@woosh/meep-engine 3.1.0 → 3.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1822) hide show
  1. package/LICENSE +188 -188
  2. package/README.md +152 -152
  3. package/editor/Editor.js +598 -598
  4. package/editor/EditorCameraNavigation.js +205 -205
  5. package/editor/EditorKeyMap.js +182 -182
  6. package/editor/SelectionVisualizer.js +127 -127
  7. package/editor/actions/concrete/ActionInvalidateSampler.js +27 -27
  8. package/editor/actions/concrete/PatchTerrainHeightAction.js +85 -85
  9. package/editor/camera/camera_framing.js +104 -104
  10. package/editor/clipboard.js +184 -184
  11. package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -22
  12. package/editor/ecs/component/editors/ObservedStringEditor.js +34 -34
  13. package/editor/ecs/component/editors/common/two_way_sync.js +50 -50
  14. package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +19 -19
  15. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -35
  16. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
  17. package/editor/ecs/component/editors/ecs/SGMeshEditor.js +24 -24
  18. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.js +33 -33
  19. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +45 -45
  20. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -19
  21. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.js +72 -72
  22. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.js +30 -30
  23. package/editor/ecs/component/editors/shade/ShadeImageEditor.js +70 -70
  24. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.js +34 -34
  25. package/editor/ecs/component/editors/shade/ShadeTextureEditor.js +46 -46
  26. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.js +24 -24
  27. package/editor/ecs/component/prototypeObjectEditor.js +265 -265
  28. package/editor/ecs/component/registerBasicTypeEditors.js +100 -100
  29. package/editor/ecs/component/registerEngineComponentEditors.js +95 -95
  30. package/editor/entity_world_bounds.js +27 -27
  31. package/editor/particles/lut_ops.js +148 -148
  32. package/editor/particles/particleEditEvents.js +12 -12
  33. package/editor/particles/rebuildParticleEmitter.js +31 -31
  34. package/editor/persistence/EditorLayoutStore.js +71 -71
  35. package/editor/persistence/SceneMetadata.js +52 -52
  36. package/editor/persistence/SceneSlotManager.js +144 -144
  37. package/editor/persistence/buildNewSceneDataset.js +67 -67
  38. package/editor/persistence/files.js +68 -68
  39. package/editor/persistence/scene_import.js +143 -143
  40. package/editor/persistence/scene_serialization.js +79 -79
  41. package/editor/persistence/string_buffer_codec.js +41 -41
  42. package/editor/process/GridDisplayProcess.js +125 -125
  43. package/editor/process/SymbolicDisplayProcess.js +106 -108
  44. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  45. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  46. package/editor/process/symbolic/PathSymbolicDisplay.js +118 -118
  47. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +79 -79
  48. package/editor/process/symbolic/SoundEmitterSymbolicDisplay.js +57 -57
  49. package/editor/process/symbolic/SymbolicDisplay.js +62 -62
  50. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.js +85 -85
  51. package/editor/process/symbolic/gizmo_draw_wire_circle.js +53 -53
  52. package/editor/prototypeEditorShell.js +156 -156
  53. package/editor/selection/editor_pick.js +130 -130
  54. package/editor/selection/screen_rect_frustum.js +119 -119
  55. package/editor/style/controls.scss +168 -168
  56. package/editor/style/inspector.scss +223 -223
  57. package/editor/templates/entity_templates.js +167 -167
  58. package/editor/tools/GridPaintTool.js +273 -273
  59. package/editor/tools/SelectionTool.js +307 -307
  60. package/editor/tools/TransformToolV2.js +378 -378
  61. package/editor/tools/engine/ToolEngine.js +188 -188
  62. package/editor/tools/paint/TerrainTexturePaintTool.js +250 -250
  63. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  64. package/editor/tools/v2/TransformControls.js +971 -971
  65. package/editor/tools/v2/handle/gizmo_drag_plane.js +141 -141
  66. package/editor/tools/v2/handle/gizmo_draw.js +399 -399
  67. package/editor/tools/v2/handle/gizmo_handles.js +364 -364
  68. package/editor/tools/v2/handle/gizmo_ray_shapes.js +239 -239
  69. package/editor/view/ecs/HierarchicalEntityListView.js +339 -339
  70. package/editor/view/ecs/components/DatGuiController.js +2 -2
  71. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -100
  72. package/editor/view/ecs/components/common/TextController.js +59 -59
  73. package/editor/view/library/MeshLibraryView.js +175 -175
  74. package/editor/view/library/mesh_library_drag.js +63 -63
  75. package/editor/view/library/model_thumbnail_source.js +86 -86
  76. package/editor/view/makeEntityDecorators.js +125 -125
  77. package/editor/view/node-graph/NodeGraphSelection.js +89 -89
  78. package/editor/view/node-graph/NodeView.js +211 -211
  79. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -36
  80. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -41
  81. package/editor/view/node-graph/connection_wire_geometry.js +107 -107
  82. package/editor/view/particles/ColorLutGradientView.js +291 -291
  83. package/editor/view/particles/ScalarLutCurveView.js +279 -279
  84. package/editor/view/prepareMeshLibrary.js +188 -188
  85. package/editor/view/shell/SceneTreePanelView.js +119 -119
  86. package/editor/view/v2/SplitView.js +2 -2
  87. package/package.json +94 -94
  88. package/samples/generation/generators/interactive/mir_generator_place_buff_objects.js +362 -362
  89. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -738
  90. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -79
  91. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -93
  92. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -80
  93. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -164
  94. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -69
  95. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -102
  96. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -129
  97. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -72
  98. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -74
  99. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -169
  100. package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -254
  101. package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -250
  102. package/src/REVIEW_2026_08_06/adv-core.md +511 -511
  103. package/src/REVIEW_2026_08_06/adv-gfx.md +480 -480
  104. package/src/REVIEW_2026_08_06/adv-view.md +446 -446
  105. package/src/REVIEW_2026_08_06/api-core.md +296 -296
  106. package/src/REVIEW_2026_08_06/api-engine.md +195 -195
  107. package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +507 -507
  108. package/src/REVIEW_2026_08_06/core-binary.md +348 -348
  109. package/src/REVIEW_2026_08_06/core-collection.md +376 -376
  110. package/src/REVIEW_2026_08_06/core-math.md +221 -221
  111. package/src/REVIEW_2026_08_06/core-process.md +266 -266
  112. package/src/REVIEW_2026_08_06/core-science.md +223 -223
  113. package/src/REVIEW_2026_08_06/engine-ai-nav.md +279 -279
  114. package/src/REVIEW_2026_08_06/engine-animation.md +167 -167
  115. package/src/REVIEW_2026_08_06/engine-asset.md +166 -166
  116. package/src/REVIEW_2026_08_06/engine-ecs.md +920 -920
  117. package/src/REVIEW_2026_08_06/engine-input.md +197 -197
  118. package/src/REVIEW_2026_08_06/engine-misc.md +248 -248
  119. package/src/REVIEW_2026_08_06/engine-terrain.md +52 -52
  120. package/src/REVIEW_2026_08_06/generation.md +176 -176
  121. package/src/REVIEW_2026_08_06/geom-2d.md +434 -434
  122. package/src/REVIEW_2026_08_06/geom-3d.md +117 -117
  123. package/src/REVIEW_2026_08_06/gfx-gi.md +143 -143
  124. package/src/REVIEW_2026_08_06/gfx-render.md +740 -740
  125. package/src/REVIEW_2026_08_06/gfx-texture.md +690 -690
  126. package/src/REVIEW_2026_08_06/prior-criticals.md +49 -49
  127. package/src/REVIEW_2026_08_06/prior-highs.md +138 -138
  128. package/src/REVIEW_2026_08_06/test-gaps.md +364 -364
  129. package/src/REVIEW_2026_08_06/view.md +667 -667
  130. package/src/REVIEW_2026_08_06.md +610 -610
  131. package/src/avif/codec/dec/avif_dec.cpp +233 -233
  132. package/src/avif/codec/dec/avif_dec.js +16 -16
  133. package/src/core/binary/BitImage2.js +246 -246
  134. package/src/core/binary/align_32.js +21 -21
  135. package/src/core/binary/data_view/DataType2DataViewReaders.js +23 -23
  136. package/src/core/binary/data_view/DataType2DataViewWriters.js +25 -25
  137. package/src/core/binary/hash/XXH128Hash.js +55 -55
  138. package/src/core/binary/hash/XXH3_SECRET.js +25 -25
  139. package/src/core/binary/hash/xxh3_128.js +341 -341
  140. package/src/core/binary/hash/xxh3_64.js +241 -241
  141. package/src/core/binary/hash/xxh3_common.js +476 -476
  142. package/src/core/binary/lz4/LZ4_MAX_INPUT_SIZE.js +9 -9
  143. package/src/core/binary/lz4/lz4_compress_block.js +385 -385
  144. package/src/core/binary/lz4/lz4_compress_bound.js +25 -25
  145. package/src/core/binary/lz4/lz4_decompress_block.js +139 -139
  146. package/src/core/binary/lz4/lz4_decompress_bound.js +30 -30
  147. package/src/core/binary/meshopt/MESHOPT_GROUP_SIZE.js +18 -18
  148. package/src/core/binary/meshopt/MeshoptCompressionFilter.js +30 -30
  149. package/src/core/binary/meshopt/MeshoptCompressionMode.js +21 -21
  150. package/src/core/binary/meshopt/__meshopt_test_streams.js +237 -237
  151. package/src/core/binary/meshopt/meshopt_decode.js +73 -73
  152. package/src/core/binary/meshopt/meshopt_decode_byte_group.js +67 -67
  153. package/src/core/binary/meshopt/meshopt_decode_data_block.js +59 -59
  154. package/src/core/binary/meshopt/meshopt_decode_filter_color.js +69 -69
  155. package/src/core/binary/meshopt/meshopt_decode_filter_exponential.js +43 -43
  156. package/src/core/binary/meshopt/meshopt_decode_filter_octahedral.js +60 -60
  157. package/src/core/binary/meshopt/meshopt_decode_filter_quaternion.js +71 -71
  158. package/src/core/binary/meshopt/meshopt_decode_index_buffer.js +294 -294
  159. package/src/core/binary/meshopt/meshopt_decode_index_sequence.js +115 -115
  160. package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +381 -381
  161. package/src/core/binary/meshopt/meshopt_read_uint_var.js +59 -59
  162. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -13
  163. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -14
  164. package/src/core/binary/type/DataType2TypedArrayConstructorMapping.js +35 -35
  165. package/src/core/bvh2/bvh3/ebvh_geometry_query_any_triangle_ray.js +149 -149
  166. package/src/core/bvh2/bvh3/ebvh_sort_for_traversal_depth_first.js +96 -96
  167. package/src/core/bvh2/bvh3/query/bvh_query_depth_range_in_frustum.js +101 -101
  168. package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
  169. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
  170. package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
  171. package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
  172. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +101 -101
  173. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +92 -92
  174. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
  175. package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
  176. package/src/core/bvh2/visual/BVHGeometry.js +131 -131
  177. package/src/core/bvh8/BVH8.js +436 -436
  178. package/src/core/bvh8/aabb3_round_to_float32.js +22 -22
  179. package/src/core/bvh8/build/BVH8Converter.js +588 -588
  180. package/src/core/bvh8/build/TriangleCluster.js +122 -122
  181. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +28 -28
  182. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +17 -17
  183. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -303
  184. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -256
  185. package/src/core/bvh8/build/byte.js +9 -9
  186. package/src/core/bvh8/build/encode_bounds_e.js +11 -11
  187. package/src/core/bvh8/bvh8_convert_to_dot.js +132 -132
  188. package/src/core/bvh8/bvh8_count_primitives.js +98 -98
  189. package/src/core/bvh8/bvh8_geometry_validate.js +138 -138
  190. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +166 -166
  191. package/src/core/bvh8/bvh8_get_node_bounds.js +34 -34
  192. package/src/core/bvh8/bvh8_get_node_child_bounds.js +52 -52
  193. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -18
  194. package/src/core/bvh8/bvh8_node_count_triangles.js +27 -27
  195. package/src/core/bvh8/bvh8_quality.js +72 -72
  196. package/src/core/bvh8/bvh8_validate_structure.js +87 -87
  197. package/src/core/clipboard/obtainClipBoard.js +29 -29
  198. package/src/core/clipboard/safeClipboardReadText.js +55 -55
  199. package/src/core/clipboard/safeClipboardWriteText.js +23 -23
  200. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -52
  201. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -51
  202. package/src/core/collection/union-find/union_find.js +79 -79
  203. package/src/core/color/YCoCg/rgb_to_ycocg.js +20 -20
  204. package/src/core/color/YCoCg/ycocg_to_rgb.js +17 -17
  205. package/src/core/color/colormap/MAGMA_LUT.js +26 -26
  206. package/src/core/color/illuminant/D65_TRISTIMULUS_XYZ.js +19 -19
