@vived/component-abb-6700 1.0.0

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Files changed (203) hide show
  1. package/.todo.md +13 -0
  2. package/README.md +122 -0
  3. package/dist/.gitkeep +0 -0
  4. package/dist/Adapters/aBB6700PMAdapter.d.ts +10 -0
  5. package/dist/Adapters/aBB6700PMAdapter.d.ts.map +1 -0
  6. package/dist/Controllers/createABB6700.d.ts +12 -0
  7. package/dist/Controllers/createABB6700.d.ts.map +1 -0
  8. package/dist/Controllers/getPose.d.ts +11 -0
  9. package/dist/Controllers/getPose.d.ts.map +1 -0
  10. package/dist/Controllers/setJointAngle.d.ts +12 -0
  11. package/dist/Controllers/setJointAngle.d.ts.map +1 -0
  12. package/dist/Controllers/setPose.d.ts +11 -0
  13. package/dist/Controllers/setPose.d.ts.map +1 -0
  14. package/dist/Entities/ABB6700Entity.d.ts +35 -0
  15. package/dist/Entities/ABB6700Entity.d.ts.map +1 -0
  16. package/dist/Entities/ABB6700Repo.d.ts +32 -0
  17. package/dist/Entities/ABB6700Repo.d.ts.map +1 -0
  18. package/dist/Factory/ABB6700FeatureFactory.d.ts +26 -0
  19. package/dist/Factory/ABB6700FeatureFactory.d.ts.map +1 -0
  20. package/dist/Mocks/MockABB6700PM.d.ts +11 -0
  21. package/dist/Mocks/MockABB6700PM.d.ts.map +1 -0
  22. package/dist/Mocks/MockSetJointAngleUC.d.ts +7 -0
  23. package/dist/Mocks/MockSetJointAngleUC.d.ts.map +1 -0
  24. package/dist/Mocks/MockSetPoseUC.d.ts +7 -0
  25. package/dist/Mocks/MockSetPoseUC.d.ts.map +1 -0
  26. package/dist/PMs/ABB6700PM.d.ts +32 -0
  27. package/dist/PMs/ABB6700PM.d.ts.map +1 -0
  28. package/dist/UCs/CalcStabilizerUC.d.ts +7 -0
  29. package/dist/UCs/CalcStabilizerUC.d.ts.map +1 -0
  30. package/dist/UCs/SetJointAngleUC.d.ts +15 -0
  31. package/dist/UCs/SetJointAngleUC.d.ts.map +1 -0
  32. package/dist/UCs/SetPoseUC.d.ts +22 -0
  33. package/dist/UCs/SetPoseUC.d.ts.map +1 -0
  34. package/dist/Views/ABB6700BabylonView.d.ts +27 -0
  35. package/dist/Views/ABB6700BabylonView.d.ts.map +1 -0
  36. package/dist/abb_6700.glb +0 -0
  37. package/dist/abstractAudioBus-CyBWsmuN.js +14 -0
  38. package/dist/animationGroup-BhNThqQe.js +1454 -0
  39. package/dist/basisTextureLoader-BT391BsV.js +310 -0
  40. package/dist/brdfTextureTools-DUyKBAXf.js +79 -0
  41. package/dist/bumpFragment-Dd-ojPA1.js +134 -0
  42. package/dist/bumpFragment-KE1_PuMl.js +287 -0
  43. package/dist/bumpVertex-BcdvVFVx.js +8 -0
  44. package/dist/bumpVertexDeclaration-B5Uvs-RS.js +8 -0
  45. package/dist/bumpVertexDeclaration-ixSg-yGI.js +8 -0
  46. package/dist/clipPlaneFragment-DJwQynjA.js +136 -0
  47. package/dist/clipPlaneVertex-D4Wk50XG.js +376 -0
  48. package/dist/clipPlaneVertex-eQ147Tn2.js +350 -0
  49. package/dist/component.config.d.ts +17 -0
  50. package/dist/component.config.d.ts.map +1 -0
  51. package/dist/ddsTextureLoader-DeoF3iGO.js +331 -0
  52. package/dist/default.fragment-DKnTR9nY.js +548 -0
  53. package/dist/default.fragment-rIGWrUS5.js +486 -0
  54. package/dist/default.vertex-Bt5y1VyA.js +212 -0
  55. package/dist/default.vertex-Dext1liJ.js +224 -0
  56. package/dist/defaultUboDeclaration-BwslQZX8.js +11 -0
  57. package/dist/defaultUboDeclaration-DSXACgip.js +9 -0
  58. package/dist/easing-BAt0SO-B.js +163 -0
  59. package/dist/envTextureLoader-CBiW_Q-U.js +40 -0
  60. package/dist/exrTextureLoader-5SC6PKIA.js +740 -0
  61. package/dist/flowGraphApplyForceBlock-6e8-wcaw.js +32 -0
  62. package/dist/flowGraphApplyImpulseBlock-B27EZQow.js +32 -0
  63. package/dist/flowGraphArrayIndexBlock-DIUn5e4i.js +31 -0
  64. package/dist/flowGraphBezierCurveEasingBlock-BJmiHk40.js +25 -0
  65. package/dist/flowGraphBinaryOperationBlock-Bj7TANCc.js +25 -0
  66. package/dist/flowGraphBranchBlock-7CRvIKWc.js +19 -0
  67. package/dist/flowGraphCachedOperationBlock-CP1ZiuIB.js +26 -0
  68. package/dist/flowGraphCancelDelayBlock-DqtgzBGm.js +20 -0
  69. package/dist/flowGraphCodeExecutionBlock-CaYXCGqo.js +23 -0
  70. package/dist/flowGraphConditionalDataBlock-DJ7evX8_.js +28 -0
  71. package/dist/flowGraphConsoleLogBlock-cMkpqLzO.js +68 -0
  72. package/dist/flowGraphConstantBlock-JWybwT0A.js +28 -0
  73. package/dist/flowGraphContextBlock-CFDXHcbn.js +19 -0
  74. package/dist/flowGraphCounterBlock-B0uPkgw9.js +24 -0
  75. package/dist/flowGraphDataSwitchBlock-B0GSifvJ.js +27 -0
  76. package/dist/flowGraphDebounceBlock-CSw8zKym.js +24 -0
  77. package/dist/flowGraphDebugBlock-DiSR6Ahn.js +65 -0
  78. package/dist/flowGraphDoNBlock-C-48oQ2H.js +24 -0
  79. package/dist/flowGraphEasingBlock-DKUaE7Rp.js +50 -0
  80. package/dist/flowGraphFlipFlopBlock-DX5BGhMV.js +20 -0
  81. package/dist/flowGraphForLoopBlock-Di-Qwg23.js +27 -0
  82. package/dist/flowGraphFunctionReferenceBlock-D8X5TFsO.js +20 -0
  83. package/dist/flowGraphGLTFDataProvider-C4j7nPQv.js +16 -0
  84. package/dist/flowGraphGetAngularVelocityBlock-Cq-yTQ4D.js +31 -0
  85. package/dist/flowGraphGetAssetBlock-B36eioor.js +21 -0
  86. package/dist/flowGraphGetLinearVelocityBlock-MdrV0eUD.js +31 -0
  87. package/dist/flowGraphGetPhysicsMassPropertiesBlock-wXDZP1wM.js +30 -0
  88. package/dist/flowGraphGetPropertyBlock-eP0badwf.js +46 -0
  89. package/dist/flowGraphGetSoundVolumeBlock-D3gXGHXa.js +29 -0
  90. package/dist/flowGraphGetVariableBlock-C7-qZAec.js +31 -0
  91. package/dist/flowGraphIndexOfBlock-CC5l9n9P.js +31 -0
  92. package/dist/flowGraphInterpolationBlock-B6922jzt.js +50 -0
  93. package/dist/flowGraphIsKeyPressedBlock-X_iuiUOX.js +31 -0
  94. package/dist/flowGraphIsSoundPlayingBlock-DONQX8N8.js +29 -0
  95. package/dist/flowGraphJsonPointerParserBlock-DBH_gN8I.js +95 -0
  96. package/dist/flowGraphKeyDownEventBlock-D5T1Uyfv.js +26 -0
  97. package/dist/flowGraphKeyUpEventBlock-BPY_Kgkm.js +21 -0
  98. package/dist/flowGraphKeyboardEventBlock-C49fx3TC.js +20 -0
  99. package/dist/flowGraphMathBlocks-CkvrN3VJ.js +864 -0
  100. package/dist/flowGraphMathCombineExtractBlocks-QSjGlnoz.js +248 -0
  101. package/dist/flowGraphMatrixMathBlocks-B3D7Cz9p.js +117 -0
