@vived/component-abb-6700 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.todo.md +13 -0
- package/README.md +122 -0
- package/dist/.gitkeep +0 -0
- package/dist/Adapters/aBB6700PMAdapter.d.ts +10 -0
- package/dist/Adapters/aBB6700PMAdapter.d.ts.map +1 -0
- package/dist/Controllers/createABB6700.d.ts +12 -0
- package/dist/Controllers/createABB6700.d.ts.map +1 -0
- package/dist/Controllers/getPose.d.ts +11 -0
- package/dist/Controllers/getPose.d.ts.map +1 -0
- package/dist/Controllers/setJointAngle.d.ts +12 -0
- package/dist/Controllers/setJointAngle.d.ts.map +1 -0
- package/dist/Controllers/setPose.d.ts +11 -0
- package/dist/Controllers/setPose.d.ts.map +1 -0
- package/dist/Entities/ABB6700Entity.d.ts +35 -0
- package/dist/Entities/ABB6700Entity.d.ts.map +1 -0
- package/dist/Entities/ABB6700Repo.d.ts +32 -0
- package/dist/Entities/ABB6700Repo.d.ts.map +1 -0
- package/dist/Factory/ABB6700FeatureFactory.d.ts +26 -0
- package/dist/Factory/ABB6700FeatureFactory.d.ts.map +1 -0
- package/dist/Mocks/MockABB6700PM.d.ts +11 -0
- package/dist/Mocks/MockABB6700PM.d.ts.map +1 -0
- package/dist/Mocks/MockSetJointAngleUC.d.ts +7 -0
- package/dist/Mocks/MockSetJointAngleUC.d.ts.map +1 -0
- package/dist/Mocks/MockSetPoseUC.d.ts +7 -0
- package/dist/Mocks/MockSetPoseUC.d.ts.map +1 -0
- package/dist/PMs/ABB6700PM.d.ts +32 -0
- package/dist/PMs/ABB6700PM.d.ts.map +1 -0
- package/dist/UCs/CalcStabilizerUC.d.ts +7 -0
- package/dist/UCs/CalcStabilizerUC.d.ts.map +1 -0
- package/dist/UCs/SetJointAngleUC.d.ts +15 -0
- package/dist/UCs/SetJointAngleUC.d.ts.map +1 -0
- package/dist/UCs/SetPoseUC.d.ts +22 -0
- package/dist/UCs/SetPoseUC.d.ts.map +1 -0
- package/dist/Views/ABB6700BabylonView.d.ts +27 -0
- package/dist/Views/ABB6700BabylonView.d.ts.map +1 -0
- package/dist/abb_6700.glb +0 -0
- package/dist/abstractAudioBus-CyBWsmuN.js +14 -0
- package/dist/animationGroup-BhNThqQe.js +1454 -0
- package/dist/basisTextureLoader-BT391BsV.js +310 -0
- package/dist/brdfTextureTools-DUyKBAXf.js +79 -0
- package/dist/bumpFragment-Dd-ojPA1.js +134 -0
- package/dist/bumpFragment-KE1_PuMl.js +287 -0
- package/dist/bumpVertex-BcdvVFVx.js +8 -0
- package/dist/bumpVertexDeclaration-B5Uvs-RS.js +8 -0
- package/dist/bumpVertexDeclaration-ixSg-yGI.js +8 -0
- package/dist/clipPlaneFragment-DJwQynjA.js +136 -0
- package/dist/clipPlaneVertex-D4Wk50XG.js +376 -0
- package/dist/clipPlaneVertex-eQ147Tn2.js +350 -0
- package/dist/component.config.d.ts +17 -0
- package/dist/component.config.d.ts.map +1 -0
- package/dist/ddsTextureLoader-DeoF3iGO.js +331 -0
- package/dist/default.fragment-DKnTR9nY.js +548 -0
- package/dist/default.fragment-rIGWrUS5.js +486 -0
- package/dist/default.vertex-Bt5y1VyA.js +212 -0
- package/dist/default.vertex-Dext1liJ.js +224 -0
- package/dist/defaultUboDeclaration-BwslQZX8.js +11 -0
- package/dist/defaultUboDeclaration-DSXACgip.js +9 -0
- package/dist/easing-BAt0SO-B.js +163 -0
- package/dist/envTextureLoader-CBiW_Q-U.js +40 -0
- package/dist/exrTextureLoader-5SC6PKIA.js +740 -0
- package/dist/flowGraphApplyForceBlock-6e8-wcaw.js +32 -0
- package/dist/flowGraphApplyImpulseBlock-B27EZQow.js +32 -0
- package/dist/flowGraphArrayIndexBlock-DIUn5e4i.js +31 -0
- package/dist/flowGraphBezierCurveEasingBlock-BJmiHk40.js +25 -0
- package/dist/flowGraphBinaryOperationBlock-Bj7TANCc.js +25 -0
- package/dist/flowGraphBranchBlock-7CRvIKWc.js +19 -0
- package/dist/flowGraphCachedOperationBlock-CP1ZiuIB.js +26 -0
- package/dist/flowGraphCancelDelayBlock-DqtgzBGm.js +20 -0
- package/dist/flowGraphCodeExecutionBlock-CaYXCGqo.js +23 -0
- package/dist/flowGraphConditionalDataBlock-DJ7evX8_.js +28 -0
- package/dist/flowGraphConsoleLogBlock-cMkpqLzO.js +68 -0
- package/dist/flowGraphConstantBlock-JWybwT0A.js +28 -0
- package/dist/flowGraphContextBlock-CFDXHcbn.js +19 -0
- package/dist/flowGraphCounterBlock-B0uPkgw9.js +24 -0
- package/dist/flowGraphDataSwitchBlock-B0GSifvJ.js +27 -0
- package/dist/flowGraphDebounceBlock-CSw8zKym.js +24 -0
- package/dist/flowGraphDebugBlock-DiSR6Ahn.js +65 -0
- package/dist/flowGraphDoNBlock-C-48oQ2H.js +24 -0
- package/dist/flowGraphEasingBlock-DKUaE7Rp.js +50 -0
- package/dist/flowGraphFlipFlopBlock-DX5BGhMV.js +20 -0
- package/dist/flowGraphForLoopBlock-Di-Qwg23.js +27 -0
- package/dist/flowGraphFunctionReferenceBlock-D8X5TFsO.js +20 -0
- package/dist/flowGraphGLTFDataProvider-C4j7nPQv.js +16 -0
- package/dist/flowGraphGetAngularVelocityBlock-Cq-yTQ4D.js +31 -0
- package/dist/flowGraphGetAssetBlock-B36eioor.js +21 -0
- package/dist/flowGraphGetLinearVelocityBlock-MdrV0eUD.js +31 -0
- package/dist/flowGraphGetPhysicsMassPropertiesBlock-wXDZP1wM.js +30 -0
- package/dist/flowGraphGetPropertyBlock-eP0badwf.js +46 -0
- package/dist/flowGraphGetSoundVolumeBlock-D3gXGHXa.js +29 -0
- package/dist/flowGraphGetVariableBlock-C7-qZAec.js +31 -0
- package/dist/flowGraphIndexOfBlock-CC5l9n9P.js +31 -0
- package/dist/flowGraphInterpolationBlock-B6922jzt.js +50 -0
- package/dist/flowGraphIsKeyPressedBlock-X_iuiUOX.js +31 -0
- package/dist/flowGraphIsSoundPlayingBlock-DONQX8N8.js +29 -0
- package/dist/flowGraphJsonPointerParserBlock-DBH_gN8I.js +95 -0
- package/dist/flowGraphKeyDownEventBlock-D5T1Uyfv.js +26 -0
- package/dist/flowGraphKeyUpEventBlock-BPY_Kgkm.js +21 -0
- package/dist/flowGraphKeyboardEventBlock-C49fx3TC.js +20 -0
- package/dist/flowGraphMathBlocks-CkvrN3VJ.js +864 -0
- package/dist/flowGraphMathCombineExtractBlocks-QSjGlnoz.js +248 -0
- package/dist/flowGraphMatrixMathBlocks-B3D7Cz9p.js +117 -0
- package/dist/flowGraphMeshPickEventBlock-BBTz-taa.js +35 -0
- package/dist/flowGraphMultiGateBlock-BhY1y5BG.js +50 -0
- package/dist/flowGraphPauseAnimationBlock-CHZZXMbg.js +19 -0
- package/dist/flowGraphPauseSoundBlock-B7hMmJ0c.js +31 -0
- package/dist/flowGraphPhysicsCollisionEventBlock-CxoPpT-q.js +56 -0
- package/dist/flowGraphPlayAnimationBlock-DVAvIFux.js +99 -0
- package/dist/flowGraphPlaySoundBlock-DjHGrqbC.js +32 -0
- package/dist/flowGraphPointerDownEventBlock-qI-H0JST.js +31 -0
- package/dist/flowGraphPointerMoveEventBlock-DAi4VUyy.js +31 -0
- package/dist/flowGraphPointerOutEventBlock-CFtj68aC.js +21 -0
- package/dist/flowGraphPointerOverEventBlock-VxdHhFuu.js +23 -0
- package/dist/flowGraphPointerUpEventBlock-DRR1f07q.js +31 -0
- package/dist/flowGraphReceiveCustomEventBlock-B3bwdB66.js +52 -0
- package/dist/flowGraphSceneReadyEventBlock-Dy6lDT3j.js +23 -0
- package/dist/flowGraphSceneTickEventBlock-Bl9BF_Xw.js +32 -0
- package/dist/flowGraphSendCustomEventBlock-BAR4PGFq.js +35 -0
- package/dist/flowGraphSequenceBlock-veqU32ZZ.js +32 -0
- package/dist/flowGraphSetAngularVelocityBlock-Dj9b-zu6.js +31 -0
- package/dist/flowGraphSetDelayBlock-CMjudtvk.js +131 -0
- package/dist/flowGraphSetLinearVelocityBlock-DVDhhJBd.js +31 -0
- package/dist/flowGraphSetPhysicsMotionTypeBlock-CL3cxNCO.js +36 -0
- package/dist/flowGraphSetPropertyBlock-D3sWL3Ss.js +47 -0
- package/dist/flowGraphSetSoundVolumeBlock-CxVk45yR.js +32 -0
- package/dist/flowGraphSetVariableBlock-D1oJiwLj.js +47 -0
- package/dist/flowGraphSoundEndedEventBlock-CubEwii0.js +47 -0
- package/dist/flowGraphStopAnimationBlock-B9inwIQx.js +48 -0
- package/dist/flowGraphStopSoundBlock-BijIX2jC.js +31 -0
- package/dist/flowGraphSwitchBlock-BMhPb4OX.js +54 -0
- package/dist/flowGraphThrottleBlock-C7vrnkb1.js +37 -0
- package/dist/flowGraphTransformCoordinatesSystemBlock-DoISqaUG.js +29 -0
- package/dist/flowGraphTypeToTypeBlocks-CSML6QWx.js +57 -0
- package/dist/flowGraphUnaryOperationBlock-B0Shf-lJ.js +24 -0
- package/dist/flowGraphVectorMathBlocks-DoTRR_E0.js +178 -0
- package/dist/flowGraphWaitAllBlock-BvmDMc24.js +54 -0
- package/dist/flowGraphWhileLoopBlock-BaIq4-K2.js +27 -0
- package/dist/geometry.fragment-Bsis3UG2.js +275 -0
- package/dist/geometry.vertex-DskQ5b8j.js +222 -0
- package/dist/harmonicsFunctions-CtNrRfir.js +193 -0
- package/dist/harmonicsFunctions-PEz6APC7.js +18 -0
- package/dist/hdrTextureLoader-D9rYxJ9q.js +112 -0
- package/dist/helperFunctions-Bt7Zfkrp.js +89 -0
- package/dist/helperFunctions-CPmRxd37.js +121 -0
- package/dist/iesTextureLoader-BGUFjVhI.js +93 -0
- package/dist/index-CS3Icp_r.js +67657 -0
- package/dist/index.d.ts +23 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +27 -0
- package/dist/ktxTextureLoader-cUaGg9_L.js +459 -0
- package/dist/lightFragment-BRDibDKG.js +404 -0
- package/dist/lightFragment-DCqtGMp_.js +402 -0
- package/dist/logDepthDeclaration-Bwm-3KyB.js +16 -0
- package/dist/logDepthDeclaration-gUfeSnXX.js +20 -0
- package/dist/logDepthVertex-CKeuJ6ae.js +213 -0
- package/dist/logDepthVertex-CXkmZels.js +459 -0
- package/dist/mesh.vertexData.functions-Bc9lJlrU.js +74 -0
- package/dist/oitFragment-B8zuQigp.js +792 -0
- package/dist/oitFragment-DH3h3T6x.js +657 -0
- package/dist/openpbr.fragment-BglYS6LA.js +1405 -0
- package/dist/openpbr.fragment-DrOTZs4m.js +1553 -0
- package/dist/openpbr.vertex-B-PaLFOR.js +384 -0
- package/dist/openpbr.vertex-DMdFRTnX.js +268 -0
- package/dist/openpbrMaterial-HCU0aOca.js +2880 -0
- package/dist/openpbrMaterialLoadingAdapter-CWRAa-7S.js +1122 -0
- package/dist/openpbrTransmissionLayerData-CfDVObj5.js +352 -0
- package/dist/openpbrUboDeclaration-CA2pvSbt.js +9 -0
- package/dist/openpbrUboDeclaration-xU8VOaib.js +10 -0
- package/dist/pass.fragment-1mMP54bb.js +10 -0
- package/dist/pass.fragment-DzaUp_jk.js +10 -0
- package/dist/passCube.fragment-CQaXS7g3.js +29 -0
- package/dist/passCube.fragment-QJGPwAXI.js +29 -0
- package/dist/pbr.fragment-BnaAAGxb.js +2775 -0
- package/dist/pbr.fragment-CYZk_EGU.js +2619 -0
- package/dist/pbr.vertex-CyvdCw91.js +372 -0
- package/dist/pbr.vertex-DJMAkDxs.js +270 -0
- package/dist/pbrBRDFFunctions-EugoWm6O.js +175 -0
- package/dist/pbrDebug-Bk3sPoEG.js +719 -0
- package/dist/pbrDebug-Cdalzb1I.js +614 -0
- package/dist/pbrIBLFunctions-B0bVAXCF.js +47 -0
- package/dist/pbrIBLFunctions-C06z-ouZ.js +51 -0
- package/dist/pbrMaterial-C4FCKBZQ.js +1660 -0
- package/dist/pbrMaterialLoadingAdapter-BGHlS_ZN.js +1032 -0
- package/dist/pbrUboDeclaration-1lN5_-Bw.js +9 -0
- package/dist/pbrUboDeclaration-BJOUUOZ2.js +10 -0
- package/dist/procedural.vertex-CFPKczKj.js +14 -0
- package/dist/procedural.vertex-DUW7bYZt.js +13 -0
- package/dist/rgbdDecode.fragment-CEGgE4tL.js +8 -0
- package/dist/rgbdDecode.fragment-FT0wkgah.js +8 -0
- package/dist/rgbdEncode.fragment-CLnJJf6E.js +8 -0
- package/dist/rgbdEncode.fragment-CaAcMsY9.js +8 -0
- package/dist/sceneUboDeclaration-B6oxsfcj.js +8 -0
- package/dist/sceneUboDeclaration-JByfVKik.js +13 -0
- package/dist/setupABB6700InstanceFactory.d.ts +7 -0
- package/dist/setupABB6700InstanceFactory.d.ts.map +1 -0
- package/dist/studio.env +0 -0
- package/dist/textureProcessor.fragment-BYPw6SMQ.js +152 -0
- package/dist/textureProcessor.fragment-Ciw9-F3w.js +157 -0
- package/dist/textureTools-Cct_bGgp.js +40 -0
- package/dist/tgaTextureLoader-BJOIdnFr.js +198 -0
- package/dist/thinEngine-Bt9FW4dD.js +2425 -0
- package/dist/webAudioBus-BUzRHSxr.js +88 -0
- package/dist/webAudioMainBus-Dds1TgJG.js +49 -0
- package/package.json +49 -0
|
@@ -0,0 +1,2425 @@
|
|
|
1
|
+
import { G as X, f as w, I as O, bR as U, a7 as I, bY as L, h as W, c5 as k, bn as K, bO as j, bP as Y, bN as z, bF as Q, bH as Z, bD as $, bG as q, bE as J, a4 as ee, a1 as y, X as N, bI as te, a3 as re, bl as se } from "./index-CS3Icp_r.js";
|
|
2
|
+
class ie {
|
|
3
|
+
constructor() {
|
|
4
|
+
this.shaderLanguage = 0;
|
|
5
|
+
}
|
|
6
|
+
postProcessor(e, t, r, s, i) {
|
|
7
|
+
if (i.drawBuffersExtensionDisabled) {
|
|
8
|
+
const n = /#extension.+GL_EXT_draw_buffers.+(enable|require)/g;
|
|
9
|
+
e = e.replace(n, "");
|
|
10
|
+
}
|
|
11
|
+
return e;
|
|
12
|
+
}
|
|
13
|
+
}
|
|
14
|
+
const ne = /(flat\s)?\s*varying\s*.*/;
|
|
15
|
+
class ae {
|
|
16
|
+
constructor() {
|
|
17
|
+
this.shaderLanguage = 0;
|
|
18
|
+
}
|
|
19
|
+
attributeProcessor(e) {
|
|
20
|
+
return e.replace("attribute", "in");
|
|
21
|
+
}
|
|
22
|
+
varyingCheck(e, t) {
|
|
23
|
+
return ne.test(e);
|
|
24
|
+
}
|
|
25
|
+
varyingProcessor(e, t) {
|
|
26
|
+
return e.replace("varying", t ? "in" : "out");
|
|
27
|
+
}
|
|
28
|
+
postProcessor(e, t, r) {
|
|
29
|
+
const s = e.search(/#extension.+GL_EXT_draw_buffers.+require/) !== -1, i = /#extension.+(GL_OVR_multiview2|GL_OES_standard_derivatives|GL_EXT_shader_texture_lod|GL_EXT_frag_depth|GL_EXT_draw_buffers).+(enable|require)/g;
|
|
30
|
+
if (e = e.replace(i, ""), e = e.replace(/texture2D\s*\(/g, "texture("), r) {
|
|
31
|
+
const n = e.search(/layout *\(location *= *0\) *out/g) !== -1, l = t.indexOf("#define DUAL_SOURCE_BLENDING") !== -1, a = l ? `layout(location = 0, index = 0) out vec4 glFragColor;
|
|
32
|
+
layout(location = 0, index = 1) out vec4 glFragColor2;
|
|
33
|
+
` : `layout(location = 0) out vec4 glFragColor;
|
|
34
|
+
`;
|
|
35
|
+
l && (e = `#extension GL_EXT_blend_func_extended : require
|
|
36
|
+
` + e), e = e.replace(/texture2DLodEXT\s*\(/g, "textureLod("), e = e.replace(/textureCubeLodEXT\s*\(/g, "textureLod("), e = e.replace(/textureCube\s*\(/g, "texture("), e = e.replace(/gl_FragDepthEXT/g, "gl_FragDepth"), e = e.replace(/gl_FragColor/g, "glFragColor"), e = e.replace(/gl_FragData/g, "glFragData"), e = e.replace(/void\s+?main\s*\(/g, (s || n ? "" : a) + "void main(");
|
|
37
|
+
} else if (t.indexOf("#define VERTEXOUTPUT_INVARIANT") >= 0 && (e = `invariant gl_Position;
|
|
38
|
+
` + e), t.indexOf("#define MULTIVIEW") !== -1)
|
|
39
|
+
return `#extension GL_OVR_multiview2 : require
|
|
40
|
+
layout (num_views = 2) in;
|
|
41
|
+
` + e;
|
|
42
|
+
return e;
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
class v extends X {
|
|
46
|
+
/** @internal */
|
|
47
|
+
constructor(e) {
|
|
48
|
+
super(), this._buffer = e;
|
|
49
|
+
}
|
|
50
|
+
/** @internal */
|
|
51
|
+
get underlyingResource() {
|
|
52
|
+
return this._buffer;
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
class _e {
|
|
56
|
+
get underlyingResource() {
|
|
57
|
+
return this._webGLTexture;
|
|
58
|
+
}
|
|
59
|
+
constructor(e = null, t) {
|
|
60
|
+
if (this._MSAARenderBuffers = null, this._context = t, !e && (e = t.createTexture(), !e))
|
|
61
|
+
throw new Error("Unable to create webGL texture");
|
|
62
|
+
this.set(e);
|
|
63
|
+
}
|
|
64
|
+
setUsage() {
|
|
65
|
+
}
|
|
66
|
+
set(e) {
|
|
67
|
+
this._webGLTexture = e;
|
|
68
|
+
}
|
|
69
|
+
reset() {
|
|
70
|
+
this._webGLTexture = null, this._MSAARenderBuffers = null;
|
|
71
|
+
}
|
|
72
|
+
addMSAARenderBuffer(e) {
|
|
73
|
+
this._MSAARenderBuffers || (this._MSAARenderBuffers = []), this._MSAARenderBuffers.push(e);
|
|
74
|
+
}
|
|
75
|
+
releaseMSAARenderBuffers() {
|
|
76
|
+
if (this._MSAARenderBuffers) {
|
|
77
|
+
for (const e of this._MSAARenderBuffers)
|
|
78
|
+
this._context.deleteRenderbuffer(e);
|
|
79
|
+
this._MSAARenderBuffers = null;
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
getMSAARenderBuffer(e = 0) {
|
|
83
|
+
return this._MSAARenderBuffers?.[e] ?? null;
|
|
84
|
+
}
|
|
85
|
+
release() {
|
|
86
|
+
this.releaseMSAARenderBuffers(), this._webGLTexture && this._context.deleteTexture(this._webGLTexture), this.reset();
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
function H(R) {
|
|
90
|
+
return R === 13 || R === 14 || R === 15 || R === 16 || R === 17 || R === 18 || R === 19;
|
|
91
|
+
}
|
|
92
|
+
function V(R) {
|
|
93
|
+
return R === 13 || R === 17 || R === 18 || R === 19;
|
|
94
|
+
}
|
|
95
|
+
class le {
|
|
96
|
+
}
|
|
97
|
+
class T extends w {
|
|
98
|
+
/**
|
|
99
|
+
* Gets or sets the name of the engine
|
|
100
|
+
*/
|
|
101
|
+
get name() {
|
|
102
|
+
return this._name;
|
|
103
|
+
}
|
|
104
|
+
set name(e) {
|
|
105
|
+
this._name = e;
|
|
106
|
+
}
|
|
107
|
+
/**
|
|
108
|
+
* Returns the version of the engine
|
|
109
|
+
*/
|
|
110
|
+
get version() {
|
|
111
|
+
return this._webGLVersion;
|
|
112
|
+
}
|
|
113
|
+
/**
|
|
114
|
+
* Gets or sets the relative url used to load shaders if using the engine in non-minified mode
|
|
115
|
+
*/
|
|
116
|
+
static get ShadersRepository() {
|
|
117
|
+
return O.ShadersRepository;
|
|
118
|
+
}
|
|
119
|
+
static set ShadersRepository(e) {
|
|
120
|
+
O.ShadersRepository = e;
|
|
121
|
+
}
|
|
122
|
+
/**
|
|
123
|
+
* Gets a boolean indicating that the engine supports uniform buffers
|
|
124
|
+
* @see https://doc.babylonjs.com/setup/support/webGL2#uniform-buffer-objets
|
|
125
|
+
*/
|
|
126
|
+
get supportsUniformBuffers() {
|
|
127
|
+
return this.webGLVersion > 1 && !this.disableUniformBuffers;
|
|
128
|
+
}
|
|
129
|
+
/**
|
|
130
|
+
* Gets a boolean indicating that only power of 2 textures are supported
|
|
131
|
+
* Please note that you can still use non power of 2 textures but in this case the engine will forcefully convert them
|
|
132
|
+
*/
|
|
133
|
+
get needPOTTextures() {
|
|
134
|
+
return this._webGLVersion < 2 || this.forcePOTTextures;
|
|
135
|
+
}
|
|
136
|
+
get _supportsHardwareTextureRescaling() {
|
|
137
|
+
return !1;
|
|
138
|
+
}
|
|
139
|
+
/**
|
|
140
|
+
* sets the object from which width and height will be taken from when getting render width and height
|
|
141
|
+
* Will fallback to the gl object
|
|
142
|
+
* @param dimensions the framebuffer width and height that will be used.
