@woosh/meep-engine 3.12.0 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +3 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +2 -2
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +2 -2
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +128 -125
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +100 -98
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +215 -212
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +135 -120
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +77 -75
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +375 -371
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +14 -19
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +325 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +3 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +125 -121
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +766 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +72 -69
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +187 -184
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +145 -142
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -82
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +143 -140
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -84
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -191
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +2 -2
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +5 -3
- package/src/shade/renderer/particles/prototypeParticleSystem.js +3 -4
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +132 -117
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +79 -77
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +111 -99
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +187 -158
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +121 -119
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +2 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +269 -266
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +273 -270
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +70 -68
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +114 -109
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +118 -115
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +69 -65
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
- package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +139 -136
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +131 -129
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +101 -99
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +379 -383
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -144
- package/src/shade/renderer/shader/ComputeShader.d.ts +2 -2
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +14 -17
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +4 -2
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +7 -8
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +233 -231
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
|
@@ -1,723 +1,723 @@
|
|
|
1
|
-
import { assert } from "../../../../../core/assert.js";
|
|
2
|
-
import { SamplerDescriptor } from "../../../../descriptor/texture/SamplerDescriptor.js";
|
|
3
|
-
import { TextureResourceDescriptor } from "../../../../device/graph/TextureResourceDescriptor.js";
|
|
4
|
-
import { rp_rewrite_for_primitive_state } from "../../../../device/pipeline/rp_rewrite_for_primitive_state.js";
|
|
5
|
-
import { STRUCT_UNINDEXED_DRAW_COMMAND } from "../../../gpu_primitive/indirect/STRUCT_UNINDEXED_DRAW_COMMAND.js";
|
|
6
|
-
import { BindGroupDescriptor } from "../../../binding/BindGroupDescriptor.js";
|
|
7
|
-
import { SHADING_LIGHT_RESOURCE_GROUP } from "../../../deferred/SHADING_LIGHT_RESOURCE_GROUP.js";
|
|
8
|
-
import { ShadeDrawMode } from "../../../material/ShadeDrawMode.js";
|
|
9
|
-
import { ShadeDrawSide } from "../../../material/ShadeDrawSide.js";
|
|
10
|
-
import { SHADING_MATERIAL_RESOURCE_GROUP } from "../../../material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js";
|
|
11
|
-
import { TransparencyMode } from "../../../material/TransparencyMode.js";
|
|
12
|
-
import { ShadeIndirectLightingMode } from "../../../ShadeIndirectLightingMode.js";
|
|
13
|
-
import { graph_image_pass } from "../../../shader/graph/graph_image_pass.js";
|
|
14
|
-
import { graph_import_buffer } from "../../../shader/graph/graph_import_buffer.js";
|
|
15
|
-
import { graph_import_texture } from "../../../shader/graph/graph_import_texture.js";
|
|
16
|
-
import {
|
|
17
|
-
SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR
|
|
18
|
-
} from "../../../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
|
|
19
|
-
import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../../../STATIC_GRAPHICS_ENGINE_ASSETS.js";
|
|
20
|
-
import { rasterization_material_bucket } from "../../expand/bucket/chunk_rasterization_material_bucket.js";
|
|
21
|
-
import { construct_primitive_state } from "../../bucket/construct_primitive_state.js";
|
|
22
|
-
import { filter_materials_by_bucket } from "../../bucket/filter_materials_by_bucket.js";
|
|
23
|
-
import {
|
|
24
|
-
graph_prepare_meshlet_draw_commands_by_material
|
|
25
|
-
} from "../../bucket/prepare_meshlet_draw_commands_by_material.js";
|
|
26
|
-
import {
|
|
27
|
-
RASTERIZATION_SHADER_BIND_GROUP_SCENE,
|
|
28
|
-
RASTERIZATION_SHADER_BIND_GROUP_VIEW
|
|
29
|
-
} from "../alpha_tested_pass_resources.js";
|
|
30
|
-
import { shader_oit_blend } from "./shader_oit_blend.js";
|
|
31
|
-
import { shader_oit_generate_moments } from "./shader_oit_generate_moments.js";
|
|
32
|
-
import { shader_oit_resolve_moments } from "./shader_oit_resolve_moments.js";
|
|
33
|
-
import { shader_oit_resolve_moments_ibl } from "./shader_oit_resolve_moments_ibl.js";
|
|
34
|
-
import { SHADING_SCENE_RESOURCE_GROUP } from "./SHADING_SCENE_RESOURCE_GROUP.js";
|
|
35
|
-
|
|
36
|
-
const DRAW_COMMAND_BYTE_SIZE = STRUCT_UNINDEXED_DRAW_COMMAND.aligned_size;
|
|
37
|
-
|
|
38
|
-
const BIND_GROUP_LAYOUT_SCENE = SHADING_SCENE_RESOURCE_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT | GPUShaderStage.VERTEX);
|
|
39
|
-
const BIND_GROUP_LAYOUT_MATERIAL = SHADING_MATERIAL_RESOURCE_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT | GPUShaderStage.VERTEX);
|
|
40
|
-
const BIND_GROUP_LAYOUT_LIGHT = SHADING_LIGHT_RESOURCE_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT | GPUShaderStage.VERTEX);
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
/**
|
|
44
|
-
*
|
|
45
|
-
* @param {GPUMaterialManager} material_manager
|
|
46
|
-
* @param {number} material_count
|
|
47
|
-
* @param {ShadeMaterial[]} materials
|
|
48
|
-
* @param {RenderPassDescriptor} render_pass_descriptor
|
|
49
|
-
* @param {BindGroupManager} bind_manager
|
|
50
|
-
* @param {
|
|
51
|
-
* @param {GPUBuffer} command_buffer_draw
|
|
52
|
-
*/
|
|
53
|
-
function material_draw(
|
|
54
|
-
material_manager,
|
|
55
|
-
material_count,
|
|
56
|
-
materials,
|
|
57
|
-
render_pass_descriptor,
|
|
58
|
-
bind_manager,
|
|
59
|
-
pass_encoder,
|
|
60
|
-
command_buffer_draw
|
|
61
|
-
) {
|
|
62
|
-
|
|
63
|
-
assert.defined(material_manager, 'material_manager');
|
|
64
|
-
assert.isNonNegativeInteger(material_count, 'material_count');
|
|
65
|
-
assert.isArray(materials, 'materials');
|
|
66
|
-
|
|
67
|
-
for (let i = 0; i < material_count; i++) {
|
|
68
|
-
|
|
69
|
-
const material = materials[i];
|
|
70
|
-
const gpu_material = material_manager.obtain(material);
|
|
71
|
-
|
|
72
|
-
if (!gpu_material.is_built) {
|
|
73
|
-
// skip, not ready for rendering
|
|
74
|
-
continue;
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
const material_resource_group = render_pass_descriptor.resources.groups[0];
|
|
78
|
-
const binding_entries = material_resource_group.generateBindings(gpu_material.binding_data);
|
|
79
|
-
const material_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
80
|
-
BIND_GROUP_LAYOUT_MATERIAL,
|
|
81
|
-
binding_entries
|
|
82
|
-
));
|
|
83
|
-
|
|
84
|
-
// set material-specific bind group at 0
|
|
85
|
-
pass_encoder.setBindGroup(0, material_bindings)
|
|
86
|
-
|
|
87
|
-
pass_encoder.drawIndirect(
|
|
88
|
-
command_buffer_draw,
|
|
89
|
-
i * DRAW_COMMAND_BYTE_SIZE,
|
|
90
|
-
);
|
|
91
|
-
|
|
92
|
-
}
|
|
93
|
-
}
|
|
94
|
-
|
|
95
|
-
/**
|
|
96
|
-
*
|
|
97
|
-
* @param {FrameGraph} graph
|
|
98
|
-
* @param {GPUViewContext} view_ctx
|
|
99
|
-
* @param {number} material_count
|
|
100
|
-
* @param {ShadeMaterial[]} materials
|
|
101
|
-
* @param {boolean} [clear_targets]
|
|
102
|
-
* @param {number} texture_moments
|
|
103
|
-
* @param {number} texture_optical_depth
|
|
104
|
-
* @param {number} draw_commands
|
|
105
|
-
* @param {number} meshlets
|
|
106
|
-
* @param {number} depth_texture
|
|
107
|
-
* @param {number} light_cluster_parameters
|
|
108
|
-
* @param {number} light_cluster_lookup
|
|
109
|
-
* @param {number} light_cluster_data
|
|
110
|
-
* @param {number} shadowmap_atlas
|
|
111
|
-
* @param {number} output
|
|
112
|
-
* @param {PrimitiveState} primitive
|
|
113
|
-
* @param {ShadeIndirectLightingMode} indirect_lighting_mode
|
|
114
|
-
* @return {number}
|
|
115
|
-
*/
|
|
116
|
-
function graph_oit_resolve_moments({
|
|
117
|
-
graph,
|
|
118
|
-
view_ctx,
|
|
119
|
-
material_count,
|
|
120
|
-
materials,
|
|
121
|
-
clear_targets = true,
|
|
122
|
-
texture_moments,
|
|
123
|
-
texture_optical_depth,
|
|
124
|
-
draw_commands,
|
|
125
|
-
meshlets,
|
|
126
|
-
depth_texture ,
|
|
127
|
-
primitive,
|
|
128
|
-
light_cluster_parameters ,
|
|
129
|
-
light_cluster_lookup ,
|
|
130
|
-
light_cluster_data ,
|
|
131
|
-
|
|
132
|
-
shadowmap_atlas ,
|
|
133
|
-
|
|
134
|
-
volumetrics_lut,
|
|
135
|
-
volumetrics_metadata,
|
|
136
|
-
|
|
137
|
-
output = -1,
|
|
138
|
-
indirect_lighting_mode = ShadeIndirectLightingMode.IBL,
|
|
139
|
-
}) {
|
|
140
|
-
|
|
141
|
-
assert.isNonNegativeInteger(material_count, 'material_count');
|
|
142
|
-
assert.isNonNegativeInteger(draw_commands, 'draw_commands');
|
|
143
|
-
assert.isNonNegativeInteger(meshlets, 'meshlets');
|
|
144
|
-
|
|
145
|
-
const scene_ctx = view_ctx.scene;
|
|
146
|
-
|
|
147
|
-
/**
|
|
148
|
-
*
|
|
149
|
-
* @param data
|
|
150
|
-
* @param {FramePassResources} resources
|
|
151
|
-
* @param {GraphicsExecutionContext} context
|
|
152
|
-
*/
|
|
153
|
-
function execute(data, resources, context) {
|
|
154
|
-
|
|
155
|
-
assert.ok(context.graphics.device.features.has("indirect-first-instance"), '"indirect-first-instance" feature needs to be enabled for non-zero firstInstance values to be used.')
