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{"version":3,"file":"shader_particle_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/sort/shader_particle_sort.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_particle_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/sort/shader_particle_sort.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;GAkBG;AAEH,8CAA+C;AAkC/C,uDAIG;AAyEH,2DAIG;AAqCH,yDAIG;8BAvL2B,+BAA+B"}
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1
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+
import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
4
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
5
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
6
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
7
|
+
import { PARTICLE_RECORD_HEADER_EMITTER, PARTICLE_RECORD_WORD_COUNT } from "../ParticleConstants.js";
|
|
8
|
+
import { EMITTER_ATTRIBUTE_ABSENT } from "../data/PARTICLE_EMITTER_LAYOUT.js";
|
|
9
|
+
import { chunk_particle_emitter } from "../data/chunk_particle_emitter.js";
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Depth-sort shaders. Three passes bracket a `csdldf` prefix scan:
|
|
13
|
+
*
|
|
14
|
+
* 0. {@link shader_particle_sort_reset} — every frame, write the histogram's `{count}` field
|
|
15
|
+
* (= bucket count, which the csdldf scan reads to size itself) and zero the histogram bins and
|
|
16
|
+
* the scatter cursor. Without this the scan consumes garbage counts and the scatter compounds
|
|
17
|
+
* last frame's ranks — the buffers are only zeroed by WebGPU on CREATION, not per frame.
|
|
18
|
+
* 1. {@link shader_particle_sort_histogram} — per alive particle, project its render position into
|
|
19
|
+
* view space, quantise the depth into a back-to-front bucket (far first), store the bucket in
|
|
20
|
+
* `keys`, and atomically bump the per-bucket `histogram`.
|
|
21
|
+
* 2. graph_prefix_scan_csdldf turns the histogram into inclusive prefix sums.
|
|
22
|
+
* 3. {@link shader_particle_sort_scatter} — per particle, read its bucket, take the exclusive
|
|
23
|
+
* offset from the scanned histogram and an atomic per-bucket rank, and write the particle's slot
|
|
24
|
+
* into `sorted` at that position.
|
|
25
|
+
*
|
|
26
|
+
* The `csdldf` scan uses subgroup ops and isn't runnable under the emulator; the reset, histogram
|
|
27
|
+
* and scatter passes are, and the CPU reference {@link ./particle_counting_sort.js} pins the
|
|
28
|
+
* algorithm.
|
|
29
|
+
*/
|
|
30
|
+
|
|
31
|
+
export const PARTICLE_SORT_WORKGROUP_SIZE = 64;
|
|
32
|
+
|
|
33
|
+
// --- reset pass ---
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* Per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer.
|
|
37
|
+
*
|
|
38
|
+
* @type {WebGPUStruct}
|
|
39
|
+
*/
|
|
40
|
+
const SORT_RESET_SETTINGS = WebGPUStruct.from({
|
|
41
|
+
u_bucket_count: u32,
|
|
42
|
+
}, 'ParticleSortResetSettings');
|
|
43
|
+
|
|
44
|
+
const reset_resources = new ShaderResourceSetDescriptor();
|
|
45
|
+
|
|
46
|
+
reset_resources.setImmediate('settings', SORT_RESET_SETTINGS);
|
|
47
|
+
reset_resources.createGroup()
|
|
48
|
+
.addStorageBuffer("histogram", WebGPUArray.from(atomic_u32), true)
|
|
49
|
+
.addStorageBuffer("cursor", WebGPUArray.from(atomic_u32), true);
|
|
50
|
+
const reset_body = CodeChunk.from(/* wgsl */ `
|
|
51
|
+
@compute @workgroup_size(${PARTICLE_SORT_WORKGROUP_SIZE}, 1, 1)
|
|
52
|
+
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
53
|
+
let i = gid.x;
|
|
54
|
+
if (i == 0u) {
|
|
55
|
+
// The {count, elements} header the csdldf scan sizes itself from.