|
|
143
|
+
*/
|
|
144
|
+
set framebufferDimensionsObject(e) {
|
|
145
|
+
this._framebufferDimensionsObject = e;
|
|
146
|
+
}
|
|
147
|
+
/**
|
|
148
|
+
* Creates a new snapshot at the next frame using the current snapshotRenderingMode
|
|
149
|
+
*/
|
|
150
|
+
snapshotRenderingReset() {
|
|
151
|
+
this.snapshotRendering = !1;
|
|
152
|
+
}
|
|
153
|
+
/**
|
|
154
|
+
* Creates a new engine
|
|
155
|
+
* @param canvasOrContext defines the canvas or WebGL context to use for rendering. If you provide a WebGL context, Babylon.js will not hook events on the canvas (like pointers, keyboards, etc...) so no event observables will be available. This is mostly used when Babylon.js is used as a plugin on a system which already used the WebGL context
|
|
156
|
+
* @param antialias defines whether anti-aliasing should be enabled (default value is "undefined", meaning that the browser may or may not enable it)
|
|
157
|
+
* @param options defines further options to be sent to the getContext() function
|
|
158
|
+
* @param adaptToDeviceRatio defines whether to adapt to the device's viewport characteristics (default: false)
|
|
159
|
+
*/
|
|
160
|
+
constructor(e, t, r, s) {
|
|
161
|
+
if (r = r || {}, super(t ?? r.antialias, r, s), this._name = "WebGL", this.forcePOTTextures = !1, this.validateShaderPrograms = !1, this.disableUniformBuffers = !1, this._webGLVersion = 1, this._vertexAttribArraysEnabled = [], this._uintIndicesCurrentlySet = !1, this._currentBoundBuffer = new Array(), this._currentFramebuffer = null, this._dummyFramebuffer = null, this._currentBufferPointers = new Array(), this._currentInstanceLocations = new Array(), this._currentInstanceBuffers = new Array(), this._vaoRecordInProgress = !1, this._mustWipeVertexAttributes = !1, this._nextFreeTextureSlots = new Array(), this._maxSimultaneousTextures = 0, this._maxMSAASamplesOverride = null, this._unpackFlipYCached = null, this.enableUnpackFlipYCached = !0, this._boundUniforms = {}, !e)
|
|
162
|
+
return;
|
|
163
|
+
let i;
|
|
164
|
+
if (e.getContext) {
|
|
165
|
+
if (i = e, r.preserveDrawingBuffer === void 0 && (r.preserveDrawingBuffer = !1), r.xrCompatible === void 0 && (r.xrCompatible = !1), navigator && navigator.userAgent) {
|
|
166
|
+
this._setupMobileChecks();
|
|
167
|
+
const a = navigator.userAgent;
|
|
168
|
+
for (const _ of T.ExceptionList) {
|
|
169
|
+
const u = _.key, f = _.targets;
|
|
170
|
+
if (new RegExp(u).test(a)) {
|
|
171
|
+
if (_.capture && _.captureConstraint) {
|
|
172
|
+
const d = _.capture, g = _.captureConstraint, E = new RegExp(d).exec(a);
|
|
173
|
+
if (E && E.length > 0 && parseInt(E[E.length - 1]) >= g)
|
|
174
|
+
continue;
|
|
175
|
+
}
|
|
176
|
+
for (const d of f)
|
|
177
|
+
switch (d) {
|
|
178
|
+
case "uniformBuffer":
|
|
179
|
+
this.disableUniformBuffers = !0;
|
|
180
|
+
break;
|
|
181
|
+
case "vao":
|
|
182
|
+
this.disableVertexArrayObjects = !0;
|
|
183
|
+
break;
|
|
184
|
+
case "antialias":
|
|
185
|
+
r.antialias = !1;
|
|
186
|
+
break;
|
|
187
|
+
case "maxMSAASamples":
|
|
188
|
+
this._maxMSAASamplesOverride = 1;
|
|
189
|
+
break;
|
|
190
|
+
}
|
|
191
|
+
}
|
|
192
|
+
}
|
|
193
|
+
}
|
|
194
|
+
if (this._doNotHandleContextLost ? this._onContextLost = () => {
|
|
195
|
+
U(this._gl);
|
|
196
|
+
} : (this._onContextLost = (a) => {
|
|
197
|
+
a.preventDefault(), this._contextWasLost = !0, U(this._gl), I.Warn("WebGL context lost."), this.onContextLostObservable.notifyObservers(this);
|
|
198
|
+
}, this._onContextRestored = () => {
|
|
199
|
+
this._restoreEngineAfterContextLost(() => this._initGLContext());
|
|
200
|
+
}, i.addEventListener("webglcontextrestored", this._onContextRestored, !1), r.powerPreference = r.powerPreference || "high-performance"), i.addEventListener("webglcontextlost", this._onContextLost, !1), this._badDesktopOS && (r.xrCompatible = !1), !r.disableWebGL2Support)
|
|
201
|
+
try {
|
|
202
|
+
this._gl = i.getContext("webgl2", r) || i.getContext("experimental-webgl2", r), this._gl && (this._webGLVersion = 2, this._shaderPlatformName = "WEBGL2", this._gl.deleteQuery || (this._webGLVersion = 1, this._shaderPlatformName = "WEBGL1"));
|
|
203
|
+
} catch {
|
|
204
|
+
}
|
|
205
|
+
if (!this._gl) {
|
|
206
|
+
if (!i)
|
|
207
|
+
throw new Error("The provided canvas is null or undefined.");
|
|
208
|
+
try {
|
|
209
|
+
this._gl = i.getContext("webgl", r) || i.getContext("experimental-webgl", r);
|
|
210
|
+
} catch (a) {
|
|
211
|
+
throw new Error("WebGL not supported", { cause: a });
|
|
212
|
+
}
|
|
213
|
+
}
|
|
214
|
+
if (!this._gl)
|
|
215
|
+
throw new Error("WebGL not supported");
|
|
216
|
+
} else {
|
|
217
|
+
this._gl = e, i = this._gl.canvas, this._gl.renderbufferStorageMultisample ? (this._webGLVersion = 2, this._shaderPlatformName = "WEBGL2") : this._shaderPlatformName = "WEBGL1";
|
|
218
|
+
const a = this._gl.getContextAttributes();
|
|
219
|
+
a && (r.stencil = a.stencil);
|
|
220
|
+
}
|
|
221
|
+
this._sharedInit(i), this._gl.pixelStorei(this._gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, this._gl.NONE), r.useHighPrecisionFloats !== void 0 && (this._highPrecisionShadersAllowed = r.useHighPrecisionFloats), this.resize(), this._initGLContext(), this._initFeatures();
|
|
222
|
+
for (let a = 0; a < this._caps.maxVertexAttribs; a++)
|
|
223
|
+
this._currentBufferPointers[a] = new le();
|
|
224
|
+
this._shaderProcessor = this.webGLVersion > 1 ? new ae() : new ie();
|
|
225
|
+
const n = `Babylon.js v${T.Version}`;
|
|
226
|
+
I.Log(n + ` - ${this.description}`), this._renderingCanvas && this._renderingCanvas.setAttribute && this._renderingCanvas.setAttribute("data-engine", n);
|
|
227
|
+
const l = L(this._gl);
|
|
228
|
+
l.validateShaderPrograms = this.validateShaderPrograms, l.parallelShaderCompile = this._caps.parallelShaderCompile;
|
|
229
|
+
}
|
|
230
|
+
_clearEmptyResources() {
|
|
231
|
+
this._dummyFramebuffer = null, super._clearEmptyResources();
|
|
232
|
+
}
|
|
233
|
+
/**
|
|
234
|
+
* @internal
|
|
235
|
+
*/
|
|
236
|
+
_getShaderProcessingContext(e) {
|
|
237
|
+
return null;
|
|
238
|
+
}
|
|
239
|
+
/**
|
|
240
|
+
* Gets a boolean indicating if all created effects are ready
|
|
241
|
+
* @returns true if all effects are ready
|
|
242
|
+
*/
|
|
243
|
+
areAllEffectsReady() {
|
|
244
|
+
for (const e in this._compiledEffects)
|
|
245
|
+
if (!this._compiledEffects[e].isReady())
|
|
246
|
+
return !1;
|
|
247
|
+
return !0;
|
|
248
|
+
}
|
|
249
|
+
_initGLContext() {
|
|
250
|
+
this._caps = {
|
|
251
|
+
maxTexturesImageUnits: this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS),
|
|
252
|
+
maxCombinedTexturesImageUnits: this._gl.getParameter(this._gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS),
|
|
253
|
+
maxVertexTextureImageUnits: this._gl.getParameter(this._gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS),
|
|
254
|
+
maxTextureSize: this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE),
|
|
255
|
+
maxSamples: this._webGLVersion > 1 ? this._gl.getParameter(this._gl.MAX_SAMPLES) : 1,
|
|
256
|
+
maxCubemapTextureSize: this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE),
|
|
257
|
+
maxRenderTextureSize: this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE),
|
|
258
|
+
maxVertexAttribs: this._gl.getParameter(this._gl.MAX_VERTEX_ATTRIBS),
|
|
259
|
+
maxVaryingVectors: this._gl.getParameter(this._gl.MAX_VARYING_VECTORS),
|
|
260
|
+
maxFragmentUniformVectors: this._gl.getParameter(this._gl.MAX_FRAGMENT_UNIFORM_VECTORS),
|
|
261
|
+
maxVertexUniformVectors: this._gl.getParameter(this._gl.MAX_VERTEX_UNIFORM_VECTORS),
|
|
262
|
+
shaderFloatPrecision: 0,
|
|
263
|
+
parallelShaderCompile: this._gl.getExtension("KHR_parallel_shader_compile") || void 0,
|
|
264
|
+
standardDerivatives: this._webGLVersion > 1 || this._gl.getExtension("OES_standard_derivatives") !== null,
|
|
265
|
+
maxAnisotropy: 1,
|
|
266
|
+
astc: this._gl.getExtension("WEBGL_compressed_texture_astc") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_astc"),
|
|
267
|
+
bptc: this._gl.getExtension("EXT_texture_compression_bptc") || this._gl.getExtension("WEBKIT_EXT_texture_compression_bptc"),
|
|
268
|
+
s3tc: this._gl.getExtension("WEBGL_compressed_texture_s3tc") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"),
|
|
269
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
270
|
+
s3tc_srgb: this._gl.getExtension("WEBGL_compressed_texture_s3tc_srgb") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc_srgb"),
|
|
271
|
+
pvrtc: this._gl.getExtension("WEBGL_compressed_texture_pvrtc") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),
|
|
272
|
+
etc1: this._gl.getExtension("WEBGL_compressed_texture_etc1") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_etc1"),
|
|
273
|
+
etc2: this._gl.getExtension("WEBGL_compressed_texture_etc") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_etc") || this._gl.getExtension("WEBGL_compressed_texture_es3_0"),
|
|
274
|
+
// also a requirement of OpenGL ES 3
|
|
275
|
+
textureAnisotropicFilterExtension: this._gl.getExtension("EXT_texture_filter_anisotropic") || this._gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic") || this._gl.getExtension("MOZ_EXT_texture_filter_anisotropic"),
|
|
276
|
+
uintIndices: this._webGLVersion > 1 || this._gl.getExtension("OES_element_index_uint") !== null,
|
|
277
|
+
fragmentDepthSupported: this._webGLVersion > 1 || this._gl.getExtension("EXT_frag_depth") !== null,
|
|
278
|
+
highPrecisionShaderSupported: !1,
|
|
279
|
+
timerQuery: this._gl.getExtension("EXT_disjoint_timer_query_webgl2") || this._gl.getExtension("EXT_disjoint_timer_query"),
|
|
280
|
+
supportOcclusionQuery: this._webGLVersion > 1,
|
|
281
|
+
canUseTimestampForTimerQuery: !1,
|
|
282
|
+
drawBuffersExtension: !1,
|
|
283
|
+
maxMSAASamples: 1,
|
|
284
|
+
colorBufferFloat: !!(this._webGLVersion > 1 && this._gl.getExtension("EXT_color_buffer_float")),
|
|
285
|
+
blendFloat: this._gl.getExtension("EXT_float_blend") !== null,
|
|
286
|
+
supportFloatTexturesResolve: !1,
|
|
287
|
+
rg11b10ufColorRenderable: !1,
|
|
288
|
+
colorBufferHalfFloat: !!(this._webGLVersion > 1 && this._gl.getExtension("EXT_color_buffer_half_float")),
|
|
289
|
+
textureFloat: !!(this._webGLVersion > 1 || this._gl.getExtension("OES_texture_float")),
|
|
290
|
+
textureHalfFloat: !!(this._webGLVersion > 1 || this._gl.getExtension("OES_texture_half_float")),
|
|
291
|
+
textureHalfFloatRender: !1,
|
|
292
|
+
textureFloatLinearFiltering: !1,
|
|
293
|
+
textureFloatRender: !1,
|
|
294
|
+
textureHalfFloatLinearFiltering: !1,
|
|
295
|
+
vertexArrayObject: !1,
|
|
296
|
+
instancedArrays: !1,
|
|
297
|
+
textureLOD: !!(this._webGLVersion > 1 || this._gl.getExtension("EXT_shader_texture_lod")),
|
|
298
|
+
texelFetch: this._webGLVersion !== 1,
|
|
299
|
+
blendMinMax: !1,
|
|
300
|
+
multiview: this._gl.getExtension("OVR_multiview2"),
|
|
301
|
+
oculusMultiview: this._gl.getExtension("OCULUS_multiview"),
|
|
302
|
+
depthTextureExtension: !1,
|
|
303
|
+
canUseGLInstanceID: this._webGLVersion > 1,
|
|
304
|
+
canUseGLVertexID: this._webGLVersion > 1,
|
|
305
|
+
supportComputeShaders: !1,
|
|
306
|
+
supportSRGBBuffers: !1,
|
|
307
|
+
supportTransformFeedbacks: this._webGLVersion > 1,
|
|
308
|
+
textureMaxLevel: this._webGLVersion > 1,
|
|
309
|
+
texture2DArrayMaxLayerCount: this._webGLVersion > 1 ? this._gl.getParameter(this._gl.MAX_ARRAY_TEXTURE_LAYERS) : 128,
|
|
310
|
+
disableMorphTargetTexture: !1,
|
|
311
|
+
textureNorm16: !!this._gl.getExtension("EXT_texture_norm16"),
|
|
312
|
+
blendParametersPerTarget: !1,
|
|
313
|
+
dualSourceBlending: !1,
|
|
314
|
+
supportReadWriteStorageTextures: !1
|
|
315
|
+
}, this._caps.supportFloatTexturesResolve = this._caps.colorBufferFloat, this._caps.rg11b10ufColorRenderable = this._caps.colorBufferFloat, this._glVersion = this._gl.getParameter(this._gl.VERSION);
|
|
316
|
+
const e = this._gl.getExtension("WEBGL_debug_renderer_info");
|
|
317
|
+
e != null && (this._glRenderer = this._gl.getParameter(e.UNMASKED_RENDERER_WEBGL), this._glVendor = this._gl.getParameter(e.UNMASKED_VENDOR_WEBGL)), this._glVendor || (this._glVendor = this._gl.getParameter(this._gl.VENDOR) || "Unknown vendor"), this._glRenderer || (this._glRenderer = this._gl.getParameter(this._gl.RENDERER) || "Unknown renderer"), this._gl.HALF_FLOAT_OES !== 36193 && (this._gl.HALF_FLOAT_OES = 36193), this._gl.RGBA16F !== 34842 && (this._gl.RGBA16F = 34842), this._gl.RGBA32F !== 34836 && (this._gl.RGBA32F = 34836), this._gl.DEPTH24_STENCIL8 !== 35056 && (this._gl.DEPTH24_STENCIL8 = 35056), this._caps.timerQuery && (this._webGLVersion === 1 && (this._gl.getQuery = this._caps.timerQuery.getQueryEXT.bind(this._caps.timerQuery)), this._caps.canUseTimestampForTimerQuery = (this._gl.getQuery(this._caps.timerQuery.TIMESTAMP_EXT, this._caps.timerQuery.QUERY_COUNTER_BITS_EXT) ?? 0) > 0), this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0, this._caps.textureFloatLinearFiltering = !!(this._caps.textureFloat && this._gl.getExtension("OES_texture_float_linear")), this._caps.textureFloatRender = !!(this._caps.textureFloat && this._canRenderToFloatFramebuffer()), this._caps.textureHalfFloatLinearFiltering = !!(this._webGLVersion > 1 || this._caps.textureHalfFloat && this._gl.getExtension("OES_texture_half_float_linear")), this._caps.textureNorm16 && (this._gl.R16_EXT = 33322, this._gl.RG16_EXT = 33324, this._gl.RGB16_EXT = 32852, this._gl.RGBA16_EXT = 32859, this._gl.R16_SNORM_EXT = 36760, this._gl.RG16_SNORM_EXT = 36761, this._gl.RGB16_SNORM_EXT = 36762, this._gl.RGBA16_SNORM_EXT = 36763);
|
|
318
|
+
const t = this._gl.getExtension("OES_draw_buffers_indexed");
|
|
319
|
+
if (this._caps.blendParametersPerTarget = !!t, this._alphaState = new W(this._caps.blendParametersPerTarget), t && (this._gl.blendEquationSeparateIndexed = t.blendEquationSeparateiOES.bind(t), this._gl.blendEquationIndexed = t.blendEquationiOES.bind(t), this._gl.blendFuncSeparateIndexed = t.blendFuncSeparateiOES.bind(t), this._gl.blendFuncIndexed = t.blendFunciOES.bind(t), this._gl.colorMaskIndexed = t.colorMaskiOES.bind(t), this._gl.disableIndexed = t.disableiOES.bind(t), this._gl.enableIndexed = t.enableiOES.bind(t)), this._caps.dualSourceBlending = !!this._gl.getExtension("WEBGL_blend_func_extended"), this._caps.astc && (this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, this._gl.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = this._caps.astc.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR), this._caps.bptc && (this._gl.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = this._caps.bptc.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT), this._caps.s3tc_srgb && (this._gl.COMPRESSED_SRGB_S3TC_DXT1_EXT = this._caps.s3tc_srgb.COMPRESSED_SRGB_S3TC_DXT1_EXT, this._gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = this._caps.s3tc_srgb.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, this._gl.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = this._caps.s3tc_srgb.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT), this._caps.etc2 && (this._gl.COMPRESSED_SRGB8_ETC2 = this._caps.etc2.COMPRESSED_SRGB8_ETC2, this._gl.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = this._caps.etc2.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC), this._webGLVersion > 1 && this._gl.HALF_FLOAT_OES !== 5131 && (this._gl.HALF_FLOAT_OES = 5131), this._caps.textureHalfFloatRender = this._caps.textureHalfFloat && this._canRenderToHalfFloatFramebuffer(), this._webGLVersion > 1)
|
|
320
|
+
this._caps.drawBuffersExtension = !0, this._caps.maxMSAASamples = this._maxMSAASamplesOverride !== null ? this._maxMSAASamplesOverride : this._gl.getParameter(this._gl.MAX_SAMPLES), this._caps.maxDrawBuffers = this._gl.getParameter(this._gl.MAX_DRAW_BUFFERS);
|
|
321
|
+
else {
|
|
322
|
+
const r = this._gl.getExtension("WEBGL_draw_buffers");
|
|
323
|
+
if (r !== null) {
|
|
324
|
+
this._caps.drawBuffersExtension = !0, this._gl.drawBuffers = r.drawBuffersWEBGL.bind(r), this._caps.maxDrawBuffers = this._gl.getParameter(r.MAX_DRAW_BUFFERS_WEBGL), this._gl.DRAW_FRAMEBUFFER = this._gl.FRAMEBUFFER;
|
|
325
|
+
for (let s = 0; s < 16; s++)
|
|
326
|
+
this._gl["COLOR_ATTACHMENT" + s + "_WEBGL"] = r["COLOR_ATTACHMENT" + s + "_WEBGL"];
|
|
327
|
+
}
|
|
328
|
+
}
|
|
329
|
+
if (this._webGLVersion > 1)
|
|
330
|
+
this._caps.depthTextureExtension = !0;
|
|
331
|
+
else {
|
|
332
|
+
const r = this._gl.getExtension("WEBGL_depth_texture");
|
|
333
|
+
r != null && (this._caps.depthTextureExtension = !0, this._gl.UNSIGNED_INT_24_8 = r.UNSIGNED_INT_24_8_WEBGL);
|
|
334
|
+
}
|
|
335
|
+
if (this.disableVertexArrayObjects)
|
|
336
|
+
this._caps.vertexArrayObject = !1;
|
|
337
|
+
else if (this._webGLVersion > 1)
|
|
338
|
+
