@vived/component-abb-6700 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.todo.md +13 -0
- package/README.md +122 -0
- package/dist/.gitkeep +0 -0
- package/dist/Adapters/aBB6700PMAdapter.d.ts +10 -0
- package/dist/Adapters/aBB6700PMAdapter.d.ts.map +1 -0
- package/dist/Controllers/createABB6700.d.ts +12 -0
- package/dist/Controllers/createABB6700.d.ts.map +1 -0
- package/dist/Controllers/getPose.d.ts +11 -0
- package/dist/Controllers/getPose.d.ts.map +1 -0
- package/dist/Controllers/setJointAngle.d.ts +12 -0
- package/dist/Controllers/setJointAngle.d.ts.map +1 -0
- package/dist/Controllers/setPose.d.ts +11 -0
- package/dist/Controllers/setPose.d.ts.map +1 -0
- package/dist/Entities/ABB6700Entity.d.ts +35 -0
- package/dist/Entities/ABB6700Entity.d.ts.map +1 -0
- package/dist/Entities/ABB6700Repo.d.ts +32 -0
- package/dist/Entities/ABB6700Repo.d.ts.map +1 -0
- package/dist/Factory/ABB6700FeatureFactory.d.ts +26 -0
- package/dist/Factory/ABB6700FeatureFactory.d.ts.map +1 -0
- package/dist/Mocks/MockABB6700PM.d.ts +11 -0
- package/dist/Mocks/MockABB6700PM.d.ts.map +1 -0
- package/dist/Mocks/MockSetJointAngleUC.d.ts +7 -0
- package/dist/Mocks/MockSetJointAngleUC.d.ts.map +1 -0
- package/dist/Mocks/MockSetPoseUC.d.ts +7 -0
- package/dist/Mocks/MockSetPoseUC.d.ts.map +1 -0
- package/dist/PMs/ABB6700PM.d.ts +32 -0
- package/dist/PMs/ABB6700PM.d.ts.map +1 -0
- package/dist/UCs/CalcStabilizerUC.d.ts +7 -0
- package/dist/UCs/CalcStabilizerUC.d.ts.map +1 -0
- package/dist/UCs/SetJointAngleUC.d.ts +15 -0
- package/dist/UCs/SetJointAngleUC.d.ts.map +1 -0
- package/dist/UCs/SetPoseUC.d.ts +22 -0
- package/dist/UCs/SetPoseUC.d.ts.map +1 -0
- package/dist/Views/ABB6700BabylonView.d.ts +27 -0
- package/dist/Views/ABB6700BabylonView.d.ts.map +1 -0
- package/dist/abb_6700.glb +0 -0
- package/dist/abstractAudioBus-CyBWsmuN.js +14 -0
- package/dist/animationGroup-BhNThqQe.js +1454 -0
- package/dist/basisTextureLoader-BT391BsV.js +310 -0
- package/dist/brdfTextureTools-DUyKBAXf.js +79 -0
- package/dist/bumpFragment-Dd-ojPA1.js +134 -0
- package/dist/bumpFragment-KE1_PuMl.js +287 -0
- package/dist/bumpVertex-BcdvVFVx.js +8 -0
- package/dist/bumpVertexDeclaration-B5Uvs-RS.js +8 -0
- package/dist/bumpVertexDeclaration-ixSg-yGI.js +8 -0
- package/dist/clipPlaneFragment-DJwQynjA.js +136 -0
- package/dist/clipPlaneVertex-D4Wk50XG.js +376 -0
- package/dist/clipPlaneVertex-eQ147Tn2.js +350 -0
- package/dist/component.config.d.ts +17 -0
- package/dist/component.config.d.ts.map +1 -0
- package/dist/ddsTextureLoader-DeoF3iGO.js +331 -0
- package/dist/default.fragment-DKnTR9nY.js +548 -0
- package/dist/default.fragment-rIGWrUS5.js +486 -0
- package/dist/default.vertex-Bt5y1VyA.js +212 -0
- package/dist/default.vertex-Dext1liJ.js +224 -0
- package/dist/defaultUboDeclaration-BwslQZX8.js +11 -0
- package/dist/defaultUboDeclaration-DSXACgip.js +9 -0
- package/dist/easing-BAt0SO-B.js +163 -0
- package/dist/envTextureLoader-CBiW_Q-U.js +40 -0
- package/dist/exrTextureLoader-5SC6PKIA.js +740 -0
- package/dist/flowGraphApplyForceBlock-6e8-wcaw.js +32 -0
- package/dist/flowGraphApplyImpulseBlock-B27EZQow.js +32 -0
- package/dist/flowGraphArrayIndexBlock-DIUn5e4i.js +31 -0
- package/dist/flowGraphBezierCurveEasingBlock-BJmiHk40.js +25 -0
- package/dist/flowGraphBinaryOperationBlock-Bj7TANCc.js +25 -0
- package/dist/flowGraphBranchBlock-7CRvIKWc.js +19 -0
- package/dist/flowGraphCachedOperationBlock-CP1ZiuIB.js +26 -0
- package/dist/flowGraphCancelDelayBlock-DqtgzBGm.js +20 -0
- package/dist/flowGraphCodeExecutionBlock-CaYXCGqo.js +23 -0
- package/dist/flowGraphConditionalDataBlock-DJ7evX8_.js +28 -0
- package/dist/flowGraphConsoleLogBlock-cMkpqLzO.js +68 -0
- package/dist/flowGraphConstantBlock-JWybwT0A.js +28 -0
- package/dist/flowGraphContextBlock-CFDXHcbn.js +19 -0
- package/dist/flowGraphCounterBlock-B0uPkgw9.js +24 -0
- package/dist/flowGraphDataSwitchBlock-B0GSifvJ.js +27 -0
- package/dist/flowGraphDebounceBlock-CSw8zKym.js +24 -0
- package/dist/flowGraphDebugBlock-DiSR6Ahn.js +65 -0
- package/dist/flowGraphDoNBlock-C-48oQ2H.js +24 -0
- package/dist/flowGraphEasingBlock-DKUaE7Rp.js +50 -0
- package/dist/flowGraphFlipFlopBlock-DX5BGhMV.js +20 -0
- package/dist/flowGraphForLoopBlock-Di-Qwg23.js +27 -0
- package/dist/flowGraphFunctionReferenceBlock-D8X5TFsO.js +20 -0
- package/dist/flowGraphGLTFDataProvider-C4j7nPQv.js +16 -0
- package/dist/flowGraphGetAngularVelocityBlock-Cq-yTQ4D.js +31 -0
- package/dist/flowGraphGetAssetBlock-B36eioor.js +21 -0
- package/dist/flowGraphGetLinearVelocityBlock-MdrV0eUD.js +31 -0
- package/dist/flowGraphGetPhysicsMassPropertiesBlock-wXDZP1wM.js +30 -0
- package/dist/flowGraphGetPropertyBlock-eP0badwf.js +46 -0
- package/dist/flowGraphGetSoundVolumeBlock-D3gXGHXa.js +29 -0
- package/dist/flowGraphGetVariableBlock-C7-qZAec.js +31 -0
- package/dist/flowGraphIndexOfBlock-CC5l9n9P.js +31 -0
- package/dist/flowGraphInterpolationBlock-B6922jzt.js +50 -0
- package/dist/flowGraphIsKeyPressedBlock-X_iuiUOX.js +31 -0
- package/dist/flowGraphIsSoundPlayingBlock-DONQX8N8.js +29 -0
- package/dist/flowGraphJsonPointerParserBlock-DBH_gN8I.js +95 -0
- package/dist/flowGraphKeyDownEventBlock-D5T1Uyfv.js +26 -0
- package/dist/flowGraphKeyUpEventBlock-BPY_Kgkm.js +21 -0
- package/dist/flowGraphKeyboardEventBlock-C49fx3TC.js +20 -0
- package/dist/flowGraphMathBlocks-CkvrN3VJ.js +864 -0
- package/dist/flowGraphMathCombineExtractBlocks-QSjGlnoz.js +248 -0
- package/dist/flowGraphMatrixMathBlocks-B3D7Cz9p.js +117 -0
- package/dist/flowGraphMeshPickEventBlock-BBTz-taa.js +35 -0
- package/dist/flowGraphMultiGateBlock-BhY1y5BG.js +50 -0
- package/dist/flowGraphPauseAnimationBlock-CHZZXMbg.js +19 -0
- package/dist/flowGraphPauseSoundBlock-B7hMmJ0c.js +31 -0
- package/dist/flowGraphPhysicsCollisionEventBlock-CxoPpT-q.js +56 -0
- package/dist/flowGraphPlayAnimationBlock-DVAvIFux.js +99 -0
- package/dist/flowGraphPlaySoundBlock-DjHGrqbC.js +32 -0
- package/dist/flowGraphPointerDownEventBlock-qI-H0JST.js +31 -0
- package/dist/flowGraphPointerMoveEventBlock-DAi4VUyy.js +31 -0
- package/dist/flowGraphPointerOutEventBlock-CFtj68aC.js +21 -0
- package/dist/flowGraphPointerOverEventBlock-VxdHhFuu.js +23 -0
- package/dist/flowGraphPointerUpEventBlock-DRR1f07q.js +31 -0
- package/dist/flowGraphReceiveCustomEventBlock-B3bwdB66.js +52 -0
- package/dist/flowGraphSceneReadyEventBlock-Dy6lDT3j.js +23 -0
- package/dist/flowGraphSceneTickEventBlock-Bl9BF_Xw.js +32 -0
- package/dist/flowGraphSendCustomEventBlock-BAR4PGFq.js +35 -0
- package/dist/flowGraphSequenceBlock-veqU32ZZ.js +32 -0
- package/dist/flowGraphSetAngularVelocityBlock-Dj9b-zu6.js +31 -0
