@woosh/meep-engine 3.1.0 → 3.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1822) hide show
  1. package/LICENSE +188 -188
  2. package/README.md +152 -152
  3. package/editor/Editor.js +598 -598
  4. package/editor/EditorCameraNavigation.js +205 -205
  5. package/editor/EditorKeyMap.js +182 -182
  6. package/editor/SelectionVisualizer.js +127 -127
  7. package/editor/actions/concrete/ActionInvalidateSampler.js +27 -27
  8. package/editor/actions/concrete/PatchTerrainHeightAction.js +85 -85
  9. package/editor/camera/camera_framing.js +104 -104
  10. package/editor/clipboard.js +184 -184
  11. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -22
  12. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -34
  13. package/editor/ecs/component/editors/common/two_way_sync.js +50 -50
  14. package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +19 -19
  15. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -35
  16. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
  17. package/editor/ecs/component/editors/ecs/SGMeshEditor.js +24 -24
  18. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.js +33 -33
  19. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +45 -45
  20. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -19
  21. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +72 -72
  22. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.js +30 -30
  23. package/editor/ecs/component/editors/shade/ShadeImageEditor.js +70 -70
  24. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.js +34 -34
  25. package/editor/ecs/component/editors/shade/ShadeTextureEditor.js +46 -46
  26. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.js +24 -24
  27. package/editor/ecs/component/prototypeObjectEditor.js +265 -265
  28. package/editor/ecs/component/registerBasicTypeEditors.js +100 -100
  29. package/editor/ecs/component/registerEngineComponentEditors.js +95 -95
  30. package/editor/entity_world_bounds.js +27 -27
  31. package/editor/particles/lut_ops.js +148 -148
  32. package/editor/particles/particleEditEvents.js +12 -12
  33. package/editor/particles/rebuildParticleEmitter.js +31 -31
  34. package/editor/persistence/EditorLayoutStore.js +71 -71
  35. package/editor/persistence/SceneMetadata.js +52 -52
  36. package/editor/persistence/SceneSlotManager.js +144 -144
  37. package/editor/persistence/buildNewSceneDataset.js +67 -67
  38. package/editor/persistence/files.js +68 -68
  39. package/editor/persistence/scene_import.js +143 -143
  40. package/editor/persistence/scene_serialization.js +79 -79
  41. package/editor/persistence/string_buffer_codec.js +41 -41
  42. package/editor/process/GridDisplayProcess.js +125 -125
  43. package/editor/process/SymbolicDisplayProcess.js +106 -108
  44. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  45. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  46. package/editor/process/symbolic/PathSymbolicDisplay.js +118 -118
  47. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +79 -79
  48. package/editor/process/symbolic/SoundEmitterSymbolicDisplay.js +57 -57
  49. package/editor/process/symbolic/SymbolicDisplay.js +62 -62
  50. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.js +85 -85
  51. package/editor/process/symbolic/gizmo_draw_wire_circle.js +53 -53
  52. package/editor/prototypeEditorShell.js +156 -156
  53. package/editor/selection/editor_pick.js +130 -130
  54. package/editor/selection/screen_rect_frustum.js +119 -119
  55. package/editor/style/controls.scss +168 -168
  56. package/editor/style/inspector.scss +223 -223
  57. package/editor/templates/entity_templates.js +167 -167
  58. package/editor/tools/GridPaintTool.js +273 -273
  59. package/editor/tools/SelectionTool.js +307 -307
  60. package/editor/tools/TransformToolV2.js +378 -378
  61. package/editor/tools/engine/ToolEngine.js +188 -188
  62. package/editor/tools/paint/TerrainTexturePaintTool.js +250 -250
  63. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  64. package/editor/tools/v2/TransformControls.js +971 -971
  65. package/editor/tools/v2/handle/gizmo_drag_plane.js +141 -141
  66. package/editor/tools/v2/handle/gizmo_draw.js +399 -399
  67. package/editor/tools/v2/handle/gizmo_handles.js +364 -364
  68. package/editor/tools/v2/handle/gizmo_ray_shapes.js +239 -239
  69. package/editor/view/ecs/HierarchicalEntityListView.js +339 -339
  70. package/editor/view/ecs/components/DatGuiController.js +2 -2
  71. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -100
  72. package/editor/view/ecs/components/common/TextController.js +59 -59
  73. package/editor/view/library/MeshLibraryView.js +175 -175
  74. package/editor/view/library/mesh_library_drag.js +63 -63
  75. package/editor/view/library/model_thumbnail_source.js +86 -86
  76. package/editor/view/makeEntityDecorators.js +125 -125
  77. package/editor/view/node-graph/NodeGraphSelection.js +89 -89
  78. package/editor/view/node-graph/NodeView.js +211 -211
  79. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -36
  80. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -41
  81. package/editor/view/node-graph/connection_wire_geometry.js +107 -107
  82. package/editor/view/particles/ColorLutGradientView.js +291 -291
  83. package/editor/view/particles/ScalarLutCurveView.js +279 -279
  84. package/editor/view/prepareMeshLibrary.js +188 -188
  85. package/editor/view/shell/SceneTreePanelView.js +119 -119
  86. package/editor/view/v2/SplitView.js +2 -2
  87. package/package.json +94 -94
  88. package/samples/generation/generators/interactive/mir_generator_place_buff_objects.js +362 -362
  89. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -738
  90. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -79
  91. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -93
  92. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -80
  93. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -164
  94. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -69
  95. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -102
  96. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -129
  97. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -72
  98. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -74
  99. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -169
  100. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -254
  101. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -250
  102. package/src/REVIEW_2026_08_06/adv-core.md +511 -511
  103. package/src/REVIEW_2026_08_06/adv-gfx.md +480 -480
  104. package/src/REVIEW_2026_08_06/adv-view.md +446 -446
  105. package/src/REVIEW_2026_08_06/api-core.md +296 -296
  106. package/src/REVIEW_2026_08_06/api-engine.md +195 -195
  107. package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +507 -507
  108. package/src/REVIEW_2026_08_06/core-binary.md +348 -348
  109. package/src/REVIEW_2026_08_06/core-collection.md +376 -376
  110. package/src/REVIEW_2026_08_06/core-math.md +221 -221
  111. package/src/REVIEW_2026_08_06/core-process.md +266 -266
  112. package/src/REVIEW_2026_08_06/core-science.md +223 -223
  113. package/src/REVIEW_2026_08_06/engine-ai-nav.md +279 -279
  114. package/src/REVIEW_2026_08_06/engine-animation.md +167 -167
  115. package/src/REVIEW_2026_08_06/engine-asset.md +166 -166
  116. package/src/REVIEW_2026_08_06/engine-ecs.md +920 -920
  117. package/src/REVIEW_2026_08_06/engine-input.md +197 -197
  118. package/src/REVIEW_2026_08_06/engine-misc.md +248 -248
  119. package/src/REVIEW_2026_08_06/engine-terrain.md +52 -52
  120. package/src/REVIEW_2026_08_06/generation.md +176 -176
  121. package/src/REVIEW_2026_08_06/geom-2d.md +434 -434
  122. package/src/REVIEW_2026_08_06/geom-3d.md +117 -117
  123. package/src/REVIEW_2026_08_06/gfx-gi.md +143 -143
  124. package/src/REVIEW_2026_08_06/gfx-render.md +740 -740
  125. package/src/REVIEW_2026_08_06/gfx-texture.md +690 -690
  126. package/src/REVIEW_2026_08_06/prior-criticals.md +49 -49
  127. package/src/REVIEW_2026_08_06/prior-highs.md +138 -138
  128. package/src/REVIEW_2026_08_06/test-gaps.md +364 -364
  129. package/src/REVIEW_2026_08_06/view.md +667 -667
  130. package/src/REVIEW_2026_08_06.md +610 -610
  131. package/src/avif/codec/dec/avif_dec.cpp +233 -233
  132. package/src/avif/codec/dec/avif_dec.js +16 -16
  133. package/src/core/binary/BitImage2.js +246 -246
  134. package/src/core/binary/align_32.js +21 -21
  135. package/src/core/binary/data_view/DataType2DataViewReaders.js +23 -23
  136. package/src/core/binary/data_view/DataType2DataViewWriters.js +25 -25
  137. package/src/core/binary/hash/XXH128Hash.js +55 -55
  138. package/src/core/binary/hash/XXH3_SECRET.js +25 -25
  139. package/src/core/binary/hash/xxh3_128.js +341 -341
  140. package/src/core/binary/hash/xxh3_64.js +241 -241
  141. package/src/core/binary/hash/xxh3_common.js +476 -476
  142. package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.js +9 -9
  143. package/src/core/binary/lz4/lz4_compress_block.js +385 -385
  144. package/src/core/binary/lz4/lz4_compress_bound.js +25 -25
  145. package/src/core/binary/lz4/lz4_decompress_block.js +139 -139
  146. package/src/core/binary/lz4/lz4_decompress_bound.js +30 -30
  147. package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.js +18 -18
  148. package/src/core/binary/meshopt/MeshoptCompressionFilter.js +30 -30
  149. package/src/core/binary/meshopt/MeshoptCompressionMode.js +21 -21
  150. package/src/core/binary/meshopt/__meshopt_test_streams.js +237 -237
  151. package/src/core/binary/meshopt/meshopt_decode.js +73 -73
  152. package/src/core/binary/meshopt/meshopt_decode_byte_group.js +67 -67
  153. package/src/core/binary/meshopt/meshopt_decode_data_block.js +59 -59
  154. package/src/core/binary/meshopt/meshopt_decode_filter_color.js +69 -69
  155. package/src/core/binary/meshopt/meshopt_decode_filter_exponential.js +43 -43
  156. package/src/core/binary/meshopt/meshopt_decode_filter_octahedral.js +60 -60
  157. package/src/core/binary/meshopt/meshopt_decode_filter_quaternion.js +71 -71
  158. package/src/core/binary/meshopt/meshopt_decode_index_buffer.js +294 -294
  159. package/src/core/binary/meshopt/meshopt_decode_index_sequence.js +115 -115
  160. package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +381 -381
  161. package/src/core/binary/meshopt/meshopt_read_uint_var.js +59 -59
  162. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -13
