@woosh/meep-engine 3.12.0 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +3 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +2 -2
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +2 -2
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +128 -125
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +100 -98
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +215 -212
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +135 -120
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +77 -75
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +375 -371
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +14 -19
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +325 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +3 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +125 -121
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +766 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +72 -69
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +187 -184
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +145 -142
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -82
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +143 -140
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -84
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -191
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +2 -2
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +5 -3
- package/src/shade/renderer/particles/prototypeParticleSystem.js +3 -4
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +132 -117
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +79 -77
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +111 -99
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +187 -158
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +121 -119
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +2 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +269 -266
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +273 -270
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +70 -68
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +114 -109
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +118 -115
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +69 -65
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
- package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +139 -136
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +131 -129
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +101 -99
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +379 -383
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -144
- package/src/shade/renderer/shader/ComputeShader.d.ts +2 -2
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +14 -17
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +4 -2
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +7 -8
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +233 -231
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
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import { chunk_stbn_sample_vec2 } from "../../../shader/chunk/noise/chunk_stbn_sample_vec2.js";
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import { chunk_rgb_to_luminance } from "../../../shader/chunk/color/chunk_rgb_to_luminance.js";
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import { PI_DECLARATION } from "../../../shader/chunk/math/PI_DECLARATION.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { chunk_dof_aperture_shape } from "../chunk_dof_aperture_shape.js";
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import {
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DOF_FOCUS_CUTOFF,
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DOF_LDS_WORKGROUP,
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DOF_MAX_COC_RADIUS,
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DOF_SLICE_SLOPES,
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DOF_TILE_SIZE,
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} from "../DOF_CONFIG.js";
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import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
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import { chunk_stbn_sample_vec2 } from "../../../shader/chunk/noise/chunk_stbn_sample_vec2.js";
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2
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import { chunk_rgb_to_luminance } from "../../../shader/chunk/color/chunk_rgb_to_luminance.js";
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import { PI_DECLARATION } from "../../../shader/chunk/math/PI_DECLARATION.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { chunk_dof_aperture_shape } from "../chunk_dof_aperture_shape.js";
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import {
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DOF_FOCUS_CUTOFF,
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DOF_LDS_APRON,
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DOF_LDS_WORKGROUP,
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DOF_MAX_COC_RADIUS,
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DOF_SLICE_DIRECTIONS,
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DOF_SLICE_SLOPES,
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DOF_TILE_SIZE,
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} from "../DOF_CONFIG.js";
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import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
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const resources = new ShaderResourceSetDescriptor();
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// per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
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// beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
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resources.setImmediate("dof", DOF_SETTINGS_STRUCT);
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resources.createGroup()
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// Full-res (colour.rgb, signed CoC radius) from the prefilter.
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.addTexture("tColorCoc", "float")
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// Spatio-temporal blue noise (NVIDIA STBN) for the aperture phase.
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.addTexture("tSTBN_vec2", "unfilterable-float", "3d")
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// Dilated per-tile max |CoC| — the fast-path early-out source.
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.addTexture("tTile", "float")
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// Defocused colour (rgb) + defocus amount (a) — same contract as the
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// fragment march's render target, written via textureStore.
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.addStorageTexture("tOut", "rgba16float", "2d", "write-only")
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;
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// ── Workgroup-LDS cache geometry (shared with the 2D compute march) ──
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const WG = DOF_LDS_WORKGROUP; // 8 — workgroup side
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const APRON = DOF_LDS_APRON; // 40 — cached skirt, full-res px
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const REGION = WG + 2 * APRON; // 88 — cached square side (even)
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const ROW_U32 = REGION / 2; // 44 — u32 per cached row (2 f16/u32)
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const LDS_U32 = REGION * ROW_U32; // 3872 — total u32 (× 4 B = 15 488 B)
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const WG_THREADS = WG * WG; // 64 — threads per workgroup
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const D = DOF_SLICE_DIRECTIONS; // aperture directions over [0, π)
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const M = DOF_SLICE_SLOPES; // aperture radii ("slopes") per direction
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const body = CodeChunk.from(
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//language=WGSL
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`
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const MAXR: f32 = ${DOF_MAX_COC_RADIUS};
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const CUTOFF: f32 = ${DOF_FOCUS_CUTOFF};
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+
const TILE_SIZE: i32 = ${DOF_TILE_SIZE};
|
|
53
|
+
const MAX_STEPS: u32 = 64u; // per-(slope) bitmask width (vec2<u32>); >= max N
|
|
54
|
+
|
|
55
|
+
const WG: i32 = ${WG};
|
|
56
|
+
const APRON: i32 = ${APRON};
|
|
57
|
+
const REGION: i32 = ${REGION};
|
|
58
|
+
const ROW_U32: i32 = ${ROW_U32};
|
|
59
|
+
const LDS_U32: u32 = ${LDS_U32}u;
|
|
60
|
+
const WG_THREADS: u32 = ${WG_THREADS}u;
|
|
61
|
+
|
|
62
|
+
const D: u32 = ${D}u; // directions over [0, π)
|
|
63
|
+
const M: u32 = ${M}u; // slopes per direction
|
|
64
|
+
|
|
65
|
+
// Workgroup CoC cache: the REGION×REGION (tile + apron) signed-CoC field, two
|
|
66
|
+
// f16 packed per u32 (the rgba16float source round-trips losslessly). Same as
|
|
67
|
+
// the 2D compute march; the slice march reads it once per step and tests every
|
|
68
|
+
// slope against that one read.
