@woosh/meep-engine 3.1.0 → 3.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1822) hide show
  1. package/LICENSE +188 -188
  2. package/README.md +152 -152
  3. package/editor/Editor.js +598 -598
  4. package/editor/EditorCameraNavigation.js +205 -205
  5. package/editor/EditorKeyMap.js +182 -182
  6. package/editor/SelectionVisualizer.js +127 -127
  7. package/editor/actions/concrete/ActionInvalidateSampler.js +27 -27
  8. package/editor/actions/concrete/PatchTerrainHeightAction.js +85 -85
  9. package/editor/camera/camera_framing.js +104 -104
  10. package/editor/clipboard.js +184 -184
  11. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -22
  12. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -34
  13. package/editor/ecs/component/editors/common/two_way_sync.js +50 -50
  14. package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +19 -19
  15. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -35
  16. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
  17. package/editor/ecs/component/editors/ecs/SGMeshEditor.js +24 -24
  18. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.js +33 -33
  19. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +45 -45
  20. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -19
  21. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +72 -72
  22. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.js +30 -30
  23. package/editor/ecs/component/editors/shade/ShadeImageEditor.js +70 -70
  24. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.js +34 -34
  25. package/editor/ecs/component/editors/shade/ShadeTextureEditor.js +46 -46
  26. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.js +24 -24
  27. package/editor/ecs/component/prototypeObjectEditor.js +265 -265
  28. package/editor/ecs/component/registerBasicTypeEditors.js +100 -100
  29. package/editor/ecs/component/registerEngineComponentEditors.js +95 -95
  30. package/editor/entity_world_bounds.js +27 -27
  31. package/editor/particles/lut_ops.js +148 -148
  32. package/editor/particles/particleEditEvents.js +12 -12
  33. package/editor/particles/rebuildParticleEmitter.js +31 -31
  34. package/editor/persistence/EditorLayoutStore.js +71 -71
  35. package/editor/persistence/SceneMetadata.js +52 -52
  36. package/editor/persistence/SceneSlotManager.js +144 -144
  37. package/editor/persistence/buildNewSceneDataset.js +67 -67
  38. package/editor/persistence/files.js +68 -68
  39. package/editor/persistence/scene_import.js +143 -143
  40. package/editor/persistence/scene_serialization.js +79 -79
  41. package/editor/persistence/string_buffer_codec.js +41 -41
  42. package/editor/process/GridDisplayProcess.js +125 -125
  43. package/editor/process/SymbolicDisplayProcess.js +106 -108
  44. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  45. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  46. package/editor/process/symbolic/PathSymbolicDisplay.js +118 -118
  47. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +79 -79
  48. package/editor/process/symbolic/SoundEmitterSymbolicDisplay.js +57 -57
  49. package/editor/process/symbolic/SymbolicDisplay.js +62 -62
  50. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.js +85 -85
  51. package/editor/process/symbolic/gizmo_draw_wire_circle.js +53 -53
  52. package/editor/prototypeEditorShell.js +156 -156
  53. package/editor/selection/editor_pick.js +130 -130
  54. package/editor/selection/screen_rect_frustum.js +119 -119
  55. package/editor/style/controls.scss +168 -168
  56. package/editor/style/inspector.scss +223 -223
  57. package/editor/templates/entity_templates.js +167 -167
  58. package/editor/tools/GridPaintTool.js +273 -273
  59. package/editor/tools/SelectionTool.js +307 -307
  60. package/editor/tools/TransformToolV2.js +378 -378
  61. package/editor/tools/engine/ToolEngine.js +188 -188
  62. package/editor/tools/paint/TerrainTexturePaintTool.js +250 -250
  63. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  64. package/editor/tools/v2/TransformControls.js +971 -971
  65. package/editor/tools/v2/handle/gizmo_drag_plane.js +141 -141
  66. package/editor/tools/v2/handle/gizmo_draw.js +399 -399
  67. package/editor/tools/v2/handle/gizmo_handles.js +364 -364
  68. package/editor/tools/v2/handle/gizmo_ray_shapes.js +239 -239
  69. package/editor/view/ecs/HierarchicalEntityListView.js +339 -339
  70. package/editor/view/ecs/components/DatGuiController.js +2 -2
  71. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -100
  72. package/editor/view/ecs/components/common/TextController.js +59 -59
  73. package/editor/view/library/MeshLibraryView.js +175 -175
  74. package/editor/view/library/mesh_library_drag.js +63 -63
  75. package/editor/view/library/model_thumbnail_source.js +86 -86
  76. package/editor/view/makeEntityDecorators.js +125 -125
  77. package/editor/view/node-graph/NodeGraphSelection.js +89 -89
  78. package/editor/view/node-graph/NodeView.js +211 -211
  79. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -36
  80. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -41
  81. package/editor/view/node-graph/connection_wire_geometry.js +107 -107
  82. package/editor/view/particles/ColorLutGradientView.js +291 -291
  83. package/editor/view/particles/ScalarLutCurveView.js +279 -279
  84. package/editor/view/prepareMeshLibrary.js +188 -188
  85. package/editor/view/shell/SceneTreePanelView.js +119 -119
  86. package/editor/view/v2/SplitView.js +2 -2
  87. package/package.json +94 -94
  88. package/samples/generation/generators/interactive/mir_generator_place_buff_objects.js +362 -362
  89. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -738
  90. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -79
  91. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -93
  92. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -80
  93. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -164
  94. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -69
  95. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -102
  96. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -129
  97. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -72
  98. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -74
  99. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -169
  100. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -254
  101. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -250
  102. package/src/REVIEW_2026_08_06/adv-core.md +511 -511
  103. package/src/REVIEW_2026_08_06/adv-gfx.md +480 -480
  104. package/src/REVIEW_2026_08_06/adv-view.md +446 -446
  105. package/src/REVIEW_2026_08_06/api-core.md +296 -296
  106. package/src/REVIEW_2026_08_06/api-engine.md +195 -195
  107. package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +507 -507
  108. package/src/REVIEW_2026_08_06/core-binary.md +348 -348
  109. package/src/REVIEW_2026_08_06/core-collection.md +376 -376
  110. package/src/REVIEW_2026_08_06/core-math.md +221 -221
  111. package/src/REVIEW_2026_08_06/core-process.md +266 -266
  112. package/src/REVIEW_2026_08_06/core-science.md +223 -223
  113. package/src/REVIEW_2026_08_06/engine-ai-nav.md +279 -279
  114. package/src/REVIEW_2026_08_06/engine-animation.md +167 -167
  115. package/src/REVIEW_2026_08_06/engine-asset.md +166 -166
  116. package/src/REVIEW_2026_08_06/engine-ecs.md +920 -920
  117. package/src/REVIEW_2026_08_06/engine-input.md +197 -197
  118. package/src/REVIEW_2026_08_06/engine-misc.md +248 -248
  119. package/src/REVIEW_2026_08_06/engine-terrain.md +52 -52
  120. package/src/REVIEW_2026_08_06/generation.md +176 -176
  121. package/src/REVIEW_2026_08_06/geom-2d.md +434 -434
  122. package/src/REVIEW_2026_08_06/geom-3d.md +117 -117
  123. package/src/REVIEW_2026_08_06/gfx-gi.md +143 -143
  124. package/src/REVIEW_2026_08_06/gfx-render.md +740 -740
  125. package/src/REVIEW_2026_08_06/gfx-texture.md +690 -690
  126. package/src/REVIEW_2026_08_06/prior-criticals.md +49 -49
  127. package/src/REVIEW_2026_08_06/prior-highs.md +138 -138
  128. package/src/REVIEW_2026_08_06/test-gaps.md +364 -364
  129. package/src/REVIEW_2026_08_06/view.md +667 -667
  130. package/src/REVIEW_2026_08_06.md +610 -610
  131. package/src/avif/codec/dec/avif_dec.cpp +233 -233
  132. package/src/avif/codec/dec/avif_dec.js +16 -16
  133. package/src/core/binary/BitImage2.js +246 -246
  134. package/src/core/binary/align_32.js +21 -21
  135. package/src/core/binary/data_view/DataType2DataViewReaders.js +23 -23
  136. package/src/core/binary/data_view/DataType2DataViewWriters.js +25 -25
  137. package/src/core/binary/hash/XXH128Hash.js +55 -55
  138. package/src/core/binary/hash/XXH3_SECRET.js +25 -25
  139. package/src/core/binary/hash/xxh3_128.js +341 -341
  140. package/src/core/binary/hash/xxh3_64.js +241 -241
  141. package/src/core/binary/hash/xxh3_common.js +476 -476
  142. package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.js +9 -9
  143. package/src/core/binary/lz4/lz4_compress_block.js +385 -385
  144. package/src/core/binary/lz4/lz4_compress_bound.js +25 -25
  145. package/src/core/binary/lz4/lz4_decompress_block.js +139 -139
  146. package/src/core/binary/lz4/lz4_decompress_bound.js +30 -30
  147. package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.js +18 -18
  148. package/src/core/binary/meshopt/MeshoptCompressionFilter.js +30 -30
  149. package/src/core/binary/meshopt/MeshoptCompressionMode.js +21 -21
  150. package/src/core/binary/meshopt/__meshopt_test_streams.js +237 -237
  151. package/src/core/binary/meshopt/meshopt_decode.js +73 -73
  152. package/src/core/binary/meshopt/meshopt_decode_byte_group.js +67 -67
  153. package/src/core/binary/meshopt/meshopt_decode_data_block.js +59 -59
  154. package/src/core/binary/meshopt/meshopt_decode_filter_color.js +69 -69
  155. package/src/core/binary/meshopt/meshopt_decode_filter_exponential.js +43 -43
  156. package/src/core/binary/meshopt/meshopt_decode_filter_octahedral.js +60 -60
  157. package/src/core/binary/meshopt/meshopt_decode_filter_quaternion.js +71 -71
  158. package/src/core/binary/meshopt/meshopt_decode_index_buffer.js +294 -294
  159. package/src/core/binary/meshopt/meshopt_decode_index_sequence.js +115 -115
  160. package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +381 -381
  161. package/src/core/binary/meshopt/meshopt_read_uint_var.js +59 -59
  162. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -13
  163. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -14
  164. package/src/core/binary/type/DataType2TypedArrayConstructorMapping.js +35 -35
  165. package/src/core/bvh2/bvh3/ebvh_geometry_query_any_triangle_ray.js +149 -149
  166. package/src/core/bvh2/bvh3/ebvh_sort_for_traversal_depth_first.js +96 -96
  167. package/src/core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js +101 -101
  168. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  169. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  170. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  171. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  172. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +101 -101
  173. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +92 -92
  174. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  175. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  176. package/src/core/bvh2/visual/BVHGeometry.js +131 -131
  177. package/src/core/bvh8/BVH8.js +436 -436
  178. package/src/core/bvh8/aabb3_round_to_float32.js +22 -22
  179. package/src/core/bvh8/build/BVH8Converter.js +588 -588
  180. package/src/core/bvh8/build/TriangleCluster.js +122 -122
  181. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +28 -28
  182. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +17 -17
  183. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -303
  184. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -256
  185. package/src/core/bvh8/build/byte.js +9 -9
  186. package/src/core/bvh8/build/encode_bounds_e.js +11 -11
  187. package/src/core/bvh8/bvh8_convert_to_dot.js +132 -132
  188. package/src/core/bvh8/bvh8_count_primitives.js +98 -98
  189. package/src/core/bvh8/bvh8_geometry_validate.js +138 -138
  190. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +166 -166
  191. package/src/core/bvh8/bvh8_get_node_bounds.js +34 -34
  192. package/src/core/bvh8/bvh8_get_node_child_bounds.js +52 -52
  193. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -18
  194. package/src/core/bvh8/bvh8_node_count_triangles.js +27 -27
  195. package/src/core/bvh8/bvh8_quality.js +72 -72
  196. package/src/core/bvh8/bvh8_validate_structure.js +87 -87
  197. package/src/core/clipboard/obtainClipBoard.js +29 -29
  198. package/src/core/clipboard/safeClipboardReadText.js +55 -55
  199. package/src/core/clipboard/safeClipboardWriteText.js +23 -23
  200. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -52
  201. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -51
  202. package/src/core/collection/union-find/union_find.js +79 -79
  203. package/src/core/color/YCoCg/rgb_to_ycocg.js +20 -20
  204. package/src/core/color/YCoCg/ycocg_to_rgb.js +17 -17
  205. package/src/core/color/colormap/MAGMA_LUT.js +26 -26
  206. package/src/core/color/illuminant/D65_TRISTIMULUS_XYZ.js +19 -19
  207. package/src/core/color/lab/lab_apply_hunt_adjustment.js +27 -27
  208. package/src/core/color/lab/lab_distance_hyab.js +23 -23
  209. package/src/core/color/lab/xyz_to_lab.js +62 -62
  210. package/src/core/color/operations/color_darken.js +24 -24
  211. package/src/core/color/operations/color_desaturate.js +24 -24
  212. package/src/core/color/operations/color_lighten.js +24 -24
  213. package/src/core/color/operations/color_saturate.js +24 -24
  214. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -45
  215. package/src/core/color/tonemap/tonemap_aces.js +41 -41
  216. package/src/core/color/ycxcz/xyz_to_ycxcz.js +28 -28
  217. package/src/core/color/ycxcz/ycxcz_to_xyz.js +19 -19
  218. package/src/core/dom/isImageBitmap.js +12 -12
  219. package/src/core/function/frameThrottle.js +23 -23
  220. package/src/core/geom/2d/aabb/aabb2_array_combine.js +7 -7
  221. package/src/core/geom/2d/aabb/aabb2_compute_area.js +7 -7
  222. package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.js +7 -7
  223. package/src/core/geom/2d/aabb/aabb2_compute_overlap.js +7 -7
  224. package/src/core/geom/2d/aabb/aabb2_from_v2_array.js +7 -7
  225. package/src/core/geom/2d/aabb/aabb2_intersects_point.js +7 -7
  226. package/src/core/geom/2d/aabb/aabb2_overlap_exists.js +7 -7
  227. package/src/core/geom/2d/circle/circle_compute_circle_intersection.js +7 -7
  228. package/src/core/geom/2d/circle/circle_compute_circle_penetration.js +7 -7
  229. package/src/core/geom/2d/circle/circle_intersects_point.js +7 -7
  230. package/src/core/geom/2d/compute_polygon_area_2d.js +7 -7
  231. package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.js +7 -7
  232. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +7 -7
  233. package/src/core/geom/2d/convex-hull/orientation3_array.js +7 -7
  234. package/src/core/geom/2d/intersect_ray_2d.js +7 -7
  235. package/src/core/geom/2d/line/line2_distance_to_point_sqr.js +7 -7
  236. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +44 -44
  237. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_2d.js +7 -7
  238. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_array_2d.js +7 -7
  239. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.js +7 -7
  240. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js +7 -7
  241. package/src/core/geom/2d/line/line_segment_intersection_fraction_2d.js +7 -7
  242. package/src/core/geom/2d/line/line_segment_line_segment_intersection_exists_2d.js +7 -7
  243. package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -25
  244. package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -46
  245. package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -52
  246. package/src/core/geom/2d/oriented-box/min_area_rect_2d.js +69 -69
  247. package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +433 -433
  248. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.js +51 -51
  249. package/src/core/geom/2d/polygon/polygon2_clip_halfplane.js +50 -50
  250. package/src/core/geom/2d/polygon/polygon2_is_counter_clockwise.js +84 -84
  251. package/src/core/geom/2d/polygon/polygon2_signed_area.js +52 -52
  252. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +86 -86
  253. package/src/core/geom/2d/polygon/polygon2_triangulate.js +1280 -1280
  254. package/src/core/geom/2d/polygon/polygon2_triangulation_deviation.js +77 -77
  255. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -39
  256. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -101
  257. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +7 -7
  258. package/src/core/geom/2d/rectangle_to_aabb.js +7 -7
  259. package/src/core/geom/2d/spline_bezier2_2d.js +7 -7
  260. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +99 -99
  261. package/src/core/geom/2d/triangle/tri2_signed_area.js +35 -35
  262. package/src/core/geom/2d/triangle2d_compute_area.js +7 -7
  263. package/src/core/geom/2d/triangle2d_contains_point.js +7 -7
  264. package/src/core/geom/2d/triangle2d_get_barycentric.js +7 -7
  265. package/src/core/geom/2d/v2_morton_encode.js +23 -23
  266. package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.js +7 -7
  267. package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.js +7 -7
  268. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +5 -5
  269. package/src/core/geom/3d/aabb/aabb3_closest_point_on_surface.js +57 -57
  270. package/src/core/geom/3d/aabb/aabb3_combined_surface_area.js +7 -7
  271. package/src/core/geom/3d/aabb/aabb3_compute_half_surface_area.js +7 -7
  272. package/src/core/geom/3d/aabb/aabb3_compute_projected_area.js +7 -7
  273. package/src/core/geom/3d/aabb/aabb3_compute_surface_area.js +7 -7
  274. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +7 -7
  275. package/src/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +7 -7
  276. package/src/core/geom/3d/aabb/aabb3_from_threejs_geometry.js +7 -7
  277. package/src/core/geom/3d/aabb/aabb3_from_triangle_group.js +46 -46
  278. package/src/core/geom/3d/aabb/aabb3_intersects_frustum_degree.js +7 -7
  279. package/src/core/geom/3d/aabb/aabb3_intersects_line_segment.js +7 -7
  280. package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.js +7 -7
  281. package/src/core/geom/3d/aabb/aabb3_nearest_point_on_surface.js +7 -7
  282. package/src/core/geom/3d/aabb/aabb3_ray_segment_entry_distance.js +95 -95
  283. package/src/core/geom/3d/aabb/aabb3_raycast.js +7 -7
  284. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +93 -93
  285. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +82 -82
  286. package/src/core/geom/3d/aabb/compute_aabb_from_points.js +7 -7
  287. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.js +7 -7
  288. package/src/core/geom/3d/atlas/ATLAS_PORT_PLAN.md +486 -486
  289. package/src/core/geom/3d/atlas/BFF_PLAN.md +174 -174
  290. package/src/core/geom/3d/atlas/Chart.js +77 -77
  291. package/src/core/geom/3d/atlas/REVIEW_02.md +392 -392
  292. package/src/core/geom/3d/atlas/atlas_bench_lib.js +315 -315
  293. package/src/core/geom/3d/atlas/atlas_chart_type.js +16 -16
  294. package/src/core/geom/3d/atlas/atlas_compute_charts.js +188 -188
  295. package/src/core/geom/3d/atlas/atlas_extract_chart.js +107 -107
  296. package/src/core/geom/3d/atlas/atlas_generate.js +50 -50
  297. package/src/core/geom/3d/atlas/atlas_test_fixtures.js +266 -266
  298. package/src/core/geom/3d/atlas/atlas_write_chart_uvs.js +36 -36
  299. package/src/core/geom/3d/atlas/data/atlas_build_edge_dihedrals.js +62 -62
  300. package/src/core/geom/3d/atlas/data/atlas_build_edge_lengths.js +33 -33
  301. package/src/core/geom/3d/atlas/data/atlas_build_face_areas.js +50 -50
  302. package/src/core/geom/3d/atlas/io/atlas_mesh_weld_colocals.js +39 -39
  303. package/src/core/geom/3d/atlas/io/bt_loop_uv.js +35 -35
  304. package/src/core/geom/3d/atlas/pack/ChartPlacement.js +46 -46
  305. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +269 -269
  306. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +209 -209
  307. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_ortho.js +38 -38
  308. package/src/core/geom/3d/atlas/param/atlas_chart_stretch_metric.js +86 -86
  309. package/src/core/geom/3d/atlas/param/atlas_piecewise_resegment.js +183 -183
  310. package/src/core/geom/3d/atlas/param/fit_plane_basis.js +66 -66
  311. package/src/core/geom/3d/atlas/segment/RegionGraph.js +40 -40
  312. package/src/core/geom/3d/atlas/segment/atlas_build_region_graph.js +136 -136
  313. package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.js +30 -30
  314. package/src/core/geom/3d/atlas/segment/atlas_compute_planar_regions.js +77 -77
  315. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +116 -116
  316. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +271 -271
  317. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +191 -191
  318. package/src/core/geom/3d/box/box3_projected_half_extent.js +35 -35
  319. package/src/core/geom/3d/capsule/capsule_intersects_aabb3_closed.js +67 -67
  320. package/src/core/geom/3d/capsule/capsule_intersects_aabb3_iterative.js +137 -137
  321. package/src/core/geom/3d/compute_circle_bounding_box.js +7 -7
  322. package/src/core/geom/3d/cone/computeConeBoundingBox.js +7 -7
  323. package/src/core/geom/3d/cone/computeConePlaneSide.js +7 -7
  324. package/src/core/geom/3d/cone/compute_bounding_cone_of_2_cones.js +7 -7
  325. package/src/core/geom/3d/cylinder/cylinder3_raycast.d.ts +38 -0
  326. package/src/core/geom/3d/cylinder/cylinder3_raycast.d.ts.map +1 -0
  327. package/src/core/geom/3d/cylinder/cylinder3_raycast.js +105 -0
  328. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +18 -18
  329. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +24 -24
  330. package/src/core/geom/3d/frustum/clipping_volume_matrix4_project.js +7 -7
  331. package/src/core/geom/3d/frustum/frustum3_computeNearestPointToPoint.js +7 -7
  332. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -117
  333. package/src/core/geom/3d/frustum/frustum_matrix4_project.js +7 -7
  334. package/src/core/geom/3d/frustum/hexahedron_from_aabb.js +7 -7
  335. package/src/core/geom/3d/frustum/read_frustum_corner.js +17 -17
  336. package/src/core/geom/3d/frustum/read_three_planes_to_array.js +7 -7
  337. package/src/core/geom/3d/frustum/slice_frustum_linear_to_points.js +7 -7
  338. package/src/core/geom/3d/gjk/GJK_REVIEW_NOTES.md +146 -146
  339. package/src/core/geom/3d/gjk/gjk.js +430 -430
  340. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +520 -520
  341. package/src/core/geom/3d/gjk/minkowski_support.js +71 -71
  342. package/src/core/geom/3d/gjk/mpr.js +368 -368
  343. package/src/core/geom/3d/line/line3_closest_points_segment_segment.js +7 -7
  344. package/src/core/geom/3d/line/line3_compute_nearest_point_to_point.js +7 -7
  345. package/src/core/geom/3d/line/line3_compute_point_segment_point_distance_unfolded.js +64 -64
  346. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +153 -153
  347. package/src/core/geom/3d/line/line3_compute_segment_nearest_point_to_aabb3_t.js +7 -7
  348. package/src/core/geom/3d/line/line3_compute_segment_nearest_point_to_point_t.js +7 -7
  349. package/src/core/geom/3d/line/line3_compute_segment_segment_closest_points.js +88 -88
  350. package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.js +71 -71
  351. package/src/core/geom/3d/line/segment3_point_distance_to_segments.js +25 -25
  352. package/src/core/geom/3d/mat4/allocate_m4.js +7 -7
  353. package/src/core/geom/3d/mat4/apply_mat4_transform_to_direction_v3_array.js +7 -7
  354. package/src/core/geom/3d/mat4/apply_mat4_transform_to_v3_array.js +7 -7
  355. package/src/core/geom/3d/mat4/compose_matrix4_array.js +7 -7
  356. package/src/core/geom/3d/mat4/decompose_matrix_4_array.js +7 -7
  357. package/src/core/geom/3d/mat4/eulerAnglesFromMatrix.js +7 -7
  358. package/src/core/geom/3d/mat4/m4_compose.js +22 -22
  359. package/src/core/geom/3d/mat4/m4_compute_normal_matrix3.js +7 -7
  360. package/src/core/geom/3d/mat4/m4_decompose.js +64 -64
  361. package/src/core/geom/3d/mat4/m4_decompose_array.js +157 -157
  362. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +32 -32
  363. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +67 -67
  364. package/src/core/geom/3d/mat4/m4_linear_matrix3.js +29 -29
  365. package/src/core/geom/3d/mat4/m4_look_at.js +96 -96
  366. package/src/core/geom/3d/mat4/m4_make_rotation_x.js +47 -47
  367. package/src/core/geom/3d/mat4/m4_make_rotation_y.js +47 -47
  368. package/src/core/geom/3d/mat4/m4_make_rotation_z.js +47 -47
  369. package/src/core/geom/3d/mat4/m4_normal_matrix3.js +39 -39
  370. package/src/core/geom/3d/mat4/m4_perspective.js +66 -66
  371. package/src/core/geom/3d/mat4/m4_transpose.js +48 -48
  372. package/src/core/geom/3d/morton/mortonEncode_LUT.js +7 -7
  373. package/src/core/geom/3d/morton/mortonEncode_magicbits.js +7 -7
  374. package/src/core/geom/3d/normal/hemioct/encode_unit3_hemioct.js +5 -5
  375. package/src/core/geom/3d/normal/hemioct/encode_unit_to_hemioct.js +28 -28
  376. package/src/core/geom/3d/normal/lambert_azimuth/decode_azimuth_to_unit.js +30 -30
  377. package/src/core/geom/3d/normal/lambert_azimuth/encode_unit_to_azimuth.js +19 -19
  378. package/src/core/geom/3d/normal/spherical/decode_spheremap_to_unit.js +38 -38
  379. package/src/core/geom/3d/normal/spherical/encode_unit_to_spheremap.js +30 -30
  380. package/src/core/geom/3d/plane/is_point_within_planes.js +7 -7
  381. package/src/core/geom/3d/plane/orient3d_fast_point.js +47 -47
  382. package/src/core/geom/3d/plane/plane3_compute_convex_3_plane_intersection.js +7 -7
  383. package/src/core/geom/3d/plane/plane3_compute_plane_intersection.js +7 -7
  384. package/src/core/geom/3d/plane/plane3_intersect_plane.js +7 -7
  385. package/src/core/geom/3d/plane/plane3_three_compute_convex_3_plane_intersection.js +7 -7
  386. package/src/core/geom/3d/point/point3_raycast.d.ts +33 -0
  387. package/src/core/geom/3d/point/point3_raycast.d.ts.map +1 -0
  388. package/src/core/geom/3d/point/point3_raycast.js +47 -0
  389. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +60 -60
  390. package/src/core/geom/3d/polygon/polygon3_triangulate.js +94 -94
  391. package/src/core/geom/3d/polyhedron/convex_polyhedron3_raycast.d.ts +40 -0
  392. package/src/core/geom/3d/polyhedron/convex_polyhedron3_raycast.d.ts.map +1 -0
  393. package/src/core/geom/3d/polyhedron/convex_polyhedron3_raycast.js +94 -0
  394. package/src/core/geom/3d/quadric/QUADRIC3_SIZE.js +14 -14
  395. package/src/core/geom/3d/quadric/Quadric3.js +282 -282
  396. package/src/core/geom/3d/quadric/quadric3_add.js +33 -33
  397. package/src/core/geom/3d/quadric/quadric3_clear.js +25 -25
  398. package/src/core/geom/3d/quadric/quadric3_copy.js +27 -27
  399. package/src/core/geom/3d/quadric/quadric3_distance.js +36 -36
  400. package/src/core/geom/3d/quadric/quadric3_evaluate.js +25 -25
  401. package/src/core/geom/3d/quadric/quadric3_optimize.js +45 -45