  207. package/src/core/color/lab/lab_apply_hunt_adjustment.js +27 -27
  208. package/src/core/color/lab/lab_distance_hyab.js +23 -23
  209. package/src/core/color/lab/xyz_to_lab.js +62 -62
  210. package/src/core/color/operations/color_darken.js +24 -24
  211. package/src/core/color/operations/color_desaturate.js +24 -24
  212. package/src/core/color/operations/color_lighten.js +24 -24
  213. package/src/core/color/operations/color_saturate.js +24 -24
  214. package/src/core/color/operations/color_scale_okhsv_channel.js +45 -45
  215. package/src/core/color/tonemap/tonemap_aces.js +41 -41
  216. package/src/core/color/ycxcz/xyz_to_ycxcz.js +28 -28
  217. package/src/core/color/ycxcz/ycxcz_to_xyz.js +19 -19
  218. package/src/core/dom/isImageBitmap.js +12 -12
  219. package/src/core/function/frameThrottle.js +23 -23
  220. package/src/core/geom/2d/aabb/aabb2_array_combine.js +7 -7
  221. package/src/core/geom/2d/aabb/aabb2_compute_area.js +7 -7
  222. package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.js +7 -7
  223. package/src/core/geom/2d/aabb/aabb2_compute_overlap.js +7 -7
  224. package/src/core/geom/2d/aabb/aabb2_from_v2_array.js +7 -7
  225. package/src/core/geom/2d/aabb/aabb2_intersects_point.js +7 -7
  226. package/src/core/geom/2d/aabb/aabb2_overlap_exists.js +7 -7
  227. package/src/core/geom/2d/circle/circle_compute_circle_intersection.js +7 -7
  228. package/src/core/geom/2d/circle/circle_compute_circle_penetration.js +7 -7
  229. package/src/core/geom/2d/circle/circle_intersects_point.js +7 -7
  230. package/src/core/geom/2d/compute_polygon_area_2d.js +7 -7
  231. package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.js +7 -7
  232. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +7 -7
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  234. package/src/core/geom/2d/intersect_ray_2d.js +7 -7
  235. package/src/core/geom/2d/line/line2_distance_to_point_sqr.js +7 -7
  236. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +44 -44
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  238. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_array_2d.js +7 -7
  239. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.js +7 -7
  240. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js +7 -7
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  242. package/src/core/geom/2d/line/line_segment_line_segment_intersection_exists_2d.js +7 -7
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  246. package/src/core/geom/2d/oriented-box/min_area_rect_2d.js +69 -69
  247. package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +433 -433
  248. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.js +51 -51
  249. package/src/core/geom/2d/polygon/polygon2_clip_halfplane.js +50 -50
  250. package/src/core/geom/2d/polygon/polygon2_is_counter_clockwise.js +84 -84
  251. package/src/core/geom/2d/polygon/polygon2_signed_area.js +52 -52
  252. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +86 -86
  253. package/src/core/geom/2d/polygon/polygon2_triangulate.js +1280 -1280
  254. package/src/core/geom/2d/polygon/polygon2_triangulation_deviation.js +77 -77
  255. package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -39
  256. package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -101
  257. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +7 -7
  258. package/src/core/geom/2d/rectangle_to_aabb.js +7 -7
  259. package/src/core/geom/2d/spline_bezier2_2d.js +7 -7
  260. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +99 -99
  261. package/src/core/geom/2d/triangle/tri2_signed_area.js +35 -35
  262. package/src/core/geom/2d/triangle2d_compute_area.js +7 -7
  263. package/src/core/geom/2d/triangle2d_contains_point.js +7 -7
  264. package/src/core/geom/2d/triangle2d_get_barycentric.js +7 -7
  265. package/src/core/geom/2d/v2_morton_encode.js +23 -23
  266. package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.js +7 -7
  267. package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.js +7 -7
  268. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +5 -5
  269. package/src/core/geom/3d/aabb/aabb3_closest_point_on_surface.js +57 -57
  270. package/src/core/geom/3d/aabb/aabb3_combined_surface_area.js +7 -7
  271. package/src/core/geom/3d/aabb/aabb3_compute_half_surface_area.js +7 -7
  272. package/src/core/geom/3d/aabb/aabb3_compute_projected_area.js +7 -7
  273. package/src/core/geom/3d/aabb/aabb3_compute_surface_area.js +7 -7
  274. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +7 -7
  275. package/src/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +7 -7
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  1787. package/src/view/minimap/minimap_focus_area.js +97 -97
  1788. package/editor/process/symbolic/SocketsSymbolicDisplay.js +0 -192
  1789. package/src/core/geom/3d/topology/struct/binary/io/moved_tests.txt +0 -37
  1790. package/src/engine/ecs/attachment/Attachment.d.ts +0 -40
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- # Domain H — engine (ecs, intelligence, animation, input, control, asset, misc)
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-
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- Source root: `H:/git/moh/app/src/mir-engine/meep/src/`. All paths below are relative to that root.
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- Every finding below was verified by opening the cited files.
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-
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- ## Findings
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-
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- | # | Severity | Concept | Sites | Evidence | Verdict | Proposed common path | Effort/Risk |
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- |---|---|---|---|---|---|---|---|
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- | 1 | CRITICAL | **Two complete ECS animation-playback systems over three.js `AnimationMixer`**, each with its own component, clip type, flag enum, screen-space culling and debt-time accumulator | `engine/ecs/systems/AnimationSystem.js:179` `AnimationSystem` (+ `engine/ecs/animation/Animation.js:10`, `engine/ecs/animation/AnimationClip.js:6`, `engine/ecs/animation/AnimationClipFlag.js:5`) ⟷ `engine/graphics/ecs/animation/animator/AnimationGraphSystem.js:21` `AnimationGraphSystem` (+ `graph/AnimationGraph.js`, `animator/AnimationClip.js:8`, `animator/AnimationClipFlag.js:5`) | `AnimationSystem.screenSpaceSize:271` vs `AnimationGraphSystem.screenSpaceSize:221` are the same body (`boundingSphere`→`max3(scale)`→`sphere_project`→`* viewport.x * viewport.y`, same `assert.notEqual(cameraMatrix,null,'camera matrix is null')`). `AnimationSystem.shouldEntityBeAnimated:302` vs `AnimationGraphSystem.shouldEntityBeAnimated:181` — same early-outs, same `areaInPixel < 32` magic threshold. Both do `traverseComponents(...)` debt accumulation then `meshSystem.traverseVisible(...)` and both call `CameraSystem.getFirstActiveCamera(ecd)` + `matrixWorld.copy/invert` + `c.fov/180`. | UNJUSTIFIED | `AnimationGraph` (E) is the richer/newer path (blend state, transitions, notifications, declares `components_used`). Extract the shared visibility gate as a typed helper `engine/graphics/ecs/mesh/mesh_screen_space_pixel_area(mesh, cameraMatrixElements, focalLength, viewportW, viewportH)` in `engine/graphics/ecs/mesh/`, called by both; then mark `Animation`/`AnimationSystem` `@deprecated` in favour of `AnimationGraph` (library — do not delete). | M / M — `screenSpaceSize` extraction is mechanical and covered by both systems' behaviour; the deprecation is doc-only |
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- | 2 | HIGH | **`AnimationClipFlag` declared twice with the same numeric value `1` and opposite meanings** | `engine/ecs/animation/AnimationClipFlag.js:6` `{ ClampWhenFinished: 1 }` ⟷ `engine/graphics/ecs/animation/animator/AnimationClipFlag.js:9` `{ Repeat: 1 }` | Both are consumed as `clip.flags` on a class named `AnimationClip`; `engine/ecs/systems/AnimationSystem.js:93` reads `clip.getFlag(AnimationClipFlag.ClampWhenFinished)` while `engine/graphics/ecs/animation/animator/AnimationClip.js:48,142` reads `getFlag(AnimationClipFlag.Repeat)`. `engine/ecs/animation/AnimationClip.js:124` writes `flags` as a raw `uint8` to the save stream (`AnimationSerializationAdapter.js:16`), so byte `1` decodes to "clamp" or "repeat" depending only on which import a future reader picks. An import auto-completed to the wrong sibling type-checks, runs, and silently inverts looping. | UNJUSTIFIED | Rename the enums to match their owning systems (`AnimationClipFlag` → `MixerAnimationClipFlag` in `engine/ecs/animation/`, `AnimationGraphClipFlag` in `animator/`), keeping the old names as `@deprecated` re-exports (library surface). | S / L |
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- | 3 | HIGH | **Three unrelated classes exported as `AnimationClip`**, plus three as `AnimationTrack` | `engine/animation/clip/AnimationClip.js:1` (name + `AnimationTrack[]`, glTF-shaped, no flags) ⟷ `engine/ecs/animation/AnimationClip.js:6` (`ObservedString` name + `repeatCount`/`weight`/`timeScale` + flags) ⟷ `engine/graphics/ecs/animation/animator/AnimationClip.js:8` (`def` + `weight`/`timeScale` + flags + notification dispatch). Tracks: `engine/animation/clip/AnimationTrack.js:6` ⟷ `engine/animation/keyed2/AnimationTrack.js:8` ⟷ three's `KeyframeTrack` | Overlap is *conceptual, not textual* — none of the three shares a field layout, so these are genuinely three parallel clip models, not copies. `keyed2/AnimationTrack.js:6` documents its own obsolescence: "Consider using `AnimationCurve` instead if you're starting a new project". | UNJUSTIFIED (naming) — not code duplication | Same as #2: disambiguate the exported names, add `@deprecated` on `keyed2/AnimationTrack`. Do **not** merge the data models; they serve different runtimes. | S / L |
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- | 4 | HIGH | **Divergent copy of the Gaussian-blur-over-a-sampled-function algorithm — the copy still carries the bug the other one fixed** | `engine/ecs/evaluation/complex/PointFitnessGaussianBlur.js:62` `evaluate` ⟷ `generation/filtering/numeric/complex/CellFilterGaussianBlur.js:93` `execute` | `CellFilter` version precomputes a normalized kernel via `core/math/build_gaussian_kernel_2d.js`, centres it at `(samples-1)*0.5`, forces odd sample counts (`nextOdd`) and derives `sigma = (samples-1)/6`. `PointFitness` version centres at `samplesX / 2` — for `samples=5` the taps land at `-2.5,-1.5,-0.5,0.5,1.5`, i.e. **shifted half a sample off centre**, so the blur biases the result; it also hard-codes `sigma = 10` regardless of sample count (with taps in ±2.5 that is effectively a box filter), normalizes by an accumulated `powerTotal` instead of a normalized kernel, and never calls the existing `build_gaussian_kernel_*` primitives. | UNJUSTIFIED | Port the fixed formulation: use `build_gaussian_kernel_2d`/`_1d` and the `(samples-1)*0.5` centring in `PointFitnessGaussianBlur`. Third-axis (`z`) support means a `build_gaussian_kernel_3d` sibling in `core/math/` is the clean shared path. | M / M — output values change (they are currently wrong); `PointFitnessFunction` has one external consumer (`mir-engine/model/game/logic/combat/scene-selection/SceneAffliction.js`) |
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- | 5 | HIGH | **Binary wire format written in two places: the serializer and the version upgrader each re-derive the same header encoding** | `engine/grid/position/GridPositionSerializationAdapter.js:14` `serialize` ⟷ `engine/grid/position/GridPositionSerializationUpdater_0_1.js:11` `upgrade`; and `engine/grid/grid2transform/GridPosition2TransformSerializationAdapter.js:15` `serialize` ⟷ `engine/grid/grid2transform/GridPosition2TransformSerializationUpgrader_0_1.js:12` `upgrade` | The upgraders reproduce the v1 write path byte-for-byte, comments included (`//both coordinates are present`, `//write X`, `//both components are uint`). Changing the v1 encoding in the adapter leaves the upgrader emitting the old bytes into a stream the new deserializer will misread — a silent save-corruption path. Contrast `engine/navigation/ecs/path_following/PathFollowerSerializationUpgrader_3_4.js:8`, which uses `BinaryBuffer.copyUint16/copyFloat32` and never re-derives a format. | UNJUSTIFIED | Extract the v1 writers as typed free functions next to the adapters — `grid_position_write_v1(buffer, x, y)` and `grid_position_2_transform_write_offset_v1(buffer, offsetX, offsetY)` — and call them from both `serialize` and `upgrade`. | S / L |