|
|
69
|
+
var<workgroup> lds_coc: array<u32, LDS_U32>;
|
|
70
|
+
|
|
71
|
+
// Clamped CoC fetch used by the cooperative load.
|
|
72
|
+
fn dof_load_coc(p: vec2<i32>, dims: vec2<i32>) -> f32 {
|
|
73
|
+
return textureLoad(tColorCoc, clamp(p, vec2<i32>(0), dims - vec2<i32>(1)), 0).a;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
// CoC at a march position: the workgroup cache when inside the apron, a texture
|
|
77
|
+
// load for the rare far tap (|offset| in (APRON, MAXR]).
|
|
78
|
+
fn slice_read_coc(pos: vec2<f32>, region_origin: vec2<i32>, dims: vec2<i32>, dims_f: vec2<f32>) -> f32 {
|
|
79
|
+
let xt = vec2<i32>(clamp(pos, vec2<f32>(0.0), dims_f - 1.0));
|
|
80
|
+
let rc = xt - region_origin;
|
|
81
|
+
if (rc.x >= 0 && rc.x < REGION && rc.y >= 0 && rc.y < REGION) {
|
|
82
|
+
let pair = unpack2x16float(lds_coc[rc.y * ROW_U32 + (rc.x >> 1)]);
|
|
83
|
+
return select(pair.x, pair.y, (rc.x & 1) != 0);
|
|
84
|
+
}
|
|
85
|
+
return textureLoad(tColorCoc, xt, 0).a;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
@compute @workgroup_size(${WG}, ${WG}, 1)
|
|
89
|
+
fn main(
|
|
90
|
+
@builtin(global_invocation_id) gid: vec3<u32>,
|
|
91
|
+
@builtin(local_invocation_index) lid: u32,
|
|
92
|
+
@builtin(workgroup_id) wid: vec3<u32>,
|
|
93
|
+
) {
|
|
94
|
+
let dims = vec2<i32>(textureDimensions(tColorCoc));
|
|
95
|
+
|
|
96
|
+
// Workgroup-uniform tile decision (see the 2D march for the full rationale).
|
|
97
|
+
let tile_origin = vec2<i32>(wid.xy) * WG;
|
|
98
|
+
let wg_tile = tile_origin / TILE_SIZE;
|
|
99
|
+
let tile_max_coc = textureLoad(tTile, wg_tile, 0).r;
|
|
100
|
+
let tile_blurred = tile_max_coc >= CUTOFF;
|
|
101
|
+
|
|
102
|
+
// Cooperative load (skipped for an in-focus tile); unconditional barrier.
|
|
103
|
+
let region_origin = tile_origin - vec2<i32>(APRON);
|
|
104
|
+
if (tile_blurred) {
|
|
105
|
+
for (var s: u32 = lid; s < LDS_U32; s = s + WG_THREADS) {
|
|
106
|
+
let si = i32(s);
|
|
107
|
+
let ry = si / ROW_U32;
|
|
108
|
+
let jx = si % ROW_U32;
|
|
109
|
+
let gy = region_origin.y + ry;
|
|
110
|
+
let gx = region_origin.x + 2 * jx;
|
|
111
|
+
let c0 = dof_load_coc(vec2<i32>(gx, gy), dims);
|
|
112
|
+
let c1 = dof_load_coc(vec2<i32>(gx + 1, gy), dims);
|
|
113
|
+
lds_coc[s] = pack2x16float(vec2<f32>(c0, c1));
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
workgroupBarrier();
|
|
117
|
+
|
|
118
|
+
let pixel = vec2<i32>(gid.xy);
|
|
119
|
+
if (pixel.x >= dims.x || pixel.y >= dims.y) {
|
|
120
|
+
return;
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
let center = textureLoad(tColorCoc, pixel, 0);
|
|
124
|
+
let center_rgb = center.rgb;
|
|
125
|
+
let center_coc = center.a;
|
|
126
|
+
let center_is_background = center_coc > CUTOFF;
|
|
127
|
+
|
|
128
|
+
if (!tile_blurred) {
|
|
129
|
+
textureStore(tOut, pixel, vec4<f32>(center_rgb, 0.0));
|
|
130
|
+
return;
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
let coord = vec2<f32>(gid.xy) + 0.5;
|
|
134
|
+
let dims_f = vec2<f32>(dims);
|
|
135
|
+
|
|
136
|
+
// Per-pixel blue-noise rotation of the whole direction set (static slice,
|
|
137
|
+
// post-TAA) — jitter within one angular cell so the D directions stay
|
|
138
|
+
// even but break the finite-direction banding.
