@woosh/meep-engine 3.12.0 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +3 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +2 -2
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +2 -2
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +128 -125
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +100 -98
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +215 -212
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +135 -120
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +77 -75
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +375 -371
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +14 -19
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +325 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +3 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +125 -121
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +766 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +72 -69
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +187 -184
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +145 -142
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -82
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +143 -140
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -84
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -191
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +2 -2
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +5 -3
- package/src/shade/renderer/particles/prototypeParticleSystem.js +3 -4
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +132 -117
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +79 -77
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +111 -99
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +187 -158
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +121 -119
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +2 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +269 -266
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +273 -270
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +70 -68
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +114 -109
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +118 -115
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +69 -65
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
- package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +139 -136
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +131 -129
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +101 -99
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +379 -383
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -144
- package/src/shade/renderer/shader/ComputeShader.d.ts +2 -2
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +14 -17
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +4 -2
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +7 -8
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +233 -231
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
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import { u32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { CLIPMAP_METADATA } from "./CLIPMAP_METADATA.js";
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import { u32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { CLIPMAP_METADATA } from "./CLIPMAP_METADATA.js";
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const PUSH_CONSTANTS = WebGPUStruct.from({
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cascade_index: u32,
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position: vec3f
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});
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const resources = new ShaderResourceSetDescriptor();
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resources.setImmediate("settings", PUSH_CONSTANTS);
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resources.createGroup()
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.addStorageBuffer("metadata", CLIPMAP_METADATA, true)
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;
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/**
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*/
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const chunk_clip_cascade_world_to_voxel = CodeChunk.from(
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//language=WGSL
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`
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fn cascade_voxel_wrap(
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coord_ws: vec3<f32>,
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world_offset : vec3<i32>,
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voxel_size: f32,
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resolution: u32,
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) -> vec3<u32>{
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let coord_voxel = world_offset + coord_ws / voxel_size;
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let offset = coord_voxel + f32(resolution) * 0.5;
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let offset_i = i32(offset);
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let wrapped_offset = ( ( offset % resolution ) + resolution ) % resolution;
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return vec3<u32>(wrapped_offset);
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}
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`, []
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);
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/**
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*