  163. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -14
  164. package/src/core/binary/type/DataType2TypedArrayConstructorMapping.js +35 -35
  165. package/src/core/bvh2/bvh3/ebvh_geometry_query_any_triangle_ray.js +149 -149
  166. package/src/core/bvh2/bvh3/ebvh_sort_for_traversal_depth_first.js +96 -96
  167. package/src/core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js +101 -101
  168. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  169. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  170. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  171. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  172. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +101 -101
  173. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +92 -92
  174. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  175. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  176. package/src/core/bvh2/visual/BVHGeometry.js +131 -131
  177. package/src/core/bvh8/BVH8.js +436 -436
  178. package/src/core/bvh8/aabb3_round_to_float32.js +22 -22
  179. package/src/core/bvh8/build/BVH8Converter.js +588 -588
  180. package/src/core/bvh8/build/TriangleCluster.js +122 -122
  181. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +28 -28
  182. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +17 -17
  183. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -303
  184. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -256
  185. package/src/core/bvh8/build/byte.js +9 -9
  186. package/src/core/bvh8/build/encode_bounds_e.js +11 -11
  187. package/src/core/bvh8/bvh8_convert_to_dot.js +132 -132
  188. package/src/core/bvh8/bvh8_count_primitives.js +98 -98
  189. package/src/core/bvh8/bvh8_geometry_validate.js +138 -138
  190. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +166 -166
  191. package/src/core/bvh8/bvh8_get_node_bounds.js +34 -34
  192. package/src/core/bvh8/bvh8_get_node_child_bounds.js +52 -52
  193. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -18
  194. package/src/core/bvh8/bvh8_node_count_triangles.js +27 -27
  195. package/src/core/bvh8/bvh8_quality.js +72 -72
  196. package/src/core/bvh8/bvh8_validate_structure.js +87 -87
  197. package/src/core/clipboard/obtainClipBoard.js +29 -29
  198. package/src/core/clipboard/safeClipboardReadText.js +55 -55
  199. package/src/core/clipboard/safeClipboardWriteText.js +23 -23
  200. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -52
  201. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -51
  202. package/src/core/collection/union-find/union_find.js +79 -79
  203. package/src/core/color/YCoCg/rgb_to_ycocg.js +20 -20
  204. package/src/core/color/YCoCg/ycocg_to_rgb.js +17 -17
  205. package/src/core/color/colormap/MAGMA_LUT.js +26 -26
  206. package/src/core/color/illuminant/D65_TRISTIMULUS_XYZ.js +19 -19
  207. package/src/core/color/lab/lab_apply_hunt_adjustment.js +27 -27
  208. package/src/core/color/lab/lab_distance_hyab.js +23 -23
  209. package/src/core/color/lab/xyz_to_lab.js +62 -62
  210. package/src/core/color/operations/color_darken.js +24 -24
  211. package/src/core/color/operations/color_desaturate.js +24 -24
  212. package/src/core/color/operations/color_lighten.js +24 -24
  213. package/src/core/color/operations/color_saturate.js +24 -24
  214. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -45
  215. package/src/core/color/tonemap/tonemap_aces.js +41 -41
  216. package/src/core/color/ycxcz/xyz_to_ycxcz.js +28 -28
  217. package/src/core/color/ycxcz/ycxcz_to_xyz.js +19 -19
  218. package/src/core/dom/isImageBitmap.js +12 -12
  219. package/src/core/function/frameThrottle.js +23 -23
  220. package/src/core/geom/2d/aabb/aabb2_array_combine.js +7 -7
  221. package/src/core/geom/2d/aabb/aabb2_compute_area.js +7 -7
  222. package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.js +7 -7
  223. package/src/core/geom/2d/aabb/aabb2_compute_overlap.js +7 -7
  224. package/src/core/geom/2d/aabb/aabb2_from_v2_array.js +7 -7
  225. package/src/core/geom/2d/aabb/aabb2_intersects_point.js +7 -7
  226. package/src/core/geom/2d/aabb/aabb2_overlap_exists.js +7 -7
  227. package/src/core/geom/2d/circle/circle_compute_circle_intersection.js +7 -7
  228. package/src/core/geom/2d/circle/circle_compute_circle_penetration.js +7 -7
  229. package/src/core/geom/2d/circle/circle_intersects_point.js +7 -7
  230. package/src/core/geom/2d/compute_polygon_area_2d.js +7 -7
  231. package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.js +7 -7
  232. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +7 -7
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  234. package/src/core/geom/2d/intersect_ray_2d.js +7 -7
  235. package/src/core/geom/2d/line/line2_distance_to_point_sqr.js +7 -7
  236. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +44 -44
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  238. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_array_2d.js +7 -7
  239. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.js +7 -7
  240. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js +7 -7
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  242. package/src/core/geom/2d/line/line_segment_line_segment_intersection_exists_2d.js +7 -7
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  246. package/src/core/geom/2d/oriented-box/min_area_rect_2d.js +69 -69
  247. package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +433 -433
  248. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.js +51 -51
  249. package/src/core/geom/2d/polygon/polygon2_clip_halfplane.js +50 -50
  250. package/src/core/geom/2d/polygon/polygon2_is_counter_clockwise.js +84 -84
  251. package/src/core/geom/2d/polygon/polygon2_signed_area.js +52 -52
  252. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +86 -86
  253. package/src/core/geom/2d/polygon/polygon2_triangulate.js +1280 -1280
  254. package/src/core/geom/2d/polygon/polygon2_triangulation_deviation.js +77 -77
  255. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -39
  256. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -101
  257. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +7 -7
  258. package/src/core/geom/2d/rectangle_to_aabb.js +7 -7
  259. package/src/core/geom/2d/spline_bezier2_2d.js +7 -7
  260. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +99 -99
  261. package/src/core/geom/2d/triangle/tri2_signed_area.js +35 -35
  262. package/src/core/geom/2d/triangle2d_compute_area.js +7 -7
  263. package/src/core/geom/2d/triangle2d_contains_point.js +7 -7
  264. package/src/core/geom/2d/triangle2d_get_barycentric.js +7 -7
  265. package/src/core/geom/2d/v2_morton_encode.js +23 -23
  266. package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.js +7 -7
  267. package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.js +7 -7
  268. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +5 -5
  269. package/src/core/geom/3d/aabb/aabb3_closest_point_on_surface.js +57 -57
  270. package/src/core/geom/3d/aabb/aabb3_combined_surface_area.js +7 -7
  271. package/src/core/geom/3d/aabb/aabb3_compute_half_surface_area.js +7 -7
  272. package/src/core/geom/3d/aabb/aabb3_compute_projected_area.js +7 -7
  273. package/src/core/geom/3d/aabb/aabb3_compute_surface_area.js +7 -7
  274. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +7 -7
  275. package/src/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +7 -7
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  1787. package/src/view/minimap/minimap_focus_area.js +97 -97
  1788. package/editor/process/symbolic/SocketsSymbolicDisplay.js +0 -192
  1789. package/src/core/geom/3d/topology/struct/binary/io/moved_tests.txt +0 -37
  1790. package/src/engine/ecs/attachment/Attachment.d.ts +0 -40
  1791. package/src/engine/ecs/attachment/Attachment.d.ts.map +0 -1
  1792. package/src/engine/ecs/attachment/Attachment.js +0 -57
  1793. package/src/engine/ecs/attachment/AttachmentBinding.d.ts +0 -28
  1794. package/src/engine/ecs/attachment/AttachmentBinding.d.ts.map +0 -1
  1795. package/src/engine/ecs/attachment/AttachmentBinding.js +0 -41
  1796. package/src/engine/ecs/attachment/AttachmentSystem.d.ts +0 -61
  1797. package/src/engine/ecs/attachment/AttachmentSystem.d.ts.map +0 -1
  1798. package/src/engine/ecs/attachment/AttachmentSystem.js +0 -307
  1799. package/src/engine/ecs/attachment/BoneAttachmentBinding.d.ts +0 -27
  1800. package/src/engine/ecs/attachment/BoneAttachmentBinding.d.ts.map +0 -1
  1801. package/src/engine/ecs/attachment/BoneAttachmentBinding.js +0 -69
  1802. package/src/engine/ecs/attachment/TransformAttachmentBinding.d.ts +0 -4
  1803. package/src/engine/ecs/attachment/TransformAttachmentBinding.d.ts.map +0 -1
  1804. package/src/engine/ecs/attachment/TransformAttachmentBinding.js +0 -51
  1805. package/src/engine/ecs/sockets/AttachmentSocket.d.ts +0 -32
  1806. package/src/engine/ecs/sockets/AttachmentSocket.d.ts.map +0 -1
  1807. package/src/engine/ecs/sockets/AttachmentSocket.js +0 -60
  1808. package/src/engine/ecs/sockets/AttachmentSocketType.d.ts +0 -6
  1809. package/src/engine/ecs/sockets/AttachmentSocketType.d.ts.map +0 -1
  1810. package/src/engine/ecs/sockets/AttachmentSocketType.js +0 -8
  1811. package/src/engine/ecs/sockets/AttachmentSockets.d.ts +0 -57
  1812. package/src/engine/ecs/sockets/AttachmentSockets.d.ts.map +0 -1
  1813. package/src/engine/ecs/sockets/AttachmentSockets.js +0 -130
  1814. package/src/engine/ecs/sockets/BoneAttachmentSocket.d.ts +0 -29
  1815. package/src/engine/ecs/sockets/BoneAttachmentSocket.d.ts.map +0 -1
  1816. package/src/engine/ecs/sockets/BoneAttachmentSocket.js +0 -56
  1817. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts +0 -6
  1818. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts.map +0 -1
  1819. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.js +0 -19
  1820. package/src/shade/renderer/animation/_dump_resolve.d.mts +0 -2
  1821. package/src/shade/renderer/animation/_dump_resolve.d.mts.map +0 -1
  1822. package/src/shade/renderer/animation/_dump_resolve.mjs +0 -5
@@ -1,364 +1,364 @@
1
- # meep — functional test-gap analysis
2
-
3
- Question answered: **where would a real defect ship undetected because no test would fail?**
4
-
5
- Baseline taken as given (1542 suites green, 9337 tests). Everything below is evidence-backed by reading
6
- the source *and* the specs that exist. Raw coverage counts are used only to size a gap, never as the argument.
7
-
8
- Ranked by blast radius.
