@woosh/meep-engine 3.12.0 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (285) hide show
  1. package/package.json +1 -1
  2. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  3. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  4. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  5. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  6. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  7. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  8. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  9. package/src/shade/RENDERER_CONTRACT.md +2 -1
  10. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  11. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  12. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  13. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  14. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  15. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  16. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  17. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  18. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  19. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  20. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  21. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  22. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  23. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  24. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  25. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  26. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  27. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  28. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  29. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  30. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  31. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  32. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  33. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -1
  34. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  35. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -1
  36. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  37. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +3 -1
  38. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +2 -2
  39. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +2 -2
  40. package/src/shade/renderer/Renderer.d.ts +0 -6
  41. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  42. package/src/shade/renderer/Renderer.js +0 -29
  43. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  44. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  45. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  46. package/src/shade/renderer/animation/shader_animation_tick.js +128 -125
  47. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  48. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  49. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  50. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +100 -98
  51. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  52. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +215 -212
  53. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  54. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  55. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +135 -120
  56. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  57. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +77 -75
  58. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  59. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +375 -371
  60. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  61. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +1 -1
  62. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  63. package/src/shade/renderer/buffer/table/GPUDatabase.js +14 -19
  64. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  65. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  66. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  67. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +325 -319
  68. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  69. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +3 -1
  70. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  71. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  72. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  73. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  74. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  75. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  76. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  77. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
  78. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
  79. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  80. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +125 -121
  81. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  82. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +766 -774
  83. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  84. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +72 -69