|
|
56
|
+
atomicStore(&histogram[0], settings.u_bucket_count);
|
|
57
|
+
}
|
|
58
|
+
if (i < settings.u_bucket_count) {
|
|
59
|
+
atomicStore(&histogram[1u + i], 0u);
|
|
60
|
+
atomicStore(&cursor[i], 0u);
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
`);
|
|
64
|
+
|
|
65
|
+
export const shader_particle_sort_reset = ComputeShader.from({
|
|
66
|
+
label: "Particle Sort Reset",
|
|
67
|
+
resources: reset_resources,
|
|
68
|
+
body: reset_body,
|
|
69
|
+
});
|
|
70
|
+
|
|
71
|
+
const READ_MAT4 = /* wgsl */ `
|
|
72
|
+
fn particle_read_mat4(m : ptr<storage, array<u32>, read>, o : u32) -> mat4x4<f32> {
|
|
73
|
+
return mat4x4<f32>(
|
|
74
|
+
vec4<f32>(bitcast<f32>((*m)[o + 0u]), bitcast<f32>((*m)[o + 1u]), bitcast<f32>((*m)[o + 2u]), bitcast<f32>((*m)[o + 3u])),
|
|
75
|
+
vec4<f32>(bitcast<f32>((*m)[o + 4u]), bitcast<f32>((*m)[o + 5u]), bitcast<f32>((*m)[o + 6u]), bitcast<f32>((*m)[o + 7u])),
|
|
76
|
+
vec4<f32>(bitcast<f32>((*m)[o + 8u]), bitcast<f32>((*m)[o + 9u]), bitcast<f32>((*m)[o + 10u]), bitcast<f32>((*m)[o + 11u])),
|
|
77
|
+
vec4<f32>(bitcast<f32>((*m)[o + 12u]), bitcast<f32>((*m)[o + 13u]), bitcast<f32>((*m)[o + 14u]), bitcast<f32>((*m)[o + 15u])),
|
|
78
|
+
);
|
|
79
|
+
}
|
|
80
|
+
`;
|
|
81
|
+
|
|
82
|
+
// --- histogram pass ---
|
|
83
|
+
|
|
84
|
+
/**
|
|
85
|
+
* Per-dispatch, 16 bytes, read-only. Four uniforms meant four transient buffers per sort;
|
|
86
|
+
* WGSL allows one immediate per entry point, so they travel together.
|
|
87
|
+
*
|
|
88
|
+
* @type {WebGPUStruct}
|
|
89
|
+
*/
|
|
90
|
+
const SORT_HISTOGRAM_SETTINGS = WebGPUStruct.from({
|
|
91
|
+
u_near: f32,
|
|
92
|
+
u_far: f32,
|
|
93
|
+
u_bucket_count: u32,
|
|
94
|
+
u_count: u32,
|
|
95
|
+
}, 'ParticleSortHistogramSettings');
|
|
96
|
+
|
|
97
|
+
const histogram_resources = new ShaderResourceSetDescriptor();
|
|
98
|
+
|
|
99
|
+
histogram_resources.setImmediate('settings', SORT_HISTOGRAM_SETTINGS);
|
|
100
|
+
histogram_resources.createGroup()
|
|
101
|
+
.addStorageBuffer("emitters", WebGPUArray.u32, false)
|
|
102
|
+
.addStorageBuffer("pool", WebGPUArray.u32, false)
|
|
103
|
+
.addStorageBuffer("alive", WebGPUArray.u32, false)
|
|
104
|
+
.addStorageBuffer("view_matrix", WebGPUArray.u32, false)
|
|
105
|
+
.addStorageBuffer("keys", WebGPUArray.u32, true)
|
|
106
|
+
.addStorageBuffer("histogram", WebGPUArray.from(atomic_u32), true);
|
|
107
|
+
const histogram_body = CodeChunk.from(/* wgsl */ `
|
|
108
|
+
const PARTICLE_RECORD_WORDS : u32 = ${PARTICLE_RECORD_WORD_COUNT}u;
|
|
109
|
+
const PARTICLE_HEADER_EMITTER : u32 = ${PARTICLE_RECORD_HEADER_EMITTER}u;
|
|
110
|
+
const PARTICLE_ATTRIBUTE_ABSENT : u32 = ${EMITTER_ATTRIBUTE_ABSENT}u;
|
|
111
|
+
|
|
112
|
+
${READ_MAT4}
|
|
113
|
+
|
|
114
|
+
@compute @workgroup_size(${PARTICLE_SORT_WORKGROUP_SIZE}, 1, 1)
|
|
115
|
+
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
