@vived/component-abb-6700 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.todo.md +13 -0
- package/README.md +122 -0
- package/dist/.gitkeep +0 -0
- package/dist/Adapters/aBB6700PMAdapter.d.ts +10 -0
- package/dist/Adapters/aBB6700PMAdapter.d.ts.map +1 -0
- package/dist/Controllers/createABB6700.d.ts +12 -0
- package/dist/Controllers/createABB6700.d.ts.map +1 -0
- package/dist/Controllers/getPose.d.ts +11 -0
- package/dist/Controllers/getPose.d.ts.map +1 -0
- package/dist/Controllers/setJointAngle.d.ts +12 -0
- package/dist/Controllers/setJointAngle.d.ts.map +1 -0
- package/dist/Controllers/setPose.d.ts +11 -0
- package/dist/Controllers/setPose.d.ts.map +1 -0
- package/dist/Entities/ABB6700Entity.d.ts +35 -0
- package/dist/Entities/ABB6700Entity.d.ts.map +1 -0
- package/dist/Entities/ABB6700Repo.d.ts +32 -0
- package/dist/Entities/ABB6700Repo.d.ts.map +1 -0
- package/dist/Factory/ABB6700FeatureFactory.d.ts +26 -0
- package/dist/Factory/ABB6700FeatureFactory.d.ts.map +1 -0
- package/dist/Mocks/MockABB6700PM.d.ts +11 -0
- package/dist/Mocks/MockABB6700PM.d.ts.map +1 -0
- package/dist/Mocks/MockSetJointAngleUC.d.ts +7 -0
- package/dist/Mocks/MockSetJointAngleUC.d.ts.map +1 -0
- package/dist/Mocks/MockSetPoseUC.d.ts +7 -0
- package/dist/Mocks/MockSetPoseUC.d.ts.map +1 -0
- package/dist/PMs/ABB6700PM.d.ts +32 -0
- package/dist/PMs/ABB6700PM.d.ts.map +1 -0
- package/dist/UCs/CalcStabilizerUC.d.ts +7 -0
- package/dist/UCs/CalcStabilizerUC.d.ts.map +1 -0
- package/dist/UCs/SetJointAngleUC.d.ts +15 -0
- package/dist/UCs/SetJointAngleUC.d.ts.map +1 -0
- package/dist/UCs/SetPoseUC.d.ts +22 -0
- package/dist/UCs/SetPoseUC.d.ts.map +1 -0
- package/dist/Views/ABB6700BabylonView.d.ts +27 -0
- package/dist/Views/ABB6700BabylonView.d.ts.map +1 -0
- package/dist/abb_6700.glb +0 -0
- package/dist/abstractAudioBus-CyBWsmuN.js +14 -0
- package/dist/animationGroup-BhNThqQe.js +1454 -0
- package/dist/basisTextureLoader-BT391BsV.js +310 -0
- package/dist/brdfTextureTools-DUyKBAXf.js +79 -0
- package/dist/bumpFragment-Dd-ojPA1.js +134 -0
- package/dist/bumpFragment-KE1_PuMl.js +287 -0
- package/dist/bumpVertex-BcdvVFVx.js +8 -0
- package/dist/bumpVertexDeclaration-B5Uvs-RS.js +8 -0
- package/dist/bumpVertexDeclaration-ixSg-yGI.js +8 -0
- package/dist/clipPlaneFragment-DJwQynjA.js +136 -0
- package/dist/clipPlaneVertex-D4Wk50XG.js +376 -0
- package/dist/clipPlaneVertex-eQ147Tn2.js +350 -0
- package/dist/component.config.d.ts +17 -0
- package/dist/component.config.d.ts.map +1 -0
- package/dist/ddsTextureLoader-DeoF3iGO.js +331 -0
- package/dist/default.fragment-DKnTR9nY.js +548 -0
- package/dist/default.fragment-rIGWrUS5.js +486 -0
- package/dist/default.vertex-Bt5y1VyA.js +212 -0
- package/dist/default.vertex-Dext1liJ.js +224 -0
- package/dist/defaultUboDeclaration-BwslQZX8.js +11 -0
- package/dist/defaultUboDeclaration-DSXACgip.js +9 -0
- package/dist/easing-BAt0SO-B.js +163 -0
- package/dist/envTextureLoader-CBiW_Q-U.js +40 -0
- package/dist/exrTextureLoader-5SC6PKIA.js +740 -0
- package/dist/flowGraphApplyForceBlock-6e8-wcaw.js +32 -0
- package/dist/flowGraphApplyImpulseBlock-B27EZQow.js +32 -0
- package/dist/flowGraphArrayIndexBlock-DIUn5e4i.js +31 -0
- package/dist/flowGraphBezierCurveEasingBlock-BJmiHk40.js +25 -0
- package/dist/flowGraphBinaryOperationBlock-Bj7TANCc.js +25 -0
- package/dist/flowGraphBranchBlock-7CRvIKWc.js +19 -0
- package/dist/flowGraphCachedOperationBlock-CP1ZiuIB.js +26 -0
- package/dist/flowGraphCancelDelayBlock-DqtgzBGm.js +20 -0
- package/dist/flowGraphCodeExecutionBlock-CaYXCGqo.js +23 -0
- package/dist/flowGraphConditionalDataBlock-DJ7evX8_.js +28 -0
- package/dist/flowGraphConsoleLogBlock-cMkpqLzO.js +68 -0
- package/dist/flowGraphConstantBlock-JWybwT0A.js +28 -0
- package/dist/flowGraphContextBlock-CFDXHcbn.js +19 -0
- package/dist/flowGraphCounterBlock-B0uPkgw9.js +24 -0
- package/dist/flowGraphDataSwitchBlock-B0GSifvJ.js +27 -0
- package/dist/flowGraphDebounceBlock-CSw8zKym.js +24 -0
- package/dist/flowGraphDebugBlock-DiSR6Ahn.js +65 -0
- package/dist/flowGraphDoNBlock-C-48oQ2H.js +24 -0
- package/dist/flowGraphEasingBlock-DKUaE7Rp.js +50 -0
- package/dist/flowGraphFlipFlopBlock-DX5BGhMV.js +20 -0
- package/dist/flowGraphForLoopBlock-Di-Qwg23.js +27 -0
- package/dist/flowGraphFunctionReferenceBlock-D8X5TFsO.js +20 -0
- package/dist/flowGraphGLTFDataProvider-C4j7nPQv.js +16 -0
- package/dist/flowGraphGetAngularVelocityBlock-Cq-yTQ4D.js +31 -0
- package/dist/flowGraphGetAssetBlock-B36eioor.js +21 -0
- package/dist/flowGraphGetLinearVelocityBlock-MdrV0eUD.js +31 -0
- package/dist/flowGraphGetPhysicsMassPropertiesBlock-wXDZP1wM.js +30 -0
- package/dist/flowGraphGetPropertyBlock-eP0badwf.js +46 -0
- package/dist/flowGraphGetSoundVolumeBlock-D3gXGHXa.js +29 -0
- package/dist/flowGraphGetVariableBlock-C7-qZAec.js +31 -0
- package/dist/flowGraphIndexOfBlock-CC5l9n9P.js +31 -0
- package/dist/flowGraphInterpolationBlock-B6922jzt.js +50 -0
- package/dist/flowGraphIsKeyPressedBlock-X_iuiUOX.js +31 -0
- package/dist/flowGraphIsSoundPlayingBlock-DONQX8N8.js +29 -0
- package/dist/flowGraphJsonPointerParserBlock-DBH_gN8I.js +95 -0
- package/dist/flowGraphKeyDownEventBlock-D5T1Uyfv.js +26 -0
- package/dist/flowGraphKeyUpEventBlock-BPY_Kgkm.js +21 -0
- package/dist/flowGraphKeyboardEventBlock-C49fx3TC.js +20 -0
- package/dist/flowGraphMathBlocks-CkvrN3VJ.js +864 -0
- package/dist/flowGraphMathCombineExtractBlocks-QSjGlnoz.js +248 -0
- package/dist/flowGraphMatrixMathBlocks-B3D7Cz9p.js +117 -0
- package/dist/flowGraphMeshPickEventBlock-BBTz-taa.js +35 -0
- package/dist/flowGraphMultiGateBlock-BhY1y5BG.js +50 -0
- package/dist/flowGraphPauseAnimationBlock-CHZZXMbg.js +19 -0
- package/dist/flowGraphPauseSoundBlock-B7hMmJ0c.js +31 -0
- package/dist/flowGraphPhysicsCollisionEventBlock-CxoPpT-q.js +56 -0
