@vived/component-abb-6700 1.0.0

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Files changed (203) hide show
  1. package/.todo.md +13 -0
  2. package/README.md +122 -0
  3. package/dist/.gitkeep +0 -0
  4. package/dist/Adapters/aBB6700PMAdapter.d.ts +10 -0
  5. package/dist/Adapters/aBB6700PMAdapter.d.ts.map +1 -0
  6. package/dist/Controllers/createABB6700.d.ts +12 -0
  7. package/dist/Controllers/createABB6700.d.ts.map +1 -0
  8. package/dist/Controllers/getPose.d.ts +11 -0
  9. package/dist/Controllers/getPose.d.ts.map +1 -0
  10. package/dist/Controllers/setJointAngle.d.ts +12 -0
  11. package/dist/Controllers/setJointAngle.d.ts.map +1 -0
  12. package/dist/Controllers/setPose.d.ts +11 -0
  13. package/dist/Controllers/setPose.d.ts.map +1 -0
  14. package/dist/Entities/ABB6700Entity.d.ts +35 -0
  15. package/dist/Entities/ABB6700Entity.d.ts.map +1 -0
  16. package/dist/Entities/ABB6700Repo.d.ts +32 -0
  17. package/dist/Entities/ABB6700Repo.d.ts.map +1 -0
  18. package/dist/Factory/ABB6700FeatureFactory.d.ts +26 -0
  19. package/dist/Factory/ABB6700FeatureFactory.d.ts.map +1 -0
  20. package/dist/Mocks/MockABB6700PM.d.ts +11 -0
  21. package/dist/Mocks/MockABB6700PM.d.ts.map +1 -0
  22. package/dist/Mocks/MockSetJointAngleUC.d.ts +7 -0
  23. package/dist/Mocks/MockSetJointAngleUC.d.ts.map +1 -0
  24. package/dist/Mocks/MockSetPoseUC.d.ts +7 -0
  25. package/dist/Mocks/MockSetPoseUC.d.ts.map +1 -0
  26. package/dist/PMs/ABB6700PM.d.ts +32 -0
  27. package/dist/PMs/ABB6700PM.d.ts.map +1 -0
  28. package/dist/UCs/CalcStabilizerUC.d.ts +7 -0
  29. package/dist/UCs/CalcStabilizerUC.d.ts.map +1 -0
  30. package/dist/UCs/SetJointAngleUC.d.ts +15 -0
  31. package/dist/UCs/SetJointAngleUC.d.ts.map +1 -0
  32. package/dist/UCs/SetPoseUC.d.ts +22 -0
  33. package/dist/UCs/SetPoseUC.d.ts.map +1 -0
  34. package/dist/Views/ABB6700BabylonView.d.ts +27 -0
  35. package/dist/Views/ABB6700BabylonView.d.ts.map +1 -0
  36. package/dist/abb_6700.glb +0 -0
  37. package/dist/abstractAudioBus-CyBWsmuN.js +14 -0
  38. package/dist/animationGroup-BhNThqQe.js +1454 -0
  39. package/dist/basisTextureLoader-BT391BsV.js +310 -0
  40. package/dist/brdfTextureTools-DUyKBAXf.js +79 -0
  41. package/dist/bumpFragment-Dd-ojPA1.js +134 -0
  42. package/dist/bumpFragment-KE1_PuMl.js +287 -0
  43. package/dist/bumpVertex-BcdvVFVx.js +8 -0
  44. package/dist/bumpVertexDeclaration-B5Uvs-RS.js +8 -0
  45. package/dist/bumpVertexDeclaration-ixSg-yGI.js +8 -0
  46. package/dist/clipPlaneFragment-DJwQynjA.js +136 -0
  47. package/dist/clipPlaneVertex-D4Wk50XG.js +376 -0
  48. package/dist/clipPlaneVertex-eQ147Tn2.js +350 -0
  49. package/dist/component.config.d.ts +17 -0
  50. package/dist/component.config.d.ts.map +1 -0
  51. package/dist/ddsTextureLoader-DeoF3iGO.js +331 -0
  52. package/dist/default.fragment-DKnTR9nY.js +548 -0
  53. package/dist/default.fragment-rIGWrUS5.js +486 -0
  54. package/dist/default.vertex-Bt5y1VyA.js +212 -0
  55. package/dist/default.vertex-Dext1liJ.js +224 -0
  56. package/dist/defaultUboDeclaration-BwslQZX8.js +11 -0
  57. package/dist/defaultUboDeclaration-DSXACgip.js +9 -0
  58. package/dist/easing-BAt0SO-B.js +163 -0
  59. package/dist/envTextureLoader-CBiW_Q-U.js +40 -0
  60. package/dist/exrTextureLoader-5SC6PKIA.js +740 -0
  61. package/dist/flowGraphApplyForceBlock-6e8-wcaw.js +32 -0
  62. package/dist/flowGraphApplyImpulseBlock-B27EZQow.js +32 -0
  63. package/dist/flowGraphArrayIndexBlock-DIUn5e4i.js +31 -0
  64. package/dist/flowGraphBezierCurveEasingBlock-BJmiHk40.js +25 -0
  65. package/dist/flowGraphBinaryOperationBlock-Bj7TANCc.js +25 -0
  66. package/dist/flowGraphBranchBlock-7CRvIKWc.js +19 -0
  67. package/dist/flowGraphCachedOperationBlock-CP1ZiuIB.js +26 -0
  68. package/dist/flowGraphCancelDelayBlock-DqtgzBGm.js +20 -0
  69. package/dist/flowGraphCodeExecutionBlock-CaYXCGqo.js +23 -0
  70. package/dist/flowGraphConditionalDataBlock-DJ7evX8_.js +28 -0
  71. package/dist/flowGraphConsoleLogBlock-cMkpqLzO.js +68 -0
  72. package/dist/flowGraphConstantBlock-JWybwT0A.js +28 -0
  73. package/dist/flowGraphContextBlock-CFDXHcbn.js +19 -0
  74. package/dist/flowGraphCounterBlock-B0uPkgw9.js +24 -0
  75. package/dist/flowGraphDataSwitchBlock-B0GSifvJ.js +27 -0
  76. package/dist/flowGraphDebounceBlock-CSw8zKym.js +24 -0
  77. package/dist/flowGraphDebugBlock-DiSR6Ahn.js +65 -0
  78. package/dist/flowGraphDoNBlock-C-48oQ2H.js +24 -0
  79. package/dist/flowGraphEasingBlock-DKUaE7Rp.js +50 -0
  80. package/dist/flowGraphFlipFlopBlock-DX5BGhMV.js +20 -0
  81. package/dist/flowGraphForLoopBlock-Di-Qwg23.js +27 -0
  82. package/dist/flowGraphFunctionReferenceBlock-D8X5TFsO.js +20 -0
  83. package/dist/flowGraphGLTFDataProvider-C4j7nPQv.js +16 -0
  84. package/dist/flowGraphGetAngularVelocityBlock-Cq-yTQ4D.js +31 -0
  85. package/dist/flowGraphGetAssetBlock-B36eioor.js +21 -0
  86. package/dist/flowGraphGetLinearVelocityBlock-MdrV0eUD.js +31 -0
  87. package/dist/flowGraphGetPhysicsMassPropertiesBlock-wXDZP1wM.js +30 -0
  88. package/dist/flowGraphGetPropertyBlock-eP0badwf.js +46 -0
  89. package/dist/flowGraphGetSoundVolumeBlock-D3gXGHXa.js +29 -0
  90. package/dist/flowGraphGetVariableBlock-C7-qZAec.js +31 -0
  91. package/dist/flowGraphIndexOfBlock-CC5l9n9P.js +31 -0
  92. package/dist/flowGraphInterpolationBlock-B6922jzt.js +50 -0
  93. package/dist/flowGraphIsKeyPressedBlock-X_iuiUOX.js +31 -0
  94. package/dist/flowGraphIsSoundPlayingBlock-DONQX8N8.js +29 -0
  95. package/dist/flowGraphJsonPointerParserBlock-DBH_gN8I.js +95 -0
  96. package/dist/flowGraphKeyDownEventBlock-D5T1Uyfv.js +26 -0
  97. package/dist/flowGraphKeyUpEventBlock-BPY_Kgkm.js +21 -0
  98. package/dist/flowGraphKeyboardEventBlock-C49fx3TC.js +20 -0
  99. package/dist/flowGraphMathBlocks-CkvrN3VJ.js +864 -0
  100. package/dist/flowGraphMathCombineExtractBlocks-QSjGlnoz.js +248 -0
  101. package/dist/flowGraphMatrixMathBlocks-B3D7Cz9p.js +117 -0
  102. package/dist/flowGraphMeshPickEventBlock-BBTz-taa.js +35 -0
  103. package/dist/flowGraphMultiGateBlock-BhY1y5BG.js +50 -0
