@woosh/meep-engine 3.1.0 → 3.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1822) hide show
  1. package/LICENSE +188 -188
  2. package/README.md +152 -152
  3. package/editor/Editor.js +598 -598
  4. package/editor/EditorCameraNavigation.js +205 -205
  5. package/editor/EditorKeyMap.js +182 -182
  6. package/editor/SelectionVisualizer.js +127 -127
  7. package/editor/actions/concrete/ActionInvalidateSampler.js +27 -27
  8. package/editor/actions/concrete/PatchTerrainHeightAction.js +85 -85
  9. package/editor/camera/camera_framing.js +104 -104
  10. package/editor/clipboard.js +184 -184
  11. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -22
  12. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -34
  13. package/editor/ecs/component/editors/common/two_way_sync.js +50 -50
  14. package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +19 -19
  15. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -35
  16. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
  17. package/editor/ecs/component/editors/ecs/SGMeshEditor.js +24 -24
  18. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.js +33 -33
  19. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +45 -45
  20. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -19
  21. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +72 -72
  22. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.js +30 -30
  23. package/editor/ecs/component/editors/shade/ShadeImageEditor.js +70 -70
  24. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.js +34 -34
  25. package/editor/ecs/component/editors/shade/ShadeTextureEditor.js +46 -46
  26. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.js +24 -24
  27. package/editor/ecs/component/prototypeObjectEditor.js +265 -265
  28. package/editor/ecs/component/registerBasicTypeEditors.js +100 -100
  29. package/editor/ecs/component/registerEngineComponentEditors.js +95 -95
  30. package/editor/entity_world_bounds.js +27 -27
  31. package/editor/particles/lut_ops.js +148 -148
  32. package/editor/particles/particleEditEvents.js +12 -12
  33. package/editor/particles/rebuildParticleEmitter.js +31 -31
  34. package/editor/persistence/EditorLayoutStore.js +71 -71
  35. package/editor/persistence/SceneMetadata.js +52 -52
  36. package/editor/persistence/SceneSlotManager.js +144 -144
  37. package/editor/persistence/buildNewSceneDataset.js +67 -67
  38. package/editor/persistence/files.js +68 -68
  39. package/editor/persistence/scene_import.js +143 -143
  40. package/editor/persistence/scene_serialization.js +79 -79
  41. package/editor/persistence/string_buffer_codec.js +41 -41
  42. package/editor/process/GridDisplayProcess.js +125 -125
  43. package/editor/process/SymbolicDisplayProcess.js +106 -108
  44. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  45. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  46. package/editor/process/symbolic/PathSymbolicDisplay.js +118 -118
  47. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +79 -79
  48. package/editor/process/symbolic/SoundEmitterSymbolicDisplay.js +57 -57
  49. package/editor/process/symbolic/SymbolicDisplay.js +62 -62
  50. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.js +85 -85
  51. package/editor/process/symbolic/gizmo_draw_wire_circle.js +53 -53
  52. package/editor/prototypeEditorShell.js +156 -156
  53. package/editor/selection/editor_pick.js +130 -130
  54. package/editor/selection/screen_rect_frustum.js +119 -119
  55. package/editor/style/controls.scss +168 -168
  56. package/editor/style/inspector.scss +223 -223
  57. package/editor/templates/entity_templates.js +167 -167
  58. package/editor/tools/GridPaintTool.js +273 -273
  59. package/editor/tools/SelectionTool.js +307 -307
  60. package/editor/tools/TransformToolV2.js +378 -378
  61. package/editor/tools/engine/ToolEngine.js +188 -188
  62. package/editor/tools/paint/TerrainTexturePaintTool.js +250 -250
  63. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  64. package/editor/tools/v2/TransformControls.js +971 -971
  65. package/editor/tools/v2/handle/gizmo_drag_plane.js +141 -141
  66. package/editor/tools/v2/handle/gizmo_draw.js +399 -399
  67. package/editor/tools/v2/handle/gizmo_handles.js +364 -364
  68. package/editor/tools/v2/handle/gizmo_ray_shapes.js +239 -239
  69. package/editor/view/ecs/HierarchicalEntityListView.js +339 -339
  70. package/editor/view/ecs/components/DatGuiController.js +2 -2
  71. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -100
  72. package/editor/view/ecs/components/common/TextController.js +59 -59
  73. package/editor/view/library/MeshLibraryView.js +175 -175
  74. package/editor/view/library/mesh_library_drag.js +63 -63
  75. package/editor/view/library/model_thumbnail_source.js +86 -86
  76. package/editor/view/makeEntityDecorators.js +125 -125
  77. package/editor/view/node-graph/NodeGraphSelection.js +89 -89
  78. package/editor/view/node-graph/NodeView.js +211 -211
  79. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -36
  80. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -41
  81. package/editor/view/node-graph/connection_wire_geometry.js +107 -107
  82. package/editor/view/particles/ColorLutGradientView.js +291 -291
  83. package/editor/view/particles/ScalarLutCurveView.js +279 -279
  84. package/editor/view/prepareMeshLibrary.js +188 -188
  85. package/editor/view/shell/SceneTreePanelView.js +119 -119
  86. package/editor/view/v2/SplitView.js +2 -2
  87. package/package.json +94 -94
  88. package/samples/generation/generators/interactive/mir_generator_place_buff_objects.js +362 -362
  89. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -738
  90. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -79
  91. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -93
  92. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -80
  93. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -164
  94. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -69
  95. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -102
  96. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -129
  97. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -72
  98. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -74
  99. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -169
  100. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -254
  101. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -250
  102. package/src/REVIEW_2026_08_06/adv-core.md +511 -511
  103. package/src/REVIEW_2026_08_06/adv-gfx.md +480 -480
  104. package/src/REVIEW_2026_08_06/adv-view.md +446 -446
  105. package/src/REVIEW_2026_08_06/api-core.md +296 -296
  106. package/src/REVIEW_2026_08_06/api-engine.md +195 -195
  107. package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +507 -507
  108. package/src/REVIEW_2026_08_06/core-binary.md +348 -348
  109. package/src/REVIEW_2026_08_06/core-collection.md +376 -376
  110. package/src/REVIEW_2026_08_06/core-math.md +221 -221
  111. package/src/REVIEW_2026_08_06/core-process.md +266 -266
  112. package/src/REVIEW_2026_08_06/core-science.md +223 -223
  113. package/src/REVIEW_2026_08_06/engine-ai-nav.md +279 -279
  114. package/src/REVIEW_2026_08_06/engine-animation.md +167 -167
  115. package/src/REVIEW_2026_08_06/engine-asset.md +166 -166
  116. package/src/REVIEW_2026_08_06/engine-ecs.md +920 -920
  117. package/src/REVIEW_2026_08_06/engine-input.md +197 -197
  118. package/src/REVIEW_2026_08_06/engine-misc.md +248 -248
  119. package/src/REVIEW_2026_08_06/engine-terrain.md +52 -52
  120. package/src/REVIEW_2026_08_06/generation.md +176 -176
  121. package/src/REVIEW_2026_08_06/geom-2d.md +434 -434
  122. package/src/REVIEW_2026_08_06/geom-3d.md +117 -117
  123. package/src/REVIEW_2026_08_06/gfx-gi.md +143 -143
  124. package/src/REVIEW_2026_08_06/gfx-render.md +740 -740
  125. package/src/REVIEW_2026_08_06/gfx-texture.md +690 -690
  126. package/src/REVIEW_2026_08_06/prior-criticals.md +49 -49
  127. package/src/REVIEW_2026_08_06/prior-highs.md +138 -138
  128. package/src/REVIEW_2026_08_06/test-gaps.md +364 -364
  129. package/src/REVIEW_2026_08_06/view.md +667 -667
  130. package/src/REVIEW_2026_08_06.md +610 -610
  131. package/src/avif/codec/dec/avif_dec.cpp +233 -233
  132. package/src/avif/codec/dec/avif_dec.js +16 -16
  133. package/src/core/binary/BitImage2.js +246 -246
  134. package/src/core/binary/align_32.js +21 -21
  135. package/src/core/binary/data_view/DataType2DataViewReaders.js +23 -23
  136. package/src/core/binary/data_view/DataType2DataViewWriters.js +25 -25
  137. package/src/core/binary/hash/XXH128Hash.js +55 -55
  138. package/src/core/binary/hash/XXH3_SECRET.js +25 -25
  139. package/src/core/binary/hash/xxh3_128.js +341 -341
  140. package/src/core/binary/hash/xxh3_64.js +241 -241
  141. package/src/core/binary/hash/xxh3_common.js +476 -476
  142. package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.js +9 -9
  143. package/src/core/binary/lz4/lz4_compress_block.js +385 -385
  144. package/src/core/binary/lz4/lz4_compress_bound.js +25 -25
  145. package/src/core/binary/lz4/lz4_decompress_block.js +139 -139
  146. package/src/core/binary/lz4/lz4_decompress_bound.js +30 -30
  147. package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.js +18 -18
  148. package/src/core/binary/meshopt/MeshoptCompressionFilter.js +30 -30
  149. package/src/core/binary/meshopt/MeshoptCompressionMode.js +21 -21
  150. package/src/core/binary/meshopt/__meshopt_test_streams.js +237 -237
  151. package/src/core/binary/meshopt/meshopt_decode.js +73 -73
  152. package/src/core/binary/meshopt/meshopt_decode_byte_group.js +67 -67
  153. package/src/core/binary/meshopt/meshopt_decode_data_block.js +59 -59
  154. package/src/core/binary/meshopt/meshopt_decode_filter_color.js +69 -69
  155. package/src/core/binary/meshopt/meshopt_decode_filter_exponential.js +43 -43
  156. package/src/core/binary/meshopt/meshopt_decode_filter_octahedral.js +60 -60
  157. package/src/core/binary/meshopt/meshopt_decode_filter_quaternion.js +71 -71
  158. package/src/core/binary/meshopt/meshopt_decode_index_buffer.js +294 -294
  159. package/src/core/binary/meshopt/meshopt_decode_index_sequence.js +115 -115
  160. package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +381 -381
  161. package/src/core/binary/meshopt/meshopt_read_uint_var.js +59 -59
  162. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -13
  163. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -14
  164. package/src/core/binary/type/DataType2TypedArrayConstructorMapping.js +35 -35
  165. package/src/core/bvh2/bvh3/ebvh_geometry_query_any_triangle_ray.js +149 -149
  166. package/src/core/bvh2/bvh3/ebvh_sort_for_traversal_depth_first.js +96 -96
  167. package/src/core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js +101 -101
  168. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  169. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  170. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  171. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  172. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +101 -101
  173. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +92 -92
  174. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  175. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  176. package/src/core/bvh2/visual/BVHGeometry.js +131 -131
  177. package/src/core/bvh8/BVH8.js +436 -436
  178. package/src/core/bvh8/aabb3_round_to_float32.js +22 -22
  179. package/src/core/bvh8/build/BVH8Converter.js +588 -588
  180. package/src/core/bvh8/build/TriangleCluster.js +122 -122
  181. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +28 -28
  182. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +17 -17
  183. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -303
  184. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -256
  185. package/src/core/bvh8/build/byte.js +9 -9
  186. package/src/core/bvh8/build/encode_bounds_e.js +11 -11
  187. package/src/core/bvh8/bvh8_convert_to_dot.js +132 -132
  188. package/src/core/bvh8/bvh8_count_primitives.js +98 -98
  189. package/src/core/bvh8/bvh8_geometry_validate.js +138 -138
  190. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +166 -166
  191. package/src/core/bvh8/bvh8_get_node_bounds.js +34 -34
  192. package/src/core/bvh8/bvh8_get_node_child_bounds.js +52 -52
  193. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -18
  194. package/src/core/bvh8/bvh8_node_count_triangles.js +27 -27
  195. package/src/core/bvh8/bvh8_quality.js +72 -72
  196. package/src/core/bvh8/bvh8_validate_structure.js +87 -87
  197. package/src/core/clipboard/obtainClipBoard.js +29 -29
  198. package/src/core/clipboard/safeClipboardReadText.js +55 -55
  199. package/src/core/clipboard/safeClipboardWriteText.js +23 -23
  200. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -52
