@woosh/meep-engine 3.12.0 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +3 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +2 -2
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +2 -2
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +128 -125
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +100 -98
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +215 -212
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +135 -120
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +77 -75
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +375 -371
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +14 -19
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +325 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +3 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +125 -121
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +766 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +72 -69
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +187 -184
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +145 -142
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -82
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +143 -140
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -84
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -191
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +2 -2
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +5 -3
- package/src/shade/renderer/particles/prototypeParticleSystem.js +3 -4
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +132 -117
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +79 -77
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +111 -99
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +187 -158
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +121 -119
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +2 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +269 -266
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +273 -270
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +70 -68
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +114 -109
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +118 -115
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +69 -65
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
- package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +139 -136
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +131 -129
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +101 -99
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +379 -383
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -144
- package/src/shade/renderer/shader/ComputeShader.d.ts +2 -2
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +14 -17
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +4 -2
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +7 -8
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +233 -231
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
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import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../../../camera/CAMERA_UNIFORM_STRUCT.js";
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chunk_project_position_from_depth
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} from "../../../../shader/chunk/camera/chunk_project_position_from_depth.js";
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import { chunk_decode_g_buffer_normal } from "../../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
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import { RAY_STRUCT } from "../../../../shader/chunk/geometry/ray/RAY_STRUCT.js";
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} from "../../../../shader/chunk/light/sample/chunk_sample_directional_light_record.js";
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import { chunk_spatio_temporal_noise_r2_64 } from "../../../../shader/chunk/noise/chunk_spatio_temporal_noise_r2_64.js";
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import { chunk_texel_coordinate_to_uv } from "../../../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
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import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
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import { HILBERT_R2_INDEX_TEXTURE } from "../../../../texture/noise/HILBERT_R2_INDEX_TEXTURE.js";
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import { chunk_pack_ray } from "../chunk_pack_ray.js";
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export const PUSH_CONSTANTS = WebGPUStruct.from({
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const STRUCT_OUTPUT = WebGPUStruct.from({
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import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { chunk_is_background } from "../../../../shader/chunk/depth/chunk_is_background.js";
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import {
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chunk_project_position_from_depth
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} from "../../../../shader/chunk/camera/chunk_project_position_from_depth.js";
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import { chunk_decode_g_buffer_normal } from "../../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
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import { chunk_offset_ray } from "../../../../shader/chunk/geometry/ray/chunk_offset_ray.js";
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import { RAY_STRUCT } from "../../../../shader/chunk/geometry/ray/RAY_STRUCT.js";
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import { chunk_grid2d_to_index } from "../../../../shader/chunk/grid/chunk_grid2d_to_index.js";
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import {
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chunk_directional_lights_iteration_mask
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} from "../../../../shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
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import {
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chunk_sample_directional_light_record
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} from "../../../../shader/chunk/light/sample/chunk_sample_directional_light_record.js";
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import { chunk_spatio_temporal_noise_r2_64 } from "../../../../shader/chunk/noise/chunk_spatio_temporal_noise_r2_64.js";
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import { chunk_texel_coordinate_to_uv } from "../../../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
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import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { HILBERT_R2_INDEX_TEXTURE } from "../../../../texture/noise/HILBERT_R2_INDEX_TEXTURE.js";
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import { chunk_pack_ray } from "../chunk_pack_ray.js";
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export const PUSH_CONSTANTS = WebGPUStruct.from({
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frame_index: u32
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});
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/**
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* How many f32's make up a single packed ray
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* @type {number}
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*/
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export const PACKED_RAY_WORD_COUNT = 8;
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const STRUCT_OUTPUT = WebGPUStruct.from({
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count: atomic_u32,
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// rays are packed
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rays: WebGPUArray.vec4f,
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});
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const resources = new ShaderResourceSetDescriptor();
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// per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer — the struct was
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// already named PUSH_CONSTANTS. camera stays bound.
