@remotion/effects 4.0.540 → 4.0.542

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/THIRD_PARTY_LICENSES.md +10 -0
  2. package/dist/esm/lightning.mjs +603 -0
  3. package/dist/esm/magnify.mjs +403 -0
  4. package/dist/esm/preview/barrel-distortion.mjs +303 -0
  5. package/dist/esm/preview/bevel-alpha.mjs +525 -0
  6. package/dist/esm/preview/blur.mjs +435 -0
  7. package/dist/esm/preview/brightness.mjs +95 -0
  8. package/dist/esm/preview/burlap.mjs +481 -0
  9. package/dist/esm/preview/checkerboard.mjs +8 -0
  10. package/dist/esm/preview/chromatic-aberration.mjs +308 -0
  11. package/dist/esm/preview/color-correction.mjs +522 -0
  12. package/dist/esm/preview/color-key.mjs +440 -0
  13. package/dist/esm/preview/contour-lines.mjs +608 -0
  14. package/dist/esm/preview/contrast.mjs +95 -0
  15. package/dist/esm/preview/corner-pin.mjs +6 -0
  16. package/dist/esm/preview/curves.mjs +357 -0
  17. package/dist/esm/preview/cylinder.mjs +273 -0
  18. package/dist/esm/preview/dot-grid.mjs +333 -0
  19. package/dist/esm/preview/drop-shadow.mjs +607 -0
  20. package/dist/esm/preview/duotone.mjs +344 -0
  21. package/dist/esm/preview/emboss.mjs +479 -0
  22. package/dist/esm/preview/evolve.mjs +485 -0
  23. package/dist/esm/preview/exposure.mjs +264 -0
  24. package/dist/esm/preview/film-burn.mjs +298 -0
  25. package/dist/esm/preview/fisheye.mjs +422 -0
  26. package/dist/esm/preview/flannel.mjs +401 -0
  27. package/dist/esm/preview/fractal-noise.mjs +642 -0
  28. package/dist/esm/preview/glow.mjs +598 -0
  29. package/dist/esm/preview/grayscale.mjs +86 -0
  30. package/dist/esm/preview/gridlines.mjs +8 -0
  31. package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
  32. package/dist/esm/preview/halftone.mjs +552 -0
  33. package/dist/esm/preview/hue.mjs +83 -0
  34. package/dist/esm/preview/index-00v3hr66.mjs +299 -0
  35. package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
  36. package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
  37. package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
  38. package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
  39. package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
  40. package/dist/esm/preview/index-4scpn12x.mjs +224 -0
  41. package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
  42. package/dist/esm/preview/index-618ky75w.mjs +51 -0
  43. package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
  44. package/dist/esm/preview/index-6jkps947.mjs +120 -0
  45. package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
  46. package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
  47. package/dist/esm/preview/index-8p04sssx.mjs +123 -0
  48. package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
  49. package/dist/esm/preview/index-b86qstcs.mjs +18 -0
  50. package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
  51. package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
  52. package/dist/esm/preview/index-evy8hyah.mjs +55 -0
  53. package/dist/esm/preview/index-gnsce796.mjs +6 -0
  54. package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
  55. package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
  56. package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
  57. package/dist/esm/preview/index-s9mrx750.mjs +97 -0
  58. package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
  59. package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
  60. package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
  61. package/dist/esm/preview/index-wy95a41r.mjs +407 -0
  62. package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
  63. package/dist/esm/preview/index.mjs +51 -0
  64. package/dist/esm/preview/invert.mjs +84 -0
  65. package/dist/esm/preview/iris-wipe.mjs +315 -0
  66. package/dist/esm/preview/lens-blur.mjs +563 -0
  67. package/dist/esm/preview/levels.mjs +400 -0
