@remotion/effects 4.0.540 → 4.0.542
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +10 -0
- package/dist/esm/lightning.mjs +603 -0
- package/dist/esm/magnify.mjs +403 -0
- package/dist/esm/preview/barrel-distortion.mjs +303 -0
- package/dist/esm/preview/bevel-alpha.mjs +525 -0
- package/dist/esm/preview/blur.mjs +435 -0
- package/dist/esm/preview/brightness.mjs +95 -0
- package/dist/esm/preview/burlap.mjs +481 -0
- package/dist/esm/preview/checkerboard.mjs +8 -0
- package/dist/esm/preview/chromatic-aberration.mjs +308 -0
- package/dist/esm/preview/color-correction.mjs +522 -0
- package/dist/esm/preview/color-key.mjs +440 -0
- package/dist/esm/preview/contour-lines.mjs +608 -0
- package/dist/esm/preview/contrast.mjs +95 -0
- package/dist/esm/preview/corner-pin.mjs +6 -0
- package/dist/esm/preview/curves.mjs +357 -0
- package/dist/esm/preview/cylinder.mjs +273 -0
- package/dist/esm/preview/dot-grid.mjs +333 -0
- package/dist/esm/preview/drop-shadow.mjs +607 -0
- package/dist/esm/preview/duotone.mjs +344 -0
- package/dist/esm/preview/emboss.mjs +479 -0
- package/dist/esm/preview/evolve.mjs +485 -0
- package/dist/esm/preview/exposure.mjs +264 -0
- package/dist/esm/preview/film-burn.mjs +298 -0
- package/dist/esm/preview/fisheye.mjs +422 -0
- package/dist/esm/preview/flannel.mjs +401 -0
- package/dist/esm/preview/fractal-noise.mjs +642 -0
- package/dist/esm/preview/glow.mjs +598 -0
- package/dist/esm/preview/grayscale.mjs +86 -0
- package/dist/esm/preview/gridlines.mjs +8 -0
- package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
- package/dist/esm/preview/halftone.mjs +552 -0
- package/dist/esm/preview/hue.mjs +83 -0
- package/dist/esm/preview/index-00v3hr66.mjs +299 -0
- package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
- package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
- package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
- package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
- package/dist/esm/preview/index-4scpn12x.mjs +224 -0
- package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/preview/index-618ky75w.mjs +51 -0
- package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
- package/dist/esm/preview/index-6jkps947.mjs +120 -0
- package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
- package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
- package/dist/esm/preview/index-8p04sssx.mjs +123 -0
- package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
- package/dist/esm/preview/index-b86qstcs.mjs +18 -0
- package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
- package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/preview/index-evy8hyah.mjs +55 -0
- package/dist/esm/preview/index-gnsce796.mjs +6 -0
- package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
- package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
- package/dist/esm/preview/index-s9mrx750.mjs +97 -0
- package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
- package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
- package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/preview/index-wy95a41r.mjs +407 -0
- package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/preview/index.mjs +51 -0
- package/dist/esm/preview/invert.mjs +84 -0
- package/dist/esm/preview/iris-wipe.mjs +315 -0
- package/dist/esm/preview/lens-blur.mjs +563 -0
- package/dist/esm/preview/levels.mjs +400 -0
- package/dist/esm/preview/light-leak.mjs +8 -0
- package/dist/esm/preview/light-trail.mjs +516 -0
- package/dist/esm/preview/lightning.mjs +603 -0
- package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
- package/dist/esm/preview/linear-gradient.mjs +6 -0
- package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
- package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
- package/dist/esm/preview/lines.mjs +536 -0
- package/dist/esm/preview/liquid-contours.mjs +512 -0
- package/dist/esm/preview/long-shadows.mjs +437 -0
- package/dist/esm/preview/lut.mjs +601 -0
- package/dist/esm/preview/magnify.mjs +403 -0
- package/dist/esm/preview/mirror.mjs +341 -0
- package/dist/esm/preview/noise-displacement.mjs +584 -0
- package/dist/esm/preview/noise.mjs +318 -0
- package/dist/esm/preview/outline.mjs +725 -0
- package/dist/esm/preview/page-turn.mjs +302 -0
- package/dist/esm/preview/paper.mjs +1249 -0
- package/dist/esm/preview/pattern.mjs +6 -0
- package/dist/esm/preview/pixel-dissolve.mjs +360 -0
- package/dist/esm/preview/pixelate.mjs +249 -0
- package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
- package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
- package/dist/esm/preview/radial-wipe.mjs +224 -0
- package/dist/esm/preview/rain-fall.mjs +114 -0
- package/dist/esm/preview/region-blur.mjs +500 -0
- package/dist/esm/preview/rings.mjs +8 -0
- package/dist/esm/preview/roughen-edges.mjs +590 -0
- package/dist/esm/preview/saturation.mjs +86 -0
- package/dist/esm/preview/scale.mjs +109 -0
- package/dist/esm/preview/scanlines.mjs +362 -0
- package/dist/esm/preview/shadows-highlights.mjs +284 -0
- package/dist/esm/preview/shatter.mjs +868 -0
- package/dist/esm/preview/shine.mjs +368 -0
- package/dist/esm/preview/shrinkwrap.mjs +769 -0
- package/dist/esm/preview/skew.mjs +300 -0
- package/dist/esm/preview/snow-fall.mjs +170 -0
- package/dist/esm/preview/speckle.mjs +356 -0
- package/dist/esm/preview/sphere.mjs +252 -0
- package/dist/esm/preview/starburst.mjs +8 -0
- package/dist/esm/preview/tear.mjs +375 -0
- package/dist/esm/preview/thermal-vision.mjs +387 -0
- package/dist/esm/preview/tile.mjs +7 -0
- package/dist/esm/preview/tint.mjs +125 -0
- package/dist/esm/preview/translate.mjs +151 -0
- package/dist/esm/preview/turbulent-displace.mjs +613 -0
- package/dist/esm/preview/tv-signal-off.mjs +308 -0
- package/dist/esm/preview/venetian-blinds.mjs +341 -0
- package/dist/esm/preview/vibrance.mjs +254 -0
- package/dist/esm/preview/vignette.mjs +458 -0
- package/dist/esm/preview/wave.mjs +384 -0
- package/dist/esm/preview/waves.mjs +599 -0