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resources.setImmediate("settings", PUSH_CONSTANTS);
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resources.createGroup()
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.addStorageBuffer("light_data", WebGPUArray.u32);
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resources.createGroup()
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.addTexture("texture_depth")
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.addTexture("texture_normal", "uint")
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.addTexture("texture_noise", "uint", "2d", false, HILBERT_R2_INDEX_TEXTURE)
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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resources.createGroup()
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.addStorageBuffer("output", STRUCT_OUTPUT, true);
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const body = CodeChunk.from(
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//language=WGSL
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`
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@compute @workgroup_size(8,4,1)
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fn main(
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@builtin(global_invocation_id) global_invocation_id: vec3<u32>,
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){
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let pixel_position = global_invocation_id.xy;
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let texture_size = textureDimensions(texture_depth);
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if(any(pixel_position >= texture_size)){
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// outside of the viewport
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return;
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}
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let texel_depth = textureLoad(
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texture_depth,
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pixel_position,
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0
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).r;
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if(is_background(texel_depth)){
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return;
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}
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let uv = texel_coordinate_to_uv( vec2<f32>(pixel_position), texture_size);
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let position_ws = project_position_from_depth(
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uv,
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texel_depth,
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camera.view_projection_matrix_inverse
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);
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let g_buffer_sample_normal = textureLoad( texture_normal,
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pixel_position,
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0
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);
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let geometric_normal = decode_g_buffer_normal( g_buffer_sample_normal.zw );
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let shading_normal = decode_g_buffer_normal( g_buffer_sample_normal.xy );
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let jitter = spatio_temporal_noise_r2_64(pixel_position, settings.frame_index, texture_noise);
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var ray_origin = offset_ray(position_ws, geometric_normal);
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// Pick the first occupied directional light from the iteration
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// mask (max 32 directionals enforced by GPULightCollection). One
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// ray per pixel; multi-directional shadowing would multiply ray
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// budget and require the trace pass to scale accordingly.
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let directional_bits = directional_lights_iteration_mask(&light_data);
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if (directional_bits == 0u) {