- package/dist/flowGraphPlayAnimationBlock-DVAvIFux.js +99 -0
- package/dist/flowGraphPlaySoundBlock-DjHGrqbC.js +32 -0
- package/dist/flowGraphPointerDownEventBlock-qI-H0JST.js +31 -0
- package/dist/flowGraphPointerMoveEventBlock-DAi4VUyy.js +31 -0
- package/dist/flowGraphPointerOutEventBlock-CFtj68aC.js +21 -0
- package/dist/flowGraphPointerOverEventBlock-VxdHhFuu.js +23 -0
- package/dist/flowGraphPointerUpEventBlock-DRR1f07q.js +31 -0
- package/dist/flowGraphReceiveCustomEventBlock-B3bwdB66.js +52 -0
- package/dist/flowGraphSceneReadyEventBlock-Dy6lDT3j.js +23 -0
- package/dist/flowGraphSceneTickEventBlock-Bl9BF_Xw.js +32 -0
- package/dist/flowGraphSendCustomEventBlock-BAR4PGFq.js +35 -0
- package/dist/flowGraphSequenceBlock-veqU32ZZ.js +32 -0
- package/dist/flowGraphSetAngularVelocityBlock-Dj9b-zu6.js +31 -0
- package/dist/flowGraphSetDelayBlock-CMjudtvk.js +131 -0
- package/dist/flowGraphSetLinearVelocityBlock-DVDhhJBd.js +31 -0
- package/dist/flowGraphSetPhysicsMotionTypeBlock-CL3cxNCO.js +36 -0
- package/dist/flowGraphSetPropertyBlock-D3sWL3Ss.js +47 -0
- package/dist/flowGraphSetSoundVolumeBlock-CxVk45yR.js +32 -0
- package/dist/flowGraphSetVariableBlock-D1oJiwLj.js +47 -0
- package/dist/flowGraphSoundEndedEventBlock-CubEwii0.js +47 -0
- package/dist/flowGraphStopAnimationBlock-B9inwIQx.js +48 -0
- package/dist/flowGraphStopSoundBlock-BijIX2jC.js +31 -0
- package/dist/flowGraphSwitchBlock-BMhPb4OX.js +54 -0
- package/dist/flowGraphThrottleBlock-C7vrnkb1.js +37 -0
- package/dist/flowGraphTransformCoordinatesSystemBlock-DoISqaUG.js +29 -0
- package/dist/flowGraphTypeToTypeBlocks-CSML6QWx.js +57 -0
- package/dist/flowGraphUnaryOperationBlock-B0Shf-lJ.js +24 -0
- package/dist/flowGraphVectorMathBlocks-DoTRR_E0.js +178 -0
- package/dist/flowGraphWaitAllBlock-BvmDMc24.js +54 -0
- package/dist/flowGraphWhileLoopBlock-BaIq4-K2.js +27 -0
- package/dist/geometry.fragment-Bsis3UG2.js +275 -0
- package/dist/geometry.vertex-DskQ5b8j.js +222 -0
- package/dist/harmonicsFunctions-CtNrRfir.js +193 -0
- package/dist/harmonicsFunctions-PEz6APC7.js +18 -0
- package/dist/hdrTextureLoader-D9rYxJ9q.js +112 -0
- package/dist/helperFunctions-Bt7Zfkrp.js +89 -0
- package/dist/helperFunctions-CPmRxd37.js +121 -0
- package/dist/iesTextureLoader-BGUFjVhI.js +93 -0
- package/dist/index-CS3Icp_r.js +67657 -0
- package/dist/index.d.ts +23 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +27 -0
- package/dist/ktxTextureLoader-cUaGg9_L.js +459 -0
- package/dist/lightFragment-BRDibDKG.js +404 -0
- package/dist/lightFragment-DCqtGMp_.js +402 -0
- package/dist/logDepthDeclaration-Bwm-3KyB.js +16 -0
- package/dist/logDepthDeclaration-gUfeSnXX.js +20 -0
- package/dist/logDepthVertex-CKeuJ6ae.js +213 -0
- package/dist/logDepthVertex-CXkmZels.js +459 -0
- package/dist/mesh.vertexData.functions-Bc9lJlrU.js +74 -0
- package/dist/oitFragment-B8zuQigp.js +792 -0
- package/dist/oitFragment-DH3h3T6x.js +657 -0
- package/dist/openpbr.fragment-BglYS6LA.js +1405 -0
- package/dist/openpbr.fragment-DrOTZs4m.js +1553 -0
- package/dist/openpbr.vertex-B-PaLFOR.js +384 -0
- package/dist/openpbr.vertex-DMdFRTnX.js +268 -0
- package/dist/openpbrMaterial-HCU0aOca.js +2880 -0
- package/dist/openpbrMaterialLoadingAdapter-CWRAa-7S.js +1122 -0
- package/dist/openpbrTransmissionLayerData-CfDVObj5.js +352 -0
- package/dist/openpbrUboDeclaration-CA2pvSbt.js +9 -0
- package/dist/openpbrUboDeclaration-xU8VOaib.js +10 -0
- package/dist/pass.fragment-1mMP54bb.js +10 -0
- package/dist/pass.fragment-DzaUp_jk.js +10 -0
- package/dist/passCube.fragment-CQaXS7g3.js +29 -0
- package/dist/passCube.fragment-QJGPwAXI.js +29 -0
- package/dist/pbr.fragment-BnaAAGxb.js +2775 -0
- package/dist/pbr.fragment-CYZk_EGU.js +2619 -0
- package/dist/pbr.vertex-CyvdCw91.js +372 -0
- package/dist/pbr.vertex-DJMAkDxs.js +270 -0
- package/dist/pbrBRDFFunctions-EugoWm6O.js +175 -0
- package/dist/pbrDebug-Bk3sPoEG.js +719 -0
- package/dist/pbrDebug-Cdalzb1I.js +614 -0
- package/dist/pbrIBLFunctions-B0bVAXCF.js +47 -0
- package/dist/pbrIBLFunctions-C06z-ouZ.js +51 -0
- package/dist/pbrMaterial-C4FCKBZQ.js +1660 -0
- package/dist/pbrMaterialLoadingAdapter-BGHlS_ZN.js +1032 -0
- package/dist/pbrUboDeclaration-1lN5_-Bw.js +9 -0
- package/dist/pbrUboDeclaration-BJOUUOZ2.js +10 -0
- package/dist/procedural.vertex-CFPKczKj.js +14 -0
- package/dist/procedural.vertex-DUW7bYZt.js +13 -0
- package/dist/rgbdDecode.fragment-CEGgE4tL.js +8 -0
- package/dist/rgbdDecode.fragment-FT0wkgah.js +8 -0
- package/dist/rgbdEncode.fragment-CLnJJf6E.js +8 -0
- package/dist/rgbdEncode.fragment-CaAcMsY9.js +8 -0
- package/dist/sceneUboDeclaration-B6oxsfcj.js +8 -0
- package/dist/sceneUboDeclaration-JByfVKik.js +13 -0
- package/dist/setupABB6700InstanceFactory.d.ts +7 -0
- package/dist/setupABB6700InstanceFactory.d.ts.map +1 -0
- package/dist/studio.env +0 -0
- package/dist/textureProcessor.fragment-BYPw6SMQ.js +152 -0
- package/dist/textureProcessor.fragment-Ciw9-F3w.js +157 -0
- package/dist/textureTools-Cct_bGgp.js +40 -0
- package/dist/tgaTextureLoader-BJOIdnFr.js +198 -0
- package/dist/thinEngine-Bt9FW4dD.js +2425 -0
- package/dist/webAudioBus-BUzRHSxr.js +88 -0
- package/dist/webAudioMainBus-Dds1TgJG.js +49 -0
- package/package.json +49 -0
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import { b0 as e } from "./index-CS3Icp_r.js";
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import "./logDepthVertex-CKeuJ6ae.js";
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import "./defaultUboDeclaration-BwslQZX8.js";
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import "./helperFunctions-CPmRxd37.js";
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import "./clipPlaneVertex-eQ147Tn2.js";
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import "./logDepthDeclaration-gUfeSnXX.js";