|
|
139
|
+
let rotation = stbn_sample_vec2(vec3<u32>(vec2<u32>(coord), 0u)).x;
|
|
140
|
+
let jitter = rotation * PI / f32(D);
|
|
141
|
+
|
|
142
|
+
let blades = dof.blade_count;
|
|
143
|
+
const aa = 1.0 / MAXR;
|
|
144
|
+
let N = min(u32(dof.step_count), MAX_STEPS);
|
|
145
|
+
let step_len = MAXR / f32(N); // fixed step (shared by all slopes)
|
|
146
|
+
|
|
147
|
+
// Area-uniform aperture radii ρ_m = sqrt((m+0.5)/M), precomputed once.
|
|
148
|
+
var rho: array<f32, M>;
|
|
149
|
+
for (var m: u32 = 0u; m < M; m = m + 1u) {
|
|
150
|
+
rho[m] = sqrt((f32(m) + 0.5) / f32(M));
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
var acc = vec3<f32>(0.0);
|
|
154
|
+
var wsum = 0.0;
|
|
155
|
+
var max_reach = select(0.0, abs(center_coc), abs(center_coc) > CUTOFF);
|
|
156
|
+
|
|
157
|
+
for (var di: u32 = 0u; di < D; di = di + 1u) {
|
|
158
|
+
let theta = f32(di) * PI / f32(D) + jitter;
|
|
159
|
+
let e = vec2<f32>(cos(theta), sin(theta));
|
|
160
|
+
|
|
161
|
+
for (var sidei: u32 = 0u; sidei < 2u; sidei = sidei + 1u) {
|
|
162
|
+
let dir = select(e, -e, sidei == 1u);
|
|
163
|
+
|
|
164
|
+
// One bitmask per slope; the per-step CoC read is shared across all
|
|
165
|
+
// slopes (the whole point of the slice form).
|
|
166
|
+
var mask_lo: array<u32, M>;
|
|
167
|
+
var mask_hi: array<u32, M>;
|
|
168
|
+
for (var m: u32 = 0u; m < M; m = m + 1u) {
|
|
169
|
+
mask_lo[m] = 0u;
|
|
170
|
+
mask_hi[m] = 0u;
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
for (var k: u32 = 1u; k <= N; k = k + 1u) {
|
|
174
|
+
let d_k = f32(k) * step_len;
|
|
175
|
+
let pos = coord + dir * d_k;
|
|
176
|
+
let coc = slice_read_coc(pos, region_origin, dims, dims_f);
|
|
177
|
+
let reach = abs(coc);
|
|
178
|
+
// Occlusion gate (surface-only, slope-independent → read once).
|
|
179
|
+
let accept = (coc < -CUTOFF) || (coc > CUTOFF && center_is_background);
|
|
180
|
+
if (accept) {
|
|
181
|
+
let b = MAX_STEPS - k; // nearest k -> highest bit
|
|
182
|
+
for (var m: u32 = 0u; m < M; m = m + 1u) {
|
|
183
|
+
if (rho[m] * reach - d_k + 1.0 > 0.5) {
|
|
184
|
+
if (b < 32u) {
|
|
185
|
+
mask_lo[m] = mask_lo[m] | (1u << b);
|
|
186
|
+
} else {
|
|
187
|
+
mask_hi[m] = mask_hi[m] | (1u << (b - 32u));
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
}
|
|
191
|
+
}
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
// Resolve each slope's nearest hit; accumulate its aperture sample.