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return;
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}
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let directional_index = countTrailingZeros(directional_bits);
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let light_record = sample_directional_light_record(&light_data, directional_index, ray_origin, jitter);
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+
var _ray: ${RAY_STRUCT.wgsl_ref};
|
|
118
|
+
|
|
119
|
+
_ray.origin = ray_origin;
|
|
120
|
+
_ray.direction = light_record.direction;
|
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121
|
+
_ray.tmax = light_record.distance;
|
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122
|
+
|
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123
|
+
if(dot(_ray.direction, shading_normal) <= 0){
|
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124
|
+
// ray points backways
|
|
125
|
+
return;
|
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126
|
+
}
|
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127
|
+
|
|
128
|
+
let texel_index = grid2d_to_index(pixel_position, texture_size.x);
|
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129
|
+
|
|
130
|
+
let output_index = atomicAdd(&output.count, 1);
|
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131
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+
|
|
132
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+
pack_ray(&output.rays, output_index, _ray, texel_index);
|
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133
|
+
}
|
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134
|
+
`, [
|
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135
|
+
chunk_decode_g_buffer_normal,
|
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136
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+
chunk_directional_lights_iteration_mask,
|
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137
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+
chunk_sample_directional_light_record,
|
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138
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+
chunk_spatio_temporal_noise_r2_64,
|
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139
|
+
chunk_offset_ray,
|
|
140
|
+
chunk_texel_coordinate_to_uv,
|
|
141
|
+
chunk_project_position_from_depth,
|
|
142
|
+
chunk_is_background,
|
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143
|
+
chunk_pack_ray,
|
|
144
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+
chunk_grid2d_to_index,
|
|
145
|
+
]
|
|
146
|
+
);
|
|
147
|
+
|
|
148
|
+
export const shader_generate_rays = ComputeShader.from({
|
|
149
|
+
label: "Generate Shadow Rays",
|
|
150
|
+
body,
|
|
151
|
+
resources,
|
|
149
152
|
})
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_trace_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js"],"names":[],"mappings":"AAIA;;;;;;GAMG;AACH,sEAFa,MAAM,
|
|
1
|
+
{"version":3,"file":"graph_trace_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js"],"names":[],"mappings":"AAIA;;;;;;GAMG;AACH,sEAFa,MAAM,CAiFlB"}
|
|
@@ -54,8 +54,10 @@ export function graph_trace_rays({
|
|
|
54
54
|
encoder: context.encoder,
|
|
55
55
|
thread_count_x: resolution[0] * resolution[1],
|
|
56
56
|
bindings: {
|
|
57
|
-
|
|
58
|
-
|
|
57
|
+
settings: {
|
|
58
|
+
resolution_width: resolution[0],
|
|
59
|
+
random_seed: seed,
|
|
60
|
+
},
|
|
59
61
|
rays,
|
|
60
62
|
tlas: b_tlas,
|
|
61
63
|
blas_lookup: b_blas_metadata,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_trace_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_trace_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js"],"names":[],"mappings":"AA8FA,8CAIE;8BAxF4B,qCAAqC"}
|
|
@@ -18,8 +18,24 @@ const RAYS_STRUCT = WebGPUStruct.from({
|
|
|
18
18
|
data: WebGPUArray.vec4f
|
|
19
19
|
})
|
|
20
20
|
|
|
21
|
+
/**
|
|
22
|
+
* Per-dispatch, eight bytes, read-only.
|
|
23
|
+
*
|
|
24
|
+
* `resolution_width` and `random_seed` were two separate u32 uniforms, which meant two transient
|
|
25
|
+
* buffers, two staging copies and two bind group entries per frame. WGSL allows one immediate per
|
|
26
|
+
* entry point, so carrying them as immediate data means carrying them together.
|
|
27
|
+
*
|
|
28
|
+
* @type {WebGPUStruct}
|
|
29
|
+
*/
|
|
30
|
+
const TRACE_SETTINGS = WebGPUStruct.from({
|
|
31
|
+
resolution_width: u32,
|
|
32
|
+
random_seed: u32,
|
|
33
|
+
}, 'TraceRaysSettings');
|
|
34
|