  85. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  86. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
  87. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
  88. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
  89. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
  90. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  91. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
  92. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
  93. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
  94. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
  95. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
  96. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
  97. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
  98. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
  99. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +187 -184
  100. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
  101. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
  102. package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
  103. package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
  104. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
  105. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
  106. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
  107. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
  108. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +3 -3
  109. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
  110. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  111. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  112. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +145 -142
  113. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  114. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -82
  115. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  116. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +143 -140
  117. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
  118. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
  119. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
  120. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
  121. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
  122. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  123. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -84
  124. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  125. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -191
  126. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  127. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
  128. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
  129. package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
  130. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
  131. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
  132. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
  133. package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
  134. package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
  135. package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
  136. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
  137. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
  138. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +2 -2
  139. package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
  140. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
  141. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
  142. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  143. package/src/shade/renderer/particles/graph_particles.js +5 -3
  144. package/src/shade/renderer/particles/prototypeParticleSystem.js +3 -4
  145. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  146. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +132 -117
  147. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  148. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +79 -77
  149. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  150. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +111 -99
  151. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  152. package/src/shade/renderer/particles/sort/shader_particle_sort.js +187 -158
  153. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  154. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
  155. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  156. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
  157. package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
  158. package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
  159. package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
  160. package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
  161. package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
  162. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
  163. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +121 -119
  164. package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
  165. package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
  166. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
  167. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