  68. package/dist/esm/preview/light-leak.mjs +8 -0
  69. package/dist/esm/preview/light-trail.mjs +516 -0
  70. package/dist/esm/preview/lightning.mjs +603 -0
  71. package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
  72. package/dist/esm/preview/linear-gradient.mjs +6 -0
  73. package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
  74. package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
  75. package/dist/esm/preview/lines.mjs +536 -0
  76. package/dist/esm/preview/liquid-contours.mjs +512 -0
  77. package/dist/esm/preview/long-shadows.mjs +437 -0
  78. package/dist/esm/preview/lut.mjs +601 -0
  79. package/dist/esm/preview/magnify.mjs +403 -0
  80. package/dist/esm/preview/mirror.mjs +341 -0
  81. package/dist/esm/preview/noise-displacement.mjs +584 -0
  82. package/dist/esm/preview/noise.mjs +318 -0
  83. package/dist/esm/preview/outline.mjs +725 -0
  84. package/dist/esm/preview/page-turn.mjs +302 -0
  85. package/dist/esm/preview/paper.mjs +1249 -0
  86. package/dist/esm/preview/pattern.mjs +6 -0
  87. package/dist/esm/preview/pixel-dissolve.mjs +360 -0
  88. package/dist/esm/preview/pixelate.mjs +249 -0
  89. package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
  90. package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
  91. package/dist/esm/preview/radial-wipe.mjs +224 -0
  92. package/dist/esm/preview/rain-fall.mjs +114 -0
  93. package/dist/esm/preview/region-blur.mjs +500 -0
  94. package/dist/esm/preview/rings.mjs +8 -0
  95. package/dist/esm/preview/roughen-edges.mjs +590 -0
  96. package/dist/esm/preview/saturation.mjs +86 -0
  97. package/dist/esm/preview/scale.mjs +109 -0
  98. package/dist/esm/preview/scanlines.mjs +362 -0
  99. package/dist/esm/preview/shadows-highlights.mjs +284 -0
  100. package/dist/esm/preview/shatter.mjs +868 -0
  101. package/dist/esm/preview/shine.mjs +368 -0
  102. package/dist/esm/preview/shrinkwrap.mjs +769 -0
  103. package/dist/esm/preview/skew.mjs +300 -0
  104. package/dist/esm/preview/snow-fall.mjs +170 -0
  105. package/dist/esm/preview/speckle.mjs +356 -0
  106. package/dist/esm/preview/sphere.mjs +252 -0
  107. package/dist/esm/preview/starburst.mjs +8 -0
  108. package/dist/esm/preview/tear.mjs +375 -0
  109. package/dist/esm/preview/thermal-vision.mjs +387 -0
  110. package/dist/esm/preview/tile.mjs +7 -0
  111. package/dist/esm/preview/tint.mjs +125 -0
  112. package/dist/esm/preview/translate.mjs +151 -0
  113. package/dist/esm/preview/turbulent-displace.mjs +613 -0
  114. package/dist/esm/preview/tv-signal-off.mjs +308 -0
  115. package/dist/esm/preview/venetian-blinds.mjs +341 -0
  116. package/dist/esm/preview/vibrance.mjs +254 -0
  117. package/dist/esm/preview/vignette.mjs +458 -0
  118. package/dist/esm/preview/wave.mjs +384 -0
  119. package/dist/esm/preview/waves.mjs +599 -0
  120. package/dist/esm/preview/white-balance.mjs +280 -0
  121. package/dist/esm/preview/white-noise.mjs +244 -0
  122. package/dist/esm/preview/zigzag.mjs +8 -0
  123. package/dist/esm/preview/zoom-blur.mjs +389 -0
  124. package/dist/lightning/geometry.d.ts +10 -0
  125. package/dist/lightning/index.d.ts +4 -0
  126. package/dist/lightning/mask.d.ts +2 -0
  127. package/dist/lightning/params.d.ts +259 -0
  128. package/dist/lightning/shaders.d.ts +2 -0
  129. package/dist/lightning.d.ts +2 -0
  130. package/dist/magnify/shader.d.ts +1 -0
  131. package/dist/magnify/webgpu-shader.d.ts +1 -0
  132. package/dist/magnify.d.ts +28 -0
  133. package/package.json +30 -6
@@ -0,0 +1,608 @@
1
+ import {
2
+ setupWebGpuColors,
3
+ getWebGpuColors
4
+ } from "./index-8jx11jyn.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber,
7
+ validateUnitInterval,
8
+ parseColorRgba
9
+ } from "./index-wxhvgv2s.mjs";
10
+ import {
11
+ WEBGPU_SINGLE_PASS_VERTEX,
12
+ cleanupWebGpuSinglePass,
13
+ applyWebGpuSinglePass
14
+ } from "./index-tvfexb7s.mjs";