  402. package/src/core/geom/3d/quadric/quadric3_scale.js +32 -32
  403. package/src/core/geom/3d/quadric/quadric3_set_from_plane_through_point.js +30 -30
  404. package/src/core/geom/3d/quadric/quadric3_set_from_vector4.js +35 -35
  405. package/src/core/geom/3d/quadric/quadric3_sub.js +36 -36
  406. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3.js +28 -28
  407. package/src/core/geom/3d/quadric/quadric3_to_tensor_m3_inverse.js +56 -56
  408. package/src/core/geom/3d/quadric/quadric3_to_vector3.js +19 -19
  409. package/src/core/geom/3d/quaternion/quat3_createFromAxisAngle.js +7 -7
  410. package/src/core/geom/3d/quaternion/quat3_integrate.js +62 -62
  411. package/src/core/geom/3d/quaternion/quat3_multiply.js +31 -31
  412. package/src/core/geom/3d/quaternion/quat3_nlerp.js +72 -72
  413. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +69 -69
  414. package/src/core/geom/3d/quaternion/quat_decode_from_uint32.js +7 -7
  415. package/src/core/geom/3d/quaternion/quat_encode_to_uint32.js +7 -7
  416. package/src/core/geom/3d/ray/ray3_array_compose.js +7 -7
  417. package/src/core/geom/3d/ray/ray3_compute_nearest_point_to_point.js +7 -7
  418. package/src/core/geom/3d/ray/ray3_distance_to_point.js +7 -7
  419. package/src/core/geom/3d/ray/ray3_shift_origin_along_direction.js +7 -7
  420. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +17 -0
  421. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  422. package/src/core/geom/3d/shape/ConvexHullShape3D.js +43 -0
  423. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +1 -0
  424. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  425. package/src/core/geom/3d/shape/CylinderShape3D.js +21 -0
  426. package/src/core/geom/3d/shape/PointShape3D.d.ts +7 -0
  427. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  428. package/src/core/geom/3d/shape/PointShape3D.js +88 -63
  429. package/src/core/geom/3d/shape/PosedShape3D.d.ts +6 -0
  430. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  431. package/src/core/geom/3d/shape/PosedShape3D.js +27 -0
  432. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +10 -0
  433. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  434. package/src/core/geom/3d/shape/TransformedShape3D.js +13 -0
  435. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -0
  436. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  437. package/src/core/geom/3d/shape/Triangle3D.js +26 -0
  438. package/src/core/geom/3d/shape/UnionShape3D.d.ts +6 -0
  439. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  440. package/src/core/geom/3d/shape/UnionShape3D.js +7 -0
  441. package/src/core/geom/3d/shape/UnitCubeShape3D.js +45 -45
  442. package/src/core/geom/3d/shape/UnitSphereShape3D.js +44 -44
  443. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +64 -64
  444. package/src/core/geom/3d/shape/shape_mesh_from_geometry.js +7 -7
  445. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +51 -51
  446. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +7 -7
  447. package/src/core/geom/3d/sphere/compute_bounding_sphere_of_2_spheres.js +7 -7
  448. package/src/core/geom/3d/sphere/harmonics/sh3_convolve_with_zh.js +53 -53
  449. package/src/core/geom/3d/sphere/harmonics/sh3_ggx_zh.js +30 -30
  450. package/src/core/geom/3d/sphere/harmonics/sh3_rotate_bl.js +7 -7
  451. package/src/core/geom/3d/sphere/harmonics/sh_compute_K.js +7 -7
  452. package/src/core/geom/3d/sphere/sphere_array_intersects_point.js +7 -7
  453. package/src/core/geom/3d/sphere/sphere_array_intersects_ray.js +7 -7
  454. package/src/core/geom/3d/sphere/sphere_intersects_point.js +7 -7
  455. package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +5 -5
  456. package/src/core/geom/3d/sphere/sphere_projected_sphere_radius_sqr.js +7 -7
  457. package/src/core/geom/3d/sphere/sphere_radius_sqr_from_v3_array_transformed.js +7 -7
  458. package/src/core/geom/3d/sphere/spherical_from_cartesian.js +7 -7
  459. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.js +174 -174
  460. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.js +7 -7
  461. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_volume.js +7 -7
  462. package/src/core/geom/3d/tetrahedra/delaunay/fill_in_a_cavity.js +7 -7
  463. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -39
  464. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_build_vertex_to_tets_map.js +48 -48
  465. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +173 -173
  466. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +22 -22
  467. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.js +146 -146
  468. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +232 -232
  469. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +255 -255
  470. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +387 -387
  471. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.js +140 -140
  472. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.js +7 -7
  473. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.js +97 -97
  474. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +66 -66
  475. package/src/core/geom/3d/tetrahedra/triangle/triangle_decode_depth.js +59 -59
  476. package/src/core/geom/3d/tetrahedra/triangle/triangle_rasterized_depth_sample_index.js +54 -54
  477. package/src/core/geom/3d/tetrahedra/validate_neighbour.js +70 -70
  478. package/src/core/geom/3d/topology/struct/binary/BinaryDataBlock.js +314 -314
  479. package/src/core/geom/3d/topology/struct/binary/BinaryDataLayer.js +364 -364
  480. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.js +567 -567
  481. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.js +1085 -1085
  482. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +73 -73
  483. package/src/core/geom/3d/topology/struct/binary/io/bt_loop_kill.js +35 -35
  484. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_append.js +119 -119
  485. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +84 -84
  486. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.js +172 -172
  487. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +56 -56
  488. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadratics.js +7 -7
  489. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +227 -227
  490. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +161 -161
  491. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_island_erode.js +490 -490
  492. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +120 -120
  493. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.js +120 -120
  494. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_collapse.js +52 -52
  495. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +115 -115
  496. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_flip.js +142 -142
  497. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.js +21 -21
  498. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +92 -92
  499. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_split.js +179 -179
  500. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_swap_vertex_slots.js +28 -28
  501. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_kill_only_edge.js +8 -8
  502. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +83 -83
  503. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +89 -89
  504. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_kill.js +25 -25
  505. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +127 -127
  506. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_triangulate.js +268 -268
  507. package/src/core/geom/3d/topology/struct/binary/io/face/bt_kill_only_face.js +8 -8
  508. package/src/core/geom/3d/topology/struct/binary/io/face/bt_mesh_kill_degenerate_faces.js +72 -72
  509. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_kill_only_vert.js +7 -7
  510. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_merge_verts_by_distance.js +7 -7
  511. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_relative_merge_distance.js +48 -48
  512. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_split_pinched_vertices.js +256 -256
  513. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_mesh_vertex_merge_distance.js +77 -77
  514. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vert_fuse_duplicate_edges.js +7 -7
  515. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vert_kill.js +7 -7
  516. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +148 -148
  517. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_kill_only.js +7 -7
  518. package/src/core/geom/3d/topology/struct/binary/query/bt_collect_boundary_segments.js +29 -29
  519. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_breaks_link_condition.js +107 -107
  520. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_flip_is_legal.js +41 -41
  521. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_flip_would_fold.js +120 -120
  522. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +42 -42
  523. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_is_boundary.js +20 -20
  524. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_read_diamond.js +96 -96
  525. package/src/core/geom/3d/topology/struct/binary/query/bt_face_compute_newell_normal.js +72 -72
  526. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_attached_faces.js +7 -7
  527. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces.js +39 -39
  528. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_edge_adjacent_faces_weighted.js +93 -93
  529. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_neighbour_faces.js +7 -7
  530. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_shared_loop.js +48 -48
  531. package/src/core/geom/3d/topology/struct/binary/query/bt_face_island_flood_fill.js +45 -45
  532. package/src/core/geom/3d/topology/struct/binary/query/bt_face_read_triangle.js +66 -66
  533. package/src/core/geom/3d/topology/struct/binary/query/bt_faces_shared_loop.js +7 -7
  534. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_assert_valid.js +44 -44
  535. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_euclidean_distance_field.js +32 -32
  536. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_compute_face_islands.js +53 -53
  537. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +703 -703
  538. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +181 -181
  539. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +133 -133
  540. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +82 -82
  541. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_validate.js +599 -599
  542. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.js +108 -108
  543. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.js +7 -7
  544. package/src/core/geom/3d/triangle/computeTriangleClosestPointToPointBarycentric.js +7 -7
  545. package/src/core/geom/3d/triangle/computeTriangleRayIntersection.js +7 -7
  546. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentric.js +7 -7
  547. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentricEdge.js +7 -7
  548. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentricGeometry.js +7 -7
  549. package/src/core/geom/3d/triangle/compute_triangle_area_3d.js +7 -7
  550. package/src/core/geom/3d/triangle/compute_triangle_normal.js +7 -7
  551. package/src/core/geom/3d/triangle/rayTriangleIntersection.js +7 -7
  552. package/src/core/geom/3d/triangle/tri3_closest_point.js +65 -65
  553. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -171
  554. package/src/core/geom/3d/triangle/tri3_flatten_isometric.js +79 -79
  555. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +160 -160
  556. package/src/core/geom/3d/triangle/tri3_ray_intersection_barycentric.js +96 -96
  557. package/src/core/geom/3d/triangle/tri3_raycast.d.ts +42 -0
  558. package/src/core/geom/3d/triangle/tri3_raycast.d.ts.map +1 -0
  559. package/src/core/geom/3d/triangle/tri3_raycast.js +94 -0
  560. package/src/core/geom/3d/triangle/triangle3_incenter.js +7 -7
  561. package/src/core/geom/3d/triangle/triangle_compute_plane_side.js +7 -7
  562. package/src/core/geom/3d/triangle/triangle_compute_signed_volume.js +7 -7
  563. package/src/core/geom/3d/triangle/triangle_intersects_clipping_volume.js +7 -7
  564. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.js +7 -7
  565. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.js +7 -7
  566. package/src/core/geom/3d/util/make_justified_point_grid.js +7 -7
  567. package/src/core/geom/GEOMETRY_REVIEW_002_API_ISSUES.md +381 -381
  568. package/src/core/geom/GEOMETRY_REVIEW_002_NAMING.md +684 -684
  569. package/src/core/geom/MANIFOLD_COMPARISON_2026_08_01.md +554 -554
  570. package/src/core/geom/mat3/m3_cm_from_translation.js +7 -7
  571. package/src/core/geom/mat3/m3_cm_invert.js +7 -7
  572. package/src/core/geom/mat3/m3_make_rotation.js +5 -5
  573. package/src/core/geom/mat3/m3_make_rotation_TBN.js +31 -31
  574. package/src/core/geom/mat3/m3_multiply_vec3.js +7 -7
  575. package/src/core/geom/packing/computeBoundingSphereOfSpheres.js +7 -7
  576. package/src/core/geom/packing/max-rect/cost/costByBestShortSide.js +7 -7
  577. package/src/core/geom/packing/max-rect/cost/costByRemainingArea.js +7 -7
  578. package/src/core/geom/packing/max-rect/cutArea.js +7 -7
  579. package/src/core/geom/packing/max-rect/findBestContainer.js +7 -7
  580. package/src/core/geom/packing/max-rect/packMaxRectangles.js +7 -7
  581. package/src/core/geom/packing/max-rect/packOneBox.js +7 -7
  582. package/src/core/geom/packing/max-rect/removeRedundantBoxes.js +7 -7
  583. package/src/core/geom/packing/max-rect/removeRedundantBoxesArray.js +7 -7
  584. package/src/core/geom/random/randomPointInBox.js +7 -7
  585. package/src/core/geom/random/randomPointInCircle.js +7 -7
  586. package/src/core/geom/random/randomPointInPoint.js +7 -7
  587. package/src/core/geom/random/randomPointInSphere.js +7 -7
  588. package/src/core/geom/random/randomPointOnBox.js +7 -7
  589. package/src/core/geom/random/randomPointOnSphere.js +7 -7
  590. package/src/core/geom/random/random_orthonormal_basis.js +31 -31
  591. package/src/core/geom/vec/vector_axpy.js +15 -15
  592. package/src/core/geom/vec/vector_axpy_offset.js +20 -20
  593. package/src/core/geom/vec/vector_copy.js +7 -7
  594. package/src/core/geom/vec/vector_dot_offset.js +25 -25
  595. package/src/core/geom/vec/vector_scale_array.js +7 -7
  596. package/src/core/geom/vec2/v2_rotate.js +21 -21
  597. package/src/core/geom/vec2/v2_rotate_cos_sin.js +21 -21
  598. package/src/core/geom/vec3/v3_angle_atan2_between.js +7 -7
  599. package/src/core/geom/vec3/v3_angle_between.js +7 -7
  600. package/src/core/geom/vec3/v3_angle_cos_between.js +7 -7
  601. package/src/core/geom/vec3/v3_array_add_in_place.js +7 -7
  602. package/src/core/geom/vec3/v3_array_centroid.js +7 -7
  603. package/src/core/geom/vec3/v3_array_copy.js +7 -7
  604. package/src/core/geom/vec3/v3_array_displace_in_direction.js +7 -7
  605. package/src/core/geom/vec3/v3_array_equals.js +7 -7
  606. package/src/core/geom/vec3/v3_array_immediate_add.js +7 -7
  607. package/src/core/geom/vec3/v3_array_matrix4_rotate.js +7 -7
  608. package/src/core/geom/vec3/v3_array_normalize.js +7 -7
  609. package/src/core/geom/vec3/v3_array_scale.js +7 -7
  610. package/src/core/geom/vec3/v3_compute_interior_angle.js +7 -7
  611. package/src/core/geom/vec3/v3_cotangent.js +33 -33
  612. package/src/core/geom/vec3/v3_dot_array_array.js +7 -7
  613. package/src/core/geom/vec3/v3_matrix3_multiply.js +30 -30
  614. package/src/core/geom/vec3/v3_matrix3_rotate.js +49 -49
  615. package/src/core/geom/vec3/v3_matrix4_rotate.js +7 -7
  616. package/src/core/geom/vec3/v3_multiply.js +23 -23
  617. package/src/core/geom/vec3/v3_multiply_scalar.js +7 -7
  618. package/src/core/geom/vec3/v3_orthonormal_matrix_from_normal.js +49 -49
  619. package/src/core/geom/vec3/v3_quat3_apply.js +7 -7
  620. package/src/core/geom/vec3/v3_quat3_apply_inverse.js +7 -7
  621. package/src/core/geom/vec3/v3_quaternion_apply.js +39 -39
  622. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +41 -41
  623. package/src/core/geom/vec3/v3_reflect.js +24 -24
  624. package/src/core/geom/vec3/v3_scale_array.js +18 -18
  625. package/src/core/geom/vec3/v3_triple_cross.js +45 -45
  626. package/src/core/geom/vec3/v3_triple_cross_product.js +7 -7
  627. package/src/core/geom/vec3/v3_uniform_sample_cone.js +21 -21
  628. package/src/core/geom/vec4/v4_multiply_mat4.js +7 -7
  629. package/src/core/graph/csr/csr_graph_build_distance_field.js +112 -112
  630. package/src/core/graph/csr/csr_graph_find_edge.js +25 -25
  631. package/src/core/graph/csr/csr_graph_find_shortest_path.js +105 -105
  632. package/src/core/graph/csr/csr_graph_from_undirected_edge_list.js +94 -94
  633. package/src/core/graph/graph_k_means_cluster.js +250 -250
  634. package/src/core/graph/layout/CircleLayout.js +1 -1
  635. package/src/core/graph/layout/box/BoxLayouter.js +1 -1
  636. package/src/core/graph/layout/graph_peel_topological_layer.js +45 -45
  637. package/src/core/graph/metis/BinaryTopologyFaceGraph.js +49 -49
  638. package/src/core/graph/metis/bt_mesh_build_face_graph.js +111 -111
  639. package/src/core/graph/metis/cluster_mesh_metis.js +137 -137
  640. package/src/core/graph/metis/native/bisection/bisect_graph.js +100 -100
  641. package/src/core/graph/metis/native/bisection/compute_2way_params.js +86 -86
  642. package/src/core/graph/metis/native/bisection/fm_2way.js +297 -297
  643. package/src/core/graph/metis/native/bisection/grow_bisection.js +137 -137
  644. package/src/core/graph/metis/native/bisection/split_graph_two_way.js +119 -119
  645. package/src/core/graph/metis/native/coarsen/coarsen_graph.js +94 -94
  646. package/src/core/graph/metis/native/coarsen/create_coarse_graph.js +158 -158
  647. package/src/core/graph/metis/native/coarsen/match_shem.js +175 -175
  648. package/src/core/graph/metis/native/initial/initial_kway_bfs.js +122 -122
  649. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.js +170 -170
  650. package/src/core/graph/metis/native/metis_partition_kway.js +126 -126
  651. package/src/core/graph/metis/native/refine/RefinementScratch.js +53 -53
  652. package/src/core/graph/metis/native/refine/fm_kway.js +487 -487
  653. package/src/core/graph/metis/native/refine/project_kway.js +43 -43
  654. package/src/core/graph/metis/native/refine/refine_kway.js +43 -43
  655. package/src/core/lang/reactive/pegjs/parser.js +3458 -3458
  656. package/src/core/math/complex/complex_horner_eval.js +31 -31
  657. package/src/core/math/computeWholeDivisorLow.js +33 -33
  658. package/src/core/math/f32_next_down.js +24 -24
  659. package/src/core/math/f32_next_up.js +27 -27
  660. package/src/core/math/hash/hash_mix2.js +22 -22
  661. package/src/core/math/hash/hash_mix3.js +19 -19
  662. package/src/core/math/linalg/cg/cg_solve.js +106 -106
  663. package/src/core/math/linalg/cg/cg_solve_normal_equations.js +59 -59
  664. package/src/core/math/linalg/cubic_residual_times_derivative_accumulate.js +43 -43
  665. package/src/core/math/linalg/eigen/matrix_householder_in_place.js +122 -122
  666. package/src/core/math/linalg/eigen/matrix_qr_in_place.js +190 -190
  667. package/src/core/math/linalg/eigen/matrix_symmetric_3x3_eigen.js +117 -117
  668. package/src/core/math/linalg/givens/givens_apply_rows.js +28 -28
  669. package/src/core/math/linalg/givens/givens_apply_rows_offset.js +30 -30
  670. package/src/core/math/linalg/givens/givens_rotation_coefficients.js +39 -39
  671. package/src/core/math/linalg/lu_factor_linear_system.js +108 -108
  672. package/src/core/math/linalg/lu_solve_linear_system.js +53 -53
  673. package/src/core/math/linalg/polynomial_add_into.js +29 -29
  674. package/src/core/math/linalg/polynomial_complex_roots_aberth_ehrlich.js +159 -159
  675. package/src/core/math/linalg/polynomial_cubic_derivative_eval.js +16 -16
  676. package/src/core/math/linalg/polynomial_cubic_horner_eval.js +19 -19
  677. package/src/core/math/linalg/polynomial_cubic_second_derivative_eval.js +14 -14
  678. package/src/core/math/linalg/polynomial_multiply.js +41 -41
  679. package/src/core/math/linalg/polynomial_real_roots_in_interval.js +211 -211
  680. package/src/core/math/linalg/polynomial_root_bound_cauchy.js +30 -30
  681. package/src/core/math/linalg/polynomial_scale_into.js +17 -17
  682. package/src/core/math/linalg/polynomial_sub_into.js +29 -29
  683. package/src/core/math/linalg/solve_linear_system_GEPP_2x2.js +96 -96
  684. package/src/core/math/linalg/sor_optimal_omega.js +42 -42
  685. package/src/core/math/linalg/sparse/SparseMatrixCSR.js +88 -88
  686. package/src/core/math/linalg/sparse/spm_matvec.js +22 -22
  687. package/src/core/math/linalg/sparse/spm_matvec_transpose.js +29 -29
  688. package/src/core/math/lookup/LUT_HEATMAP.js +30 -30
  689. package/src/core/math/lookup/ParameterLookupTable.js +495 -495
  690. package/src/core/math/lookup/ParameterLookupTableFlags.js +6 -6
  691. package/src/core/math/noise/curl_noise_3d.js +18 -18
  692. package/src/core/math/physics/brdf/cone_cosine_from_roughness.js +28 -28
  693. package/src/core/math/physics/brdf/reflection_sample_weight.js +48 -48
  694. package/src/core/math/physics/kinematics/computeInterceptPoint.js +79 -79
  695. package/src/core/math/random/randomSeed.js +16 -16
  696. package/src/core/math/random/random_pick_weighted_index.js +26 -26
  697. package/src/core/math/round_half_away_from_zero.js +13 -13
  698. package/src/core/math/spline/spline3_hermite_apply_transform.js +107 -107
  699. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_1d.js +125 -125
  700. package/src/core/math/spline/spline3_hermite_intersects_spline3_hermite.js +50 -50
  701. package/src/core/math/spline/spline3_hermite_reverse.js +49 -49
  702. package/src/core/math/spline/spline3_hermite_to_monomial.js +37 -37
  703. package/src/core/math/statistics/hammersley_sequence.js +53 -53
  704. package/src/core/model/reactive/model/util/createRandomReactiveExpression.js +185 -185
  705. package/src/core/path/convertPathToURL.js +107 -107
  706. package/src/core/process/delay.js +16 -16
  707. package/src/core/science/units/MEASUREMENT_UNITS_SCIENTIFIC.js +87 -87
  708. package/src/core/science/units/MEASUREMENT_UNITS_SI.js +17 -17
  709. package/src/core/science/units/NamedUnit.js +48 -48
  710. package/src/core/science/units/UNIT_DIMENSION_MAPPING.js +29 -29
  711. package/src/core/science/units/UnitDimension.js +28 -28
  712. package/src/core/science/units/format_quantity.js +74 -74
  713. package/src/core/science/units/magnitude_prefix.js +127 -127
  714. package/src/core/science/units/si/AMPERE.js +13 -13
  715. package/src/core/science/units/si/CANDELA.js +13 -13
  716. package/src/core/science/units/si/DIMENSIONLESS.js +14 -14
  717. package/src/core/science/units/si/KELVIN.js +13 -13
  718. package/src/core/science/units/si/KILOGRAM.js +13 -13
  719. package/src/core/science/units/si/METER.js +13 -13
  720. package/src/core/science/units/si/MOLE.js +13 -13
  721. package/src/core/science/units/si/SECOND.js +13 -13
  722. package/src/core/science/units/si/derived/BECQUEREL.js +16 -16
  723. package/src/core/science/units/si/derived/COULOMB.js +13 -13
  724. package/src/core/science/units/si/derived/FARAD.js +13 -13
  725. package/src/core/science/units/si/derived/GRAY.js +16 -16
  726. package/src/core/science/units/si/derived/HENRY.js +13 -13
  727. package/src/core/science/units/si/derived/HERTZ.js +16 -16
  728. package/src/core/science/units/si/derived/JOULE.js +13 -13
  729. package/src/core/science/units/si/derived/KATAL.js +13 -13
  730. package/src/core/science/units/si/derived/LUMEN.js +14 -14
  731. package/src/core/science/units/si/derived/LUX.js +13 -13
  732. package/src/core/science/units/si/derived/NEWTON.js +13 -13
  733. package/src/core/science/units/si/derived/OHM.js +13 -13
  734. package/src/core/science/units/si/derived/PASCAL.js +13 -13
  735. package/src/core/science/units/si/derived/SIEMENS.js +13 -13
  736. package/src/core/science/units/si/derived/SIEVERT.js +16 -16
  737. package/src/core/science/units/si/derived/TESLA.js +13 -13
  738. package/src/core/science/units/si/derived/VOLT.js +13 -13
  739. package/src/core/science/units/si/derived/WATT.js +13 -13
  740. package/src/core/science/units/si/derived/WEBER.js +13 -13
  741. package/src/core/science/units/unit_matrix_to_string.js +403 -403
  742. package/src/engine/Engine.js +726 -726
  743. package/src/engine/EngineHarness.js +590 -590
  744. package/src/engine/REVIEW_2026_07_03.md +211 -211
  745. package/src/engine/animation/AnimatedActions.js +81 -81
  746. package/src/engine/animation/AnimationUtils.js +252 -252
  747. package/src/engine/animation/async/TimeSeries.js +300 -300
  748. package/src/engine/animation/curve/animation_curve_binary_codec.js +60 -60
  749. package/src/engine/animation/curve/draw/canvas_point_to_curve.js +22 -22
  750. package/src/engine/animation/curve/draw/curve_point_to_canvas.js +38 -38
  751. package/src/engine/animation/curve/draw/position_canvas_to_curve.js +22 -22
  752. package/src/engine/animation/curve/draw/position_curve_to_canvas.js +22 -22
  753. package/src/engine/asset/GameAssetType.d.ts +0 -1
  754. package/src/engine/asset/GameAssetType.js +0 -1
  755. package/src/engine/asset/load_model_scene_bundle.js +27 -27
  756. package/src/engine/asset/loaders/font/FontAsset.js +21 -21
  757. package/src/engine/asset/loaders/font/FontAssetLoader.js +20 -20
  758. package/src/engine/asset/loaders/gltf_test_fixtures.js +358 -358
  759. package/src/engine/asset/loaders/image/ImageBitmapAssetLoader.js +52 -52
  760. package/src/engine/asset/loaders/image/ImageRGBADataLoader.js +94 -94
  761. package/src/engine/asset/loaders/image/png/filter/png_filter_unFilterAverage.js +59 -59
  762. package/src/engine/asset/loaders/image/png/filter/png_filter_unFilterNone.js +55 -55
  763. package/src/engine/asset/loaders/image/png/filter/png_filter_unFilterPaeth.js +74 -74
  764. package/src/engine/asset/loaders/image/png/filter/png_filter_unFilterSub.js +34 -34
  765. package/src/engine/asset/loaders/image/png/filter/png_filter_unFilterUp.js +46 -46
  766. package/src/engine/control/first-person/DESIGN.md +640 -640
  767. package/src/engine/control/first-person/DESIGN_EXTENSIONS.md +563 -563
  768. package/src/engine/control/first-person/FirstPersonMotionPhase.js +134 -134
  769. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2045 -2045
  770. package/src/engine/control/first-person/mastery/DecisionPoint.js +30 -30
  771. package/src/engine/control/first-person/math/Spring.js +71 -71
  772. package/src/engine/control/first-person/math/computeJumpFromApex.js +23 -23
  773. package/src/engine/control/first-person/math/computeLRCBreathRate.js +41 -41
  774. package/src/engine/control/first-person/math/computeMassRatios.js +44 -44
  775. package/src/engine/control/first-person/math/criticallyDampedSpring.js +34 -34
  776. package/src/engine/control/first-person/math/dampedSpringStep.js +72 -72
  777. package/src/engine/control/first-person/math/jumpDynamics.js +108 -108
  778. package/src/engine/control/first-person/math/stepTowards.js +20 -20
  779. package/src/engine/control/first-person/pose/FirstPersonPose.js +137 -137