- package/dist/flowGraphSetDelayBlock-CMjudtvk.js +131 -0
- package/dist/flowGraphSetLinearVelocityBlock-DVDhhJBd.js +31 -0
- package/dist/flowGraphSetPhysicsMotionTypeBlock-CL3cxNCO.js +36 -0
- package/dist/flowGraphSetPropertyBlock-D3sWL3Ss.js +47 -0
- package/dist/flowGraphSetSoundVolumeBlock-CxVk45yR.js +32 -0
- package/dist/flowGraphSetVariableBlock-D1oJiwLj.js +47 -0
- package/dist/flowGraphSoundEndedEventBlock-CubEwii0.js +47 -0
- package/dist/flowGraphStopAnimationBlock-B9inwIQx.js +48 -0
- package/dist/flowGraphStopSoundBlock-BijIX2jC.js +31 -0
- package/dist/flowGraphSwitchBlock-BMhPb4OX.js +54 -0
- package/dist/flowGraphThrottleBlock-C7vrnkb1.js +37 -0
- package/dist/flowGraphTransformCoordinatesSystemBlock-DoISqaUG.js +29 -0
- package/dist/flowGraphTypeToTypeBlocks-CSML6QWx.js +57 -0
- package/dist/flowGraphUnaryOperationBlock-B0Shf-lJ.js +24 -0
- package/dist/flowGraphVectorMathBlocks-DoTRR_E0.js +178 -0
- package/dist/flowGraphWaitAllBlock-BvmDMc24.js +54 -0
- package/dist/flowGraphWhileLoopBlock-BaIq4-K2.js +27 -0
- package/dist/geometry.fragment-Bsis3UG2.js +275 -0
- package/dist/geometry.vertex-DskQ5b8j.js +222 -0
- package/dist/harmonicsFunctions-CtNrRfir.js +193 -0
- package/dist/harmonicsFunctions-PEz6APC7.js +18 -0
- package/dist/hdrTextureLoader-D9rYxJ9q.js +112 -0
- package/dist/helperFunctions-Bt7Zfkrp.js +89 -0
- package/dist/helperFunctions-CPmRxd37.js +121 -0
- package/dist/iesTextureLoader-BGUFjVhI.js +93 -0
- package/dist/index-CS3Icp_r.js +67657 -0
- package/dist/index.d.ts +23 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +27 -0
- package/dist/ktxTextureLoader-cUaGg9_L.js +459 -0
- package/dist/lightFragment-BRDibDKG.js +404 -0
- package/dist/lightFragment-DCqtGMp_.js +402 -0
- package/dist/logDepthDeclaration-Bwm-3KyB.js +16 -0
- package/dist/logDepthDeclaration-gUfeSnXX.js +20 -0
- package/dist/logDepthVertex-CKeuJ6ae.js +213 -0
- package/dist/logDepthVertex-CXkmZels.js +459 -0
- package/dist/mesh.vertexData.functions-Bc9lJlrU.js +74 -0
- package/dist/oitFragment-B8zuQigp.js +792 -0
- package/dist/oitFragment-DH3h3T6x.js +657 -0
- package/dist/openpbr.fragment-BglYS6LA.js +1405 -0
- package/dist/openpbr.fragment-DrOTZs4m.js +1553 -0
- package/dist/openpbr.vertex-B-PaLFOR.js +384 -0
- package/dist/openpbr.vertex-DMdFRTnX.js +268 -0
- package/dist/openpbrMaterial-HCU0aOca.js +2880 -0
- package/dist/openpbrMaterialLoadingAdapter-CWRAa-7S.js +1122 -0
- package/dist/openpbrTransmissionLayerData-CfDVObj5.js +352 -0
- package/dist/openpbrUboDeclaration-CA2pvSbt.js +9 -0
- package/dist/openpbrUboDeclaration-xU8VOaib.js +10 -0
- package/dist/pass.fragment-1mMP54bb.js +10 -0
- package/dist/pass.fragment-DzaUp_jk.js +10 -0
- package/dist/passCube.fragment-CQaXS7g3.js +29 -0
- package/dist/passCube.fragment-QJGPwAXI.js +29 -0
- package/dist/pbr.fragment-BnaAAGxb.js +2775 -0
- package/dist/pbr.fragment-CYZk_EGU.js +2619 -0
- package/dist/pbr.vertex-CyvdCw91.js +372 -0
- package/dist/pbr.vertex-DJMAkDxs.js +270 -0
- package/dist/pbrBRDFFunctions-EugoWm6O.js +175 -0
- package/dist/pbrDebug-Bk3sPoEG.js +719 -0
- package/dist/pbrDebug-Cdalzb1I.js +614 -0
- package/dist/pbrIBLFunctions-B0bVAXCF.js +47 -0
- package/dist/pbrIBLFunctions-C06z-ouZ.js +51 -0
- package/dist/pbrMaterial-C4FCKBZQ.js +1660 -0
- package/dist/pbrMaterialLoadingAdapter-BGHlS_ZN.js +1032 -0
- package/dist/pbrUboDeclaration-1lN5_-Bw.js +9 -0
- package/dist/pbrUboDeclaration-BJOUUOZ2.js +10 -0
- package/dist/procedural.vertex-CFPKczKj.js +14 -0
- package/dist/procedural.vertex-DUW7bYZt.js +13 -0
- package/dist/rgbdDecode.fragment-CEGgE4tL.js +8 -0
- package/dist/rgbdDecode.fragment-FT0wkgah.js +8 -0
- package/dist/rgbdEncode.fragment-CLnJJf6E.js +8 -0
- package/dist/rgbdEncode.fragment-CaAcMsY9.js +8 -0
- package/dist/sceneUboDeclaration-B6oxsfcj.js +8 -0
- package/dist/sceneUboDeclaration-JByfVKik.js +13 -0
- package/dist/setupABB6700InstanceFactory.d.ts +7 -0
- package/dist/setupABB6700InstanceFactory.d.ts.map +1 -0
- package/dist/studio.env +0 -0
- package/dist/textureProcessor.fragment-BYPw6SMQ.js +152 -0
- package/dist/textureProcessor.fragment-Ciw9-F3w.js +157 -0
- package/dist/textureTools-Cct_bGgp.js +40 -0
- package/dist/tgaTextureLoader-BJOIdnFr.js +198 -0
- package/dist/thinEngine-Bt9FW4dD.js +2425 -0
- package/dist/webAudioBus-BUzRHSxr.js +88 -0
- package/dist/webAudioMainBus-Dds1TgJG.js +49 -0
- package/package.json +49 -0
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import { b0 as e } from "./index-CS3Icp_r.js";
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import "./sceneUboDeclaration-JByfVKik.js";
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import "./logDepthDeclaration-Bwm-3KyB.js";
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const f = "pbrUboDeclaration", i = `uniform vAlbedoInfos: vec2f;uniform vBaseWeightInfos: vec2f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform baseWeightMatrix: mat4x4f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform vAlbedoColor: vec4f;uniform baseWeight: f32;uniform baseDiffuseRoughness: f32;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
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#define ADDITIONAL_UBO_DECLARATION
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#include<sceneUboDeclaration>
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#include<meshUboDeclaration>
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`;
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e.IncludesShadersStoreWGSL[f] || (e.IncludesShadersStoreWGSL[f] = i);
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import { b0 as e } from "./index-CS3Icp_r.js";
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import "./sceneUboDeclaration-B6oxsfcj.js";
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import "./logDepthDeclaration-gUfeSnXX.js";
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const c = "pbrUboDeclaration", i = `layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec2 vBaseWeightInfos;vec2 vBaseDiffuseRoughnessInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec3 vBumpInfos;mat4 albedoMatrix;mat4 baseWeightMatrix;mat4 baseDiffuseRoughnessMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;vec4 vAlbedoColor;float baseWeight;float baseDiffuseRoughness;vec4 vLightingIntensity;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;
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#define ADDITIONAL_UBO_DECLARATION
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};
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#include<sceneUboDeclaration>
