@woosh/meep-engine 3.1.0 → 3.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1822) hide show
  1. package/LICENSE +188 -188
  2. package/README.md +152 -152
  3. package/editor/Editor.js +598 -598
  4. package/editor/EditorCameraNavigation.js +205 -205
  5. package/editor/EditorKeyMap.js +182 -182
  6. package/editor/SelectionVisualizer.js +127 -127
  7. package/editor/actions/concrete/ActionInvalidateSampler.js +27 -27
  8. package/editor/actions/concrete/PatchTerrainHeightAction.js +85 -85
  9. package/editor/camera/camera_framing.js +104 -104
  10. package/editor/clipboard.js +184 -184
  11. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -22
  12. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -34
  13. package/editor/ecs/component/editors/common/two_way_sync.js +50 -50
  14. package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +19 -19
  15. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -35
  16. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
  17. package/editor/ecs/component/editors/ecs/SGMeshEditor.js +24 -24
  18. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.js +33 -33
  19. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +45 -45
  20. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -19
  21. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +72 -72
  22. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.js +30 -30
  23. package/editor/ecs/component/editors/shade/ShadeImageEditor.js +70 -70
  24. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.js +34 -34
  25. package/editor/ecs/component/editors/shade/ShadeTextureEditor.js +46 -46
  26. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.js +24 -24
  27. package/editor/ecs/component/prototypeObjectEditor.js +265 -265
  28. package/editor/ecs/component/registerBasicTypeEditors.js +100 -100
  29. package/editor/ecs/component/registerEngineComponentEditors.js +95 -95
  30. package/editor/entity_world_bounds.js +27 -27
  31. package/editor/particles/lut_ops.js +148 -148
  32. package/editor/particles/particleEditEvents.js +12 -12
  33. package/editor/particles/rebuildParticleEmitter.js +31 -31
  34. package/editor/persistence/EditorLayoutStore.js +71 -71
  35. package/editor/persistence/SceneMetadata.js +52 -52
  36. package/editor/persistence/SceneSlotManager.js +144 -144
  37. package/editor/persistence/buildNewSceneDataset.js +67 -67
  38. package/editor/persistence/files.js +68 -68
  39. package/editor/persistence/scene_import.js +143 -143
  40. package/editor/persistence/scene_serialization.js +79 -79
  41. package/editor/persistence/string_buffer_codec.js +41 -41
  42. package/editor/process/GridDisplayProcess.js +125 -125
  43. package/editor/process/SymbolicDisplayProcess.js +106 -108
  44. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  45. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  46. package/editor/process/symbolic/PathSymbolicDisplay.js +118 -118
  47. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +79 -79
  48. package/editor/process/symbolic/SoundEmitterSymbolicDisplay.js +57 -57
  49. package/editor/process/symbolic/SymbolicDisplay.js +62 -62
  50. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.js +85 -85
  51. package/editor/process/symbolic/gizmo_draw_wire_circle.js +53 -53
  52. package/editor/prototypeEditorShell.js +156 -156
  53. package/editor/selection/editor_pick.js +130 -130
  54. package/editor/selection/screen_rect_frustum.js +119 -119
  55. package/editor/style/controls.scss +168 -168
  56. package/editor/style/inspector.scss +223 -223
  57. package/editor/templates/entity_templates.js +167 -167
  58. package/editor/tools/GridPaintTool.js +273 -273
  59. package/editor/tools/SelectionTool.js +307 -307
  60. package/editor/tools/TransformToolV2.js +378 -378
  61. package/editor/tools/engine/ToolEngine.js +188 -188
  62. package/editor/tools/paint/TerrainTexturePaintTool.js +250 -250
  63. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  64. package/editor/tools/v2/TransformControls.js +971 -971
  65. package/editor/tools/v2/handle/gizmo_drag_plane.js +141 -141
  66. package/editor/tools/v2/handle/gizmo_draw.js +399 -399
  67. package/editor/tools/v2/handle/gizmo_handles.js +364 -364
  68. package/editor/tools/v2/handle/gizmo_ray_shapes.js +239 -239
  69. package/editor/view/ecs/HierarchicalEntityListView.js +339 -339
  70. package/editor/view/ecs/components/DatGuiController.js +2 -2
  71. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -100
  72. package/editor/view/ecs/components/common/TextController.js +59 -59
  73. package/editor/view/library/MeshLibraryView.js +175 -175
  74. package/editor/view/library/mesh_library_drag.js +63 -63
  75. package/editor/view/library/model_thumbnail_source.js +86 -86
  76. package/editor/view/makeEntityDecorators.js +125 -125
  77. package/editor/view/node-graph/NodeGraphSelection.js +89 -89
  78. package/editor/view/node-graph/NodeView.js +211 -211
  79. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -36
  80. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -41
  81. package/editor/view/node-graph/connection_wire_geometry.js +107 -107
  82. package/editor/view/particles/ColorLutGradientView.js +291 -291
  83. package/editor/view/particles/ScalarLutCurveView.js +279 -279
  84. package/editor/view/prepareMeshLibrary.js +188 -188
  85. package/editor/view/shell/SceneTreePanelView.js +119 -119
  86. package/editor/view/v2/SplitView.js +2 -2
  87. package/package.json +94 -94
  88. package/samples/generation/generators/interactive/mir_generator_place_buff_objects.js +362 -362
  89. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -738
  90. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -79
  91. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -93
  92. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -80
  93. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -164
  94. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -69
  95. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -102
  96. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -129
  97. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -72
  98. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -74
  99. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -169
  100. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -254
  101. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -250
  102. package/src/REVIEW_2026_08_06/adv-core.md +511 -511
  103. package/src/REVIEW_2026_08_06/adv-gfx.md +480 -480
  104. package/src/REVIEW_2026_08_06/adv-view.md +446 -446
  105. package/src/REVIEW_2026_08_06/api-core.md +296 -296
  106. package/src/REVIEW_2026_08_06/api-engine.md +195 -195
  107. package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +507 -507
  108. package/src/REVIEW_2026_08_06/core-binary.md +348 -348
  109. package/src/REVIEW_2026_08_06/core-collection.md +376 -376
  110. package/src/REVIEW_2026_08_06/core-math.md +221 -221
  111. package/src/REVIEW_2026_08_06/core-process.md +266 -266
  112. package/src/REVIEW_2026_08_06/core-science.md +223 -223
  113. package/src/REVIEW_2026_08_06/engine-ai-nav.md +279 -279
  114. package/src/REVIEW_2026_08_06/engine-animation.md +167 -167
  115. package/src/REVIEW_2026_08_06/engine-asset.md +166 -166
  116. package/src/REVIEW_2026_08_06/engine-ecs.md +920 -920
  117. package/src/REVIEW_2026_08_06/engine-input.md +197 -197
  118. package/src/REVIEW_2026_08_06/engine-misc.md +248 -248
  119. package/src/REVIEW_2026_08_06/engine-terrain.md +52 -52
  120. package/src/REVIEW_2026_08_06/generation.md +176 -176
  121. package/src/REVIEW_2026_08_06/geom-2d.md +434 -434
  122. package/src/REVIEW_2026_08_06/geom-3d.md +117 -117
  123. package/src/REVIEW_2026_08_06/gfx-gi.md +143 -143
  124. package/src/REVIEW_2026_08_06/gfx-render.md +740 -740
  125. package/src/REVIEW_2026_08_06/gfx-texture.md +690 -690
  126. package/src/REVIEW_2026_08_06/prior-criticals.md +49 -49
  127. package/src/REVIEW_2026_08_06/prior-highs.md +138 -138
  128. package/src/REVIEW_2026_08_06/test-gaps.md +364 -364
  129. package/src/REVIEW_2026_08_06/view.md +667 -667
  130. package/src/REVIEW_2026_08_06.md +610 -610
  131. package/src/avif/codec/dec/avif_dec.cpp +233 -233
  132. package/src/avif/codec/dec/avif_dec.js +16 -16
  133. package/src/core/binary/BitImage2.js +246 -246
  134. package/src/core/binary/align_32.js +21 -21
  135. package/src/core/binary/data_view/DataType2DataViewReaders.js +23 -23
  136. package/src/core/binary/data_view/DataType2DataViewWriters.js +25 -25
  137. package/src/core/binary/hash/XXH128Hash.js +55 -55
  138. package/src/core/binary/hash/XXH3_SECRET.js +25 -25
  139. package/src/core/binary/hash/xxh3_128.js +341 -341
  140. package/src/core/binary/hash/xxh3_64.js +241 -241
  141. package/src/core/binary/hash/xxh3_common.js +476 -476
  142. package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.js +9 -9
  143. package/src/core/binary/lz4/lz4_compress_block.js +385 -385
  144. package/src/core/binary/lz4/lz4_compress_bound.js +25 -25
  145. package/src/core/binary/lz4/lz4_decompress_block.js +139 -139
  146. package/src/core/binary/lz4/lz4_decompress_bound.js +30 -30
  147. package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.js +18 -18
  148. package/src/core/binary/meshopt/MeshoptCompressionFilter.js +30 -30
  149. package/src/core/binary/meshopt/MeshoptCompressionMode.js +21 -21
  150. package/src/core/binary/meshopt/__meshopt_test_streams.js +237 -237
  151. package/src/core/binary/meshopt/meshopt_decode.js +73 -73
  152. package/src/core/binary/meshopt/meshopt_decode_byte_group.js +67 -67
  153. package/src/core/binary/meshopt/meshopt_decode_data_block.js +59 -59
  154. package/src/core/binary/meshopt/meshopt_decode_filter_color.js +69 -69
  155. package/src/core/binary/meshopt/meshopt_decode_filter_exponential.js +43 -43
  156. package/src/core/binary/meshopt/meshopt_decode_filter_octahedral.js +60 -60
  157. package/src/core/binary/meshopt/meshopt_decode_filter_quaternion.js +71 -71
  158. package/src/core/binary/meshopt/meshopt_decode_index_buffer.js +294 -294
  159. package/src/core/binary/meshopt/meshopt_decode_index_sequence.js +115 -115
  160. package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +381 -381
  161. package/src/core/binary/meshopt/meshopt_read_uint_var.js +59 -59
  162. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -13
  163. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -14
  164. package/src/core/binary/type/DataType2TypedArrayConstructorMapping.js +35 -35
  165. package/src/core/bvh2/bvh3/ebvh_geometry_query_any_triangle_ray.js +149 -149
  166. package/src/core/bvh2/bvh3/ebvh_sort_for_traversal_depth_first.js +96 -96
  167. package/src/core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js +101 -101
  168. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  169. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  170. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  171. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  172. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +101 -101
  173. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +92 -92
  174. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  175. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  176. package/src/core/bvh2/visual/BVHGeometry.js +131 -131
  177. package/src/core/bvh8/BVH8.js +436 -436
  178. package/src/core/bvh8/aabb3_round_to_float32.js +22 -22
  179. package/src/core/bvh8/build/BVH8Converter.js +588 -588
  180. package/src/core/bvh8/build/TriangleCluster.js +122 -122
  181. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +28 -28
  182. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +17 -17
  183. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -303
  184. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -256
  185. package/src/core/bvh8/build/byte.js +9 -9
  186. package/src/core/bvh8/build/encode_bounds_e.js +11 -11
  187. package/src/core/bvh8/bvh8_convert_to_dot.js +132 -132
  188. package/src/core/bvh8/bvh8_count_primitives.js +98 -98
  189. package/src/core/bvh8/bvh8_geometry_validate.js +138 -138
  190. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +166 -166
  191. package/src/core/bvh8/bvh8_get_node_bounds.js +34 -34
  192. package/src/core/bvh8/bvh8_get_node_child_bounds.js +52 -52
  193. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -18
  194. package/src/core/bvh8/bvh8_node_count_triangles.js +27 -27
  195. package/src/core/bvh8/bvh8_quality.js +72 -72
  196. package/src/core/bvh8/bvh8_validate_structure.js +87 -87
  197. package/src/core/clipboard/obtainClipBoard.js +29 -29
  198. package/src/core/clipboard/safeClipboardReadText.js +55 -55
  199. package/src/core/clipboard/safeClipboardWriteText.js +23 -23
  200. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -52
  201. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -51
  202. package/src/core/collection/union-find/union_find.js +79 -79
  203. package/src/core/color/YCoCg/rgb_to_ycocg.js +20 -20
  204. package/src/core/color/YCoCg/ycocg_to_rgb.js +17 -17
  205. package/src/core/color/colormap/MAGMA_LUT.js +26 -26
  206. package/src/core/color/illuminant/D65_TRISTIMULUS_XYZ.js +19 -19
  207. package/src/core/color/lab/lab_apply_hunt_adjustment.js +27 -27
  208. package/src/core/color/lab/lab_distance_hyab.js +23 -23
  209. package/src/core/color/lab/xyz_to_lab.js +62 -62
  210. package/src/core/color/operations/color_darken.js +24 -24
  211. package/src/core/color/operations/color_desaturate.js +24 -24
  212. package/src/core/color/operations/color_lighten.js +24 -24
  213. package/src/core/color/operations/color_saturate.js +24 -24
  214. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -45
  215. package/src/core/color/tonemap/tonemap_aces.js +41 -41
  216. package/src/core/color/ycxcz/xyz_to_ycxcz.js +28 -28
  217. package/src/core/color/ycxcz/ycxcz_to_xyz.js +19 -19
  218. package/src/core/dom/isImageBitmap.js +12 -12
  219. package/src/core/function/frameThrottle.js +23 -23
  220. package/src/core/geom/2d/aabb/aabb2_array_combine.js +7 -7
  221. package/src/core/geom/2d/aabb/aabb2_compute_area.js +7 -7
  222. package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.js +7 -7
  223. package/src/core/geom/2d/aabb/aabb2_compute_overlap.js +7 -7
  224. package/src/core/geom/2d/aabb/aabb2_from_v2_array.js +7 -7
  225. package/src/core/geom/2d/aabb/aabb2_intersects_point.js +7 -7
  226. package/src/core/geom/2d/aabb/aabb2_overlap_exists.js +7 -7
  227. package/src/core/geom/2d/circle/circle_compute_circle_intersection.js +7 -7
  228. package/src/core/geom/2d/circle/circle_compute_circle_penetration.js +7 -7
  229. package/src/core/geom/2d/circle/circle_intersects_point.js +7 -7
  230. package/src/core/geom/2d/compute_polygon_area_2d.js +7 -7
  231. package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.js +7 -7
  232. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +7 -7
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  234. package/src/core/geom/2d/intersect_ray_2d.js +7 -7
  235. package/src/core/geom/2d/line/line2_distance_to_point_sqr.js +7 -7
  236. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +44 -44
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  238. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_array_2d.js +7 -7
  239. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.js +7 -7
  240. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js +7 -7
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  242. package/src/core/geom/2d/line/line_segment_line_segment_intersection_exists_2d.js +7 -7
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  246. package/src/core/geom/2d/oriented-box/min_area_rect_2d.js +69 -69
  247. package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +433 -433
  248. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.js +51 -51
  249. package/src/core/geom/2d/polygon/polygon2_clip_halfplane.js +50 -50
  250. package/src/core/geom/2d/polygon/polygon2_is_counter_clockwise.js +84 -84
  251. package/src/core/geom/2d/polygon/polygon2_signed_area.js +52 -52
  252. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +86 -86
  253. package/src/core/geom/2d/polygon/polygon2_triangulate.js +1280 -1280
  254. package/src/core/geom/2d/polygon/polygon2_triangulation_deviation.js +77 -77
  255. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -39
  256. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -101
  257. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +7 -7
  258. package/src/core/geom/2d/rectangle_to_aabb.js +7 -7
  259. package/src/core/geom/2d/spline_bezier2_2d.js +7 -7
  260. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +99 -99
  261. package/src/core/geom/2d/triangle/tri2_signed_area.js +35 -35
  262. package/src/core/geom/2d/triangle2d_compute_area.js +7 -7
  263. package/src/core/geom/2d/triangle2d_contains_point.js +7 -7
  264. package/src/core/geom/2d/triangle2d_get_barycentric.js +7 -7
  265. package/src/core/geom/2d/v2_morton_encode.js +23 -23
  266. package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.js +7 -7
  267. package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.js +7 -7
  268. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +5 -5
  269. package/src/core/geom/3d/aabb/aabb3_closest_point_on_surface.js +57 -57
  270. package/src/core/geom/3d/aabb/aabb3_combined_surface_area.js +7 -7
  271. package/src/core/geom/3d/aabb/aabb3_compute_half_surface_area.js +7 -7
  272. package/src/core/geom/3d/aabb/aabb3_compute_projected_area.js +7 -7
  273. package/src/core/geom/3d/aabb/aabb3_compute_surface_area.js +7 -7
  274. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +7 -7
  275. package/src/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +7 -7
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- # GEOMETRY_REVIEW_002 — API shape issues
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-
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- `app/src/mir-engine/meep/src/core/geom`
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-
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- > Companion to **GEOMETRY_REVIEW_002_NAMING.md** (naming convention + full rename plan). This
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- > document covers **API *shape*** problems — parameter order, output-argument placement,
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- > calling conventions, return-shape divergence, allocation, duplicated functions, dead/
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- > mismatched exports — plus the **genuine correctness defects** the audit surfaced along the way.
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-
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- ## Method
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-
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- The package (565 source files) was swept by a fan-out of per-area cataloguing agents; the
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- resulting candidate issues were then **independently re-verified against the source** by a
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- separate skeptic per issue (instructed to refute). Every issue below was **confirmed**; where
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- verification narrowed or corrected the original claim, the refinement is recorded inline as
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- *Scope (verified)*. Two cataloguer claims that did **not** survive verification were dropped
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- (a non-existent "dead `return indices_0`" in `triangle_encode_rasterized_depth`, and
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- `m2_transpose` as an out-offset offender — it follows the offset-free mat2 family).