9
-
10
- ---
11
-
12
- ### TG-1 Save/load durability layer has no test of any kind
13
- - **Severity**: CRITICAL
14
- - **Area**: `H:/git/moh/app/src/mir-engine/meep/src/engine/save/**` (6 files, 0 specs)
15
- - **Gap**: `Storage.js` (the abstract contract + all `promise*` wrappers + `contains` implemented on top of `list`),
16
- `storage/IndexedDBStorage.js` (the only real browser backend), `storage/InMemoryStorage.js`,
17
- `StorageBackedList.js` (exports class `StorageBackedSet` — the serialized read-modify-write queue behind
18
- achievements and options), and `GameStateLoader.js` (the `save`/`load`/`exists`/`count` engine plugin with a
19
- legacy-format fallback) are collectively untested. Nothing asserts the `Storage` contract for *any*
20
- implementation, and nothing asserts that a backend failure produces a rejection rather than a hang.
21
- - **What could ship broken**:
22
- - Every `IndexedDBStorage` method settles purely from DOM events (`success`/`error` listeners). Drop or
23
- mis-wire one `error` listener and a save/load promise **never settles** — the game sits on a spinner
24
- forever instead of surfacing an error. No test would notice.
25
- - The file already carries the divergence this gap predicts: `list()` builds its transaction with the legacy
26
- `IDBTransaction.READ_ONLY` constant (removed from the spec, evaluates to `undefined`) while every other
27
- method uses `IndexedDBTransactionMode.ReadOnly`. It works today only because `transaction(name, undefined)`
28
- defaults to `readonly`. A latent inconsistency survived in the one class that touches player saves.
29
- - `QuotaExceededError` handling is an explicit in-file `TODO`: a full disk silently loses the save.
30
- - `StorageBackedSet.remove()` calls `storage.store(key, list, resolve, reject)` with **no** `progress`
31
- argument while `add()` passes `noop`. A backend that invokes `progress(...)` unconditionally throws on
32
- remove only. Its `lastPromise` serialization chain (interleaved `add`/`remove`/`contains`) is never
33
- exercised, so a lost-update race would be invisible.
34
- - `GameStateLoader.count()` never calls `reject`; `load()` silently falls through to the deprecated
35
- `legacyLoad` path when no metadata matches — a metadata regression degrades to the legacy path silently
36
- instead of failing.
37
- - **Cheapest closing test**: one `Storage`-contract suite parameterised over `InMemoryStorage` and a
38
- deliberately-failing stub backend (store/load/list/contains/remove/`promise*`, plus "backend error rejects,
39
- never hangs"), and one `StorageBackedSet` spec for interleaved mutation ordering. **~6 files**, and it gives
40
- `IndexedDBStorage` a contract to be checked against the day a fake-IDB backend is added.
41
-
42
- ---
43
-
44
- ### TG-2 Only one component in the engine has ever round-tripped through the binary save format
45
- - **Severity**: CRITICAL
46
- - **Area**: `engine/ecs/storage/**` + all `*SerializationAdapter.js`
47
- - **Gap**: The sole end-to-end serializer test is `engine/ecs/storage/BinaryBufferSerializer.spec.js` — 44 lines,
48
- one entity, one component (`Name`, a single string), one adapter. There are **77** `BinaryClassSerializationAdapter`
49
- subclasses; **46 have no spec**, including every graphics ECS component (`Mesh`, `Light`, `Camera`,
50
- `TopDownCameraController`, `Decal`, `Water`, `Highlight`, `AnimationController`, `AnimationGraph`,
51
- `ParticleEmitter`, `Sampler2D`), `FogOfWar`/`FogOfWarRevealer`, `Terrain`, `GUIElement`, `HeadsUpDisplay`,
52
- `ViewportPosition`, `Team`, `Tooltip`, `InverseKinematics`, `PropertySet`, `Animation`, `TransformPose`,
53
- `GridPosition2Transform`, `GridObstacle`, all six acoustic-simulation adapters, and all eight behaviour-tree
54
- node adapters. (The `sopra` audio adapters are the exception — all 13 are specced.)
55
- - **What could ship broken**: any field silently dropped, reordered, or read with the wrong width. This is not
56
- hypothetical — reading the code turned one up immediately:
57
- `engine/graphics/ecs/light/LightSerializationAdapter.js` writes `distance` **only when `type === SPOT`**,
58
- but `Light.js` documents and `Light.toJSON()` persists `distance` for **SPOT and POINT**, and neither the
59
- binary path nor `Light.toJSON` for a POINT light carries `maxShadowDistance`. Consequence: **every point
60
- light loaded from a binary save has its radius reset to `DEFAULT_DISTANCE = 1`**, and every directional
61
- light loses its shadow-range tuning. The suite is green.
62
- Worse than a wrong value: because adapters are read back-to-back out of one collection buffer, a
63
- read/write length mismatch does not fail locally — it desynchronises the cursor and corrupts every
64
- subsequent component of that type in the file.
65
- - **Cheapest closing test**: one table-driven harness — for each adapter, construct an instance with every
66
- field set to a non-default value, `serialize` → rewind → `deserialize` into a fresh instance, assert field
67
- equality, and assert the buffer cursor advanced by exactly the bytes written. **~77 adapter classes in a
68
- single spec file.**
69
-
70
- ---
71
-
72
- ### TG-3 The JSON authoring path and the binary save path disagree about the field set, and nothing compares them
73
- - **Severity**: CRITICAL
74
- - **Area**: cross-cutting — 121 classes implement both `toJSON` and `fromJSON`; ~77 of those also have a binary adapter
75
- - **Gap**: No test anywhere asserts the three-way contract `field-init == fromJSON(toJSON(x)) == fromBinary(toBinary(x))`.
76
- The two formats are maintained by hand in separate files and drift independently. This is distinct from TG-2:
77
- even a perfect binary round-trip test would not catch it.
78
- - **What could ship broken**: a component authored in a JSON blueprint and the same component restored from a
79
- save file end up with **different state**. Confirmed live example:
80
- `engine/graphics/ecs/water/Water.js` — `toJSON()` emits only `level` and `color`, and `fromJSON` reads only
81
- those two. `WaterSerializationAdapter` persists **nine** fields (`level`, `color`, `shoreDepthTransition.min/max`,
82
- `shoreColor`, `waveSpeed`, `waveAmplitude`, `waveFrequency`, `scattering`). So a water body authored in a
83
- blueprint silently gets default waves and shore colour, while the same entity saved and reloaded keeps them —
84
- meaning the water looks *different after a save/load cycle than it did on first load of the level*.
85
- `Light` diverges the same way (TG-2). Nothing distinguishes "field deliberately runtime-only" from
86
- "field forgotten in one of the two writers".
87
- - **Cheapest closing test**: one parameterised triple-round-trip harness driven by the registered-class list,
88
- with an explicit opt-out list for genuinely transient fields. **~121 classes**, and it permanently pins the
89
- two formats to each other.
90
-
91
- ---
92
-
93
- ### TG-4 21 binary format upgraders, zero specs — the backward-compatibility path for old saves is unverified
94
- - **Severity**: CRITICAL
95
- - **Area**: all `*SerializationUpgrader_*.js` / `*SerializationUpdater_*.js`
96
- - **Gap**: `Tag_0_1`, `ClingToTerrain_0_1`, `Terrain_0_1`, `Terrain_1_2`, `Transform_0_1`,
97
- `TopDownCameraController_0_1`, `Highlight_0_1`, `Water_0_1`, `ParticleEmitter_0_1`,
98
- `GridPosition2Transform_0_1`, `GridPosition_0_1`, `Path_0_1`, `Path_1_2`, `PathFollower_0_1`, `_1_2`, `_2_3`,
99
- `_3_4`, `RigidBody_0_1`, `SoundEmitter_0_1`, `_1_2` — none has a spec.
100
- The *mechanism* is covered: `BinarySerializationRegistry.spec.js` tests chain search/shortest-path and
101
- `BinaryCollectionSerialization.spec.js` runs a two-step chain, both with synthetic upgraders. **Not one real
102
- upgrader is ever fed real old-version bytes.**
103
- - **What could ship broken**: an upgrader's only contract is "read exactly the old layout, write exactly what
104
- the *current* adapter's `deserialize` expects". That contract spans two files that are edited months apart.
105
- Example: `GridPosition2TransformSerializationUpgrader_0_1` reads two `Float64`s and re-encodes them into the
106
- v1 header+`Float32` form. The day the v1 adapter layout changes, the upgrader keeps emitting the old shape;
107
- the adapter mis-parses it, the collection cursor desynchronises, and **every remaining component in the save
108
- file is garbage**. Players with pre-existing saves get corruption or a load crash; CI is green because CI
109
- only ever writes and reads the current version.
110
- - **Cheapest closing test**: per-upgrader golden-bytes test — hand-construct the old-version buffer, run the
111
- registered chain, deserialize with the current adapter, assert fields. **21 files, one table-driven spec.**
112
-
113
- ---
114
-
115
- ### TG-5 Transient-entity and non-serializable-component exclusion is structurally unreachable by the suite
116
- - **Severity**: CRITICAL
117
- - **Area**: `engine/ecs/storage/BinaryBufferSerializer.js`, `engine/ecs/components/SerializationMetadata.js`
118
- - **Gap**: `SerializationMetadata` appears in **zero** spec files anywhere in the tree. The serializer has two
119
- gates: `isEntityTransient()` (skips entities flagged `SerializationFlags.Transient`, and components carrying
120
- the `@serialization_transient` magic field) and `isComponentClassSerializable()` (`componentClass.serializable !== false`,
121
- relied on by **15** classes: `Renderable`, `Input`, `InputController`, `Script`, `Timer`, `Attachment`,
122
- `AttachmentSockets`, `ParentEntity`, `DynamicActor`, `Voice`, `PathDisplay`, `Trail2D`, `Trail3D`,
123
- `ShadedGeometry`, `Transform2GridPosition`). The single end-to-end spec has neither a `SerializationMetadata`
124
- component nor a `serializable = false` component, so **both predicates are constant over the entire suite**.
125
- - **What could ship broken**: invert or short-circuit either gate and you get one of two silent catastrophes —
126
- (a) every save file comes out empty or missing most entities, or (b) transient UI/preview/effect entities and
127
- runtime-only components get baked into every save and **resurrect on load** (ghost HUD entities, orphaned
128
- trails, duplicated input controllers), with save files growing every cycle. Neither turns a test red.
129
- Also unreachable in the same 44-line spec: the multi-type path. With exactly one component type, the
130
- "rewind and skip a type that wrote 0 components" branch and the `numTypesWritten` header patch-up at the end
131
- of `process()` never execute, and the entity-delta encoding (`step = entity - lastEntity`) is only ever
132
- exercised with a single entity, so any regression in gap encoding across sparse entity ids is invisible.
