@woosh/meep-engine 3.12.0 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +3 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +2 -2
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +2 -2
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +128 -125
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +100 -98
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +215 -212
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +135 -120
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +77 -75
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +375 -371
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +14 -19
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +325 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +3 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +125 -121
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +766 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +72 -69
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +187 -184
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +145 -142
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -82
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +143 -140
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -84
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -191
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +2 -2
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +5 -3
- package/src/shade/renderer/particles/prototypeParticleSystem.js +3 -4
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +132 -117
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +79 -77
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +111 -99
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +187 -158
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +121 -119
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +2 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +269 -266
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +273 -270
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +70 -68
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +114 -109
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +118 -115
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +69 -65
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
- package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +139 -136
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +131 -129
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +101 -99
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +379 -383
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -144
- package/src/shade/renderer/shader/ComputeShader.d.ts +2 -2
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +14 -17
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +4 -2
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +7 -8
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +233 -231
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
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{"version":3,"file":"shader_bloom_mix.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/bloom/shader_bloom_mix.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_bloom_mix.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/bloom/shader_bloom_mix.js"],"names":[],"mappings":"AAwCA,2CAYG;4BAjDyB,6BAA6B"}
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{"version":3,"file":"shader_ffx_rcas.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/cas/shader_ffx_rcas.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_ffx_rcas.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/cas/shader_ffx_rcas.js"],"names":[],"mappings":"AA+GA,0CAKG;4BAlHyB,6BAA6B"}
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import { i32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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`
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const num_samples = 8;
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let p = ipos + offset * settings.step_size;
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if(!inside){
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}
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let kernel = kernel_weights[ abs(xx) ] * kernel_weights[ abs(yy) ];
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let sample_visibility = textureLoad(tInput, p, 0).rg;
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let sample_normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).xy);
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let sample_depth = textureLoad(tDepth, p, 0).r;
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// compute the edge-stopping functions
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let w = compute_edge_stopping_weight(
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center_depth,
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sample_depth,
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sigma_depth,
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current_normal,
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sample_normal,
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phi_normal,
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center_visibility.r,
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sample_visibility.r,
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phi_visibility
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);
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let w_visibility = w * kernel;
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// both channels carry moments (E[X], E[X²]) - average linearly so the
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// pair remains a valid moment estimate that downstream get_std_dev can interpret.
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sum_w_visibility += w_visibility;
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sum_visibility += w_visibility * sample_visibility;