15
+ import {
16
+ assertEffectParamsObject,
17
+ assertOptionalColor,
18
+ assertOptionalBoolean
19
+ } from "./index-4fvp93ps.mjs";
20
+
21
+ // src/contour-lines.ts
22
+ import { Internals } from "remotion";
23
+
24
+ // src/contour-lines-webgpu-shader.ts
25
+ var CONTOUR_LINES_WEBGPU_SHADER = `
26
+ ${WEBGPU_SINGLE_PASS_VERTEX}
27
+ @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
28
+ @group(0) @binding(1) var sourceSampler: sampler;
29
+ @group(0) @binding(2) var<uniform> params: Params;
30
+ struct Params {
31
+ geometry: vec4f,
32
+ noise: vec4f,
33
+ offset: vec4f,
34
+ lineColor: vec4f,
35
+ }
36
+ fn sampleSource(uv: vec2f) -> vec4f {
37
+ return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
38
+ }
39
+
40
+ fn hash(p: vec2f) -> f32 {
41
+ var p3 = fract(p.xyx * 0.1031);
42
+ p3 += vec3f(dot(p3, p3.yzx + vec3f(33.33) + vec3f(params.noise.z * 0.013)));
43
+ return fract((p3.x + p3.y) * p3.z);
44
+ }
45
+ fn valueNoise(p: vec2f) -> f32 {
46
+ let i = floor(p);
47
+ let f = fract(p);
48
+ let u = f * f * f * (f * (f * 6.0 - vec2f(15.0)) + vec2f(10.0));
49
+ return mix(mix(hash(i), hash(i + vec2f(1, 0)), u.x), mix(hash(i + vec2f(0, 1)), hash(i + vec2f(1)), u.x), u.y);
50
+ }
51
+
52
+ fn fbm(position: vec2f) -> f32 {
53
+ var p = position;
54
+ var value = 0.0;
55
+ var amplitude = 0.5;
56
+ var totalAmplitude = 0.0;
57
+ let persistence = mix(0.18, 0.58, clamp(params.noise.x, 0.0, 1.0));
58
+ let smoothness = clamp(params.noise.y, 0.0, 1.0);
59
+ let rotate = mat2x2f(0.80, 0.60, -0.60, 0.80);
60
+ for (var i = 0; i < 5; i++) {
61
+ let octave = f32(i) / 4.0;
62
+ let detailWeight = mix(1.0, 1.0 - smoothstep(0.15, 1.0, octave), smoothness);
63
+ value += amplitude * detailWeight * valueNoise(p);
64
+ totalAmplitude += amplitude * detailWeight;
65
+ p = rotate * p * 2.04 + vec2f(13.17, 7.31);
66
+ amplitude *= persistence;
67
+ }
68
+ return value / totalAmplitude;
69
+ }
70
+
71
+ fn contourAt(pixel: vec2f) -> f32 {
72
+ let pixelPosition = pixel + params.offset.xy;
73
+ let scale = max(params.geometry.w, 0.001);
74
+ let p = pixelPosition / scale + vec2f(params.noise.z * 0.137, params.noise.z * 0.193);
75
+ let complexity = clamp(params.noise.x, 0.0, 1.0);
76
+ let smoothness = clamp(params.noise.y, 0.0, 1.0);
77
+ let warp = vec2f(fbm(p + vec2f(5.2, 1.3)), fbm(p + vec2f(1.7, 9.2))) - vec2f(0.5);
78
+ let terrain = fbm(p + warp * complexity * mix(2.8, 1.2, smoothness));
79
+ let levels = max(max(params.geometry.x, params.geometry.y) / (max(params.geometry.z, 0.001) * 2.0), 1.0);
80
+ return terrain * levels;
81
+
82
+ }
83
+
84
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
85
+ let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
86
+
87
+ let texColor = sampleSource(vUv);
88
+ let pixel = vec2f(input.position.x, params.geometry.y - input.position.y);
89
+ let contourPosition = contourAt(pixel);
90
+ let contourFraction = fract(contourPosition);
91
+ let distanceToContour = min(contourFraction, 1.0 - contourFraction);
92
+ var derivative = fwidth(contourPosition);
93
+ if (i32(params.geometry.y) % 2 != 0) {
94
+ // WebGL derivative quads start at the bottom edge. Odd-height targets shift
95
+ // WebGPU's top-origin Y pairs, so evaluate the matching vertical neighbor.
96
+ let neighborY = select(-1.0, 1.0, i32(pixel.y) % 2 == 0);
97
+ derivative = abs(dpdx(contourPosition)) + abs(contourAt(pixel + vec2f(0, neighborY)) - contourPosition);
98
+ }
99
+ derivative = max(derivative, 0.0001);
100
+ let halfLineWidth = max(params.noise.w, 0.001) * 0.5 * derivative;
101
+ let coverage = 1.0 - smoothstep(halfLineWidth, halfLineWidth + derivative, distanceToContour);
102
+ let lineAlpha = params.lineColor.a * params.offset.z * coverage;
103
+ let premultipliedLine = params.lineColor.rgb * lineAlpha;
104
+ if (params.offset.w != 0.0) { return vec4f(premultipliedLine * texColor.a + texColor.rgb * (1.0 - lineAlpha), texColor.a); }