  201. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -51
  202. package/src/core/collection/union-find/union_find.js +79 -79
  203. package/src/core/color/YCoCg/rgb_to_ycocg.js +20 -20
  204. package/src/core/color/YCoCg/ycocg_to_rgb.js +17 -17
  205. package/src/core/color/colormap/MAGMA_LUT.js +26 -26
  206. package/src/core/color/illuminant/D65_TRISTIMULUS_XYZ.js +19 -19
  207. package/src/core/color/lab/lab_apply_hunt_adjustment.js +27 -27
  208. package/src/core/color/lab/lab_distance_hyab.js +23 -23
  209. package/src/core/color/lab/xyz_to_lab.js +62 -62
  210. package/src/core/color/operations/color_darken.js +24 -24
  211. package/src/core/color/operations/color_desaturate.js +24 -24
  212. package/src/core/color/operations/color_lighten.js +24 -24
  213. package/src/core/color/operations/color_saturate.js +24 -24
  214. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -45
  215. package/src/core/color/tonemap/tonemap_aces.js +41 -41
  216. package/src/core/color/ycxcz/xyz_to_ycxcz.js +28 -28
  217. package/src/core/color/ycxcz/ycxcz_to_xyz.js +19 -19
  218. package/src/core/dom/isImageBitmap.js +12 -12
  219. package/src/core/function/frameThrottle.js +23 -23
  220. package/src/core/geom/2d/aabb/aabb2_array_combine.js +7 -7
  221. package/src/core/geom/2d/aabb/aabb2_compute_area.js +7 -7
  222. package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.js +7 -7
  223. package/src/core/geom/2d/aabb/aabb2_compute_overlap.js +7 -7
  224. package/src/core/geom/2d/aabb/aabb2_from_v2_array.js +7 -7
  225. package/src/core/geom/2d/aabb/aabb2_intersects_point.js +7 -7
  226. package/src/core/geom/2d/aabb/aabb2_overlap_exists.js +7 -7
  227. package/src/core/geom/2d/circle/circle_compute_circle_intersection.js +7 -7
  228. package/src/core/geom/2d/circle/circle_compute_circle_penetration.js +7 -7
  229. package/src/core/geom/2d/circle/circle_intersects_point.js +7 -7
  230. package/src/core/geom/2d/compute_polygon_area_2d.js +7 -7
  231. package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.js +7 -7
  232. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +7 -7
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  234. package/src/core/geom/2d/intersect_ray_2d.js +7 -7
  235. package/src/core/geom/2d/line/line2_distance_to_point_sqr.js +7 -7
  236. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +44 -44
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  238. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_array_2d.js +7 -7
  239. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.js +7 -7
  240. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js +7 -7
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  242. package/src/core/geom/2d/line/line_segment_line_segment_intersection_exists_2d.js +7 -7
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  246. package/src/core/geom/2d/oriented-box/min_area_rect_2d.js +69 -69
  247. package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +433 -433
  248. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.js +51 -51
  249. package/src/core/geom/2d/polygon/polygon2_clip_halfplane.js +50 -50
  250. package/src/core/geom/2d/polygon/polygon2_is_counter_clockwise.js +84 -84
  251. package/src/core/geom/2d/polygon/polygon2_signed_area.js +52 -52
  252. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +86 -86
  253. package/src/core/geom/2d/polygon/polygon2_triangulate.js +1280 -1280
  254. package/src/core/geom/2d/polygon/polygon2_triangulation_deviation.js +77 -77
  255. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -39
  256. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -101
  257. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +7 -7
  258. package/src/core/geom/2d/rectangle_to_aabb.js +7 -7
  259. package/src/core/geom/2d/spline_bezier2_2d.js +7 -7
  260. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +99 -99
  261. package/src/core/geom/2d/triangle/tri2_signed_area.js +35 -35
  262. package/src/core/geom/2d/triangle2d_compute_area.js +7 -7
  263. package/src/core/geom/2d/triangle2d_contains_point.js +7 -7
  264. package/src/core/geom/2d/triangle2d_get_barycentric.js +7 -7
  265. package/src/core/geom/2d/v2_morton_encode.js +23 -23
  266. package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.js +7 -7
  267. package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.js +7 -7
  268. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +5 -5
  269. package/src/core/geom/3d/aabb/aabb3_closest_point_on_surface.js +57 -57
  270. package/src/core/geom/3d/aabb/aabb3_combined_surface_area.js +7 -7
  271. package/src/core/geom/3d/aabb/aabb3_compute_half_surface_area.js +7 -7
  272. package/src/core/geom/3d/aabb/aabb3_compute_projected_area.js +7 -7
  273. package/src/core/geom/3d/aabb/aabb3_compute_surface_area.js +7 -7
  274. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +7 -7
  275. package/src/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +7 -7
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  1787. package/src/view/minimap/minimap_focus_area.js +97 -97
  1788. package/editor/process/symbolic/SocketsSymbolicDisplay.js +0 -192
  1789. package/src/core/geom/3d/topology/struct/binary/io/moved_tests.txt +0 -37
  1790. package/src/engine/ecs/attachment/Attachment.d.ts +0 -40
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- # Domain B — core (data structures, binary, graph, cache, parser, color)
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-
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- Scope: `meep/src/core/` excluding `core/geom` and `core/math` (2D counterparts under `core/geom` are
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- cited where they are the *other half* of a fork whose primary copy lives in my domain).
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-
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- Quantification method: for the whole-file forks I computed the LCS over comment-stripped,
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- whitespace-normalised code lines (`shared / A vs B`). Those numbers are reproducible and are what
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- the "Evidence" column cites.
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-
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- ## Findings
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-
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- | # | Severity | Concept | Sites | Evidence | Verdict | Proposed common path | Effort/Risk |
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- |---|---|---|---|---|---|---|---|
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- | 1 | CRITICAL | **Dynamic BVH tree is forked wholesale for 2D.** Node allocator, free-list, capacity growth, all 10 node-field accessors, `insert_leaf` (SAH branch-and-bound descent), `remove_leaf`, `bubble_up_refit`, `bubble_up_update`, `balance`, `traverse`, `collect_nodes_all`, `__move_node_links`, `swap_nodes` are the same code with `ELEMENT_WORD_COUNT` 10→8 and 6→4 AABB floats. | `core/bvh2/bvh3/BVH.js:73` `class BVH` ⟷ `core/geom/2d/bvh/BVH2D.js:70` `class BVH2D`. Method-for-method: `__grow_capacity` 217/155, `__set_capacity` 240/178, `allocate_node` 300/214, `release_node` 358/270, `node_is_leaf` 369/281, `node_get/set_{user_data,child1,child2,parent,height}` 381–471 / 293–383, `node_move_aabb` 528/434, `insert_leaf` 663/557, `bubble_up_refit` 775/675, `bubble_up_update` 803/705, `remove_leaf` 845/740, `balance_height` 902 ⟷ `balance` 792, `release_all` 1291/997, `traverse` 1302/1008, `collect_nodes_all` 1340/1046, `__move_node_links` 1357/1063, `swap_nodes` 1394/1100. Column constants re-exported: `BVH.js:10-13,21,27,47` ⟷ `BVH2D.js:11-14,22,28,48`. | **UNJUSTIFIED** | **521 of 576 BVH2D code lines are shared with BVH.js (90%).** Only 7 methods are truly dimension-specific (`allocate_node`'s ±INF init, `node_get_aabb`, `node_set_aabb`, `node_set_aabb_primitive`, `node_get_surface_area`, `node_get_combined_surface_area`, `node_set_combined_aabb`) ≈ 130 lines. **The fork has already cost a real divergence:** `BVH.bubble_up_update:806` uses the Box2D-v3 SAH rotation `balance_rotate` (added with a long design comment and `balance_rotate.spec.js`), while `BVH2D.bubble_up_update:713` still calls the Box2D-v2 height-AVL `balance`; and `BVH2D.bubble_up_refit:681` balances on every refit whereas `BVH.bubble_up_refit:775` deliberately does not. The 2D tree silently never received the SAH upgrade. Also missing in 2D: `data_buffer` get/set (serialisation round-trip, with a fix comment at `BVH.js:107-112`), `size` getter, `allocate_linear`, `node_assign_children{,_only}`. | Extract a shared `BvhTreeBase` holding the topology half (allocator/free-list/capacity/child-parent-height accessors/insert/remove/refit/balance/traverse/swap), and leave the ~7 AABB methods + `ELEMENT_WORD_COUNT`/column constants as the per-dimension typed subclass surface (`BVH extends BvhTreeBase`, `BVH2D extends BvhTreeBase`). Column offsets become `static` class fields on the subclass, not string keys — no magic. Keep both public classes and their exported constants (library surface). | **High effort / High risk.** ~500 lines move; two standing spec suites (`BVH.spec.js`, `balance_rotate.spec.js`) plus every physics broadphase consumer gate it. Do it in two steps: (a) port `balance_rotate` + the missing methods into BVH2D so the two are behaviourally aligned *first*, (b) then unify. Step (a) alone is worth doing even if (b) is rejected. |
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- | 2 | HIGH | **Static Morton-ordered binary tree forked for 2D** — `build()` (bottom-up level assembly), `sort_morton()` (explicit-stack quicksort on Morton codes), `__swap_leaves()`, `initialize_structure()`, `setLeafCount()`, `setLeafData()`, `getLeafBlockAddress()`, `readLeafPayload()`, and a module-private `copy_box_zero_size()` are duplicated. | `core/bvh2/binary/2/BinaryUint32BVH.js:426` `build` ⟷ `core/geom/2d/r-tree/StaticR2Tree.js:313` `build` (token-identical, 289 tokens); `BinaryUint32BVH.js:336` `sort_morton` ⟷ `StaticR2Tree.js:210` `sort_morton`; `BinaryUint32BVH.js:411` `__swap_leaves` ⟷ `StaticR2Tree.js:296`; `BinaryUint32BVH.js:35` `copy_box_zero_size` ⟷ `StaticR2Tree.js:51` (same private helper, same name, two files). | **UNJUSTIFIED** | 113 of 205 StaticR2Tree code lines shared. **A bug caused by the copy is already documented in the tree:** `StaticR2Tree.js:346-347` carries the comment "a 2D box is 4 floats \[x0,y0,x1,y1\] (copying 6 would spill into the following node's data)" — i.e. the 3D `array_copy(..., 6)` was pasted into the 2D file and had to be fixed there. Exactly the "fix in one copy misses the other" class. | Same shape as #1: a `MortonLeafTreeBase` carrying `build`/`sort_morton`/`__swap_leaves`/`copy_box_zero_size` parameterised by two `static` sizes (`BINARY_NODE_SIZE`, `LEAF_NODE_SIZE`) and one abstract `combine_bounds(dst_off, a_off, b_off)` that the subclass points at `aabb3_array_combine` / `aabb2_union_array`. | Medium effort / Medium risk. `build()` is cold (construction only), so the one virtual call per node pair is irrelevant. `sort_morton` is warm but only at build. |
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- | 3 | HIGH | **Traversal-order invariant duplicated 14× and drifted.** Every hand-written BVH2 traversal repeats the same stack skeleton *and* the comment "write to stack in reverse order, so that first child ends up being visited first" — but half of them push `child1` then `child2`, which visits **child2 first**, the opposite of what the comment claims and of what the generic implementation does. | Comment-matching (child2 pushed first): `core/bvh2/bvh3/query/bvh_query_user_data_generic.js:74-76`, `core/bvh2/bvh3/query/bvh_query_leaves_generic.js:65-67`, `bvh_query_user_data_ray.js:85-86`, `bvh_query_user_data_ray_segment.js:89-90`, `bvh_query_leaves_ray.js:79-80`, `bvh_query_leaves_ray_segment.js:83-84`. Comment present but **contradicted** (child1 pushed first): `bvh_collect_user_data.js:52-54`, `bvh_query_user_data_intersects_aabb.js:74-76`, `bvh_query_user_data_intersects_sphere.js:83-85`, `bvh_query_user_data_intersects_capsule.js:92-94`, `bvh_query_user_data_intersects_frustum.js:73-75`, `compute_tight_near_far_clipping_planes.js:182-184`. | **UNJUSTIFIED** | The result *ordering* of `bvh_query_user_data_intersects_sphere` is the reverse of `bvh_query_user_data_generic` + `BVHQueryIntersectsSphere` (`core/bvh2/bvh3/query/BVHQueryIntersectsSphere.js`), which computes the same set. Since this project has a standing determinism gate, "same set, different order" is a live hazard: switching a caller between the two paths silently reorders results. The generic path with `BVHQuery*` objects already exists and is fully implemented — the specialised files are hand-inlined copies of it. | Two separate actions, both cheap: (a) **normalise the push order in the 6 contradicting files** so all 14 agree with the documented invariant (pure ordering fix, spec-guarded); (b) for the *cold* consumers among them (`compute_tight_near_far_clipping_planes`, `bvh_collect_user_data`) delete the inlined skeleton and call `bvh_query_user_data_generic` with the corresponding `BVHQuery*` object. Leave the genuinely hot ray/AABB/sphere ones inlined — that inlining is legitimate. | (a) Low effort / Low risk. (b) Low effort / Low risk, cold code only. |
