@woosh/meep-engine 3.12.0 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +3 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +2 -2
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +2 -2
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +128 -125
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +100 -98
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +215 -212
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +135 -120
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +77 -75
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +375 -371
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +14 -19
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +325 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +3 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +125 -121
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +766 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +72 -69
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +187 -184
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +145 -142
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -82
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +143 -140
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -84
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -191
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +2 -2
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +5 -3
- package/src/shade/renderer/particles/prototypeParticleSystem.js +3 -4
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +132 -117
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +79 -77
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +111 -99
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +187 -158
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +121 -119
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +2 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +269 -266
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +273 -270
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +70 -68
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +114 -109
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +118 -115
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +69 -65
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
- package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +139 -136
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +131 -129
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +101 -99
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +379 -383
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -144
- package/src/shade/renderer/shader/ComputeShader.d.ts +2 -2
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +14 -17
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +4 -2
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +7 -8
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +233 -231
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
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{"version":3,"file":"SpatialHashRadianceCache.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js"],"names":[],"mappings":"
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{"version":3,"file":"SpatialHashRadianceCache.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js"],"names":[],"mappings":"AAaA;IAkDI;;;;OAIG;IACH,8CAFW,MAAM,EAkBhB;IA1DD,qCAEC;IASD,mCAEC;IAQD,mBAEC;IAQD,6BAIC;IARD,0BAEC;IAiCD;;;;;;;;OAQG;IACH,gHAqGC;IAED,gBAEC;IAED,gBAEC;IAED,cAiBC;IAGD,gBAUC;IAED;;;OAqBC;IAED;;;OAGG;IACH,+BAYC;;CACJ"}
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{"version":3,"file":"shader_sharc_evict.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_sharc_evict.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js"],"names":[],"mappings":"AAkGA,+CAIG;8BAlG2B,kCAAkC"}
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{"version":3,"file":"shader_sharc_update.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_sharc_update.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js"],"names":[],"mappings":"AAmLA,gDAIG;8BAxK2B,kCAAkC"}
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`
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import { assert } from "../../../../core/assert.js";
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/**
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* Record a GPU LBVH build over a flat set of leaves: Morton code, sort, Karras emission, bottom-up
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*
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*
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* will accept, since a tree of one leaf has no internal node to count arrivals at.
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*
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* Zero leaves is refused. There is no tree to write and no dispatch to make — the caller writes
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*
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* @param {FrameGraph} graph
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* @param {number} leaf_bounds buffer resource ID, `array<f32>`, six floats per leaf: `[min.xyz, max.xyz]`
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* wants. A tree living inside a shared arena passes its address there instead.
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* @param {number} [root_word_offset] u32 word to write the root index into, or
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* @returns {{nodes: number, keys: number, values: number}} the written tree, plus the Morton order
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* it was built from — `values[i]` is the leaf that sorted to position `i`. The permutation is what a
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* so that a topology comparison tests emission rather than float rounding in the quantiser.
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*/
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export function graph_bvh_build_lbvh({
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graph,
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leaf_bounds,
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leaf_payload,
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scene_bounds,
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nodes,
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}) {
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|
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|
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assert.isNonNegativeInteger(leaf_payload, 'leaf_payload');
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|
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assert.isNonNegativeInteger(scene_bounds, 'scene_bounds');
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assert.isNonNegativeInteger(nodes, 'nodes');
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|
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assert.isNonNegativeInteger(element_count, 'element_count');
|
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|
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assert.greaterThanOrEqual(element_count, 1, 'element_count — an empty tree is written host-side');
|
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|
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assert.isNonNegativeInteger(node_word_offset, 'node_word_offset');
|
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|
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assert.isNonNegativeInteger(root_word_offset, 'root_word_offset');
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const node_count = 2 * element_count - 1;
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// aligned on a 1k boundary to lower memory fragmentation, as the sort's own transients are
|
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|
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const KEY_DESCRIPTOR = BufferResourceDescriptor.from(
|
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round_up(element_count * Uint32Array.BYTES_PER_ELEMENT, 1024),
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GPUBufferUsage.STORAGE
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);
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const PARENTS_DESCRIPTOR = BufferResourceDescriptor.from(
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round_up(node_count * Uint32Array.BYTES_PER_ELEMENT, 1024),
|
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|
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GPUBufferUsage.STORAGE
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);
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// One per internal node. A single-leaf tree has none, and a zero-sized buffer is not a thing
|
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// WebGPU will hand out, so it gets one cell that nothing ever touches.