133
- - **Cheapest closing test**: grow the existing end-to-end spec to ~6 cases — transient entity excluded,
134
- `@serialization_transient` component excluded, `serializable = false` type excluded, a type with zero
135
- surviving instances (header rewind), multiple types, and sparse entity ids. **1 file**, closes the whole
136
- save-file-shape contract.
137
-
138
- ---
139
-
140
- ### TG-6 Engine startup/shutdown: the only test is "constructor does not throw"
141
- - **Severity**: CRITICAL
142
- - **Area**: `engine/Engine.js` (682 lines) / `engine/Engine.spec.js` (15 lines), `engine/plugin/EnginePluginManager.js` (319 lines, no spec), `engine/EngineHarness.js` (548 lines, referenced by zero specs)
143
- - **Gap**: `Engine.start()` and `Engine.stop()` are **never invoked by any test**. `EngineHarness` — the
144
- in-repo helper built for exactly this — is used only by `editor/prototype*` files and `LevelGenerator.js`,
145
- never by a spec. `EnginePluginManager` (dependency-ordered plugin startup/shutdown, recursive dependency
146
- transition, reference counting) has no spec at all; only the `EnginePlugin` base class does.
147
- - **What could ship broken**:
148
- - `start()` fans out four concurrent branches (`sound.start().then(entityManager.startup)`,
149
- `staticKnowledge.load`, `gui.startup`, `plugins.startup`) and its rejection handler is
150
- `function (e) { logger.error('Engine Failed to start: ' + e); }` — **the returned promise resolves on
151
- failure**. Any branch regressing to a rejection leaves a half-started engine while every caller proceeds
152
- as though startup succeeded. Nothing asserts that `start()` rejects on failure.
153
- - `stop()` never cancels the `requestAnimationFrame` loop that `start()` begins, so rendering continues
154
- after shutdown against torn-down state. Nothing asserts otherwise.
155
- - The shutdown *ordering* (entityManager → plugins → gui → assetManager, and ticker paused first) is pure
156
- convention. Reordering it — e.g. shutting down `assetManager` before plugins that still hold assets — is
157
- a green change.
158
- - `EnginePluginManager` carries an in-code `TODO address cyclic dependencies, these can cause a deadlock`.
159
- A cyclic plugin graph hangs startup forever, and because `start()` swallows, it hangs *silently* with no
160
- error anywhere.
161
- - **Cheapest closing test**: one spec on the already-imported `InMemoryEnginePlatform` with stub plugins:
162
- `start()` resolves only once every plugin reaches Running; `start()` **rejects** when a plugin's startup
163
- throws; `stop()` transitions plugins in reverse and stops the frame loop; a cyclic plugin dependency fails
164
- rather than hangs. **~5 files** (`Engine`, `EnginePluginManager`, `PluginReferenceContext`, `EngineBootstrapper`,
165
- `EngineConfiguration`), and it makes `EngineHarness` a tested entry point for everything downstream.
166
-
167
- ---
168
-
169
- ### TG-7 `link`/`unlink` symmetry is never asserted for any System, despite the base class documenting it as the contract
170
- - **Severity**: MAJOR
171
- - **Area**: `engine/ecs/System.js` and 70 `*System.js` implementations (28 have an adjacent spec)
172
- - **Gap**: `System.js`'s class JSDoc spells the contract out with a worked example — whatever `link()` attaches,
173
- `unlink()` must detach. No test anywhere enforces it. The 42 systems with no spec include precisely the ones
174
- that mutate the three.js scene graph, the DOM, or long-lived signal lists on link:
175
- `engine/ecs/renderable/RenderSystem.js`, `engine/graphics/ecs/mesh/MeshSystem.js`,
176
- `engine/graphics/ecs/mesh-v2/aggregate/SGMeshSystem.js`, `engine/graphics/ecs/light/LightSystem.js`,
177
- `engine/graphics/ecs/camera/CameraSystem.js` and `topdown/TopDownCameraControllerSystem.js`,
178
- `engine/graphics/ecs/water/WaterSystem.js`, `engine/ecs/gui/GUIElementSystem.js`,
179
- `engine/ecs/terrain/ecs/TerrainSystem.js`, `engine/ecs/fow/FogOfWarSystem.js`,
180
- `engine/ecs/transform-attachment/TransformAttachmentSystem.js`, `engine/ecs/systems/AnimationSystem.js`,
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- `engine/graphics/ecs/animation/AnimationControllerSystem.js` and `animator/AnimationGraphSystem.js`,
182
- `engine/ecs/tooltip/TooltipComponentSystem.js`, `engine/ecs/ik/InverseKinematicsSystem.js`,
183
- `engine/input/ecs/systems/InputSystem.js`, `engine/sound/ecs/SoundListenerSystem.js`,
184
- `engine/grid/position/GridPositionSystem.js`, `engine/grid/grid2transform/GridPosition2TransformSystem.js`.
185
- - **What could ship broken**: delete a single `signal.remove(...)`, `scene.remove(object3d)`, or
186
- `map.delete(entity)` from any `unlink` and the suite stays green while the game leaks one listener or one
187
- scene-graph node **per entity per spawn**. That is the classic long-session symptom set — memory growth,
188
- ghost geometry that keeps rendering after the entity dies, and stale callbacks firing against destroyed
189
- components — and it is exactly the failure mode a unit suite is supposed to catch cheaply. Currently
190
- nothing does; it only becomes visible in a soak.
191
- - **Cheapest closing test**: one generic harness — for a given system, build a real `EntityComponentDataset`,
192
- create an entity carrying the system's declared `dependencies` tuple, snapshot `hasHandlers()` on every
193
- `Signal` reachable from the component instances plus the sizes of the system's own containers, link, then
194
- remove a component and assert the snapshot is restored. One table entry per system.
195
- **Covers the 42 currently unspecced systems**, and pins the contract for the 28 that do have specs.
196
-
197
- ---
198
-
199
- ### TG-8 `AbstractContextSystem`'s pooled per-entity context is never recycled under test — and it does not reset
200
- - **Severity**: MAJOR
201
- - **Area**: `engine/ecs/system/AbstractContextSystem.js`, `engine/ecs/system/SystemEntityContext.js` (both 0 specs)
202
- - **Gap**: These two classes implement the pooled per-entity context used by 7 systems (`LightSystem`,
203
- `ParentEntitySystem`, `DynamicActorSystem`, `VoiceSystem`, `FPDecalSystem`, `PathDisplaySystem`,
204
- `SpriteSystemPE`). No test links an entity, unlinks it, and links a *second* entity on one of these systems,
205
- so the pool never actually recycles anywhere in the suite — the reuse path is structurally unreachable.
206
- - **What could ship broken**: the `ObjectPoolFactory` reset hook is an empty `// TODO` and the destroy hook is
207
- `(ctx) => { //ctx.unlink(); }`. `ctx.components` is never truncated on release, so a context recycled from a
208
- 3-component tuple onto a 2-component tuple still holds the **previous entity's** third component at
209
- `components[2]`. Any context that reads a positional component defensively operates on a live object
210
- belonging to a dead entity — mis-attributed lights, decals bound to the wrong transform, voices playing at
211
- a stale position. `SystemEntityContext.link()` is also guarded by `__is_linked`; if a release path ever
212
- skips `unlink()`, the recycled context silently **never links at all** and the entity is invisible to the
213
- system with no error.
214
- - **Cheapest closing test**: one spec with a trivial context class — link A, unlink A, link B with a shorter
215
- tuple, assert the recycled context carries no state from A and is properly linked. **Base class + 7 subclasses.**
216
-
217
- ---
218
-
219
- ### TG-9 `view/View.spec.js` is a 6-line smoke test standing in for the entire view lifecycle
220
- - **Severity**: MAJOR
221
- - **Area**: `view/View.js` (804 lines) and 54 `View` subclasses
222
- - **Gap**: The whole spec is `test("constructor does not throw", ...)`. `View.js` implements a real lifecycle:
223
- `link()`/`unlink()` walk both `bindings` and `children`; `addChild` links eagerly if the parent is already
224
- linked; `removeChild` detaches the element **and** unlinks the child; `destroy()` asserts not-linked and
225
- cascades to children; `addBinding`/`removeBinding` link and unlink `SignalBinding`s. None of it is asserted.
226
- Zero specs across `view/elements` (34 files), `view/minimap` (12), `view/controller` (10), `view/common` (9 of 10),
227
- `view/currency` (6), `view/interaction` (5).
228
- This is **not** a "the DOM isn't testable here" situation: `jest-environment-jsdom@29.7.0` is installed and
229
- **34 specs already opt in** via the `@jest-environment jsdom` docblock — including `engine/Engine.spec.js` itself.
230
- - **What could ship broken**: break the unlink cascade over `children` (an early return, a wrong loop bound,
231
- an exception in one child aborting the rest) and every nested view keeps its signal subscriptions alive
232
- after being removed from the DOM. That is the "HUD updates a panel that no longer exists" crash and a leak
233
- of one subscription tree per screen transition. Equally invisible: `addChild` on an already-linked parent
234
- failing to link the child, so a view renders but never updates.
235
- - **Cheapest closing test**: one jsdom spec on the base `View` — link/unlink symmetry over bindings and
236
- children, addChild/removeChild while linked and while unlinked, binding add/remove, destroy-while-linked
237
- assertion. **Pins the contract for all 54 subclasses** in one file.
238
-
239
- ---
240
-
241
- ### TG-10 Eleven of twelve asset loaders are untested; the AssetManager contract is only ever proven against stubs
242
- - **Severity**: MAJOR
243
- - **Area**: `engine/asset/loaders/**`
244
- - **Gap**: `engine/asset/AssetManager.spec.js` is a genuine strength — 33 tests covering loader failure and
245
- retry, missing loader type, throwing requester, transformers (throwing / invalid result), nested loads,
246
- dependency recording, cycles, `load_concurrency=1` deadlock, `skip_queue`, priority, insert-during-in-flight,
247
- alias resolution, idle executor, and graceful vs immediate shutdown. **Every one of those tests uses a stub
248
- loader.** No real loader is ever checked against that contract: `ArrayBufferLoader`, `GLTFAssetLoader`,
249
- `JsonAssetLoader`, `TextAssetLoader`, `SVGAssetLoader`, `SoundAssetLoader`, `JavascriptAssetLoader`,
250
- `FontAssetLoader`, `TextureAssetLoader`, `AttachmentSocketsAssetLoader`,
251
- `AnimationGraphDefinitionAssetLoader` (only `ImageRGBADataLoader` has a spec).
