@vived/component-abb-6700 1.0.0

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Files changed (203) hide show
  1. package/.todo.md +13 -0
  2. package/README.md +122 -0
  3. package/dist/.gitkeep +0 -0
  4. package/dist/Adapters/aBB6700PMAdapter.d.ts +10 -0
  5. package/dist/Adapters/aBB6700PMAdapter.d.ts.map +1 -0
  6. package/dist/Controllers/createABB6700.d.ts +12 -0
  7. package/dist/Controllers/createABB6700.d.ts.map +1 -0
  8. package/dist/Controllers/getPose.d.ts +11 -0
  9. package/dist/Controllers/getPose.d.ts.map +1 -0
  10. package/dist/Controllers/setJointAngle.d.ts +12 -0
  11. package/dist/Controllers/setJointAngle.d.ts.map +1 -0
  12. package/dist/Controllers/setPose.d.ts +11 -0
  13. package/dist/Controllers/setPose.d.ts.map +1 -0
  14. package/dist/Entities/ABB6700Entity.d.ts +35 -0
  15. package/dist/Entities/ABB6700Entity.d.ts.map +1 -0
  16. package/dist/Entities/ABB6700Repo.d.ts +32 -0
  17. package/dist/Entities/ABB6700Repo.d.ts.map +1 -0
  18. package/dist/Factory/ABB6700FeatureFactory.d.ts +26 -0
  19. package/dist/Factory/ABB6700FeatureFactory.d.ts.map +1 -0
  20. package/dist/Mocks/MockABB6700PM.d.ts +11 -0
  21. package/dist/Mocks/MockABB6700PM.d.ts.map +1 -0
  22. package/dist/Mocks/MockSetJointAngleUC.d.ts +7 -0
  23. package/dist/Mocks/MockSetJointAngleUC.d.ts.map +1 -0
  24. package/dist/Mocks/MockSetPoseUC.d.ts +7 -0
  25. package/dist/Mocks/MockSetPoseUC.d.ts.map +1 -0
  26. package/dist/PMs/ABB6700PM.d.ts +32 -0
  27. package/dist/PMs/ABB6700PM.d.ts.map +1 -0
  28. package/dist/UCs/CalcStabilizerUC.d.ts +7 -0
  29. package/dist/UCs/CalcStabilizerUC.d.ts.map +1 -0
  30. package/dist/UCs/SetJointAngleUC.d.ts +15 -0
  31. package/dist/UCs/SetJointAngleUC.d.ts.map +1 -0
  32. package/dist/UCs/SetPoseUC.d.ts +22 -0
  33. package/dist/UCs/SetPoseUC.d.ts.map +1 -0
  34. package/dist/Views/ABB6700BabylonView.d.ts +27 -0
  35. package/dist/Views/ABB6700BabylonView.d.ts.map +1 -0
  36. package/dist/abb_6700.glb +0 -0
  37. package/dist/abstractAudioBus-CyBWsmuN.js +14 -0
  38. package/dist/animationGroup-BhNThqQe.js +1454 -0
  39. package/dist/basisTextureLoader-BT391BsV.js +310 -0
  40. package/dist/brdfTextureTools-DUyKBAXf.js +79 -0
  41. package/dist/bumpFragment-Dd-ojPA1.js +134 -0
  42. package/dist/bumpFragment-KE1_PuMl.js +287 -0
  43. package/dist/bumpVertex-BcdvVFVx.js +8 -0
  44. package/dist/bumpVertexDeclaration-B5Uvs-RS.js +8 -0
  45. package/dist/bumpVertexDeclaration-ixSg-yGI.js +8 -0
  46. package/dist/clipPlaneFragment-DJwQynjA.js +136 -0
  47. package/dist/clipPlaneVertex-D4Wk50XG.js +376 -0
  48. package/dist/clipPlaneVertex-eQ147Tn2.js +350 -0
  49. package/dist/component.config.d.ts +17 -0
  50. package/dist/component.config.d.ts.map +1 -0
  51. package/dist/ddsTextureLoader-DeoF3iGO.js +331 -0
  52. package/dist/default.fragment-DKnTR9nY.js +548 -0
  53. package/dist/default.fragment-rIGWrUS5.js +486 -0
  54. package/dist/default.vertex-Bt5y1VyA.js +212 -0
  55. package/dist/default.vertex-Dext1liJ.js +224 -0
  56. package/dist/defaultUboDeclaration-BwslQZX8.js +11 -0
  57. package/dist/defaultUboDeclaration-DSXACgip.js +9 -0
  58. package/dist/easing-BAt0SO-B.js +163 -0
  59. package/dist/envTextureLoader-CBiW_Q-U.js +40 -0
  60. package/dist/exrTextureLoader-5SC6PKIA.js +740 -0
  61. package/dist/flowGraphApplyForceBlock-6e8-wcaw.js +32 -0
  62. package/dist/flowGraphApplyImpulseBlock-B27EZQow.js +32 -0
  63. package/dist/flowGraphArrayIndexBlock-DIUn5e4i.js +31 -0
  64. package/dist/flowGraphBezierCurveEasingBlock-BJmiHk40.js +25 -0
  65. package/dist/flowGraphBinaryOperationBlock-Bj7TANCc.js +25 -0
  66. package/dist/flowGraphBranchBlock-7CRvIKWc.js +19 -0
  67. package/dist/flowGraphCachedOperationBlock-CP1ZiuIB.js +26 -0
  68. package/dist/flowGraphCancelDelayBlock-DqtgzBGm.js +20 -0
  69. package/dist/flowGraphCodeExecutionBlock-CaYXCGqo.js +23 -0
  70. package/dist/flowGraphConditionalDataBlock-DJ7evX8_.js +28 -0
  71. package/dist/flowGraphConsoleLogBlock-cMkpqLzO.js +68 -0
  72. package/dist/flowGraphConstantBlock-JWybwT0A.js +28 -0
  73. package/dist/flowGraphContextBlock-CFDXHcbn.js +19 -0
  74. package/dist/flowGraphCounterBlock-B0uPkgw9.js +24 -0
  75. package/dist/flowGraphDataSwitchBlock-B0GSifvJ.js +27 -0
  76. package/dist/flowGraphDebounceBlock-CSw8zKym.js +24 -0
  77. package/dist/flowGraphDebugBlock-DiSR6Ahn.js +65 -0
  78. package/dist/flowGraphDoNBlock-C-48oQ2H.js +24 -0
  79. package/dist/flowGraphEasingBlock-DKUaE7Rp.js +50 -0
  80. package/dist/flowGraphFlipFlopBlock-DX5BGhMV.js +20 -0
  81. package/dist/flowGraphForLoopBlock-Di-Qwg23.js +27 -0
  82. package/dist/flowGraphFunctionReferenceBlock-D8X5TFsO.js +20 -0
  83. package/dist/flowGraphGLTFDataProvider-C4j7nPQv.js +16 -0
  84. package/dist/flowGraphGetAngularVelocityBlock-Cq-yTQ4D.js +31 -0
  85. package/dist/flowGraphGetAssetBlock-B36eioor.js +21 -0
  86. package/dist/flowGraphGetLinearVelocityBlock-MdrV0eUD.js +31 -0
  87. package/dist/flowGraphGetPhysicsMassPropertiesBlock-wXDZP1wM.js +30 -0
  88. package/dist/flowGraphGetPropertyBlock-eP0badwf.js +46 -0
  89. package/dist/flowGraphGetSoundVolumeBlock-D3gXGHXa.js +29 -0
  90. package/dist/flowGraphGetVariableBlock-C7-qZAec.js +31 -0
  91. package/dist/flowGraphIndexOfBlock-CC5l9n9P.js +31 -0
  92. package/dist/flowGraphInterpolationBlock-B6922jzt.js +50 -0
  93. package/dist/flowGraphIsKeyPressedBlock-X_iuiUOX.js +31 -0
  94. package/dist/flowGraphIsSoundPlayingBlock-DONQX8N8.js +29 -0
  95. package/dist/flowGraphJsonPointerParserBlock-DBH_gN8I.js +95 -0
  96. package/dist/flowGraphKeyDownEventBlock-D5T1Uyfv.js +26 -0
  97. package/dist/flowGraphKeyUpEventBlock-BPY_Kgkm.js +21 -0
  98. package/dist/flowGraphKeyboardEventBlock-C49fx3TC.js +20 -0
  99. package/dist/flowGraphMathBlocks-CkvrN3VJ.js +864 -0
  100. package/dist/flowGraphMathCombineExtractBlocks-QSjGlnoz.js +248 -0
  101. package/dist/flowGraphMatrixMathBlocks-B3D7Cz9p.js +117 -0
  102. package/dist/flowGraphMeshPickEventBlock-BBTz-taa.js +35 -0
  103. package/dist/flowGraphMultiGateBlock-BhY1y5BG.js +50 -0
  104. package/dist/flowGraphPauseAnimationBlock-CHZZXMbg.js +19 -0
  105. package/dist/flowGraphPauseSoundBlock-B7hMmJ0c.js +31 -0
  106. package/dist/flowGraphPhysicsCollisionEventBlock-CxoPpT-q.js +56 -0
  107. package/dist/flowGraphPlayAnimationBlock-DVAvIFux.js +99 -0
  108. package/dist/flowGraphPlaySoundBlock-DjHGrqbC.js +32 -0
  109. package/dist/flowGraphPointerDownEventBlock-qI-H0JST.js +31 -0
