@woosh/meep-engine 3.12.0 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (285) hide show
  1. package/package.json +1 -1
  2. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  3. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  4. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  5. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  6. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  7. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  8. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  9. package/src/shade/RENDERER_CONTRACT.md +2 -1
  10. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  11. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  12. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  13. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  14. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  15. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  16. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  17. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  18. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  19. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  20. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  21. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  22. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  23. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  24. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  25. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  26. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  27. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  28. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  29. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  30. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  31. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  32. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  33. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -1
  34. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  35. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -1
  36. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  37. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +3 -1
  38. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +2 -2
  39. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +2 -2
  40. package/src/shade/renderer/Renderer.d.ts +0 -6
  41. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  42. package/src/shade/renderer/Renderer.js +0 -29
  43. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  44. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  45. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  46. package/src/shade/renderer/animation/shader_animation_tick.js +128 -125
  47. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  48. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  49. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  50. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +100 -98
  51. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  52. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +215 -212
  53. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  54. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  55. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +135 -120
  56. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  57. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +77 -75
  58. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  59. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +375 -371
  60. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  61. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +1 -1
  62. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  63. package/src/shade/renderer/buffer/table/GPUDatabase.js +14 -19
  64. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  65. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  66. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  67. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +325 -319
  68. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  69. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +3 -1
  70. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  71. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  72. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  73. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  74. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  75. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  76. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  77. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
  78. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
  79. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  80. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +125 -121
  81. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  82. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +766 -774
  83. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  84. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +72 -69
  85. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  86. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
  87. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
  88. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
  89. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
  90. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  91. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
  92. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
  93. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
  94. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
  95. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
  96. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
  97. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
  98. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
  99. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +187 -184
  100. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
  101. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
  102. package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
  103. package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
  104. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
  105. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
  106. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
  107. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
  108. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +3 -3
  109. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
  110. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  111. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  112. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +145 -142
  113. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  114. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -82
  115. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  116. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +143 -140
  117. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
  118. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
  119. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
  120. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
  121. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
  122. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  123. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -84
  124. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  125. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -191
  126. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  127. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
  128. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
  129. package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
  130. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
  131. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
  132. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
  133. package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
  134. package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
  135. package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
  136. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
  137. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
  138. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +2 -2
  139. package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
  140. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
  141. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
  142. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  143. package/src/shade/renderer/particles/graph_particles.js +5 -3
  144. package/src/shade/renderer/particles/prototypeParticleSystem.js +3 -4
  145. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  146. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +132 -117
  147. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  148. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +79 -77
  149. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  150. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +111 -99
  151. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  152. package/src/shade/renderer/particles/sort/shader_particle_sort.js +187 -158
  153. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  154. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
  155. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  156. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
  157. package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
  158. package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
  159. package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
  160. package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
  161. package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
  162. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
  163. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +121 -119
  164. package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
  165. package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
  166. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
  167. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
  168. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
  169. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
  170. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
  171. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
  172. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
  173. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
  174. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
  175. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +2 -4
  176. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
  177. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
  178. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
  179. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
  180. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
  181. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
  182. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
  183. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +269 -266
  184. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
  185. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +273 -270
  186. package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
  187. package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
  188. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
  189. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
  190. package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
  191. package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
  192. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
  193. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
  194. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
  195. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
  196. package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
  197. package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
  198. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  199. package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
  200. package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +70 -68
  201. package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
  202. package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
  203. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
  204. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
  205. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
  206. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
  207. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
  208. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
  209. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
  210. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
  211. package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
  212. package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
  213. package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
  214. package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
  215. package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
  216. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  217. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
  218. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
  219. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +114 -109
  220. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
  221. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +118 -115
  222. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  223. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +69 -65
  224. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  225. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  226. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  227. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  228. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  229. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  230. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  231. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  232. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  233. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  234. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +139 -136
  235. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  236. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +131 -129
  237. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  238. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +101 -99
  239. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  240. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +379 -383
  241. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  242. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -144
  243. package/src/shade/renderer/shader/ComputeShader.d.ts +2 -2
  244. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  245. package/src/shade/renderer/shader/ComputeShader.js +14 -17
  246. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  247. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  248. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  249. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  250. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  251. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  252. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  253. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  254. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  255. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  256. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  257. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  258. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  259. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  260. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  261. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +4 -2
  262. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  263. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  264. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  265. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +7 -8
  266. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  267. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  268. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  269. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  270. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  271. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  272. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  273. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  274. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  275. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +233 -231
  276. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  277. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  278. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  279. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  280. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  281. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  282. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  283. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  284. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  285. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof2_gather_near.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js"],"names":[],"mappings":"AAyHA;;;;;;;;;;GAUG;AACH,sCAFU,WAAW,CAWlB;4BAzIyB,gCAAgC"}
1
+ {"version":3,"file":"shader_dof2_gather_near.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js"],"names":[],"mappings":"AA4HA;;;;;;;;;;GAUG;AACH,sCAFU,WAAW,CAWlB;4BA5IyB,gCAAgC"}
@@ -14,6 +14,10 @@ import { DOF2_SETTINGS_STRUCT } from "./DOF2_SETTINGS_STRUCT.js";
14
14
  import { DOF2_FIELD_FORMAT } from "./DOF2_TEXTURE_FORMAT.js";
15
15
 