this._caps.vertexArrayObject = !0;
|
|
339
|
+
else {
|
|
340
|
+
const r = this._gl.getExtension("OES_vertex_array_object");
|
|
341
|
+
r != null && (this._caps.vertexArrayObject = !0, this._gl.createVertexArray = r.createVertexArrayOES.bind(r), this._gl.bindVertexArray = r.bindVertexArrayOES.bind(r), this._gl.deleteVertexArray = r.deleteVertexArrayOES.bind(r));
|
|
342
|
+
}
|
|
343
|
+
if (this._webGLVersion > 1)
|
|
344
|
+
this._caps.instancedArrays = !0;
|
|
345
|
+
else {
|
|
346
|
+
const r = this._gl.getExtension("ANGLE_instanced_arrays");
|
|
347
|
+
r != null ? (this._caps.instancedArrays = !0, this._gl.drawArraysInstanced = r.drawArraysInstancedANGLE.bind(r), this._gl.drawElementsInstanced = r.drawElementsInstancedANGLE.bind(r), this._gl.vertexAttribDivisor = r.vertexAttribDivisorANGLE.bind(r)) : this._caps.instancedArrays = !1;
|
|
348
|
+
}
|
|
349
|
+
if (this._gl.getShaderPrecisionFormat) {
|
|
350
|
+
const r = this._gl.getShaderPrecisionFormat(this._gl.VERTEX_SHADER, this._gl.HIGH_FLOAT), s = this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER, this._gl.HIGH_FLOAT);
|
|
351
|
+
if (r && s && (this._caps.highPrecisionShaderSupported = r.precision !== 0 && s.precision !== 0, this._caps.shaderFloatPrecision = Math.min(r.precision, s.precision)), !this._shouldUseHighPrecisionShader) {
|
|
352
|
+
const i = this._gl.getShaderPrecisionFormat(this._gl.VERTEX_SHADER, this._gl.MEDIUM_FLOAT), n = this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER, this._gl.MEDIUM_FLOAT);
|
|
353
|
+
i && n && (this._caps.shaderFloatPrecision = Math.min(i.precision, n.precision));
|
|
354
|
+
}
|
|
355
|
+
this._caps.shaderFloatPrecision < 10 && (this._caps.shaderFloatPrecision = 10);
|
|
356
|
+
}
|
|
357
|
+
if (this._webGLVersion > 1)
|
|
358
|
+
this._caps.blendMinMax = !0;
|
|
359
|
+
else {
|
|
360
|
+
const r = this._gl.getExtension("EXT_blend_minmax");
|
|
361
|
+
r != null && (this._caps.blendMinMax = !0, this._gl.MAX = r.MAX_EXT, this._gl.MIN = r.MIN_EXT);
|
|
362
|
+
}
|
|
363
|
+
if (!this._caps.supportSRGBBuffers) {
|
|
364
|
+
if (this._webGLVersion > 1)
|
|
365
|
+
this._caps.supportSRGBBuffers = !0, this._glSRGBExtensionValues = {
|
|
366
|
+
SRGB: WebGL2RenderingContext.SRGB,
|
|
367
|
+
SRGB8: WebGL2RenderingContext.SRGB8,
|
|
368
|
+
SRGB8_ALPHA8: WebGL2RenderingContext.SRGB8_ALPHA8
|
|
369
|
+
};
|
|
370
|
+
else {
|
|
371
|
+
const r = this._gl.getExtension("EXT_sRGB");
|
|
372
|
+
r != null && (this._caps.supportSRGBBuffers = !0, this._glSRGBExtensionValues = {
|
|
373
|
+
SRGB: r.SRGB_EXT,
|
|
374
|
+
SRGB8: r.SRGB_ALPHA_EXT,
|
|
375
|
+
SRGB8_ALPHA8: r.SRGB_ALPHA_EXT
|
|
376
|
+
});
|
|
377
|
+
}
|
|
378
|
+
if (this._creationOptions) {
|
|
379
|
+
const r = this._creationOptions.forceSRGBBufferSupportState;
|
|
380
|
+
r !== void 0 && (this._caps.supportSRGBBuffers = this._caps.supportSRGBBuffers && r);
|
|
381
|
+
}
|
|
382
|
+
}
|
|
383
|
+
this._depthCullingState.depthTest = !0, this._depthCullingState.depthFunc = this._gl.LEQUAL, this._depthCullingState.depthMask = !0, this._maxSimultaneousTextures = this._caps.maxCombinedTexturesImageUnits;
|
|
384
|
+
for (let r = 0; r < this._maxSimultaneousTextures; r++)
|
|
385
|
+
this._nextFreeTextureSlots.push(r);
|
|
386
|
+
this._glRenderer === "Mali-G72" && (this._caps.disableMorphTargetTexture = !0);
|
|
387
|
+
}
|
|
388
|
+
_initFeatures() {
|
|
389
|
+
this._features = {
|
|
390
|
+
forceBitmapOverHTMLImageElement: typeof HTMLImageElement > "u",
|
|
391
|
+
supportRenderAndCopyToLodForFloatTextures: this._webGLVersion !== 1,
|
|
392
|
+
supportDepthStencilTexture: this._webGLVersion !== 1,
|
|
393
|
+
supportShadowSamplers: this._webGLVersion !== 1,
|
|
394
|
+
uniformBufferHardCheckMatrix: !1,
|
|
395
|
+
allowTexturePrefiltering: this._webGLVersion !== 1,
|
|
396
|
+
trackUbosInFrame: !1,
|
|
397
|
+
checkUbosContentBeforeUpload: !1,
|
|
398
|
+
supportCSM: this._webGLVersion !== 1,
|
|
399
|
+
basisNeedsPOT: this._webGLVersion === 1,
|
|
400
|
+
support3DTextures: this._webGLVersion !== 1,
|
|
401
|
+
needTypeSuffixInShaderConstants: this._webGLVersion !== 1,
|
|
402
|
+
supportMSAA: this._webGLVersion !== 1,
|
|
403
|
+
supportSSAO2: this._webGLVersion !== 1,
|
|
404
|
+
supportIBLShadows: this._webGLVersion !== 1,
|
|
405
|
+
supportExtendedTextureFormats: this._webGLVersion !== 1,
|
|
406
|
+
supportSwitchCaseInShader: this._webGLVersion !== 1,
|
|
407
|
+
supportSyncTextureRead: !0,
|
|
408
|
+
needsInvertingBitmap: !0,
|
|
409
|
+
useUBOBindingCache: !0,
|
|
410
|
+
needShaderCodeInlining: !1,
|
|
411
|
+
needToAlwaysBindUniformBuffers: !1,
|
|
412
|
+
supportRenderPasses: !1,
|
|
413
|
+
supportSpriteInstancing: !0,
|
|
414
|
+
forceVertexBufferStrideAndOffsetMultiple4Bytes: !1,
|
|
415
|
+
_checkNonFloatVertexBuffersDontRecreatePipelineContext: !1
|
|
416
|
+
};
|
|
417
|
+
}
|
|
418
|
+
/**
|
|
419
|
+
* Gets version of the current webGL context
|
|
420
|
+
* Keep it for back compat - use version instead
|
|
421
|
+
*/
|
|
422
|
+
get webGLVersion() {
|
|
423
|
+
return this._webGLVersion;
|
|
424
|
+
}
|
|
425
|
+
/**
|
|
426
|
+
* Gets a string identifying the name of the class
|
|
427
|
+
* @returns "Engine" string
|
|
428
|
+
*/
|
|
429
|
+
getClassName() {
|
|
430
|
+
return "ThinEngine";
|
|
431
|
+
}
|
|
432
|
+
/** @internal */
|
|
433
|
+
_prepareWorkingCanvas() {
|
|
434
|
+
if (this._workingCanvas)
|
|
435
|
+
return;
|
|
436
|
+
this._workingCanvas = this.createCanvas(1, 1);
|
|
437
|
+
const e = this._workingCanvas.getContext("2d");
|
|
438
|
+
e && (this._workingContext = e);
|
|
439
|
+
}
|
|
440
|
+
/**
|
|
441
|
+
* Gets an object containing information about the current engine context
|
|
442
|
+
* @returns an object containing the vendor, the renderer and the version of the current engine context
|
|
443
|
+
*/
|
|
444
|
+
getInfo() {
|
|
445
|
+
return this.getGlInfo();
|
|
446
|
+
}
|
|
447
|
+
/**
|
|
448
|
+
* Gets an object containing information about the current webGL context
|
|
449
|
+
* @returns an object containing the vendor, the renderer and the version of the current webGL context
|
|
450
|
+
*/
|
|
451
|
+
getGlInfo() {
|
|
452
|
+
return {
|
|
453
|
+
vendor: this._glVendor,
|
|
454
|
+
renderer: this._glRenderer,
|
|
455
|
+
version: this._glVersion
|
|
456
|
+
};
|
|
457
|
+
}
|
|
458
|
+
/**Gets driver info if available */
|
|
459
|
+
extractDriverInfo() {
|
|
460
|
+
const e = this.getGlInfo();
|
|
461
|
+
return e && e.renderer ? e.renderer : "";
|
|
462
|
+
}
|
|
463
|
+
/**
|
|
464
|
+
* Gets the current render width
|
|
465
|
+
* @param useScreen defines if screen size must be used (or the current render target if any)
|
|
466
|
+
* @returns a number defining the current render width
|
|
467
|
+
*/
|
|
468
|
+
getRenderWidth(e = !1) {
|
|
469
|
+
return !e && this._currentRenderTarget ? this._currentRenderTarget.width : this._framebufferDimensionsObject ? this._framebufferDimensionsObject.framebufferWidth : this._gl.drawingBufferWidth;
|
|
470
|
+
}
|
|
471
|
+
/**
|
|
472
|
+
* Gets the current render height
|
|
473
|
+
* @param useScreen defines if screen size must be used (or the current render target if any)
|
|
474
|
+
* @returns a number defining the current render height
|
|
475
|
+
*/
|
|
476
|
+
getRenderHeight(e = !1) {
|
|
477
|
+
return !e && this._currentRenderTarget ? this._currentRenderTarget.height : this._framebufferDimensionsObject ? this._framebufferDimensionsObject.framebufferHeight : this._gl.drawingBufferHeight;
|
|
478
|
+
}
|
|
479
|
+
/**
|
|
480
|
+
* Clear the current render buffer or the current render target (if any is set up)
|
|
481
|
+
* @param color defines the color to use
|
|
482
|
+
* @param backBuffer defines if the back buffer must be cleared
|
|
483
|
+
* @param depth defines if the depth buffer must be cleared
|
|
484
|
+
* @param stencil defines if the stencil buffer must be cleared
|
|
485
|
+
* @param stencilClearValue defines the value to use to clear the stencil buffer (default is 0)
|
|
486
|
+
*/
|
|
487
|
+
clear(e, t, r, s = !1, i = 0) {
|
|
488
|
+
const n = this.stencilStateComposer.useStencilGlobalOnly;
|
|
489
|
+
this.stencilStateComposer.useStencilGlobalOnly = !0, this.applyStates(), this.stencilStateComposer.useStencilGlobalOnly = n;
|
|
490
|
+
let l = 0;
|
|
491
|
+
if (t && e) {
|
|
492
|
+
let a = !0;
|
|
493
|
+
if (this._currentRenderTarget) {
|
|
494
|
+
const _ = this._currentRenderTarget.texture?.format;
|
|
495
|
+
if (_ === 8 || _ === 9 || _ === 10 || _ === 11) {
|
|
496
|
+
const u = this._currentRenderTarget.texture?.type;
|
|
497
|
+
u === 7 || u === 5 ? (T._TempClearColorUint32[0] = e.r * 255, T._TempClearColorUint32[1] = e.g * 255, T._TempClearColorUint32[2] = e.b * 255, T._TempClearColorUint32[3] = e.a * 255, this._gl.clearBufferuiv(this._gl.COLOR, 0, T._TempClearColorUint32), a = !1) : (T._TempClearColorInt32[0] = e.r * 255, T._TempClearColorInt32[1] = e.g * 255, T._TempClearColorInt32[2] = e.b * 255, T._TempClearColorInt32[3] = e.a * 255, this._gl.clearBufferiv(this._gl.COLOR, 0, T._TempClearColorInt32), a = !1);
|
|
498
|
+
}
|
|
499
|
+
}
|
|
500
|
+
a && (this._gl.clearColor(e.r, e.g, e.b, e.a !== void 0 ? e.a : 1), l |= this._gl.COLOR_BUFFER_BIT);
|
|
501
|
+
}
|
|
502
|
+
r && (this.useReverseDepthBuffer ? (this._depthCullingState.depthFunc = this._gl.GEQUAL, this._gl.clearDepth(0)) : this._gl.clearDepth(1), l |= this._gl.DEPTH_BUFFER_BIT), s && (this._gl.clearStencil(i), l |= this._gl.STENCIL_BUFFER_BIT), this._gl.clear(l);
|
|
503
|
+
}
|
|
504
|
+
/**
|
|
505
|
+
* @internal
|
|
506
|
+
*/
|
|
507
|
+
_viewport(e, t, r, s) {
|
|
508
|
+
(e !== this._viewportCached.x || t !== this._viewportCached.y || r !== this._viewportCached.z || s !== this._viewportCached.w) && (this._viewportCached.x = e, this._viewportCached.y = t, this._viewportCached.z = r, this._viewportCached.w = s, this._gl.viewport(e, t, r, s));
|
|
509
|
+
}
|
|
510
|
+
/**
|
|
511
|
+
* End the current frame
|
|
512
|
+
*/
|
|
513
|
+
endFrame() {
|
|
514
|
+
super.endFrame(), this._badOS && this.flushFramebuffer();
|
|
515
|
+
}
|
|
516
|
+
/**
|
|
517
|
+
* Gets the performance monitor attached to this engine
|
|
518
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#engineinstrumentation
|
|
519
|
+
*/
|
|
520
|
+
get performanceMonitor() {
|
|
521
|
+
throw new Error("Not Supported by ThinEngine");
|
|
522
|
+
}
|
|
523
|
+
/**
|
|
524
|
+
* Binds the frame buffer to the specified texture.
|
|
525
|
+
* @param rtWrapper The render target wrapper to render to
|
|
526
|
+
* @param faceIndex The face of the texture to render to in case of cube texture and if the render target wrapper is not a multi render target
|
|
527
|
+
* @param requiredWidth The width of the target to render to
|
|
528
|
+
* @param requiredHeight The height of the target to render to
|
|
529
|
+
* @param forceFullscreenViewport Forces the viewport to be the entire texture/screen if true
|
|
530
|
+
* @param lodLevel Defines the lod level to bind to the frame buffer
|
|
531
|
+
* @param layer Defines the 2d array index to bind to the frame buffer if the render target wrapper is not a multi render target
|
|
532
|
+
*/
|
|
533
|
+
bindFramebuffer(e, t = 0, r, s, i, n = 0, l = 0) {
|
|
534
|
+
const a = e;
|
|
535
|
+
this._currentRenderTarget && this._resolveAndGenerateMipMapsFramebuffer(this._currentRenderTarget), this._currentRenderTarget = e, this._bindUnboundFramebuffer(a._framebuffer);
|
|
536
|
+
const _ = this._gl;
|
|
537
|
+
e.isMulti || (e.is2DArray || e.is3D ? (_.framebufferTextureLayer(_.FRAMEBUFFER, _.COLOR_ATTACHMENT0, e.texture._hardwareTexture?.underlyingResource, n, l), a._currentLOD = n) : e.isCube ? _.framebufferTexture2D(_.FRAMEBUFFER, _.COLOR_ATTACHMENT0, _.TEXTURE_CUBE_MAP_POSITIVE_X + t, e.texture._hardwareTexture?.underlyingResource, n) : a._currentLOD !== n && (_.framebufferTexture2D(_.FRAMEBUFFER, _.COLOR_ATTACHMENT0, _.TEXTURE_2D, e.texture._hardwareTexture?.underlyingResource, n), a._currentLOD = n));
|
|
538
|
+
const u = e._depthStencilTexture;
|
|
539
|
+
if (u) {
|
|
540
|
+
e.is3D && (e.texture.width !== u.width || e.texture.height !== u.height || e.texture.depth !== u.depth) && I.Warn("Depth/Stencil attachment for 3D target must have same dimensions as color attachment");
|
|
541
|
+
const f = e._depthStencilTextureWithStencil ? _.DEPTH_STENCIL_ATTACHMENT : _.DEPTH_ATTACHMENT;
|
|
542
|
+
e.is2DArray || e.is3D ? _.framebufferTextureLayer(_.FRAMEBUFFER, f, u._hardwareTexture?.underlyingResource, n, l) : e.isCube ? _.framebufferTexture2D(_.FRAMEBUFFER, f, _.TEXTURE_CUBE_MAP_POSITIVE_X + t, u._hardwareTexture?.underlyingResource, n) : _.framebufferTexture2D(_.FRAMEBUFFER, f, _.TEXTURE_2D, u._hardwareTexture?.underlyingResource, n);
|
|
543
|
+
}
|
|
544
|
+
a._MSAAFramebuffer && this._bindUnboundFramebuffer(a._MSAAFramebuffer), this._cachedViewport && !i ? this.setViewport(this._cachedViewport, r, s) : (r || (r = e.width, n && (r = r / Math.pow(2, n))), s || (s = e.height, n && (s = s / Math.pow(2, n))), this._viewport(0, 0, r, s)), this.wipeCaches();
|
|
545
|
+
}
|
|
546
|
+
setStateCullFaceType(e, t) {
|
|
547
|
+
const r = this.cullBackFaces ?? e ?? !0 ? this._gl.BACK : this._gl.FRONT;
|
|
548
|
+
(this._depthCullingState.cullFace !== r || t) && (this._depthCullingState.cullFace = r);
|
|
549
|
+
}
|
|
550
|
+
/**
|
|
551
|
+
* Set various states to the webGL context
|
|
552
|
+
* @param culling defines culling state: true to enable culling, false to disable it
|
|
553
|
+
* @param zOffset defines the value to apply to zOffset (0 by default)
|
|
554
|
+
* @param force defines if states must be applied even if cache is up to date
|
|
555
|
+
* @param reverseSide defines if culling must be reversed (CCW if false, CW if true)
|
|
556
|
+
* @param cullBackFaces true to cull back faces, false to cull front faces (if culling is enabled)
|
|
557
|
+
* @param stencil stencil states to set
|
|
558
|
+
* @param zOffsetUnits defines the value to apply to zOffsetUnits (0 by default)
|
|
559
|
+
*/
|
|
560
|
+
setState(e, t = 0, r, s = !1, i, n, l = 0) {
|
|
561
|
+
(this._depthCullingState.cull !== e || r) && (this._depthCullingState.cull = e), this.setStateCullFaceType(i, r), this.setZOffset(t), this.setZOffsetUnits(l);
|
|
562
|
+
const a = s ? this._gl.CW : this._gl.CCW;
|
|
563
|
+
(this._depthCullingState.frontFace !== a || r) && (this._depthCullingState.frontFace = a), this._stencilStateComposer.stencilMaterial = n;
|
|
564
|
+
}
|
|
565
|
+
_resolveAndGenerateMipMapsFramebuffer(e, t = !1) {
|
|
566
|
+
e.disableAutomaticMSAAResolve || (e.isMulti ? this.resolveMultiFramebuffer(e) : this.resolveFramebuffer(e)), t || (e.isMulti ? this.generateMipMapsMultiFramebuffer(e) : this.generateMipMapsFramebuffer(e));
|
|
567
|
+
}
|
|
568
|
+
/**
|
|
569
|
+
* @internal
|
|
570
|
+
*/
|
|
571
|
+
_bindUnboundFramebuffer(e) {
|
|
572
|
+
this._currentFramebuffer !== e && (this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, e), this._currentFramebuffer = e);
|
|
573
|
+
}
|
|
574
|
+
/** @internal */
|
|
575
|
+
_currentFrameBufferIsDefaultFrameBuffer() {
|
|
576
|
+
return this._currentFramebuffer === null;
|
|
577
|
+
}
|
|
578
|
+
/**
|
|
579
|
+
* Generates the mipmaps for a texture
|
|
580
|
+
* @param texture texture to generate the mipmaps for
|
|
581
|
+
*/
|
|
582
|
+
generateMipmaps(e) {
|
|
583
|
+
const t = this._getTextureTarget(e);
|
|
584
|
+
this._bindTextureDirectly(t, e, !0), this._gl.generateMipmap(t), this._bindTextureDirectly(t, null);
|
|
585
|
+
}
|
|
586
|
+
/**
|
|
587
|
+
* Unbind the current render target texture from the webGL context
|
|
588
|
+
* @param texture defines the render target wrapper to unbind
|
|
589
|
+
* @param disableGenerateMipMaps defines a boolean indicating that mipmaps must not be generated
|
|
590
|
+
* @param onBeforeUnbind defines a function which will be called before the effective unbind
|
|
591
|
+
*/
|
|
592
|
+
unBindFramebuffer(e, t, r) {
|
|
593
|
+
const s = e;
|
|
594
|
+
this._currentRenderTarget = null, this._resolveAndGenerateMipMapsFramebuffer(e, t), r && (s._MSAAFramebuffer && this._bindUnboundFramebuffer(s._framebuffer), r()), this._bindUnboundFramebuffer(null);
|
|
595
|
+
}
|
|
596
|
+
/**
|
|
597
|
+
* Generates mipmaps for the texture of the (single) render target
|
|
598
|
+
* @param texture The render target containing the texture to generate the mipmaps for
|
|
599
|
+
*/
|
|
600
|
+
generateMipMapsFramebuffer(e) {
|
|
601
|
+
!e.isMulti && e.texture?.generateMipMaps && !e.isCube && this.generateMipmaps(e.texture);
|
|
602
|
+
}
|
|
603
|
+
/**
|
|
604
|
+
* Resolves the MSAA texture of the (single) render target into its non-MSAA version.
|
|
605
|
+
* Note that if "texture" is not a MSAA render target, no resolve is performed.
