@vived/component-abb-6700 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.todo.md +13 -0
- package/README.md +122 -0
- package/dist/.gitkeep +0 -0
- package/dist/Adapters/aBB6700PMAdapter.d.ts +10 -0
- package/dist/Adapters/aBB6700PMAdapter.d.ts.map +1 -0
- package/dist/Controllers/createABB6700.d.ts +12 -0
- package/dist/Controllers/createABB6700.d.ts.map +1 -0
- package/dist/Controllers/getPose.d.ts +11 -0
- package/dist/Controllers/getPose.d.ts.map +1 -0
- package/dist/Controllers/setJointAngle.d.ts +12 -0
- package/dist/Controllers/setJointAngle.d.ts.map +1 -0
- package/dist/Controllers/setPose.d.ts +11 -0
- package/dist/Controllers/setPose.d.ts.map +1 -0
- package/dist/Entities/ABB6700Entity.d.ts +35 -0
- package/dist/Entities/ABB6700Entity.d.ts.map +1 -0
- package/dist/Entities/ABB6700Repo.d.ts +32 -0
- package/dist/Entities/ABB6700Repo.d.ts.map +1 -0
- package/dist/Factory/ABB6700FeatureFactory.d.ts +26 -0
- package/dist/Factory/ABB6700FeatureFactory.d.ts.map +1 -0
- package/dist/Mocks/MockABB6700PM.d.ts +11 -0
- package/dist/Mocks/MockABB6700PM.d.ts.map +1 -0
- package/dist/Mocks/MockSetJointAngleUC.d.ts +7 -0
- package/dist/Mocks/MockSetJointAngleUC.d.ts.map +1 -0
- package/dist/Mocks/MockSetPoseUC.d.ts +7 -0
- package/dist/Mocks/MockSetPoseUC.d.ts.map +1 -0
- package/dist/PMs/ABB6700PM.d.ts +32 -0
- package/dist/PMs/ABB6700PM.d.ts.map +1 -0
- package/dist/UCs/CalcStabilizerUC.d.ts +7 -0
- package/dist/UCs/CalcStabilizerUC.d.ts.map +1 -0
- package/dist/UCs/SetJointAngleUC.d.ts +15 -0
- package/dist/UCs/SetJointAngleUC.d.ts.map +1 -0
- package/dist/UCs/SetPoseUC.d.ts +22 -0
- package/dist/UCs/SetPoseUC.d.ts.map +1 -0
- package/dist/Views/ABB6700BabylonView.d.ts +27 -0
- package/dist/Views/ABB6700BabylonView.d.ts.map +1 -0
- package/dist/abb_6700.glb +0 -0
- package/dist/abstractAudioBus-CyBWsmuN.js +14 -0
- package/dist/animationGroup-BhNThqQe.js +1454 -0
- package/dist/basisTextureLoader-BT391BsV.js +310 -0
- package/dist/brdfTextureTools-DUyKBAXf.js +79 -0
- package/dist/bumpFragment-Dd-ojPA1.js +134 -0
- package/dist/bumpFragment-KE1_PuMl.js +287 -0
- package/dist/bumpVertex-BcdvVFVx.js +8 -0
- package/dist/bumpVertexDeclaration-B5Uvs-RS.js +8 -0
- package/dist/bumpVertexDeclaration-ixSg-yGI.js +8 -0
- package/dist/clipPlaneFragment-DJwQynjA.js +136 -0
- package/dist/clipPlaneVertex-D4Wk50XG.js +376 -0
- package/dist/clipPlaneVertex-eQ147Tn2.js +350 -0
- package/dist/component.config.d.ts +17 -0
- package/dist/component.config.d.ts.map +1 -0
- package/dist/ddsTextureLoader-DeoF3iGO.js +331 -0
- package/dist/default.fragment-DKnTR9nY.js +548 -0
- package/dist/default.fragment-rIGWrUS5.js +486 -0
- package/dist/default.vertex-Bt5y1VyA.js +212 -0
- package/dist/default.vertex-Dext1liJ.js +224 -0
- package/dist/defaultUboDeclaration-BwslQZX8.js +11 -0
- package/dist/defaultUboDeclaration-DSXACgip.js +9 -0
- package/dist/easing-BAt0SO-B.js +163 -0
- package/dist/envTextureLoader-CBiW_Q-U.js +40 -0
- package/dist/exrTextureLoader-5SC6PKIA.js +740 -0
- package/dist/flowGraphApplyForceBlock-6e8-wcaw.js +32 -0
- package/dist/flowGraphApplyImpulseBlock-B27EZQow.js +32 -0
- package/dist/flowGraphArrayIndexBlock-DIUn5e4i.js +31 -0
- package/dist/flowGraphBezierCurveEasingBlock-BJmiHk40.js +25 -0
- package/dist/flowGraphBinaryOperationBlock-Bj7TANCc.js +25 -0
- package/dist/flowGraphBranchBlock-7CRvIKWc.js +19 -0
- package/dist/flowGraphCachedOperationBlock-CP1ZiuIB.js +26 -0
- package/dist/flowGraphCancelDelayBlock-DqtgzBGm.js +20 -0
- package/dist/flowGraphCodeExecutionBlock-CaYXCGqo.js +23 -0
- package/dist/flowGraphConditionalDataBlock-DJ7evX8_.js +28 -0
- package/dist/flowGraphConsoleLogBlock-cMkpqLzO.js +68 -0
- package/dist/flowGraphConstantBlock-JWybwT0A.js +28 -0
- package/dist/flowGraphContextBlock-CFDXHcbn.js +19 -0
- package/dist/flowGraphCounterBlock-B0uPkgw9.js +24 -0
- package/dist/flowGraphDataSwitchBlock-B0GSifvJ.js +27 -0
- package/dist/flowGraphDebounceBlock-CSw8zKym.js +24 -0
- package/dist/flowGraphDebugBlock-DiSR6Ahn.js +65 -0
- package/dist/flowGraphDoNBlock-C-48oQ2H.js +24 -0
- package/dist/flowGraphEasingBlock-DKUaE7Rp.js +50 -0
- package/dist/flowGraphFlipFlopBlock-DX5BGhMV.js +20 -0
- package/dist/flowGraphForLoopBlock-Di-Qwg23.js +27 -0
- package/dist/flowGraphFunctionReferenceBlock-D8X5TFsO.js +20 -0
- package/dist/flowGraphGLTFDataProvider-C4j7nPQv.js +16 -0
- package/dist/flowGraphGetAngularVelocityBlock-Cq-yTQ4D.js +31 -0
- package/dist/flowGraphGetAssetBlock-B36eioor.js +21 -0
- package/dist/flowGraphGetLinearVelocityBlock-MdrV0eUD.js +31 -0
- package/dist/flowGraphGetPhysicsMassPropertiesBlock-wXDZP1wM.js +30 -0
- package/dist/flowGraphGetPropertyBlock-eP0badwf.js +46 -0
- package/dist/flowGraphGetSoundVolumeBlock-D3gXGHXa.js +29 -0
- package/dist/flowGraphGetVariableBlock-C7-qZAec.js +31 -0
- package/dist/flowGraphIndexOfBlock-CC5l9n9P.js +31 -0
- package/dist/flowGraphInterpolationBlock-B6922jzt.js +50 -0
- package/dist/flowGraphIsKeyPressedBlock-X_iuiUOX.js +31 -0
- package/dist/flowGraphIsSoundPlayingBlock-DONQX8N8.js +29 -0
- package/dist/flowGraphJsonPointerParserBlock-DBH_gN8I.js +95 -0
- package/dist/flowGraphKeyDownEventBlock-D5T1Uyfv.js +26 -0
- package/dist/flowGraphKeyUpEventBlock-BPY_Kgkm.js +21 -0
- package/dist/flowGraphKeyboardEventBlock-C49fx3TC.js +20 -0
- package/dist/flowGraphMathBlocks-CkvrN3VJ.js +864 -0
- package/dist/flowGraphMathCombineExtractBlocks-QSjGlnoz.js +248 -0
- package/dist/flowGraphMatrixMathBlocks-B3D7Cz9p.js +117 -0
- package/dist/flowGraphMeshPickEventBlock-BBTz-taa.js +35 -0
- package/dist/flowGraphMultiGateBlock-BhY1y5BG.js +50 -0
- package/dist/flowGraphPauseAnimationBlock-CHZZXMbg.js +19 -0
- package/dist/flowGraphPauseSoundBlock-B7hMmJ0c.js +31 -0
- package/dist/flowGraphPhysicsCollisionEventBlock-CxoPpT-q.js +56 -0
- package/dist/flowGraphPlayAnimationBlock-DVAvIFux.js +99 -0
- package/dist/flowGraphPlaySoundBlock-DjHGrqbC.js +32 -0
- package/dist/flowGraphPointerDownEventBlock-qI-H0JST.js +31 -0
- package/dist/flowGraphPointerMoveEventBlock-DAi4VUyy.js +31 -0
- package/dist/flowGraphPointerOutEventBlock-CFtj68aC.js +21 -0
- package/dist/flowGraphPointerOverEventBlock-VxdHhFuu.js +23 -0
- package/dist/flowGraphPointerUpEventBlock-DRR1f07q.js +31 -0
- package/dist/flowGraphReceiveCustomEventBlock-B3bwdB66.js +52 -0
- package/dist/flowGraphSceneReadyEventBlock-Dy6lDT3j.js +23 -0
- package/dist/flowGraphSceneTickEventBlock-Bl9BF_Xw.js +32 -0
- package/dist/flowGraphSendCustomEventBlock-BAR4PGFq.js +35 -0
- package/dist/flowGraphSequenceBlock-veqU32ZZ.js +32 -0
- package/dist/flowGraphSetAngularVelocityBlock-Dj9b-zu6.js +31 -0
- package/dist/flowGraphSetDelayBlock-CMjudtvk.js +131 -0
- package/dist/flowGraphSetLinearVelocityBlock-DVDhhJBd.js +31 -0
- package/dist/flowGraphSetPhysicsMotionTypeBlock-CL3cxNCO.js +36 -0
- package/dist/flowGraphSetPropertyBlock-D3sWL3Ss.js +47 -0
- package/dist/flowGraphSetSoundVolumeBlock-CxVk45yR.js +32 -0