  168. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
  169. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
  170. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
  171. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
  172. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
  173. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
  174. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
  175. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +2 -4
  176. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
  177. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
  178. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
  179. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
  180. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
  181. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
  182. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
  183. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +269 -266
  184. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
  185. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +273 -270
  186. package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
  187. package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
  188. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
  189. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
  190. package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
  191. package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
  192. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
  193. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
  194. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
  195. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
  196. package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
  197. package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
  198. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  199. package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
  200. package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +70 -68
  201. package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
  202. package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
  203. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
  204. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
  205. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
  206. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
  207. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
  208. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
  209. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
  210. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
  211. package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
  212. package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
  213. package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
  214. package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
  215. package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
  216. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  217. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
  218. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
  219. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +114 -109
  220. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
  221. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +118 -115
  222. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  223. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +69 -65
  224. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  225. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  226. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  227. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  228. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  229. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  230. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  231. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  232. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  233. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  234. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +139 -136
  235. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  236. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +131 -129
  237. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +101 -99
  239. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  240. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +379 -383
  241. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  242. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -144
  243. package/src/shade/renderer/shader/ComputeShader.d.ts +2 -2
  244. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  245. package/src/shade/renderer/shader/ComputeShader.js +14 -17
  246. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  247. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  248. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  249. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  250. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  251. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  252. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  253. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  254. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  255. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  256. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  257. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  258. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  259. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  260. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  261. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +4 -2
  262. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  263. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  264. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  265. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +7 -8
  266. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  267. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  268. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  269. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  270. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  271. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  272. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  273. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  274. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  275. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +233 -231
  276. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  277. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  278. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  279. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  280. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  281. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  282. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  283. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  284. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  285. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
@@ -1,190 +1,190 @@
1
- import { assert } from "../../../../core/assert.js";
2
- import { rp_rewrite_for_primitive_state } from "../../../device/pipeline/rp_rewrite_for_primitive_state.js";
3
- import { RenderPassDepthStencilAttachmentDescriptor } from "./RenderPassDepthStencilAttachmentDescriptor.js";
4
-
5
- /**
6
- * {@link GPURenderPassDescriptor}
7
- */
8
- export class RenderPassDescriptor {
9
- /**
10
- * @type {RenderPipelineDescriptor}
11
- */
12
- pipeline
13
-
14
- /**
15
- * @type {ShaderResourceSetDescriptor}
16
- */
17
- resources
18
-
19
- /**
20
- *
21
- * @type {RenderPassColorAttachmentDescriptor[]}
22
- */
23
- colorAttachments = [];
24
-
25
- /**
26
- *
27
- * @type {RenderPassDepthStencilAttachmentDescriptor}
28
- */
29
- depthStencilAttachment = new RenderPassDepthStencilAttachmentDescriptor();
30
-
31
-
32
- /**
33
- * @param {GPUTextureContext[]} [colorTargets]
34
- * @param {GPUTextureContext} [depthTarget]
35
- * @param {GPULoadOp} [loadOp="clear"] Used for both color targets and depth target
36
- * @param {GPUStoreOp} [storeOp="store"] Used for both color targets and depth target
37
- * @param {GPULoadOp} [colorLoadOp] defaults to `loadOp`
38
- * @param {GPUStoreOp} [colorStoreOp] defaults to `storeOp`
39
- * @param {GPULoadOp} [depthLoadOp] defaults to `loadOp`
40
- * @param {GPUStoreOp} [depthStoreOp] defaults to `storeOp`
41
- * @returns {GPURenderPassDescriptor}
42
- */
43
- toGPU({
44
- colorTargets = [],
45
- depthTarget,
46
- loadOp = "clear",
47
- storeOp = "store",
48
- colorLoadOp = loadOp,
49
- colorStoreOp = storeOp,
50
- depthLoadOp = loadOp,
51
- depthStoreOp = storeOp,
52
- }) {
53
-
54
- assert.defined(colorTargets, 'colorAttachments');
55
- assert.isArray(colorTargets, 'colorAttachments');
56
-
57
- assert.isOneOf(loadOp, ['clear', 'load'], 'loadOp');
58
- assert.isOneOf(storeOp, ['store', 'discard'], 'storeOp');
59
-
60
-
61
- assert.isOneOf(colorLoadOp, ['clear', 'load'], 'colorLoadOp');
62
- assert.isOneOf(colorStoreOp, ['store', 'discard'], 'colorStoreOp');
63
-
64
- assert.isOneOf(depthLoadOp, ['clear', 'load'], 'depthLoadOp');
65
- assert.isOneOf(depthStoreOp, ['store', 'discard'], 'depthStoreOp');
66
-
67
- const _colorAttachments = [];
68
-
69
- const color_target_count = colorTargets.length;
70
- for (let i = 0; i < color_target_count; i++) {
71
- const texture = colorTargets[i];
72
-
73
- assert.defined(texture, 'texture');
74
- assert.isObject(texture, 'texture');
75
- assert.equal(texture.isGPUTextureContext, true, 'texture.isGPUTextureContext !== true');
76
-
77
- const descriptor = this.colorAttachments[i];
78
- _colorAttachments[i] = {
79
- view: texture.obtainView(descriptor.view),
80
- clearValue: descriptor.clearValue,
81
- loadOp: colorLoadOp,
82
- storeOp: colorStoreOp,
83
- };
84
- }
85
-
86
- const depthDescriptor = this.depthStencilAttachment;
87
-
88
-
89
- let _depthStencilAttachment;
90
-
91
- if (depthTarget !== undefined) {
92
- assert.equal(depthTarget.isGPUTextureContext, true, 'depthTarget.isGPUTextureContext !== true')
