@woosh/meep-engine 3.12.0 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +3 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +2 -2
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +2 -2
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +128 -125
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +100 -98
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +215 -212
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +135 -120
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +77 -75
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +375 -371
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +14 -19
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +325 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +3 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +125 -121
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +766 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +72 -69
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +187 -184
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +145 -142
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -82
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +143 -140
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -84
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -191
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +2 -2
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +5 -3
- package/src/shade/renderer/particles/prototypeParticleSystem.js +3 -4
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +132 -117
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +79 -77
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +111 -99
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +187 -158
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +121 -119
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +2 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +269 -266
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +273 -270
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +70 -68
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +114 -109
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +118 -115
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +69 -65
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
- package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +139 -136
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +131 -129
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +101 -99
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +379 -383
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -144
- package/src/shade/renderer/shader/ComputeShader.d.ts +2 -2
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +14 -17
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +4 -2
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +7 -8
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +233 -231
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
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{"version":3,"file":"shader_hzb_mesh_filter_2way.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_hzb_mesh_filter_2way.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js"],"names":[],"mappings":"AA8GA,wDAIG;8BAjG2B,kCAAkC"}
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const body = CodeChunk.from(
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// language=WGSL
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`
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@compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
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fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
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let index = global_id.x;
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let bucket_id = bucket_index.value;
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let bucket_start = bucket_data.headers[bucket_id].offset;
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}
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let local_index = bucket_start + index;
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if(local_index >= arrayLength(&bucket_data.elements)){
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// overflow
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return;
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}
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let mesh_index = bucket_data.elements[local_index];
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let mesh = scene_read_mesh(&scene_database, mesh_index);
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let mesh_bounds = array_to_aabb3(mesh.bounding_box);
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var previous_view_bounds : ${AABB3_STRUCT.wgsl_ref};
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let valid_bounds = aabb3_project_perspective(&previous_view_bounds, mesh_bounds, camera_previous.view_projection_matrix);
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if(
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!valid_bounds || query_depth_from_screen_space_bb(previous_view_bounds, texture_hzb) >= 0.0
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){
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let write_offset = atomicAdd(&output_positive.count, 1u);
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if(write_offset < arrayLength(&output_positive.elements)){
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output_positive.elements[write_offset] = mesh_index;
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}
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} else {
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let write_offset = atomicAdd(&output_maybe.count, 1u);
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if(write_offset < arrayLength(&output_maybe.elements)){
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output_maybe.elements[write_offset] = mesh_index;
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}
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}
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}`,
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[
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AABB3_STRUCT.declaration_chunk,
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chunk_aabb3_project_perspective,
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chunk_query_depth_from_screen_space_bb,
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chunk_array_to_aabb3,
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chunk_scene_database_access,
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]);
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export const shader_hzb_mesh_filter_2way = ComputeShader.from({
|
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label: 'Mesh cull',
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resources,
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body,
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115
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});
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@@ -1 +1 @@
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{"version":3,"file":"shader_hzb_meshlet_filter_1way_full.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js"],"names":[],"mappings":"
|
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1
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{"version":3,"file":"shader_hzb_meshlet_filter_1way_full.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js"],"names":[],"mappings":"AA8GA;;;GAGG;AACH,kDAFU,aAAa,CAMpB;8BApG2B,kCAAkC"}
|
|
@@ -1,116 +1,119 @@
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1
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import { u32, vec2u } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
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2
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import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
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3
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import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
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4
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import { MESHLET_METADATA_STRUCT } from "../../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
|
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5
|
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import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
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6
|
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import {
|
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7
|
-
chunk_query_depth_from_screen_space_bb
|
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8
|
-
} from "../../../shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js";
|
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9
|
-
import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
|
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10
|
-
import { chunk_aabb3_intersects_frustum } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_intersects_frustum.js";
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11
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import { chunk_aabb3_project } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project.js";
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|
-
import { chunk_aabb3_project_perspective } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project_perspective.js";
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-
import { chunk_array_to_aabb3 } from "../../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
|
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-
import {
|
|
15
|
-
chunk_aabb2_clip_overlaps_texel_centers
|
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-
} from "../../../shader/chunk/texture/chunk_aabb2_clip_overlaps_texel_centers.js";
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-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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-
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
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-
import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { MESHLET_COLLECTION_STRUCT } from "../../MESHLET_COLLECTION_STRUCT.js";
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import { MESHLET_COLLECTION_WRITE_STRUCT } from "../../MESHLET_COLLECTION_WRITE_STRUCT.js";
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const resources = new ShaderResourceSetDescriptor();
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-
|
|
1
|
+
import { u32, vec2u } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
4
|
+
import { MESHLET_METADATA_STRUCT } from "../../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
|
|
5
|
+
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
6
|
+
import {
|
|
7
|
+
chunk_query_depth_from_screen_space_bb
|
|
8
|
+
} from "../../../shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js";
|
|
9
|
+
import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
|
|
10
|
+
import { chunk_aabb3_intersects_frustum } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_intersects_frustum.js";
|
|
11
|
+
import { chunk_aabb3_project } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project.js";
|
|
12
|
+
import { chunk_aabb3_project_perspective } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project_perspective.js";
|
|
13
|
+
import { chunk_array_to_aabb3 } from "../../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
|
|
14
|
+
import {
|
|
15
|
+
chunk_aabb2_clip_overlaps_texel_centers
|
|
16
|
+
} from "../../../shader/chunk/texture/chunk_aabb2_clip_overlaps_texel_centers.js";
|
|
17
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
18
|
+
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
19
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
20
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
21
|
+
import { MESHLET_COLLECTION_STRUCT } from "../../MESHLET_COLLECTION_STRUCT.js";
|
|
22
|
+
import { MESHLET_COLLECTION_WRITE_STRUCT } from "../../MESHLET_COLLECTION_WRITE_STRUCT.js";
|
|
23
|
+
|
|
24
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
25
|
+
|
|
26
|
+
// per-dispatch, eight bytes, read-only: immediate data rather than a uniform buffer. camera stays
|
|
27
|
+
// a uniform — it is a scene buffer, not a per-dispatch value.