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- | 4 | HIGH | **`Uint32Heap4` is a whole-file copy of `Uint32Heap`** with only the arity arithmetic changed. | `core/collection/heap/Uint32Heap.js:56` `class Uint32Heap` ⟷ `core/collection/heap/Uint32Heap4.js:59` `class Uint32Heap4`. Identical bodies: `constructor` 63/62, `__capacity_grow` 101/100, `compare` 131/130, `swap` 146/145, `size`/`capacity`/`top_id`/`is_empty`/`peek_score`/`peek_min` getters, `pop_min` 274/289, `find_index_by_id` 301/316, `contains`, `clear`, `remove`, `__remove_by_index` 356/371, `update_score`, `__update_score_by_index` 391/406, `get_score`, `insert_or_update`, `insert` 447/462. Differing: `HEAP_PARENT` (`>>1` vs `>>2`), `HEAP_LEFT`/`HEAP_RIGHT` vs `HEAP_FIRST_CHILD`, `heap_down` (2 vs 4 child compares), `heap_up`'s parent shift. | **UNJUSTIFIED** | **194 of 208 code lines shared (93%).** Only 4 of 22 members carry the 4-ary difference; the storage layout (packed float32 score + uint32 id, 8 bytes/slot) is byte-identical. `__remove_by_index` is a `pop_min`-based delete that depends on `HEAP_PARENT` — if that routine is ever fixed (it is O(depth) swaps rather than a sift), the fix lands in one file only. `Uint32Heap.js:57` still carries the Blender attribution comment that `Uint32Heap4` dropped. | Shared base `Uint32ScoreHeapBase` owning storage + all id-lookup/insert/remove/update machinery, with `heap_up`/`heap_down` (and only those) overridden per arity. Both are already using `this.compare`/`this.swap` method calls in their inner loops, so no new polymorphism is introduced on the hot path — the megamorphic risk argument does not apply here (`heap_up`/`heap_down` are the *leaf* of the call chain, not the caller). | Medium effort / Low risk. `Uint32Heap.spec.js` + `Uint32Heap4.spec.js` both exist and gate it. |
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- | 5 | HIGH / PROMOTION | **No canonical `hash_combine` primitive.** The `(h << 5) - h + v` (== `h*31 + v`) step is written out inline at 15+ sites in `core/` alone (74 project-wide), with **three mutually incompatible normalisations** and a shared-but-broken `(array, offset, length)` contract. | `core/collection/array/computeHashArray.js:10` (`hash \|= 0`, signed), `core/math/hash/computeHashFloatArray.js:8` (`\|= 0`), `core/collection/array/computeStridedArrayHash.js:14` (`>>> 0`, unsigned), `core/collection/array/computeStridedIntegerArrayHash.js:9` (`>>> 0`), `core/primitives/strings/computeStringHash.js:10` (`>>> 0`), `core/collection/array/typed/uint8_array_hash.js:8`, `uint16_array_hash.js:8`, `uint32_array_hash.js:8` (**neither** — the accumulator escapes int32 into a double), `core/collection/list/List.js:967`, `core/collection/table/RowFirstTable.js:146`, `core/graph/csr/CSRGraph.js:281-292`, `core/model/BoundedValue.js:180-182`. `CSRGraph.js:275` explicitly documents it as "meep's standard `(h*31 + element)` convention" — a convention with no implementation. | **PROMOTION** | Three concrete consequences, all from re-derivation rather than reuse: (i) `uint32_array_hash` never truncates, so `((hash<<5)-hash) + channel_value` with `channel_value` near 2^32 produces a non-int32 double and the "32-bit rolling hash" property is lost — then `CSRGraph.hash():285` feeds that double straight back into another combine step; (ii) signed vs unsigned finalisation means the same byte sequence hashes differently depending on which family member you call; (iii) the shared `(array, offset, length)` signature is interpreted as `length = absolute end index` by all three `uintN_array_hash` (loops run `i < length`, not `i < offset + length`, so a non-zero `offset` under-reads), and `core/collection/array/typed/sparse_typed_array_hash.js:13` accepts `offset` and then **discards it**, passing a hard-coded `0` to `computeStridedArrayHash`. All current callers pass `offset === 0`, so nothing is visibly broken today — which is exactly why it will bite later. | Add `core/math/hash/hash_combine.js` — `export function hash_combine(hash, value) { return (((hash << 5) - hash) + value) | 0; }` — and a companion `hash_finalize(h) { return h >>> 0; }`. Rewrite the 8 array/string hash functions on top of it, and fix the `offset`/`length` contract to `count` semantics in the same change (with the three `.spec.js` files as the gate). Do **not** touch the inline uses inside genuinely hot scalar loops (`List.js:967`, `RowFirstTable.js:146`) beyond making them agree on finalisation. | Medium effort / **Medium risk** — changing finalisation changes hash *values*. Anything persisting a hash (serialised caches, `RowFirstTableSpec` keys) must be checked first. Safe subset: land `hash_combine` + fix the `offset` contract without changing any finalisation. |
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- | 6 | MEDIUM | **`IndexedFloatMinHeap` is a copy of `IndexedFloatMaxHeap`** with the comparison operators flipped. | `core/collection/heap/IndexedFloatMaxHeap.js:37` `class IndexedFloatMaxHeap` ⟷ `core/collection/heap/IndexedFloatMinHeap.js:37` `class IndexedFloatMinHeap`. Identical: `constructor` 38/45, `clear` 65/72, `__swap_slots` 83/90, `__grow_capacity` 151/158, `insert` 167/174, `update` 212/219, `remove` 231/238, plus `size`/`has`/`get_score`/`peek`. Differing: 6 comparison operators inside `__sift_down` 108/115, `__sift_up` 137/144, `update` 224-228, `remove` 258-261; and `pop_max` 185 ⟷ `pop_min` 192. | **JUSTIFIED (documented, but the stated reason is weaker than claimed)** | **154 of 168 code lines shared (92%).** `IndexedFloatMinHeap.js:19-23` carries an explicit rationale: "deliberately a standalone copy rather than a subclass … extracting the order-specific `__sift_*` comparisons behind an overridable method would turn the hot-loop call sites polymorphic and defeat V8 inlining." That reasoning is correct *for the subclass approach they considered*, and per house rules I will not argue against a measured perf choice. Worth recording, though: the subclass approach is not the only one — a min-heap is a max-heap over negated scores, which needs zero new polymorphism (negate in `insert`/`update`, negate on read in `peek`/`get_score`). That would collapse ~150 lines with no call-site polymorphism at all, at the cost of `-0`/NaN edge semantics. | No change recommended without a measurement. If revisited, prefer the negation wrapper over a base class. | n/a |
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- | 7 | MEDIUM | **Robin-Hood open-addressing machinery duplicated** between the single-key and pair-key uint32 maps: probe loop with displacement early-exit, steal-on-insert, backward-shift deletion, power-of-two capacity + `Math.clz32` shift, load-factor growth, rehash-on-resize. | `core/collection/Uint32Map.js:63` ctor / `:126` `get` / `:198` `__insert_no_grow` / `:249` `delete` / `:326` `__resize` ⟷ `core/collection/PairUint32Map.js:62` ctor / `:106` `get` / `:168` `__insert_no_grow` / `:224` `delete` / `:297` `__resize`. | **UNJUSTIFIED** | 100 of 178 code lines shared (the LCS is depressed by identifier renames — `slot2`/`k` vs `off`/`ka` — the *algorithm* is line-for-line the same). Differences are exactly two: slot stride (2 vs 3 words) and the hash (`Math.imul(k, FIB)` vs `imul(ka, MIX_A) ^ imul(kb+1, MIX_B)`). Everything invariant-bearing — the `dist > slot_dist` early-exit, the `slot_dist < dist` steal, the `next_dist === 0` stop condition in backward-shift delete — is duplicated verbatim. These are the classic hard-to-get-right parts of Robin Hood; a fix to one will not reach the other. Note `PairUint32Map` already routes its hash through a `this.__hash(...)` **method call** inside every probe iteration, so the "monomorphic hot loop" argument that justifies #6 does not apply here. | Shared `Uint32RobinHoodMapBase` owning capacity/mask/shift/threshold/size/`__data`, the probe skeleton, steal, backward-shift delete and resize, parameterised by a `static SLOT_STRIDE` and an abstract `__hash(...)` / `__slot_matches(off, …)` pair. Both public classes and their `*_ABSENT` constants stay (library surface). | Medium effort / Medium risk. `Uint32Map.spec.js` and `PairUint32Map.spec.js` both exist. |
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- | 8 | MEDIUM | **Four quicksort implementations** sharing one explicit-stack partition skeleton; two of them are already fully expressible by a third. | `core/collection/array/array_sort_quick.js:18` `array_sort_quick(data, score_function, ctx, start, end, swap_operator, swap_ctx)`; `core/collection/array/array_quick_sort_by_comparator.js:11`; `core/collection/array/array_quick_sort_by_lookup_map.js:16`; `core/collection/array/array_quick_sort_by_lookup_uint.js:15`. A fifth copy of the same skeleton is inlined at `core/bvh2/binary/2/BinaryUint32BVH.js:336` `sort_morton` and a sixth at `core/geom/2d/r-tree/StaticR2Tree.js:210`. | **UNJUSTIFIED** (for the two lookup variants) | `array_quick_sort_by_lookup_map` and `array_quick_sort_by_lookup_uint` differ from each other by **one token** (`lookup.get(x)` vs `lookup[x]`) across 35 lines, and both are exactly `array_sort_quick(data, t => lookup.get(t), …)` / `array_sort_quick(data, t => lookup[t], …)`. `array_sort_quick` already takes a score function and a context, so no closure allocation is needed. A second, sharper problem: the four copies do **not** agree on stack ownership — `array_sort_quick.js:4` and `array_quick_sort_by_comparator.js:1` each hold a *private* `const stack = []`, while the two lookup variants (`:3`) alias the **globally shared** `SCRATCH_UINT32_TRAVERSAL_STACK`, which is simultaneously the BVH traversal stack (17 other importers). Sorting from inside a BVH query callback silently corrupts that traversal; the private-array copies have no such hazard. The invariant is duplicated three ways and reconciled nowhere. | Delete the bodies of the two lookup variants and implement them as one-line delegations to `array_sort_quick` (keep both exports — library surface). Separately, decide the stack-ownership rule once: either all sorts own a private stack, or all document the shared-stack precondition the way `bvh_query_user_data_generic.js:9-14` does. | Low effort / Low risk. `array_quick_sort_by_lookup_map.spec.js`, `..._uint.spec.js`, `array_sort_quick.spec.js` all exist. |
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- | 9 | MEDIUM | **Intrusive MRU doubly-linked-list splice duplicated** between the two cache implementations. | `core/cache/Cache.js:149` `__promote(element)` ⟷ `core/cache/wtinylfu/CacheRegionWTinylfu.js:78` `touch(element)` (token-identical, 68 tokens). Also `core/cache/Cache.js:481` `__removeElement` ⟷ `core/cache/wtinylfu/CacheRegionWTinylfu.js:112` `__removeElement` — same head/tail fix-up + `element.unlink()`. | **UNJUSTIFIED** | The head/tail-pointer maintenance around `CacheElement.unlink()` (`core/cache/CacheElement.js`) is the whole of both routines, and it is the part with the invariant (a node that *is* `__first` must not be re-linked; a node that *is* `__last` must move the tail back before unlinking). `CacheElementWTinylfu` **already** extends `CacheElement`, so the element type is shared — only the list head/tail holder was re-derived. | Promote the head/tail pair into a small `IntrusiveMruList` (fields `#first`/`#last`, methods `add`, `promote`, `detach`) in `core/cache/`, and have both `Cache` and `CacheRegionWTinylfu` hold one. `CacheRegionWTinylfu` keeps its weight accounting; `Cache` keeps its `data` map and signals. | Low effort / Low risk. `Cache.spec.js`, `CacheRegionWTinylfu.spec.js`, `CacheWTinylfu.fuzz.spec.js` all exist. |