93
-
94
- _depthStencilAttachment = {
95
- view: depthTarget.obtainView(depthDescriptor.view),
96
- depthClearValue: depthDescriptor.depthClearValue,
97
- depthLoadOp: depthLoadOp,
98
- depthStoreOp: depthStoreOp,
99
- };
100
-
101
- } else {
102
-
103
- // no depth
104
-
105
- }
106
-
107
- return {
108
- label: this.pipeline.label,
109
- colorAttachments: _colorAttachments,
110
- depthStencilAttachment: _depthStencilAttachment,
111
- };
112
- }
113
-
114
- /**
115
- *
116
- * @param {ShadeGPUCommandContext} encoder
117
- * @param {GPUTextureContext[]} [colorTargets]
118
- * @param {GPUTextureContext} [depthTarget]
119
- * @param {Object} [bindings]
120
- * @param {PrimitiveState} [primitive_state]
121
- * @param {GPULoadOp} [loadOp="clear"] Used for both color targets and depth target
122
- * @param {GPUStoreOp} [storeOp="store"] Used for both color targets and depth target
123
- * @returns {GPURenderPassEncoder}
124
- */
125
- begin({
126
- encoder,
127
- colorTargets = [],
128
- depthTarget,
129
- bindings = {},
130
- primitive_state,
131
- loadOp = "clear",
132
- storeOp = "store",
133
- }) {
134
- assert.defined(encoder, 'encoder');
135
-
136
- assert.defined(bindings, 'bindings');
137
- assert.isObject(bindings, 'bindings');
138
-
139
- const gpu_descriptor = this.toGPU({
140
- colorTargets,
141
- depthTarget,
142
- loadOp,
143
- storeOp,
144
- });
145
-
146
- let pipeline = this.pipeline;
147
-
148
- if(primitive_state !== undefined){
149
- pipeline = rp_rewrite_for_primitive_state(pipeline,primitive_state);
150
- }
151
-
152
- return encoder.constructRenderPass({
153
- pipeline,
154
- bindings: this.resources.generateBindings(bindings),
155
- immediate: encoder.writeImmediate(this.resources, bindings),
156
- colorAttachments: gpu_descriptor.colorAttachments,
157
- depthStencilAttachment: gpu_descriptor.depthStencilAttachment,
158
- });
159
- }
160
-
161
- /**
162
- *
163
- * @param {ShadeGPUCommandContext} encoder
164
- * @param {GPUBuffer} command See {@link STRUCT_UNINDEXED_DRAW_COMMAND}
165
- * @param {number} [command_offset]
166
- * @param {Object} [bindings]
167
- * @param {RenderTarget} render_target
168
- */
169
- drawIndirect({
170
- encoder,
171
- command,
172
- command_offset = 0,
173
- bindings = {},
174
- render_target
175
- }) {
176
-
177
- const pass = this.begin({ encoder: encoder, render_target: render_target, bindings: bindings });
178
-
179
- pass.drawIndirect(command, command_offset);
180
-
181
- pass.end();
182
-
183
- }
184
- }
185
-
186
- /**
187
- * @readonly
188
- * @type {boolean}
189
- */
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { rp_rewrite_for_primitive_state } from "../../../device/pipeline/rp_rewrite_for_primitive_state.js";
3
+ import { RenderPassDepthStencilAttachmentDescriptor } from "./RenderPassDepthStencilAttachmentDescriptor.js";
4
+
5
+ /**
6
+ * {@link GPURenderPassDescriptor}
7
+ */
8
+ export class RenderPassDescriptor {
9
+ /**
10
+ * @type {RenderPipelineDescriptor}
11
+ */
12
+ pipeline
13
+
14
+ /**
15
+ * @type {ShaderResourceSetDescriptor}
16
+ */
17
+ resources
18
+
19
+ /**
20
+ *
21
+ * @type {RenderPassColorAttachmentDescriptor[]}
22
+ */
23
+ colorAttachments = [];
24
+
25
+ /**
26
+ *
27
+ * @type {RenderPassDepthStencilAttachmentDescriptor}
28
+ */
29
+ depthStencilAttachment = new RenderPassDepthStencilAttachmentDescriptor();
30
+
31
+
32
+ /**
33
+ * @param {GPUTextureContext[]} [colorTargets]
34
+ * @param {GPUTextureContext} [depthTarget]
35
+ * @param {GPULoadOp} [loadOp="clear"] Used for both color targets and depth target
36
+ * @param {GPUStoreOp} [storeOp="store"] Used for both color targets and depth target
37
+ * @param {GPULoadOp} [colorLoadOp] defaults to `loadOp`
38
+ * @param {GPUStoreOp} [colorStoreOp] defaults to `storeOp`
39
+ * @param {GPULoadOp} [depthLoadOp] defaults to `loadOp`
40
+ * @param {GPUStoreOp} [depthStoreOp] defaults to `storeOp`
41
+ * @returns {GPURenderPassDescriptor}
42
+ */
43
+ toGPU({
44
+ colorTargets = [],
45
+ depthTarget,
46
+ loadOp = "clear",
47
+ storeOp = "store",
48
+ colorLoadOp = loadOp,
49
+ colorStoreOp = storeOp,
50
+ depthLoadOp = loadOp,
51
+ depthStoreOp = storeOp,
52
+ }) {
53
+
54
+ assert.defined(colorTargets, 'colorAttachments');
55
+ assert.isArray(colorTargets, 'colorAttachments');
56
+
57
+ assert.isOneOf(loadOp, ['clear', 'load'], 'loadOp');
58
+ assert.isOneOf(storeOp, ['store', 'discard'], 'storeOp');
59
+
60
+
61
+ assert.isOneOf(colorLoadOp, ['clear', 'load'], 'colorLoadOp');
62
+ assert.isOneOf(colorStoreOp, ['store', 'discard'], 'colorStoreOp');
63
+
64
+ assert.isOneOf(depthLoadOp, ['clear', 'load'], 'depthLoadOp');
65
+ assert.isOneOf(depthStoreOp, ['store', 'discard'], 'depthStoreOp');
66
+
67
+ const _colorAttachments = [];
68
+
69
+ const color_target_count = colorTargets.length;
70
+ for (let i = 0; i < color_target_count; i++) {
71
+ const texture = colorTargets[i];
72
+
73
+ assert.defined(texture, 'texture');
74
+ assert.isObject(texture, 'texture');
75
+ assert.equal(texture.isGPUTextureContext, true, 'texture.isGPUTextureContext !== true');
76
+
77