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import "./bumpVertexDeclaration-B5Uvs-RS.js";
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const n = "defaultVertexDeclaration", o = `uniform mat4 viewProjection;
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#ifdef MULTIVIEW
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mat4 viewProjectionR;
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#endif
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uniform mat4 view;
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#ifdef DIFFUSE
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uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;
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#endif
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#ifdef AMBIENT
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uniform mat4 ambientMatrix;uniform vec2 vAmbientInfos;
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#endif
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#ifdef OPACITY
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uniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;
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#endif
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#ifdef EMISSIVE
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uniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;
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#endif
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#ifdef LIGHTMAP
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uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
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#endif
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#if defined(SPECULAR) && defined(SPECULARTERM)
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uniform vec2 vSpecularInfos;uniform mat4 specularMatrix;
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#endif
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#ifdef BUMP
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uniform vec3 vBumpInfos;uniform mat4 bumpMatrix;
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#endif
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#ifdef REFLECTION
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uniform mat4 reflectionMatrix;
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#endif
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#ifdef POINTSIZE
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uniform float pointSize;
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#endif
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#ifdef DETAIL
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uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
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#endif
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uniform vec4 cameraInfo;uniform vec4 vTextureRepetitionHexTilingParams;
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#include<decalVertexDeclaration>
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#define ADDITIONAL_VERTEX_DECLARATION
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`;
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e.IncludesShadersStore[n] || (e.IncludesShadersStore[n] = o);
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const t = "pointCloudVertex", a = `#if defined(POINTSIZE) && !defined(WEBGPU)
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gl_PointSize=pointSize;
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#endif
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`;
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e.IncludesShadersStore[t] || (e.IncludesShadersStore[t] = a);
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const i = "defaultVertexShader", d = `#define CUSTOM_VERTEX_EXTENSION
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#include<__decl__defaultVertex>
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#define CUSTOM_VERTEX_BEGIN
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attribute vec3 position;
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#ifdef NORMAL
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attribute vec3 normal;
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#endif
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#ifdef TANGENT
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attribute vec4 tangent;
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#endif
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#ifdef UV1
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attribute vec2 uv;
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#endif
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#include<uvAttributeDeclaration>[2..7]
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#ifdef VERTEXCOLOR
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attribute vec4 color;
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#endif
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#include<helperFunctions>
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#include<bonesDeclaration>
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#include<bakedVertexAnimationDeclaration>
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#include<instancesDeclaration>
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#include<prePassVertexDeclaration>
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#include<mainUVVaryingDeclaration>[1..7]
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#include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)
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#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
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#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