|
|
606
|
+
* @param texture The render target texture containing the MSAA textures to resolve
|
|
607
|
+
*/
|
|
608
|
+
resolveFramebuffer(e) {
|
|
609
|
+
const t = e, r = this._gl;
|
|
610
|
+
if (!t._MSAAFramebuffer || t.isMulti)
|
|
611
|
+
return;
|
|
612
|
+
let s = t.resolveMSAAColors ? r.COLOR_BUFFER_BIT : 0;
|
|
613
|
+
s |= t._generateDepthBuffer && t.resolveMSAADepth ? r.DEPTH_BUFFER_BIT : 0, s |= t._generateStencilBuffer && t.resolveMSAAStencil ? r.STENCIL_BUFFER_BIT : 0, r.bindFramebuffer(r.READ_FRAMEBUFFER, t._MSAAFramebuffer), r.bindFramebuffer(r.DRAW_FRAMEBUFFER, t._framebuffer), r.blitFramebuffer(0, 0, e.width, e.height, 0, 0, e.width, e.height, s, r.NEAREST);
|
|
614
|
+
}
|
|
615
|
+
/**
|
|
616
|
+
* Force a webGL flush (ie. a flush of all waiting webGL commands)
|
|
617
|
+
*/
|
|
618
|
+
flushFramebuffer() {
|
|
619
|
+
this._gl.flush();
|
|
620
|
+
}
|
|
621
|
+
/**
|
|
622
|
+
* Unbind the current render target and bind the default framebuffer
|
|
623
|
+
*/
|
|
624
|
+
restoreDefaultFramebuffer() {
|
|
625
|
+
this._currentRenderTarget ? this.unBindFramebuffer(this._currentRenderTarget) : this._bindUnboundFramebuffer(null), this._cachedViewport && this.setViewport(this._cachedViewport), this.wipeCaches();
|
|
626
|
+
}
|
|
627
|
+
// VBOs
|
|
628
|
+
/** @internal */
|
|
629
|
+
_resetVertexBufferBinding() {
|
|
630
|
+
this.bindArrayBuffer(null), this._cachedVertexBuffers = null;
|
|
631
|
+
}
|
|
632
|
+
/**
|
|
633
|
+
* Creates a vertex buffer
|
|
634
|
+
* @param data the data or size for the vertex buffer
|
|
635
|
+
* @param _updatable whether the buffer should be created as updatable
|
|
636
|
+
* @param _label defines the label of the buffer (for debug purpose)
|
|
637
|
+
* @returns the new WebGL static buffer
|
|
638
|
+
*/
|
|
639
|
+
createVertexBuffer(e, t, r) {
|
|
640
|
+
return this._createVertexBuffer(e, this._gl.STATIC_DRAW);
|
|
641
|
+
}
|
|
642
|
+
_createVertexBuffer(e, t) {
|
|
643
|
+
const r = this._gl.createBuffer();
|
|
644
|
+
if (!r)
|
|
645
|
+
throw new Error("Unable to create vertex buffer");
|
|
646
|
+
const s = new v(r);
|
|
647
|
+
return this.bindArrayBuffer(s), typeof e != "number" ? e instanceof Array ? (this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(e), t), s.capacity = e.length * 4) : (this._gl.bufferData(this._gl.ARRAY_BUFFER, e, t), s.capacity = e.byteLength) : (this._gl.bufferData(this._gl.ARRAY_BUFFER, new Uint8Array(e), t), s.capacity = e), this._resetVertexBufferBinding(), s.references = 1, s;
|
|
648
|
+
}
|
|
649
|
+
/**
|
|
650
|
+
* Creates a dynamic vertex buffer
|
|
651
|
+
* @param data the data for the dynamic vertex buffer
|
|
652
|
+
* @param _label defines the label of the buffer (for debug purpose)
|
|
653
|
+
* @returns the new WebGL dynamic buffer
|
|
654
|
+
*/
|
|
655
|
+
createDynamicVertexBuffer(e, t) {
|
|
656
|
+
return this._createVertexBuffer(e, this._gl.DYNAMIC_DRAW);
|
|
657
|
+
}
|
|
658
|
+
_resetIndexBufferBinding() {
|
|
659
|
+
this.bindIndexBuffer(null), this._cachedIndexBuffer = null;
|
|
660
|
+
}
|
|
661
|
+
/**
|
|
662
|
+
* Creates a new index buffer
|
|
663
|
+
* @param indices defines the content of the index buffer
|
|
664
|
+
* @param updatable defines if the index buffer must be updatable
|
|
665
|
+
* @param _label defines the label of the buffer (for debug purpose)
|
|
666
|
+
* @returns a new webGL buffer
|
|
667
|
+
*/
|
|
668
|
+
createIndexBuffer(e, t, r) {
|
|
669
|
+
const s = this._gl.createBuffer(), i = new v(s);
|
|
670
|
+
if (!s)
|
|
671
|
+
throw new Error("Unable to create index buffer");
|
|
672
|
+
this.bindIndexBuffer(i);
|
|
673
|
+
const n = this._normalizeIndexData(e);
|
|
674
|
+
return this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, n, t ? this._gl.DYNAMIC_DRAW : this._gl.STATIC_DRAW), this._resetIndexBufferBinding(), i.references = 1, i.is32Bits = n.BYTES_PER_ELEMENT === 4, i;
|
|
675
|
+
}
|
|
676
|
+
_normalizeIndexData(e) {
|
|
677
|
+
if (e.BYTES_PER_ELEMENT === 2)
|
|
678
|
+
return e;
|
|
679
|
+
if (this._caps.uintIndices) {
|
|
680
|
+
if (e instanceof Uint32Array)
|
|
681
|
+
return e;
|
|
682
|
+
for (let r = 0; r < e.length; r++)
|
|
683
|
+
if (e[r] >= 65535)
|
|
684
|
+
return new Uint32Array(e);
|
|
685
|
+
return new Uint16Array(e);
|
|
686
|
+
}
|
|
687
|
+
return new Uint16Array(e);
|
|
688
|
+
}
|
|
689
|
+
/**
|
|
690
|
+
* Bind a webGL buffer to the webGL context
|
|
691
|
+
* @param buffer defines the buffer to bind
|
|
692
|
+
*/
|
|
693
|
+
bindArrayBuffer(e) {
|
|
694
|
+
this._vaoRecordInProgress || this._unbindVertexArrayObject(), this._bindBuffer(e, this._gl.ARRAY_BUFFER);
|
|
695
|
+
}
|
|
696
|
+
/**
|
|
697
|
+
* Bind a specific block at a given index in a specific shader program
|
|
698
|
+
* @param pipelineContext defines the pipeline context to use
|
|
699
|
+
* @param blockName defines the block name
|
|
700
|
+
* @param index defines the index where to bind the block
|
|
701
|
+
*/
|
|
702
|
+
bindUniformBlock(e, t, r) {
|
|
703
|
+
const s = e.program, i = this._gl.getUniformBlockIndex(s, t);
|
|
704
|
+
this._gl.uniformBlockBinding(s, i, r);
|
|
705
|
+
}
|
|
706
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
707
|
+
bindIndexBuffer(e) {
|
|
708
|
+
this._vaoRecordInProgress || this._unbindVertexArrayObject(), this._bindBuffer(e, this._gl.ELEMENT_ARRAY_BUFFER);
|
|
709
|
+
}
|
|
710
|
+
_bindBuffer(e, t) {
|
|
711
|
+
(this._vaoRecordInProgress || this._currentBoundBuffer[t] !== e) && (this._gl.bindBuffer(t, e ? e.underlyingResource : null), this._currentBoundBuffer[t] = e);
|
|
712
|
+
}
|
|
713
|
+
/**
|
|
714
|
+
* update the bound buffer with the given data
|
|
715
|
+
* @param data defines the data to update
|
|
716
|
+
*/
|
|
717
|
+
updateArrayBuffer(e) {
|
|
718
|
+
this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, e);
|
|
719
|
+
}
|
|
720
|
+
_vertexAttribPointer(e, t, r, s, i, n, l) {
|
|
721
|
+
const a = this._currentBufferPointers[t];
|
|
722
|
+
if (!a)
|
|
723
|
+
return;
|
|
724
|
+
let _ = !1;
|
|
725
|
+
a.active ? (a.buffer !== e && (a.buffer = e, _ = !0), a.size !== r && (a.size = r, _ = !0), a.type !== s && (a.type = s, _ = !0), a.normalized !== i && (a.normalized = i, _ = !0), a.stride !== n && (a.stride = n, _ = !0), a.offset !== l && (a.offset = l, _ = !0)) : (_ = !0, a.active = !0, a.index = t, a.size = r, a.type = s, a.normalized = i, a.stride = n, a.offset = l, a.buffer = e), (_ || this._vaoRecordInProgress) && (this.bindArrayBuffer(e), s === this._gl.UNSIGNED_INT || s === this._gl.INT ? this._gl.vertexAttribIPointer(t, r, s, n, l) : this._gl.vertexAttribPointer(t, r, s, i, n, l));
|
|
726
|
+
}
|
|
727
|
+
/**
|
|
728
|
+
* @internal
|
|
729
|
+
*/
|
|
730
|
+
_bindIndexBufferWithCache(e) {
|
|
731
|
+
e != null && this._cachedIndexBuffer !== e && (this._cachedIndexBuffer = e, this.bindIndexBuffer(e), this._uintIndicesCurrentlySet = e.is32Bits);
|
|
732
|
+
}
|
|
733
|
+
_bindVertexBuffersAttributes(e, t, r) {
|
|
734
|
+
const s = t.getAttributesNames();
|
|
735
|
+
this._vaoRecordInProgress || this._unbindVertexArrayObject(), this.unbindAllAttributes();
|
|
736
|
+
for (let i = 0; i < s.length; i++) {
|
|
737
|
+
const n = t.getAttributeLocation(i);
|
|
738
|
+
if (n >= 0) {
|
|
739
|
+
const l = s[i];
|
|
740
|
+
let a = null;
|
|
741
|
+
if (r && (a = r[l]), a || (a = e[l]), !a)
|
|
742
|
+
continue;
|
|
743
|
+
this._gl.enableVertexAttribArray(n), this._vaoRecordInProgress || (this._vertexAttribArraysEnabled[n] = !0);
|
|
744
|
+
const _ = a.getBuffer();
|
|
745
|
+
_ && (this._vertexAttribPointer(_, n, a.getSize(), a.type, a.normalized, a.byteStride, a.byteOffset), a.getIsInstanced() && (this._gl.vertexAttribDivisor(n, a.getInstanceDivisor()), this._vaoRecordInProgress || (this._currentInstanceLocations.push(n), this._currentInstanceBuffers.push(_))));
|
|
746
|
+
}
|
|
747
|
+
}
|
|
748
|
+
}
|
|
749
|
+
/**
|
|
750
|
+
* Records a vertex array object
|
|
751
|
+
* @see https://doc.babylonjs.com/setup/support/webGL2#vertex-array-objects
|
|
752
|
+
* @param vertexBuffers defines the list of vertex buffers to store
|
|
753
|
+
* @param indexBuffer defines the index buffer to store
|
|
754
|
+
* @param effect defines the effect to store
|
|
755
|
+
* @param overrideVertexBuffers defines optional list of avertex buffers that overrides the entries in vertexBuffers
|
|
756
|
+
* @returns the new vertex array object
|
|
757
|
+
*/
|
|
758
|
+
recordVertexArrayObject(e, t, r, s) {
|
|
759
|
+
const i = this._gl.createVertexArray();
|
|
760
|
+
if (!i)
|
|
761
|
+
throw new Error("Unable to create VAO");
|
|
762
|
+
return this._vaoRecordInProgress = !0, this._gl.bindVertexArray(i), this._mustWipeVertexAttributes = !0, this._bindVertexBuffersAttributes(e, r, s), this.bindIndexBuffer(t), this._vaoRecordInProgress = !1, this._gl.bindVertexArray(null), i;
|
|
763
|
+
}
|
|
764
|
+
/**
|
|
765
|
+
* Bind a specific vertex array object
|
|
766
|
+
* @see https://doc.babylonjs.com/setup/support/webGL2#vertex-array-objects
|
|
767
|
+
* @param vertexArrayObject defines the vertex array object to bind
|
|
768
|
+
* @param indexBuffer defines the index buffer to bind
|
|
769
|
+
*/
|
|
770
|
+
bindVertexArrayObject(e, t) {
|
|
771
|
+
this._cachedVertexArrayObject !== e && (this._cachedVertexArrayObject = e, this._gl.bindVertexArray(e), this._cachedVertexBuffers = null, this._cachedIndexBuffer = null, this._uintIndicesCurrentlySet = t != null && t.is32Bits, this._mustWipeVertexAttributes = !0);
|
|
772
|
+
}
|
|
773
|
+
/**
|
|
774
|
+
* Bind webGl buffers directly to the webGL context
|
|
775
|
+
* @param vertexBuffer defines the vertex buffer to bind
|
|
776
|
+
* @param indexBuffer defines the index buffer to bind
|
|
777
|
+
* @param vertexDeclaration defines the vertex declaration to use with the vertex buffer
|
|
778
|
+
* @param vertexStrideSize defines the vertex stride of the vertex buffer
|
|
779
|
+
* @param effect defines the effect associated with the vertex buffer
|
|
780
|
+
*/
|
|
781
|
+
bindBuffersDirectly(e, t, r, s, i) {
|
|
782
|
+
if (this._cachedVertexBuffers !== e || this._cachedEffectForVertexBuffers !== i) {
|
|
783
|
+
this._cachedVertexBuffers = e, this._cachedEffectForVertexBuffers = i;
|
|
784
|
+
const n = i.getAttributesCount();
|
|
785
|
+
this._unbindVertexArrayObject(), this.unbindAllAttributes();
|
|
786
|
+
let l = 0;
|
|
787
|
+
for (let a = 0; a < n; a++)
|
|
788
|
+
if (a < r.length) {
|
|
789
|
+
const _ = i.getAttributeLocation(a);
|
|
790
|
+
_ >= 0 && (this._gl.enableVertexAttribArray(_), this._vertexAttribArraysEnabled[_] = !0, this._vertexAttribPointer(e, _, r[a], this._gl.FLOAT, !1, s, l)), l += r[a] * 4;
|
|
791
|
+
}
|
|
792
|
+
}
|
|
793
|
+
this._bindIndexBufferWithCache(t);
|
|
794
|
+
}
|
|
795
|
+
_unbindVertexArrayObject() {
|
|
796
|
+
this._cachedVertexArrayObject && (this._cachedVertexArrayObject = null, this._gl.bindVertexArray(null));
|
|
797
|
+
}
|
|
798
|
+
/**
|
|
799
|
+
* Bind a list of vertex buffers to the webGL context
|
|
800
|
+
* @param vertexBuffers defines the list of vertex buffers to bind
|
|
801
|
+
* @param indexBuffer defines the index buffer to bind
|
|
802
|
+
* @param effect defines the effect associated with the vertex buffers
|
|
803
|
+
* @param overrideVertexBuffers defines optional list of avertex buffers that overrides the entries in vertexBuffers
|
|
804
|
+
*/
|
|
805
|
+
bindBuffers(e, t, r, s) {
|
|
806
|
+
(this._cachedVertexBuffers !== e || this._cachedEffectForVertexBuffers !== r) && (this._cachedVertexBuffers = e, this._cachedEffectForVertexBuffers = r, this._bindVertexBuffersAttributes(e, r, s)), this._bindIndexBufferWithCache(t);
|
|
807
|
+
}
|
|
808
|
+
/**
|
|
809
|
+
* Unbind all instance attributes
|
|
810
|
+
*/
|
|
811
|
+
unbindInstanceAttributes() {
|
|
812
|
+
let e;
|
|
813
|
+
for (let t = 0, r = this._currentInstanceLocations.length; t < r; t++) {
|
|
814
|
+
const s = this._currentInstanceBuffers[t];
|
|
815
|
+
e != s && s.references && (e = s, this.bindArrayBuffer(s));
|
|
816
|
+
const i = this._currentInstanceLocations[t];
|
|
817
|
+
this._gl.vertexAttribDivisor(i, 0);
|
|
818
|
+
}
|
|
819
|
+
this._currentInstanceBuffers.length = 0, this._currentInstanceLocations.length = 0;
|
|
820
|
+
}
|
|
821
|
+
/**
|
|
822
|
+
* Release and free the memory of a vertex array object
|
|
823
|
+
* @param vao defines the vertex array object to delete
|
|
824
|
+
*/
|
|
825
|
+
releaseVertexArrayObject(e) {
|
|
826
|
+
this._gl.deleteVertexArray(e);
|
|
827
|
+
}
|
|
828
|
+
/**
|
|
829
|
+
* @internal
|
|
830
|
+
*/
|
|
831
|
+
_releaseBuffer(e) {
|
|
832
|
+
return e.references--, e.references === 0 ? (this._deleteBuffer(e), !0) : !1;
|
|
833
|
+
}
|
|
834
|
+
_deleteBuffer(e) {
|
|
835
|
+
this._gl.deleteBuffer(e.underlyingResource);
|
|
836
|
+
}
|
|
837
|
+
/**
|
|
838
|
+
* Update the content of a webGL buffer used with instantiation and bind it to the webGL context
|
|
839
|
+
* @param instancesBuffer defines the webGL buffer to update and bind
|
|
840
|
+
* @param data defines the data to store in the buffer
|
|
841
|
+
* @param offsetLocations defines the offsets or attributes information used to determine where data must be stored in the buffer
|
|
842
|
+
*/
|
|
843
|
+
updateAndBindInstancesBuffer(e, t, r) {
|
|
844
|
+
if (this.bindArrayBuffer(e), t && this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, t), r[0].index !== void 0)
|
|
845
|
+
this.bindInstancesBuffer(e, r, !0);
|
|
846
|
+
else
|
|
847
|
+
for (let s = 0; s < 4; s++) {
|
|
848
|
+
const i = r[s];
|
|
849
|
+
this._vertexAttribArraysEnabled[i] || (this._gl.enableVertexAttribArray(i), this._vertexAttribArraysEnabled[i] = !0), this._vertexAttribPointer(e, i, 4, this._gl.FLOAT, !1, 64, s * 16), this._gl.vertexAttribDivisor(i, 1), this._currentInstanceLocations.push(i), this._currentInstanceBuffers.push(e);
|
|
850
|
+
}
|
|
851
|
+
}
|
|
852
|
+
/**
|
|
853
|
+
* Bind the content of a webGL buffer used with instantiation
|
|
854
|
+
* @param instancesBuffer defines the webGL buffer to bind
|
|
855
|
+
* @param attributesInfo defines the offsets or attributes information used to determine where data must be stored in the buffer
|
|
856
|
+
* @param computeStride defines Whether to compute the strides from the info or use the default 0
|
|
857
|
+
*/
|
|
858
|
+
bindInstancesBuffer(e, t, r = !0) {
|
|
859
|
+
this.bindArrayBuffer(e);
|
|
860
|
+
let s = 0;
|
|
861
|
+
if (r)
|
|
862
|
+
for (let i = 0; i < t.length; i++) {
|
|
863
|
+
const n = t[i];
|
|
864
|
+
s += n.attributeSize * 4;
|
|
865
|
+
}
|
|
866
|
+
for (let i = 0; i < t.length; i++) {
|
|
867
|
+
const n = t[i];
|
|
868
|
+
n.index === void 0 && (n.index = this._currentEffect.getAttributeLocationByName(n.attributeName)), !(n.index < 0) && (this._vertexAttribArraysEnabled[n.index] || (this._gl.enableVertexAttribArray(n.index), this._vertexAttribArraysEnabled[n.index] = !0), this._vertexAttribPointer(e, n.index, n.attributeSize, n.attributeType || this._gl.FLOAT, n.normalized || !1, s, n.offset), this._gl.vertexAttribDivisor(n.index, n.divisor === void 0 ? 1 : n.divisor), this._currentInstanceLocations.push(n.index), this._currentInstanceBuffers.push(e));
|
|
869
|
+
}
|
|
870
|
+
}
|
|
871
|
+
/**
|
|
872
|
+
* Disable the instance attribute corresponding to the name in parameter
|
|
873
|
+
* @param name defines the name of the attribute to disable
|
|
874
|
+
*/
|
|
875
|
+
disableInstanceAttributeByName(e) {
|
|
876
|
+
if (!this._currentEffect)
|
|
877
|
+
return;
|
|
878
|
+
const t = this._currentEffect.getAttributeLocationByName(e);
|
|
879
|
+
this.disableInstanceAttribute(t);
|
|
880
|
+
}
|
|
881
|
+
/**
|
|
882
|
+
* Disable the instance attribute corresponding to the location in parameter
|
|
883
|
+
* @param attributeLocation defines the attribute location of the attribute to disable
|
|
884
|
+
*/
|
|
885
|
+
disableInstanceAttribute(e) {
|
|
886
|
+
let t = !1, r;
|
|
887
|
+
for (; (r = this._currentInstanceLocations.indexOf(e)) !== -1; )
|
|
888
|
+
this._currentInstanceLocations.splice(r, 1), this._currentInstanceBuffers.splice(r, 1), t = !0;
|
|
889
|
+
t && (this._gl.vertexAttribDivisor(e, 0), this.disableAttributeByIndex(e));
|
|
890
|
+
}
|
|
891
|
+
/**
|
|
892
|
+
* Disable the attribute corresponding to the location in parameter
|
|
893
|
+
* @param attributeLocation defines the attribute location of the attribute to disable
|
|
894
|
+
*/
|
|
895
|
+
disableAttributeByIndex(e) {
|
|
896
|
+
this._gl.disableVertexAttribArray(e), this._vertexAttribArraysEnabled[e] = !1, this._currentBufferPointers[e].active = !1;
|
|
897
|
+
}
|
|
898
|
+
/**
|
|
899
|
+
* Send a draw order
|
|
900
|
+
* @param useTriangles defines if triangles must be used to draw (else wireframe will be used)
|
|
901
|
+
* @param indexStart defines the starting index
|
|
902
|
+
* @param indexCount defines the number of index to draw
|
|
903
|
+
* @param instancesCount defines the number of instances to draw (if instantiation is enabled)
|
|
904
|
+
*/
|
|
905
|
+
draw(e, t, r, s) {
|
|
906
|
+
this.drawElementsType(e ? 0 : 1, t, r, s);
|
|
907
|
+
}
|
|
908
|
+
/**
|
|
909
|
+
* Draw a list of points
|
|
910
|
+
* @param verticesStart defines the index of first vertex to draw
|
|
911
|
+
* @param verticesCount defines the count of vertices to draw
|
|
912
|
+
* @param instancesCount defines the number of instances to draw (if instantiation is enabled)
|
|
913
|
+
*/
|
|
914
|
+
drawPointClouds(e, t, r) {
|
|
915
|
+
this.drawArraysType(2, e, t, r);
|
|
916
|
+
}
|
|
917
|
+
/**
|
|
918
|
+
* Draw a list of unindexed primitives
|
|
919
|
+
* @param useTriangles defines if triangles must be used to draw (else wireframe will be used)
|
|
920
|
+
* @param verticesStart defines the index of first vertex to draw
|
|
921
|
+
* @param verticesCount defines the count of vertices to draw
|
|
922
|
+
* @param instancesCount defines the number of instances to draw (if instantiation is enabled)
|
|
923
|
+
*/
|
|
924
|
+
drawUnIndexed(e, t, r, s) {
|
|
925
|
+
this.drawArraysType(e ? 0 : 1, t, r, s);
|
|
926
|
+
}
|
|
927
|
+
/**
|
|
928
|
+
* Draw a list of indexed primitives
|
|
929
|
+
* @param fillMode defines the primitive to use
|
|
930
|
+
* @param indexStart defines the starting index
|
|
931
|
+
* @param indexCount defines the number of index to draw
|
|
932
|
+
* @param instancesCount defines the number of instances to draw (if instantiation is enabled)
|
|
933
|
+
*/
|
|
934
|
+
drawElementsType(e, t, r, s) {
|
|
935
|
+
this.applyStates(), this._reportDrawCall();
|
|
936
|
+
const i = this._drawMode(e), n = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT, l = this._uintIndicesCurrentlySet ? 4 : 2;
|
|
937
|
+
s ? this._gl.drawElementsInstanced(i, r, n, t * l, s) : this._gl.drawElements(i, r, n, t * l);
|
|
938
|
+
}
|
|
939
|
+
/**
|
|
940
|