- package/dist/flowGraphSetVariableBlock-D1oJiwLj.js +47 -0
- package/dist/flowGraphSoundEndedEventBlock-CubEwii0.js +47 -0
- package/dist/flowGraphStopAnimationBlock-B9inwIQx.js +48 -0
- package/dist/flowGraphStopSoundBlock-BijIX2jC.js +31 -0
- package/dist/flowGraphSwitchBlock-BMhPb4OX.js +54 -0
- package/dist/flowGraphThrottleBlock-C7vrnkb1.js +37 -0
- package/dist/flowGraphTransformCoordinatesSystemBlock-DoISqaUG.js +29 -0
- package/dist/flowGraphTypeToTypeBlocks-CSML6QWx.js +57 -0
- package/dist/flowGraphUnaryOperationBlock-B0Shf-lJ.js +24 -0
- package/dist/flowGraphVectorMathBlocks-DoTRR_E0.js +178 -0
- package/dist/flowGraphWaitAllBlock-BvmDMc24.js +54 -0
- package/dist/flowGraphWhileLoopBlock-BaIq4-K2.js +27 -0
- package/dist/geometry.fragment-Bsis3UG2.js +275 -0
- package/dist/geometry.vertex-DskQ5b8j.js +222 -0
- package/dist/harmonicsFunctions-CtNrRfir.js +193 -0
- package/dist/harmonicsFunctions-PEz6APC7.js +18 -0
- package/dist/hdrTextureLoader-D9rYxJ9q.js +112 -0
- package/dist/helperFunctions-Bt7Zfkrp.js +89 -0
- package/dist/helperFunctions-CPmRxd37.js +121 -0
- package/dist/iesTextureLoader-BGUFjVhI.js +93 -0
- package/dist/index-CS3Icp_r.js +67657 -0
- package/dist/index.d.ts +23 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +27 -0
- package/dist/ktxTextureLoader-cUaGg9_L.js +459 -0
- package/dist/lightFragment-BRDibDKG.js +404 -0
- package/dist/lightFragment-DCqtGMp_.js +402 -0
- package/dist/logDepthDeclaration-Bwm-3KyB.js +16 -0
- package/dist/logDepthDeclaration-gUfeSnXX.js +20 -0
- package/dist/logDepthVertex-CKeuJ6ae.js +213 -0
- package/dist/logDepthVertex-CXkmZels.js +459 -0
- package/dist/mesh.vertexData.functions-Bc9lJlrU.js +74 -0
- package/dist/oitFragment-B8zuQigp.js +792 -0
- package/dist/oitFragment-DH3h3T6x.js +657 -0
- package/dist/openpbr.fragment-BglYS6LA.js +1405 -0
- package/dist/openpbr.fragment-DrOTZs4m.js +1553 -0
- package/dist/openpbr.vertex-B-PaLFOR.js +384 -0
- package/dist/openpbr.vertex-DMdFRTnX.js +268 -0
- package/dist/openpbrMaterial-HCU0aOca.js +2880 -0
- package/dist/openpbrMaterialLoadingAdapter-CWRAa-7S.js +1122 -0
- package/dist/openpbrTransmissionLayerData-CfDVObj5.js +352 -0
- package/dist/openpbrUboDeclaration-CA2pvSbt.js +9 -0
- package/dist/openpbrUboDeclaration-xU8VOaib.js +10 -0
- package/dist/pass.fragment-1mMP54bb.js +10 -0
- package/dist/pass.fragment-DzaUp_jk.js +10 -0
- package/dist/passCube.fragment-CQaXS7g3.js +29 -0
- package/dist/passCube.fragment-QJGPwAXI.js +29 -0
- package/dist/pbr.fragment-BnaAAGxb.js +2775 -0
- package/dist/pbr.fragment-CYZk_EGU.js +2619 -0
- package/dist/pbr.vertex-CyvdCw91.js +372 -0
- package/dist/pbr.vertex-DJMAkDxs.js +270 -0
- package/dist/pbrBRDFFunctions-EugoWm6O.js +175 -0
- package/dist/pbrDebug-Bk3sPoEG.js +719 -0
- package/dist/pbrDebug-Cdalzb1I.js +614 -0
- package/dist/pbrIBLFunctions-B0bVAXCF.js +47 -0
- package/dist/pbrIBLFunctions-C06z-ouZ.js +51 -0
- package/dist/pbrMaterial-C4FCKBZQ.js +1660 -0
- package/dist/pbrMaterialLoadingAdapter-BGHlS_ZN.js +1032 -0
- package/dist/pbrUboDeclaration-1lN5_-Bw.js +9 -0
- package/dist/pbrUboDeclaration-BJOUUOZ2.js +10 -0
- package/dist/procedural.vertex-CFPKczKj.js +14 -0
- package/dist/procedural.vertex-DUW7bYZt.js +13 -0
- package/dist/rgbdDecode.fragment-CEGgE4tL.js +8 -0
- package/dist/rgbdDecode.fragment-FT0wkgah.js +8 -0
- package/dist/rgbdEncode.fragment-CLnJJf6E.js +8 -0
- package/dist/rgbdEncode.fragment-CaAcMsY9.js +8 -0
- package/dist/sceneUboDeclaration-B6oxsfcj.js +8 -0
- package/dist/sceneUboDeclaration-JByfVKik.js +13 -0
- package/dist/setupABB6700InstanceFactory.d.ts +7 -0
- package/dist/setupABB6700InstanceFactory.d.ts.map +1 -0
- package/dist/studio.env +0 -0
- package/dist/textureProcessor.fragment-BYPw6SMQ.js +152 -0
- package/dist/textureProcessor.fragment-Ciw9-F3w.js +157 -0
- package/dist/textureTools-Cct_bGgp.js +40 -0
- package/dist/tgaTextureLoader-BJOIdnFr.js +198 -0
- package/dist/thinEngine-Bt9FW4dD.js +2425 -0
- package/dist/webAudioBus-BUzRHSxr.js +88 -0
- package/dist/webAudioMainBus-Dds1TgJG.js +49 -0
- package/package.json +49 -0
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import { b0 as e } from "./index-CS3Icp_r.js";
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import "./logDepthVertex-CKeuJ6ae.js";
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import "./openpbrUboDeclaration-xU8VOaib.js";
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import "./logDepthDeclaration-gUfeSnXX.js";
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import "./helperFunctions-CPmRxd37.js";
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import "./harmonicsFunctions-CtNrRfir.js";
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import "./clipPlaneVertex-eQ147Tn2.js";
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const n = "sceneVertexDeclaration", E = `uniform mat4 viewProjection;
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#ifdef MULTIVIEW
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uniform mat4 viewProjectionR;
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#endif
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uniform mat4 view;uniform mat4 projection;uniform vec4 vEyePosition;
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`;
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e.IncludesShadersStore[n] || (e.IncludesShadersStore[n] = E);
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const o = "openpbrVertexDeclaration", _ = `#include<sceneVertexDeclaration>
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#ifdef BASE_COLOR
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uniform vec2 vBaseColorInfos;uniform mat4 baseColorMatrix;
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#endif
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#ifdef BASE_WEIGHT
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uniform mat4 baseWeightMatrix;uniform vec2 vBaseWeightInfos;
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#endif
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uniform float vBaseDiffuseRoughness;
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#ifdef BASE_DIFFUSE_ROUGHNESS
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uniform mat4 baseDiffuseRoughnessMatrix;uniform vec2 vBaseDiffuseRoughnessInfos;
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#endif
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#ifdef AMBIENT_OCCLUSION
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uniform vec2 vAmbientOcclusionInfos;uniform mat4 ambientOcclusionMatrix;
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#endif
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#ifdef EMISSION_COLOR
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uniform vec2 vEmissionColorInfos;uniform mat4 emissionColorMatrix;
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#endif
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#ifdef LIGHTMAP