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* @type {CodeChunk}
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*/
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const chunk_clip_cascade_voxel_to_world = CodeChunk.from(
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//language=WGSL
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`
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fn clip_cascade_voxel_to_world(
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voxel_coord: vec3<u32>,
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world_offset: vec3<i32>,
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voxel_size: f32,
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resolution: u32,
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) -> vec3<f32>{
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let x = world_offset + voxel_coord - f32(resolution)*0.5;
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return x * voxel_size;
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}
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`
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);
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const body = CodeChunk.from(
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//language=WGSL
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`
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@compute @workgroup_size(8,8,4)
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fn main(
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@builtin(global_invocation_id) global_id : vec3<u32>,
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){
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if(any(global_id >= vec3(metadata.cascade_resolution))){
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return;
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}
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let cascade_info = metadata.cascades[settings.cascade_index];
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// discretize position
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let discrete_position = vec3<i32>(settings.position / cascade_info.voxel_size);
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// difference
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let position_delta = discrete_position - cascade_info.offset;
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let cascade_voxel_coord = global_id + discrete_position - center;
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let cascade_texture_offset = vec3<u32>( 0, 0, settings.cascade_index * metadata.cascade_resolution );
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// TODO implement
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let voxel_cleared = false;
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if(voxel_cleared){
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textureStore(
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t_cascades,
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96
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cascade_texture_offset + cascade_voxel_coord,
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97
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vec4(0)
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);
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}
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// set new offset
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metadata.cascades[settings.cascade_index].offset = discrete_position;
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}
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104
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`
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105
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)
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106
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+
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107
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/**
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108
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* Update cascade offset, and clear out any voxels that scroll out
|
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* @type {ComputeShader}
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*/
|
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111
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export const shader_update_clipmap_cascade = ComputeShader.from({
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label: "Clipmap / update",
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resources,
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body
|
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113
115
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});
|
package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_lpv_store_sh.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_lpv_store_sh.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js"],"names":[],"mappings":"AAsFA;;;;;;;;GAQG;AACH,kIA+BC"}
|
package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js
CHANGED
|
@@ -19,8 +19,11 @@ const PUSH_CONSTANTS = WebGPUStruct.from({
|
|
|
19
19
|
})
|
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20
20
|
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|
21
21
|
const resources = new ShaderResourceSetDescriptor();
|
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22
|
+
|
|
23
|
+
// per-dispatch, 16 bytes, read-only: immediate data rather than a uniform buffer — the struct was