|
|
195
|
+
for (var m: u32 = 0u; m < M; m = m + 1u) {
|
|
196
|
+
let o = dir * rho[m]; // unit-disk aperture point
|
|
197
|
+
let shape = dof_aperture_shape(o, blades, dof.blade_rotation, aa);
|
|
198
|
+
if (shape <= 0.0) {
|
|
199
|
+
continue;
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
var hb: u32 = 0xFFFFFFFFu;
|
|
203
|
+
if (mask_hi[m] != 0u) {
|
|
204
|
+
hb = 32u + firstLeadingBit(mask_hi[m]);
|
|
205
|
+
} else if (mask_lo[m] != 0u) {
|
|
206
|
+
hb = firstLeadingBit(mask_lo[m]);
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
// Not-found contributes the sharp centre (matches the reference's
|
|
210
|
+
// unconditional per-sub-ray fallback — keeps the denominator right).
|
|
211
|
+
var samp = center_rgb;
|
|
212
|
+
var reach_used = 0.0;
|
|
213
|
+
var found = false;
|
|
214
|
+
if (hb != 0xFFFFFFFFu) {
|
|
215
|
+
let k = MAX_STEPS - hb;
|
|
216
|
+
let pos = coord + dir * (f32(k) * step_len);
|
|
217
|
+
let xt = vec2<i32>(clamp(pos, vec2<f32>(0.0), dims_f - 1.0));
|
|
218
|
+
let s = textureLoad(tColorCoc, xt, 0); // colour + reach at hit
|
|
219
|
+
samp = s.rgb;
|
|
220
|
+
reach_used = abs(s.a);
|
|
221
|
+
found = true;
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
let hl = 1.0 + dof.highlight_boost * rgb_to_luminance(samp);
|
|
225
|
+
let w = shape * hl;
|
|
226
|
+
acc = acc + samp * w;
|
|
227
|
+
wsum = wsum + w;
|
|
228
|
+
if (found) {
|
|
229
|
+
max_reach = max(max_reach, reach_used);
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
}
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
let color = acc / max(wsum, 1e-4);
|
|
236
|
+
let defocus = saturate(max_reach - CUTOFF);
|
|
237
|
+
textureStore(tOut, pixel, vec4<f32>(color, defocus));
|
|
238
|
+
}
|
|
239
|
+
`,
|
|
240
|
+
[
|
|
241
|
+
chunk_dof_aperture_shape,
|
|
242
|
+
chunk_stbn_sample_vec2,
|
|
243
|
+
chunk_rgb_to_luminance,
|
|
244
|
+
PI_DECLARATION,
|
|
245
|
+
]
|
|
246
|
+
);
|
|
247
|
+
|
|
248
|
+
/**
|
|
249
|
+
* DoF ray-march — 1-D directional-slice compute form (Form-1 Phase B, the real
|
|
250
|
+
* Stachowiak GPC-2024 structure). The 2D Vogel gather ({@link
|
|
251
|
+
* shader_dof_raymarch_compute}, measured slower than the fragment reference) is
|
|
252
|
+
* reorganised so the aperture is sampled along `D` evenly-spaced directions
|
|
253
|
+
* (jittered per pixel), each marched ± both ways, and along one direction the
|
|
254
|
+
* **per-step CoC read is shared across the `M` aperture radii** — `D·2·N`
|
|
255
|
+
* reads instead of `D·2·M·N`. Reuses the Step-2b workgroup CoC cache; the
|
|
256
|
+
* per-slope nearest hit is the verified `firstLeadingBit` bitmask (Step 2a).
|
|
257
|
+
*
|
|
258
|
+
* NOT bit-identical to the reference (a different sampling of the disc): the
|
|
259
|
+
* bokeh is a `D`-gon rather than the Vogel spiral. Validate visually + profile;
|
|
260
|
+
* the win is the read-sharing across slopes. Single dispatch, register
|
|
261
|
+
* accumulation (no cross-dispatch accumulator). All sub-rays contribute (found
|
|
262
|
+
* → hit colour, else → sharp centre) exactly as the reference, so the weighted
|
|
263
|
+
* average and the flood/occlusion behaviour match.
|
|
264
|
+
*
|
|
265
|
+
* Selected by `DepthOfField.march_mode === DOF_MARCH_MODE.SLICE`.