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- | 6 | HIGH | **Two parallel transform-parenting subsystems** (component + deferred binding + parent-transform subscription), one carrying a TODO that points at the other's implementation | `engine/ecs/attachment/Attachment.js:5` + `engine/ecs/attachment/AttachmentSystem.js:100/254` + `engine/ecs/attachment/TransformAttachmentBinding.js:8` ⟷ `engine/ecs/transform-attachment/TransformAttachment.js:17` + `engine/ecs/transform-attachment/TransformAttachmentSystem.js:176/201` + its `UpdateContext:14` | Components are near-identical (`parent:number = -1`, local `transform:Transform`, an `immediate`/`Immediate` flag). Both systems queue an entity until the parent `Transform` exists (`AttachmentSystem.processWaiting:105` / `TransformAttachmentSystem.__queue`), then subscribe to parent-transform change and recompose the child's world transform. `TransformAttachmentBinding.js:10` literally says *"TODO make use of `Transform.multiplyTransforms` for better readability and performance"* — which is exactly what `TransformAttachmentSystem`'s `UpdateContext.update:51` already does. Both are live: `Attachment` via `engine/ecs/speaker/VoiceSystem.js:423` and `engine/graphics/debug/shape_to_visual_entity.js:56`; `TransformAttachment` via `engine/ecs/parent/EntityNode.js:187`. | UNJUSTIFIED | `TransformAttachment` == `Attachment` with no socket. Make `AttachmentSystem`'s `TransformAttachmentBinding.update` delegate to `Transform.multiplyTransforms` (kills the matrix path and the TODO), and route both systems' deferred-parent wait through one typed `PendingParentQueue` class. Longer term the socket-less case should be expressed as `Attachment` with an identity socket. | L / M |
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- | 7 | HIGH | **Per-entity link/unlink bookkeeping hand-rolled in ≥9 systems while the engine already ships a typed base class for it — and one hand-rolled copy has drifted into a listener leak** | Hand-rolled: `engine/grid/position/GridPositionSystem.js:47/79/88`, `engine/grid/grid2transform/GridPosition2TransformSystem.js:40/79/87`, `engine/grid/transform2grid/Transform2GridPositionSystem.js:100/119`, `engine/ecs/transform-attachment/TransformAttachmentSystem.js:176/201`, `engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js:88/110`, `engine/ecs/gui/position/ViewportPositionSystem.js:132/167`, `engine/input/ecs/systems/InputSystem.js:113/141`, `engine/graphics/ecs/animation/AnimationControllerSystem.js:18/64`, `engine/sound/ecs/SoundControllerSystem.js:49/103`. Existing solution: `engine/ecs/system/AbstractContextSystem.js:9` + `engine/ecs/system/SystemEntityContext.js` | Same shape everywhere: sparse per-entity store + a binding object subscribed in `link` and unsubscribed in `unlink`. Three incompatible store conventions (`this.data[]`, `this.removers[]`, `Map`) and three binding conventions (closure with a `.clear` property, plain `{update, transform, component}` + a module-level `deregister`, and a class with `link()`/`unlink()`). `GridPositionSystem.reset:88` and `GridPosition2TransformSystem.reset:87` are the same `for (let entity in data) { if (!data.hasOwnProperty(entity)) continue; … sync.clear(); }` body. **Drift already happened:** `ViewportPositionSystem.link:154` adds `el.view.size.onChanged.add(updatePosition, eventContext)` and `unlink:167-181` never removes it — a per-entity listener leak on a live GUI system. Only 7 systems engine-wide use `AbstractContextSystem` (`ParentEntitySystem`, `DynamicActorSystem`, `VoiceSystem`, `LightSystem`, `PathDisplaySystem`, `SpriteSystemPE`, `FPDecalSystem`). | UNJUSTIFIED | Migrate the hand-rolled systems onto `AbstractContextSystem` + a per-system `SystemEntityContext` subclass — already typed, already verbose, no strings/registries/decorators. `Transform2GridPositionSystem.Synchronizer` and `TransformAttachmentSystem.UpdateContext` are `SystemEntityContext` in all but name. Fix the `ViewportPositionSystem` leak as part of the migration. | L / M — one system at a time; each migration is behaviour-preserving and independently testable |
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- | 8 | HIGH | **Vendored copy of three.js `KeyframeTrack.optimize()` that diverged from upstream and no longer does anything** | `engine/ecs/animation/AnimationOptimizer.js:16` `optimizeTrack` (called from `engine/asset/loaders/GLTFAssetLoader.js:426` on every loaded glTF animation) | The body is three.js's `KeyframeTrack.optimize`, but `this` here is the `AnimationOptimizer`, not the track — so lines 111-112 write `this.times`/`this.values` **onto the shared module-level optimizer instance** (`GLTFAssetLoader.js:32 const animationOptimizer = new AnimationOptimizer()`) and the track is never modified. It also carries upstream's typo `time !== time[0]` (should be `times[0]`). Net effect per track: two full array copies allocated and discarded. Meanwhile meep has its own, tested curve reducers: `engine/animation/curve/animation_curve_optimize.js:91` and `engine/animation/curve/compression/downsample_float_array_curve_by_error.js`. | UNJUSTIFIED | Either drop the call (it is a pure cost today) or re-target the writes to the track (`track.times = …; track.values = …`) and add a spec. Do not re-vendor: prefer `animation_curve_optimize` semantics once glTF tracks are routed through `engine/animation/clip/`. | S / L (currently a no-op, so "fixing" it changes glTF output — gate behind a test) |
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- | 9 | MEDIUM | **`TextureAttachmentsByMaterialType` iteration written five times, twice in the same file** | `engine/asset/loaders/material/traverseMaterialTextures.js:9` (the generic one) ⟷ `engine/asset/loaders/GLTFAssetLoader.js:40` `replace_material_textures_from_cache` ⟷ `engine/asset/loaders/GLTFAssetLoader.js:92` `configureTextures` ⟷ `engine/asset/loaders/material/StaticMaterialCache.js:39` `acquire` ⟷ `engine/graphics/material/manager/compilers/CoalesceTextures.js:25` `transform` | `StaticMaterialCache.acquire:48-89` and `CoalesceTextures.transform:26-66` are byte-identical including the commented-out `//console.log('Re-using texture', existingTexture);`. `traverseMaterialTextures` already exists and is used by three other call sites (`MaterialDescriptor.js:23`, `promiseMaterialLoaded.js:13`, `prototypeLightManager.js:1232`) — the loader/compiler path just never adopted it. A new material type added to `TextureAttachmentsByMaterialType` propagates to all five automatically, but any change to the *null-texture* or *write-back* convention has five edit sites. | UNJUSTIFIED | Route all five through `traverseMaterialTextures(material, cb, thisArg)`. The texture-cache body shared by `StaticMaterialCache.acquire` and `CoalesceTextures.transform` becomes one exported `coalesce_material_textures(material, textureCache)` used by both. | S / L |
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- | 10 | MEDIUM | **~70-line terrain-contact probe + influence computation copy-pasted between the two IK solvers** | `engine/ecs/ik/TwoBoneInverseKinematicsSolver.js:80-151` (inside `solve:50`) ⟷ `engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js:80-151` (inside `solve:42`) | Identical sequence, same variable names, same comments: primary `terrain.raycastFirstSync` along the bone direction → `if (!contactExists) return` → secondary cast from the effector back along `-contactNormal` → `if (!contactExists) return` → `v3_displace_in_direction(targetPosition, offset*scale, contact…, normal…)` → `v3_dot(direction…, delta_contact_c…)` side test → `dot < 0 ? influence = 1 : influence = 1 - clamp01(constraint.distance.normalizeValue(inverseLerp(0, scale, len)))` → `if (influence <= 0) return`. Only `limbLength` vs `bone_scale` and the ray origin differ. Both solvers are live via `engine/ecs/ik/InverseKinematicsSystem.js:26-27`. | UNJUSTIFIED | Extract `engine/ecs/ik/ik_probe_terrain_contact(out_target, terrain, origin, effector, direction, constraint, length_scale) → number` returning the influence (`0` = no contact / no influence). Both solvers then keep only their rotation math. | M / L — pure extraction, both solvers already spec-adjacent |
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- | 11 | MEDIUM | **Axis-tick-walking algorithm forked; the ceil→floor fix landed in only one copy** | `engine/animation/curve/editor/canvas2dDrawWorldAxisLabels.js:17` ⟷ `engine/graphics/canvas/canvas2d_draw_linear_scale.js:18` | Same prologue verbatim (`if (spacing <= 0) throw`, `delta_x/delta_y`, `v2_length`, `if (distance === 0) throw`, `direction_x/direction_y`). `canvas2d_draw_linear_scale.js:44-46` carries the fix *and the explanation*: "using ceil would place a final tick past position_1 with an extrapolated value" → `Math.floor`. `canvas2dDrawWorldAxisLabels.js:44` still has `Math.ceil` and therefore still draws that extrapolated final tick. They also use two different number formatters (`formatTruncDecimal` vs `core/primitives/numbers/number_pretty_print`). | UNJUSTIFIED | One `canvas2d_draw_linear_scale` taking an explicit `value_step` (uniform control flow — always supply the step; callers compute `(value_1-value_0)/mark_count` when they want a fitted scale). Delete the `Math.ceil` variant's body and re-export. | S / L |
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- | 12 | MEDIUM | **A second 2D chart-plotting toolkit under `engine/animation/curve/editor/`, forked from `engine/graphics/canvas/`** | `engine/animation/curve/editor/canvas2dPlotCurveLine.js:17` ⟷ `engine/graphics/canvas/canvas2d_plot_data_line.js:16`; supporting pairs `canvas2dDrawWorldGrid.js` ⟷ `canvas2d_draw_grid.js`, `canvas2dDrawWorldAxisLabels.js` ⟷ `canvas2d_draw_linear_scale.js`, `canvas2dPlotCurvePoints.js` ⟷ `canvas2d_plot_line_array.js` | The two plot functions share the same skeleton and the same hard-coded palette: `'#222222'` background fill, two grid passes at `'#262626'` then `'#303030'` spacing 32, axis at `height - 4` and `x = 4`, `strokeStyle = '#00ff00'`, `lineWidth = 1`. A third copy of the same palette+grid pass is inlined at `engine/animation/curve/view/AnimationCurveView.js:159-203`. Style split (`snake_case` vs `camelCase`) marks the fork. `canvas2dPlotCurvePoints.js:1` also imports `Vector2` **from `three`** inside a pure-2D canvas helper — a vendor-boundary leak. | UNJUSTIFIED | Keep `engine/graphics/canvas/*` as the toolkit. The genuinely new capability in the editor fork is *world-space* grid/labels (`canvas2dDrawWorldGrid` handles a value range, `canvas2d_draw_grid` is screen-space only) — promote that as `canvas2d_draw_grid_world` alongside the existing helpers, then make the editor call the shared functions. Fix the `three` import to `core/geom/Vector2`. | M / M |
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- | 13 | MEDIUM | **Three curve-space ↔ canvas-space mapping implementations inside the same feature** | `engine/animation/curve/view/AnimationCurveView.js:120/137` `point_curve_to_canvas` / `point_canvas_to_curve` (3×3 matrix + inverse) ⟷ `engine/animation/curve/draw/position_curve_to_canvas.js:12` / `position_canvas_to_curve.js:12` (size/frame/margin, allocates a `Vector2` per call) ⟷ `engine/animation/curve/editor/canvas2dPlotCurvePoints.js:32-60` (inline `axisSize`/`offset`/`inverseTimeRange` normalization) | All three map `(time, value) ↔ (px, py)` for the same `AnimationCurve` under the same margin convention. The `draw/` pair is used by `build_tangent_editor.js:127`, `displayMousePos.js:17`, `isInjectedKeyframeInBounds.js:21/56`, `createKeyframeDraggableAspect.js:64`, `createPanTool.js:30`; the matrix pair only by `AnimationCurveView`; the inline one only by the plot. A margin/anchoring change has to be made three ways or the editor's hit-testing desyncs from what is drawn. | UNJUSTIFIED | Keep the matrix formulation (`AnimationCurveView`'s `m3_cm_compose_transform` + `m3_invert`) — it is the only one that is exactly invertible — and expose it as a small typed `CurveViewport` class in `engine/animation/curve/` with `curve_to_canvas(out, x, y)` / `canvas_to_curve(out, x, y)` writing into caller-supplied arrays (kills the per-call `Vector2` allocation too). | M / M |
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- | 14 | MEDIUM | **Mouse-parallax 3D tilt math copy-pasted, and the copy's pivot silently diverged** | `engine/ecs/gui/parallax/GuiElementParallaxSystem.js:36` `updateEntity` ⟷ `engine/ui/bindings/processors/DomElementProcessorTilt3D.js:56` `handleFrame` | Identical body down to the variable names and the CSS write (`transformOrigin = '50% 50%'`, `` transform = `rotate3d(${tilt_x},${tilt_y},0,${angle}deg)` ``). `GuiElementParallaxSystem.js:53-54` computes `center_x`/`center_y` from `getBoundingClientRect()` **and never uses them** — line 60-61 takes the delta against the *viewport* centre instead, so the ECS version tilts every element identically regardless of where it sits on screen. `DomElementProcessorTilt3D.js:82-83` uses the element centre (the evidently intended behaviour). The unused pair is the copy-paste fingerprint. | UNJUSTIFIED | Extract `engine/ui/apply_pointer_tilt_3d(el, pointerX, pointerY, viewportW, viewportH, angle, depth)` and call it from both. Decide the pivot once (element centre) — that also removes the dead `getBoundingClientRect()` call from the ECS path. | S / L |
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- | 15 | MEDIUM | **`AnimationController` and `SoundController` are the same rule-driven event-binding system twice** | `engine/graphics/ecs/animation/AnimationControllerSystem.js:18` `link` / `:64` `unlink` ⟷ `engine/sound/ecs/SoundControllerSystem.js:49` `link` / `:103` `unlink` | `unlink` is token-identical (`this.removers[entity]` → `delete` → `callbacks.forEach(cb => dataset.removeEntityEventListener(entity, cb.name, cb.handler))`). `link` differs only in the payload built inside the start handler (`new AnimationClip()` + `animation.clips.add` vs `new SoundTrack()` + `emitter.tracks.add`); the surrounding rule-walk, the optional `stopEvent` registration and the `callbacks.push({name, handler})` bookkeeping are identical, comment placement included. | UNJUSTIFIED | Fold both onto `AbstractContextSystem` (finding #7) with a per-system `SystemEntityContext` subclass; the `{startEvent, stopEvent}` rule subscription becomes a shared typed `EntityRuleBinder` holding the `{name, handler}[]` and its teardown. The two payload builders stay as distinct typed methods. | M / L |