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#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
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#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
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#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
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#if defined(SPECULARTERM)
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#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)
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#endif
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#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
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#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
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varying vec3 vPositionW;
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#ifdef NORMAL
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varying vec3 vNormalW;
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#endif
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#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
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varying vec4 vColor;
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#endif
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#include<bumpVertexDeclaration>
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#include<clipPlaneVertexDeclaration>
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#include<fogVertexDeclaration>
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#include<__decl__lightVxFragment>[0..maxSimultaneousLights]
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#include<morphTargetsVertexGlobalDeclaration>
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#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
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#ifdef REFLECTIONMAP_SKYBOX
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varying vec3 vPositionUVW;
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#endif
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#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
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varying vec3 vDirectionW;
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#endif
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#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
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varying float vViewDepth;
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#endif
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#include<logDepthDeclaration>
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#define CUSTOM_VERTEX_DEFINITIONS
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void main(void) {
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#define CUSTOM_VERTEX_MAIN_BEGIN
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vec3 positionUpdated=position;
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#ifdef NORMAL
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vec3 normalUpdated=normal;
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#endif
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#ifdef TANGENT
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vec4 tangentUpdated=tangent;
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#endif
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#ifdef UV1
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vec2 uvUpdated=uv;
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#endif
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#ifdef UV2
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vec2 uv2Updated=uv2;
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#endif
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#ifdef VERTEXCOLOR
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vec4 colorUpdated=color;
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#endif
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#include<morphTargetsVertexGlobal>
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#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
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#ifdef REFLECTIONMAP_SKYBOX
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vPositionUVW=positionUpdated;
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#endif
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#define CUSTOM_VERTEX_UPDATE_POSITION
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#define CUSTOM_VERTEX_UPDATE_NORMAL
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#include<instancesVertex>
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#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
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vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
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#endif
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#include<bonesVertex>
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#include<bakedVertexAnimation>
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vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
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#ifdef NORMAL
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mat3 normalWorld=mat3(finalWorld);
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#if defined(INSTANCES) && defined(THIN_INSTANCES)
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+
vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);
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#else
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#ifdef NONUNIFORMSCALING
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+