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uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
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#endif
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#ifdef BASE_METALNESS
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uniform vec2 vBaseMetalnessInfos;uniform mat4 baseMetalnessMatrix;
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#endif
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#ifdef SPECULAR_WEIGHT
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uniform vec2 vSpecularWeightInfos;uniform mat4 specularWeightMatrix;
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#endif
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#ifdef SPECULAR_COLOR
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uniform vec2 vSpecularColorInfos;uniform mat4 specularColorMatrix;
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#endif
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#ifdef SPECULAR_ROUGHNESS
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uniform vec2 vSpecularRoughnessInfos;uniform mat4 specularRoughnessMatrix;
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#endif
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#ifdef SPECULAR_ROUGHNESS_ANISOTROPY
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uniform vec2 vSpecularRoughnessAnisotropyInfos;uniform mat4 specularRoughnessAnisotropyMatrix;
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#endif
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#ifdef TRANSMISSION_WEIGHT
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uniform vec2 vTransmissionWeightInfos;uniform mat4 transmissionWeightMatrix;
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#endif
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#ifdef TRANSMISSION_COLOR
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uniform vec2 vTransmissionColorInfos;uniform mat4 transmissionColorMatrix;
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#endif
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#ifdef TRANSMISSION_DEPTH
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uniform vec2 vTransmissionDepthInfos;uniform mat4 transmissionDepthMatrix;
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#endif
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#ifdef TRANSMISSION_DISPERSION_SCALE
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uniform vec2 vTransmissionDispersionScaleInfos;uniform mat4 transmissionDispersionScaleMatrix;
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#endif
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#ifdef SUBSURFACE_WEIGHT
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uniform vec2 vSubsurfaceWeightInfos;uniform mat4 subsurfaceWeightMatrix;
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#endif
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#ifdef SUBSURFACE_COLOR
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uniform vec2 vSubsurfaceColorInfos;uniform mat4 subsurfaceColorMatrix;
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#endif
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#ifdef SUBSURFACE_RADIUS_SCALE
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uniform vec2 vSubsurfaceRadiusScaleInfos;uniform mat4 subsurfaceRadiusScaleMatrix;
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#endif
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#ifdef COAT_WEIGHT
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uniform vec2 vCoatWeightInfos;uniform mat4 coatWeightMatrix;
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#endif
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#ifdef COAT_COLOR
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uniform vec2 vCoatColorInfos;uniform mat4 coatColorMatrix;
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#endif
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#ifdef COAT_ROUGHNESS
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uniform vec2 vCoatRoughnessInfos;uniform mat4 coatRoughnessMatrix;
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#endif
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#ifdef COAT_ROUGHNESS_ANISOTROPY
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uniform vec2 vCoatRoughnessAnisotropyInfos;uniform mat4 coatRoughnessAnisotropyMatrix;
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#endif
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#ifdef COAT_IOR
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uniform vec2 vCoatIorInfos;uniform mat4 coatIorMatrix;
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#endif
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#ifdef COAT_DARKENING
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uniform vec2 vCoatDarkeningInfos;uniform mat4 coatDarkeningMatrix;
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#endif
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#ifdef FUZZ_WEIGHT
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uniform vec2 vFuzzWeightInfos;uniform mat4 fuzzWeightMatrix;
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#endif
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#ifdef FUZZ_COLOR
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uniform vec2 vFuzzColorInfos;uniform mat4 fuzzColorMatrix;
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#endif
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#ifdef FUZZ_ROUGHNESS
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uniform vec2 vFuzzRoughnessInfos;uniform mat4 fuzzRoughnessMatrix;
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#endif
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#ifdef GEOMETRY_NORMAL
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uniform vec2 vGeometryNormalInfos;uniform mat4 geometryNormalMatrix;
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#endif
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#ifdef GEOMETRY_TANGENT
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uniform vec2 vGeometryTangentInfos;uniform mat4 geometryTangentMatrix;
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#endif
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#ifdef GEOMETRY_COAT_NORMAL
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uniform vec2 vGeometryCoatNormalInfos;uniform mat4 geometryCoatNormalMatrix;
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#endif
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#ifdef THIN_FILM_WEIGHT
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uniform vec2 vThinFilmWeightInfos;uniform mat4 thinFilmWeightMatrix;
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#endif
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#ifdef THIN_FILM_THICKNESS
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uniform vec2 vThinFilmThicknessInfos;uniform mat4 thinFilmThicknessMatrix;