|
|
156
|
-
|
|
157
|
-
const command_buffer_draw = resources.get(data.draw_commands);
|
|
158
|
-
const meshlet_buffer = resources.get(data.meshlets);
|
|
159
|
-
|
|
160
|
-
const t_moments = resources.get(data.moments);
|
|
161
|
-
const t_optical_depth = resources.get(data.optical_depth);
|
|
162
|
-
const t_resolved = resources.get(data.resolved);
|
|
163
|
-
const t_depth = resources.get(data.depth);
|
|
164
|
-
|
|
165
|
-
const light_cluster_parameters = resources.get(data.light_cluster_parameters);
|
|
166
|
-
const light_cluster_lookup = resources.get(data.light_cluster_lookup);
|
|
167
|
-
const light_cluster_data = resources.get(data.light_cluster_data);
|
|
168
|
-
|
|
169
|
-
const shadowmap_atlas = resources.get(data.shadowmap_atlas);
|
|
170
|
-
|
|
171
|
-
const t_volumetrics_lut = resources.get(data.volumetrics_lut);
|
|
172
|
-
const volumetrics_metadata = resources.get(data.volumetrics_metadata);
|
|
173
|
-
|
|
174
|
-
const encoder = context.encoder;
|
|
175
|
-
|
|
176
|
-
const graphics = context.graphics;
|
|
177
|
-
|
|
178
|
-
const bind_manager = graphics.bind_groups;
|
|
179
|
-
|
|
180
|
-
const scene_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
181
|
-
BIND_GROUP_LAYOUT_SCENE,
|
|
182
|
-
[
|
|
183
|
-
{ buffer: meshlet_buffer },
|
|
184
|
-
{ buffer: scene_ctx.geometries.meshlets.buffer_metadata },
|
|
185
|
-
{ buffer: scene_ctx.geometries.meshlets.buffer_data },
|
|
186
|
-
{ buffer: scene_ctx.scene_database_buffer },
|
|
187
|
-
{ buffer: scene_ctx.geometries.buffer_metadata },
|
|
188
|
-
]
|
|
189
|
-
));
|
|
190
|
-
|
|
191
|
-
const sampler_shadowmap = context.graphics.samplers.obtain(SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR);
|
|
192
|
-
|
|
193
|
-
const light_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
194
|
-
BIND_GROUP_LAYOUT_LIGHT,
|
|
195
|
-
[
|
|
196
|
-
{ buffer: view_ctx.scene.lights.buffer_data },
|
|
197
|
-
view_ctx.scene.lights.environment.obtainView(),
|
|
198
|
-
//
|
|
199
|
-
{ buffer: light_cluster_parameters },
|
|
200
|
-
{ buffer: light_cluster_lookup },
|
|
201
|
-
{ buffer: light_cluster_data },
|
|
202
|
-
//
|
|
203
|
-
shadowmap_atlas.obtainView(),
|
|
204
|
-
sampler_shadowmap,
|
|
205
|
-
]
|
|
206
|
-
));
|
|
207
|
-
|
|
208
|
-
// Select render pass descriptor based on indirect lighting mode
|
|
209
|
-
const use_brick4 = data.indirect_lighting_mode === ShadeIndirectLightingMode.Brick4;
|
|
210
|
-
const render_pass_descriptor = use_brick4
|
|
211
|
-
? shader_oit_resolve_moments
|
|
212
|
-
: shader_oit_resolve_moments_ibl;
|
|
213
|
-
|
|
214
|
-
const pass_encoder = encoder.beginRenderPass(render_pass_descriptor.toGPU({
|
|
215
|
-
colorTargets: [t_resolved],
|
|
216
|
-
depthTarget: t_depth,
|
|
217
|
-
colorLoadOp: clear_targets ? "clear" : "load",
|
|
218
|
-
depthLoadOp: "load",
|
|
219
|
-
storeOp: "store",
|
|
220
|
-
}));
|
|
221
|
-
|
|
222
|
-
const pipeline_descriptor = rp_rewrite_for_primitive_state(render_pass_descriptor.pipeline, primitive);
|
|
223
|
-
|
|
224
|
-
const pipeline = graphics.render_pipelines.obtain(pipeline_descriptor)
|
|
225
|
-
pass_encoder.setPipeline(pipeline);
|
|
226
|
-
|
|
227
|
-
pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_SCENE, scene_bindings);
|
|
228
|
-
pass_encoder.setBindGroup(3, light_bindings);
|
|
229
|
-
|
|
230
|
-
const sampler_linear = graphics.samplers.obtain(SamplerDescriptor.from({
|
|
231
|
-
magFilter: "linear",
|
|
232
|
-
}));
|
|
233
|
-
|
|
234
|
-
const t_split_sum_lut = graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.split_sum);
|
|
235
|
-
|
|
236
|
-
const stbn_vec3 = graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3);
|
|
237
|
-
|
|
238
|
-
// Brick4 variant requires brick4 buffer in the view bind group;
|
|
239
|
-
// IBL variant does not. Volumetrics bindings are appended last (after sLinear), matching
|
|
240
|
-
// the order declared in shader_oit_resolve_moments[_ibl].
|
|
241
|
-
const view_bind_entries = use_brick4
|
|
242
|
-
? [
|
|
243
|
-
{ buffer: view_ctx.camera.buffer.buffer },
|
|
244
|
-
{ buffer: view_ctx.uniform_buffer.buffer },
|
|
245
|
-
t_moments.obtainView(),
|
|
246
|
-
t_optical_depth.obtainView(),
|
|
247
|
-
{ buffer: view_ctx.scene.volumetric_light_map.buffer },
|
|
248
|
-
t_split_sum_lut.obtainView(),
|
|
249
|
-
sampler_linear,
|
|
250
|
-
// volumetrics
|
|
251
|
-
{ buffer: volumetrics_metadata },
|
|
252
|
-
t_volumetrics_lut.obtainView(),
|
|
253
|
-
stbn_vec3.obtainView(),
|
|
254
|
-
]
|
|
255
|
-
: [
|
|
256
|
-
{ buffer: view_ctx.camera.buffer.buffer },
|
|
257
|
-
{ buffer: view_ctx.uniform_buffer.buffer },
|
|
258
|
-
t_moments.obtainView(),
|
|
259
|
-
t_optical_depth.obtainView(),
|
|
260
|
-
t_split_sum_lut.obtainView(),
|
|
261
|
-
sampler_linear,
|
|
262
|
-
// volumetrics
|
|
263
|
-
{ buffer: volumetrics_metadata },
|
|
264
|
-
t_volumetrics_lut.obtainView(),
|
|
265
|
-
stbn_vec3.obtainView(),
|
|
266
|
-
];
|
|
267
|
-
|
|
268
|
-
const view_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
269
|
-
render_pass_descriptor.pipeline.layout.bindGroupLayouts[RASTERIZATION_SHADER_BIND_GROUP_VIEW],
|
|
270
|
-
view_bind_entries
|
|
271
|
-
));
|
|
272
|
-
|
|
273
|
-
pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_VIEW, view_bindings);
|
|
274
|
-
|
|
275
|
-
material_draw(
|
|
276
|
-
scene_ctx.materials,
|
|
277
|
-
material_count,
|
|
278
|
-
materials,
|
|
279
|
-
render_pass_descriptor,
|
|
280
|
-
bind_manager,
|
|
281
|
-
pass_encoder,
|
|
282
|
-
command_buffer_draw
|
|
283
|
-
);
|
|
284
|
-
|
|
285
|
-
pass_encoder.end();
|
|
286
|
-
|
|
287
|
-
}
|
|
288
|
-
|
|
289
|
-
const pass_data = {
|
|
290
|
-
indirect_lighting_mode,
|
|
291
|
-
};
|
|
292
|
-
const pass = graph.add("MBOIT/resolve moments", pass_data, execute);
|
|
293
|
-
|
|
294
|
-
pass_data.draw_commands = pass.read(draw_commands);
|
|
295
|
-
pass_data.meshlets = pass.read(meshlets)
|
|
296
|
-
|
|
297
|
-
pass_data.depth = pass.read(depth_texture);
|
|
298
|
-
|
|
299
|
-
pass_data.optical_depth = pass.read(texture_optical_depth);
|
|
300
|
-
pass_data.moments = pass.read(texture_moments);
|
|
301
|
-
|
|
302
|
-
if (output !== -1) {
|
|
303
|
-
pass.read(output);
|
|
304
|
-
pass_data.resolved = pass.write(output);
|
|
305
|
-
} else {
|
|
306
|
-
pass_data.resolved = pass.create("OIT resolved", TextureResourceDescriptor.from({
|
|
307
|
-
resolution: view_ctx.resolution,
|
|
308
|
-
format: 'rgba16float',
|
|
309
|
-
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
310
|
-
}));
|
|
311
|
-
}
|
|
312
|
-
|
|
313
|
-
pass_data.light_cluster_parameters = pass.read(light_cluster_parameters);
|
|
314
|
-
pass_data.light_cluster_lookup = pass.read(light_cluster_lookup);
|
|
315
|
-
pass_data.light_cluster_data = pass.read(light_cluster_data);
|
|
316
|
-
|
|
317
|
-
pass_data.shadowmap_atlas = pass.read(shadowmap_atlas);
|
|
318
|
-
|
|
319
|
-
pass_data.volumetrics_lut = pass.read(volumetrics_lut);
|
|
320
|
-
pass_data.volumetrics_metadata = pass.read(volumetrics_metadata);
|
|
321
|
-
|
|
322
|
-
return pass_data.resolved;
|
|
323
|
-
}
|
|
324
|
-
|
|
325
|
-
/**
|
|
326
|
-
*
|
|
327
|
-
* @param {FrameGraph} graph
|
|
328
|
-
* @param {GPUViewContext} view_ctx
|
|
329
|
-
* @param {number} material_count
|
|
330
|
-
* @param {ShadeMaterial[]} materials
|
|
331
|
-
* @param {number} draw_commands resource ID
|
|
332
|
-
* @param {number} meshlets resource ID
|
|
333
|
-
* @param {number} depth_texture resource ID
|
|
334
|
-
* @param {number} [output_optical_depth]
|
|
335
|
-
* @param {number} [output_moments]
|
|
336
|
-
* @param {PrimitiveState} primitive
|
|
337
|
-
* @param {boolean} [clear_targets]
|
|
338
|
-
* @return {{optical_depth:number, moments:number}}
|
|
339
|
-
*/
|
|
340
|
-
function graph_oit_generate_moments({
|
|
341
|
-
graph,
|
|
342
|
-
view_ctx,
|
|
343
|
-
material_count,
|
|
344
|
-
materials,
|
|
345
|
-
draw_commands,
|
|
346
|
-
meshlets,
|
|
347
|
-
depth_texture ,
|
|
348
|
-
output_optical_depth = -1,
|
|
349
|
-
output_moments = -1,
|
|
350
|
-
primitive,
|
|
351
|
-
clear_targets = true,
|
|
352
|
-
}) {
|
|
353
|
-
|
|
354
|
-
assert.isNonNegativeInteger(material_count, 'material_count');
|
|
355
|
-
assert.isNonNegativeInteger(draw_commands, 'draw_commands');
|
|
356
|
-
assert.isNonNegativeInteger(meshlets, 'meshlets');
|
|
357
|
-
assert.equal(view_ctx.isGPUViewContext, true, 'view_ctx.isGPUViewContext !== true');
|
|
358
|
-
|
|
359
|
-
|
|
360
|
-
const scene_ctx = view_ctx.scene;
|
|
361
|
-
|
|
362
|
-
/**
|
|
363
|
-
*
|
|
364
|
-
* @param data
|
|
365
|
-
* @param {FramePassResources} resources
|
|
366
|
-
* @param {GraphicsExecutionContext} context
|
|
367
|
-
*/
|
|
368
|
-
function execute(data, resources, context) {
|
|
369
|
-
|
|
370
|
-
assert.ok(context.graphics.device.features.has("indirect-first-instance"), '"indirect-first-instance" feature needs to be enabled for non-zero firstInstance values to be used.')