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}
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// output first two moments
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let out_visibility = sum_visibility / sum_w_visibility;
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return out_visibility;
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}
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`,
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[
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ATORUS_UNIFORMS_STRUCT.declaration_chunk,
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chunk_texture_channel_compute_variance_center,
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chunk_decode_g_buffer_normal,
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chunk_compute_edge_stopping_weight,
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]);
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/**
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* Based on REBLUR paper, a type of Gaussian blur with edge-stopping
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* @type {ShaderDescriptor}
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*/
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export const fragment_shader_denoise_ao = ShaderDescriptor.from({
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label: "A-torus Denoise",
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resources,
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body
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});
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export const shader_denoise_luminance_spatial = ImageShader.from({
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descriptor: fragment_shader_denoise_ao,
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targets: [
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{ format: "rg16float" }
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]
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import { i32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
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2
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
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import {
|
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5
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chunk_texture_channel_compute_variance_center
|
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6
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} from "../../shader/chunk/texture/chunk_texture_channel_compute_variance_center.js";
|
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7
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
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8
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import { ImageShader } from "../../shader/ImageShader.js";
|
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9
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
|
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import { chunk_compute_edge_stopping_weight } from "../../shader/chunk/filter/chunk_compute_edge_stopping_weight.js";
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|
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export const ATORUS_UNIFORMS_STRUCT = WebGPUStruct.from({
|
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step_size: i32
|
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});
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|
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const resources = new ShaderResourceSetDescriptor();
|
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// per-pass, four bytes, read-only: immediate data rather than a uniform buffer
|
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+
resources.setImmediate("settings", ATORUS_UNIFORMS_STRUCT);
|
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resources.createGroup()
|
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.addTexture("tInput")
|
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.addTexture("tDepth")
|
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.addTexture("tNormal", "uint");
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const body = CodeChunk.from(
|
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//language=WGSL
|
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29
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`
|
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30
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+
const phi_visibility = 4.0;
|
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const phi_normal = 128.0;
|
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const sigma_depth = 1.0;
|
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33
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@fragment
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fn main(
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@builtin(position) coord: vec4<f32>,
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) -> @location(0) vec2<f32>{
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let ipos = vec2<i32>(coord.xy);
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let screen_size = vec2<i32>(textureDimensions(tInput));
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const eps_variance = 1e-10;
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const kernel_weights = array<f32,3>( 1.0, 2.0 / 3.0, 1.0 / 6.0 );
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// constant samplers to prevent the compiler from generating code which
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let center_visibility = textureLoad(tInput, ipos, 0).rg;
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let variance = texture_channel_compute_variance_center( ipos, tInput);
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let std_dev = sqrt(max(0.0, eps_variance + variance));