+
* Draw a list of unindexed primitives
|
|
941
|
+
* @param fillMode defines the primitive to use
|
|
942
|
+
* @param verticesStart defines the index of first vertex to draw
|
|
943
|
+
* @param verticesCount defines the count of vertices to draw
|
|
944
|
+
* @param instancesCount defines the number of instances to draw (if instantiation is enabled)
|
|
945
|
+
*/
|
|
946
|
+
drawArraysType(e, t, r, s) {
|
|
947
|
+
this.applyStates(), this._reportDrawCall();
|
|
948
|
+
const i = this._drawMode(e);
|
|
949
|
+
s ? this._gl.drawArraysInstanced(i, t, r, s) : this._gl.drawArrays(i, t, r);
|
|
950
|
+
}
|
|
951
|
+
_drawMode(e) {
|
|
952
|
+
switch (e) {
|
|
953
|
+
// Triangle views
|
|
954
|
+
case 0:
|
|
955
|
+
return this._gl.TRIANGLES;
|
|
956
|
+
case 2:
|
|
957
|
+
return this._gl.POINTS;
|
|
958
|
+
case 1:
|
|
959
|
+
return this._gl.LINES;
|
|
960
|
+
// Draw modes
|
|
961
|
+
case 3:
|
|
962
|
+
return this._gl.POINTS;
|
|
963
|
+
case 4:
|
|
964
|
+
return this._gl.LINES;
|
|
965
|
+
case 5:
|
|
966
|
+
return this._gl.LINE_LOOP;
|
|
967
|
+
case 6:
|
|
968
|
+
return this._gl.LINE_STRIP;
|
|
969
|
+
case 7:
|
|
970
|
+
return this._gl.TRIANGLE_STRIP;
|
|
971
|
+
case 8:
|
|
972
|
+
return this._gl.TRIANGLE_FAN;
|
|
973
|
+
default:
|
|
974
|
+
return this._gl.TRIANGLES;
|
|
975
|
+
}
|
|
976
|
+
}
|
|
977
|
+
// Shaders
|
|
978
|
+
/**
|
|
979
|
+
* @internal
|
|
980
|
+
*/
|
|
981
|
+
_releaseEffect(e) {
|
|
982
|
+
this._compiledEffects[e._key] && delete this._compiledEffects[e._key];
|
|
983
|
+
const t = e.getPipelineContext();
|
|
984
|
+
t && this._deletePipelineContext(t);
|
|
985
|
+
}
|
|
986
|
+
/**
|
|
987
|
+
* @internal
|
|
988
|
+
*/
|
|
989
|
+
_deletePipelineContext(e) {
|
|
990
|
+
const t = e;
|
|
991
|
+
t && t.program && (t.program.__SPECTOR_rebuildProgram = null, k(t), this._gl && (this._currentProgram === t.program && this._setProgram(null), this._gl.deleteProgram(t.program)));
|
|
992
|
+
}
|
|
993
|
+
/**
|
|
994
|
+
* @internal
|
|
995
|
+
*/
|
|
996
|
+
_getGlobalDefines(e) {
|
|
997
|
+
return K(e, this.isNDCHalfZRange, this.useReverseDepthBuffer, this.useExactSrgbConversions);
|
|
998
|
+
}
|
|
999
|
+
/**
|
|
1000
|
+
* Create a new effect (used to store vertex/fragment shaders)
|
|
1001
|
+
* @param baseName defines the base name of the effect (The name of file without .fragment.fx or .vertex.fx)
|
|
1002
|
+
* @param attributesNamesOrOptions defines either a list of attribute names or an IEffectCreationOptions object
|
|
1003
|
+
* @param uniformsNamesOrEngine defines either a list of uniform names or the engine to use
|
|
1004
|
+
* @param samplers defines an array of string used to represent textures
|
|
1005
|
+
* @param defines defines the string containing the defines to use to compile the shaders
|
|
1006
|
+
* @param fallbacks defines the list of potential fallbacks to use if shader compilation fails
|
|
1007
|
+
* @param onCompiled defines a function to call when the effect creation is successful
|
|
1008
|
+
* @param onError defines a function to call when the effect creation has failed
|
|
1009
|
+
* @param indexParameters defines an object containing the index values to use to compile shaders (like the maximum number of simultaneous lights)
|
|
1010
|
+
* @param shaderLanguage the language the shader is written in (default: GLSL)
|
|
1011
|
+
* @param extraInitializationsAsync additional async code to run before preparing the effect
|
|
1012
|
+
* @returns the new Effect
|
|
1013
|
+
*/
|
|
1014
|
+
createEffect(e, t, r, s, i, n, l, a, _, u = 0, f) {
|
|
1015
|
+
const c = typeof e == "string" ? e : e.vertexToken || e.vertexSource || e.vertexElement || e.vertex, d = typeof e == "string" ? e : e.fragmentToken || e.fragmentSource || e.fragmentElement || e.fragment, g = this._getGlobalDefines(), m = t.attributes !== void 0;
|
|
1016
|
+
let E = i ?? t.defines ?? "";
|
|
1017
|
+
g && (E += g);
|
|
1018
|
+
const p = c + "+" + d + "@" + E;
|
|
1019
|
+
if (this._compiledEffects[p]) {
|
|
1020
|
+
const o = this._compiledEffects[p];
|
|
1021
|
+
return l && o.isReady() && l(o), o._refCount++, o;
|
|
1022
|
+
}
|
|
1023
|
+
this._gl && L(this._gl);
|
|
1024
|
+
const h = new O(e, t, m ? this : r, s, this, i, n, l, a, _, p, t.shaderLanguage ?? u, t.extraInitializationsAsync ?? f);
|
|
1025
|
+
return this._compiledEffects[p] = h, h;
|
|
1026
|
+
}
|
|
1027
|
+
/**
|
|
1028
|
+
* @internal
|
|
1029
|
+
*/
|
|
1030
|
+
_getShaderSource(e) {
|
|
1031
|
+
return this._gl.getShaderSource(e);
|
|
1032
|
+
}
|
|
1033
|
+
/**
|
|
1034
|
+
* Directly creates a webGL program
|
|
1035
|
+
* @param pipelineContext defines the pipeline context to attach to
|
|
1036
|
+
* @param vertexCode defines the vertex shader code to use
|
|
1037
|
+
* @param fragmentCode defines the fragment shader code to use
|
|
1038
|
+
* @param context defines the webGL context to use (if not set, the current one will be used)
|
|
1039
|
+
* @param transformFeedbackVaryings defines the list of transform feedback varyings to use
|
|
1040
|
+
* @returns the new webGL program
|
|
1041
|
+
*/
|
|
1042
|
+
createRawShaderProgram(e, t, r, s, i = null) {
|
|
1043
|
+
const n = L(this._gl);
|
|
1044
|
+
return n._contextWasLost = this._contextWasLost, n.validateShaderPrograms = this.validateShaderPrograms, j(e, t, r, s || this._gl, i);
|
|
1045
|
+
}
|
|
1046
|
+
/**
|
|
1047
|
+
* Creates a webGL program
|
|
1048
|
+
* @param pipelineContext defines the pipeline context to attach to
|
|
1049
|
+
* @param vertexCode defines the vertex shader code to use
|
|
1050
|
+
* @param fragmentCode defines the fragment shader code to use
|
|
1051
|
+
* @param defines defines the string containing the defines to use to compile the shaders
|
|
1052
|
+
* @param context defines the webGL context to use (if not set, the current one will be used)
|
|
1053
|
+
* @param transformFeedbackVaryings defines the list of transform feedback varyings to use
|
|
1054
|
+
* @returns the new webGL program
|
|
1055
|
+
*/
|
|
1056
|
+
createShaderProgram(e, t, r, s, i, n = null) {
|
|
1057
|
+
const l = L(this._gl);
|
|
1058
|
+
return l._contextWasLost = this._contextWasLost, l.validateShaderPrograms = this.validateShaderPrograms, Y(e, t, r, s, i || this._gl, n);
|
|
1059
|
+
}
|
|
1060
|
+
/**
|
|
1061
|
+
* Inline functions in shader code that are marked to be inlined
|
|
1062
|
+
* @param code code to inline
|
|
1063
|
+
* @returns inlined code
|
|
1064
|
+
*/
|
|
1065
|
+
inlineShaderCode(e) {
|
|
1066
|
+
return e;
|
|
1067
|
+
}
|
|
1068
|
+
/**
|
|
1069
|
+
* Creates a new pipeline context
|
|
1070
|
+
* @param shaderProcessingContext defines the shader processing context used during the processing if available
|
|
1071
|
+
* @returns the new pipeline
|
|
1072
|
+
*/
|
|
1073
|
+
createPipelineContext(e) {
|
|
1074
|
+
if (this._gl) {
|
|
1075
|
+
const r = L(this._gl);
|
|
1076
|
+
r.parallelShaderCompile = this._caps.parallelShaderCompile;
|
|
1077
|
+
}
|
|
1078
|
+
const t = z(this._gl);
|
|
1079
|
+
return t.engine = this, t;
|
|
1080
|
+
}
|
|
1081
|
+
/**
|
|
1082
|
+
* Creates a new material context
|
|
1083
|
+
* @returns the new context
|
|
1084
|
+
*/
|
|
1085
|
+
createMaterialContext() {
|
|
1086
|
+
}
|
|
1087
|
+
/**
|
|
1088
|
+
* Creates a new draw context
|
|
1089
|
+
* @returns the new context
|
|
1090
|
+
*/
|
|
1091
|
+
createDrawContext() {
|
|
1092
|
+
}
|
|
1093
|
+
_finalizePipelineContext(e) {
|
|
1094
|
+
return Q(e, this._gl, this.validateShaderPrograms);
|
|
1095
|
+
}
|
|
1096
|
+
/**
|
|
1097
|
+
* @internal
|
|
1098
|
+
*/
|
|
1099
|
+
// named async but not actually an async function
|
|
1100
|
+
// eslint-disable-next-line no-restricted-syntax
|
|
1101
|
+
_preparePipelineContextAsync(e, t, r, s, i, n, l, a, _, u, f) {
|
|
1102
|
+
const c = L(this._gl);
|
|
1103
|
+
return c._contextWasLost = this._contextWasLost, c.validateShaderPrograms = this.validateShaderPrograms, c._createShaderProgramInjection = this._createShaderProgram.bind(this), c.createRawShaderProgramInjection = this.createRawShaderProgram.bind(this), c.createShaderProgramInjection = this.createShaderProgram.bind(this), c.loadFileInjection = this._loadFile.bind(this), Z(e, t, r, s, i, n, l, a, _, u, f);
|
|
1104
|
+
}
|
|
1105
|
+
_createShaderProgram(e, t, r, s, i = null) {
|
|
1106
|
+
return $(e, t, r, s, i);
|
|
1107
|
+
}
|
|
1108
|
+
/**
|
|
1109
|
+
* @internal
|
|
1110
|
+
*/
|
|
1111
|
+
_isRenderingStateCompiled(e) {
|
|
1112
|
+
return this._isDisposed ? !1 : q(e, this._gl, this.validateShaderPrograms);
|
|
1113
|
+
}
|
|
1114
|
+
/**
|
|
1115
|
+
* @internal
|
|
1116
|
+
*/
|
|
1117
|
+
_executeWhenRenderingStateIsCompiled(e, t) {
|
|
1118
|
+
J(e, t);
|
|
1119
|
+
}
|
|
1120
|
+
/**
|
|
1121
|
+
* Gets the list of webGL uniform locations associated with a specific program based on a list of uniform names
|
|
1122
|
+
* @param pipelineContext defines the pipeline context to use
|
|
1123
|
+
* @param uniformsNames defines the list of uniform names
|
|
1124
|
+
* @returns an array of webGL uniform locations
|
|
1125
|
+
*/
|
|
1126
|
+
getUniforms(e, t) {
|
|
1127
|
+
const r = new Array(), s = e;
|
|
1128
|
+
for (let i = 0; i < t.length; i++)
|
|
1129
|
+
r.push(this._gl.getUniformLocation(s.program, t[i]));
|
|
1130
|
+
return r;
|
|
1131
|
+
}
|
|
1132
|
+
/**
|
|
1133
|
+
* Gets the list of active attributes for a given webGL program
|
|
1134
|
+
* @param pipelineContext defines the pipeline context to use
|
|
1135
|
+
* @param attributesNames defines the list of attribute names to get
|
|
1136
|
+
* @returns an array of indices indicating the offset of each attribute
|
|
1137
|
+
*/
|
|
1138
|
+
getAttributes(e, t) {
|
|
1139
|
+
const r = [], s = e;
|
|
1140
|
+
for (let i = 0; i < t.length; i++)
|
|
1141
|
+
try {
|
|
1142
|
+
r.push(this._gl.getAttribLocation(s.program, t[i]));
|
|
1143
|
+
} catch {
|
|
1144
|
+
r.push(-1);
|
|
1145
|
+
}
|
|
1146
|
+
return r;
|
|
1147
|
+
}
|
|
1148
|
+
/**
|
|
1149
|
+
* Activates an effect, making it the current one (ie. the one used for rendering)
|
|
1150
|
+
* @param effect defines the effect to activate
|
|
1151
|
+
*/
|
|
1152
|
+
enableEffect(e) {
|
|
1153
|
+
e = e !== null && ee(e) ? e.effect : e, !(!e || e === this._currentEffect) && (this._stencilStateComposer.stencilMaterial = void 0, this.bindSamplers(e), this._currentEffect = e, e.onBind && e.onBind(e), e._onBindObservable && e._onBindObservable.notifyObservers(e));
|
|
1154
|
+
}
|
|
1155
|
+
/**
|
|
1156
|
+
* Set the value of an uniform to a number (int)
|
|
1157
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1158
|
+
* @param value defines the int number to store
|
|
1159
|
+
* @returns true if the value was set
|
|
1160
|
+
*/
|
|
1161
|
+
setInt(e, t) {
|
|
1162
|
+
return e ? (this._gl.uniform1i(e, t), !0) : !1;
|
|
1163
|
+
}
|
|
1164
|
+
/**
|
|
1165
|
+
* Set the value of an uniform to a int2
|
|
1166
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1167
|
+
* @param x defines the 1st component of the value
|
|
1168
|
+
* @param y defines the 2nd component of the value
|
|
1169
|
+
* @returns true if the value was set
|
|
1170
|
+
*/
|
|
1171
|
+
setInt2(e, t, r) {
|
|
1172
|
+
return e ? (this._gl.uniform2i(e, t, r), !0) : !1;
|
|
1173
|
+
}
|
|
1174
|
+
/**
|
|
1175
|
+
* Set the value of an uniform to a int3
|
|
1176
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1177
|
+
* @param x defines the 1st component of the value
|
|
1178
|
+
* @param y defines the 2nd component of the value
|
|
1179
|
+
* @param z defines the 3rd component of the value
|
|
1180
|
+
* @returns true if the value was set
|
|
1181
|
+
*/
|
|
1182
|
+
setInt3(e, t, r, s) {
|
|
1183
|
+
return e ? (this._gl.uniform3i(e, t, r, s), !0) : !1;
|
|
1184
|
+
}
|
|
1185
|
+
/**
|
|
1186
|
+
* Set the value of an uniform to a int4
|
|
1187
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1188
|
+
* @param x defines the 1st component of the value
|
|
1189
|
+
* @param y defines the 2nd component of the value
|
|
1190
|
+
* @param z defines the 3rd component of the value
|
|
1191
|
+
* @param w defines the 4th component of the value
|
|
1192
|
+
* @returns true if the value was set
|
|
1193
|
+
*/
|
|
1194
|
+
setInt4(e, t, r, s, i) {
|
|
1195
|
+
return e ? (this._gl.uniform4i(e, t, r, s, i), !0) : !1;
|
|
1196
|
+
}
|
|
1197
|
+
/**
|
|
1198
|
+
* Set the value of an uniform to an array of int32
|
|
1199
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1200
|
+
* @param array defines the array of int32 to store
|
|
1201
|
+
* @returns true if the value was set
|
|
1202
|
+
*/
|
|
1203
|
+
setIntArray(e, t) {
|
|
1204
|
+
return e ? (this._gl.uniform1iv(e, t), !0) : !1;
|
|
1205
|
+
}
|
|
1206
|
+
/**
|
|
1207
|
+
* Set the value of an uniform to an array of int32 (stored as vec2)
|
|
1208
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1209
|
+
* @param array defines the array of int32 to store
|
|
1210
|
+
* @returns true if the value was set
|
|
1211
|
+
*/
|
|
1212
|
+
setIntArray2(e, t) {
|
|
1213
|
+
return !e || t.length % 2 !== 0 ? !1 : (this._gl.uniform2iv(e, t), !0);
|
|
1214
|
+
}
|
|
1215
|
+
/**
|
|
1216
|
+
* Set the value of an uniform to an array of int32 (stored as vec3)
|
|
1217
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1218
|
+
* @param array defines the array of int32 to store
|
|
1219
|
+
* @returns true if the value was set
|
|
1220
|
+
*/
|
|
1221
|
+
setIntArray3(e, t) {
|
|
1222
|
+
return !e || t.length % 3 !== 0 ? !1 : (this._gl.uniform3iv(e, t), !0);
|
|
1223
|
+
}
|
|
1224
|
+
/**
|
|
1225
|
+
* Set the value of an uniform to an array of int32 (stored as vec4)
|
|
1226
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1227
|
+
* @param array defines the array of int32 to store
|
|
1228
|
+
* @returns true if the value was set
|
|
1229
|
+
*/
|
|
1230
|
+
setIntArray4(e, t) {
|
|
1231
|
+
return !e || t.length % 4 !== 0 ? !1 : (this._gl.uniform4iv(e, t), !0);
|
|
1232
|
+
}
|
|
1233
|
+
/**
|
|
1234
|
+
* Set the value of an uniform to a number (unsigned int)
|
|
1235
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1236
|
+
* @param value defines the unsigned int number to store
|
|
1237
|
+
* @returns true if the value was set
|
|
1238
|
+
*/
|
|
1239
|
+
setUInt(e, t) {
|
|
1240
|
+
return e ? (this._gl.uniform1ui(e, t), !0) : !1;
|
|
1241
|
+
}
|
|
1242
|
+
/**
|
|
1243
|
+
* Set the value of an uniform to a unsigned int2
|
|
1244
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1245
|
+
* @param x defines the 1st component of the value
|
|
1246
|
+
* @param y defines the 2nd component of the value
|
|
1247
|
+
* @returns true if the value was set
|
|
1248
|
+
*/
|
|
1249
|
+
setUInt2(e, t, r) {
|
|
1250
|
+
return e ? (this._gl.uniform2ui(e, t, r), !0) : !1;
|
|
1251
|
+
}
|
|
1252
|
+
/**
|
|
1253
|
+
* Set the value of an uniform to a unsigned int3
|
|
1254
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1255
|
+
* @param x defines the 1st component of the value
|
|
1256
|
+
* @param y defines the 2nd component of the value
|
|
1257
|
+
* @param z defines the 3rd component of the value
|
|
1258
|
+
* @returns true if the value was set
|
|
1259
|
+
*/
|
|
1260
|
+
setUInt3(e, t, r, s) {
|
|
1261
|
+
return e ? (this._gl.uniform3ui(e, t, r, s), !0) : !1;
|
|
1262
|
+
}
|
|
1263
|
+
/**
|
|
1264
|
+
* Set the value of an uniform to a unsigned int4
|
|
1265
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1266
|
+
* @param x defines the 1st component of the value
|
|
1267
|
+
* @param y defines the 2nd component of the value
|
|
1268
|
+
* @param z defines the 3rd component of the value
|
|
1269
|
+
* @param w defines the 4th component of the value
|
|
1270
|
+
* @returns true if the value was set
|
|
1271
|
+
*/
|
|
1272
|
+
setUInt4(e, t, r, s, i) {
|
|
1273
|
+
return e ? (this._gl.uniform4ui(e, t, r, s, i), !0) : !1;
|
|
1274
|
+
}
|
|
1275
|
+
/**
|
|
1276
|
+
* Set the value of an uniform to an array of unsigned int32
|
|
1277
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1278
|
+
* @param array defines the array of unsigned int32 to store
|
|
1279
|
+
* @returns true if the value was set
|
|
1280
|
+
*/
|
|
1281
|
+
setUIntArray(e, t) {
|
|
1282
|
+
return e ? (this._gl.uniform1uiv(e, t), !0) : !1;
|
|
1283
|
+
}
|
|
1284
|
+
/**
|
|
1285
|
+
* Set the value of an uniform to an array of unsigned int32 (stored as vec2)
|
|
1286
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1287
|
+
* @param array defines the array of unsigned int32 to store
|
|
1288
|
+
* @returns true if the value was set
|
|
1289
|
+
*/
|
|
1290
|
+
setUIntArray2(e, t) {
|
|
1291
|
+
return !e || t.length % 2 !== 0 ? !1 : (this._gl.uniform2uiv(e, t), !0);
|
|
1292
|
+
}
|
|
1293
|
+
/**
|
|
1294
|
+
* Set the value of an uniform to an array of unsigned int32 (stored as vec3)
|
|
1295
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1296
|
+
* @param array defines the array of unsigned int32 to store
|
|
1297
|
+
* @returns true if the value was set
|
|
1298
|
+
*/
|
|
1299
|
+
setUIntArray3(e, t) {
|
|
1300
|
+
return !e || t.length % 3 !== 0 ? !1 : (this._gl.uniform3uiv(e, t), !0);
|
|
1301
|
+
}
|
|
1302
|
+
/**
|
|
1303
|
+
* Set the value of an uniform to an array of unsigned int32 (stored as vec4)
|
|
1304
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1305
|
+
* @param array defines the array of unsigned int32 to store
|
|
1306
|
+
* @returns true if the value was set
|
|
1307
|
+
*/
|
|
1308
|
+
setUIntArray4(e, t) {
|
|
1309
|
+
return !e || t.length % 4 !== 0 ? !1 : (this._gl.uniform4uiv(e, t), !0);
|
|
1310
|
+
}
|
|
1311
|
+
/**
|
|
1312
|
+
* Set the value of an uniform to an array of number
|
|
1313
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1314
|
+
* @param array defines the array of number to store
|
|
1315
|
+
* @returns true if the value was set
|
|
1316
|
+
*/
|
|
1317
|
+
setArray(e, t) {
|
|
1318
|
+
return !e || t.length < 1 ? !1 : (this._gl.uniform1fv(e, t), !0);
|
|
1319
|
+
}
|
|
1320
|
+
/**
|
|
1321
|
+
* Set the value of an uniform to an array of number (stored as vec2)
|
|
1322
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1323
|
+
* @param array defines the array of number to store
|
|
1324
|
+
* @returns true if the value was set
|
|
1325
|
+
*/
|
|
1326
|
+
setArray2(e, t) {
|
|
1327
|
+
return !e || t.length % 2 !== 0 ? !1 : (this._gl.uniform2fv(e, t), !0);
|
|
1328
|
+
}
|
|
1329
|
+
/**
|
|
1330
|
+
* Set the value of an uniform to an array of number (stored as vec3)
|
|
1331
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1332
|
+
* @param array defines the array of number to store
|
|
1333
|
+
* @returns true if the value was set
|
|
1334
|
+
*/
|
|
1335
|
+
setArray3(e, t) {
|
|
1336
|
+
return !e || t.length % 3 !== 0 ? !1 : (this._gl.uniform3fv(e, t), !0);
|
|
1337
|
+
}
|
|
1338
|
+
/**
|
|