16
16
  const resources = new ShaderResourceSetDescriptor();
17
+
18
+ // per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
19
+ // beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
20
+ resources.setImmediate("dof", DOF2_SETTINGS_STRUCT);
17
21
  resources.createGroup()
18
22
  // Half-res near field (colour.rgb, near CoC magnitude in .a) from setup.
19
23
  .addTexture("tNear", "float")
@@ -23,7 +27,6 @@ resources.createGroup()
23
27
  .addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
24
28
  // Spatio-temporal blue noise (NVIDIA STBN) for the aperture phase.
25
29
  .addTexture("tSTBN_vec2", "unfilterable-float", "3d")
26
- .addUniform("dof", DOF2_SETTINGS_STRUCT)
27
30
  ;
28
31
 
29
32
  const body = CodeChunk.from(
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof2_recombine.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js"],"names":[],"mappings":"AA+EA;;;;;;;;;GASG;AACH,oCAFU,WAAW,CAWlB;4BA/FyB,gCAAgC"}
1
+ {"version":3,"file":"shader_dof2_recombine.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js"],"names":[],"mappings":"AAkFA;;;;;;;;;GASG;AACH,oCAFU,WAAW,CAWlB;4BAlGyB,gCAAgC"}
@@ -11,6 +11,10 @@ import { DOF_FOCUS_STATE_STRUCT } from "../DOF_FOCUS_STATE_STRUCT.js";
11
11
  import { DOF2_SETTINGS_STRUCT } from "./DOF2_SETTINGS_STRUCT.js";
12
12
 
13
13
  const resources = new ShaderResourceSetDescriptor();
14
+
15
+ // per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
16
+ // beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
17
+ resources.setImmediate("dof", DOF2_SETTINGS_STRUCT);
14
18
  resources.createGroup()
15
19
  // Full-resolution sharp HDR colour (post-TAA).
16
20
  .addTexture("tColor", "float")
@@ -22,7 +26,6 @@ resources.createGroup()
22
26
  .addTexture("tDepth", "depth")
23
27
  .addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
24
28
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
25
- .addUniform("dof", DOF2_SETTINGS_STRUCT)
26
29
  // GPU-resident eased focus distance (shared autofocus side-channel).
27
30
  .addUniform("focus_state", DOF_FOCUS_STATE_STRUCT)
28
31
  ;
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof2_setup.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js"],"names":[],"mappings":"AAgFA;;;;;;;;;;GAUG;AACH,gCAFU,WAAW,CAYlB;4BAlGyB,gCAAgC"}
1
+ {"version":3,"file":"shader_dof2_setup.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;GAUG;AACH,gCAFU,WAAW,CAYlB;4BArGyB,gCAAgC"}
@@ -13,6 +13,10 @@ import { DOF2_FIELD_FORMAT } from "./DOF2_TEXTURE_FORMAT.js";
13
13
  import { DOF2_SETTINGS_STRUCT } from "./DOF2_SETTINGS_STRUCT.js";
14
14
 