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const counters_size = Math.max(1, element_count - 1) * Uint32Array.BYTES_PER_ELEMENT;
|
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// Every build needs these at zero. A fresh buffer arrives zeroed; a pool-reused one carries
|
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// the previous build's arrival counts, which would let a first arrival believe it was a second
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// and fit a node from a sibling that has not been written yet.
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const COUNTERS_DESCRIPTOR = BufferResourceDescriptor.from(
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GPUBufferUsage.STORAGE,
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0, counters_size
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*/
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function execute_morton(pass_data, resources, context) {
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function execute_emit(pass_data, resources, context) {
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settings:
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leaf_bounds: resources.get(pass_data.leaf_bounds),
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leaf_payload: resources.get(pass_data.leaf_payload),
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nodes: output,
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parents: resources.get(pass_data.parents),
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}
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});
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}
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/**
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* @param pass_data
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* @param {FramePassResources} resources
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*/
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function execute_refit(pass_data, resources, context) {
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encoder,
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settings:
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counters: resources.get(pass_data.counters),
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}
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});
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}
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|
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const morton_data = {};
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|
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const morton_pass = graph.add("bvh build/morton", morton_data, execute_morton);
|
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|
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|
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181
|
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morton_data.leaf_bounds = morton_pass.read(leaf_bounds);
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|
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morton_data.scene_bounds = morton_pass.read(scene_bounds);
|
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|
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morton_data.keys = morton_pass.create("bvh build/morton keys", KEY_DESCRIPTOR);
|
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184
|
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morton_data.values = morton_pass.create("bvh build/leaf order", KEY_DESCRIPTOR);
|
|
185
|
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|
|
186
|
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const sorted = graph_radix_sort({
|
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|
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graph,
|
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|
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keys: morton_data.keys,
|
|
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|
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values: morton_data.values,
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|
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element_count,
|
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|
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});
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|
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|
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193
|
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const emit_data = {};
|
|
194
|