  104. package/dist/flowGraphPauseAnimationBlock-CHZZXMbg.js +19 -0
  105. package/dist/flowGraphPauseSoundBlock-B7hMmJ0c.js +31 -0
  106. package/dist/flowGraphPhysicsCollisionEventBlock-CxoPpT-q.js +56 -0
  107. package/dist/flowGraphPlayAnimationBlock-DVAvIFux.js +99 -0
  108. package/dist/flowGraphPlaySoundBlock-DjHGrqbC.js +32 -0
  109. package/dist/flowGraphPointerDownEventBlock-qI-H0JST.js +31 -0
  110. package/dist/flowGraphPointerMoveEventBlock-DAi4VUyy.js +31 -0
  111. package/dist/flowGraphPointerOutEventBlock-CFtj68aC.js +21 -0
  112. package/dist/flowGraphPointerOverEventBlock-VxdHhFuu.js +23 -0
  113. package/dist/flowGraphPointerUpEventBlock-DRR1f07q.js +31 -0
  114. package/dist/flowGraphReceiveCustomEventBlock-B3bwdB66.js +52 -0
  115. package/dist/flowGraphSceneReadyEventBlock-Dy6lDT3j.js +23 -0
  116. package/dist/flowGraphSceneTickEventBlock-Bl9BF_Xw.js +32 -0
  117. package/dist/flowGraphSendCustomEventBlock-BAR4PGFq.js +35 -0
  118. package/dist/flowGraphSequenceBlock-veqU32ZZ.js +32 -0
  119. package/dist/flowGraphSetAngularVelocityBlock-Dj9b-zu6.js +31 -0
  120. package/dist/flowGraphSetDelayBlock-CMjudtvk.js +131 -0
  121. package/dist/flowGraphSetLinearVelocityBlock-DVDhhJBd.js +31 -0
  122. package/dist/flowGraphSetPhysicsMotionTypeBlock-CL3cxNCO.js +36 -0
  123. package/dist/flowGraphSetPropertyBlock-D3sWL3Ss.js +47 -0
  124. package/dist/flowGraphSetSoundVolumeBlock-CxVk45yR.js +32 -0
  125. package/dist/flowGraphSetVariableBlock-D1oJiwLj.js +47 -0
  126. package/dist/flowGraphSoundEndedEventBlock-CubEwii0.js +47 -0
  127. package/dist/flowGraphStopAnimationBlock-B9inwIQx.js +48 -0
  128. package/dist/flowGraphStopSoundBlock-BijIX2jC.js +31 -0
  129. package/dist/flowGraphSwitchBlock-BMhPb4OX.js +54 -0
  130. package/dist/flowGraphThrottleBlock-C7vrnkb1.js +37 -0
  131. package/dist/flowGraphTransformCoordinatesSystemBlock-DoISqaUG.js +29 -0
  132. package/dist/flowGraphTypeToTypeBlocks-CSML6QWx.js +57 -0
  133. package/dist/flowGraphUnaryOperationBlock-B0Shf-lJ.js +24 -0
  134. package/dist/flowGraphVectorMathBlocks-DoTRR_E0.js +178 -0
  135. package/dist/flowGraphWaitAllBlock-BvmDMc24.js +54 -0
  136. package/dist/flowGraphWhileLoopBlock-BaIq4-K2.js +27 -0
  137. package/dist/geometry.fragment-Bsis3UG2.js +275 -0
  138. package/dist/geometry.vertex-DskQ5b8j.js +222 -0
  139. package/dist/harmonicsFunctions-CtNrRfir.js +193 -0
  140. package/dist/harmonicsFunctions-PEz6APC7.js +18 -0
  141. package/dist/hdrTextureLoader-D9rYxJ9q.js +112 -0
  142. package/dist/helperFunctions-Bt7Zfkrp.js +89 -0
  143. package/dist/helperFunctions-CPmRxd37.js +121 -0
  144. package/dist/iesTextureLoader-BGUFjVhI.js +93 -0
  145. package/dist/index-CS3Icp_r.js +67657 -0
  146. package/dist/index.d.ts +23 -0
  147. package/dist/index.d.ts.map +1 -0
  148. package/dist/index.js +27 -0
  149. package/dist/ktxTextureLoader-cUaGg9_L.js +459 -0
  150. package/dist/lightFragment-BRDibDKG.js +404 -0
  151. package/dist/lightFragment-DCqtGMp_.js +402 -0
  152. package/dist/logDepthDeclaration-Bwm-3KyB.js +16 -0
  153. package/dist/logDepthDeclaration-gUfeSnXX.js +20 -0
  154. package/dist/logDepthVertex-CKeuJ6ae.js +213 -0
  155. package/dist/logDepthVertex-CXkmZels.js +459 -0
  156. package/dist/mesh.vertexData.functions-Bc9lJlrU.js +74 -0
  157. package/dist/oitFragment-B8zuQigp.js +792 -0
  158. package/dist/oitFragment-DH3h3T6x.js +657 -0
  159. package/dist/openpbr.fragment-BglYS6LA.js +1405 -0
  160. package/dist/openpbr.fragment-DrOTZs4m.js +1553 -0
  161. package/dist/openpbr.vertex-B-PaLFOR.js +384 -0
  162. package/dist/openpbr.vertex-DMdFRTnX.js +268 -0
  163. package/dist/openpbrMaterial-HCU0aOca.js +2880 -0
  164. package/dist/openpbrMaterialLoadingAdapter-CWRAa-7S.js +1122 -0
  165. package/dist/openpbrTransmissionLayerData-CfDVObj5.js +352 -0
  166. package/dist/openpbrUboDeclaration-CA2pvSbt.js +9 -0
  167. package/dist/openpbrUboDeclaration-xU8VOaib.js +10 -0
  168. package/dist/pass.fragment-1mMP54bb.js +10 -0
  169. package/dist/pass.fragment-DzaUp_jk.js +10 -0
  170. package/dist/passCube.fragment-CQaXS7g3.js +29 -0
  171. package/dist/passCube.fragment-QJGPwAXI.js +29 -0
  172. package/dist/pbr.fragment-BnaAAGxb.js +2775 -0
  173. package/dist/pbr.fragment-CYZk_EGU.js +2619 -0
  174. package/dist/pbr.vertex-CyvdCw91.js +372 -0
  175. package/dist/pbr.vertex-DJMAkDxs.js +270 -0
  176. package/dist/pbrBRDFFunctions-EugoWm6O.js +175 -0
  177. package/dist/pbrDebug-Bk3sPoEG.js +719 -0
  178. package/dist/pbrDebug-Cdalzb1I.js +614 -0
  179. package/dist/pbrIBLFunctions-B0bVAXCF.js +47 -0
  180. package/dist/pbrIBLFunctions-C06z-ouZ.js +51 -0
  181. package/dist/pbrMaterial-C4FCKBZQ.js +1660 -0
  182. package/dist/pbrMaterialLoadingAdapter-BGHlS_ZN.js +1032 -0
  183. package/dist/pbrUboDeclaration-1lN5_-Bw.js +9 -0
  184. package/dist/pbrUboDeclaration-BJOUUOZ2.js +10 -0
  185. package/dist/procedural.vertex-CFPKczKj.js +14 -0
  186. package/dist/procedural.vertex-DUW7bYZt.js +13 -0
  187. package/dist/rgbdDecode.fragment-CEGgE4tL.js +8 -0
  188. package/dist/rgbdDecode.fragment-FT0wkgah.js +8 -0
  189. package/dist/rgbdEncode.fragment-CLnJJf6E.js +8 -0
  190. package/dist/rgbdEncode.fragment-CaAcMsY9.js +8 -0
  191. package/dist/sceneUboDeclaration-B6oxsfcj.js +8 -0
  192. package/dist/sceneUboDeclaration-JByfVKik.js +13 -0
  193. package/dist/setupABB6700InstanceFactory.d.ts +7 -0
  194. package/dist/setupABB6700InstanceFactory.d.ts.map +1 -0
  195. package/dist/studio.env +0 -0
  196. package/dist/textureProcessor.fragment-BYPw6SMQ.js +152 -0
  197. package/dist/textureProcessor.fragment-Ciw9-F3w.js +157 -0
  198. package/dist/textureTools-Cct_bGgp.js +40 -0
  199. package/dist/tgaTextureLoader-BJOIdnFr.js +198 -0
  200. package/dist/thinEngine-Bt9FW4dD.js +2425 -0
  201. package/dist/webAudioBus-BUzRHSxr.js +88 -0
  202. package/dist/webAudioMainBus-Dds1TgJG.js +49 -0
  203. package/package.json +49 -0
@@ -0,0 +1,352 @@
1
+ import { b0 as e } from "./index-CS3Icp_r.js";