+ const descriptor = this.colorAttachments[i];
78
+ _colorAttachments[i] = {
79
+ view: texture.obtainView(descriptor.view),
80
+ clearValue: descriptor.clearValue,
81
+ loadOp: colorLoadOp,
82
+ storeOp: colorStoreOp,
83
+ };
84
+ }
85
+
86
+ const depthDescriptor = this.depthStencilAttachment;
87
+
88
+
89
+ let _depthStencilAttachment;
90
+
91
+ if (depthTarget !== undefined) {
92
+ assert.equal(depthTarget.isGPUTextureContext, true, 'depthTarget.isGPUTextureContext !== true')
93
+
94
+ _depthStencilAttachment = {
95
+ view: depthTarget.obtainView(depthDescriptor.view),
96
+ depthClearValue: depthDescriptor.depthClearValue,
97
+ depthLoadOp: depthLoadOp,
98
+ depthStoreOp: depthStoreOp,
99
+ };
100
+
101
+ } else {
102
+
103
+ // no depth
104
+
105
+ }
106
+
107
+ return {
108
+ label: this.pipeline.label,
109
+ colorAttachments: _colorAttachments,
110
+ depthStencilAttachment: _depthStencilAttachment,
111
+ };
112
+ }
113
+
114
+ /**
115
+ *
116
+ * @param {ShadeGPUCommandContext} encoder
117
+ * @param {GPUTextureContext[]} [colorTargets]
118
+ * @param {GPUTextureContext} [depthTarget]
119
+ * @param {Object} [bindings]
120
+ * @param {PrimitiveState} [primitive_state]
121
+ * @param {GPULoadOp} [loadOp="clear"] Used for both color targets and depth target
122
+ * @param {GPUStoreOp} [storeOp="store"] Used for both color targets and depth target
123
+ * @returns {ShadeGPURenderPassEncoder}
124
+ */
125
+ begin({
126
+ encoder,
127
+ colorTargets = [],
128
+ depthTarget,
129
+ bindings = {},
130
+ primitive_state,
131
+ loadOp = "clear",
132
+ storeOp = "store",
133
+ }) {
134
+ assert.defined(encoder, 'encoder');
135
+
136
+ assert.defined(bindings, 'bindings');
137
+ assert.isObject(bindings, 'bindings');
138
+
139
+ const gpu_descriptor = this.toGPU({
140
+ colorTargets,
141
+ depthTarget,
142
+ loadOp,
143
+ storeOp,
144
+ });
145
+
146
+ let pipeline = this.pipeline;
147
+
148
+ if(primitive_state !== undefined){
149
+ pipeline = rp_rewrite_for_primitive_state(pipeline,primitive_state);
150
+ }
151
+
152
+ return encoder.constructRenderPass({
153
+ pipeline,
154
+ bindings: this.resources.generateBindings(bindings),
155
+ immediate: encoder.writeImmediate(this.resources, bindings),
156
+ colorAttachments: gpu_descriptor.colorAttachments,
157
+ depthStencilAttachment: gpu_descriptor.depthStencilAttachment,
158
+ });
159
+ }
160
+
161
+ /**
162
+ *
163
+ * @param {ShadeGPUCommandContext} encoder
164
+ * @param {GPUBuffer} command See {@link STRUCT_UNINDEXED_DRAW_COMMAND}
165
+ * @param {number} [command_offset]
166
+ * @param {Object} [bindings]
167
+ * @param {RenderTarget} render_target
168
+ */
169
+ drawIndirect({
170
+ encoder,
171
+ command,
172
+ command_offset = 0,
173
+ bindings = {},
174
+ render_target
175
+ }) {
176
+
177
+ const pass = this.begin({ encoder: encoder, render_target: render_target, bindings: bindings });
178
+
179
+ pass.drawIndirect(command, command_offset);
180
+
181
+ pass.end();
182
+
183
+ }
184
+ }
185
+
186
+ /**
187
+ * @readonly
188
+ * @type {boolean}
189
+ */
190
190
  RenderPassDescriptor.prototype.isRenderPassDescriptor = true;
@@ -1 +1 @@
1
- {"version":3,"file":"ShaderResourceSetDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js"],"names":[],"mappings":"AA8HA;IAoBI;;OAEG;IACH;cAFoB,MAAM;;MAIzB;IAED;;;;;OAKG;IACH,4BAMC;IAED;;;;;;;;;;;;OAYG;IACH,mBALW,MAAM,SACN,aAAW,MAAM,GAEf,IAAI,CA6ChB;IAED;;;OAGG;IACH,8CAEC;IAGD;;;OAGG;IACH,6CAEC;IAaD;;;;OAIG;IACH;;;;;;;;;;;OAWG;IACH,sBAHW,MAAM,GACJ,OAAO,CAInB;IAED,+FAYC;IAED;;;;;OAKG;IACH,gCAJW,MAAM,GAEJ,6BAA6B,CAsBzC;IAED;;;;OAIG;IACH,gBAHW,6BAA6B,GAC3B,OAAO,CAQnB;IAED;;;OAGG;IACH,qBAFW,iBAAe,MAAM,QAW/B;IAED;;OAEG;IACH,oCAFa,wBAAwB,CAiBpC;IAED;;;OAGG;IACH,yBAFY,EAAE,EAAE,CAcf;IAED;;;;OAIG;IACH,8BAHW,iBAAe,MAAM,GACnB,wBAAwB,CAMpC;IAED;;;;;OAKG;IACH,8DAFa,oBAAoB,EAAE,CAgBlC;IAED;;;OAGG;IACH,qBAFY,SAAS,CAwGpB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gDAFa,OAAO,CA0CnB;;CACJ;;eAKS,SAAS,2BAA2B,CAAC;;8CAzjBD,oCAAoC;yCAXzC,0DAA0D;0BAIzE,0BAA0B"}
1
+ {"version":3,"file":"ShaderResourceSetDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js"],"names":[],"mappings":"AAgIA;IAoBI;;OAEG;IACH;cAFoB,MAAM;;MAIzB;IAED;;;;;OAKG;IACH,4BAMC;IAED;;;;;;;;;;;;OAYG;IACH,mBALW,MAAM,SACN,aAAW,MAAM,GAEf,IAAI,CA6ChB;IAED;;;OAGG;IACH,8CAEC;IAGD;;;OAGG;IACH,6CAEC;IAaD;;;;OAIG;IACH;;;;;;;;;;;OAWG;IACH,sBAHW,MAAM,GACJ,OAAO,CAInB;IAED,+FAYC;IAED;;;;;OAKG;IACH,gCAJW,MAAM,GAEJ,6BAA6B,CAsBzC;IAED;;;;OAIG;IACH,gBAHW,6BAA6B,GAC3B,OAAO,CAQnB;IAED;;;OAGG;IACH,qBAFW,iBAAe,MAAM,QAW/B;IAED;;OAEG;IACH,oCAFa,wBAAwB,CAiBpC;IAED;;;OAGG;IACH,yBAFY,EAAE,EAAE,CAcf;IAED;;;;OAIG;IACH,8BAHW,iBAAe,MAAM,GACnB,wBAAwB,CAMpC;IAED;;;;;OAKG;IACH,8DAFa,oBAAoB,EAAE,CAgBlC;IAED;;;OAGG;IACH,qBAFY,SAAS,CAwGpB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gDAFa,OAAO,CA0CnB;;CACJ;;eAKS,SAAS,2BAA2B,CAAC;;8CA3jBD,oCAAoC;yCAXzC,0DAA0D;0BAIzE,0BAA0B"}
@@ -114,7 +114,9 @@ function gen_type_storage_texture(member) {
114
114
  function gen_type_sampler(member) {
115
115
  // see https://www.w3.org/TR/WGSL/#sampler-type
116
116
 
117
- if (member.type === "filtering") {
117