|
|
24
|
+
// already named PUSH_CONSTANTS
|
|
25
|
+
resources.setImmediate("settings", PUSH_CONSTANTS);
|
|
22
26
|
resources.createGroup()
|
|
23
|
-
.addUniform("settings", PUSH_CONSTANTS)
|
|
24
27
|
.addStorageBuffer("coefficients", WebGPUArray.f32, false)
|
|
25
28
|
.addStorageBuffer("lpv_probes", WebGPUArray.from(LIGHT_PROBE_STRUCT), true)
|
|
26
29
|
;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_lvp_atlas_to_sh.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_lvp_atlas_to_sh.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js"],"names":[],"mappings":"AAqHA;;;;;;;;;GASG;AACH,0IAFa,MAAM,CA8DlB"}
|
package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js
CHANGED
|
@@ -1,185 +1,188 @@
|
|
|
1
|
-
import { BufferResourceDescriptor } from "../../../../../device/graph/BufferResourceDescriptor.js";
|
|
2
|
-
import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
3
|
-
import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
|
|
4
|
-
import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
|
|
5
|
-
import {
|
|
6
|
-
chunk_octahedral_solid_angle
|
|
7
|
-
} from "../../../../shader/chunk/geometry/octahedron/chunk_octahedral_solid_angle.js";
|
|
8
|
-
import {
|
|
9
|
-
chunk_uv_octahedral_unit_decode
|
|
10
|
-
} from "../../../../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js";
|
|
11
|
-
import { chunk_grid2d_to_index } from "../../../../shader/chunk/grid/chunk_grid2d_to_index.js";
|
|
12
|
-
import { PI_DECLARATION } from "../../../../shader/chunk/math/PI_DECLARATION.js";
|
|
13
|
-
import { chunk_sh2_basis_at } from "../../../../shader/chunk/spherical_harmonics/chunk_sh2_basis_at.js";
|
|
14
|
-
import { chunk_sh2_multiply_scalar } from "../../../../shader/chunk/spherical_harmonics/chunk_sh2_multiply_scalar.js";
|
|
15
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1
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import { BufferResourceDescriptor } from "../../../../../device/graph/BufferResourceDescriptor.js";
|
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2
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import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
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3
|
+
import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
|
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4
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import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
|
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5
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import {
|
|
6
|
+
chunk_octahedral_solid_angle
|
|
7
|
+
} from "../../../../shader/chunk/geometry/octahedron/chunk_octahedral_solid_angle.js";
|
|
8
|
+
import {
|
|
9
|
+
chunk_uv_octahedral_unit_decode
|
|
10
|
+
} from "../../../../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js";
|
|
11
|
+
import { chunk_grid2d_to_index } from "../../../../shader/chunk/grid/chunk_grid2d_to_index.js";
|
|
12
|
+
import { PI_DECLARATION } from "../../../../shader/chunk/math/PI_DECLARATION.js";
|
|
13
|
+
import { chunk_sh2_basis_at } from "../../../../shader/chunk/spherical_harmonics/chunk_sh2_basis_at.js";
|
|
14
|
+
import { chunk_sh2_multiply_scalar } from "../../../../shader/chunk/spherical_harmonics/chunk_sh2_multiply_scalar.js";
|
|
15
|
+
import { chunk_texel_coordinate_to_uv } from "../../../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
|
|
16
|
+
import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
|
|
17
|
+
import { ComputeShader } from "../../../../shader/ComputeShader.js";
|
|
18
|
+
import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
19
|
+
import { chunk_lpv_atlas_read_patch_texel } from "../sample/chunk_lpv_atlas_read_patch_texel.js";
|
|
20
|
+
import { chunk_compute_coefficient_address } from "./chunk_compute_coefficient_address.js";
|
|
21
|
+
|
|
22
|
+
const PUSH_CONSTANTS = WebGPUStruct.from({
|
|
23
|
+
probe_index_offset: u32,
|
|
24
|
+
probe_update_count: u32,
|
|
25
|
+
probe_resolution: u32,
|
|
26
|
+
probe_count: u32,
|
|
27
|
+
probes_per_row: u32, // in g-buffer space
|
|
28
|
+
})
|
|
29
|
+
|
|
30
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
31
|
+
|
|
32
|
+
// per-dispatch, 20 bytes, read-only: immediate data rather than a uniform buffer — the struct was
|
|
33
|
+
// already named PUSH_CONSTANTS
|
|
34
|
+
resources.setImmediate("settings", PUSH_CONSTANTS);
|
|
35
|
+
resources.createGroup()
|
|
36
|
+
|
|
37
|
+
resources.createGroup()
|
|
38
|
+
.addStorageBuffer("coefficients", WebGPUArray.f32, true)
|
|
39
|
+
.addTexture("tAtlas_radiance", "uint");
|
|
40
|
+
|
|
41
|
+
const body = CodeChunk.from(
|
|
42
|
+
//language=WGSL
|
|
43
|
+
`
|
|
44
|
+
@compute @workgroup_size(16,16,1)
|
|
45
|
+
fn main(
|
|
46
|
+
@builtin(global_invocation_id) global_id : vec3<u32>,
|
|
47
|
+
){
|
|
48
|
+
|
|
49
|
+
let g_buffer_texel = global_id.xy;
|
|
50
|
+
|
|
51
|
+
let probe_resolution = settings.probe_resolution;
|
|
52
|
+
|
|
53
|
+
let probe_texel = g_buffer_texel % probe_resolution;
|
|
54
|
+
|
|
55
|
+
let g_buffer_probe_index = grid2d_to_index(g_buffer_texel / probe_resolution, settings.probes_per_row);
|
|
56
|
+
|
|
57
|
+
if(g_buffer_probe_index >= settings.probe_update_count){
|
|
58
|
+
// out of bounds
|
|
59
|
+
return;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
let global_probe_index = (g_buffer_probe_index + settings.probe_index_offset) % settings.probe_count;
|
|
63
|
+
|
|
64
|
+
let radiance = lpv_atlas_read_patch_texel(global_probe_index, probe_texel + 1, tAtlas_radiance, probe_resolution + 2);
|
|