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const emit_pass = graph.add("bvh build/emit hierarchy", emit_data, execute_emit);
|
|
195
|
-
|
|
196
|
-
emit_data.keys = emit_pass.read(sorted.keys);
|
|
197
|
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emit_data.values = emit_pass.read(sorted.values);
|
|
198
|
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emit_data.leaf_bounds = emit_pass.read(leaf_bounds);
|
|
199
|
-
emit_data.leaf_payload = emit_pass.read(leaf_payload);
|
|
200
|
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emit_data.nodes = emit_pass.write(nodes);
|
|
201
|
-
emit_data.parents = emit_pass.create("bvh build/parents", PARENTS_DESCRIPTOR);
|
|
202
|
-
emit_data.leaf_nodes = emit_pass.create("bvh build/leaf nodes", KEY_DESCRIPTOR);
|
|
203
|
-
|
|
204
|
-
const refit_data = {};
|
|
205
|
-
const refit_pass = graph.add("bvh build/refit", refit_data, execute_refit);
|
|
206
|
-
|
|
207
|
-
refit_data.parents = refit_pass.read(emit_data.parents);
|
|
208
|
-
refit_data.leaf_nodes = refit_pass.read(emit_data.leaf_nodes);
|
|
209
|
-
refit_data.counters = refit_pass.create("bvh build/refit counters", COUNTERS_DESCRIPTOR);
|
|
210
|
-
refit_data.nodes = refit_pass.write(emit_data.nodes);
|
|
211
|
-
|
|
212
|
-
return {
|
|
213
|
-
nodes: refit_data.nodes,
|
|
214
|
-
keys: sorted.keys,
|
|
215
|
-
values: sorted.values,
|
|
216
|
-
};
|
|
217
|
-
}
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { round_up } from "../../../../core/math/round_up.js";
|
|
3
|
+
import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
|
4
|
+
import { BVH_HEADER_WORDS, bvh_buffer_size } from "./BVH_BUFFER_LAYOUT.js";
|
|
5
|
+
import { graph_radix_sort } from "../sort/graph_radix_sort.js";
|
|
6
|
+
import { BVH_NO_ROOT_WORD } from "./BVH_BUILD_SETTINGS_STRUCT.js";
|
|
7
|
+
import { shader_bvh_emit_hierarchy } from "./shader_bvh_emit_hierarchy.js";
|
|
8
|
+
import { shader_bvh_morton } from "./shader_bvh_morton.js";
|
|
9
|
+
import { shader_bvh_refit } from "./shader_bvh_refit.js";
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Record a GPU LBVH build over a flat set of leaves: Morton code, sort, Karras emission, bottom-up
|
|
13
|
+
* refit. Everything scene- or geometry-specific happens upstream, in whichever extraction pass
|
|
14
|
+
* produced `leaf_bounds` / `leaf_payload` / `scene_bounds` — this recorder knows only that it has
|
|
15
|
+
* `element_count` boxes with payloads and somewhere to put a tree.
|
|
16
|
+
*
|
|
17
|
+
* The output honours the format in {@link BVH_BUFFER_LAYOUT}: a `u32` root word, then `2N-1` nodes
|
|
18
|
+
* with internal nodes at `[0, N-2]` (root = 0, by Karras's construction) and leaf `j` at `(N-1)+j`.
|
|
19
|
+
* That ordering differs from the CPU path's slot-order-with-holes, which is legal because no
|
|
20
|
+
* consumer reads node *order* — only the node format and the root word. It is also exactly the
|
|
21
|
+
* BLAS convention (root at node 0), which is why the same recorder serves the geometry side later.
|
|
22
|
+
*
|
|
23
|
+
* `element_count` must be at least 1. A single leaf falls out of the same passes with no special
|
|
24
|
+
* case anywhere: the sort has nothing to reorder and returns its input, emission's tail `if` skips
|
|
25
|
+
* the internal node and writes leaf 0 at node 0 with `parents[0] = BVH_NULL_NODE`, and the refit's
|
|
26
|
+
* one thread reads that terminator and stops. The only thing it needs is a counters buffer WebGPU
|
|
27
|
+
* will accept, since a tree of one leaf has no internal node to count arrivals at.
|
|
28
|
+
*
|
|
29
|
+
* Zero leaves is refused. There is no tree to write and no dispatch to make — the caller writes
|
|
30
|
+
* `root = BVH_NULL_NODE` host-side, which is the four bytes consumers already read as "empty".
|
|
31
|
+
*
|
|
32
|
+
* @param {FrameGraph} graph
|
|
33
|
+
* @param {number} leaf_bounds buffer resource ID, `array<f32>`, six floats per leaf: `[min.xyz, max.xyz]`
|
|
34
|
+
* @param {number} leaf_payload buffer resource ID, `array<u32>`, one per leaf — becomes the leaf's `child_2`
|
|
35
|
+
* @param {number} scene_bounds buffer resource ID, `array<f32>`, six floats bounding every leaf centroid
|
|
36
|
+
* @param {number} element_count number of leaves, at least 1
|
|
37
|
+
* @param {number} nodes buffer resource ID to write the tree into, at least `bvh_buffer_size(element_count)` bytes
|
|
38
|
+
* @param {number} [node_word_offset] u32 word the tree's node 0 starts at. Defaults to
|
|
39
|
+
* {@link BVH_HEADER_WORDS} — straight after a root word, which is what a tree that owns its buffer
|
|
40
|
+
* wants. A tree living inside a shared arena passes its address there instead.