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- | 10 | MEDIUM | **BVH8 geometry validator duplicated** for the direct vs pool-indirect triangle addressing conventions. | `core/bvh8/bvh8_geometry_validate.js:29` `bvh8_geometry_validate_bounds` ⟷ `core/bvh8/bvh8_geometry_validate_indirect.js:29` `bvh8_geometry_validate_bounds_indirect`; plus a byte-identical private `aabb3_round_to_float32` at `bvh8_geometry_validate.js:13` ⟷ `bvh8_geometry_validate_indirect.js:13`. | **UNJUSTIFIED** | **76 of 83 code lines shared (92%).** The entire difference in the bounds walk is one line: `const triangle_index = triangle_offset + base_index_triangle + j;` vs `= pool[triangle_offset + base_index_triangle + j];`. This is a *validator* — cold, debug-only code, run once after a build — so there is no perf argument for inlining. The duplicated `aabb3_round_to_float32` helper is pure and belongs next to the other `aabb3_*` helpers. | Move `aabb3_round_to_float32` to a shared module. For the walk, pass the resolved index array explicitly: give the direct caller an identity `Uint32Array` view or, better, have `bvh8_geometry_validate` build the trivial identity pool once and call the single indirect implementation. No sentinel parameter, uniform control flow. | Low effort / Low risk. Cold path, both are already `throw`-on-violation. |
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- | 11 | MEDIUM | **`ebvh_geometry_query_any_triangle_ray` is a copy of `ebvh_geometry_query_nearest_triangle_ray`** with the "keep best" bookkeeping replaced by an early return. | `core/bvh2/bvh3/ebvh_geometry_query_any_triangle_ray.js:30` ⟷ `core/bvh2/bvh3/ebvh_geometry_query_nearest_triangle_ray.js:25`. | **JUSTIFIED (hot path, and the algorithms genuinely differ)** | 70 of 80 code lines shared, but the 10 that differ are the algorithm: `any` prunes on a *fixed* `max_distance_sqr` and unwinds the stack on first hit (`stack.pointer = stack_top; return true`), `nearest` prunes on a *shrinking* `best_t * best_t` and must drain the whole stack. Occlusion/shadow rays are the hottest query in the path tracer; merging them behind a flag would put a branch in the innermost loop and would also require the "unwind and return" to become a sentinel-driven exit — a direct house-rule violation. Recorded so a future reader does not re-flag it. | No change. Consider a cross-reference comment on `..._nearest_...` mirroring the one already on `..._any_...:11-15`. | n/a |
25
- | 12 | MEDIUM | **Graph-layout helpers duplicated between the box and circle layouters**, including a verbatim topological-layer peel. | `core/graph/layout/box/BoxLayouter.js:361` `buildLayer` (inside `doLayerLayout:355`) ⟷ `core/graph/layout/CircleLayout.js:25` `buildLayer` (inside `doLayerLayout:19`) — token-identical, 116 tokens. `BoxLayouter.js:301` `applyClusteredLayoutStep` ⟷ `CircleLayout.js:88` `applyClusteredLayoutStep`. `BoxLayouter.js:431` `centerAABB2CollectionOn` ⟷ `CircleLayout.js:250` `centerCircleCollectionOn`. | **UNJUSTIFIED** (for `buildLayer`) / **PROMOTION** | `buildLayer` touches no geometry at all — it peels nodes whose `connections[].source` are all already laid out. It is pure graph topology and identical in both files. `applyClusteredLayoutStep` has already diverged: the cluster-translation loop honours `if (box.locked) return;` at `CircleLayout.js:135-138` but **not** at `BoxLayouter.js:341-347`, so locked boxes are moved by cluster gravity in the box layouter and not in the circle one. Same divergence in `centerCircleCollectionOn:256-259` vs `centerAABB2CollectionOn:431`. Only one of the two behaviours can be right. | Hoist `buildLayer` to `core/graph/layout/graph_peel_topological_layer.js` (takes `nodes[]`, mutates/returns the layer) and call it from both `doLayerLayout`s. Decide the `locked` semantics once and apply it to both `applyClusteredLayoutStep` copies — do that even if the functions stay separate. | Low effort / Low risk for `buildLayer`. The `locked` reconciliation is a behaviour decision, not a refactor. |
26
- | 13 | MEDIUM | **Ray vs ray-segment BVH queries duplicated** — the traversal is byte-identical, only the AABB predicate and two extra parameters differ. | `core/bvh2/bvh3/query/bvh_query_leaves_ray.js:27` ⟷ `bvh_query_leaves_ray_segment.js:30`; `bvh_query_user_data_ray.js:26` ⟷ `bvh_query_user_data_ray_segment.js:29` (39 of 44 code lines shared). | **JUSTIFIED (hot path) — but flag the API asymmetry** | These are the innermost traversals of the path tracer and the physics raycaster; the inlined `float32[address + n]` reads and the absence of a predicate call are the point. However the copies expose an inconsistency worth fixing on its own merits: `bvh_query_leaves_ray.js:65-69` passes **raw** direction components to `aabb3_intersects_ray`, while `bvh_query_leaves_ray_segment.js:68-70` passes **reciprocals** (`1 / direction_x`, …) to `aabb3_intersects_ray_segment` — and computes those three divisions *per node*, inside the loop, instead of once before it. | Leave the duplication. Hoist the three reciprocals out of the traversal loop in both `*_ray_segment` files, and align the two `aabb3_intersects_ray*` signatures on one convention (both raw or both reciprocal). | Low effort / Low risk. |
27
- | 14 | MEDIUM | **Four colour-adjustment operators are the same 20-line body** (`assert` pair → early-return on `amount === 0` → `new Color()` → `linear_srgb_to_okhsv` → scale one OkHSV channel → `okhsv_to_linear_srgb`). | `core/color/operations/color_lighten.js:15`, `color_darken.js:15`, `color_saturate.js:15`, `color_desaturate.js:15` — each also carries its own module-static `const hsv = [0,0,0]` scratch. | **UNJUSTIFIED** | The only difference is the channel index (`hsv[2]` vs `hsv[1]`) and the factor. And the factor has already drifted: `color_darken.js:29` uses `clamp01(hsv[2] * clamp01(1 - amount))` (inner clamp on the factor) while `color_desaturate.js:29` uses `clamp01(hsv[1] * (1 - amount))` (no inner clamp). They happen to agree numerically because of the outer `clamp01`, which is luck, not design — and it means a reader cannot tell which form is intended. Note also all four call `okhsv_to_linear_srgb(r, ...hsv)`, spreading an array on every call (an allocation in what is otherwise carefully allocation-free colour code). | One non-exported `color_scale_okhsv_channel(input, channel, factor)` in `core/color/operations/`, with the four public functions as three-line typed wrappers. Public API and file layout unchanged (library surface preserved); the channel index is a numeric constant, not a string key, so no magic-registry rule is violated. Replace the four `...hsv` spreads with explicit `hsv[0], hsv[1], hsv[2]` while in there. | Low effort / Low risk. |
28
- | 15 | LOW | `bvh_query_user_data_nearest_to_point_filtered` is `bvh_query_user_data_nearest_to_point` with a predicate on the leaf-accept step. | `core/bvh2/bvh3/query/bvh_query_user_data_nearest_to_point.js:16` ⟷ `core/bvh2/bvh3/query/bvh_query_user_data_nearest_to_point_filtered.js:28`. | **JUSTIFIED (avoiding an optional-callback sentinel)** | ~55 lines duplicated for one `if (filter(user_data))`. Unifying would mean an optional `filter` parameter that defaults to "accept everything" — precisely the `x === null ? auto : override` shape the codebase rejects, and it would add an indirect call per accepted leaf on a branch-and-bound search. The `_filtered` variant already documents the shared-stack re-entrancy contract properly (`:14-17`), which the unfiltered one does not. | No merge. Copy the re-entrancy/`SCRATCH_UINT32_TRAVERSAL_STACK` doc block onto the unfiltered variant so the contract is stated in both. | Trivial / none. |
29
- | 16 | LOW | Decimal and hex integer token readers duplicate a 45-line `switch` over digit characters. | `core/parser/simple/readHexToken.js:13` ⟷ `core/parser/simple/readUnsignedIntegerToken.js:13`. | **UNJUSTIFIED** | Cases `'0'`–`'9'` are identical in both (20 lines); hex adds `a-f`/`A-F` and swaps `value * 10` for `value * 16`. Cold code (a config/expression parser, not a hot loop). The copy has already produced dead code, called out in-tree: `readHexToken.js:96-100` notes the per-character `i === cursor` guard inherited from the decimal version "is dead code because i starts at cursor + 2" — the guard is still there in both. | One `char_to_digit(char)` returning `-1` for non-digits (0–15 for hex chars), used by both readers with a `radix` bound check. Removes the dead guard as a side effect. | Low effort / Low risk. Both have callers via `core/parser/simple`. |
30
- | 17 | LOW | `insert_after` / `insert_before` and `insert_after_or_replace` / `insert_before_or_replace` — four near-identical string splice helpers; the `_or_replace` pair re-implements the plain pair's body rather than calling it. | `core/primitives/strings/insert_after.js:8`, `insert_before.js:8`, `insert_after_or_replace.js:9`, `insert_before_or_replace.js:9`. | **UNJUSTIFIED (marginal)** | The four differ only in whether the insertion offset is `i` or `i + term.length`. All four are cold (shader-source patching). The `_or_replace` variants can't literally call the plain ones because they must distinguish "not found" from "found" without the `console.warn` side effect — but a shared `splice_at(source, position, value)` would still remove the duplicated `slice`/`+`/`slice` idiom. | One private `string_splice(source, position, value)`; the four public exports become 3–5 lines each. Keep all four exports. | Trivial / none. |
31
- | 18 | LOW | `futureTask` and `promiseTask` build the same `Task` from the same `resolved`/`rejected`/`error` closure trio. | `core/process/task/util/futureTask.js:10` ⟷ `core/process/task/util/promiseTask.js:10`. | **JUSTIFIED (barely) — uniform control flow** | ~35 lines shared. `futureTask` differs by a `typeof future.resolve !== 'function'` guard and by calling `future.resolve()` at the top of every `cycle()` (it *pumps* the future, `promiseTask` only waits). Factoring that out needs an optional pre-cycle hook — a sentinel parameter. Leave it. | No change. | n/a |
32
- | 19 | LOW | `MEASUREMENT_UNITS_SI` and `UNIT_DIMENSION_MAPPING` are the **same seven `NamedUnit` values in the same order**, exported twice from two files with the same seven imports. | `core/science/units/MEASUREMENT_UNITS_SI.js:20` ⟷ `core/science/units/UNIT_DIMENSION_MAPPING.js:21`. | **UNJUSTIFIED** | Both are `[METER, KILOGRAM, SECOND, AMPERE, KELVIN, MOLE, CANDELA]`, both are consumed by `unit_matrix_to_string` / `format_quantity`, and both encode the invariant "array index === `UnitDimension` ordinal". If the dimension order ever changes, one of the two will be missed and the other will silently mis-label every quantity. The JSDoc on each explains a *usage* difference, not a *value* difference. | Keep both exports (library surface) but make one derive from the other: `export const MEASUREMENT_UNITS_SI = UNIT_DIMENSION_MAPPING;` with the existing doc retained, so the ordering invariant has exactly one definition. | Trivial / Low risk. `MEASUREMENT_UNITS.spec.js` and `UNIT_DIMENSION_MAPPING.spec.js` both exist. |
33
- | 20 | LOW | Two connected-components implementations, one of them quadratic. | `core/graph/layout/computeDisconnectedSubGraphs.js:6` ⟷ `core/graph/graph_compute_disconnected_clusters.js:6`. | **UNJUSTIFIED (already acknowledged in-tree)** | Same BFS-over-a-worklist algorithm. `computeDisconnectedSubGraphs.js:2` already carries `NOTE: use graph_compute_disconnected_clusters instead where possible`, and it uses `unexplored.indexOf(node)` + `splice` inside the inner loop — O(n²) — where the other uses a `Set`. It has two live callers (`BoxLayouter.js:303`, `CircleLayout.js:90`) that pass `{connections: Connection[]}` node objects rather than a `Graph`. | Give `graph_compute_disconnected_clusters` a sibling that takes an edge-accessor over plain node objects, or make the two layouters build a `Graph`. Failing that, at minimum swap the `indexOf`/`splice` for a `Set` so the two implementations have the same complexity. | Low effort / Low risk. Layout output ordering may shift — check `CircleLayout.spec.js`. |
34
- | 21 | LOW | Inline 2-D length/distance re-derived next to an imported primitive that already does it. | `core/graph/layout/CircleLayout.js:288` (`Math.sqrt(dX*dX + dY*dY)` — this file already imports `v2_distance` at `:5`), `CircleLayout.js:745`, `CircleLayout.js:880`, `core/graph/layout/box/position_box_next_to_box.js:37`. Related: `BoxLayouter.js:32` `evaluateEdgeCost` uses `Vector2._distance(...)` while `CircleLayout.js:344` `evaluateEdgeCost` uses `v2_distance(...)` for the identical computation. | **UNJUSTIFIED (cold code)** | Layout runs once per graph edit, not per frame, so there is no inlining justification. Two different primitives (`Vector2._distance` and `v2_distance`) are used for the same operation in two files that otherwise mirror each other. | Use `v2_length`/`v2_distance` at the four inline sites, and pick one of the two distance primitives for both `evaluateEdgeCost` copies. | Trivial / none. |
35
-
36
- ## Dismissed leads
37
-
38
- - **`core/debug/matchers/matchers.js` vs `core/process/matcher/{not,isNull,isDefined}.js`** — name collision only. `core/debug` is a Hamcrest-style DSL returning `Matcher` *objects* (`new IsNot(matcher)`); `core/process/matcher` returns bare predicate *functions* (`v => !m(v)`). Different abstractions, different consumers.