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- | 16 | MEDIUM | **`removeEntityWithMeshParticlesEffect` reimplements `removeEntityWithEffect` and drops the transient-save guard** | `engine/animation/removeEntityWithMeshParticlesEffect.js:150` ⟷ `engine/animation/AnimationUtils.js:168` `removeEntityWithEffect` (used by `engine/animation/removeEntityGenericEffect.js:150`) | Same skeleton: same `removeComponentsExcept(ecd, entity, [Mesh, ParticleEmitter, Trail2D, Transform])` list, same `stopEntityAndNotifyWhenStopped(entity, ecd).then(() => ecd.removeEntity(entity))` tail. `removeEntityWithEffect:179` adds `SerializationMetadata.Transient` so a dying entity cannot land in a save; the mesh-particles copy never does — an entity mid-death-effect is serializable there. | UNJUSTIFIED | Have `removeEntityWithMeshParticlesEffect` call `removeEntityWithEffect`, passing the already-built emitter (it only needs the extra `distributeParticlesOnObject3D` step before the call). | S / L |
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- | 17 | MEDIUM | **`setFlag`/`clearFlag`/`writeFlag`/`getFlag` quartet copied into 34 classes, with the `getFlag` predicate already diverged** | 34 files carry the identical quartet, e.g. `engine/ecs/animation/Animation.js:64-97`, `engine/ecs/gui/GUIElement.js`, `engine/ecs/speaker/Voice.js`, `engine/ecs/transform/Transform.js`, `engine/navigation/ecs/path_following/PathFollower.js`, `engine/grid/grid2transform/GridPosition2Transform.js`, `engine/asset/AssetRequest.js`, `core/events/signal/Signal.js`, `view/View.js`. Divergent `getFlag`: `engine/ecs/animation/AnimationClip.js:62`, `engine/ecs/Entity.js:142`, `core/math/lookup/ParameterLookupTable.js:82` | 34 sites use `return (this.flags & flag) === flag;` (all-bits-of-the-mask); 3 use `!== 0` (any-bit). Equivalent for single-bit flags, **opposite for composite masks** — and composite masks exist (`engine/ecs/animation/Animation.js:40` seeds `flags = MeshSizeCulling \| Playing`). Nothing documents which convention a given class follows. | UNJUSTIFIED (in logic, not merely shape — the predicate semantics disagree) | Two typed pieces, no metaprogramming: (a) free functions in `core/binary/bitfield/` (`bitfield_test_all`, `bitfield_test_any`) so intent is named at each call site; (b) a concrete `BitFlagCarrier` base class in `core/model/` for the ~25 classes with no other superclass. At minimum, unify the 3 outliers on the documented convention. | M / M — mechanical but wide; a codemod plus one spec asserting composite-mask behaviour per class |
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- | 18 | MEDIUM | **Two parallel input-binding ECS subsystems, one deprecated only in a JSDoc line** | `engine/input/ecs/systems/InputSystem.js:92` + `engine/input/ecs/components/Input.js` + `engine/input/ecs/ism/InputBinding.js:4` (path → event name, `ecd.sendEvent`) ⟷ `engine/input/ecs/systems/InputControllerSystem.js:186` + `engine/input/ecs/components/InputController.js` + `engine/input/ecs/components/InputBinding.js:3` (path → listener fn, priority/exclusive proxy dispatch) | `InputControllerSystem.js:184` says "Prefer to use {@link InputSystem} instead" but the class is otherwise undecorated and fully live. Both resolve the device signal identically via `resolvePath(devices, path)` and subscribe/unsubscribe. Within `InputSystem.js`, `linkBinding:14` and `unlinkBinding:29` are a 14-line verbatim pair differing only in `signal.add` vs `signal.remove` — all three assert messages duplicated. | UNJUSTIFIED (the `linkBinding`/`unlinkBinding` pair); the two subsystems are a migration in progress | Collapse `linkBinding`/`unlinkBinding` into one `resolve_device_signal(devices, path) → Signal` (the asserts live there) with `.add`/`.remove` at the two call sites. Add `@deprecated` to `InputControllerSystem`, `InputController` and `engine/input/ecs/components/InputBinding` so the JSDoc note is machine-visible. | S / L |
28
- | 19 | MEDIUM | **JSON-derived asset loaders repeat the same scaffold, and all of them lose parse errors** | `engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.js:7` ⟷ `engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.js:7` ⟷ `engine/asset/loaders/JavascriptAssetLoader.js:22` | All three: `await this.assetManager.promise(path, GameAssetType.X, {scope, progress})` → `.create()` → `new Asset(() => parse(json), 1)` → `success(asset)`. None passes `failure`, so a throw out of the awaited call or out of the parser rejects the async `load()` into an unobserved promise — compare `GLTFAssetLoader.js:441`, which routes explicitly (`.then(success, failure)`) with a comment explaining exactly this hazard. | UNJUSTIFIED | A typed `DerivedAssetLoader extends AssetLoader` with an abstract `sourceType` getter and `build(json) → *`, whose `load` owns the `try/catch → failure(e)` wiring once. Verbose, typed, one subclass per asset kind. | S / L |
29
- | 20 | LOW | **Three loaders hand-roll a structural stand-in for the existing `Asset` class** | `engine/asset/loaders/TextAssetLoader.js:7`, `engine/asset/loaders/JsonAssetLoader.js:19`, `engine/asset/loaders/SVGAssetLoader.js:14` | Each builds `const asset = { create: function () { return X; } }` instead of `new Asset(factory, byteSize)`. `Asset` (`engine/asset/Asset.js`) carries `byteSize`, `dependencies` and the scope machinery the `AssetManager` overhaul introduced; the duck-typed objects report no weight to the cache. | UNJUSTIFIED | `new Asset(() => data, data.length)` in all three. | S / L |
30
- | 21 | LOW | **`Quaternion.fromAxisAngle` and `Quaternion.lookRotation` reimplemented module-privately** | `engine/input/ecs/util/TopDownCameraControllerHelper.js:21` `CreateFromAxisAngle` and `:32` `lookAt` ⟷ `core/geom/Quaternion.js:335` `fromAxisAngle` / `:217` `lookRotation`, and `core/geom/3d/quaternion/quat3_from_axis_angle.js:7` | `quat3_from_axis_angle.js` carries the JSDoc line "just in case you need that function also"; `TopDownCameraControllerHelper.js:20` carries the *same stray comment* as a `//` line — proof of a copy chain. The local `lookAt` also hard-codes `3.1415926535897932` and two `0.000001` epsilons instead of `core/math/PI.js` / `core/math/EPSILON.js`, and unlike `Quaternion.lookRotation` (which has a spec suite at `core/geom/Quaternion.spec.js:274-297`) it takes no up-vector. | UNJUSTIFIED | Delete the two module-private functions; call `Quaternion.prototype.fromAxisAngle` / `lookRotation`. (`core/geom/3d/quaternion/quat3_createFromAxisAngle.js` is a correctly-documented `@deprecated` alias — leave it.) | S / L |
31
- | 22 | LOW | **Quaternion-rotate-vector inlined in a GUI system** | `engine/ecs/gui/hud/HeadsUpDisplaySystem.js:92-106` (inside `__apply_entity_transformation:75`) ⟷ `core/geom/vec3/v3_quaternion_apply.js`, `core/geom/Vector3.js`, `core/geom/Vector4.js` | The `ix/iy/iz/iw` two-Hamilton-product expansion is reproduced verbatim. `v3_quaternion_apply(out, out_offset, vx, vy, vz, …)` already writes into a caller-supplied array, so the usual "avoid an object allocation" defence does not apply. | UNJUSTIFIED | Call `v3_quaternion_apply` with a module-static scratch `Float64Array(3)`. | S / L |
32
- | 23 | LOW | **Cubic easing functions redefined module-privately instead of joining the engine's easing enum** | `engine/control/first-person/abilities/Mantle.js:9` `easeInOutCubic`, `:21` `easeOutCubic`, `:30` `easeInCubic` ⟷ `engine/animation/TransitionFunctions.js:7` (`Linear`, `Sine`, `EaseIn`, `EaseOut`, `EaseInOut`, `CubicEaseIn`) | `TransitionFunctions` is the engine-wide easing enum (11 consumers across `achievements`, `ui`, `ecs/gui`, `ecs/speaker`, `animation`). Cubic in/out/in-out is exactly what it is missing, so the next consumer will write a fourth copy. A parallel *curve*-valued easing set also exists at `engine/animation/curve/preset/CURVE_EASE_IN.js` / `_OUT` / `_IN_OUT` — the same three concepts as `AnimationCurve` objects. | PROMOTION | Add `CubicEaseIn`/`CubicEaseOut`/`CubicEaseInOut` to `TransitionFunctions` and have `Mantle.js` import them. Cross-reference `TransitionFunctions.EaseIn` ↔ `CURVE_EASE_IN` in JSDoc so the two representations are discoverable as a pair. | S / L |
33
- | 24 | LOW | **The same 6-stop heatmap palette declared twice** | `engine/ecs/terrain/util/paintTerrainOverlayViaLookupTable.js:11-20` ⟷ `engine/graphics/render/forward_plus/debug/createScreenGrid.js:180-189` | Identical `new ParameterLookupTable(4)` + the same six RGBA rows (`0,0,0,255` … `255,5,5,255`) + `computeUniformPositions()`. A palette change makes the terrain overlay and the froxel debug grid disagree. | PROMOTION | `core/math/lookup/LUT_HEATMAP.js` exporting a frozen shared `ParameterLookupTable`. | S / L |
34
- | 25 | LOW | **Graphviz DOT preamble duplicated across graph dumpers** | `engine/intelligence/behavior/behavior_to_dot.js:240-257` ⟷ `core/bvh8/bvh8_convert_to_dot.js:110-122`; also `core/graph/convert_graph_to_dot_string.js:27`, `core/model/node-graph/util/convert_node_graph_to_dot_string.js:43`, `engine/graphics/render/frame_graph/FrameGraph.js:543` | The `font = {name:"helvetica", size:10}` object and the `graph [style=invis, rankdir="TB" ordering=out, splines=spline]` + `node [shape=record, fontname=…, fontsize=…, margin="0.2,0.03", fillcolor=ivory]` attribute lines are byte-identical between the behavior and BVH8 dumpers. Five emitters, five copies of the styling contract. | PROMOTION | `core/graph/dot/dot_graph_begin(line_builder, name)` / `dot_graph_end(line_builder)` in `core/`, carrying the default node/edge styling. | S / L |
35
- | 26 | LOW | **Third binary-search-over-sorted-keys implementation** | `engine/animation/curve/AnimationCurve.js:~228` (index search inside the keyframe lookup) ⟷ `engine/animation/async/table_find_min_index_in_ordered_column.js:10` ⟷ `core/collection/array/binarySearchLowIndex.js:10` | Same `(min + max) >>> 1` loop three ways, with three different out-of-range answers: `binarySearchLowIndex` returns `-1` below the range, `table_find_min_index_in_ordered_column` returns `min2(minIndex, maxIndex)`, `AnimationCurve` pre-clamps to `0` / `key_count - 1`. The table variant is legitimately different (it indexes a `RowFirstTable`, not an array). | UNJUSTIFIED for the `AnimationCurve` copy; JUSTIFIED for the table variant (different storage) | `AnimationCurve` can call `binarySearchLowIndex(keys, time, compare_time_to_keyframe)` with a module-static comparator (no per-call closure). Document the differing out-of-range contracts in all three JSDocs regardless. | S / L |
36
- | 27 | LOW | **Composite-behavior children wire format written twice** | `engine/intelligence/behavior/composite/SequenceBehaviorSerializationAdapter.js:19/37` ⟷ `engine/intelligence/behavior/composite/ParallelBehaviorSerializationAdapter.js:19/42` | Both encode the child list as `writeUintVar(n)` + N `objectAdapter.serialize`, and decode as `readUintVar()` + `clearChildren()` + N `addChild`. `ParallelBehavior` merely prefixes two policy bytes. Only two adapters exist today, so the blast radius is small — but a change to the child-list encoding needs both. | UNJUSTIFIED (marginal) | A typed `CompositeBehaviorSerializationAdapter extends ObjectBasedClassSerializationAdapter` exposing `serializeChildren(buffer, value)` / `deserializeChildren(buffer, value)`; the two concrete adapters keep their own `serialize`/`deserialize` and call them. | S / L |
37
- | 28 | LOW | **`1.0 + (raw - 1.0) * flatBoost` — `lerp` re-derived four times** | `engine/control/first-person/mastery/StrideTimingJumpEvaluator.js:95`, `SlideInitiationTimingEvaluator.js:81`, `BreathRhythmEvaluator.js:131`, `FootAsymmetryTurnEvaluator.js:107` | The identical "scale the deviation around 1.0" expression, each with its own 2–4 line comment explaining it. `core/math/lerp.js` exists and is spec'd. | UNJUSTIFIED (cosmetic) | `lerp(1.0, raw, this.flatBoost)`, with the explanation moved to `MasteryEvaluator`'s class JSDoc where the convention is already documented. | S / L |
38
- | 29 | LOW | **Cross-domain check — `engine/ecs/ik` correctly reuses the physics two-bone solver** | `engine/ecs/ik/TwoBoneInverseKinematicsSolver.js:11` imports `two_joint_ik` from `engine/physics/inverse_kinematics/two_joint_ik.js`; live via `engine/ecs/ik/InverseKinematicsSystem.js:26` | Verified: there is **no** second two-bone IK implementation on the ECS side — the solver delegates. Logged so the physics-domain agent does not double-report it. | JUSTIFIED (correct reuse) | none | — |
39
-
40
- ## Dismissed leads
41
-
42
- - **`PointFitnessBinary.evaluate:29` ⟷ `CellFilterBinaryOperation.execute:31`** — same template-method shape, but different hierarchies with different sample signatures (`(ecd,x,y,z)` vs `(grid,x,y,rotation)`); no shared base is viable. Shape-only.