normalWorld=transposeMat3(inverseMat3(normalWorld));
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#endif
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vNormalW=normalize(normalWorld*normalUpdated);
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#endif
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+
#endif
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+
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
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#ifdef MULTIVIEW
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+
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
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#else
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gl_Position=viewProjection*worldPos;
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#endif
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vPositionW=vec3(worldPos);
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#ifdef PREPASS
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#include<prePassVertex>
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#endif
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|
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#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
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+
vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
|
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|
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#endif
|
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#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
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|
+
#ifdef RIGHT_HANDED
|
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|
+
vViewDepth=-(view*worldPos).z;
|
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#else
|
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|
+
vViewDepth=(view*worldPos).z;
|
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|
+
#endif
|
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|
+
#endif
|
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|
+
#ifndef UV1
|
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175
|
+
vec2 uvUpdated=vec2(0.,0.);
|
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+
#endif
|
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|
+
#ifndef UV2
|
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178
|
+
vec2 uv2Updated=vec2(0.,0.);
|
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|
+
#endif
|
|
180
|
+
#ifdef MAINUV1
|
|
181
|
+
vMainUV1=uvUpdated;
|
|
182
|
+
#endif
|
|
183
|
+
#ifdef MAINUV2
|
|
184
|
+
vMainUV2=uv2Updated;
|
|
185
|
+
#endif
|
|
186
|
+
#include<uvVariableDeclaration>[3..7]
|
|
187
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)
|
|
188
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
|
|
189
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
|
|
190
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
|
|
191
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
|
|
192
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
|
|
193
|
+
#if defined(SPECULARTERM)
|
|
194
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)
|
|
195
|
+
#endif
|
|
196
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
|
|
197
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
|
|
198
|
+
#include<bumpVertex>
|
|
199
|
+
#include<clipPlaneVertex>
|
|
200
|
+
#include<fogVertex>
|
|
201
|
+
#include<shadowsVertex>[0..maxSimultaneousLights]
|
|
202
|
+
#include<vertexColorMixing>
|
|
203
|
+
#include<pointCloudVertex>
|
|
204
|
+
#include<logDepthVertex>
|
|
205
|
+
#define CUSTOM_VERTEX_MAIN_END
|
|
206
|
+
}
|
|
207
|
+
`;
|
|
208
|
+
e.ShadersStore[i] || (e.ShadersStore[i] = d);
|
|
209
|
+
const c = { name: i, shader: d };
|
|
210
|
+
export {
|
|
211
|
+
c as defaultVertexShader
|
|
212
|
+
};
|
|
@@ -0,0 +1,224 @@
|
|
|
1
|
+
import { b0 as e } from "./index-CS3Icp_r.js";
|
|
2
|
+
import "./defaultUboDeclaration-DSXACgip.js";
|
|
3
|
+
import "./logDepthVertex-CXkmZels.js";
|
|
4
|
+
import "./helperFunctions-Bt7Zfkrp.js";
|
|
5
|
+
import "./clipPlaneVertex-D4Wk50XG.js";
|
|
6
|
+
import "./logDepthDeclaration-Bwm-3KyB.js";
|
|
7
|
+
import "./bumpVertexDeclaration-ixSg-yGI.js";
|
|
8
|
+
import "./bumpVertex-BcdvVFVx.js";
|
|
9
|
+
const t = "lightVxFragmentDeclaration", r = `#ifdef LIGHT{X}
|
|
10
|
+
uniform vLightData{X}: vec4f;uniform vLightDiffuse{X}: vec4f;
|
|
11
|
+
#ifdef SPECULARTERM
|
|
12
|
+
uniform vLightSpecular{X}: vec4f;
|
|
13
|
+
#else
|
|
14
|
+
var vLightSpecular{X}: vec4f= vec4f(0.);
|
|
15
|
+
#endif
|
|
16
|
+
#ifdef SHADOW{X}
|
|
17
|
+
#ifdef SHADOWCSM{X}
|
|
18
|
+
uniform lightMatrix{X}: mat4x4f[SHADOWCSMNUM_CASCADES{X}];varying var vPositionFromLight{X}: vec4f[SHADOWCSMNUM_CASCADES{X}];varying var vDepthMetric{X}: f32[SHADOWCSMNUM_CASCADES{X}];varying var vPositionFromCamera{X}: vec4f;
|
|
19
|
+
#elif defined(SHADOWCUBE{X})
|
|
20
|
+
#else
|
|
21
|
+
varying var vPositionFromLight{X}: vec4f;varying var vDepthMetric{X}: f32;uniform lightMatrix{X}: mat4x4f;
|
|
22
|
+
#endif
|
|
23
|
+
uniform shadowsInfo{X}: vec4f;uniform depthValues{X}: vec2f;
|
|
24
|
+
#endif
|
|
25
|
+
#ifdef SPOTLIGHT{X}
|
|
26
|
+
uniform vLightDirection{X}: vec4f;uniform vLightFalloff{X}: vec4f;
|
|
27
|
+
#elif defined(POINTLIGHT{X})
|
|
28
|
+
uniform vLightFalloff{X}: vec4f;
|
|
29
|
+
#elif defined(HEMILIGHT{X})
|
|
30
|
+
uniform vLightGround{X}: vec3f;
|
|
31
|
+
#endif
|
|
32
|
+
#if defined(AREALIGHT{X}) && defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED)
|
|
33
|
+
uniform vLightWidth{X}: vec4f;uniform vLightHeight{X}: vec4f;
|
|
34
|
+
#endif
|
|
35
|
+
#endif
|
|
36
|
+
`;
|
|
37
|
+
e.IncludesShadersStoreWGSL[t] || (e.IncludesShadersStoreWGSL[t] = r);
|
|
38
|
+