105
+ return vec4f(premultipliedLine + texColor.rgb * (1.0 - lineAlpha), lineAlpha + texColor.a * (1.0 - lineAlpha));
106
+
107
+ }
108
+ `;
109
+
110
+ // src/contour-lines.ts
111
+ var { createEffect, createWebGL2ContextError } = Internals;
112
+ var DEFAULT_LINE_COLOR = "#ffffff";
113
+ var DEFAULT_LINE_WIDTH = 1.5;
114
+ var DEFAULT_SPACING = 36;
115
+ var DEFAULT_SCALE = 220;
116
+ var DEFAULT_COMPLEXITY = 0.65;
117
+ var DEFAULT_SMOOTHNESS = 0.55;
118
+ var DEFAULT_SEED = 0;
119
+ var DEFAULT_OFFSET_X = 0;
120
+ var DEFAULT_OFFSET_Y = 0;
121
+ var DEFAULT_OPACITY = 1;
122
+ var DEFAULT_MASK_TO_SOURCE_ALPHA = false;
123
+ var contourLinesSchema = {
124
+ lineColor: {
125
+ type: "color",
126
+ default: DEFAULT_LINE_COLOR,
127
+ description: "Line color"
128
+ },
129
+ lineWidth: {
130
+ type: "number",
131
+ min: 0.1,
132
+ max: 20,
133
+ step: 0.1,
134
+ default: DEFAULT_LINE_WIDTH,
135
+ description: "Line width",
136
+ hiddenFromList: false
137
+ },
138
+ spacing: {
139
+ type: "number",
140
+ min: 1,
141
+ max: 200,
142
+ step: 1,
143
+ default: DEFAULT_SPACING,
144
+ description: "Spacing",
145
+ hiddenFromList: false
146
+ },
147
+ scale: {
148
+ type: "number",
149
+ min: 20,
150
+ max: 1000,
151
+ step: 1,
152
+ default: DEFAULT_SCALE,
153
+ description: "Scale",
154
+ hiddenFromList: false
155
+ },
156
+ complexity: {
157
+ type: "number",
158
+ min: 0,
159
+ max: 1,
160
+ step: 0.01,
161
+ default: DEFAULT_COMPLEXITY,
162
+ description: "Complexity",
163
+ hiddenFromList: false
164
+ },
165
+ smoothness: {
166
+ type: "number",
167
+ min: 0,
168
+ max: 1,
169
+ step: 0.01,
170
+ default: DEFAULT_SMOOTHNESS,
171
+ description: "Smoothness",
172
+ hiddenFromList: false
173
+ },
174
+ seed: {
175
+ type: "number",
176
+ step: 1,
177
+ default: DEFAULT_SEED,
178
+ description: "Seed",
179
+ hiddenFromList: false
180
+ },
181
+ offsetX: {
182
+ type: "number",
183
+ step: 0.1,
184
+ default: DEFAULT_OFFSET_X,
185
+ description: "Offset X",
186
+ hiddenFromList: false
187
+ },
188
+ offsetY: {
189
+ type: "number",
190
+ step: 0.1,
191
+ default: DEFAULT_OFFSET_Y,
192
+ description: "Offset Y",
193
+ hiddenFromList: false
194
+ },
195
+ opacity: {
196
+ type: "number",
197
+ min: 0,
198
+ max: 1,
199
+ step: 0.01,
200
+ default: DEFAULT_OPACITY,
201
+ description: "Opacity",
202
+ hiddenFromList: false
203
+ },
204
+ maskToSourceAlpha: {
205
+ type: "boolean",
206
+ default: DEFAULT_MASK_TO_SOURCE_ALPHA,
207
+ description: "Mask to source alpha"
208
+ }
209
+ };
210
+ var resolve = (p) => ({
211
+ lineColor: p.lineColor ?? DEFAULT_LINE_COLOR,
212
+ lineWidth: p.lineWidth ?? DEFAULT_LINE_WIDTH,
213
+ spacing: p.spacing ?? DEFAULT_SPACING,
214
+ scale: p.scale ?? DEFAULT_SCALE,
215
+ complexity: p.complexity ?? DEFAULT_COMPLEXITY,
216
+ smoothness: p.smoothness ?? DEFAULT_SMOOTHNESS,
217
+ seed: p.seed ?? DEFAULT_SEED,
218
+ offsetX: p.offsetX ?? DEFAULT_OFFSET_X,
219
+ offsetY: p.offsetY ?? DEFAULT_OFFSET_Y,
220
+ opacity: p.opacity ?? DEFAULT_OPACITY,
221
+ maskToSourceAlpha: p.maskToSourceAlpha ?? DEFAULT_MASK_TO_SOURCE_ALPHA
222
+ });
223
+ var validatePositive = (value, name) => {
224
+ if (value <= 0) {
225
+ throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
226
+ }
227
+ };
228
+ var validateContourLinesParams = (params) => {
229
+ assertEffectParamsObject(params, "Contour lines");
230
+ assertOptionalColor(params.lineColor, "lineColor");
231
+ assertOptionalFiniteNumber(params.lineWidth, "lineWidth");
232
+ assertOptionalFiniteNumber(params.spacing, "spacing");
233
+ assertOptionalFiniteNumber(params.scale, "scale");
234
+ assertOptionalFiniteNumber(params.complexity, "complexity");
235
+ assertOptionalFiniteNumber(params.smoothness, "smoothness");
236
+ assertOptionalFiniteNumber(params.seed, "seed");
237
+ assertOptionalFiniteNumber(params.offsetX, "offsetX");
238