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let phi_visibility = phi_visibility * std_dev;
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var sum_visibility = center_visibility;
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let current_normal = decode_g_buffer_normal(textureLoad(tNormal, ipos, 0).xy);
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vec2( 1, 1 ),
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);
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const num_samples = 8;
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let p = ipos + offset * settings.step_size;
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let inside = all(p >= vec2(0, 0)) && all(p < screen_size);
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if(!inside){
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continue;
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}
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let kernel = kernel_weights[ abs(xx) ] * kernel_weights[ abs(yy) ];
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let sample_visibility = textureLoad(tInput, p, 0).rg;
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let sample_normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).xy);
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let sample_depth = textureLoad(tDepth, p, 0).r;
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// compute the edge-stopping functions
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let w = compute_edge_stopping_weight(
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center_depth,
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sample_depth,
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sigma_depth,
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current_normal,
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sample_normal,
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phi_normal,
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center_visibility.r,
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sample_visibility.r,
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phi_visibility
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);
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let w_visibility = w * kernel;
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// pair remains a valid moment estimate that downstream get_std_dev can interpret.
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}
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}
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`,
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[
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ATORUS_UNIFORMS_STRUCT.declaration_chunk,
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chunk_texture_channel_compute_variance_center,
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chunk_decode_g_buffer_normal,
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chunk_compute_edge_stopping_weight,
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]);
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/**
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* Based on REBLUR paper, a type of Gaussian blur with edge-stopping
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* @type {ShaderDescriptor}
|
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*/
|
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export const fragment_shader_denoise_ao = ShaderDescriptor.from({
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label: "A-torus Denoise",
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resources,
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body
|
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});
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+
|
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export const shader_denoise_luminance_spatial = ImageShader.from({
|
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descriptor: fragment_shader_denoise_ao,
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targets: [
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{ format: "rg16float" }
|
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]
|
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148
|
})
|
|
@@ -1 +1 @@
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1
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-
{"version":3,"file":"graph_atorus_denoise_luma.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;GAUG;AACH,kJAFa,MAAM,
|
|
1
|
+
{"version":3,"file":"graph_atorus_denoise_luma.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;GAUG;AACH,kJAFa,MAAM,CA+FlB"}
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@@ -1,120 +1,122 @@
|
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1
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import { assert } from "../../../../core/assert.js";
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import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDescriptor.js";
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import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
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import { create_full_quad_pipeline_descriptor } from "../../shader/fullscreen/create_full_quad_pipeline_descriptor.js";
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import {
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-
|
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|
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const render_pipeline_descriptor_denoise = create_full_quad_pipeline_descriptor({
|
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|
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label: "A-torus Denoise",
|
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|
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fragment_code: fragment_shader_denoise_ao.source,