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#endif
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#ifdef GEOMETRY_OPACITY
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uniform mat4 geometryOpacityMatrix;uniform vec2 vGeometryOpacityInfos;
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#endif
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#ifdef GEOMETRY_THICKNESS
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117
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+
uniform mat4 geometryThicknessMatrix;uniform vec2 vGeometryThicknessInfos;
|
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118
|
+
#endif
|
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119
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+
#ifdef POINTSIZE
|
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120
|
+
uniform float pointSize;
|
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121
|
+
#endif
|
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122
|
+
uniform vec4 cameraInfo;uniform vec4 vTextureRepetitionHexTilingParams;
|
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123
|
+
#ifdef REFLECTION
|
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124
|
+
uniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;
|
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125
|
+
#endif
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126
|
+
#ifdef NORMAL
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127
|
+
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
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128
|
+
#ifdef USESPHERICALFROMREFLECTIONMAP
|
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129
|
+
#ifdef SPHERICAL_HARMONICS
|
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130
|
+
uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;
|
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131
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+
#else
|
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132
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+
uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
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133
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+
#endif
|
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134
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+
#endif
|
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135
|
+
#endif
|
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136
|
+
#endif
|
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137
|
+
#ifdef DETAIL
|
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138
|
+
uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
|
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139
|
+
#endif
|
|
140
|
+
#include<decalVertexDeclaration>
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141
|
+
#define ADDITIONAL_VERTEX_DECLARATION
|
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142
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+
`;
|
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143
|
+
e.IncludesShadersStore[o] || (e.IncludesShadersStore[o] = _);
|
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144
|
+
const r = "openpbrNormalMapVertexDeclaration", N = `#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
|
|
145
|
+
#if defined(TANGENT) && defined(NORMAL)
|
|
146
|
+
varying mat3 vTBN;
|
|
147
|
+
#endif
|
|
148
|
+
#endif
|
|
149
|
+
`;
|
|
150
|
+
e.IncludesShadersStore[r] || (e.IncludesShadersStore[r] = N);
|
|
151
|
+
const a = "openpbrNormalMapVertex", s = `#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
|
|
152
|
+
#if defined(TANGENT) && defined(NORMAL)
|
|
153
|
+
vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
|
|
154
|
+
#endif
|
|
155
|
+
#endif
|
|
156
|
+
`;
|
|
157
|
+
e.IncludesShadersStore[a] || (e.IncludesShadersStore[a] = s);
|
|
158
|
+
const i = "openpbrVertexShader", t = `#define OPENPBR_VERTEX_SHADER
|
|
159
|
+
#define CUSTOM_VERTEX_EXTENSION
|
|
160
|
+
precision highp float;
|
|
161
|
+
#include<__decl__openpbrVertex>
|
|
162
|
+
#define CUSTOM_VERTEX_BEGIN
|
|
163
|
+
attribute vec3 position;
|
|
164
|
+
#ifdef NORMAL
|
|
165
|
+
attribute vec3 normal;
|
|
166
|
+
#endif
|
|
167
|
+
#ifdef TANGENT
|
|
168
|
+
attribute vec4 tangent;
|
|
169
|
+
#endif
|
|
170
|
+
#ifdef UV1
|
|
171
|
+
attribute vec2 uv;
|
|
172
|
+
#endif
|
|
173
|
+
#include<uvAttributeDeclaration>[2..7]
|
|
174
|
+
#include<mainUVVaryingDeclaration>[1..7]
|
|
175
|
+
#ifdef VERTEXCOLOR
|
|
176
|
+
attribute vec4 color;
|
|
177
|
+
#endif
|
|
178
|
+
#include<helperFunctions>
|
|
179
|
+
#include<pbrBRDFFunctions>
|
|
180
|
+
#include<bonesDeclaration>
|
|
181
|
+
#include<bakedVertexAnimationDeclaration>
|
|
182
|
+
#include<instancesDeclaration>
|
|
183
|
+
#include<prePassVertexDeclaration>
|
|
184
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor)
|
|
185
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
|
|
186
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
|
|
187
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness)
|
|
188
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight)
|
|
189
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor)
|
|
190
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness)
|
|
191
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy)
|
|
192
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight)
|
|
193
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor)
|
|
194
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth)
|
|
195
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter)
|
|
196
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale)
|
|
197
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight)
|
|
198
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor)
|
|
199
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale)
|
|
200
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight)
|
|
201
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor)
|
|
202
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness)
|
|
203
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy)
|
|
204
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening)
|
|
205
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight)
|
|
206
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor)
|
|
207
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness)
|
|
208
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal)
|
|
209
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent)
|
|
210
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal)
|
|
211
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity)
|
|
212
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness)
|
|
213
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor)
|
|
214
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight)
|
|
215
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness)