  110. package/dist/flowGraphPointerMoveEventBlock-DAi4VUyy.js +31 -0
  111. package/dist/flowGraphPointerOutEventBlock-CFtj68aC.js +21 -0
  112. package/dist/flowGraphPointerOverEventBlock-VxdHhFuu.js +23 -0
  113. package/dist/flowGraphPointerUpEventBlock-DRR1f07q.js +31 -0
  114. package/dist/flowGraphReceiveCustomEventBlock-B3bwdB66.js +52 -0
  115. package/dist/flowGraphSceneReadyEventBlock-Dy6lDT3j.js +23 -0
  116. package/dist/flowGraphSceneTickEventBlock-Bl9BF_Xw.js +32 -0
  117. package/dist/flowGraphSendCustomEventBlock-BAR4PGFq.js +35 -0
  118. package/dist/flowGraphSequenceBlock-veqU32ZZ.js +32 -0
  119. package/dist/flowGraphSetAngularVelocityBlock-Dj9b-zu6.js +31 -0
  120. package/dist/flowGraphSetDelayBlock-CMjudtvk.js +131 -0
  121. package/dist/flowGraphSetLinearVelocityBlock-DVDhhJBd.js +31 -0
  122. package/dist/flowGraphSetPhysicsMotionTypeBlock-CL3cxNCO.js +36 -0
  123. package/dist/flowGraphSetPropertyBlock-D3sWL3Ss.js +47 -0
  124. package/dist/flowGraphSetSoundVolumeBlock-CxVk45yR.js +32 -0
  125. package/dist/flowGraphSetVariableBlock-D1oJiwLj.js +47 -0
  126. package/dist/flowGraphSoundEndedEventBlock-CubEwii0.js +47 -0
  127. package/dist/flowGraphStopAnimationBlock-B9inwIQx.js +48 -0
  128. package/dist/flowGraphStopSoundBlock-BijIX2jC.js +31 -0
  129. package/dist/flowGraphSwitchBlock-BMhPb4OX.js +54 -0
  130. package/dist/flowGraphThrottleBlock-C7vrnkb1.js +37 -0
  131. package/dist/flowGraphTransformCoordinatesSystemBlock-DoISqaUG.js +29 -0
  132. package/dist/flowGraphTypeToTypeBlocks-CSML6QWx.js +57 -0
  133. package/dist/flowGraphUnaryOperationBlock-B0Shf-lJ.js +24 -0
  134. package/dist/flowGraphVectorMathBlocks-DoTRR_E0.js +178 -0
  135. package/dist/flowGraphWaitAllBlock-BvmDMc24.js +54 -0
  136. package/dist/flowGraphWhileLoopBlock-BaIq4-K2.js +27 -0
  137. package/dist/geometry.fragment-Bsis3UG2.js +275 -0
  138. package/dist/geometry.vertex-DskQ5b8j.js +222 -0
  139. package/dist/harmonicsFunctions-CtNrRfir.js +193 -0
  140. package/dist/harmonicsFunctions-PEz6APC7.js +18 -0
  141. package/dist/hdrTextureLoader-D9rYxJ9q.js +112 -0
  142. package/dist/helperFunctions-Bt7Zfkrp.js +89 -0
  143. package/dist/helperFunctions-CPmRxd37.js +121 -0
  144. package/dist/iesTextureLoader-BGUFjVhI.js +93 -0
  145. package/dist/index-CS3Icp_r.js +67657 -0
  146. package/dist/index.d.ts +23 -0
  147. package/dist/index.d.ts.map +1 -0
  148. package/dist/index.js +27 -0
  149. package/dist/ktxTextureLoader-cUaGg9_L.js +459 -0
  150. package/dist/lightFragment-BRDibDKG.js +404 -0
  151. package/dist/lightFragment-DCqtGMp_.js +402 -0
  152. package/dist/logDepthDeclaration-Bwm-3KyB.js +16 -0
  153. package/dist/logDepthDeclaration-gUfeSnXX.js +20 -0
  154. package/dist/logDepthVertex-CKeuJ6ae.js +213 -0
  155. package/dist/logDepthVertex-CXkmZels.js +459 -0
  156. package/dist/mesh.vertexData.functions-Bc9lJlrU.js +74 -0
  157. package/dist/oitFragment-B8zuQigp.js +792 -0
  158. package/dist/oitFragment-DH3h3T6x.js +657 -0
  159. package/dist/openpbr.fragment-BglYS6LA.js +1405 -0
  160. package/dist/openpbr.fragment-DrOTZs4m.js +1553 -0
  161. package/dist/openpbr.vertex-B-PaLFOR.js +384 -0
  162. package/dist/openpbr.vertex-DMdFRTnX.js +268 -0
  163. package/dist/openpbrMaterial-HCU0aOca.js +2880 -0
  164. package/dist/openpbrMaterialLoadingAdapter-CWRAa-7S.js +1122 -0
  165. package/dist/openpbrTransmissionLayerData-CfDVObj5.js +352 -0
  166. package/dist/openpbrUboDeclaration-CA2pvSbt.js +9 -0
  167. package/dist/openpbrUboDeclaration-xU8VOaib.js +10 -0
  168. package/dist/pass.fragment-1mMP54bb.js +10 -0
  169. package/dist/pass.fragment-DzaUp_jk.js +10 -0
  170. package/dist/passCube.fragment-CQaXS7g3.js +29 -0
  171. package/dist/passCube.fragment-QJGPwAXI.js +29 -0
  172. package/dist/pbr.fragment-BnaAAGxb.js +2775 -0
  173. package/dist/pbr.fragment-CYZk_EGU.js +2619 -0
  174. package/dist/pbr.vertex-CyvdCw91.js +372 -0
  175. package/dist/pbr.vertex-DJMAkDxs.js +270 -0
  176. package/dist/pbrBRDFFunctions-EugoWm6O.js +175 -0
  177. package/dist/pbrDebug-Bk3sPoEG.js +719 -0
  178. package/dist/pbrDebug-Cdalzb1I.js +614 -0
  179. package/dist/pbrIBLFunctions-B0bVAXCF.js +47 -0
  180. package/dist/pbrIBLFunctions-C06z-ouZ.js +51 -0
  181. package/dist/pbrMaterial-C4FCKBZQ.js +1660 -0
  182. package/dist/pbrMaterialLoadingAdapter-BGHlS_ZN.js +1032 -0
  183. package/dist/pbrUboDeclaration-1lN5_-Bw.js +9 -0
  184. package/dist/pbrUboDeclaration-BJOUUOZ2.js +10 -0
  185. package/dist/procedural.vertex-CFPKczKj.js +14 -0
  186. package/dist/procedural.vertex-DUW7bYZt.js +13 -0
  187. package/dist/rgbdDecode.fragment-CEGgE4tL.js +8 -0
  188. package/dist/rgbdDecode.fragment-FT0wkgah.js +8 -0
  189. package/dist/rgbdEncode.fragment-CLnJJf6E.js +8 -0
  190. package/dist/rgbdEncode.fragment-CaAcMsY9.js +8 -0
  191. package/dist/sceneUboDeclaration-B6oxsfcj.js +8 -0
  192. package/dist/sceneUboDeclaration-JByfVKik.js +13 -0
  193. package/dist/setupABB6700InstanceFactory.d.ts +7 -0
  194. package/dist/setupABB6700InstanceFactory.d.ts.map +1 -0
  195. package/dist/studio.env +0 -0
  196. package/dist/textureProcessor.fragment-BYPw6SMQ.js +152 -0
  197. package/dist/textureProcessor.fragment-Ciw9-F3w.js +157 -0
  198. package/dist/textureTools-Cct_bGgp.js +40 -0
  199. package/dist/tgaTextureLoader-BJOIdnFr.js +198 -0
  200. package/dist/thinEngine-Bt9FW4dD.js +2425 -0
  201. package/dist/webAudioBus-BUzRHSxr.js +88 -0
  202. package/dist/webAudioMainBus-Dds1TgJG.js +49 -0
  203. package/package.json +49 -0
@@ -0,0 +1,384 @@
1
+ import { b0 as e } from "./index-CS3Icp_r.js";
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+ import "./logDepthVertex-CKeuJ6ae.js";
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+ import "./openpbrUboDeclaration-xU8VOaib.js";
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+ import "./logDepthDeclaration-gUfeSnXX.js";
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+ import "./helperFunctions-CPmRxd37.js";
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+ import "./harmonicsFunctions-CtNrRfir.js";
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+ import "./clipPlaneVertex-eQ147Tn2.js";
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+ const n = "sceneVertexDeclaration", E = `uniform mat4 viewProjection;
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+ #ifdef MULTIVIEW
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+ uniform mat4 viewProjectionR;
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+ #endif