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
const command_buffer_draw = resources.get(data.draw_commands);
|
|
374
|
-
const meshlet_buffer = resources.get(data.meshlets);
|
|
375
|
-
|
|
376
|
-
const t_moments = resources.get(data.moments);
|
|
377
|
-
const t_optical_depth = resources.get(data.optical_depth);
|
|
378
|
-
const t_depth = resources.get(data.depth);
|
|
379
|
-
|
|
380
|
-
const encoder = context.encoder;
|
|
381
|
-
|
|
382
|
-
const graphics = context.graphics;
|
|
383
|
-
|
|
384
|
-
const bind_manager = graphics.bind_groups;
|
|
385
|
-
|
|
386
|
-
const scene_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
387
|
-
BIND_GROUP_LAYOUT_SCENE,
|
|
388
|
-
[
|
|
389
|
-
{ buffer: meshlet_buffer },
|
|
390
|
-
{ buffer: scene_ctx.geometries.meshlets.buffer_metadata },
|
|
391
|
-
{ buffer: scene_ctx.geometries.meshlets.buffer_data },
|
|
392
|
-
{ buffer: scene_ctx.scene_database_buffer },
|
|
393
|
-
{ buffer: scene_ctx.geometries.buffer_metadata },
|
|
394
|
-
]
|
|
395
|
-
));
|
|
396
|
-
|
|
397
|
-
const render_pass_descriptor = shader_oit_generate_moments;
|
|
398
|
-
const pass_encoder = encoder.beginRenderPass(render_pass_descriptor.toGPU({
|
|
399
|
-
colorTargets: [
|
|
400
|
-
t_optical_depth,
|
|
401
|
-
t_moments,
|
|
402
|
-
],
|
|
403
|
-
depthTarget: t_depth,
|
|
404
|
-
colorLoadOp: clear_targets ? "clear" : "load",
|
|
405
|
-
// we don't modify depth, only use it for depth test
|
|
406
|
-
depthLoadOp: "load",
|
|
407
|
-
storeOp: "store",
|
|
408
|
-
}));
|
|
409
|
-
|
|
410
|
-
const pipeline_descriptor = rp_rewrite_for_primitive_state(render_pass_descriptor.pipeline, primitive);
|
|
411
|
-
|
|
412
|
-
const pipeline = graphics.render_pipelines.obtain(pipeline_descriptor)
|
|
413
|
-
pass_encoder.setPipeline(pipeline);
|
|
414
|
-
|
|
415
|
-
pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_SCENE, scene_bindings);
|
|
416
|
-
|
|
417
|
-
const view_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
418
|
-
render_pass_descriptor.pipeline.layout.bindGroupLayouts[RASTERIZATION_SHADER_BIND_GROUP_VIEW],
|
|
419
|
-
[
|
|
420
|
-
{ buffer: view_ctx.camera.buffer.buffer },
|
|
421
|
-
{ buffer: view_ctx.uniform_buffer.buffer },
|
|
422
|
-
]
|
|
423
|
-
));
|
|
424
|
-
|
|
425
|
-
pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_VIEW, view_bindings);
|
|
426
|
-
|
|
427
|
-
material_draw(
|
|
428
|
-
scene_ctx.materials,
|
|
429
|
-
material_count,
|
|
430
|
-
materials,
|
|
431
|
-
render_pass_descriptor,
|
|
432
|
-
bind_manager,
|
|
433
|
-
pass_encoder,
|
|
434
|
-
command_buffer_draw
|
|
435
|
-
);
|
|
436
|
-
|
|
437
|
-
pass_encoder.end();
|
|
438
|
-
|
|
439
|
-
}
|
|
440
|
-
|
|
441
|
-
const pass_data = {};
|
|
442
|
-
const pass = graph.add("MBOIT/generate moments", pass_data, execute);
|
|
443
|
-
|
|
444
|
-
pass_data.draw_commands = pass.read(draw_commands);
|
|
445
|
-
pass_data.meshlets = pass.read(meshlets)
|
|
446
|
-
|
|
447
|
-
pass_data.depth = pass.read(depth_texture);
|
|
448
|
-
|
|
449
|
-
if (output_optical_depth !== -1) {
|
|
450
|
-
pass.read(output_optical_depth);
|
|
451
|
-
pass_data.optical_depth = pass.write(output_optical_depth);
|
|
452
|
-
} else {
|
|
453
|
-
pass_data.optical_depth = pass.create("OIT depth", TextureResourceDescriptor.from({
|
|
454
|
-
resolution: view_ctx.resolution,
|
|
455
|
-
format: 'r32float',
|
|
456
|
-
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
457
|
-
}));
|
|
458
|
-
}
|
|
459
|
-
|
|
460
|
-
if (output_moments !== -1) {
|
|
461
|
-
pass.read(output_moments);
|
|
462
|
-
pass_data.moments = pass.write(output_moments);
|
|
463
|
-
} else {
|
|
464
|
-
|
|
465
|
-
pass_data.moments = pass.create('OIT moments', TextureResourceDescriptor.from({
|
|
466
|
-
resolution: view_ctx.resolution,
|
|
467
|
-
format: 'rgba32float',
|
|
468
|
-
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
469
|
-
}));
|
|
470
|
-
}
|
|
471
|
-
|
|
472
|
-
return {
|
|
473
|
-
optical_depth: pass_data.optical_depth,
|
|
474
|
-
moments: pass_data.moments
|
|
475
|
-
}
|
|
476
|
-
}
|
|
477
|
-
|
|
478
|
-
/**
|
|
479
|
-
* Order-independent transparency. Does not write depth.