15
15
  const resources = new ShaderResourceSetDescriptor();
16
+
17
+ // per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
18
+ // beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
19
+ resources.setImmediate("dof", DOF2_SETTINGS_STRUCT);
16
20
  resources.createGroup()
17
21
  // Full-resolution post-TAA HDR colour we're defocusing.
18
22
  .addTexture("tColor", "float")
@@ -20,7 +24,6 @@ resources.createGroup()
20
24
  .addTexture("tDepth", "depth")
21
25
  .addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
22
26
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
23
- .addUniform("dof", DOF2_SETTINGS_STRUCT)
24
27
  // GPU-resident eased focus distance (shared autofocus side-channel).
25
28
  .addUniform("focus_state", DOF_FOCUS_STATE_STRUCT)
26
29
  ;
@@ -1 +1 @@
1
- {"version":3,"file":"graph_postprocess_dof.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IAb4B,KAAK;IACT,WAAW,EAAxB,MAAM;IACO,KAAK,EAAlB,MAAM;IACiB,MAAM,EAA7B,YAAU,MAAM;IACH,SAAS,EAAtB,MAAM;IACS,UAAU,EAAzB,MAAM,EAAE;IACK,QAAQ,EAArB,MAAM;IACS,eAAe,GAA9B,OAAO;IACS,oBAAoB;IACpB,mBAAmB;IACtB,gBAAgB,EAA7B,MAAM;IACJ,MAAM,CAgJlB"}
1
+ {"version":3,"file":"graph_postprocess_dof.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IAb4B,KAAK;IACT,WAAW,EAAxB,MAAM;IACO,KAAK,EAAlB,MAAM;IACiB,MAAM,EAA7B,YAAU,MAAM;IACH,SAAS,EAAtB,MAAM;IACS,UAAU,EAAzB,MAAM,EAAE;IACK,QAAQ,EAArB,MAAM;IACS,eAAe,GAA9B,OAAO;IACS,oBAAoB;IACpB,mBAAmB;IACtB,gBAAgB,EAA7B,MAAM;IACJ,MAAM,CAgJlB"}
@@ -1,7 +1,6 @@
1
1
  import { assert } from "../../../../../core/assert.js";
2
2
  import { graph_image_pass } from "../../../shader/graph/graph_image_pass.js";
3
3
  import { graph_import_buffer } from "../../../shader/graph/graph_import_buffer.js";
4
- import { DOF_AUTOFOCUS_PARAMS_STRUCT } from "../DOF_AUTOFOCUS_PARAMS_STRUCT.js";
5
4
  import { shader_dof_autofocus } from "../shader_dof_autofocus.js";
6
5
  import { shader_dof_composite } from "./shader_dof_composite.js";
7
6
  import { shader_dof_firefly_cleanup } from "./shader_dof_firefly_cleanup.js";
@@ -13,7 +12,6 @@ import { shader_dof_tile_max } from "./shader_dof_tile_max.js";
13
12
  import { shader_dof_tile_dilate } from "./shader_dof_tile_dilate.js";
14
13
  import { DOF_TILE_SIZE, DOF_MARCH_MODE } from "../DOF_CONFIG.js";
15
14
  import { DOF_COLOR_COC_FORMAT } from "./DOF_TEXTURE_FORMAT.js";
16
- import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
17
15
  import { TextureResourceDescriptor } from "../../../../device/graph/TextureResourceDescriptor.js";
18
16
 
19
17
  /**
@@ -78,7 +76,7 @@ export function graph_postprocess_dof({
78
76
  const af_data = {};
79
77
  const af_execute = (data, resources, context) => {
80
78
  const encoder = context.encoder;
81
- const params_buffer = encoder.allocateTransientValueBuffer(DOF_AUTOFOCUS_PARAMS_STRUCT, autofocus_params);
79
+ const params_buffer = autofocus_params;
82
80
 
83
81
  shader_dof_autofocus.dispatch({
84
82
  encoder,
@@ -214,7 +212,7 @@ function dof_compute_march_pass(graph, shader, label, tColorCoc, stbn_vec2, tTil
214
212
  const execute = (data, resources, context) => {
215
213
  const encoder = context.encoder;
216
214
  // Dispatch needs a real buffer, not a plain value, for the uniform.
217
- const dof_buffer = encoder.allocateTransientValueBuffer(DOF_SETTINGS_STRUCT, settings);
215
+ const dof_buffer = settings;
218
216
 