  780. package/src/engine/control/first-person/pose/FirstPersonPosture.js +27 -27
  781. package/src/engine/control/first-person/test/buildTestPlayer.js +36 -36
  782. package/src/engine/ecs/ASYNC_SYSTEMS_PROPOSAL.md +531 -531
  783. package/src/engine/ecs/EntityManager.d.ts +7 -3
  784. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  785. package/src/engine/ecs/EntityManager.js +10 -5
  786. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  787. package/src/engine/ecs/async/SystemWorkerHost.js +329 -329
  788. package/src/engine/ecs/async/SystemWorkerLoopback.js +143 -143
  789. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +246 -246
  790. package/src/engine/ecs/async/WorkerSystem.js +702 -702
  791. package/src/engine/ecs/async/WorkerSystemProtocol.js +150 -150
  792. package/src/engine/ecs/fow/FogOfWar.js +707 -707
  793. package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
  794. package/src/engine/ecs/fow/fog_of_war_mask_world_bounds.js +24 -24
  795. package/src/engine/ecs/fow/fog_of_war_uv_transform.js +30 -30
  796. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +132 -134
  797. package/src/engine/ecs/hierarchy/EntityChildIndex.js +140 -140
  798. package/src/engine/ecs/ik/IKProblem.js +42 -42
  799. package/src/engine/ecs/ik/InverseKinematicsSystem.js +193 -193
  800. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +134 -134
  801. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +97 -97
  802. package/src/engine/ecs/ik/ik_bone_chain.js +85 -85
  803. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +119 -119
  804. package/src/engine/ecs/parent/EntityNode.d.ts +1 -1
  805. package/src/engine/ecs/parent/EntityNode.js +2 -2
  806. package/src/engine/ecs/parent/ParentEntitySystem.js +255 -255
  807. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  808. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  809. package/src/engine/ecs/speaker/VoiceSystem.js +13 -7
  810. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +269 -269
  811. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +315 -315
  812. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectSerializer.js +331 -331
  813. package/src/engine/ecs/storage/binary/object-v2/DESIGN.md +199 -199
  814. package/src/engine/ecs/storage/binary/object-v2/ObjectBinaryFormat.js +57 -57
  815. package/src/engine/ecs/storage/binary/object-v2/ObjectSerializationAdapter.js +56 -56
  816. package/src/engine/ecs/storage/binary/object-v2/README.md +110 -110
  817. package/src/engine/ecs/storage/binary/object-v2/objectStringCodec.js +48 -48
  818. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +44 -44
  819. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +265 -265
  820. package/src/engine/ecs/terrain/TerrainClouds.js +97 -97
  821. package/src/engine/ecs/terrain/ecs/StubTerrainBuildWorker.js +65 -65
  822. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +4 -0
  823. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  824. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  825. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +209 -209
  826. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +316 -316
  827. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +416 -416
  828. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +525 -525
  829. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +302 -302
  830. package/src/engine/ecs/terrain/tiles/TerrainTile.js +561 -561
  831. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +896 -896
  832. package/src/engine/ecs/terrain/tiles/tile_geometry_to_meshlets.js +36 -36
  833. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  834. package/src/engine/ecs/transform/Transform64.js +814 -814
  835. package/src/engine/ecs/transform/t64_copy_from_transform.js +35 -35
  836. package/src/engine/ecs/transform/t64_equals_transform.js +55 -55
  837. package/src/engine/ecs/transform/t64_look_rotation.js +36 -36
  838. package/src/engine/ecs/transform/t64_transform_direction.js +25 -25
  839. package/src/engine/ecs/transform/transform_copy_from_t64.js +28 -28
  840. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +345 -345
  841. package/src/engine/ecs/transform-attachment/transform_attachment_find_descendant_by_name.js +65 -65
  842. package/src/engine/ecs/transform-attachment/transform_attachment_parent_of.js +24 -24
  843. package/src/engine/ecs/util/hideEntityGracefully.js +208 -208
  844. package/src/engine/graphics/CONTEXT_LOSS_RECOVERY_PLAN.md +446 -446
  845. package/src/engine/graphics/FULL_SCREEN_QUAD_VERTEX_SHADER.js +14 -14
  846. package/src/engine/graphics/FrameThrottle.js +2 -2
  847. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
  848. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
  849. package/src/engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.js +22 -22
  850. package/src/engine/graphics/ecs/camera/Camera.js +165 -165
  851. package/src/engine/graphics/ecs/camera/camera_active_frustum.js +25 -25
  852. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  853. package/src/engine/graphics/ecs/camera/camera_traverse_active.js +18 -18
  854. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +170 -170
  855. package/src/engine/graphics/ecs/camera/serialization/CameraSerializationAdapter.js +68 -68
  856. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +296 -296
  857. package/src/engine/graphics/ecs/decal/v2/Decal.js +220 -220
  858. package/src/engine/graphics/ecs/decal/v2/DecalSerializationAdapter.js +56 -56
  859. package/src/engine/graphics/ecs/decal/v2/DecalSerializationUpgrader_0_1.js +38 -38
  860. package/src/engine/graphics/ecs/light/shadow/compute_view_frustum_aabb_in_space.js +62 -62
  861. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.js +77 -77
  862. package/src/engine/graphics/ecs/make_bvh_depth_range_computer.js +33 -33
  863. package/src/engine/graphics/ecs/mesh-v2/DeferredBoundsQueue.js +88 -88
  864. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  865. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.js +303 -303
  866. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshSystem.d.ts +1 -1
  867. package/src/engine/graphics/ecs/mesh-v2/aggregate/serialization/SGMeshSerializationAdapter.js +39 -39
  868. package/src/engine/graphics/ecs/mesh-v2/sg_hierarchy_compute_bounding_box_via_parent_entity.js +36 -36
  869. package/src/engine/graphics/ecs/path/tube/build/GeometryStream.js +94 -94
  870. package/src/engine/graphics/ecs/path/tube/build/build_stream_catmullrom.js +310 -310
  871. package/src/engine/graphics/ecs/path/tube/build/build_stream_linear.js +73 -73
  872. package/src/engine/graphics/ecs/path/tube/build/computeFrenetFrames.js +199 -199
  873. package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +217 -217
  874. package/src/engine/graphics/ecs/path/tube/build/make_cap.js +340 -340
  875. package/src/engine/graphics/ecs/path/tube/build/make_ring_faces.js +40 -40
  876. package/src/engine/graphics/ecs/path/tube/build/make_ring_vertices.js +153 -153
  877. package/src/engine/graphics/ecs/render_layers_compute_depth_range.js +64 -64
  878. package/src/engine/graphics/ecs/trail3d/Trail3D.js +483 -483
  879. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +26 -26
  880. package/src/engine/graphics/ecs/trail3d/advance_trail.js +42 -42
  881. package/src/engine/graphics/ecs/trail3d/make_gradient_stroke.js +58 -58
  882. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +90 -90
  883. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +75 -75
  884. package/src/engine/graphics/ecs/trail3d/trail_head_position.js +19 -19
  885. package/src/engine/graphics/ecs/water/Water.js +104 -104
  886. package/src/engine/graphics/geometry/AttributeData.js +84 -84
  887. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -49
  888. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
  889. package/src/engine/graphics/geometry/buffered/query/nearest_point_on_triangle_record.js +87 -87
  890. package/src/engine/graphics/geometry/buffered/read_triangle_vertices.js +102 -102
  891. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -52
  892. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -20
  893. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -19
  894. package/src/engine/graphics/geometry/optimization/geometry_optimize_uv_tension.js +135 -135
  895. package/src/engine/graphics/impostors/voxel/README.md +149 -149
  896. package/src/engine/graphics/impostors/voxel/VoxelImpostorDescription.js +141 -141
  897. package/src/engine/graphics/particles/node-based/codegen/glsl/getTypeByteSize.js +20 -20
  898. package/src/engine/graphics/particles/node-based/nodes/FloatConstant.d.ts +2 -0
  899. package/src/engine/graphics/particles/node-based/nodes/FloatConstant.d.ts.map +1 -1
  900. package/src/engine/graphics/particles/node-based/nodes/ReadFloatUniform.d.ts +2 -0
  901. package/src/engine/graphics/particles/node-based/nodes/ReadFloatUniform.d.ts.map +1 -1
  902. package/src/engine/graphics/particles/node-based/nodes/ReadVelocity.d.ts +2 -0
  903. package/src/engine/graphics/particles/node-based/nodes/ReadVelocity.d.ts.map +1 -1
  904. package/src/engine/graphics/particles/node-based/nodes/ShaderNode.d.ts +1 -2
  905. package/src/engine/graphics/particles/node-based/nodes/ShaderNode.d.ts.map +1 -1
  906. package/src/engine/graphics/particles/node-based/nodes/Vector3Constant.d.ts +2 -0
  907. package/src/engine/graphics/particles/node-based/nodes/Vector3Constant.d.ts.map +1 -1
  908. package/src/engine/graphics/particles/node-based/nodes/Vector3Merge.d.ts +2 -0
  909. package/src/engine/graphics/particles/node-based/nodes/Vector3Merge.d.ts.map +1 -1
  910. package/src/engine/graphics/particles/node-based/nodes/Vector3Split.d.ts +2 -0
  911. package/src/engine/graphics/particles/node-based/nodes/Vector3Split.d.ts.map +1 -1
  912. package/src/engine/graphics/particles/node-based/nodes/WriteVelocity.d.ts +2 -0
  913. package/src/engine/graphics/particles/node-based/nodes/WriteVelocity.d.ts.map +1 -1
  914. package/src/engine/graphics/particles/node-based/nodes/attribute/ReadVector3Attribute.d.ts +2 -0
  915. package/src/engine/graphics/particles/node-based/nodes/attribute/ReadVector3Attribute.d.ts.map +1 -1
  916. package/src/engine/graphics/particles/node-based/nodes/attribute/WriteVector3Attribute.d.ts +2 -0
  917. package/src/engine/graphics/particles/node-based/nodes/attribute/WriteVector3Attribute.d.ts.map +1 -1
  918. package/src/engine/graphics/particles/node-based/nodes/math/AddFloatNode.d.ts +2 -0
  919. package/src/engine/graphics/particles/node-based/nodes/math/AddFloatNode.d.ts.map +1 -1
  920. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Add.d.ts +2 -0
  921. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Add.d.ts.map +1 -1
  922. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Divide.d.ts +2 -0
  923. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Divide.d.ts.map +1 -1
  924. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Multiply.d.ts +2 -0
  925. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Multiply.d.ts.map +1 -1
  926. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Subtract.d.ts +2 -0
  927. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Subtract.d.ts.map +1 -1
  928. package/src/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.d.ts +2 -0
  929. package/src/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.d.ts.map +1 -1
  930. package/src/engine/graphics/particles/node-based/nodes/particle_data_type_component_count.js +45 -45
  931. package/src/engine/graphics/particles/particular/engine/ParticularEngine.js +229 -229
  932. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +2 -10
  933. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  934. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1149 -1149
  935. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +472 -472
  936. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js +2 -2
  937. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTableFlags.js +2 -2
  938. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.d.ts.map +1 -1
  939. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.js +3 -5
  940. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.js +135 -135
  941. package/src/engine/graphics/particles/particular/engine/utils/distribute_points_on_indexed_triangles.js +168 -168
  942. package/src/engine/graphics/render/forward_plus/plugin/forwardPlusMaterialMarker.js +18 -18
  943. package/src/engine/graphics/render/forward_plus/read_frustum_corner.js +2 -2
  944. package/src/engine/graphics/render/frame_graph/FRAME_GRAPH_RECOMMENDATIONS.md +219 -219
  945. package/src/engine/graphics/render/frame_graph/FrameGraph.js +900 -900
  946. package/src/engine/graphics/render/frame_graph/FrameGraphScope.js +72 -72
  947. package/src/engine/graphics/render/frame_graph/FrameGraphState.js +39 -39
  948. package/src/engine/graphics/render/frame_graph/ResourceEntry.js +96 -96
  949. package/src/engine/graphics/render/gizmo/GizmoShapeBuffer.js +105 -105
  950. package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.js +162 -162
  951. package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
  952. package/src/engine/graphics/sh3/build_injected_shader.js +56 -56
  953. package/src/engine/graphics/sh3/grid_dilate_average.js +175 -175
  954. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +506 -506
  955. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
  956. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +205 -205
  957. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +698 -698
  958. package/src/engine/graphics/sh3/path_tracer/REVIEW_001_ACTION_PLAN.md +490 -490
  959. package/src/engine/graphics/sh3/path_tracer/geometry/compute_triangle_group_aabb3.js +2 -2
  960. package/src/engine/graphics/sh3/path_tracer/make_sky_hosek.js +45 -45
  961. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -73
  962. package/src/engine/graphics/sh3/path_tracer/ray_hit_apply_transform.js +32 -32
  963. package/src/engine/graphics/sh3/path_tracer/texture/apply_texture_clamping_to_coordinate.js +28 -28
  964. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +142 -142
  965. package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.js +70 -70
  966. package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.js +388 -388
  967. package/src/engine/graphics/shaders/chunks/glsl_octahedral_impostor.js +277 -277
  968. package/src/engine/graphics/shaders/chunks/glsl_voxel_impostor_splat.js +57 -57
  969. package/src/engine/graphics/shadows/vsm.glsl.js +43 -43
  970. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +81 -81
  971. package/src/engine/graphics/texture/EnvironmentTextureProjection.js +15 -15
  972. package/src/engine/graphics/texture/channel_count_to_format_prefix.js +26 -26
  973. package/src/engine/graphics/texture/isImageBitmap.js +2 -2
  974. package/src/engine/graphics/texture/reflection/convolve_equirectangular_reflection.js +189 -189
  975. package/src/engine/graphics/texture/reflection/equirectangular_reflection_roughness.js +51 -51
  976. package/src/engine/graphics/texture/sampler/HarmonicDiffusionGrid.js +145 -145
  977. package/src/engine/graphics/texture/sampler/Sampler2DArray.js +172 -172
  978. package/src/engine/graphics/texture/sampler/compare/FLIP_IMPLEMENTATION_PLAN.md +466 -466
  979. package/src/engine/graphics/texture/sampler/compare/flip/FlipParameters.js +18 -18
  980. package/src/engine/graphics/texture/sampler/compare/flip/FlipPooling.js +33 -33
  981. package/src/engine/graphics/texture/sampler/compare/flip/flip_build_feature_kernel.js +147 -147
  982. package/src/engine/graphics/texture/sampler/compare/flip/flip_build_spatial_kernel.js +177 -177
  983. package/src/engine/graphics/texture/sampler/compare/flip/flip_compute_color_difference.js +104 -104
  984. package/src/engine/graphics/texture/sampler/compare/flip/flip_compute_feature_difference.js +76 -76
  985. package/src/engine/graphics/texture/sampler/compare/flip/flip_compute_pixels_per_degree.js +34 -34
  986. package/src/engine/graphics/texture/sampler/compare/flip/flip_constants.js +77 -77
  987. package/src/engine/graphics/texture/sampler/compare/flip/flip_filter_feature.js +48 -48
  988. package/src/engine/graphics/texture/sampler/compare/flip/flip_filter_spatial.js +86 -86
  989. package/src/engine/graphics/texture/sampler/compare/flip/flip_pool.js +71 -71
  990. package/src/engine/graphics/texture/sampler/compare/flip/flip_srgb_to_ycxcz.js +55 -55
  991. package/src/engine/graphics/texture/sampler/compare/flip/sampler2d_flip_ldr.js +80 -80
  992. package/src/engine/graphics/texture/sampler/filter/SeparableKernel.js +82 -82
  993. package/src/engine/graphics/texture/sampler/filter/sampler2d_convolve_separable.js +122 -122
  994. package/src/engine/graphics/texture/sampler/resize/sampler2d_scale_down_lanczos.js +148 -148
  995. package/src/engine/graphics/texture/sampler/sampler2d_channel_apply_lut.js +82 -82
  996. package/src/engine/graphics/texture/sampler/sampler2d_combine.js +67 -67
  997. package/src/engine/graphics/texture/sampler/sampler2d_linear_f16_to_srgb_u8.js +54 -54
  998. package/src/engine/graphics/texture/sampler/sampler2d_sample_equirectangular_direction.js +63 -63
  999. package/src/engine/graphics/texture/sampler/sampler2d_srgb_to_linear.js +33 -33
  1000. package/src/engine/graphics/texture/sampler/sampler2d_srgb_u8_to_linear_f16.js +68 -68
  1001. package/src/engine/graphics/texture/shade_image_preview.js +103 -103
  1002. package/src/engine/graphics/trail/TrailSpawnMode.js +20 -20
  1003. package/src/engine/graphics/trail/tube/TubeX.js +573 -573
  1004. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +58 -58
  1005. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +34 -34
  1006. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +69 -69
  1007. package/src/engine/graphics/trail/tube/tube_frame.js +83 -83
  1008. package/src/engine/graphics3/AnimationGraphSystem3.js +329 -329
  1009. package/src/engine/graphics3/AnimationSystem3.js +352 -352
  1010. package/src/engine/graphics3/CameraSystem3.js +170 -170
  1011. package/src/engine/graphics3/DecalSystem3.js +441 -441
  1012. package/src/engine/graphics3/FogOfWarSystem3.js +265 -265
  1013. package/src/engine/graphics3/GraphicsEngine3.js +776 -776
  1014. package/src/engine/graphics3/HighlightSystem3.js +241 -241
  1015. package/src/engine/graphics3/LightSystem3.js +211 -211
  1016. package/src/engine/graphics3/MeshSystem3.js +646 -646
  1017. package/src/engine/graphics3/ParticleEmitterSystem3.js +289 -289
  1018. package/src/engine/graphics3/PathDisplaySystem3.js +309 -309
  1019. package/src/engine/graphics3/PickingQuery.js +48 -48
  1020. package/src/engine/graphics3/PickingResult.js +47 -47
  1021. package/src/engine/graphics3/PickingSystem3.js +273 -273
  1022. package/src/engine/graphics3/ShadeCameraAdapter.js +55 -55
  1023. package/src/engine/graphics3/ShadedGeometrySystem3.js +169 -169
  1024. package/src/engine/graphics3/TerrainSystem3.js +566 -566
  1025. package/src/engine/graphics3/TooltipComponentSystem3.js +328 -328
  1026. package/src/engine/graphics3/Trail3DSystem3.js +221 -221
  1027. package/src/engine/graphics3/WaterSystem3.js +293 -293
  1028. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  1029. package/src/engine/graphics3/animation/wrap_clip_time.js +23 -23
  1030. package/src/engine/graphics3/animation/write_graph_playback.js +48 -48
  1031. package/src/engine/graphics3/camera_sync_from_transform.js +29 -29
  1032. package/src/engine/graphics3/debug/gizmo_view_from_camera.js +48 -48
  1033. package/src/engine/graphics3/decal/DECAL_CLUSTER.js +61 -61
  1034. package/src/engine/graphics3/decal/DECAL_GPU_RECORD.js +117 -117
  1035. package/src/engine/graphics3/decal/DecalAtlas.js +194 -194
  1036. package/src/engine/graphics3/decal/DecalAtlasFill.js +32 -32
  1037. package/src/engine/graphics3/decal/GPUDecalRenderer.js +360 -360
  1038. package/src/engine/graphics3/decal/chunk_decal_intersects_frustum.js +59 -59
  1039. package/src/engine/graphics3/decal/chunk_decal_sampling_info.js +57 -57
  1040. package/src/engine/graphics3/decal/chunk_decal_surface_frame.js +54 -54
  1041. package/src/engine/graphics3/decal/decal_atlas_border.js +69 -69
  1042. package/src/engine/graphics3/decal/decal_gpu_records.js +120 -120
  1043. package/src/engine/graphics3/decal/decal_material_samplers.js +109 -109
  1044. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +212 -212
  1045. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +207 -207
  1046. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +108 -108
  1047. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +151 -151
  1048. package/src/engine/graphics3/highlight/HIGHLIGHT_OUTLINE.js +23 -23
  1049. package/src/engine/graphics3/highlight/chunk_highlight_lookup.js +53 -53
  1050. package/src/engine/graphics3/highlight/pack_highlight_color.js +44 -44
  1051. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  1052. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  1053. package/src/engine/graphics3/load_cube_environment.js +68 -68
  1054. package/src/engine/graphics3/make_default_environment.js +107 -107
  1055. package/src/engine/graphics3/particles/particle_gpu_records.js +221 -221
  1056. package/src/engine/graphics3/path/build_tube_path_streams.js +98 -98
  1057. package/src/engine/graphics3/path/tube_stream_write_geometry.js +90 -90
  1058. package/src/engine/graphics3/preview/ModelPreviewFraming.js +35 -35
  1059. package/src/engine/graphics3/preview/make_model_preview_scene.js +154 -154
  1060. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  1061. package/src/engine/graphics3/preview/model_preview_framing.js +70 -70
  1062. package/src/engine/graphics3/shade_bundle_bounds.js +55 -55
  1063. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  1064. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  1065. package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.js +481 -481
  1066. package/src/engine/graphics3/terrain/chunk_terrain_grid_overlay.js +61 -61
  1067. package/src/engine/graphics3/terrain/chunk_terrain_splat_mix.js +66 -66
  1068. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +53 -53
  1069. package/src/engine/graphics3/terrain/shader_terrain_splat.js +215 -215
  1070. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +158 -158
  1071. package/src/engine/input/GAMEPAD_API_PROPOSAL.md +717 -717
  1072. package/src/engine/input/analog/apply_radial_dead_zone.js +38 -38
  1073. package/src/engine/input/devices/GamepadDevice.js +466 -466
  1074. package/src/engine/input/devices/ManualInputDevice.js +152 -152
  1075. package/src/engine/input/devices/PointerCoordinates.js +26 -26
  1076. package/src/engine/input/devices/events/GamepadEvents.js +10 -10
  1077. package/src/engine/input/devices/gamepad/GamepadAxes.js +19 -19
  1078. package/src/engine/input/devices/gamepad/GamepadButtons.js +29 -29
  1079. package/src/engine/input/devices/gamepad/GamepadCoordinates.js +17 -17
  1080. package/src/engine/input/devices/gamepad/GamepadDeviceLayout.js +323 -323
  1081. package/src/engine/input/devices/gamepad/GamepadHandle.js +286 -286
  1082. package/src/engine/input/devices/gamepad/GamepadLayout.js +160 -160
  1083. package/src/engine/input/devices/gamepad/GamepadStandardMapping.js +31 -31
  1084. package/src/engine/input/devices/gamepad/GamepadStick.js +169 -169
  1085. package/src/engine/input/devices/gamepad/GamepadStickCalibration.js +119 -119
  1086. package/src/engine/input/devices/gamepad/GamepadStickCalibrator.js +250 -250
  1087. package/src/engine/input/devices/gamepad/gamepad_layout_database.js +144 -144
  1088. package/src/engine/input/devices/gamepad/gamepad_read_hat_axis.js +61 -61
  1089. package/src/engine/input/devices/gamepad/gamepad_write_dpad_vector.js +30 -30
  1090. package/src/engine/input/devices/gamepad/prototypeGamepadTester.js +2124 -2124
  1091. package/src/engine/input/devices/mouse/MouseButtons.js +22 -22
  1092. package/src/engine/input/ecs/components/Input.js +118 -118
  1093. package/src/engine/input/ecs/components/InputController.js +78 -78
  1094. package/src/engine/input/ecs/ism/ISM_DESIGN.md +1523 -1523
  1095. package/src/engine/input/ecs/ism/ISM_IMPLEMENTATION_PLAN.md +627 -627
  1096. package/src/engine/input/ecs/ism/InputActionEvent.js +40 -40
  1097. package/src/engine/input/ecs/ism/InputBinding.js +71 -71
  1098. package/src/engine/input/ecs/ism/InputCoordinateKind.js +25 -25
  1099. package/src/engine/input/ecs/ism/InputCoordinateSource.js +86 -86
  1100. package/src/engine/input/ecs/ism/InputDirection.js +33 -33
  1101. package/src/engine/input/ecs/ism/InputMapProgram.js +236 -236
  1102. package/src/engine/input/ecs/ism/InputMapSystem.js +976 -976
  1103. package/src/engine/input/ecs/ism/InputOcclusion.js +31 -31
  1104. package/src/engine/input/ecs/ism/InputSource.js +67 -67
  1105. package/src/engine/input/ecs/ism/InputSourceTable.js +107 -107
  1106. package/src/engine/input/ecs/ism/coordinate/InputCoordinateChannel.js +93 -93
  1107. package/src/engine/input/ecs/ism/coordinate/InputCoordinateChannelType.js +11 -11
  1108. package/src/engine/input/ecs/ism/coordinate/InputCoordinateDevice.js +153 -153
  1109. package/src/engine/input/ecs/ism/coordinate/InputCoordinateSwitches.js +160 -160
  1110. package/src/engine/input/ecs/ism/device/GAMEPAD_INPUT_DEVICE_ID.js +9 -9
  1111. package/src/engine/input/ecs/ism/device/GamepadInputDeviceAdapter.js +88 -88
  1112. package/src/engine/input/ecs/ism/device/InputDeviceAdapter.js +72 -72
  1113. package/src/engine/input/ecs/ism/device/KEYBOARD_INPUT_DEVICE_ID.js +9 -9
  1114. package/src/engine/input/ecs/ism/device/KeyboardInputDeviceAdapter.js +63 -63
  1115. package/src/engine/input/ecs/ism/device/ManualInputDeviceAdapter.js +55 -55
  1116. package/src/engine/input/ecs/ism/device/POINTER_INPUT_DEVICE_ID.js +9 -9
  1117. package/src/engine/input/ecs/ism/device/PointerInputDeviceAdapter.js +160 -160
  1118. package/src/engine/input/ecs/ism/map/InputBinding.js +88 -88
  1119. package/src/engine/input/ecs/ism/map/InputCoordinateBinding.js +102 -102
  1120. package/src/engine/input/ecs/ism/map/InputLayer.js +220 -220
  1121. package/src/engine/input/ecs/ism/map/InputMap.js +331 -331
  1122. package/src/engine/input/ecs/ism/prototypeInputMap.js +309 -309
  1123. package/src/engine/input/ecs/ism/trigger/InputTrigger.js +148 -148
  1124. package/src/engine/input/ecs/ism/trigger/InputTriggerChord.js +173 -173
  1125. package/src/engine/input/ecs/ism/trigger/InputTriggerGamepadButton.js +37 -37
  1126. package/src/engine/input/ecs/ism/trigger/InputTriggerHold.js +176 -176
  1127. package/src/engine/input/ecs/ism/trigger/InputTriggerKey.js +39 -39
  1128. package/src/engine/input/ecs/ism/trigger/InputTriggerMouseButton.js +38 -38
  1129. package/src/engine/input/ecs/ism/trigger/InputTriggerRelease.js +120 -120
  1130. package/src/engine/input/ecs/ism/trigger/InputTriggerSequence.js +315 -315
  1131. package/src/engine/input/ecs/ism/trigger/InputTriggerSwitch.js +105 -105
  1132. package/src/engine/input/ecs/ism/trigger/InputTriggerType.js +17 -17