|
|
480
|
-
*
|
|
481
|
-
* @param {FrameGraph} graph
|
|
482
|
-
* @param {number} buckets
|
|
483
|
-
* @param {GPUViewContext} view_ctx
|
|
484
|
-
* @param {number[]} viewport
|
|
485
|
-
* @param {number} color_texture resource ID
|
|
486
|
-
* @param {number} [depth_texture] resource ID
|
|
487
|
-
* @param {GPUCollectionLimits} limits
|
|
488
|
-
* @param {number} light_cluster_parameters
|
|
489
|
-
* @param {number} light_cluster_lookup
|
|
490
|
-
* @param {number} light_cluster_data
|
|
491
|
-
* @param {number} shadowmap_atlas
|
|
492
|
-
* @param {ShadeIndirectLightingMode} indirect_lighting_mode
|
|
493
|
-
* @returns {number} resource ID of modified color texture
|
|
494
|
-
*/
|
|
495
|
-
export function graph_rasterize_meshes_transparent_oit({
|
|
496
|
-
graph,
|
|
497
|
-
buckets,
|
|
498
|
-
view_ctx,
|
|
499
|
-
viewport,
|
|
500
|
-
depth_texture ,
|
|
501
|
-
color_texture,
|
|
502
|
-
limits,
|
|
503
|
-
light_cluster_parameters ,
|
|
504
|
-
light_cluster_lookup ,
|
|
505
|
-
light_cluster_data ,
|
|
506
|
-
|
|
507
|
-
shadowmap_atlas ,
|
|
508
|
-
|
|
509
|
-
volumetrics_lut,
|
|
510
|
-
volumetrics_metadata,
|
|
511
|
-
|
|
512
|
-
indirect_lighting_mode = ShadeIndirectLightingMode.IBL,
|
|
513
|
-
}) {
|
|
514
|
-
|
|
515
|
-
|
|
516
|
-
assert.isNonNegativeInteger(buckets, 'buckets');
|
|
517
|
-
|
|
518
|
-
assert.isNonNegativeInteger(light_cluster_parameters, 'light_cluster_parameters');
|
|
519
|
-
assert.isNonNegativeInteger(light_cluster_lookup, 'light_cluster_lookup');
|
|
520
|
-
assert.isNonNegativeInteger(light_cluster_data, 'light_cluster_data');
|
|
521
|
-
|
|
522
|
-
assert.isNonNegativeInteger(shadowmap_atlas, 'shadowmap_atlas');
|
|
523
|
-
|
|
524
|
-
|
|
525
|
-
assert.equal(view_ctx.isGPUViewContext, true, 'view_ctx.isGPUViewContext !== true');
|
|
526
|
-
|
|
527
|
-
const scene_ctx = view_ctx.scene;
|
|
528
|
-
|
|
529
|
-
/**
|
|
530
|
-
*
|
|
531
|
-
* @type {ShadeMaterial[]}
|
|
532
|
-
*/
|
|
533
|
-
const materials_front = [];
|
|
534
|
-
/**
|
|
535
|
-
*
|
|
536
|
-
* @type {ShadeMaterial[]}
|
|
537
|
-
*/
|
|
538
|
-
const materials_double = [];
|
|
539
|
-
|
|
540
|
-
const scene_materials = scene_ctx.scene.instances.materials;
|
|
541
|
-
|
|
542
|
-
// we need to draw with different pipeline states, so the code is a little convoluted
|
|
543
|
-
// Essentially, we draw Double-side and Front-sided materials
|
|
544
|
-
|
|
545
|
-
const material_count_front = filter_materials_by_bucket(
|
|
546
|
-
materials_front, 0,
|
|
547
|
-
TransparencyMode.Transparent,
|
|
548
|
-
ShadeDrawMode.Triangles,
|
|
549
|
-
ShadeDrawSide.Front,
|
|
550
|
-
scene_materials,
|
|
551
|
-
scene_materials.length
|
|
552
|
-
);
|
|
553
|
-
|
|
554
|
-
const material_count_double = filter_materials_by_bucket(
|
|
555
|
-
materials_double, 0,
|
|
556
|
-
TransparencyMode.Transparent,
|
|
557
|
-
ShadeDrawMode.Triangles,
|
|
558
|
-
ShadeDrawSide.Double,
|
|
559
|
-
scene_materials,
|
|
560
|
-
scene_materials.length
|
|
561
|
-
);
|
|
562
|
-
|
|
563
|
-
if ((material_count_front + material_count_double) === 0) {
|
|
564
|
-
// nothing to do
|
|
565
|
-
return color_texture;
|
|
566
|
-
}
|
|
567
|
-
|
|
568
|
-
// TODO prepare depth bounds (min-max) for better moments, using meshlet metadata that has survived the cull
|
|
569
|
-
// tight bounds will help improve reconstruction accuracy according to the original paper
|
|
570
|
-
|
|
571
|
-
const bucket_index_front = rasterization_material_bucket(
|
|
572
|
-
TransparencyMode.Transparent, ShadeDrawMode.Triangles, ShadeDrawSide.Front
|
|
573
|
-
);
|
|
574
|
-
|
|
575
|
-
const bucket_index_double = rasterization_material_bucket(
|
|
576
|
-
TransparencyMode.Transparent, ShadeDrawMode.Triangles, ShadeDrawSide.Double
|
|
577
|
-
);
|
|
578
|
-
|
|
579
|
-
const primitive_front = construct_primitive_state(
|
|
580
|
-
ShadeDrawMode.Triangles, ShadeDrawSide.Front,
|
|
581
|
-
);
|
|
582
|
-
const primitive_double = construct_primitive_state(
|
|
583
|
-
ShadeDrawMode.Triangles, ShadeDrawSide.Double,
|
|
584
|
-
);
|
|
585
|
-
|
|
586
|
-
const gr_hzb = graph_import_texture(graph, view_ctx.hierarchical_z_buffer.texture);
|
|
587
|
-
const gr_camera = graph_import_buffer(graph, view_ctx.camera.buffer.buffer);
|
|
588
|
-
|
|
589
|
-
// Prepare draw artifacts
|
|
590
|
-
// ======
|
|
591
|
-
|
|
592
|
-
const {
|
|
593
|
-
meshlets: meshlets_front,
|
|
594
|
-
draw_commands: draw_commands_front
|
|
595
|
-
} = graph_prepare_meshlet_draw_commands_by_material({
|
|
596
|
-
graph,
|
|
597
|
-
materials: materials_front,
|
|
598
|
-
bucket_id: bucket_index_front,
|
|
599
|
-
limits,
|
|
600
|
-
buckets,
|
|
601
|
-
scene: scene_ctx,
|
|
602
|
-
camera: gr_camera,
|
|
603
|
-
hzb: gr_hzb,
|
|
604
|
-
resolution: [viewport[2], viewport[3]],
|
|
605
|
-
label: `${view_ctx.label}/OIT-front`,
|
|
606
|
-
});
|
|
607
|
-
|
|
608
|
-
const {
|
|
609
|
-
meshlets: meshlets_double,
|
|
610
|
-
draw_commands: draw_commands_double
|
|
611
|
-
} = graph_prepare_meshlet_draw_commands_by_material({
|
|
612
|
-
graph,
|
|
613
|
-
materials: materials_double,
|
|
614
|
-
bucket_id: bucket_index_double,
|
|
615
|
-
limits,
|
|
616
|
-
buckets,
|
|
617
|
-
scene: scene_ctx,
|
|
618
|
-
camera: gr_camera,
|
|
619
|
-
hzb: gr_hzb,
|
|
620
|
-
resolution: [viewport[2], viewport[3]],
|
|
621
|
-
label: `${view_ctx.label}/OIT-double`,
|
|
622
|
-
});
|
|
623
|
-
|
|
624
|
-
// Generate moments
|
|
625
|
-
// ==========
|
|
626
|
-
|
|
627
|
-
const { moments: moments_front, optical_depth: optical_depth_front } = graph_oit_generate_moments({
|
|
628
|
-
graph,
|
|
629
|
-
view_ctx,
|
|
630
|
-
material_count: material_count_front,
|
|
631
|
-
meshlets: meshlets_front,
|
|
632
|
-
clear_targets: true,
|
|
633
|
-
materials: materials_front,
|
|
634
|
-
draw_commands: draw_commands_front,
|
|
635
|
-
depth_texture,
|
|
636
|
-
primitive: primitive_front,
|
|
637
|
-
});
|
|
638
|
-
|
|
639
|
-
const { moments, optical_depth } = graph_oit_generate_moments({
|
|
640
|
-
graph,
|
|
641
|
-
view_ctx,
|
|
642
|
-
material_count: material_count_double,
|
|
643
|
-
meshlets: meshlets_double,
|
|
644
|
-
clear_targets: false,
|
|
645
|
-
materials: materials_double,
|
|
646
|
-
draw_commands: draw_commands_double,
|
|
647
|
-
output_optical_depth: optical_depth_front,
|
|
648
|
-
output_moments: moments_front,
|
|
649
|
-
depth_texture,
|
|
650
|
-
primitive: primitive_double,
|
|
651
|
-
});
|
|
652
|
-
|
|
653
|
-
// Resolve moments
|
|
654
|
-
// ===========
|
|
655
|
-
|
|
656
|
-
let resolved = graph_oit_resolve_moments({
|
|
657
|
-
graph,
|
|
658
|
-
view_ctx,
|
|
659
|
-
primitive: primitive_front,
|
|
660
|
-
material_count: material_count_front,
|
|
661
|
-
materials: materials_front,
|
|
662
|
-
clear_targets: true,
|
|
663
|
-
draw_commands: draw_commands_front,
|
|
664
|
-
meshlets: meshlets_front,
|
|
665
|
-
depth_texture,
|
|
666
|
-
texture_moments: moments,
|
|
667
|
-
texture_optical_depth: optical_depth,
|
|
668
|
-
|
|
669
|
-
//
|
|
670
|
-
light_cluster_parameters,
|
|
671
|
-
light_cluster_lookup,
|
|
672
|
-
light_cluster_data,
|
|
673
|
-
|
|
674
|
-
shadowmap_atlas,
|
|
675
|
-
|
|
676
|
-
volumetrics_lut,
|
|
677
|
-
volumetrics_metadata,
|
|
678
|
-
|
|
679
|
-
indirect_lighting_mode,
|
|
680
|
-
});
|
|
681
|
-
|
|
682
|
-
resolved = graph_oit_resolve_moments({
|
|
683
|
-
graph,
|
|
684
|
-
view_ctx,
|
|
685
|
-
primitive: primitive_double,
|
|
686
|
-
output: resolved,
|
|
687
|
-
material_count: material_count_double,
|
|
688
|
-
materials: materials_double,
|
|
689
|
-
clear_targets: false,
|
|
690
|
-
draw_commands: draw_commands_double,
|
|
691
|
-
meshlets: meshlets_double,
|
|
692
|
-
depth_texture,
|
|
693
|
-
texture_moments: moments,
|
|
694
|
-
texture_optical_depth: optical_depth,
|
|
695
|
-
|
|
696
|
-
//
|
|
697
|
-
light_cluster_parameters,
|
|
698
|
-
light_cluster_lookup,
|
|
699
|
-
light_cluster_data,
|
|
700
|
-
|
|
701
|
-
shadowmap_atlas,
|
|
702
|
-
|
|
703
|
-
volumetrics_lut,
|
|
704
|
-