1339
|
+
* Set the value of an uniform to an array of number (stored as vec4)
|
|
1340
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1341
|
+
* @param array defines the array of number to store
|
|
1342
|
+
* @returns true if the value was set
|
|
1343
|
+
*/
|
|
1344
|
+
setArray4(e, t) {
|
|
1345
|
+
return !e || t.length % 4 !== 0 ? !1 : (this._gl.uniform4fv(e, t), !0);
|
|
1346
|
+
}
|
|
1347
|
+
/**
|
|
1348
|
+
* Set the value of an uniform to an array of float32 (stored as matrices)
|
|
1349
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1350
|
+
* @param matrices defines the array of float32 to store
|
|
1351
|
+
* @returns true if the value was set
|
|
1352
|
+
*/
|
|
1353
|
+
setMatrices(e, t) {
|
|
1354
|
+
return e ? (this._gl.uniformMatrix4fv(e, !1, t), !0) : !1;
|
|
1355
|
+
}
|
|
1356
|
+
/**
|
|
1357
|
+
* Set the value of an uniform to a matrix (3x3)
|
|
1358
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1359
|
+
* @param matrix defines the Float32Array representing the 3x3 matrix to store
|
|
1360
|
+
* @returns true if the value was set
|
|
1361
|
+
*/
|
|
1362
|
+
setMatrix3x3(e, t) {
|
|
1363
|
+
return e ? (this._gl.uniformMatrix3fv(e, !1, t), !0) : !1;
|
|
1364
|
+
}
|
|
1365
|
+
/**
|
|
1366
|
+
* Set the value of an uniform to a matrix (2x2)
|
|
1367
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1368
|
+
* @param matrix defines the Float32Array representing the 2x2 matrix to store
|
|
1369
|
+
* @returns true if the value was set
|
|
1370
|
+
*/
|
|
1371
|
+
setMatrix2x2(e, t) {
|
|
1372
|
+
return e ? (this._gl.uniformMatrix2fv(e, !1, t), !0) : !1;
|
|
1373
|
+
}
|
|
1374
|
+
/**
|
|
1375
|
+
* Set the value of an uniform to a number (float)
|
|
1376
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1377
|
+
* @param value defines the float number to store
|
|
1378
|
+
* @returns true if the value was transferred
|
|
1379
|
+
*/
|
|
1380
|
+
setFloat(e, t) {
|
|
1381
|
+
return e ? (this._gl.uniform1f(e, t), !0) : !1;
|
|
1382
|
+
}
|
|
1383
|
+
/**
|
|
1384
|
+
* Set the value of an uniform to a vec2
|
|
1385
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1386
|
+
* @param x defines the 1st component of the value
|
|
1387
|
+
* @param y defines the 2nd component of the value
|
|
1388
|
+
* @returns true if the value was set
|
|
1389
|
+
*/
|
|
1390
|
+
setFloat2(e, t, r) {
|
|
1391
|
+
return e ? (this._gl.uniform2f(e, t, r), !0) : !1;
|
|
1392
|
+
}
|
|
1393
|
+
/**
|
|
1394
|
+
* Set the value of an uniform to a vec3
|
|
1395
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1396
|
+
* @param x defines the 1st component of the value
|
|
1397
|
+
* @param y defines the 2nd component of the value
|
|
1398
|
+
* @param z defines the 3rd component of the value
|
|
1399
|
+
* @returns true if the value was set
|
|
1400
|
+
*/
|
|
1401
|
+
setFloat3(e, t, r, s) {
|
|
1402
|
+
return e ? (this._gl.uniform3f(e, t, r, s), !0) : !1;
|
|
1403
|
+
}
|
|
1404
|
+
/**
|
|
1405
|
+
* Set the value of an uniform to a vec4
|
|
1406
|
+
* @param uniform defines the webGL uniform location where to store the value
|
|
1407
|
+
* @param x defines the 1st component of the value
|
|
1408
|
+
* @param y defines the 2nd component of the value
|
|
1409
|
+
* @param z defines the 3rd component of the value
|
|
1410
|
+
* @param w defines the 4th component of the value
|
|
1411
|
+
* @returns true if the value was set
|
|
1412
|
+
*/
|
|
1413
|
+
setFloat4(e, t, r, s, i) {
|
|
1414
|
+
return e ? (this._gl.uniform4f(e, t, r, s, i), !0) : !1;
|
|
1415
|
+
}
|
|
1416
|
+
// States
|
|
1417
|
+
/**
|
|
1418
|
+
* Apply all cached states (depth, culling, stencil and alpha)
|
|
1419
|
+
*/
|
|
1420
|
+
applyStates() {
|
|
1421
|
+
if (this._depthCullingState.apply(this._gl), this._stencilStateComposer.apply(this._gl), this._alphaState.apply(this._gl, this._currentRenderTarget && this._currentRenderTarget.textures ? this._currentRenderTarget.textures.length : 1), this._colorWriteChanged) {
|
|
1422
|
+
this._colorWriteChanged = !1;
|
|
1423
|
+
const e = this._colorWrite;
|
|
1424
|
+
this._gl.colorMask(e, e, e, e);
|
|
1425
|
+
}
|
|
1426
|
+
}
|
|
1427
|
+
// Textures
|
|
1428
|
+
/**
|
|
1429
|
+
* Force the entire cache to be cleared
|
|
1430
|
+
* You should not have to use this function unless your engine needs to share the webGL context with another engine
|
|
1431
|
+
* @param bruteForce defines a boolean to force clearing ALL caches (including stencil, detoh and alpha states)
|
|
1432
|
+
*/
|
|
1433
|
+
wipeCaches(e) {
|
|
1434
|
+
this.preventCacheWipeBetweenFrames && !e || (this._currentEffect = null, this._viewportCached.x = 0, this._viewportCached.y = 0, this._viewportCached.z = 0, this._viewportCached.w = 0, this._unbindVertexArrayObject(), e && (this._currentProgram = null, this.resetTextureCache(), this._stencilStateComposer.reset(), this._depthCullingState.reset(), this._depthCullingState.depthFunc = this._gl.LEQUAL, this._alphaState.reset(), this._resetAlphaMode(), this._colorWrite = !0, this._colorWriteChanged = !0, this._unpackFlipYCached = null, this._gl.pixelStorei(this._gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, this._gl.NONE), this._gl.pixelStorei(this._gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0), this._mustWipeVertexAttributes = !0, this.unbindAllAttributes()), this._resetVertexBufferBinding(), this._cachedIndexBuffer = null, this._cachedEffectForVertexBuffers = null, this.bindIndexBuffer(null));
|
|
1435
|
+
}
|
|
1436
|
+
/**
|
|
1437
|
+
* @internal
|
|
1438
|
+
*/
|
|
1439
|
+
_getSamplingParameters(e, t) {
|
|
1440
|
+
const r = this._gl;
|
|
1441
|
+
let s = r.NEAREST, i = r.NEAREST, n = !1;
|
|
1442
|
+
switch (e) {
|
|
1443
|
+
case 11:
|
|
1444
|
+
s = r.LINEAR, t ? i = r.LINEAR_MIPMAP_NEAREST : i = r.LINEAR;
|
|
1445
|
+
break;
|
|
1446
|
+
case 3:
|
|
1447
|
+
s = r.LINEAR, n = !0, t ? i = r.LINEAR_MIPMAP_LINEAR : i = r.LINEAR;
|
|
1448
|
+
break;
|
|
1449
|
+
case 8:
|
|
1450
|
+
n = !0, s = r.NEAREST, t ? i = r.NEAREST_MIPMAP_LINEAR : i = r.NEAREST;
|
|
1451
|
+
break;
|
|
1452
|
+
case 4:
|
|
1453
|
+
s = r.NEAREST, t ? i = r.NEAREST_MIPMAP_NEAREST : i = r.NEAREST;
|
|
1454
|
+
break;
|
|
1455
|
+
case 5:
|
|
1456
|
+
s = r.NEAREST, t ? i = r.LINEAR_MIPMAP_NEAREST : i = r.LINEAR;
|
|
1457
|
+
break;
|
|
1458
|
+
case 6:
|
|
1459
|
+
n = !0, s = r.NEAREST, t ? i = r.LINEAR_MIPMAP_LINEAR : i = r.LINEAR;
|
|
1460
|
+
break;
|
|
1461
|
+
case 7:
|
|
1462
|
+
s = r.NEAREST, i = r.LINEAR;
|
|
1463
|
+
break;
|
|
1464
|
+
case 1:
|
|
1465
|
+
s = r.NEAREST, i = r.NEAREST;
|
|
1466
|
+
break;
|
|
1467
|
+
case 9:
|
|
1468
|
+
s = r.LINEAR, t ? i = r.NEAREST_MIPMAP_NEAREST : i = r.NEAREST;
|
|
1469
|
+
break;
|
|
1470
|
+
case 10:
|
|
1471
|
+
n = !0, s = r.LINEAR, t ? i = r.NEAREST_MIPMAP_LINEAR : i = r.NEAREST;
|
|
1472
|
+
break;
|
|
1473
|
+
case 2:
|
|
1474
|
+
s = r.LINEAR, i = r.LINEAR;
|
|
1475
|
+
break;
|
|
1476
|
+
case 12:
|
|
1477
|
+
s = r.LINEAR, i = r.NEAREST;
|
|
1478
|
+
break;
|
|
1479
|
+
}
|
|
1480
|
+
return {
|
|
1481
|
+
min: i,
|
|
1482
|
+
mag: s,
|
|
1483
|
+
hasMipMaps: n
|
|
1484
|
+
};
|
|
1485
|
+
}
|
|
1486
|
+
/** @internal */
|
|
1487
|
+
_createTexture() {
|
|
1488
|
+
const e = this._gl.createTexture();
|
|
1489
|
+
if (!e)
|
|
1490
|
+
throw new Error("Unable to create texture");
|
|
1491
|
+
return e;
|
|
1492
|
+
}
|
|
1493
|
+
/** @internal */
|
|
1494
|
+
_createHardwareTexture() {
|
|
1495
|
+
return new _e(this._createTexture(), this._gl);
|
|
1496
|
+
}
|
|
1497
|
+
/**
|
|
1498
|
+
* Creates an internal texture without binding it to a framebuffer
|
|
1499
|
+
* @internal
|
|
1500
|
+
* @param size defines the size of the texture
|
|
1501
|
+
* @param options defines the options used to create the texture
|
|
1502
|
+
* @param delayGPUTextureCreation true to delay the texture creation the first time it is really needed. false to create it right away
|
|
1503
|
+
* @param source source type of the texture
|
|
1504
|
+
* @returns a new internal texture
|
|
1505
|
+
*/
|
|
1506
|
+
_createInternalTexture(e, t, r = !0, s = 0) {
|
|
1507
|
+
let i, n = !1, l = 0, a = 3, _ = 5, u = !1, f = 1, c, d = !1, g = 0, m = !1;
|
|
1508
|
+
t !== void 0 && typeof t == "object" ? (i = !!t.generateMipMaps, n = !!t.createMipMaps, l = t.type === void 0 ? 0 : t.type, a = t.samplingMode === void 0 ? 3 : t.samplingMode, _ = t.format === void 0 ? 5 : t.format, u = t.useSRGBBuffer === void 0 ? !1 : t.useSRGBBuffer, f = t.samples ?? 1, c = t.label, d = !!t.createMSAATexture, g = t.comparisonFunction || 0, m = !!t.isCube) : i = !!t, u && (u = this._caps.supportSRGBBuffers && (this.webGLVersion > 1 || this.isWebGPU)), (l === 1 && !this._caps.textureFloatLinearFiltering || l === 2 && !this._caps.textureHalfFloatLinearFiltering) && (a = 1), l === 1 && !this._caps.textureFloat && (l = 0, I.Warn("Float textures are not supported. Type forced to TEXTURETYPE_UNSIGNED_BYTE"));
|
|
1509
|
+
const E = H(_), p = V(_), h = this._gl, o = new y(this, s), S = e.width || e, C = e.height || e, b = e.depth || 0, G = e.layers || 0, x = this._getSamplingParameters(a, (i || n) && !E), A = G !== 0 ? h.TEXTURE_2D_ARRAY : b !== 0 ? h.TEXTURE_3D : m ? h.TEXTURE_CUBE_MAP : h.TEXTURE_2D, B = E ? this._getInternalFormatFromDepthTextureFormat(_, !0, p) : this._getRGBABufferInternalSizedFormat(l, _, u), M = E ? p ? h.DEPTH_STENCIL : h.DEPTH_COMPONENT : this._getInternalFormat(_), F = E ? this._getWebGLTextureTypeFromDepthTextureFormat(_) : this._getWebGLTextureType(l);
|
|
1510
|
+
if (this._bindTextureDirectly(A, o), G !== 0)
|
|
1511
|
+
o.is2DArray = !0, h.texImage3D(A, 0, B, S, C, G, 0, M, F, null);
|
|
1512
|
+
else if (b !== 0)
|
|
1513
|
+
o.is3D = !0, h.texImage3D(A, 0, B, S, C, b, 0, M, F, null);
|
|
1514
|
+
else if (m) {
|
|
1515
|
+
o.isCube = !0;
|
|
1516
|
+
for (let P = 0; P < 6; P++)
|
|
1517
|
+
h.texImage2D(h.TEXTURE_CUBE_MAP_POSITIVE_X + P, 0, B, S, C, 0, M, F, null);
|
|
1518
|
+
} else
|
|
1519
|
+
h.texImage2D(A, 0, B, S, C, 0, M, F, null);
|
|
1520
|
+
if (h.texParameteri(A, h.TEXTURE_MAG_FILTER, x.mag), h.texParameteri(A, h.TEXTURE_MIN_FILTER, x.min), h.texParameteri(A, h.TEXTURE_WRAP_S, h.CLAMP_TO_EDGE), h.texParameteri(A, h.TEXTURE_WRAP_T, h.CLAMP_TO_EDGE), E && this.webGLVersion > 1 && (g === 0 ? (h.texParameteri(A, h.TEXTURE_COMPARE_FUNC, 515), h.texParameteri(A, h.TEXTURE_COMPARE_MODE, h.NONE)) : (h.texParameteri(A, h.TEXTURE_COMPARE_FUNC, g), h.texParameteri(A, h.TEXTURE_COMPARE_MODE, h.COMPARE_REF_TO_TEXTURE))), (i || n) && this._gl.generateMipmap(A), this._bindTextureDirectly(A, null), o._useSRGBBuffer = u, o.baseWidth = S, o.baseHeight = C, o.width = S, o.height = C, o.depth = G || b, o.isReady = !0, o.samples = f, o.generateMipMaps = i, o.samplingMode = a, o.type = l, o.format = _, o.label = c, o.comparisonFunction = g, this._internalTexturesCache.push(o), d) {
|
|
1521
|
+
let P;
|
|
1522
|
+
if (H(o.format) ? P = this._setupFramebufferDepthAttachments(V(o.format), o.format !== 19, o.width, o.height, f, o.format, !0) : P = this._createRenderBuffer(
|
|
1523
|
+
o.width,
|
|
1524
|
+
o.height,
|
|
1525
|
+
f,
|
|
1526
|
+
-1,
|
|
1527
|
+
this._getRGBABufferInternalSizedFormat(o.type, o.format, o._useSRGBBuffer),
|
|
1528
|
+
-1
|
|
1529
|
+
/* attachment */
|
|
1530
|
+
), !P)
|
|
1531
|
+
throw new Error("Unable to create render buffer");
|
|
1532
|
+
o._autoMSAAManagement = !0;
|
|
1533
|
+
let D = o._hardwareTexture;
|
|
1534
|
+
D || (D = o._hardwareTexture = this._createHardwareTexture()), D.addMSAARenderBuffer(P);
|
|
1535
|
+
}
|
|
1536
|
+
return o;
|
|
1537
|
+
}
|
|
1538
|
+
/**
|
|
1539
|
+
* @internal
|
|
1540
|
+
*/
|
|
1541
|
+
_getUseSRGBBuffer(e, t) {
|
|
1542
|
+
return e && this._caps.supportSRGBBuffers && (this.webGLVersion > 1 || t);
|
|
1543
|
+
}
|
|
1544
|
+
/**
|
|
1545
|
+
* Usually called from Texture.ts.
|
|
1546
|
+
* Passed information to create a WebGLTexture
|
|
1547
|
+
* @param url defines a value which contains one of the following:
|
|
1548
|
+
* * A conventional http URL, e.g. 'http://...' or 'file://...'
|
|
1549
|
+
* * A base64 string of in-line texture data, e.g. 'data:image/jpg;base64,/...'
|
|
1550
|
+
* * An indicator that data being passed using the buffer parameter, e.g. 'data:mytexture.jpg'
|
|
1551
|
+
* @param noMipmap defines a boolean indicating that no mipmaps shall be generated. Ignored for compressed textures. They must be in the file
|
|
1552
|
+
* @param invertY when true, image is flipped when loaded. You probably want true. Certain compressed textures may invert this if their default is inverted (eg. ktx)
|
|
1553
|
+
* @param scene needed for loading to the correct scene
|
|
1554
|
+
* @param samplingMode mode with should be used sample / access the texture (Default: Texture.TRILINEAR_SAMPLINGMODE)
|
|
1555
|
+
* @param onLoad optional callback to be called upon successful completion
|
|
1556
|
+
* @param onError optional callback to be called upon failure
|
|
1557
|
+
* @param buffer a source of a file previously fetched as either a base64 string, an ArrayBuffer (compressed or image format), HTMLImageElement (image format), or a Blob
|
|
1558
|
+
* @param fallback an internal argument in case the function must be called again, due to etc1 not having alpha capabilities
|
|
1559
|
+
* @param format internal format. Default: RGB when extension is '.jpg' else RGBA. Ignored for compressed textures
|
|
1560
|
+
* @param forcedExtension defines the extension to use to pick the right loader
|
|
1561
|
+
* @param mimeType defines an optional mime type
|
|
1562
|
+
* @param loaderOptions options to be passed to the loader
|
|
1563
|
+
* @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)
|
|
1564
|
+
* @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
|
|
1565
|
+
* @returns a InternalTexture for assignment back into BABYLON.Texture
|
|
1566
|
+
*/
|
|
1567
|
+
createTexture(e, t, r, s, i = 3, n = null, l = null, a = null, _ = null, u = null, f = null, c, d, g, m) {
|
|
1568
|
+
return this._createTextureBase(e, t, r, s, i, n, l, (...E) => this._prepareWebGLTexture(...E, u), (E, p, h, o, S, C) => {
|
|
1569
|
+
const b = this._gl, G = h.width === E && h.height === p;
|
|
1570
|
+
S._creationFlags = g ?? 0;
|
|
1571
|
+
const x = this._getTexImageParametersForCreateTexture(S.format, S._useSRGBBuffer);
|
|
1572
|
+
if (G)
|
|
1573
|
+
return b.texImage2D(b.TEXTURE_2D, 0, x.internalFormat, x.format, x.type, h), !1;
|
|
1574
|
+
const A = this._caps.maxTextureSize;
|
|
1575
|
+
if (h.width > A || h.height > A || !this._supportsHardwareTextureRescaling)
|
|
1576
|
+
return this._prepareWorkingCanvas(), !this._workingCanvas || !this._workingContext || (this._workingCanvas.width = E, this._workingCanvas.height = p, this._workingContext.drawImage(h, 0, 0, h.width, h.height, 0, 0, E, p), b.texImage2D(b.TEXTURE_2D, 0, x.internalFormat, x.format, x.type, this._workingCanvas), S.width = E, S.height = p), !1;
|
|
1577
|
+
{
|
|
1578
|
+
const B = new y(
|
|
1579
|
+
this,
|
|
1580
|
+
2
|
|
1581
|
+
/* InternalTextureSource.Temp */
|
|
1582
|
+
);
|
|
1583
|
+
this._bindTextureDirectly(b.TEXTURE_2D, B, !0), b.texImage2D(b.TEXTURE_2D, 0, x.internalFormat, x.format, x.type, h), this._rescaleTexture(B, S, s, x.format, () => {
|
|
1584
|
+
this._releaseTexture(B), this._bindTextureDirectly(b.TEXTURE_2D, S, !0), C();
|
|
1585
|
+
});
|
|
1586
|
+
}
|
|
1587
|
+
return !0;
|
|
1588
|
+
}, a, _, u, f, c, d, m);
|
|
1589
|
+
}
|
|
1590
|
+
/**
|
|
1591
|
+
* Calls to the GL texImage2D and texImage3D functions require three arguments describing the pixel format of the texture.
|
|
1592
|
+
* createTexture derives these from the babylonFormat and useSRGBBuffer arguments and also the file extension of the URL it's working with.
|
|
1593
|
+
* This function encapsulates that derivation for easy unit testing.
|
|
1594
|
+
* @param babylonFormat Babylon's format enum, as specified in ITextureCreationOptions.
|
|
1595
|
+
* @param fileExtension The file extension including the dot, e.g. .jpg.
|
|
1596
|
+
* @param useSRGBBuffer Use SRGB not linear.
|
|
1597
|
+
* @returns The options to pass to texImage2D or texImage3D calls.
|
|
1598
|
+
* @internal
|
|
1599
|
+
*/
|
|
1600
|
+
_getTexImageParametersForCreateTexture(e, t) {
|
|
1601
|
+
let r, s;
|
|
1602
|
+
return this.webGLVersion === 1 ? (r = this._getInternalFormat(e, t), s = r) : (r = this._getInternalFormat(e, !1), s = this._getRGBABufferInternalSizedFormat(0, e, t)), {
|
|
1603
|
+
internalFormat: s,
|
|
1604
|
+
format: r,
|
|
1605
|
+
type: this._gl.UNSIGNED_BYTE
|
|
1606
|
+
};
|
|
1607
|
+
}
|
|
1608
|
+
/**
|
|
1609
|
+
* @internal
|
|
1610
|
+
*/
|
|
1611
|
+
_rescaleTexture(e, t, r, s, i) {
|
|
1612
|
+
}
|
|
1613
|
+
/**
|
|
1614
|
+
* @internal
|
|
1615
|
+
*/
|
|
1616
|
+
_unpackFlipY(e) {
|
|
1617
|
+
this._unpackFlipYCached !== e && (this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, e ? 1 : 0), this.enableUnpackFlipYCached && (this._unpackFlipYCached = e));
|
|
1618
|
+
}
|
|
1619
|
+
/** @internal */
|
|
1620
|
+
_getUnpackAlignement() {
|
|
1621
|
+
return this._gl.getParameter(this._gl.UNPACK_ALIGNMENT);
|
|
1622
|
+
}
|
|
1623
|
+
/** @internal */
|
|
1624
|
+
_getTextureTarget(e) {
|
|
1625
|
+
return e.isCube ? this._gl.TEXTURE_CUBE_MAP : e.is3D ? this._gl.TEXTURE_3D : e.is2DArray || e.isMultiview ? this._gl.TEXTURE_2D_ARRAY : this._gl.TEXTURE_2D;
|
|
1626
|
+
}
|
|
1627
|
+
/**
|
|
1628
|
+
* Update the sampling mode of a given texture
|
|
1629
|
+
* @param samplingMode defines the required sampling mode
|
|
1630
|
+
* @param texture defines the texture to update
|
|
1631
|
+
* @param generateMipMaps defines whether to generate mipmaps for the texture
|
|
1632
|
+
*/
|
|
1633
|
+
updateTextureSamplingMode(e, t, r = !1) {
|
|
1634
|
+
const s = this._getTextureTarget(t), i = this._getSamplingParameters(e, t.useMipMaps || r);
|
|
1635
|
+
this._setTextureParameterInteger(s, this._gl.TEXTURE_MAG_FILTER, i.mag, t), this._setTextureParameterInteger(s, this._gl.TEXTURE_MIN_FILTER, i.min), r && i.hasMipMaps && (t.generateMipMaps = !0, this._gl.generateMipmap(s)), this._bindTextureDirectly(s, null), t.samplingMode = e;
|
|
1636
|
+
}
|
|
1637
|
+
/**
|
|
1638
|
+
* Update the dimensions of a texture
|
|
1639
|
+
* @param texture texture to update
|
|
1640
|
+
* @param width new width of the texture
|
|
1641
|
+
* @param height new height of the texture
|
|
1642
|
+
* @param depth new depth of the texture
|
|
1643
|
+
*/
|
|
1644
|
+
updateTextureDimensions(e, t, r, s = 1) {
|
|
1645
|
+
}
|
|
1646
|
+
/**
|
|
1647
|
+
* Update the sampling mode of a given texture
|
|
1648
|
+
* @param texture defines the texture to update
|
|
1649
|
+
* @param wrapU defines the texture wrap mode of the u coordinates
|
|
1650
|
+
* @param wrapV defines the texture wrap mode of the v coordinates
|
|
1651
|
+