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-
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- Severity: **major** = wrong results, silent corruption hazard, or a cross-cutting shape trap a
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- caller cannot predict; **minor** = consistency/ergonomics gap with no correctness impact.
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-
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- ---
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-
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- ## 0. Correctness defects (fix at root — these are bugs, not style)
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-
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- These were found while auditing API shape but are genuine defects. Per the project rule
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- *correctness first, no bandaids*, fix the root cause (and add a regression test) rather than
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- renaming around them. Each was read line-by-line and confirmed.
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-
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- | # | Symbol | File | Defect | Fix |
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- |---|--------|------|--------|-----|
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- | 1 | `circle_intersects_point` | [2d/circle/circle_intersects_point.js](2d/circle/circle_intersects_point.js) | Calls `v2_distance(cx, cx, px, py)` — passes `cx` twice, **`cy` is never used**. Wrong for any circle with `cx != cy`. | Pass `(cx, cy, px, py)`; add a regression test with `cx != cy`. |
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- | 2 | `circle_compute_circle_penetration` | [2d/circle/circle_compute_circle_penetration.js](2d/circle/circle_compute_circle_penetration.js) | Line 17 computes `const dy = by - ax;` — mixes B.y with A.x. Penetration depth is wrong whenever `ax != ay`. | Use `dy = by - ay`; add a regression test. |
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- | 3 | `aabb3_transformed_compute_plane_side` | [3d/aabb/aabb3_transformed_compute_plane_side.js](3d/aabb/aabb3_transformed_compute_plane_side.js) | Uses the **signed** distance from `v3_distance_above_plane(...)` directly as a truthy `if`. On-plane (0) counts as below; any nonzero (incl. negative) counts as above. Disagrees with the non-transformed `aabb3_compute_plane_side`; a box fully below returns +2 instead of −2. | Compare to 0 explicitly (`d > 0` / `d < 0`), matching `aabb3_compute_plane_side`'s on-plane convention (`>= 0` ⇒ above). |
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- | 4 | `ray3_shift_origin_along_direction` | [3d/ray/ray3_shift_origin_along_direction.js](3d/ray/ray3_shift_origin_along_direction.js) | Writes the shifted origin via a **hardcoded offset 0** but writes the direction at `output_offset+3..5`. For `output_offset != 0` the packed ray is corrupted (origin lands at [0..2], direction elsewhere). | Pass `output_offset` (not 0) to the `v3_array_displace_in_direction` call. |
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- | 5 | `aabb3_score_boxes_SAH_delta` | [3d/aabb/aabb3_score_boxes_SAH_delta.js](3d/aabb/aabb3_score_boxes_SAH_delta.js) | **(a)** Never `export`ed — unreachable public surface. **(b)** Mixes a *half*-surface-area union term (`aabb3_compute_half_surface_area`) with *full*-area children (`.getSurfaceArea()` ⇒ `aabb3_compute_surface_area`, which is ×2) — a 2× magnitude bug in the delta. | Export it; make both terms the same area convention (half vs full). |
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- | 6 | `compareEdges` | [3d/topology/compareEdges.js](3d/topology/compareEdges.js) | **(a)** Never `export`ed. **(b)** Compares `a.v0`/`b.v0` **twice** and never `v1`, so the second edge vertex is ignored in ordering. | Export it; compare `v1` on the tie (`compareVertices(a.v1, b.v1)`). |
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-
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- **Latent traps (verified; not yet firing, but a guaranteed future bug):**
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-
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- - **`TransformedShape3D.isTransformedShape3D` is set on the constructor, not the prototype**
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- ([3d/shape/TransformedShape3D.js](3d/shape/TransformedShape3D.js)). Every sibling shape brands its
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- `prototype`; instance-side dispatch (`shape.isTransformedShape3D`, the documented pattern) reads
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- `undefined`. The spec only asserts the static form, masking the break. → move to `.prototype.`.
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- - **`Vector4.prototype.toArray` is defined twice** ([Vector4.js](Vector4.js)): the class-body
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- `toArray(result)` is silently overwritten at file bottom by `= writeToArray`. Bodies happen to
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- agree today (default offset 0) — remove the define-then-clobber.
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- - **Asymmetric codec**: `decode_spheremap_to_unit` is declared but not exported while its
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- `encode_unit_to_spheremap` partner is ([3d/normal/spherical/sphere_map_transform.js](3d/normal/spherical/sphere_map_transform.js)).
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-
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- ---
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-
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- ## 1. Major API-shape issues
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-
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- ### 1. Allocation on common paths where zero-alloc siblings exist
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-
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- `allocation-on-hot-path-vs-zero-alloc-siblings` · **major** · category: allocation · confidence: high
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-
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- **Files:** `3d/shape/UnionShape3D.js`, `3d/shape/TransformedShape3D.js`, `3d/sphere/compute_bounding_sphere_of_2_spheres.js`, `2d/aabb/aabb2_compute_center_from_multiple.js`, `2d/aabb/AABB2.js`, `2d/rectangle_to_aabb.js`, `mat2/m2_is_orthogonal.js`, `Quaternion.js`, `3d/ray/Ray3.js`, `2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js`, `3d/sphere/harmonics/sh3_dering_optimize_positive.js`
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-
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- In a perf-oriented, scratch-pool library, several methods/functions allocate per call while their siblings take out-params or use module-static scratch. UnionShape3D.compute_bounding_box does `new Float32Array(6)` and TransformedShape3D.compute_bounding_box does `const tmp = []` per call, on output-arg methods where Box/Sphere/Capsule/etc. are zero-alloc; compute_bounding_sphere_of_2_spheres news a Miniball+PointSet every call (closed form exists); aabb2_compute_center_from_multiple and rectangle_to_aabb always allocate and return instead of taking a result; AABB2.computeLineBetweenTwoBoxes allocates 2 Vector2/call; m2_is_orthogonal allocates two temp arrays/call; Quaternion.computeTwistAngle news 2 Quaternions and toArray() news []; Ray3.origin/direction getters allocate a Float32Array view per access; the allocating _vectors_array_2d hides a per-call `[]` behind an innocuous _array token; sh3_dering's sh3_min news gl-matrix vec3/mat3 per bisection iteration.
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-
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- **Recommendation:** Hoist module-static scratch (the established pattern) or add result out-params so the common path is allocation-free, matching the rest of each family. For the 2-sphere bound use the closed form.
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-
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- > Verified against source.
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-
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- ### 2. The `_array` token carries several contradictory meanings within and across directories
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-
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- `array-token-overloaded-meanings` · **major** · category: misleading-name · confidence: high
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-
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- **Files:** `vec3/v3_array_normalize.js`, `vec3/v3_cross_array.js`, `vec3/v3_dot_array_array.js`, `vec3/v3_array_centroid.js`, `vec3/v3_array_displace_in_direction.js`, `2d/aabb/aabb2_array_set.js`, `2d/aabb/aabb2_from_v2_array.js`, `3d/aabb/aabb3_array_intersects_ray_array.js`, `3d/aabb/aabb3_array_intersects_clipping_volume_array.js`, `3d/aabb/aabb3_expand_array.js`, `2d/line/line_segment_compute_line_segment_intersection_array_2d.js`, `2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js`, `3d/sphere/sphere_array_intersects_point.js`, `3d/frustum/frustum_from_projection_matrix_array.js`, `packing/max-rect/removeRedundantBoxesArray.js`
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-
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- `array` is placed as a prefix (v3_array_normalize) and as a suffix (v3_cross_array, v3_negate_array) for the identical single-vector-at-offset shape, with a double suffix (v3_dot_array_array). Worse, the token means different things: 'this operand lives in a flat array at an offset' (aabb2_array_set, v3_array_normalize); 'a contiguous batch of many vectors' (v3_array_centroid); 'the OTHER operand is packed as a scalar array' (aabb3_array_intersects_ray_array, sphere_array_intersects_point); 'the matrix input is a flat array' (frustum_from_projection_matrix_array, compose_matrix4_array); 'allocate and RETURN a new array' (line_segment_..._vectors_array_2d, vs the write-into-flat-array meaning of ..._array_2d in the same folder); and 'operates on a plain JS Array' (removeRedundantBoxesArray). v3_array_displace_in_direction even uses array_ when its inputs are scalars.
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-
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- **Recommendation:** Reserve `_array` for one meaning (flat-typed-array-with-offset for the subject), pick a consistent placement (suffix), and use distinct tokens for the others (e.g. _batch for many vectors, _packed for a packed second operand, _new/explicit return for allocating variants, _points/_vertices for vertex lists). Drop the redundant double _array_array.
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-
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- > **Scope (verified):** Two of the example glosses are imprecise though they still support the overloading point: (a) For aabb3_array_intersects_ray_array(aabb, ray), the description calls it 'the OTHER operand is packed as a scalar array', but BOTH operands (aabb and ray) are packed flat arrays read at fixed indices 0..5 — neither is scalar; the accurate meaning is 'operand(s) packed as a flat array read at fixed indices, no offset'. The 'scalar array' framing fits sphere_array_intersects_point (sphere packed, point as scalars) but not the ray case. (b) For compose_matrix4_array(result, position, rotation, scale), the `_array` suffix refers to the OUTPUT matrix being a flat array (result[0..15]); position/rotation/scale are plain objects. So it is not 'the matrix INPUT is a flat array' as grouped with frustum_from_projection_matrix_array — it is the matrix OUTPUT, arguably a sixth distinct meaning. These corrections strengthen rather than weaken the overall finding.
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-
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- ### 3. Same primitive accepted three incompatible ways (scalars vs vector/object vs packed array+offset)
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-
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- `calling-convention-split-scalars-vs-object-vs-packed-array` · **major** · category: calling-convention · confidence: high
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-
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- **Files:** `3d/quaternion/quat3_createFromAxisAngle.js`, `3d/plane/plane3_compute_plane_intersection.js`, `3d/mat4/compose_matrix4_array.js`, `3d/mat4/decompose_matrix_4_array.js`, `mat3/m3_make_rotation.js`, `mat3/m3_determinant.js`, `mat2/m2_determinant.js`, `vec4/v4_multiply_mat4.js`, `3d/triangle/compute_triangle_normal.js`, `3d/triangle/rayTriangleIntersection.js`, `2d/uv_map_circle_to_square.js`, `3d/octahedra/octahedral_uv_to_direction.js`, `3d/cone/compute_bounding_cone_of_2_cones.js`, `3d/cone/computeConePlaneSide.js`
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-
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- The perf-oriented free-function layer is meant to take flattened scalars and write into typed arrays, but siblings within one directory disagree. quat3_createFromAxisAngle takes Vector3 axis + a .set()-able result while every other quat3_* takes scalars; plane3_compute_plane_intersection takes Plane OBJECTS (and string-indexes normals) while plane3_intersect_plane takes 8 scalars; compose/decompose_matrix*_array take {x,y,z,w} objects and m3_make_rotation_TBN takes Vector3 objects while the rest of mat3/mat4 take flat arrays; m2_determinant takes a 4-array but m3_determinant takes 9 scalars; v4_multiply_mat4 takes arrays while v4_dot/v4_length take scalars; compute_triangle_normal/rayTriangleIntersection take vector objects while v3_compute_triangle_normal/triangle_compute_signed_volume take scalars; octahedral_uv_to_direction uses (array,offset) for in AND out while equirectangular_uv_to_direction uses scalar (u,v); uv_map_* and spline take a Vector2 result object; cone helpers split ConicRay-object vs scalar-spread. A caller cannot predict whether to pass scalars, an object, or an array+offset.
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- **Recommendation:** Document a two-tier rule: scalar-in / (array,offset)-out is the low-level core; object/Vector convenience forms are thin, distinctly-named wrappers. Provide the scalar/array form for the object-only outliers (or vice versa) so each core has a predictable companion.
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- > **Scope (verified):** The claim is substantively accurate; two small precision notes that do not change the verdict: (1) equirectangular_uv_to_direction is actually a hybrid — scalar (u,v) for INPUT but (out, out_offset) array for OUTPUT — so the contrast with octahedral_uv_to_direction is specifically on the input/coordinate side, not a pure scalar-vs-array opposition across the whole signature. (2) compute_triangle_normal does not take .x/.y/.z 'vector objects'; it indexes array-likes (vA[0], vA[1], vA[2]). rayTriangleIntersection is the one in that pair that takes true Vector3 objects (.x/.y/.z, result.copy). The grouping is right (both take aggregate args vs the scalar v3_*/triangle_* forms), just the 'vector objects' label is imprecise for compute_triangle_normal.
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- ### 4. circle_compute_circle_penetration computes dy = by - ax (wrong axis)
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- `correctness-bug-circle-penetration-dy` · **major** · category: misleading-name · confidence: high · ⚠ correctness
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- **Files:** `2d/circle/circle_compute_circle_penetration.js`
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- Verified at line 17: `const dy = by - ax;` mixes b's y with a's x; it should be `by - ay`. The penetration depth (used in the sqrt at line 23) is wrong whenever ax != ay. Surfaced while auditing this producer's API shape (it returns a scalar while its sibling circle_compute_circle_intersection writes a result buffer + bool — itself a return-shape inconsistency).
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- **Recommendation:** Use dy = by - ay; add a regression test. Separately, reconcile the producer return-shape with its _intersection sibling.
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- > Verified against source.
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- ### 5. circle_intersects_point ignores cy (passes cx twice to v2_distance)
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- `correctness-bug-cy-ignored-circle-intersects-point` · **major** · category: misleading-name · confidence: high · ⚠ correctness
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- **Files:** `2d/circle/circle_intersects_point.js`
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- Verified at line 13: `const distance = v2_distance(cx, cx, px, py);` — the circle's y-center cy is never used and cx is passed twice, so the containment test is wrong for any circle whose cx != cy. This is a name/behavior-relevant defect in a containment predicate that the wider codebase also mis-names as 'intersects'.
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- **Recommendation:** Pass (cx, cy, px, py). Add a regression test with a circle where cx != cy. (Also fold into the contains-vs-intersects rename so the predicate name reflects containment.)
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- > **Scope (verified):** The core technical claim is accurate and confirmed; no correction needed for the bug itself. One framing caveat: for a point-vs-circle predicate, "contains" and "intersects" denote the same condition (the point is inside the disc), so the contains-vs-intersects naming aspect is cosmetic rather than a behavioral defect — the real, verified defect is solely that `cy` is ignored (cx passed twice to v2_distance), wrong for any circle with cx != cy.
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- ### 6. aabb3_transformed_compute_plane_side treats a signed distance as a truthy boolean
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- `correctness-bug-plane-side-signed-distance-as-bool` · **major** · category: return-shape · confidence: high · ⚠ correctness
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- **Files:** `3d/aabb/aabb3_transformed_compute_plane_side.js`, `3d/aabb/aabb3_compute_plane_side.js`
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- Verified lines 71-74: `if (v3_distance_above_plane(...)) has_above = true; else has_below = true;`. v3_distance_above_plane returns a SIGNED distance, so a point exactly on the plane (0) is counted as below, and any nonzero (including negative/below) counts as above. The {2,0,-2} classification therefore disagrees with the non-transformed aabb3_compute_plane_side for any box on/straddling the plane. This makes the transformed/non-transformed pair return wrong-and-inconsistent results.
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- **Recommendation:** Compare the signed distance to 0 explicitly: `const d = v3_distance_above_plane(...); if (d > 0) has_above = true; else if (d < 0) has_below = true;`, matching aabb3_compute_plane_side's on-plane semantics.
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- > **Scope (verified):** Diagnosis is correct; only a minor line-range nit (the misuse spans lines 71-75, not 71-74) and a caveat on the fix: aabb3_compute_plane_side counts an exactly-on-plane corner as "above" (line 78 uses `>=`), so for full consistency the threshold handling of the d==0 case should match that convention rather than treating on-plane as neither side.
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- ### 7. ray3_shift_origin_along_direction ignores output_offset for the origin write
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- `correctness-bug-ray3-shift-origin-offset` · **major** · category: output-arg-placement · confidence: high · ⚠ correctness
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- **Files:** `3d/ray/ray3_shift_origin_along_direction.js`
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- Verified: it writes the direction to output[output_offset+3..5] (lines 31-33) but writes the shifted origin via v3_array_displace_in_direction with a hardcoded offset 0, so for output_offset !== 0 the origin lands at [0..2] while the direction lands at [offset+3..5], corrupting the packed ray. Every sibling (ray3_array_apply_matrix4, ray3_interval_array_apply_matrix4) honors output_offset throughout.
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- **Recommendation:** Pass output_offset (not 0) to the displace call so origin and direction land in the same slot range.
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- > Verified against source.
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- ### 8. Function declared but never exported — unreachable public surface
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- `declared-but-not-exported-dead-public-surface` · **major** · category: missing-companion · confidence: high
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- **Files:** `3d/aabb/aabb3_score_boxes_SAH_delta.js`, `3d/normal/spherical/sphere_map_transform.js`, `packing/max-rect/aabb2_validate_packing.js`, `compareEdges.js`
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- Verified by grep that these files contain a function but no `export`: aabb3_score_boxes_SAH_delta.js (zero export statements; also mixes half-area union term with full-area b0/b1.getSurfaceArea(), a magnitude bug on top of being unimportable); sphere_map_transform.js declares decode_spheremap_to_unit with no export while its encode partner IS exported (asymmetric codec); aabb2_validate_packing.js names its inner function `validate` (not the file's aabb2_ name) and never exports it; compareEdges.js declares compareEdges with no export AND has a logic bug (compares v0/v0 twice, never v1). In a library where unreferenced exports are public surface, the missing exports are real gaps.