  1133. package/src/engine/input/ecs/systems/InputControllerSystem.js +253 -253
  1134. package/src/engine/input/ecs/systems/InputSystem.js +162 -162
  1135. package/src/engine/intelligence/behavior/primitive/FailingBehaviorSerializationAdapter.js +25 -25
  1136. package/src/engine/intelligence/behavior/primitive/SucceedingBehaviorSerializationAdapter.js +26 -26
  1137. package/src/engine/intelligence/behavior/util/AsynchronousDelayAction.js +55 -55
  1138. package/src/engine/interpolation/BinaryInterpolationAdapter.js +56 -56
  1139. package/src/engine/interpolation/Interpoland.js +49 -49
  1140. package/src/engine/interpolation/Interpolated.js +149 -149
  1141. package/src/engine/interpolation/PoseInterpolationAdapter.js +61 -61
  1142. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +57 -57
  1143. package/src/engine/interpolation/pose_interpoland.js +27 -27
  1144. package/src/engine/navigation/ecs/path_following/PathFollower.js +222 -222
  1145. package/src/engine/navigation/mesh/NavigationMesh.js +145 -145
  1146. package/src/engine/navigation/mesh/OVERLAPPING_SURFACES_2026_08_25.md +661 -0
  1147. package/src/engine/navigation/mesh/PATHFINDING_PLAN.md +229 -229
  1148. package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.d.ts.map +1 -1
  1149. package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.js +628 -520
  1150. package/src/engine/network/CONGESTION_CONTROL.md +87 -87
  1151. package/src/engine/network/README.md +52 -52
  1152. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +43 -43
  1153. package/src/engine/network/adapters/TransformInterpolationAdapter.js +84 -84
  1154. package/src/engine/network/adapters/TransformReplicationAdapter.js +87 -87
  1155. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +46 -46
  1156. package/src/engine/network/convertPathToURL.js +2 -2
  1157. package/src/engine/network/core/MalformedPacketError.js +26 -26
  1158. package/src/engine/network/core/quantize/quantize_float.js +73 -73
  1159. package/src/engine/network/core/quantize/quantize_position.js +65 -65
  1160. package/src/engine/network/core/sequence/ack_bitfield.js +77 -77
  1161. package/src/engine/network/core/sequence/seq16.js +69 -69
  1162. package/src/engine/network/core/sequence/seq32.js +73 -73
  1163. package/src/engine/network/ecs/NetworkSystem.js +84 -84
  1164. package/src/engine/network/ecs/components/NetworkIdentity.js +73 -73
  1165. package/src/engine/network/ecs/owner_authorization.js +55 -55
  1166. package/src/engine/network/ecs/serialization/NetworkIdentitySerializationAdapter.js +64 -64
  1167. package/src/engine/network/replication/ScopeFilter.js +71 -71
  1168. package/src/engine/network/sim/ActionLog.js +152 -152
  1169. package/src/engine/network/sim/SimAction.js +273 -273
  1170. package/src/engine/network/sim/Snapshotter.js +222 -222
  1171. package/src/engine/network/state/FrameBufferRing.js +168 -168
  1172. package/src/engine/network/state/InputRing.js +134 -134
  1173. package/src/engine/network/state/PriorityAccumulator.js +180 -180
  1174. package/src/engine/network/time/TimeDilation.js +62 -62
  1175. package/src/engine/network/transport/Channel.js +336 -336
  1176. package/src/engine/network/transport/Transport.js +203 -203
  1177. package/src/engine/network/transport/adapters/NodeUDPTransport.js +186 -186
  1178. package/src/engine/network/transport/adapters/WebRTCDataChannelTransport.js +105 -105
  1179. package/src/engine/network/transport/fragments/fragment_send.js +147 -147
  1180. package/src/engine/network/transport/fragments/packet_size.js +101 -101
  1181. package/src/engine/network/xhr.js +23 -23
  1182. package/src/engine/physics/BULLET_REVIEW.md +945 -945
  1183. package/src/engine/physics/CANNON_REVIEW.md +1300 -1300
  1184. package/src/engine/physics/CONSTRAINT_SOLVER_BENCH_LOG.md +208 -208
  1185. package/src/engine/physics/CONSTRAINT_SOLVER_IMPROVEMENTS_PLAN.md +364 -364
  1186. package/src/engine/physics/INTEPOLATION_SYSTEM_PLAN.md +287 -287
  1187. package/src/engine/physics/JOLT_REVIEW.md +913 -913
  1188. package/src/engine/physics/PLAN.md +1120 -1094
  1189. package/src/engine/physics/RAPIER_REVIEW.md +934 -934
  1190. package/src/engine/physics/REVIEW_001_ACTION_PLAN.md +642 -642
  1191. package/src/engine/physics/REVIEW_002.md +151 -151
  1192. package/src/engine/physics/REVIEW_003.md +166 -166
  1193. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +97 -97
  1194. package/src/engine/physics/constraint/DofMode.js +35 -35
  1195. package/src/engine/physics/constraint/solve_constraints.js +1 -1
  1196. package/src/engine/physics/contact/combine_material.js +35 -35
  1197. package/src/engine/physics/ecs/BodyKind.js +29 -29
  1198. package/src/engine/physics/ecs/Collider.js +177 -177
  1199. package/src/engine/physics/ecs/ColliderFlags.js +15 -15
  1200. package/src/engine/physics/ecs/ColliderSerializationAdapter.js +37 -37
  1201. package/src/engine/physics/ecs/Joint.js +475 -475
  1202. package/src/engine/physics/ecs/JointSerializationAdapter.js +72 -72
  1203. package/src/engine/physics/ecs/PhysicsSystem.d.ts +3 -0
  1204. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  1205. package/src/engine/physics/ecs/PhysicsSystem.js +7 -2
  1206. package/src/engine/physics/ecs/RigidBodySerializationUpgrader_0_1.js +37 -37
  1207. package/src/engine/physics/ecs/SleepState.js +12 -12
  1208. package/src/engine/physics/ecs/find_non_finite_physics_state.js +76 -76
  1209. package/src/engine/physics/fluid/FluidField.js +867 -867
  1210. package/src/engine/physics/fluid/FluidSimulator.js +832 -832
  1211. package/src/engine/physics/fluid/REVIEW_02_PLAN.md +243 -243
  1212. package/src/engine/physics/fluid/SliceVisualiser.js +190 -190
  1213. package/src/engine/physics/fluid/ecs/FluidComponent.js +239 -239
  1214. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +89 -89
  1215. package/src/engine/physics/fluid/ecs/FluidObstacle.js +97 -97
  1216. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  1217. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +348 -348
  1218. package/src/engine/physics/fluid/ecs/FluidSystem.js +142 -142
  1219. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +123 -123
  1220. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +395 -395
  1221. package/src/engine/physics/fluid/ecs/fluid.worker.js +12 -12
  1222. package/src/engine/physics/fluid/ecs/fluid_build_world_to_grid.js +32 -32
  1223. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +47 -47
  1224. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +85 -85
  1225. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +16 -16
  1226. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +111 -111
  1227. package/src/engine/physics/fluid/ecs/makeFluidWorker.js +18 -18
  1228. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +81 -81
  1229. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +202 -202
  1230. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +257 -257
  1231. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +405 -405
  1232. package/src/engine/physics/fluid/prototype.js +126 -126
  1233. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_scalar.js +143 -143
  1234. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +162 -162
  1235. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +107 -107
  1236. package/src/engine/physics/fluid/solver/v3_grid_apply_vorticity_confinement.js +131 -131
  1237. package/src/engine/physics/fluid/solver/v3_grid_compute_solid_neighbour_mask.js +90 -90
  1238. package/src/engine/physics/fluid/solver/v3_grid_limit8_at_indices.js +38 -38
  1239. package/src/engine/physics/fluid/solver/v3_grid_patch_edges_constant.js +77 -77
  1240. package/src/engine/physics/fluid/solver/v3_grid_patch_edges_uniform.js +113 -113
  1241. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +92 -92
  1242. package/src/engine/physics/fluid/solver/v3_grid_shift_in_place.js +107 -107
  1243. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure.js +135 -135
  1244. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_pcg.js +511 -511
  1245. package/src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.js +108 -108
  1246. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +317 -317
  1247. package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.js +236 -236
  1248. package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.js +217 -217
  1249. package/src/engine/physics/fluid/solver/v3_mac_apply_vorticity_confinement.js +174 -174
  1250. package/src/engine/physics/fluid/solver/v3_mac_clip_trace.js +95 -95
  1251. package/src/engine/physics/fluid/solver/v3_mac_compute_divergence.js +77 -77
  1252. package/src/engine/physics/fluid/solver/v3_mac_compute_face_solid.js +131 -131
  1253. package/src/engine/physics/fluid/solver/v3_mac_subtract_pressure_gradient.js +104 -104
  1254. package/src/engine/physics/inertia/world_inverse_inertia.js +160 -160
  1255. package/src/engine/physics/integration/integrate_position.js +97 -97
  1256. package/src/engine/physics/narrowphase/box_box_manifold.js +681 -681
  1257. package/src/engine/physics/narrowphase/box_triangle_contact.js +906 -906
  1258. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +395 -395
  1259. package/src/engine/physics/narrowphase/compute_penetration.js +369 -369
  1260. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +55 -55
  1261. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +37 -37
  1262. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +117 -117
  1263. package/src/engine/physics/narrowphase/narrowphase_step.js +1738 -1738
  1264. package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +74 -74
  1265. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +12 -11
  1266. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
  1267. package/src/engine/physics/narrowphase/refine_ray_hit.js +228 -36
  1268. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +52 -52
  1269. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +138 -138
  1270. package/src/engine/physics/persistence/solver_caches.js +309 -309
  1271. package/src/engine/physics/queries/overlap_shape.js +187 -187
  1272. package/src/engine/physics/queries/raycast.d.ts +7 -4
  1273. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  1274. package/src/engine/physics/queries/raycast.js +11 -5
  1275. package/src/engine/physics/queries/shape_cast.js +417 -417
  1276. package/src/engine/physics/solver/apply_impulse_to_body.js +86 -86
  1277. package/src/engine/physics/solver/friction_cone.js +37 -37
  1278. package/src/engine/physics/solver/solve_contacts.js +1 -1
  1279. package/src/engine/platform/WebEnginePlatform.d.ts.map +1 -1
  1280. package/src/engine/platform/WebEnginePlatform.js +1 -2
  1281. package/src/engine/scene/SerializedScene.d.ts +2 -2
  1282. package/src/engine/scene/SerializedScene.d.ts.map +1 -1
  1283. package/src/engine/scene/transitionToScene.js +121 -121
  1284. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  1285. package/src/engine/simulation/Ticker.js +33 -0
  1286. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +345 -345
  1287. package/src/engine/sound/ecs/audio/SpatialAudioIndex.js +140 -140
  1288. package/src/engine/sound/simulation/AcousticSimulator.js +646 -646
  1289. package/src/engine/sound/simulation/IMPLEMENTATION_PLAN.md +432 -432
  1290. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +250 -250
  1291. package/src/engine/sound/simulation/PROBE_TRANSFER_RESEARCH.md +322 -322
  1292. package/src/engine/sound/simulation/README.md +277 -277
  1293. package/src/engine/sound/simulation/REFLECTION_IR_PLAN.md +261 -261
  1294. package/src/engine/sound/simulation/VISIBILITY_GRAPH_PLAN.md +121 -121
  1295. package/src/engine/sound/simulation/configureAcousticSimulation.js +48 -48
  1296. package/src/engine/sound/simulation/core/AcousticMedium.js +113 -113
  1297. package/src/engine/sound/simulation/core/AcousticMediumSerializationAdapter.js +27 -27
  1298. package/src/engine/sound/simulation/core/AcousticOccluderIndex.js +312 -312
  1299. package/src/engine/sound/simulation/core/AcousticRegionIndex.js +159 -159
  1300. package/src/engine/sound/simulation/core/AcousticSolution.js +90 -90
  1301. package/src/engine/sound/simulation/core/AcousticSourceState.js +109 -109
  1302. package/src/engine/sound/simulation/core/AcousticVolumeRegion.js +73 -73
  1303. package/src/engine/sound/simulation/core/OcclusionSolver.js +112 -112
  1304. package/src/engine/sound/simulation/core/RayHit.js +50 -50
  1305. package/src/engine/sound/simulation/core/VolumeField.js +149 -149
  1306. package/src/engine/sound/simulation/definition/AcousticDirectivity.js +114 -114
  1307. package/src/engine/sound/simulation/definition/AcousticDirectivitySerializationAdapter.js +30 -30
  1308. package/src/engine/sound/simulation/definition/AcousticMaterial.js +122 -122
  1309. package/src/engine/sound/simulation/definition/AcousticMaterialSerializationAdapter.js +32 -32
  1310. package/src/engine/sound/simulation/ecs/AcousticBody.js +48 -48
  1311. package/src/engine/sound/simulation/ecs/AcousticBodySerializationAdapter.js +34 -34
  1312. package/src/engine/sound/simulation/ecs/AcousticProbeFieldSystem.js +64 -64
  1313. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.js +75 -75
  1314. package/src/engine/sound/simulation/ecs/AcousticVolume.js +74 -74
  1315. package/src/engine/sound/simulation/ecs/AcousticVolumeSerializationAdapter.js +37 -37
  1316. package/src/engine/sound/simulation/ecs/AcousticVolumeSystem.js +66 -66
  1317. package/src/engine/sound/simulation/probe/AcousticProbeField.js +578 -578
  1318. package/src/engine/sound/simulation/probe/AcousticProbeFieldSerializationAdapter.js +60 -60
  1319. package/src/engine/sound/simulation/probe/ProbeFieldPathingSolution.js +64 -64
  1320. package/src/engine/sound/simulation/probe/ProbeVisibilityRecheck.js +132 -132
  1321. package/src/engine/sound/simulation/probe/acoustic_probe_transfer.js +103 -103
  1322. package/src/engine/sound/simulation/probe/acoustic_trace_energy.js +136 -136
  1323. package/src/engine/sound/simulation/probe/bakeProbeField.js +169 -169
  1324. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +110 -110
  1325. package/src/engine/sound/simulation/probe/bakeReverbBands.js +110 -110
  1326. package/src/engine/sound/simulation/probe/bakeVisibility.js +148 -148
  1327. package/src/engine/sound/simulation/probe/echogram_band_rt60.js +83 -83
  1328. package/src/engine/sound/simulation/probe/probe_delaunay_edges.js +215 -215
  1329. package/src/engine/sound/simulation/probe/probe_densify_portals.js +140 -140
  1330. package/src/engine/sound/simulation/probe/probe_detect_portals.js +196 -196
  1331. package/src/engine/sound/simulation/probe/probe_edge_key.js +38 -38
  1332. package/src/engine/sound/simulation/probe/probe_edge_visible.js +41 -41
  1333. package/src/engine/sound/simulation/probe/probe_place_sdf_cover.js +82 -82
  1334. package/src/engine/sound/simulation/probe/probe_refine_connectivity.js +181 -181
  1335. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +171 -171
  1336. package/src/engine/sound/simulation/probe/probe_visibility_augment.js +146 -146
  1337. package/src/engine/sound/simulation/probe/probe_visibility_bridge_components.js +167 -167
  1338. package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +354 -354
  1339. package/src/engine/sound/simulation/render/ProbeReverbRenderer.js +231 -231
  1340. package/src/engine/sound/simulation/render/foaReverbImpulseResponse.js +105 -105
  1341. package/src/engine/sound/simulation/render/reverbImpulseResponse.js +66 -66
  1342. package/src/engine/sound/simulation/render/reverb_band_tails.js +93 -93
  1343. package/src/engine/sound/simulation/serialization/populateAcousticSerializationRegistry.js +25 -25
  1344. package/src/engine/sound/sopra/README.md +643 -643
  1345. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  1346. package/src/engine/sound/sopra/asset/AssetManagerBufferProvider.js +71 -71
  1347. package/src/engine/sound/sopra/asset/BufferProvider.js +29 -29
  1348. package/src/engine/sound/sopra/asset/StubBufferProvider.js +58 -58
  1349. package/src/engine/sound/sopra/definition/BusDefinition.js +142 -142
  1350. package/src/engine/sound/sopra/definition/BusDefinitionSerializationAdapter.js +54 -54
  1351. package/src/engine/sound/sopra/definition/DuckingRule.js +106 -106
  1352. package/src/engine/sound/sopra/definition/DuckingRuleSerializationAdapter.js +31 -31
  1353. package/src/engine/sound/sopra/definition/EventDescription.js +262 -262
  1354. package/src/engine/sound/sopra/definition/EventDescriptionSerializationAdapter.js +55 -55
  1355. package/src/engine/sound/sopra/definition/MixerSnapshot.js +83 -83
  1356. package/src/engine/sound/sopra/definition/MixerSnapshotSerializationAdapter.js +39 -39
  1357. package/src/engine/sound/sopra/definition/ParameterDefinition.js +117 -117
  1358. package/src/engine/sound/sopra/definition/ParameterDefinitionSerializationAdapter.js +31 -31
  1359. package/src/engine/sound/sopra/definition/VoiceStealMode.js +18 -18
  1360. package/src/engine/sound/sopra/definition/clip/AbstractAudioClip.js +109 -109
  1361. package/src/engine/sound/sopra/definition/clip/BlendContainerAudioClip.js +185 -185
  1362. package/src/engine/sound/sopra/definition/clip/BlendContainerAudioClipSerializationAdapter.js +59 -59
  1363. package/src/engine/sound/sopra/definition/clip/ContainerAudioClip.js +128 -128
  1364. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.js +226 -226
  1365. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClipSerializationAdapter.js +54 -54
  1366. package/src/engine/sound/sopra/definition/clip/SampleAudioClip.js +191 -191
  1367. package/src/engine/sound/sopra/definition/clip/SampleAudioClipSerializationAdapter.js +39 -39
  1368. package/src/engine/sound/sopra/definition/clip/SequenceContainerAudioClip.js +79 -79
  1369. package/src/engine/sound/sopra/definition/clip/SequenceContainerAudioClipSerializationAdapter.js +42 -42
  1370. package/src/engine/sound/sopra/definition/clip/SilenceAudioClip.js +77 -77
  1371. package/src/engine/sound/sopra/definition/clip/SilenceAudioClipSerializationAdapter.js +27 -27
  1372. package/src/engine/sound/sopra/definition/clip/SwitchContainerAudioClip.d.ts +5 -0
  1373. package/src/engine/sound/sopra/definition/clip/SwitchContainerAudioClip.d.ts.map +1 -1
  1374. package/src/engine/sound/sopra/definition/clip/SwitchContainerAudioClip.js +125 -125
  1375. package/src/engine/sound/sopra/definition/clip/SwitchContainerAudioClipSerializationAdapter.js +41 -41
  1376. package/src/engine/sound/sopra/definition/effect/AbstractAudioEffect.js +24 -24
  1377. package/src/engine/sound/sopra/definition/effect/CompressorEffect.js +120 -120
  1378. package/src/engine/sound/sopra/definition/effect/CompressorEffectSerializationAdapter.js +31 -31
  1379. package/src/engine/sound/sopra/definition/effect/EqEffect.js +128 -128
  1380. package/src/engine/sound/sopra/definition/effect/EqEffectSerializationAdapter.js +29 -29
  1381. package/src/engine/sound/sopra/definition/effect/ReverbEffect.js +113 -113
  1382. package/src/engine/sound/sopra/definition/effect/ReverbEffectSerializationAdapter.js +25 -25
  1383. package/src/engine/sound/sopra/runtime/BusGraph.js +231 -231
  1384. package/src/engine/sound/sopra/runtime/ParameterStore.js +98 -98
  1385. package/src/engine/sound/sopra/runtime/SopraPlaybackContext.js +68 -68
  1386. package/src/engine/sound/sopra/runtime/Voice.js +145 -145
  1387. package/src/engine/sound/sopra/runtime/VoiceManager.js +136 -136
  1388. package/src/engine/sound/sopra/runtime/VoicePool.js +17 -17
  1389. package/src/engine/sound/sopra/serialization/populateSopraSerializationRegistry.js +42 -42
  1390. package/src/engine/sound/sopra/serialization/sopraJSON.js +99 -99
  1391. package/src/engine/sound/sopra/serialization/sopraSerializationHarness.js +49 -49
  1392. package/src/engine/sound/sopra/util/MockAudioContext.js +224 -224
  1393. package/src/engine/sound/sopra/util/fadeOutAndStop.js +60 -60
  1394. package/src/engine/ui/DraggableAspect.js +115 -115
  1395. package/src/engine/ui/apply_pointer_tilt_3d.js +50 -50
  1396. package/src/generation/COORDINATES.md +54 -54
  1397. package/src/generation/GridGenerationResource.js +24 -24
  1398. package/src/generation/GridTaskGroup.js +214 -214
  1399. package/src/generation/REVIEW_01_ACTION_PLAN.md +628 -628
  1400. package/src/generation/automata/CaveGeneratorCellularAutomata.js +79 -79
  1401. package/src/generation/automata/CellularAutomata.js +22 -22
  1402. package/src/generation/compute_writes_union.js +25 -25
  1403. package/src/generation/filtering/CellFilter.js +117 -117
  1404. package/src/generation/filtering/core/CellFilterBinaryOperation.js +37 -37
  1405. package/src/generation/filtering/core/CellFilterOperationTertiary.js +43 -43
  1406. package/src/generation/filtering/core/CellFilterUnaryOperation.js +29 -29
  1407. package/src/generation/filtering/numeric/process/computeCellFilterSobel.js +36 -36
  1408. package/src/generation/filtering/numeric/process/computeFilterSurfaceNormal.js +42 -42
  1409. package/src/generation/filtering/numeric/util/populateSampler2DFromCellFilter.js +18 -18
  1410. package/src/generation/filtering/numeric/util/write_cell_filter_to_sampler2d.js +47 -47
  1411. package/src/generation/filtering/util/cell_filter_weights_pick.js +54 -54
  1412. package/src/generation/grid/GridData.js +233 -233
  1413. package/src/generation/grid/coords/grid_to_texel.js +10 -10
  1414. package/src/generation/grid/coords/texel_to_grid.js +10 -10
  1415. package/src/generation/grid/generation/GridTaskApplyActionToCells.js +90 -90
  1416. package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.js +388 -388
  1417. package/src/generation/grid/generation/GridTaskExecuteRuleTimes.js +127 -127
  1418. package/src/generation/grid/generation/GridTaskSequence.js +58 -58
  1419. package/src/generation/grid/generation/NoopGridTaskGenerator.js +12 -12
  1420. package/src/generation/grid/generation/discrete/GridTaskActionRuleSet.js +48 -48
  1421. package/src/generation/grid/generation/discrete/GridTaskCellularAutomata.js +146 -146
  1422. package/src/generation/grid/generation/discrete/GridTaskConnectRooms.js +540 -540
  1423. package/src/generation/grid/generation/discrete/layer/GridTaskBuildSourceDistanceMap.js +222 -222
  1424. package/src/generation/grid/generation/grid/GridTaskAddNodesFixed.js +44 -44
  1425. package/src/generation/grid/generation/road/GridTaskGenerateRoads.js +614 -614
  1426. package/src/generation/markers/GridCellActionPlaceMarker.js +244 -244
  1427. package/src/generation/markers/GridCellActionPlaceMarkerGroup.js +86 -86
  1428. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +266 -266
  1429. package/src/generation/markers/emitter/MarkerNodeEmitterGridCellAction.js +49 -49
  1430. package/src/generation/placement/GridCellActionTransformNearbyMarkers.js +120 -120
  1431. package/src/generation/placement/action/GridCellAction.js +45 -45
  1432. package/src/generation/placement/action/GridCellActionPlaceTags.js +140 -140
  1433. package/src/generation/placement/action/GridCellActionWriteFilterToLayer.js +89 -89
  1434. package/src/generation/placement/action/random/CellActionSelectRandom.js +69 -69
  1435. package/src/generation/placement/action/random/weighted/CellActionSelectWeightedRandom.js +91 -91
  1436. package/src/generation/placement/action/util/GridCellActionSequence.js +61 -61
  1437. package/src/generation/placement/action/util/GridCellDisplacedAction.js +61 -61
  1438. package/src/generation/rules/cell/CellMatcherRemovalPreservesConnectivity.js +183 -183
  1439. package/src/generation/theme/ThemeEngine.js +666 -666
  1440. package/src/shade/RENDERER_CONTRACT.md +568 -568
  1441. package/src/shade/descriptor/texture/format/gpu_texture_format_info.js +267 -267
  1442. package/src/shade/device/ShadeDeviceFailure.js +104 -104
  1443. package/src/shade/device/ShadeDeviceFailureReason.js +41 -41
  1444. package/src/shade/device/mock/IMPLEMENTATION_PLAN.md +255 -255
  1445. package/src/shade/device/mock/REVIEW_2026_08_22.md +527 -527
  1446. package/src/shade/device/mock/SoftwareGPUBindGroup.js +23 -23
  1447. package/src/shade/device/mock/SoftwareGPUBindGroupLayout.js +22 -22
  1448. package/src/shade/device/mock/SoftwareGPUError.js +63 -63
  1449. package/src/shade/device/mock/SoftwareGPUPipeline.js +75 -75
  1450. package/src/shade/device/mock/SoftwareGPUQuerySet.js +113 -113
  1451. package/src/shade/device/mock/SoftwareGPUSampler.js +30 -30
  1452. package/src/shade/device/mock/SoftwareGPUShaderModule.js +32 -32
  1453. package/src/shade/device/mock/SoftwareGPUTextureView.js +22 -22
  1454. package/src/shade/device/mock/SoftwareGPUUncapturedErrorEvent.js +23 -23
  1455. package/src/shade/device/mock/normalize_dynamic_offsets.js +26 -26
  1456. package/src/shade/device/mock/texture_copy.js +287 -287
  1457. package/src/shade/device/timing/GPUTimer.js +285 -285
  1458. package/src/shade/device/timing/GPUTimerArray.js +205 -205
  1459. package/src/shade/playground/add_random_lights.js +49 -49
  1460. package/src/shade/playground/add_random_meshes.js +83 -83
  1461. package/src/shade/playground/animation_prototype.js +508 -508
  1462. package/src/shade/playground/animation_prototype_skinning.js +647 -647
  1463. package/src/shade/playground/animation_prototype_stress.js +765 -765
  1464. package/src/shade/playground/enable_picker.js +59 -59
  1465. package/src/shade/playground/gltf_skinned_prototype.js +560 -560
  1466. package/src/shade/playground/gltf_skinned_stress_prototype.js +387 -387
  1467. package/src/shade/playground/gltf_viewer.js +282 -282
  1468. package/src/shade/playground/load_default_environment.js +19 -19
  1469. package/src/shade/playground/main.js +2727 -2727
  1470. package/src/shade/playground/make_animated_instances.js +117 -117
  1471. package/src/shade/playground/prototype_virtual_texture.js +274 -274
  1472. package/src/shade/playground/prototype_volumetrics_01.js +206 -206
  1473. package/src/shade/playground/sample.js +234 -234
  1474. package/src/shade/playground/sample_load_gltf.js +102 -102
  1475. package/src/shade/playground/spread_node3d_grid.js +19 -19
  1476. package/src/shade/renderer/Renderer.js +2436 -2436
  1477. package/src/shade/renderer/ShadeIndirectLightingMode.js +14 -14
  1478. package/src/shade/renderer/animation/ShadeAnimationChannel.js +414 -414
  1479. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +531 -531
  1480. package/src/shade/renderer/animation/pose/PosePlayback.js +55 -55
  1481. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +179 -179
  1482. package/src/shade/renderer/animation/pose/pose_evaluate_world.js +76 -76
  1483. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +1024 -1024
  1484. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +79 -79
  1485. package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.js +56 -56
  1486. package/src/shade/renderer/binding/BindGroupManager.js +282 -282
  1487. package/src/shade/renderer/binding/adapt_cache_capacity.js +25 -25
  1488. package/src/shade/renderer/buffer/GPUBufferAllocator.js +116 -116