volumetrics_metadata,
|
|
705
|
-
|
|
706
|
-
indirect_lighting_mode,
|
|
707
|
-
});
|
|
708
|
-
|
|
709
|
-
const [blended] = graph_image_pass({
|
|
710
|
-
graph,
|
|
711
|
-
shader: shader_oit_blend,
|
|
712
|
-
output: [color_texture],
|
|
713
|
-
load_op: "load",
|
|
714
|
-
store_op: "store",
|
|
715
|
-
inputs: {
|
|
716
|
-
transparent: resolved,
|
|
717
|
-
moment_zero: optical_depth,
|
|
718
|
-
}
|
|
719
|
-
});
|
|
720
|
-
|
|
721
|
-
|
|
722
|
-
return blended;
|
|
1
|
+
import { assert } from "../../../../../core/assert.js";
|
|
2
|
+
import { SamplerDescriptor } from "../../../../descriptor/texture/SamplerDescriptor.js";
|
|
3
|
+
import { TextureResourceDescriptor } from "../../../../device/graph/TextureResourceDescriptor.js";
|
|
4
|
+
import { rp_rewrite_for_primitive_state } from "../../../../device/pipeline/rp_rewrite_for_primitive_state.js";
|
|
5
|
+
import { STRUCT_UNINDEXED_DRAW_COMMAND } from "../../../gpu_primitive/indirect/STRUCT_UNINDEXED_DRAW_COMMAND.js";
|
|
6
|
+
import { BindGroupDescriptor } from "../../../binding/BindGroupDescriptor.js";
|
|
7
|
+
import { SHADING_LIGHT_RESOURCE_GROUP } from "../../../deferred/SHADING_LIGHT_RESOURCE_GROUP.js";
|
|
8
|
+
import { ShadeDrawMode } from "../../../material/ShadeDrawMode.js";
|
|
9
|
+
import { ShadeDrawSide } from "../../../material/ShadeDrawSide.js";
|
|
10
|
+
import { SHADING_MATERIAL_RESOURCE_GROUP } from "../../../material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js";
|
|
11
|
+
import { TransparencyMode } from "../../../material/TransparencyMode.js";
|
|
12
|
+
import { ShadeIndirectLightingMode } from "../../../ShadeIndirectLightingMode.js";
|
|
13
|
+
import { graph_image_pass } from "../../../shader/graph/graph_image_pass.js";
|
|
14
|
+
import { graph_import_buffer } from "../../../shader/graph/graph_import_buffer.js";
|
|
15
|
+
import { graph_import_texture } from "../../../shader/graph/graph_import_texture.js";
|
|
16
|
+
import {
|
|
17
|
+
SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR
|
|
18
|
+
} from "../../../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
|
|
19
|
+
import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../../../STATIC_GRAPHICS_ENGINE_ASSETS.js";
|
|
20
|
+
import { rasterization_material_bucket } from "../../expand/bucket/chunk_rasterization_material_bucket.js";
|
|
21
|
+
import { construct_primitive_state } from "../../bucket/construct_primitive_state.js";
|
|
22
|
+
import { filter_materials_by_bucket } from "../../bucket/filter_materials_by_bucket.js";
|
|
23
|
+
import {
|
|
24
|
+
graph_prepare_meshlet_draw_commands_by_material
|
|
25
|
+
} from "../../bucket/prepare_meshlet_draw_commands_by_material.js";
|
|
26
|
+
import {
|
|
27
|
+
RASTERIZATION_SHADER_BIND_GROUP_SCENE,
|
|
28
|
+
RASTERIZATION_SHADER_BIND_GROUP_VIEW
|
|
29
|
+
} from "../alpha_tested_pass_resources.js";
|
|
30
|
+
import { shader_oit_blend } from "./shader_oit_blend.js";
|
|
31
|
+
import { shader_oit_generate_moments } from "./shader_oit_generate_moments.js";
|
|
32
|
+
import { shader_oit_resolve_moments } from "./shader_oit_resolve_moments.js";
|
|
33
|
+
import { shader_oit_resolve_moments_ibl } from "./shader_oit_resolve_moments_ibl.js";
|
|
34
|
+
import { SHADING_SCENE_RESOURCE_GROUP } from "./SHADING_SCENE_RESOURCE_GROUP.js";
|
|
35
|
+
|
|
36
|
+
const DRAW_COMMAND_BYTE_SIZE = STRUCT_UNINDEXED_DRAW_COMMAND.aligned_size;
|
|
37
|
+
|
|
38
|
+
const BIND_GROUP_LAYOUT_SCENE = SHADING_SCENE_RESOURCE_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT | GPUShaderStage.VERTEX);
|
|
39
|
+
const BIND_GROUP_LAYOUT_MATERIAL = SHADING_MATERIAL_RESOURCE_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT | GPUShaderStage.VERTEX);
|
|
40
|
+
const BIND_GROUP_LAYOUT_LIGHT = SHADING_LIGHT_RESOURCE_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT | GPUShaderStage.VERTEX);
|
|
41
|
+
|
|
42
|
+
|
|
43
|
+
/**
|
|
44
|
+
*
|
|
45
|
+
* @param {GPUMaterialManager} material_manager
|
|
46
|
+
* @param {number} material_count
|
|
47
|
+
* @param {ShadeMaterial[]} materials
|
|
48
|
+
* @param {RenderPassDescriptor} render_pass_descriptor
|
|
49
|
+
* @param {BindGroupManager} bind_manager
|
|
50
|
+
* @param {ShadeGPURenderPassEncoder} pass_encoder
|
|
51
|
+
* @param {GPUBuffer} command_buffer_draw
|
|
52
|
+
*/
|
|
53
|
+
function material_draw(
|
|
54
|
+
material_manager,
|
|
55
|
+
material_count,
|
|
56
|
+
materials,
|
|
57
|
+
render_pass_descriptor,
|
|
58
|
+
bind_manager,
|
|
59
|
+
pass_encoder,
|
|
60
|
+
command_buffer_draw
|
|
61
|
+
) {
|
|
62
|
+
|
|
63
|
+
assert.defined(material_manager, 'material_manager');
|
|
64
|
+
assert.isNonNegativeInteger(material_count, 'material_count');
|
|
65
|
+
assert.isArray(materials, 'materials');
|
|
66
|
+
|
|
67
|
+
for (let i = 0; i < material_count; i++) {
|
|
68
|
+
|
|
69
|
+
const material = materials[i];
|
|
70
|
+
const gpu_material = material_manager.obtain(material);
|
|
71
|
+
|
|
72
|
+
if (!gpu_material.is_built) {
|
|
73
|
+
// skip, not ready for rendering
|
|
74
|
+
continue;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
const material_resource_group = render_pass_descriptor.resources.groups[0];
|
|
78
|
+
const binding_entries = material_resource_group.generateBindings(gpu_material.binding_data);
|
|
79
|
+
const material_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
80
|
+
BIND_GROUP_LAYOUT_MATERIAL,
|
|
81
|
+
binding_entries
|
|
82
|
+
));
|
|
83
|
+
|
|
84
|
+
// set material-specific bind group at 0
|
|
85
|
+
pass_encoder.setBindGroup(0, material_bindings)
|
|
86
|
+
|
|
87
|
+
pass_encoder.drawIndirect(
|
|
88
|
+
command_buffer_draw,
|
|
89
|
+
i * DRAW_COMMAND_BYTE_SIZE,
|
|
90
|
+
);
|
|
91
|
+
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
*
|
|
97
|
+
* @param {FrameGraph} graph
|
|
98
|
+
* @param {GPUViewContext} view_ctx
|
|
99
|
+
* @param {number} material_count
|
|
100
|
+
* @param {ShadeMaterial[]} materials
|
|
101
|
+
* @param {boolean} [clear_targets]
|
|
102
|
+
* @param {number} texture_moments
|
|
103
|
+
* @param {number} texture_optical_depth
|
|
104
|
+
* @param {number} draw_commands
|
|
105
|
+
* @param {number} meshlets
|
|
106
|
+
* @param {number} depth_texture
|
|
107
|
+
* @param {number} light_cluster_parameters
|
|
108
|
+
* @param {number} light_cluster_lookup
|
|
109
|
+
* @param {number} light_cluster_data
|
|
110
|
+
* @param {number} shadowmap_atlas
|
|
111
|
+
* @param {number} output
|
|
112
|
+
* @param {PrimitiveState} primitive
|
|
113
|
+
* @param {ShadeIndirectLightingMode} indirect_lighting_mode
|
|
114
|
+
* @return {number}
|
|
115
|
+
*/
|
|
116
|
+
function graph_oit_resolve_moments({
|
|
117
|
+
graph,
|
|
118
|
+
view_ctx,
|
|
119
|
+
material_count,
|
|
120
|
+
materials,
|
|
121
|
+
clear_targets = true,
|
|
122
|
+
texture_moments,
|
|
123
|
+
texture_optical_depth,
|
|
124
|
+
draw_commands,
|
|
125
|
+
meshlets,
|
|
126
|
+
depth_texture ,
|
|
127
|
+
primitive,
|
|
128
|
+
light_cluster_parameters ,
|
|
129
|
+
light_cluster_lookup ,
|
|
130
|
+
light_cluster_data ,
|
|
131
|
+
|
|
132
|
+
shadowmap_atlas ,
|
|
133
|
+
|
|
134
|
+
volumetrics_lut,
|
|
135
|
+
volumetrics_metadata,
|
|
136
|
+
|
|
137
|
+
output = -1,
|
|
138
|
+
indirect_lighting_mode = ShadeIndirectLightingMode.IBL,
|
|
139
|
+
}) {
|
|
140
|
+
|
|
141
|
+
assert.isNonNegativeInteger(material_count, 'material_count');
|
|
142
|
+
assert.isNonNegativeInteger(draw_commands, 'draw_commands');
|
|
143
|
+
assert.isNonNegativeInteger(meshlets, 'meshlets');
|
|
144
|
+
|
|
145
|
+
const scene_ctx = view_ctx.scene;
|
|
146
|
+
|
|
147
|
+
/**
|
|
148
|
+
*
|
|
149
|
+
* @param data
|
|
150
|
+
* @param {FramePassResources} resources
|
|
151
|
+
* @param {GraphicsExecutionContext} context
|
|
152
|
+
*/
|
|
153
|
+
function execute(data, resources, context) {
|
|
154
|
+
|
|
155
|
+
assert.ok(context.graphics.device.features.has("indirect-first-instance"), '"indirect-first-instance" feature needs to be enabled for non-zero firstInstance values to be used.')