252
- - **What could ship broken**: the contract AssetManager relies on is "call exactly one of `callback`/`failure`,
253
- exactly once". `TextAssetLoader` passes `failure` straight through to `xhr`; `JsonAssetLoader` catches
254
- `JSON.parse` errors and calls `failure`. Drop the `failure` argument in either — a one-token change — and a
255
- 404 or a truncated JSON file produces a request that **never settles**: the loading screen hangs at N% with
256
- no error, forever. AssetManager's excellent hang-detection tests cannot see it because they never run a real
257
- loader. `resolvePath` / rootPath-applied-once is likewise only asserted for the stub.
258
- - **Cheapest closing test**: one spec per loader with a mocked `xhr`/`fetch` asserting exactly one settlement
259
- for each of success, HTTP error, and malformed payload. **11 files.**
260
-
261
- ---
262
-
263
- ### TG-11 Signal has nine hand-copied dispatch implementations; only `dispatch()` is behaviourally tested
264
- - **Severity**: MAJOR
265
- - **Area**: `core/events/signal/Signal.js` (818 lines) / `Signal.spec.js`
266
- - **Gap**: `dispatch`, `send0`, `send1`, `send2`, `send3`, `send4`, `send6`, `send8` (and the internal variant)
267
- each **independently re-implement** the same three behaviours: the `SignalFlags.Silent` early-out (13
268
- occurrences), the `generation` guard that skips handlers added during the current dispatch (9 occurrences),
269
- and the `RemoveAfterExecution` removal that makes `addOne` fire once (10 occurrences).
270
- `Signal.spec.js` tests once-semantics, mute/unmute, and the add-during-dispatch guard **exclusively through
271
- `dispatch()`**. `send0`–`send8` are covered only for argument forwarding (`expect(call_param_list).toEqual([...])`).
272
- - **What could ship broken**: delete the `RemoveAfterExecution` branch from `send1` and every `addOne` handler
273
- on a one-argument signal fires forever — that includes the engine tick path (`engine.ticker.onTick.send1(dt)`),
274
- so a "run once next frame" callback becomes a permanent per-frame callback. Delete the `Silent` check from
275
- `send2` and muting stops working for two-argument signals. Both are green.
276
- Two further contracts are asserted nowhere at all, for any variant:
277
- (a) **removal during dispatch** — each loop caches `const next = _h.next` *before* invoking the handler, so a
278
- handler that removes the next entry of a same-function/different-context chain still causes it to be invoked;
279
- (b) **error isolation** — every loop wraps the handler call in `try { … } catch (e) { console.error(…) }`.
280
- "One throwing listener must not stop the remaining listeners" is load-bearing engine-wide (Signal is *the*
281
- eventing primitive) and no test pins it, so removing or narrowing that catch would let a single bad listener
282
- silently kill every downstream listener for that frame.
283
- - **Cheapest closing test**: one parameterised spec running the same five behavioural assertions across all
284
- nine dispatch entry points. **1 file, 9 divergent code paths.**
285
-
286
- ---
287
-
288
- ### TG-12 Grid↔world conversion: only one direction is tested, and the round trip never is
289
- - **Severity**: MAJOR
290
- - **Area**: `engine/grid/**` (19 files, 4 specs)
291
- - **Gap**: `transform2grid/Transform2GridPositionSystem.spec.js` covers world→grid. The inverse —
292
- `grid2transform/GridPosition2Transform.js` and `GridPosition2TransformSystem.js` — has no spec, and no test
293
- anywhere composes the two. `area/AreaTrigger.js`, `TriggerAction.js` and `TriggerActionType.js` have none either.
294
- - **What could ship broken**: a half-cell offset, an axis swap, or a sign error in `GridPosition2TransformSystem`
295
- places every unit's mesh away from the cell the simulation believes it occupies. The logical grid stays
296
- perfectly self-consistent, so pathfinding, obstacle and combat tests all still pass — but click-selection,
297
- move targets and range indicators all address the wrong tile. It is visible only on screen.
298
- `AreaTrigger` is a `BitSet` mask plus a `size` and an action list: a trigger that fires every frame instead
299
- of once on entry, or that misses the last row/column because of an off-by-one in the mask index, ships green.
300
- - **Cheapest closing test**: a `grid → world → grid` identity spec over a **non-square** grid with a non-zero
301
- `offset` (1 file), plus an `AreaTrigger` enter/exit edge + mask-bounds spec (2 files).
302
-
303
- ---
304
-
305
- ### TG-13 `ObservedValue` and `ObservedEnum` have no spec while their narrower siblings do
306
- - **Severity**: MAJOR
307
- - **Area**: `core/model/`
308
- - **Gap**: `ObservedBoolean`, `ObservedInteger`, `ObservedString` and `BooleanVector3` all have specs.
309
- The generic `ObservedValue.js` — used for `System.state`, plugin process state, and pervasively across
310
- graphics and UI — plus `ObservedEnum.js` (e.g. `Light.type`) and `DebouncedObservedBoolean.js` have none.
311
- They are separate classes, not subclasses, so the sibling specs give them no coverage.
312
- - **What could ship broken**: `ObservedValue.set` guards on `this.__value !== value` before
313
- `onChanged.send2(value, oldValue)`. Remove the guard and every no-op write re-dispatches — systems that
314
- react to state changes by relinking (the plugin state machine; `LightSystem` rebuilding a three.js light
315
- when `Light.type` changes) start thrashing every frame, a pure-performance regression with no functional
316
- symptom to trip a test. Drop `oldValue` from the dispatch and every two-argument observer silently receives
317
- `undefined` for the previous value — the "changed from X to Y" branches all take the wrong path.
318
- `setSilent`'s no-dispatch guarantee, and `process()`'s fire-immediately-then-on-change behaviour, are
319
- likewise unasserted.
320
- - **Cheapest closing test**: one shared behavioural suite (equal-value set does not dispatch; set dispatches
321
- `(new, old)`; `setSilent` does not dispatch; `process` fires immediately and on change; unsubscribe stops
322
- delivery) run over all six observed types. **6 files.**
323
-
324
- ---
325
-
326
- ### TG-14 Sampler rectangle/blit operations behind the texture atlas and terrain overlay have no tests
327
- - **Severity**: MAJOR
328
- - **Area**: `engine/graphics/texture/sampler/`
329
- - **Gap**: Worth stating what is *not* wrong here first: the resize family is well covered and its specs
330
- deliberately use asymmetric `3×1` and `1×3` inputs (`resize/sampler2d_scale.spec.js`,
331
- `sampler2d_scale_down_linear.spec.js`), so width/height transpositions in the scaling path **would** be caught.
332
- The rectangle-copy family has no spec at all: `sampler2d_sub_copy_same_item_size.js` (used by
333
- `engine/graphics/texture/atlas/TextureAtlas.js` and `engine/graphics/material/optimization/MaterialOptimizationContext.js`),
334
- `sampler2d_copy_channel_data.js` (same optimizer), `sampler2d_paint.js` (used by
335
- `engine/ecs/terrain/overlay/TerrainOverlay.js`), `sampler2d_copy_rectangle.js`, and `sampler2d_combine.js`.
336
- - **What could ship broken**: an x/y or width/height transposition, or an off-by-one in the destination stride,
337
- in `sampler2d_sub_copy_same_item_size` writes every atlas tile rotated, offset, or bleeding into its
338
- neighbour. Every material that passes through atlas optimisation then renders with wrong texture content —
339
- and the only thing that would notice is a human looking at the screen. The same class of defect in
340
- `sampler2d_paint` corrupts terrain overlay brushes.
341
- - **Cheapest closing test**: one spec per op using a **non-square** source, a differently-shaped destination,
342
- and an off-origin destination rectangle. **5 files.**
343
-
344
- ---
345
-
346
- ## Considered and deliberately not reported
347
-
348
- - **`engine/metrics` (0/6)** — `GlobalMetrics`/`ProxyMetricsGateway`/`GoogleAnalyticsMetrics`/`NullMetricsGateway`
349
- are analytics plumbing. A break loses telemetry, not gameplay or data. Low blast radius; not worth a test.
350
- - **`core/debug` (2/23), `core/function` (2/15)** — matcher/description helpers and one-line combinators
351
- (`noop`, `returnTrue`, `passThrough`). Trivial pure helpers, explicitly out of scope.
352
- - **Behaviour trees (`engine/intelligence/behavior`)** — looks thin by package count but is actually well
353
- covered: `Behavior`, `SelectorBehavior`, `ParallelBehavior`, `SequenceBehavior`, `RepeatBehavior`,
354
- `OverrideContextBehavior`, `ActionBehavior`, `BranchBehavior`, `ConditionBehavior`, `WeightedRandomBehavior`,
355
- `DieBehavior`, `SendEventBehavior`, `BehaviorComponent` and `BehaviorSystem` all have specs. Status
356
- propagation is genuinely exercised. Not a gap.
357
- - **`engine/animation` curve/clip layer** — 17 specs covering curves, keyframes, tracks, clip bindings,
358
- fitting, subdivision, optimisation, compression and quaternion hemisphere alignment. Solid.
359
- - **`AssetManager` itself** — see TG-10; the manager is one of the best-tested things in the tree. The gap is
360
- strictly the concrete loaders underneath it.
361
- - **`EntityManager` / `EntityComponentDataset` / `EntityObserver`** — 31, 55 and 9 tests respectively, covering
362
- startup/shutdown states, dataset attach/detach, observer link/unlink, exception handling in update, fixed-step
363
- catch-up capping, and dependency-less systems. Genuinely strong; the ECS *core* is not the gap — the systems
364
- built on it are (TG-7, TG-8).
1
+ # meep — functional test-gap analysis
2
+
3
+ Question answered: **where would a real defect ship undetected because no test would fail?**
4
+
5
+ Baseline taken as given (1542 suites green, 9337 tests). Everything below is evidence-backed by reading
6
+ the source *and* the specs that exist. Raw coverage counts are used only to size a gap, never as the argument.
7
+
8
+ Ranked by blast radius.