39
- - **`core/parser/simple/readReferenceToken.js` vs `view/tooltip/gml/parser/readReferenceToken.js`** — name collision only. One parses dotted identifier chains (`a.b.c`), the other parses `[tag: k=v, k=v]` tooltip references. Zero shared code.
40
- - **`core/parser/simple/DataType.js` vs `core/model/node-graph/type/DataType.js`** — name collision only. One is a 5-entry frozen string enum, the other a class with `id`/`name`/`hash`/`equals`/`toJSON`.
41
- - **`core/graph/layout/Connection.js` vs `core/model/node-graph/Connection.js`** — name collision only. One is `{source, target, points: Vector2[]}` with a polyline `length()`; the other is a node-graph port link with `id`, `validate()`, `PortDirection`.
42
- - **`core/binary/data_view/DataType2DataViewReaders.js` vs `...Writers.js`** — two 10-entry lookup tables mapping `BinaryDataType` → `"getUint8"` / `"setUint8"`. Deriving one from the other means string concatenation on method names — exactly the magic-string pattern the house rules reject. Typed tables are correct here.
43
- - **`core/binary/split_by_2.js` vs `split_by_3.js`** — shape-identical bit-spreading, but the masks and shift counts encode genuinely different Morton interleavings (2-way vs 3-way). Not duplication.
44
- - **`core/color/sRGB/linear_to_sRGB.js` vs `sRGB_to_linear.js`** — inverse transfer functions with different breakpoints (0.0031308 / 0.04045), different constants and different exponents (0.4166… / 2.4). Only the 3-channel wrapper shape matches, and that's 3 lines.
45
- - **`core/collection/set/compute_set_difference.js` vs `compute_set_intersection.js`** — different set operations. (Separately noted, out of scope for this audit: `compute_set_difference` computes the *symmetric* difference despite its name — a naming defect, not duplication.)
46
- - **`core/collection/array/binarySearchHighIndex.js` vs `binarySearchLowIndex.js`** — different return contracts (ceiling/insertion point vs floor index, `-1` on underflow). The bodies diverge in the branch structure, not just a comparator.
47
- - **`core/collection/Uint32MinHeap.js` vs `core/collection/heap/Uint32Heap.js`** — different payloads (bare uint32 values vs id+float32 score pairs). `Uint32MinHeap.js:1-18` documents that it *is* the result of a completed promotion (two byte-identical private copies in physics were merged into it). Already fixed.
48
- - **`core/collection/map/HashMap.js` vs `core/collection/Uint32Map.js`** — separate-chaining map over arbitrary keys with user-supplied hash/equality vs typed-array open addressing over uint32. No shared machinery.
49
- - **`setFlag`/`clearFlag`/`writeFlag` repeated across 30 files** (`core/events/signal/Signal.js:59`, `SignalHandler.js:60`, +28 in `engine/`) — three-line per-class bit accessors. Extracting them would be a mixin (magic) or would make call sites *more* verbose. Justified boilerplate.
50
- - **Repeated `const edge_addresses = graph.edge_addresses; …` unpacking across `core/graph/metis/native/`** (`compute_2way_params.js:17-24`, `fm_2way.js:30-37`, `grow_bisection.js:25-31`, `create_coarse_graph.js:27-32`, `match_shem.js:54-58`, `initial_kway_bfs.js:36-42`, `refine/compute_kway_params.js`) — hoisting property loads out of hot loops. This is the intended idiom, not duplication.
51
- - **`core/model/Observed{Integer,String,Boolean,Enum,Value}.js`** — per-type `set`/`setSilent`/`onChanged` boilerplate with type-specific asserts. Shape duplication only; explicitly protected by the "typed over magic" rule.
52
- - **`core/json/resolvePath.js` vs `resolvePathByArray.js`** — already correct reuse; `resolvePath` splits and delegates.
53
- - **`core/cache/CacheElement.js` vs `core/cache/wtinylfu/CacheElementWTinylfu.js`** — already correct reuse via `extends`.
54
- - **30 `binary_search_inline` pattern hits from the brief** — false positive. All but one are quicksort pivot midpoints (`(left + right) >> 1`) or unrelated bit shifts (`header >>> 1`, `triangle_mask >>>= 1`). The only real binary search in the list, `binarySearchHighIndex.js:23`, *is* the canonical primitive and has 8 external callers. Nothing bypasses it.
55
- - **`Color.fromBinaryBuffer` / `Quaternion.fromBinaryBuffer` / `Vector4.fromBinaryBuffer` (49-token identical group)** — per-type binary adapters reading N float32s. Shape, not logic; deliberate typed serialization surface.
56
- - **`core/bvh8/bvh8_convert_to_dot.js:110` vs `engine/intelligence/behavior/behavior_to_dot.js:240`** — both emit Graphviz `digraph{…}` wrappers; the ~6 shared lines are the DOT preamble/epilogue. Below the noise floor.
57
-
58
- ## Notes
59
-
60
- Structural reasons duplication concentrates in this domain:
61
-
62
- 1. **The 2D/3D split is implemented by forking files, not by parameterising a dimension.** Three separate
63
- forks exist along exactly this seam — `BVH` ⟷ `BVH2D` (finding #1), `BinaryUint32BVH` ⟷ `StaticR2Tree`
64
- (#2), and the query families that hang off each. In every case the *spatial* code is ~15% of the file
65
- and the *topological* code (allocator, free list, parent/child links, stack traversal, rebalancing) is
66
- ~85%, yet the fork is drawn around the whole class. Both forks have already produced measurable
67
- divergence: the SAH rotation upgrade reached only the 3D tree, and an AABB word-count bug had to be
68
- fixed independently in the 2D one.
69
-
70
- 2. **Typed-array specialisation is used as a reason to fork the whole class rather than the storage.**
71
- `Uint32Heap`/`Uint32Heap4` and `IndexedFloatMaxHeap`/`IndexedFloatMinHeap` are both 90%+ identical, and
72
- in both cases the specialised part is 2–4 methods. The `IndexedFloat*` pair at least *documents* the
73
- decision (`IndexedFloatMinHeap.js:19-23`); the `Uint32Heap4` pair does not, and inherits an
74
- `__remove_by_index` implementation whose correctness depends on the very constant that was changed.
75
-
76
- 3. **Hot-path inlining is applied without a rule for when it stops.** The BVH query directory contains a
77
- complete generic implementation (`bvh_query_user_data_generic` + four `BVHQuery*` predicate classes)
78
- *and* eight hand-inlined specialisations of it. Inlining the ray and sphere queries is defensible;
79
- inlining `compute_tight_near_far_clipping_planes` and `bvh_collect_user_data` is not, and it is in
80
- exactly those cold copies that the child-visit-order invariant silently inverted (finding #3).
81
-
82
- 4. **There is a documented hash convention with no implementation.** `CSRGraph.js:275` names
83
- "meep's standard `(h*31 + element)` convention", but there is no `hash_combine` in `core/math/hash/`
84
- (which does contain `murmur3_32`, `squirrel3`, `lowbias32`). Fifteen sites therefore re-type the
85
- expression, and the three variants of the *finalisation* step — `| 0`, `>>> 0`, and nothing at all —
86
- are the direct consequence. The same re-derivation produced three copies of an `(array, offset, length)`
87
- signature that no member actually honours.
88
-
89
- 5. **Shared mutable scratch state is imported ad hoc.** `SCRATCH_UINT32_TRAVERSAL_STACK` has 17 importers
90
- spanning BVH traversal, R-tree traversal, *and* two array sorts. The BVH consumers document the
91
- no-throw/no-reentrancy precondition; the sorts do not, and two sibling sorts use private arrays instead.
92
- Duplicating a primitive is one failure mode; duplicating a *precondition* across files that never
93
- reference each other is the harder one to detect.
1
+ # Domain B — core (data structures, binary, graph, cache, parser, color)
2
+
3
+ Scope: `meep/src/core/` excluding `core/geom` and `core/math` (2D counterparts under `core/geom` are
4
+ cited where they are the *other half* of a fork whose primary copy lives in my domain).
5
+
6
+ Quantification method: for the whole-file forks I computed the LCS over comment-stripped,
7
+ whitespace-normalised code lines (`shared / A vs B`). Those numbers are reproducible and are what
8
+ the "Evidence" column cites.