219
217
  shader.dispatchThreads({
220
218
  encoder,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof_composite.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js"],"names":[],"mappings":"AAuEA;;;;;;;;;GASG;AACH,mCAFU,WAAW,CAWlB;4BAvFyB,gCAAgC"}
1
+ {"version":3,"file":"shader_dof_composite.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js"],"names":[],"mappings":"AA0EA;;;;;;;;;GASG;AACH,mCAFU,WAAW,CAWlB;4BA1FyB,gCAAgC"}
@@ -10,6 +10,10 @@ import { DOF_FOCUS_STATE_STRUCT } from "../DOF_FOCUS_STATE_STRUCT.js";
10
10
  import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
11
11
 
12
12
  const resources = new ShaderResourceSetDescriptor();
13
+
14
+ // per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
15
+ // beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
16
+ resources.setImmediate("dof", DOF_SETTINGS_STRUCT);
13
17
  resources.createGroup()
14
18
  // Full-resolution sharp HDR colour (post-TAA).
15
19
  .addTexture("tColor", "float")
@@ -18,7 +22,6 @@ resources.createGroup()
18
22
  // Depth, for the full-res CoC that keeps the focal plane crisp.
19
23
  .addTexture("tDepth", "depth")
20
24
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
21
- .addUniform("dof", DOF_SETTINGS_STRUCT)
22
25
  // GPU-resident eased focus distance (autofocus side-channel).
23
26
  .addUniform("focus_state", DOF_FOCUS_STATE_STRUCT)
24
27
  ;
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof_prefilter.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js"],"names":[],"mappings":"AAwEA;;;;;;;GAOG;AACH,mCAFU,WAAW,CAWlB;4BAtFyB,gCAAgC"}
1
+ {"version":3,"file":"shader_dof_prefilter.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js"],"names":[],"mappings":"AA2EA;;;;;;;GAOG;AACH,mCAFU,WAAW,CAWlB;4BAzFyB,gCAAgC"}
@@ -12,6 +12,10 @@ import { DOF_FOCUS_STATE_STRUCT } from "../DOF_FOCUS_STATE_STRUCT.js";
12
12
  import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
13
13
 
14
14
  const resources = new ShaderResourceSetDescriptor();
15
+
16
+ // per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
17
+ // beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
18
+ resources.setImmediate("dof", DOF_SETTINGS_STRUCT);
15
19
  resources.createGroup()
16
20
  // Full-resolution post-TAA HDR colour we're defocusing.
17
21
  .addTexture("tColor", "float")
@@ -20,7 +24,6 @@ resources.createGroup()
20
24
  .addTexture("tDepth", "depth")
21
25
  .addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
22
26
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
23
- .addUniform("dof", DOF_SETTINGS_STRUCT)
24
27
  // GPU-resident eased focus distance (autofocus side-channel).
25
28
  .addUniform("focus_state", DOF_FOCUS_STATE_STRUCT)
26
29
  ;
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof_raymarch.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js"],"names":[],"mappings":"AA4JA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,kCAFU,WAAW,CAWlB;4BA9LyB,gCAAgC"}
1
+ {"version":3,"file":"shader_dof_raymarch.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js"],"names":[],"mappings":"AA+JA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,kCAFU,WAAW,CAWlB;4BAjMyB,gCAAgC"}
@@ -12,6 +12,10 @@ import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
12
12
  import { DOF_COLOR_COC_FORMAT } from "./DOF_TEXTURE_FORMAT.js";
13
13
 
14
14
  const resources = new ShaderResourceSetDescriptor();
15
+
16
+ // per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
17
+ // beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
18
+ resources.setImmediate("dof", DOF_SETTINGS_STRUCT);
15
19
  resources.createGroup()
16
20
  // Full-res (colour.rgb, signed CoC radius) from the prefilter.
17
21
  .addTexture("tColorCoc", "float")
@@ -19,7 +23,6 @@ resources.createGroup()
19
23
  .addTexture("tSTBN_vec2", "unfilterable-float", "3d")
20
24
  // Dilated per-tile max |CoC| — the fast-path early-out source.
21
25
  .addTexture("tTile", "float")
22
- .addUniform("dof", DOF_SETTINGS_STRUCT)
23
26
  ;
24
27
 
25
28
  const body = CodeChunk.from(
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof_raymarch_compute.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js"],"names":[],"mappings":"AAuOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,0CAFU,aAAa,CAMpB;8BArQ2B,kCAAkC"}
1
+ {"version":3,"file":"shader_dof_raymarch_compute.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js"],"names":[],"mappings":"AA0OA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,0CAFU,aAAa,CAMpB;8BAxQ2B,kCAAkC"}