|
|
28
|
+
resources.setImmediate("resolution", vec2u);
|
|
29
|
+
|
|
30
|
+
resources.createGroup()
|
|
31
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
32
|
+
.addStorageBuffer("scene_database", WebGPUArray.from(u32))
|
|
33
|
+
.addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
|
|
34
|
+
.addTexture("texture_hzb")
|
|
35
|
+
|
|
36
|
+
|
|
37
|
+
resources.createGroup()
|
|
38
|
+
.addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
|
|
39
|
+
.addStorageBuffer("output", MESHLET_COLLECTION_WRITE_STRUCT, true)
|
|
40
|
+
|
|
41
|
+
|
|
42
|
+
const body = CodeChunk.from(
|
|
43
|
+
// language=WGSL
|
|
44
|
+
`
|
|
45
|
+
@compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
|
|
46
|
+
fn unpack(@builtin(global_invocation_id) global_id : vec3<u32>){
|
|
47
|
+
|
|
48
|
+
let input_index = global_id.x;
|
|
49
|
+
|
|
50
|
+
if(input_index >= input.count){
|
|
51
|
+
return;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
let meshlet = input.elements[input_index];
|
|
55
|
+
|
|
56
|
+
let mesh = scene_read_mesh(&scene_database, meshlet.mesh);
|
|
57
|
+
let node = scene_read_node(&scene_database, mesh.node);
|
|
58
|
+
|
|
59
|
+
let meshlet_index = meshlet.index;
|
|
60
|
+
|
|
61
|
+
let bounds_array = meshlet_metadata[ meshlet_index ].bounds_box;
|
|
62
|
+
|
|
63
|
+
let meshlet_bounds = array_to_aabb3(bounds_array);
|
|
64
|
+
|
|
65
|
+
let world_bounds = aabb3_project(meshlet_bounds, node.global);
|
|
66
|
+
|
|
67
|
+
if( !aabb3_intersects_frustum(world_bounds, camera.frustum) ){
|
|
68
|
+
// outside of view frustum
|
|
69
|
+
return ;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
var view_bounds: ${AABB3_STRUCT.wgsl_ref};
|
|
73
|
+
|
|
74
|
+
let valid_bounds = aabb3_project_perspective(&view_bounds, world_bounds, camera.view_projection_matrix);
|
|
75
|
+
|
|
76
|
+
let would_draw = aabb2_clip_overlaps_texel_centers(
|
|
77
|
+
view_bounds.min.xy,
|
|
78
|
+
view_bounds.max.xy,
|
|
79
|
+
resolution
|
|
80
|
+
);
|
|
81
|
+
|
|
82
|
+
if(valid_bounds && !would_draw){
|
|
83
|
+
// cull, doesn't result in any draw
|
|
84
|
+
return;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
if(
|
|
88
|
+
valid_bounds && query_depth_from_screen_space_bb(view_bounds, texture_hzb) < 0.0
|
|
89
|
+
){
|
|
90
|
+
// filter failed
|
|
91
|
+
return;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
let write_offset = atomicAdd(&output.count, 1u);
|
|
95
|
+
|
|
96
|
+
if(write_offset < arrayLength(&output.elements)){
|
|
97
|
+
output.elements[ write_offset ] = meshlet;
|
|
98
|
+
}
|
|
99
|
+
}`,
|
|
100
|
+
[
|
|
101
|
+
AABB3_STRUCT.declaration_chunk,
|
|
102
|
+
chunk_array_to_aabb3,
|
|
103
|
+
chunk_aabb3_project,
|
|
104
|
+
chunk_aabb3_project_perspective,
|
|
105
|
+
chunk_query_depth_from_screen_space_bb,
|
|
106
|
+
chunk_aabb2_clip_overlaps_texel_centers,
|
|
107
|
+
chunk_aabb3_intersects_frustum,
|
|
108
|
+
chunk_scene_database_access,
|
|
109
|
+
]);
|
|
110
|
+
|
|
111
|
+
/**
|
|
112
|
+
* Differs from {@link shader_hzb_meshlet_filter_1way} by using a full set of culling filters, the other one assumes some pre-filtering and only does HZB
|
|
113
|
+
* @type {ComputeShader}
|
|
114
|
+
*/
|
|
115
|
+
export const shader_hzb_meshlet_filter_1way_full = ComputeShader.from({
|
|
116
|
+
label: 'HZB / Filter Meshlets - full',
|
|
117
|
+
resources,
|
|
118
|
+
body,
|
|
116
119
|
});
|
package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_meshlets_extract_bucket.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_meshlets_extract_bucket.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js"],"names":[],"mappings":"AAiEA,2DAIG;8BA/D2B,qCAAqC"}
|
package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js
CHANGED
|
@@ -1,66 +1,70 @@
|
|
|
1
|
-
import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
|
|
2
|
-
import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
|
|
3
|
-