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+ uniform mat4 view;uniform mat4 projection;uniform vec4 vEyePosition;
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+ `;
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+ e.IncludesShadersStore[n] || (e.IncludesShadersStore[n] = E);
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+ const o = "openpbrVertexDeclaration", _ = `#include<sceneVertexDeclaration>
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+ #ifdef BASE_COLOR
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+ uniform vec2 vBaseColorInfos;uniform mat4 baseColorMatrix;
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+ #endif
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+ #ifdef BASE_WEIGHT
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+ uniform mat4 baseWeightMatrix;uniform vec2 vBaseWeightInfos;
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+ #endif
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+ uniform float vBaseDiffuseRoughness;
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+ #ifdef BASE_DIFFUSE_ROUGHNESS
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+ uniform mat4 baseDiffuseRoughnessMatrix;uniform vec2 vBaseDiffuseRoughnessInfos;
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+ #endif
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+ #ifdef AMBIENT_OCCLUSION
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+ uniform vec2 vAmbientOcclusionInfos;uniform mat4 ambientOcclusionMatrix;
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+ #endif
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+ #ifdef EMISSION_COLOR
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+ uniform vec2 vEmissionColorInfos;uniform mat4 emissionColorMatrix;
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+ #endif
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+ #ifdef LIGHTMAP
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+ uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
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+ #endif
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+ #ifdef BASE_METALNESS
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+ uniform vec2 vBaseMetalnessInfos;uniform mat4 baseMetalnessMatrix;
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+ #endif
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+ #ifdef SPECULAR_WEIGHT
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+ uniform vec2 vSpecularWeightInfos;uniform mat4 specularWeightMatrix;
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+ #endif
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+ #ifdef SPECULAR_COLOR
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+ uniform vec2 vSpecularColorInfos;uniform mat4 specularColorMatrix;
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+ #endif
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+ #ifdef SPECULAR_ROUGHNESS
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+ uniform vec2 vSpecularRoughnessInfos;uniform mat4 specularRoughnessMatrix;
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+ #endif
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+ #ifdef SPECULAR_ROUGHNESS_ANISOTROPY
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+ uniform vec2 vSpecularRoughnessAnisotropyInfos;uniform mat4 specularRoughnessAnisotropyMatrix;
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+ #endif
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+ #ifdef TRANSMISSION_WEIGHT
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+ uniform vec2 vTransmissionWeightInfos;uniform mat4 transmissionWeightMatrix;
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+ #endif
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+ #ifdef TRANSMISSION_COLOR
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+ uniform vec2 vTransmissionColorInfos;uniform mat4 transmissionColorMatrix;
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+ #endif
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+ #ifdef TRANSMISSION_DEPTH
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+ uniform vec2 vTransmissionDepthInfos;uniform mat4 transmissionDepthMatrix;
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+ #endif
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+ #ifdef TRANSMISSION_DISPERSION_SCALE
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+ uniform vec2 vTransmissionDispersionScaleInfos;uniform mat4 transmissionDispersionScaleMatrix;
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+ #endif
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+ #ifdef SUBSURFACE_WEIGHT
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+ uniform vec2 vSubsurfaceWeightInfos;uniform mat4 subsurfaceWeightMatrix;
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+ #endif
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+ #ifdef SUBSURFACE_COLOR
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+ uniform vec2 vSubsurfaceColorInfos;uniform mat4 subsurfaceColorMatrix;
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+ #endif
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+ #ifdef SUBSURFACE_RADIUS_SCALE
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+ uniform vec2 vSubsurfaceRadiusScaleInfos;uniform mat4 subsurfaceRadiusScaleMatrix;
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+ #endif
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+ #ifdef COAT_WEIGHT
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+ uniform vec2 vCoatWeightInfos;uniform mat4 coatWeightMatrix;
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+ #endif
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+ #ifdef COAT_COLOR
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+ uniform vec2 vCoatColorInfos;uniform mat4 coatColorMatrix;
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+ #endif
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+ #ifdef COAT_ROUGHNESS
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+ uniform vec2 vCoatRoughnessInfos;uniform mat4 coatRoughnessMatrix;
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+ #endif
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+ #ifdef COAT_ROUGHNESS_ANISOTROPY
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+ uniform vec2 vCoatRoughnessAnisotropyInfos;uniform mat4 coatRoughnessAnisotropyMatrix;
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+ #endif
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+ #ifdef COAT_IOR