|
|
216
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion)
|
|
217
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
|
|
218
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
|
|
219
|
+
varying vec3 vPositionW;
|
|
220
|
+
#if DEBUGMODE>0
|
|
221
|
+
varying vec4 vClipSpacePosition;
|
|
222
|
+
#endif
|
|
223
|
+
#ifdef NORMAL
|
|
224
|
+
varying vec3 vNormalW;
|
|
225
|
+
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
226
|
+
varying vec3 vEnvironmentIrradiance;
|
|
227
|
+
#include<harmonicsFunctions>
|
|
228
|
+
#endif
|
|
229
|
+
#endif
|
|
230
|
+
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
231
|
+
varying vec4 vColor;
|
|
232
|
+
#endif
|
|
233
|
+
#include<openpbrNormalMapVertexDeclaration>
|
|
234
|
+
#include<clipPlaneVertexDeclaration>
|
|
235
|
+
#include<fogVertexDeclaration>
|
|
236
|
+
#include<__decl__lightVxFragment>[0..maxSimultaneousLights]
|
|
237
|
+
#include<morphTargetsVertexGlobalDeclaration>
|
|
238
|
+
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
239
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
240
|
+
varying vec3 vPositionUVW;
|
|
241
|
+
#endif
|
|
242
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
243
|
+
varying vec3 vDirectionW;
|
|
244
|
+
#endif
|
|
245
|
+
#include<logDepthDeclaration>
|
|
246
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
247
|
+
void main(void) {
|
|
248
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
249
|
+
vec3 positionUpdated=position;
|
|
250
|
+
#ifdef NORMAL
|
|
251
|
+
vec3 normalUpdated=normal;
|
|
252
|
+
#endif
|
|
253
|
+
#ifdef TANGENT
|
|
254
|
+
vec4 tangentUpdated=tangent;
|
|
255
|
+
#endif
|
|
256
|
+
#ifdef UV1
|
|
257
|
+
vec2 uvUpdated=uv;
|
|
258
|
+
#endif
|
|
259
|
+
#ifdef UV2
|
|
260
|
+
vec2 uv2Updated=uv2;
|
|
261
|
+
#endif
|
|
262
|
+
#ifdef VERTEXCOLOR
|
|
263
|
+
vec4 colorUpdated=color;
|
|
264
|
+
#endif
|
|
265
|
+
#include<morphTargetsVertexGlobal>
|
|
266
|
+
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
267
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
268
|
+
vPositionUVW=positionUpdated;
|
|
269
|
+
#endif
|
|
270
|
+
#define CUSTOM_VERTEX_UPDATE_POSITION
|
|
271
|
+
#define CUSTOM_VERTEX_UPDATE_NORMAL
|
|
272
|
+
#include<instancesVertex>
|
|
273
|
+
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
274
|
+
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
275
|
+
#endif
|
|
276
|
+
#include<bonesVertex>
|
|
277
|
+
#include<bakedVertexAnimation>
|
|
278
|
+
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vPositionW=vec3(worldPos);
|
|
279
|
+
#ifdef PREPASS
|
|
280
|
+
#include<prePassVertex>
|
|
281
|
+
#endif
|
|
282
|
+
#ifdef NORMAL
|
|
283
|
+
mat3 normalWorld=mat3(finalWorld);
|
|
284
|
+
#if defined(INSTANCES) && defined(THIN_INSTANCES)
|
|
285
|
+
vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vNormalW=normalize(normalWorld*vNormalW);
|
|
286
|
+
#else
|
|
287
|
+
#ifdef NONUNIFORMSCALING
|
|
288
|
+
normalWorld=transposeMat3(inverseMat3(normalWorld));
|
|
289
|
+
#endif
|
|
290
|
+
vNormalW=normalize(normalWorld*normalUpdated);
|
|
291
|
+
#endif
|
|
292
|
+
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
293
|
+
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
|
|
294
|
+
vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
|
|
295
|
+
#if !defined(NATIVE) && !defined(WEBGPU)
|
|
296
|
+
bool bbb=any(isnan(position));if (bbb) { }
|
|
297
|
+
#endif
|
|
298
|
+
float NdotV=max(dot(vNormalW,viewDirectionW),0.0);vec3 roughNormal=mix(vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*vBaseDiffuseRoughness);vec3 reflectionVector=vec3(reflectionMatrix*vec4(roughNormal,0)).xyz;
|
|
299
|
+
#else
|
|
300
|
+
vec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz;
|
|
301
|
+
#endif
|
|
302
|
+
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
303
|
+
reflectionVector.z*=-1.0;
|
|
304
|
+
#endif
|
|
305
|
+
vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
|
|
306
|
+
#endif
|
|
307
|
+
#endif
|
|
308
|
+
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
|
|
309
|
+
#ifdef MULTIVIEW
|
|
310
|
+
if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*worldPos;} else {gl_Position=viewProjectionR*worldPos;}
|
|
311
|
+
#else
|
|
312
|
+
gl_Position=viewProjection*worldPos;
|
|
313
|
+
#endif
|
|
314
|
+
#if DEBUGMODE>0
|
|
315
|
+
vClipSpacePosition=gl_Position;
|
|
316
|
+
#endif
|
|
317
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
318
|
+
vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));
|
|
319
|
+
#endif
|
|
320
|
+
#ifndef UV1
|
|
321
|
+
vec2 uvUpdated=vec2(0.,0.);
|
|
322
|
+
#endif
|
|
323
|
+
#ifndef UV2
|
|
324
|
+
vec2 uv2Updated=vec2(0.,0.);
|
|
325
|
+
#endif
|
|
326
|
+
#ifdef MAINUV1
|
|
327
|
+
vMainUV1=uvUpdated;
|
|
328
|
+
#endif
|
|
329
|
+
#ifdef MAINUV2
|
|
330
|
+
vMainUV2=uv2Updated;
|
|
331
|
+
#endif
|
|
332
|
+
#include<uvVariableDeclaration>[3..7]
|
|
333
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_MATRIXNAME_,baseColor,_INFONAME_,BaseColorInfos.x)
|
|
334
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
|
|
335
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
|
|
336
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_MATRIXNAME_,baseMetalness,_INFONAME_,BaseMetalnessInfos.x)
|
|
337
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight,_MATRIXNAME_,specularWeight,_INFONAME_,SpecularWeightInfos.x)
|
|
338
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor,_MATRIXNAME_,specularColor,_INFONAME_,SpecularColorInfos.x)
|
|
339
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness,_MATRIXNAME_,specularRoughness,_INFONAME_,SpecularRoughnessInfos.x)
|
|
340
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy,_MATRIXNAME_,specularRoughnessAnisotropy,_INFONAME_,SpecularRoughnessAnisotropyInfos.x)
|
|
341
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_MATRIXNAME_,transmissionWeight,_INFONAME_,TransmissionWeightInfos.x)
|
|
342
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor,_MATRIXNAME_,transmissionColor,_INFONAME_,TransmissionColorInfos.x)
|
|
343
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth,_MATRIXNAME_,transmissionDepth,_INFONAME_,TransmissionDepthInfos.x)
|
|
344
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter,_MATRIXNAME_,transmissionScatter,_INFONAME_,TransmissionScatterInfos.x)
|
|
345
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale,_MATRIXNAME_,transmissionDispersionScale,_INFONAME_,TransmissionDispersionScaleInfos.x)
|
|
346
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_MATRIXNAME_,subsurfaceWeight,_INFONAME_,SubsurfaceWeightInfos.x)
|
|
347
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor,_MATRIXNAME_,subsurfaceColor,_INFONAME_,SubsurfaceColorInfos.x)
|
|
348
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale,_MATRIXNAME_,subsurfaceRadiusScale,_INFONAME_,SubsurfaceRadiusScaleInfos.x)
|
|
349