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#include<meshUboDeclaration>
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`;
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e.IncludesShadersStore[c] || (e.IncludesShadersStore[c] = i);
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import { b0 as t } from "./index-CS3Icp_r.js";
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const e = "proceduralVertexShader", r = `attribute position: vec2f;varying vPosition: vec2f;varying vUV: vec2f;const madd: vec2f= vec2f(0.5,0.5);
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#define CUSTOM_VERTEX_DEFINITIONS
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@vertex
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fn main(input : VertexInputs)->FragmentInputs {
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#define CUSTOM_VERTEX_MAIN_BEGIN
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vertexOutputs.vPosition=vertexInputs.position;vertexOutputs.vUV=vertexInputs.position*madd+madd;vertexOutputs.position= vec4f(vertexInputs.position,0.0,1.0);
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#define CUSTOM_VERTEX_MAIN_END
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}`;
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t.ShadersStoreWGSL[e] || (t.ShadersStoreWGSL[e] = r);
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const o = { name: e, shader: r };
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export {
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o as proceduralVertexShaderWGSL
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};
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import { b0 as o } from "./index-CS3Icp_r.js";
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const e = "proceduralVertexShader", i = `attribute vec2 position;varying vec2 vPosition;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5);
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#define CUSTOM_VERTEX_DEFINITIONS
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void main(void) {
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#define CUSTOM_VERTEX_MAIN_BEGIN
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vPosition=position;vUV=position*madd+madd;gl_Position=vec4(position,0.0,1.0);
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#define CUSTOM_VERTEX_MAIN_END
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}`;
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o.ShadersStore[e] || (o.ShadersStore[e] = i);
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const t = { name: e, shader: i };
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export {
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t as proceduralVertexShader
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};
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import { b0 as e } from "./index-CS3Icp_r.js";
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import "./helperFunctions-Bt7Zfkrp.js";
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const r = "rgbdDecodePixelShader", t = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
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#include<helperFunctions>
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#define CUSTOM_FRAGMENT_DEFINITIONS
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@fragment
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fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=vec4f(fromRGBD(textureSample(textureSampler,textureSamplerSampler,input.vUV)),1.0);}`;
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e.ShadersStoreWGSL[r] || (e.ShadersStoreWGSL[r] = t);
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import { b0 as e } from "./index-CS3Icp_r.js";
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import "./helperFunctions-CPmRxd37.js";
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const r = "rgbdDecodePixelShader", o = `varying vec2 vUV;uniform sampler2D textureSampler;
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+
#include<helperFunctions>
|
|
5
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
6
|
+
void main(void)
|
|
7
|
+
{gl_FragColor=vec4(fromRGBD(texture2D(textureSampler,vUV)),1.0);}`;
|
|
8
|
+
e.ShadersStore[r] || (e.ShadersStore[r] = o);
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { b0 as e } from "./index-CS3Icp_r.js";
|
|
2
|
+
import "./helperFunctions-CPmRxd37.js";
|
|
3
|
+
const r = "rgbdEncodePixelShader", o = `varying vec2 vUV;uniform sampler2D textureSampler;
|
|
4
|
+
#include<helperFunctions>
|
|
5
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
6
|
+
void main(void)
|
|
7
|
+
{gl_FragColor=toRGBD(texture2D(textureSampler,vUV).rgb);}`;
|
|
8
|
+
e.ShadersStore[r] || (e.ShadersStore[r] = o);
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { b0 as e } from "./index-CS3Icp_r.js";
|
|
2
|
+
import "./helperFunctions-Bt7Zfkrp.js";
|
|
3
|
+
const r = "rgbdEncodePixelShader", t = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
|
|
4
|
+
#include<helperFunctions>
|
|
5
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
6
|
+
@fragment
|
|
7
|
+
fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=toRGBD(textureSample(textureSampler,textureSamplerSampler,input.vUV).rgb);}`;
|
|
8
|
+
e.ShadersStoreWGSL[r] || (e.ShadersStoreWGSL[r] = t);
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { b0 as e } from "./index-CS3Icp_r.js";
|
|
2
|
+
const o = "sceneUboDeclaration", t = `layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
|
|
3
|
+
#ifdef MULTIVIEW
|
|
4
|
+
mat4 viewProjectionR;
|
|
5
|
+
#endif
|
|
6
|
+
mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
|
|
7
|
+
`;
|
|
8
|
+
e.IncludesShadersStore[o] || (e.IncludesShadersStore[o] = t);
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { b0 as e } from "./index-CS3Icp_r.js";
|
|
2
|
+
const o = "sceneUboDeclaration", n = `struct Scene {viewProjection : mat4x4<f32>,
|
|
3
|
+
#ifdef MULTIVIEW
|
|
4
|
+
viewProjectionR : mat4x4<f32>,
|
|
5
|
+
#endif
|
|
6
|
+
view : mat4x4<f32>,
|
|
7
|
+
projection : mat4x4<f32>,
|
|
8
|
+
vEyePosition : vec4<f32>,
|
|
9
|
+
inverseProjection : mat4x4<f32>,};
|
|
10
|
+
#define SCENE_UBO
|
|
11
|
+
var<uniform> scene : Scene;
|
|
12
|
+
`;
|
|
13
|
+
e.IncludesShadersStoreWGSL[o] || (e.IncludesShadersStoreWGSL[o] = n);
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import { AppObjectRepo } from "@vived/core";
|
|
2
|
+
/**
|
|
3
|
+
* Per-instance factory that creates Entity + PM for each component instance
|
|
4
|
+
* and registers itself on the ABB6700Repo.