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+ uniform vec2 vCoatIorInfos;uniform mat4 coatIorMatrix;
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+ #endif
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+ #ifdef COAT_DARKENING
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+ uniform vec2 vCoatDarkeningInfos;uniform mat4 coatDarkeningMatrix;
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+ #endif
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+ #ifdef FUZZ_WEIGHT
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+ uniform vec2 vFuzzWeightInfos;uniform mat4 fuzzWeightMatrix;
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+ #endif
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+ #ifdef FUZZ_COLOR
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+ uniform vec2 vFuzzColorInfos;uniform mat4 fuzzColorMatrix;
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+ #endif
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+ #ifdef FUZZ_ROUGHNESS
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+ uniform vec2 vFuzzRoughnessInfos;uniform mat4 fuzzRoughnessMatrix;
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+ #endif
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+ #ifdef GEOMETRY_NORMAL
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+ uniform vec2 vGeometryNormalInfos;uniform mat4 geometryNormalMatrix;
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+ #endif
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+ #ifdef GEOMETRY_TANGENT
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+ uniform vec2 vGeometryTangentInfos;uniform mat4 geometryTangentMatrix;
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+ #endif
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+ #ifdef GEOMETRY_COAT_NORMAL
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+ uniform vec2 vGeometryCoatNormalInfos;uniform mat4 geometryCoatNormalMatrix;
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+ #endif
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+ #ifdef THIN_FILM_WEIGHT
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+ uniform vec2 vThinFilmWeightInfos;uniform mat4 thinFilmWeightMatrix;
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+ #endif
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+ #ifdef THIN_FILM_THICKNESS
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+ uniform vec2 vThinFilmThicknessInfos;uniform mat4 thinFilmThicknessMatrix;
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+ #endif
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+ #ifdef GEOMETRY_OPACITY
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+ uniform mat4 geometryOpacityMatrix;uniform vec2 vGeometryOpacityInfos;
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+ #endif
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+ #ifdef GEOMETRY_THICKNESS
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+ uniform mat4 geometryThicknessMatrix;uniform vec2 vGeometryThicknessInfos;
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+ #endif
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+ #ifdef POINTSIZE
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+ uniform float pointSize;
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+ #endif
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+ uniform vec4 cameraInfo;uniform vec4 vTextureRepetitionHexTilingParams;
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+ #ifdef REFLECTION
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+ uniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;
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+ #endif
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+ #ifdef NORMAL
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+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
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+ #ifdef USESPHERICALFROMREFLECTIONMAP
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+ #ifdef SPHERICAL_HARMONICS
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+ uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
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+ #else
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+ uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
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+ #endif
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+ #endif
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+ #endif
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+ #endif
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+ #ifdef DETAIL
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+ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
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+ #endif
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+ #include<decalVertexDeclaration>
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+ #define ADDITIONAL_VERTEX_DECLARATION
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+ `;
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+ e.IncludesShadersStore[o] || (e.IncludesShadersStore[o] = _);
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+ const r = "openpbrNormalMapVertexDeclaration", N = `#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
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+ #if defined(TANGENT) && defined(NORMAL)
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+ varying mat3 vTBN;
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+ #endif
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+ #endif
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+ `;
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+ e.IncludesShadersStore[r] || (e.IncludesShadersStore[r] = N);
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+ const a = "openpbrNormalMapVertex", s = `#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
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+ #if defined(TANGENT) && defined(NORMAL)
153
+ vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
154
+ #endif
155
+ #endif
156
+ `;
157
+ e.IncludesShadersStore[a] || (e.IncludesShadersStore[a] = s);
158
+ const i = "openpbrVertexShader", t = `#define OPENPBR_VERTEX_SHADER
159
+ #define CUSTOM_VERTEX_EXTENSION
160
+ precision highp float;
161
+ #include<__decl__openpbrVertex>
162
+ #define CUSTOM_VERTEX_BEGIN
163
+ attribute vec3 position;
164
+ #ifdef NORMAL
165