9
+
10
+ ## Findings
11
+
12
+ | # | Severity | Concept | Sites | Evidence | Verdict | Proposed common path | Effort/Risk |
13
+ |---|---|---|---|---|---|---|---|
14
+ | 1 | CRITICAL | **Dynamic BVH tree is forked wholesale for 2D.** Node allocator, free-list, capacity growth, all 10 node-field accessors, `insert_leaf` (SAH branch-and-bound descent), `remove_leaf`, `bubble_up_refit`, `bubble_up_update`, `balance`, `traverse`, `collect_nodes_all`, `__move_node_links`, `swap_nodes` are the same code with `ELEMENT_WORD_COUNT` 10→8 and 6→4 AABB floats. | `core/bvh2/bvh3/BVH.js:73` `class BVH` ⟷ `core/geom/2d/bvh/BVH2D.js:70` `class BVH2D`. Method-for-method: `__grow_capacity` 217/155, `__set_capacity` 240/178, `allocate_node` 300/214, `release_node` 358/270, `node_is_leaf` 369/281, `node_get/set_{user_data,child1,child2,parent,height}` 381–471 / 293–383, `node_move_aabb` 528/434, `insert_leaf` 663/557, `bubble_up_refit` 775/675, `bubble_up_update` 803/705, `remove_leaf` 845/740, `balance_height` 902 ⟷ `balance` 792, `release_all` 1291/997, `traverse` 1302/1008, `collect_nodes_all` 1340/1046, `__move_node_links` 1357/1063, `swap_nodes` 1394/1100. Column constants re-exported: `BVH.js:10-13,21,27,47` ⟷ `BVH2D.js:11-14,22,28,48`. | **UNJUSTIFIED** | **521 of 576 BVH2D code lines are shared with BVH.js (90%).** Only 7 methods are truly dimension-specific (`allocate_node`'s ±INF init, `node_get_aabb`, `node_set_aabb`, `node_set_aabb_primitive`, `node_get_surface_area`, `node_get_combined_surface_area`, `node_set_combined_aabb`) ≈ 130 lines. **The fork has already cost a real divergence:** `BVH.bubble_up_update:806` uses the Box2D-v3 SAH rotation `balance_rotate` (added with a long design comment and `balance_rotate.spec.js`), while `BVH2D.bubble_up_update:713` still calls the Box2D-v2 height-AVL `balance`; and `BVH2D.bubble_up_refit:681` balances on every refit whereas `BVH.bubble_up_refit:775` deliberately does not. The 2D tree silently never received the SAH upgrade. Also missing in 2D: `data_buffer` get/set (serialisation round-trip, with a fix comment at `BVH.js:107-112`), `size` getter, `allocate_linear`, `node_assign_children{,_only}`. | Extract a shared `BvhTreeBase` holding the topology half (allocator/free-list/capacity/child-parent-height accessors/insert/remove/refit/balance/traverse/swap), and leave the ~7 AABB methods + `ELEMENT_WORD_COUNT`/column constants as the per-dimension typed subclass surface (`BVH extends BvhTreeBase`, `BVH2D extends BvhTreeBase`). Column offsets become `static` class fields on the subclass, not string keys — no magic. Keep both public classes and their exported constants (library surface). | **High effort / High risk.** ~500 lines move; two standing spec suites (`BVH.spec.js`, `balance_rotate.spec.js`) plus every physics broadphase consumer gate it. Do it in two steps: (a) port `balance_rotate` + the missing methods into BVH2D so the two are behaviourally aligned *first*, (b) then unify. Step (a) alone is worth doing even if (b) is rejected. |
15
+ | 2 | HIGH | **Static Morton-ordered binary tree forked for 2D** — `build()` (bottom-up level assembly), `sort_morton()` (explicit-stack quicksort on Morton codes), `__swap_leaves()`, `initialize_structure()`, `setLeafCount()`, `setLeafData()`, `getLeafBlockAddress()`, `readLeafPayload()`, and a module-private `copy_box_zero_size()` are duplicated. | `core/bvh2/binary/2/BinaryUint32BVH.js:426` `build` ⟷ `core/geom/2d/r-tree/StaticR2Tree.js:313` `build` (token-identical, 289 tokens); `BinaryUint32BVH.js:336` `sort_morton` ⟷ `StaticR2Tree.js:210` `sort_morton`; `BinaryUint32BVH.js:411` `__swap_leaves` ⟷ `StaticR2Tree.js:296`; `BinaryUint32BVH.js:35` `copy_box_zero_size` ⟷ `StaticR2Tree.js:51` (same private helper, same name, two files). | **UNJUSTIFIED** | 113 of 205 StaticR2Tree code lines shared. **A bug caused by the copy is already documented in the tree:** `StaticR2Tree.js:346-347` carries the comment "a 2D box is 4 floats \[x0,y0,x1,y1\] (copying 6 would spill into the following node's data)" — i.e. the 3D `array_copy(..., 6)` was pasted into the 2D file and had to be fixed there. Exactly the "fix in one copy misses the other" class. | Same shape as #1: a `MortonLeafTreeBase` carrying `build`/`sort_morton`/`__swap_leaves`/`copy_box_zero_size` parameterised by two `static` sizes (`BINARY_NODE_SIZE`, `LEAF_NODE_SIZE`) and one abstract `combine_bounds(dst_off, a_off, b_off)` that the subclass points at `aabb3_array_combine` / `aabb2_union_array`. | Medium effort / Medium risk. `build()` is cold (construction only), so the one virtual call per node pair is irrelevant. `sort_morton` is warm but only at build. |
16
+ | 3 | HIGH | **Traversal-order invariant duplicated 14× and drifted.** Every hand-written BVH2 traversal repeats the same stack skeleton *and* the comment "write to stack in reverse order, so that first child ends up being visited first" — but half of them push `child1` then `child2`, which visits **child2 first**, the opposite of what the comment claims and of what the generic implementation does. | Comment-matching (child2 pushed first): `core/bvh2/bvh3/query/bvh_query_user_data_generic.js:74-76`, `core/bvh2/bvh3/query/bvh_query_leaves_generic.js:65-67`, `bvh_query_user_data_ray.js:85-86`, `bvh_query_user_data_ray_segment.js:89-90`, `bvh_query_leaves_ray.js:79-80`, `bvh_query_leaves_ray_segment.js:83-84`. Comment present but **contradicted** (child1 pushed first): `bvh_collect_user_data.js:52-54`, `bvh_query_user_data_intersects_aabb.js:74-76`, `bvh_query_user_data_intersects_sphere.js:83-85`, `bvh_query_user_data_intersects_capsule.js:92-94`, `bvh_query_user_data_intersects_frustum.js:73-75`, `compute_tight_near_far_clipping_planes.js:182-184`. | **UNJUSTIFIED** | The result *ordering* of `bvh_query_user_data_intersects_sphere` is the reverse of `bvh_query_user_data_generic` + `BVHQueryIntersectsSphere` (`core/bvh2/bvh3/query/BVHQueryIntersectsSphere.js`), which computes the same set. Since this project has a standing determinism gate, "same set, different order" is a live hazard: switching a caller between the two paths silently reorders results. The generic path with `BVHQuery*` objects already exists and is fully implemented — the specialised files are hand-inlined copies of it. | Two separate actions, both cheap: (a) **normalise the push order in the 6 contradicting files** so all 14 agree with the documented invariant (pure ordering fix, spec-guarded); (b) for the *cold* consumers among them (`compute_tight_near_far_clipping_planes`, `bvh_collect_user_data`) delete the inlined skeleton and call `bvh_query_user_data_generic` with the corresponding `BVHQuery*` object. Leave the genuinely hot ray/AABB/sphere ones inlined — that inlining is legitimate. | (a) Low effort / Low risk. (b) Low effort / Low risk, cold code only. |
17
+ | 4 | HIGH | **`Uint32Heap4` is a whole-file copy of `Uint32Heap`** with only the arity arithmetic changed. | `core/collection/heap/Uint32Heap.js:56` `class Uint32Heap` ⟷ `core/collection/heap/Uint32Heap4.js:59` `class Uint32Heap4`. Identical bodies: `constructor` 63/62, `__capacity_grow` 101/100, `compare` 131/130, `swap` 146/145, `size`/`capacity`/`top_id`/`is_empty`/`peek_score`/`peek_min` getters, `pop_min` 274/289, `find_index_by_id` 301/316, `contains`, `clear`, `remove`, `__remove_by_index` 356/371, `update_score`, `__update_score_by_index` 391/406, `get_score`, `insert_or_update`, `insert` 447/462. Differing: `HEAP_PARENT` (`>>1` vs `>>2`), `HEAP_LEFT`/`HEAP_RIGHT` vs `HEAP_FIRST_CHILD`, `heap_down` (2 vs 4 child compares), `heap_up`'s parent shift. | **UNJUSTIFIED** | **194 of 208 code lines shared (93%).** Only 4 of 22 members carry the 4-ary difference; the storage layout (packed float32 score + uint32 id, 8 bytes/slot) is byte-identical. `__remove_by_index` is a `pop_min`-based delete that depends on `HEAP_PARENT` — if that routine is ever fixed (it is O(depth) swaps rather than a sift), the fix lands in one file only. `Uint32Heap.js:57` still carries the Blender attribution comment that `Uint32Heap4` dropped. | Shared base `Uint32ScoreHeapBase` owning storage + all id-lookup/insert/remove/update machinery, with `heap_up`/`heap_down` (and only those) overridden per arity. Both are already using `this.compare`/`this.swap` method calls in their inner loops, so no new polymorphism is introduced on the hot path — the megamorphic risk argument does not apply here (`heap_up`/`heap_down` are the *leaf* of the call chain, not the caller). | Medium effort / Low risk. `Uint32Heap.spec.js` + `Uint32Heap4.spec.js` both exist and gate it. |
18
+ | 5 | HIGH / PROMOTION | **No canonical `hash_combine` primitive.** The `(h << 5) - h + v` (== `h*31 + v`) step is written out inline at 15+ sites in `core/` alone (74 project-wide), with **three mutually incompatible normalisations** and a shared-but-broken `(array, offset, length)` contract. | `core/collection/array/computeHashArray.js:10` (`hash \|= 0`, signed), `core/math/hash/computeHashFloatArray.js:8` (`\|= 0`), `core/collection/array/computeStridedArrayHash.js:14` (`>>> 0`, unsigned), `core/collection/array/computeStridedIntegerArrayHash.js:9` (`>>> 0`), `core/primitives/strings/computeStringHash.js:10` (`>>> 0`), `core/collection/array/typed/uint8_array_hash.js:8`, `uint16_array_hash.js:8`, `uint32_array_hash.js:8` (**neither** — the accumulator escapes int32 into a double), `core/collection/list/List.js:967`, `core/collection/table/RowFirstTable.js:146`, `core/graph/csr/CSRGraph.js:281-292`, `core/model/BoundedValue.js:180-182`. `CSRGraph.js:275` explicitly documents it as "meep's standard `(h*31 + element)` convention" — a convention with no implementation. | **PROMOTION** | Three concrete consequences, all from re-derivation rather than reuse: (i) `uint32_array_hash` never truncates, so `((hash<<5)-hash) + channel_value` with `channel_value` near 2^32 produces a non-int32 double and the "32-bit rolling hash" property is lost — then `CSRGraph.hash():285` feeds that double straight back into another combine step; (ii) signed vs unsigned finalisation means the same byte sequence hashes differently depending on which family member you call; (iii) the shared `(array, offset, length)` signature is interpreted as `length = absolute end index` by all three `uintN_array_hash` (loops run `i < length`, not `i < offset + length`, so a non-zero `offset` under-reads), and `core/collection/array/typed/sparse_typed_array_hash.js:13` accepts `offset` and then **discards it**, passing a hard-coded `0` to `computeStridedArrayHash`. All current callers pass `offset === 0`, so nothing is visibly broken today — which is exactly why it will bite later. | Add `core/math/hash/hash_combine.js` — `export function hash_combine(hash, value) { return (((hash << 5) - hash) + value) | 0; }` — and a companion `hash_finalize(h) { return h >>> 0; }`. Rewrite the 8 array/string hash functions on top of it, and fix the `offset`/`length` contract to `count` semantics in the same change (with the three `.spec.js` files as the gate). Do **not** touch the inline uses inside genuinely hot scalar loops (`List.js:967`, `RowFirstTable.js:146`) beyond making them agree on finalisation. | Medium effort / **Medium risk** — changing finalisation changes hash *values*. Anything persisting a hash (serialised caches, `RowFirstTableSpec` keys) must be checked first. Safe subset: land `hash_combine` + fix the `offset` contract without changing any finalisation. |
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+ | 6 | MEDIUM | **`IndexedFloatMinHeap` is a copy of `IndexedFloatMaxHeap`** with the comparison operators flipped. | `core/collection/heap/IndexedFloatMaxHeap.js:37` `class IndexedFloatMaxHeap` ⟷ `core/collection/heap/IndexedFloatMinHeap.js:37` `class IndexedFloatMinHeap`. Identical: `constructor` 38/45, `clear` 65/72, `__swap_slots` 83/90, `__grow_capacity` 151/158, `insert` 167/174, `update` 212/219, `remove` 231/238, plus `size`/`has`/`get_score`/`peek`. Differing: 6 comparison operators inside `__sift_down` 108/115, `__sift_up` 137/144, `update` 224-228, `remove` 258-261; and `pop_max` 185 ⟷ `pop_min` 192. | **JUSTIFIED (documented, but the stated reason is weaker than claimed)** | **154 of 168 code lines shared (92%).** `IndexedFloatMinHeap.js:19-23` carries an explicit rationale: "deliberately a standalone copy rather than a subclass … extracting the order-specific `__sift_*` comparisons behind an overridable method would turn the hot-loop call sites polymorphic and defeat V8 inlining." That reasoning is correct *for the subclass approach they considered*, and per house rules I will not argue against a measured perf choice. Worth recording, though: the subclass approach is not the only one — a min-heap is a max-heap over negated scores, which needs zero new polymorphism (negate in `insert`/`update`, negate on read in `peek`/`get_score`). That would collapse ~150 lines with no call-site polymorphism at all, at the cost of `-0`/NaN edge semantics. | No change recommended without a measurement. If revisited, prefer the negation wrapper over a base class. | n/a |
20