|
|
5
|
+
*/
|
|
6
|
+
export declare function setupABB6700InstanceFactory(appObjects: AppObjectRepo): void;
|
|
7
|
+
//# sourceMappingURL=setupABB6700InstanceFactory.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"setupABB6700InstanceFactory.d.ts","sourceRoot":"","sources":["../src/setupABB6700InstanceFactory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAS5C;;;GAGG;AACH,wBAAgB,2BAA2B,CAAC,UAAU,EAAE,aAAa,GAAG,IAAI,CAoB3E"}
|
package/dist/studio.env
ADDED
|
Binary file
|
|
@@ -0,0 +1,152 @@
|
|
|
1
|
+
import { b0 as f } from "./index-CS3Icp_r.js";
|
|
2
|
+
const e = "textureProcessorPixelShader", i = `#ifdef OPERAND_A_TEXTURE
|
|
3
|
+
uniform sampler2D textureA;
|
|
4
|
+
#endif
|
|
5
|
+
#ifdef OPERAND_B_TEXTURE
|
|
6
|
+
uniform sampler2D textureB;
|
|
7
|
+
#endif
|
|
8
|
+
#if defined(OP_LERP) && defined(LERP_T_TEXTURE)
|
|
9
|
+
uniform sampler2D textureT;
|
|
10
|
+
#endif
|
|
11
|
+
#ifdef OPERAND_A_MATRIX
|
|
12
|
+
uniform mat4 textureAMatrix;
|
|
13
|
+
#endif
|
|
14
|
+
#ifdef OPERAND_B_MATRIX
|
|
15
|
+
uniform mat4 textureBMatrix;
|
|
16
|
+
#endif
|
|
17
|
+
#if defined(OP_LERP) && defined(LERP_T_MATRIX)
|
|
18
|
+
uniform mat4 textureTMatrix;
|
|
19
|
+
#endif
|
|
20
|
+
#if !defined(OPERAND_A_TEXTURE) || defined(OPERAND_A_FACTOR)
|
|
21
|
+
uniform vec4 factorA;
|
|
22
|
+
#endif
|
|
23
|
+
#if !defined(OPERAND_B_TEXTURE) || defined(OPERAND_B_FACTOR)
|
|
24
|
+
uniform vec4 factorB;
|
|
25
|
+
#endif
|
|
26
|
+
#if defined(OP_LERP) && (!defined(LERP_T_TEXTURE) || defined(LERP_T_FACTOR))
|
|
27
|
+
uniform vec4 factorT;
|
|
28
|
+
#endif
|
|
29
|
+
varying vec2 vUV;void main() {vec2 uv=vUV;
|
|
30
|
+
#ifdef OPERAND_A_TEXTURE
|
|
31
|
+
#ifdef OPERAND_A_MATRIX
|
|
32
|
+
vec4 a=texture2D(textureA,(textureAMatrix*vec4(uv,0.0,1.0)).xy);
|
|
33
|
+
#else
|
|
34
|
+
vec4 a=texture2D(textureA,uv);
|
|
35
|
+
#endif
|
|
36
|
+
#ifdef OPERAND_A_SRGB
|
|
37
|
+
a.rgb=mix(a.rgb/12.92,pow((a.rgb+0.055)/1.055,vec3(2.4)),step(vec3(0.04045),a.rgb));
|
|
38
|
+
#endif
|
|
39
|
+
#ifdef OPERAND_A_CHANNEL_R
|
|
40
|
+
a=vec4(a.rrr,a.a);
|
|
41
|
+
#elif defined(OPERAND_A_CHANNEL_G)
|
|
42
|
+
a=vec4(a.ggg,a.a);
|
|
43
|
+
#elif defined(OPERAND_A_CHANNEL_B)
|
|
44
|
+
a=vec4(a.bbb,a.a);
|
|
45
|
+
#elif defined(OPERAND_A_CHANNEL_A)
|
|
46
|
+
a=a.aaaa;
|
|
47
|
+
#endif
|
|
48
|
+
#ifdef OPERAND_A_FACTOR
|
|
49
|
+
a*=factorA;
|
|
50
|
+
#endif
|
|
51
|
+
#else
|
|
52
|
+
vec4 a=factorA;
|
|
53
|
+
#endif
|
|
54
|
+
#ifdef OPERAND_B_TEXTURE
|
|
55
|
+
#ifdef OPERAND_B_MATRIX
|
|
56
|
+
vec4 b=texture2D(textureB,(textureBMatrix*vec4(uv,0.0,1.0)).xy);
|
|
57
|
+
#else
|
|
58
|
+
vec4 b=texture2D(textureB,uv);
|
|
59
|
+
#endif
|
|
60
|
+
#ifdef OPERAND_B_SRGB
|
|
61
|
+
b.rgb=mix(b.rgb/12.92,pow((b.rgb+0.055)/1.055,vec3(2.4)),step(vec3(0.04045),b.rgb));
|
|
62
|
+
#endif
|
|
63
|
+
#ifdef OPERAND_B_CHANNEL_R
|
|
64
|
+
b=vec4(b.rrr,b.a);
|
|
65
|
+
#elif defined(OPERAND_B_CHANNEL_G)
|
|
66
|
+
b=vec4(b.ggg,b.a);
|
|
67
|
+
#elif defined(OPERAND_B_CHANNEL_B)
|
|
68
|
+
b=vec4(b.bbb,b.a);
|
|
69
|
+
#elif defined(OPERAND_B_CHANNEL_A)
|
|
70
|
+
b=b.aaaa;
|
|
71
|
+
#endif
|
|
72
|
+
#ifdef OPERAND_B_FACTOR
|
|
73
|
+
b*=factorB;
|
|
74
|
+
#endif
|
|
75
|
+
#else
|
|
76
|
+
vec4 b=factorB;
|
|
77
|
+
#endif
|
|
78
|
+
#ifdef OP_CHANNEL_MAX
|
|
79
|
+
float _cmax=max(max(a.r,a.g),a.b);
|
|
80
|
+
#ifdef CHANNEL_MAX_INCLUDE_ALPHA
|
|
81
|
+
_cmax=max(_cmax,a.a);vec4 result=vec4(_cmax,_cmax,_cmax,_cmax);
|
|
82
|
+
#else
|
|
83
|
+
vec4 result=vec4(_cmax,_cmax,_cmax,a.a);
|
|
84
|
+
#endif
|
|
85
|
+
#elif defined(OP_INVERT)
|
|
86
|
+
float _ir=a.r; float _ig=a.g; float _ib=a.b; float _ia=a.a;
|
|
87
|
+
#ifdef INVERT_R
|
|
88
|
+
_ir=1.0-_ir;
|
|
89
|
+
#endif
|
|
90
|
+
#ifdef INVERT_G
|
|
91
|
+
_ig=1.0-_ig;
|
|
92
|
+
#endif
|
|
93
|
+
#ifdef INVERT_B
|
|
94
|
+
_ib=1.0-_ib;
|
|
95
|
+
#endif
|
|
96
|
+
#ifdef INVERT_A
|
|
97
|
+
_ia=1.0-_ia;
|
|
98
|
+
#endif
|
|
99
|
+
vec4 result=vec4(_ir,_ig,_ib,_ia);
|
|
100
|
+
#elif defined(OP_LERP)
|
|
101
|
+
#ifdef LERP_T_TEXTURE
|
|
102
|
+
#ifdef LERP_T_MATRIX
|
|
103
|
+
vec4 t=texture2D(textureT,(textureTMatrix*vec4(uv,0.0,1.0)).xy);
|
|
104
|
+
#else
|
|
105
|
+
vec4 t=texture2D(textureT,uv);
|
|
106
|
+
#endif
|
|
107
|
+
#ifdef LERP_T_SRGB
|
|
108
|
+
t.rgb=mix(t.rgb/12.92,pow((t.rgb+0.055)/1.055,vec3(2.4)),step(vec3(0.04045),t.rgb));