* @param wrapR defines the texture wrap mode of the r coordinates
|
|
1652
|
+
*/
|
|
1653
|
+
updateTextureWrappingMode(e, t, r = null, s = null) {
|
|
1654
|
+
const i = this._getTextureTarget(e);
|
|
1655
|
+
t !== null && (this._setTextureParameterInteger(i, this._gl.TEXTURE_WRAP_S, this._getTextureWrapMode(t), e), e._cachedWrapU = t), r !== null && (this._setTextureParameterInteger(i, this._gl.TEXTURE_WRAP_T, this._getTextureWrapMode(r), e), e._cachedWrapV = r), (e.is2DArray || e.is3D) && s !== null && (this._setTextureParameterInteger(i, this._gl.TEXTURE_WRAP_R, this._getTextureWrapMode(s), e), e._cachedWrapR = s), this._bindTextureDirectly(i, null);
|
|
1656
|
+
}
|
|
1657
|
+
/**
|
|
1658
|
+
* @internal
|
|
1659
|
+
*/
|
|
1660
|
+
_uploadCompressedDataToTextureDirectly(e, t, r, s, i, n = 0, l = 0) {
|
|
1661
|
+
const a = this._gl;
|
|
1662
|
+
let _ = a.TEXTURE_2D;
|
|
1663
|
+
if (e.isCube && (_ = a.TEXTURE_CUBE_MAP_POSITIVE_X + n), e._useSRGBBuffer)
|
|
1664
|
+
switch (t) {
|
|
1665
|
+
case 37492:
|
|
1666
|
+
case 36196:
|
|
1667
|
+
this._caps.etc2 ? t = a.COMPRESSED_SRGB8_ETC2 : e._useSRGBBuffer = !1;
|
|
1668
|
+
break;
|
|
1669
|
+
case 37496:
|
|
1670
|
+
this._caps.etc2 ? t = a.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : e._useSRGBBuffer = !1;
|
|
1671
|
+
break;
|
|
1672
|
+
case 36492:
|
|
1673
|
+
t = a.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT;
|
|
1674
|
+
break;
|
|
1675
|
+
case 37808:
|
|
1676
|
+
t = a.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;
|
|
1677
|
+
break;
|
|
1678
|
+
case 37809:
|
|
1679
|
+
t = a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;
|
|
1680
|
+
break;
|
|
1681
|
+
case 37810:
|
|
1682
|
+
t = a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;
|
|
1683
|
+
break;
|
|
1684
|
+
case 37811:
|
|
1685
|
+
t = a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;
|
|
1686
|
+
break;
|
|
1687
|
+
case 37812:
|
|
1688
|
+
t = a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;
|
|
1689
|
+
break;
|
|
1690
|
+
case 37813:
|
|
1691
|
+
t = a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;
|
|
1692
|
+
break;
|
|
1693
|
+
case 37814:
|
|
1694
|
+
t = a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;
|
|
1695
|
+
break;
|
|
1696
|
+
case 37815:
|
|
1697
|
+
t = a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;
|
|
1698
|
+
break;
|
|
1699
|
+
case 37816:
|
|
1700
|
+
t = a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;
|
|
1701
|
+
break;
|
|
1702
|
+
case 37817:
|
|
1703
|
+
t = a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;
|
|
1704
|
+
break;
|
|
1705
|
+
case 37818:
|
|
1706
|
+
t = a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;
|
|
1707
|
+
break;
|
|
1708
|
+
case 37819:
|
|
1709
|
+
t = a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;
|
|
1710
|
+
break;
|
|
1711
|
+
case 37820:
|
|
1712
|
+
t = a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;
|
|
1713
|
+
break;
|
|
1714
|
+
case 37821:
|
|
1715
|
+
t = a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;
|
|
1716
|
+
break;
|
|
1717
|
+
case 33776:
|
|
1718
|
+
this._caps.s3tc_srgb ? t = a.COMPRESSED_SRGB_S3TC_DXT1_EXT : e._useSRGBBuffer = !1;
|
|
1719
|
+
break;
|
|
1720
|
+
case 33777:
|
|
1721
|
+
this._caps.s3tc_srgb ? t = a.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT : e._useSRGBBuffer = !1;
|
|
1722
|
+
break;
|
|
1723
|
+
case 33779:
|
|
1724
|
+
this._caps.s3tc_srgb ? t = a.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : e._useSRGBBuffer = !1;
|
|
1725
|
+
break;
|
|
1726
|
+
default:
|
|
1727
|
+
e._useSRGBBuffer = !1;
|
|
1728
|
+
break;
|
|
1729
|
+
}
|
|
1730
|
+
if (e.generateMipMaps) {
|
|
1731
|
+
const u = e._hardwareTexture;
|
|
1732
|
+
u.memoryAllocated || (a.texStorage2D(e.isCube ? a.TEXTURE_CUBE_MAP : a.TEXTURE_2D, Math.floor(Math.log2(Math.max(r, s))) + 1, t, e.width, e.height), u.memoryAllocated = !0), this._gl.compressedTexSubImage2D(_, l, 0, 0, r, s, t, i);
|
|
1733
|
+
} else
|
|
1734
|
+
this._gl.compressedTexImage2D(_, l, t, r, s, 0, i);
|
|
1735
|
+
}
|
|
1736
|
+
/**
|
|
1737
|
+
* @internal
|
|
1738
|
+
*/
|
|
1739
|
+
_uploadDataToTextureDirectly(e, t, r = 0, s = 0, i, n = !1) {
|
|
1740
|
+
const l = this._gl, a = this._getWebGLTextureType(e.type), _ = this._getInternalFormat(e.format), u = i === void 0 ? this._getRGBABufferInternalSizedFormat(e.type, e.format, e._useSRGBBuffer) : this._getInternalFormat(i, e._useSRGBBuffer);
|
|
1741
|
+
this._unpackFlipY(e.invertY);
|
|
1742
|
+
let f = l.TEXTURE_2D;
|
|
1743
|
+
e.isCube && (f = l.TEXTURE_CUBE_MAP_POSITIVE_X + r);
|
|
1744
|
+
const c = Math.round(Math.log(e.width) * Math.LOG2E), d = Math.round(Math.log(e.height) * Math.LOG2E), g = n ? e.width : Math.pow(2, Math.max(c - s, 0)), m = n ? e.height : Math.pow(2, Math.max(d - s, 0));
|
|
1745
|
+
l.texImage2D(f, s, u, g, m, 0, _, a, t);
|
|
1746
|
+
}
|
|
1747
|
+
/**
|
|
1748
|
+
* Update a portion of an internal texture
|
|
1749
|
+
* @param texture defines the texture to update
|
|
1750
|
+
* @param imageData defines the data to store into the texture
|
|
1751
|
+
* @param xOffset defines the x coordinates of the update rectangle
|
|
1752
|
+
* @param yOffset defines the y coordinates of the update rectangle
|
|
1753
|
+
* @param width defines the width of the update rectangle
|
|
1754
|
+
* @param height defines the height of the update rectangle
|
|
1755
|
+
* @param faceIndex defines the face index if texture is a cube (0 by default)
|
|
1756
|
+
* @param lod defines the lod level to update (0 by default)
|
|
1757
|
+
* @param generateMipMaps defines whether to generate mipmaps or not
|
|
1758
|
+
*/
|
|
1759
|
+
updateTextureData(e, t, r, s, i, n, l = 0, a = 0, _ = !1) {
|
|
1760
|
+
const u = this._gl, f = this._getWebGLTextureType(e.type), c = this._getInternalFormat(e.format);
|
|
1761
|
+
this._unpackFlipY(e.invertY);
|
|
1762
|
+
let d = u.TEXTURE_2D, g = u.TEXTURE_2D;
|
|
1763
|
+
e.isCube && (g = u.TEXTURE_CUBE_MAP_POSITIVE_X + l, d = u.TEXTURE_CUBE_MAP), this._bindTextureDirectly(d, e, !0), u.texSubImage2D(g, a, r, s, i, n, c, f, t), _ && this._gl.generateMipmap(g), this._bindTextureDirectly(d, null);
|
|
1764
|
+
}
|
|
1765
|
+
/**
|
|
1766
|
+
* @internal
|
|
1767
|
+
*/
|
|
1768
|
+
_uploadArrayBufferViewToTexture(e, t, r = 0, s = 0) {
|
|
1769
|
+
const i = this._gl, n = e.isCube ? i.TEXTURE_CUBE_MAP : i.TEXTURE_2D;
|
|
1770
|
+
this._bindTextureDirectly(n, e, !0), this._uploadDataToTextureDirectly(e, t, r, s), this._bindTextureDirectly(n, null, !0);
|
|
1771
|
+
}
|
|
1772
|
+
_prepareWebGLTextureContinuation(e, t, r, s, i) {
|
|
1773
|
+
const n = this._gl;
|
|
1774
|
+
if (!n)
|
|
1775
|
+
return;
|
|
1776
|
+
const l = this._getSamplingParameters(i, !r);
|
|
1777
|
+
n.texParameteri(n.TEXTURE_2D, n.TEXTURE_MAG_FILTER, l.mag), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_MIN_FILTER, l.min), !r && !s && n.generateMipmap(n.TEXTURE_2D), this._bindTextureDirectly(n.TEXTURE_2D, null), t && t.removePendingData(e), e.onLoadedObservable.notifyObservers(e), e.onLoadedObservable.clear();
|
|
1778
|
+
}
|
|
1779
|
+
_prepareWebGLTexture(e, t, r, s, i, n, l, a, _, u) {
|
|
1780
|
+
const f = this.getCaps().maxTextureSize, c = Math.min(f, this.needPOTTextures ? N(s.width, f) : s.width), d = Math.min(f, this.needPOTTextures ? N(s.height, f) : s.height), g = this._gl;
|
|
1781
|
+
if (g) {
|
|
1782
|
+
if (!e._hardwareTexture) {
|
|
1783
|
+
r && r.removePendingData(e);
|
|
1784
|
+
return;
|
|
1785
|
+
}
|
|
1786
|
+
this._bindTextureDirectly(g.TEXTURE_2D, e, !0), this._unpackFlipY(i === void 0 ? !0 : !!i), e.baseWidth = s.width, e.baseHeight = s.height, e.width = c, e.height = d, e.isReady = !0, e.type = e.type !== -1 ? e.type : 0, e.format = e.format !== -1 ? e.format : u ?? (t === ".jpg" && !e._useSRGBBuffer ? 4 : 5), !a(c, d, s, t, e, () => {
|
|
1787
|
+
this._prepareWebGLTextureContinuation(e, r, n, l, _);
|
|
1788
|
+
}) && this._prepareWebGLTextureContinuation(e, r, n, l, _);
|
|
1789
|
+
}
|
|
1790
|
+
}
|
|
1791
|
+
_getInternalFormatFromDepthTextureFormat(e, t, r) {
|
|
1792
|
+
const s = this._gl;
|
|
1793
|
+
if (!t)
|
|
1794
|
+
return s.STENCIL_INDEX8;
|
|
1795
|
+
let n = r ? s.DEPTH_STENCIL : s.DEPTH_COMPONENT;
|
|
1796
|
+
return this.webGLVersion > 1 ? e === 15 ? n = s.DEPTH_COMPONENT16 : e === 16 ? n = s.DEPTH_COMPONENT24 : e === 17 || e === 13 ? n = r ? s.DEPTH24_STENCIL8 : s.DEPTH_COMPONENT24 : e === 14 ? n = s.DEPTH_COMPONENT32F : e === 18 && (n = r ? s.DEPTH32F_STENCIL8 : s.DEPTH_COMPONENT32F) : n = s.DEPTH_COMPONENT16, n;
|
|
1797
|
+
}
|
|
1798
|
+
_getWebGLTextureTypeFromDepthTextureFormat(e) {
|
|
1799
|
+
const t = this._gl;
|
|
1800
|
+
let r = t.UNSIGNED_INT;
|
|
1801
|
+
return e === 15 ? r = t.UNSIGNED_SHORT : e === 17 || e === 13 ? r = t.UNSIGNED_INT_24_8 : e === 14 ? r = t.FLOAT : e === 18 ? r = t.FLOAT_32_UNSIGNED_INT_24_8_REV : e === 19 && (r = t.UNSIGNED_BYTE), r;
|
|
1802
|
+
}
|
|
1803
|
+
/**
|
|
1804
|
+
* @internal
|
|
1805
|
+
*/
|
|
1806
|
+
_setupFramebufferDepthAttachments(e, t, r, s, i = 1, n, l = !1) {
|
|
1807
|
+
const a = this._gl;
|
|
1808
|
+
n = n ?? (e ? 13 : 14);
|
|
1809
|
+
const _ = this._getInternalFormatFromDepthTextureFormat(n, t, e);
|
|
1810
|
+
return e && t ? this._createRenderBuffer(r, s, i, a.DEPTH_STENCIL, _, l ? -1 : a.DEPTH_STENCIL_ATTACHMENT) : t ? this._createRenderBuffer(r, s, i, _, _, l ? -1 : a.DEPTH_ATTACHMENT) : e ? this._createRenderBuffer(r, s, i, _, _, l ? -1 : a.STENCIL_ATTACHMENT) : null;
|
|
1811
|
+
}
|
|
1812
|
+
/**
|
|
1813
|
+
* @internal
|
|
1814
|
+
*/
|
|
1815
|
+
_createRenderBuffer(e, t, r, s, i, n, l = !0) {
|
|
1816
|
+
const _ = this._gl.createRenderbuffer();
|
|
1817
|
+
return this._updateRenderBuffer(_, e, t, r, s, i, n, l);
|
|
1818
|
+
}
|
|
1819
|
+
_updateRenderBuffer(e, t, r, s, i, n, l, a = !0) {
|
|
1820
|
+
const _ = this._gl;
|
|
1821
|
+
return _.bindRenderbuffer(_.RENDERBUFFER, e), s > 1 && _.renderbufferStorageMultisample ? _.renderbufferStorageMultisample(_.RENDERBUFFER, s, n, t, r) : _.renderbufferStorage(_.RENDERBUFFER, i, t, r), l !== -1 && _.framebufferRenderbuffer(_.FRAMEBUFFER, l, _.RENDERBUFFER, e), a && _.bindRenderbuffer(_.RENDERBUFFER, null), e;
|
|
1822
|
+
}
|
|
1823
|
+
/**
|
|
1824
|
+
* @internal
|
|
1825
|
+
*/
|
|
1826
|
+
_releaseTexture(e) {
|
|
1827
|
+
this._deleteTexture(e._hardwareTexture), this.unbindAllTextures();
|
|
1828
|
+
const t = this._internalTexturesCache.indexOf(e);
|
|
1829
|
+
t !== -1 && this._internalTexturesCache.splice(t, 1), e._lodTextureHigh && e._lodTextureHigh.dispose(), e._lodTextureMid && e._lodTextureMid.dispose(), e._lodTextureLow && e._lodTextureLow.dispose(), e._irradianceTexture && e._irradianceTexture.dispose();
|
|
1830
|
+
}
|
|
1831
|
+
_deleteTexture(e) {
|
|
1832
|
+
e?.release();
|
|
1833
|
+
}
|
|
1834
|
+
_setProgram(e) {
|
|
1835
|
+
this._currentProgram !== e && (te(e, this._gl), this._currentProgram = e);
|
|
1836
|
+
}
|
|
1837
|
+
/**
|
|
1838
|
+
* Binds an effect to the webGL context
|
|
1839
|
+
* @param effect defines the effect to bind
|
|
1840
|
+
*/
|
|
1841
|
+
bindSamplers(e) {
|
|
1842
|
+
const t = e.getPipelineContext();
|
|
1843
|
+
this._setProgram(t.program);
|
|
1844
|
+
const r = e.getSamplers();
|
|
1845
|
+
for (let s = 0; s < r.length; s++) {
|
|
1846
|
+
const i = e.getUniform(r[s]);
|
|
1847
|
+
i && (this._boundUniforms[s] = i);
|
|
1848
|
+
}
|
|
1849
|
+
this._currentEffect = null;
|
|
1850
|
+
}
|
|
1851
|
+
_activateCurrentTexture() {
|
|
1852
|
+
this._currentTextureChannel !== this._activeChannel && (this._gl.activeTexture(this._gl.TEXTURE0 + this._activeChannel), this._currentTextureChannel = this._activeChannel);
|
|
1853
|
+
}
|
|
1854
|
+
/**
|
|
1855
|
+
* @internal
|
|
1856
|
+
*/
|
|
1857
|
+
_bindTextureDirectly(e, t, r = !1, s = !1) {
|
|
1858
|
+
let i = !1;
|
|
1859
|
+
const n = t && t._associatedChannel > -1;
|
|
1860
|
+
if (r && n && (this._activeChannel = t._associatedChannel), this._boundTexturesCache[this._activeChannel] !== t || s) {
|
|
1861
|
+
if (this._activateCurrentTexture(), t && t.isMultiview)
|
|
1862
|
+
throw I.Error(["_bindTextureDirectly called with a multiview texture!", e, t]), "_bindTextureDirectly called with a multiview texture!";
|
|
1863
|
+
this._gl.bindTexture(e, t?._hardwareTexture?.underlyingResource ?? null), this._boundTexturesCache[this._activeChannel] = t, t && (t._associatedChannel = this._activeChannel);
|
|
1864
|
+
} else r && (i = !0, this._activateCurrentTexture());
|
|
1865
|
+
return n && !r && this._bindSamplerUniformToChannel(t._associatedChannel, this._activeChannel), i;
|
|
1866
|
+
}
|
|
1867
|
+
/**
|
|
1868
|
+
* @internal
|
|
1869
|
+
*/
|
|
1870
|
+
_bindTexture(e, t, r) {
|
|
1871
|
+
if (e === void 0)
|
|
1872
|
+
return;
|
|
1873
|
+
t && (t._associatedChannel = e), this._activeChannel = e;
|
|
1874
|
+
const s = t ? this._getTextureTarget(t) : this._gl.TEXTURE_2D;
|
|
1875
|
+
this._bindTextureDirectly(s, t);
|
|
1876
|
+
}
|
|
1877
|
+
/**
|
|
1878
|
+
* Unbind all textures from the webGL context
|
|
1879
|
+
*/
|
|
1880
|
+
unbindAllTextures() {
|
|
1881
|
+
for (let e = 0; e < this._maxSimultaneousTextures; e++)
|
|
1882
|
+
this._activeChannel = e, this._bindTextureDirectly(this._gl.TEXTURE_2D, null), this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null), this.webGLVersion > 1 && (this._bindTextureDirectly(this._gl.TEXTURE_3D, null), this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY, null));
|
|
1883
|
+
}
|
|
1884
|
+
/**
|
|
1885
|
+
* Sets a texture to the according uniform.
|
|
1886
|
+
* @param channel The texture channel
|
|
1887
|
+
* @param uniform The uniform to set
|
|
1888
|
+
* @param texture The texture to apply
|
|
1889
|
+
* @param name The name of the uniform in the effect
|
|
1890
|
+
*/
|
|
1891
|
+
setTexture(e, t, r, s) {
|
|
1892
|
+
e !== void 0 && (t && (this._boundUniforms[e] = t), this._setTexture(e, r));
|
|
1893
|
+
}
|
|
1894
|
+
_bindSamplerUniformToChannel(e, t) {
|
|
1895
|
+
const r = this._boundUniforms[e];
|
|
1896
|
+
!r || r._currentState === t || (this._gl.uniform1i(r, t), r._currentState = t);
|
|
1897
|
+
}
|
|
1898
|
+
_getTextureWrapMode(e) {
|
|
1899
|
+
switch (e) {
|
|
1900
|
+
case 1:
|
|
1901
|
+
return this._gl.REPEAT;
|
|
1902
|
+
case 0:
|
|
1903
|
+
return this._gl.CLAMP_TO_EDGE;
|
|
1904
|
+
case 2:
|
|
1905
|
+
return this._gl.MIRRORED_REPEAT;
|
|
1906
|
+
}
|
|
1907
|
+
return this._gl.REPEAT;
|
|
1908
|
+
}
|
|
1909
|
+
_setTexture(e, t, r = !1, s = !1, i = "") {
|
|
1910
|
+
if (!t)
|
|
1911
|
+
return this._boundTexturesCache[e] != null && (this._activeChannel = e, this._bindTextureDirectly(this._gl.TEXTURE_2D, null), this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null), this.webGLVersion > 1 && (this._bindTextureDirectly(this._gl.TEXTURE_3D, null), this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY, null))), !1;
|
|
1912
|
+
if (t.video) {
|
|
1913
|
+
this._activeChannel = e;
|
|
1914
|
+
const _ = t.getInternalTexture();
|
|
1915
|
+
_ && (_._associatedChannel = e), t.update();
|
|
1916
|
+
} else if (t.delayLoadState === 4)
|
|
1917
|
+
return t.delayLoad(), !1;
|
|
1918
|
+
let n;
|
|
1919
|
+
s ? n = t.depthStencilTexture : t.isReady() ? n = t.getInternalTexture() : t.isCube ? n = this.emptyCubeTexture : t.is3D ? n = this.emptyTexture3D : t.is2DArray ? n = this.emptyTexture2DArray : n = this.emptyTexture, !r && n && (n._associatedChannel = e);
|
|
1920
|
+
let l = !0;
|
|
1921
|
+
this._boundTexturesCache[e] === n && (r || this._bindSamplerUniformToChannel(n._associatedChannel, e), l = !1), this._activeChannel = e;
|
|
1922
|
+
const a = this._getTextureTarget(n);
|
|
1923
|
+
if (l && this._bindTextureDirectly(a, n, r), n && !n.isMultiview) {
|
|
1924
|
+
if (n.isCube && n._cachedCoordinatesMode !== t.coordinatesMode) {
|
|
1925
|
+
n._cachedCoordinatesMode = t.coordinatesMode;
|
|
1926
|
+
const _ = t.coordinatesMode !== 3 && t.coordinatesMode !== 5 ? 1 : 0;
|
|
1927
|
+
t.wrapU = _, t.wrapV = _;
|
|
1928
|
+
}
|
|
1929
|
+
n._cachedWrapU !== t.wrapU && (n._cachedWrapU = t.wrapU, this._setTextureParameterInteger(a, this._gl.TEXTURE_WRAP_S, this._getTextureWrapMode(t.wrapU), n)), n._cachedWrapV !== t.wrapV && (n._cachedWrapV = t.wrapV, this._setTextureParameterInteger(a, this._gl.TEXTURE_WRAP_T, this._getTextureWrapMode(t.wrapV), n)), n.is3D && n._cachedWrapR !== t.wrapR && (n._cachedWrapR = t.wrapR, this._setTextureParameterInteger(a, this._gl.TEXTURE_WRAP_R, this._getTextureWrapMode(t.wrapR), n)), this._setAnisotropicLevel(a, n, t.anisotropicFilteringLevel);
|
|
1930
|
+
}
|
|
1931
|
+
return !0;
|
|
1932
|
+
}
|
|
1933
|
+
/**
|
|
1934
|
+
* Sets an array of texture to the webGL context
|
|
1935
|
+
* @param channel defines the channel where the texture array must be set
|
|
1936
|
+
* @param uniform defines the associated uniform location
|
|
1937
|
+
* @param textures defines the array of textures to bind
|
|
1938
|
+
* @param name name of the channel
|
|
1939
|
+
*/
|
|
1940
|
+
setTextureArray(e, t, r, s) {
|
|
1941
|
+
if (!(e === void 0 || !t)) {
|
|
1942
|
+
(!this._textureUnits || this._textureUnits.length !== r.length) && (this._textureUnits = new Int32Array(r.length));
|
|
1943
|
+
for (let i = 0; i < r.length; i++) {
|
|
1944
|
+
const n = r[i].getInternalTexture();
|
|
1945
|
+
n ? (this._textureUnits[i] = e + i, n._associatedChannel = e + i) : this._textureUnits[i] = -1;
|
|
1946
|
+
}
|
|
1947
|
+
this._gl.uniform1iv(t, this._textureUnits);
|
|
1948
|
+
for (let i = 0; i < r.length; i++)
|
|
1949
|
+
this._setTexture(this._textureUnits[i], r[i], !0);
|
|
1950
|
+
}
|
|
1951
|
+
}
|
|
1952
|
+
/**
|
|
1953
|
+
* @internal
|
|
1954
|
+
*/
|
|
1955
|
+
_setAnisotropicLevel(e, t, r) {
|
|
1956
|
+
const s = this._caps.textureAnisotropicFilterExtension;
|
|
1957
|
+
t.samplingMode !== 11 && t.samplingMode !== 3 && t.samplingMode !== 2 && (r = 1), s && t._cachedAnisotropicFilteringLevel !== r && (this._setTextureParameterFloat(e, s.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(r, this._caps.maxAnisotropy), t), t._cachedAnisotropicFilteringLevel = r);
|
|
1958
|
+
}
|
|
1959
|
+
_setTextureParameterFloat(e, t, r, s) {
|
|
1960
|
+
this._bindTextureDirectly(e, s, !0, !0), this._gl.texParameterf(e, t, r);
|
|
1961
|
+
}
|
|
1962
|
+
_setTextureParameterInteger(e, t, r, s) {
|
|
1963
|
+
s && this._bindTextureDirectly(e, s, !0, !0), this._gl.texParameteri(e, t, r);
|
|
1964
|
+
}
|
|
1965
|
+
/**
|
|
1966
|
+
* Unbind all vertex attributes from the webGL context
|
|
1967
|
+
*/
|
|
1968
|
+
unbindAllAttributes() {
|
|
1969
|
+
if (this._mustWipeVertexAttributes) {
|
|
1970
|
+
this._mustWipeVertexAttributes = !1;
|
|
1971
|
+
for (let e = 0; e < this._caps.maxVertexAttribs; e++)
|
|
1972
|
+
this.disableAttributeByIndex(e);
|
|
1973
|
+
return;
|
|
1974