+ | 7 | MEDIUM | **Robin-Hood open-addressing machinery duplicated** between the single-key and pair-key uint32 maps: probe loop with displacement early-exit, steal-on-insert, backward-shift deletion, power-of-two capacity + `Math.clz32` shift, load-factor growth, rehash-on-resize. | `core/collection/Uint32Map.js:63` ctor / `:126` `get` / `:198` `__insert_no_grow` / `:249` `delete` / `:326` `__resize` ⟷ `core/collection/PairUint32Map.js:62` ctor / `:106` `get` / `:168` `__insert_no_grow` / `:224` `delete` / `:297` `__resize`. | **UNJUSTIFIED** | 100 of 178 code lines shared (the LCS is depressed by identifier renames — `slot2`/`k` vs `off`/`ka` — the *algorithm* is line-for-line the same). Differences are exactly two: slot stride (2 vs 3 words) and the hash (`Math.imul(k, FIB)` vs `imul(ka, MIX_A) ^ imul(kb+1, MIX_B)`). Everything invariant-bearing — the `dist > slot_dist` early-exit, the `slot_dist < dist` steal, the `next_dist === 0` stop condition in backward-shift delete — is duplicated verbatim. These are the classic hard-to-get-right parts of Robin Hood; a fix to one will not reach the other. Note `PairUint32Map` already routes its hash through a `this.__hash(...)` **method call** inside every probe iteration, so the "monomorphic hot loop" argument that justifies #6 does not apply here. | Shared `Uint32RobinHoodMapBase` owning capacity/mask/shift/threshold/size/`__data`, the probe skeleton, steal, backward-shift delete and resize, parameterised by a `static SLOT_STRIDE` and an abstract `__hash(...)` / `__slot_matches(off, …)` pair. Both public classes and their `*_ABSENT` constants stay (library surface). | Medium effort / Medium risk. `Uint32Map.spec.js` and `PairUint32Map.spec.js` both exist. |
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+ | 8 | MEDIUM | **Four quicksort implementations** sharing one explicit-stack partition skeleton; two of them are already fully expressible by a third. | `core/collection/array/array_sort_quick.js:18` `array_sort_quick(data, score_function, ctx, start, end, swap_operator, swap_ctx)`; `core/collection/array/array_quick_sort_by_comparator.js:11`; `core/collection/array/array_quick_sort_by_lookup_map.js:16`; `core/collection/array/array_quick_sort_by_lookup_uint.js:15`. A fifth copy of the same skeleton is inlined at `core/bvh2/binary/2/BinaryUint32BVH.js:336` `sort_morton` and a sixth at `core/geom/2d/r-tree/StaticR2Tree.js:210`. | **UNJUSTIFIED** (for the two lookup variants) | `array_quick_sort_by_lookup_map` and `array_quick_sort_by_lookup_uint` differ from each other by **one token** (`lookup.get(x)` vs `lookup[x]`) across 35 lines, and both are exactly `array_sort_quick(data, t => lookup.get(t), …)` / `array_sort_quick(data, t => lookup[t], …)`. `array_sort_quick` already takes a score function and a context, so no closure allocation is needed. A second, sharper problem: the four copies do **not** agree on stack ownership — `array_sort_quick.js:4` and `array_quick_sort_by_comparator.js:1` each hold a *private* `const stack = []`, while the two lookup variants (`:3`) alias the **globally shared** `SCRATCH_UINT32_TRAVERSAL_STACK`, which is simultaneously the BVH traversal stack (17 other importers). Sorting from inside a BVH query callback silently corrupts that traversal; the private-array copies have no such hazard. The invariant is duplicated three ways and reconciled nowhere. | Delete the bodies of the two lookup variants and implement them as one-line delegations to `array_sort_quick` (keep both exports — library surface). Separately, decide the stack-ownership rule once: either all sorts own a private stack, or all document the shared-stack precondition the way `bvh_query_user_data_generic.js:9-14` does. | Low effort / Low risk. `array_quick_sort_by_lookup_map.spec.js`, `..._uint.spec.js`, `array_sort_quick.spec.js` all exist. |
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+ | 9 | MEDIUM | **Intrusive MRU doubly-linked-list splice duplicated** between the two cache implementations. | `core/cache/Cache.js:149` `__promote(element)` ⟷ `core/cache/wtinylfu/CacheRegionWTinylfu.js:78` `touch(element)` (token-identical, 68 tokens). Also `core/cache/Cache.js:481` `__removeElement` ⟷ `core/cache/wtinylfu/CacheRegionWTinylfu.js:112` `__removeElement` — same head/tail fix-up + `element.unlink()`. | **UNJUSTIFIED** | The head/tail-pointer maintenance around `CacheElement.unlink()` (`core/cache/CacheElement.js`) is the whole of both routines, and it is the part with the invariant (a node that *is* `__first` must not be re-linked; a node that *is* `__last` must move the tail back before unlinking). `CacheElementWTinylfu` **already** extends `CacheElement`, so the element type is shared — only the list head/tail holder was re-derived. | Promote the head/tail pair into a small `IntrusiveMruList` (fields `#first`/`#last`, methods `add`, `promote`, `detach`) in `core/cache/`, and have both `Cache` and `CacheRegionWTinylfu` hold one. `CacheRegionWTinylfu` keeps its weight accounting; `Cache` keeps its `data` map and signals. | Low effort / Low risk. `Cache.spec.js`, `CacheRegionWTinylfu.spec.js`, `CacheWTinylfu.fuzz.spec.js` all exist. |
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+ | 10 | MEDIUM | **BVH8 geometry validator duplicated** for the direct vs pool-indirect triangle addressing conventions. | `core/bvh8/bvh8_geometry_validate.js:29` `bvh8_geometry_validate_bounds` ⟷ `core/bvh8/bvh8_geometry_validate_indirect.js:29` `bvh8_geometry_validate_bounds_indirect`; plus a byte-identical private `aabb3_round_to_float32` at `bvh8_geometry_validate.js:13` ⟷ `bvh8_geometry_validate_indirect.js:13`. | **UNJUSTIFIED** | **76 of 83 code lines shared (92%).** The entire difference in the bounds walk is one line: `const triangle_index = triangle_offset + base_index_triangle + j;` vs `= pool[triangle_offset + base_index_triangle + j];`. This is a *validator* — cold, debug-only code, run once after a build — so there is no perf argument for inlining. The duplicated `aabb3_round_to_float32` helper is pure and belongs next to the other `aabb3_*` helpers. | Move `aabb3_round_to_float32` to a shared module. For the walk, pass the resolved index array explicitly: give the direct caller an identity `Uint32Array` view or, better, have `bvh8_geometry_validate` build the trivial identity pool once and call the single indirect implementation. No sentinel parameter, uniform control flow. | Low effort / Low risk. Cold path, both are already `throw`-on-violation. |
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+ | 11 | MEDIUM | **`ebvh_geometry_query_any_triangle_ray` is a copy of `ebvh_geometry_query_nearest_triangle_ray`** with the "keep best" bookkeeping replaced by an early return. | `core/bvh2/bvh3/ebvh_geometry_query_any_triangle_ray.js:30` ⟷ `core/bvh2/bvh3/ebvh_geometry_query_nearest_triangle_ray.js:25`. | **JUSTIFIED (hot path, and the algorithms genuinely differ)** | 70 of 80 code lines shared, but the 10 that differ are the algorithm: `any` prunes on a *fixed* `max_distance_sqr` and unwinds the stack on first hit (`stack.pointer = stack_top; return true`), `nearest` prunes on a *shrinking* `best_t * best_t` and must drain the whole stack. Occlusion/shadow rays are the hottest query in the path tracer; merging them behind a flag would put a branch in the innermost loop and would also require the "unwind and return" to become a sentinel-driven exit — a direct house-rule violation. Recorded so a future reader does not re-flag it. | No change. Consider a cross-reference comment on `..._nearest_...` mirroring the one already on `..._any_...:11-15`. | n/a |
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+ | 12 | MEDIUM | **Graph-layout helpers duplicated between the box and circle layouters**, including a verbatim topological-layer peel. | `core/graph/layout/box/BoxLayouter.js:361` `buildLayer` (inside `doLayerLayout:355`) ⟷ `core/graph/layout/CircleLayout.js:25` `buildLayer` (inside `doLayerLayout:19`) — token-identical, 116 tokens. `BoxLayouter.js:301` `applyClusteredLayoutStep` ⟷ `CircleLayout.js:88` `applyClusteredLayoutStep`. `BoxLayouter.js:431` `centerAABB2CollectionOn` ⟷ `CircleLayout.js:250` `centerCircleCollectionOn`. | **UNJUSTIFIED** (for `buildLayer`) / **PROMOTION** | `buildLayer` touches no geometry at all — it peels nodes whose `connections[].source` are all already laid out. It is pure graph topology and identical in both files. `applyClusteredLayoutStep` has already diverged: the cluster-translation loop honours `if (box.locked) return;` at `CircleLayout.js:135-138` but **not** at `BoxLayouter.js:341-347`, so locked boxes are moved by cluster gravity in the box layouter and not in the circle one. Same divergence in `centerCircleCollectionOn:256-259` vs `centerAABB2CollectionOn:431`. Only one of the two behaviours can be right. | Hoist `buildLayer` to `core/graph/layout/graph_peel_topological_layer.js` (takes `nodes[]`, mutates/returns the layer) and call it from both `doLayerLayout`s. Decide the `locked` semantics once and apply it to both `applyClusteredLayoutStep` copies — do that even if the functions stay separate. | Low effort / Low risk for `buildLayer`. The `locked` reconciliation is a behaviour decision, not a refactor. |
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+ | 13 | MEDIUM | **Ray vs ray-segment BVH queries duplicated** — the traversal is byte-identical, only the AABB predicate and two extra parameters differ. | `core/bvh2/bvh3/query/bvh_query_leaves_ray.js:27` ⟷ `bvh_query_leaves_ray_segment.js:30`; `bvh_query_user_data_ray.js:26` ⟷ `bvh_query_user_data_ray_segment.js:29` (39 of 44 code lines shared). | **JUSTIFIED (hot path) — but flag the API asymmetry** | These are the innermost traversals of the path tracer and the physics raycaster; the inlined `float32[address + n]` reads and the absence of a predicate call are the point. However the copies expose an inconsistency worth fixing on its own merits: `bvh_query_leaves_ray.js:65-69` passes **raw** direction components to `aabb3_intersects_ray`, while `bvh_query_leaves_ray_segment.js:68-70` passes **reciprocals** (`1 / direction_x`, …) to `aabb3_intersects_ray_segment` — and computes those three divisions *per node*, inside the loop, instead of once before it. | Leave the duplication. Hoist the three reciprocals out of the traversal loop in both `*_ray_segment` files, and align the two `aabb3_intersects_ray*` signatures on one convention (both raw or both reciprocal). | Low effort / Low risk. |
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+ | 14 | MEDIUM | **Four colour-adjustment operators are the same 20-line body** (`assert` pair → early-return on `amount === 0` → `new Color()` → `linear_srgb_to_okhsv` → scale one OkHSV channel → `okhsv_to_linear_srgb`). | `core/color/operations/color_lighten.js:15`, `color_darken.js:15`, `color_saturate.js:15`, `color_desaturate.js:15` — each also carries its own module-static `const hsv = [0,0,0]` scratch. | **UNJUSTIFIED** | The only difference is the channel index (`hsv[2]` vs `hsv[1]`) and the factor. And the factor has already drifted: `color_darken.js:29` uses `clamp01(hsv[2] * clamp01(1 - amount))` (inner clamp on the factor) while `color_desaturate.js:29` uses `clamp01(hsv[1] * (1 - amount))` (no inner clamp). They happen to agree numerically because of the outer `clamp01`, which is luck, not design — and it means a reader cannot tell which form is intended. Note also all four call `okhsv_to_linear_srgb(r, ...hsv)`, spreading an array on every call (an allocation in what is otherwise carefully allocation-free colour code). | One non-exported `color_scale_okhsv_channel(input, channel, factor)` in `core/color/operations/`, with the four public functions as three-line typed wrappers. Public API and file layout unchanged (library surface preserved); the channel index is a numeric constant, not a string key, so no magic-registry rule is violated. Replace the four `...hsv` spreads with explicit `hsv[0], hsv[1], hsv[2]` while in there. | Low effort / Low risk. |
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+ | 15 | LOW | `bvh_query_user_data_nearest_to_point_filtered` is `bvh_query_user_data_nearest_to_point` with a predicate on the leaf-accept step. | `core/bvh2/bvh3/query/bvh_query_user_data_nearest_to_point.js:16` ⟷ `core/bvh2/bvh3/query/bvh_query_user_data_nearest_to_point_filtered.js:28`. | **JUSTIFIED (avoiding an optional-callback sentinel)** | ~55 lines duplicated for one `if (filter(user_data))`. Unifying would mean an optional `filter` parameter that defaults to "accept everything" — precisely the `x === null ? auto : override` shape the codebase rejects, and it would add an indirect call per accepted leaf on a branch-and-bound search. The `_filtered` variant already documents the shared-stack re-entrancy contract properly (`:14-17`), which the unfiltered one does not. | No merge. Copy the re-entrancy/`SCRATCH_UINT32_TRAVERSAL_STACK` doc block onto the unfiltered variant so the contract is stated in both. | Trivial / none. |