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- **Recommendation:** Add the missing export (and fix the SAH-delta area-magnitude mismatch and the compareEdges v1 bug at the same time) or remove the file; for the codec, export decode_spheremap_to_unit so the pair is symmetric. Do not silently delete — these are intended public functions.
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- > **Scope (verified):** The compareEdges.js path is wrong: it is located at app/src/mir-engine/meep/src/core/geom/3d/topology/compareEdges.js, not at the geom root (compareEdges.js). All other claims — missing exports in all four files, the SAH-delta half-area vs full-area magnitude mismatch, the asymmetric spheremap codec, the misnamed `validate` inner function, and the compareEdges v0/v0-twice (never v1) logic bug — are accurate.
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- ### 9. Duplicate functions: same computation under two+ names/signatures
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- `duplicate-functions-same-job-different-names` · **major** · category: duplication · confidence: high
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- **Files:** `3d/aabb/aabb3_combined_surface_area.js`, `3d/aabb/aabb3_score_boxes_SAH.js`, `3d/plane/plane3_intersect_plane.js`, `3d/plane/plane3_compute_plane_intersection.js`, `3d/mat4/m4_multiply.js`, `3d/mat4/m4_multiply_alphatensor.js`, `3d/triangle/compute_triangle_normal.js`, `3d/triangle/v3_compute_triangle_normal.js`, `3d/morton/v3_morton_encode.js`, `3d/morton/mortonEncode_magicbits.js`, `packing/max-rect/removeRedundantBoxes.js`, `packing/max-rect/removeRedundantBoxesArray.js`, `3d/topology/simplify/computeEdgeCollapseCost.js`, `3d/topology/simplify/simplifyTopoMesh.js`, `3d/topology/simplify/simplifyTopoMesh2.js`
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- Verified: aabb3_combined_surface_area and aabb3_score_boxes_SAH both `return aabb3_compute_half_surface_area(x0,y0,z0,x1,y1,z1)` over the union — exact duplicates under two names. plane3_intersect_plane (8 scalars, out-first, returns bool) and plane3_compute_plane_intersection (2 Plane objects, out-last) compute the same plane-pair intersection line — the source itself carries a TODO to consolidate. m4_multiply vs m4_multiply_alphatensor do the same 4x4 multiply (alphatensor ~2.5x slower per its own doc, and its JSDoc @param names don't match its a_in/b_in params). compute_triangle_normal vs v3_compute_triangle_normal differ only by token + arg style. v3_morton_encode default-export is a re-alias of mortonEncode_magicbits. removeRedundantBoxes vs removeRedundantBoxesArray differ only by container type. simplify/ ships two whole decimation pipelines (simplifyTopoMesh vs simplifyTopoMesh2) on duplicate cost functions (computeEdgeCollapseCost vs compute_edge_collapse_cost).
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- **Recommendation:** Keep one canonical implementation per job; make the other a thin documented adapter or @deprecated alias (meep is a library — prefer aliasing over deletion). Consolidate the plane-pair intersection (per the in-source TODO), the SAH/combined-area pair, the morton alias, and pick one decimation entry point.
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- > **Scope (verified):** Two of the seven pairs are mildly overstated. (a) compute_triangle_normal vs v3_compute_triangle_normal are NOT two independent computations: compute_triangle_normal is already a thin wrapper that unpacks vector args and delegates to v3_compute_triangle_normal(result, 0, ...) (line 24). It is the exact "thin adapter" the recommendation asks for, so the "duplicate computation, differ only by token + arg style" framing is inaccurate for this pair — only the scalar version contains the actual normal math. (b) removeRedundantBoxes vs removeRedundantBoxesArray do the same job with the same containment test, but they differ by more than "container type": the QuadTree version uses spatial-traversal intersection queries (traverseRectangleIntersections) and a removalSet, while the array version is a brute-force O(n^2) double loop with in-place splices — genuinely different algorithms, not just a container swap. Neither nuance changes the overall verdict: the duplication pattern is real and the plane/SAH/morton/alphatensor/decimation cases are accurate as described.
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- ### 10. Export name does not match its filename (breaks one-export-per-file discoverability)
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- `export-filename-mismatch` · **major** · category: misleading-name · confidence: high
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- **Files:** `3d/aabb/aabb3_build_frustum.js`, `3d/aabb/aabb3_compute_projected_area.js`, `3d/sphere/sphere_matrix4_transform.js`, `mat3/m3_make_rotation.js`, `3d/topology/struct/binary/io/face/bt_face_poke.js`, `3d/normal/hemioct/encode_unit3_hemioct.js`, `3d/normal/spherical/sphere_map_transform.js`, `3d/tetrahedra/triangle/triangle_encode_rasterized_depth.js`, `packing/max-rect/aabb2_validate_packing.js`
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- Verified by grep: 3d/aabb/aabb3_build_frustum.js exports aabb_build_frustum (missing the '3'); aabb3_compute_projected_area.js exports aabb3_project_to_2d (and that name lies — it returns a scalar area, not a 2D box); sphere_matrix4_transform.js exports sphere_matrix4_project (and 'project' is a misnomer — it transforms center+radius); m3_make_rotation.js exports m3_make_rotation_TBN; bt_face_poke.js exports bt_mesh_face_poke (wrong object token too — operates on one face); encode_unit3_hemioct.js exports encode_unit_to_hemioct. Also export-or-name mismatches: triangle_encode_rasterized_depth.js holds a second export triangle_decode_depth, and sphere_map_transform.js holds both encode/decode under a generic file name.
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- **Recommendation:** Rename each file to match its single export (or rename the export to match the file). For the names that also lie about behavior (aabb3_project_to_2d returns an area; sphere_matrix4_project transforms), fix the verb too.
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- > **Scope (verified):** One small imprecision: the claim says sphere_map_transform.js "holds both encode/decode" implying two exports. In fact only `encode_unit_to_spheremap` is exported; `decode_spheremap_to_unit` (line 55) is a module-private `function` with no `export`. So that file has exactly one export (whose name still mismatches the filename) plus a private decode helper. This does not weaken the filename-mismatch thesis. Separately, the file list includes packing/max-rect/aabb2_validate_packing.js but the prose makes no assertion about it; for completeness, that file exports nothing at all and its sole function is named `validate` (not `aabb2_validate_packing`), which reinforces rather than contradicts the claim.
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- ### 11. Name says 'line' (infinite) but the function clamps to a segment
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- `misleading-name-line-means-segment` · **major** · category: misleading-name · confidence: high
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- **Files:** `2d/line/line2_distance_to_point_sqr.js`, `3d/line/line3_compute_nearest_point_to_point.js`
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- Both names promise infinite-line behavior but clamp the projection parameter to [0,1], i.e. they measure to a SEGMENT. line2_distance_to_point_sqr clamp01's t (its correct 3D analogue is named line3_compute_segment_point_distance_sqr). line3_compute_nearest_point_to_point delegates to line3_compute_SEGMENT_nearest_point_to_point_t. A caller wanting true infinite-line distance gets the wrong answer with no signal.
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- **Recommendation:** Rename to include 'segment' (line2_compute_segment_point_distance_sqr, line3_compute_segment_nearest_point_to_point) to match the honest siblings, or add a real infinite-line variant.
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- > **Scope (verified):** The claim is substantively accurate. One small nuance: the 2D function's JSDoc DOES describe it as "between a line segment(defined by 2 points) and a point", so there is a documentation-level signal of segment behavior even though the function NAME is misleading. The claim's phrasing "with no signal" is therefore slightly overstated at the doc level; the name-level misleading-ness (and the inconsistency with the explicitly "segment"-named 3D siblings) is correct. The recommended rename (line2_compute_segment_point_distance_sqr, line3_compute_segment_nearest_point_to_point) would restore naming consistency.
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- ### 12. 'intersects' predicate names return non-boolean (containment degree) or test containment, not surface intersection
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- `misleading-name-predicate-prefix-wrong-return` · **major** · category: misleading-name · confidence: high
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- **Files:** `3d/aabb/aabb3_intersects_frustum_degree.js`, `3d/aabb/aabb3_array_intersects_frustum_degree.js`, `3d/sphere/sphere_intersects_point.js`, `2d/circle/circle_intersects_point.js`, `2d/aabb/aabb2_intersects_point.js`, `3d/frustum/frustum3_computeNearestPointToPoint.js`
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- The library-wide convention is intersects_* => boolean. But aabb3_intersects_frustum_degree and aabb3_array_intersects_frustum_degree return a 3-state degree code (0/1/2), with only the easy-to-miss _degree suffix as a hint. Separately, sphere_intersects_point / circle_intersects_point / aabb2_intersects_point actually test point CONTAINMENT (point inside the volume), not surface intersection — a point 'intersecting' a sphere/circle would be on the boundary. And frustum3_computeNearestPointToPoint returns a boolean with inverted semantics: true = point was already inside (no projection), false = a nearest point WAS computed and written — a 'success'-looking flag that means the opposite.
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- **Recommendation:** Reserve intersects_ strictly for boolean predicates: rename the degree functions to classify_/containment_degree, rename the containment tests to contains_point, and either make frustum3 return a documented 'wasInside' or always-true-on-write semantics so the boolean isn't backwards.
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- > **Scope (verified):** The claim is substantially correct but slightly overstated/miscategorized in one place: frustum3_computeNearestPointToPoint is NOT an intersects_-prefixed function and its inverted boolean is explicitly documented in its JSDoc ('if point is inside the frustum - true'), so it does not actually violate the intersects_*=>boolean naming convention the claim is built around — it is a separate, documented wasInside-style return. Also, the point-containment naming (sphere/circle/aabb2 _intersects_point) is a common colloquial convention, so 'major' severity is arguably high for that sub-point. The two core observations stand: the _degree functions genuinely return a 0/1/2 code under an intersects_ name, and the *_intersects_point functions genuinely test containment (strict inside for sphere/circle, inclusive inside for aabb2), not surface intersection.
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- ### 13. Several writers omit the out_offset their siblings provide, breaking packed-buffer addressing
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- `missing-out-offset-companion-breaks-packed-buffer-convention` · **major** · category: missing-companion · confidence: high
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- **Files:** `3d/quaternion/quat3_integrate.js`, `3d/aabb/aabb3_nearest_point_on_surface.js`, `3d/aabb/aabb3_from_v2_array.js`, `2d/aabb/aabb2_from_v2_array.js`, `3d/ray/ray3_array_compose.js`, `3d/triangle/compute_triangle_normal.js`, `tetrahedron_compute_circumsphere.js`, `3d/frustum/frustum_from_projection_matrix_array.js`, `3d/frustum/frustum_slice.js`, `mat2/m2_transpose.js`
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- Functions that should accept (out, out_offset) per their family convention instead hardcode offset 0 or omit the offset entirely, so callers packing many results into one buffer cannot use them without copying. Confirmed/flagged: quat3_integrate writes result_q[0..3] with no offset (siblings quat3_multiply/to_matrix3/decode all take one); aabb3_nearest_point_on_surface takes result first but no offset while raycast/detailed_volume_intersection take (result,result_offset); aabb3_from_v2_array and aabb2_from_v2_array hardcode array_set(result, 0, ...) ignoring offset while array_set/array_combine/clip all accept one; ray3_array_compose is the only ray3_array_* without output_offset; tetrahedron_compute_circumsphere takes result with no offset while its sub_determinant/aabb3 siblings take one; compute_triangle_normal omits result_offset that v3_compute_triangle_normal has; frustum_from_projection_matrix_array and frustum_slice omit offsets on the frustum buffer.
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- **Recommendation:** Add the missing out_offset (and matching input-offset where relevant) so every member of a family is offset-addressable, matching the (buffer, offset) convention the rest of the library relies on for zero-copy packing.
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- > **Scope (verified):** The pattern holds for quat3_integrate, aabb3_nearest_point_on_surface, aabb2_from_v2_array, ray3_array_compose, compute_triangle_normal, aabb3_from_v3_array (NOT "aabb3_from_v2_array" — that path does not exist), tetrahedron_compute_circumsphere (located at 3d/tetrahedra/, not geom root; and it has no "sub_determinant" sibling), and frustum_from_projection_matrix_array (missing OUTPUT base offset). Two cited items are wrong: (a) frustum_slice already exposes output_offset — only its frustum INPUT lacks an input_offset, so it is not an output-offset offender; (b) m2_transpose follows the mat2 family convention, which is entirely offset-free (m2_multiply, m2_add, etc. all use (result,a,b) with no offsets), so it is a false positive, not a convention break. Recommendation should target only the genuine offenders and frame frustum_slice/circumsphere as missing INPUT offsets rather than output ones.
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- ### 14. Output-argument position differs among siblings that all write into a caller buffer
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- `output-arg-placement-divergence-among-siblings` · **major** · category: output-arg-placement · confidence: high
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- **Files:** `3d/quaternion/quat3_createFromAxisAngle.js`, `3d/aabb/aabb3_expand_array.js`, `3d/aabb/aabb3_nearest_point_on_surface.js`, `vec3/v3_displace_in_direction.js`, `vec3/v3_rigid_align_paired_unit_vectors.js`, `vec3/v3_array_displace_in_direction.js`, `vec3/serialization/v3_binary_equality_decode.js`, `3d/mat4/decompose_matrix_4_array.js`, `3d/mat4/apply_mat4_transform_to_v3_array.js`, `3d/mat4/m4_extract_scale.js`, `2d/aabb/aabb2_compute_overlap.js`, `2d/polygon/polygon2_clip_axis_halfplane.js`, `2d/line/line_segment_compute_line_segment_intersection_2d.js`, `3d/equirectangular/equirectangular_uv_to_direction.js`, `3d/octahedra/octahedral_uv_to_direction.js`, `3d/sphere/harmonics/sh3_basis_at.js`, `3d/tetrahedra/tetrahedral_mesh_flip_23.js`, `3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js`, `3d/topology/struct/binary/query/bt_face_get_attached_faces.js`, `3d/frustum/read_three_planes_to_array.js`, `2d/bvh/bvh2d_query_all_data_by_circle.js`
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- The library's dominant write-in-place convention is output-FIRST (often (out, out_offset, ...)), but many siblings doing the same kind of write break it. Confirmed examples: aabb3_expand_array(input, output, distance) puts output SECOND; quat3_createFromAxisAngle(axis, angle, result) puts output LAST while quat3_multiply/quat3_to_matrix3/quat_decode put it first; sh3_basis_at(x,y,z,output) is LAST while every other sh3_* is first; v3_rigid_align_paired_unit_vectors writes its out-quaternion LAST; the matrix4 apply_*_to_v3_array writers bury destination in the 3rd slot with mat4 last; aabb2_compute_overlap takes result LAST while aabb2_array_set/combine/clip/from_v2_array take it first; the equirectangular_* uv<->direction pair places out LAST while the octahedral_* pair places it FIRST for the identical operation; bt_mesh_build_boundary_distance_field puts the result Map FIRST and mesh SECOND, violating the otherwise-universal mesh-first rule; bvh2d_query_all_data_by_circle puts (bvh, root) before (result, result_offset) while every shg_/qt_ query puts result first; serializers/decoders place the destination 2nd or last; read_three_planes_to_array and slice_frustum_linear_to_points write output LAST. A caller habituated to output-first will silently corrupt the input buffer.
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- **Recommendation:** Adopt one rule per layer (the prevailing one is output-first, (out, out_offset, ...inputs)) and migrate the outliers. Where a deliberate exception is needed (e.g. buffer-first serializers, multi-output decompose), document it prominently. At minimum make named forward/inverse and uv<->direction pairs agree with each other.
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- > **Scope (verified):** The claim is accurate on every concrete signature. One framing point to soften: the dominant rule is output-first ((out, out_offset, ...inputs)), not a 'mesh-first' rule. bt_mesh_build_boundary_distance_field putting the result Map first is therefore consistent with output-first, not a violation of it; and its sibling bt_face_get_attached_faces also does not put mesh first (output, output_offset, mesh, face_id). So that bullet is better described as 'result-first, mesh second' (in line with the convention) rather than a mesh-first violation. Everything else stands as stated.
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- ### 15. Functions doing the same job return incompatible shapes (void vs out-arg vs bool vs scalar vs allocated array)
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- `return-shape-divergence-among-same-job-functions` · **major** · category: return-shape · confidence: high
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- **Files:** `3d/box/box3_raycast.js`, `3d/aabb/aabb3_raycast.js`, `3d/gjk/mpr.js`, `3d/gjk/gjk_epa_penetration.js`, `2d/line/line_segment_compute_line_segment_intersection_array_2d.js`, `2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js`, `2d/line/line_segment_line_segment_intersection_exists_2d.js`, `mat2/m2_add.js`, `3d/mat4/m4_multiply.js`, `vec3/v3_array_centroid.js`, `3d/sphere/harmonics/sh3_rotate_bl.js`, `2d/triangle2d_compute_area.js`, `3d/triangle/compute_triangle_area_3d.js`, `3d/triangle/computeTriangleRayIntersection.js`, `3d/triangle/computeTriangleRayIntersectionBarycentric.js`
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- Confirmed: box3_raycast returns a numeric t (Infinity on miss) and writes an exact unit normal, while aabb3_raycast solves the same ray-vs-box query but returns a boolean and writes a 6-tuple (position + |0-quantized normal). mpr returns boolean and writes MTV (normal*depth) while gjk_epa_penetration returns a depth number and writes a unit normal — two different MTV/normal encodings for the same penetration query (verified mpr returns bool, the internal gjk returns a number). The 2D segment-segment family has four protocols: bool+flat-array, bool+Vector2, allocated number[]|null, and bool-only. Among write-in-place math, some return the out buffer (m2_transpose, m4_multiply, m4_make_*, v3_array_centroid, sh3_rotate_bl) while siblings return void (m2_add, m2_multiply, m3_multiply, sh3_add). triangle area returns SIGNED in 2D but UNSIGNED in 3D under parallel names. Ray-triangle writes a SurfacePoint3 object in one variant and a flat [t,u,v] in another.