65
|
+
|
|
66
|
+
let probe_texel_uv = texel_coordinate_to_uv(vec2<f32>(probe_texel), vec2(probe_resolution));
|
|
67
|
+
|
|
68
|
+
let direction = uv_octahedral_unit_decode(probe_texel_uv);
|
|
69
|
+
|
|
70
|
+
let sh3_basis = sh2_basis_at(direction);
|
|
71
|
+
|
|
72
|
+
let local_texel_index = grid2d_to_index(probe_texel, probe_resolution);
|
|
73
|
+
|
|
74
|
+
let coefficients_address = compute_coefficient_address(g_buffer_probe_index, probe_texel);
|
|
75
|
+
|
|
76
|
+
// adjust by solid angle
|
|
77
|
+
let solid_angle = octahedral_solid_angle(probe_texel_uv, 1.0 / f32(probe_resolution));
|
|
78
|
+
|
|
79
|
+
let sh_coefficients = sh2_multiply_scalar(sh3_basis, solid_angle);
|
|
80
|
+
|
|
81
|
+
// NOTE: we do not convolve with cosine kernel here, this is done during sampling.
|
|
82
|
+
// what is stored is radiance projected to SH
|
|
83
|
+
|
|
84
|
+
// store coefficients for this texel.
|
|
85
|
+
// NOTE: no accumulation here, done in a separate pass.
|
|
86
|
+
for(var i=0u; i< 4; i++){
|
|
87
|
+
let coefficient = sh_coefficients[i];
|
|
88
|
+
|
|
89
|
+
let convolved = radiance * coefficient;
|
|
90
|
+
|
|
91
|
+
let offset = coefficients_address + i * 3;
|
|
92
|
+
|
|
93
|
+
coefficients[ offset ] = convolved.r;
|
|
94
|
+
coefficients[ offset + 1 ] = convolved.g;
|
|
95
|
+
coefficients[ offset + 2 ] = convolved.b;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
}
|
|
99
|
+
`, [
|
|
100
|
+
chunk_sh2_basis_at,
|
|
101
|
+
chunk_grid2d_to_index,
|
|
102
|
+
chunk_uv_octahedral_unit_decode,
|
|
103
|
+
chunk_texel_coordinate_to_uv,
|
|
104
|
+
chunk_lpv_atlas_read_patch_texel,
|
|
105
|
+
chunk_compute_coefficient_address,
|
|
106
|
+
chunk_octahedral_solid_angle,
|
|
107
|
+
chunk_sh2_multiply_scalar,
|
|
108
|
+
PI_DECLARATION,
|
|
109
|
+
]
|
|
110
|
+
);
|
|
111
|
+
|
|
112
|
+
const shader = ComputeShader.from({
|
|
113
|
+
label: "Radiance Atlas / convert to SH",
|
|
114
|
+
body,
|
|
115
|
+
resources,
|
|
116
|
+
});
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
* Convolve part of the atlas to Spherical Harmonics
|
|
120
|
+
* @param {FrameGraph} graph
|
|
121
|
+
* @param {GPUProbeAtlas} atlas
|
|
122
|
+
* @param {GPUSceneContext} scene
|
|
123
|
+
* @param {number} probe_index_offset
|
|
124
|
+
* @param {number} probe_update_count
|
|
125
|
+
* @param {number[]} g_buffer_resolution In texels
|
|
126
|
+
* @returns {number} buffer resource with SH3-encoded texels
|
|
127
|
+
*/
|
|
128
|
+
export function graph_lvp_atlas_to_sh({
|
|
129
|
+
graph,
|
|
130
|
+
atlas,
|
|
131
|
+
scene,
|
|
132
|
+
probe_index_offset,
|
|
133
|
+
probe_update_count,
|
|
134
|
+
g_buffer_resolution,
|
|
135
|
+
}) {
|
|
136
|
+
|
|
137
|
+
// first convert rasterized probes to SH
|
|
138
|
+
const probe_resolution = atlas.probe_resolution;
|
|
139
|
+
|
|
140
|
+
/**
|
|
141
|
+
*
|
|
142
|
+
* @param data
|
|
143
|
+
* @param {FramePassResources} resources
|
|
144
|
+
* @param {GraphicsExecutionContext} context
|
|
145
|
+
*/
|
|
146
|
+
function execute(data, resources, context) {
|
|
147
|
+
/**
|
|
148
|
+
*
|
|
149
|
+
* @type {GPUBuffer}
|
|
150
|
+
*/
|
|
151
|
+
const output = resources.get(data.output);
|
|
152
|
+
|
|
153
|
+
const settings = {
|
|
154
|
+
probe_index_offset,
|
|
155
|
+
probe_update_count,
|
|
156
|
+
probe_resolution: probe_resolution,
|
|
157
|
+
probe_count: scene.light_probe_volume.source.probe_count,
|
|
158
|
+
probes_per_row: Math.round(g_buffer_resolution[0] / probe_resolution)
|
|
159
|
+
};
|
|
160
|
+
|
|
161
|
+
shader.dispatchThreads({
|
|
162
|
+
encoder: context.encoder,
|
|
163
|
+
bindings: {
|
|
164
|
+
settings,
|
|
165
|
+
coefficients: output,
|
|
166
|
+
tAtlas_radiance: atlas.texture_radiance.obtainView(),
|
|
167
|
+
},
|
|
168
|
+
thread_count_x: g_buffer_resolution[0],
|
|
169
|
+
thread_count_y: g_buffer_resolution[1],
|
|
170
|
+
});
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
const pass_data = {};
|
|
174
|
+
|
|
175
|
+
const pass = graph.add("Atlas to SH", pass_data, execute);
|
|
176
|
+
|
|
177
|
+
const probe_texel_count = probe_resolution * probe_resolution;
|
|
178
|
+
const total_updated_texel_count = probe_texel_count * probe_update_count;
|
|
179
|
+
const buffer_spec = BufferResourceDescriptor.from(
|
|
180
|
+
12 * total_updated_texel_count * Float32Array.BYTES_PER_ELEMENT,
|
|
181
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC
|
|
182
|
+
);
|
|
183
|
+
const r_sh_buffer = pass.create("sh", buffer_spec);
|
|
184
|
+
|
|
185
|
+
pass_data.output = r_sh_buffer;
|
|
186
|
+
|
|
187
|
+
return r_sh_buffer;
|
|
185
188
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_reduce_atlas_to_sh.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_reduce_atlas_to_sh.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js"],"names":[],"mappings":"AAgHA;;;;;;;;;GASG;AACH,mKAsDC;AA5ID,sCAaM;0BAxCoB,0CAA0C"}
|
package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js
CHANGED
|
@@ -25,8 +25,11 @@ const PUSH_CONSTANTS = WebGPUStruct.from({
|
|
|
25
25
|
})
|
|
26
26
|
|
|
27
27
|
const resources = new ShaderResourceSetDescriptor();
|
|
28
|
+
|
|
29
|
+
// per-dispatch, 24 bytes, read-only: immediate data rather than a uniform buffer. The reduce runs
|
|
30
|
+
// one dispatch per mip level, so the buffer was allocated per level to carry six integers.
|
|
31
|
+
resources.setImmediate("settings", PUSH_CONSTANTS);
|
|
28
32
|
resources.createGroup()
|
|
29
|
-
.addUniform("settings", PUSH_CONSTANTS)
|
|
30
33
|
|
|
31
34
|
resources.createGroup({ label: "source" })
|
|
32
35
|
.addStorageBuffer("coefficients", WebGPUArray.f32, true)
|