|
|
156
|
+
|
|
157
|
+
const command_buffer_draw = resources.get(data.draw_commands);
|
|
158
|
+
const meshlet_buffer = resources.get(data.meshlets);
|
|
159
|
+
|
|
160
|
+
const t_moments = resources.get(data.moments);
|
|
161
|
+
const t_optical_depth = resources.get(data.optical_depth);
|
|
162
|
+
const t_resolved = resources.get(data.resolved);
|
|
163
|
+
const t_depth = resources.get(data.depth);
|
|
164
|
+
|
|
165
|
+
const light_cluster_parameters = resources.get(data.light_cluster_parameters);
|
|
166
|
+
const light_cluster_lookup = resources.get(data.light_cluster_lookup);
|
|
167
|
+
const light_cluster_data = resources.get(data.light_cluster_data);
|
|
168
|
+
|
|
169
|
+
const shadowmap_atlas = resources.get(data.shadowmap_atlas);
|
|
170
|
+
|
|
171
|
+
const t_volumetrics_lut = resources.get(data.volumetrics_lut);
|
|
172
|
+
const volumetrics_metadata = resources.get(data.volumetrics_metadata);
|
|
173
|
+
|
|
174
|
+
const encoder = context.encoder;
|
|
175
|
+
|
|
176
|
+
const graphics = context.graphics;
|
|
177
|
+
|
|
178
|
+
const bind_manager = graphics.bind_groups;
|
|
179
|
+
|
|
180
|
+
const scene_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
181
|
+
BIND_GROUP_LAYOUT_SCENE,
|
|
182
|
+
[
|
|
183
|
+
{ buffer: meshlet_buffer },
|
|
184
|
+
{ buffer: scene_ctx.geometries.meshlets.buffer_metadata },
|
|
185
|
+
{ buffer: scene_ctx.geometries.meshlets.buffer_data },
|
|
186
|
+
{ buffer: scene_ctx.scene_database_buffer },
|
|
187
|
+
{ buffer: scene_ctx.geometries.buffer_metadata },
|
|
188
|
+
]
|
|
189
|
+
));
|
|
190
|
+
|
|
191
|
+
const sampler_shadowmap = context.graphics.samplers.obtain(SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR);
|
|
192
|
+
|
|
193
|
+
const light_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
194
|
+
BIND_GROUP_LAYOUT_LIGHT,
|
|
195
|
+
[
|
|
196
|
+
{ buffer: view_ctx.scene.lights.buffer_data },
|
|
197
|
+
view_ctx.scene.lights.environment.obtainView(),
|
|
198
|
+
//
|
|
199
|
+
{ buffer: light_cluster_parameters },
|
|
200
|
+
{ buffer: light_cluster_lookup },
|
|
201
|
+
{ buffer: light_cluster_data },
|
|
202
|
+
//
|
|
203
|
+
shadowmap_atlas.obtainView(),
|
|
204
|
+
sampler_shadowmap,
|
|
205
|
+
]
|
|
206
|
+
));
|
|
207
|
+
|
|
208
|
+
// Select render pass descriptor based on indirect lighting mode
|
|
209
|
+
const use_brick4 = data.indirect_lighting_mode === ShadeIndirectLightingMode.Brick4;
|
|
210
|
+
const render_pass_descriptor = use_brick4
|
|
211
|
+
? shader_oit_resolve_moments
|
|
212
|
+
: shader_oit_resolve_moments_ibl;
|
|
213
|
+
|
|
214
|
+
const pass_encoder = encoder.beginRenderPass(render_pass_descriptor.toGPU({
|
|
215
|
+
colorTargets: [t_resolved],
|
|
216
|
+
depthTarget: t_depth,
|
|
217
|
+
colorLoadOp: clear_targets ? "clear" : "load",
|
|
218
|
+
depthLoadOp: "load",
|
|
219
|
+
storeOp: "store",
|
|
220
|
+
}));
|
|
221
|
+
|
|
222
|
+
const pipeline_descriptor = rp_rewrite_for_primitive_state(render_pass_descriptor.pipeline, primitive);
|
|
223
|
+
|
|
224
|
+
const pipeline = graphics.render_pipelines.obtain(pipeline_descriptor)
|
|
225
|
+
pass_encoder.setPipeline(pipeline);
|
|
226
|
+
|
|
227
|
+
pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_SCENE, scene_bindings);
|
|
228
|
+
pass_encoder.setBindGroup(3, light_bindings);
|
|
229
|
+
|
|
230
|
+
const sampler_linear = graphics.samplers.obtain(SamplerDescriptor.from({
|
|
231
|
+
magFilter: "linear",
|
|
232
|
+
}));
|
|
233
|
+
|
|
234
|
+
const t_split_sum_lut = graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.split_sum);
|
|
235
|
+
|
|
236
|
+
const stbn_vec3 = graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3);
|
|
237
|
+
|
|
238
|
+
// Brick4 variant requires brick4 buffer in the view bind group;
|
|
239
|
+
// IBL variant does not. Volumetrics bindings are appended last (after sLinear), matching
|
|
240
|
+
// the order declared in shader_oit_resolve_moments[_ibl].
|
|
241
|
+
const view_bind_entries = use_brick4
|
|
242
|
+
? [
|
|
243
|
+
{ buffer: view_ctx.camera.buffer.buffer },
|
|
244
|
+
{ buffer: view_ctx.uniform_buffer.buffer },
|
|
245
|
+
t_moments.obtainView(),
|
|
246
|
+
t_optical_depth.obtainView(),
|
|
247
|
+
{ buffer: view_ctx.scene.volumetric_light_map.buffer },
|
|
248
|
+
t_split_sum_lut.obtainView(),
|
|
249
|
+
sampler_linear,
|
|
250
|
+
// volumetrics
|
|
251
|
+
{ buffer: volumetrics_metadata },
|
|
252
|
+
t_volumetrics_lut.obtainView(),
|
|
253
|
+
stbn_vec3.obtainView(),
|
|
254
|
+
]
|
|
255
|
+
: [
|
|
256
|
+
{ buffer: view_ctx.camera.buffer.buffer },
|
|
257
|
+
{ buffer: view_ctx.uniform_buffer.buffer },
|
|
258
|
+
t_moments.obtainView(),
|
|
259
|
+
t_optical_depth.obtainView(),
|
|
260
|
+
t_split_sum_lut.obtainView(),
|
|
261
|
+
sampler_linear,
|
|
262
|
+
// volumetrics
|
|
263
|
+
{ buffer: volumetrics_metadata },
|
|
264
|
+
t_volumetrics_lut.obtainView(),
|
|
265
|
+
stbn_vec3.obtainView(),
|
|
266
|
+
];
|
|
267
|
+
|
|
268
|
+
const view_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
269
|
+
render_pass_descriptor.pipeline.layout.bindGroupLayouts[RASTERIZATION_SHADER_BIND_GROUP_VIEW],
|
|
270
|
+
view_bind_entries
|
|
271
|
+
));
|
|
272
|
+
|
|
273
|
+
pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_VIEW, view_bindings);
|
|
274
|
+
|
|
275
|
+
material_draw(
|
|
276
|
+
scene_ctx.materials,
|
|
277
|
+
material_count,
|
|
278
|
+
materials,
|
|
279
|
+
render_pass_descriptor,
|
|
280
|
+
bind_manager,
|
|
281
|
+
pass_encoder,
|
|
282
|
+
command_buffer_draw
|
|
283
|
+
);
|
|
284
|
+
|
|
285
|
+
pass_encoder.end();
|
|
286
|
+
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
const pass_data = {
|
|
290
|
+
indirect_lighting_mode,
|
|
291
|
+
};
|
|
292
|
+
const pass = graph.add("MBOIT/resolve moments", pass_data, execute);
|
|
293
|
+
|
|
294
|
+
pass_data.draw_commands = pass.read(draw_commands);
|
|
295
|
+
pass_data.meshlets = pass.read(meshlets)
|
|
296
|
+
|
|
297
|
+
pass_data.depth = pass.read(depth_texture);
|
|
298
|
+
|
|
299
|
+
pass_data.optical_depth = pass.read(texture_optical_depth);
|
|
300
|
+
pass_data.moments = pass.read(texture_moments);
|
|
301
|
+
|
|
302
|
+
if (output !== -1) {
|
|
303
|
+
pass.read(output);
|
|
304
|
+
pass_data.resolved = pass.write(output);
|
|
305
|
+
} else {
|
|
306
|
+
pass_data.resolved = pass.create("OIT resolved", TextureResourceDescriptor.from({
|
|
307
|
+
resolution: view_ctx.resolution,
|
|
308
|
+
format: 'rgba16float',
|
|
309
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
310
|
+
}));
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
pass_data.light_cluster_parameters = pass.read(light_cluster_parameters);
|
|
314
|
+
pass_data.light_cluster_lookup = pass.read(light_cluster_lookup);
|
|
315
|
+
pass_data.light_cluster_data = pass.read(light_cluster_data);
|
|
316
|
+
|
|
317
|
+
pass_data.shadowmap_atlas = pass.read(shadowmap_atlas);
|
|
318
|
+
|
|
319
|
+
pass_data.volumetrics_lut = pass.read(volumetrics_lut);
|
|
320
|
+
pass_data.volumetrics_metadata = pass.read(volumetrics_metadata);
|
|
321
|
+
|
|
322
|
+
return pass_data.resolved;
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
/**
|
|
326
|
+
*
|
|
327
|
+
* @param {FrameGraph} graph
|
|
328
|
+
* @param {GPUViewContext} view_ctx
|
|
329
|
+
* @param {number} material_count
|
|
330
|
+
* @param {ShadeMaterial[]} materials
|
|
331
|
+
* @param {number} draw_commands resource ID
|
|
332
|
+
* @param {number} meshlets resource ID
|
|
333
|
+
* @param {number} depth_texture resource ID
|
|
334
|
+
* @param {number} [output_optical_depth]
|
|
335
|
+
* @param {number} [output_moments]
|
|
336
|
+
* @param {PrimitiveState} primitive
|
|
337
|
+
* @param {boolean} [clear_targets]
|
|
338
|
+
* @return {{optical_depth:number, moments:number}}
|
|
339
|
+
*/
|
|
340
|
+
function graph_oit_generate_moments({
|
|
341
|
+
graph,
|
|
342
|
+
view_ctx,
|
|
343
|
+
material_count,
|
|
344
|
+
materials,
|
|
345
|
+
draw_commands,
|
|
346
|
+
meshlets,
|
|
347
|
+
depth_texture ,
|
|
348
|
+
output_optical_depth = -1,
|
|
349
|
+
output_moments = -1,
|
|
350
|
+
primitive,
|
|
351
|
+
clear_targets = true,
|
|
352
|
+
}) {
|
|
353
|
+
|
|
354
|
+
assert.isNonNegativeInteger(material_count, 'material_count');
|
|
355
|
+
assert.isNonNegativeInteger(draw_commands, 'draw_commands');
|
|
356
|
+
assert.isNonNegativeInteger(meshlets, 'meshlets');
|
|
357
|
+
assert.equal(view_ctx.isGPUViewContext, true, 'view_ctx.isGPUViewContext !== true');
|
|
358
|
+
|
|
359
|
+
|
|
360
|
+
const scene_ctx = view_ctx.scene;
|
|
361
|
+
|
|
362
|
+
/**
|
|
363
|
+
*
|
|
364
|
+
* @param data
|
|
365
|
+
* @param {FramePassResources} resources
|
|
366
|
+
* @param {GraphicsExecutionContext} context
|
|
367
|
+
*/
|
|
368
|
+
function execute(data, resources, context) {
|
|
369
|
+
|
|
370
|
+
assert.ok(context.graphics.device.features.has("indirect-first-instance"), '"indirect-first-instance" feature needs to be enabled for non-zero firstInstance values to be used.')