43
- - **`PointFitnessAdd.from` / `PointFitnessMultiply.from` (+ 10 more in the [49x12] group)** — per-class typed factories identical in shape. Explicitly deliberate per house rules.
44
- - **`CompositeBehavior.addChildren:36` ⟷ `Tag.addAll:59` ⟷ `Task.addDependencies:187`** — 5-line "for-each call the singular add" over three unrelated types. Too small to share; extracting would need a callback and lose the typing.
45
- - **`AnimationOptimizer.optimize:123` ⟷ `IncrementalDeltaSet.pushOther:310`** — the mechanical match is only the `for (i…) { … method(item) }` loop. The *real* problem with `AnimationOptimizer` is finding #8.
46
- - **`BehaviorComponent.from:121` ⟷ `KillBehavior.create:23`** — assert-then-construct factories on unrelated classes. (Worth noting only that the codebase uses `from` and `create` interchangeably for the same idiom.)
47
- - **`makeDefaultSlideInitiationTimingCurve:21` ⟷ `makeDefaultStrideTimingJumpCurve:18`** — identical construction *shape* but the four keyframe values are authored design data with different documented intent. Correctly built on the existing `AnimationCurve`/`Keyframe` types.
48
- - **`Voice`** declared in `engine/ecs/speaker/Voice.js` and `engine/sound/sopra/runtime/Voice.js` — completely different concepts (speech-bubble ECS component vs. a pooled WebAudio source). Name collision only, no shared code.
49
- - **`InputBinding`** declared in `engine/input/ecs/components/` and `engine/input/ecs/ism/` — different data models (path→callback vs path→event-name). Rolled into finding #18 as the deprecation half; not itself duplicated code.
50
- - **`canvas2dDrawWorldGrid` ⟷ `canvas2d_draw_grid`** — the world-space variant genuinely handles a value range the screen-space one does not. Covered as the promotion half of #12, not as duplication.
51
- - **`PoseInterpolationAdapter.interpolate:17`** (7 inline lerps + inline nlerp) — deliberate scalar-register hot path over a `BinaryBuffer`; using `Vector3`/`Quaternion` would force reads into objects. Justified.
52
- - **`HeadsUpDisplaySystem` ⟷ `ViewportPositionSystem`** — the HUD system writes into `ViewportPosition` and lets `ViewportPositionSystem.setElementPosition:197` do the DOM placement. Correct layering, no duplication.
53
- - **`prototype_first_person_controller.js` ⟷ `prototypeAcousticSolver.js`** (`makePhysicsGroundResolver`, `buildInputBindings`, `recomputeMove`, `bindMoveKey`, `logHelp`) — both are `prototype*.js` browser harnesses, out of scope.
54
- - **`table_find_min_index_in_ordered_column`** as a duplicate of `binarySearchLowIndex` — justified: it indexes a `RowFirstTable`, not an array. Only the `AnimationCurve` copy is flagged (#26).
55
- - **`GridPositionSerializationAdapter.serialize` ⟷ `GridPositionSerializationUpdater_0_1.upgrade` as "shape duplication"** — *not* dismissed; this is finding #5. Listed here only because the mechanical brief filed it as a MinHash near-match rather than as a format-invariant hazard.
56
- - **`removeEntityGenericEffect.js` / `removeEntityWithMeshParticlesEffect.js` embedded emitter JSON** (~130 lines each, `cloud-puff` vs `mesh-cloud-puff-0`) — duplicated *data*, not logic; the two presets have genuinely different tuning. Belongs in `data/` but is not a reuse failure.
57
- - **`engine/interpolation/**` vs `core/math` easing** — no duplicate easing library there; `engine/interpolation/` is snapshot interpolation (`InterpolationLog`, `Interpoland`, binary pose adapters), unrelated to easing curves. The real easing duplication is #23.
58
- - **`binary_search_inline` / `inline_clamp_ternary` hits under `engine/asset/loaders/**`** — checked: `image/png/crc32.js:24` and `png_filter_unFilterNone.js:42` are bit-shifts inside PNG codecs, not searches; `computeMassRatios.js:30`'s `Math.max(0, Math.min(1, x))` is one site and `clamp01` exists, but it is cold init code (LOW-of-LOW, folded into no row).
59
-
60
- ## Notes
61
-
62
- Structural reasons duplication concentrates in this domain:
63
-
64
- 1. **Three generations of animation coexist with no deprecation markers on the older two.** `engine/animation/keyed2/` (multi-property tracks + per-key transition functions, the only one the GUI/notifications/achievements actually use) → `engine/animation/curve/` (`AnimationCurve` + Hermite `Keyframe`, self-declared as the successor in `keyed2/AnimationTrack.js:6`) → `engine/animation/clip/` (glTF-shaped clip/track built on `AnimationCurve`). Orthogonally, **two** ECS animation runtimes drive three.js (`engine/ecs/animation/` + `AnimationSystem` vs `engine/graphics/ecs/animation/animator/` + `AnimationGraphSystem`). Five layers, one namespace: three exported `AnimationClip`, three `AnimationTrack`, two `AnimationClipFlag`. Because meep is a library, nothing was deleted during each migration — but nothing was marked `@deprecated` either, so each generation keeps attracting new code and each new consumer picks whichever name resolves first.
65
-
66
- 2. **The engine already solved the ECS lifecycle problem and then only half-adopted the solution.** `AbstractContextSystem` + `SystemEntityContext` is exactly the typed, verbose, no-magic answer the house rules ask for — and only 7 systems use it. Nine more in this domain hand-roll the same store + binding + teardown, in three mutually incompatible conventions. That is where the drift shows up: `ViewportPositionSystem` subscribes six things and unsubscribes five.
67
-
68
- 3. **Serialization upgraders re-derive formats instead of copying fields.** The `BinaryBuffer.copyUint16/copyFloat32` idiom (used correctly by the `PathFollower` upgrader chain) makes an upgrader immune to later format changes. The two `grid/` upgraders instead paste the serializer's write path, which couples every future format edit to two files that no test compares.
69
-
70
- 4. **Fork-then-fix, never back-port.** Four independent instances of the same failure mode: `CellFilterGaussianBlur` fixed a centring/normalization bug that `PointFitnessGaussianBlur` still has; `canvas2d_draw_linear_scale` fixed a `ceil`→`floor` tick bug (with a comment explaining it) that `canvas2dDrawWorldAxisLabels` still has; `TransformAttachmentSystem` adopted `Transform.multiplyTransforms` while `TransformAttachmentBinding` still carries a TODO to do so; `removeEntityWithEffect` added the `SerializationMetadata.Transient` guard that `removeEntityWithMeshParticlesEffect` lacks. In each pair the *newer* file is correct, which means the duplication is actively hiding fixes rather than merely wasting lines.
71
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72
- 5. **`snake_case` vs `camelCase` marks the fault lines.** `engine/graphics/canvas/canvas2d_*` vs `engine/animation/curve/editor/canvas2d*` is the clearest case — the naming split is a reliable indicator of a fork, and searching for one convention never surfaces the other.
1
+ # Domain H — engine (ecs, intelligence, animation, input, control, asset, misc)
2
+
3
+ Source root: `H:/git/moh/app/src/mir-engine/meep/src/`. All paths below are relative to that root.
4
+ Every finding below was verified by opening the cited files.
5
+
6
+ ## Findings
7
+
8
+ | # | Severity | Concept | Sites | Evidence | Verdict | Proposed common path | Effort/Risk |
9
+ |---|---|---|---|---|---|---|---|
10
+ | 1 | CRITICAL | **Two complete ECS animation-playback systems over three.js `AnimationMixer`**, each with its own component, clip type, flag enum, screen-space culling and debt-time accumulator | `engine/ecs/systems/AnimationSystem.js:179` `AnimationSystem` (+ `engine/ecs/animation/Animation.js:10`, `engine/ecs/animation/AnimationClip.js:6`, `engine/ecs/animation/AnimationClipFlag.js:5`) ⟷ `engine/graphics/ecs/animation/animator/AnimationGraphSystem.js:21` `AnimationGraphSystem` (+ `graph/AnimationGraph.js`, `animator/AnimationClip.js:8`, `animator/AnimationClipFlag.js:5`) | `AnimationSystem.screenSpaceSize:271` vs `AnimationGraphSystem.screenSpaceSize:221` are the same body (`boundingSphere`→`max3(scale)`→`sphere_project`→`* viewport.x * viewport.y`, same `assert.notEqual(cameraMatrix,null,'camera matrix is null')`). `AnimationSystem.shouldEntityBeAnimated:302` vs `AnimationGraphSystem.shouldEntityBeAnimated:181` — same early-outs, same `areaInPixel < 32` magic threshold. Both do `traverseComponents(...)` debt accumulation then `meshSystem.traverseVisible(...)` and both call `CameraSystem.getFirstActiveCamera(ecd)` + `matrixWorld.copy/invert` + `c.fov/180`. | UNJUSTIFIED | `AnimationGraph` (E) is the richer/newer path (blend state, transitions, notifications, declares `components_used`). Extract the shared visibility gate as a typed helper `engine/graphics/ecs/mesh/mesh_screen_space_pixel_area(mesh, cameraMatrixElements, focalLength, viewportW, viewportH)` in `engine/graphics/ecs/mesh/`, called by both; then mark `Animation`/`AnimationSystem` `@deprecated` in favour of `AnimationGraph` (library — do not delete). | M / M — `screenSpaceSize` extraction is mechanical and covered by both systems' behaviour; the deprecation is doc-only |
11
+ | 2 | HIGH | **`AnimationClipFlag` declared twice with the same numeric value `1` and opposite meanings** | `engine/ecs/animation/AnimationClipFlag.js:6` `{ ClampWhenFinished: 1 }` ⟷ `engine/graphics/ecs/animation/animator/AnimationClipFlag.js:9` `{ Repeat: 1 }` | Both are consumed as `clip.flags` on a class named `AnimationClip`; `engine/ecs/systems/AnimationSystem.js:93` reads `clip.getFlag(AnimationClipFlag.ClampWhenFinished)` while `engine/graphics/ecs/animation/animator/AnimationClip.js:48,142` reads `getFlag(AnimationClipFlag.Repeat)`. `engine/ecs/animation/AnimationClip.js:124` writes `flags` as a raw `uint8` to the save stream (`AnimationSerializationAdapter.js:16`), so byte `1` decodes to "clamp" or "repeat" depending only on which import a future reader picks. An import auto-completed to the wrong sibling type-checks, runs, and silently inverts looping. | UNJUSTIFIED | Rename the enums to match their owning systems (`AnimationClipFlag` → `MixerAnimationClipFlag` in `engine/ecs/animation/`, `AnimationGraphClipFlag` in `animator/`), keeping the old names as `@deprecated` re-exports (library surface). | S / L |
12
+ | 3 | HIGH | **Three unrelated classes exported as `AnimationClip`**, plus three as `AnimationTrack` | `engine/animation/clip/AnimationClip.js:1` (name + `AnimationTrack[]`, glTF-shaped, no flags) ⟷ `engine/ecs/animation/AnimationClip.js:6` (`ObservedString` name + `repeatCount`/`weight`/`timeScale` + flags) ⟷ `engine/graphics/ecs/animation/animator/AnimationClip.js:8` (`def` + `weight`/`timeScale` + flags + notification dispatch). Tracks: `engine/animation/clip/AnimationTrack.js:6` ⟷ `engine/animation/keyed2/AnimationTrack.js:8` ⟷ three's `KeyframeTrack` | Overlap is *conceptual, not textual* — none of the three shares a field layout, so these are genuinely three parallel clip models, not copies. `keyed2/AnimationTrack.js:6` documents its own obsolescence: "Consider using `AnimationCurve` instead if you're starting a new project". | UNJUSTIFIED (naming) — not code duplication | Same as #2: disambiguate the exported names, add `@deprecated` on `keyed2/AnimationTrack`. Do **not** merge the data models; they serve different runtimes. | S / L |
13