  102. package/dist/flowGraphMeshPickEventBlock-BBTz-taa.js +35 -0
  103. package/dist/flowGraphMultiGateBlock-BhY1y5BG.js +50 -0
  104. package/dist/flowGraphPauseAnimationBlock-CHZZXMbg.js +19 -0
  105. package/dist/flowGraphPauseSoundBlock-B7hMmJ0c.js +31 -0
  106. package/dist/flowGraphPhysicsCollisionEventBlock-CxoPpT-q.js +56 -0
  107. package/dist/flowGraphPlayAnimationBlock-DVAvIFux.js +99 -0
  108. package/dist/flowGraphPlaySoundBlock-DjHGrqbC.js +32 -0
  109. package/dist/flowGraphPointerDownEventBlock-qI-H0JST.js +31 -0
  110. package/dist/flowGraphPointerMoveEventBlock-DAi4VUyy.js +31 -0
  111. package/dist/flowGraphPointerOutEventBlock-CFtj68aC.js +21 -0
  112. package/dist/flowGraphPointerOverEventBlock-VxdHhFuu.js +23 -0
  113. package/dist/flowGraphPointerUpEventBlock-DRR1f07q.js +31 -0
  114. package/dist/flowGraphReceiveCustomEventBlock-B3bwdB66.js +52 -0
  115. package/dist/flowGraphSceneReadyEventBlock-Dy6lDT3j.js +23 -0
  116. package/dist/flowGraphSceneTickEventBlock-Bl9BF_Xw.js +32 -0
  117. package/dist/flowGraphSendCustomEventBlock-BAR4PGFq.js +35 -0
  118. package/dist/flowGraphSequenceBlock-veqU32ZZ.js +32 -0
  119. package/dist/flowGraphSetAngularVelocityBlock-Dj9b-zu6.js +31 -0
  120. package/dist/flowGraphSetDelayBlock-CMjudtvk.js +131 -0
  121. package/dist/flowGraphSetLinearVelocityBlock-DVDhhJBd.js +31 -0
  122. package/dist/flowGraphSetPhysicsMotionTypeBlock-CL3cxNCO.js +36 -0
  123. package/dist/flowGraphSetPropertyBlock-D3sWL3Ss.js +47 -0
  124. package/dist/flowGraphSetSoundVolumeBlock-CxVk45yR.js +32 -0
  125. package/dist/flowGraphSetVariableBlock-D1oJiwLj.js +47 -0
  126. package/dist/flowGraphSoundEndedEventBlock-CubEwii0.js +47 -0
  127. package/dist/flowGraphStopAnimationBlock-B9inwIQx.js +48 -0
  128. package/dist/flowGraphStopSoundBlock-BijIX2jC.js +31 -0
  129. package/dist/flowGraphSwitchBlock-BMhPb4OX.js +54 -0
  130. package/dist/flowGraphThrottleBlock-C7vrnkb1.js +37 -0
  131. package/dist/flowGraphTransformCoordinatesSystemBlock-DoISqaUG.js +29 -0
  132. package/dist/flowGraphTypeToTypeBlocks-CSML6QWx.js +57 -0
  133. package/dist/flowGraphUnaryOperationBlock-B0Shf-lJ.js +24 -0
  134. package/dist/flowGraphVectorMathBlocks-DoTRR_E0.js +178 -0
  135. package/dist/flowGraphWaitAllBlock-BvmDMc24.js +54 -0
  136. package/dist/flowGraphWhileLoopBlock-BaIq4-K2.js +27 -0
  137. package/dist/geometry.fragment-Bsis3UG2.js +275 -0
  138. package/dist/geometry.vertex-DskQ5b8j.js +222 -0
  139. package/dist/harmonicsFunctions-CtNrRfir.js +193 -0
  140. package/dist/harmonicsFunctions-PEz6APC7.js +18 -0
  141. package/dist/hdrTextureLoader-D9rYxJ9q.js +112 -0
  142. package/dist/helperFunctions-Bt7Zfkrp.js +89 -0
  143. package/dist/helperFunctions-CPmRxd37.js +121 -0
  144. package/dist/iesTextureLoader-BGUFjVhI.js +93 -0
  145. package/dist/index-CS3Icp_r.js +67657 -0
  146. package/dist/index.d.ts +23 -0
  147. package/dist/index.d.ts.map +1 -0
  148. package/dist/index.js +27 -0
  149. package/dist/ktxTextureLoader-cUaGg9_L.js +459 -0
  150. package/dist/lightFragment-BRDibDKG.js +404 -0
  151. package/dist/lightFragment-DCqtGMp_.js +402 -0
  152. package/dist/logDepthDeclaration-Bwm-3KyB.js +16 -0
  153. package/dist/logDepthDeclaration-gUfeSnXX.js +20 -0
  154. package/dist/logDepthVertex-CKeuJ6ae.js +213 -0
  155. package/dist/logDepthVertex-CXkmZels.js +459 -0
  156. package/dist/mesh.vertexData.functions-Bc9lJlrU.js +74 -0
  157. package/dist/oitFragment-B8zuQigp.js +792 -0
  158. package/dist/oitFragment-DH3h3T6x.js +657 -0
  159. package/dist/openpbr.fragment-BglYS6LA.js +1405 -0
  160. package/dist/openpbr.fragment-DrOTZs4m.js +1553 -0
  161. package/dist/openpbr.vertex-B-PaLFOR.js +384 -0
  162. package/dist/openpbr.vertex-DMdFRTnX.js +268 -0
  163. package/dist/openpbrMaterial-HCU0aOca.js +2880 -0
  164. package/dist/openpbrMaterialLoadingAdapter-CWRAa-7S.js +1122 -0
  165. package/dist/openpbrTransmissionLayerData-CfDVObj5.js +352 -0
  166. package/dist/openpbrUboDeclaration-CA2pvSbt.js +9 -0
  167. package/dist/openpbrUboDeclaration-xU8VOaib.js +10 -0
  168. package/dist/pass.fragment-1mMP54bb.js +10 -0
  169. package/dist/pass.fragment-DzaUp_jk.js +10 -0
  170. package/dist/passCube.fragment-CQaXS7g3.js +29 -0
  171. package/dist/passCube.fragment-QJGPwAXI.js +29 -0
  172. package/dist/pbr.fragment-BnaAAGxb.js +2775 -0
  173. package/dist/pbr.fragment-CYZk_EGU.js +2619 -0
  174. package/dist/pbr.vertex-CyvdCw91.js +372 -0
  175. package/dist/pbr.vertex-DJMAkDxs.js +270 -0
  176. package/dist/pbrBRDFFunctions-EugoWm6O.js +175 -0
  177. package/dist/pbrDebug-Bk3sPoEG.js +719 -0
  178. package/dist/pbrDebug-Cdalzb1I.js +614 -0
  179. package/dist/pbrIBLFunctions-B0bVAXCF.js +47 -0
  180. package/dist/pbrIBLFunctions-C06z-ouZ.js +51 -0
  181. package/dist/pbrMaterial-C4FCKBZQ.js +1660 -0
  182. package/dist/pbrMaterialLoadingAdapter-BGHlS_ZN.js +1032 -0
  183. package/dist/pbrUboDeclaration-1lN5_-Bw.js +9 -0
  184. package/dist/pbrUboDeclaration-BJOUUOZ2.js +10 -0
  185. package/dist/procedural.vertex-CFPKczKj.js +14 -0
  186. package/dist/procedural.vertex-DUW7bYZt.js +13 -0
  187. package/dist/rgbdDecode.fragment-CEGgE4tL.js +8 -0
  188. package/dist/rgbdDecode.fragment-FT0wkgah.js +8 -0
  189. package/dist/rgbdEncode.fragment-CLnJJf6E.js +8 -0
  190. package/dist/rgbdEncode.fragment-CaAcMsY9.js +8 -0
  191. package/dist/sceneUboDeclaration-B6oxsfcj.js +8 -0
  192. package/dist/sceneUboDeclaration-JByfVKik.js +13 -0
  193. package/dist/setupABB6700InstanceFactory.d.ts +7 -0
  194. package/dist/setupABB6700InstanceFactory.d.ts.map +1 -0
  195. package/dist/studio.env +0 -0
  196. package/dist/textureProcessor.fragment-BYPw6SMQ.js +152 -0
  197. package/dist/textureProcessor.fragment-Ciw9-F3w.js +157 -0
  198. package/dist/textureTools-Cct_bGgp.js +40 -0
  199. package/dist/tgaTextureLoader-BJOIdnFr.js +198 -0
  200. package/dist/thinEngine-Bt9FW4dD.js +2425 -0