+ attribute vec3 normal;
166
+ #endif
167
+ #ifdef TANGENT
168
+ attribute vec4 tangent;
169
+ #endif
170
+ #ifdef UV1
171
+ attribute vec2 uv;
172
+ #endif
173
+ #include<uvAttributeDeclaration>[2..7]
174
+ #include<mainUVVaryingDeclaration>[1..7]
175
+ #ifdef VERTEXCOLOR
176
+ attribute vec4 color;
177
+ #endif
178
+ #include<helperFunctions>
179
+ #include<pbrBRDFFunctions>
180
+ #include<bonesDeclaration>
181
+ #include<bakedVertexAnimationDeclaration>
182
+ #include<instancesDeclaration>
183
+ #include<prePassVertexDeclaration>
184
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor)
185
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
186
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
187
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness)
188
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight)
189
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor)
190
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness)
191
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy)
192
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight)
193
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor)
194
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth)
195
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter)
196
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale)
197
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight)
198
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor)
199
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale)
200
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight)
201
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor)
202
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness)
203
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy)
204
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening)
205
+ #include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight)
206
+ #include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor)
207
+ #include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness)
208
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal)
209
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent)
210
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal)
211
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity)
212
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness)
213
+ #include<samplerVertexDeclaration>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor)
214
+ #include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight)
215
+ #include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness)
216
+ #include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion)
217
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
218
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
219
+ varying vec3 vPositionW;
220
+ #if DEBUGMODE>0
221
+ varying vec4 vClipSpacePosition;
222
+ #endif
223
+ #ifdef NORMAL
224
+ varying vec3 vNormalW;
225
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
226
+ varying vec3 vEnvironmentIrradiance;
227
+ #include<harmonicsFunctions>
228
+ #endif
229
+ #endif
230
+ #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
231
+ varying vec4 vColor;
232
+ #endif
233
+ #include<openpbrNormalMapVertexDeclaration>
234
+ #include<clipPlaneVertexDeclaration>
235
+ #include<fogVertexDeclaration>
236
+ #include<__decl__lightVxFragment>[0..maxSimultaneousLights]
237
+ #include<morphTargetsVertexGlobalDeclaration>
238
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
239
+ #ifdef REFLECTIONMAP_SKYBOX
240
+ varying vec3 vPositionUVW;
241
+ #endif
242
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
243
+ varying vec3 vDirectionW;
244
+ #endif
245
+ #include<logDepthDeclaration>
246
+ #define CUSTOM_VERTEX_DEFINITIONS
247
+ void main(void) {
248
+ #define CUSTOM_VERTEX_MAIN_BEGIN
249
+ vec3 positionUpdated=position;
250
+ #ifdef NORMAL
251
+ vec3 normalUpdated=normal;
252
+ #endif
253
+ #ifdef TANGENT
254
+ vec4 tangentUpdated=tangent;
255
+ #endif
256
+ #ifdef UV1
257
+ vec2 uvUpdated=uv;
258
+ #endif
259
+ #ifdef UV2
260
+ vec2 uv2Updated=uv2;
261
+ #endif
262
+ #ifdef VERTEXCOLOR
263
+ vec4 colorUpdated=color;
264
+ #endif
265
+ #include<morphTargetsVertexGlobal>
266
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
267
+ #ifdef REFLECTIONMAP_SKYBOX
268
+ vPositionUVW=positionUpdated;
269
+ #endif
270
+ #define CUSTOM_VERTEX_UPDATE_POSITION
271
+ #define CUSTOM_VERTEX_UPDATE_NORMAL
272
+ #include<instancesVertex>
273
+ #if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
274
+ vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
275
+ #endif
276
+ #include<bonesVertex>
277
+ #include<bakedVertexAnimation>
278
+ vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vPositionW=vec3(worldPos);
279
+ #ifdef PREPASS
280
+ #include<prePassVertex>
281
+ #endif
282
+ #ifdef NORMAL
283
+ mat3 normalWorld=mat3(finalWorld);
284
+ #if defined(INSTANCES) && defined(THIN_INSTANCES)
285
+ vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);
286
+ #else
287
+ #ifdef NONUNIFORMSCALING
288
+ normalWorld=transposeMat3(inverseMat3(normalWorld));
289
+ #endif
290
+ vNormalW=normalize(normalWorld*normalUpdated);
291
+ #endif
292
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
293
+ #if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
294
+ vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
295
+ #if !defined(NATIVE) && !defined(WEBGPU)
296
+ bool bbb=any(isnan(position));if (bbb) { }
297
+ #endif
298
+ float NdotV=max(dot(vNormalW,viewDirectionW),0.0);vec3 roughNormal=mix(vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*vBaseDiffuseRoughness);vec3 reflectionVector=vec3(reflectionMatrix*vec4(roughNormal,0)).xyz;
299
+ #else
300
+ vec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;
301
+ #endif
302
+ #ifdef REFLECTIONMAP_OPPOSITEZ
303
+ reflectionVector.z*=-1.0;
304
+ #endif
305
+ vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
306
+ #endif
307
+ #endif
308
+ #define CUSTOM_VERTEX_UPDATE_WORLDPOS
309
+ #ifdef MULTIVIEW
310
+ if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
311
+ #else
312
+ gl_Position=viewProjection*worldPos;
313
+ #endif
314
+ #if DEBUGMODE>0
315
+ vClipSpacePosition=gl_Position;
316
+ #endif
317
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
318
+ vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
319
+ #endif
320
+ #ifndef UV1
321
+ vec2 uvUpdated=vec2(0.,0.);
322
+ #endif
323
+ #ifndef UV2
324
+ vec2 uv2Updated=vec2(0.,0.);
325