|
|
41
|
+
* @param {number} [root_word_offset] u32 word to write the root index into, or
|
|
42
|
+
* {@link BVH_NO_ROOT_WORD} for a format that has no header. Defaults to word 0.
|
|
43
|
+
* @returns {{nodes: number, keys: number, values: number}} the written tree, plus the Morton order
|
|
44
|
+
* it was built from — `values[i]` is the leaf that sorted to position `i`. The permutation is what a
|
|
45
|
+
* refit-only update would rewrite leaves through, and what the verify harness feeds the CPU oracle
|
|
46
|
+
* so that a topology comparison tests emission rather than float rounding in the quantiser.
|
|
47
|
+
*/
|
|
48
|
+
export function graph_bvh_build_lbvh({
|
|
49
|
+
graph,
|
|
50
|
+
leaf_bounds,
|
|
51
|
+
leaf_payload,
|
|
52
|
+
scene_bounds,
|
|
53
|
+
element_count,
|
|
54
|
+
nodes,
|
|
55
|
+
node_word_offset = BVH_HEADER_WORDS,
|
|
56
|
+
root_word_offset = 0,
|
|
57
|
+
}) {
|
|
58
|
+
|
|
59
|
+
assert.defined(graph, 'graph');
|
|
60
|
+
assert.isNonNegativeInteger(leaf_bounds, 'leaf_bounds');
|
|
61
|
+
assert.isNonNegativeInteger(leaf_payload, 'leaf_payload');
|
|
62
|
+
assert.isNonNegativeInteger(scene_bounds, 'scene_bounds');
|
|
63
|
+
assert.isNonNegativeInteger(nodes, 'nodes');
|
|
64
|
+
assert.isNonNegativeInteger(element_count, 'element_count');
|
|
65
|
+
assert.greaterThanOrEqual(element_count, 1, 'element_count — an empty tree is written host-side');
|
|
66
|
+
assert.isNonNegativeInteger(node_word_offset, 'node_word_offset');
|
|
67
|
+
assert.isNonNegativeInteger(root_word_offset, 'root_word_offset');
|
|
68
|
+
|
|
69
|
+
const node_count = 2 * element_count - 1;
|
|
70
|
+
|
|
71
|
+
// aligned on a 1k boundary to lower memory fragmentation, as the sort's own transients are
|
|
72
|
+
const KEY_DESCRIPTOR = BufferResourceDescriptor.from(
|
|
73
|
+
round_up(element_count * Uint32Array.BYTES_PER_ELEMENT, 1024),
|
|
74
|
+
GPUBufferUsage.STORAGE
|
|
75
|
+
);
|
|
76
|
+
|
|
77
|
+
const PARENTS_DESCRIPTOR = BufferResourceDescriptor.from(
|
|
78
|
+
round_up(node_count * Uint32Array.BYTES_PER_ELEMENT, 1024),
|
|
79
|
+
GPUBufferUsage.STORAGE
|
|
80
|
+
);
|
|
81
|
+
|
|
82
|
+
// One per internal node. A single-leaf tree has none, and a zero-sized buffer is not a thing
|
|
83
|
+
// WebGPU will hand out, so it gets one cell that nothing ever touches.
|
|
84
|
+
const counters_size = Math.max(1, element_count - 1) * Uint32Array.BYTES_PER_ELEMENT;
|
|
85
|
+
|
|
86
|
+
// Every build needs these at zero. A fresh buffer arrives zeroed; a pool-reused one carries
|
|
87
|
+
// the previous build's arrival counts, which would let a first arrival believe it was a second
|
|
88
|
+
// and fit a node from a sibling that has not been written yet.