  201. package/dist/webAudioBus-BUzRHSxr.js +88 -0
  202. package/dist/webAudioMainBus-Dds1TgJG.js +49 -0
  203. package/package.json +49 -0
@@ -0,0 +1,372 @@
1
+ import { b0 as e } from "./index-CS3Icp_r.js";
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+ import "./logDepthVertex-CKeuJ6ae.js";
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+ import "./pbrUboDeclaration-BJOUUOZ2.js";
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+ import "./logDepthDeclaration-gUfeSnXX.js";
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+ import "./helperFunctions-CPmRxd37.js";
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+ import "./harmonicsFunctions-CtNrRfir.js";
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+ import "./clipPlaneVertex-eQ147Tn2.js";
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+ import "./bumpVertexDeclaration-B5Uvs-RS.js";
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+ const n = "pbrVertexDeclaration", r = `uniform mat4 view;uniform mat4 viewProjection;uniform vec4 vEyePosition;
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+ #ifdef MULTIVIEW
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+ mat4 viewProjectionR;
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+ #endif
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+ #ifdef ALBEDO
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+ uniform mat4 albedoMatrix;uniform vec2 vAlbedoInfos;
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+ #endif
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+ #ifdef BASE_WEIGHT
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+ uniform mat4 baseWeightMatrix;uniform vec2 vBaseWeightInfos;
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+ #endif
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+ uniform float baseDiffuseRoughness;
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+ #ifdef BASE_DIFFUSE_ROUGHNESS
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+ uniform mat4 baseDiffuseRoughnessMatrix;uniform vec2 vBaseDiffuseRoughnessInfos;
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+ #endif
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+ #ifdef AMBIENT
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+ uniform mat4 ambientMatrix;uniform vec4 vAmbientInfos;
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+ #endif
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+ #ifdef OPACITY
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+ uniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;
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+ #endif
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+ #ifdef EMISSIVE
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+ uniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;
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+ #endif
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+ #ifdef LIGHTMAP
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+ uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
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+ #endif
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+ #ifdef REFLECTIVITY
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+ uniform vec3 vReflectivityInfos;uniform mat4 reflectivityMatrix;
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+ #endif
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+ #ifdef METALLIC_REFLECTANCE
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+ uniform vec2 vMetallicReflectanceInfos;uniform mat4 metallicReflectanceMatrix;
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+ #endif
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+ #ifdef REFLECTANCE
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+ uniform vec2 vReflectanceInfos;uniform mat4 reflectanceMatrix;
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+ #endif
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+ #ifdef MICROSURFACEMAP
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+ uniform vec2 vMicroSurfaceSamplerInfos;uniform mat4 microSurfaceSamplerMatrix;
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+ #endif
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+ #ifdef BUMP
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+ uniform vec3 vBumpInfos;uniform mat4 bumpMatrix;
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+ #endif
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+ #ifdef POINTSIZE
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+ uniform float pointSize;
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+ #endif
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+ uniform vec4 cameraInfo;uniform vec4 vTextureRepetitionHexTilingParams;
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+ #ifdef REFLECTION
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+ uniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;
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+ #endif
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+ #ifdef CLEARCOAT
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+ #if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)
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+ uniform vec4 vClearCoatInfos;
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+ #endif
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+ #ifdef CLEARCOAT_TEXTURE
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+ uniform mat4 clearCoatMatrix;
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+ #endif
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+ #ifdef CLEARCOAT_TEXTURE_ROUGHNESS
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+ uniform mat4 clearCoatRoughnessMatrix;
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+ #endif
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+ #ifdef CLEARCOAT_BUMP