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- **Recommendation:** Pick one return contract per operation family and document it: write-in-place math either always returns the out buffer or always void; ray/penetration queries share one normal+distance encoding; segment-intersection collapses to one success protocol; barycentric/area encode sign explicitly in the name or doc. Treat box3_raycast (distance + exact normal, matching sphere/capsule_raycast) as canonical and reimplement/deprecate the divergent aabb3_raycast.
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- > **Scope (verified):** The 2D segment-segment family has THREE divergent protocols across the three cited files, not four: (1) line_segment_compute_line_segment_intersection_array_2d — returns bool, writes intersection point into result[result_offset..+1]; (2) line_segment_compute_line_segment_intersection_vectors_array_2d — takes Vector2 args and returns an allocated number[] (2 elements) or null; (3) line_segment_line_segment_intersection_exists_2d — returns bool only, no output write. The claim's "bool+Vector2" entry is a miscount (the vectors variant returns an allocated array, not a boolean). Also minor: in the MPR/EPA comparison the depth-returning function is epa()/gjk_epa_penetration, not the internal gjk() (which returns simplex rank 4 or 0); the externally claimed shapes (mpr→bool+MTV-vector, gjk_epa_penetration→number depth + unit normal) are correct. Everything else in the claim verified exactly as stated.
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- ### 16. Surprising / inconsistent parameter order among sibling functions
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- `surprising-param-order-among-siblings` · **major** · category: param-order · confidence: high
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- **Files:** `3d/sphere/sphere_project.js`, `3d/sphere/sphere_projected_sphere_radius_sqr.js`, `3d/aabb/aabb3_compute_distance_above_plane_max.js`, `3d/aabb/aabb3_transformed_compute_plane_side.js`, `3d/aabb/aabb3_detailed_volume_intersection.js`, `3d/box/box3_raycast.js`, `3d/aabb/aabb3_raycast.js`, `3d/plane/plane3_matrix4_project.js`, `3d/triangle/triangle2d_get_barycentric.js`, `3d/triangle/computeTriangleClosestPointToPointBarycentric.js`, `vec/vector_axpy.js`, `vec/vector_scale_array.js`, `3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.js`, `2d/bvh/bvh2d_query_all_data_by_circle.js`
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- Sibling functions that should be drop-in swappable disagree on argument order. sphere_project(sph,cam,fl) vs sphere_projected_sphere_radius_sqr(fl,matrix,sph) — reversed AND different matrix param name AND different return units. The plane-classification family is plane-first (aabb3_compute_plane_side, _distance_above_plane_*) except aabb3_transformed_compute_plane_side which is box-first. box3_raycast is ray-then-box with tMax; aabb3_raycast is box-then-ray without tMax. plane3_matrix4_project puts the matrix in the middle while frustum_/clipping_volume_matrix4_project put it last. 2D barycentric puts the query point LAST while 3D closest-point-barycentric puts it FIRST. The scalar multiplier sits 2nd in vector_axpy but last in vector_scale_array. Spatial queries split structure-first vs result-first. aabb3_detailed_volume_intersection's JSDoc param order even contradicts its real signature (plane_mask/planes swapped).
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- **Recommendation:** Standardize argument order within each family (plane-vs-box, ray-vs-box, scalar-vs-vector, structure-vs-result, query-point position) and fix the aabb3_detailed_volume_intersection JSDoc to match the implementation.
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- > **Scope (verified):** Two minor inaccuracies, neither undermining the claim. (a) Two cited file paths are wrong: triangle2d_get_barycentric.js lives at geom/2d/triangle2d_get_barycentric.js, NOT geom/3d/triangle/triangle2d_get_barycentric.js (the 3D computeTriangleClosestPointToPointBarycentric.js path is correct). (b) The "Spatial queries split structure-first vs result-first" sub-claim is not substantiated by the cited files: geom contains only one bvh2d query (bvh2d_query_all_data_by_circle, which is structure-first: bvh, root, result, ...), with no result-first sibling to contrast it against, and tetrahedral_mesh_tet_get_neighbours(mesh, out, out_offset, tet_id) is also structure-first — so the two cited "spatial" functions are actually mutually consistent. That single sub-point should be dropped (or moved out of geom scope); the other six families plus the JSDoc bug fully stand.
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- ### 17. TransformedShape3D type marker is on the constructor, not the prototype like every sibling
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- `transformedshape3d-marker-on-constructor-not-prototype` · **major** · category: misleading-name · confidence: high
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- **Files:** `3d/shape/TransformedShape3D.js`, `3d/shape/BoxShape3D.js`
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- Verified: `TransformedShape3D.isTransformedShape3D = true` (line 295, on the constructor) while every other shape puts its brand on the prototype (e.g. `BoxShape3D.prototype.isBoxShape3D = true`, line 158). Instance-side dispatch via `shape.isTransformedShape3D` — the documented marker pattern used everywhere else — therefore reads `undefined`. The spec only checks the static form, masking the break.
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- **Recommendation:** Move to `TransformedShape3D.prototype.isTransformedShape3D = true` so instance dispatch works consistently with all sibling shapes.
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- > Verified against source.
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- ## 2. Minor API-shape issues
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- ### 1. camelCase legacy islands sit inside otherwise snake_case directories
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- `camelCase-vs-snake-style-islands` · **minor** · category: calling-convention · confidence: high
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- **Files:** `3d/mat4/eulerAnglesFromMatrix.js`, `3d/cone/computeConePlaneSide.js`, `3d/cone/computeConeBoundingBox.js`, `packing/computeBoundingSphereOfSpheres.js`, `3d/triangle/computeTriangleRayIntersection.js`, `3d/triangle/rayTriangleIntersection.js`, `3d/frustum/frustum3_computeNearestPointToPoint.js`, `3d/aabb/serializeAABB3.js`, `3d/aabb/deserializeAABB3Quantized16Uint.js`, `random/randomPointInBox.js`, `packing/max-rect/packMaxRectangles.js`, `3d/topology/simplify/simplifyTopoMesh.js`
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- The dominant style is typePrefixSnake/verboseSnake, but whole pockets are camelCase: the cone/ helpers, packing/computeBoundingSphereOfSpheres, the 6 AABB3 (de)serializers, the entire random/ and packing/max-rect/ folders, the camelCase ray-triangle island in 3d/triangle/, frustum3_computeNearestPointToPoint (the sole camelCase + sole digit-prefixed name in frustum/), eulerAnglesFromMatrix (sole camelCase in mat4/), and the simplify*/compute* legacy layer in topology. They sit next to snake siblings doing the same kind of work, so a consumer can't predict the casing.
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- **Recommendation:** Rename the camelCase islands to the snake convention (e.g. compute_cone_plane_side, aabb3_serialize/aabb3_deserialize_quantized_u16, random_point_in_box), keeping deprecated aliases for public surface.
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- > **Scope (verified):** One sub-clause is slightly overstated: the description calls "the entire random/ and packing/max-rect/ folders" camelCase. random/ is indeed 100% camelCase, but packing/max-rect/ is only predominantly camelCase — it also contains one snake-style file, aabb2_validate_packing.js. So max-rect is a *mixed* folder rather than wholly camelCase. This is a minor wording imprecision and does not affect the overall finding.
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- ### 2. Same concept named multiple ways across siblings (element count, output buffer, mesh/points/offset)
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- `element-count-and-operand-param-name-disagreement` · **minor** · category: calling-convention · confidence: high
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- **Files:** `vec/vector_copy.js`, `vec/vector_dot.js`, `vec/vector_scale_array.js`, `vec3/v3_array_copy.js`, `vec3/v3_matrix4_multiply.js`, `mat3/m3_multiply.js`, `3d/mat4/m4_multiply.js`, `3d/aabb/aabb3_build_corners.js`, `3d/aabb/compute_triangle_group_aabb3.js`, `3d/quaternion/quat3_integrate.js`, `3d/sphere/harmonics/sh3_vector_accumulate.js`, `3d/tetrahedra/compute_tetrahedron_volume.js`, `3d/topology/struct/binary/io/vertex/bt_vert_kill.js`, `3d/plane/plane3_normalize.js`
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- The element-count is named length / n / dimensions / dimension_count / channel_count across siblings; the output buffer is named out / output / result / target / destination / r across mat2/mat3/mat4/vec3/sh3; the plane 4th scalar is w / constant / plane_offset / dist; the mesh-bound tet-id is tet_index / tet / tet_id / tetrahedron_index / containing_tetra; the points array is points / positions / input; and the vertex token is spelled vert / verts / vertex (bt_vert_kill vs bt_vertex_replace vs bt_merge_verts_by_distance). A caller cannot rely on a single name for the same role.
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- **Recommendation:** Pick one name per role and apply across each family: e.g. `n`/`dimension_count` for counts, `result`/`out` (+ `_offset`) for outputs, `constant` for the plane scalar, `tet_id` for tet ids, `points` for coordinate buffers, and the full word `vertex`.
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- > **Scope (verified):** One minor factual slip in the description (does not change the verdict): it says outputs vary "across mat2/mat3/mat4/vec3/sh3", but there is no mat2 directory in core/geom — only mat3 and mat4 exist. The output-naming divergence is nonetheless real among mat3 (`r`), mat4 (`out`), vec3 (`output`/`result`/`target`), and sh3 (`result`/`out`). So drop the "mat2" reference; everything else stands.
285
-
286
- ### 3. Mesh-argument position and destructive-op verbs are inconsistent across topology
287
-
288
- `mesh-first-vs-mesh-last-and-kill-verb-sprawl-in-topology` · **minor** · category: param-order · confidence: med
289
-
290
- **Files:** `3d/topology/simplify/collapse_all_degenerate_edges.js`, `3d/topology/simplify/collapse_degenerate_edge.js`, `3d/topology/tm_edge_kill.js`, `3d/topology/struct/binary/io/edge/bt_edge_kill.js`, `3d/topology/struct/binary/io/edge/bt_kill_only_edge.js`, `3d/topology/struct/binary/io/bt_mesh_cleanup_faceless_references.js`, `3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js`, `3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js`, `3d/topology/struct/binary/io/bt_mesh_face_decouple.js`
291
-
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- The dominant tm_/bt_ convention is mesh-first, but collapse_all_degenerate_edges(edges, mesh), collapse_degenerate_edge(edge, mesh), and deep_copy_vertex_quadratics(dest, src, mesh) put mesh last; the two simplify pipelines even disagree internally (collapse_edges has mesh 3rd vs edge_collapse_reduce_face_count mesh 1st). Destructive/removal verbs sprawl across kill/cleanup/decouple, and hole-filling is split between close_boundary_holes and fill_small_holes for the same fan-fill concept, while the kill families invert verb order (bt_edge_kill vs bt_kill_only_edge).
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-
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- **Recommendation:** Make mesh the first parameter everywhere, settle a documented verb taxonomy (kill = element release+cascade, cleanup = sweep, decouple = split) and unify close/fill hole-filling under one verb with element-first kill_only naming.
295
-
296
- > Verified against source.
297
-
298
- ### 4. Names that misstate magnitude/behavior (half-area as 'surface_area', quadric as 'quadratic', etc.)
299
-
300
- `misleading-name-half-surface-area-and-misnomers` · **minor** · category: misleading-name · confidence: high
301
-
302
- **Files:** `3d/aabb/aabb3_combined_surface_area.js`, `3d/aabb/aabb3_box_surface_area_2.js`, `3d/aabb/aabb3_score_boxes_SAH.js`, `3d/sphere/harmonics/SH3_COEFFICIENTS.js`, `3d/topology/simplify/quadratic/build_vertex_quadratics.js`, `3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadratics.js`, `2d/rectangle_to_aabb.js`, `3d/plane/plane3_compute_convex_3_plane_intersection.js`, `2d/quad-tree/qt_query_data_raycast.js`, `packing/computeBoundingSphereOfSpheres.js`
303
-
304
- Verified that aabb3_combined_surface_area and aabb3_score_boxes_SAH both return HALF surface area (delegate to aabb3_compute_half_surface_area) yet omit 'half', mismatching aabb3_compute_surface_area by 2x; aabb3_box_surface_area_2 has a meaningless '_2' (no '_1' exists). Other behavior-misleading names: the pervasive 'quadratics' for Quadric error metrics; rectangle_to_aabb silently clamps negative width/height; plane3_compute_convex_3_plane_intersection's 'convex' means only non-degenerate; qt_query_data_raycast ranks by distance-to-origin not ray-t; computeBoundingSphereOfSpheres stores a linear distance in a var named sqr_distance_to_center.
305
-
306
- **Recommendation:** Rename area-implying half-area functions (or document the 2x), standardize on 'quadric', drop the meaningless '_2', and either rename or JSDoc-document the sanitizing/convex/origin-distance behaviors so the names stop misleading.
307
-
308
- > **Scope (verified):** All substantive sub-claims are accurate. One minor caveat: SH3_COEFFICIENTS.js is listed in files[] but no naming defect is asserted for it and none exists (it is a correctly-named standard 3-band real-SH coefficient array) — it should be dropped from the file list, but its presence does not affect the verdict.
309
-
310
- ### 5. Asymmetric _sqr / distance companion coverage implies functions that don't exist
311
-
312
- `missing-sqr-or-non-sqr-companion` · **minor** · category: missing-companion · confidence: med
313
-
314
- **Files:** `vec4/v4_distance_sqr.js`, `3d/aabb/aabb3_signed_distance_sqr_to_point.js`, `3d/aabb/aabb3_signed_distance_to_aabb3.js`, `vec3/v3_subtract.js`, `vec3/v3_cross.js`, `3d/topology/struct/binary/query/bt_vertex_distance_to_edge.js`, `3d/topology/struct/binary/query/bt_vertex_distance_to_vertex.js`, `Vector2.js`, `Vector4.js`
315
-
316
- Coverage of the _sqr/non-sqr and scalar/array axes is lopsided. vec4 ships v4_distance_sqr but no v4_distance (vec2/vec3 have both), and no v4_normalize/v4_add/v4_sub/v4_cross; aabb3 has signed_distance_sqr_to_point but no non-sqr point form, and signed_distance_to_aabb3 (sqrt) but no _sqr box-to-box form; v3_cross/v3_dot have array-offset companions but v3_subtract has no v3_subtract_array; bt_vertex_distance_to_edge/_to_vertex return sqrt with no _sqr companion despite wrapping *_distance_sqr primitives; Vector2 has length() but no lengthSqr(); Vector4 lacks length/lengthSqr/normalize/distanceTo that Vector2/Vector3 expose despite the v4_* free functions existing to back them.
317
-
318
- **Recommendation:** Fill the obvious gaps (v4_distance, the box-to-box/_to_point _sqr forms, v3_subtract_array, the bt_vertex_*_sqr forms, Vector2.lengthSqr, Vector4.length/lengthSqr/normalize wired to v4_*), or document the omissions so the names don't imply companions that don't exist.
319
-
320
- > **Scope (verified):** Substantively accurate; one minor imprecision in wording. The description says bt_vertex_distance_to_edge/_to_vertex both 'wrap *_distance_sqr primitives'. That is exactly true for bt_vertex_distance_to_edge (wraps line3_compute_segment_point_distance_sqr), but bt_vertex_distance_to_vertex actually calls v3_distance (which internally sqrts), not a _sqr primitive directly. The conclusion (no _sqr companion exists for either) still holds. Also worth noting aabb3_unsigned_distance_sqr_to_point.js does exist alongside the signed sqr form, though no signed non-sqr point form or box-to-box sqr form exists, so the gap stands.
321
-
322
- ### 6. Several files export multiple symbols, several not matching the filename
323
-
324
- `multiple-exports-per-file` · **minor** · category: misleading-name · confidence: med
325
-
326
- **Files:** `3d/normal/lamber_azimuth/transform.js`, `Vector4.js`, `3d/topology/build_face_graph_from_mesh.js`, `3d/topology/simplify/decimate_edge_collapse_snap.js`, `3d/topology/simplify/edge_collapse_quadratic.js`, `3d/topology/struct/binary/query/bt_mesh_build_boundary_euclidean_distance_field.js`, `3d/tetrahedra/validate_tetrahedral_mesh.js`, `3d/tetrahedra/triangle/triangle_encode_rasterized_depth.js`
327
-
328
- The library's one-export-per-file-named-after-the-file convention is broken in several places, hurting discoverability and sometimes hiding a latent trap. Examples: transform.js exports two normal codecs; build_face_graph_from_mesh.js piggybacks graph_create_off_mesh_links (which belongs in graph/); decimate_edge_collapse_snap.js exports 4 symbols; bt_mesh_build_boundary_euclidean_distance_field.js exports 3 (two names not matching the file, one a generic point-segment helper with no mesh handle); validate_tetrahedral_mesh.js exports 3; edge_collapse_quadratic.js exports tm_edge_collapse. Separately, Vector4.prototype.toArray is assigned (= writeToArray) at file bottom, silently overwriting the class-body toArray(result) — a define-then-overwrite latent trap (bodies happen to match today).
329
-
330
- **Recommendation:** Split multi-export files into one-file-per-export named after the symbol; move misplaced helpers to their proper module; remove the Vector4 define-then-overwrite by keeping a single toArray definition.