+ assertOptionalFiniteNumber(params.offsetY, "offsetY");
239
+ assertOptionalFiniteNumber(params.opacity, "opacity");
240
+ assertOptionalBoolean(params.maskToSourceAlpha, "maskToSourceAlpha");
241
+ const r = resolve(params);
242
+ validatePositive(r.lineWidth, "lineWidth");
243
+ validatePositive(r.spacing, "spacing");
244
+ validatePositive(r.scale, "scale");
245
+ validateUnitInterval(r.complexity, "complexity");
246
+ validateUnitInterval(r.smoothness, "smoothness");
247
+ validateUnitInterval(r.opacity, "opacity");
248
+ };
249
+ var CONTOUR_LINES_VS = `#version 300 es
250
+ in vec2 aPos;
251
+ in vec2 aUv;
252
+ out vec2 vUv;
253
+
254
+ void main() {
255
+ vUv = aUv;
256
+ gl_Position = vec4(aPos, 0.0, 1.0);
257
+ }
258
+ `;
259
+ var CONTOUR_LINES_FS = `#version 300 es
260
+ precision highp float;
261
+
262
+ in vec2 vUv;
263
+ out vec4 fragColor;
264
+
265
+ uniform sampler2D uSource;
266
+ uniform vec2 uResolution;
267
+ uniform vec4 uLineColor;
268
+ uniform float uLineWidth;
269
+ uniform float uSpacing;
270
+ uniform float uScale;
271
+ uniform float uComplexity;
272
+ uniform float uSmoothness;
273
+ uniform float uSeed;
274
+ uniform vec2 uOffset;
275
+ uniform float uOpacity;
276
+ uniform bool uMaskToSourceAlpha;
277
+
278
+ float hash(vec2 p) {
279
+ vec3 p3 = fract(vec3(p.xyx) * 0.1031);
280
+ p3 += dot(p3, p3.yzx + 33.33 + uSeed * 0.013);
281
+ return fract((p3.x + p3.y) * p3.z);
282
+ }
283
+
284
+ float valueNoise(vec2 p) {
285
+ vec2 i = floor(p);
286
+ vec2 f = fract(p);
287
+ vec2 u = f * f * f * (f * (f * 6.0 - 15.0) + 10.0);
288
+
289
+ float a = hash(i);
290
+ float b = hash(i + vec2(1.0, 0.0));
291
+ float c = hash(i + vec2(0.0, 1.0));
292
+ float d = hash(i + vec2(1.0, 1.0));
293
+
294
+ return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);
295
+ }
296
+
297
+ float fbm(vec2 p) {
298
+ float value = 0.0;
299
+ float amplitude = 0.5;
300
+ float totalAmplitude = 0.0;
301
+ float persistence = mix(0.18, 0.58, clamp(uComplexity, 0.0, 1.0));
302
+ float smoothness = clamp(uSmoothness, 0.0, 1.0);
303
+ mat2 rotate = mat2(0.80, 0.60, -0.60, 0.80);
304
+
305
+ for (int i = 0; i < 5; i++) {
306
+ float octave = float(i) / 4.0;
307
+ float detailWeight = mix(
308
+ 1.0,
309
+ 1.0 - smoothstep(0.15, 1.0, octave),
310
+ smoothness
311
+ );
312
+ value += amplitude * detailWeight * valueNoise(p);
313
+ totalAmplitude += amplitude * detailWeight;
314
+ p = rotate * p * 2.04 + vec2(13.17, 7.31);
315
+ amplitude *= persistence;
316
+ }
317
+
318
+ return value / totalAmplitude;
319
+ }
320
+
321
+ void main() {
322
+ vec4 texColor = texture(uSource, vUv);
323
+ vec2 pixelPosition = gl_FragCoord.xy + uOffset;
324
+ float scale = max(uScale, 0.001);
325
+ vec2 p = pixelPosition / scale + vec2(uSeed * 0.137, uSeed * 0.193);
326
+
327
+ float complexity = clamp(uComplexity, 0.0, 1.0);
328
+ float smoothness = clamp(uSmoothness, 0.0, 1.0);
329
+ vec2 warp = vec2(
330
+ fbm(p + vec2(5.2, 1.3)),
331
+ fbm(p + vec2(1.7, 9.2))
332
+ ) - 0.5;
333
+ float terrain = fbm(p + warp * complexity * mix(2.8, 1.2, smoothness));
334
+
335
+ float levels = max(
336
+ max(uResolution.x, uResolution.y) / (max(uSpacing, 0.001) * 2.0),
337
+ 1.0
338
+ );
339
+ float contourPosition = terrain * levels;
340
+ float contourFraction = fract(contourPosition);
341
+ float distanceToContour = min(contourFraction, 1.0 - contourFraction);
342
+ float derivative = max(fwidth(contourPosition), 0.0001);
343
+ float halfLineWidth = max(uLineWidth, 0.001) * 0.5 * derivative;
344
+ float coverage = 1.0 - smoothstep(
345
+ halfLineWidth,
346
+ halfLineWidth + derivative,
347
+ distanceToContour
348
+ );
349
+
350
+ float lineAlpha = uLineColor.a * uOpacity * coverage;
351
+ vec3 premultipliedLine = uLineColor.rgb * lineAlpha;
352
+
353
+ if (uMaskToSourceAlpha) {
354
+ fragColor = vec4(
355
+ premultipliedLine * texColor.a + texColor.rgb * (1.0 - lineAlpha),