|
|
109
|
+
#endif
|
|
110
|
+
#ifdef LERP_T_CHANNEL_R
|
|
111
|
+
t=vec4(t.rrr,t.a);
|
|
112
|
+
#elif defined(LERP_T_CHANNEL_G)
|
|
113
|
+
t=vec4(t.ggg,t.a);
|
|
114
|
+
#elif defined(LERP_T_CHANNEL_B)
|
|
115
|
+
t=vec4(t.bbb,t.a);
|
|
116
|
+
#elif defined(LERP_T_CHANNEL_A)
|
|
117
|
+
t=t.aaaa;
|
|
118
|
+
#endif
|
|
119
|
+
#ifdef LERP_T_FACTOR
|
|
120
|
+
t*=factorT;
|
|
121
|
+
#endif
|
|
122
|
+
#else
|
|
123
|
+
vec4 t=factorT;
|
|
124
|
+
#endif
|
|
125
|
+
vec4 result=mix(a,b,t);
|
|
126
|
+
#elif defined(OP_MAX)
|
|
127
|
+
vec4 result=max(a,b);
|
|
128
|
+
#else
|
|
129
|
+
vec4 result=a*b;
|
|
130
|
+
#endif
|
|
131
|
+
#ifdef OUTPUT_MASK_R_ZERO
|
|
132
|
+
result.r=0.0;
|
|
133
|
+
#endif
|
|
134
|
+
#ifdef OUTPUT_MASK_G_ZERO
|
|
135
|
+
result.g=0.0;
|
|
136
|
+
#endif
|
|
137
|
+
#ifdef OUTPUT_MASK_B_ZERO
|
|
138
|
+
result.b=0.0;
|
|
139
|
+
#endif
|
|
140
|
+
#ifdef OUTPUT_MASK_A_ONE
|
|
141
|
+
result.a=1.0;
|
|
142
|
+
#endif
|
|
143
|
+
#ifdef OUTPUT_SRGB
|
|
144
|
+
result.rgb=mix(result.rgb*12.92,pow(result.rgb,vec3(1.0/2.4))*1.055-0.055,step(vec3(0.0031308),result.rgb));
|
|
145
|
+
#endif
|
|
146
|
+
gl_FragColor=result;}
|
|
147
|
+
`;
|
|
148
|
+
f.ShadersStore[e] || (f.ShadersStore[e] = i);
|
|
149
|
+
const d = { name: e, shader: i };
|
|
150
|
+
export {
|
|
151
|
+
d as textureProcessorPixelShader
|
|
152
|
+
};
|
|
@@ -0,0 +1,157 @@
|
|
|
1
|
+
import { b0 as f } from "./index-CS3Icp_r.js";
|
|
2
|
+
const e = "textureProcessorPixelShader", r = `#ifdef OPERAND_A_TEXTURE
|
|
3
|
+
var textureASampler: sampler;var textureA: texture_2d<f32>;
|
|
4
|
+
#endif
|
|
5
|
+
#ifdef OPERAND_B_TEXTURE
|
|
6
|
+
var textureBSampler: sampler;var textureB: texture_2d<f32>;
|
|
7
|
+
#endif
|
|
8
|
+
#if defined(OP_LERP) && defined(LERP_T_TEXTURE)
|
|
9
|
+
var textureTSampler: sampler;var textureT: texture_2d<f32>;
|
|
10
|
+
#endif
|
|
11
|
+
#ifdef OPERAND_A_MATRIX
|
|
12
|
+
uniform textureAMatrix: mat4x4f;
|
|
13
|
+
#endif
|
|
14
|
+
#ifdef OPERAND_B_MATRIX
|
|
15
|
+
uniform textureBMatrix: mat4x4f;
|
|
16
|
+
#endif
|
|
17
|
+
#if defined(OP_LERP) && defined(LERP_T_MATRIX)
|
|
18
|
+
uniform textureTMatrix: mat4x4f;
|
|
19
|
+
#endif
|
|
20
|
+
#if !defined(OPERAND_A_TEXTURE) || defined(OPERAND_A_FACTOR)
|
|
21
|
+
uniform factorA: vec4f;
|
|
22
|
+
#endif
|
|
23
|
+
#if !defined(OPERAND_B_TEXTURE) || defined(OPERAND_B_FACTOR)
|
|
24
|
+
uniform factorB: vec4f;
|
|
25
|
+
#endif
|
|
26
|
+
#if defined(OP_LERP) && (!defined(LERP_T_TEXTURE) || defined(LERP_T_FACTOR))
|
|
27
|
+
uniform factorT: vec4f;
|
|
28
|
+
#endif
|
|
29
|
+
varying vUV: vec2f;@fragment
|
|
30
|
+
fn main(input: FragmentInputs)->FragmentOutputs {let uv: vec2f=input.vUV;
|
|
31
|
+
#ifdef OPERAND_A_TEXTURE
|
|
32
|
+
#ifdef OPERAND_A_MATRIX
|
|
33
|
+
var a: vec4f=textureSample(textureA,textureASampler,(uniforms.textureAMatrix*vec4f(uv,0.0,1.0)).xy);
|
|
34
|
+
#else
|
|
35
|
+
var a: vec4f=textureSample(textureA,textureASampler,uv);
|
|
36
|
+
#endif
|
|
37
|
+
#ifdef OPERAND_A_SRGB
|
|
38
|
+
a=vec4f(mix(a.rgb/vec3f(12.92),pow((a.rgb+vec3f(0.055))/vec3f(1.055),vec3f(2.4)),step(vec3f(0.04045),a.rgb)),a.a);
|
|
39
|
+
#endif
|
|
40
|
+
#ifdef OPERAND_A_CHANNEL_R
|
|
41
|
+
a=vec4f(a.rrr,a.a);
|
|
42
|
+
#elif defined(OPERAND_A_CHANNEL_G)
|
|
43
|
+
a=vec4f(a.ggg,a.a);
|
|
44
|
+
#elif defined(OPERAND_A_CHANNEL_B)
|
|
45
|
+
a=vec4f(a.bbb,a.a);
|
|
46
|
+
#elif defined(OPERAND_A_CHANNEL_A)
|
|
47
|
+
a=a.aaaa;
|
|
48
|
+
#endif
|
|
49
|
+
#ifdef OPERAND_A_FACTOR
|
|
50
|
+
a*=uniforms.factorA;
|
|
51
|
+
#endif
|
|
52
|
+
#else
|
|
53
|
+
let a: vec4f=uniforms.factorA;
|
|
54
|
+
#endif
|
|
55
|
+
#ifdef OPERAND_B_TEXTURE
|
|
56
|
+
#ifdef OPERAND_B_MATRIX
|
|
57
|
+
var b: vec4f=textureSample(textureB,textureBSampler,(uniforms.textureBMatrix*vec4f(uv,0.0,1.0)).xy);
|
|
58
|
+
#else
|
|
59
|
+
var b: vec4f=textureSample(textureB,textureBSampler,uv);
|
|
60
|
+
#endif
|
|
61
|
+
#ifdef OPERAND_B_SRGB
|
|
62
|
+
b=vec4f(mix(b.rgb/vec3f(12.92),pow((b.rgb+vec3f(0.055))/vec3f(1.055),vec3f(2.4)),step(vec3f(0.04045),b.rgb)),b.a);
|
|
63
|
+
#endif
|
|
64
|
+
#ifdef OPERAND_B_CHANNEL_R
|
|
65
|
+
b=vec4f(b.rrr,b.a);
|
|
66
|
+
#elif defined(OPERAND_B_CHANNEL_G)
|
|
67
|
+
b=vec4f(b.ggg,b.a);
|
|
68
|
+
#elif defined(OPERAND_B_CHANNEL_B)
|
|
69
|
+
b=vec4f(b.bbb,b.a);
|
|
70
|
+