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+ uniform vec2 vClearCoatBumpInfos;uniform mat4 clearCoatBumpMatrix;
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+ #endif
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+ #ifdef CLEARCOAT_TINT_TEXTURE
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+ uniform vec2 vClearCoatTintInfos;uniform mat4 clearCoatTintMatrix;
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+ #endif
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+ #endif
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+ #ifdef IRIDESCENCE
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+ #if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)
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+ uniform vec4 vIridescenceInfos;
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+ #endif
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+ #ifdef IRIDESCENCE_TEXTURE
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+ uniform mat4 iridescenceMatrix;
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+ #endif
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+ #ifdef IRIDESCENCE_THICKNESS_TEXTURE
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+ uniform mat4 iridescenceThicknessMatrix;
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+ #endif
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+ #endif
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+ #ifdef ANISOTROPIC
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+ #ifdef ANISOTROPIC_TEXTURE
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+ uniform vec2 vAnisotropyInfos;uniform mat4 anisotropyMatrix;
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+ #endif
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+ #endif
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+ #ifdef SHEEN
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+ #if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)
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+ uniform vec4 vSheenInfos;
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+ #endif
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+ #ifdef SHEEN_TEXTURE
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+ uniform mat4 sheenMatrix;
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+ #endif
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+ #ifdef SHEEN_TEXTURE_ROUGHNESS
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+ uniform mat4 sheenRoughnessMatrix;
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+ #endif
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+ #endif
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+ #ifdef SUBSURFACE
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+ #ifdef SS_REFRACTION
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+ uniform vec4 vRefractionInfos;uniform mat4 refractionMatrix;
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+ #endif
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+ #ifdef SS_THICKNESSANDMASK_TEXTURE
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+ uniform vec2 vThicknessInfos;uniform mat4 thicknessMatrix;
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+ #endif
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+ #ifdef SS_REFRACTIONINTENSITY_TEXTURE
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+ uniform vec2 vRefractionIntensityInfos;uniform mat4 refractionIntensityMatrix;
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+ #endif
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+ #ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
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+ uniform vec2 vTranslucencyIntensityInfos;uniform mat4 translucencyIntensityMatrix;
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+ #endif
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+ #ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
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+ uniform vec2 vTranslucencyColorInfos;uniform mat4 translucencyColorMatrix;
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+ #endif
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+ #endif
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+ #ifdef NORMAL
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+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
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+ #ifdef USESPHERICALFROMREFLECTIONMAP
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+ #ifdef SPHERICAL_HARMONICS
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+ uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
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+ #else
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+ uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
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+ #endif
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+ #endif
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+ #endif
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+ #endif
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+ #ifdef DETAIL
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+ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
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+ #endif
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+ #include<decalVertexDeclaration>
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+ #define ADDITIONAL_VERTEX_DECLARATION
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+ `;
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+ e.IncludesShadersStore[n] || (e.IncludesShadersStore[n] = r);
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+ const i = "pbrVertexShader", E = `#define PBR_VERTEX_SHADER
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+ #define CUSTOM_VERTEX_EXTENSION
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+ precision highp float;