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+ const r = "openpbrDielectricReflectance", a = `struct ReflectanceParams
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+ {F0: f32,
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+ F90: f32,
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+ coloredF0: vec3f,
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+ coloredF90: vec3f,};
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+ #define pbr_inline
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+ fn dielectricReflectance(
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+ insideIOR: f32,outsideIOR: f32,specularColor: vec3f,specularWeight: f32
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+ )->ReflectanceParams
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+ {var outParams: ReflectanceParams;let dielectricF0=pow((insideIOR-outsideIOR)/(insideIOR+outsideIOR),2.0);
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+ #if DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_GLTF
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+ let maxF0=max(specularColor.r,max(specularColor.g,specularColor.b));outParams.F0=dielectricF0*maxF0*specularWeight;
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+ #else
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+ outParams.F0=dielectricF0*specularWeight;
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+ #endif
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+ let f90Scale=clamp(2.0f*abs(insideIOR-outsideIOR),0.0f,1.0f);outParams.F90=f90Scale*specularWeight;outParams.coloredF0=vec3f(dielectricF0*specularWeight)*specularColor.rgb;
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+ #if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR)
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+ let dielectricColorF90: vec3f=specularColor.rgb*vec3f(f90Scale)*specularWeight;
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+ #else
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+ let dielectricColorF90: vec3f=vec3f(f90Scale)*specularWeight;
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+ #endif
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+ outParams.coloredF90=dielectricColorF90;return outParams;}
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+ `;
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+ e.IncludesShadersStoreWGSL[r] || (e.IncludesShadersStoreWGSL[r] = a);
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+ const n = "openpbrGeometryInfo", t = `struct geometryInfoOutParams
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+ {NdotV: f32,
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+ NdotVUnclamped: f32,
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+ environmentBrdf: vec3f,
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+ horizonOcclusion: f32};struct geometryInfoAnisoOutParams
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+ {NdotV: f32,
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+ NdotVUnclamped: f32,
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+ environmentBrdf: vec3f,
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+ horizonOcclusion: f32,
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+ anisotropy: f32,
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+ anisotropicTangent: vec3f,
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+ anisotropicBitangent: vec3f,
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+ TBN: mat3x3<f32>};fn geometryInfo(
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+ normalW: vec3f,viewDirectionW: vec3f,roughness: f32,geometricNormalW: vec3f
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+ )->geometryInfoOutParams
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+ {var outParams: geometryInfoOutParams;outParams.NdotVUnclamped=dot(normalW,viewDirectionW);outParams.NdotV=absEps(outParams.NdotVUnclamped);
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+ #if defined(ENVIRONMENTBRDF)
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+ outParams.environmentBrdf=getBRDFLookup(outParams.NdotV,roughness);
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+ #else
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+ outParams.environmentBrdf=vec3f(0.0);
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+ #endif
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+ outParams.horizonOcclusion=1.0f;
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+ #if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
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+ #ifdef HORIZONOCCLUSION
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+ #if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL)
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+ #ifdef REFLECTIONMAP_3D
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+ outParams.horizonOcclusion=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);
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+ #endif
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+ #endif
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+ #endif
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+ #endif
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+ return outParams;}
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+ fn geometryInfoAniso(
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+ normalW: vec3f,viewDirectionW: vec3f,roughness: f32,geometricNormalW: vec3f
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+ ,vAnisotropy: vec3f,TBN: mat3x3<f32>
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+ )->geometryInfoAnisoOutParams