9
+
10
+ ---
11
+
12
+ ### TG-1 Save/load durability layer has no test of any kind
13
+ - **Severity**: CRITICAL
14
+ - **Area**: `H:/git/moh/app/src/mir-engine/meep/src/engine/save/**` (6 files, 0 specs)
15
+ - **Gap**: `Storage.js` (the abstract contract + all `promise*` wrappers + `contains` implemented on top of `list`),
16
+ `storage/IndexedDBStorage.js` (the only real browser backend), `storage/InMemoryStorage.js`,
17
+ `StorageBackedList.js` (exports class `StorageBackedSet` — the serialized read-modify-write queue behind
18
+ achievements and options), and `GameStateLoader.js` (the `save`/`load`/`exists`/`count` engine plugin with a
19
+ legacy-format fallback) are collectively untested. Nothing asserts the `Storage` contract for *any*
20
+ implementation, and nothing asserts that a backend failure produces a rejection rather than a hang.
21
+ - **What could ship broken**:
22
+ - Every `IndexedDBStorage` method settles purely from DOM events (`success`/`error` listeners). Drop or
23
+ mis-wire one `error` listener and a save/load promise **never settles** — the game sits on a spinner
24
+ forever instead of surfacing an error. No test would notice.
25
+ - The file already carries the divergence this gap predicts: `list()` builds its transaction with the legacy
26
+ `IDBTransaction.READ_ONLY` constant (removed from the spec, evaluates to `undefined`) while every other
27
+ method uses `IndexedDBTransactionMode.ReadOnly`. It works today only because `transaction(name, undefined)`
28
+ defaults to `readonly`. A latent inconsistency survived in the one class that touches player saves.
29
+ - `QuotaExceededError` handling is an explicit in-file `TODO`: a full disk silently loses the save.
30
+ - `StorageBackedSet.remove()` calls `storage.store(key, list, resolve, reject)` with **no** `progress`
31
+ argument while `add()` passes `noop`. A backend that invokes `progress(...)` unconditionally throws on
32
+ remove only. Its `lastPromise` serialization chain (interleaved `add`/`remove`/`contains`) is never
33
+ exercised, so a lost-update race would be invisible.
34
+ - `GameStateLoader.count()` never calls `reject`; `load()` silently falls through to the deprecated
35
+ `legacyLoad` path when no metadata matches — a metadata regression degrades to the legacy path silently
36
+ instead of failing.
37
+ - **Cheapest closing test**: one `Storage`-contract suite parameterised over `InMemoryStorage` and a
38
+ deliberately-failing stub backend (store/load/list/contains/remove/`promise*`, plus "backend error rejects,
39
+ never hangs"), and one `StorageBackedSet` spec for interleaved mutation ordering. **~6 files**, and it gives
40
+ `IndexedDBStorage` a contract to be checked against the day a fake-IDB backend is added.
41
+
42
+ ---
43
+
44
+ ### TG-2 Only one component in the engine has ever round-tripped through the binary save format
45
+ - **Severity**: CRITICAL
46
+ - **Area**: `engine/ecs/storage/**` + all `*SerializationAdapter.js`
47
+ - **Gap**: The sole end-to-end serializer test is `engine/ecs/storage/BinaryBufferSerializer.spec.js` — 44 lines,
48
+ one entity, one component (`Name`, a single string), one adapter. There are **77** `BinaryClassSerializationAdapter`
49
+ subclasses; **46 have no spec**, including every graphics ECS component (`Mesh`, `Light`, `Camera`,
50
+ `TopDownCameraController`, `Decal`, `Water`, `Highlight`, `AnimationController`, `AnimationGraph`,
51
+ `ParticleEmitter`, `Sampler2D`), `FogOfWar`/`FogOfWarRevealer`, `Terrain`, `GUIElement`, `HeadsUpDisplay`,
52
+ `ViewportPosition`, `Team`, `Tooltip`, `InverseKinematics`, `PropertySet`, `Animation`, `TransformPose`,
53
+ `GridPosition2Transform`, `GridObstacle`, all six acoustic-simulation adapters, and all eight behaviour-tree
54
+ node adapters. (The `sopra` audio adapters are the exception — all 13 are specced.)
55
+ - **What could ship broken**: any field silently dropped, reordered, or read with the wrong width. This is not
56
+ hypothetical — reading the code turned one up immediately:
57
+ `engine/graphics/ecs/light/LightSerializationAdapter.js` writes `distance` **only when `type === SPOT`**,
58
+ but `Light.js` documents and `Light.toJSON()` persists `distance` for **SPOT and POINT**, and neither the
59
+ binary path nor `Light.toJSON` for a POINT light carries `maxShadowDistance`. Consequence: **every point
60
+ light loaded from a binary save has its radius reset to `DEFAULT_DISTANCE = 1`**, and every directional
61
+ light loses its shadow-range tuning. The suite is green.
62
+ Worse than a wrong value: because adapters are read back-to-back out of one collection buffer, a
63
+ read/write length mismatch does not fail locally — it desynchronises the cursor and corrupts every
64
+ subsequent component of that type in the file.
65
+ - **Cheapest closing test**: one table-driven harness — for each adapter, construct an instance with every
66
+ field set to a non-default value, `serialize` → rewind → `deserialize` into a fresh instance, assert field
67
+ equality, and assert the buffer cursor advanced by exactly the bytes written. **~77 adapter classes in a
68
+ single spec file.**
69
+
70
+ ---
71
+
72
+ ### TG-3 The JSON authoring path and the binary save path disagree about the field set, and nothing compares them
73
+ - **Severity**: CRITICAL
74
+ - **Area**: cross-cutting — 121 classes implement both `toJSON` and `fromJSON`; ~77 of those also have a binary adapter
75
+ - **Gap**: No test anywhere asserts the three-way contract `field-init == fromJSON(toJSON(x)) == fromBinary(toBinary(x))`.
76
+ The two formats are maintained by hand in separate files and drift independently. This is distinct from TG-2:
77
+ even a perfect binary round-trip test would not catch it.
78
+ - **What could ship broken**: a component authored in a JSON blueprint and the same component restored from a
79
+ save file end up with **different state**. Confirmed live example:
80
+ `engine/graphics/ecs/water/Water.js` — `toJSON()` emits only `level` and `color`, and `fromJSON` reads only
81
+ those two. `WaterSerializationAdapter` persists **nine** fields (`level`, `color`, `shoreDepthTransition.min/max`,
82
+ `shoreColor`, `waveSpeed`, `waveAmplitude`, `waveFrequency`, `scattering`). So a water body authored in a
83
+ blueprint silently gets default waves and shore colour, while the same entity saved and reloaded keeps them —
84
+ meaning the water looks *different after a save/load cycle than it did on first load of the level*.
85
+ `Light` diverges the same way (TG-2). Nothing distinguishes "field deliberately runtime-only" from
86
+ "field forgotten in one of the two writers".
87
+ - **Cheapest closing test**: one parameterised triple-round-trip harness driven by the registered-class list,
88
+ with an explicit opt-out list for genuinely transient fields. **~121 classes**, and it permanently pins the
89
+ two formats to each other.
90
+
91
+ ---
92
+
93
+ ### TG-4 21 binary format upgraders, zero specs — the backward-compatibility path for old saves is unverified
94
+ - **Severity**: CRITICAL
95
+ - **Area**: all `*SerializationUpgrader_*.js` / `*SerializationUpdater_*.js`
96
+ - **Gap**: `Tag_0_1`, `ClingToTerrain_0_1`, `Terrain_0_1`, `Terrain_1_2`, `Transform_0_1`,
97
+ `TopDownCameraController_0_1`, `Highlight_0_1`, `Water_0_1`, `ParticleEmitter_0_1`,
98
+ `GridPosition2Transform_0_1`, `GridPosition_0_1`, `Path_0_1`, `Path_1_2`, `PathFollower_0_1`, `_1_2`, `_2_3`,
99
+ `_3_4`, `RigidBody_0_1`, `SoundEmitter_0_1`, `_1_2` — none has a spec.
100
+ The *mechanism* is covered: `BinarySerializationRegistry.spec.js` tests chain search/shortest-path and
101
+ `BinaryCollectionSerialization.spec.js` runs a two-step chain, both with synthetic upgraders. **Not one real
102
+ upgrader is ever fed real old-version bytes.**
103
+ - **What could ship broken**: an upgrader's only contract is "read exactly the old layout, write exactly what
104
+ the *current* adapter's `deserialize` expects". That contract spans two files that are edited months apart.
105
+ Example: `GridPosition2TransformSerializationUpgrader_0_1` reads two `Float64`s and re-encodes them into the
106
+ v1 header+`Float32` form. The day the v1 adapter layout changes, the upgrader keeps emitting the old shape;
107
+ the adapter mis-parses it, the collection cursor desynchronises, and **every remaining component in the save
108
+ file is garbage**. Players with pre-existing saves get corruption or a load crash; CI is green because CI
109
+ only ever writes and reads the current version.
110
+ - **Cheapest closing test**: per-upgrader golden-bytes test — hand-construct the old-version buffer, run the
111
+ registered chain, deserialize with the current adapter, assert fields. **21 files, one table-driven spec.**
112
+
113
+ ---
114
+
115
+ ### TG-5 Transient-entity and non-serializable-component exclusion is structurally unreachable by the suite
116
+ - **Severity**: CRITICAL
117
+ - **Area**: `engine/ecs/storage/BinaryBufferSerializer.js`, `engine/ecs/components/SerializationMetadata.js`
118
+ - **Gap**: `SerializationMetadata` appears in **zero** spec files anywhere in the tree. The serializer has two
119
+ gates: `isEntityTransient()` (skips entities flagged `SerializationFlags.Transient`, and components carrying
120
+ the `@serialization_transient` magic field) and `isComponentClassSerializable()` (`componentClass.serializable !== false`,
121
+ relied on by **15** classes: `Renderable`, `Input`, `InputController`, `Script`, `Timer`, `Attachment`,
122
+ `AttachmentSockets`, `ParentEntity`, `DynamicActor`, `Voice`, `PathDisplay`, `Trail2D`, `Trail3D`,
123
+ `ShadedGeometry`, `Transform2GridPosition`). The single end-to-end spec has neither a `SerializationMetadata`
124
+ component nor a `serializable = false` component, so **both predicates are constant over the entire suite**.
125
+ - **What could ship broken**: invert or short-circuit either gate and you get one of two silent catastrophes —
126
+ (a) every save file comes out empty or missing most entities, or (b) transient UI/preview/effect entities and
127
+ runtime-only components get baked into every save and **resurrect on load** (ghost HUD entities, orphaned
128
+ trails, duplicated input controllers), with save files growing every cycle. Neither turns a test red.