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+ | 16 | LOW | Decimal and hex integer token readers duplicate a 45-line `switch` over digit characters. | `core/parser/simple/readHexToken.js:13` ⟷ `core/parser/simple/readUnsignedIntegerToken.js:13`. | **UNJUSTIFIED** | Cases `'0'`–`'9'` are identical in both (20 lines); hex adds `a-f`/`A-F` and swaps `value * 10` for `value * 16`. Cold code (a config/expression parser, not a hot loop). The copy has already produced dead code, called out in-tree: `readHexToken.js:96-100` notes the per-character `i === cursor` guard inherited from the decimal version "is dead code because i starts at cursor + 2" — the guard is still there in both. | One `char_to_digit(char)` returning `-1` for non-digits (0–15 for hex chars), used by both readers with a `radix` bound check. Removes the dead guard as a side effect. | Low effort / Low risk. Both have callers via `core/parser/simple`. |
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+ | 17 | LOW | `insert_after` / `insert_before` and `insert_after_or_replace` / `insert_before_or_replace` — four near-identical string splice helpers; the `_or_replace` pair re-implements the plain pair's body rather than calling it. | `core/primitives/strings/insert_after.js:8`, `insert_before.js:8`, `insert_after_or_replace.js:9`, `insert_before_or_replace.js:9`. | **UNJUSTIFIED (marginal)** | The four differ only in whether the insertion offset is `i` or `i + term.length`. All four are cold (shader-source patching). The `_or_replace` variants can't literally call the plain ones because they must distinguish "not found" from "found" without the `console.warn` side effect — but a shared `splice_at(source, position, value)` would still remove the duplicated `slice`/`+`/`slice` idiom. | One private `string_splice(source, position, value)`; the four public exports become 3–5 lines each. Keep all four exports. | Trivial / none. |
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+ | 18 | LOW | `futureTask` and `promiseTask` build the same `Task` from the same `resolved`/`rejected`/`error` closure trio. | `core/process/task/util/futureTask.js:10` ⟷ `core/process/task/util/promiseTask.js:10`. | **JUSTIFIED (barely) — uniform control flow** | ~35 lines shared. `futureTask` differs by a `typeof future.resolve !== 'function'` guard and by calling `future.resolve()` at the top of every `cycle()` (it *pumps* the future, `promiseTask` only waits). Factoring that out needs an optional pre-cycle hook — a sentinel parameter. Leave it. | No change. | n/a |
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+ | 19 | LOW | `MEASUREMENT_UNITS_SI` and `UNIT_DIMENSION_MAPPING` are the **same seven `NamedUnit` values in the same order**, exported twice from two files with the same seven imports. | `core/science/units/MEASUREMENT_UNITS_SI.js:20` ⟷ `core/science/units/UNIT_DIMENSION_MAPPING.js:21`. | **UNJUSTIFIED** | Both are `[METER, KILOGRAM, SECOND, AMPERE, KELVIN, MOLE, CANDELA]`, both are consumed by `unit_matrix_to_string` / `format_quantity`, and both encode the invariant "array index === `UnitDimension` ordinal". If the dimension order ever changes, one of the two will be missed and the other will silently mis-label every quantity. The JSDoc on each explains a *usage* difference, not a *value* difference. | Keep both exports (library surface) but make one derive from the other: `export const MEASUREMENT_UNITS_SI = UNIT_DIMENSION_MAPPING;` with the existing doc retained, so the ordering invariant has exactly one definition. | Trivial / Low risk. `MEASUREMENT_UNITS.spec.js` and `UNIT_DIMENSION_MAPPING.spec.js` both exist. |
33
+ | 20 | LOW | Two connected-components implementations, one of them quadratic. | `core/graph/layout/computeDisconnectedSubGraphs.js:6` ⟷ `core/graph/graph_compute_disconnected_clusters.js:6`. | **UNJUSTIFIED (already acknowledged in-tree)** | Same BFS-over-a-worklist algorithm. `computeDisconnectedSubGraphs.js:2` already carries `NOTE: use graph_compute_disconnected_clusters instead where possible`, and it uses `unexplored.indexOf(node)` + `splice` inside the inner loop — O(n²) — where the other uses a `Set`. It has two live callers (`BoxLayouter.js:303`, `CircleLayout.js:90`) that pass `{connections: Connection[]}` node objects rather than a `Graph`. | Give `graph_compute_disconnected_clusters` a sibling that takes an edge-accessor over plain node objects, or make the two layouters build a `Graph`. Failing that, at minimum swap the `indexOf`/`splice` for a `Set` so the two implementations have the same complexity. | Low effort / Low risk. Layout output ordering may shift — check `CircleLayout.spec.js`. |
34
+ | 21 | LOW | Inline 2-D length/distance re-derived next to an imported primitive that already does it. | `core/graph/layout/CircleLayout.js:288` (`Math.sqrt(dX*dX + dY*dY)` — this file already imports `v2_distance` at `:5`), `CircleLayout.js:745`, `CircleLayout.js:880`, `core/graph/layout/box/position_box_next_to_box.js:37`. Related: `BoxLayouter.js:32` `evaluateEdgeCost` uses `Vector2._distance(...)` while `CircleLayout.js:344` `evaluateEdgeCost` uses `v2_distance(...)` for the identical computation. | **UNJUSTIFIED (cold code)** | Layout runs once per graph edit, not per frame, so there is no inlining justification. Two different primitives (`Vector2._distance` and `v2_distance`) are used for the same operation in two files that otherwise mirror each other. | Use `v2_length`/`v2_distance` at the four inline sites, and pick one of the two distance primitives for both `evaluateEdgeCost` copies. | Trivial / none. |
35
+
36
+ ## Dismissed leads
37
+
38
+ - **`core/debug/matchers/matchers.js` vs `core/process/matcher/{not,isNull,isDefined}.js`** — name collision only. `core/debug` is a Hamcrest-style DSL returning `Matcher` *objects* (`new IsNot(matcher)`); `core/process/matcher` returns bare predicate *functions* (`v => !m(v)`). Different abstractions, different consumers.
39
+ - **`core/parser/simple/readReferenceToken.js` vs `view/tooltip/gml/parser/readReferenceToken.js`** — name collision only. One parses dotted identifier chains (`a.b.c`), the other parses `[tag: k=v, k=v]` tooltip references. Zero shared code.
40
+ - **`core/parser/simple/DataType.js` vs `core/model/node-graph/type/DataType.js`** — name collision only. One is a 5-entry frozen string enum, the other a class with `id`/`name`/`hash`/`equals`/`toJSON`.
41
+ - **`core/graph/layout/Connection.js` vs `core/model/node-graph/Connection.js`** — name collision only. One is `{source, target, points: Vector2[]}` with a polyline `length()`; the other is a node-graph port link with `id`, `validate()`, `PortDirection`.
42
+ - **`core/binary/data_view/DataType2DataViewReaders.js` vs `...Writers.js`** — two 10-entry lookup tables mapping `BinaryDataType` → `"getUint8"` / `"setUint8"`. Deriving one from the other means string concatenation on method names — exactly the magic-string pattern the house rules reject. Typed tables are correct here.
43
+ - **`core/binary/split_by_2.js` vs `split_by_3.js`** — shape-identical bit-spreading, but the masks and shift counts encode genuinely different Morton interleavings (2-way vs 3-way). Not duplication.
44
+ - **`core/color/sRGB/linear_to_sRGB.js` vs `sRGB_to_linear.js`** — inverse transfer functions with different breakpoints (0.0031308 / 0.04045), different constants and different exponents (0.4166… / 2.4). Only the 3-channel wrapper shape matches, and that's 3 lines.
45
+ - **`core/collection/set/compute_set_difference.js` vs `compute_set_intersection.js`** — different set operations. (Separately noted, out of scope for this audit: `compute_set_difference` computes the *symmetric* difference despite its name — a naming defect, not duplication.)
46
+ - **`core/collection/array/binarySearchHighIndex.js` vs `binarySearchLowIndex.js`** — different return contracts (ceiling/insertion point vs floor index, `-1` on underflow). The bodies diverge in the branch structure, not just a comparator.
47
+ - **`core/collection/Uint32MinHeap.js` vs `core/collection/heap/Uint32Heap.js`** — different payloads (bare uint32 values vs id+float32 score pairs). `Uint32MinHeap.js:1-18` documents that it *is* the result of a completed promotion (two byte-identical private copies in physics were merged into it). Already fixed.
48
+ - **`core/collection/map/HashMap.js` vs `core/collection/Uint32Map.js`** — separate-chaining map over arbitrary keys with user-supplied hash/equality vs typed-array open addressing over uint32. No shared machinery.
49
+ - **`setFlag`/`clearFlag`/`writeFlag` repeated across 30 files** (`core/events/signal/Signal.js:59`, `SignalHandler.js:60`, +28 in `engine/`) — three-line per-class bit accessors. Extracting them would be a mixin (magic) or would make call sites *more* verbose. Justified boilerplate.
50
+ - **Repeated `const edge_addresses = graph.edge_addresses; …` unpacking across `core/graph/metis/native/`** (`compute_2way_params.js:17-24`, `fm_2way.js:30-37`, `grow_bisection.js:25-31`, `create_coarse_graph.js:27-32`, `match_shem.js:54-58`, `initial_kway_bfs.js:36-42`, `refine/compute_kway_params.js`) — hoisting property loads out of hot loops. This is the intended idiom, not duplication.
51
+ - **`core/model/Observed{Integer,String,Boolean,Enum,Value}.js`** — per-type `set`/`setSilent`/`onChanged` boilerplate with type-specific asserts. Shape duplication only; explicitly protected by the "typed over magic" rule.
52
+ - **`core/json/resolvePath.js` vs `resolvePathByArray.js`** — already correct reuse; `resolvePath` splits and delegates.
53
+ - **`core/cache/CacheElement.js` vs `core/cache/wtinylfu/CacheElementWTinylfu.js`** — already correct reuse via `extends`.
54
+ - **30 `binary_search_inline` pattern hits from the brief** — false positive. All but one are quicksort pivot midpoints (`(left + right) >> 1`) or unrelated bit shifts (`header >>> 1`, `triangle_mask >>>= 1`). The only real binary search in the list, `binarySearchHighIndex.js:23`, *is* the canonical primitive and has 8 external callers. Nothing bypasses it.
55
+ - **`Color.fromBinaryBuffer` / `Quaternion.fromBinaryBuffer` / `Vector4.fromBinaryBuffer` (49-token identical group)** — per-type binary adapters reading N float32s. Shape, not logic; deliberate typed serialization surface.
56
+ - **`core/bvh8/bvh8_convert_to_dot.js:110` vs `engine/intelligence/behavior/behavior_to_dot.js:240`** — both emit Graphviz `digraph{…}` wrappers; the ~6 shared lines are the DOT preamble/epilogue. Below the noise floor.
57
+
58
+ ## Notes
59
+
60
+ Structural reasons duplication concentrates in this domain:
61
+
62
+ 1. **The 2D/3D split is implemented by forking files, not by parameterising a dimension.** Three separate
63
+ forks exist along exactly this seam — `BVH` ⟷ `BVH2D` (finding #1), `BinaryUint32BVH` ⟷ `StaticR2Tree`
64
+ (#2), and the query families that hang off each. In every case the *spatial* code is ~15% of the file
65
+ and the *topological* code (allocator, free list, parent/child links, stack traversal, rebalancing) is
66
+ ~85%, yet the fork is drawn around the whole class. Both forks have already produced measurable
67
+ divergence: the SAH rotation upgrade reached only the 3D tree, and an AABB word-count bug had to be
68
+ fixed independently in the 2D one.
69
+
70
+ 2. **Typed-array specialisation is used as a reason to fork the whole class rather than the storage.**
71
+ `Uint32Heap`/`Uint32Heap4` and `IndexedFloatMaxHeap`/`IndexedFloatMinHeap` are both 90%+ identical, and
72
+ in both cases the specialised part is 2–4 methods. The `IndexedFloat*` pair at least *documents* the
73
+ decision (`IndexedFloatMinHeap.js:19-23`); the `Uint32Heap4` pair does not, and inherits an
74
+ `__remove_by_index` implementation whose correctness depends on the very constant that was changed.
75
+
76
+ 3. **Hot-path inlining is applied without a rule for when it stops.** The BVH query directory contains a
77
+ complete generic implementation (`bvh_query_user_data_generic` + four `BVHQuery*` predicate classes)
78
+ *and* eight hand-inlined specialisations of it. Inlining the ray and sphere queries is defensible;
79
+ inlining `compute_tight_near_far_clipping_planes` and `bvh_collect_user_data` is not, and it is in
80
+ exactly those cold copies that the child-visit-order invariant silently inverted (finding #3).
81
+
82
+ 4. **There is a documented hash convention with no implementation.** `CSRGraph.js:275` names
83
+ "meep's standard `(h*31 + element)` convention", but there is no `hash_combine` in `core/math/hash/`
84
+ (which does contain `murmur3_32`, `squirrel3`, `lowbias32`). Fifteen sites therefore re-type the
85
+ expression, and the three variants of the *finalisation* step — `| 0`, `>>> 0`, and nothing at all —
86
+ are the direct consequence. The same re-derivation produced three copies of an `(array, offset, length)`
87
+ signature that no member actually honours.
88
+
89
+ 5. **Shared mutable scratch state is imported ad hoc.** `SCRATCH_UINT32_TRAVERSAL_STACK` has 17 importers
90
+ spanning BVH traversal, R-tree traversal, *and* two array sorts. The BVH consumers document the
91
+ no-throw/no-reentrancy precondition; the sorts do not, and two sibling sorts use private arrays instead.
92
+ Duplicating a primitive is one failure mode; duplicating a *precondition* across files that never
93
+ reference each other is the harder one to detect.