#elif defined(OPERAND_B_CHANNEL_A)
|
|
71
|
+
b=b.aaaa;
|
|
72
|
+
#endif
|
|
73
|
+
#ifdef OPERAND_B_FACTOR
|
|
74
|
+
b*=uniforms.factorB;
|
|
75
|
+
#endif
|
|
76
|
+
#else
|
|
77
|
+
let b: vec4f=uniforms.factorB;
|
|
78
|
+
#endif
|
|
79
|
+
#ifdef OP_CHANNEL_MAX
|
|
80
|
+
var _cmax: f32=max(max(a.r,a.g),a.b);
|
|
81
|
+
#ifdef CHANNEL_MAX_INCLUDE_ALPHA
|
|
82
|
+
_cmax=max(_cmax,a.a);var result: vec4f=vec4f(_cmax,_cmax,_cmax,_cmax);
|
|
83
|
+
#else
|
|
84
|
+
var result: vec4f=vec4f(_cmax,_cmax,_cmax,a.a);
|
|
85
|
+
#endif
|
|
86
|
+
#elif defined(OP_INVERT)
|
|
87
|
+
var _ir: f32=a.r; var _ig: f32=a.g; var _ib: f32=a.b; var _ia: f32=a.a;
|
|
88
|
+
#ifdef INVERT_R
|
|
89
|
+
_ir=1.0-_ir;
|
|
90
|
+
#endif
|
|
91
|
+
#ifdef INVERT_G
|
|
92
|
+
_ig=1.0-_ig;
|
|
93
|
+
#endif
|
|
94
|
+
#ifdef INVERT_B
|
|
95
|
+
_ib=1.0-_ib;
|
|
96
|
+
#endif
|
|
97
|
+
#ifdef INVERT_A
|
|
98
|
+
_ia=1.0-_ia;
|
|
99
|
+
#endif
|
|
100
|
+
var result: vec4f=vec4f(_ir,_ig,_ib,_ia);
|
|
101
|
+
#elif defined(OP_LERP)
|
|
102
|
+
#ifdef LERP_T_TEXTURE
|
|
103
|
+
#ifdef LERP_T_MATRIX
|
|
104
|
+
var t: vec4f=textureSample(textureT,textureTSampler,(uniforms.textureTMatrix*vec4f(uv,0.0,1.0)).xy);
|
|
105
|
+
#else
|
|
106
|
+
var t: vec4f=textureSample(textureT,textureTSampler,uv);
|
|
107
|
+
#endif
|
|
108
|
+
#ifdef LERP_T_SRGB
|
|
109
|
+
t=vec4f(mix(t.rgb/vec3f(12.92),pow((t.rgb+vec3f(0.055))/vec3f(1.055),vec3f(2.4)),step(vec3f(0.04045),t.rgb)),t.a);
|
|
110
|
+
#endif
|
|
111
|
+
#ifdef LERP_T_CHANNEL_R
|
|
112
|
+
t=vec4f(t.rrr,t.a);
|
|
113
|
+
#elif defined(LERP_T_CHANNEL_G)
|
|
114
|
+
t=vec4f(t.ggg,t.a);
|
|
115
|
+
#elif defined(LERP_T_CHANNEL_B)
|
|
116
|
+
t=vec4f(t.bbb,t.a);
|
|
117
|
+
#elif defined(LERP_T_CHANNEL_A)
|
|
118
|
+
t=t.aaaa;
|
|
119
|
+
#endif
|
|
120
|
+
#ifdef LERP_T_FACTOR
|
|
121
|
+
t*=uniforms.factorT;
|
|
122
|
+
#endif
|
|
123
|
+
#else
|
|
124
|
+
let t: vec4f=uniforms.factorT;
|
|
125
|
+
#endif
|
|
126
|
+
var result: vec4f=mix(a,b,t);
|
|
127
|
+
#elif defined(OP_MAX)
|
|
128
|
+
var result: vec4f=max(a,b);
|
|
129
|
+
#else
|
|
130
|
+
var result: vec4f=a*b;
|
|
131
|
+
#endif
|
|
132
|
+
#if defined(OUTPUT_MASK_R_ZERO) || defined(OUTPUT_MASK_G_ZERO) || defined(OUTPUT_MASK_B_ZERO) || defined(OUTPUT_MASK_A_ONE)
|
|
133
|
+
var _omr: f32=result.r; var _omg: f32=result.g; var _omb: f32=result.b; var _oma: f32=result.a;
|
|
134
|
+
#ifdef OUTPUT_MASK_R_ZERO
|
|
135
|
+
_omr=0.0;
|
|
136
|
+
#endif
|
|
137
|
+
#ifdef OUTPUT_MASK_G_ZERO
|
|
138
|
+
_omg=0.0;
|
|
139
|
+
#endif
|
|
140
|
+
#ifdef OUTPUT_MASK_B_ZERO
|
|
141
|
+
_omb=0.0;
|
|
142
|
+
#endif
|
|
143
|
+
#ifdef OUTPUT_MASK_A_ONE
|
|
144
|
+
_oma=1.0;
|
|
145
|
+
#endif
|
|
146
|
+
result=vec4f(_omr,_omg,_omb,_oma);
|
|
147
|
+
#endif
|
|
148
|
+
#ifdef OUTPUT_SRGB
|
|
149
|
+
result=vec4f(mix(result.rgb*vec3f(12.92),pow(result.rgb,vec3f(1.0/2.4))*vec3f(1.055)-vec3f(0.055),step(vec3f(0.0031308),result.rgb)),result.a);
|
|
150
|
+
#endif
|
|
151
|
+
fragmentOutputs.color=result;}
|
|
152
|
+
`;
|
|
153
|
+
f.ShadersStoreWGSL[e] || (f.ShadersStoreWGSL[e] = r);
|
|
154
|
+
const i = { name: e, shader: r };
|
|
155
|
+
export {
|
|
156
|
+
i as textureProcessorPixelShaderWGSL
|
|
157
|
+
};
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
import { ak as x } from "./index-CS3Icp_r.js";
|
|
2
|
+
function P(t, e, f, s, o, n, l, i) {
|
|
3
|
+
const a = e.getEngine();
|
|
4
|
+
return e.isReady = !1, o = o ?? e.samplingMode, s = s ?? e.type, n = n ?? e.format, l = l ?? e.width, i = i ?? e.height, s === -1 && (s = 0), new Promise((w) => {
|
|
5
|
+
const r = new x("postprocess", t, null, null, 1, null, o, a, !1, void 0, s, void 0, null, !1, n);
|
|
6
|
+
r.externalTextureSamplerBinding = !0;
|
|
7
|
+
const d = a.createRenderTargetTexture({ width: l, height: i }, {
|
|
8
|
+
generateDepthBuffer: !1,
|
|
9
|
+
generateMipMaps: !1,
|
|
10
|
+
generateStencilBuffer: !1,
|
|
11
|
+
samplingMode: o,
|
|
12
|
+
type: s,
|
|
13
|
+
format: n
|
|
14
|
+
});
|
|
15
|
+
r.onEffectCreatedObservable.addOnce((g) => {
|
|
16
|
+
g.executeWhenCompiled(() => {
|
|
17
|
+
r.onApply = (u) => {
|
|
18
|
+
u._bindTexture("textureSampler", e), u.setFloat2("scale", 1, 1);
|
|
19
|
+
}, f.postProcessManager.directRender([r], d, !0), a.restoreDefaultFramebuffer(), a._releaseTexture(e), r && r.dispose(), d._swapAndDie(e), e.type = s, e.format = 5, e.isReady = !0, w(e);