  1489. package/src/shade/renderer/buffer/buffer_pool_ops.js +123 -123
  1490. package/src/shade/renderer/buffer/table/GPU_DATABASE_PAGE_SIZE.js +9 -9
  1491. package/src/shade/renderer/buffer/table/GPU_DATABASE_UPLOAD_BUFFER_LIMIT.js +8 -8
  1492. package/src/shade/renderer/buffer/table/PageBufferPool.js +71 -71
  1493. package/src/shade/renderer/buffer/table/PageSlotAllocator.js +95 -95
  1494. package/src/shade/renderer/camera/Camera.js +281 -281
  1495. package/src/shade/renderer/camera/GPUCameraContext.js +233 -233
  1496. package/src/shade/renderer/camera/orbital/README.md +84 -84
  1497. package/src/shade/renderer/deferred/shader_composite_volumetrics.js +75 -75
  1498. package/src/shade/renderer/dynamic/DYNAMIC_MESH_VERTEX.js +25 -25
  1499. package/src/shade/renderer/dynamic/GPUDynamicMeshRenderer.js +342 -342
  1500. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  1501. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +170 -170
  1502. package/src/shade/renderer/extension/FrameContext.js +263 -263
  1503. package/src/shade/renderer/extension/FramePhase.js +104 -104
  1504. package/src/shade/renderer/extension/FrameRecord.js +126 -126
  1505. package/src/shade/renderer/extension/GBufferTextures.js +83 -83
  1506. package/src/shade/renderer/extension/PresentTarget.js +34 -34
  1507. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  1508. package/src/shade/renderer/extension/RenderExtension.js +69 -69
  1509. package/src/shade/renderer/extension/RenderExtensionRegistry.js +319 -319
  1510. package/src/shade/renderer/extension/SceneColor.js +40 -40
  1511. package/src/shade/renderer/extension/ViewTextures.js +78 -78
  1512. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +182 -182
  1513. package/src/shade/renderer/geometry/Geometry.js +608 -608
  1514. package/src/shade/renderer/geometry/geometry_build_from_meshlet_geometry.js +342 -342
  1515. package/src/shade/renderer/geometry/meshlet_geometry_transfer.js +41 -41
  1516. package/src/shade/renderer/geometry/primitives/make_box_geometry.js +153 -153
  1517. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -240
  1518. package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +145 -145
  1519. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -327
  1520. package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -107
  1521. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -165
  1522. package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +607 -607
  1523. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +66 -66
  1524. package/src/shade/renderer/geometry/virtual/build/VGeoBuildResult.js +32 -32
  1525. package/src/shade/renderer/geometry/virtual/build/VGeoFaceGraph.js +103 -103
  1526. package/src/shade/renderer/geometry/virtual/build/VGeoGatheredFaces.js +25 -25
  1527. package/src/shade/renderer/geometry/virtual/build/VGeoLevel.js +33 -33
  1528. package/src/shade/renderer/geometry/virtual/build/VGeoLevelOptions.js +62 -62
  1529. package/src/shade/renderer/geometry/virtual/build/VGeoLevelSummary.js +49 -49
  1530. package/src/shade/renderer/geometry/virtual/build/VGeoSubmesh.js +20 -20
  1531. package/src/shade/renderer/geometry/virtual/build/VirtualGeometryMesh.js +214 -214
  1532. package/src/shade/renderer/geometry/virtual/build/gltf/GltfByteSource.js +122 -122
  1533. package/src/shade/renderer/geometry/virtual/build/gltf/GltfCollectReport.js +29 -29
  1534. package/src/shade/renderer/geometry/virtual/build/gltf/GltfDocument.js +210 -210
  1535. package/src/shade/renderer/geometry/virtual/build/gltf/GltfGeometry.js +48 -48
  1536. package/src/shade/renderer/geometry/virtual/build/gltf/GltfGeometryInstance.js +25 -25
  1537. package/src/shade/renderer/geometry/virtual/build/gltf/GltfGeometrySelection.js +28 -28
  1538. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_collect_geometries.js +296 -296
  1539. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_open_document.js +166 -166
  1540. package/src/shade/renderer/geometry/virtual/build/gltf/gltf_read_geometry.js +199 -199
  1541. package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.js +173 -173
  1542. package/src/shade/renderer/geometry/virtual/build/vgeo_bounding_sphere.js +28 -28
  1543. package/src/shade/renderer/geometry/virtual/build/vgeo_build.js +200 -200
  1544. package/src/shade/renderer/geometry/virtual/build/vgeo_build_levels.js +1786 -1786
  1545. package/src/shade/renderer/geometry/virtual/build/vgeo_build_page_nodes.js +157 -157
  1546. package/src/shade/renderer/geometry/virtual/build/vgeo_build_root_group.js +26 -26
  1547. package/src/shade/renderer/geometry/virtual/build/vgeo_compute_vertex_normals.js +75 -75
  1548. package/src/shade/renderer/geometry/virtual/build/vgeo_compute_vertex_tangents.js +143 -143
  1549. package/src/shade/renderer/geometry/virtual/build/vgeo_containing_sphere.js +44 -44
  1550. package/src/shade/renderer/geometry/virtual/build/vgeo_extract_submesh.js +41 -41
  1551. package/src/shade/renderer/geometry/virtual/build/vgeo_gather_faces.js +71 -71
  1552. package/src/shade/renderer/geometry/virtual/build/vgeo_graph_components.js +123 -123
  1553. package/src/shade/renderer/geometry/virtual/build/vgeo_narrow_indices.js +26 -26
  1554. package/src/shade/renderer/geometry/virtual/build/vgeo_normalize_source.js +112 -112
  1555. package/src/shade/renderer/geometry/virtual/build/vgeo_partition_graph.js +56 -56
  1556. package/src/shade/renderer/geometry/virtual/build/vgeo_sphere_inflate_to_contain.js +70 -70
  1557. package/src/shade/renderer/geometry/virtual/build/vgeo_split_face_set.js +187 -187
  1558. package/src/shade/renderer/geometry/virtual/build/vgeo_split_face_set_packed.js +207 -207
  1559. package/src/shade/renderer/geometry/virtual/format/VGEO_DEFECT.js +18 -18
  1560. package/src/shade/renderer/geometry/virtual/format/VGeoDefect.js +38 -38
  1561. package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.js +64 -64
  1562. package/src/shade/renderer/geometry/virtual/format/attribute/VGEO_ATTRIBUTE.js +13 -13
  1563. package/src/shade/renderer/geometry/virtual/format/attribute/VGEO_ATTRIBUTES.js +50 -50
  1564. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attribute_allocate.js +28 -28
  1565. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attribute_mask.js +23 -23
  1566. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_attributes_read.js +31 -31
  1567. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_copy_vertex.js +32 -32
  1568. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_declare.js +46 -46
  1569. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_like.js +19 -19
  1570. package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.js +27 -27
  1571. package/src/shade/renderer/geometry/virtual/format/checksum/vgeo_asset_id_preimage.js +62 -62
  1572. package/src/shade/renderer/geometry/virtual/format/checksum/vgeo_compute_asset_id.js +13 -13
  1573. package/src/shade/renderer/geometry/virtual/format/checksum/vgeo_compute_directory_block_checksum.js +41 -41
  1574. package/src/shade/renderer/geometry/virtual/format/checksum/vgeo_compute_frame_checksum.js +41 -41
  1575. package/src/shade/renderer/geometry/virtual/format/checksum/vgeo_compute_header_checksum.js +25 -25
  1576. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_CLUSTER_OFFSET.js +20 -20
  1577. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_CLUSTER_RECORD_SIZE.js +5 -5
  1578. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_MAX_CHILD_REF.js +5 -5
  1579. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_MAX_CLUSTER_TRIANGLE_COUNT.js +5 -5
  1580. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_MAX_CLUSTER_VERTEX_COUNT.js +5 -5
  1581. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_NO_CHILD.js +5 -5
  1582. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_NO_GROUP.js +5 -5
  1583. package/src/shade/renderer/geometry/virtual/format/cluster/VGEO_SAME_PAGE.js +6 -6
  1584. package/src/shade/renderer/geometry/virtual/format/dag/VirtualGeometryCluster.js +81 -81
  1585. package/src/shade/renderer/geometry/virtual/format/dag/VirtualGeometryGroup.js +37 -37
  1586. package/src/shade/renderer/geometry/virtual/format/dag/VirtualGeometryPageNode.js +55 -55
  1587. package/src/shade/renderer/geometry/virtual/format/directory/VGEO_DIRECTORY_BLOCK_RECORDS.js +5 -5
  1588. package/src/shade/renderer/geometry/virtual/format/directory/VGEO_DIRECTORY_FLAG_ROOT_PAGE.js +5 -5
  1589. package/src/shade/renderer/geometry/virtual/format/directory/VGEO_DIRECTORY_RECORD_SIZE.js +5 -5
  1590. package/src/shade/renderer/geometry/virtual/format/directory/vgeo_directory_block_count.js +12 -12
  1591. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_CHILD_OFFSET.js +11 -11
  1592. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_CHILD_TABLE_ENTRY_SIZE.js +5 -5
  1593. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_CODEC_LZ4.js +11 -11
  1594. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_CODEC_RAW.js +5 -5
  1595. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_FRAME_ALIGNMENT.js +5 -5
  1596. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_FRAME_HEADER_SIZE.js +5 -5
  1597. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_FRAME_OFFSET.js +13 -13
  1598. package/src/shade/renderer/geometry/virtual/format/frame/VGEO_PAGE_MAGIC.js +5 -5
  1599. package/src/shade/renderer/geometry/virtual/format/frame/VGeoFrameBlob.js +21 -21
  1600. package/src/shade/renderer/geometry/virtual/format/frame/VGeoFrameExtent.js +59 -59
  1601. package/src/shade/renderer/geometry/virtual/format/frame/vgeo_codec_name.js +27 -27
  1602. package/src/shade/renderer/geometry/virtual/format/frame/vgeo_decode_frame_blob.js +84 -84
  1603. package/src/shade/renderer/geometry/virtual/format/frame/vgeo_encode_frame_blob.js +56 -56
  1604. package/src/shade/renderer/geometry/virtual/format/frame/vgeo_frame_decode_bound.js +35 -35
  1605. package/src/shade/renderer/geometry/virtual/format/frame/vgeo_scan_frames.js +74 -74
  1606. package/src/shade/renderer/geometry/virtual/format/header/VGEO_FORMAT_VERSION.js +6 -6
  1607. package/src/shade/renderer/geometry/virtual/format/header/VGEO_HASH_ALGO_XXH3.js +5 -5
  1608. package/src/shade/renderer/geometry/virtual/format/header/VGEO_HEADER_OFFSET.js +31 -31
  1609. package/src/shade/renderer/geometry/virtual/format/header/VGEO_HEADER_SIZE.js +5 -5
  1610. package/src/shade/renderer/geometry/virtual/format/header/VGEO_LEVEL_OFFSET.js +20 -20
  1611. package/src/shade/renderer/geometry/virtual/format/header/VGEO_LEVEL_RECORD_SIZE.js +9 -9
  1612. package/src/shade/renderer/geometry/virtual/format/header/VGEO_MAGIC.js +5 -5
  1613. package/src/shade/renderer/geometry/virtual/format/header/VGEO_MIN_READER_VERSION.js +5 -5
  1614. package/src/shade/renderer/geometry/virtual/format/header/VGEO_PAYLOAD_ENCODING_SHADE_MESHLET_V1.js +5 -5
  1615. package/src/shade/renderer/geometry/virtual/format/header/VGeoLevelRecord.js +41 -41
  1616. package/src/shade/renderer/geometry/virtual/format/page/VGEO_GROUP_RECORD_SIZE.js +5 -5
  1617. package/src/shade/renderer/geometry/virtual/format/page/VGEO_MAX_GROUP_CLUSTER_COUNT.js +6 -6
  1618. package/src/shade/renderer/geometry/virtual/format/page/VGEO_METRIC_OFFSET.js +21 -21
  1619. package/src/shade/renderer/geometry/virtual/format/page/VGEO_METRIC_SIZE.js +5 -5
  1620. package/src/shade/renderer/geometry/virtual/format/page/VGEO_NODE_FANOUT.js +9 -9
  1621. package/src/shade/renderer/geometry/virtual/format/page/VGEO_NODE_FLAG_LEAF.js +5 -5
  1622. package/src/shade/renderer/geometry/virtual/format/page/VGEO_NODE_OFFSET.js +10 -10
  1623. package/src/shade/renderer/geometry/virtual/format/page/VGEO_NODE_RECORD_SIZE.js +5 -5
  1624. package/src/shade/renderer/geometry/virtual/format/page/VGEO_PAGE_HEADER_SIZE.js +5 -5
  1625. package/src/shade/renderer/geometry/virtual/format/page/VGEO_PAGE_OFFSET.js +16 -16
  1626. package/src/shade/renderer/geometry/virtual/format/payload/VGEO_ENCODING_FLAGS_MASK.js +6 -6
  1627. package/src/shade/renderer/geometry/virtual/format/payload/VGeoEncodedPayload.js +18 -18
  1628. package/src/shade/renderer/geometry/virtual/format/payload/vgeo_encode_cluster_payload.js +200 -200
  1629. package/src/shade/renderer/geometry/virtual/format/payload/vgeo_payload_attribute_offset.js +39 -39
  1630. package/src/shade/renderer/geometry/virtual/format/payload/vgeo_payload_size.js +20 -20
  1631. package/src/shade/renderer/geometry/virtual/format/prototypeVGEOFormatViewer.js +2063 -2063
  1632. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +1622 -1622
  1633. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +485 -485
  1634. package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +115 -115
  1635. package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +110 -110
  1636. package/src/shade/renderer/light/environment/octahedral_resample_kernel.js +50 -50
  1637. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.js +30 -30
  1638. package/src/shade/renderer/light/environment/resample_cube_to_octahedral.js +157 -157
  1639. package/src/shade/renderer/light/make_sunlight.js +35 -35
  1640. package/src/shade/renderer/light/model/io/light_record_point.js +39 -39
  1641. package/src/shade/renderer/loader/gltf/GLTF_PRIMITIVE_MODE.js +23 -23
  1642. package/src/shade/renderer/loader/gltf/MESHOPT_COMPRESSION_PLAN.md +793 -793
  1643. package/src/shade/renderer/loader/gltf/ext/GltfBufferViewExtension.js +54 -54
  1644. package/src/shade/renderer/loader/gltf/ext/GltfBufferViewExtensionSet.js +109 -109
  1645. package/src/shade/renderer/loader/gltf/ext/gltf_apply_buffer_view_extensions.js +69 -69
  1646. package/src/shade/renderer/loader/gltf/ext/gltf_buffer_view_extensions.js +22 -22
  1647. package/src/shade/renderer/loader/gltf/ext/gltf_geometry_extensions.js +39 -39
  1648. package/src/shade/renderer/loader/gltf/ext/meshopt/MeshoptBufferViewExtension.js +301 -301
  1649. package/src/shade/renderer/loader/gltf/gltf_component_type.js +223 -223
  1650. package/src/shade/renderer/loader/gltf/gltf_node_world_matrices.js +137 -137
  1651. package/src/shade/renderer/loader/gltf/gltf_parse_container.js +241 -241
  1652. package/src/shade/renderer/loader/gltf/gltf_read_accessor.js +294 -294
  1653. package/src/shade/renderer/loader/gltf/gltf_used_image_indices.js +49 -49
  1654. package/src/shade/renderer/loader/gltf/load_gltf.js +1253 -1253
  1655. package/src/shade/renderer/loader/gltf/tiny-gltf.js +646 -646
  1656. package/src/shade/renderer/loader/usd/UsdError.js +33 -33
  1657. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.js +69 -69
  1658. package/src/shade/renderer/loader/usd/load_usd.js +226 -226
  1659. package/src/shade/renderer/loader/usd/parse_usda.js +931 -931
  1660. package/src/shade/renderer/loader/usd/unpack_usdz.js +106 -106
  1661. package/src/shade/renderer/loader/usd/usd_build_scene.js +658 -658
  1662. package/src/shade/renderer/loader/usd/usd_compose_transform.js +258 -258
  1663. package/src/shade/renderer/loader/usd/usd_decode_image.js +384 -384
  1664. package/src/shade/renderer/loader/usd/usd_lz4.js +182 -182
  1665. package/src/shade/renderer/loader/usd/usd_triangulate.js +159 -159
  1666. package/src/shade/renderer/material/ShadeMaterial.d.ts +2 -2
  1667. package/src/shade/renderer/material/ShadeMaterial.js +2 -2
  1668. package/src/shade/renderer/material/standard/fragment_gbuffer.js +334 -334
  1669. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  1670. package/src/shade/renderer/material/standard/material_gbuffer_vertex.js +45 -45
  1671. package/src/shade/renderer/material/standard_material_to_struct.js +23 -23
  1672. package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -450
  1673. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +52 -52
  1674. package/src/shade/renderer/pool/TransientResourcePool.js +392 -392
  1675. package/src/shade/renderer/postprocess/bloom/bloom_chain_resolution.js +29 -29
  1676. package/src/shade/renderer/postprocess/bloom/graph_bloom_downsample.js +109 -109
  1677. package/src/shade/renderer/postprocess/bloom/graph_postprocess_bloom.js +155 -155
  1678. package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +114 -114
  1679. package/src/shade/renderer/postprocess/dof/DOF_AUTOFOCUS_PARAMS_STRUCT.js +25 -25
  1680. package/src/shade/renderer/postprocess/dof/DOF_FOCUS_STATE_STRUCT.js +23 -23
  1681. package/src/shade/renderer/postprocess/dof/DOF_PRESETS.js +27 -27
  1682. package/src/shade/renderer/postprocess/dof/chunk_dof_coc_band_diameter.js +41 -41
  1683. package/src/shade/renderer/postprocess/dof/chunk_dof_coc_band_radius.js +32 -32
  1684. package/src/shade/renderer/postprocess/dof/chunk_dof_coc_coefficient.js +26 -26
  1685. package/src/shade/renderer/postprocess/dof/compute_dof_autofocus_params.js +64 -64
  1686. package/src/shade/renderer/postprocess/dof/compute_dof_uniform.js +54 -54
  1687. package/src/shade/renderer/postprocess/dof/gather/DOF2_CONFIG.js +91 -91
  1688. package/src/shade/renderer/postprocess/dof/gather/DOF2_PRESETS.js +9 -9
  1689. package/src/shade/renderer/postprocess/dof/gather/DOF2_SETTINGS_STRUCT.js +66 -66
  1690. package/src/shade/renderer/postprocess/dof/gather/DOF2_TEXTURE_FORMAT.js +22 -22
  1691. package/src/shade/renderer/postprocess/dof/gather/DepthOfFieldU.js +292 -292
  1692. package/src/shade/renderer/postprocess/dof/gather/chunk_dof2_coc_to_near_far.js +25 -25
  1693. package/src/shade/renderer/postprocess/dof/gather/chunk_dof2_gather_weight.js +30 -30
  1694. package/src/shade/renderer/postprocess/dof/gather/compute_dof2_uniform.js +54 -54
  1695. package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +194 -194
  1696. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_fill.js +68 -68
  1697. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +140 -140
  1698. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +142 -142
  1699. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +99 -99
  1700. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +102 -102
  1701. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_tile_dilate.js +75 -75
  1702. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_tile_max.js +73 -73
  1703. package/src/shade/renderer/postprocess/dof/raymarch/DOF_SETTINGS_STRUCT.js +49 -49
  1704. package/src/shade/renderer/postprocess/dof/raymarch/DepthOfField.js +298 -298
  1705. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +244 -244
  1706. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +91 -91
  1707. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_firefly_cleanup.js +61 -61
  1708. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +90 -90
  1709. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +267 -267
  1710. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +271 -271
  1711. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_tile_dilate.js +70 -70
  1712. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_tile_max.js +72 -72
  1713. package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +99 -99
  1714. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -51
  1715. package/src/shade/renderer/postprocess/motion_blur/MotionBlur.js +56 -56
  1716. package/src/shade/renderer/postprocess/upscale-dither/NOTES.md +78 -78
  1717. package/src/shade/renderer/postprocess/upscale-dither/UpscaleDither.js +95 -95
  1718. package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +204 -204
  1719. package/src/shade/renderer/rasterize/bucket/construct_primitive_state.js +58 -58
  1720. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +230 -230
  1721. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +278 -278
  1722. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.js +26 -26
  1723. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  1724. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +235 -235
  1725. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +208 -208
  1726. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +206 -206
  1727. package/src/shade/renderer/scene/DynamicMesh.js +70 -70
  1728. package/src/shade/renderer/scene/DynamicMeshBatch.js +90 -90
  1729. package/src/shade/renderer/scene/GPUSceneContext.js +901 -901
  1730. package/src/shade/renderer/scene/SceneNodeBinding.js +56 -56
  1731. package/src/shade/renderer/scene/SkinnedMesh.js +55 -55
  1732. package/src/shade/renderer/scene/TransformAuthority.js +33 -33
  1733. package/src/shade/renderer/scene/optimization/deduplicate_geometries.js +38 -38
  1734. package/src/shade/renderer/scene/optimization/deduplicate_images.js +93 -93
  1735. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +127 -127
  1736. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +492 -492
  1737. package/src/shade/renderer/scene/optimization/optimize_texture_set.js +81 -81
  1738. package/src/shade/renderer/scene/optimization/source_to_sampler2d.js +21 -21
  1739. package/src/shade/renderer/scene/serialization/STANDARD_MATERIAL_SERIALIZED_BYTE_SIZE.js +12 -12
  1740. package/src/shade/renderer/shader/chunk/geometry/quaternion/dual/chunk_dual_quat_transform_point.js +26 -26
  1741. package/src/shade/renderer/shader/chunk/noise/chunk_interleaved_gradient_noise.js +20 -20
  1742. package/src/shade/renderer/shader/chunk/spherical_harmonics/dering/chunk_sh2_dering_optimize_positive.js +61 -61
  1743. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -225
  1744. package/src/shade/renderer/shader/chunk/texture/dither/chunk_dither_color_8bit_gradient_noise.js +25 -25
  1745. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +384 -384
  1746. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +105 -105
  1747. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +63 -63
  1748. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +89 -89
  1749. package/src/shade/renderer/shadow/map/shadowmap_update_score.js +232 -232
  1750. package/src/shade/renderer/texture/GPUTextureAllocator.js +85 -85
  1751. package/src/shade/renderer/texture/texture_pool_ops.js +171 -171
  1752. package/src/shade/renderer/texture/virtual/PageTableQuadAllocator.js +253 -253
  1753. package/src/shade/renderer/texture/virtual/README.md +276 -276
  1754. package/src/shade/renderer/texture/virtual/VTPageTable.js +330 -330
  1755. package/src/shade/renderer/texture/virtual/VTPhysicalCache.js +349 -349
  1756. package/src/shade/renderer/texture/virtual/VT_CONSTANTS.js +154 -154
  1757. package/src/shade/renderer/texture/virtual/VT_STACK_INFO_STRUCT.js +20 -20
  1758. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +1276 -1276
  1759. package/src/shade/renderer/texture/virtual/VirtualTextureStack.js +106 -106
  1760. package/src/shade/renderer/texture/virtual/build_chunk_vt_lookup.js +150 -150
  1761. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +232 -232
  1762. package/src/shade/renderer/texture/virtual/chunk_vt_request_key.js +28 -28
  1763. package/src/shade/renderer/texture/virtual/source/VTSourceImage.js +207 -207
  1764. package/src/shade/renderer/texture/virtual/source/VTSourceProcedural.js +135 -135
  1765. package/src/shade/renderer/texture/virtual/source/VTSourceTiled.js +132 -132
  1766. package/src/shade/renderer/water/GPUWaterRenderer.js +167 -167
  1767. package/src/shade/renderer/water/shader_water.js +246 -246
  1768. package/src/shade/renderer/water/water_height_texture_from_sampler.js +56 -56
  1769. package/src/shade/vitest.setup.mjs +89 -89
  1770. package/src/shade/wgsl/validate_wgsl_source.js +316 -316
  1771. package/src/view/controller/controls/NumericIntervalControl.js +90 -90
  1772. package/src/view/controller/controls/Vector2Control.js +83 -83
  1773. package/src/view/controller/controls/Vector3Control.js +90 -90
  1774. package/src/view/elements/Group.js +56 -56
  1775. package/src/view/elements/drawCheckers.js +33 -33
  1776. package/src/view/elements/windrose/WindRoseDiagram.js +369 -369
  1777. package/src/view/graphics/WebGLContextFailureView.js +76 -76
  1778. package/src/view/layout/DockPanel.js +51 -51
  1779. package/src/view/layout/SplitView.js +365 -365
  1780. package/src/view/layout/show_popup_menu.js +81 -81
  1781. package/src/view/minimap/MinimapCanvasView.js +411 -411
  1782. package/src/view/minimap/MinimapImageCache.js +88 -88
  1783. package/src/view/minimap/MinimapMarkerCollection.d.ts +0 -1
  1784. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1785. package/src/view/minimap/MinimapMarkerCollection.js +180 -180
  1786. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  1787. package/src/view/minimap/minimap_focus_area.js +97 -97
  1788. package/editor/process/symbolic/SocketsSymbolicDisplay.js +0 -192
  1789. package/src/core/geom/3d/topology/struct/binary/io/moved_tests.txt +0 -37
  1790. package/src/engine/ecs/attachment/Attachment.d.ts +0 -40
  1791. package/src/engine/ecs/attachment/Attachment.d.ts.map +0 -1
  1792. package/src/engine/ecs/attachment/Attachment.js +0 -57
  1793. package/src/engine/ecs/attachment/AttachmentBinding.d.ts +0 -28
  1794. package/src/engine/ecs/attachment/AttachmentBinding.d.ts.map +0 -1
  1795. package/src/engine/ecs/attachment/AttachmentBinding.js +0 -41
  1796. package/src/engine/ecs/attachment/AttachmentSystem.d.ts +0 -61
  1797. package/src/engine/ecs/attachment/AttachmentSystem.d.ts.map +0 -1
  1798. package/src/engine/ecs/attachment/AttachmentSystem.js +0 -307
  1799. package/src/engine/ecs/attachment/BoneAttachmentBinding.d.ts +0 -27
  1800. package/src/engine/ecs/attachment/BoneAttachmentBinding.d.ts.map +0 -1
  1801. package/src/engine/ecs/attachment/BoneAttachmentBinding.js +0 -69
  1802. package/src/engine/ecs/attachment/TransformAttachmentBinding.d.ts +0 -4
  1803. package/src/engine/ecs/attachment/TransformAttachmentBinding.d.ts.map +0 -1
  1804. package/src/engine/ecs/attachment/TransformAttachmentBinding.js +0 -51
  1805. package/src/engine/ecs/sockets/AttachmentSocket.d.ts +0 -32
  1806. package/src/engine/ecs/sockets/AttachmentSocket.d.ts.map +0 -1
  1807. package/src/engine/ecs/sockets/AttachmentSocket.js +0 -60
  1808. package/src/engine/ecs/sockets/AttachmentSocketType.d.ts +0 -6
  1809. package/src/engine/ecs/sockets/AttachmentSocketType.d.ts.map +0 -1
  1810. package/src/engine/ecs/sockets/AttachmentSocketType.js +0 -8
  1811. package/src/engine/ecs/sockets/AttachmentSockets.d.ts +0 -57
  1812. package/src/engine/ecs/sockets/AttachmentSockets.d.ts.map +0 -1
  1813. package/src/engine/ecs/sockets/AttachmentSockets.js +0 -130
  1814. package/src/engine/ecs/sockets/BoneAttachmentSocket.d.ts +0 -29
  1815. package/src/engine/ecs/sockets/BoneAttachmentSocket.d.ts.map +0 -1
  1816. package/src/engine/ecs/sockets/BoneAttachmentSocket.js +0 -56
  1817. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts +0 -6
  1818. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts.map +0 -1
  1819. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.js +0 -19
  1820. package/src/shade/renderer/animation/_dump_resolve.d.mts +0 -2
  1821. package/src/shade/renderer/animation/_dump_resolve.d.mts.map +0 -1
  1822. package/src/shade/renderer/animation/_dump_resolve.mjs +0 -5
@@ -1,640 +1,640 @@
1
- # FirstPersonPlayerController — Design
2
-
3
- > Status: **Draft** — design doc. No implementation yet.