|
|
371
|
+
|
|
372
|
+
|
|
373
|
+
const command_buffer_draw = resources.get(data.draw_commands);
|
|
374
|
+
const meshlet_buffer = resources.get(data.meshlets);
|
|
375
|
+
|
|
376
|
+
const t_moments = resources.get(data.moments);
|
|
377
|
+
const t_optical_depth = resources.get(data.optical_depth);
|
|
378
|
+
const t_depth = resources.get(data.depth);
|
|
379
|
+
|
|
380
|
+
const encoder = context.encoder;
|
|
381
|
+
|
|
382
|
+
const graphics = context.graphics;
|
|
383
|
+
|
|
384
|
+
const bind_manager = graphics.bind_groups;
|
|
385
|
+
|
|
386
|
+
const scene_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
387
|
+
BIND_GROUP_LAYOUT_SCENE,
|
|
388
|
+
[
|
|
389
|
+
{ buffer: meshlet_buffer },
|
|
390
|
+
{ buffer: scene_ctx.geometries.meshlets.buffer_metadata },
|
|
391
|
+
{ buffer: scene_ctx.geometries.meshlets.buffer_data },
|
|
392
|
+
{ buffer: scene_ctx.scene_database_buffer },
|
|
393
|
+
{ buffer: scene_ctx.geometries.buffer_metadata },
|
|
394
|
+
]
|
|
395
|
+
));
|
|
396
|
+
|
|
397
|
+
const render_pass_descriptor = shader_oit_generate_moments;
|
|
398
|
+
const pass_encoder = encoder.beginRenderPass(render_pass_descriptor.toGPU({
|
|
399
|
+
colorTargets: [
|
|
400
|
+
t_optical_depth,
|
|
401
|
+
t_moments,
|
|
402
|
+
],
|
|
403
|
+
depthTarget: t_depth,
|
|
404
|
+
colorLoadOp: clear_targets ? "clear" : "load",
|
|
405
|
+
// we don't modify depth, only use it for depth test
|
|
406
|
+
depthLoadOp: "load",
|
|
407
|
+
storeOp: "store",
|
|
408
|
+
}));
|
|
409
|
+
|
|
410
|
+
const pipeline_descriptor = rp_rewrite_for_primitive_state(render_pass_descriptor.pipeline, primitive);
|
|
411
|
+
|
|
412
|
+
const pipeline = graphics.render_pipelines.obtain(pipeline_descriptor)
|
|
413
|
+
pass_encoder.setPipeline(pipeline);
|
|
414
|
+
|
|
415
|
+
pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_SCENE, scene_bindings);
|
|
416
|
+
|
|
417
|
+
const view_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
418
|
+
render_pass_descriptor.pipeline.layout.bindGroupLayouts[RASTERIZATION_SHADER_BIND_GROUP_VIEW],
|
|
419
|
+
[
|
|
420
|
+
{ buffer: view_ctx.camera.buffer.buffer },
|
|
421
|
+
{ buffer: view_ctx.uniform_buffer.buffer },
|
|
422
|
+
]
|
|
423
|
+
));
|
|
424
|
+
|
|
425
|
+
pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_VIEW, view_bindings);
|
|
426
|
+
|
|
427
|
+
material_draw(
|
|
428
|
+
scene_ctx.materials,
|
|
429
|
+
material_count,
|
|
430
|
+
materials,
|
|
431
|
+
render_pass_descriptor,
|
|
432
|
+
bind_manager,
|
|
433
|
+
pass_encoder,
|
|
434
|
+
command_buffer_draw
|
|
435
|
+
);
|
|
436
|
+
|
|
437
|
+
pass_encoder.end();
|
|
438
|
+
|
|
439
|
+
}
|
|
440
|
+
|
|
441
|
+
const pass_data = {};
|
|
442
|
+
const pass = graph.add("MBOIT/generate moments", pass_data, execute);
|
|
443
|
+
|
|
444
|
+
pass_data.draw_commands = pass.read(draw_commands);
|
|
445
|
+
pass_data.meshlets = pass.read(meshlets)
|
|
446
|
+
|
|
447
|
+
pass_data.depth = pass.read(depth_texture);
|
|
448
|
+
|
|
449
|
+
if (output_optical_depth !== -1) {
|
|
450
|
+
pass.read(output_optical_depth);
|
|
451
|
+
pass_data.optical_depth = pass.write(output_optical_depth);
|
|
452
|
+
} else {
|
|
453
|
+
pass_data.optical_depth = pass.create("OIT depth", TextureResourceDescriptor.from({
|
|
454
|
+
resolution: view_ctx.resolution,
|
|
455
|
+
format: 'r32float',
|
|
456
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
457
|
+
}));
|
|
458
|
+
}
|
|
459
|
+
|
|
460
|
+
if (output_moments !== -1) {
|
|
461
|
+
pass.read(output_moments);
|
|
462
|
+
pass_data.moments = pass.write(output_moments);
|
|
463
|
+
} else {
|
|
464
|
+
|
|
465
|
+
pass_data.moments = pass.create('OIT moments', TextureResourceDescriptor.from({
|
|
466
|
+
resolution: view_ctx.resolution,
|
|
467
|
+
format: 'rgba32float',
|
|
468
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
469
|
+
}));
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
return {
|
|
473
|
+
optical_depth: pass_data.optical_depth,
|
|
474
|
+
moments: pass_data.moments
|
|
475
|
+
}
|
|
476
|
+
}
|
|
477
|
+
|
|
478
|
+
/**
|
|
479
|
+
* Order-independent transparency. Does not write depth.