|
|
20
|
+
});
|
|
21
|
+
});
|
|
22
|
+
});
|
|
23
|
+
}
|
|
24
|
+
let c, p;
|
|
25
|
+
function b(t) {
|
|
26
|
+
c || (c = new Float32Array(1), p = new Int32Array(c.buffer)), c[0] = t;
|
|
27
|
+
const e = p[0];
|
|
28
|
+
let f = e >> 16 & 32768, s = e >> 12 & 2047;
|
|
29
|
+
const o = e >> 23 & 255;
|
|
30
|
+
return o < 103 ? f : o > 142 ? (f |= 31744, f |= (o == 255 ? 0 : 1) && e & 8388607, f) : o < 113 ? (s |= 2048, f |= (s >> 114 - o) + (s >> 113 - o & 1), f) : (f |= o - 112 << 10 | s >> 1, f += s & 1, f);
|
|
31
|
+
}
|
|
32
|
+
function h(t) {
|
|
33
|
+
const e = (t & 32768) >> 15, f = (t & 31744) >> 10, s = t & 1023;
|
|
34
|
+
return f === 0 ? (e ? -1 : 1) * Math.pow(2, -14) * (s / Math.pow(2, 10)) : f == 31 ? s ? NaN : (e ? -1 : 1) * (1 / 0) : (e ? -1 : 1) * Math.pow(2, f - 15) * (1 + s / Math.pow(2, 10));
|
|
35
|
+
}
|
|
36
|
+
export {
|
|
37
|
+
P as A,
|
|
38
|
+
h as F,
|
|
39
|
+
b as T
|
|
40
|
+
};
|
|
@@ -0,0 +1,198 @@
|
|
|
1
|
+
import { a7 as A } from "./index-CS3Icp_r.js";
|
|
2
|
+
const U = 1, d = 2, N = 3, L = 9, O = 10, Y = 11, k = 48, z = 4, P = 0, B = 1, C = 2, M = 3;
|
|
3
|
+
function G(o) {
|
|
4
|
+
let n = 0;
|
|
5
|
+
return {
|
|
6
|
+
id_length: o[n++],
|
|
7
|
+
colormap_type: o[n++],
|
|
8
|
+
image_type: o[n++],
|
|
9
|
+
colormap_index: o[n++] | o[n++] << 8,
|
|
10
|
+
colormap_length: o[n++] | o[n++] << 8,
|
|
11
|
+
colormap_size: o[n++],
|
|
12
|
+
origin: [o[n++] | o[n++] << 8, o[n++] | o[n++] << 8],
|
|
13
|
+
width: o[n++] | o[n++] << 8,
|
|
14
|
+
height: o[n++] | o[n++] << 8,
|
|
15
|
+
pixel_size: o[n++],
|
|
16
|
+
flags: o[n]
|
|
17
|
+
};
|
|
18
|
+
}
|
|
19
|
+
function R(o, n) {
|
|
20
|
+
if (n.length < 19) {
|
|
21
|
+
A.Error("Unable to load TGA file - Not enough data to contain header");
|
|
22
|
+
return;
|
|
23
|
+
}
|
|
24
|
+
let c = 18;
|
|
25
|
+
const r = G(n);
|
|
26
|
+
if (r.id_length + c > n.length) {
|
|
27
|
+
A.Error("Unable to load TGA file - Not enough data");
|
|
28
|
+
return;
|
|
29
|
+
}
|
|
30
|
+
c += r.id_length;
|
|
31
|
+
let _ = !1, f = !1, p = !1;
|
|
32
|
+
switch (r.image_type) {
|
|
33
|
+
case L:
|
|
34
|
+
_ = !0;
|
|
35
|
+
// eslint-disable-next-line no-fallthrough
|
|
36
|
+
case U:
|
|
37
|
+
f = !0;
|
|
38
|
+
break;
|
|
39
|
+
case O:
|
|
40
|
+
_ = !0;
|
|
41
|
+
// eslint-disable-next-line no-fallthrough
|
|
42
|
+
case d:
|
|
43
|
+
break;
|
|
44
|
+
case Y:
|
|
45
|
+
_ = !0;
|
|
46
|
+
// eslint-disable-next-line no-fallthrough
|
|
47
|
+
case N:
|
|
48
|
+
p = !0;
|
|
49
|
+
break;
|
|
50
|
+
}
|
|
51
|
+
let m;
|
|
52
|
+
const u = r.pixel_size >> 3, g = r.width * r.height * u;
|
|
53
|
+
let s;
|
|
54
|
+
if (f && (s = n.subarray(c, c += r.colormap_length * (r.colormap_size >> 3))), _) {
|
|
55
|
+
m = new Uint8Array(g);
|
|
56
|
+
let I, y, w, b = 0;
|
|
57
|
+
const T = new Uint8Array(u);
|
|
58
|
+
for (; c < g && b < g; )
|
|
59
|
+
if (I = n[c++], y = (I & 127) + 1, I & 128) {
|
|
60
|
+
for (w = 0; w < u; ++w)
|
|
61
|
+
T[w] = n[c++];
|
|
62
|
+
for (w = 0; w < y; ++w)
|
|
63
|
+
m.set(T, b + w * u);
|
|
64
|
+
b += u * y;
|
|
65
|
+
} else {
|
|
66
|
+
for (y *= u, w = 0; w < y; ++w)
|
|
67
|
+
m[b + w] = n[c++];
|
|
68
|
+
b += y;
|
|
69
|
+
}
|
|
70
|
+
} else
|
|
71
|
+
m = n.subarray(c, c + (f ? r.width * r.height : g));
|
|
72
|
+
let h, a, i, t, e, l;
|
|
73
|
+
switch ((r.flags & k) >> z) {
|
|
74
|
+
default:
|
|
75
|
+
case C:
|
|
76
|
+
h = 0, i = 1, l = r.width, a = 0, t = 1, e = r.height;
|
|
77
|
+
break;
|
|
78
|
+
case P:
|
|
79
|
+
h = 0, i = 1, l = r.width, a = r.height - 1, t = -1, e = -1;
|
|
80
|
+
break;
|
|
81
|
+
case M:
|
|
82
|
+
h = r.width - 1, i = -1, l = -1, a = 0, t = 1, e = r.height;
|
|
83
|
+
break;
|
|
84
|
+
case B:
|
|
85
|
+
h = r.width - 1, i = -1, l = -1, a = r.height - 1, t = -1, e = -1;
|
|
86
|
+
break;
|
|
87
|
+
}
|
|
88
|
+
const x = "_getImageData" + (p ? "Grey" : "") + r.pixel_size + "bits", D = j[x](r, s, m, a, t, e, h, i, l);
|
|
89
|
+
o.getEngine()._uploadDataToTextureDirectly(o, D);
|
|
90
|
+
}
|
|
91
|
+
function H(o, n, c, r, _, f, p, m, u) {
|
|
92
|
+
const g = c, s = n, h = o.width, a = o.height;
|
|
93
|
+
let i, t = 0, e, l;
|
|
94
|
+
const x = new Uint8Array(h * a * 4);
|
|
95
|
+
for (l = r; l !== f; l += _)
|
|
96
|
+
for (e = p; e !== u; e += m, t++)
|
|