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+ #include<__decl__pbrVertex>
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+ #define CUSTOM_VERTEX_BEGIN
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+ attribute vec3 position;
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+ #ifdef NORMAL
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+ attribute vec3 normal;
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+ #endif
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+ #ifdef TANGENT
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+ attribute vec4 tangent;
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+ #endif
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+ #ifdef UV1
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+ attribute vec2 uv;
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+ #endif
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+ #include<uvAttributeDeclaration>[2..7]
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+ #include<mainUVVaryingDeclaration>[1..7]
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+ #ifdef VERTEXCOLOR
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+ attribute vec4 color;
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+ #endif
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+ #include<helperFunctions>
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+ #include<pbrBRDFFunctions>
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+ #include<bonesDeclaration>
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+ #include<bakedVertexAnimationDeclaration>
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+ #include<instancesDeclaration>
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+ #include<prePassVertexDeclaration>
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+ #include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
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+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
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+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
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+ #include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
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+ #include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
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+ #include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
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+ #include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
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+ #include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
170
+ #include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
171
+ #include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
172
+ #include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
173
+ #include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
174
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
175
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
176
+ #ifdef CLEARCOAT
177
+ #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
178
+ #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
179
+ #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
180
+ #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
181
+ #endif
182
+ #ifdef IRIDESCENCE
183
+ #include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
184
+ #include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
185
+ #endif
186
+ #ifdef SHEEN
187
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
188
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
189
+ #endif
190
+ #ifdef ANISOTROPIC
191
+ #include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
192
+ #endif
193
+ #ifdef SUBSURFACE
194
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
195
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
196
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
197
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)
198
+ #endif
199
+ varying vec3 vPositionW;
200
+ #if DEBUGMODE>0
201
+ varying vec4 vClipSpacePosition;
202
+ #endif
203
+ #ifdef NORMAL
204
+ varying vec3 vNormalW;
205
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
206
+ varying vec3 vEnvironmentIrradiance;
207
+ #include<harmonicsFunctions>
208
+ #endif
209
+ #endif
210
+ #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
211
+ varying vec4 vColor;
212
+ #endif
213
+ #include<bumpVertexDeclaration>
214
+ #include<clipPlaneVertexDeclaration>
215
+ #include<fogVertexDeclaration>
216
+ #include<__decl__lightVxFragment>[0..maxSimultaneousLights]
217
+ #include<morphTargetsVertexGlobalDeclaration>
218
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
219
+ #ifdef REFLECTIONMAP_SKYBOX
220
+ varying vec3 vPositionUVW;
221
+ #endif
222
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
223
+ varying vec3 vDirectionW;
224
+ #endif
225
+ #if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
226
+ varying float vViewDepth;
227
+ #endif
228
+ #include<logDepthDeclaration>
229
+ #define CUSTOM_VERTEX_DEFINITIONS
230
+ void main(void) {
231
+ #define CUSTOM_VERTEX_MAIN_BEGIN
232
+ vec3 positionUpdated=position;
233
+ #ifdef NORMAL
234
+ vec3 normalUpdated=normal;
235
+ #endif
236
+ #ifdef TANGENT
237
+ vec4 tangentUpdated=tangent;
238
+ #endif
239
+ #ifdef UV1
240
+ vec2 uvUpdated=uv;
241
+ #endif
242
+ #ifdef UV2
243
+ vec2 uv2Updated=uv2;
244
+ #endif
245
+ #ifdef VERTEXCOLOR
246
+ vec4 colorUpdated=color;
247
+ #endif
248
+ #include<morphTargetsVertexGlobal>
249
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
250
+ #ifdef REFLECTIONMAP_SKYBOX
251
+ vPositionUVW=positionUpdated;
252
+ #endif
253
+ #define CUSTOM_VERTEX_UPDATE_POSITION
254
+ #define CUSTOM_VERTEX_UPDATE_NORMAL
255
+ #include<instancesVertex>
256
+ #if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
257
+ vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