|
|
89
|
+
const COUNTERS_DESCRIPTOR = BufferResourceDescriptor.from(
|
|
90
|
+
counters_size,
|
|
91
|
+
GPUBufferUsage.STORAGE,
|
|
92
|
+
0, counters_size
|
|
93
|
+
);
|
|
94
|
+
|
|
95
|
+
// The build owns its `parents` and `leaf_nodes` outright — they are transients of this graph,
|
|
96
|
+
// one tree to a buffer — so both start at word 0.
|
|
97
|
+
const settings = {
|
|
98
|
+
element_count,
|
|
99
|
+
node_word_offset,
|
|
100
|
+
root_word_offset,
|
|
101
|
+
parents_offset: 0,
|
|
102
|
+
leaf_nodes_offset: 0,
|
|
103
|
+
};
|
|
104
|
+
|
|
105
|
+
/**
|
|
106
|
+
* @param pass_data
|
|
107
|
+
* @param {FramePassResources} resources
|
|
108
|
+
* @param {GraphicsExecutionContext} context
|
|
109
|
+
*/
|
|
110
|
+
function execute_morton(pass_data, resources, context) {
|
|
111
|
+
const encoder = context.encoder;
|
|
112
|
+
|
|
113
|
+
shader_bvh_morton.dispatchThreads({
|
|
114
|
+
encoder,
|
|
115
|
+
thread_count_x: element_count,
|
|
116
|
+
bindings: {
|
|
117
|
+
settings: settings,
|
|
118
|
+
leaf_bounds: resources.get(pass_data.leaf_bounds),
|
|
119
|
+
scene_bounds: resources.get(pass_data.scene_bounds),
|
|
120
|
+
keys: resources.get(pass_data.keys),
|
|
121
|
+
values: resources.get(pass_data.values),
|
|
122
|
+
}
|
|
123
|
+
});
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
/**
|
|
127
|
+
* @param pass_data
|
|
128
|
+
* @param {FramePassResources} resources
|
|
129
|
+
* @param {GraphicsExecutionContext} context
|
|
130
|
+
*/
|
|
131
|
+
function execute_emit(pass_data, resources, context) {
|
|
132
|
+
const encoder = context.encoder;
|
|
133
|
+
|
|
134
|
+
const output = resources.get(pass_data.nodes);
|
|
135
|
+
|
|
136
|
+
// the tree ends at its last node; where it starts is the caller's business
|
|
137
|
+
const end_byte = (node_word_offset + (2 * element_count - 1) * 8) * Uint32Array.BYTES_PER_ELEMENT;
|
|
138
|
+
|
|
139
|
+
assert.greaterThanOrEqual(output.size, end_byte, 'node buffer underflow');
|
|
140
|
+
|
|
141
|
+
shader_bvh_emit_hierarchy.dispatchThreads({
|
|
142
|
+
encoder,
|
|
143
|
+
thread_count_x: element_count,
|
|
144
|
+
bindings: {
|
|
145
|
+
settings: settings,
|
|
146
|
+
keys: resources.get(pass_data.keys),
|
|
147
|
+
values: resources.get(pass_data.values),
|
|
148
|
+
leaf_bounds: resources.get(pass_data.leaf_bounds),
|
|
149
|
+
leaf_payload: resources.get(pass_data.leaf_payload),
|
|
150
|
+
nodes: output,
|
|
151
|
+
parents: resources.get(pass_data.parents),
|
|
152
|
+
leaf_nodes: resources.get(pass_data.leaf_nodes),
|
|
153
|
+
}
|
|
154
|
+
});
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
/**
|
|
158
|
+
* @param pass_data
|
|
159
|
+
* @param {FramePassResources} resources
|
|
160
|
+
* @param {GraphicsExecutionContext} context
|
|
161
|
+
*/
|
|
162
|
+
function execute_refit(pass_data, resources, context) {