129
+ Also unreachable in the same 44-line spec: the multi-type path. With exactly one component type, the
130
+ "rewind and skip a type that wrote 0 components" branch and the `numTypesWritten` header patch-up at the end
131
+ of `process()` never execute, and the entity-delta encoding (`step = entity - lastEntity`) is only ever
132
+ exercised with a single entity, so any regression in gap encoding across sparse entity ids is invisible.
133
+ - **Cheapest closing test**: grow the existing end-to-end spec to ~6 cases — transient entity excluded,
134
+ `@serialization_transient` component excluded, `serializable = false` type excluded, a type with zero
135
+ surviving instances (header rewind), multiple types, and sparse entity ids. **1 file**, closes the whole
136
+ save-file-shape contract.
137
+
138
+ ---
139
+
140
+ ### TG-6 Engine startup/shutdown: the only test is "constructor does not throw"
141
+ - **Severity**: CRITICAL
142
+ - **Area**: `engine/Engine.js` (682 lines) / `engine/Engine.spec.js` (15 lines), `engine/plugin/EnginePluginManager.js` (319 lines, no spec), `engine/EngineHarness.js` (548 lines, referenced by zero specs)
143
+ - **Gap**: `Engine.start()` and `Engine.stop()` are **never invoked by any test**. `EngineHarness` — the
144
+ in-repo helper built for exactly this — is used only by `editor/prototype*` files and `LevelGenerator.js`,
145
+ never by a spec. `EnginePluginManager` (dependency-ordered plugin startup/shutdown, recursive dependency
146
+ transition, reference counting) has no spec at all; only the `EnginePlugin` base class does.
147
+ - **What could ship broken**:
148
+ - `start()` fans out four concurrent branches (`sound.start().then(entityManager.startup)`,
149
+ `staticKnowledge.load`, `gui.startup`, `plugins.startup`) and its rejection handler is
150
+ `function (e) { logger.error('Engine Failed to start: ' + e); }` — **the returned promise resolves on
151
+ failure**. Any branch regressing to a rejection leaves a half-started engine while every caller proceeds
152
+ as though startup succeeded. Nothing asserts that `start()` rejects on failure.
153
+ - `stop()` never cancels the `requestAnimationFrame` loop that `start()` begins, so rendering continues
154
+ after shutdown against torn-down state. Nothing asserts otherwise.
155
+ - The shutdown *ordering* (entityManager → plugins → gui → assetManager, and ticker paused first) is pure
156
+ convention. Reordering it — e.g. shutting down `assetManager` before plugins that still hold assets — is
157
+ a green change.
158
+ - `EnginePluginManager` carries an in-code `TODO address cyclic dependencies, these can cause a deadlock`.
159
+ A cyclic plugin graph hangs startup forever, and because `start()` swallows, it hangs *silently* with no
160
+ error anywhere.
161
+ - **Cheapest closing test**: one spec on the already-imported `InMemoryEnginePlatform` with stub plugins:
162
+ `start()` resolves only once every plugin reaches Running; `start()` **rejects** when a plugin's startup
163
+ throws; `stop()` transitions plugins in reverse and stops the frame loop; a cyclic plugin dependency fails
164
+ rather than hangs. **~5 files** (`Engine`, `EnginePluginManager`, `PluginReferenceContext`, `EngineBootstrapper`,
165
+ `EngineConfiguration`), and it makes `EngineHarness` a tested entry point for everything downstream.
166
+
167
+ ---
168
+
169
+ ### TG-7 `link`/`unlink` symmetry is never asserted for any System, despite the base class documenting it as the contract
170
+ - **Severity**: MAJOR
171
+ - **Area**: `engine/ecs/System.js` and 70 `*System.js` implementations (28 have an adjacent spec)
172
+ - **Gap**: `System.js`'s class JSDoc spells the contract out with a worked example — whatever `link()` attaches,
173
+ `unlink()` must detach. No test anywhere enforces it. The 42 systems with no spec include precisely the ones
174
+ that mutate the three.js scene graph, the DOM, or long-lived signal lists on link:
175
+ `engine/ecs/renderable/RenderSystem.js`, `engine/graphics/ecs/mesh/MeshSystem.js`,
176
+ `engine/graphics/ecs/mesh-v2/aggregate/SGMeshSystem.js`, `engine/graphics/ecs/light/LightSystem.js`,
177
+ `engine/graphics/ecs/camera/CameraSystem.js` and `topdown/TopDownCameraControllerSystem.js`,
178
+ `engine/graphics/ecs/water/WaterSystem.js`, `engine/ecs/gui/GUIElementSystem.js`,
179
+ `engine/ecs/terrain/ecs/TerrainSystem.js`, `engine/ecs/fow/FogOfWarSystem.js`,
180
+ `engine/ecs/transform-attachment/TransformAttachmentSystem.js`, `engine/ecs/systems/AnimationSystem.js`,
181
+ `engine/graphics/ecs/animation/AnimationControllerSystem.js` and `animator/AnimationGraphSystem.js`,
182
+ `engine/ecs/tooltip/TooltipComponentSystem.js`, `engine/ecs/ik/InverseKinematicsSystem.js`,
183
+ `engine/input/ecs/systems/InputSystem.js`, `engine/sound/ecs/SoundListenerSystem.js`,
184
+ `engine/grid/position/GridPositionSystem.js`, `engine/grid/grid2transform/GridPosition2TransformSystem.js`.
185
+ - **What could ship broken**: delete a single `signal.remove(...)`, `scene.remove(object3d)`, or
186
+ `map.delete(entity)` from any `unlink` and the suite stays green while the game leaks one listener or one
187
+ scene-graph node **per entity per spawn**. That is the classic long-session symptom set — memory growth,
188
+ ghost geometry that keeps rendering after the entity dies, and stale callbacks firing against destroyed
189
+ components — and it is exactly the failure mode a unit suite is supposed to catch cheaply. Currently
190
+ nothing does; it only becomes visible in a soak.
191
+ - **Cheapest closing test**: one generic harness — for a given system, build a real `EntityComponentDataset`,
192
+ create an entity carrying the system's declared `dependencies` tuple, snapshot `hasHandlers()` on every
193
+ `Signal` reachable from the component instances plus the sizes of the system's own containers, link, then
194
+ remove a component and assert the snapshot is restored. One table entry per system.
195
+ **Covers the 42 currently unspecced systems**, and pins the contract for the 28 that do have specs.
196
+
197
+ ---
198
+
199
+ ### TG-8 `AbstractContextSystem`'s pooled per-entity context is never recycled under test — and it does not reset
200
+ - **Severity**: MAJOR
201
+ - **Area**: `engine/ecs/system/AbstractContextSystem.js`, `engine/ecs/system/SystemEntityContext.js` (both 0 specs)
202
+ - **Gap**: These two classes implement the pooled per-entity context used by 7 systems (`LightSystem`,
203
+ `ParentEntitySystem`, `DynamicActorSystem`, `VoiceSystem`, `FPDecalSystem`, `PathDisplaySystem`,
204
+ `SpriteSystemPE`). No test links an entity, unlinks it, and links a *second* entity on one of these systems,
205
+ so the pool never actually recycles anywhere in the suite — the reuse path is structurally unreachable.
206
+ - **What could ship broken**: the `ObjectPoolFactory` reset hook is an empty `// TODO` and the destroy hook is
207
+ `(ctx) => { //ctx.unlink(); }`. `ctx.components` is never truncated on release, so a context recycled from a
208
+ 3-component tuple onto a 2-component tuple still holds the **previous entity's** third component at
209
+ `components[2]`. Any context that reads a positional component defensively operates on a live object
210
+ belonging to a dead entity — mis-attributed lights, decals bound to the wrong transform, voices playing at
211
+ a stale position. `SystemEntityContext.link()` is also guarded by `__is_linked`; if a release path ever
212
+ skips `unlink()`, the recycled context silently **never links at all** and the entity is invisible to the
213
+ system with no error.
214
+ - **Cheapest closing test**: one spec with a trivial context class — link A, unlink A, link B with a shorter
215
+ tuple, assert the recycled context carries no state from A and is properly linked. **Base class + 7 subclasses.**
216
+
217
+ ---
218
+
219
+ ### TG-9 `view/View.spec.js` is a 6-line smoke test standing in for the entire view lifecycle
220
+ - **Severity**: MAJOR
221
+ - **Area**: `view/View.js` (804 lines) and 54 `View` subclasses
222
+ - **Gap**: The whole spec is `test("constructor does not throw", ...)`. `View.js` implements a real lifecycle:
223
+ `link()`/`unlink()` walk both `bindings` and `children`; `addChild` links eagerly if the parent is already
224
+ linked; `removeChild` detaches the element **and** unlinks the child; `destroy()` asserts not-linked and
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+ cascades to children; `addBinding`/`removeBinding` link and unlink `SignalBinding`s. None of it is asserted.
226
+ Zero specs across `view/elements` (34 files), `view/minimap` (12), `view/controller` (10), `view/common` (9 of 10),
227
+ `view/currency` (6), `view/interaction` (5).
228
+ This is **not** a "the DOM isn't testable here" situation: `jest-environment-jsdom@29.7.0` is installed and
229
+ **34 specs already opt in** via the `@jest-environment jsdom` docblock — including `engine/Engine.spec.js` itself.
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+ - **What could ship broken**: break the unlink cascade over `children` (an early return, a wrong loop bound,
231
+ an exception in one child aborting the rest) and every nested view keeps its signal subscriptions alive
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+ after being removed from the DOM. That is the "HUD updates a panel that no longer exists" crash and a leak
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+ of one subscription tree per screen transition. Equally invisible: `addChild` on an already-linked parent
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+ failing to link the child, so a view renders but never updates.
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+ - **Cheapest closing test**: one jsdom spec on the base `View` — link/unlink symmetry over bindings and
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+ children, addChild/removeChild while linked and while unlinked, binding add/remove, destroy-while-linked
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+ assertion. **Pins the contract for all 54 subclasses** in one file.
238
+
239
+ ---
240
+
241
+ ### TG-10 Eleven of twelve asset loaders are untested; the AssetManager contract is only ever proven against stubs
242
+ - **Severity**: MAJOR
243
+ - **Area**: `engine/asset/loaders/**`
244
+ - **Gap**: `engine/asset/AssetManager.spec.js` is a genuine strength — 33 tests covering loader failure and
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+ retry, missing loader type, throwing requester, transformers (throwing / invalid result), nested loads,
246
+ dependency recording, cycles, `load_concurrency=1` deadlock, `skip_queue`, priority, insert-during-in-flight,
247
+ alias resolution, idle executor, and graceful vs immediate shutdown. **Every one of those tests uses a stub
248
+ loader.** No real loader is ever checked against that contract: `ArrayBufferLoader`, `GLTFAssetLoader`,
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+ `JsonAssetLoader`, `TextAssetLoader`, `SVGAssetLoader`, `SoundAssetLoader`, `JavascriptAssetLoader`,
250
+ `FontAssetLoader`, `TextureAssetLoader`, `AttachmentSocketsAssetLoader`,
251
+ `AnimationGraphDefinitionAssetLoader` (only `ImageRGBADataLoader` has a spec).