258
+ #endif
259
+ #include<bonesVertex>
260
+ #include<bakedVertexAnimation>
261
+ vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vPositionW=vec3(worldPos);
262
+ #ifdef PREPASS
263
+ #include<prePassVertex>
264
+ #endif
265
+ #ifdef NORMAL
266
+ mat3 normalWorld=mat3(finalWorld);
267
+ #if defined(INSTANCES) && defined(THIN_INSTANCES)
268
+ vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);
269
+ #else
270
+ #ifdef NONUNIFORMSCALING
271
+ normalWorld=transposeMat3(inverseMat3(normalWorld));
272
+ #endif
273
+ vNormalW=normalize(normalWorld*normalUpdated);
274
+ #endif
275
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
276
+ #if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
277
+ vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);float NdotV=max(dot(vNormalW,viewDirectionW),0.0);vec3 roughNormal=mix(vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*baseDiffuseRoughness);vec3 reflectionVector=vec3(reflectionMatrix*vec4(roughNormal,0)).xyz;
278
+ #else
279
+ vec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;
280
+ #endif
281
+ #ifdef REFLECTIONMAP_OPPOSITEZ
282
+ reflectionVector.z*=-1.0;
283
+ #endif
284
+ vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
285
+ #endif
286
+ #endif
287
+ #define CUSTOM_VERTEX_UPDATE_WORLDPOS
288
+ #ifdef MULTIVIEW
289
+ if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
290
+ #else
291
+ gl_Position=viewProjection*worldPos;
292
+ #endif
293
+ #if DEBUGMODE>0
294
+ vClipSpacePosition=gl_Position;
295
+ #endif
296
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
297
+ vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
298
+ #endif
299
+ #if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
300
+ #ifdef RIGHT_HANDED
301
+ vViewDepth=-(view*worldPos).z;
302
+ #else
303
+ vViewDepth=(view*worldPos).z;
304
+ #endif
305
+ #endif
306
+ #ifndef UV1
307
+ vec2 uvUpdated=vec2(0.,0.);
308
+ #endif
309
+ #ifndef UV2
310
+ vec2 uv2Updated=vec2(0.,0.);
311
+ #endif
312
+ #ifdef MAINUV1
313
+ vMainUV1=uvUpdated;
314
+ #endif
315
+ #ifdef MAINUV2
316
+ vMainUV2=uv2Updated;
317
+ #endif
318
+ #include<uvVariableDeclaration>[3..7]
319
+ #include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
320
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
321
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
322
+ #include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
323
+ #include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
324
+ #include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
325
+ #include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
326
+ #include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
327
+ #include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
328
+ #include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
329
+ #include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
330
+ #include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
331
+ #include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
332
+ #include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
333
+ #ifdef CLEARCOAT
334
+ #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
335
+ #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
336
+ #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
337
+ #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
338
+ #endif
339
+ #ifdef IRIDESCENCE
340
+ #include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
341
+ #include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
342
+ #endif
343
+ #ifdef SHEEN
344
+ #include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
345
+ #include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)
346
+ #endif
347
+ #ifdef ANISOTROPIC
348
+ #include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
349
+ #endif
350
+ #ifdef SUBSURFACE
351
+ #include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
352
+ #include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
353
+ #include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
354
+ #include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)
355
+ #endif
356
+ #include<bumpVertex>
357
+ #include<clipPlaneVertex>
358
+ #include<fogVertex>
359
+ #include<shadowsVertex>[0..maxSimultaneousLights]
360
+ #include<vertexColorMixing>
361
+ #if defined(POINTSIZE) && !defined(WEBGPU)
362
+ gl_PointSize=pointSize;
363
+ #endif
364
+ #include<logDepthVertex>
365
+ #define CUSTOM_VERTEX_MAIN_END
366
+ }
367
+ `;
368
+ e.ShadersStore[i] || (e.ShadersStore[i] = E);
369
+ const A = { name: i, shader: E };
370
+ export {
371
+ A as pbrVertexShader
372
+ };
@@ -0,0 +1,270 @@
1
+ import { b0 as i } from "./index-CS3Icp_r.js";
2
+ import "./pbrUboDeclaration-1lN5_-Bw.js";
3
+ import "./logDepthVertex-CXkmZels.js";
4
+ import "./logDepthDeclaration-Bwm-3KyB.js";
5
+ import "./helperFunctions-Bt7Zfkrp.js";
6
+ import "./pbrBRDFFunctions-EugoWm6O.js";
7
+ import "./clipPlaneVertex-D4Wk50XG.js";
8
+ import "./harmonicsFunctions-PEz6APC7.js";
9
+ import "./bumpVertexDeclaration-ixSg-yGI.js";
10
+ import "./bumpVertex-BcdvVFVx.js";
11
+ const e = "pbrVertexShader", n = `#define PBR_VERTEX_SHADER
12
+ #include<pbrUboDeclaration>
13
+ #define CUSTOM_VERTEX_BEGIN
14
+ #ifndef USE_VERTEX_PULLING
15
+ attribute position: vec3f;
16
+ #ifdef NORMAL
17
+ attribute normal: vec3f;
18
+ #endif
19
+ #ifdef TANGENT
20
+ attribute tangent: vec4f;
21
+ #endif
22
+ #ifdef UV1
23
+ attribute uv: vec2f;
24
+ #endif
25
+ #include<uvAttributeDeclaration>[2..7]
26
+ #ifdef VERTEXCOLOR
27
+ attribute color: vec4f;
28
+ #endif
29
+ #endif
30
+ #include<mainUVVaryingDeclaration>[1..7]
31
+ #include<helperFunctions>
32
+ #include<pbrBRDFFunctions>
33
+ #include<bonesDeclaration>
34
+ #include<bakedVertexAnimationDeclaration>
35
+ #include<instancesDeclaration>
36
+ #include<prePassVertexDeclaration>
37
+ #include<samplerVertexDeclaration>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo)