- package/dist/esm/preview/white-balance.mjs +280 -0
- package/dist/esm/preview/white-noise.mjs +244 -0
- package/dist/esm/preview/zigzag.mjs +8 -0
- package/dist/esm/preview/zoom-blur.mjs +389 -0
- package/dist/lightning/geometry.d.ts +10 -0
- package/dist/lightning/index.d.ts +4 -0
- package/dist/lightning/mask.d.ts +2 -0
- package/dist/lightning/params.d.ts +259 -0
- package/dist/lightning/shaders.d.ts +2 -0
- package/dist/lightning.d.ts +2 -0
- package/dist/magnify/shader.d.ts +1 -0
- package/dist/magnify/webgpu-shader.d.ts +1 -0
- package/dist/magnify.d.ts +28 -0
- package/package.json +30 -6
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import {
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WEBGPU_MULTIPASS_BINDINGS,
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setupWebGpuMultipass,
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cleanupWebGpuMultipass,
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applyWebGpuMultipass
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} from "./index-kkvzt8b7.mjs";
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import {
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GAUSSIAN_BLUR_WEBGPU_SHADER
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} from "./index-618ky75w.mjs";
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import {
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BLUR_VS,
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BLUR_FS_HORIZONTAL,
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BLUR_FS_VERTICAL
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} from "./index-b86qstcs.mjs";
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import {
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publicUvToShaderUv
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} from "./index-gnsce796.mjs";
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import {
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assertOptionalFiniteNumber,
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validateUnitInterval,
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validateNonNegative
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} from "./index-wxhvgv2s.mjs";
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import {
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assertEffectParamsObject
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} from "./index-4fvp93ps.mjs";
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// src/region-blur/index.ts
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import { Internals as Internals2 } from "remotion";
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// src/region-blur/region-blur-runtime.ts
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import { Internals } from "remotion";
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var { createWebGL2ContextError } = Internals;
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var COMPOSITE_FRAGMENT_SHADER = `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform sampler2D uBlurred;
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uniform vec2 uResolution;
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uniform vec2 uTopLeft;
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uniform vec2 uBottomRight;
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uniform float uFeather;
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uniform float uRoundness;
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float roundedBoxDistance(vec2 point, vec2 center, vec2 halfSize, float radius) {
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vec2 offset = abs(point - center) - halfSize + vec2(radius);
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return length(max(offset, vec2(0.0))) + min(max(offset.x, offset.y), 0.0) - radius;
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}
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void main() {
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vec2 minimum = vec2(uTopLeft.x, uBottomRight.y) * uResolution;
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vec2 maximum = vec2(uBottomRight.x, uTopLeft.y) * uResolution;
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vec2 halfSize = (maximum - minimum) * 0.5;
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vec2 center = (minimum + maximum) * 0.5;
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float cornerRadius = min(halfSize.x, halfSize.y) * uRoundness;
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float distanceToRegion = roundedBoxDistance(
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vUv * uResolution,
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center,
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halfSize,
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cornerRadius
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);
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float mask = uFeather <= 0.0
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? (distanceToRegion <= 0.0 ? 1.0 : 0.0)
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: 1.0 - smoothstep(-uFeather * 0.5, uFeather * 0.5, distanceToRegion);
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fragColor = mix(texture(uSource, vUv), texture(uBlurred, vUv), mask);
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}
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`;
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var compileShader = (gl, type, source) => {
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const shader = gl.createShader(type);
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if (!shader) {
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throw new Error("Failed to create WebGL shader");
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}
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gl.shaderSource(shader, source);
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gl.compileShader(shader);