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+ {let geoInfo: geometryInfoOutParams=geometryInfo(normalW,viewDirectionW,roughness,geometricNormalW);var outParams: geometryInfoAnisoOutParams;outParams.NdotV=geoInfo.NdotV;outParams.NdotVUnclamped=geoInfo.NdotVUnclamped;outParams.environmentBrdf=geoInfo.environmentBrdf;outParams.horizonOcclusion=geoInfo.horizonOcclusion;outParams.anisotropy=vAnisotropy.b;let anisotropyDirection: vec3f=vec3f(vAnisotropy.xy,0.);let anisoTBN: mat3x3<f32>=mat3x3<f32>(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));outParams.anisotropicTangent=normalize(anisoTBN*anisotropyDirection);outParams.anisotropicBitangent=normalize(cross(anisoTBN[2],outParams.anisotropicTangent));outParams.TBN=TBN;return outParams;}
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+ `;
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+ e.IncludesShadersStoreWGSL[n] || (e.IncludesShadersStoreWGSL[n] = t);
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+ const i = "openpbrIblFunctions", c = `#ifdef REFLECTION
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+ fn sampleIrradiance(
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+ surfaceNormal: vec3f
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+ #if defined(NORMAL) && defined(USESPHERICALINVERTEX)
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+ ,vEnvironmentIrradianceSH: vec3f
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+ #endif
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+ #if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
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+ ,iblMatrix: mat4x4f
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+ #endif
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+ #ifdef USEIRRADIANCEMAP
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+ #ifdef REFLECTIONMAP_3D
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+ ,irradianceSampler: texture_cube<f32>
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+ ,irradianceSamplerSampler: sampler
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+ #else
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+ ,irradianceSampler: texture_2d<f32>
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+ ,irradianceSamplerSampler: sampler
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+ #endif
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+ #ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
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+ ,reflectionDominantDirection: vec3f
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+ #endif
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+ #endif
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+ #ifdef REALTIME_FILTERING
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+ ,reflectionFilteringInfo: vec2f
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+ #ifdef IBL_CDF_FILTERING
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+ ,icdfSampler: texture_2d<f32>
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+ ,icdfSamplerSampler: sampler
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+ #endif
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+ #endif
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+ ,reflectionInfos: vec2f
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+ ,viewDirectionW: vec3f
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+ ,diffuseRoughness: f32
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+ ,surfaceAlbedo: vec3f
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+ )->vec3f {var environmentIrradiance=vec3f(0.,0.,0.);
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+ #if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
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+ var irradianceVector=(iblMatrix*vec4f(surfaceNormal,0.0f)).xyz;var irradianceView=(iblMatrix*vec4f(viewDirectionW,0.0f)).xyz;
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+ #if !defined(USE_IRRADIANCE_DOMINANT_DIRECTION) && !defined(REALTIME_FILTERING)
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+ #if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
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+ {let NdotV=max(dot(surfaceNormal,viewDirectionW),0.0f);irradianceVector=mix(irradianceVector,irradianceView,(0.5f*(1.0f-NdotV))*diffuseRoughness);}
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+ #endif
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+ #endif
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+ #ifdef REFLECTIONMAP_OPPOSITEZ
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+ irradianceVector.z*=-1.0;irradianceView.z*=-1.0;
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+ #endif
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+ #ifdef INVERTCUBICMAP
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+ irradianceVector.y*=-1.0;irradianceView.y*=-1.0;
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+ #endif
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+ #endif
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+ #ifdef USESPHERICALFROMREFLECTIONMAP
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+ #if defined(NORMAL) && defined(USESPHERICALINVERTEX)
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+ environmentIrradiance=vEnvironmentIrradianceSH;
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+ #else
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+ #if defined(REALTIME_FILTERING)
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+ environmentIrradiance=irradiance(reflectionSampler,reflectionSamplerSampler,irradianceVector,reflectionFilteringInfo,diffuseRoughness,surfaceAlbedo,irradianceView
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+ #ifdef IBL_CDF_FILTERING
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+ ,icdfSampler
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+ ,icdfSamplerSampler
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+ #endif
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+ );
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+ #else
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+ environmentIrradiance=computeEnvironmentIrradiance(irradianceVector);
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+ #endif
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+ #endif
127
+ #elif defined(USEIRRADIANCEMAP)