38
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
39
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
40
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
41
+ #include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient)
42
+ #include<samplerVertexDeclaration>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity)
43
+ #include<samplerVertexDeclaration>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive)
44
+ #include<samplerVertexDeclaration>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap)
45
+ #include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity)
46
+ #include<samplerVertexDeclaration>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler)
47
+ #include<samplerVertexDeclaration>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance)
48
+ #include<samplerVertexDeclaration>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance)
49
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump)
50
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
51
+ #ifdef CLEARCOAT
52
+ #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat)
53
+ #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness)
54
+ #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump)
55
+ #include<samplerVertexDeclaration>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint)
56
+ #endif
57
+ #ifdef IRIDESCENCE
58
+ #include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence)
59
+ #include<samplerVertexDeclaration>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness)
60
+ #endif
61
+ #ifdef SHEEN
62
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen)
63
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness)
64
+ #endif
65
+ #ifdef ANISOTROPIC
66
+ #include<samplerVertexDeclaration>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy)
67
+ #endif
68
+ #ifdef SUBSURFACE
69
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness)
70
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity)
71
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity)
72
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor)
73
+ #endif
74
+ varying vPositionW: vec3f;
75
+ #if DEBUGMODE>0
76
+ varying vClipSpacePosition: vec4f;
77
+ #endif
78
+ #ifdef NORMAL
79
+ varying vNormalW: vec3f;
80
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
81
+ varying vEnvironmentIrradiance: vec3f;
82
+ #include<harmonicsFunctions>
83
+ #endif
84
+ #endif
85
+ #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
86
+ varying vColor: vec4f;
87
+ #endif
88
+ #include<bumpVertexDeclaration>
89
+ #include<clipPlaneVertexDeclaration>
90
+ #include<fogVertexDeclaration>
91
+ #include<lightVxUboDeclaration>[0..maxSimultaneousLights]
92
+ #include<morphTargetsVertexGlobalDeclaration>
93
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
94
+ #ifdef REFLECTIONMAP_SKYBOX
95
+ varying vPositionUVW: vec3f;
96
+ #endif
97
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
98
+ varying vDirectionW: vec3f;
99
+ #endif
100
+ #if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
101
+ varying vViewDepth: f32;
102
+ #endif
103
+ #include<logDepthDeclaration>
104
+ #include<vertexPullingDeclaration>
105
+ #define CUSTOM_VERTEX_DEFINITIONS
106
+ @vertex
107
+ fn main(input : VertexInputs)->FragmentInputs {
108
+ #define CUSTOM_VERTEX_MAIN_BEGIN
109
+ #ifdef USE_VERTEX_PULLING
110
+ var positionUpdated: vec3f=vec3f(0.0);
111
+ #ifdef NORMAL
112
+ var normalUpdated: vec3f=vec3f(0.0);
113
+ #endif
114
+ #ifdef TANGENT
115
+ var tangentUpdated: vec4f=vec4f(0.0);
116
+ #endif
117
+ #ifdef UV1
118
+ var uvUpdated: vec2f=vec2f(0.0);
119
+ #endif
120
+ #ifdef UV2
121
+ var uv2Updated: vec2f=vec2f(0.0);
122
+ #endif
123
+ #ifdef VERTEXCOLOR
124
+ var colorUpdated: vec4f=vec4f(0.0);
125
+ #endif
126
+ #else
127
+ var positionUpdated: vec3f=vertexInputs.position;
128
+ #ifdef NORMAL
129
+ var normalUpdated: vec3f=vertexInputs.normal;
130
+ #endif
131
+ #ifdef TANGENT
132
+ var tangentUpdated: vec4f=vertexInputs.tangent;
133
+ #endif
134
+ #ifdef UV1
135
+ var uvUpdated: vec2f=vertexInputs.uv;
136
+ #endif
137
+ #ifdef UV2
138
+ var uv2Updated: vec2f=vertexInputs.uv2;
139
+ #endif
140
+ #ifdef VERTEXCOLOR
141
+ var colorUpdated: vec4f=vertexInputs.color;
142
+ #endif
143
+ #endif
144
+ #include<vertexPullingVertex>
145
+ #include<morphTargetsVertexGlobal>
146
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
147
+ #ifdef REFLECTIONMAP_SKYBOX
148
+ vertexOutputs.vPositionUVW=positionUpdated;
149
+ #endif
150
+ #define CUSTOM_VERTEX_UPDATE_POSITION
151
+ #define CUSTOM_VERTEX_UPDATE_NORMAL
152
+ #include<instancesVertex>
153
+ #if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
154
+ vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);
155
+ #endif
156
+ #ifdef USE_VERTEX_PULLING
157
+ #include<bonesVertex>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
158
+ #include<bakedVertexAnimation>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
159
+ #else
160
+ #include<bonesVertex>
161
+ #include<bakedVertexAnimation>
162
+ #endif
163
+ var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;
164
+ #ifdef PREPASS
165
+ #include<prePassVertex>
166
+ #endif
167
+ #ifdef NORMAL
168
+ var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
169
+ #if defined(INSTANCES) && defined(THIN_INSTANCES)
170
+ vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
171
+ #else
172
+ #ifdef NONUNIFORMSCALING
173
+ normalWorld=transposeMat3(inverseMat3(normalWorld));
174
+ #endif
175
+ vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
176
+ #endif
177
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
178
+ #if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
179
+ var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-vertexOutputs.vPositionW);var NdotV: f32=max(dot(vertexOutputs.vNormalW,viewDirectionW),0.0);var roughNormal: vec3f=mix(vertexOutputs.vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*uniforms.baseDiffuseRoughness);var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(roughNormal,0)).xyz;