+ | 4 | HIGH | **Divergent copy of the Gaussian-blur-over-a-sampled-function algorithm — the copy still carries the bug the other one fixed** | `engine/ecs/evaluation/complex/PointFitnessGaussianBlur.js:62` `evaluate` ⟷ `generation/filtering/numeric/complex/CellFilterGaussianBlur.js:93` `execute` | `CellFilter` version precomputes a normalized kernel via `core/math/build_gaussian_kernel_2d.js`, centres it at `(samples-1)*0.5`, forces odd sample counts (`nextOdd`) and derives `sigma = (samples-1)/6`. `PointFitness` version centres at `samplesX / 2` — for `samples=5` the taps land at `-2.5,-1.5,-0.5,0.5,1.5`, i.e. **shifted half a sample off centre**, so the blur biases the result; it also hard-codes `sigma = 10` regardless of sample count (with taps in ±2.5 that is effectively a box filter), normalizes by an accumulated `powerTotal` instead of a normalized kernel, and never calls the existing `build_gaussian_kernel_*` primitives. | UNJUSTIFIED | Port the fixed formulation: use `build_gaussian_kernel_2d`/`_1d` and the `(samples-1)*0.5` centring in `PointFitnessGaussianBlur`. Third-axis (`z`) support means a `build_gaussian_kernel_3d` sibling in `core/math/` is the clean shared path. | M / M — output values change (they are currently wrong); `PointFitnessFunction` has one external consumer (`mir-engine/model/game/logic/combat/scene-selection/SceneAffliction.js`) |
14
+ | 5 | HIGH | **Binary wire format written in two places: the serializer and the version upgrader each re-derive the same header encoding** | `engine/grid/position/GridPositionSerializationAdapter.js:14` `serialize` ⟷ `engine/grid/position/GridPositionSerializationUpdater_0_1.js:11` `upgrade`; and `engine/grid/grid2transform/GridPosition2TransformSerializationAdapter.js:15` `serialize` ⟷ `engine/grid/grid2transform/GridPosition2TransformSerializationUpgrader_0_1.js:12` `upgrade` | The upgraders reproduce the v1 write path byte-for-byte, comments included (`//both coordinates are present`, `//write X`, `//both components are uint`). Changing the v1 encoding in the adapter leaves the upgrader emitting the old bytes into a stream the new deserializer will misread — a silent save-corruption path. Contrast `engine/navigation/ecs/path_following/PathFollowerSerializationUpgrader_3_4.js:8`, which uses `BinaryBuffer.copyUint16/copyFloat32` and never re-derives a format. | UNJUSTIFIED | Extract the v1 writers as typed free functions next to the adapters — `grid_position_write_v1(buffer, x, y)` and `grid_position_2_transform_write_offset_v1(buffer, offsetX, offsetY)` — and call them from both `serialize` and `upgrade`. | S / L |
15
+ | 6 | HIGH | **Two parallel transform-parenting subsystems** (component + deferred binding + parent-transform subscription), one carrying a TODO that points at the other's implementation | `engine/ecs/attachment/Attachment.js:5` + `engine/ecs/attachment/AttachmentSystem.js:100/254` + `engine/ecs/attachment/TransformAttachmentBinding.js:8` ⟷ `engine/ecs/transform-attachment/TransformAttachment.js:17` + `engine/ecs/transform-attachment/TransformAttachmentSystem.js:176/201` + its `UpdateContext:14` | Components are near-identical (`parent:number = -1`, local `transform:Transform`, an `immediate`/`Immediate` flag). Both systems queue an entity until the parent `Transform` exists (`AttachmentSystem.processWaiting:105` / `TransformAttachmentSystem.__queue`), then subscribe to parent-transform change and recompose the child's world transform. `TransformAttachmentBinding.js:10` literally says *"TODO make use of `Transform.multiplyTransforms` for better readability and performance"* — which is exactly what `TransformAttachmentSystem`'s `UpdateContext.update:51` already does. Both are live: `Attachment` via `engine/ecs/speaker/VoiceSystem.js:423` and `engine/graphics/debug/shape_to_visual_entity.js:56`; `TransformAttachment` via `engine/ecs/parent/EntityNode.js:187`. | UNJUSTIFIED | `TransformAttachment` == `Attachment` with no socket. Make `AttachmentSystem`'s `TransformAttachmentBinding.update` delegate to `Transform.multiplyTransforms` (kills the matrix path and the TODO), and route both systems' deferred-parent wait through one typed `PendingParentQueue` class. Longer term the socket-less case should be expressed as `Attachment` with an identity socket. | L / M |
16
+ | 7 | HIGH | **Per-entity link/unlink bookkeeping hand-rolled in ≥9 systems while the engine already ships a typed base class for it — and one hand-rolled copy has drifted into a listener leak** | Hand-rolled: `engine/grid/position/GridPositionSystem.js:47/79/88`, `engine/grid/grid2transform/GridPosition2TransformSystem.js:40/79/87`, `engine/grid/transform2grid/Transform2GridPositionSystem.js:100/119`, `engine/ecs/transform-attachment/TransformAttachmentSystem.js:176/201`, `engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js:88/110`, `engine/ecs/gui/position/ViewportPositionSystem.js:132/167`, `engine/input/ecs/systems/InputSystem.js:113/141`, `engine/graphics/ecs/animation/AnimationControllerSystem.js:18/64`, `engine/sound/ecs/SoundControllerSystem.js:49/103`. Existing solution: `engine/ecs/system/AbstractContextSystem.js:9` + `engine/ecs/system/SystemEntityContext.js` | Same shape everywhere: sparse per-entity store + a binding object subscribed in `link` and unsubscribed in `unlink`. Three incompatible store conventions (`this.data[]`, `this.removers[]`, `Map`) and three binding conventions (closure with a `.clear` property, plain `{update, transform, component}` + a module-level `deregister`, and a class with `link()`/`unlink()`). `GridPositionSystem.reset:88` and `GridPosition2TransformSystem.reset:87` are the same `for (let entity in data) { if (!data.hasOwnProperty(entity)) continue; … sync.clear(); }` body. **Drift already happened:** `ViewportPositionSystem.link:154` adds `el.view.size.onChanged.add(updatePosition, eventContext)` and `unlink:167-181` never removes it — a per-entity listener leak on a live GUI system. Only 7 systems engine-wide use `AbstractContextSystem` (`ParentEntitySystem`, `DynamicActorSystem`, `VoiceSystem`, `LightSystem`, `PathDisplaySystem`, `SpriteSystemPE`, `FPDecalSystem`). | UNJUSTIFIED | Migrate the hand-rolled systems onto `AbstractContextSystem` + a per-system `SystemEntityContext` subclass — already typed, already verbose, no strings/registries/decorators. `Transform2GridPositionSystem.Synchronizer` and `TransformAttachmentSystem.UpdateContext` are `SystemEntityContext` in all but name. Fix the `ViewportPositionSystem` leak as part of the migration. | L / M — one system at a time; each migration is behaviour-preserving and independently testable |
17
+ | 8 | HIGH | **Vendored copy of three.js `KeyframeTrack.optimize()` that diverged from upstream and no longer does anything** | `engine/ecs/animation/AnimationOptimizer.js:16` `optimizeTrack` (called from `engine/asset/loaders/GLTFAssetLoader.js:426` on every loaded glTF animation) | The body is three.js's `KeyframeTrack.optimize`, but `this` here is the `AnimationOptimizer`, not the track — so lines 111-112 write `this.times`/`this.values` **onto the shared module-level optimizer instance** (`GLTFAssetLoader.js:32 const animationOptimizer = new AnimationOptimizer()`) and the track is never modified. It also carries upstream's typo `time !== time[0]` (should be `times[0]`). Net effect per track: two full array copies allocated and discarded. Meanwhile meep has its own, tested curve reducers: `engine/animation/curve/animation_curve_optimize.js:91` and `engine/animation/curve/compression/downsample_float_array_curve_by_error.js`. | UNJUSTIFIED | Either drop the call (it is a pure cost today) or re-target the writes to the track (`track.times = …; track.values = …`) and add a spec. Do not re-vendor: prefer `animation_curve_optimize` semantics once glTF tracks are routed through `engine/animation/clip/`. | S / L (currently a no-op, so "fixing" it changes glTF output — gate behind a test) |
18
+ | 9 | MEDIUM | **`TextureAttachmentsByMaterialType` iteration written five times, twice in the same file** | `engine/asset/loaders/material/traverseMaterialTextures.js:9` (the generic one) ⟷ `engine/asset/loaders/GLTFAssetLoader.js:40` `replace_material_textures_from_cache` ⟷ `engine/asset/loaders/GLTFAssetLoader.js:92` `configureTextures` ⟷ `engine/asset/loaders/material/StaticMaterialCache.js:39` `acquire` ⟷ `engine/graphics/material/manager/compilers/CoalesceTextures.js:25` `transform` | `StaticMaterialCache.acquire:48-89` and `CoalesceTextures.transform:26-66` are byte-identical including the commented-out `//console.log('Re-using texture', existingTexture);`. `traverseMaterialTextures` already exists and is used by three other call sites (`MaterialDescriptor.js:23`, `promiseMaterialLoaded.js:13`, `prototypeLightManager.js:1232`) — the loader/compiler path just never adopted it. A new material type added to `TextureAttachmentsByMaterialType` propagates to all five automatically, but any change to the *null-texture* or *write-back* convention has five edit sites. | UNJUSTIFIED | Route all five through `traverseMaterialTextures(material, cb, thisArg)`. The texture-cache body shared by `StaticMaterialCache.acquire` and `CoalesceTextures.transform` becomes one exported `coalesce_material_textures(material, textureCache)` used by both. | S / L |
19
+ | 10 | MEDIUM | **~70-line terrain-contact probe + influence computation copy-pasted between the two IK solvers** | `engine/ecs/ik/TwoBoneInverseKinematicsSolver.js:80-151` (inside `solve:50`) ⟷ `engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js:80-151` (inside `solve:42`) | Identical sequence, same variable names, same comments: primary `terrain.raycastFirstSync` along the bone direction → `if (!contactExists) return` → secondary cast from the effector back along `-contactNormal` → `if (!contactExists) return` → `v3_displace_in_direction(targetPosition, offset*scale, contact…, normal…)` → `v3_dot(direction…, delta_contact_c…)` side test → `dot < 0 ? influence = 1 : influence = 1 - clamp01(constraint.distance.normalizeValue(inverseLerp(0, scale, len)))` → `if (influence <= 0) return`. Only `limbLength` vs `bone_scale` and the ray origin differ. Both solvers are live via `engine/ecs/ik/InverseKinematicsSystem.js:26-27`. | UNJUSTIFIED | Extract `engine/ecs/ik/ik_probe_terrain_contact(out_target, terrain, origin, effector, direction, constraint, length_scale) → number` returning the influence (`0` = no contact / no influence). Both solvers then keep only their rotation math. | M / L — pure extraction, both solvers already spec-adjacent |
20
+ | 11 | MEDIUM | **Axis-tick-walking algorithm forked; the ceil→floor fix landed in only one copy** | `engine/animation/curve/editor/canvas2dDrawWorldAxisLabels.js:17` ⟷ `engine/graphics/canvas/canvas2d_draw_linear_scale.js:18` | Same prologue verbatim (`if (spacing <= 0) throw`, `delta_x/delta_y`, `v2_length`, `if (distance === 0) throw`, `direction_x/direction_y`). `canvas2d_draw_linear_scale.js:44-46` carries the fix *and the explanation*: "using ceil would place a final tick past position_1 with an extrapolated value" → `Math.floor`. `canvas2dDrawWorldAxisLabels.js:44` still has `Math.ceil` and therefore still draws that extrapolated final tick. They also use two different number formatters (`formatTruncDecimal` vs `core/primitives/numbers/number_pretty_print`). | UNJUSTIFIED | One `canvas2d_draw_linear_scale` taking an explicit `value_step` (uniform control flow — always supply the step; callers compute `(value_1-value_0)/mark_count` when they want a fitted scale). Delete the `Math.ceil` variant's body and re-export. | S / L |
21
+ | 12 | MEDIUM | **A second 2D chart-plotting toolkit under `engine/animation/curve/editor/`, forked from `engine/graphics/canvas/`** | `engine/animation/curve/editor/canvas2dPlotCurveLine.js:17` ⟷ `engine/graphics/canvas/canvas2d_plot_data_line.js:16`; supporting pairs `canvas2dDrawWorldGrid.js` ⟷ `canvas2d_draw_grid.js`, `canvas2dDrawWorldAxisLabels.js` ⟷ `canvas2d_draw_linear_scale.js`, `canvas2dPlotCurvePoints.js` ⟷ `canvas2d_plot_line_array.js` | The two plot functions share the same skeleton and the same hard-coded palette: `'#222222'` background fill, two grid passes at `'#262626'` then `'#303030'` spacing 32, axis at `height - 4` and `x = 4`, `strokeStyle = '#00ff00'`, `lineWidth = 1`. A third copy of the same palette+grid pass is inlined at `engine/animation/curve/view/AnimationCurveView.js:159-203`. Style split (`snake_case` vs `camelCase`) marks the fork. `canvas2dPlotCurvePoints.js:1` also imports `Vector2` **from `three`** inside a pure-2D canvas helper — a vendor-boundary leak. | UNJUSTIFIED | Keep `engine/graphics/canvas/*` as the toolkit. The genuinely new capability in the editor fork is *world-space* grid/labels (`canvas2dDrawWorldGrid` handles a value range, `canvas2d_draw_grid` is screen-space only) — promote that as `canvas2d_draw_grid_world` alongside the existing helpers, then make the editor call the shared functions. Fix the `three` import to `core/geom/Vector2`. | M / M |