4
- > Scope: one entity, one body, one camera. No skeleton, no avatar mesh, no sound, no input wiring.
5
- > Companion files (planned): `FirstPersonPlayerController.js` (component), `FirstPersonPlayerControllerSystem.js` (system), serialization adapter, spec.
6
-
7
- ---
8
-
9
- ## 1. Goals
10
-
11
- The controller has two intertwined goals. Every design decision below should be justified against at least one of them.
12
-
13
- 1. **Feel alive.** Convey weight, inertia, breath, exertion, and consequence. The player should sense a body even when the screen shows only the world.
14
- 2. **Be configurable.** Every parameter that contributes to "feel" must be exposed and tunable per-entity, with sensible defaults. Different characters (heavy soldier vs. light scout vs. drunk NPC) must be expressible by data alone.
15
-
16
- ### Non-goals (explicitly out of scope)
17
-
18
- - Visual representation of the body (arms, weapon, third-person mesh, shadow).
19
- - Input wiring (keyboard, gamepad, touch). The controller exposes an **intent surface**; binding is the job of `InputController` or a script.
20
- - Collision and ground-truth physics resolution. This document assumes a separate physics or capsule-controller layer reports `grounded`, `groundNormal`, and resolves penetration. The controller writes desired velocity / impulses.
21
- - Skeletal pose evaluation. The controller exports **pose channels** (numeric outputs) intended for a future skeleton system to consume.
22
- - Sound. The controller exports **events** intended for a future audio system to consume.
23
- - Networking / rollback. The component is designed to be deterministic per fixed update so this is possible later, but no replication is included.
24
-
25
- ---
26
-
27
- ## 2. Research notes
28
-
29
- A condensed reading of public sources informed this design:
30
-
31
- - **3Cs framework** (Camera, Character, Controls) — these three are interdependent; tuning one warps the others. Treat them as one design surface even though they live in separate components. Joel Nilsson (Massive, *Avatar*) and the gamedevpills writeup are the canonical references.
32
- - **Mirror's Edge Catalyst camera** (DICE / Erik Söderholm) — the hardest problem is "not feeling like a box that glides around". Solution: animate the camera with body weight, not just track a capsule. Inform jump anticipation, land recovery, breathing, head tilt with the same data the body uses.
33
- - **Star Citizen FPS stances & breathing** — breathing is an *active subsystem*, not decoration. Breath rate scales with stamina/exertion. Camera sway has 1s rest pauses at full stamina and shrinks to ~0.2s pauses when depleted. Heavy gear amplifies it.
34
- - **Playtank "First-Person 3Cs: Camera"** — a layered transform hierarchy (Root → Head → Noise → Camera) lets effects compose without coupling. Anti-motion-sickness: keep horizon stable by default, make roll/shake opt-in.
35
- - **NeoFPS additive transforms** — effects are an additive stack; translation and rotation compose independently so layer order doesn't matter for one but does for the other.
36
- - **Spring-roll-call** (Daniel Holden) — critically damped springs with half-life parameterization beat lerp for camera smoothing. Under-damped springs are the right tool for landing recovery (they overshoot and ring slightly, which reads as compression).
37
- - **Coyote time + jump buffer + variable jump height** — three small forgiveness tricks that single-handedly elevate a "stiff" controller. Coyote ~80–120 ms, buffer ~80–150 ms, fall gravity multiplier 1.5–2.5×.
38
- - **Gait research** — a walk/run cycle is two footfalls per stride; cadence scales roughly with √(g·L) where L is leg length (the pendulum approximation). Heel-strike events happen at the bottom of the vertical bob.
39
-
40
- ---
41
-
42
- ## 3. Architectural overview
43
-
44
- ```
45
- ┌────────────────────────────────────────────────────────────────────┐
46
- │ ENTITY │
47
- │ │
48
- │ ┌──────────────────────┐ ┌──────────────┐ ┌────────────────┐ │
49
- │ │ FirstPersonPlayer- │ │ Transform │ │ Motion │ │
50
- │ │ Controller │ │ (BODY) │ │ (velocity) │ │
51
- │ │ │ │ │ │ │ │
52
- │ │ - config │ │ │ │ │ │
53
- │ │ - intent (RW) │ └──────────────┘ └────────────────┘ │
54
- │ │ - state (RO) │ ▲ │
55
- │ │ - signals (RO) │ │ written by System │
56
- │ │ - pose channels (RO) │ │ │
57
- │ └──────────────────────┘ │ │
58
- │ ▲ │ │
59
- │ │ ┌─────────┴────────┐ │
60
- │ │ │ Camera entity │ │
61
- │ │ │ (child or │ │
62
- │ │ │ referenced) │ │
63
- │ │ │ - Transform (EYE)│ │
64
- │ │ │ - Camera │ │
65
- │ │ └──────────────────┘ │
66
- │ │ │
67
- │ └── intent set by: InputController binding / AI script │
68
- │ pose channels read by: future skeleton system │
69
- │ signals consumed by: future audio / FX systems │
70
- └────────────────────────────────────────────────────────────────────┘
71
- ```
72
-
73
- ### Two transforms, not one
74
-
75
- The controller drives **two** transforms:
76
-
77
- 1. **Body transform** — the entity's own `Transform`. Position is the ground-projected foot/capsule origin. Yaw is the body's facing. Pitch and roll on the body are always zero. The body is what a physics system would integrate.
78
- 2. **Eye transform** — a separate transform (camera entity, attached via `TransformAttachment` or held as a referenced entity). Position is body + (height − crouchDip) + (bob + breath + landKick + shake). Rotation is body-yaw × eye-pitch × (lean roll). This is where all the "feel" lives.
79
-
80
- Why split: body kinematics must remain physics-clean (no jitter into the collider); the camera must be free to lie, dip, and oscillate without affecting collision or AI line-of-sight.
81
-
82
- ### Five processing layers
83
-
84
- Each frame the system walks these in order:
85
-
86
- | Layer | Reads | Writes | Cadence |
87
- |---|---|---|---|
88
- | **L0 Intent** | (external) | `intent.*` | event-driven |
89
- | **L1 Locomotion** | `intent`, `state.grounded` | `Motion.velocity`, `Transform` (body) | fixed |
90
- | **L2 Pose** | `state`, `config` | `pose.*` channels | fixed |
91
- | **L3 Camera** | `pose`, `state` | eye `Transform`, `Camera.fov` | variable (per-frame) |
92
- | **L4 Events** | derived from `state` transitions | `signals.*` | fixed (where possible) |
93
-
94
- L1, L2, L4 run in `fixedUpdate` so they're deterministic and not framerate-coupled. L3 runs in `update` because camera smoothing must be at render rate to avoid judder.
95
-
96
- ---
97
-
98
- ## 4. The component: `FirstPersonPlayerController`
99
-
100
- Standard meep component contract: `typeName`, `toJSON/fromJSON`, `copy/clone/equals/hash`. Fields are grouped into five sub-objects so the public API stays legible.
101
-
102
- ```
103
- class FirstPersonPlayerController {
104
- static typeName = "FirstPersonPlayerController"
105
-
106
- config : FirstPersonConfig // tunables — serialized
107
- intent : FirstPersonIntent // written by input/AI — transient
108
- state : FirstPersonState // read-only outputs — transient
109
- pose : FirstPersonPose // read-only outputs for skeleton — transient
110
- signals : FirstPersonSignals // Signal<...> instances — transient
111
-
112
- /** Reference to the eye/camera entity; created on link if absent. */
113
- eyeEntity : EntityReference
114
- }
115
- ```
116
-
117
- Only `config` is serialized. Everything else is rebuilt on `link()`.
118
-
119
- ### 4.1 `FirstPersonConfig` — the tunable surface
120
-
121
- Grouped by feel-axis so designers can browse without scrolling past 80 floats.
122
-
123
- ```
124
- config = {
125
- body: {
126
- height : 1.80 // m, standing eye height
127
- crouchHeight : 1.10 // m, crouched eye height
128
- radius : 0.35 // m, capsule radius (for downstream physics)
129
- mass : 80 // kg, drives bob amplitude & land impact
130
- },
131
-
132
- motion: {
133
- walkSpeed : 3.0 // m/s
134
- sprintSpeed : 6.0 // m/s
135
- crouchSpeed : 1.4 // m/s
136
- airControl : 0.25 // [0..1] how much intent influences air velocity
137
- groundAccel : 35 // m/s² (~ "snap" of start-up)
138
- groundDecel : 50 // m/s² when intent zero
139
- airAccel : 8 // m/s²
140
- turnRateMax : Inf // rad/s — Inf = instantaneous (mouse-look default)
141
- },
142
-
143
- jump: {
144
- peakHeight : 1.2 // m, the *desired* clean-jump apex
145
- timeToApex : 0.40 // s — together with peakHeight → gravity & impulse
146
- coyoteTime : 0.10 // s of grace after walking off a ledge
147
- bufferTime : 0.12 // s a queued jump remains valid before landing
148
- fallGravityMult : 2.0 // gravity ×N once vy < 0 or jump released early
149
- cutGravityMult : 1.8 // gravity ×N if jump released before apex (variable height)
150
- anticipation: { // squash before take-off
151
- duration : 0.08 // s
152
- dipAmount : 0.06 // m, eye dips this much
153
- curve : "ease-out-quad"
154
- }
155
- },
156
-
157
- landing: {
158
- softThreshold : 3.0 // m/s vertical — below = soft signal
159
- hardThreshold : 7.5 // m/s vertical — above = hard signal
160
- recovery: {
161
- dipPerVy : 0.012 // m of eye dip per m/s impact velocity
162
- dipMax : 0.18 // m, clamp
163
- spring: {
164
- halfLife : 0.12 // s — under-damped (zeta < 1) for the ring
165
- zeta : 0.55
166
- }
167
- }
168
- },
169
-
170
- crouch: {
171
- transitionTime : 0.18 // s to lerp eye height
172
- mode : "hold" // "hold" | "toggle" — affects intent semantics
173
- },
174
-
175
- bob: {
176
- // Cadence is derived from speed: freq = stepFreqAtWalk * (speed / walkSpeed) ^ stepFreqExp
177
- stepFreqAtWalk : 1.8 // Hz (≈ 1.8 footfalls/s, both feet)
178
- stepFreqExp : 0.9 // sub-linear so sprint isn't frantic
179
- verticalAmpAtWalk: 0.045 // m
180
- lateralAmpAtWalk : 0.025 // m — figure-8 (vert is 2x lateral freq)
181
- ampMassScale : 0.005 // m per kg over reference (80kg)
182
- rollAtWalkDeg : 0.6 // deg, sympathetic head roll
183
- // Pattern: vertical(t) = A_v * |sin(πft)| (footfall = trough)
184
- // lateral (t) = A_l * sin(2πft / 2) (one full cycle = 2 steps)
185
- // roll (t) = A_r * sin(2πft / 2) (in phase with lateral)
186
- },
187
-
188
- breath: {
189
- // Resting respiration — 14 breaths/min ≈ 0.23 Hz
190
- rateRestHz : 0.23
191
- rateMaxHz : 0.70 // panting at full exertion
192
- amplitudeRestM : 0.004 // tiny — barely visible at rest
193
- amplitudeMaxM : 0.022 // visible chest heave when exhausted
194
- pitchAmpRestDeg : 0.10
195
- pitchAmpMaxDeg : 0.55
196
- // Optional micro-noise on top of the sine, perlin@0.7Hz, ±20% of amp
197
- noiseAmount : 0.20
198
- },
199
-
200
- exertion: {
201
- // Single scalar [0..1]. Inputs raise it, time decays it.
202
- sprintRiseRate : 0.20 // /s while sprinting
203
- jumpRise : 0.08 // per jump
204
- idleDecayRate : 0.12 // /s while walking or still
205
- // Carry-over: after exertion peaks, breath rate decays slower than amplitude
206
- // (you keep breathing hard for a moment after stopping).
207
- rateDecayHalfLife: 4.0 // s
208
- ampDecayHalfLife : 2.0 // s
209
- },
210
-
211
- lean: {
212
- enabled : true // ACCESSIBILITY — make false to disable roll
213
- maxRollDeg : 2.5 // deg per (lateral m/s² / 9.81)
214
- spring: { halfLife: 0.18, zeta: 1.0 }
215
- },
216
-
217
- fov: {
218
- base : 70 // deg
219
- sprintAdd : 6 // deg added when at full sprint speed
220
- crouchAdd : -3
221
- smoothHalfLife : 0.20 // s
222
- },
223
-
224
- look: {
225
- pitchMinDeg : -85
226
- pitchMaxDeg : 85
227
- invertY : false
228
- // Sensitivity itself belongs to the input layer, not here.
229
- }
230
- }
231
- ```
232
-
233
- Every nested object is itself a normal object that round-trips through `toJSON`. Serialization adapter just walks the tree.
234
-
235
- ### 4.2 `FirstPersonIntent` — the control surface
236
-
237
- This is what input bindings or AI scripts write to. The system reads it once per fixed update and zeroes the *consumable* bits (`look`).
238
-
239
- ```
240
- intent = {
241
- move : Vector2 // [-1..1, -1..1] — forward+/right+ in body-local (state)
242
- look : Vector2 // accumulated delta yaw/pitch in radians (consumed each fixed step)
243
- jump : boolean // HOLD STATE — true while button held; edge detected inside system
244
- crouch : boolean // HOLD STATE — meaning depends on config.crouch.mode
245
- sprint : boolean // HOLD STATE — sprint applies only when moveY > 0 and grounded
246
- }
247
- ```
248
-
249
- Three input semantics live here:
250
- - **Delta**: `look` — accumulated between fixed updates, zeroed on consume.
251
- - **State (hold)**: `move`, `crouch`, `sprint`, `jump` — latched. Always reflects the current physical button/stick state.
252
- - **Edge**: detected internally by the system from `jump` (and from `crouch` when `config.crouch.mode === "toggle"`). The intent surface never exposes "I just pressed it" — that's the system's bookkeeping. This is what guarantees a held jump button doesn't auto-repeat.
253
-
254
- That makes all three common input topologies trivial to wire:
255
- - Mouse + keyboard: mouse writes `look += delta`, WASD writes `move`, space-down/space-up writes `jump`.
256
- - Gamepad: right stick writes `look = stick * sensitivity * dt`, left stick writes `move`, A-down/A-up writes `jump`.
257
- - AI: scripts write the same fields directly, no input device required. Scripts that want a "single jump" set `jump = true` for one fixed step then `jump = false`.
258
-
259
- ### 4.3 `FirstPersonState` — derived, read-only
260
-
261
- ```
262
- state = {
263
- // Grounding
264
- grounded : boolean
265
- timeSinceGrounded : number // s — feeds coyote time
266
- groundNormal : Vector3 // unit, set by physics layer; default Up
267
- surfaceTag : string? // optional, "grass" | "wood" | ... for FX
268
-
269
- // Locomotion
270
- speed : number // m/s, horizontal magnitude of Motion.velocity
271
- speedNormalized : number // [0..1] vs sprintSpeed — drives bob amp/freq
272
- moveMode : enum // Idle | Walk | Sprint | Crouch | Air
273
-
274
- // Vertical
275
- verticalSpeed : number // signed m/s
276
- airborneTime : number // s since leaving ground
277
- fallDistance : number // m fallen since last grounded
278
-
279
- // Jump bookkeeping
280
- jumpBufferRemaining: number // s — set when intent.jump fires; consumed on land
281
- inJumpAnticipation : boolean // true during the squash window
282
- isVariableJumpCut : boolean // true if button released before apex
283
-
284
- // Exertion & breath
285
- exertion : number // [0..1], smoothed
286
- breathPhase : number // [0..1) — fraction through current breath cycle
287
- breathRateHz : number // current actual rate
288
- breathAmplitudeM : number // current actual amplitude
289
-
290
- // Stride
291
- stridePhase : number // [0..1) — fraction through 2-step cycle
292
- stepCount : integer // monotonic; useful for "every Nth step" effects
293
-
294
- // Pose
295
- eyeHeight : number // current m above body origin (lerped during crouch)
296
-
297
- // Tilt
298
- leanRollRad : number // current eye roll
299
- }
300
- ```
301
-
302
- ### 4.4 `FirstPersonPose` — channels for a skeleton system
303
-
304
- These are the *outputs* a future humanoid rig should drive itself from. Designed so the same controller can later feed:
305
- - a first-person arms rig (arms + weapon),
306
- - a third-person full-body rig,
307
- - a network-replicated remote rig.
308
-
309
- ```
310
- pose = {
311
- // World-space body
312
- rootPosition : Vector3
313
- rootYawRad : number // body facing
314
-
315
- // Head decoupled from body (the "look")
316
- headYawRad : number // = body yaw for most controllers
317
- headPitchRad : number
318
- headRollRad : number // includes lean
319
-
320
- // Locomotion phase — for animation playback
321
- locomotionPhase : number // [0..1), synced to stridePhase
322
- locomotionSpeed : number // m/s, for blend tree
323
- locomotionStrafe : number // [-1..1], for strafe-blend space
324
-
325
- // Action state — for state machine driving
326
- actionState : enum // Grounded | Anticipating | Airborne | Landing
327
- crouchAmount : number // [0..1] interpolation between standing/crouched poses
328
- aimPitch : number // = headPitchRad, surfaced separately for IK
329
- }
330
- ```
331
-
332
- The pose channels are intentionally *redundant* with `state` — they're a stable contract for downstream systems, even if `state` internals churn.
333
-
334
- ### 4.5 `FirstPersonSignals` — event surface
335
-
336
- ```
337
- signals = {
338
- onFootStep : Signal<{ side: "L"|"R", speed: number, surfaceTag: string? }>
339
- onJumpStart : Signal<{ peakHeight: number }> // fires at impulse, after anticipation
340
- onJumpApex : Signal<{}>
341
- onLeaveGround: Signal<{ reason: "jump"|"fall" }>
342
- onLand : Signal<{ verticalSpeed: number, kind: "soft"|"hard" }>
343
- onCrouchEnter: Signal<{}>
344
- onCrouchExit : Signal<{}>
345
- onSprintStart: Signal<{}>
346
- onSprintStop : Signal<{}>
347
- onBreathIn : Signal<{ amplitude: number, rateHz: number }> // peak inhale
348
- onBreathOut : Signal<{ amplitude: number, rateHz: number }> // peak exhale
349
- }
350
- ```
351
-
352
- All signals fire from `fixedUpdate` so listeners see consistent state. `onFootStep` fires twice per stride at the troughs of vertical bob. The `side` flips each footstep.
353
-
354
- ---
355
-
356
- ## 5. The system: `FirstPersonPlayerControllerSystem`
357
-
358
- ```
359
- class FirstPersonPlayerControllerSystem extends System {
360
- dependencies = [FirstPersonPlayerController, Transform, Motion]
361
- components_used = [
362
- spec(Transform, RW),
363
- spec(Motion, RW),
364
- spec(Camera, RW), // on the eye entity
365
- ]
366
-
367
- fixedUpdate(dt) { /* L1, L2, L4 — deterministic */ }
368
- update(dt) { /* L3 — camera composition at render rate */ }
369
-
370
- link(controller, transform, motion, entity) { /* spawn eye entity if missing, build signals, snapshot defaults */ }
371
- unlink(controller, transform, motion, entity) { /* tear down eye entity, clear signals */ }
372
- }
373
- ```
374
-
375
- ### 5.1 `fixedUpdate` — pseudocode
376
-
377
- ```
378
- for each entity (controller, bodyTransform, motion):
379
- // ---- L1: Locomotion -------------------------------------------------
380
- consumeLookDelta(controller.intent.look) → apply to bodyYaw, eyePitch (clamped)
381
- desiredSpeed = pickSpeed(controller, state.moveMode)
382
- desiredVel = bodyLocal(intent.move) * desiredSpeed
383
- accel = state.grounded ? config.motion.groundAccel : config.motion.airAccel
384
- motion.velocity.xz = stepTowards(motion.velocity.xz, desiredVel, accel * dt)
385
-
386
- // Jump
387
- if intent.jump consumed:
388
- state.jumpBufferRemaining = config.jump.bufferTime
389
- state.jumpBufferRemaining -= dt
390
-
391
- canJump = (state.grounded || state.timeSinceGrounded < config.jump.coyoteTime)
392
- && state.jumpBufferRemaining > 0
393
- if canJump and not state.inJumpAnticipation:
394
- beginJumpAnticipation() // schedules impulse after anticipation.duration
395
- signals.onJumpStart.send(...)
396
-
397
- integrateAnticipationAndImpulse(dt)
398
- applyGravity(dt, with fallGravityMult / cutGravityMult)
399
- integrate(bodyTransform.position += motion.velocity * dt)
400
-
401
- // Ground detection feedback (set externally by physics layer or assumed flat)
402
- updateGroundedFromExternalContact()
403
-
404
- // ---- L2: Pose -------------------------------------------------------
405
- updateExertion(dt)
406
- updateBreath(dt) // advances breathPhase, computes amp/rate
407
- updateStride(dt) // advances stridePhase when grounded & moving
408
- updateCrouch(dt) // lerps eyeHeight
409
- updateLeanTarget(dt) // computes target roll from lateral accel; springed in L3
410
-
411
- // ---- L4: Events -----------------------------------------------------
412
- if stridePhase wrapped past 0 or 0.5:
413
- signals.onFootStep.send({ side: nextSide(), ... })
414
- detectGroundedEdges() // sends onLeaveGround / onLand
415
- detectJumpApex()
416
- detectBreathPeaks() // sends onBreathIn / onBreathOut
417
- detectCrouchEdges()
418
- detectSprintEdges()
419
-
420
- // Publish pose channels
421
- writePoseChannels()
422
- ```
423
-
424
- ### 5.2 `update` (variable rate) — camera composition
425
-
426
- ```
427
- for each entity:
428
- eyeT = eye transform
429
- body = body transform
430
-
431
- // Base eye position (body local)
432
- base = (0, state.eyeHeight, 0)
433
-
434
- // Additive offsets — composed in the body's local space, then world-transformed
435
- bobOffset = computeBob(state.stridePhase, state.speedNormalized, config)
436
- breathOffset = computeBreath(state.breathPhase, state.breathAmplitudeM, config)
437
- landOffset = landingSpring.evaluate(dt) // under-damped, decays to 0
438
- anticipOffset= state.inJumpAnticipation ? anticipationCurve.eval() : 0
439
- shakeOffset = externalShakeStack.evaluate(dt) // future: gunfire, explosions
440
-
441
- localEyePos = base + (bobOffset + breathOffset + landOffset + anticipOffset + shakeOffset)
442
- eyeT.position = body.position + bodyRotation * localEyePos
443
-
444
- // Rotation: yaw from body, pitch from look, roll from lean + bob
445
- rollTotal = leanSpring.evaluate(dt) + bobRoll(state.stridePhase, config)
446
- eyeT.rotation = quatYaw(body.yaw) * quatPitch(state.eyePitch) * quatRoll(rollTotal)
447
-
448
- // FOV
449
- fovTarget = config.fov.base
450
- + lerp(0, config.fov.sprintAdd, state.speedNormalized * sprintness)
451
- + (state.moveMode == Crouch ? config.fov.crouchAdd : 0)
452
- camera.fov = springTowards(camera.fov, fovTarget, config.fov.smoothHalfLife, dt)
453
- ```
454
-
455
- ### 5.3 Key formulas
456
-
457
- **Jump from peak height & time-to-apex** (lets designers think in m and seconds, not Newtons):
458
- ```
459
- g = 2 * peakHeight / (timeToApex²)
460
- initialVy = 2 * peakHeight / timeToApex
461
- ```
462
- On variable-height cut: switch gravity to `g * cutGravityMult` once button released *and* `vy > 0`.
463
- On descent: switch gravity to `g * fallGravityMult` once `vy <= 0`.