180
+ #else
181
+ var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;
182
+ #endif
183
+ #ifdef REFLECTIONMAP_OPPOSITEZ
184
+ reflectionVector.z*=-1.0;
185
+ #endif
186
+ vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
187
+ #endif
188
+ #endif
189
+ #define CUSTOM_VERTEX_UPDATE_WORLDPOS
190
+ #ifdef MULTIVIEW
191
+ if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
192
+ #else
193
+ vertexOutputs.position=scene.viewProjection*worldPos;
194
+ #endif
195
+ #if DEBUGMODE>0
196
+ vertexOutputs.vClipSpacePosition=vertexOutputs.position;
197
+ #endif
198
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
199
+ vertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);
200
+ #endif
201
+ #if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
202
+ #ifdef RIGHT_HANDED
203
+ vertexOutputs.vViewDepth=-(scene.view*worldPos).z;
204
+ #else
205
+ vertexOutputs.vViewDepth=(scene.view*worldPos).z;
206
+ #endif
207
+ #endif
208
+ #ifndef UV1
209
+ var uvUpdated: vec2f= vec2f(0.,0.);
210
+ #endif
211
+ #ifdef MAINUV1
212
+ vertexOutputs.vMainUV1=uvUpdated;
213
+ #endif
214
+ #ifndef UV2
215
+ var uv2Updated: vec2f= vec2f(0.,0.);
216
+ #endif
217
+ #ifdef MAINUV2
218
+ vertexOutputs.vMainUV2=uv2Updated;
219
+ #endif
220
+ #include<uvVariableDeclaration>[3..7]
221
+ #include<samplerVertexImplementation>(_DEFINENAME_,ALBEDO,_VARYINGNAME_,Albedo,_MATRIXNAME_,albedo,_INFONAME_,AlbedoInfos.x)
222
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
223
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
224
+ #include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
225
+ #include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT,_VARYINGNAME_,Ambient,_MATRIXNAME_,ambient,_INFONAME_,AmbientInfos.x)
226
+ #include<samplerVertexImplementation>(_DEFINENAME_,OPACITY,_VARYINGNAME_,Opacity,_MATRIXNAME_,opacity,_INFONAME_,OpacityInfos.x)
227
+ #include<samplerVertexImplementation>(_DEFINENAME_,EMISSIVE,_VARYINGNAME_,Emissive,_MATRIXNAME_,emissive,_INFONAME_,EmissiveInfos.x)
228
+ #include<samplerVertexImplementation>(_DEFINENAME_,LIGHTMAP,_VARYINGNAME_,Lightmap,_MATRIXNAME_,lightmap,_INFONAME_,LightmapInfos.x)
229
+ #include<samplerVertexImplementation>(_DEFINENAME_,REFLECTIVITY,_VARYINGNAME_,Reflectivity,_MATRIXNAME_,reflectivity,_INFONAME_,ReflectivityInfos.x)
230
+ #include<samplerVertexImplementation>(_DEFINENAME_,MICROSURFACEMAP,_VARYINGNAME_,MicroSurfaceSampler,_MATRIXNAME_,microSurfaceSampler,_INFONAME_,MicroSurfaceSamplerInfos.x)
231
+ #include<samplerVertexImplementation>(_DEFINENAME_,METALLIC_REFLECTANCE,_VARYINGNAME_,MetallicReflectance,_MATRIXNAME_,metallicReflectance,_INFONAME_,MetallicReflectanceInfos.x)
232
+ #include<samplerVertexImplementation>(_DEFINENAME_,REFLECTANCE,_VARYINGNAME_,Reflectance,_MATRIXNAME_,reflectance,_INFONAME_,ReflectanceInfos.x)
233
+ #include<samplerVertexImplementation>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_MATRIXNAME_,bump,_INFONAME_,BumpInfos.x)
234
+ #include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
235
+ #ifdef CLEARCOAT
236
+ #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE,_VARYINGNAME_,ClearCoat,_MATRIXNAME_,clearCoat,_INFONAME_,ClearCoatInfos.x)
237
+ #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TEXTURE_ROUGHNESS,_VARYINGNAME_,ClearCoatRoughness,_MATRIXNAME_,clearCoatRoughness,_INFONAME_,ClearCoatInfos.z)
238
+ #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_BUMP,_VARYINGNAME_,ClearCoatBump,_MATRIXNAME_,clearCoatBump,_INFONAME_,ClearCoatBumpInfos.x)
239
+ #include<samplerVertexImplementation>(_DEFINENAME_,CLEARCOAT_TINT_TEXTURE,_VARYINGNAME_,ClearCoatTint,_MATRIXNAME_,clearCoatTint,_INFONAME_,ClearCoatTintInfos.x)
240
+ #endif
241
+ #ifdef IRIDESCENCE
242
+ #include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_TEXTURE,_VARYINGNAME_,Iridescence,_MATRIXNAME_,iridescence,_INFONAME_,IridescenceInfos.x)
243
+ #include<samplerVertexImplementation>(_DEFINENAME_,IRIDESCENCE_THICKNESS_TEXTURE,_VARYINGNAME_,IridescenceThickness,_MATRIXNAME_,iridescenceThickness,_INFONAME_,IridescenceInfos.z)
244
+ #endif
245
+ #ifdef SHEEN
246
+ #include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE,_VARYINGNAME_,Sheen,_MATRIXNAME_,sheen,_INFONAME_,SheenInfos.x)
247
+ #include<samplerVertexImplementation>(_DEFINENAME_,SHEEN_TEXTURE_ROUGHNESS,_VARYINGNAME_,SheenRoughness,_MATRIXNAME_,sheenRoughness,_INFONAME_,SheenInfos.z)
248
+ #endif
249
+ #ifdef ANISOTROPIC
250
+ #include<samplerVertexImplementation>(_DEFINENAME_,ANISOTROPIC_TEXTURE,_VARYINGNAME_,Anisotropy,_MATRIXNAME_,anisotropy,_INFONAME_,AnisotropyInfos.x)
251
+ #endif
252
+ #ifdef SUBSURFACE
253
+ #include<samplerVertexImplementation>(_DEFINENAME_,SS_THICKNESSANDMASK_TEXTURE,_VARYINGNAME_,Thickness,_MATRIXNAME_,thickness,_INFONAME_,ThicknessInfos.x)
254
+ #include<samplerVertexImplementation>(_DEFINENAME_,SS_REFRACTIONINTENSITY_TEXTURE,_VARYINGNAME_,RefractionIntensity,_MATRIXNAME_,refractionIntensity,_INFONAME_,RefractionIntensityInfos.x)
255
+ #include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYINTENSITY_TEXTURE,_VARYINGNAME_,TranslucencyIntensity,_MATRIXNAME_,translucencyIntensity,_INFONAME_,TranslucencyIntensityInfos.x)
256
+ #include<samplerVertexImplementation>(_DEFINENAME_,SS_TRANSLUCENCYCOLOR_TEXTURE,_VARYINGNAME_,TranslucencyColor,_MATRIXNAME_,translucencyColor,_INFONAME_,TranslucencyColorInfos.x)
257
+ #endif
258
+ #include<bumpVertex>
259
+ #include<clipPlaneVertex>
260
+ #include<fogVertex>
261
+ #include<shadowsVertex>[0..maxSimultaneousLights]
262
+ #include<vertexColorMixing>
263
+ #include<logDepthVertex>
264
+ #define CUSTOM_VERTEX_MAIN_END
265
+ }`;
266
+ i.ShadersStoreWGSL[e] || (i.ShadersStoreWGSL[e] = n);
267
+ const d = { name: e, shader: n };
268
+ export {
269
+ d as pbrVertexShaderWGSL
270
+ };