22
+ | 13 | MEDIUM | **Three curve-space ↔ canvas-space mapping implementations inside the same feature** | `engine/animation/curve/view/AnimationCurveView.js:120/137` `point_curve_to_canvas` / `point_canvas_to_curve` (3×3 matrix + inverse) ⟷ `engine/animation/curve/draw/position_curve_to_canvas.js:12` / `position_canvas_to_curve.js:12` (size/frame/margin, allocates a `Vector2` per call) ⟷ `engine/animation/curve/editor/canvas2dPlotCurvePoints.js:32-60` (inline `axisSize`/`offset`/`inverseTimeRange` normalization) | All three map `(time, value) ↔ (px, py)` for the same `AnimationCurve` under the same margin convention. The `draw/` pair is used by `build_tangent_editor.js:127`, `displayMousePos.js:17`, `isInjectedKeyframeInBounds.js:21/56`, `createKeyframeDraggableAspect.js:64`, `createPanTool.js:30`; the matrix pair only by `AnimationCurveView`; the inline one only by the plot. A margin/anchoring change has to be made three ways or the editor's hit-testing desyncs from what is drawn. | UNJUSTIFIED | Keep the matrix formulation (`AnimationCurveView`'s `m3_cm_compose_transform` + `m3_invert`) — it is the only one that is exactly invertible — and expose it as a small typed `CurveViewport` class in `engine/animation/curve/` with `curve_to_canvas(out, x, y)` / `canvas_to_curve(out, x, y)` writing into caller-supplied arrays (kills the per-call `Vector2` allocation too). | M / M |
23
+ | 14 | MEDIUM | **Mouse-parallax 3D tilt math copy-pasted, and the copy's pivot silently diverged** | `engine/ecs/gui/parallax/GuiElementParallaxSystem.js:36` `updateEntity` ⟷ `engine/ui/bindings/processors/DomElementProcessorTilt3D.js:56` `handleFrame` | Identical body down to the variable names and the CSS write (`transformOrigin = '50% 50%'`, `` transform = `rotate3d(${tilt_x},${tilt_y},0,${angle}deg)` ``). `GuiElementParallaxSystem.js:53-54` computes `center_x`/`center_y` from `getBoundingClientRect()` **and never uses them** — line 60-61 takes the delta against the *viewport* centre instead, so the ECS version tilts every element identically regardless of where it sits on screen. `DomElementProcessorTilt3D.js:82-83` uses the element centre (the evidently intended behaviour). The unused pair is the copy-paste fingerprint. | UNJUSTIFIED | Extract `engine/ui/apply_pointer_tilt_3d(el, pointerX, pointerY, viewportW, viewportH, angle, depth)` and call it from both. Decide the pivot once (element centre) — that also removes the dead `getBoundingClientRect()` call from the ECS path. | S / L |
24
+ | 15 | MEDIUM | **`AnimationController` and `SoundController` are the same rule-driven event-binding system twice** | `engine/graphics/ecs/animation/AnimationControllerSystem.js:18` `link` / `:64` `unlink` ⟷ `engine/sound/ecs/SoundControllerSystem.js:49` `link` / `:103` `unlink` | `unlink` is token-identical (`this.removers[entity]` → `delete` → `callbacks.forEach(cb => dataset.removeEntityEventListener(entity, cb.name, cb.handler))`). `link` differs only in the payload built inside the start handler (`new AnimationClip()` + `animation.clips.add` vs `new SoundTrack()` + `emitter.tracks.add`); the surrounding rule-walk, the optional `stopEvent` registration and the `callbacks.push({name, handler})` bookkeeping are identical, comment placement included. | UNJUSTIFIED | Fold both onto `AbstractContextSystem` (finding #7) with a per-system `SystemEntityContext` subclass; the `{startEvent, stopEvent}` rule subscription becomes a shared typed `EntityRuleBinder` holding the `{name, handler}[]` and its teardown. The two payload builders stay as distinct typed methods. | M / L |
25
+ | 16 | MEDIUM | **`removeEntityWithMeshParticlesEffect` reimplements `removeEntityWithEffect` and drops the transient-save guard** | `engine/animation/removeEntityWithMeshParticlesEffect.js:150` ⟷ `engine/animation/AnimationUtils.js:168` `removeEntityWithEffect` (used by `engine/animation/removeEntityGenericEffect.js:150`) | Same skeleton: same `removeComponentsExcept(ecd, entity, [Mesh, ParticleEmitter, Trail2D, Transform])` list, same `stopEntityAndNotifyWhenStopped(entity, ecd).then(() => ecd.removeEntity(entity))` tail. `removeEntityWithEffect:179` adds `SerializationMetadata.Transient` so a dying entity cannot land in a save; the mesh-particles copy never does — an entity mid-death-effect is serializable there. | UNJUSTIFIED | Have `removeEntityWithMeshParticlesEffect` call `removeEntityWithEffect`, passing the already-built emitter (it only needs the extra `distributeParticlesOnObject3D` step before the call). | S / L |
26
+ | 17 | MEDIUM | **`setFlag`/`clearFlag`/`writeFlag`/`getFlag` quartet copied into 34 classes, with the `getFlag` predicate already diverged** | 34 files carry the identical quartet, e.g. `engine/ecs/animation/Animation.js:64-97`, `engine/ecs/gui/GUIElement.js`, `engine/ecs/speaker/Voice.js`, `engine/ecs/transform/Transform.js`, `engine/navigation/ecs/path_following/PathFollower.js`, `engine/grid/grid2transform/GridPosition2Transform.js`, `engine/asset/AssetRequest.js`, `core/events/signal/Signal.js`, `view/View.js`. Divergent `getFlag`: `engine/ecs/animation/AnimationClip.js:62`, `engine/ecs/Entity.js:142`, `core/math/lookup/ParameterLookupTable.js:82` | 34 sites use `return (this.flags & flag) === flag;` (all-bits-of-the-mask); 3 use `!== 0` (any-bit). Equivalent for single-bit flags, **opposite for composite masks** — and composite masks exist (`engine/ecs/animation/Animation.js:40` seeds `flags = MeshSizeCulling \| Playing`). Nothing documents which convention a given class follows. | UNJUSTIFIED (in logic, not merely shape — the predicate semantics disagree) | Two typed pieces, no metaprogramming: (a) free functions in `core/binary/bitfield/` (`bitfield_test_all`, `bitfield_test_any`) so intent is named at each call site; (b) a concrete `BitFlagCarrier` base class in `core/model/` for the ~25 classes with no other superclass. At minimum, unify the 3 outliers on the documented convention. | M / M — mechanical but wide; a codemod plus one spec asserting composite-mask behaviour per class |
27
+ | 18 | MEDIUM | **Two parallel input-binding ECS subsystems, one deprecated only in a JSDoc line** | `engine/input/ecs/systems/InputSystem.js:92` + `engine/input/ecs/components/Input.js` + `engine/input/ecs/ism/InputBinding.js:4` (path → event name, `ecd.sendEvent`) ⟷ `engine/input/ecs/systems/InputControllerSystem.js:186` + `engine/input/ecs/components/InputController.js` + `engine/input/ecs/components/InputBinding.js:3` (path → listener fn, priority/exclusive proxy dispatch) | `InputControllerSystem.js:184` says "Prefer to use {@link InputSystem} instead" but the class is otherwise undecorated and fully live. Both resolve the device signal identically via `resolvePath(devices, path)` and subscribe/unsubscribe. Within `InputSystem.js`, `linkBinding:14` and `unlinkBinding:29` are a 14-line verbatim pair differing only in `signal.add` vs `signal.remove` — all three assert messages duplicated. | UNJUSTIFIED (the `linkBinding`/`unlinkBinding` pair); the two subsystems are a migration in progress | Collapse `linkBinding`/`unlinkBinding` into one `resolve_device_signal(devices, path) → Signal` (the asserts live there) with `.add`/`.remove` at the two call sites. Add `@deprecated` to `InputControllerSystem`, `InputController` and `engine/input/ecs/components/InputBinding` so the JSDoc note is machine-visible. | S / L |
28
+ | 19 | MEDIUM | **JSON-derived asset loaders repeat the same scaffold, and all of them lose parse errors** | `engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.js:7` ⟷ `engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.js:7` ⟷ `engine/asset/loaders/JavascriptAssetLoader.js:22` | All three: `await this.assetManager.promise(path, GameAssetType.X, {scope, progress})` → `.create()` → `new Asset(() => parse(json), 1)` → `success(asset)`. None passes `failure`, so a throw out of the awaited call or out of the parser rejects the async `load()` into an unobserved promise — compare `GLTFAssetLoader.js:441`, which routes explicitly (`.then(success, failure)`) with a comment explaining exactly this hazard. | UNJUSTIFIED | A typed `DerivedAssetLoader extends AssetLoader` with an abstract `sourceType` getter and `build(json) → *`, whose `load` owns the `try/catch → failure(e)` wiring once. Verbose, typed, one subclass per asset kind. | S / L |
29
+ | 20 | LOW | **Three loaders hand-roll a structural stand-in for the existing `Asset` class** | `engine/asset/loaders/TextAssetLoader.js:7`, `engine/asset/loaders/JsonAssetLoader.js:19`, `engine/asset/loaders/SVGAssetLoader.js:14` | Each builds `const asset = { create: function () { return X; } }` instead of `new Asset(factory, byteSize)`. `Asset` (`engine/asset/Asset.js`) carries `byteSize`, `dependencies` and the scope machinery the `AssetManager` overhaul introduced; the duck-typed objects report no weight to the cache. | UNJUSTIFIED | `new Asset(() => data, data.length)` in all three. | S / L |
30
+ | 21 | LOW | **`Quaternion.fromAxisAngle` and `Quaternion.lookRotation` reimplemented module-privately** | `engine/input/ecs/util/TopDownCameraControllerHelper.js:21` `CreateFromAxisAngle` and `:32` `lookAt` ⟷ `core/geom/Quaternion.js:335` `fromAxisAngle` / `:217` `lookRotation`, and `core/geom/3d/quaternion/quat3_from_axis_angle.js:7` | `quat3_from_axis_angle.js` carries the JSDoc line "just in case you need that function also"; `TopDownCameraControllerHelper.js:20` carries the *same stray comment* as a `//` line — proof of a copy chain. The local `lookAt` also hard-codes `3.1415926535897932` and two `0.000001` epsilons instead of `core/math/PI.js` / `core/math/EPSILON.js`, and unlike `Quaternion.lookRotation` (which has a spec suite at `core/geom/Quaternion.spec.js:274-297`) it takes no up-vector. | UNJUSTIFIED | Delete the two module-private functions; call `Quaternion.prototype.fromAxisAngle` / `lookRotation`. (`core/geom/3d/quaternion/quat3_createFromAxisAngle.js` is a correctly-documented `@deprecated` alias — leave it.) | S / L |
31
+ | 22 | LOW | **Quaternion-rotate-vector inlined in a GUI system** | `engine/ecs/gui/hud/HeadsUpDisplaySystem.js:92-106` (inside `__apply_entity_transformation:75`) ⟷ `core/geom/vec3/v3_quaternion_apply.js`, `core/geom/Vector3.js`, `core/geom/Vector4.js` | The `ix/iy/iz/iw` two-Hamilton-product expansion is reproduced verbatim. `v3_quaternion_apply(out, out_offset, vx, vy, vz, …)` already writes into a caller-supplied array, so the usual "avoid an object allocation" defence does not apply. | UNJUSTIFIED | Call `v3_quaternion_apply` with a module-static scratch `Float64Array(3)`. | S / L |
32
+ | 23 | LOW | **Cubic easing functions redefined module-privately instead of joining the engine's easing enum** | `engine/control/first-person/abilities/Mantle.js:9` `easeInOutCubic`, `:21` `easeOutCubic`, `:30` `easeInCubic` ⟷ `engine/animation/TransitionFunctions.js:7` (`Linear`, `Sine`, `EaseIn`, `EaseOut`, `EaseInOut`, `CubicEaseIn`) | `TransitionFunctions` is the engine-wide easing enum (11 consumers across `achievements`, `ui`, `ecs/gui`, `ecs/speaker`, `animation`). Cubic in/out/in-out is exactly what it is missing, so the next consumer will write a fourth copy. A parallel *curve*-valued easing set also exists at `engine/animation/curve/preset/CURVE_EASE_IN.js` / `_OUT` / `_IN_OUT` — the same three concepts as `AnimationCurve` objects. | PROMOTION | Add `CubicEaseIn`/`CubicEaseOut`/`CubicEaseInOut` to `TransitionFunctions` and have `Mantle.js` import them. Cross-reference `TransitionFunctions.EaseIn` ↔ `CURVE_EASE_IN` in JSDoc so the two representations are discoverable as a pair. | S / L |