116
|
+
let i = gid.x;
|
|
117
|
+
if (i >= settings.u_count) { return; }
|
|
118
|
+
|
|
119
|
+
let slot = alive[i];
|
|
120
|
+
let base = slot * PARTICLE_RECORD_WORDS;
|
|
121
|
+
let emitter_index = pool[base + PARTICLE_HEADER_EMITTER];
|
|
122
|
+
let em = particle_emitter_read(&emitters, emitter_index);
|
|
123
|
+
|
|
124
|
+
var world_pos = vec3<f32>(0.0);
|
|
125
|
+
if (em.render_position != PARTICLE_ATTRIBUTE_ABSENT) {
|
|
126
|
+
let o = base + em.render_position;
|
|
127
|
+
world_pos = vec3<f32>(bitcast<f32>(pool[o]), bitcast<f32>(pool[o + 1u]), bitcast<f32>(pool[o + 2u]));
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
let view = particle_read_mat4(&view_matrix, 0u);
|
|
131
|
+
let view_depth = -(view * vec4<f32>(world_pos, 1.0)).z;
|
|
132
|
+
|
|
133
|
+
let t = (view_depth - settings.u_near) / max(settings.u_far - settings.u_near, 1e-6);
|
|
134
|
+
let clamped = clamp(1.0 - t, 0.0, 1.0);
|
|
135
|
+
let bucket = min(u32(clamped * f32(settings.u_bucket_count)), settings.u_bucket_count - 1u);
|
|
136
|
+
|
|
137
|
+
keys[i] = bucket;
|
|
138
|
+
atomicAdd(&histogram[1u + bucket], 1u);
|
|
139
|
+
}
|
|
140
|
+
`, [chunk_particle_emitter]);
|
|
141
|
+
|
|
142
|
+
export const shader_particle_sort_histogram = ComputeShader.from({
|
|
143
|
+
label: "Particle Sort Histogram",
|
|
144
|
+
resources: histogram_resources,
|
|
145
|
+
body: histogram_body,
|
|
146
|
+
});
|
|
147
|
+
|
|
148
|
+
// --- scatter pass ---
|
|
149
|
+
|
|
150
|
+
/**
|
|
151
|
+
* Per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer.
|
|
152
|
+
*
|
|
153
|
+
* @type {WebGPUStruct}
|
|
154
|
+
*/
|
|
155
|
+
const SORT_SCATTER_SETTINGS = WebGPUStruct.from({
|
|
156
|
+
u_count: u32,
|
|
157
|
+
}, 'ParticleSortScatterSettings');
|
|
158
|
+
|
|
159
|
+
const scatter_resources = new ShaderResourceSetDescriptor();
|
|
160
|
+
|
|
161
|
+
scatter_resources.setImmediate('settings', SORT_SCATTER_SETTINGS);
|
|
162
|
+
scatter_resources.createGroup()
|
|
163
|
+
.addStorageBuffer("keys", WebGPUArray.u32, false)
|
|
164
|
+
.addStorageBuffer("alive", WebGPUArray.u32, false)
|
|
165
|
+
.addStorageBuffer("scanned", WebGPUArray.u32, false)
|
|
166
|
+
.addStorageBuffer("cursor", WebGPUArray.from(atomic_u32), true)
|
|
167
|
+
.addStorageBuffer("sorted", WebGPUArray.u32, true);
|
|
168
|
+
const scatter_body = CodeChunk.from(/* wgsl */ `
|
|
169
|
+
@compute @workgroup_size(${PARTICLE_SORT_WORKGROUP_SIZE}, 1, 1)
|
|
170
|
+
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
171
|
+
let i = gid.x;
|
|
172
|
+
if (i >= settings.u_count) { return; }
|
|
173
|
+
|
|
174
|
+
let bucket = keys[i];
|
|
175
|
+
// Exclusive offset = inclusive prefix sum up to bucket-1. With the count field at index 0 the
|
|
176
|
+
// scanned inclusive value for bucket b lives at index (1+b), so bucket b-1 is at index b.