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight,_MATRIXNAME_,coatWeight,_INFONAME_,CoatWeightInfos.x)
|
|
350
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor,_MATRIXNAME_,coatColor,_INFONAME_,CoatColorInfos.x)
|
|
351
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness,_MATRIXNAME_,coatRoughness,_INFONAME_,CoatRoughnessInfos.x)
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352
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+
#include <samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy,_MATRIXNAME_,coatRoughnessAnisotropy,_INFONAME_,CoatRoughnessAnisotropyInfos.x)
|
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353
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+
#include <samplerVertexImplementation>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening,_MATRIXNAME_,coatDarkening,_INFONAME_,CoatDarkeningInfos.x)
|
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354
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+
#include <samplerVertexImplementation>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight,_MATRIXNAME_,fuzzWeight,_INFONAME_,FuzzWeightInfos.x)
|
|
355
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor,_MATRIXNAME_,fuzzColor,_INFONAME_,FuzzColorInfos.x)
|
|
356
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness,_MATRIXNAME_,fuzzRoughness,_INFONAME_,FuzzRoughnessInfos.x)
|
|
357
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal,_MATRIXNAME_,geometryNormal,_INFONAME_,GeometryNormalInfos.x)
|
|
358
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal,_MATRIXNAME_,geometryCoatNormal,_INFONAME_,GeometryCoatNormalInfos.x)
|
|
359
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity,_MATRIXNAME_,geometryOpacity,_INFONAME_,GeometryOpacityInfos.x)
|
|
360
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness,_MATRIXNAME_,geometryThickness,_INFONAME_,GeometryThicknessInfos.x)
|
|
361
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent,_MATRIXNAME_,geometryTangent,_INFONAME_,GeometryTangentInfos.x)
|
|
362
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor,_MATRIXNAME_,emissionColor,_INFONAME_,EmissionColorInfos.x)
|
|
363
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight,_MATRIXNAME_,thinFilmWeight,_INFONAME_,ThinFilmWeightInfos.x)
|
|
364
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness,_MATRIXNAME_,thinFilmThickness,_INFONAME_,ThinFilmThicknessInfos.x)
|
|
365
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion,_MATRIXNAME_,ambientOcclusion,_INFONAME_,AmbientOcclusionInfos.x)
|
|
366
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
|
|
367
|
+
#include <samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
|
|
368
|
+
#include<openpbrNormalMapVertex>
|
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369
|
+
#include<clipPlaneVertex>
|
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370
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+
#include<fogVertex>
|
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371
|
+
#include<shadowsVertex>[0..maxSimultaneousLights]
|
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372
|
+
#include<vertexColorMixing>
|
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373
|
+
#if defined(POINTSIZE) && !defined(WEBGPU)
|
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374
|
+
gl_PointSize=pointSize;
|
|
375
|
+
#endif
|
|
376
|
+
#include<logDepthVertex>
|
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377
|
+
#define CUSTOM_VERTEX_MAIN_END
|
|
378
|
+
}
|
|
379
|
+
`;
|
|
380
|
+
e.ShadersStore[i] || (e.ShadersStore[i] = t);
|
|
381
|
+
const M = { name: i, shader: t };
|
|
382
|
+
export {
|
|
383
|
+
M as openpbrVertexShader
|
|
384
|
+
};
|
|
@@ -0,0 +1,268 @@
|
|
|
1
|
+
import { b0 as e } from "./index-CS3Icp_r.js";
|
|
2
|
+
import "./openpbrUboDeclaration-CA2pvSbt.js";
|
|
3
|
+
import "./logDepthVertex-CXkmZels.js";
|
|
4
|
+
import "./logDepthDeclaration-Bwm-3KyB.js";
|
|
5
|
+
import "./helperFunctions-Bt7Zfkrp.js";
|
|
6
|
+
import "./pbrBRDFFunctions-EugoWm6O.js";
|
|
7
|
+
import "./clipPlaneVertex-D4Wk50XG.js";
|
|
8
|
+
import "./harmonicsFunctions-PEz6APC7.js";
|
|
9
|
+
const i = "openpbrNormalMapVertexDeclaration", E = `#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
|
|
10
|
+
#if defined(TANGENT) && defined(NORMAL)
|
|
11
|
+
varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
|
|
12
|
+
#endif
|
|
13
|
+
#endif
|
|
14
|
+
`;
|
|
15
|
+
e.IncludesShadersStoreWGSL[i] || (e.IncludesShadersStoreWGSL[i] = E);
|
|
16
|
+
const t = "openpbrNormalMapVertex", a = `#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(FUZZ)
|
|
17
|
+
#if defined(TANGENT) && defined(NORMAL)
|
|
18
|
+
var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
|
|
19
|
+
#endif
|
|
20
|
+
#endif
|
|
21
|
+
`;
|
|
22
|
+
e.IncludesShadersStoreWGSL[t] || (e.IncludesShadersStoreWGSL[t] = a);
|
|
23
|
+
const n = "openpbrVertexShader", r = `#define OPENPBR_VERTEX_SHADER
|
|
24
|
+
#include<openpbrUboDeclaration>
|
|
25
|
+
#define CUSTOM_VERTEX_BEGIN
|
|
26
|
+
#ifndef USE_VERTEX_PULLING
|
|
27
|
+
attribute position: vec3f;
|
|
28
|
+
#ifdef NORMAL
|
|
29
|
+
attribute normal: vec3f;
|
|
30
|
+
#endif
|
|
31
|
+
#ifdef TANGENT
|
|
32
|
+
attribute tangent: vec4f;
|
|
33
|
+
#endif
|
|
34
|
+
#ifdef UV1
|
|
35
|
+
attribute uv: vec2f;
|
|
36
|
+
#endif
|
|
37
|
+
#include<uvAttributeDeclaration>[2..7]
|
|
38
|
+
#ifdef VERTEXCOLOR
|
|
39
|
+
attribute color: vec4f;
|
|
40
|
+
#endif
|
|
41
|
+
#endif
|
|
42
|
+
#include<mainUVVaryingDeclaration>[1..7]
|
|
43
|
+
#include<helperFunctions>
|
|
44
|
+
#include<pbrBRDFFunctions>
|
|
45
|
+
#include<bonesDeclaration>
|
|
46
|
+
#include<bakedVertexAnimationDeclaration>
|
|
47
|
+
#include<instancesDeclaration>
|
|
48
|
+
#include<prePassVertexDeclaration>
|
|
49
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor)
|
|
50
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight)
|
|
51
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness)
|
|
52
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness)
|
|
53
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight)
|
|
54
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor)
|
|
55
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness)
|
|
56
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy)
|
|
57
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight)
|
|
58
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor)
|
|
59
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth)
|
|
60
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter)
|
|
61
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale)
|
|
62
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight)
|
|
63
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor)
|
|
64
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale)
|
|
65
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight)
|
|
66
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor)
|
|
67