const i = "defaultVertexShader", n = `#include<defaultUboDeclaration>
|
|
39
|
+
#define CUSTOM_VERTEX_BEGIN
|
|
40
|
+
#ifndef USE_VERTEX_PULLING
|
|
41
|
+
attribute position: vec3f;
|
|
42
|
+
#ifdef NORMAL
|
|
43
|
+
attribute normal: vec3f;
|
|
44
|
+
#endif
|
|
45
|
+
#ifdef TANGENT
|
|
46
|
+
attribute tangent: vec4f;
|
|
47
|
+
#endif
|
|
48
|
+
#ifdef UV1
|
|
49
|
+
attribute uv: vec2f;
|
|
50
|
+
#endif
|
|
51
|
+
#include<uvAttributeDeclaration>[2..7]
|
|
52
|
+
#ifdef VERTEXCOLOR
|
|
53
|
+
attribute color: vec4f;
|
|
54
|
+
#endif
|
|
55
|
+
#endif
|
|
56
|
+
#include<helperFunctions>
|
|
57
|
+
#include<bonesDeclaration>
|
|
58
|
+
#include<bakedVertexAnimationDeclaration>
|
|
59
|
+
#include<instancesDeclaration>
|
|
60
|
+
#include<prePassVertexDeclaration>
|
|
61
|
+
#include<mainUVVaryingDeclaration>[1..7]
|
|
62
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse)
|
|
63
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
|
|
64
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
|
|
65
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
|
|
66
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
|
|
67
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
|
|
68
|
+
#if defined(SPECULARTERM)
|
|
69
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular)
|
|
70
|
+
#endif
|
|
71
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
|
|
72
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
|
|
73
|
+
varying vPositionW: vec3f;
|
|
74
|
+
#ifdef NORMAL
|
|
75
|
+
varying vNormalW: vec3f;
|
|
76
|
+
#endif
|
|
77
|
+
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
78
|
+
varying vColor: vec4f;
|
|
79
|
+
#endif
|
|
80
|
+
#include<bumpVertexDeclaration>
|
|
81
|
+
#include<clipPlaneVertexDeclaration>
|
|
82
|
+
#include<fogVertexDeclaration>
|
|
83
|
+
#include<__decl__lightVxFragment>[0..maxSimultaneousLights]
|
|
84
|
+
#include<morphTargetsVertexGlobalDeclaration>
|
|
85
|
+
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
86
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
87
|
+
varying vPositionUVW: vec3f;
|
|
88
|
+
#endif
|
|
89
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
90
|
+
varying vDirectionW: vec3f;
|
|
91
|
+
#endif
|
|
92
|
+
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
93
|
+
varying vViewDepth: f32;
|
|
94
|
+
#endif
|
|
95
|
+
#include<logDepthDeclaration>
|
|
96
|
+
#include<vertexPullingDeclaration>
|
|
97
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
98
|
+
@vertex
|
|
99
|
+
fn main(input : VertexInputs)->FragmentInputs {
|
|
100
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
101
|
+
#ifdef USE_VERTEX_PULLING
|
|
102
|
+
var positionUpdated: vec3f=vec3f(0.0);
|
|
103
|
+
#ifdef NORMAL
|
|
104
|
+
var normalUpdated: vec3f=vec3f(0.0);
|
|
105
|
+
#endif
|
|
106
|
+
#ifdef TANGENT
|
|
107
|
+
var tangentUpdated: vec4f=vec4f(0.0);
|
|
108
|
+
#endif
|
|
109
|
+
#ifdef UV1
|
|
110
|
+
var uvUpdated: vec2f=vec2f(0.0);
|
|
111
|
+
#endif
|
|
112
|
+
#ifdef UV2
|
|
113
|
+
var uv2Updated: vec2f=vec2f(0.0);
|
|
114
|
+
#endif
|
|
115
|
+
#ifdef VERTEXCOLOR
|
|
116
|
+
var colorUpdated: vec4f=vec4f(0.0);
|
|
117
|
+
#endif
|
|
118
|
+
#else
|
|
119
|
+
var positionUpdated: vec3f=vertexInputs.position;
|
|
120
|
+
#ifdef NORMAL
|
|
121
|
+
var normalUpdated: vec3f=vertexInputs.normal;
|
|
122
|
+
#endif
|
|
123
|
+
#ifdef TANGENT
|
|
124
|
+
var tangentUpdated: vec4f=vertexInputs.tangent;
|
|
125
|
+
#endif
|
|
126
|
+
#ifdef UV1
|
|
127
|
+
var uvUpdated: vec2f=vertexInputs.uv;
|
|
128
|
+
#endif
|
|
129
|
+
#ifdef UV2
|
|
130
|
+
var uv2Updated: vec2f=vertexInputs.uv2;
|
|
131
|
+
#endif
|
|
132
|
+
#ifdef VERTEXCOLOR
|
|
133
|
+
var colorUpdated: vec4f=vertexInputs.color;
|
|
134
|
+
#endif
|
|
135
|
+
#endif
|
|
136
|
+
#include<vertexPullingVertex>
|
|
137
|
+
#include<morphTargetsVertexGlobal>
|
|
138
|
+
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
139
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
140
|
+
vertexOutputs.vPositionUVW=positionUpdated;
|
|
141
|
+
#endif
|
|
142
|
+
#define CUSTOM_VERTEX_UPDATE_POSITION
|
|
143
|
+
#define CUSTOM_VERTEX_UPDATE_NORMAL
|
|
144
|
+
#include<instancesVertex>
|
|
145
|
+
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
146
|
+
vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);
|
|
147
|
+
#endif
|
|
148
|
+
#ifdef USE_VERTEX_PULLING
|
|
149
|
+
#include<bonesVertex>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
|
|
150
|
+
#include<bakedVertexAnimation>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
|
|
151
|
+
#else
|
|
152
|
+
#include<bonesVertex>
|
|
153
|
+
#include<bakedVertexAnimation>
|
|
154
|
+
#endif
|
|
155
|
+
var worldPos: vec4f=finalWorld*vec4f(positionUpdated,1.0);
|
|
156
|
+
#ifdef NORMAL
|
|
157
|
+
var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
|
|
158
|
+
#if defined(INSTANCES) && defined(THIN_INSTANCES)
|
|
159
|
+
vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
|
|
160
|
+
#else
|
|
161
|
+
#ifdef NONUNIFORMSCALING
|
|
162
|
+
normalWorld=transposeMat3(inverseMat3(normalWorld));
|
|
163
|
+
#endif
|
|
164
|
+
vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
|
|
165
|
+
#endif
|
|
166
|
+
#endif
|
|
167
|
+
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
|
|
168
|
+
#ifdef MULTIVIEW
|
|
169
|
+
if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
|
|
170
|
+
#else
|
|
171
|
+
vertexOutputs.position=scene.viewProjection*worldPos;
|
|
172
|
+
#endif
|
|
173
|
+
vertexOutputs.vPositionW= worldPos.xyz;
|
|
174
|
+
#ifdef PREPASS
|
|
175
|
+
#include<prePassVertex>
|
|
176
|
+
#endif
|
|
177
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
178
|
+
vertexOutputs.vDirectionW=normalize((finalWorld* vec4f(positionUpdated,0.0)).xyz);
|
|
179
|
+
#endif
|
|
180
|
+
#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