|
|
266
|
+
*
|
|
267
|
+
* @type {ComputeShader}
|
|
268
|
+
*/
|
|
269
|
+
export const shader_dof_slice_compute = ComputeShader.from({
|
|
270
|
+
label: "DoF/SliceMarch",
|
|
271
|
+
resources,
|
|
272
|
+
body,
|
|
273
|
+
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_dof_autofocus.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/dof/shader_dof_autofocus.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_dof_autofocus.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/dof/shader_dof_autofocus.js"],"names":[],"mappings":"AAsFA;;;;;;;;;;GAUG;AACH,mCAFU,aAAa,CAMpB;8BAlG2B,+BAA+B"}
|
|
@@ -7,11 +7,14 @@ import { DOF_AUTOFOCUS_PARAMS_STRUCT } from "./DOF_AUTOFOCUS_PARAMS_STRUCT.js";
|
|
|
7
7
|
import { DOF_FOCUS_STATE_STRUCT } from "./DOF_FOCUS_STATE_STRUCT.js";
|
|
8
8
|
|
|
9
9
|
const resources = new ShaderResourceSetDescriptor();
|
|
10
|
+
|
|
11
|
+
// per-dispatch, 32 bytes, read-only: immediate data rather than a uniform buffer. previous stays
|
|
12
|
+
// bound: it carries last frame's focus state, which this pass reads off the GPU.
|
|
13
|
+
resources.setImmediate("params", DOF_AUTOFOCUS_PARAMS_STRUCT);
|
|
10
14
|
resources.createGroup()
|
|
11
15
|
// Scene depth (reverse-Z, depth32float).
|
|
12
16
|
.addTexture("tDepth", "depth")
|
|
13
17
|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
14
|
-
.addUniform("params", DOF_AUTOFOCUS_PARAMS_STRUCT)
|
|
15
18
|
// Last frame's eased focus (double-buffered persistent state).
|
|
16
19
|
.addUniform("previous", DOF_FOCUS_STATE_STRUCT)
|
|
17
20
|
// This frame's eased focus, written here.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUCameraExposureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js"],"names":[],"mappings":"AAUA;;GAEG;AACH;IAuCI;;;OAGG;IACH,+BAcC;IAhDD;;;;OAIG;IACH,qBAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,uBAFU,MAAM,CAEY;IAE5B;;;;;OAKG;IACH,yBAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,uBAFU,MAAM,CAEY;IAsB5B,gBAIC;IAED;;;;OAIG;IACH,mCAFY,MAAM,CAyCjB;IAED;;;;;OAKG;IACH,
|
|
1
|
+
{"version":3,"file":"GPUCameraExposureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js"],"names":[],"mappings":"AAUA;;GAEG;AACH;IAuCI;;;OAGG;IACH,+BAcC;IAhDD;;;;OAIG;IACH,qBAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,uBAFU,MAAM,CAEY;IAE5B;;;;;OAKG;IACH,yBAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,uBAFU,MAAM,CAEY;IAsB5B,gBAIC;IAED;;;;OAIG;IACH,mCAFY,MAAM,CAyCjB;IAED;;;;;OAKG;IACH,qEA8IC;;CAEJ"}
|
|
@@ -4,7 +4,7 @@ import { GPUTypedBuffer } from "../../buffer/GPUTypedBuffer.js";
|
|
|
4
4
|
import { graph_import_buffer } from "../../shader/graph/graph_import_buffer.js";
|
|
5
5
|
import { F32_CONTAINER_STRUCT } from "../../shader/type/F32_CONTAINER_STRUCT.js";
|
|
6
6
|
import { AUTOEXPOSURE_WRITE_HISTOGRAM_STRUCT } from "./AUTOEXPOSURE_HISTOGRAM_STRUCT.js";
|
|
7
|
-
import {
|
|
7
|
+
import { shader_autoexposure_adapt } from "./shader_autoexposure_adapt.js";
|
|
8
8
|
import { shader_autoexposure_build_histogram } from "./shader_autoexposure_build_histogram.js";
|
|
9
9
|
import { shader_autoexposure_read_histogram } from "./shader_autoexposure_read_histogram.js";
|
|
10
10
|
|
|
@@ -233,16 +233,13 @@ export class GPUCameraExposureManager {
|
|
|
233
233
|
|
|
234
234
|
const encoder = context.encoder;
|
|
235
235
|
|
|
236
|
-
const settings =
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
compensation: this.exposure_compensation,
|
|
244
|
-
}
|
|
245
|
-
);
|
|
236
|
+
const settings = {
|
|
237
|
+
speed_up: this.adaptation_speed_up,
|
|
238
|
+
speed_down: this.adaptation_speed_down,
|
|
239
|
+
time_delta: time_delta_seconds,
|
|
240
|
+
exp_transition_distance: this.exp_transition_distance,
|
|
241
|
+
compensation: this.exposure_compensation,
|
|
242
|
+
};
|
|
246
243
|
|
|
247
244
|
|
|
248
245
|
const goal = resources.get(data.goal);
|