464
- This matches the classic Sonic/Mario "fast fall" feel.
465
-
466
- **Stride frequency from speed**:
467
- ```
468
- f = config.bob.stepFreqAtWalk
469
- * (max(speed, ε) / config.motion.walkSpeed) ^ config.bob.stepFreqExp
470
- ```
471
- At rest `f → 0` and bob amplitude clamps to 0, so the player stops bobbing when they stop.
472
-
473
- **Bob shape**:
474
-
475
- `stridePhase ∈ [0, 1)` wraps once per stride (= 2 footsteps).
476
-
477
- Lateral and roll alternate ONCE per stride (head shifts right during right-foot midstance, left during left-foot midstance):
478
- ```
479
- phase = stridePhase * 2π // one full cycle per stride (= 2 steps)
480
- lateral = A_l * sin(phase) * intensity // 1 full L↔R cycle per stride
481
- roll = A_r * sin(phase) * intensity // in phase with lateral
482
- ```
483
-
484
- Vertical is modeled as an **impulse-driven under-damped spring** rather than a sinusoid — the smooth `|sin|` curve we initially specified didn't match real gait dynamics (head is *highest* at midstance, *dips* at footfall under loading response, then is *pushed back up* by the standing leg). At each footfall event:
485
- ```
486
- verticalImpactSpring.velocity -= A_v * impactKickMultiplier * intensity
487
- ```
488
- Then each fixed step the spring damps toward zero with `halfLife ≈ 0.14 s`, `ζ ≈ 0.5`:
489
- ```
490
- verticalOffset = verticalImpactSpring.value // negative during impact dip,
491
- // positive during overshoot/push
492
- ```
493
-
494
- The under-damped response produces the four-phase curve:
495
- 1. **Impact** — sharp dip below neutral as the foot arrests the head's fall
496
- 2. **Recovery** — value rises back through neutral
497
- 3. **Push** — overshoot above neutral, modeling energy injection from the standing leg
498
- 4. **Settle** — back toward neutral until the next footfall kicks it again
499
-
500
- At fast cadence (sprint) the spring barely settles between footfalls and the head oscillates continuously. At slow cadence (back-pedal) each impact is more punctuated, with visible settling between steps. This emerges from the dynamics — no separate handling needed.
501
-
502
- **Intensity envelope.** The `intensity` factor used by the lateral/roll/kick amplitudes is itself a critically damped spring around `max(speedNormalized, backwardness)` (or zero when airborne), with `halfLife ≈ 0.22 s`. This is what prevents the "whiplash" of stopping motion — bob amplitudes fade smoothly to zero instead of being cut off when speed drops below the stride threshold.
503
-
504
- > An even earlier draft of this doc used `sin(phase / 2)` for lateral and roll, intending a "half-rate" oscillation. That formula actually produces only the first *half* of a sine wave per stridePhase cycle (range [0, π) of sin → all non-negative), which manifested as a one-sided sustained offset for the duration of one stride. The current `sin(phase)` formulation alternates correctly.
505
-
506
- **Footstep detection**: emit `onFootStep` when `stridePhase` crosses `0` (right foot) or `0.5` (left foot), but only if `state.grounded && speed > minStepSpeed`. The boundary check uses the *previous* phase so it fires exactly once even at huge dt.
507
-
508
- **Breath cycle**:
509
- ```
510
- breathRateHz = lerp(rateRest, rateMax, exertion) decaying with rateDecayHalfLife
511
- breathAmpM = lerp(ampRest, ampMax, exertion) decaying with ampDecayHalfLife
512
- breathPhase += breathRateHz * dt; wrap to [0,1)
513
-
514
- verticalBreath = -breathAmpM * sin(2π * breathPhase) * (1 + noiseAmount * perlin(t*0.7))
515
- pitchBreath = breathPitchAmp * cos(2π * breathPhase) // gentle nod, 90° out of phase
516
- ```
517
- Negative `vertical` so peak exhale dips the eye slightly (chest collapses). `onBreathIn` fires at phase `0.25`, `onBreathOut` at `0.75`.
518
-
519
- **Exertion update**:
520
- ```
521
- rise = (sprintActive ? sprintRiseRate : 0) + jumpRiseDelta(this frame)
522
- fall = idleDecayRate * (1 - rise > 0 ? 0 : 1)
523
- exertion = clamp(exertion + (rise - fall) * dt, 0, 1)
524
- ```
525
- Then `breathRateHz` and `breathAmpM` track `exertion` through *separate* exponential lags — rate hangs around longer than amplitude, matching how real recovery works (you breathe fast for a while after the chest has stopped heaving).
526
-
527
- **Critically damped spring** (used for FOV, lean, crouch height):
528
- ```
529
- y = halfLife / 0.6931
530
- α = exp(-y * dt)
531
- β = (x - target)
532
- v = (v - β * y) * α
533
- x = target + (β + v * dt / y) * α
534
- ```
535
- For landing recovery, use the same form with `zeta = 0.55` so it overshoots once before settling.
536
-
537
- ### 5.4 Edge cases and rules
538
-
539
- - **Look-pitch clamp** is *non-wrapping*: the pitch is stored as a separate scalar so it cannot accidentally roll over. Yaw on the body wraps freely.
540
- - **Posture is intent-driven; ceilings only block RISING, never push you down**: low geometry constrains posture in exactly one direction. If `intent.crouch` releases but an *already-crouched* (or -prone) entity cannot grow into the taller posture (headroom up-cast collides), the controller *holds* the lower posture and exposes `state.crouchBlocked = true`; standing resumes automatically when clear. The converse is deliberately NOT done: a *standing* player who walks under a low overhang is **not** auto-crouched, and a crouching player who meets a sub-crouch overhang is **not** auto-proned. Their current-posture capsule simply doesn't fit, so the mover blocks their forward motion — "if I can't clear it, I don't move forward." Dropping to a lower stance is always the player's choice (press crouch / slide), never the ceiling's. This rule lives in the controller because it's universal; the headroom cast itself is a service-injection point.
541
- - **Sprint requires forward intent**: sideways-only or backwards movement should not consume exertion at sprint rates. Specifically `sprint = intent.sprint && intent.move.y > 0.5 && state.grounded`.
542
- - **No bob in air**: stride does not advance while `!grounded`. Phase freezes so landing doesn't re-fire a stale footstep.
543
- - **Jump cancel during anticipation**: if grounded becomes false during anticipation (e.g. ground pulled out), drop the queued impulse and emit `onLeaveGround{reason:"fall"}` without `onJumpStart`.
544
- - **Disable when paused**: the system should respect a `controller.enabled` flag (or scene pause) and freeze `update` but still allow `fixedUpdate` to integrate gravity if desired. This is a configuration concern, not behavior — exposed via the existing engine pause mechanism.
545
-
546
- ---
547
-
548
- ## 6. Accessibility & motion sickness
549
-
550
- Three settings every player should be able to toggle (defaults shown):
551
-
552
- | Setting | Default | Effect when off |
553
- |---|---|---|
554
- | `config.lean.enabled` | true | No roll on strafe |
555
- | `config.bob.verticalAmpAtWalk` | (nonzero) | Set to 0 to disable bob |
556
- | `config.fov.sprintAdd` | 6 | Set to 0 to disable FOV kick (a known nausea trigger) |
557
-
558
- The Playtank article calls these out specifically — keeping the horizon flat and the FOV stable accommodates a meaningful fraction of players who otherwise can't play first-person at all. They are exposed as plain config knobs, not buried.
559
-
560
- ---
561
-
562
- ## 7. Integration points (deferred work)
563
-
564
- These don't ship with the controller but the design preserves a clean attachment surface for each:
565
-
566
- | Future system | How it hooks in |
567
- |---|---|
568
- | **Capsule physics / collision** | Reads `Motion.velocity` and resolves; writes `state.grounded`, `state.groundNormal`, `state.surfaceTag`. Suggested via a small `GroundContact` component the physics system populates and the controller reads. |
569
- | **First-person arms rig** | Reads `pose.headPitchRad`, `pose.locomotionPhase`, `state.actionState`. Driven by an animation graph keyed to the same stride phase the bob uses, so feet animate in sync with footstep events. |
570
- | **Third-person body rig** | Reads `pose.rootYawRad`, `pose.locomotionSpeed/Strafe`, `pose.crouchAmount`, `state.actionState`. Built around a standard blend-space. |
571
- | **Sound** | Subscribes to `signals.onFootStep` (modulated by `surfaceTag`), `onLand` (kind = soft/hard), `onJumpStart`, `onBreathIn/Out` (volume = amplitude). |
572
- | **Camera shake from external sources** (gunfire, explosions) | Pushes into the `externalShakeStack` on the controller — an additive transform list. The controller's L3 evaluates it; sources only push. |
573
- | **Stamina / damage / status** | A separate component can write into `controller.config.exertion.*` at runtime — e.g. an injury raises `idleDecayRate` to a negative value (exertion can never recover fully). |
574
- | **Networking** | Because L1+L2+L4 are deterministic in `fixedUpdate` and the intent surface is small, the controller can be rolled back / replayed by writing intent and re-running fixed updates. No design changes needed. |
575
-
576
- ---
577
-
578
- ## 8. File layout
579
-
580
- ```
581
- engine/control/first-person/
582
- DESIGN.md (this file)
583
- FirstPersonPlayerController.js (component class)
584
- FirstPersonPlayerControllerSystem.js (system class)
585
- FirstPersonPlayerControllerSerializationAdapter.js
586
- FirstPersonPlayerController.spec.js (component contract)
587
- FirstPersonPlayerControllerSystem.spec.js (system behavior)
588
- math/
589
- criticallyDampedSpring.js
590
- underDampedSpring.js
591
- computeJumpFromApex.js
592
- pose/
593
- FirstPersonPose.js (the pose-channel struct)
594
- ```
595
-
596
- Math helpers live as standalone pure functions so they're independently testable and reusable.
597
-
598
- ---
599
-
600
- ## 9. Resolved design decisions
601
-
602
- The open questions from the previous draft are now answered:
603
-
604
- 1. **Body pitch** — **No pitch on the body, ever.** Body holds only yaw. Pitch lives on the eye. Standard FPS convention; keeps physics integration clean.
605
- 2. **Eye representation** — **Separate entity** with its own `Transform` + `Camera`, parented to the body via `TransformAttachment`. Holds the door open for vehicle-mount / turret-style reparenting later without refactor.
606
- 3. **Look intent shape** — **`Vector2` delta** (yaw on `x`, pitch on `y`). Matches mouse semantics; yaw-only sources (turret-style AI) just write `(x, 0)`.
607
- 4. **Bob curve evaluation** — **Runtime sine.** Cheap on modern CPUs. No LUT.
608
- 5. **Look processing rate** — **Inside `fixedUpdate`.** Determinism wins. Input bindings accumulate look delta into `intent.look` (a `Vector2`) between fixed updates; the system consumes and zeroes it once per fixed step. Cost: at very low fixed rates (e.g. 30 Hz) mouse feel becomes slightly chunky; mitigation if it ever bites is to raise `fixedUpdateStepSize` from default ~60 Hz to 120 Hz for entities with this controller, *not* to move look back to render rate.
609
-
610
- ### Jump-button repeat (added requirement)
611
-
612
- **Holding the jump button must not produce repeated jumps.** A jump must consume an explicit *button-down edge*; holding the button after a jump produces no further jumps until the button is released and pressed again.
613
-
614
- Implementation:
615
-
616
- - `intent.jump` is a **hold-state boolean** (true while the button is held). The input binding sets it on key-down and clears it on key-up.
617
- - The system tracks `_jumpButtonWasDown` internally. A jump is *requested* only on the false→true edge, not while the value remains true.
618
- - Pressing space then holding it across grounded → airborne → grounded transitions produces exactly **one** jump. The player must release and re-press to jump again.
619
- - Auto-repeat from the OS is already filtered by `KeyboardDevice` (`event.repeat` check), so the edge fires cleanly once per physical press.
620
- - Bonus: the same edge gives us **variable jump height** — the true→false edge (release) cuts gravity on the ascending portion of the jump. Two birds, one signal.
621
-
622
- The same hold-state-plus-edge pattern is used for crouch (when `config.crouch.mode === "toggle"`); when in `"hold"` mode the held value is used directly.
623
-
624
- ---
625
-
626
- ## 10. Sources
627
-
628
- - gamedevpills — [The 3Cs Framework: Character, Camera, Controls](https://www.gamedevpills.com/p/the-3cs-framework-character-camera)
629
- - Playtank — [First-Person 3Cs: Camera](https://playtank.io/2023/05/12/first-person-3cs-camera/)
630
- - Roberts Space Industries — [Design Notes: FPS Stances & Breathing](https://robertsspaceindustries.com/en/comm-link/engineering/14653-Design-Notes-FPS-Stances-Breathing)
631
- - NeoFPS — [Additive Transforms and Effects](https://docs.neofps.com/manual/fpcam-additive-transforms-and-effects.html)
632
- - Daniel Holden — [Spring-It-On: The Game Developer's Spring-Roll-Call](https://theorangeduck.com/page/spring-roll-call)
633
- - Allen Chou — [Game Math: Precise Control over Numeric Springing](https://allenchou.net/2015/04/game-math-precise-control-over-numeric-springing/)
634
- - Ryan Juckett — [Damped Springs](https://www.ryanjuckett.com/damped-springs/)
635
- - GDC Vault — [Animation Bootcamp: Giving Purpose to First-Person Animation](https://www.gdcvault.com/play/1017633/Animation-Bootcamp-Giving-Purpose-to)
636
- - GDC Vault — [The Art of First Person Animation for Destiny](https://www.gdcvault.com/play/1022297/The-Art-of-First-Person)
637
- - Palos Publishing — [Simulating Breathing and Idle Motion Procedurally](https://palospublishing.com/simulating-breathing-and-idle-motion-procedurally/)
638
- - Ketra Games — [Coyote Time and Jump Buffering](https://www.ketra-games.com/2021/08/coyote-time-and-jump-buffering.html)
639
- - Opsive — [First Person Lean](https://opsive.com/support/documentation/ultimate-character-controller/character/abilities/included-abilities/first-person-lean/) and [Character Foot Effects](https://opsive.com/support/documentation/ultimate-character-controller/surface-system/character-foot-effects/)
640
- - CTRL500 — [Mirror's Edge Catalyst: Keeping the camera in your face](https://ctrl500.com/developers-corner/mirrors-edge-catalyst-keeping-the-camera-in-your-face/) (DICE / Erik Söderholm)
1
+ # FirstPersonPlayerController — Design
2
+
3
+ > Status: **Draft** — design doc. No implementation yet.
4
+ > Scope: one entity, one body, one camera. No skeleton, no avatar mesh, no sound, no input wiring.
5
+ > Companion files (planned): `FirstPersonPlayerController.js` (component), `FirstPersonPlayerControllerSystem.js` (system), serialization adapter, spec.
6
+
7
+ ---
8
+
9
+ ## 1. Goals
10
+
11
+ The controller has two intertwined goals. Every design decision below should be justified against at least one of them.
12
+
13
+ 1. **Feel alive.** Convey weight, inertia, breath, exertion, and consequence. The player should sense a body even when the screen shows only the world.
14
+ 2. **Be configurable.** Every parameter that contributes to "feel" must be exposed and tunable per-entity, with sensible defaults. Different characters (heavy soldier vs. light scout vs. drunk NPC) must be expressible by data alone.
15
+
16
+ ### Non-goals (explicitly out of scope)
17
+
18
+ - Visual representation of the body (arms, weapon, third-person mesh, shadow).
19
+ - Input wiring (keyboard, gamepad, touch). The controller exposes an **intent surface**; binding is the job of `InputController` or a script.
20
+ - Collision and ground-truth physics resolution. This document assumes a separate physics or capsule-controller layer reports `grounded`, `groundNormal`, and resolves penetration. The controller writes desired velocity / impulses.
21
+ - Skeletal pose evaluation. The controller exports **pose channels** (numeric outputs) intended for a future skeleton system to consume.
22
+ - Sound. The controller exports **events** intended for a future audio system to consume.
23
+ - Networking / rollback. The component is designed to be deterministic per fixed update so this is possible later, but no replication is included.
24
+
25
+ ---
26
+
27
+ ## 2. Research notes
28
+
29
+ A condensed reading of public sources informed this design:
30
+
31
+ - **3Cs framework** (Camera, Character, Controls) — these three are interdependent; tuning one warps the others. Treat them as one design surface even though they live in separate components. Joel Nilsson (Massive, *Avatar*) and the gamedevpills writeup are the canonical references.
32
+ - **Mirror's Edge Catalyst camera** (DICE / Erik Söderholm) — the hardest problem is "not feeling like a box that glides around". Solution: animate the camera with body weight, not just track a capsule. Inform jump anticipation, land recovery, breathing, head tilt with the same data the body uses.
33
+ - **Star Citizen FPS stances & breathing** — breathing is an *active subsystem*, not decoration. Breath rate scales with stamina/exertion. Camera sway has 1s rest pauses at full stamina and shrinks to ~0.2s pauses when depleted. Heavy gear amplifies it.
34
+ - **Playtank "First-Person 3Cs: Camera"** — a layered transform hierarchy (Root → Head → Noise → Camera) lets effects compose without coupling. Anti-motion-sickness: keep horizon stable by default, make roll/shake opt-in.
35
+ - **NeoFPS additive transforms** — effects are an additive stack; translation and rotation compose independently so layer order doesn't matter for one but does for the other.
36
+ - **Spring-roll-call** (Daniel Holden) — critically damped springs with half-life parameterization beat lerp for camera smoothing. Under-damped springs are the right tool for landing recovery (they overshoot and ring slightly, which reads as compression).
37
+ - **Coyote time + jump buffer + variable jump height** — three small forgiveness tricks that single-handedly elevate a "stiff" controller. Coyote ~80–120 ms, buffer ~80–150 ms, fall gravity multiplier 1.5–2.5×.
38
+ - **Gait research** — a walk/run cycle is two footfalls per stride; cadence scales roughly with √(g·L) where L is leg length (the pendulum approximation). Heel-strike events happen at the bottom of the vertical bob.
39
+
40
+ ---
41
+
42
+ ## 3. Architectural overview
43
+
44
+ ```
45
+ ┌────────────────────────────────────────────────────────────────────┐
46
+ │ ENTITY │
47
+ │ │
48
+ │ ┌──────────────────────┐ ┌──────────────┐ ┌────────────────┐ │
49
+ │ │ FirstPersonPlayer- │ │ Transform │ │ Motion │ │
50
+ │ │ Controller │ │ (BODY) │ │ (velocity) │ │
51
+ │ │ │ │ │ │ │ │
52
+ │ │ - config │ │ │ │ │ │
53
+ │ │ - intent (RW) │ └──────────────┘ └────────────────┘ │
54
+ │ │ - state (RO) │ ▲ │
55
+ │ │ - signals (RO) │ │ written by System │
56
+ │ │ - pose channels (RO) │ │ │
57
+ │ └──────────────────────┘ │ │
58
+ │ ▲ │ │
59
+ │ │ ┌─────────┴────────┐ │
60
+ │ │ │ Camera entity │ │
61
+ │ │ │ (child or │ │
62
+ │ │ │ referenced) │ │
63
+ │ │ │ - Transform (EYE)│ │
64
+ │ │ │ - Camera │ │
65
+ │ │ └──────────────────┘ │
66
+ │ │ │
67
+ │ └── intent set by: InputController binding / AI script │
68
+ │ pose channels read by: future skeleton system │
69
+ │ signals consumed by: future audio / FX systems │
70
+ └────────────────────────────────────────────────────────────────────┘
71
+ ```
72
+
73
+ ### Two transforms, not one
74
+
75
+ The controller drives **two** transforms:
76
+
77
+ 1. **Body transform** — the entity's own `Transform`. Position is the ground-projected foot/capsule origin. Yaw is the body's facing. Pitch and roll on the body are always zero. The body is what a physics system would integrate.
78
+ 2. **Eye transform** — a separate transform (camera entity, attached via `TransformAttachment` or held as a referenced entity). Position is body + (height − crouchDip) + (bob + breath + landKick + shake). Rotation is body-yaw × eye-pitch × (lean roll). This is where all the "feel" lives.
79
+
80
+ Why split: body kinematics must remain physics-clean (no jitter into the collider); the camera must be free to lie, dip, and oscillate without affecting collision or AI line-of-sight.
81
+
82
+ ### Five processing layers
83
+
84
+ Each frame the system walks these in order:
85
+
86
+ | Layer | Reads | Writes | Cadence |
87
+ |---|---|---|---|
88
+ | **L0 Intent** | (external) | `intent.*` | event-driven |
89
+ | **L1 Locomotion** | `intent`, `state.grounded` | `Motion.velocity`, `Transform` (body) | fixed |
90
+ | **L2 Pose** | `state`, `config` | `pose.*` channels | fixed |
91
+ | **L3 Camera** | `pose`, `state` | eye `Transform`, `Camera.fov` | variable (per-frame) |
92
+ | **L4 Events** | derived from `state` transitions | `signals.*` | fixed (where possible) |
93
+
94
+ L1, L2, L4 run in `fixedUpdate` so they're deterministic and not framerate-coupled. L3 runs in `update` because camera smoothing must be at render rate to avoid judder.
95
+
96
+ ---
97
+
98
+ ## 4. The component: `FirstPersonPlayerController`
99
+
100
+ Standard meep component contract: `typeName`, `toJSON/fromJSON`, `copy/clone/equals/hash`. Fields are grouped into five sub-objects so the public API stays legible.
101
+
102
+ ```
103
+ class FirstPersonPlayerController {
104
+ static typeName = "FirstPersonPlayerController"
105
+
106
+ config : FirstPersonConfig // tunables — serialized
107
+ intent : FirstPersonIntent // written by input/AI — transient
108
+ state : FirstPersonState // read-only outputs — transient
109
+ pose : FirstPersonPose // read-only outputs for skeleton — transient
110
+ signals : FirstPersonSignals // Signal<...> instances — transient
111
+
112
+ /** Reference to the eye/camera entity; created on link if absent. */
113
+ eyeEntity : EntityReference
114
+ }
115
+ ```
116
+
117
+ Only `config` is serialized. Everything else is rebuilt on `link()`.
118
+
119
+ ### 4.1 `FirstPersonConfig` — the tunable surface
120
+
121
+ Grouped by feel-axis so designers can browse without scrolling past 80 floats.
122
+
123
+ ```
124
+ config = {
125
+ body: {
126
+ height : 1.80 // m, standing eye height
127
+ crouchHeight : 1.10 // m, crouched eye height
128
+ radius : 0.35 // m, capsule radius (for downstream physics)
129
+ mass : 80 // kg, drives bob amplitude & land impact
130
+ },
131
+
132
+ motion: {
133
+ walkSpeed : 3.0 // m/s
134
+ sprintSpeed : 6.0 // m/s
135
+ crouchSpeed : 1.4 // m/s
136
+ airControl : 0.25 // [0..1] how much intent influences air velocity
137
+ groundAccel : 35 // m/s² (~ "snap" of start-up)
138
+ groundDecel : 50 // m/s² when intent zero
139
+ airAccel : 8 // m/s²
140
+ turnRateMax : Inf // rad/s — Inf = instantaneous (mouse-look default)
141
+ },
142
+
143
+ jump: {
144
+ peakHeight : 1.2 // m, the *desired* clean-jump apex
145
+ timeToApex : 0.40 // s — together with peakHeight → gravity & impulse
146
+ coyoteTime : 0.10 // s of grace after walking off a ledge
147
+ bufferTime : 0.12 // s a queued jump remains valid before landing
148
+ fallGravityMult : 2.0 // gravity ×N once vy < 0 or jump released early
149
+ cutGravityMult : 1.8 // gravity ×N if jump released before apex (variable height)
150
+ anticipation: { // squash before take-off
151
+ duration : 0.08 // s
152
+ dipAmount : 0.06 // m, eye dips this much
153
+ curve : "ease-out-quad"
154
+ }
155
+ },
156
+
157
+ landing: {
158
+ softThreshold : 3.0 // m/s vertical — below = soft signal
159
+ hardThreshold : 7.5 // m/s vertical — above = hard signal
160
+ recovery: {
161
+ dipPerVy : 0.012 // m of eye dip per m/s impact velocity
162
+ dipMax : 0.18 // m, clamp
163
+ spring: {
164
+ halfLife : 0.12 // s — under-damped (zeta < 1) for the ring
165
+ zeta : 0.55
166
+ }
167
+ }
168
+ },
169
+
170
+ crouch: {
171
+ transitionTime : 0.18 // s to lerp eye height
172
+ mode : "hold" // "hold" | "toggle" — affects intent semantics
173
+ },
174
+
175
+ bob: {
176
+ // Cadence is derived from speed: freq = stepFreqAtWalk * (speed / walkSpeed) ^ stepFreqExp
177
+ stepFreqAtWalk : 1.8 // Hz (≈ 1.8 footfalls/s, both feet)
178
+ stepFreqExp : 0.9 // sub-linear so sprint isn't frantic
179
+ verticalAmpAtWalk: 0.045 // m
180
+ lateralAmpAtWalk : 0.025 // m — figure-8 (vert is 2x lateral freq)
181
+ ampMassScale : 0.005 // m per kg over reference (80kg)
182
+ rollAtWalkDeg : 0.6 // deg, sympathetic head roll
183
+ // Pattern: vertical(t) = A_v * |sin(πft)| (footfall = trough)
184
+ // lateral (t) = A_l * sin(2πft / 2) (one full cycle = 2 steps)
185
+ // roll (t) = A_r * sin(2πft / 2) (in phase with lateral)
186
+ },
187
+
188
+ breath: {
189
+ // Resting respiration — 14 breaths/min ≈ 0.23 Hz
190
+ rateRestHz : 0.23
191
+ rateMaxHz : 0.70 // panting at full exertion
192
+ amplitudeRestM : 0.004 // tiny — barely visible at rest
193
+ amplitudeMaxM : 0.022 // visible chest heave when exhausted
194
+ pitchAmpRestDeg : 0.10
195
+ pitchAmpMaxDeg : 0.55
196
+ // Optional micro-noise on top of the sine, perlin@0.7Hz, ±20% of amp
197
+ noiseAmount : 0.20
198
+ },
199
+
200
+ exertion: {
201
+ // Single scalar [0..1]. Inputs raise it, time decays it.
202
+ sprintRiseRate : 0.20 // /s while sprinting
203
+ jumpRise : 0.08 // per jump
204
+ idleDecayRate : 0.12 // /s while walking or still
205
+ // Carry-over: after exertion peaks, breath rate decays slower than amplitude
206
+ // (you keep breathing hard for a moment after stopping).