|
|
163
|
+
const encoder = context.encoder;
|
|
164
|
+
|
|
165
|
+
shader_bvh_refit.dispatchThreads({
|
|
166
|
+
encoder,
|
|
167
|
+
thread_count_x: element_count,
|
|
168
|
+
bindings: {
|
|
169
|
+
settings: settings,
|
|
170
|
+
parents: resources.get(pass_data.parents),
|
|
171
|
+
leaf_nodes: resources.get(pass_data.leaf_nodes),
|
|
172
|
+
counters: resources.get(pass_data.counters),
|
|
173
|
+
nodes: resources.get(pass_data.nodes),
|
|
174
|
+
}
|
|
175
|
+
});
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
const morton_data = {};
|
|
179
|
+
const morton_pass = graph.add("bvh build/morton", morton_data, execute_morton);
|
|
180
|
+
|
|
181
|
+
morton_data.leaf_bounds = morton_pass.read(leaf_bounds);
|
|
182
|
+
morton_data.scene_bounds = morton_pass.read(scene_bounds);
|
|
183
|
+
morton_data.keys = morton_pass.create("bvh build/morton keys", KEY_DESCRIPTOR);
|
|
184
|
+
morton_data.values = morton_pass.create("bvh build/leaf order", KEY_DESCRIPTOR);
|
|
185
|
+
|
|
186
|
+
const sorted = graph_radix_sort({
|
|
187
|
+
graph,
|
|
188
|
+
keys: morton_data.keys,
|
|
189
|
+
values: morton_data.values,
|
|
190
|
+
element_count,
|
|
191
|
+
});
|
|
192
|
+
|
|
193
|
+
const emit_data = {};
|
|
194
|
+
const emit_pass = graph.add("bvh build/emit hierarchy", emit_data, execute_emit);
|
|
195
|
+
|
|
196
|
+
emit_data.keys = emit_pass.read(sorted.keys);
|
|
197
|
+
emit_data.values = emit_pass.read(sorted.values);
|
|
198
|
+
emit_data.leaf_bounds = emit_pass.read(leaf_bounds);
|
|
199
|
+
emit_data.leaf_payload = emit_pass.read(leaf_payload);
|
|
200
|
+
emit_data.nodes = emit_pass.write(nodes);
|
|
201
|
+
emit_data.parents = emit_pass.create("bvh build/parents", PARENTS_DESCRIPTOR);
|
|
202
|
+
emit_data.leaf_nodes = emit_pass.create("bvh build/leaf nodes", KEY_DESCRIPTOR);
|
|
203
|
+
|
|
204
|
+
const refit_data = {};
|
|
205
|
+
const refit_pass = graph.add("bvh build/refit", refit_data, execute_refit);
|
|
206
|
+
|
|
207
|
+
refit_data.parents = refit_pass.read(emit_data.parents);
|
|
208
|
+
refit_data.leaf_nodes = refit_pass.read(emit_data.leaf_nodes);
|
|
209
|
+
refit_data.counters = refit_pass.create("bvh build/refit counters", COUNTERS_DESCRIPTOR);
|
|
210
|
+
refit_data.nodes = refit_pass.write(emit_data.nodes);
|
|
211
|
+
|
|
212
|
+
return {
|
|
213
|
+
nodes: refit_data.nodes,
|
|
214
|
+
keys: sorted.keys,
|
|
215
|
+
values: sorted.values,
|
|
216
|
+
};
|
|
217
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_bvh_emit_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js"],"names":[],"mappings":"AAgBA,yCAA0C;
|
|
1
|
+
{"version":3,"file":"shader_bvh_emit_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js"],"names":[],"mappings":"AAgBA,yCAA0C;AAwG1C;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wCAFU,aAAa,CAMpB;8BA5I2B,+BAA+B"}
|