+ #endif
326
+ #ifdef MAINUV1
327
+ vMainUV1=uvUpdated;
328
+ #endif
329
+ #ifdef MAINUV2
330
+ vMainUV2=uv2Updated;
331
+ #endif
332
+ #include<uvVariableDeclaration>[3..7]
333
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_MATRIXNAME_,baseColor,_INFONAME_,BaseColorInfos.x)
334
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
335
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
336
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_MATRIXNAME_,baseMetalness,_INFONAME_,BaseMetalnessInfos.x)
337
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight,_MATRIXNAME_,specularWeight,_INFONAME_,SpecularWeightInfos.x)
338
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor,_MATRIXNAME_,specularColor,_INFONAME_,SpecularColorInfos.x)
339
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness,_MATRIXNAME_,specularRoughness,_INFONAME_,SpecularRoughnessInfos.x)
340
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy,_MATRIXNAME_,specularRoughnessAnisotropy,_INFONAME_,SpecularRoughnessAnisotropyInfos.x)
341
+ #include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_MATRIXNAME_,transmissionWeight,_INFONAME_,TransmissionWeightInfos.x)
342
+ #include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor,_MATRIXNAME_,transmissionColor,_INFONAME_,TransmissionColorInfos.x)
343
+ #include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth,_MATRIXNAME_,transmissionDepth,_INFONAME_,TransmissionDepthInfos.x)
344
+ #include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter,_MATRIXNAME_,transmissionScatter,_INFONAME_,TransmissionScatterInfos.x)
345
+ #include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale,_MATRIXNAME_,transmissionDispersionScale,_INFONAME_,TransmissionDispersionScaleInfos.x)
346
+ #include <samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_MATRIXNAME_,subsurfaceWeight,_INFONAME_,SubsurfaceWeightInfos.x)
347
+ #include <samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor,_MATRIXNAME_,subsurfaceColor,_INFONAME_,SubsurfaceColorInfos.x)
348
+ #include <samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale,_MATRIXNAME_,subsurfaceRadiusScale,_INFONAME_,SubsurfaceRadiusScaleInfos.x)
349
+ #include <samplerVertexImplementation>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight,_MATRIXNAME_,coatWeight,_INFONAME_,CoatWeightInfos.x)
350
+ #include <samplerVertexImplementation>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor,_MATRIXNAME_,coatColor,_INFONAME_,CoatColorInfos.x)
351
+ #include <samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness,_MATRIXNAME_,coatRoughness,_INFONAME_,CoatRoughnessInfos.x)
352
+ #include <samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy,_MATRIXNAME_,coatRoughnessAnisotropy,_INFONAME_,CoatRoughnessAnisotropyInfos.x)
353
+ #include <samplerVertexImplementation>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening,_MATRIXNAME_,coatDarkening,_INFONAME_,CoatDarkeningInfos.x)
354
+ #include <samplerVertexImplementation>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight,_MATRIXNAME_,fuzzWeight,_INFONAME_,FuzzWeightInfos.x)
355
+ #include <samplerVertexImplementation>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor,_MATRIXNAME_,fuzzColor,_INFONAME_,FuzzColorInfos.x)
356
+ #include <samplerVertexImplementation>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness,_MATRIXNAME_,fuzzRoughness,_INFONAME_,FuzzRoughnessInfos.x)
357
+ #include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal,_MATRIXNAME_,geometryNormal,_INFONAME_,GeometryNormalInfos.x)
358
+ #include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal,_MATRIXNAME_,geometryCoatNormal,_INFONAME_,GeometryCoatNormalInfos.x)
359
+ #include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity,_MATRIXNAME_,geometryOpacity,_INFONAME_,GeometryOpacityInfos.x)
360
+ #include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness,_MATRIXNAME_,geometryThickness,_INFONAME_,GeometryThicknessInfos.x)
361
+ #include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent,_MATRIXNAME_,geometryTangent,_INFONAME_,GeometryTangentInfos.x)
362
+ #include <samplerVertexImplementation>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor,_MATRIXNAME_,emissionColor,_INFONAME_,EmissionColorInfos.x)
363
+ #include <samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight,_MATRIXNAME_,thinFilmWeight,_INFONAME_,ThinFilmWeightInfos.x)
364
+ #include <samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness,_MATRIXNAME_,thinFilmThickness,_INFONAME_,ThinFilmThicknessInfos.x)
365
+ #include <samplerVertexImplementation>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion,_MATRIXNAME_,ambientOcclusion,_INFONAME_,AmbientOcclusionInfos.x)
366
+ #include <samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
367
+ #include <samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
368
+ #include<openpbrNormalMapVertex>
369
+ #include<clipPlaneVertex>
370
+ #include<fogVertex>
371
+ #include<shadowsVertex>[0..maxSimultaneousLights]
372
+ #include<vertexColorMixing>
373
+ #if defined(POINTSIZE) && !defined(WEBGPU)
374
+ gl_PointSize=pointSize;
375
+ #endif
376
+ #include<logDepthVertex>
377
+ #define CUSTOM_VERTEX_MAIN_END
378
+ }
379
+ `;
380
+ e.ShadersStore[i] || (e.ShadersStore[i] = t);
381
+ const M = { name: i, shader: t };
382
+ export {
383
+ M as openpbrVertexShader
384
+ };
@@ -0,0 +1,268 @@
1
+ import { b0 as e } from "./index-CS3Icp_r.js";
2
+ import "./openpbrUboDeclaration-CA2pvSbt.js";
3
+ import "./logDepthVertex-CXkmZels.js";
4
+ import "./logDepthDeclaration-Bwm-3KyB.js";
5
+ import "./helperFunctions-Bt7Zfkrp.js";
6
+ import "./pbrBRDFFunctions-EugoWm6O.js";
7
+ import "./clipPlaneVertex-D4Wk50XG.js";
8
+ import "./harmonicsFunctions-PEz6APC7.js";
9
+ const i = "openpbrNormalMapVertexDeclaration", E = `#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
10
+ #if defined(TANGENT) && defined(NORMAL)
11
+ varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
12
+ #endif
13
+ #endif
14
+ `;
15
+ e.IncludesShadersStoreWGSL[i] || (e.IncludesShadersStoreWGSL[i] = E);
16
+ const t = "openpbrNormalMapVertex", a = `#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
17
+ #if defined(TANGENT) && defined(NORMAL)
18
+ var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
19
+ #endif
20
+ #endif
21
+ `;
22
+ e.IncludesShadersStoreWGSL[t] || (e.IncludesShadersStoreWGSL[t] = a);
23
+ const n = "openpbrVertexShader", r = `#define OPENPBR_VERTEX_SHADER
24
+ #include<openpbrUboDeclaration>