207
+ rateDecayHalfLife: 4.0 // s
208
+ ampDecayHalfLife : 2.0 // s
209
+ },
210
+
211
+ lean: {
212
+ enabled : true // ACCESSIBILITY — make false to disable roll
213
+ maxRollDeg : 2.5 // deg per (lateral m/s² / 9.81)
214
+ spring: { halfLife: 0.18, zeta: 1.0 }
215
+ },
216
+
217
+ fov: {
218
+ base : 70 // deg
219
+ sprintAdd : 6 // deg added when at full sprint speed
220
+ crouchAdd : -3
221
+ smoothHalfLife : 0.20 // s
222
+ },
223
+
224
+ look: {
225
+ pitchMinDeg : -85
226
+ pitchMaxDeg : 85
227
+ invertY : false
228
+ // Sensitivity itself belongs to the input layer, not here.
229
+ }
230
+ }
231
+ ```
232
+
233
+ Every nested object is itself a normal object that round-trips through `toJSON`. Serialization adapter just walks the tree.
234
+
235
+ ### 4.2 `FirstPersonIntent` — the control surface
236
+
237
+ This is what input bindings or AI scripts write to. The system reads it once per fixed update and zeroes the *consumable* bits (`look`).
238
+
239
+ ```
240
+ intent = {
241
+ move : Vector2 // [-1..1, -1..1] — forward+/right+ in body-local (state)
242
+ look : Vector2 // accumulated delta yaw/pitch in radians (consumed each fixed step)
243
+ jump : boolean // HOLD STATE — true while button held; edge detected inside system
244
+ crouch : boolean // HOLD STATE — meaning depends on config.crouch.mode
245
+ sprint : boolean // HOLD STATE — sprint applies only when moveY > 0 and grounded
246
+ }
247
+ ```
248
+
249
+ Three input semantics live here:
250
+ - **Delta**: `look` — accumulated between fixed updates, zeroed on consume.
251
+ - **State (hold)**: `move`, `crouch`, `sprint`, `jump` — latched. Always reflects the current physical button/stick state.
252
+ - **Edge**: detected internally by the system from `jump` (and from `crouch` when `config.crouch.mode === "toggle"`). The intent surface never exposes "I just pressed it" — that's the system's bookkeeping. This is what guarantees a held jump button doesn't auto-repeat.
253
+
254
+ That makes all three common input topologies trivial to wire:
255
+ - Mouse + keyboard: mouse writes `look += delta`, WASD writes `move`, space-down/space-up writes `jump`.
256
+ - Gamepad: right stick writes `look = stick * sensitivity * dt`, left stick writes `move`, A-down/A-up writes `jump`.
257
+ - AI: scripts write the same fields directly, no input device required. Scripts that want a "single jump" set `jump = true` for one fixed step then `jump = false`.
258
+
259
+ ### 4.3 `FirstPersonState` — derived, read-only
260
+
261
+ ```
262
+ state = {
263
+ // Grounding
264
+ grounded : boolean
265
+ timeSinceGrounded : number // s — feeds coyote time
266
+ groundNormal : Vector3 // unit, set by physics layer; default Up
267
+ surfaceTag : string? // optional, "grass" | "wood" | ... for FX
268
+
269
+ // Locomotion
270
+ speed : number // m/s, horizontal magnitude of Motion.velocity
271
+ speedNormalized : number // [0..1] vs sprintSpeed — drives bob amp/freq
272
+ moveMode : enum // Idle | Walk | Sprint | Crouch | Air
273
+
274
+ // Vertical
275
+ verticalSpeed : number // signed m/s
276
+ airborneTime : number // s since leaving ground
277
+ fallDistance : number // m fallen since last grounded
278
+
279
+ // Jump bookkeeping
280
+ jumpBufferRemaining: number // s — set when intent.jump fires; consumed on land
281
+ inJumpAnticipation : boolean // true during the squash window
282
+ isVariableJumpCut : boolean // true if button released before apex
283
+
284
+ // Exertion & breath
285
+ exertion : number // [0..1], smoothed
286
+ breathPhase : number // [0..1) — fraction through current breath cycle
287
+ breathRateHz : number // current actual rate
288
+ breathAmplitudeM : number // current actual amplitude
289
+
290
+ // Stride
291
+ stridePhase : number // [0..1) — fraction through 2-step cycle
292
+ stepCount : integer // monotonic; useful for "every Nth step" effects
293
+
294
+ // Pose
295
+ eyeHeight : number // current m above body origin (lerped during crouch)
296
+
297
+ // Tilt
298
+ leanRollRad : number // current eye roll
299
+ }
300
+ ```
301
+
302
+ ### 4.4 `FirstPersonPose` — channels for a skeleton system
303
+
304
+ These are the *outputs* a future humanoid rig should drive itself from. Designed so the same controller can later feed:
305
+ - a first-person arms rig (arms + weapon),
306
+ - a third-person full-body rig,
307
+ - a network-replicated remote rig.
308
+
309
+ ```
310
+ pose = {
311
+ // World-space body
312
+ rootPosition : Vector3
313
+ rootYawRad : number // body facing
314
+
315
+ // Head decoupled from body (the "look")
316
+ headYawRad : number // = body yaw for most controllers
317
+ headPitchRad : number
318
+ headRollRad : number // includes lean
319
+
320
+ // Locomotion phase — for animation playback
321
+ locomotionPhase : number // [0..1), synced to stridePhase
322
+ locomotionSpeed : number // m/s, for blend tree
323
+ locomotionStrafe : number // [-1..1], for strafe-blend space
324
+
325
+ // Action state — for state machine driving
326
+ actionState : enum // Grounded | Anticipating | Airborne | Landing
327
+ crouchAmount : number // [0..1] interpolation between standing/crouched poses
328
+ aimPitch : number // = headPitchRad, surfaced separately for IK
329
+ }
330
+ ```
331
+
332
+ The pose channels are intentionally *redundant* with `state` — they're a stable contract for downstream systems, even if `state` internals churn.
333
+
334
+ ### 4.5 `FirstPersonSignals` — event surface
335
+
336
+ ```
337
+ signals = {
338
+ onFootStep : Signal<{ side: "L"|"R", speed: number, surfaceTag: string? }>
339
+ onJumpStart : Signal<{ peakHeight: number }> // fires at impulse, after anticipation
340
+ onJumpApex : Signal<{}>
341
+ onLeaveGround: Signal<{ reason: "jump"|"fall" }>
342
+ onLand : Signal<{ verticalSpeed: number, kind: "soft"|"hard" }>
343
+ onCrouchEnter: Signal<{}>
344
+ onCrouchExit : Signal<{}>
345
+ onSprintStart: Signal<{}>
346
+ onSprintStop : Signal<{}>
347
+ onBreathIn : Signal<{ amplitude: number, rateHz: number }> // peak inhale
348
+ onBreathOut : Signal<{ amplitude: number, rateHz: number }> // peak exhale
349
+ }
350
+ ```
351
+
352
+ All signals fire from `fixedUpdate` so listeners see consistent state. `onFootStep` fires twice per stride at the troughs of vertical bob. The `side` flips each footstep.
353
+
354
+ ---
355
+
356
+ ## 5. The system: `FirstPersonPlayerControllerSystem`
357
+
358
+ ```
359
+ class FirstPersonPlayerControllerSystem extends System {
360
+ dependencies = [FirstPersonPlayerController, Transform, Motion]
361
+ components_used = [
362
+ spec(Transform, RW),
363
+ spec(Motion, RW),
364
+ spec(Camera, RW), // on the eye entity
365
+ ]
366
+
367
+ fixedUpdate(dt) { /* L1, L2, L4 — deterministic */ }
368
+ update(dt) { /* L3 — camera composition at render rate */ }
369
+
370
+ link(controller, transform, motion, entity) { /* spawn eye entity if missing, build signals, snapshot defaults */ }
371
+ unlink(controller, transform, motion, entity) { /* tear down eye entity, clear signals */ }
372
+ }
373
+ ```
374
+
375
+ ### 5.1 `fixedUpdate` — pseudocode
376
+
377
+ ```
378
+ for each entity (controller, bodyTransform, motion):
379
+ // ---- L1: Locomotion -------------------------------------------------
380
+ consumeLookDelta(controller.intent.look) → apply to bodyYaw, eyePitch (clamped)
381
+ desiredSpeed = pickSpeed(controller, state.moveMode)
382
+ desiredVel = bodyLocal(intent.move) * desiredSpeed
383
+ accel = state.grounded ? config.motion.groundAccel : config.motion.airAccel
384
+ motion.velocity.xz = stepTowards(motion.velocity.xz, desiredVel, accel * dt)
385
+
386
+ // Jump
387
+ if intent.jump consumed:
388
+ state.jumpBufferRemaining = config.jump.bufferTime
389
+ state.jumpBufferRemaining -= dt
390
+
391
+ canJump = (state.grounded || state.timeSinceGrounded < config.jump.coyoteTime)
392
+ && state.jumpBufferRemaining > 0
393
+ if canJump and not state.inJumpAnticipation:
394
+ beginJumpAnticipation() // schedules impulse after anticipation.duration
395
+ signals.onJumpStart.send(...)
396
+
397
+ integrateAnticipationAndImpulse(dt)
398
+ applyGravity(dt, with fallGravityMult / cutGravityMult)
399
+ integrate(bodyTransform.position += motion.velocity * dt)
400
+
401
+ // Ground detection feedback (set externally by physics layer or assumed flat)
402
+ updateGroundedFromExternalContact()
403
+
404
+ // ---- L2: Pose -------------------------------------------------------
405
+ updateExertion(dt)
406
+ updateBreath(dt) // advances breathPhase, computes amp/rate
407
+ updateStride(dt) // advances stridePhase when grounded & moving
408
+ updateCrouch(dt) // lerps eyeHeight
409
+ updateLeanTarget(dt) // computes target roll from lateral accel; springed in L3
410
+
411
+ // ---- L4: Events -----------------------------------------------------
412
+ if stridePhase wrapped past 0 or 0.5:
413
+ signals.onFootStep.send({ side: nextSide(), ... })
414
+ detectGroundedEdges() // sends onLeaveGround / onLand
415
+ detectJumpApex()
416
+ detectBreathPeaks() // sends onBreathIn / onBreathOut
417
+ detectCrouchEdges()
418
+ detectSprintEdges()
419
+
420
+ // Publish pose channels
421
+ writePoseChannels()
422
+ ```
423
+
424
+ ### 5.2 `update` (variable rate) — camera composition
425
+
426
+ ```
427
+ for each entity:
428
+ eyeT = eye transform
429
+ body = body transform
430
+
431
+ // Base eye position (body local)
432
+ base = (0, state.eyeHeight, 0)
433
+
434
+ // Additive offsets — composed in the body's local space, then world-transformed
435
+ bobOffset = computeBob(state.stridePhase, state.speedNormalized, config)
436
+ breathOffset = computeBreath(state.breathPhase, state.breathAmplitudeM, config)
437
+ landOffset = landingSpring.evaluate(dt) // under-damped, decays to 0
438
+ anticipOffset= state.inJumpAnticipation ? anticipationCurve.eval() : 0
439
+ shakeOffset = externalShakeStack.evaluate(dt) // future: gunfire, explosions
440
+
441
+ localEyePos = base + (bobOffset + breathOffset + landOffset + anticipOffset + shakeOffset)
442
+ eyeT.position = body.position + bodyRotation * localEyePos
443
+
444
+ // Rotation: yaw from body, pitch from look, roll from lean + bob
445
+ rollTotal = leanSpring.evaluate(dt) + bobRoll(state.stridePhase, config)
446
+ eyeT.rotation = quatYaw(body.yaw) * quatPitch(state.eyePitch) * quatRoll(rollTotal)
447
+
448
+ // FOV
449
+ fovTarget = config.fov.base
450
+ + lerp(0, config.fov.sprintAdd, state.speedNormalized * sprintness)
451
+ + (state.moveMode == Crouch ? config.fov.crouchAdd : 0)
452
+ camera.fov = springTowards(camera.fov, fovTarget, config.fov.smoothHalfLife, dt)
453
+ ```
454
+
455
+ ### 5.3 Key formulas
456
+
457
+ **Jump from peak height & time-to-apex** (lets designers think in m and seconds, not Newtons):
458
+ ```
459
+ g = 2 * peakHeight / (timeToApex²)
460
+ initialVy = 2 * peakHeight / timeToApex
461
+ ```
462
+ On variable-height cut: switch gravity to `g * cutGravityMult` once button released *and* `vy > 0`.
463
+ On descent: switch gravity to `g * fallGravityMult` once `vy <= 0`.
464
+ This matches the classic Sonic/Mario "fast fall" feel.
465
+
466
+ **Stride frequency from speed**:
467
+ ```
468
+ f = config.bob.stepFreqAtWalk
469
+ * (max(speed, ε) / config.motion.walkSpeed) ^ config.bob.stepFreqExp
470
+ ```
471
+ At rest `f → 0` and bob amplitude clamps to 0, so the player stops bobbing when they stop.
472
+
473
+ **Bob shape**:
474
+
475
+ `stridePhase ∈ [0, 1)` wraps once per stride (= 2 footsteps).
476
+
477
+ Lateral and roll alternate ONCE per stride (head shifts right during right-foot midstance, left during left-foot midstance):
478
+ ```
479
+ phase = stridePhase * 2π // one full cycle per stride (= 2 steps)
480
+ lateral = A_l * sin(phase) * intensity // 1 full L↔R cycle per stride
481
+ roll = A_r * sin(phase) * intensity // in phase with lateral
482
+ ```
483
+
484
+ Vertical is modeled as an **impulse-driven under-damped spring** rather than a sinusoid — the smooth `|sin|` curve we initially specified didn't match real gait dynamics (head is *highest* at midstance, *dips* at footfall under loading response, then is *pushed back up* by the standing leg). At each footfall event:
485
+ ```
486
+ verticalImpactSpring.velocity -= A_v * impactKickMultiplier * intensity
487
+ ```
488
+ Then each fixed step the spring damps toward zero with `halfLife ≈ 0.14 s`, `ζ ≈ 0.5`:
489
+ ```
490
+ verticalOffset = verticalImpactSpring.value // negative during impact dip,
491
+ // positive during overshoot/push
492
+ ```
493
+
494
+ The under-damped response produces the four-phase curve:
495
+ 1. **Impact** — sharp dip below neutral as the foot arrests the head's fall
496
+ 2. **Recovery** — value rises back through neutral
497
+ 3. **Push** — overshoot above neutral, modeling energy injection from the standing leg
498
+ 4. **Settle** — back toward neutral until the next footfall kicks it again
499
+
500
+ At fast cadence (sprint) the spring barely settles between footfalls and the head oscillates continuously. At slow cadence (back-pedal) each impact is more punctuated, with visible settling between steps. This emerges from the dynamics — no separate handling needed.
501
+
502
+ **Intensity envelope.** The `intensity` factor used by the lateral/roll/kick amplitudes is itself a critically damped spring around `max(speedNormalized, backwardness)` (or zero when airborne), with `halfLife ≈ 0.22 s`. This is what prevents the "whiplash" of stopping motion — bob amplitudes fade smoothly to zero instead of being cut off when speed drops below the stride threshold.
503
+
504
+ > An even earlier draft of this doc used `sin(phase / 2)` for lateral and roll, intending a "half-rate" oscillation. That formula actually produces only the first *half* of a sine wave per stridePhase cycle (range [0, π) of sin → all non-negative), which manifested as a one-sided sustained offset for the duration of one stride. The current `sin(phase)` formulation alternates correctly.
505
+
506
+ **Footstep detection**: emit `onFootStep` when `stridePhase` crosses `0` (right foot) or `0.5` (left foot), but only if `state.grounded && speed > minStepSpeed`. The boundary check uses the *previous* phase so it fires exactly once even at huge dt.
507
+
508
+ **Breath cycle**:
509
+ ```
510
+ breathRateHz = lerp(rateRest, rateMax, exertion) decaying with rateDecayHalfLife
511
+ breathAmpM = lerp(ampRest, ampMax, exertion) decaying with ampDecayHalfLife
512
+ breathPhase += breathRateHz * dt; wrap to [0,1)
513
+
514
+ verticalBreath = -breathAmpM * sin(2π * breathPhase) * (1 + noiseAmount * perlin(t*0.7))
515
+ pitchBreath = breathPitchAmp * cos(2π * breathPhase) // gentle nod, 90° out of phase
516
+ ```
517
+ Negative `vertical` so peak exhale dips the eye slightly (chest collapses). `onBreathIn` fires at phase `0.25`, `onBreathOut` at `0.75`.
518
+
519
+ **Exertion update**:
520
+ ```
521
+ rise = (sprintActive ? sprintRiseRate : 0) + jumpRiseDelta(this frame)
522
+ fall = idleDecayRate * (1 - rise > 0 ? 0 : 1)
523
+ exertion = clamp(exertion + (rise - fall) * dt, 0, 1)
524
+ ```
525
+ Then `breathRateHz` and `breathAmpM` track `exertion` through *separate* exponential lags — rate hangs around longer than amplitude, matching how real recovery works (you breathe fast for a while after the chest has stopped heaving).
526
+
527
+ **Critically damped spring** (used for FOV, lean, crouch height):
528
+ ```
529
+ y = halfLife / 0.6931
530
+ α = exp(-y * dt)
531
+ β = (x - target)
532
+ v = (v - β * y) * α
533
+ x = target + (β + v * dt / y) * α
534
+ ```
535
+ For landing recovery, use the same form with `zeta = 0.55` so it overshoots once before settling.
536
+
537
+ ### 5.4 Edge cases and rules
538
+
539
+ - **Look-pitch clamp** is *non-wrapping*: the pitch is stored as a separate scalar so it cannot accidentally roll over. Yaw on the body wraps freely.
540
+ - **Posture is intent-driven; ceilings only block RISING, never push you down**: low geometry constrains posture in exactly one direction. If `intent.crouch` releases but an *already-crouched* (or -prone) entity cannot grow into the taller posture (headroom up-cast collides), the controller *holds* the lower posture and exposes `state.crouchBlocked = true`; standing resumes automatically when clear. The converse is deliberately NOT done: a *standing* player who walks under a low overhang is **not** auto-crouched, and a crouching player who meets a sub-crouch overhang is **not** auto-proned. Their current-posture capsule simply doesn't fit, so the mover blocks their forward motion — "if I can't clear it, I don't move forward." Dropping to a lower stance is always the player's choice (press crouch / slide), never the ceiling's. This rule lives in the controller because it's universal; the headroom cast itself is a service-injection point.
541
+ - **Sprint requires forward intent**: sideways-only or backwards movement should not consume exertion at sprint rates. Specifically `sprint = intent.sprint && intent.move.y > 0.5 && state.grounded`.
542
+ - **No bob in air**: stride does not advance while `!grounded`. Phase freezes so landing doesn't re-fire a stale footstep.
543
+ - **Jump cancel during anticipation**: if grounded becomes false during anticipation (e.g. ground pulled out), drop the queued impulse and emit `onLeaveGround{reason:"fall"}` without `onJumpStart`.
544
+ - **Disable when paused**: the system should respect a `controller.enabled` flag (or scene pause) and freeze `update` but still allow `fixedUpdate` to integrate gravity if desired. This is a configuration concern, not behavior — exposed via the existing engine pause mechanism.
545
+
546
+ ---
547
+
548
+ ## 6. Accessibility & motion sickness
549
+
550
+ Three settings every player should be able to toggle (defaults shown):
551
+
552
+ | Setting | Default | Effect when off |
553
+ |---|---|---|
554
+ | `config.lean.enabled` | true | No roll on strafe |
555
+ | `config.bob.verticalAmpAtWalk` | (nonzero) | Set to 0 to disable bob |
556
+ | `config.fov.sprintAdd` | 6 | Set to 0 to disable FOV kick (a known nausea trigger) |
557
+
558
+ The Playtank article calls these out specifically — keeping the horizon flat and the FOV stable accommodates a meaningful fraction of players who otherwise can't play first-person at all. They are exposed as plain config knobs, not buried.
559
+
560
+ ---
561
+
562
+ ## 7. Integration points (deferred work)
563
+
564
+ These don't ship with the controller but the design preserves a clean attachment surface for each:
565
+
566
+ | Future system | How it hooks in |
567
+ |---|---|
568
+ | **Capsule physics / collision** | Reads `Motion.velocity` and resolves; writes `state.grounded`, `state.groundNormal`, `state.surfaceTag`. Suggested via a small `GroundContact` component the physics system populates and the controller reads. |
569
+ | **First-person arms rig** | Reads `pose.headPitchRad`, `pose.locomotionPhase`, `state.actionState`. Driven by an animation graph keyed to the same stride phase the bob uses, so feet animate in sync with footstep events. |
570
+ | **Third-person body rig** | Reads `pose.rootYawRad`, `pose.locomotionSpeed/Strafe`, `pose.crouchAmount`, `state.actionState`. Built around a standard blend-space. |
571
+ | **Sound** | Subscribes to `signals.onFootStep` (modulated by `surfaceTag`), `onLand` (kind = soft/hard), `onJumpStart`, `onBreathIn/Out` (volume = amplitude). |
572
+ | **Camera shake from external sources** (gunfire, explosions) | Pushes into the `externalShakeStack` on the controller — an additive transform list. The controller's L3 evaluates it; sources only push. |
573
+ | **Stamina / damage / status** | A separate component can write into `controller.config.exertion.*` at runtime — e.g. an injury raises `idleDecayRate` to a negative value (exertion can never recover fully). |
574
+ | **Networking** | Because L1+L2+L4 are deterministic in `fixedUpdate` and the intent surface is small, the controller can be rolled back / replayed by writing intent and re-running fixed updates. No design changes needed. |
575
+
576
+ ---
577
+
578
+ ## 8. File layout
579
+
580
+ ```
581
+ engine/control/first-person/
582
+ DESIGN.md (this file)
583
+ FirstPersonPlayerController.js (component class)
584
+ FirstPersonPlayerControllerSystem.js (system class)
585
+ FirstPersonPlayerControllerSerializationAdapter.js
586
+ FirstPersonPlayerController.spec.js (component contract)
587
+ FirstPersonPlayerControllerSystem.spec.js (system behavior)
588
+ math/
589
+ criticallyDampedSpring.js
590
+ underDampedSpring.js
591
+ computeJumpFromApex.js
592
+ pose/
593
+ FirstPersonPose.js (the pose-channel struct)
594
+ ```
595
+
596
+ Math helpers live as standalone pure functions so they're independently testable and reusable.
597
+
598
+ ---
599
+
600
+ ## 9. Resolved design decisions
601
+
602
+ The open questions from the previous draft are now answered:
603
+
604
+ 1. **Body pitch** — **No pitch on the body, ever.** Body holds only yaw. Pitch lives on the eye. Standard FPS convention; keeps physics integration clean.
605
+ 2. **Eye representation** — **Separate entity** with its own `Transform` + `Camera`, parented to the body via `TransformAttachment`. Holds the door open for vehicle-mount / turret-style reparenting later without refactor.
606
+ 3. **Look intent shape** — **`Vector2` delta** (yaw on `x`, pitch on `y`). Matches mouse semantics; yaw-only sources (turret-style AI) just write `(x, 0)`.
607
+ 4. **Bob curve evaluation** — **Runtime sine.** Cheap on modern CPUs. No LUT.
608
+ 5. **Look processing rate** — **Inside `fixedUpdate`.** Determinism wins. Input bindings accumulate look delta into `intent.look` (a `Vector2`) between fixed updates; the system consumes and zeroes it once per fixed step. Cost: at very low fixed rates (e.g. 30 Hz) mouse feel becomes slightly chunky; mitigation if it ever bites is to raise `fixedUpdateStepSize` from default ~60 Hz to 120 Hz for entities with this controller, *not* to move look back to render rate.
609
+
610
+ ### Jump-button repeat (added requirement)
611
+
612
+ **Holding the jump button must not produce repeated jumps.** A jump must consume an explicit *button-down edge*; holding the button after a jump produces no further jumps until the button is released and pressed again.
613
+
614
+ Implementation:
615
+
616
+ - `intent.jump` is a **hold-state boolean** (true while the button is held). The input binding sets it on key-down and clears it on key-up.
617
+ - The system tracks `_jumpButtonWasDown` internally. A jump is *requested* only on the false→true edge, not while the value remains true.
618
+ - Pressing space then holding it across grounded → airborne → grounded transitions produces exactly **one** jump. The player must release and re-press to jump again.
619
+ - Auto-repeat from the OS is already filtered by `KeyboardDevice` (`event.repeat` check), so the edge fires cleanly once per physical press.
620
+ - Bonus: the same edge gives us **variable jump height** — the true→false edge (release) cuts gravity on the ascending portion of the jump. Two birds, one signal.
621
+
622
+ The same hold-state-plus-edge pattern is used for crouch (when `config.crouch.mode === "toggle"`); when in `"hold"` mode the held value is used directly.
623
+
624
+ ---
625
+
626
+ ## 10. Sources
627
+
628
+ - gamedevpills — [The 3Cs Framework: Character, Camera, Controls](https://www.gamedevpills.com/p/the-3cs-framework-character-camera)
629
+ - Playtank — [First-Person 3Cs: Camera](https://playtank.io/2023/05/12/first-person-3cs-camera/)
630
+ - Roberts Space Industries — [Design Notes: FPS Stances & Breathing](https://robertsspaceindustries.com/en/comm-link/engineering/14653-Design-Notes-FPS-Stances-Breathing)
631
+ - NeoFPS — [Additive Transforms and Effects](https://docs.neofps.com/manual/fpcam-additive-transforms-and-effects.html)
632
+ - Daniel Holden — [Spring-It-On: The Game Developer's Spring-Roll-Call](https://theorangeduck.com/page/spring-roll-call)
633
+ - Allen Chou — [Game Math: Precise Control over Numeric Springing](https://allenchou.net/2015/04/game-math-precise-control-over-numeric-springing/)
634
+ - Ryan Juckett — [Damped Springs](https://www.ryanjuckett.com/damped-springs/)
635
+ - GDC Vault — [Animation Bootcamp: Giving Purpose to First-Person Animation](https://www.gdcvault.com/play/1017633/Animation-Bootcamp-Giving-Purpose-to)
636
+ - GDC Vault — [The Art of First Person Animation for Destiny](https://www.gdcvault.com/play/1022297/The-Art-of-First-Person)
637
+ - Palos Publishing — [Simulating Breathing and Idle Motion Procedurally](https://palospublishing.com/simulating-breathing-and-idle-motion-procedurally/)
638
+ - Ketra Games — [Coyote Time and Jump Buffering](https://www.ketra-games.com/2021/08/coyote-time-and-jump-buffering.html)
639
+ - Opsive — [First Person Lean](https://opsive.com/support/documentation/ultimate-character-controller/character/abilities/included-abilities/first-person-lean/) and [Character Foot Effects](https://opsive.com/support/documentation/ultimate-character-controller/surface-system/character-foot-effects/)
640
+ - CTRL500 — [Mirror's Edge Catalyst: Keeping the camera in your face](https://ctrl500.com/developers-corner/mirrors-edge-catalyst-keeping-the-camera-in-your-face/) (DICE / Erik Söderholm)