128
+ #ifdef REFLECTIONMAP_3D
129
+ let environmentIrradianceFromTexture: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,irradianceVector);
130
+ #else
131
+ let environmentIrradianceFromTexture: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,reflectionCoords);
132
+ #endif
133
+ environmentIrradiance=environmentIrradianceFromTexture.rgb;
134
+ #ifdef RGBDREFLECTION
135
+ environmentIrradiance.rgb=fromRGBD(environmentIrradianceFromTexture);
136
+ #endif
137
+ #ifdef GAMMAREFLECTION
138
+ environmentIrradiance.rgb=toLinearSpaceVec3(environmentIrradiance.rgb);
139
+ #endif
140
+ #ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
141
+ let Ls: vec3f=normalize(reflectionDominantDirection);let NoL: f32=dot(irradianceVector,Ls);let NoV: f32=dot(irradianceVector,irradianceView);var diffuseRoughnessTerm=vec3f(1.0f);
142
+ #if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON
143
+ let LoV: f32=dot (Ls,irradianceView);let mag: f32=length(reflectionDominantDirection)*2.0f;let clampedAlbedo: vec3f=clamp(surfaceAlbedo,vec3f(0.1f),vec3f(1.0f));diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;diffuseRoughnessTerm=diffuseRoughnessTerm/clampedAlbedo;diffuseRoughnessTerm=mix(vec3f(1.0f),diffuseRoughnessTerm,sqrt(clamp(mag*NoV,0.0f,1.0f)));
144
+ #elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY
145
+ let H: vec3f=(irradianceView+Ls)*0.5f;let VoH: f32=dot(irradianceView,H);diffuseRoughnessTerm=vec3f(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);
146
+ #endif
147
+ environmentIrradiance=environmentIrradiance.rgb*diffuseRoughnessTerm;
148
+ #endif
149
+ #endif
150
+ environmentIrradiance*=reflectionInfos.x;return environmentIrradiance;}
151
+ #ifdef REFLECTIONMAP_3D
152
+ fn createReflectionCoords(vPositionW: vec3f,normalW: vec3f)->vec3f
153
+ #else
154
+ fn createReflectionCoords(vPositionW: vec3f,normalW: vec3f)->vec2f
155
+ #endif
156
+ {var reflectionVector: vec3f=computeReflectionCoords(vec4f(vPositionW,1.0f),normalW);
157
+ #ifdef REFLECTIONMAP_OPPOSITEZ
158
+ reflectionVector.z*=-1.0;
159
+ #endif
160
+ #ifdef REFLECTIONMAP_3D
161
+ var reflectionCoords: vec3f=reflectionVector;
162
+ #else
163
+ var reflectionCoords: vec2f=reflectionVector.xy;
164
+ #ifdef REFLECTIONMAP_PROJECTION
165
+ reflectionCoords/=reflectionVector.z;
166
+ #endif
167
+ reflectionCoords.y=1.0f-reflectionCoords.y;
168
+ #endif
169
+ return reflectionCoords;}
170
+ fn sampleRadiance(
171
+ alphaG: f32
172
+ ,reflectionMicrosurfaceInfos: vec3f
173
+ ,reflectionInfos: vec2f
174
+ ,geoInfo: geometryInfoOutParams
175
+ #ifdef REFLECTIONMAP_3D
176
+ ,reflectionSampler: texture_cube<f32>
177
+ ,reflectionSamplerSampler: sampler
178
+ ,reflectionCoords: vec3f
179
+ #else
180
+ ,reflectionSampler: texture_2d<f32>
181
+ ,reflectionSamplerSampler: sampler
182
+ ,reflectionCoords: vec2f
183
+ #endif
184
+ #ifdef REALTIME_FILTERING
185
+ ,reflectionFilteringInfo: vec2f
186
+ #endif
187
+ )->vec3f {var environmentRadiance: vec4f=vec4f(0.f,0.f,0.f,0.f);
188
+ #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
189
+ var reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,alphaG,geoInfo.NdotVUnclamped);
190
+ #elif defined(LINEARSPECULARREFLECTION)
191
+ var reflectionLOD: f32=getLinearLodFromRoughness(reflectionMicrosurfaceInfos.x,roughness);
192
+ #else
193
+ var reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,alphaG);
194
+ #endif
195
+ reflectionLOD=reflectionLOD*reflectionMicrosurfaceInfos.y+reflectionMicrosurfaceInfos.z;
196
+ #ifdef REALTIME_FILTERING
197
+ environmentRadiance=vec4f(radiance(alphaG,reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionFilteringInfo),1.0f);
198
+ #else
199
+ environmentRadiance=textureSampleLevel(reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionLOD);
200
+ #endif
201
+ #ifdef RGBDREFLECTION
202
+ environmentRadiance.rgb=fromRGBD(environmentRadiance);
203
+ #endif
204
+ #ifdef GAMMAREFLECTION
205
+ environmentRadiance.rgb=toLinearSpaceVec3(environmentRadiance.rgb);
206
+ #endif
207
+ environmentRadiance=vec4f(environmentRadiance.rgb*reflectionInfos.x,environmentRadiance.a);return environmentRadiance.rgb;}
208
+ #if defined(ANISOTROPIC)
209
+ fn sampleRadianceAnisotropic(
210
+ alphaG: f32
211
+ ,reflectionMicrosurfaceInfos: vec3f
212
+ ,reflectionInfos: vec2f
213
+ ,geoInfo: geometryInfoAnisoOutParams
214
+ ,normalW: vec3f
215
+ ,viewDirectionW: vec3f
216
+ ,positionW: vec3f
217
+ ,noise: vec3f
218
+ ,isRefraction: bool
219
+ ,ior: f32
220
+ #ifdef REFLECTIONMAP_3D
221
+ ,reflectionSampler: texture_cube<f32>
222
+ ,reflectionSamplerSampler: sampler
223
+ #else
224
+ ,reflectionSampler: texture_2d<f32>
225
+ ,reflectionSamplerSampler: sampler
226
+ #endif
227
+ #ifdef REALTIME_FILTERING
228
+ ,reflectionFilteringInfo: vec2f
229
+ #endif
230
+ )->vec3f {var environmentRadiance: vec4f=vec4f(0.f,0.f,0.f,0.f);let alphaT=alphaG*sqrt(2.0f/(1.0f+(1.0f-geoInfo.anisotropy)*(1.0f-geoInfo.anisotropy)));let alphaB=(1.0f-geoInfo.anisotropy)*alphaT;let modifiedAlphaG=alphaB;
231
+ #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
232
+ var reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,modifiedAlphaG,geoInfo.NdotVUnclamped);
233
+ #elif defined(LINEARSPECULARREFLECTION)
234
+ var reflectionLOD: f32=getLinearLodFromRoughness(reflectionMicrosurfaceInfos.x,roughness);
235
+ #else
236
+ var reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,modifiedAlphaG);
237
+ #endif
238
+ reflectionLOD=reflectionLOD*reflectionMicrosurfaceInfos.y+reflectionMicrosurfaceInfos.z;
239
+ #ifdef REALTIME_FILTERING
240
+ var view=(uniforms.reflectionMatrix*vec4f(viewDirectionW,0.0f)).xyz;var tangent=(uniforms.reflectionMatrix*vec4f(geoInfo.anisotropicTangent,0.0f)).xyz;var bitangent=(uniforms.reflectionMatrix*vec4f(geoInfo.anisotropicBitangent,0.0f)).xyz;var normal=(uniforms.reflectionMatrix*vec4f(normalW,0.0f)).xyz;
241
+ #ifdef REFLECTIONMAP_OPPOSITEZ
242
+ view.z*=-1.0f;tangent.z*=-1.0f;bitangent.z*=-1.0f;normal.z*=-1.0f;
243
+ #endif
244
+ environmentRadiance =
245