331
-
332
- > Verified against source.
333
-
334
- ### 7. 'nearest' and 'closest' used interchangeably for the same concept across the library
335
-
336
- `nearest-vs-closest-synonym-split` · **minor** · category: misleading-name · confidence: med
337
-
338
- **Files:** `3d/aabb/aabb3_nearest_point_on_surface.js`, `2d/aabb/AABB2.js`, `3d/line/line3_closest_points_segment_segment.js`, `3d/line/line3_compute_nearest_point_to_point.js`, `3d/ray/ray3_compute_nearest_point_to_point.js`, `3d/triangle/computeTriangleClosestPointToPointBarycentric.js`, `3d/frustum/frustum3_computeNearestPointToPoint.js`, `2d/quad-tree/qt_query_data_nearest_to_point.js`
339
-
340
- The closest-point concept is spelled 'nearest' (aabb3_nearest_point_on_surface, line3/ray3 _nearest_point_to_point, frustum3, qt_query_data_nearest, AABB2.computeNearestPointToPoint) and 'closest' (line3_closest_points_segment_segment, computeTriangleClosestPointToPointBarycentric) — sometimes in collaborating functions that call each other. The repo's broader convention elsewhere (closestHit) uses 'closest'. AABB2.computeNearestPointToPoint also redundantly doubles 'Point'.
341
-
342
- **Recommendation:** Pick one term library-wide (note the codebase uses 'closest' elsewhere) and rename for consistency; drop the redundant PointToPoint doubling.
343
-
344
- > **Scope (verified):** The naming split and redundant 'PointToPoint' doubling are real and confirmed. Refinement: (1) The redundant 'Point' doubling is not unique to AABB2 — it also occurs in frustum3_computeNearestPointToPoint and computeTriangleClosestPointToPointBarycentric. (2) The 'sometimes in collaborating functions that call each other' detail is imprecise: the actual caller/callee pairs are internally term-consistent ('nearest' calls 'nearest'); the cross-term inconsistency is between sibling functions in the same directories (e.g. line3_compute_nearest_point_to_point vs line3_closest_points_segment_segment) and in internal code comments (ray3's body says 'closest' while its name says 'nearest'), not between a function and the function it invokes.
345
-
346
- ### 8. QuadTree query verbs (collect_/match_/query_data_) and return shapes diverge for near-identical traversals
347
-
348
- `qt-traversal-verb-and-return-sprawl` · **minor** · category: return-shape · confidence: med
349
-
350
- **Files:** `2d/quad-tree/qt_collect_by_circle.js`, `2d/quad-tree/qt_match_data_by_circle.js`, `2d/quad-tree/qt_collect_data_all.js`, `2d/quad-tree/qt_query_data_nearest_to_point.js`, `2d/quad-tree/qt_query_data_raycast.js`, `2d/quad-tree/qt_collect_by_box.js`
351
-
352
- Three verbs name near-identical traversals: qt_collect_by_* and qt_match_data_by_circle differ only by an effectively-required predicate; 'data' in the name is an unreliable signal of return type (collect_by_* return the QuadTreeDatum wrapper, collect_data_all returns unwrapped .data). qt_query_data_nearest/raycast break the shared (result,result_offset)->count contract by returning a single datum-or-undefined, and their predicate params are typed optional but invoked unconditionally (omitting throws).
353
-
354
- **Recommendation:** Unify the collect family on one verb with an optional predicate that is actually optional; keep single-result queries clearly distinct in name and document that they don't follow the count-writing contract; reserve the 'data' suffix strictly for payload-returning variants.
355
-
356
- > **Scope (verified):** One scoping error: the claim says "qt_query_data_nearest/raycast ... their predicate params are typed optional but invoked unconditionally (omitting throws)." Only qt_query_data_raycast has a predicate param (typed `[predicate]` optional, called unconditionally at line 76 — omitting throws). qt_query_data_nearest_to_point has NO predicate parameter — its 4th argument is `max_distance = Infinity` and it performs no predicate call. The optional-but-required-predicate critique applies to qt_query_data_raycast and qt_match_data_by_circle, not to qt_query_data_nearest_to_point. All other points are accurate; additionally, qt_match_data_by_circle returns the QuadTreeDatum wrapper despite carrying 'data' in its name, which strengthens (rather than weakens) the 'data'-suffix-is-unreliable point.
357
-
358
- ### 9. Quaternion free-function type token split (quat3_ vs quat_) and quat3 dimension token confusion
359
-
360
- `quat-type-token-and-quat3-split` · **minor** · category: misleading-name · confidence: med
361
-
362
- **Files:** `3d/quaternion/quat3_multiply.js`, `3d/quaternion/quat3_to_matrix3.js`, `3d/quaternion/quat3_integrate.js`, `3d/quaternion/quat3_createFromAxisAngle.js`, `3d/quaternion/quat_encode_to_uint32.js`, `3d/quaternion/quat_decode_from_uint32.js`, `vec3/v3_quat3_apply.js`
363
-
364
- Within one directory the quaternion token splits: quat3_ (multiply/to_matrix3/integrate/createFromAxisAngle) vs quat_ (encode/decode_uint32), with no dimensional reason. quat3_createFromAxisAngle additionally glues a camelCase verb onto the snake prefix, carries 'create' while not allocating, and (as noted elsewhere) takes objects + output-last. v3_quat3_apply reuses 'quat3' where the 3 reads as a quaternion-dimension marker but means the 3-vector; this 'quat'/'quat3' abbreviation also differs from any qt_ token and the Quaternion class.
365
-
366
- **Recommendation:** Use one token across the quaternion free-function family (the majority is quat3_) and reconcile the vec3 'quat3' apply naming; rename quat3_createFromAxisAngle to snake (quat3_from_axis_angle), drop 'create', and align its arg shape with siblings.
367
-
368
- > Verified against source.
369
-
370
- ### 10. compute_/make_/build_/from_ verb presence is arbitrary across producer siblings
371
-
372
- `verb-prefix-presence-inconsistent` · **minor** · category: misleading-name · confidence: med
373
-
374
- **Files:** `2d/aabb/aabb2_compute_area.js`, `2d/aabb/aabb2_contains.js`, `3d/aabb/aabb3_compute_surface_area.js`, `3d/box/box3_projected_half_extent.js`, `mat3/m3_cm_from_translation.js`, `3d/mat4/m4_make_translation.js`, `3d/triangle/triangle_compute_signed_volume.js`, `3d/triangle/compute_triangle_area_3d.js`, `3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js`, `3d/topology/struct/binary/query/bt_mesh_compute_edge_distance_eikonal.js`, `2d/triangle2d_get_barycentric.js`
375
-
376
- Producers of derived values inconsistently carry a verb prefix and inconsistently choose which verb. aabb2_compute_area/compute_overlap carry compute_ but aabb2_distance_to_point does not; box3_projected_half_extent omits compute_ while aabb3_compute_surface_area has it; build-a-matrix is m3_cm_from_translation ('from') vs m4_make_translation ('make'); triangle verbs flip order (triangle_compute_signed_volume vs compute_triangle_area_3d); distance-field builders split build_ vs compute_; triangle2d_get_barycentric uses 'get_' (implying a cheap accessor) for a barycentric solve while siblings use compute_.
377
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378
- **Recommendation:** Adopt one rule: verb-prefix (compute_/make_) for value/buffer producers, no verb for predicates, and one verb per concept (make_ for matrix builders, compute_ for distance fields, not get_ for solves). Apply uniformly within each family.
379
-
380
- > Verified against source.
381
-
1
+ # GEOMETRY_REVIEW_002 — API shape issues
2
+
3
+ `app/src/mir-engine/meep/src/core/geom`
4
+
5
+ > Companion to **GEOMETRY_REVIEW_002_NAMING.md** (naming convention + full rename plan). This
6
+ > document covers **API *shape*** problems — parameter order, output-argument placement,
7
+ > calling conventions, return-shape divergence, allocation, duplicated functions, dead/
8
+ > mismatched exports — plus the **genuine correctness defects** the audit surfaced along the way.
9
+
10
+ ## Method
11
+
12
+ The package (565 source files) was swept by a fan-out of per-area cataloguing agents; the
13
+ resulting candidate issues were then **independently re-verified against the source** by a
14
+ separate skeptic per issue (instructed to refute). Every issue below was **confirmed**; where
15
+ verification narrowed or corrected the original claim, the refinement is recorded inline as
16
+ *Scope (verified)*. Two cataloguer claims that did **not** survive verification were dropped
17
+ (a non-existent "dead `return indices_0`" in `triangle_encode_rasterized_depth`, and
18
+ `m2_transpose` as an out-offset offender — it follows the offset-free mat2 family).
19
+
20
+ Severity: **major** = wrong results, silent corruption hazard, or a cross-cutting shape trap a
21
+ caller cannot predict; **minor** = consistency/ergonomics gap with no correctness impact.
22
+
23
+ ---
24
+
25
+ ## 0. Correctness defects (fix at root — these are bugs, not style)
26
+
27
+ These were found while auditing API shape but are genuine defects. Per the project rule
28
+ *correctness first, no bandaids*, fix the root cause (and add a regression test) rather than
29
+ renaming around them. Each was read line-by-line and confirmed.
30
+
31
+ | # | Symbol | File | Defect | Fix |
32
+ |---|--------|------|--------|-----|
33
+ | 1 | `circle_intersects_point` | [2d/circle/circle_intersects_point.js](2d/circle/circle_intersects_point.js) | Calls `v2_distance(cx, cx, px, py)` — passes `cx` twice, **`cy` is never used**. Wrong for any circle with `cx != cy`. | Pass `(cx, cy, px, py)`; add a regression test with `cx != cy`. |
34
+ | 2 | `circle_compute_circle_penetration` | [2d/circle/circle_compute_circle_penetration.js](2d/circle/circle_compute_circle_penetration.js) | Line 17 computes `const dy = by - ax;` — mixes B.y with A.x. Penetration depth is wrong whenever `ax != ay`. | Use `dy = by - ay`; add a regression test. |
35
+ | 3 | `aabb3_transformed_compute_plane_side` | [3d/aabb/aabb3_transformed_compute_plane_side.js](3d/aabb/aabb3_transformed_compute_plane_side.js) | Uses the **signed** distance from `v3_distance_above_plane(...)` directly as a truthy `if`. On-plane (0) counts as below; any nonzero (incl. negative) counts as above. Disagrees with the non-transformed `aabb3_compute_plane_side`; a box fully below returns +2 instead of −2. | Compare to 0 explicitly (`d > 0` / `d < 0`), matching `aabb3_compute_plane_side`'s on-plane convention (`>= 0` ⇒ above). |
36
+ | 4 | `ray3_shift_origin_along_direction` | [3d/ray/ray3_shift_origin_along_direction.js](3d/ray/ray3_shift_origin_along_direction.js) | Writes the shifted origin via a **hardcoded offset 0** but writes the direction at `output_offset+3..5`. For `output_offset != 0` the packed ray is corrupted (origin lands at [0..2], direction elsewhere). | Pass `output_offset` (not 0) to the `v3_array_displace_in_direction` call. |
37
+ | 5 | `aabb3_score_boxes_SAH_delta` | [3d/aabb/aabb3_score_boxes_SAH_delta.js](3d/aabb/aabb3_score_boxes_SAH_delta.js) | **(a)** Never `export`ed — unreachable public surface. **(b)** Mixes a *half*-surface-area union term (`aabb3_compute_half_surface_area`) with *full*-area children (`.getSurfaceArea()` ⇒ `aabb3_compute_surface_area`, which is ×2) — a 2× magnitude bug in the delta. | Export it; make both terms the same area convention (half vs full). |
38
+ | 6 | `compareEdges` | [3d/topology/compareEdges.js](3d/topology/compareEdges.js) | **(a)** Never `export`ed. **(b)** Compares `a.v0`/`b.v0` **twice** and never `v1`, so the second edge vertex is ignored in ordering. | Export it; compare `v1` on the tie (`compareVertices(a.v1, b.v1)`). |
39
+
40
+ **Latent traps (verified; not yet firing, but a guaranteed future bug):**
41
+
42
+ - **`TransformedShape3D.isTransformedShape3D` is set on the constructor, not the prototype**
43
+ ([3d/shape/TransformedShape3D.js](3d/shape/TransformedShape3D.js)). Every sibling shape brands its
44
+ `prototype`; instance-side dispatch (`shape.isTransformedShape3D`, the documented pattern) reads
45
+ `undefined`. The spec only asserts the static form, masking the break. → move to `.prototype.`.
46
+ - **`Vector4.prototype.toArray` is defined twice** ([Vector4.js](Vector4.js)): the class-body
47
+ `toArray(result)` is silently overwritten at file bottom by `= writeToArray`. Bodies happen to
48
+ agree today (default offset 0) — remove the define-then-clobber.
49
+ - **Asymmetric codec**: `decode_spheremap_to_unit` is declared but not exported while its
50
+ `encode_unit_to_spheremap` partner is ([3d/normal/spherical/sphere_map_transform.js](3d/normal/spherical/sphere_map_transform.js)).
51
+
52
+ ---
53
+
54
+ ## 1. Major API-shape issues
55
+
56
+ ### 1. Allocation on common paths where zero-alloc siblings exist
57
+
58
+ `allocation-on-hot-path-vs-zero-alloc-siblings` · **major** · category: allocation · confidence: high
59
+
60
+ **Files:** `3d/shape/UnionShape3D.js`, `3d/shape/TransformedShape3D.js`, `3d/sphere/compute_bounding_sphere_of_2_spheres.js`, `2d/aabb/aabb2_compute_center_from_multiple.js`, `2d/aabb/AABB2.js`, `2d/rectangle_to_aabb.js`, `mat2/m2_is_orthogonal.js`, `Quaternion.js`, `3d/ray/Ray3.js`, `2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js`, `3d/sphere/harmonics/sh3_dering_optimize_positive.js`
61
+
62
+ In a perf-oriented, scratch-pool library, several methods/functions allocate per call while their siblings take out-params or use module-static scratch. UnionShape3D.compute_bounding_box does `new Float32Array(6)` and TransformedShape3D.compute_bounding_box does `const tmp = []` per call, on output-arg methods where Box/Sphere/Capsule/etc. are zero-alloc; compute_bounding_sphere_of_2_spheres news a Miniball+PointSet every call (closed form exists); aabb2_compute_center_from_multiple and rectangle_to_aabb always allocate and return instead of taking a result; AABB2.computeLineBetweenTwoBoxes allocates 2 Vector2/call; m2_is_orthogonal allocates two temp arrays/call; Quaternion.computeTwistAngle news 2 Quaternions and toArray() news []; Ray3.origin/direction getters allocate a Float32Array view per access; the allocating _vectors_array_2d hides a per-call `[]` behind an innocuous _array token; sh3_dering's sh3_min news gl-matrix vec3/mat3 per bisection iteration.
63
+
64
+ **Recommendation:** Hoist module-static scratch (the established pattern) or add result out-params so the common path is allocation-free, matching the rest of each family. For the 2-sphere bound use the closed form.
65
+
66
+ > Verified against source.
67
+
68
+ ### 2. The `_array` token carries several contradictory meanings within and across directories
69
+
70
+ `array-token-overloaded-meanings` · **major** · category: misleading-name · confidence: high
71
+
72
+ **Files:** `vec3/v3_array_normalize.js`, `vec3/v3_cross_array.js`, `vec3/v3_dot_array_array.js`, `vec3/v3_array_centroid.js`, `vec3/v3_array_displace_in_direction.js`, `2d/aabb/aabb2_array_set.js`, `2d/aabb/aabb2_from_v2_array.js`, `3d/aabb/aabb3_array_intersects_ray_array.js`, `3d/aabb/aabb3_array_intersects_clipping_volume_array.js`, `3d/aabb/aabb3_expand_array.js`, `2d/line/line_segment_compute_line_segment_intersection_array_2d.js`, `2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js`, `3d/sphere/sphere_array_intersects_point.js`, `3d/frustum/frustum_from_projection_matrix_array.js`, `packing/max-rect/removeRedundantBoxesArray.js`
73
+
74
+ `array` is placed as a prefix (v3_array_normalize) and as a suffix (v3_cross_array, v3_negate_array) for the identical single-vector-at-offset shape, with a double suffix (v3_dot_array_array). Worse, the token means different things: 'this operand lives in a flat array at an offset' (aabb2_array_set, v3_array_normalize); 'a contiguous batch of many vectors' (v3_array_centroid); 'the OTHER operand is packed as a scalar array' (aabb3_array_intersects_ray_array, sphere_array_intersects_point); 'the matrix input is a flat array' (frustum_from_projection_matrix_array, compose_matrix4_array); 'allocate and RETURN a new array' (line_segment_..._vectors_array_2d, vs the write-into-flat-array meaning of ..._array_2d in the same folder); and 'operates on a plain JS Array' (removeRedundantBoxesArray). v3_array_displace_in_direction even uses array_ when its inputs are scalars.
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+
76
+ **Recommendation:** Reserve `_array` for one meaning (flat-typed-array-with-offset for the subject), pick a consistent placement (suffix), and use distinct tokens for the others (e.g. _batch for many vectors, _packed for a packed second operand, _new/explicit return for allocating variants, _points/_vertices for vertex lists). Drop the redundant double _array_array.