252
+ - **What could ship broken**: the contract AssetManager relies on is "call exactly one of `callback`/`failure`,
253
+ exactly once". `TextAssetLoader` passes `failure` straight through to `xhr`; `JsonAssetLoader` catches
254
+ `JSON.parse` errors and calls `failure`. Drop the `failure` argument in either — a one-token change — and a
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+ 404 or a truncated JSON file produces a request that **never settles**: the loading screen hangs at N% with
256
+ no error, forever. AssetManager's excellent hang-detection tests cannot see it because they never run a real
257
+ loader. `resolvePath` / rootPath-applied-once is likewise only asserted for the stub.
258
+ - **Cheapest closing test**: one spec per loader with a mocked `xhr`/`fetch` asserting exactly one settlement
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+ for each of success, HTTP error, and malformed payload. **11 files.**
260
+
261
+ ---
262
+
263
+ ### TG-11 Signal has nine hand-copied dispatch implementations; only `dispatch()` is behaviourally tested
264
+ - **Severity**: MAJOR
265
+ - **Area**: `core/events/signal/Signal.js` (818 lines) / `Signal.spec.js`
266
+ - **Gap**: `dispatch`, `send0`, `send1`, `send2`, `send3`, `send4`, `send6`, `send8` (and the internal variant)
267
+ each **independently re-implement** the same three behaviours: the `SignalFlags.Silent` early-out (13
268
+ occurrences), the `generation` guard that skips handlers added during the current dispatch (9 occurrences),
269
+ and the `RemoveAfterExecution` removal that makes `addOne` fire once (10 occurrences).
270
+ `Signal.spec.js` tests once-semantics, mute/unmute, and the add-during-dispatch guard **exclusively through
271
+ `dispatch()`**. `send0`–`send8` are covered only for argument forwarding (`expect(call_param_list).toEqual([...])`).
272
+ - **What could ship broken**: delete the `RemoveAfterExecution` branch from `send1` and every `addOne` handler
273
+ on a one-argument signal fires forever — that includes the engine tick path (`engine.ticker.onTick.send1(dt)`),
274
+ so a "run once next frame" callback becomes a permanent per-frame callback. Delete the `Silent` check from
275
+ `send2` and muting stops working for two-argument signals. Both are green.
276
+ Two further contracts are asserted nowhere at all, for any variant:
277
+ (a) **removal during dispatch** — each loop caches `const next = _h.next` *before* invoking the handler, so a
278
+ handler that removes the next entry of a same-function/different-context chain still causes it to be invoked;
279
+ (b) **error isolation** — every loop wraps the handler call in `try { … } catch (e) { console.error(…) }`.
280
+ "One throwing listener must not stop the remaining listeners" is load-bearing engine-wide (Signal is *the*
281
+ eventing primitive) and no test pins it, so removing or narrowing that catch would let a single bad listener
282
+ silently kill every downstream listener for that frame.
283
+ - **Cheapest closing test**: one parameterised spec running the same five behavioural assertions across all
284
+ nine dispatch entry points. **1 file, 9 divergent code paths.**
285
+
286
+ ---
287
+
288
+ ### TG-12 Grid↔world conversion: only one direction is tested, and the round trip never is
289
+ - **Severity**: MAJOR
290
+ - **Area**: `engine/grid/**` (19 files, 4 specs)
291
+ - **Gap**: `transform2grid/Transform2GridPositionSystem.spec.js` covers world→grid. The inverse —
292
+ `grid2transform/GridPosition2Transform.js` and `GridPosition2TransformSystem.js` — has no spec, and no test
293
+ anywhere composes the two. `area/AreaTrigger.js`, `TriggerAction.js` and `TriggerActionType.js` have none either.
294
+ - **What could ship broken**: a half-cell offset, an axis swap, or a sign error in `GridPosition2TransformSystem`
295
+ places every unit's mesh away from the cell the simulation believes it occupies. The logical grid stays
296
+ perfectly self-consistent, so pathfinding, obstacle and combat tests all still pass — but click-selection,
297
+ move targets and range indicators all address the wrong tile. It is visible only on screen.
298
+ `AreaTrigger` is a `BitSet` mask plus a `size` and an action list: a trigger that fires every frame instead
299
+ of once on entry, or that misses the last row/column because of an off-by-one in the mask index, ships green.
300
+ - **Cheapest closing test**: a `grid → world → grid` identity spec over a **non-square** grid with a non-zero
301
+ `offset` (1 file), plus an `AreaTrigger` enter/exit edge + mask-bounds spec (2 files).
302
+
303
+ ---
304
+
305
+ ### TG-13 `ObservedValue` and `ObservedEnum` have no spec while their narrower siblings do
306
+ - **Severity**: MAJOR
307
+ - **Area**: `core/model/`
308
+ - **Gap**: `ObservedBoolean`, `ObservedInteger`, `ObservedString` and `BooleanVector3` all have specs.
309
+ The generic `ObservedValue.js` — used for `System.state`, plugin process state, and pervasively across
310
+ graphics and UI — plus `ObservedEnum.js` (e.g. `Light.type`) and `DebouncedObservedBoolean.js` have none.
311
+ They are separate classes, not subclasses, so the sibling specs give them no coverage.
312
+ - **What could ship broken**: `ObservedValue.set` guards on `this.__value !== value` before
313
+ `onChanged.send2(value, oldValue)`. Remove the guard and every no-op write re-dispatches — systems that
314
+ react to state changes by relinking (the plugin state machine; `LightSystem` rebuilding a three.js light
315
+ when `Light.type` changes) start thrashing every frame, a pure-performance regression with no functional
316
+ symptom to trip a test. Drop `oldValue` from the dispatch and every two-argument observer silently receives
317
+ `undefined` for the previous value — the "changed from X to Y" branches all take the wrong path.
318
+ `setSilent`'s no-dispatch guarantee, and `process()`'s fire-immediately-then-on-change behaviour, are
319
+ likewise unasserted.
320
+ - **Cheapest closing test**: one shared behavioural suite (equal-value set does not dispatch; set dispatches
321
+ `(new, old)`; `setSilent` does not dispatch; `process` fires immediately and on change; unsubscribe stops
322
+ delivery) run over all six observed types. **6 files.**
323
+
324
+ ---
325
+
326
+ ### TG-14 Sampler rectangle/blit operations behind the texture atlas and terrain overlay have no tests
327
+ - **Severity**: MAJOR
328
+ - **Area**: `engine/graphics/texture/sampler/`
329
+ - **Gap**: Worth stating what is *not* wrong here first: the resize family is well covered and its specs
330
+ deliberately use asymmetric `3×1` and `1×3` inputs (`resize/sampler2d_scale.spec.js`,
331
+ `sampler2d_scale_down_linear.spec.js`), so width/height transpositions in the scaling path **would** be caught.
332
+ The rectangle-copy family has no spec at all: `sampler2d_sub_copy_same_item_size.js` (used by
333
+ `engine/graphics/texture/atlas/TextureAtlas.js` and `engine/graphics/material/optimization/MaterialOptimizationContext.js`),
334
+ `sampler2d_copy_channel_data.js` (same optimizer), `sampler2d_paint.js` (used by
335
+ `engine/ecs/terrain/overlay/TerrainOverlay.js`), `sampler2d_copy_rectangle.js`, and `sampler2d_combine.js`.
336
+ - **What could ship broken**: an x/y or width/height transposition, or an off-by-one in the destination stride,
337
+ in `sampler2d_sub_copy_same_item_size` writes every atlas tile rotated, offset, or bleeding into its
338
+ neighbour. Every material that passes through atlas optimisation then renders with wrong texture content —
339
+ and the only thing that would notice is a human looking at the screen. The same class of defect in
340
+ `sampler2d_paint` corrupts terrain overlay brushes.
341
+ - **Cheapest closing test**: one spec per op using a **non-square** source, a differently-shaped destination,
342
+ and an off-origin destination rectangle. **5 files.**
343
+
344
+ ---
345
+
346
+ ## Considered and deliberately not reported
347
+
348
+ - **`engine/metrics` (0/6)** — `GlobalMetrics`/`ProxyMetricsGateway`/`GoogleAnalyticsMetrics`/`NullMetricsGateway`
349
+ are analytics plumbing. A break loses telemetry, not gameplay or data. Low blast radius; not worth a test.
350
+ - **`core/debug` (2/23), `core/function` (2/15)** — matcher/description helpers and one-line combinators
351
+ (`noop`, `returnTrue`, `passThrough`). Trivial pure helpers, explicitly out of scope.
352
+ - **Behaviour trees (`engine/intelligence/behavior`)** — looks thin by package count but is actually well
353
+ covered: `Behavior`, `SelectorBehavior`, `ParallelBehavior`, `SequenceBehavior`, `RepeatBehavior`,
354
+ `OverrideContextBehavior`, `ActionBehavior`, `BranchBehavior`, `ConditionBehavior`, `WeightedRandomBehavior`,
355
+ `DieBehavior`, `SendEventBehavior`, `BehaviorComponent` and `BehaviorSystem` all have specs. Status
356
+ propagation is genuinely exercised. Not a gap.
357
+ - **`engine/animation` curve/clip layer** — 17 specs covering curves, keyframes, tracks, clip bindings,
358
+ fitting, subdivision, optimisation, compression and quaternion hemisphere alignment. Solid.
359
+ - **`AssetManager` itself** — see TG-10; the manager is one of the best-tested things in the tree. The gap is
360
+ strictly the concrete loaders underneath it.
361
+ - **`EntityManager` / `EntityComponentDataset` / `EntityObserver`** — 31, 55 and 9 tests respectively, covering
362
+ startup/shutdown states, dataset attach/detach, observer link/unlink, exception handling in update, fixed-step
363
+ catch-up capping, and dependency-less systems. Genuinely strong; the ECS *core* is not the gap — the systems
364
+ built on it are (TG-7, TG-8).