+ // WGSL has no "non-filtering" sampler type; filtering is a bind-group-layout property, so
118
+ // both "filtering" and "non-filtering" declare a plain `sampler`
119
+ if (member.type === "filtering" || member.type === "non-filtering") {
118
120
  return "sampler";
119
121
  } else if (member.type === "comparison") {
120
122
  return "sampler_comparison";
@@ -1 +1 @@
1
- {"version":3,"file":"GPUSceneShadowmapContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js"],"names":[],"mappings":"AAuFA;;GAEG;AACH;IA8JI;;;;;;;;OAQG;IACH,8FA0DC;IAhOD,2BAAwG;IAExG;;;OAGG;IACH,SAFU,iBAAiB,CAEnB;IAQR;;;;;;;;OAQG;IACH,qBAFU,WAAW,CAED;IAsBpB;;;;;;;;OAQG;IACH,SAFU,OAAO,CAEF;IAEf;;;;;;;;;;OAUG;IACH,+BAFU,OAAO,CAEqB;IAqCtC;;OAEG;IACH,iCAEC;IAED;;;;;;OAMG;IACH,oCAEC;IAED;;;;;OAKG;IACH,oCAEC;IAgGD;;;;OAIG;IACH,uBAFa,YAAU,SAAS,CAI/B;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwCG;IACH,0EAJW,MAAM,mBACN,UAAU,MAAM,CAAC,QA6G3B;IAyED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IACH,gDAiFC;IAgbD;;;;;;;;;;;;;;OAcG;IACH,kBALa,OAAO,CAkMnB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,KAAK,CAWjB;IAED,gBAWC;;CACJ;oCA3yCmC,+DAA+D;kCAkBjE,oCAAoC;4BAG1C,2BAA2B;kBAtBrC,wCAAwC"}
1
+ {"version":3,"file":"GPUSceneShadowmapContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js"],"names":[],"mappings":"AAsFA;;GAEG;AACH;IA8JI;;;;;;;;OAQG;IACH,8FA0DC;IAhOD,2BAAwG;IAExG;;;OAGG;IACH,SAFU,iBAAiB,CAEnB;IAQR;;;;;;;;OAQG;IACH,qBAFU,WAAW,CAED;IAsBpB;;;;;;;;OAQG;IACH,SAFU,OAAO,CAEF;IAEf;;;;;;;;;;OAUG;IACH,+BAFU,OAAO,CAEqB;IAqCtC;;OAEG;IACH,iCAEC;IAED;;;;;;OAMG;IACH,oCAEC;IAED;;;;;OAKG;IACH,oCAEC;IAgGD;;;;OAIG;IACH,uBAFa,YAAU,SAAS,CAI/B;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwCG;IACH,0EAJW,MAAM,mBACN,UAAU,MAAM,CAAC,QA6G3B;IAyED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IACH,gDAiFC;IA6aD;;;;;;;;;;;;;;OAcG;IACH,kBALa,OAAO,CAkMnB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,KAAK,CAWjB;IAED,gBAWC;;CACJ;oCAvyCmC,+DAA+D;kCAkBjE,oCAAoC;4BAG1C,2BAA2B;kBAtBrC,wCAAwC"}
@@ -33,7 +33,6 @@ import {
33
33
  } from "./POINT_SHADOW_TETRAHEDRON_LAYOUT.js";
34
34
  import { PointLightShadowmap } from "./PointLightShadowmap.js";
35
35
  import {
36
- POINT_SHADOW_REMAP_SETTINGS,
37
36
  shader_shadowmap_remap_cube_to_octahedral
38
37
  } from "./shader/shader_shadowmap_remap_cube_to_octahedral.js";
39
38
  import {
@@ -834,23 +833,20 @@ export class GPUSceneShadowmapContext {
834
833
  const atlas = resources.get(data.atlas);
835
834
  const cube_texture = resources.get(data.cube_texture);
836
835
 
837
- const settings = context.encoder.allocateTransientValueBuffer(
838
- POINT_SHADOW_REMAP_SETTINGS,
839
- {
840
- atlas_offset: [
841
- atlas_rect.x0 + SHADOWMAP_ATLAS_BORDER,
842
- atlas_rect.y0 + SHADOWMAP_ATLAS_BORDER,
843
- atlas_rect.width - 2 * SHADOWMAP_ATLAS_BORDER,
844
- atlas_rect.height - 2 * SHADOWMAP_ATLAS_BORDER,
845
- ],
846
- light_params: [
847
- map.light.distance,
848
- map.cube_near,
849
- 0,
850
- 0,
851
- ]
852
- }
853
- );
836
+ const settings = {
837
+ atlas_offset: [
838
+ atlas_rect.x0 + SHADOWMAP_ATLAS_BORDER,
839
+ atlas_rect.y0 + SHADOWMAP_ATLAS_BORDER,
840
+ atlas_rect.width - 2 * SHADOWMAP_ATLAS_BORDER,
841
+ atlas_rect.height - 2 * SHADOWMAP_ATLAS_BORDER,
842
+ ],
843
+ light_params: [
844
+ map.light.distance,
845
+ map.cube_near,
846
+ 0,
847
+ 0,
848
+ ]
849
+ };
854
850
 
855
851
  shader_shadowmap_remap_cube_to_octahedral.draw({
856
852
  encoder: context.encoder,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_shadowmap_remap_cube_to_octahedral.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;GAYG;AACH,0CAFU,YAAY,CAKS;AA+K/B,oEAcG;6BA1N0B,sCAAsC;4BAQvC,gCAAgC"}
1
+ {"version":3,"file":"shader_shadowmap_remap_cube_to_octahedral.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;GAYG;AACH,0CAFU,YAAY,CAKS;AAmL/B,oEAcG;6BA9N0B,sCAAsC;4BAQvC,gCAAgC"}
@@ -33,8 +33,12 @@ export const POINT_SHADOW_REMAP_SETTINGS = WebGPUStruct.from({
33
33
 
34
34
  const resources = new ShaderResourceSetDescriptor();
35
35
 
36
+ // per-dispatch, 32 bytes, read-only: immediate data rather than a uniform buffer. The tetrahedron
37
+ // variant of this shader cannot follow: its settings carry a face_view_proj array, and the immediate
38
+ // address space excludes arrays.
39
+ resources.setImmediate("settings", POINT_SHADOW_REMAP_SETTINGS);
40
+
36
41
  resources.createGroup()
37
- .addUniform('settings', POINT_SHADOW_REMAP_SETTINGS)
38
42
  .addTexture('cube_faces', 'unfilterable-float');
39
43
 
40
44
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"shader_shadow_upscale.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/ray/shader_shadow_upscale.js"],"names":[],"mappings":"AAmJA,gDASG;4BA1IyB,6BAA6B"}
1
+ {"version":3,"file":"shader_shadow_upscale.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/ray/shader_shadow_upscale.js"],"names":[],"mappings":"AAqJA,gDASG;4BA5IyB,6BAA6B"}
@@ -25,8 +25,10 @@ const PUSH_CONSTANTS = WebGPUStruct.from({
25
25
  });
26
26
 
27
27
  const resources = new ShaderResourceSetDescriptor();
28
+
29
+ // per-pass, four bytes, read-only: immediate data rather than a uniform buffer
30