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness)
|
|
68
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy)
|
|
69
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening)
|
|
70
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight)
|
|
71
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor)
|
|
72
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness)
|
|
73
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal)
|
|
74
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent)
|
|
75
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal)
|
|
76
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity)
|
|
77
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness)
|
|
78
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor)
|
|
79
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight)
|
|
80
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness)
|
|
81
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion)
|
|
82
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal)
|
|
83
|
+
#include<samplerVertexDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail)
|
|
84
|
+
varying vPositionW: vec3f;
|
|
85
|
+
#if DEBUGMODE>0
|
|
86
|
+
varying vClipSpacePosition: vec4f;
|
|
87
|
+
#endif
|
|
88
|
+
#ifdef NORMAL
|
|
89
|
+
varying vNormalW: vec3f;
|
|
90
|
+
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
91
|
+
varying vEnvironmentIrradiance: vec3f;
|
|
92
|
+
#include<harmonicsFunctions>
|
|
93
|
+
#endif
|
|
94
|
+
#endif
|
|
95
|
+
#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
96
|
+
varying vColor: vec4f;
|
|
97
|
+
#endif
|
|
98
|
+
#include<openpbrNormalMapVertexDeclaration>
|
|
99
|
+
#include<clipPlaneVertexDeclaration>
|
|
100
|
+
#include<fogVertexDeclaration>
|
|
101
|
+
#include<lightVxUboDeclaration>[0..maxSimultaneousLights]
|
|
102
|
+
#include<morphTargetsVertexGlobalDeclaration>
|
|
103
|
+
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
104
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
105
|
+
varying vPositionUVW: vec3f;
|
|
106
|
+
#endif
|
|
107
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
108
|
+
varying vDirectionW: vec3f;
|
|
109
|
+
#endif
|
|
110
|
+
#include<logDepthDeclaration>
|
|
111
|
+
#include<vertexPullingDeclaration>
|
|
112
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
113
|
+
@vertex
|
|
114
|
+
fn main(input : VertexInputs)->FragmentInputs {
|
|
115
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
116
|
+
#ifdef USE_VERTEX_PULLING
|
|
117
|
+
var positionUpdated: vec3f=vec3f(0.0);
|
|
118
|
+
#ifdef NORMAL
|
|
119
|
+
var normalUpdated: vec3f=vec3f(0.0);
|
|
120
|
+
#endif
|
|
121
|
+
#ifdef TANGENT
|
|
122
|
+
var tangentUpdated: vec4f=vec4f(0.0);
|
|
123
|
+
#endif
|
|
124
|
+
#ifdef UV1
|
|
125
|
+
var uvUpdated: vec2f=vec2f(0.0);
|
|
126
|
+
#endif
|
|
127
|
+
#ifdef UV2
|
|
128
|
+
var uv2Updated: vec2f=vec2f(0.0);
|
|
129
|
+
#endif
|
|
130
|
+
#ifdef VERTEXCOLOR
|
|
131
|
+
var colorUpdated: vec4f=vec4f(0.0);
|
|
132
|
+
#endif
|
|
133
|
+
#else
|
|
134
|
+
var positionUpdated: vec3f=vertexInputs.position;
|
|
135
|
+
#ifdef NORMAL
|
|
136
|
+
var normalUpdated: vec3f=vertexInputs.normal;
|
|
137
|
+
#endif
|
|
138
|
+
#ifdef TANGENT
|
|
139
|
+
var tangentUpdated: vec4f=vertexInputs.tangent;
|
|
140
|
+
#endif
|
|
141
|
+
#ifdef UV1
|
|
142
|
+
var uvUpdated: vec2f=vertexInputs.uv;
|
|
143
|
+
#endif
|
|
144
|
+
#ifdef UV2
|
|
145
|
+
var uv2Updated: vec2f=vertexInputs.uv2;
|
|
146
|
+
#endif
|
|
147
|
+
#ifdef VERTEXCOLOR
|
|
148
|
+
var colorUpdated: vec4f=vertexInputs.color;
|
|
149
|
+
#endif
|
|
150
|
+
#endif
|
|
151
|
+
#include<vertexPullingVertex>
|
|
152
|
+
#include<morphTargetsVertexGlobal>
|
|
153
|
+
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
154
|
+
#ifdef REFLECTIONMAP_SKYBOX
|
|
155
|
+
vertexOutputs.vPositionUVW=positionUpdated;
|
|
156
|
+
#endif
|
|
157
|
+
#define CUSTOM_VERTEX_UPDATE_POSITION
|
|
158
|
+
#define CUSTOM_VERTEX_UPDATE_NORMAL
|
|
159
|
+
#include<instancesVertex>
|
|
160
|
+
#if defined(PREPASS) && ((defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(BONES_VELOCITY_ENABLED)
|
|
161
|
+
vertexOutputs.vCurrentPosition=scene.viewProjection*finalWorld*vec4f(positionUpdated,1.0);vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*vec4f(positionUpdated,1.0);
|
|
162
|
+
#endif
|
|
163
|
+
#ifdef USE_VERTEX_PULLING
|
|
164
|
+
#include<bonesVertex>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
|
|
165
|
+
#include<bakedVertexAnimation>(vertexInputs.matricesIndices,vp_matricesIndices,vertexInputs.matricesWeights,vp_matricesWeights,vertexInputs.matricesIndicesExtra,vp_matricesIndicesExtra,vertexInputs.matricesWeightsExtra,vp_matricesWeightsExtra)
|
|
166
|
+
#else
|
|
167
|
+
#include<bonesVertex>
|
|
168
|
+
#include<bakedVertexAnimation>
|
|
169
|
+
#endif
|
|
170
|
+
var worldPos: vec4f=finalWorld* vec4f(positionUpdated,1.0);vertexOutputs.vPositionW= worldPos.xyz;
|
|
171
|
+
#ifdef PREPASS
|
|
172
|
+
#include<prePassVertex>
|
|
173
|
+
#endif
|
|
174
|
+
#ifdef NORMAL
|
|
175
|
+
var normalWorld: mat3x3f= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz);
|
|
176
|
+
#if defined(INSTANCES) && defined(THIN_INSTANCES)
|
|
177
|
+
vertexOutputs.vNormalW=normalUpdated/ vec3f(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2]));vertexOutputs.vNormalW=normalize(normalWorld*vertexOutputs.vNormalW);
|
|
178
|
+
#else
|
|
179
|
+
#ifdef NONUNIFORMSCALING
|
|
180
|
+
normalWorld=transposeMat3(inverseMat3(normalWorld));
|
|
181
|
+
#endif
|
|
182
|
+
vertexOutputs.vNormalW=normalize(normalWorld*normalUpdated);
|
|
183
|
+
#endif
|
|
184
|
+
#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)
|
|
185
|
+
#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY
|
|
186
|
+
var viewDirectionW: vec3f=normalize(scene.vEyePosition.xyz-vertexOutputs.vPositionW);var NdotV: f32=max(dot(vertexOutputs.vNormalW,viewDirectionW),0.0);var roughNormal: vec3f=mix(vertexOutputs.vNormalW,viewDirectionW,(0.5*(1.0-NdotV))*uniforms.vBaseDiffuseRoughness);var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(roughNormal,0)).xyz;
|
|
187
|
+
#else
|
|
188
|
+
var reflectionVector: vec3f= (uniforms.reflectionMatrix* vec4f(vertexOutputs.vNormalW,0)).xyz;
|
|
189
|
+
#endif
|
|
190
|
+
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
191
|
+
reflectionVector.z*=-1.0;
|
|
192
|
+
#endif
|
|
193
|
+
vertexOutputs.vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector);
|
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194
|
+
#endif
|
|
195
|
+
#endif
|
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196
|
+
#define CUSTOM_VERTEX_UPDATE_WORLDPOS
|
|
197
|
+
#ifdef MULTIVIEW
|
|
198
|
+
if (gl_ViewID_OVR==0u) {vertexOutputs.position=scene.viewProjection*worldPos;} else {vertexOutputs.position=scene.viewProjectionR*worldPos;}
|
|
199
|
+
#else
|
|
200
|
+
vertexOutputs.position=scene.viewProjection*worldPos;
|
|
201
|
+