25
+ #define CUSTOM_VERTEX_BEGIN
26
+ #ifndef USE_VERTEX_PULLING
27
+ attribute position: vec3f;
28
+ #ifdef NORMAL
29
+ attribute normal: vec3f;
30
+ #endif
31
+ #ifdef TANGENT
32
+ attribute tangent: vec4f;
33
+ #endif
34
+ #ifdef UV1
35
+ attribute uv: vec2f;
36
+ #endif
37
+ #include<uvAttributeDeclaration>[2..7]
38
+ #ifdef VERTEXCOLOR
39
+ attribute color: vec4f;
40
+ #endif
41
+ #endif
42
+ #include<mainUVVaryingDeclaration>[1..7]
43
+ #include<helperFunctions>
44
+ #include<pbrBRDFFunctions>
45
+ #include<bonesDeclaration>
46
+ #include<bakedVertexAnimationDeclaration>
47
+ #include<instancesDeclaration>
48
+ #include<prePassVertexDeclaration>
49
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor)
50
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
51
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
52
+ #include<samplerVertexDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness)
53
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight)
54
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor)
55
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness)
56
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy)
57
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight)
58
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor)
59
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth)
60
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter)
61
+ #include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale)
62
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight)
63
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor)
64
+ #include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale)
65
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight)
66
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor)
67
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness)
68
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy)
69
+ #include<samplerVertexDeclaration>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening)
70
+ #include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight)
71
+ #include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor)
72
+ #include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness)
73
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal)
74
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent)
75
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal)
76
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity)
77
+ #include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness)
78
+ #include<samplerVertexDeclaration>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor)
79
+ #include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight)
80
+ #include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness)
81
+ #include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion)
82
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
83
+ #include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
84
+ varying vPositionW: vec3f;
85
+ #if DEBUGMODE>0
86
+ varying vClipSpacePosition: vec4f;
87
+ #endif
88
+ #ifdef NORMAL
89
+ varying vNormalW: vec3f;
90
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
91
+ varying vEnvironmentIrradiance: vec3f;
92
+ #include<harmonicsFunctions>
93
+ #endif
94
+ #endif
95
+ #if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
96
+ varying vColor: vec4f;
97
+ #endif
98
+ #include<openpbrNormalMapVertexDeclaration>
99
+ #include<clipPlaneVertexDeclaration>
100
+ #include<fogVertexDeclaration>
101
+ #include<lightVxUboDeclaration>[0..maxSimultaneousLights]
102
+ #include<morphTargetsVertexGlobalDeclaration>
103
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
104
+ #ifdef REFLECTIONMAP_SKYBOX
105
+ varying vPositionUVW: vec3f;
106
+ #endif
107
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
108
+ varying vDirectionW: vec3f;
109
+ #endif
110
+ #include<logDepthDeclaration>
111
+ #include<vertexPullingDeclaration>
112
+ #define CUSTOM_VERTEX_DEFINITIONS
113
+ @vertex
114
+ fn main(input : VertexInputs)->FragmentInputs {
115
+ #define CUSTOM_VERTEX_MAIN_BEGIN
116
+ #ifdef USE_VERTEX_PULLING
117
+ var positionUpdated: vec3f=vec3f(0.0);
118
+ #ifdef NORMAL
119
+ var normalUpdated: vec3f=vec3f(0.0);
120
+ #endif
121
+ #ifdef TANGENT
122
+ var tangentUpdated: vec4f=vec4f(0.0);
123
+ #endif
124
+ #ifdef UV1
125
+ var uvUpdated: vec2f=vec2f(0.0);
126
+ #endif
127
+ #ifdef UV2
128
+ var uv2Updated: vec2f=vec2f(0.0);
129
+ #endif
130
+ #ifdef VERTEXCOLOR
131
+ var colorUpdated: vec4f=vec4f(0.0);
132
+ #endif
133
+ #else
134
+ var positionUpdated: vec3f=vertexInputs.position;
135
+ #ifdef NORMAL
136
+ var normalUpdated: vec3f=vertexInputs.normal;
137
+ #endif
138
+ #ifdef TANGENT
139
+ var tangentUpdated: vec4f=vertexInputs.tangent;
140
+ #endif
141
+ #ifdef UV1
142
+ var uvUpdated: vec2f=vertexInputs.uv;
143
+ #endif
144
+ #ifdef UV2
145
+ var uv2Updated: vec2f=vertexInputs.uv2;
146
+ #endif
147
+ #ifdef VERTEXCOLOR
148
+ var colorUpdated: vec4f=vertexInputs.color;
149
+ #endif
150
+ #endif
151
+ #include<vertexPullingVertex>
152
+ #include<morphTargetsVertexGlobal>
153
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
154
+ #ifdef REFLECTIONMAP_SKYBOX
155
+ vertexOutputs.vPositionUVW=positionUpdated;
156
+ #endif
157
+ #define CUSTOM_VERTEX_UPDATE_POSITION
158
+ #define CUSTOM_VERTEX_UPDATE_NORMAL
159
+ #include<instancesVertex>
160
+ #if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
161
+ vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);
162
+ #endif
163
+ #ifdef USE_VERTEX_PULLING
164
+ #include<bonesVertex>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
165
+ #include<bakedVertexAnimation>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
166
+ #else
167
+ #include<bonesVertex>
168
+ #include<bakedVertexAnimation>
169
+ #endif
170
+ var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;
171
+ #ifdef PREPASS
172
+ #include<prePassVertex>
173
+ #endif
174
+ #ifdef NORMAL
175
+ var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
176
+ #if defined(INSTANCES) && defined(THIN_INSTANCES)
177
+ vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
178
+ #else
179
+ #ifdef NONUNIFORMSCALING
180
+ normalWorld=transposeMat3(inverseMat3(normalWorld));
181
+ #endif
182
+ vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
183
+ #endif
184
+ #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
185
+ #if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
186