|
|
177
|
+
let exclusive = select(0u, scanned[bucket], bucket > 0u);
|
|
178
|
+
let rank = atomicAdd(&cursor[bucket], 1u);
|
|
179
|
+
sorted[exclusive + rank] = alive[i];
|
|
180
|
+
}
|
|
181
|
+
`);
|
|
182
|
+
|
|
183
|
+
export const shader_particle_sort_scatter = ComputeShader.from({
|
|
184
|
+
label: "Particle Sort Scatter",
|
|
185
|
+
resources: scatter_resources,
|
|
186
|
+
body: scatter_body,
|
|
187
|
+
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AccumulatingPathTracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;GAcG;AACH;IA8EI;;;OAGG;IACH,uCAgBC;IAhGD;;;;OAIG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,wBAFU,MAAM,CAEc;IAE9B;;;;OAIG;IACH,eAFU,OAAO,CAEK;IA+NtB;;;;;;OAMG;IACH,yCAFa,MAAM,
|
|
1
|
+
{"version":3,"file":"AccumulatingPathTracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;GAcG;AACH;IA8EI;;;OAGG;IACH,uCAgBC;IAhGD;;;;OAIG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,wBAFU,MAAM,CAEc;IAE9B;;;;OAIG;IACH,eAFU,OAAO,CAEK;IA+NtB;;;;;;OAMG;IACH,yCAFa,MAAM,CAyJlB;;CACJ"}
|
|
@@ -5,7 +5,7 @@ import { PerspectiveCamera } from "../../camera/PerspectiveCamera.js";
|
|
|
5
5
|
import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
|
|
6
6
|
import { graph_flood_fill } from "./graph_flood_fill.js";
|
|
7
7
|
import { graph_float32rgba_to_float16rgba } from "./graph_float32rgba_to_float16rgba.js";
|
|
8
|
-
import {
|
|
8
|
+
import { shader_accumulating_path_tracer } from "./shader_accumulating_path_tracer.js";
|
|
9
9
|
|
|
10
10
|
|
|
11
11
|
const RGBA32FLOAT_BYTES_PER_PIXEL = 16;
|
|
@@ -359,15 +359,12 @@ export class AccumulatingPathTracer {
|
|
|
359
359
|
[output_resource.width, output_resource.height, 1]
|
|
360
360
|
);
|
|
361
361
|
|
|
362
|
-
const settings =
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
|
|
367
|
-
|
|
368
|
-
alpha: alpha,
|
|
369
|
-
}
|
|
370
|
-
);
|
|
362
|
+
const settings = {
|
|
363
|
+
tile_offset: [tile_offset_x, tile_offset_y],
|
|
364
|
+
tile_size: tile_size,
|
|
365
|
+
random_seed: random_seed,
|
|
366
|
+
alpha: alpha,
|
|
367
|
+
};
|
|
371
368
|
|
|
372
369
|
shader_accumulating_path_tracer.dispatch({
|
|
373
370
|
encoder: context.encoder,
|
package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
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1
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+
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