+ resources.setImmediate("settings", PUSH_CONSTANTS);
28
31
  resources.createGroup()
29
- .addUniform("settings", PUSH_CONSTANTS)
30
32
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
31
33
  .addTexture("tInput", "unfilterable-float")
32
34
  .addTexture("tNormals", "uint")
@@ -1,74 +1,74 @@
1
- import { BufferResourceDescriptor } from "../../../../../device/graph/BufferResourceDescriptor.js";
2
- import { HILBERT_R2_INDEX_TEXTURE } from "../../../../texture/noise/HILBERT_R2_INDEX_TEXTURE.js";
3
- import { PACKED_RAY_WORD_COUNT, PUSH_CONSTANTS, shader_generate_rays } from "./shader_generate_rays.js";
4
-
5
- /**
6
- *
7
- * @param {FrameGraph} graph
8
- * @param {number[]} resolution
9
- * @param {number} input_normals
10
- * @param {number} input_depth
11
- * @param {GPUViewContext} view
12
- * @returns {number} buffer of rays
13
- */
14
- export function graph_gen_rays({
15
- graph,
16
- resolution,
17
- input_normals = -1,
18
- input_depth = -1,
19
- view,
20
- }) {
21
-
22
- const data = {};
23
-
24
- /**
25
- *
26
- * @param data
27
- * @param {FramePassResources} resources
28
- * @param {GraphicsExecutionContext} context
29
- */
30
- function execute(data, resources, context) {
31
-
32
- const output = resources.get(data.output);
33
- const depth = resources.get(data.depth);
34
- const normals = resources.get(data.normals);
35
-
36
- const noise_texture = context.graphics.textures.obtain(HILBERT_R2_INDEX_TEXTURE);
37
-
38
- const settings = context.encoder.allocateTransientValueBuffer(PUSH_CONSTANTS, {
39
- frame_index: view.frame_index,
40
- });
41
-
42
- const scene_ctx = view.scene;
43
-
44
- shader_generate_rays.dispatchThreads({
45
- encoder: context.encoder,
46
- thread_count_x: resolution[0],
47
- thread_count_y: resolution[1],
48
- bindings: {
49
- settings,
50
- camera: view.camera.buffer.buffer,
51
- texture_noise: noise_texture.obtainView(),
52
- output,
53
- texture_depth: depth,
54
- texture_normal: normals,
55
- light_data: scene_ctx.lights.buffer_data,
56
- }
57
- })
58
- }
59
-
60
- const pass = graph.add("generate rays", data, execute);
61
-
62
- const pixel_count = resolution[0] * resolution[1];
63
-
64
- data.depth = pass.read(input_depth);
65
- data.normals = pass.read(input_normals);
66
-
67
- data.output = pass.create("output", BufferResourceDescriptor.from(
68
- 16 + PACKED_RAY_WORD_COUNT * 4 * pixel_count,
69
- GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
70
- 0, 16
71
- ));
72
-
73
- return data.output;
1
+ import { BufferResourceDescriptor } from "../../../../../device/graph/BufferResourceDescriptor.js";
2
+ import { HILBERT_R2_INDEX_TEXTURE } from "../../../../texture/noise/HILBERT_R2_INDEX_TEXTURE.js";
3
+ import { PACKED_RAY_WORD_COUNT, PUSH_CONSTANTS, shader_generate_rays } from "./shader_generate_rays.js";
4
+
5
+ /**
6
+ *
7
+ * @param {FrameGraph} graph
8
+ * @param {number[]} resolution
9
+ * @param {number} input_normals
10
+ * @param {number} input_depth
11
+ * @param {GPUViewContext} view
12
+ * @returns {number} buffer of rays
13
+ */
14
+ export function graph_gen_rays({
15
+ graph,
16
+ resolution,
17
+ input_normals = -1,
18
+ input_depth = -1,
19
+ view,
20
+ }) {
21
+
22
+ const data = {};
23
+
24
+ /**
25
+ *
26
+ * @param data
27
+ * @param {FramePassResources} resources
28
+ * @param {GraphicsExecutionContext} context
29
+ */
30
+ function execute(data, resources, context) {
31
+
32
+ const output = resources.get(data.output);
33
+ const depth = resources.get(data.depth);
34
+ const normals = resources.get(data.normals);
35
+
36
+ const noise_texture = context.graphics.textures.obtain(HILBERT_R2_INDEX_TEXTURE);
37
+
38
+ const settings = {
39
+ frame_index: view.frame_index,
40
+ };
41
+
42
+ const scene_ctx = view.scene;
43
+
44
+ shader_generate_rays.dispatchThreads({
45
+ encoder: context.encoder,
46
+ thread_count_x: resolution[0],
47
+ thread_count_y: resolution[1],
48
+ bindings: {
49
+ settings,
50
+ camera: view.camera.buffer.buffer,
51
+ texture_noise: noise_texture.obtainView(),
52
+ output,
53
+ texture_depth: depth,
54
+ texture_normal: normals,
55
+ light_data: scene_ctx.lights.buffer_data,
56
+ }
57
+ })
58
+ }
59
+
60
+ const pass = graph.add("generate rays", data, execute);
61
+
62
+ const pixel_count = resolution[0] * resolution[1];
63
+
64
+ data.depth = pass.read(input_depth);
65
+ data.normals = pass.read(input_normals);
66
+
67
+ data.output = pass.create("output", BufferResourceDescriptor.from(
68
+ 16 + PACKED_RAY_WORD_COUNT * 4 * pixel_count,
69
+ GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
70
+ 0, 16
71
+ ));
72
+
73
+ return data.output;
74
74
  }
@@ -1 +1 @@
1
- {"version":3,"file":"shader_generate_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js"],"names":[],"mappings":"AA0BA,0CAEG;AAEH;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AA8GvC,iDAIE;6BAlJ2B,yCAAyC;8BAmBxC,qCAAqC"}
1
+ {"version":3,"file":"shader_generate_rays.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js"],"names":[],"mappings":"AA0BA,0CAEG;AAEH;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAiHvC,iDAIE;6BArJ2B,yCAAyC;8BAmBxC,qCAAqC"}