77
+
78
+ > **Scope (verified):** Two of the example glosses are imprecise though they still support the overloading point: (a) For aabb3_array_intersects_ray_array(aabb, ray), the description calls it 'the OTHER operand is packed as a scalar array', but BOTH operands (aabb and ray) are packed flat arrays read at fixed indices 0..5 — neither is scalar; the accurate meaning is 'operand(s) packed as a flat array read at fixed indices, no offset'. The 'scalar array' framing fits sphere_array_intersects_point (sphere packed, point as scalars) but not the ray case. (b) For compose_matrix4_array(result, position, rotation, scale), the `_array` suffix refers to the OUTPUT matrix being a flat array (result[0..15]); position/rotation/scale are plain objects. So it is not 'the matrix INPUT is a flat array' as grouped with frustum_from_projection_matrix_array — it is the matrix OUTPUT, arguably a sixth distinct meaning. These corrections strengthen rather than weaken the overall finding.
79
+
80
+ ### 3. Same primitive accepted three incompatible ways (scalars vs vector/object vs packed array+offset)
81
+
82
+ `calling-convention-split-scalars-vs-object-vs-packed-array` · **major** · category: calling-convention · confidence: high
83
+
84
+ **Files:** `3d/quaternion/quat3_createFromAxisAngle.js`, `3d/plane/plane3_compute_plane_intersection.js`, `3d/mat4/compose_matrix4_array.js`, `3d/mat4/decompose_matrix_4_array.js`, `mat3/m3_make_rotation.js`, `mat3/m3_determinant.js`, `mat2/m2_determinant.js`, `vec4/v4_multiply_mat4.js`, `3d/triangle/compute_triangle_normal.js`, `3d/triangle/rayTriangleIntersection.js`, `2d/uv_map_circle_to_square.js`, `3d/octahedra/octahedral_uv_to_direction.js`, `3d/cone/compute_bounding_cone_of_2_cones.js`, `3d/cone/computeConePlaneSide.js`
85
+
86
+ The perf-oriented free-function layer is meant to take flattened scalars and write into typed arrays, but siblings within one directory disagree. quat3_createFromAxisAngle takes Vector3 axis + a .set()-able result while every other quat3_* takes scalars; plane3_compute_plane_intersection takes Plane OBJECTS (and string-indexes normals) while plane3_intersect_plane takes 8 scalars; compose/decompose_matrix*_array take {x,y,z,w} objects and m3_make_rotation_TBN takes Vector3 objects while the rest of mat3/mat4 take flat arrays; m2_determinant takes a 4-array but m3_determinant takes 9 scalars; v4_multiply_mat4 takes arrays while v4_dot/v4_length take scalars; compute_triangle_normal/rayTriangleIntersection take vector objects while v3_compute_triangle_normal/triangle_compute_signed_volume take scalars; octahedral_uv_to_direction uses (array,offset) for in AND out while equirectangular_uv_to_direction uses scalar (u,v); uv_map_* and spline take a Vector2 result object; cone helpers split ConicRay-object vs scalar-spread. A caller cannot predict whether to pass scalars, an object, or an array+offset.
87
+
88
+ **Recommendation:** Document a two-tier rule: scalar-in / (array,offset)-out is the low-level core; object/Vector convenience forms are thin, distinctly-named wrappers. Provide the scalar/array form for the object-only outliers (or vice versa) so each core has a predictable companion.
89
+
90
+ > **Scope (verified):** The claim is substantively accurate; two small precision notes that do not change the verdict: (1) equirectangular_uv_to_direction is actually a hybrid — scalar (u,v) for INPUT but (out, out_offset) array for OUTPUT — so the contrast with octahedral_uv_to_direction is specifically on the input/coordinate side, not a pure scalar-vs-array opposition across the whole signature. (2) compute_triangle_normal does not take .x/.y/.z 'vector objects'; it indexes array-likes (vA[0], vA[1], vA[2]). rayTriangleIntersection is the one in that pair that takes true Vector3 objects (.x/.y/.z, result.copy). The grouping is right (both take aggregate args vs the scalar v3_*/triangle_* forms), just the 'vector objects' label is imprecise for compute_triangle_normal.
91
+
92
+ ### 4. circle_compute_circle_penetration computes dy = by - ax (wrong axis)
93
+
94
+ `correctness-bug-circle-penetration-dy` · **major** · category: misleading-name · confidence: high · ⚠ correctness
95
+
96
+ **Files:** `2d/circle/circle_compute_circle_penetration.js`
97
+
98
+ Verified at line 17: `const dy = by - ax;` mixes b's y with a's x; it should be `by - ay`. The penetration depth (used in the sqrt at line 23) is wrong whenever ax != ay. Surfaced while auditing this producer's API shape (it returns a scalar while its sibling circle_compute_circle_intersection writes a result buffer + bool — itself a return-shape inconsistency).
99
+
100
+ **Recommendation:** Use dy = by - ay; add a regression test. Separately, reconcile the producer return-shape with its _intersection sibling.
101
+
102
+ > Verified against source.
103
+
104
+ ### 5. circle_intersects_point ignores cy (passes cx twice to v2_distance)
105
+
106
+ `correctness-bug-cy-ignored-circle-intersects-point` · **major** · category: misleading-name · confidence: high · ⚠ correctness
107
+
108
+ **Files:** `2d/circle/circle_intersects_point.js`
109
+
110
+ Verified at line 13: `const distance = v2_distance(cx, cx, px, py);` — the circle's y-center cy is never used and cx is passed twice, so the containment test is wrong for any circle whose cx != cy. This is a name/behavior-relevant defect in a containment predicate that the wider codebase also mis-names as 'intersects'.
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+
112
+ **Recommendation:** Pass (cx, cy, px, py). Add a regression test with a circle where cx != cy. (Also fold into the contains-vs-intersects rename so the predicate name reflects containment.)
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+
114
+ > **Scope (verified):** The core technical claim is accurate and confirmed; no correction needed for the bug itself. One framing caveat: for a point-vs-circle predicate, "contains" and "intersects" denote the same condition (the point is inside the disc), so the contains-vs-intersects naming aspect is cosmetic rather than a behavioral defect — the real, verified defect is solely that `cy` is ignored (cx passed twice to v2_distance), wrong for any circle with cx != cy.
115
+
116
+ ### 6. aabb3_transformed_compute_plane_side treats a signed distance as a truthy boolean
117
+
118
+ `correctness-bug-plane-side-signed-distance-as-bool` · **major** · category: return-shape · confidence: high · ⚠ correctness
119
+
120
+ **Files:** `3d/aabb/aabb3_transformed_compute_plane_side.js`, `3d/aabb/aabb3_compute_plane_side.js`
121
+
122
+ Verified lines 71-74: `if (v3_distance_above_plane(...)) has_above = true; else has_below = true;`. v3_distance_above_plane returns a SIGNED distance, so a point exactly on the plane (0) is counted as below, and any nonzero (including negative/below) counts as above. The {2,0,-2} classification therefore disagrees with the non-transformed aabb3_compute_plane_side for any box on/straddling the plane. This makes the transformed/non-transformed pair return wrong-and-inconsistent results.
123
+
124
+ **Recommendation:** Compare the signed distance to 0 explicitly: `const d = v3_distance_above_plane(...); if (d > 0) has_above = true; else if (d < 0) has_below = true;`, matching aabb3_compute_plane_side's on-plane semantics.
125
+
126
+ > **Scope (verified):** Diagnosis is correct; only a minor line-range nit (the misuse spans lines 71-75, not 71-74) and a caveat on the fix: aabb3_compute_plane_side counts an exactly-on-plane corner as "above" (line 78 uses `>=`), so for full consistency the threshold handling of the d==0 case should match that convention rather than treating on-plane as neither side.
127
+
128
+ ### 7. ray3_shift_origin_along_direction ignores output_offset for the origin write
129
+
130
+ `correctness-bug-ray3-shift-origin-offset` · **major** · category: output-arg-placement · confidence: high · ⚠ correctness
131
+
132
+ **Files:** `3d/ray/ray3_shift_origin_along_direction.js`
133
+
134
+ Verified: it writes the direction to output[output_offset+3..5] (lines 31-33) but writes the shifted origin via v3_array_displace_in_direction with a hardcoded offset 0, so for output_offset !== 0 the origin lands at [0..2] while the direction lands at [offset+3..5], corrupting the packed ray. Every sibling (ray3_array_apply_matrix4, ray3_interval_array_apply_matrix4) honors output_offset throughout.
135
+
136
+ **Recommendation:** Pass output_offset (not 0) to the displace call so origin and direction land in the same slot range.
137
+
138
+ > Verified against source.
139
+
140
+ ### 8. Function declared but never exported — unreachable public surface
141
+
142
+ `declared-but-not-exported-dead-public-surface` · **major** · category: missing-companion · confidence: high
143
+
144
+ **Files:** `3d/aabb/aabb3_score_boxes_SAH_delta.js`, `3d/normal/spherical/sphere_map_transform.js`, `packing/max-rect/aabb2_validate_packing.js`, `compareEdges.js`
145
+
146
+ Verified by grep that these files contain a function but no `export`: aabb3_score_boxes_SAH_delta.js (zero export statements; also mixes half-area union term with full-area b0/b1.getSurfaceArea(), a magnitude bug on top of being unimportable); sphere_map_transform.js declares decode_spheremap_to_unit with no export while its encode partner IS exported (asymmetric codec); aabb2_validate_packing.js names its inner function `validate` (not the file's aabb2_ name) and never exports it; compareEdges.js declares compareEdges with no export AND has a logic bug (compares v0/v0 twice, never v1). In a library where unreferenced exports are public surface, the missing exports are real gaps.
147
+
148
+ **Recommendation:** Add the missing export (and fix the SAH-delta area-magnitude mismatch and the compareEdges v1 bug at the same time) or remove the file; for the codec, export decode_spheremap_to_unit so the pair is symmetric. Do not silently delete — these are intended public functions.
149
+
150
+ > **Scope (verified):** The compareEdges.js path is wrong: it is located at app/src/mir-engine/meep/src/core/geom/3d/topology/compareEdges.js, not at the geom root (compareEdges.js). All other claims — missing exports in all four files, the SAH-delta half-area vs full-area magnitude mismatch, the asymmetric spheremap codec, the misnamed `validate` inner function, and the compareEdges v0/v0-twice (never v1) logic bug — are accurate.
151
+
152
+ ### 9. Duplicate functions: same computation under two+ names/signatures
153
+
154
+ `duplicate-functions-same-job-different-names` · **major** · category: duplication · confidence: high
155
+
156
+ **Files:** `3d/aabb/aabb3_combined_surface_area.js`, `3d/aabb/aabb3_score_boxes_SAH.js`, `3d/plane/plane3_intersect_plane.js`, `3d/plane/plane3_compute_plane_intersection.js`, `3d/mat4/m4_multiply.js`, `3d/mat4/m4_multiply_alphatensor.js`, `3d/triangle/compute_triangle_normal.js`, `3d/triangle/v3_compute_triangle_normal.js`, `3d/morton/v3_morton_encode.js`, `3d/morton/mortonEncode_magicbits.js`, `packing/max-rect/removeRedundantBoxes.js`, `packing/max-rect/removeRedundantBoxesArray.js`, `3d/topology/simplify/computeEdgeCollapseCost.js`, `3d/topology/simplify/simplifyTopoMesh.js`, `3d/topology/simplify/simplifyTopoMesh2.js`
157
+
158
+ Verified: aabb3_combined_surface_area and aabb3_score_boxes_SAH both `return aabb3_compute_half_surface_area(x0,y0,z0,x1,y1,z1)` over the union — exact duplicates under two names. plane3_intersect_plane (8 scalars, out-first, returns bool) and plane3_compute_plane_intersection (2 Plane objects, out-last) compute the same plane-pair intersection line — the source itself carries a TODO to consolidate. m4_multiply vs m4_multiply_alphatensor do the same 4x4 multiply (alphatensor ~2.5x slower per its own doc, and its JSDoc @param names don't match its a_in/b_in params). compute_triangle_normal vs v3_compute_triangle_normal differ only by token + arg style. v3_morton_encode default-export is a re-alias of mortonEncode_magicbits. removeRedundantBoxes vs removeRedundantBoxesArray differ only by container type. simplify/ ships two whole decimation pipelines (simplifyTopoMesh vs simplifyTopoMesh2) on duplicate cost functions (computeEdgeCollapseCost vs compute_edge_collapse_cost).
159
+
160
+ **Recommendation:** Keep one canonical implementation per job; make the other a thin documented adapter or @deprecated alias (meep is a library — prefer aliasing over deletion). Consolidate the plane-pair intersection (per the in-source TODO), the SAH/combined-area pair, the morton alias, and pick one decimation entry point.
161
+
162
+ > **Scope (verified):** Two of the seven pairs are mildly overstated. (a) compute_triangle_normal vs v3_compute_triangle_normal are NOT two independent computations: compute_triangle_normal is already a thin wrapper that unpacks vector args and delegates to v3_compute_triangle_normal(result, 0, ...) (line 24). It is the exact "thin adapter" the recommendation asks for, so the "duplicate computation, differ only by token + arg style" framing is inaccurate for this pair — only the scalar version contains the actual normal math. (b) removeRedundantBoxes vs removeRedundantBoxesArray do the same job with the same containment test, but they differ by more than "container type": the QuadTree version uses spatial-traversal intersection queries (traverseRectangleIntersections) and a removalSet, while the array version is a brute-force O(n^2) double loop with in-place splices — genuinely different algorithms, not just a container swap. Neither nuance changes the overall verdict: the duplication pattern is real and the plane/SAH/morton/alphatensor/decimation cases are accurate as described.
163
+
164
+ ### 10. Export name does not match its filename (breaks one-export-per-file discoverability)
165
+
166
+ `export-filename-mismatch` · **major** · category: misleading-name · confidence: high
167
+
168
+ **Files:** `3d/aabb/aabb3_build_frustum.js`, `3d/aabb/aabb3_compute_projected_area.js`, `3d/sphere/sphere_matrix4_transform.js`, `mat3/m3_make_rotation.js`, `3d/topology/struct/binary/io/face/bt_face_poke.js`, `3d/normal/hemioct/encode_unit3_hemioct.js`, `3d/normal/spherical/sphere_map_transform.js`, `3d/tetrahedra/triangle/triangle_encode_rasterized_depth.js`, `packing/max-rect/aabb2_validate_packing.js`
169
+
170
+ Verified by grep: 3d/aabb/aabb3_build_frustum.js exports aabb_build_frustum (missing the '3'); aabb3_compute_projected_area.js exports aabb3_project_to_2d (and that name lies — it returns a scalar area, not a 2D box); sphere_matrix4_transform.js exports sphere_matrix4_project (and 'project' is a misnomer — it transforms center+radius); m3_make_rotation.js exports m3_make_rotation_TBN; bt_face_poke.js exports bt_mesh_face_poke (wrong object token too — operates on one face); encode_unit3_hemioct.js exports encode_unit_to_hemioct. Also export-or-name mismatches: triangle_encode_rasterized_depth.js holds a second export triangle_decode_depth, and sphere_map_transform.js holds both encode/decode under a generic file name.
171
+
172
+ **Recommendation:** Rename each file to match its single export (or rename the export to match the file). For the names that also lie about behavior (aabb3_project_to_2d returns an area; sphere_matrix4_project transforms), fix the verb too.
173
+
174
+ > **Scope (verified):** One small imprecision: the claim says sphere_map_transform.js "holds both encode/decode" implying two exports. In fact only `encode_unit_to_spheremap` is exported; `decode_spheremap_to_unit` (line 55) is a module-private `function` with no `export`. So that file has exactly one export (whose name still mismatches the filename) plus a private decode helper. This does not weaken the filename-mismatch thesis. Separately, the file list includes packing/max-rect/aabb2_validate_packing.js but the prose makes no assertion about it; for completeness, that file exports nothing at all and its sole function is named `validate` (not `aabb2_validate_packing`), which reinforces rather than contradicts the claim.
175
+
176
+ ### 11. Name says 'line' (infinite) but the function clamps to a segment
177
+
178
+ `misleading-name-line-means-segment` · **major** · category: misleading-name · confidence: high
179
+
180
+ **Files:** `2d/line/line2_distance_to_point_sqr.js`, `3d/line/line3_compute_nearest_point_to_point.js`
181
+
182
+ Both names promise infinite-line behavior but clamp the projection parameter to [0,1], i.e. they measure to a SEGMENT. line2_distance_to_point_sqr clamp01's t (its correct 3D analogue is named line3_compute_segment_point_distance_sqr). line3_compute_nearest_point_to_point delegates to line3_compute_SEGMENT_nearest_point_to_point_t. A caller wanting true infinite-line distance gets the wrong answer with no signal.
183
+
184
+ **Recommendation:** Rename to include 'segment' (line2_compute_segment_point_distance_sqr, line3_compute_segment_nearest_point_to_point) to match the honest siblings, or add a real infinite-line variant.
185
+
186
+ > **Scope (verified):** The claim is substantively accurate. One small nuance: the 2D function's JSDoc DOES describe it as "between a line segment(defined by 2 points) and a point", so there is a documentation-level signal of segment behavior even though the function NAME is misleading. The claim's phrasing "with no signal" is therefore slightly overstated at the doc level; the name-level misleading-ness (and the inconsistency with the explicitly "segment"-named 3D siblings) is correct. The recommended rename (line2_compute_segment_point_distance_sqr, line3_compute_segment_nearest_point_to_point) would restore naming consistency.