97
|
+
i = g[t], x[(e + h * l) * 4 + 3] = 255, x[(e + h * l) * 4 + 2] = s[i * 3 + 0], x[(e + h * l) * 4 + 1] = s[i * 3 + 1], x[(e + h * l) * 4 + 0] = s[i * 3 + 2];
|
|
98
|
+
return x;
|
|
99
|
+
}
|
|
100
|
+
function S(o, n, c, r, _, f, p, m, u) {
|
|
101
|
+
const g = c, s = o.width, h = o.height;
|
|
102
|
+
let a, i = 0, t, e;
|
|
103
|
+
const l = new Uint8Array(s * h * 4);
|
|
104
|
+
for (e = r; e !== f; e += _)
|
|
105
|
+
for (t = p; t !== u; t += m, i += 2) {
|
|
106
|
+
a = g[i + 0] + (g[i + 1] << 8);
|
|
107
|
+
const x = ((a & 31744) >> 10) * 255 / 31 | 0, D = ((a & 992) >> 5) * 255 / 31 | 0, E = (a & 31) * 255 / 31 | 0;
|
|
108
|
+
l[(t + s * e) * 4 + 0] = x, l[(t + s * e) * 4 + 1] = D, l[(t + s * e) * 4 + 2] = E, l[(t + s * e) * 4 + 3] = a & 32768 ? 0 : 255;
|
|
109
|
+
}
|
|
110
|
+
return l;
|
|
111
|
+
}
|
|
112
|
+
function X(o, n, c, r, _, f, p, m, u) {
|
|
113
|
+
const g = c, s = o.width, h = o.height;
|
|
114
|
+
let a = 0, i, t;
|
|
115
|
+
const e = new Uint8Array(s * h * 4);
|
|
116
|
+
for (t = r; t !== f; t += _)
|
|
117
|
+
for (i = p; i !== u; i += m, a += 3)
|
|
118
|
+
e[(i + s * t) * 4 + 3] = 255, e[(i + s * t) * 4 + 2] = g[a + 0], e[(i + s * t) * 4 + 1] = g[a + 1], e[(i + s * t) * 4 + 0] = g[a + 2];
|
|
119
|
+
return e;
|
|
120
|
+
}
|
|
121
|
+
function v(o, n, c, r, _, f, p, m, u) {
|
|
122
|
+
const g = c, s = o.width, h = o.height;
|
|
123
|
+
let a = 0, i, t;
|
|
124
|
+
const e = new Uint8Array(s * h * 4);
|
|
125
|
+
for (t = r; t !== f; t += _)
|
|
126
|
+
for (i = p; i !== u; i += m, a += 4)
|
|
127
|
+
e[(i + s * t) * 4 + 2] = g[a + 0], e[(i + s * t) * 4 + 1] = g[a + 1], e[(i + s * t) * 4 + 0] = g[a + 2], e[(i + s * t) * 4 + 3] = g[a + 3];
|
|
128
|
+
return e;
|
|
129
|
+
}
|
|
130
|
+
function F(o, n, c, r, _, f, p, m, u) {
|
|
131
|
+
const g = c, s = o.width, h = o.height;
|
|
132
|
+
let a, i = 0, t, e;
|
|
133
|
+
const l = new Uint8Array(s * h * 4);
|
|
134
|
+
for (e = r; e !== f; e += _)
|
|
135
|
+
for (t = p; t !== u; t += m, i++)
|
|
136
|
+
a = g[i], l[(t + s * e) * 4 + 0] = a, l[(t + s * e) * 4 + 1] = a, l[(t + s * e) * 4 + 2] = a, l[(t + s * e) * 4 + 3] = 255;
|
|
137
|
+
return l;
|
|
138
|
+
}
|
|
139
|
+
function K(o, n, c, r, _, f, p, m, u) {
|
|
140
|
+
const g = c, s = o.width, h = o.height;
|
|
141
|
+
let a = 0, i, t;
|
|
142
|
+
const e = new Uint8Array(s * h * 4);
|
|
143
|
+
for (t = r; t !== f; t += _)
|
|
144
|
+
for (i = p; i !== u; i += m, a += 2)
|
|
145
|
+
e[(i + s * t) * 4 + 0] = g[a + 0], e[(i + s * t) * 4 + 1] = g[a + 0], e[(i + s * t) * 4 + 2] = g[a + 0], e[(i + s * t) * 4 + 3] = g[a + 1];
|
|
146
|
+
return e;
|
|
147
|
+
}
|
|
148
|
+
const j = {
|
|
149
|
+
/**
|
|
150
|
+
* Gets the header of a TGA file
|
|
151
|
+
* @param data defines the TGA data
|
|
152
|
+
* @returns the header
|
|
153
|
+
*/
|
|
154
|
+
GetTGAHeader: G,
|
|
155
|
+
/**
|
|
156
|
+
* Uploads TGA content to a Babylon Texture
|
|
157
|
+
* @internal
|
|
158
|
+
*/
|
|
159
|
+
UploadContent: R,
|
|
160
|
+
/** @internal */
|
|
161
|
+
_getImageData8bits: H,
|
|
162
|
+
/** @internal */
|
|
163
|
+
_getImageData16bits: S,
|
|
164
|
+
/** @internal */
|
|
165
|
+
_getImageData24bits: X,
|
|
166
|
+
/** @internal */
|
|
167
|
+
_getImageData32bits: v,
|
|
168
|
+
/** @internal */
|
|
169
|
+
_getImageDataGrey8bits: F,
|
|
170
|
+
/** @internal */
|
|
171
|
+
_getImageDataGrey16bits: K
|
|
172
|
+
};
|
|
173
|
+
class J {
|
|
174
|
+
constructor() {
|
|
175
|
+
this.supportCascades = !1;
|
|
176
|
+
}
|
|
177
|
+
/**
|
|
178
|
+
* Uploads the cube texture data to the WebGL texture. It has already been bound.
|
|
179
|
+
*/
|
|
180
|
+
loadCubeData() {
|
|
181
|
+
throw ".env not supported in Cube.";
|
|
182
|
+
}
|
|
183
|
+
/**
|
|
184
|
+
* Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.
|
|
185
|
+
* @param data contains the texture data
|
|
186
|
+
* @param texture defines the BabylonJS internal texture
|
|
187
|
+
* @param callback defines the method to call once ready to upload
|
|
188
|
+
*/
|
|
189
|
+
loadData(n, c, r) {
|
|
190
|
+
const _ = new Uint8Array(n.buffer, n.byteOffset, n.byteLength), f = G(_);
|
|
191
|
+
r(f.width, f.height, c.generateMipMaps, !1, () => {
|
|
192
|
+
R(c, _);
|
|
193
|
+
});
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
export {
|
|
197
|
+
J as _TGATextureLoader
|
|
198
|
+
};
|