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layout: fragment_shader_denoise_ao.resources.generatePipelineLayout(GPUShaderStage.FRAGMENT),
|
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targets: [
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{
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format: "rg16float"
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}
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]
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});
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/**
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*
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* @param {FrameGraph} graph
|
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* @param {number} input_luma
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-
* @param {number} input_depth
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* @param {number} input_normal
|
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|
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* @param {number} [iterations]
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* @param {number} input_mip_level what mip level to read input resources at, needed for denoising half-resolution render targets
|
|
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|
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* @param {number[]} resolution
|
|
27
|
-
* @returns {number}
|
|
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|
-
*/
|
|
29
|
-
export function graph_atorus_denoise_luma({
|
|
30
|
-
graph,
|
|
31
|
-
input_luma = -1,
|
|
32
|
-
input_depth = -1,
|
|
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|
-
input_normal = -1,
|
|
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|
-
iterations = 3,
|
|
35
|
-
input_mip_level = 0,
|
|
36
|
-
resolution
|
|
37
|
-
}) {
|
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38
|
-
|
|
39
|
-
assert.isNonNegativeInteger(input_mip_level, 'input_mip_level');
|
|
40
|
-
|
|
41
|
-
let input = input_luma;
|
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42
|
-
|
|
43
|
-
for (let i = 0; i < iterations; i++) {
|
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44
|
-
|
|
45
|
-
const denoise_data = {};
|
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46
|
-
|
|
47
|
-
const denoise_iteration = i;
|
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|
-
|
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/**
|
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*
|
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* @param data
|
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* @param {FramePassResources} resources
|
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|
-
* @param {GraphicsExecutionContext} context
|
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54
|
-
*/
|
|
55
|
-
function pass_denoise(data, resources, context) {
|
|
56
|
-
|
|
57
|
-
const texture_depth = resources.get(data.input_depth);
|
|
58
|
-
const texture_normal = resources.get(data.input_normal);
|
|
59
|
-
const texture_luminance = resources.get(data.input_luminance);
|
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60
|
-
|
|
61
|
-
const output = resources.get(data.output);
|
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|
-
|
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const encoder = context.encoder;
|
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const
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pass.
|
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|
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denoise_data.
|
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|
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|
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1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDescriptor.js";
|
|
3
|
+
import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
|
|
4
|
+
import { create_full_quad_pipeline_descriptor } from "../../shader/fullscreen/create_full_quad_pipeline_descriptor.js";
|
|
5
|
+
import { fragment_shader_denoise_ao } from "./fragment_shader_denoise_ao.js";
|
|
6
|
+
|
|
7
|
+
const render_pipeline_descriptor_denoise = create_full_quad_pipeline_descriptor({
|
|
8
|
+
label: "A-torus Denoise",
|
|
9
|
+
fragment_code: fragment_shader_denoise_ao.source,
|
|
10
|
+
layout: fragment_shader_denoise_ao.resources.generatePipelineLayout(GPUShaderStage.FRAGMENT),
|
|
11
|
+
targets: [
|
|
12
|
+
{
|
|
13
|
+
format: "rg16float"
|
|
14
|
+
}
|
|
15
|
+
]
|
|
16
|
+
});
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
*
|
|
20
|
+
* @param {FrameGraph} graph
|
|
21
|
+
* @param {number} input_luma
|
|
22
|
+
* @param {number} input_depth
|
|
23
|
+
* @param {number} input_normal
|
|
24
|
+
* @param {number} [iterations]
|
|
25
|
+
* @param {number} input_mip_level what mip level to read input resources at, needed for denoising half-resolution render targets
|
|
26
|
+
* @param {number[]} resolution
|
|
27
|
+
* @returns {number}
|
|
28
|
+
*/
|
|
29
|
+
export function graph_atorus_denoise_luma({
|
|
30
|
+
graph,
|
|
31
|
+
input_luma = -1,
|
|
32
|
+
input_depth = -1,
|
|
33
|
+
input_normal = -1,
|
|
34
|
+
iterations = 3,
|
|
35
|
+
input_mip_level = 0,
|
|
36
|
+
resolution
|
|
37
|
+
}) {
|
|
38
|
+
|
|
39
|
+
assert.isNonNegativeInteger(input_mip_level, 'input_mip_level');
|
|
40
|
+
|
|
41
|
+
let input = input_luma;
|
|
42
|
+
|
|
43
|
+
for (let i = 0; i < iterations; i++) {
|
|
44
|
+
|
|
45
|
+
const denoise_data = {};
|
|
46
|
+
|
|
47
|
+
const denoise_iteration = i;
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
*
|
|
51
|
+
* @param data
|
|
52
|
+
* @param {FramePassResources} resources
|
|
53
|
+
* @param {GraphicsExecutionContext} context
|
|
54
|
+
*/
|
|
55
|
+
function pass_denoise(data, resources, context) {
|
|
56
|
+
|
|
57
|
+
const texture_depth = resources.get(data.input_depth);
|
|
58
|
+
const texture_normal = resources.get(data.input_normal);
|