187
+
188
+ ### 12. 'intersects' predicate names return non-boolean (containment degree) or test containment, not surface intersection
189
+
190
+ `misleading-name-predicate-prefix-wrong-return` · **major** · category: misleading-name · confidence: high
191
+
192
+ **Files:** `3d/aabb/aabb3_intersects_frustum_degree.js`, `3d/aabb/aabb3_array_intersects_frustum_degree.js`, `3d/sphere/sphere_intersects_point.js`, `2d/circle/circle_intersects_point.js`, `2d/aabb/aabb2_intersects_point.js`, `3d/frustum/frustum3_computeNearestPointToPoint.js`
193
+
194
+ The library-wide convention is intersects_* => boolean. But aabb3_intersects_frustum_degree and aabb3_array_intersects_frustum_degree return a 3-state degree code (0/1/2), with only the easy-to-miss _degree suffix as a hint. Separately, sphere_intersects_point / circle_intersects_point / aabb2_intersects_point actually test point CONTAINMENT (point inside the volume), not surface intersection — a point 'intersecting' a sphere/circle would be on the boundary. And frustum3_computeNearestPointToPoint returns a boolean with inverted semantics: true = point was already inside (no projection), false = a nearest point WAS computed and written — a 'success'-looking flag that means the opposite.
195
+
196
+ **Recommendation:** Reserve intersects_ strictly for boolean predicates: rename the degree functions to classify_/containment_degree, rename the containment tests to contains_point, and either make frustum3 return a documented 'wasInside' or always-true-on-write semantics so the boolean isn't backwards.
197
+
198
+ > **Scope (verified):** The claim is substantially correct but slightly overstated/miscategorized in one place: frustum3_computeNearestPointToPoint is NOT an intersects_-prefixed function and its inverted boolean is explicitly documented in its JSDoc ('if point is inside the frustum - true'), so it does not actually violate the intersects_*=>boolean naming convention the claim is built around — it is a separate, documented wasInside-style return. Also, the point-containment naming (sphere/circle/aabb2 _intersects_point) is a common colloquial convention, so 'major' severity is arguably high for that sub-point. The two core observations stand: the _degree functions genuinely return a 0/1/2 code under an intersects_ name, and the *_intersects_point functions genuinely test containment (strict inside for sphere/circle, inclusive inside for aabb2), not surface intersection.
199
+
200
+ ### 13. Several writers omit the out_offset their siblings provide, breaking packed-buffer addressing
201
+
202
+ `missing-out-offset-companion-breaks-packed-buffer-convention` · **major** · category: missing-companion · confidence: high
203
+
204
+ **Files:** `3d/quaternion/quat3_integrate.js`, `3d/aabb/aabb3_nearest_point_on_surface.js`, `3d/aabb/aabb3_from_v2_array.js`, `2d/aabb/aabb2_from_v2_array.js`, `3d/ray/ray3_array_compose.js`, `3d/triangle/compute_triangle_normal.js`, `tetrahedron_compute_circumsphere.js`, `3d/frustum/frustum_from_projection_matrix_array.js`, `3d/frustum/frustum_slice.js`, `mat2/m2_transpose.js`
205
+
206
+ Functions that should accept (out, out_offset) per their family convention instead hardcode offset 0 or omit the offset entirely, so callers packing many results into one buffer cannot use them without copying. Confirmed/flagged: quat3_integrate writes result_q[0..3] with no offset (siblings quat3_multiply/to_matrix3/decode all take one); aabb3_nearest_point_on_surface takes result first but no offset while raycast/detailed_volume_intersection take (result,result_offset); aabb3_from_v2_array and aabb2_from_v2_array hardcode array_set(result, 0, ...) ignoring offset while array_set/array_combine/clip all accept one; ray3_array_compose is the only ray3_array_* without output_offset; tetrahedron_compute_circumsphere takes result with no offset while its sub_determinant/aabb3 siblings take one; compute_triangle_normal omits result_offset that v3_compute_triangle_normal has; frustum_from_projection_matrix_array and frustum_slice omit offsets on the frustum buffer.
207
+
208
+ **Recommendation:** Add the missing out_offset (and matching input-offset where relevant) so every member of a family is offset-addressable, matching the (buffer, offset) convention the rest of the library relies on for zero-copy packing.
209
+
210
+ > **Scope (verified):** The pattern holds for quat3_integrate, aabb3_nearest_point_on_surface, aabb2_from_v2_array, ray3_array_compose, compute_triangle_normal, aabb3_from_v3_array (NOT "aabb3_from_v2_array" — that path does not exist), tetrahedron_compute_circumsphere (located at 3d/tetrahedra/, not geom root; and it has no "sub_determinant" sibling), and frustum_from_projection_matrix_array (missing OUTPUT base offset). Two cited items are wrong: (a) frustum_slice already exposes output_offset — only its frustum INPUT lacks an input_offset, so it is not an output-offset offender; (b) m2_transpose follows the mat2 family convention, which is entirely offset-free (m2_multiply, m2_add, etc. all use (result,a,b) with no offsets), so it is a false positive, not a convention break. Recommendation should target only the genuine offenders and frame frustum_slice/circumsphere as missing INPUT offsets rather than output ones.
211
+
212
+ ### 14. Output-argument position differs among siblings that all write into a caller buffer
213
+
214
+ `output-arg-placement-divergence-among-siblings` · **major** · category: output-arg-placement · confidence: high
215
+
216
+ **Files:** `3d/quaternion/quat3_createFromAxisAngle.js`, `3d/aabb/aabb3_expand_array.js`, `3d/aabb/aabb3_nearest_point_on_surface.js`, `vec3/v3_displace_in_direction.js`, `vec3/v3_rigid_align_paired_unit_vectors.js`, `vec3/v3_array_displace_in_direction.js`, `vec3/serialization/v3_binary_equality_decode.js`, `3d/mat4/decompose_matrix_4_array.js`, `3d/mat4/apply_mat4_transform_to_v3_array.js`, `3d/mat4/m4_extract_scale.js`, `2d/aabb/aabb2_compute_overlap.js`, `2d/polygon/polygon2_clip_axis_halfplane.js`, `2d/line/line_segment_compute_line_segment_intersection_2d.js`, `3d/equirectangular/equirectangular_uv_to_direction.js`, `3d/octahedra/octahedral_uv_to_direction.js`, `3d/sphere/harmonics/sh3_basis_at.js`, `3d/tetrahedra/tetrahedral_mesh_flip_23.js`, `3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js`, `3d/topology/struct/binary/query/bt_face_get_attached_faces.js`, `3d/frustum/read_three_planes_to_array.js`, `2d/bvh/bvh2d_query_all_data_by_circle.js`
217
+
218
+ The library's dominant write-in-place convention is output-FIRST (often (out, out_offset, ...)), but many siblings doing the same kind of write break it. Confirmed examples: aabb3_expand_array(input, output, distance) puts output SECOND; quat3_createFromAxisAngle(axis, angle, result) puts output LAST while quat3_multiply/quat3_to_matrix3/quat_decode put it first; sh3_basis_at(x,y,z,output) is LAST while every other sh3_* is first; v3_rigid_align_paired_unit_vectors writes its out-quaternion LAST; the matrix4 apply_*_to_v3_array writers bury destination in the 3rd slot with mat4 last; aabb2_compute_overlap takes result LAST while aabb2_array_set/combine/clip/from_v2_array take it first; the equirectangular_* uv<->direction pair places out LAST while the octahedral_* pair places it FIRST for the identical operation; bt_mesh_build_boundary_distance_field puts the result Map FIRST and mesh SECOND, violating the otherwise-universal mesh-first rule; bvh2d_query_all_data_by_circle puts (bvh, root) before (result, result_offset) while every shg_/qt_ query puts result first; serializers/decoders place the destination 2nd or last; read_three_planes_to_array and slice_frustum_linear_to_points write output LAST. A caller habituated to output-first will silently corrupt the input buffer.
219
+
220
+ **Recommendation:** Adopt one rule per layer (the prevailing one is output-first, (out, out_offset, ...inputs)) and migrate the outliers. Where a deliberate exception is needed (e.g. buffer-first serializers, multi-output decompose), document it prominently. At minimum make named forward/inverse and uv<->direction pairs agree with each other.
221
+
222
+ > **Scope (verified):** The claim is accurate on every concrete signature. One framing point to soften: the dominant rule is output-first ((out, out_offset, ...inputs)), not a 'mesh-first' rule. bt_mesh_build_boundary_distance_field putting the result Map first is therefore consistent with output-first, not a violation of it; and its sibling bt_face_get_attached_faces also does not put mesh first (output, output_offset, mesh, face_id). So that bullet is better described as 'result-first, mesh second' (in line with the convention) rather than a mesh-first violation. Everything else stands as stated.
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+
224
+ ### 15. Functions doing the same job return incompatible shapes (void vs out-arg vs bool vs scalar vs allocated array)
225
+
226
+ `return-shape-divergence-among-same-job-functions` · **major** · category: return-shape · confidence: high
227
+
228
+ **Files:** `3d/box/box3_raycast.js`, `3d/aabb/aabb3_raycast.js`, `3d/gjk/mpr.js`, `3d/gjk/gjk_epa_penetration.js`, `2d/line/line_segment_compute_line_segment_intersection_array_2d.js`, `2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js`, `2d/line/line_segment_line_segment_intersection_exists_2d.js`, `mat2/m2_add.js`, `3d/mat4/m4_multiply.js`, `vec3/v3_array_centroid.js`, `3d/sphere/harmonics/sh3_rotate_bl.js`, `2d/triangle2d_compute_area.js`, `3d/triangle/compute_triangle_area_3d.js`, `3d/triangle/computeTriangleRayIntersection.js`, `3d/triangle/computeTriangleRayIntersectionBarycentric.js`
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+
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+ Confirmed: box3_raycast returns a numeric t (Infinity on miss) and writes an exact unit normal, while aabb3_raycast solves the same ray-vs-box query but returns a boolean and writes a 6-tuple (position + |0-quantized normal). mpr returns boolean and writes MTV (normal*depth) while gjk_epa_penetration returns a depth number and writes a unit normal — two different MTV/normal encodings for the same penetration query (verified mpr returns bool, the internal gjk returns a number). The 2D segment-segment family has four protocols: bool+flat-array, bool+Vector2, allocated number[]|null, and bool-only. Among write-in-place math, some return the out buffer (m2_transpose, m4_multiply, m4_make_*, v3_array_centroid, sh3_rotate_bl) while siblings return void (m2_add, m2_multiply, m3_multiply, sh3_add). triangle area returns SIGNED in 2D but UNSIGNED in 3D under parallel names. Ray-triangle writes a SurfacePoint3 object in one variant and a flat [t,u,v] in another.
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+
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+ **Recommendation:** Pick one return contract per operation family and document it: write-in-place math either always returns the out buffer or always void; ray/penetration queries share one normal+distance encoding; segment-intersection collapses to one success protocol; barycentric/area encode sign explicitly in the name or doc. Treat box3_raycast (distance + exact normal, matching sphere/capsule_raycast) as canonical and reimplement/deprecate the divergent aabb3_raycast.
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+
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+ > **Scope (verified):** The 2D segment-segment family has THREE divergent protocols across the three cited files, not four: (1) line_segment_compute_line_segment_intersection_array_2d — returns bool, writes intersection point into result[result_offset..+1]; (2) line_segment_compute_line_segment_intersection_vectors_array_2d — takes Vector2 args and returns an allocated number[] (2 elements) or null; (3) line_segment_line_segment_intersection_exists_2d — returns bool only, no output write. The claim's "bool+Vector2" entry is a miscount (the vectors variant returns an allocated array, not a boolean). Also minor: in the MPR/EPA comparison the depth-returning function is epa()/gjk_epa_penetration, not the internal gjk() (which returns simplex rank 4 or 0); the externally claimed shapes (mpr→bool+MTV-vector, gjk_epa_penetration→number depth + unit normal) are correct. Everything else in the claim verified exactly as stated.
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+
236
+ ### 16. Surprising / inconsistent parameter order among sibling functions
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+
238
+ `surprising-param-order-among-siblings` · **major** · category: param-order · confidence: high
239
+
240
+ **Files:** `3d/sphere/sphere_project.js`, `3d/sphere/sphere_projected_sphere_radius_sqr.js`, `3d/aabb/aabb3_compute_distance_above_plane_max.js`, `3d/aabb/aabb3_transformed_compute_plane_side.js`, `3d/aabb/aabb3_detailed_volume_intersection.js`, `3d/box/box3_raycast.js`, `3d/aabb/aabb3_raycast.js`, `3d/plane/plane3_matrix4_project.js`, `3d/triangle/triangle2d_get_barycentric.js`, `3d/triangle/computeTriangleClosestPointToPointBarycentric.js`, `vec/vector_axpy.js`, `vec/vector_scale_array.js`, `3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.js`, `2d/bvh/bvh2d_query_all_data_by_circle.js`
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+
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+ Sibling functions that should be drop-in swappable disagree on argument order. sphere_project(sph,cam,fl) vs sphere_projected_sphere_radius_sqr(fl,matrix,sph) — reversed AND different matrix param name AND different return units. The plane-classification family is plane-first (aabb3_compute_plane_side, _distance_above_plane_*) except aabb3_transformed_compute_plane_side which is box-first. box3_raycast is ray-then-box with tMax; aabb3_raycast is box-then-ray without tMax. plane3_matrix4_project puts the matrix in the middle while frustum_/clipping_volume_matrix4_project put it last. 2D barycentric puts the query point LAST while 3D closest-point-barycentric puts it FIRST. The scalar multiplier sits 2nd in vector_axpy but last in vector_scale_array. Spatial queries split structure-first vs result-first. aabb3_detailed_volume_intersection's JSDoc param order even contradicts its real signature (plane_mask/planes swapped).
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+
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+ **Recommendation:** Standardize argument order within each family (plane-vs-box, ray-vs-box, scalar-vs-vector, structure-vs-result, query-point position) and fix the aabb3_detailed_volume_intersection JSDoc to match the implementation.
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+
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+ > **Scope (verified):** Two minor inaccuracies, neither undermining the claim. (a) Two cited file paths are wrong: triangle2d_get_barycentric.js lives at geom/2d/triangle2d_get_barycentric.js, NOT geom/3d/triangle/triangle2d_get_barycentric.js (the 3D computeTriangleClosestPointToPointBarycentric.js path is correct). (b) The "Spatial queries split structure-first vs result-first" sub-claim is not substantiated by the cited files: geom contains only one bvh2d query (bvh2d_query_all_data_by_circle, which is structure-first: bvh, root, result, ...), with no result-first sibling to contrast it against, and tetrahedral_mesh_tet_get_neighbours(mesh, out, out_offset, tet_id) is also structure-first — so the two cited "spatial" functions are actually mutually consistent. That single sub-point should be dropped (or moved out of geom scope); the other six families plus the JSDoc bug fully stand.
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+
248
+ ### 17. TransformedShape3D type marker is on the constructor, not the prototype like every sibling
249
+
250
+ `transformedshape3d-marker-on-constructor-not-prototype` · **major** · category: misleading-name · confidence: high
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+
252
+ **Files:** `3d/shape/TransformedShape3D.js`, `3d/shape/BoxShape3D.js`
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+
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+ Verified: `TransformedShape3D.isTransformedShape3D = true` (line 295, on the constructor) while every other shape puts its brand on the prototype (e.g. `BoxShape3D.prototype.isBoxShape3D = true`, line 158). Instance-side dispatch via `shape.isTransformedShape3D` — the documented marker pattern used everywhere else — therefore reads `undefined`. The spec only checks the static form, masking the break.
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+
256
+ **Recommendation:** Move to `TransformedShape3D.prototype.isTransformedShape3D = true` so instance dispatch works consistently with all sibling shapes.
257
+
258
+ > Verified against source.
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+
260
+ ## 2. Minor API-shape issues
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+
262
+ ### 1. camelCase legacy islands sit inside otherwise snake_case directories
263
+
264
+ `camelCase-vs-snake-style-islands` · **minor** · category: calling-convention · confidence: high
265
+
266
+ **Files:** `3d/mat4/eulerAnglesFromMatrix.js`, `3d/cone/computeConePlaneSide.js`, `3d/cone/computeConeBoundingBox.js`, `packing/computeBoundingSphereOfSpheres.js`, `3d/triangle/computeTriangleRayIntersection.js`, `3d/triangle/rayTriangleIntersection.js`, `3d/frustum/frustum3_computeNearestPointToPoint.js`, `3d/aabb/serializeAABB3.js`, `3d/aabb/deserializeAABB3Quantized16Uint.js`, `random/randomPointInBox.js`, `packing/max-rect/packMaxRectangles.js`, `3d/topology/simplify/simplifyTopoMesh.js`
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+
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+ The dominant style is typePrefixSnake/verboseSnake, but whole pockets are camelCase: the cone/ helpers, packing/computeBoundingSphereOfSpheres, the 6 AABB3 (de)serializers, the entire random/ and packing/max-rect/ folders, the camelCase ray-triangle island in 3d/triangle/, frustum3_computeNearestPointToPoint (the sole camelCase + sole digit-prefixed name in frustum/), eulerAnglesFromMatrix (sole camelCase in mat4/), and the simplify*/compute* legacy layer in topology. They sit next to snake siblings doing the same kind of work, so a consumer can't predict the casing.
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+
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+ **Recommendation:** Rename the camelCase islands to the snake convention (e.g. compute_cone_plane_side, aabb3_serialize/aabb3_deserialize_quantized_u16, random_point_in_box), keeping deprecated aliases for public surface.
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+
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+ > **Scope (verified):** One sub-clause is slightly overstated: the description calls "the entire random/ and packing/max-rect/ folders" camelCase. random/ is indeed 100% camelCase, but packing/max-rect/ is only predominantly camelCase — it also contains one snake-style file, aabb2_validate_packing.js. So max-rect is a *mixed* folder rather than wholly camelCase. This is a minor wording imprecision and does not affect the overall finding.