33
+ | 24 | LOW | **The same 6-stop heatmap palette declared twice** | `engine/ecs/terrain/util/paintTerrainOverlayViaLookupTable.js:11-20` ⟷ `engine/graphics/render/forward_plus/debug/createScreenGrid.js:180-189` | Identical `new ParameterLookupTable(4)` + the same six RGBA rows (`0,0,0,255` … `255,5,5,255`) + `computeUniformPositions()`. A palette change makes the terrain overlay and the froxel debug grid disagree. | PROMOTION | `core/math/lookup/LUT_HEATMAP.js` exporting a frozen shared `ParameterLookupTable`. | S / L |
34
+ | 25 | LOW | **Graphviz DOT preamble duplicated across graph dumpers** | `engine/intelligence/behavior/behavior_to_dot.js:240-257` ⟷ `core/bvh8/bvh8_convert_to_dot.js:110-122`; also `core/graph/convert_graph_to_dot_string.js:27`, `core/model/node-graph/util/convert_node_graph_to_dot_string.js:43`, `engine/graphics/render/frame_graph/FrameGraph.js:543` | The `font = {name:"helvetica", size:10}` object and the `graph [style=invis, rankdir="TB" ordering=out, splines=spline]` + `node [shape=record, fontname=…, fontsize=…, margin="0.2,0.03", fillcolor=ivory]` attribute lines are byte-identical between the behavior and BVH8 dumpers. Five emitters, five copies of the styling contract. | PROMOTION | `core/graph/dot/dot_graph_begin(line_builder, name)` / `dot_graph_end(line_builder)` in `core/`, carrying the default node/edge styling. | S / L |
35
+ | 26 | LOW | **Third binary-search-over-sorted-keys implementation** | `engine/animation/curve/AnimationCurve.js:~228` (index search inside the keyframe lookup) ⟷ `engine/animation/async/table_find_min_index_in_ordered_column.js:10` ⟷ `core/collection/array/binarySearchLowIndex.js:10` | Same `(min + max) >>> 1` loop three ways, with three different out-of-range answers: `binarySearchLowIndex` returns `-1` below the range, `table_find_min_index_in_ordered_column` returns `min2(minIndex, maxIndex)`, `AnimationCurve` pre-clamps to `0` / `key_count - 1`. The table variant is legitimately different (it indexes a `RowFirstTable`, not an array). | UNJUSTIFIED for the `AnimationCurve` copy; JUSTIFIED for the table variant (different storage) | `AnimationCurve` can call `binarySearchLowIndex(keys, time, compare_time_to_keyframe)` with a module-static comparator (no per-call closure). Document the differing out-of-range contracts in all three JSDocs regardless. | S / L |
36
+ | 27 | LOW | **Composite-behavior children wire format written twice** | `engine/intelligence/behavior/composite/SequenceBehaviorSerializationAdapter.js:19/37` ⟷ `engine/intelligence/behavior/composite/ParallelBehaviorSerializationAdapter.js:19/42` | Both encode the child list as `writeUintVar(n)` + N `objectAdapter.serialize`, and decode as `readUintVar()` + `clearChildren()` + N `addChild`. `ParallelBehavior` merely prefixes two policy bytes. Only two adapters exist today, so the blast radius is small — but a change to the child-list encoding needs both. | UNJUSTIFIED (marginal) | A typed `CompositeBehaviorSerializationAdapter extends ObjectBasedClassSerializationAdapter` exposing `serializeChildren(buffer, value)` / `deserializeChildren(buffer, value)`; the two concrete adapters keep their own `serialize`/`deserialize` and call them. | S / L |
37
+ | 28 | LOW | **`1.0 + (raw - 1.0) * flatBoost` — `lerp` re-derived four times** | `engine/control/first-person/mastery/StrideTimingJumpEvaluator.js:95`, `SlideInitiationTimingEvaluator.js:81`, `BreathRhythmEvaluator.js:131`, `FootAsymmetryTurnEvaluator.js:107` | The identical "scale the deviation around 1.0" expression, each with its own 2–4 line comment explaining it. `core/math/lerp.js` exists and is spec'd. | UNJUSTIFIED (cosmetic) | `lerp(1.0, raw, this.flatBoost)`, with the explanation moved to `MasteryEvaluator`'s class JSDoc where the convention is already documented. | S / L |
38
+ | 29 | LOW | **Cross-domain check — `engine/ecs/ik` correctly reuses the physics two-bone solver** | `engine/ecs/ik/TwoBoneInverseKinematicsSolver.js:11` imports `two_joint_ik` from `engine/physics/inverse_kinematics/two_joint_ik.js`; live via `engine/ecs/ik/InverseKinematicsSystem.js:26` | Verified: there is **no** second two-bone IK implementation on the ECS side — the solver delegates. Logged so the physics-domain agent does not double-report it. | JUSTIFIED (correct reuse) | none | — |
39
+
40
+ ## Dismissed leads
41
+
42
+ - **`PointFitnessBinary.evaluate:29` ⟷ `CellFilterBinaryOperation.execute:31`** — same template-method shape, but different hierarchies with different sample signatures (`(ecd,x,y,z)` vs `(grid,x,y,rotation)`); no shared base is viable. Shape-only.
43
+ - **`PointFitnessAdd.from` / `PointFitnessMultiply.from` (+ 10 more in the [49x12] group)** — per-class typed factories identical in shape. Explicitly deliberate per house rules.
44
+ - **`CompositeBehavior.addChildren:36` ⟷ `Tag.addAll:59` ⟷ `Task.addDependencies:187`** — 5-line "for-each call the singular add" over three unrelated types. Too small to share; extracting would need a callback and lose the typing.
45
+ - **`AnimationOptimizer.optimize:123` ⟷ `IncrementalDeltaSet.pushOther:310`** — the mechanical match is only the `for (i…) { … method(item) }` loop. The *real* problem with `AnimationOptimizer` is finding #8.
46
+ - **`BehaviorComponent.from:121` ⟷ `KillBehavior.create:23`** — assert-then-construct factories on unrelated classes. (Worth noting only that the codebase uses `from` and `create` interchangeably for the same idiom.)
47
+ - **`makeDefaultSlideInitiationTimingCurve:21` ⟷ `makeDefaultStrideTimingJumpCurve:18`** — identical construction *shape* but the four keyframe values are authored design data with different documented intent. Correctly built on the existing `AnimationCurve`/`Keyframe` types.
48
+ - **`Voice`** declared in `engine/ecs/speaker/Voice.js` and `engine/sound/sopra/runtime/Voice.js` — completely different concepts (speech-bubble ECS component vs. a pooled WebAudio source). Name collision only, no shared code.
49
+ - **`InputBinding`** declared in `engine/input/ecs/components/` and `engine/input/ecs/ism/` — different data models (path→callback vs path→event-name). Rolled into finding #18 as the deprecation half; not itself duplicated code.
50
+ - **`canvas2dDrawWorldGrid` ⟷ `canvas2d_draw_grid`** — the world-space variant genuinely handles a value range the screen-space one does not. Covered as the promotion half of #12, not as duplication.
51
+ - **`PoseInterpolationAdapter.interpolate:17`** (7 inline lerps + inline nlerp) — deliberate scalar-register hot path over a `BinaryBuffer`; using `Vector3`/`Quaternion` would force reads into objects. Justified.
52
+ - **`HeadsUpDisplaySystem` ⟷ `ViewportPositionSystem`** — the HUD system writes into `ViewportPosition` and lets `ViewportPositionSystem.setElementPosition:197` do the DOM placement. Correct layering, no duplication.
53
+ - **`prototype_first_person_controller.js` ⟷ `prototypeAcousticSolver.js`** (`makePhysicsGroundResolver`, `buildInputBindings`, `recomputeMove`, `bindMoveKey`, `logHelp`) — both are `prototype*.js` browser harnesses, out of scope.
54
+ - **`table_find_min_index_in_ordered_column`** as a duplicate of `binarySearchLowIndex` — justified: it indexes a `RowFirstTable`, not an array. Only the `AnimationCurve` copy is flagged (#26).
55
+ - **`GridPositionSerializationAdapter.serialize` ⟷ `GridPositionSerializationUpdater_0_1.upgrade` as "shape duplication"** — *not* dismissed; this is finding #5. Listed here only because the mechanical brief filed it as a MinHash near-match rather than as a format-invariant hazard.
56
+ - **`removeEntityGenericEffect.js` / `removeEntityWithMeshParticlesEffect.js` embedded emitter JSON** (~130 lines each, `cloud-puff` vs `mesh-cloud-puff-0`) — duplicated *data*, not logic; the two presets have genuinely different tuning. Belongs in `data/` but is not a reuse failure.
57
+ - **`engine/interpolation/**` vs `core/math` easing** — no duplicate easing library there; `engine/interpolation/` is snapshot interpolation (`InterpolationLog`, `Interpoland`, binary pose adapters), unrelated to easing curves. The real easing duplication is #23.
58
+ - **`binary_search_inline` / `inline_clamp_ternary` hits under `engine/asset/loaders/**`** — checked: `image/png/crc32.js:24` and `png_filter_unFilterNone.js:42` are bit-shifts inside PNG codecs, not searches; `computeMassRatios.js:30`'s `Math.max(0, Math.min(1, x))` is one site and `clamp01` exists, but it is cold init code (LOW-of-LOW, folded into no row).
59
+
60
+ ## Notes
61
+
62
+ Structural reasons duplication concentrates in this domain:
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+
64
+ 1. **Three generations of animation coexist with no deprecation markers on the older two.** `engine/animation/keyed2/` (multi-property tracks + per-key transition functions, the only one the GUI/notifications/achievements actually use) → `engine/animation/curve/` (`AnimationCurve` + Hermite `Keyframe`, self-declared as the successor in `keyed2/AnimationTrack.js:6`) → `engine/animation/clip/` (glTF-shaped clip/track built on `AnimationCurve`). Orthogonally, **two** ECS animation runtimes drive three.js (`engine/ecs/animation/` + `AnimationSystem` vs `engine/graphics/ecs/animation/animator/` + `AnimationGraphSystem`). Five layers, one namespace: three exported `AnimationClip`, three `AnimationTrack`, two `AnimationClipFlag`. Because meep is a library, nothing was deleted during each migration — but nothing was marked `@deprecated` either, so each generation keeps attracting new code and each new consumer picks whichever name resolves first.
65
+
66
+ 2. **The engine already solved the ECS lifecycle problem and then only half-adopted the solution.** `AbstractContextSystem` + `SystemEntityContext` is exactly the typed, verbose, no-magic answer the house rules ask for — and only 7 systems use it. Nine more in this domain hand-roll the same store + binding + teardown, in three mutually incompatible conventions. That is where the drift shows up: `ViewportPositionSystem` subscribes six things and unsubscribes five.
67
+
68
+ 3. **Serialization upgraders re-derive formats instead of copying fields.** The `BinaryBuffer.copyUint16/copyFloat32` idiom (used correctly by the `PathFollower` upgrader chain) makes an upgrader immune to later format changes. The two `grid/` upgraders instead paste the serializer's write path, which couples every future format edit to two files that no test compares.
69
+
70
+ 4. **Fork-then-fix, never back-port.** Four independent instances of the same failure mode: `CellFilterGaussianBlur` fixed a centring/normalization bug that `PointFitnessGaussianBlur` still has; `canvas2d_draw_linear_scale` fixed a `ceil`→`floor` tick bug (with a comment explaining it) that `canvas2dDrawWorldAxisLabels` still has; `TransformAttachmentSystem` adopted `Transform.multiplyTransforms` while `TransformAttachmentBinding` still carries a TODO to do so; `removeEntityWithEffect` added the `SerializationMetadata.Transient` guard that `removeEntityWithMeshParticlesEffect` lacks. In each pair the *newer* file is correct, which means the duplication is actively hiding fixes rather than merely wasting lines.
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+
72
+ 5. **`snake_case` vs `camelCase` marks the fault lines.** `engine/graphics/canvas/canvas2d_*` vs `engine/animation/curve/editor/canvas2d*` is the clearest case — the naming split is a reliable indicator of a fork, and searching for one convention never surfaces the other.