356
+ texColor.a
357
+ );
358
+ return;
359
+ }
360
+
361
+ fragColor = vec4(
362
+ premultipliedLine + texColor.rgb * (1.0 - lineAlpha),
363
+ lineAlpha + texColor.a * (1.0 - lineAlpha)
364
+ );
365
+ }
366
+ `;
367
+ var compileShader = (gl, type, source) => {
368
+ const shader = gl.createShader(type);
369
+ if (!shader) {
370
+ throw new Error("Failed to create WebGL shader");
371
+ }
372
+ gl.shaderSource(shader, source);
373
+ gl.compileShader(shader);
374
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
375
+ const log = gl.getShaderInfoLog(shader);
376
+ gl.deleteShader(shader);
377
+ throw new Error(`Contour lines shader compile failed: ${log ?? "(no log)"}`);
378
+ }
379
+ return shader;
380
+ };
381
+ var linkProgram = (gl, vs, fs) => {
382
+ const program = gl.createProgram();
383
+ if (!program) {
384
+ throw new Error("Failed to create WebGL program");
385
+ }
386
+ gl.attachShader(program, vs);
387
+ gl.attachShader(program, fs);
388
+ gl.linkProgram(program);
389
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
390
+ const log = gl.getProgramInfoLog(program);
391
+ gl.deleteProgram(program);
392
+ throw new Error(`Contour lines program link failed: ${log ?? "(no log)"}`);
393
+ }
394
+ return program;
395
+ };
396
+ var createProgram = (gl, vertexSource, fragmentSource) => {
397
+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
398
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
399
+ const program = linkProgram(gl, vs, fs);
400
+ gl.deleteShader(vs);
401
+ gl.deleteShader(fs);
402
+ return program;
403
+ };
404
+ var createTexture = (gl) => {
405
+ const texture = gl.createTexture();
406
+ if (!texture) {
407
+ throw new Error("Failed to create WebGL texture");
408
+ }
409
+ gl.bindTexture(gl.TEXTURE_2D, texture);
410
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
411
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
412
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
413
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
414
+ gl.bindTexture(gl.TEXTURE_2D, null);
415
+ return texture;
416
+ };
417
+ var setupContourLines = (target) => {
418
+ const gl = target.getContext("webgl2", {
419
+ premultipliedAlpha: true,
420
+ alpha: true,
421
+ preserveDrawingBuffer: true
422
+ });
423
+ if (!gl) {
424
+ throw createWebGL2ContextError("contour lines effect");
425
+ }
426
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
427
+ const program = createProgram(gl, CONTOUR_LINES_VS, CONTOUR_LINES_FS);
428
+ const vao = gl.createVertexArray();
429
+ if (!vao) {
430
+ throw new Error("Failed to create WebGL vertex array");
431
+ }
432
+ gl.bindVertexArray(vao);
433
+ const data = new Float32Array([
434
+ -1,
435
+ -1,
436
+ 0,
437
+ 0,
438
+ 1,
439
+ -1,
440
+ 1,
441
+ 0,
442
+ -1,
443
+ 1,
444
+ 0,
445
+ 1,
446
+ 1,
447
+ 1,
448
+ 1,
449
+ 1
450
+ ]);
451
+ const vbo = gl.createBuffer();
452
+ if (!vbo) {
453
+ throw new Error("Failed to create WebGL buffer");
454
+ }
455
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
456
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
457
+ const aPos = gl.getAttribLocation(program, "aPos");
458
+ const aUv = gl.getAttribLocation(program, "aUv");
459
+ gl.enableVertexAttribArray(aPos);
460
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
461
+ gl.enableVertexAttribArray(aUv);
462
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
463
+ gl.bindVertexArray(null);
464
+ const colorCanvas = document.createElement("canvas");
465
+ colorCanvas.width = 1;
466
+ colorCanvas.height = 1;
467
+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
468
+ if (!colorCtx) {
469
+ throw new Error("Failed to acquire 2D context for color parsing");
470
+ }
471
+ return {
472
+ gl,
473
+ program,
474
+ vao,
475
+ vbo,
476
+ sourceTexture: createTexture(gl),
477
+ colorCtx,
478
+ uniforms: {
479