|
|
480
|
+
*
|
|
481
|
+
* @param {FrameGraph} graph
|
|
482
|
+
* @param {number} buckets
|
|
483
|
+
* @param {GPUViewContext} view_ctx
|
|
484
|
+
* @param {number[]} viewport
|
|
485
|
+
* @param {number} color_texture resource ID
|
|
486
|
+
* @param {number} [depth_texture] resource ID
|
|
487
|
+
* @param {GPUCollectionLimits} limits
|
|
488
|
+
* @param {number} light_cluster_parameters
|
|
489
|
+
* @param {number} light_cluster_lookup
|
|
490
|
+
* @param {number} light_cluster_data
|
|
491
|
+
* @param {number} shadowmap_atlas
|
|
492
|
+
* @param {ShadeIndirectLightingMode} indirect_lighting_mode
|
|
493
|
+
* @returns {number} resource ID of modified color texture
|
|
494
|
+
*/
|
|
495
|
+
export function graph_rasterize_meshes_transparent_oit({
|
|
496
|
+
graph,
|
|
497
|
+
buckets,
|
|
498
|
+
view_ctx,
|
|
499
|
+
viewport,
|
|
500
|
+
depth_texture ,
|
|
501
|
+
color_texture,
|
|
502
|
+
limits,
|
|
503
|
+
light_cluster_parameters ,
|
|
504
|
+
light_cluster_lookup ,
|
|
505
|
+
light_cluster_data ,
|
|
506
|
+
|
|
507
|
+
shadowmap_atlas ,
|
|
508
|
+
|
|
509
|
+
volumetrics_lut,
|
|
510
|
+
volumetrics_metadata,
|
|
511
|
+
|
|
512
|
+
indirect_lighting_mode = ShadeIndirectLightingMode.IBL,
|
|
513
|
+
}) {
|
|
514
|
+
|
|
515
|
+
|
|
516
|
+
assert.isNonNegativeInteger(buckets, 'buckets');
|
|
517
|
+
|
|
518
|
+
assert.isNonNegativeInteger(light_cluster_parameters, 'light_cluster_parameters');
|
|
519
|
+
assert.isNonNegativeInteger(light_cluster_lookup, 'light_cluster_lookup');
|
|
520
|
+
assert.isNonNegativeInteger(light_cluster_data, 'light_cluster_data');
|
|
521
|
+
|
|
522
|
+
assert.isNonNegativeInteger(shadowmap_atlas, 'shadowmap_atlas');
|
|
523
|
+
|
|
524
|
+
|
|
525
|
+
assert.equal(view_ctx.isGPUViewContext, true, 'view_ctx.isGPUViewContext !== true');
|
|
526
|
+
|
|
527
|
+
const scene_ctx = view_ctx.scene;
|
|
528
|
+
|
|
529
|
+
/**
|
|
530
|
+
*
|
|
531
|
+
* @type {ShadeMaterial[]}
|
|
532
|
+
*/
|
|
533
|
+
const materials_front = [];
|
|
534
|
+
/**
|
|
535
|
+
*
|
|
536
|
+
* @type {ShadeMaterial[]}
|
|
537
|
+
*/
|
|
538
|
+
const materials_double = [];
|
|
539
|
+
|
|
540
|
+
const scene_materials = scene_ctx.scene.instances.materials;
|
|
541
|
+
|
|
542
|
+
// we need to draw with different pipeline states, so the code is a little convoluted
|
|
543
|
+
// Essentially, we draw Double-side and Front-sided materials
|
|
544
|
+
|
|
545
|
+
const material_count_front = filter_materials_by_bucket(
|
|
546
|
+
materials_front, 0,
|
|
547
|
+
TransparencyMode.Transparent,
|
|
548
|
+
ShadeDrawMode.Triangles,
|
|
549
|
+
ShadeDrawSide.Front,
|
|
550
|
+
scene_materials,
|
|
551
|
+
scene_materials.length
|
|
552
|
+
);
|
|
553
|
+
|
|
554
|
+
const material_count_double = filter_materials_by_bucket(
|
|
555
|
+
materials_double, 0,
|
|
556
|
+
TransparencyMode.Transparent,
|
|
557
|
+
ShadeDrawMode.Triangles,
|
|
558
|
+
ShadeDrawSide.Double,
|
|
559
|
+
scene_materials,
|
|
560
|
+
scene_materials.length
|
|
561
|
+
);
|
|
562
|
+
|
|
563
|
+
if ((material_count_front + material_count_double) === 0) {
|
|
564
|
+
// nothing to do
|
|
565
|
+
return color_texture;
|
|
566
|
+
}
|
|
567
|
+
|
|
568
|
+
// TODO prepare depth bounds (min-max) for better moments, using meshlet metadata that has survived the cull
|
|
569
|
+
// tight bounds will help improve reconstruction accuracy according to the original paper
|
|
570
|
+
|
|
571
|
+
const bucket_index_front = rasterization_material_bucket(
|
|
572
|
+
TransparencyMode.Transparent, ShadeDrawMode.Triangles, ShadeDrawSide.Front
|
|
573
|
+
);
|
|
574
|
+
|
|
575
|
+
const bucket_index_double = rasterization_material_bucket(
|
|
576
|
+
TransparencyMode.Transparent, ShadeDrawMode.Triangles, ShadeDrawSide.Double
|
|
577
|
+
);
|
|
578
|
+
|
|
579
|
+
const primitive_front = construct_primitive_state(
|
|
580
|
+
ShadeDrawMode.Triangles, ShadeDrawSide.Front,
|
|
581
|
+
);
|
|
582
|
+
const primitive_double = construct_primitive_state(
|
|
583
|
+
ShadeDrawMode.Triangles, ShadeDrawSide.Double,
|
|
584
|
+
);
|
|
585
|
+
|
|
586
|
+
const gr_hzb = graph_import_texture(graph, view_ctx.hierarchical_z_buffer.texture);
|
|
587
|
+
const gr_camera = graph_import_buffer(graph, view_ctx.camera.buffer.buffer);
|
|
588
|
+
|
|
589
|
+
// Prepare draw artifacts
|
|
590
|
+
// ======
|
|
591
|
+
|
|
592
|
+
const {
|
|
593
|
+
meshlets: meshlets_front,
|
|
594
|
+
draw_commands: draw_commands_front
|
|
595
|
+
} = graph_prepare_meshlet_draw_commands_by_material({
|
|
596
|
+
graph,
|
|
597
|
+
materials: materials_front,
|
|
598
|
+
bucket_id: bucket_index_front,
|
|
599
|
+
limits,
|
|
600
|
+
buckets,
|
|
601
|
+
scene: scene_ctx,
|
|
602
|
+
camera: gr_camera,
|
|
603
|
+
hzb: gr_hzb,
|
|
604
|
+
resolution: [viewport[2], viewport[3]],
|
|
605
|
+
label: `${view_ctx.label}/OIT-front`,
|
|
606
|
+
});
|
|
607
|
+
|
|
608
|
+
const {
|
|
609
|
+
meshlets: meshlets_double,
|
|
610
|
+
draw_commands: draw_commands_double
|
|
611
|
+
} = graph_prepare_meshlet_draw_commands_by_material({
|
|
612
|
+
graph,
|
|
613
|
+
materials: materials_double,
|
|
614
|
+
bucket_id: bucket_index_double,
|
|
615
|
+
limits,
|
|
616
|
+
buckets,
|
|
617
|
+
scene: scene_ctx,
|
|
618
|
+
camera: gr_camera,
|
|
619
|
+
hzb: gr_hzb,
|
|
620
|
+
resolution: [viewport[2], viewport[3]],
|
|
621
|
+
label: `${view_ctx.label}/OIT-double`,
|
|
622
|
+
});
|
|
623
|
+
|
|
624
|
+
// Generate moments
|
|
625
|
+
// ==========
|
|
626
|
+
|
|
627
|
+
const { moments: moments_front, optical_depth: optical_depth_front } = graph_oit_generate_moments({
|
|
628
|
+
graph,
|
|
629
|
+
view_ctx,
|
|
630
|
+
material_count: material_count_front,
|
|
631
|
+
meshlets: meshlets_front,
|
|
632
|
+
clear_targets: true,
|
|
633
|
+
materials: materials_front,
|
|
634
|
+
draw_commands: draw_commands_front,
|
|
635
|
+
depth_texture,
|
|
636
|
+
primitive: primitive_front,
|
|
637
|
+
});
|
|
638
|
+
|
|
639
|
+
const { moments, optical_depth } = graph_oit_generate_moments({
|
|
640
|
+
graph,
|
|
641
|
+
view_ctx,
|
|
642
|
+
material_count: material_count_double,
|
|
643
|
+
meshlets: meshlets_double,
|
|
644
|
+
clear_targets: false,
|
|
645
|
+
materials: materials_double,
|
|
646
|
+
draw_commands: draw_commands_double,
|
|
647
|
+
output_optical_depth: optical_depth_front,
|
|
648
|
+
output_moments: moments_front,
|
|
649
|
+
depth_texture,
|
|
650
|
+
primitive: primitive_double,
|
|
651
|
+
});
|
|
652
|
+
|
|
653
|
+
// Resolve moments
|
|
654
|
+
// ===========
|
|
655
|
+
|
|
656
|
+
let resolved = graph_oit_resolve_moments({
|
|
657
|
+
graph,
|
|
658
|
+
view_ctx,
|
|
659
|
+
primitive: primitive_front,
|
|
660
|
+
material_count: material_count_front,
|
|
661
|
+
materials: materials_front,
|
|
662
|
+
clear_targets: true,
|
|
663
|
+
draw_commands: draw_commands_front,
|
|
664
|
+
meshlets: meshlets_front,
|
|
665
|
+
depth_texture,
|
|
666
|
+
texture_moments: moments,
|
|
667
|
+
texture_optical_depth: optical_depth,
|
|
668
|
+
|
|
669
|
+
//
|
|
670
|
+
light_cluster_parameters,
|
|
671
|
+
light_cluster_lookup,
|
|
672
|
+
light_cluster_data,
|
|
673
|
+
|
|
674
|
+
shadowmap_atlas,
|
|
675
|
+
|
|
676
|
+
volumetrics_lut,
|
|
677
|
+
volumetrics_metadata,
|
|
678
|
+
|
|
679
|
+
indirect_lighting_mode,
|
|
680
|
+
});
|
|
681
|
+
|
|
682
|
+
resolved = graph_oit_resolve_moments({
|
|
683
|
+
graph,
|
|
684
|
+
view_ctx,
|
|
685
|
+
primitive: primitive_double,
|
|
686
|
+
output: resolved,
|
|
687
|
+
material_count: material_count_double,
|
|
688
|
+
materials: materials_double,
|
|
689
|
+
clear_targets: false,
|
|
690
|
+
draw_commands: draw_commands_double,
|
|
691
|
+
meshlets: meshlets_double,
|
|
692
|
+
depth_texture,
|
|
693
|
+
texture_moments: moments,
|
|
694
|
+
texture_optical_depth: optical_depth,
|
|
695
|
+
|
|
696
|
+
//
|
|
697
|
+
light_cluster_parameters,
|
|
698
|
+
light_cluster_lookup,
|
|
699
|
+
light_cluster_data,
|
|
700
|
+
|
|
701
|
+
shadowmap_atlas,
|
|
702
|
+
|
|
703
|
+
volumetrics_lut,
|
|
704
|
+
volumetrics_metadata,
|
|
705
|
+
|
|
706
|
+
indirect_lighting_mode,
|
|
707
|
+
});
|
|
708
|
+
|
|
709
|
+
const [blended] = graph_image_pass({
|
|
710
|
+
graph,
|
|
711
|
+
shader: shader_oit_blend,
|
|
712
|
+
output: [color_texture],
|
|
713
|
+
load_op: "load",
|
|
714
|
+
store_op: "store",
|
|
715
|
+
inputs: {
|
|
716
|
+
transparent: resolved,
|
|
717
|
+
moment_zero: optical_depth,
|
|
718
|
+
}
|
|
719
|
+
});
|
|
720
|
+
|
|
721
|
+
|
|
722
|
+
return blended;
|
|
723
723
|
}
|