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+
274
+ ### 2. Same concept named multiple ways across siblings (element count, output buffer, mesh/points/offset)
275
+
276
+ `element-count-and-operand-param-name-disagreement` · **minor** · category: calling-convention · confidence: high
277
+
278
+ **Files:** `vec/vector_copy.js`, `vec/vector_dot.js`, `vec/vector_scale_array.js`, `vec3/v3_array_copy.js`, `vec3/v3_matrix4_multiply.js`, `mat3/m3_multiply.js`, `3d/mat4/m4_multiply.js`, `3d/aabb/aabb3_build_corners.js`, `3d/aabb/compute_triangle_group_aabb3.js`, `3d/quaternion/quat3_integrate.js`, `3d/sphere/harmonics/sh3_vector_accumulate.js`, `3d/tetrahedra/compute_tetrahedron_volume.js`, `3d/topology/struct/binary/io/vertex/bt_vert_kill.js`, `3d/plane/plane3_normalize.js`
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+
280
+ The element-count is named length / n / dimensions / dimension_count / channel_count across siblings; the output buffer is named out / output / result / target / destination / r across mat2/mat3/mat4/vec3/sh3; the plane 4th scalar is w / constant / plane_offset / dist; the mesh-bound tet-id is tet_index / tet / tet_id / tetrahedron_index / containing_tetra; the points array is points / positions / input; and the vertex token is spelled vert / verts / vertex (bt_vert_kill vs bt_vertex_replace vs bt_merge_verts_by_distance). A caller cannot rely on a single name for the same role.
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+
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+ **Recommendation:** Pick one name per role and apply across each family: e.g. `n`/`dimension_count` for counts, `result`/`out` (+ `_offset`) for outputs, `constant` for the plane scalar, `tet_id` for tet ids, `points` for coordinate buffers, and the full word `vertex`.
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+
284
+ > **Scope (verified):** One minor factual slip in the description (does not change the verdict): it says outputs vary "across mat2/mat3/mat4/vec3/sh3", but there is no mat2 directory in core/geom — only mat3 and mat4 exist. The output-naming divergence is nonetheless real among mat3 (`r`), mat4 (`out`), vec3 (`output`/`result`/`target`), and sh3 (`result`/`out`). So drop the "mat2" reference; everything else stands.
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+
286
+ ### 3. Mesh-argument position and destructive-op verbs are inconsistent across topology
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+
288
+ `mesh-first-vs-mesh-last-and-kill-verb-sprawl-in-topology` · **minor** · category: param-order · confidence: med
289
+
290
+ **Files:** `3d/topology/simplify/collapse_all_degenerate_edges.js`, `3d/topology/simplify/collapse_degenerate_edge.js`, `3d/topology/tm_edge_kill.js`, `3d/topology/struct/binary/io/edge/bt_edge_kill.js`, `3d/topology/struct/binary/io/edge/bt_kill_only_edge.js`, `3d/topology/struct/binary/io/bt_mesh_cleanup_faceless_references.js`, `3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js`, `3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js`, `3d/topology/struct/binary/io/bt_mesh_face_decouple.js`
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+
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+ The dominant tm_/bt_ convention is mesh-first, but collapse_all_degenerate_edges(edges, mesh), collapse_degenerate_edge(edge, mesh), and deep_copy_vertex_quadratics(dest, src, mesh) put mesh last; the two simplify pipelines even disagree internally (collapse_edges has mesh 3rd vs edge_collapse_reduce_face_count mesh 1st). Destructive/removal verbs sprawl across kill/cleanup/decouple, and hole-filling is split between close_boundary_holes and fill_small_holes for the same fan-fill concept, while the kill families invert verb order (bt_edge_kill vs bt_kill_only_edge).
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+
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+ **Recommendation:** Make mesh the first parameter everywhere, settle a documented verb taxonomy (kill = element release+cascade, cleanup = sweep, decouple = split) and unify close/fill hole-filling under one verb with element-first kill_only naming.
295
+
296
+ > Verified against source.
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+
298
+ ### 4. Names that misstate magnitude/behavior (half-area as 'surface_area', quadric as 'quadratic', etc.)
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+
300
+ `misleading-name-half-surface-area-and-misnomers` · **minor** · category: misleading-name · confidence: high
301
+
302
+ **Files:** `3d/aabb/aabb3_combined_surface_area.js`, `3d/aabb/aabb3_box_surface_area_2.js`, `3d/aabb/aabb3_score_boxes_SAH.js`, `3d/sphere/harmonics/SH3_COEFFICIENTS.js`, `3d/topology/simplify/quadratic/build_vertex_quadratics.js`, `3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadratics.js`, `2d/rectangle_to_aabb.js`, `3d/plane/plane3_compute_convex_3_plane_intersection.js`, `2d/quad-tree/qt_query_data_raycast.js`, `packing/computeBoundingSphereOfSpheres.js`
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+
304
+ Verified that aabb3_combined_surface_area and aabb3_score_boxes_SAH both return HALF surface area (delegate to aabb3_compute_half_surface_area) yet omit 'half', mismatching aabb3_compute_surface_area by 2x; aabb3_box_surface_area_2 has a meaningless '_2' (no '_1' exists). Other behavior-misleading names: the pervasive 'quadratics' for Quadric error metrics; rectangle_to_aabb silently clamps negative width/height; plane3_compute_convex_3_plane_intersection's 'convex' means only non-degenerate; qt_query_data_raycast ranks by distance-to-origin not ray-t; computeBoundingSphereOfSpheres stores a linear distance in a var named sqr_distance_to_center.
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+
306
+ **Recommendation:** Rename area-implying half-area functions (or document the 2x), standardize on 'quadric', drop the meaningless '_2', and either rename or JSDoc-document the sanitizing/convex/origin-distance behaviors so the names stop misleading.
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+
308
+ > **Scope (verified):** All substantive sub-claims are accurate. One minor caveat: SH3_COEFFICIENTS.js is listed in files[] but no naming defect is asserted for it and none exists (it is a correctly-named standard 3-band real-SH coefficient array) — it should be dropped from the file list, but its presence does not affect the verdict.
309
+
310
+ ### 5. Asymmetric _sqr / distance companion coverage implies functions that don't exist
311
+
312
+ `missing-sqr-or-non-sqr-companion` · **minor** · category: missing-companion · confidence: med
313
+
314
+ **Files:** `vec4/v4_distance_sqr.js`, `3d/aabb/aabb3_signed_distance_sqr_to_point.js`, `3d/aabb/aabb3_signed_distance_to_aabb3.js`, `vec3/v3_subtract.js`, `vec3/v3_cross.js`, `3d/topology/struct/binary/query/bt_vertex_distance_to_edge.js`, `3d/topology/struct/binary/query/bt_vertex_distance_to_vertex.js`, `Vector2.js`, `Vector4.js`
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+
316
+ Coverage of the _sqr/non-sqr and scalar/array axes is lopsided. vec4 ships v4_distance_sqr but no v4_distance (vec2/vec3 have both), and no v4_normalize/v4_add/v4_sub/v4_cross; aabb3 has signed_distance_sqr_to_point but no non-sqr point form, and signed_distance_to_aabb3 (sqrt) but no _sqr box-to-box form; v3_cross/v3_dot have array-offset companions but v3_subtract has no v3_subtract_array; bt_vertex_distance_to_edge/_to_vertex return sqrt with no _sqr companion despite wrapping *_distance_sqr primitives; Vector2 has length() but no lengthSqr(); Vector4 lacks length/lengthSqr/normalize/distanceTo that Vector2/Vector3 expose despite the v4_* free functions existing to back them.
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+
318
+ **Recommendation:** Fill the obvious gaps (v4_distance, the box-to-box/_to_point _sqr forms, v3_subtract_array, the bt_vertex_*_sqr forms, Vector2.lengthSqr, Vector4.length/lengthSqr/normalize wired to v4_*), or document the omissions so the names don't imply companions that don't exist.
319
+
320
+ > **Scope (verified):** Substantively accurate; one minor imprecision in wording. The description says bt_vertex_distance_to_edge/_to_vertex both 'wrap *_distance_sqr primitives'. That is exactly true for bt_vertex_distance_to_edge (wraps line3_compute_segment_point_distance_sqr), but bt_vertex_distance_to_vertex actually calls v3_distance (which internally sqrts), not a _sqr primitive directly. The conclusion (no _sqr companion exists for either) still holds. Also worth noting aabb3_unsigned_distance_sqr_to_point.js does exist alongside the signed sqr form, though no signed non-sqr point form or box-to-box sqr form exists, so the gap stands.
321
+
322
+ ### 6. Several files export multiple symbols, several not matching the filename
323
+
324
+ `multiple-exports-per-file` · **minor** · category: misleading-name · confidence: med
325
+
326
+ **Files:** `3d/normal/lamber_azimuth/transform.js`, `Vector4.js`, `3d/topology/build_face_graph_from_mesh.js`, `3d/topology/simplify/decimate_edge_collapse_snap.js`, `3d/topology/simplify/edge_collapse_quadratic.js`, `3d/topology/struct/binary/query/bt_mesh_build_boundary_euclidean_distance_field.js`, `3d/tetrahedra/validate_tetrahedral_mesh.js`, `3d/tetrahedra/triangle/triangle_encode_rasterized_depth.js`
327
+
328
+ The library's one-export-per-file-named-after-the-file convention is broken in several places, hurting discoverability and sometimes hiding a latent trap. Examples: transform.js exports two normal codecs; build_face_graph_from_mesh.js piggybacks graph_create_off_mesh_links (which belongs in graph/); decimate_edge_collapse_snap.js exports 4 symbols; bt_mesh_build_boundary_euclidean_distance_field.js exports 3 (two names not matching the file, one a generic point-segment helper with no mesh handle); validate_tetrahedral_mesh.js exports 3; edge_collapse_quadratic.js exports tm_edge_collapse. Separately, Vector4.prototype.toArray is assigned (= writeToArray) at file bottom, silently overwriting the class-body toArray(result) — a define-then-overwrite latent trap (bodies happen to match today).
329
+
330
+ **Recommendation:** Split multi-export files into one-file-per-export named after the symbol; move misplaced helpers to their proper module; remove the Vector4 define-then-overwrite by keeping a single toArray definition.
331
+
332
+ > Verified against source.
333
+
334
+ ### 7. 'nearest' and 'closest' used interchangeably for the same concept across the library
335
+
336
+ `nearest-vs-closest-synonym-split` · **minor** · category: misleading-name · confidence: med
337
+
338
+ **Files:** `3d/aabb/aabb3_nearest_point_on_surface.js`, `2d/aabb/AABB2.js`, `3d/line/line3_closest_points_segment_segment.js`, `3d/line/line3_compute_nearest_point_to_point.js`, `3d/ray/ray3_compute_nearest_point_to_point.js`, `3d/triangle/computeTriangleClosestPointToPointBarycentric.js`, `3d/frustum/frustum3_computeNearestPointToPoint.js`, `2d/quad-tree/qt_query_data_nearest_to_point.js`
339
+
340
+ The closest-point concept is spelled 'nearest' (aabb3_nearest_point_on_surface, line3/ray3 _nearest_point_to_point, frustum3, qt_query_data_nearest, AABB2.computeNearestPointToPoint) and 'closest' (line3_closest_points_segment_segment, computeTriangleClosestPointToPointBarycentric) — sometimes in collaborating functions that call each other. The repo's broader convention elsewhere (closestHit) uses 'closest'. AABB2.computeNearestPointToPoint also redundantly doubles 'Point'.
341
+
342
+ **Recommendation:** Pick one term library-wide (note the codebase uses 'closest' elsewhere) and rename for consistency; drop the redundant PointToPoint doubling.
343
+
344
+ > **Scope (verified):** The naming split and redundant 'PointToPoint' doubling are real and confirmed. Refinement: (1) The redundant 'Point' doubling is not unique to AABB2 — it also occurs in frustum3_computeNearestPointToPoint and computeTriangleClosestPointToPointBarycentric. (2) The 'sometimes in collaborating functions that call each other' detail is imprecise: the actual caller/callee pairs are internally term-consistent ('nearest' calls 'nearest'); the cross-term inconsistency is between sibling functions in the same directories (e.g. line3_compute_nearest_point_to_point vs line3_closest_points_segment_segment) and in internal code comments (ray3's body says 'closest' while its name says 'nearest'), not between a function and the function it invokes.
345
+
346
+ ### 8. QuadTree query verbs (collect_/match_/query_data_) and return shapes diverge for near-identical traversals
347
+
348
+ `qt-traversal-verb-and-return-sprawl` · **minor** · category: return-shape · confidence: med
349
+
350
+ **Files:** `2d/quad-tree/qt_collect_by_circle.js`, `2d/quad-tree/qt_match_data_by_circle.js`, `2d/quad-tree/qt_collect_data_all.js`, `2d/quad-tree/qt_query_data_nearest_to_point.js`, `2d/quad-tree/qt_query_data_raycast.js`, `2d/quad-tree/qt_collect_by_box.js`
351
+
352
+ Three verbs name near-identical traversals: qt_collect_by_* and qt_match_data_by_circle differ only by an effectively-required predicate; 'data' in the name is an unreliable signal of return type (collect_by_* return the QuadTreeDatum wrapper, collect_data_all returns unwrapped .data). qt_query_data_nearest/raycast break the shared (result,result_offset)->count contract by returning a single datum-or-undefined, and their predicate params are typed optional but invoked unconditionally (omitting throws).
353
+
354
+ **Recommendation:** Unify the collect family on one verb with an optional predicate that is actually optional; keep single-result queries clearly distinct in name and document that they don't follow the count-writing contract; reserve the 'data' suffix strictly for payload-returning variants.
355
+
356
+ > **Scope (verified):** One scoping error: the claim says "qt_query_data_nearest/raycast ... their predicate params are typed optional but invoked unconditionally (omitting throws)." Only qt_query_data_raycast has a predicate param (typed `[predicate]` optional, called unconditionally at line 76 — omitting throws). qt_query_data_nearest_to_point has NO predicate parameter — its 4th argument is `max_distance = Infinity` and it performs no predicate call. The optional-but-required-predicate critique applies to qt_query_data_raycast and qt_match_data_by_circle, not to qt_query_data_nearest_to_point. All other points are accurate; additionally, qt_match_data_by_circle returns the QuadTreeDatum wrapper despite carrying 'data' in its name, which strengthens (rather than weakens) the 'data'-suffix-is-unreliable point.
357
+
358
+ ### 9. Quaternion free-function type token split (quat3_ vs quat_) and quat3 dimension token confusion
359
+
360
+ `quat-type-token-and-quat3-split` · **minor** · category: misleading-name · confidence: med
361
+
362
+ **Files:** `3d/quaternion/quat3_multiply.js`, `3d/quaternion/quat3_to_matrix3.js`, `3d/quaternion/quat3_integrate.js`, `3d/quaternion/quat3_createFromAxisAngle.js`, `3d/quaternion/quat_encode_to_uint32.js`, `3d/quaternion/quat_decode_from_uint32.js`, `vec3/v3_quat3_apply.js`
363
+
364
+ Within one directory the quaternion token splits: quat3_ (multiply/to_matrix3/integrate/createFromAxisAngle) vs quat_ (encode/decode_uint32), with no dimensional reason. quat3_createFromAxisAngle additionally glues a camelCase verb onto the snake prefix, carries 'create' while not allocating, and (as noted elsewhere) takes objects + output-last. v3_quat3_apply reuses 'quat3' where the 3 reads as a quaternion-dimension marker but means the 3-vector; this 'quat'/'quat3' abbreviation also differs from any qt_ token and the Quaternion class.
365
+
366
+ **Recommendation:** Use one token across the quaternion free-function family (the majority is quat3_) and reconcile the vec3 'quat3' apply naming; rename quat3_createFromAxisAngle to snake (quat3_from_axis_angle), drop 'create', and align its arg shape with siblings.
367
+
368
+ > Verified against source.
369
+
370
+ ### 10. compute_/make_/build_/from_ verb presence is arbitrary across producer siblings
371
+
372
+ `verb-prefix-presence-inconsistent` · **minor** · category: misleading-name · confidence: med
373
+
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+ **Files:** `2d/aabb/aabb2_compute_area.js`, `2d/aabb/aabb2_contains.js`, `3d/aabb/aabb3_compute_surface_area.js`, `3d/box/box3_projected_half_extent.js`, `mat3/m3_cm_from_translation.js`, `3d/mat4/m4_make_translation.js`, `3d/triangle/triangle_compute_signed_volume.js`, `3d/triangle/compute_triangle_area_3d.js`, `3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js`, `3d/topology/struct/binary/query/bt_mesh_compute_edge_distance_eikonal.js`, `2d/triangle2d_get_barycentric.js`
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+ Producers of derived values inconsistently carry a verb prefix and inconsistently choose which verb. aabb2_compute_area/compute_overlap carry compute_ but aabb2_distance_to_point does not; box3_projected_half_extent omits compute_ while aabb3_compute_surface_area has it; build-a-matrix is m3_cm_from_translation ('from') vs m4_make_translation ('make'); triangle verbs flip order (triangle_compute_signed_volume vs compute_triangle_area_3d); distance-field builders split build_ vs compute_; triangle2d_get_barycentric uses 'get_' (implying a cheap accessor) for a barycentric solve while siblings use compute_.
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+ **Recommendation:** Adopt one rule: verb-prefix (compute_/make_) for value/buffer producers, no verb for predicates, and one verb per concept (make_ for matrix builders, compute_ for distance fields, not get_ for solves). Apply uniformly within each family.
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+ > Verified against source.
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+