|
59
|
+
const texture_luminance = resources.get(data.input_luminance);
|
|
60
|
+
|
|
61
|
+
const output = resources.get(data.output);
|
|
62
|
+
|
|
63
|
+
const encoder = context.encoder;
|
|
64
|
+
|
|
65
|
+
const input_view_descriptor = TextureViewDescriptor.from({
|
|
66
|
+
baseMipLevel: input_mip_level,
|
|
67
|
+
mipLevelCount: 1
|
|
68
|
+
});
|
|
69
|
+
|
|
70
|
+
const bindings = {
|
|
71
|
+
tInput: texture_luminance.obtainView(),
|
|
72
|
+
tDepth: texture_depth.obtainView(input_view_descriptor),
|
|
73
|
+
tNormal: texture_normal.obtainView(input_view_descriptor),
|
|
74
|
+
settings: {
|
|
75
|
+
// with 3 iterations this gives us step sizes of: 1, 2, 4
|
|
76
|
+
// this is based on AMD's shadow denoiser presentation
|
|
77
|
+
step_size: 1 << denoise_iteration,
|
|
78
|
+
},
|
|
79
|
+
};
|
|
80
|
+
|
|
81
|
+
const resource_set = fragment_shader_denoise_ao.resources;
|
|
82
|
+
|
|
83
|
+
const pass = encoder.constructRenderPass({
|
|
84
|
+
pipeline: render_pipeline_descriptor_denoise,
|
|
85
|
+
bindings: resource_set.generateBindings(bindings),
|
|
86
|
+
// this pass is built by hand rather than through ImageShader.draw, so the immediate
|
|
87
|
+
// `settings` has to be written here — the pipeline layout above already declares
|
|
88
|
+
// its size, and a pass whose slots were never written is refused
|
|
89
|
+
immediate: encoder.writeImmediate(resource_set, bindings),
|
|
90
|
+
colorAttachments: [
|
|
91
|
+
{
|
|
92
|
+
loadOp: "clear",
|
|
93
|
+
storeOp: "store",
|
|
94
|
+
clearValue: [0, 0, 0, 0],
|
|
95
|
+
view: output.obtainView()
|
|
96
|
+
}
|
|
97
|
+
]
|
|
98
|
+
});
|
|
99
|
+
|
|
100
|
+
pass.draw(3);
|
|
101
|
+
|
|
102
|
+
pass.end();
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
const denoise_builder = graph.add(`Spatial Denoise ${(i + 1)}/${iterations}`, denoise_data, pass_denoise);
|
|
106
|
+
|
|
107
|
+
denoise_data.input_depth = denoise_builder.read(input_depth);
|
|
108
|
+
denoise_data.input_normal = denoise_builder.read(input_normal);
|
|
109
|
+
denoise_data.input_luminance = denoise_builder.read(input);
|
|
110
|
+
|
|
111
|
+
input = denoise_builder.create("denoised", TextureResourceDescriptor.from({
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resolution: resolution,
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usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT,
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format: "rg16float",
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+
}));
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+
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denoise_data.output = input;
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+
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}
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+
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+
return input;
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122
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}
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|
@@ -1 +1 @@
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1
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-
{"version":3,"file":"graph_postprocess_dof2.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js"],"names":[],"mappings":"
|
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1
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+
{"version":3,"file":"graph_postprocess_dof2.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH;IAb4B,KAAK;IACT,WAAW,EAAxB,MAAM;IACO,KAAK,EAAlB,MAAM;IACiB,MAAM,EAA7B,YAAU,MAAM;IACH,SAAS,EAAtB,MAAM;IACS,UAAU,EAAzB,MAAM,EAAE;IACK,QAAQ,EAArB,MAAM;IACS,IAAI,GAAnB,OAAO;IACS,oBAAoB;IACpB,mBAAmB;IACtB,gBAAgB,EAA7B,MAAM;IACJ,MAAM,CAsJlB"}
|
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import { assert } from "../../../../../core/assert.js";
|
|
2
2
|
import { graph_image_pass } from "../../../shader/graph/graph_image_pass.js";
|
|
3
3
|
import { graph_import_buffer } from "../../../shader/graph/graph_import_buffer.js";
|
|
4
|
-
import { DOF_AUTOFOCUS_PARAMS_STRUCT } from "../DOF_AUTOFOCUS_PARAMS_STRUCT.js";
|
|
5
4
|
import { shader_dof_autofocus } from "../shader_dof_autofocus.js";
|
|
6
5
|
import { DOF2_TILE_SIZE } from "./DOF2_CONFIG.js";
|
|
7
6
|
import { shader_dof2_gather_far } from "./shader_dof2_gather_far.js";
|
|
@@ -76,7 +75,7 @@ export function graph_postprocess_dof2({
|
|
|
76
75
|
const af_data = {};
|
|
77
76
|
const af_execute = (data, resources, context) => {
|
|
78
77
|
const encoder = context.encoder;
|
|
79
|
-
const params_buffer =
|
|
78
|
+
const params_buffer = autofocus_params;
|
|
80
79
|
|
|
81
80
|
shader_dof_autofocus.dispatch({
|
|
82
81
|
encoder,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_dof2_gather_far.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_dof2_gather_far.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js"],"names":[],"mappings":"AAyHA;;;;;;;;;;;GAWG;AACH,qCAFU,WAAW,CAWlB;4BA1IyB,gCAAgC"}
|
|
@@ -14,6 +14,10 @@ import { DOF2_SETTINGS_STRUCT } from "./DOF2_SETTINGS_STRUCT.js";
|
|
|
14
14
|
import { DOF2_FIELD_FORMAT } from "./DOF2_TEXTURE_FORMAT.js";
|
|
15
15
|
|
|
16
16
|
const resources = new ShaderResourceSetDescriptor();
|
|
17
|
+
|
|
18
|
+
// per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
|
|
19
|
+
// beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
|
|
20
|
+
resources.setImmediate("dof", DOF2_SETTINGS_STRUCT);
|
|
17
21
|
resources.createGroup()
|
|
18
22
|
// Half-res far field (colour.rgb, far CoC magnitude in .a) from setup.
|
|
19
23
|
.addTexture("tFar", "float")
|
|
@@ -23,7 +27,6 @@ resources.createGroup()
|
|
|
23
27
|
.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
|
|
24
28
|
// Spatio-temporal blue noise (NVIDIA STBN) for the aperture phase.
|
|
25
29
|
.addTexture("tSTBN_vec2", "unfilterable-float", "3d")
|
|
26
|
-
.addUniform("dof", DOF2_SETTINGS_STRUCT)
|
|
27
30
|
;
|
|
28
31
|
|
|
29
32
|
const body = CodeChunk.from(
|