+ vec4f(radianceAnisotropic(alphaT,alphaB,reflectionSampler,reflectionSamplerSampler,
246
+ view,tangent,
247
+ bitangent,normal,
248
+ reflectionFilteringInfo,noise.xy,isRefraction,ior),
249
+ 1.0f);
250
+ #else
251
+ const samples: i32=16;var radianceSample=vec4f(0.0);var accumulatedRadiance=vec3f(0.0);var reflectionCoords=vec3f(0.0);var sample_weight=0.0f;var total_weight=0.0f;let step=1.0f/f32(max(samples-1,1));for (var i: i32=0; i<samples; i++) {var t: f32=mix(-1.0,1.0,f32(i)*step);t+=step*2.0*noise.x;sample_weight=max(1.0-abs(t),0.001);sample_weight*=sample_weight;t*=min(4.0*alphaT*geoInfo.anisotropy,1.0);var bentNormal: vec3f;if (t<0.0) {let blend: f32=t+1.0;bentNormal=normalize(mix(-geoInfo.anisotropicTangent,normalW,blend));} else if (t>0.0) {let blend: f32=t;bentNormal=normalize(mix(normalW,geoInfo.anisotropicTangent,blend));} else {bentNormal=normalW;}
252
+ if (isRefraction) {reflectionCoords=double_refract(-viewDirectionW,bentNormal,ior);} else {reflectionCoords=reflect(-viewDirectionW,bentNormal);}
253
+ reflectionCoords=(uniforms.reflectionMatrix*vec4f(reflectionCoords,0.f)).xyz;
254
+ #ifdef REFLECTIONMAP_OPPOSITEZ
255
+ reflectionCoords.z*=-1.0f;
256
+ #endif
257
+ radianceSample=textureSampleLevel(reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionLOD);
258
+ #ifdef RGBDREFLECTION
259
+ accumulatedRadiance+=vec3f(sample_weight)*fromRGBD(radianceSample);
260
+ #elif defined(GAMMAREFLECTION)
261
+ accumulatedRadiance+=vec3f(sample_weight)*toLinearSpaceVec3(radianceSample.rgb);
262
+ #else
263
+ accumulatedRadiance+=vec3f(sample_weight)*radianceSample.rgb;
264
+ #endif
265
+ total_weight+=sample_weight;}
266
+ environmentRadiance=vec4f(accumulatedRadiance/vec3f(total_weight),1.0f);
267
+ #endif
268
+ environmentRadiance=vec4f(environmentRadiance.rgb*reflectionInfos.xxx,environmentRadiance.a);return environmentRadiance.rgb;}
269
+ #endif
270
+ #endif
271
+ #ifdef ENVIRONMENTBRDF
272
+ fn computeDielectricIblFresnel(reflectance: ReflectanceParams,environmentBrdf: vec3f)->f32
273
+ {let dielectricIblFresnel: f32=getReflectanceFromBRDFWithEnvLookup(vec3f(reflectance.F0),vec3f(reflectance.F90),environmentBrdf).r;let dielectricECF: f32=1.0+reflectance.F0*(1.0/environmentBrdf.y-1.0);return clamp(dielectricIblFresnel*dielectricECF,0.0,1.0);}
274
+ fn computeConductorIblFresnel(reflectance: ReflectanceParams,environmentBrdf: vec3f)->vec3f
275
+ {
276
+ #if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
277
+ let openPBRBrdf: vec3f=vec3f(environmentBrdf.xy,environmentBrdf.z/BRDF_Z_SCALE);let b: vec3f =getF82B(reflectance.coloredF0,reflectance.coloredF90);let E_F82: vec3f=getF82DirectionalAlbedo(reflectance.coloredF0,vec3f(1.0),b,openPBRBrdf);let F_avg: vec3f=getF82AverageFresnel(reflectance.coloredF0,b);let ECF: vec3f =vec3f(1.0)+F_avg*(vec3f(1.0)/openPBRBrdf.y-vec3f(1.0));return clamp(E_F82*ECF,vec3f(0.0),vec3f(1.0));
278
+ #else
279
+ return getReflectanceFromBRDFLookup(reflectance.coloredF0,reflectance.coloredF90,environmentBrdf);
280
+ #endif
281
+ }
282
+ #endif
283
+ `;
284
+ e.IncludesShadersStoreWGSL[i] || (e.IncludesShadersStoreWGSL[i] = c);
285
+ const o = "openpbrSubsurfaceLayerData", s = `var subsurface_weight: f32=uniforms.vSubsurfaceWeight;var subsurface_color: vec3f=uniforms.vSubsurfaceColor.rgb;var subsurface_radius: f32=uniforms.vSubsurfaceRadius;var subsurface_radius_scale: vec3f=uniforms.vSubsurfaceRadiusScale;var subsurface_scatter_anisotropy: f32=clamp(uniforms.vSubsurfaceScatterAnisotropy,-0.9999f,0.9999f);
286
+ #ifdef SUBSURFACE_WEIGHT
287
+ let subsurfaceWeightFromTexture: vec4f=TEXRD(subsurfaceWeightSampler,subsurfaceWeightSamplerSampler,fragmentInputs.vSubsurfaceWeightUV+uvOffset);
288
+ #endif
289
+ #ifdef SUBSURFACE_COLOR
290
+ let subsurfaceColorFromTexture: vec4f=TEXRD(subsurfaceColorSampler,subsurfaceColorSamplerSampler,fragmentInputs.vSubsurfaceColorUV+uvOffset);
291
+ #endif
292
+ #ifdef SUBSURFACE_RADIUS_SCALE
293
+ let subsurfaceRadiusScaleFromTexture: vec4f=TEXRD(subsurfaceRadiusScaleSampler,subsurfaceRadiusScaleSamplerSampler,fragmentInputs.vSubsurfaceRadiusScaleUV+uvOffset);
294
+ #endif
295
+ #ifdef SUBSURFACE_WEIGHT
296
+ #ifdef SUBSURFACE_WEIGHT_FROM_TEXTURE_ALPHA
297
+ subsurface_weight*=subsurfaceWeightFromTexture.a;
298
+ #else
299
+ subsurface_weight*=subsurfaceWeightFromTexture.r;
300
+ #endif
301
+ #endif
302
+ #ifdef SUBSURFACE_COLOR
303
+ #ifdef SUBSURFACE_COLOR_GAMMA
304
+ subsurface_color*=toLinearSpaceVec3(subsurfaceColorFromTexture.rgb);
305
+ #else
306
+ subsurface_color*=subsurfaceColorFromTexture.rgb;
307
+ #endif
308
+ subsurface_color*=uniforms.vSubsurfaceColorInfos.y;
309
+ #endif
310
+ #ifdef SUBSURFACE_RADIUS_SCALE
311
+ subsurface_radius_scale*=subsurfaceRadiusScaleFromTexture.rgb;
312
+ #endif
313
+ `;
314
+ e.IncludesShadersStoreWGSL[o] || (e.IncludesShadersStoreWGSL[o] = s);
315
+ const f = "openpbrTransmissionLayerData", l = `var transmission_weight: f32=uniforms.vTransmissionWeight;var transmission_color: vec3f=uniforms.vTransmissionColor.rgb;var transmission_depth: f32=uniforms.vTransmissionDepth;var transmission_scatter: vec3f=uniforms.vTransmissionScatter.rgb;var transmission_scatter_anisotropy: f32=clamp(uniforms.vTransmissionScatterAnisotropy,-0.9999f,0.9999f);var transmission_dispersion_scale: f32=uniforms.vTransmissionDispersionScale;var transmission_dispersion_abbe_number: f32=uniforms.vTransmissionDispersionAbbeNumber;
316
+ #ifdef TRANSMISSION_WEIGHT
317
+ let transmissionWeightFromTexture: vec4f=TEXRD(transmissionWeightSampler,transmissionWeightSamplerSampler,fragmentInputs.vTransmissionWeightUV+uvOffset);
318
+ #endif
319
+ #ifdef TRANSMISSION_COLOR
320
+ let transmissionColorFromTexture: vec4f=TEXRD(transmissionColorSampler,transmissionColorSamplerSampler,fragmentInputs.vTransmissionColorUV+uvOffset);
321
+ #endif
322
+ #ifdef TRANSMISSION_DEPTH
323
+ let transmissionDepthFromTexture: vec4f=TEXRD(transmissionDepthSampler,transmissionDepthSamplerSampler,fragmentInputs.vTransmissionDepthUV+uvOffset);
324
+ #endif
325
+ #ifdef TRANSMISSION_SCATTER
326