|
+
}
|
|
1975
|
+
for (let e = 0, t = this._vertexAttribArraysEnabled.length; e < t; e++)
|
|
1976
|
+
e >= this._caps.maxVertexAttribs || !this._vertexAttribArraysEnabled[e] || this.disableAttributeByIndex(e);
|
|
1977
|
+
}
|
|
1978
|
+
/**
|
|
1979
|
+
* Force the engine to release all cached effects. This means that next effect compilation will have to be done completely even if a similar effect was already compiled
|
|
1980
|
+
*/
|
|
1981
|
+
releaseEffects() {
|
|
1982
|
+
this._compiledEffects = {}, this.onReleaseEffectsObservable.notifyObservers(this);
|
|
1983
|
+
}
|
|
1984
|
+
/**
|
|
1985
|
+
* Dispose and release all associated resources
|
|
1986
|
+
*/
|
|
1987
|
+
dispose() {
|
|
1988
|
+
re() && this._renderingCanvas && (this._renderingCanvas.removeEventListener("webglcontextlost", this._onContextLost), this._onContextRestored && this._renderingCanvas.removeEventListener("webglcontextrestored", this._onContextRestored)), super.dispose(), this._dummyFramebuffer && this._gl.deleteFramebuffer(this._dummyFramebuffer), this.unbindAllAttributes(), this._boundUniforms = {}, this._workingCanvas = null, this._workingContext = null, this._currentBufferPointers.length = 0, this._currentProgram = null, this._creationOptions.loseContextOnDispose && this._gl.getExtension("WEBGL_lose_context")?.loseContext(), U(this._gl);
|
|
1989
|
+
}
|
|
1990
|
+
/**
|
|
1991
|
+
* Attach a new callback raised when context lost event is fired
|
|
1992
|
+
* @param callback defines the callback to call
|
|
1993
|
+
*/
|
|
1994
|
+
attachContextLostEvent(e) {
|
|
1995
|
+
this._renderingCanvas && this._renderingCanvas.addEventListener("webglcontextlost", e, !1);
|
|
1996
|
+
}
|
|
1997
|
+
/**
|
|
1998
|
+
* Attach a new callback raised when context restored event is fired
|
|
1999
|
+
* @param callback defines the callback to call
|
|
2000
|
+
*/
|
|
2001
|
+
attachContextRestoredEvent(e) {
|
|
2002
|
+
this._renderingCanvas && this._renderingCanvas.addEventListener("webglcontextrestored", e, !1);
|
|
2003
|
+
}
|
|
2004
|
+
/**
|
|
2005
|
+
* Get the current error code of the webGL context
|
|
2006
|
+
* @returns the error code
|
|
2007
|
+
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getError
|
|
2008
|
+
*/
|
|
2009
|
+
getError() {
|
|
2010
|
+
return this._gl.getError();
|
|
2011
|
+
}
|
|
2012
|
+
_canRenderToFloatFramebuffer() {
|
|
2013
|
+
return this._webGLVersion > 1 ? this._caps.colorBufferFloat : this._canRenderToFramebuffer(1);
|
|
2014
|
+
}
|
|
2015
|
+
_canRenderToHalfFloatFramebuffer() {
|
|
2016
|
+
return this._webGLVersion > 1 ? this._caps.colorBufferFloat : this._canRenderToFramebuffer(2);
|
|
2017
|
+
}
|
|
2018
|
+
// Thank you : http://stackoverflow.com/questions/28827511/webgl-ios-render-to-floating-point-texture
|
|
2019
|
+
_canRenderToFramebuffer(e) {
|
|
2020
|
+
const t = this._gl;
|
|
2021
|
+
for (; t.getError() !== t.NO_ERROR; )
|
|
2022
|
+
;
|
|
2023
|
+
let r = !0;
|
|
2024
|
+
const s = t.createTexture();
|
|
2025
|
+
t.bindTexture(t.TEXTURE_2D, s), t.texImage2D(t.TEXTURE_2D, 0, this._getRGBABufferInternalSizedFormat(e), 1, 1, 0, t.RGBA, this._getWebGLTextureType(e), null), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_MIN_FILTER, t.NEAREST), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_MAG_FILTER, t.NEAREST);
|
|
2026
|
+
const i = t.createFramebuffer();
|
|
2027
|
+
t.bindFramebuffer(t.FRAMEBUFFER, i), t.framebufferTexture2D(t.FRAMEBUFFER, t.COLOR_ATTACHMENT0, t.TEXTURE_2D, s, 0);
|
|
2028
|
+
const n = t.checkFramebufferStatus(t.FRAMEBUFFER);
|
|
2029
|
+
if (r = r && n === t.FRAMEBUFFER_COMPLETE, r = r && t.getError() === t.NO_ERROR, r && (t.clear(t.COLOR_BUFFER_BIT), r = r && t.getError() === t.NO_ERROR), r) {
|
|
2030
|
+
t.bindFramebuffer(t.FRAMEBUFFER, null);
|
|
2031
|
+
const l = t.RGBA, a = t.UNSIGNED_BYTE, _ = new Uint8Array(4);
|
|
2032
|
+
t.readPixels(0, 0, 1, 1, l, a, _), r = r && t.getError() === t.NO_ERROR;
|
|
2033
|
+
}
|
|
2034
|
+
for (t.deleteTexture(s), t.deleteFramebuffer(i), t.bindFramebuffer(t.FRAMEBUFFER, null); !r && t.getError() !== t.NO_ERROR; )
|
|
2035
|
+
;
|
|
2036
|
+
return r;
|
|
2037
|
+
}
|
|
2038
|
+
/**
|
|
2039
|
+
* @internal
|
|
2040
|
+
*/
|
|
2041
|
+
_getWebGLTextureType(e) {
|
|
2042
|
+
if (this._webGLVersion === 1) {
|
|
2043
|
+
switch (e) {
|
|
2044
|
+
case 1:
|
|
2045
|
+
return this._gl.FLOAT;
|
|
2046
|
+
case 2:
|
|
2047
|
+
return this._gl.HALF_FLOAT_OES;
|
|
2048
|
+
case 0:
|
|
2049
|
+
return this._gl.UNSIGNED_BYTE;
|
|
2050
|
+
case 8:
|
|
2051
|
+
return this._gl.UNSIGNED_SHORT_4_4_4_4;
|
|
2052
|
+
case 9:
|
|
2053
|
+
return this._gl.UNSIGNED_SHORT_5_5_5_1;
|
|
2054
|
+
case 10:
|
|
2055
|
+
return this._gl.UNSIGNED_SHORT_5_6_5;
|
|
2056
|
+
}
|
|
2057
|
+
return this._gl.UNSIGNED_BYTE;
|
|
2058
|
+
}
|
|
2059
|
+
switch (e) {
|
|
2060
|
+
case 3:
|
|
2061
|
+
return this._gl.BYTE;
|
|
2062
|
+
case 0:
|
|
2063
|
+
return this._gl.UNSIGNED_BYTE;
|
|
2064
|
+
case 4:
|
|
2065
|
+
return this._gl.SHORT;
|
|
2066
|
+
case 5:
|
|
2067
|
+
return this._gl.UNSIGNED_SHORT;
|
|
2068
|
+
case 6:
|
|
2069
|
+
return this._gl.INT;
|
|
2070
|
+
case 7:
|
|
2071
|
+
return this._gl.UNSIGNED_INT;
|
|
2072
|
+
case 1:
|
|
2073
|
+
return this._gl.FLOAT;
|
|
2074
|
+
case 2:
|
|
2075
|
+
return this._gl.HALF_FLOAT;
|
|
2076
|
+
case 8:
|
|
2077
|
+
return this._gl.UNSIGNED_SHORT_4_4_4_4;
|
|
2078
|
+
case 9:
|
|
2079
|
+
return this._gl.UNSIGNED_SHORT_5_5_5_1;
|
|
2080
|
+
case 10:
|
|
2081
|
+
return this._gl.UNSIGNED_SHORT_5_6_5;
|
|
2082
|
+
case 11:
|
|
2083
|
+
return this._gl.UNSIGNED_INT_2_10_10_10_REV;
|
|
2084
|
+
case 12:
|
|
2085
|
+
return this._gl.UNSIGNED_INT_24_8;
|
|
2086
|
+
case 13:
|
|
2087
|
+
return this._gl.UNSIGNED_INT_10F_11F_11F_REV;
|
|
2088
|
+
case 14:
|
|
2089
|
+
return this._gl.UNSIGNED_INT_5_9_9_9_REV;
|
|
2090
|
+
case 15:
|
|
2091
|
+
return this._gl.FLOAT_32_UNSIGNED_INT_24_8_REV;
|
|
2092
|
+
}
|
|
2093
|
+
return this._gl.UNSIGNED_BYTE;
|
|
2094
|
+
}
|
|
2095
|
+
/**
|
|
2096
|
+
* @internal
|
|
2097
|
+
*/
|
|
2098
|
+
_getInternalFormat(e, t = !1) {
|
|
2099
|
+
let r = t ? this._glSRGBExtensionValues.SRGB8_ALPHA8 : this._gl.RGBA;
|
|
2100
|
+
switch (e) {
|
|
2101
|
+
case 0:
|
|
2102
|
+
r = this._gl.ALPHA;
|
|
2103
|
+
break;
|
|
2104
|
+
case 1:
|
|
2105
|
+
r = this._gl.LUMINANCE;
|
|
2106
|
+
break;
|
|
2107
|
+
case 2:
|
|
2108
|
+
r = this._gl.LUMINANCE_ALPHA;
|
|
2109
|
+
break;
|
|
2110
|
+
case 6:
|
|
2111
|
+
case 33322:
|
|
2112
|
+
case 36760:
|
|
2113
|
+
r = this._gl.RED;
|
|
2114
|
+
break;
|
|
2115
|
+
case 7:
|
|
2116
|
+
case 33324:
|
|
2117
|
+
case 36761:
|
|
2118
|
+
r = this._gl.RG;
|
|
2119
|
+
break;
|
|
2120
|
+
case 4:
|
|
2121
|
+
case 32852:
|
|
2122
|
+
case 36762:
|
|
2123
|
+
r = t ? this._glSRGBExtensionValues.SRGB : this._gl.RGB;
|
|
2124
|
+
break;
|
|
2125
|
+
case 5:
|
|
2126
|
+
case 32859:
|
|
2127
|
+
case 36763:
|
|
2128
|
+
r = t ? this._glSRGBExtensionValues.SRGB8_ALPHA8 : this._gl.RGBA;
|
|
2129
|
+
break;
|
|
2130
|
+
}
|
|
2131
|
+
if (this._webGLVersion > 1)
|
|
2132
|
+
switch (e) {
|
|
2133
|
+
case 8:
|
|
2134
|
+
r = this._gl.RED_INTEGER;
|
|
2135
|
+
break;
|
|
2136
|
+
case 9:
|
|
2137
|
+
r = this._gl.RG_INTEGER;
|
|
2138
|
+
break;
|
|
2139
|
+
case 10:
|
|
2140
|
+
r = this._gl.RGB_INTEGER;
|
|
2141
|
+
break;
|
|
2142
|
+
case 11:
|
|
2143
|
+
r = this._gl.RGBA_INTEGER;
|
|
2144
|
+
break;
|
|
2145
|
+
}
|
|
2146
|
+
return r;
|
|
2147
|
+
}
|
|
2148
|
+
/**
|
|
2149
|
+
* @internal
|
|
2150
|
+
*/
|
|
2151
|
+
_getRGBABufferInternalSizedFormat(e, t, r = !1) {
|
|
2152
|
+
if (this._webGLVersion === 1) {
|
|
2153
|
+
if (t !== void 0)
|
|
2154
|
+
switch (t) {
|
|
2155
|
+
case 0:
|
|
2156
|
+
return this._gl.ALPHA;
|
|
2157
|
+
case 1:
|
|
2158
|
+
return this._gl.LUMINANCE;
|
|
2159
|
+
case 2:
|
|
2160
|
+
return this._gl.LUMINANCE_ALPHA;
|
|
2161
|
+
case 4:
|
|
2162
|
+
return r ? this._glSRGBExtensionValues.SRGB : this._gl.RGB;
|
|
2163
|
+
}
|
|
2164
|
+
return this._gl.RGBA;
|
|
2165
|
+
}
|
|
2166
|
+
switch (e) {
|
|
2167
|
+
case 3:
|
|
2168
|
+
switch (t) {
|
|
2169
|
+
case 6:
|
|
2170
|
+
return this._gl.R8_SNORM;
|
|
2171
|
+
case 7:
|
|
2172
|
+
return this._gl.RG8_SNORM;
|
|
2173
|
+
case 4:
|
|
2174
|
+
return this._gl.RGB8_SNORM;
|
|
2175
|
+
case 8:
|
|
2176
|
+
return this._gl.R8I;
|
|
2177
|
+
case 9:
|
|
2178
|
+
return this._gl.RG8I;
|
|
2179
|
+
case 10:
|
|
2180
|
+
return this._gl.RGB8I;
|
|
2181
|
+
case 11:
|
|
2182
|
+
return this._gl.RGBA8I;
|
|
2183
|
+
default:
|
|
2184
|
+
return this._gl.RGBA8_SNORM;
|
|
2185
|
+
}
|
|
2186
|
+
case 0:
|
|
2187
|
+
switch (t) {
|
|
2188
|
+
case 6:
|
|
2189
|
+
return this._gl.R8;
|
|
2190
|
+
case 7:
|
|
2191
|
+
return this._gl.RG8;
|
|
2192
|
+
case 4:
|
|
2193
|
+
return r ? this._glSRGBExtensionValues.SRGB8 : this._gl.RGB8;
|
|
2194
|
+
// By default. Other possibilities are RGB565, SRGB8.
|
|
2195
|
+
case 5:
|
|
2196
|
+
return r ? this._glSRGBExtensionValues.SRGB8_ALPHA8 : this._gl.RGBA8;
|
|
2197
|
+
// By default. Other possibilities are RGB5_A1, RGBA4, SRGB8_ALPHA8.
|
|
2198
|
+
case 8:
|
|
2199
|
+
return this._gl.R8UI;
|
|
2200
|
+
case 9:
|
|
2201
|
+
return this._gl.RG8UI;
|
|
2202
|
+
case 10:
|
|
2203
|
+
return this._gl.RGB8UI;
|
|
2204
|
+
case 11:
|
|
2205
|
+
return this._gl.RGBA8UI;
|
|
2206
|
+
case 0:
|
|
2207
|
+
return this._gl.ALPHA;
|
|
2208
|
+
case 1:
|
|
2209
|
+
return this._gl.LUMINANCE;
|
|
2210
|
+
case 2:
|
|
2211
|
+
return this._gl.LUMINANCE_ALPHA;
|
|
2212
|
+
default:
|
|
2213
|
+
return this._gl.RGBA8;
|
|
2214
|
+
}
|
|
2215
|
+
case 4:
|
|
2216
|
+
switch (t) {
|
|
2217
|
+
case 8:
|
|
2218
|
+
return this._gl.R16I;
|
|
2219
|
+
case 36760:
|
|
2220
|
+
return this._gl.R16_SNORM_EXT;
|
|
2221
|
+
case 36761:
|
|
2222
|
+
return this._gl.RG16_SNORM_EXT;
|
|
2223
|
+
case 36762:
|
|
2224
|
+
return this._gl.RGB16_SNORM_EXT;
|
|
2225
|
+
case 36763:
|
|
2226
|
+
return this._gl.RGBA16_SNORM_EXT;
|
|
2227
|
+
case 9:
|
|
2228
|
+
return this._gl.RG16I;
|
|
2229
|
+
case 10:
|
|
2230
|
+
return this._gl.RGB16I;
|
|
2231
|
+
case 11:
|
|
2232
|
+
return this._gl.RGBA16I;
|
|
2233
|
+
default:
|
|
2234
|
+
return this._gl.RGBA16I;
|
|
2235
|
+
}
|
|
2236
|
+
case 5:
|
|
2237
|
+
switch (t) {
|
|
2238
|
+
case 8:
|
|
2239
|
+
return this._gl.R16UI;
|
|
2240
|
+
case 33322:
|
|
2241
|
+
return this._gl.R16_EXT;
|
|
2242
|
+
case 33324:
|
|
2243
|
+
return this._gl.RG16_EXT;
|
|
2244
|
+
case 32852:
|
|
2245
|
+
return this._gl.RGB16_EXT;
|
|
2246
|
+
case 32859:
|
|
2247
|
+
return this._gl.RGBA16_EXT;
|
|
2248
|
+
case 9:
|
|
2249
|
+
return this._gl.RG16UI;
|
|
2250
|
+
case 10:
|
|
2251
|
+
return this._gl.RGB16UI;
|
|
2252
|
+
case 11:
|
|
2253
|
+
return this._gl.RGBA16UI;
|
|
2254
|
+
default:
|
|
2255
|
+
return this._gl.RGBA16UI;
|
|
2256
|
+
}
|
|
2257
|
+
case 6:
|
|
2258
|
+
switch (t) {
|
|
2259
|
+
case 8:
|
|
2260
|
+
return this._gl.R32I;
|
|
2261
|
+
case 9:
|
|
2262
|
+
return this._gl.RG32I;
|
|
2263
|
+
case 10:
|
|
2264
|
+
return this._gl.RGB32I;
|
|
2265
|
+
case 11:
|
|
2266
|
+
return this._gl.RGBA32I;
|
|
2267
|
+
default:
|
|
2268
|
+
return this._gl.RGBA32I;
|
|
2269
|
+
}
|
|
2270
|
+
case 7:
|
|
2271
|
+
switch (t) {
|
|
2272
|
+
case 8:
|
|
2273
|
+
return this._gl.R32UI;
|
|
2274
|
+
case 9:
|
|
2275
|
+
return this._gl.RG32UI;
|
|
2276
|
+
case 10:
|
|
2277
|
+
return this._gl.RGB32UI;
|
|
2278
|
+
case 11:
|
|
2279
|
+
return this._gl.RGBA32UI;
|
|
2280
|
+
default:
|
|
2281
|
+
return this._gl.RGBA32UI;
|
|
2282
|
+
}
|
|
2283
|
+
case 1:
|
|
2284
|
+
switch (t) {
|
|
2285
|
+
case 6:
|
|
2286
|
+
return this._gl.R32F;
|
|
2287
|
+
// By default. Other possibility is R16F.
|
|
2288
|
+
case 7:
|
|
2289
|
+
return this._gl.RG32F;
|
|
2290
|
+
// By default. Other possibility is RG16F.
|
|
2291
|
+
case 4:
|
|
2292
|
+
return this._gl.RGB32F;
|
|
2293
|
+
// By default. Other possibilities are RGB16F, R11F_G11F_B10F, RGB9_E5.
|
|
2294
|
+
case 5:
|
|
2295
|
+
return this._gl.RGBA32F;
|
|
2296
|
+
// By default. Other possibility is RGBA16F.
|
|
2297
|
+
default:
|
|
2298
|
+
return this._gl.RGBA32F;
|
|
2299
|
+
}
|
|
2300
|
+
case 2:
|
|
2301
|
+
switch (t) {
|
|
2302
|
+
case 6:
|
|
2303
|
+
return this._gl.R16F;
|
|
2304
|
+
case 7:
|
|
2305
|
+
return this._gl.RG16F;
|
|
2306
|
+
case 4:
|
|
2307
|
+
return this._gl.RGB16F;
|
|
2308
|
+
// By default. Other possibilities are R11F_G11F_B10F, RGB9_E5.
|
|
2309
|
+
case 5:
|
|
2310
|
+
return this._gl.RGBA16F;
|
|
2311
|
+
default:
|
|
2312
|
+
return this._gl.RGBA16F;
|
|
2313
|
+
}
|
|
2314
|
+
case 10:
|
|
2315
|
+
return this._gl.RGB565;
|
|
2316
|
+
case 13:
|
|
2317
|
+
return this._gl.R11F_G11F_B10F;
|
|
2318
|
+
case 14:
|
|
2319
|
+
return this._gl.RGB9_E5;
|
|
2320
|
+
case 8:
|
|
2321
|
+
return this._gl.RGBA4;
|
|
2322
|
+
case 9:
|
|
2323
|
+
return this._gl.RGB5_A1;
|
|
2324
|
+
case 11:
|
|
2325
|
+
switch (t) {
|
|
2326
|
+
case 5:
|
|
2327
|
+
return this._gl.RGB10_A2;
|
|
2328
|
+
// By default. Other possibility is RGB5_A1.
|
|
2329
|
+
case 11:
|
|
2330
|
+
return this._gl.RGB10_A2UI;
|
|
2331
|
+
default:
|
|
2332
|
+
return this._gl.RGB10_A2;
|
|
2333
|
+
}
|
|
2334
|
+
}
|
|
2335
|
+
return r ? this._glSRGBExtensionValues.SRGB8_ALPHA8 : this._gl.RGBA8;
|
|
2336
|
+
}
|
|
2337
|
+
/**
|
|
2338
|
+
* Reads pixels from the current frame buffer. Please note that this function can be slow
|
|
2339
|
+
* @param x defines the x coordinate of the rectangle where pixels must be read
|
|
2340
|
+
* @param y defines the y coordinate of the rectangle where pixels must be read
|
|
2341
|
+
* @param width defines the width of the rectangle where pixels must be read
|
|
2342
|
+
* @param height defines the height of the rectangle where pixels must be read
|
|
2343
|
+
* @param hasAlpha defines whether the output should have alpha or not (defaults to true)
|
|
2344
|
+
* @param flushRenderer true to flush the renderer from the pending commands before reading the pixels
|
|
2345
|
+
* @param data defines the data to fill with the read pixels (if not provided, a new one will be created)
|
|
2346
|
+
* @returns a ArrayBufferView promise (Uint8Array) containing RGBA colors
|
|
2347
|
+
*/
|
|
2348
|
+
// Async function, not named Async and not marked as async to avoid breaking changes
|
|
2349
|
+
// eslint-disable-next-line @typescript-eslint/promise-function-async
|
|
2350
|
+
readPixels(e, t, r, s, i = !0, n = !0, l = null) {
|
|
2351
|
+
const a = i ? 4 : 3, _ = i ? this._gl.RGBA : this._gl.RGB, u = r * s * a;
|
|
2352
|
+
if (!l)
|
|
2353
|
+
l = new Uint8Array(u);
|
|
2354
|
+
else if (l.length < u)
|
|
2355
|
+
return I.Error(`Data buffer is too small to store the read pixels (${l.length} should be more than ${u})`), Promise.resolve(l);
|
|
2356
|
+
return n && this.flushFramebuffer(), this._gl.readPixels(e, t, r, s, _, this._gl.UNSIGNED_BYTE, l), Promise.resolve(l);
|
|
2357
|
+
}
|
|
2358
|
+
/**
|
|
2359
|
+
* Gets a Promise<boolean> indicating if the engine can be instantiated (ie. if a webGL context can be found)
|
|
2360
|
+
*/
|
|
2361
|
+
// eslint-disable-next-line no-restricted-syntax
|
|
2362
|
+
static get IsSupportedAsync() {
|
|
2363
|
+
return Promise.resolve(this.isSupported());
|
|
2364
|
+
}
|
|
2365
|
+
/**
|
|
2366
|
+
* Gets a boolean indicating if the engine can be instantiated (ie. if a webGL context can be found)
|
|
2367
|
+
*/
|
|
2368
|
+
static get IsSupported() {
|
|
2369
|
+
return this.isSupported();
|
|
2370
|
+
}
|
|
2371
|
+
/**
|
|
2372
|
+
* Gets a boolean indicating if the engine can be instantiated (ie. if a webGL context can be found)
|
|
2373
|
+
* @returns true if the engine can be created
|
|
2374
|
+
*/
|
|
2375
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
2376
|
+
static isSupported() {
|
|
2377
|
+
if (this._HasMajorPerformanceCaveat !== null)
|
|
2378
|
+
return !this._HasMajorPerformanceCaveat;
|
|
2379
|
+
if (this._IsSupported === null)
|
|
2380
|
+
try {
|
|
2381
|
+
const e = w._CreateCanvas(1, 1), t = e.getContext("webgl") || e.getContext("experimental-webgl");
|
|
2382
|
+
this._IsSupported = t != null && !!globalThis.WebGLRenderingContext;
|
|
2383
|
+
} catch {
|
|
2384
|
+
this._IsSupported = !1;
|
|
2385
|
+
}
|
|
2386
|
+
return this._IsSupported;
|
|
2387
|
+
}
|
|
2388
|
+
/**
|
|
2389
|
+
* Gets a boolean indicating if the engine can be instantiated on a performant device (ie. if a webGL context can be found and it does not use a slow implementation)
|
|
2390
|
+
*/
|
|
2391
|
+
static get HasMajorPerformanceCaveat() {
|
|
2392
|
+
if (this._HasMajorPerformanceCaveat === null)
|
|
2393
|
+
try {
|
|
2394
|
+
const e = w._CreateCanvas(1, 1), t = e.getContext("webgl", { failIfMajorPerformanceCaveat: !0 }) || e.getContext("experimental-webgl", { failIfMajorPerformanceCaveat: !0 });
|
|
2395
|
+
this._HasMajorPerformanceCaveat = !t;
|
|
2396
|
+
} catch {
|
|
2397
|
+
this._HasMajorPerformanceCaveat = !1;
|
|
2398
|
+
}
|
|
2399
|
+
return this._HasMajorPerformanceCaveat;
|
|
2400
|
+
}
|
|
2401
|
+
}
|
|
2402
|
+
T._TempClearColorUint32 = new Uint32Array(4);
|
|
2403
|
+
T._TempClearColorInt32 = new Int32Array(4);
|
|
2404
|
+
T.ExceptionList = [
|
|
2405
|
+
{ key: "Chrome/63.0", capture: "63\\.0\\.3239\\.(\\d+)", captureConstraint: 108, targets: ["uniformBuffer"] },
|
|
2406
|
+
{ key: "Firefox/58", capture: null, captureConstraint: null, targets: ["uniformBuffer"] },
|
|
2407
|
+
{ key: "Firefox/59", capture: null, captureConstraint: null, targets: ["uniformBuffer"] },
|
|
2408
|
+
{ key: "Chrome/72.+?Mobile", capture: null, captureConstraint: null, targets: ["vao"] },
|
|
2409
|
+
{ key: "Chrome/73.+?Mobile", capture: null, captureConstraint: null, targets: ["vao"] },
|
|
2410
|
+
{ key: "Chrome/74.+?Mobile", capture: null, captureConstraint: null, targets: ["vao"] },
|
|
2411
|
+
{ key: "Mac OS.+Chrome/71", capture: null, captureConstraint: null, targets: ["vao"] },
|
|
2412
|
+
{ key: "Mac OS.+Chrome/72", capture: null, captureConstraint: null, targets: ["vao"] },
|
|
2413
|
+
{ key: "Mac OS.+Chrome", capture: null, captureConstraint: null, targets: ["uniformBuffer"] },
|
|
2414
|
+
{ key: "Chrome/12\\d\\..+?Mobile", capture: null, captureConstraint: null, targets: ["uniformBuffer"] },
|
|
2415
|
+
// desktop osx safari 15.4
|
|
2416
|
+
{ key: ".*AppleWebKit.*(15.4).*Safari", capture: null, captureConstraint: null, targets: ["antialias", "maxMSAASamples"] },
|
|
2417
|
+
// mobile browsers using safari 15.4 on ios
|
|
2418
|
+
{ key: ".*(15.4).*AppleWebKit.*Safari", capture: null, captureConstraint: null, targets: ["antialias", "maxMSAASamples"] }
|
|
2419
|
+
];
|
|
2420
|
+
T._ConcatenateShader = se;
|
|
2421
|
+
T._IsSupported = null;
|
|
2422
|
+
T._HasMajorPerformanceCaveat = null;
|
|
2423
|
+
export {
|
|
2424
|
+
T as ThinEngine
|
|
2425
|
+
};
|