|
|
181
|
+
#ifdef RIGHT_HANDED
|
|
182
|
+
vertexOutputs.vViewDepth=-(scene.view*worldPos).z;
|
|
183
|
+
#else
|
|
184
|
+
vertexOutputs.vViewDepth=(scene.view*worldPos).z;
|
|
185
|
+
#endif
|
|
186
|
+
#endif
|
|
187
|
+
#ifndef UV1
|
|
188
|
+
var uvUpdated: vec2f=vec2f(0.,0.);
|
|
189
|
+
#endif
|
|
190
|
+
#ifdef MAINUV1
|
|
191
|
+
vertexOutputs.vMainUV1=uvUpdated;
|
|
192
|
+
#endif
|
|
193
|
+
#ifndef UV2
|
|
194
|
+
var uv2Updated: vec2f=vec2f(0.,0.);
|
|
195
|
+
#endif
|
|
196
|
+
#ifdef MAINUV2
|
|
197
|
+
vertexOutputs.vMainUV2=uv2Updated;
|
|
198
|
+
#endif
|
|
199
|
+
#include<uvVariableDeclaration>[3..7]
|
|
200
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,DIFFUSE,_VARYINGNAME_,Diffuse,_MATRIXNAME_,diffuse,_INFONAME_,DiffuseInfos.x)
|
|
201
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
|
|
202
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
|
|
203
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
|
|
204
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
|
|
205
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
|
|
206
|
+
#if defined(SPECULARTERM)
|
|
207
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR,_VARYINGNAME_,Specular,_MATRIXNAME_,specular,_INFONAME_,SpecularInfos.x)
|
|
208
|
+
#endif
|
|
209
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
|
|
210
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
|
|
211
|
+
#include<bumpVertex>
|
|
212
|
+
#include<clipPlaneVertex>
|
|
213
|
+
#include<fogVertex>
|
|
214
|
+
#include<shadowsVertex>[0..maxSimultaneousLights]
|
|
215
|
+
#include<vertexColorMixing>
|
|
216
|
+
#include<logDepthVertex>
|
|
217
|
+
#define CUSTOM_VERTEX_MAIN_END
|
|
218
|
+
}
|
|
219
|
+
`;
|
|
220
|
+
e.ShadersStoreWGSL[i] || (e.ShadersStoreWGSL[i] = n);
|
|
221
|
+
const v = { name: i, shader: n };
|
|
222
|
+
export {
|
|
223
|
+
v as defaultVertexShaderWGSL
|
|
224
|
+
};
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import { b0 as e } from "./index-CS3Icp_r.js";
|
|
2
|
+
import "./sceneUboDeclaration-B6oxsfcj.js";
|
|
3
|
+
import "./logDepthDeclaration-gUfeSnXX.js";
|
|
4
|
+
const o = "defaultUboDeclaration", i = `layout(std140,column_major) uniform;uniform Material
|
|
5
|
+
{vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionPosition;vec3 vReflectionSize;
|
|
6
|
+
#define ADDITIONAL_UBO_DECLARATION
|
|
7
|
+
};
|
|
8
|
+
#include<sceneUboDeclaration>
|
|
9
|
+
#include<meshUboDeclaration>
|
|
10
|
+
`;
|
|
11
|
+
e.IncludesShadersStore[o] || (e.IncludesShadersStore[o] = i);
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import { b0 as f } from "./index-CS3Icp_r.js";
|
|
2
|
+
import "./sceneUboDeclaration-JByfVKik.js";
|
|
3
|
+
import "./logDepthDeclaration-Bwm-3KyB.js";
|
|
4
|
+
const i = "defaultUboDeclaration", o = `uniform diffuseLeftColor: vec4f;uniform diffuseRightColor: vec4f;uniform opacityParts: vec4f;uniform reflectionLeftColor: vec4f;uniform reflectionRightColor: vec4f;uniform refractionLeftColor: vec4f;uniform refractionRightColor: vec4f;uniform emissiveLeftColor: vec4f;uniform emissiveRightColor: vec4f;uniform vDiffuseInfos: vec2f;uniform vAmbientInfos: vec2f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vSpecularInfos: vec2f;uniform vBumpInfos: vec3f;uniform diffuseMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform specularMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform pointSize: f32;uniform alphaCutOff: f32;uniform refractionMatrix: mat4x4f;uniform vRefractionInfos: vec4f;uniform vRefractionPosition: vec3f;uniform vRefractionSize: vec3f;uniform vSpecularColor: vec4f;uniform vEmissiveColor: vec3f;uniform vDiffuseColor: vec4f;uniform vAmbientColor: vec3f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;
|
|
5
|
+
#define ADDITIONAL_UBO_DECLARATION
|
|
6
|
+
#include<sceneUboDeclaration>
|
|
7
|
+
#include<meshUboDeclaration>
|
|
8
|
+
`;
|
|
9
|
+
f.IncludesShadersStoreWGSL[i] || (f.IncludesShadersStoreWGSL[i] = o);
|
|
@@ -0,0 +1,163 @@
|
|
|
1
|
+
import { B as I } from "./index-CS3Icp_r.js";
|
|
2
|
+
class t {
|
|
3
|
+
constructor() {
|
|
4
|
+
this._easingMode = t.EASINGMODE_EASEIN;
|
|
5
|
+
}
|
|
6
|
+
/**
|
|
7
|
+
* Sets the easing mode of the current function.
|
|
8
|
+
* @param easingMode Defines the willing mode (EASINGMODE_EASEIN, EASINGMODE_EASEOUT or EASINGMODE_EASEINOUT)
|
|
9
|
+
*/
|
|
10
|
+
setEasingMode(s) {
|
|
11
|
+
const e = Math.min(Math.max(s, 0), 2);
|
|
12
|
+
this._easingMode = e;
|
|
13
|
+
}
|
|
14
|
+
/**
|
|
15
|
+
* Gets the current easing mode.
|
|
16
|
+
* @returns the easing mode
|
|
17
|
+
*/
|
|
18
|
+
getEasingMode() {
|
|
19
|
+
return this._easingMode;
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* @internal
|
|
23
|
+
*/
|
|
24
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
25
|
+
easeInCore(s) {
|
|
26
|
+
throw new Error("You must implement this method");
|
|
27
|
+
}
|
|
28
|
+
/**
|
|
29
|
+
* Given an input gradient between 0 and 1, this returns the corresponding value
|
|
30
|
+
* of the easing function.
|
|
31
|
+
* @param gradient Defines the value between 0 and 1 we want the easing value for
|
|
32
|
+
* @returns the corresponding value on the curve defined by the easing function
|
|
33
|
+
*/
|
|
34
|
+
ease(s) {
|
|
35
|
+
switch (this._easingMode) {
|
|
36
|
+
case t.EASINGMODE_EASEIN:
|
|
37
|
+
return this.easeInCore(s);
|
|
38
|
+
case t.EASINGMODE_EASEOUT:
|
|
39
|
+
return 1 - this.easeInCore(1 - s);
|
|
40
|
+
}
|
|
41
|
+
return s >= 0.5 ? (1 - this.easeInCore((1 - s) * 2)) * 0.5 + 0.5 : this.easeInCore(s * 2) * 0.5;
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
t.EASINGMODE_EASEIN = 0;
|
|
45
|
+
t.EASINGMODE_EASEOUT = 1;
|
|
46
|
+
t.EASINGMODE_EASEINOUT = 2;
|
|
47
|
+
class A extends t {
|
|
48
|
+
/**
|
|
49
|
+
* @internal
|
|
50
|
+
*/
|
|
51
|
+
easeInCore(s) {