#endif
|
|
202
|
+
#if DEBUGMODE>0
|
|
203
|
+
vertexOutputs.vClipSpacePosition=vertexOutputs.position;
|
|
204
|
+
#endif
|
|
205
|
+
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
206
|
+
vertexOutputs.vDirectionW=normalize((finalWorld*vec4f(positionUpdated,0.0)).xyz);
|
|
207
|
+
#endif
|
|
208
|
+
#ifndef UV1
|
|
209
|
+
var uvUpdated: vec2f= vec2f(0.,0.);
|
|
210
|
+
#endif
|
|
211
|
+
#ifdef MAINUV1
|
|
212
|
+
vertexOutputs.vMainUV1=uvUpdated;
|
|
213
|
+
#endif
|
|
214
|
+
#ifndef UV2
|
|
215
|
+
var uv2Updated: vec2f= vec2f(0.,0.);
|
|
216
|
+
#endif
|
|
217
|
+
#ifdef MAINUV2
|
|
218
|
+
vertexOutputs.vMainUV2=uv2Updated;
|
|
219
|
+
#endif
|
|
220
|
+
#include<uvVariableDeclaration>[3..7]
|
|
221
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_MATRIXNAME_,baseColor,_INFONAME_,BaseColorInfos.x)
|
|
222
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_MATRIXNAME_,baseWeight,_INFONAME_,BaseWeightInfos.x)
|
|
223
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_MATRIXNAME_,baseDiffuseRoughness,_INFONAME_,BaseDiffuseRoughnessInfos.x)
|
|
224
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_MATRIXNAME_,baseMetalness,_INFONAME_,BaseMetalnessInfos.x)
|
|
225
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_WEIGHT,_VARYINGNAME_,SpecularWeight,_MATRIXNAME_,specularWeight,_INFONAME_,SpecularWeightInfos.x)
|
|
226
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_COLOR,_VARYINGNAME_,SpecularColor,_MATRIXNAME_,specularColor,_INFONAME_,SpecularColorInfos.x)
|
|
227
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS,_VARYINGNAME_,SpecularRoughness,_MATRIXNAME_,specularRoughness,_INFONAME_,SpecularRoughnessInfos.x)
|
|
228
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SPECULAR_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,SpecularRoughnessAnisotropy,_MATRIXNAME_,specularRoughnessAnisotropy,_INFONAME_,SpecularRoughnessAnisotropyInfos.x)
|
|
229
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_WEIGHT,_VARYINGNAME_,TransmissionWeight,_MATRIXNAME_,transmissionWeight,_INFONAME_,TransmissionWeightInfos.x)
|
|
230
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_COLOR,_VARYINGNAME_,TransmissionColor,_MATRIXNAME_,transmissionColor,_INFONAME_,TransmissionColorInfos.x)
|
|
231
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DEPTH,_VARYINGNAME_,TransmissionDepth,_MATRIXNAME_,transmissionDepth,_INFONAME_,TransmissionDepthInfos.x)
|
|
232
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_SCATTER,_VARYINGNAME_,TransmissionScatter,_MATRIXNAME_,transmissionScatter,_INFONAME_,TransmissionScatterInfos.x)
|
|
233
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,TRANSMISSION_DISPERSION_SCALE,_VARYINGNAME_,TransmissionDispersionScale,_MATRIXNAME_,transmissionDispersionScale,_INFONAME_,TransmissionDispersionScaleInfos.x)
|
|
234
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_WEIGHT,_VARYINGNAME_,SubsurfaceWeight,_MATRIXNAME_,subsurfaceWeight,_INFONAME_,SubsurfaceWeightInfos.x)
|
|
235
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_COLOR,_VARYINGNAME_,SubsurfaceColor,_MATRIXNAME_,subsurfaceColor,_INFONAME_,SubsurfaceColorInfos.x)
|
|
236
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,SUBSURFACE_RADIUS_SCALE,_VARYINGNAME_,SubsurfaceRadiusScale,_MATRIXNAME_,subsurfaceRadiusScale,_INFONAME_,SubsurfaceRadiusScaleInfos.x)
|
|
237
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,COAT_WEIGHT,_VARYINGNAME_,CoatWeight,_MATRIXNAME_,coatWeight,_INFONAME_,CoatWeightInfos.x)
|
|
238
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,COAT_COLOR,_VARYINGNAME_,CoatColor,_MATRIXNAME_,coatColor,_INFONAME_,CoatColorInfos.x)
|
|
239
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS,_VARYINGNAME_,CoatRoughness,_MATRIXNAME_,coatRoughness,_INFONAME_,CoatRoughnessInfos.x)
|
|
240
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,COAT_ROUGHNESS_ANISOTROPY,_VARYINGNAME_,CoatRoughnessAnisotropy,_MATRIXNAME_,coatRoughnessAnisotropy,_INFONAME_,CoatRoughnessAnisotropyInfos.x)
|
|
241
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,COAT_DARKENING,_VARYINGNAME_,CoatDarkening,_MATRIXNAME_,coatDarkening,_INFONAME_,CoatDarkeningInfos.x)
|
|
242
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,FUZZ_WEIGHT,_VARYINGNAME_,FuzzWeight,_MATRIXNAME_,fuzzWeight,_INFONAME_,FuzzWeightInfos.x)
|
|
243
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,FUZZ_COLOR,_VARYINGNAME_,FuzzColor,_MATRIXNAME_,fuzzColor,_INFONAME_,FuzzColorInfos.x)
|
|
244
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,FUZZ_ROUGHNESS,_VARYINGNAME_,FuzzRoughness,_MATRIXNAME_,fuzzRoughness,_INFONAME_,FuzzRoughnessInfos.x)
|
|
245
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_NORMAL,_VARYINGNAME_,GeometryNormal,_MATRIXNAME_,geometryNormal,_INFONAME_,GeometryNormalInfos.x)
|
|
246
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_TANGENT,_VARYINGNAME_,GeometryTangent,_MATRIXNAME_,geometryTangent,_INFONAME_,GeometryTangentInfos.x)
|
|
247
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_COAT_NORMAL,_VARYINGNAME_,GeometryCoatNormal,_MATRIXNAME_,geometryCoatNormal,_INFONAME_,GeometryCoatNormalInfos.x)
|
|
248
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_OPACITY,_VARYINGNAME_,GeometryOpacity,_MATRIXNAME_,geometryOpacity,_INFONAME_,GeometryOpacityInfos.x)
|
|
249
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,GEOMETRY_THICKNESS,_VARYINGNAME_,GeometryThickness,_MATRIXNAME_,geometryThickness,_INFONAME_,GeometryThicknessInfos.x)
|
|
250
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,EMISSION_COLOR,_VARYINGNAME_,EmissionColor,_MATRIXNAME_,emissionColor,_INFONAME_,EmissionColorInfos.x)
|
|
251
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_WEIGHT,_VARYINGNAME_,ThinFilmWeight,_MATRIXNAME_,thinFilmWeight,_INFONAME_,ThinFilmWeightInfos.x)
|
|
252
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,THIN_FILM_THICKNESS,_VARYINGNAME_,ThinFilmThickness,_MATRIXNAME_,thinFilmThickness,_INFONAME_,ThinFilmThicknessInfos.x)
|
|
253
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,AMBIENT_OCCLUSION,_VARYINGNAME_,AmbientOcclusion,_MATRIXNAME_,ambientOcclusion,_INFONAME_,AmbientOcclusionInfos.x)
|
|
254
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,DECAL,_VARYINGNAME_,Decal,_MATRIXNAME_,decal,_INFONAME_,DecalInfos.x)
|
|
255
|
+
#include<samplerVertexImplementation>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_MATRIXNAME_,detail,_INFONAME_,DetailInfos.x)
|
|
256
|
+
#include<openpbrNormalMapVertex>
|
|
257
|
+
#include<clipPlaneVertex>
|
|
258
|
+
#include<fogVertex>
|
|
259
|
+
#include<shadowsVertex>[0..maxSimultaneousLights]
|
|
260
|
+
#include<vertexColorMixing>
|
|
261
|
+
#include<logDepthVertex>
|
|
262
|
+
#define CUSTOM_VERTEX_MAIN_END
|
|
263
|
+
}`;
|
|
264
|
+
e.ShadersStoreWGSL[n] || (e.ShadersStoreWGSL[n] = r);
|
|
265
|
+
const c = { name: n, shader: r };
|
|
266
|
+
export {
|
|
267
|
+
c as openpbrVertexShaderWGSL
|
|
268
|
+
};
|