+ uSource: gl.getUniformLocation(program, "uSource"),
480
+ uResolution: gl.getUniformLocation(program, "uResolution"),
481
+ uLineColor: gl.getUniformLocation(program, "uLineColor"),
482
+ uLineWidth: gl.getUniformLocation(program, "uLineWidth"),
483
+ uSpacing: gl.getUniformLocation(program, "uSpacing"),
484
+ uScale: gl.getUniformLocation(program, "uScale"),
485
+ uComplexity: gl.getUniformLocation(program, "uComplexity"),
486
+ uSmoothness: gl.getUniformLocation(program, "uSmoothness"),
487
+ uSeed: gl.getUniformLocation(program, "uSeed"),
488
+ uOffset: gl.getUniformLocation(program, "uOffset"),
489
+ uOpacity: gl.getUniformLocation(program, "uOpacity"),
490
+ uMaskToSourceAlpha: gl.getUniformLocation(program, "uMaskToSourceAlpha")
491
+ },
492
+ cachedLineColor: "",
493
+ cachedLineColorRgba: [255, 255, 255, 255]
494
+ };
495
+ };
496
+ var contourLines = createEffect({
497
+ type: "dev.remotion.effects.contourLines",
498
+ label: "contourLines()",
499
+ documentationLink: "https://www.remotion.dev/docs/effects/contour-lines",
500
+ calculateKey: (params) => {
501
+ const r = resolve(params);
502
+ const maskSuffix = r.maskToSourceAlpha ? "-mask-to-source-alpha" : "";
503
+ return `contour-lines-${r.lineColor}-${r.lineWidth}-${r.spacing}-${r.scale}-${r.complexity}-${r.smoothness}-${r.seed}-${r.offsetX}-${r.offsetY}-${r.opacity}${maskSuffix}`;
504
+ },
505
+ implementations: {
506
+ webgpu: Internals.createEffectImplementation({
507
+ setup: (target) => setupWebGpuColors(target, "contour-lines"),
508
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
509
+ if (!gpuDevice)
510
+ throw new Error("A WebGPU device is required for the contour-lines effect");
511
+ const r = resolve(params);
512
+ const colors = getWebGpuColors(state, [r.lineColor]);
513
+ const uniformData = new Float32Array([
514
+ width,
515
+ height,
516
+ r.spacing,
517
+ r.scale,
518
+ r.complexity,
519
+ r.smoothness,
520
+ r.seed,
521
+ r.lineWidth,
522
+ r.offsetX,
523
+ r.offsetY,
524
+ r.opacity,
525
+ r.maskToSourceAlpha ? 1 : 0,
526
+ colors[0] / 255,
527
+ colors[1] / 255,
528
+ colors[2] / 255,
529
+ colors[3] / 255
530
+ ]);
531
+ applyWebGpuSinglePass({
532
+ state,
533
+ source,
534
+ width,
535
+ height,
536
+ device: gpuDevice,
537
+ shader: CONTOUR_LINES_WEBGPU_SHADER,
538
+ uniformData
539
+ });
540
+ },
541
+ cleanup: cleanupWebGpuSinglePass
542
+ }),
543
+ webgl2: Internals.createEffectImplementation({
544
+ setup: (target) => setupContourLines(target),
545
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
546
+ const r = resolve(params);
547
+ const { gl, program, sourceTexture, uniforms, vao } = state;
548
+ if (state.cachedLineColor !== r.lineColor) {
549
+ state.cachedLineColor = r.lineColor;
550
+ state.cachedLineColorRgba = parseColorRgba(state.colorCtx, r.lineColor);
551
+ }
552
+ const [cr, cg, cb, ca] = state.cachedLineColorRgba;
553
+ gl.viewport(0, 0, width, height);
554
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
555
+ gl.clearColor(0, 0, 0, 0);
556
+ gl.clear(gl.COLOR_BUFFER_BIT);
557
+ gl.activeTexture(gl.TEXTURE0);
558
+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
559
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
560
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
561
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
562
+ gl.useProgram(program);
563
+ if (uniforms.uSource)
564
+ gl.uniform1i(uniforms.uSource, 0);
565
+ if (uniforms.uResolution)
566
+ gl.uniform2f(uniforms.uResolution, width, height);
567
+ if (uniforms.uLineColor) {
568
+ gl.uniform4f(uniforms.uLineColor, cr / 255, cg / 255, cb / 255, ca / 255);
569
+ }
570
+ if (uniforms.uLineWidth)
571
+ gl.uniform1f(uniforms.uLineWidth, r.lineWidth);
572
+ if (uniforms.uSpacing)
573
+ gl.uniform1f(uniforms.uSpacing, r.spacing);
574
+ if (uniforms.uScale)
575
+ gl.uniform1f(uniforms.uScale, r.scale);
576
+ if (uniforms.uComplexity)
577