|
|
52
|
+
return s = Math.max(0, Math.min(1, s)), 1 - Math.sqrt(1 - s * s);
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
class S extends t {
|
|
56
|
+
/**
|
|
57
|
+
* Instantiates a back ease easing
|
|
58
|
+
* @see https://easings.net/#easeInBack
|
|
59
|
+
* @param amplitude Defines the amplitude of the function
|
|
60
|
+
*/
|
|
61
|
+
constructor(s = 1) {
|
|
62
|
+
super(), this.amplitude = s;
|
|
63
|
+
}
|
|
64
|
+
/**
|
|
65
|
+
* @internal
|
|
66
|
+
*/
|
|
67
|
+
easeInCore(s) {
|
|
68
|
+
const e = Math.max(0, this.amplitude);
|
|
69
|
+
return Math.pow(s, 3) - s * e * Math.sin(3.141592653589793 * s);
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
class N extends t {
|
|
73
|
+
/**
|
|
74
|
+
* Instantiates a bounce easing
|
|
75
|
+
* @see https://easings.net/#easeInBounce
|
|
76
|
+
* @param bounces Defines the number of bounces
|
|
77
|
+
* @param bounciness Defines the amplitude of the bounce
|
|
78
|
+
*/
|
|
79
|
+
constructor(s = 3, e = 2) {
|
|
80
|
+
super(), this.bounces = s, this.bounciness = e;
|
|
81
|
+
}
|
|
82
|
+
/**
|
|
83
|
+
* @internal
|
|
84
|
+
*/
|
|
85
|
+
easeInCore(s) {
|
|
86
|
+
const e = Math.max(0, this.bounces);
|
|
87
|
+
let n = this.bounciness;
|
|
88
|
+
n <= 1 && (n = 1.001);
|
|
89
|
+
const o = Math.pow(n, e), h = 1 - n, c = (1 - o) / h + o * 0.5, m = s * c, p = Math.log(-m * (1 - n) + 1) / Math.log(n), u = Math.floor(p), x = u + 1, i = (1 - Math.pow(n, u)) / (h * c), l = (1 - Math.pow(n, x)) / (h * c), E = (i + l) * 0.5, M = s - E, r = E - i;
|
|
90
|
+
return -Math.pow(1 / n, e - u) / (r * r) * (M - r) * (M + r);
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
class O extends t {
|
|
94
|
+
/**
|
|
95
|
+
* @internal
|
|
96
|
+
*/
|
|
97
|
+
easeInCore(s) {
|
|
98
|
+
return s * s * s;
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
class w extends t {
|
|
102
|
+
/**
|
|
103
|
+
* Instantiates an elastic easing function
|
|
104
|
+
* @see https://easings.net/#easeInElastic
|
|
105
|
+
* @param oscillations Defines the number of oscillations
|
|
106
|
+
* @param springiness Defines the amplitude of the oscillations
|
|
107
|
+
*/
|
|
108
|
+
constructor(s = 3, e = 3) {
|
|
109
|
+
super(), this.oscillations = s, this.springiness = e;
|
|
110
|
+
}
|
|
111
|
+
/**
|
|
112
|
+
* @internal
|
|
113
|
+
*/
|
|
114
|
+
easeInCore(s) {
|
|
115
|
+
let e;
|
|
116
|
+
const n = Math.max(0, this.oscillations), o = Math.max(0, this.springiness);
|
|
117
|
+
return o === 0 ? e = s : e = (Math.exp(o * s) - 1) / (Math.exp(o) - 1), e * Math.sin((6.283185307179586 * n + 1.5707963267948966) * s);
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
class b extends t {
|
|
121
|
+
/**
|
|
122
|
+
* Instantiates an exponential easing function
|
|
123
|
+
* @see https://easings.net/#easeInExpo
|
|
124
|
+
* @param exponent Defines the exponent of the function
|
|
125
|
+
*/
|
|
126
|
+
constructor(s = 2) {
|
|
127
|
+
super(), this.exponent = s;
|
|
128
|
+
}
|
|
129
|
+
/**
|
|
130
|
+
* @internal
|
|
131
|
+
*/
|
|
132
|
+
easeInCore(s) {
|
|
133
|
+
return this.exponent <= 0 ? s : (Math.exp(this.exponent * s) - 1) / (Math.exp(this.exponent) - 1);
|
|
134
|
+
}
|
|
135
|
+
}
|
|
136
|
+
class _ extends t {
|
|
137
|
+
/**
|
|
138
|
+
* Instantiates a bezier function
|
|
139
|
+
* @see http://cubic-bezier.com/#.17,.67,.83,.67
|
|
140
|
+
* @param x1 Defines the x component of the start tangent in the bezier curve
|
|
141
|
+
* @param y1 Defines the y component of the start tangent in the bezier curve
|
|
142
|
+
* @param x2 Defines the x component of the end tangent in the bezier curve
|
|
143
|
+
* @param y2 Defines the y component of the end tangent in the bezier curve
|
|
144
|
+
*/
|
|
145
|
+
constructor(s = 0, e = 0, n = 1, o = 1) {
|
|
146
|
+
super(), this.x1 = s, this.y1 = e, this.x2 = n, this.y2 = o;
|
|
147
|
+
}
|
|
148
|
+
/**
|
|
149
|
+
* @internal
|
|
150
|
+
*/
|
|
151
|
+
easeInCore(s) {
|
|
152
|
+
return I.Interpolate(s, this.x1, this.y1, this.x2, this.y2);
|
|
153
|
+
}
|
|
154
|
+
}
|
|
155
|
+
export {
|
|
156
|
+
S as B,
|
|
157
|
+
A as C,
|
|
158
|
+
w as E,
|
|
159
|
+
_ as a,
|
|
160
|
+
N as b,
|
|
161
|
+
O as c,
|
|
162
|
+
b as d
|
|
163
|
+
};
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
import { W as l, bd as d, bc as t } from "./index-CS3Icp_r.js";
|
|
2
|
+
class v {
|
|
3
|
+
constructor() {
|
|
4
|
+
this.supportCascades = !1;
|
|
5
|
+
}
|
|
6
|
+
/**
|
|
7
|
+
* Uploads the cube texture data to the WebGL texture. It has already been bound.
|
|
8
|
+
* @param data contains the texture data
|
|
9
|
+
* @param texture defines the BabylonJS internal texture
|
|
10
|
+
* @param createPolynomials will be true if polynomials have been requested
|
|
11
|
+
* @param onLoad defines the callback to trigger once the texture is ready
|
|
12
|
+
* @param onError defines the callback to trigger in case of error
|
|
13
|
+
*/
|
|
14
|
+
loadCubeData(s, e, c, i, n) {
|
|
15
|
+
if (Array.isArray(s))
|
|
16
|
+
return;
|
|
17
|
+
const a = l(s);
|
|
18
|
+
if (a) {
|
|
19
|
+
e.width = a.width, e.height = a.width;
|
|
20
|
+
try {
|
|
21
|
+
d(e, a), t(e, s, a).then(() => {
|
|
22
|
+
e.isReady = !0, e.onLoadedObservable.notifyObservers(e), e.onLoadedObservable.clear(), i && i();
|
|
23
|
+
}, (o) => {
|
|
24
|
+
n?.("Can not upload environment levels", o);
|
|
25
|
+
});
|
|
26
|
+
} catch (o) {
|
|
27
|
+
n?.("Can not upload environment file", o);
|
|
28
|
+
}
|
|
29
|
+
} else n && n("Can not parse the environment file", null);
|
|
30
|
+
}
|
|
31
|
+
/**
|
|
32
|
+
* Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.
|
|
33
|
+
*/
|
|
34
|
+
loadData() {
|
|
35
|
+
throw ".env not supported in 2d.";
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
export {
|
|
39
|
+
v as _ENVTextureLoader
|
|
40
|
+
};
|