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if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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const log = gl.getShaderInfoLog(shader);
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gl.deleteShader(shader);
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throw new Error(`Shader compile failed: ${log ?? "(no log)"}`);
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}
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return shader;
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};
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var createProgram = (gl, vertexSource, fragmentSource) => {
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const vertexShader = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
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const fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
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const program = gl.createProgram();
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if (!program) {
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throw new Error("Failed to create WebGL program");
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}
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gl.attachShader(program, vertexShader);
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gl.attachShader(program, fragmentShader);
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gl.linkProgram(program);
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gl.deleteShader(vertexShader);
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gl.deleteShader(fragmentShader);
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if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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const log = gl.getProgramInfoLog(program);
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gl.deleteProgram(program);
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throw new Error(`Program link failed: ${log ?? "(no log)"}`);
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}
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return program;
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};
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var createTexture = (gl) => {
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const texture = gl.createTexture();
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if (!texture) {
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throw new Error("Failed to create WebGL texture");
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}
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.bindTexture(gl.TEXTURE_2D, null);
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return texture;
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};
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var getBlurUniforms = (gl, program) => ({
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source: gl.getUniformLocation(program, "uSource"),
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radius: gl.getUniformLocation(program, "uRadius"),
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texelSize: gl.getUniformLocation(program, "uTexelSize")
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});
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var setupRegionBlur = (target) => {
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const gl = target.getContext("webgl2", {
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premultipliedAlpha: true,
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alpha: true,
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preserveDrawingBuffer: true
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});
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if (!gl) {
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throw createWebGL2ContextError("region blur effect");
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}
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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const horizontalProgram = createProgram(gl, BLUR_VS, BLUR_FS_HORIZONTAL);
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const verticalProgram = createProgram(gl, BLUR_VS, BLUR_FS_VERTICAL);
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const compositeProgram = createProgram(gl, BLUR_VS, COMPOSITE_FRAGMENT_SHADER);
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const vao = gl.createVertexArray();
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const vbo = gl.createBuffer();
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const framebuffer = gl.createFramebuffer();
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if (!vao || !vbo || !framebuffer) {
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throw new Error("Failed to create region blur WebGL resources");
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}
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gl.bindVertexArray(vao);
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gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1]), gl.STATIC_DRAW);
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gl.enableVertexAttribArray(0);
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gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
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gl.enableVertexAttribArray(1);
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gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
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gl.bindVertexArray(null);
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return {
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gl,
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horizontalProgram,
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verticalProgram,
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compositeProgram,
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vao,