import { MESHLET_COLLECTION_STRUCT } from "../../../MESHLET_COLLECTION_STRUCT.js";
|
|
4
|
-
import { U32_CONTAINER_STRUCT } from "../../../../shader/type/U32_CONTAINER_STRUCT.js";
|
|
5
|
-
import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
|
|
6
|
-
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
7
|
-
import { ComputeShader } from "../../../../shader/ComputeShader.js";
|
|
8
|
-
import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
9
|
-
import { MESHLET_DEFINITION_STRUCT } from "../../../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
|
|
10
|
-
import {
|
|
11
|
-
RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_READ
|
|
12
|
-
} from "../RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ.js";
|
|
13
|
-
|
|
14
|
-
const resources = new ShaderResourceSetDescriptor();
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
.addStorageBuffer("
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
let
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
1
|
+
import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
|
|
2
|
+
import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
|
|
3
|
+
import { MESHLET_COLLECTION_STRUCT } from "../../../MESHLET_COLLECTION_STRUCT.js";
|
|
4
|
+
import { U32_CONTAINER_STRUCT } from "../../../../shader/type/U32_CONTAINER_STRUCT.js";
|
|
5
|
+
import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
|
|
6
|
+
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
7
|
+
import { ComputeShader } from "../../../../shader/ComputeShader.js";
|
|
8
|
+
import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
9
|
+
import { MESHLET_DEFINITION_STRUCT } from "../../../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
|
|
10
|
+
import {
|
|
11
|
+
RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_READ
|
|
12
|
+
} from "../RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ.js";
|
|
13
|
+
|
|
14
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
15
|
+
|
|
16
|
+
// per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer — the same
|
|
17
|
+
// shape shader_read_out_bucket already uses
|
|
18
|
+
resources.setImmediate("bucket_index", U32_CONTAINER_STRUCT);
|
|
19
|
+
|
|
20
|
+
resources.createGroup()
|
|
21
|
+
.addStorageBuffer("bucket_data", WebGPUStruct.from({
|
|
22
|
+
headers: RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_READ,
|
|
23
|
+
elements: WebGPUArray.from(MESHLET_DEFINITION_STRUCT)
|
|
24
|
+
}))
|
|
25
|
+
.addStorageBuffer("output", MESHLET_COLLECTION_STRUCT, true)
|
|
26
|
+
|
|
27
|
+
const body = CodeChunk.from(
|
|
28
|
+
//language=WGSL
|
|
29
|
+
`
|
|
30
|
+
@compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
|
|
31
|
+
fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
|
|
32
|
+
let thread_id = global_id.x;
|
|
33
|
+
|
|
34
|
+
let bucket_id = bucket_index.value;
|
|
35
|
+
|
|
36
|
+
let bucket_start = bucket_data.headers[bucket_id].offset;
|
|
37
|
+
let bucket_size = bucket_data.headers[bucket_id].count;
|
|
38
|
+
|
|
39
|
+
if(thread_id == 0u){
|
|
40
|
+
// copy collection size
|
|
41
|
+
output.count = bucket_size;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
if(thread_id >= bucket_size){
|
|
45
|
+
return;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
let input_index = bucket_start + thread_id;
|
|
49
|
+
|
|
50
|
+
if(input_index >= arrayLength(&bucket_data.elements)){
|
|
51
|
+
// overflow
|
|
52
|
+
return;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
let element = bucket_data.elements[input_index];
|
|
56
|
+
|
|
57
|
+
// move to output
|
|
58
|
+
output.elements[thread_id] = element;
|
|
59
|
+
|
|
60
|
+
}
|
|
61
|
+
`, [
|
|
62
|
+
MESHLET_COLLECTION_STRUCT.declaration_chunk,
|
|
63
|
+
]
|
|
64
|
+
)
|
|
65
|
+
|
|
66
|
+
export const shader_meshlets_extract_bucket = ComputeShader.from({
|
|
67
|
+
label: "Meshlets extract bucket",
|
|
68
|
+
resources,
|
|
69
|
+
body,
|
|
66
70
|
});
|