+ var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-vertexOutputs.vPositionW);var NdotV: f32=max(dot(vertexOutputs.vNormalW,viewDirectionW),0.0);var roughNormal: vec3f=mix(vertexOutputs.vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*uniforms.vBaseDiffuseRoughness);var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(roughNormal,0)).xyz;
187
+ #else
188
+ var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;
189
+ #endif
190
+ #ifdef REFLECTIONMAP_OPPOSITEZ
191
+ reflectionVector.z*=-1.0;
192
+ #endif
193
+ vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
194
+ #endif
195
+ #endif
196
+ #define CUSTOM_VERTEX_UPDATE_WORLDPOS
197
+ #ifdef MULTIVIEW
198
+ if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
199
+ #else
200
+ vertexOutputs.position=scene.viewProjection*worldPos;
201
+ #endif
202
+ #if DEBUGMODE>0
203
+ vertexOutputs.vClipSpacePosition=vertexOutputs.position;
204
+ #endif
205
+ #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
206
+ vertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);
207
+ #endif
208
+ #ifndef UV1
209
+ var uvUpdated: vec2f= vec2f(0.,0.);
210
+ #endif
211
+ #ifdef MAINUV1
212
+ vertexOutputs.vMainUV1=uvUpdated;
213
+ #endif
214
+ #ifndef UV2
215
+ var uv2Updated: vec2f= vec2f(0.,0.);
216
+ #endif
217
+ #ifdef MAINUV2
218
+ vertexOutputs.vMainUV2=uv2Updated;
219
+ #endif
220
+ #include<uvVariableDeclaration>[3..7]
221
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_MATRIXNAME_,baseColor,_INFONAME_,BaseColorInfos.x)
222
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
223
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
224
+ #include<samplerVertexImplementation>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_MATRIXNAME_,baseMetalness,_INFONAME_,BaseMetalnessInfos.x)
225
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight,_MATRIXNAME_,specularWeight,_INFONAME_,SpecularWeightInfos.x)
226
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor,_MATRIXNAME_,specularColor,_INFONAME_,SpecularColorInfos.x)
227
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness,_MATRIXNAME_,specularRoughness,_INFONAME_,SpecularRoughnessInfos.x)
228
+ #include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy,_MATRIXNAME_,specularRoughnessAnisotropy,_INFONAME_,SpecularRoughnessAnisotropyInfos.x)
229
+ #include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_MATRIXNAME_,transmissionWeight,_INFONAME_,TransmissionWeightInfos.x)
230
+ #include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor,_MATRIXNAME_,transmissionColor,_INFONAME_,TransmissionColorInfos.x)
231
+ #include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth,_MATRIXNAME_,transmissionDepth,_INFONAME_,TransmissionDepthInfos.x)
232
+ #include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter,_MATRIXNAME_,transmissionScatter,_INFONAME_,TransmissionScatterInfos.x)
233
+ #include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale,_MATRIXNAME_,transmissionDispersionScale,_INFONAME_,TransmissionDispersionScaleInfos.x)
234
+ #include<samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_MATRIXNAME_,subsurfaceWeight,_INFONAME_,SubsurfaceWeightInfos.x)
235
+ #include<samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor,_MATRIXNAME_,subsurfaceColor,_INFONAME_,SubsurfaceColorInfos.x)
236
+ #include<samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale,_MATRIXNAME_,subsurfaceRadiusScale,_INFONAME_,SubsurfaceRadiusScaleInfos.x)
237
+ #include<samplerVertexImplementation>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight,_MATRIXNAME_,coatWeight,_INFONAME_,CoatWeightInfos.x)
238
+ #include<samplerVertexImplementation>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor,_MATRIXNAME_,coatColor,_INFONAME_,CoatColorInfos.x)
239
+ #include<samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness,_MATRIXNAME_,coatRoughness,_INFONAME_,CoatRoughnessInfos.x)
240
+ #include<samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy,_MATRIXNAME_,coatRoughnessAnisotropy,_INFONAME_,CoatRoughnessAnisotropyInfos.x)
241
+ #include<samplerVertexImplementation>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening,_MATRIXNAME_,coatDarkening,_INFONAME_,CoatDarkeningInfos.x)
242
+ #include<samplerVertexImplementation>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight,_MATRIXNAME_,fuzzWeight,_INFONAME_,FuzzWeightInfos.x)
243
+ #include<samplerVertexImplementation>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor,_MATRIXNAME_,fuzzColor,_INFONAME_,FuzzColorInfos.x)
244
+ #include<samplerVertexImplementation>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness,_MATRIXNAME_,fuzzRoughness,_INFONAME_,FuzzRoughnessInfos.x)
245
+ #include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal,_MATRIXNAME_,geometryNormal,_INFONAME_,GeometryNormalInfos.x)
246
+ #include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent,_MATRIXNAME_,geometryTangent,_INFONAME_,GeometryTangentInfos.x)
247
+ #include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal,_MATRIXNAME_,geometryCoatNormal,_INFONAME_,GeometryCoatNormalInfos.x)
248
+ #include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity,_MATRIXNAME_,geometryOpacity,_INFONAME_,GeometryOpacityInfos.x)
249
+ #include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness,_MATRIXNAME_,geometryThickness,_INFONAME_,GeometryThicknessInfos.x)
250
+ #include<samplerVertexImplementation>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor,_MATRIXNAME_,emissionColor,_INFONAME_,EmissionColorInfos.x)
251
+ #include<samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight,_MATRIXNAME_,thinFilmWeight,_INFONAME_,ThinFilmWeightInfos.x)
252
+ #include<samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness,_MATRIXNAME_,thinFilmThickness,_INFONAME_,ThinFilmThicknessInfos.x)
253
+ #include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion,_MATRIXNAME_,ambientOcclusion,_INFONAME_,AmbientOcclusionInfos.x)
254
+ #include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
255
+ #include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
256
+ #include<openpbrNormalMapVertex>
257
+ #include<clipPlaneVertex>
258
+ #include<fogVertex>
259
+ #include<shadowsVertex>[0..maxSimultaneousLights]
260
+ #include<vertexColorMixing>
261
+ #include<logDepthVertex>
262
+ #define CUSTOM_VERTEX_MAIN_END
263
+ }`;
264
+ e.ShadersStoreWGSL[n] || (e.ShadersStoreWGSL[n] = r);
265
+ const c = { name: n, shader: r };
266
+ export {
267
+ c as openpbrVertexShaderWGSL
268
+ };