+ let transmissionScatterFromTexture: vec4f=TEXRD(transmissionScatterSampler,transmissionScatterSamplerSampler,fragmentInputs.vTransmissionScatterUV+uvOffset);
327
+ #endif
328
+ #ifdef TRANSMISSION_DISPERSION_SCALE
329
+ let transmissionDispersionScaleFromTexture: vec4f=TEXRD(transmissionDispersionScaleSampler,transmissionDispersionScaleSamplerSampler,fragmentInputs.vTransmissionDispersionScaleUV+uvOffset);
330
+ #endif
331
+ #ifdef TRANSMISSION_WEIGHT
332
+ transmission_weight*=transmissionWeightFromTexture.r;
333
+ #endif
334
+ #ifdef TRANSMISSION_COLOR
335
+ #ifdef TRANSMISSION_COLOR_GAMMA
336
+ transmission_color*=toLinearSpaceVec3(transmissionColorFromTexture.rgb);
337
+ #else
338
+ transmission_color*=transmissionColorFromTexture.rgb;
339
+ #endif
340
+ transmission_color*=uniforms.vTransmissionColorInfos.y;
341
+ #endif
342
+ #ifdef TRANSMISSION_DEPTH
343
+ transmission_depth*=transmissionDepthFromTexture.r;
344
+ #endif
345
+ #ifdef TRANSMISSION_SCATTER
346
+ transmission_scatter*=transmissionScatterFromTexture.rgb;
347
+ #endif
348
+ #ifdef TRANSMISSION_DISPERSION_SCALE
349
+ transmission_dispersion_scale*=transmissionDispersionScaleFromTexture.r;
350
+ #endif
351
+ `;
352
+ e.IncludesShadersStoreWGSL[f] || (e.IncludesShadersStoreWGSL[f] = l);
@@ -0,0 +1,9 @@
1
+ import { b0 as o } from "./index-CS3Icp_r.js";
2
+ import "./sceneUboDeclaration-JByfVKik.js";
3
+ import "./logDepthDeclaration-Bwm-3KyB.js";
4
+ const f = "openpbrUboDeclaration", i = `uniform vTangentSpaceParams: vec2f;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vDebugMode: vec2f;uniform renderTargetSize: vec2f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform backgroundRefractionMatrix: mat4x4f;uniform vBackgroundRefractionInfos: vec3f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;uniform vBaseWeight: f32;uniform vBaseColor: vec4f;uniform vBaseDiffuseRoughness: f32;uniform vReflectanceInfo: vec4f;uniform vSpecularColor: vec4f;uniform vSpecularAnisotropy: vec3f;uniform vTransmissionWeight : f32;uniform vTransmissionColor : vec3f;uniform vTransmissionDepth : f32;uniform vTransmissionScatter : vec3f;uniform vTransmissionScatterAnisotropy : f32;uniform vTransmissionDispersionScale : f32;uniform vTransmissionDispersionAbbeNumber : f32;uniform vSubsurfaceWeight: f32;uniform vSubsurfaceColor: vec3f;uniform vSubsurfaceRadius: f32;uniform vSubsurfaceRadiusScale: vec3f;uniform vSubsurfaceScatterAnisotropy: f32;uniform vCoatWeight: f32;uniform vCoatColor: vec3f;uniform vCoatRoughness: f32;uniform vCoatRoughnessAnisotropy: f32;uniform vCoatIor: f32;uniform vCoatDarkening : f32;uniform vFuzzWeight: f32;uniform vFuzzColor: vec3f;uniform vFuzzRoughness: f32;uniform vGeometryThinWalled: f32;uniform vGeometryCoatTangent: vec2f;uniform vGeometryThickness: f32;uniform vEmissionColor: vec3f;uniform vThinFilmWeight: f32;uniform vThinFilmThickness: vec2f;uniform vThinFilmIor: f32;uniform vBaseWeightInfos: vec2f;uniform baseWeightMatrix: mat4x4f;uniform vBaseColorInfos: vec2f;uniform baseColorMatrix: mat4x4f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform vBaseMetalnessInfos: vec2f;uniform baseMetalnessMatrix: mat4x4f;uniform vSpecularWeightInfos: vec2f;uniform specularWeightMatrix: mat4x4f;uniform vSpecularColorInfos: vec2f;uniform specularColorMatrix: mat4x4f;uniform vSpecularRoughnessInfos: vec2f;uniform specularRoughnessMatrix: mat4x4f;uniform vSpecularRoughnessAnisotropyInfos: vec2f;uniform specularRoughnessAnisotropyMatrix: mat4x4f;uniform vTransmissionWeightInfos : vec2f;uniform transmissionWeightMatrix : mat4x4f;uniform vTransmissionColorInfos : vec2f;uniform transmissionColorMatrix : mat4x4f;uniform vTransmissionDepthInfos : vec2f;uniform transmissionDepthMatrix : mat4x4f;uniform vTransmissionScatterInfos : vec2f;uniform transmissionScatterMatrix : mat4x4f;uniform vTransmissionDispersionScaleInfos : vec2f;uniform transmissionDispersionScaleMatrix : mat4x4f;uniform vSubsurfaceWeightInfos: vec2f;uniform subsurfaceWeightMatrix: mat4x4f;uniform vSubsurfaceColorInfos: vec2f;uniform subsurfaceColorMatrix: mat4x4f;uniform vSubsurfaceRadiusScaleInfos: vec2f;uniform subsurfaceRadiusScaleMatrix: mat4x4f;uniform vCoatWeightInfos: vec2f;uniform coatWeightMatrix: mat4x4f;uniform vCoatColorInfos: vec2f;uniform coatColorMatrix: mat4x4f;uniform vCoatRoughnessInfos: vec2f;uniform coatRoughnessMatrix: mat4x4f;uniform vCoatRoughnessAnisotropyInfos: vec2f;uniform coatRoughnessAnisotropyMatrix: mat4x4f;uniform vCoatDarkeningInfos : vec2f;uniform coatDarkeningMatrix : mat4x4f;uniform vFuzzWeightInfos: vec2f;uniform fuzzWeightMatrix: mat4x4f;uniform vFuzzColorInfos: vec2f;uniform fuzzColorMatrix: mat4x4f;uniform vFuzzRoughnessInfos: vec2f;uniform fuzzRoughnessMatrix: mat4x4f;uniform vGeometryNormalInfos: vec2f;uniform geometryNormalMatrix: mat4x4f;uniform vGeometryTangentInfos: vec2f;uniform geometryTangentMatrix: mat4x4f;uniform vGeometryCoatNormalInfos: vec2f;uniform geometryCoatNormalMatrix: mat4x4f;uniform vGeometryCoatTangentInfos: vec2f;uniform geometryCoatTangentMatrix: mat4x4f;uniform vGeometryOpacityInfos: vec2f;uniform geometryOpacityMatrix: mat4x4f;uniform vGeometryThicknessInfos: vec2f;uniform geometryThicknessMatrix: mat4x4f;uniform vEmissionColorInfos: vec2f;uniform emissionColorMatrix: mat4x4f;uniform vThinFilmWeightInfos: vec2f;uniform thinFilmWeightMatrix: mat4x4f;uniform vThinFilmThicknessInfos: vec2f;uniform thinFilmThicknessMatrix: mat4x4f;uniform vAmbientOcclusionInfos: vec2f;uniform ambientOcclusionMatrix: mat4x4f;
5
+ #define ADDITIONAL_UBO_DECLARATION
6
+ #include<sceneUboDeclaration>
7
+ #include<meshUboDeclaration>
8
+ `;
9
+ o.IncludesShadersStoreWGSL[f] || (o.IncludesShadersStoreWGSL[f] = i);
@@ -0,0 +1,10 @@
1
+ import { b0 as e } from "./index-CS3Icp_r.js";
2
+ import "./sceneUboDeclaration-B6oxsfcj.js";
3
+ import "./logDepthDeclaration-gUfeSnXX.js";
4