+ gl.uniform1f(uniforms.uComplexity, r.complexity);
578
+ if (uniforms.uSmoothness)
579
+ gl.uniform1f(uniforms.uSmoothness, r.smoothness);
580
+ if (uniforms.uSeed)
581
+ gl.uniform1f(uniforms.uSeed, r.seed);
582
+ if (uniforms.uOffset)
583
+ gl.uniform2f(uniforms.uOffset, r.offsetX, r.offsetY);
584
+ if (uniforms.uOpacity)
585
+ gl.uniform1f(uniforms.uOpacity, r.opacity);
586
+ if (uniforms.uMaskToSourceAlpha)
587
+ gl.uniform1i(uniforms.uMaskToSourceAlpha, r.maskToSourceAlpha ? 1 : 0);
588
+ gl.bindVertexArray(vao);
589
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
590
+ gl.bindVertexArray(null);
591
+ gl.bindTexture(gl.TEXTURE_2D, null);
592
+ gl.useProgram(null);
593
+ },
594
+ cleanup: ({ gl, program, vao, vbo, sourceTexture }) => {
595
+ gl.deleteTexture(sourceTexture);
596
+ gl.deleteBuffer(vbo);
597
+ gl.deleteProgram(program);
598
+ gl.deleteVertexArray(vao);
599
+ }
600
+ })
601
+ },
602
+ schema: contourLinesSchema,
603
+ validateParams: validateContourLinesParams
604
+ });
605
+ export {
606
+ contourLines,
607
+ contourLinesSchema
608
+ };
@@ -0,0 +1,95 @@
1
+ import"./index-8p04sssx.mjs";
2
+ import {
3
+ createColorMatrixImplementations
4
+ } from "./index-cdp7tr8x.mjs";
5
+ import {
6
+ DEFAULT_AMOUNT,
7
+ colorMultiplierSchema,
8
+ assertOptionalFiniteNumber,
9
+ validateNonNegative,
10
+ clampColorChannel
11
+ } from "./index-wxhvgv2s.mjs";
12
+ import {
13
+ assertEffectParamsObject
14
+ } from "./index-4fvp93ps.mjs";
15
+
16
+ // src/contrast.ts
17
+ import { Internals } from "remotion";
18
+ var { createEffect } = Internals;
19
+ var contrastSchema = {
20
+ amount: colorMultiplierSchema
21
+ };
22
+ var resolve = (p) => ({
23
+ amount: p.amount ?? DEFAULT_AMOUNT
24
+ });
25
+ var validateContrastParams = (params) => {
26
+ assertEffectParamsObject(params, "Contrast");
27
+ assertOptionalFiniteNumber(params.amount, "amount");
28
+ const { amount } = resolve(params);
29
+ validateNonNegative(amount, "amount");
30
+ };
31
+ var contrast = createEffect({
32
+ type: "dev.remotion.effects.contrast",
33
+ label: "contrast()",
34
+ documentationLink: "https://www.remotion.dev/docs/effects/contrast",
35
+ calculateKey: (params) => {
36
+ const r = resolve(params);
37
+ return `contrast-${r.amount}`;
38
+ },
39
+ implementations: {
40
+ ...createColorMatrixImplementations("contrast", (params) => {
41
+ const { amount } = resolve(params);
42
+ const factor = Math.min(amount, 256);
43
+ return new Float32Array([
44
+ factor,
45
+ 0,
46
+ 0,
47
+ 0,
48
+ 0,
49
+ factor,
50
+ 0,
51
+ 0,
52
+ 0,
53
+ 0,
54
+ factor,
55
+ 0,
56
+ 2,
57
+ 0,
58
+ amount === 1 ? 1 : 0,
59
+ 0
60
+ ]);
61
+ }),
62
+ "2d": Internals.createEffectImplementation({
63
+ setup: () => null,
64
+ apply: ({ source, target, width, height, params }) => {
65
+ const ctx = target.getContext("2d");
66
+ if (!ctx) {
67
+ throw new Error("Failed to acquire 2D context for contrast effect. The canvas may have been assigned a different context type.");
68
+ }
69
+ const r = resolve(params);
70
+ ctx.clearRect(0, 0, width, height);
71
+ ctx.drawImage(source, 0, 0, width, height);
72
+ if (r.amount === 1) {
73
+ return;
74
+ }
75
+ const imageData = ctx.getImageData(0, 0, width, height);
76
+ const { data } = imageData;
77
+ const factor = r.amount;
78
+ for (let i = 0;i < data.length; i += 4) {
79
+ data[i] = clampColorChannel((data[i] - 128) * factor + 128);
80
+ data[i + 1] = clampColorChannel((data[i + 1] - 128) * factor + 128);
81
+ data[i + 2] = clampColorChannel((data[i + 2] - 128) * factor + 128);
82
+ }
83
+ ctx.putImageData(imageData, 0, 0);
84
+ },
85
+ cleanup: () => {
86
+ return;
87
+ }
88
+ })
89
+ },
90
+ schema: contrastSchema,
91
+ validateParams: validateContrastParams
92
+ });
93
+ export {
94
+ contrast
95
+ };
@@ -0,0 +1,6 @@
1
+ import {
2
+ cornerPin2
3
+ } from "./index-r0v18b2n.mjs";
4
+ export {
5
+ cornerPin2 as cornerPin
6
+ };