+
|
|
21
35
|
const resources = new ShaderResourceSetDescriptor();
|
|
22
36
|
|
|
37
|
+
resources.setImmediate("settings", TRACE_SETTINGS);
|
|
38
|
+
|
|
23
39
|
sr_create_group_RTX(resources);
|
|
24
40
|
|
|
25
41
|
// ray_shaded_query_occluded samples material alpha (including the view-Fresnel
|
|
@@ -30,8 +46,6 @@ resources.createGroup()
|
|
|
30
46
|
.addTexture("textures", "unfilterable-float", "2d-array")
|
|
31
47
|
|
|
32
48
|
resources.createGroup()
|
|
33
|
-
.addUniform("resolution_width", u32)
|
|
34
|
-
.addUniform("random_seed", u32)
|
|
35
49
|
.addStorageBuffer("rays", RAYS_STRUCT)
|
|
36
50
|
.addStorageTexture("output", "r32float", "2d", "write-only")
|
|
37
51
|
|
|
@@ -52,10 +66,10 @@ fn main(
|
|
|
52
66
|
let id = unpack_ray(&rays.data, thread_id.x, &ray);
|
|
53
67
|
|
|
54
68
|
// if we got here, the ray is occluded, and we need to write it out
|
|
55
|
-
let texel_position = index_to_grid2d(id, resolution_width);
|
|
69
|
+
let texel_position = index_to_grid2d(id, settings.resolution_width);
|
|
56
70
|
|
|
57
71
|
// stochastic alpha test inside ray_shaded_query_occluded needs a PRNG
|
|
58
|
-
random_initialize(thread_id, vec3<u32>(random_seed));
|
|
72
|
+
random_initialize(thread_id, vec3<u32>(settings.random_seed));
|
|
59
73
|
|
|
60
74
|
var result: u32 = 0u;
|
|
61
75
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CascadedSceneSDF.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js"],"names":[],"mappings":"AAcA;IAqDI;;;OAGG;IACH,+BAmCC;IArFD;;;OAGG;IACH,QAFU,KAAK,CAE8B;IAa7C,iCAEC;IAED;;;OAGG;IACH,yBAFW,MAAM,QAqBhB;IA2CD;;;;OAIG;IACH,oBAHW,sBAAsB,
|
|
1
|
+
{"version":3,"file":"CascadedSceneSDF.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js"],"names":[],"mappings":"AAcA;IAqDI;;;OAGG;IACH,+BAmCC;IArFD;;;OAGG;IACH,QAFU,KAAK,CAE8B;IAa7C,iCAEC;IAED;;;OAGG;IACH,yBAFW,MAAM,QAqBhB;IA2CD;;;;OAIG;IACH,oBAHW,sBAAsB,gCAyDhC;IAED;;;;OAIG;IACH,WAHW,sBAAsB,gCAQhC;IAED;;;OAGG;IACH,kBAFW,YAAY,iBA4BtB;IAED,0BAQC;IAED;;;OAGG;IACH,oBAFW,YAAY,QAkEtB;IAED,gBAEC;;CACJ;sBApSqB,2CAA2C;kCAK/B,uCAAuC;uCAFlC,8CAA8C;6BANxD,4CAA4C"}
|
|
@@ -130,15 +130,14 @@ export class CascadedSceneSDF {
|
|
|
130
130
|
throw new Error(`Unsupported format ${this.#format}`);
|
|
131
131
|
}
|
|
132
132
|
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
}
|
|
133
|
+
// the f16 and f32 shaders declare the same settings struct, so the value is written the same
|
|
134
|
+
// way for either — reading the type back off whichever one was picked is no longer needed
|
|
135
|
+
const settings = {
|
|
136
|
+
world_bounds: {
|
|
137
|
+
min: [bounds.x0, bounds.y0, bounds.z0],
|
|
138
|
+
max: [bounds.x1, bounds.y1, bounds.z1],
|
|
140
139
|
}
|
|
141
|
-
|
|
140
|
+
};
|
|
142
141
|
|
|
143
142
|
const geometries = scene.geometries;
|
|
144
143
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_build_scene_sdf_f32.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_build_scene_sdf_f32.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js"],"names":[],"mappings":"AAoBA,uDAIE;AAWF,uDAIE;8BArC4B,kCAAkC"}
|
|
@@ -10,8 +10,10 @@ const PUSH_CONSTANTS = WebGPUStruct.from({
|
|
|
10
10
|
});
|
|
11
11
|
|
|
12
12
|
const resources_f32 = new ShaderResourceSetDescriptor();
|
|
13
|
+
|
|
14
|
+
// per-dispatch, 32 bytes, read-only: immediate data rather than a uniform buffer
|
|
15
|
+
resources_f32.setImmediate("settings", PUSH_CONSTANTS);
|
|
13
16
|
resources_f32.createGroup()
|
|
14
|
-
.addUniform("settings", PUSH_CONSTANTS)
|
|
15
17
|
.addStorageTexture("output_texture", "r32float", "3d");
|
|
16
18
|
|
|
17
19
|
sr_create_group_RTX(resources_f32);
|
|
@@ -23,8 +25,10 @@ export const shader_build_scene_sdf_f32 = ComputeShader.from({
|
|
|
23
25
|
})
|
|
24
26
|
|
|
25
27
|
const resources_f16 = new ShaderResourceSetDescriptor();
|
|
28
|
+
|
|
29
|
+
// per-dispatch, 32 bytes, read-only: immediate data rather than a uniform buffer
|
|
30
|
+
resources_f16.setImmediate("settings", PUSH_CONSTANTS);
|
|
26
31
|
resources_f16.createGroup()
|
|
27
|
-
.addUniform("settings", PUSH_CONSTANTS)
|
|
28
32
|
.addStorageTexture("output_texture", "r16float", "3d");
|
|
29
33
|
|
|
30
34
|
sr_create_group_RTX(resources_f16);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_scene_sdf_debug_viz.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_scene_sdf_debug_viz.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js"],"names":[],"mappings":"AAwHA,qDASG;4BAhHyB,gCAAgC"}
|