+ const a = "openpbrUboDeclaration", o = `layout(std140,column_major) uniform;uniform Material {vec2 vTangentSpaceParams;vec4 vLightingIntensity;float pointSize;vec2 vDebugMode;vec2 renderTargetSize;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;mat4 backgroundRefractionMatrix;vec3 vBackgroundRefractionInfos;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;float vBaseWeight;vec4 vBaseColor;float vBaseDiffuseRoughness;vec4 vReflectanceInfo;vec4 vSpecularColor;vec3 vSpecularAnisotropy;float vTransmissionWeight;vec3 vTransmissionColor;float vTransmissionDepth;vec3 vTransmissionScatter;float vTransmissionScatterAnisotropy;float vTransmissionDispersionScale;float vTransmissionDispersionAbbeNumber;float vSubsurfaceWeight;vec3 vSubsurfaceColor;float vSubsurfaceRadius;vec3 vSubsurfaceRadiusScale;float vSubsurfaceScatterAnisotropy;float vCoatWeight;vec3 vCoatColor;float vCoatRoughness;float vCoatRoughnessAnisotropy;float vCoatIor;float vCoatDarkening;float vFuzzWeight;vec3 vFuzzColor;float vFuzzRoughness;float vGeometryThinWalled;vec2 vGeometryCoatTangent;float vGeometryThickness;vec3 vEmissionColor;float vThinFilmWeight;vec2 vThinFilmThickness;float vThinFilmIor;vec2 vBaseWeightInfos;mat4 baseWeightMatrix;vec2 vBaseColorInfos;mat4 baseColorMatrix;vec2 vBaseDiffuseRoughnessInfos;mat4 baseDiffuseRoughnessMatrix;vec2 vBaseMetalnessInfos;mat4 baseMetalnessMatrix;vec2 vSpecularWeightInfos;mat4 specularWeightMatrix;vec2 vSpecularColorInfos;mat4 specularColorMatrix;vec2 vSpecularRoughnessInfos;mat4 specularRoughnessMatrix;vec2 vSpecularRoughnessAnisotropyInfos;mat4 specularRoughnessAnisotropyMatrix;vec2 vTransmissionWeightInfos;mat4 transmissionWeightMatrix;vec2 vTransmissionColorInfos;mat4 transmissionColorMatrix;vec2 vTransmissionDepthInfos;mat4 transmissionDepthMatrix;vec2 vTransmissionScatterInfos;mat4 transmissionScatterMatrix;vec2 vTransmissionDispersionScaleInfos;mat4 transmissionDispersionScaleMatrix;vec2 vSubsurfaceWeightInfos;mat4 subsurfaceWeightMatrix;vec2 vSubsurfaceColorInfos;mat4 subsurfaceColorMatrix;vec2 vSubsurfaceRadiusScaleInfos;mat4 subsurfaceRadiusScaleMatrix;vec2 vCoatWeightInfos;mat4 coatWeightMatrix;vec2 vCoatColorInfos;mat4 coatColorMatrix;vec2 vCoatRoughnessInfos;mat4 coatRoughnessMatrix;vec2 vCoatRoughnessAnisotropyInfos;mat4 coatRoughnessAnisotropyMatrix;vec2 vCoatDarkeningInfos;mat4 coatDarkeningMatrix;vec2 vFuzzWeightInfos;mat4 fuzzWeightMatrix;vec2 vFuzzColorInfos;mat4 fuzzColorMatrix;vec2 vFuzzRoughnessInfos;mat4 fuzzRoughnessMatrix;vec2 vGeometryNormalInfos;mat4 geometryNormalMatrix;vec2 vGeometryTangentInfos;mat4 geometryTangentMatrix;vec2 vGeometryCoatNormalInfos;mat4 geometryCoatNormalMatrix;vec2 vGeometryCoatTangentInfos;mat4 geometryCoatTangentMatrix;vec2 vGeometryOpacityInfos;mat4 geometryOpacityMatrix;vec2 vGeometryThicknessInfos;mat4 geometryThicknessMatrix;vec2 vEmissionColorInfos;mat4 emissionColorMatrix;vec2 vThinFilmWeightInfos;mat4 thinFilmWeightMatrix;vec2 vThinFilmThicknessInfos;mat4 thinFilmThicknessMatrix;vec2 vAmbientOcclusionInfos;mat4 ambientOcclusionMatrix;
5
+ #define ADDITIONAL_UBO_DECLARATION
6
+ };
7
+ #include<sceneUboDeclaration>
8
+ #include<meshUboDeclaration>
9
+ `;
10
+ e.IncludesShadersStore[a] || (e.IncludesShadersStore[a] = o);
@@ -0,0 +1,10 @@
1
+ import { b0 as r } from "./index-CS3Icp_r.js";
2
+ const e = "passPixelShader", t = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
3
+ #define CUSTOM_FRAGMENT_DEFINITIONS
4
+ @fragment
5
+ fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);}`;
6
+ r.ShadersStoreWGSL[e] || (r.ShadersStoreWGSL[e] = t);
7
+ const S = { name: e, shader: t };
8
+ export {
9
+ S as passPixelShaderWGSL
10
+ };
@@ -0,0 +1,10 @@
1
+ import { b0 as r } from "./index-CS3Icp_r.js";
2
+ const e = "passPixelShader", a = `varying vec2 vUV;uniform sampler2D textureSampler;
3
+ #define CUSTOM_FRAGMENT_DEFINITIONS
4
+ void main(void)
5
+ {gl_FragColor=texture2D(textureSampler,vUV);}`;
6
+ r.ShadersStore[e] || (r.ShadersStore[e] = a);
7
+ const t = { name: e, shader: a };
8
+ export {
9
+ t as passPixelShader
10
+ };
@@ -0,0 +1,29 @@
1
+ import { b0 as r } from "./index-CS3Icp_r.js";
2
+ const e = "passCubePixelShader", t = `varying vec2 vUV;uniform samplerCube textureSampler;
3
+ #define CUSTOM_FRAGMENT_DEFINITIONS
4
+ void main(void)
5
+ {vec2 uv=vUV*2.0-1.0;
6
+ #ifdef POSITIVEX
7
+ gl_FragColor=textureCube(textureSampler,vec3(1.001,uv.y,uv.x));
8
+ #endif
9
+ #ifdef NEGATIVEX
10
+ gl_FragColor=textureCube(textureSampler,vec3(-1.001,uv.y,uv.x));
11
+ #endif
12
+ #ifdef POSITIVEY
13
+ gl_FragColor=textureCube(textureSampler,vec3(uv.y,1.001,uv.x));
14
+ #endif
15
+ #ifdef NEGATIVEY
16
+ gl_FragColor=textureCube(textureSampler,vec3(uv.y,-1.001,uv.x));
17
+ #endif
18
+ #ifdef POSITIVEZ
19
+ gl_FragColor=textureCube(textureSampler,vec3(uv,1.001));
20
+ #endif
21
+ #ifdef NEGATIVEZ
22
+ gl_FragColor=textureCube(textureSampler,vec3(uv,-1.001));
23
+ #endif
24
+ }`;
25
+ r.ShadersStore[e] || (r.ShadersStore[e] = t);
26
+ const a = { name: e, shader: t };
27
+ export {
28
+ a as passCubePixelShader
29
+ };
@@ -0,0 +1,29 @@
1
+ import { b0 as t } from "./index-CS3Icp_r.js";
2
+ const e = "passCubePixelShader", r = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_cube<f32>;
3
+ #define CUSTOM_FRAGMENT_DEFINITIONS
4
+ @fragment
5
+ fn main(input: FragmentInputs)->FragmentOutputs {var uv: vec2f=input.vUV*2.0-1.0;
6
+ #ifdef POSITIVEX
7
+ fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(1.001,uv.y,uv.x));
8
+ #endif
9
+ #ifdef NEGATIVEX
10
+ fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(-1.001,uv.y,uv.x));
11
+ #endif
12
+ #ifdef POSITIVEY
13
+ fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(uv.y,1.001,uv.x));
14
+ #endif
15
+ #ifdef NEGATIVEY
16
+ fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(uv.y,-1.001,uv.x));
17
+ #endif
18
+ #ifdef POSITIVEZ
19
+ fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(uv,1.001));
20
+ #endif
21
+ #ifdef NEGATIVEZ
22
+ fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,vec3f(uv,-1.001));
23
+ #endif
24
+ }`;
25
+ t.ShadersStoreWGSL[e] || (t.ShadersStoreWGSL[e] = r);
26
+ const u = { name: e, shader: r };
27
+ export {
28
+ u as passCubePixelShaderWGSL
29
+ };