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vbo,
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sourceTexture: createTexture(gl),
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horizontalTexture: createTexture(gl),
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blurredTexture: createTexture(gl),
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framebuffer,
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horizontalUniforms: getBlurUniforms(gl, horizontalProgram),
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verticalUniforms: getBlurUniforms(gl, verticalProgram),
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compositeUniforms: {
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source: gl.getUniformLocation(compositeProgram, "uSource"),
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blurred: gl.getUniformLocation(compositeProgram, "uBlurred"),
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resolution: gl.getUniformLocation(compositeProgram, "uResolution"),
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topLeft: gl.getUniformLocation(compositeProgram, "uTopLeft"),
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bottomRight: gl.getUniformLocation(compositeProgram, "uBottomRight"),
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feather: gl.getUniformLocation(compositeProgram, "uFeather"),
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roundness: gl.getUniformLocation(compositeProgram, "uRoundness")
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}
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};
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};
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var draw = (state) => {
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state.gl.bindVertexArray(state.vao);
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state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
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state.gl.bindVertexArray(null);
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};
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var allocateTexture = (gl, texture, width, height) => {
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
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};
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var renderBlurPass = ({
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state,
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program,
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uniforms,
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input,
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output,
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width,
|
|
189
|
+
height,
|
|
190
|
+
radius
|
|
191
|
+
}) => {
|
|
192
|
+
const { gl } = state;
|
|
193
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, state.framebuffer);
|
|
194
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, output, 0);
|
|
195
|
+
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
|
|
196
|
+
throw new Error("Region blur framebuffer is incomplete");
|
|
197
|
+
}
|
|
198
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
199
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
200
|
+
gl.bindTexture(gl.TEXTURE_2D, input);
|
|
201
|
+
gl.useProgram(program);
|
|
202
|
+
if (uniforms.source)
|
|
203
|
+
gl.uniform1i(uniforms.source, 0);
|
|
204
|
+
if (uniforms.radius)
|
|
205
|
+
gl.uniform1f(uniforms.radius, radius);
|
|
206
|
+
if (uniforms.texelSize) {
|
|
207
|
+
gl.uniform2f(uniforms.texelSize, 1 / width, 1 / height);
|
|
208
|
+
}
|
|
209
|
+
draw(state);
|
|
210
|
+
};
|
|
211
|
+
var applyRegionBlur = ({
|
|
212
|
+
state,
|
|
213
|
+
source,
|
|
214
|
+
width,
|
|
215
|
+
height,
|
|
216
|
+
flipSourceY,
|
|
217
|
+
topLeft,
|
|
218
|
+
bottomRight,
|
|
219
|
+
blurRadius,
|
|
220
|
+
feather,
|
|
221
|
+
roundness
|
|
222
|
+
}) => {
|
|
223
|
+
const { gl } = state;
|
|
224
|
+
gl.viewport(0, 0, width, height);
|
|
225
|
+
gl.clearColor(0, 0, 0, 0);
|
|
226
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
227
|
+
gl.bindTexture(gl.TEXTURE_2D, state.sourceTexture);
|
|
228
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
229
|
+
allocateTexture(gl, state.horizontalTexture, width, height);
|
|
230
|
+
allocateTexture(gl, state.blurredTexture, width, height);
|
|
231
|
+
renderBlurPass({
|
|
232
|
+
state,
|
|
233
|
+
program: state.horizontalProgram,
|
|
234
|
+
uniforms: state.horizontalUniforms,
|
|
235
|
+
input: state.sourceTexture,
|
|
236
|
+
output: state.horizontalTexture,
|
|
237
|
+
width,
|
|
238
|
+
height,
|
|
239
|
+
radius: blurRadius
|
|
240
|
+
});
|
|
241
|
+
renderBlurPass({
|
|
242
|
+
state,
|
|
243
|
+
program: state.verticalProgram,
|
|
244
|
+
uniforms: state.verticalUniforms,
|
|
245
|
+
input: state.horizontalTexture,
|
|
246
|
+
output: state.blurredTexture,
|
|
247
|
+
width,
|
|
248
|
+
height,
|
|
249
|
+
radius: blurRadius
|
|
250
|
+
});
|
|
251
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
252
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
253
|
+
gl.useProgram(state.compositeProgram);
|
|
254
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
255
|
+
gl.bindTexture(gl.TEXTURE_2D, state.sourceTexture);
|
|
256
|
+
gl.activeTexture(gl.TEXTURE1);
|
|
257
|
+
gl.bindTexture(gl.TEXTURE_2D, state.blurredTexture);
|
|
258
|
+
const topLeftShader = publicUvToShaderUv(topLeft);
|
|
259
|
+
const bottomRightShader = publicUvToShaderUv(bottomRight);
|
|
260
|
+
const uniforms = state.compositeUniforms;
|
|
261
|
+
if (uniforms.source)
|
|
262
|
+
gl.uniform1i(uniforms.source, 0);
|
|
263
|
+
if (uniforms.blurred)
|
|
264
|
+
gl.uniform1i(uniforms.blurred, 1);
|
|
265
|
+
if (uniforms.resolution)
|
|
266
|
+
gl.uniform2f(uniforms.resolution, width, height);
|
|
267
|
+
if (uniforms.topLeft) {
|
|
268
|
+
gl.uniform2f(uniforms.topLeft, topLeftShader[0], topLeftShader[1]);
|
|
269
|
+
}
|
|
270
|
+
if (uniforms.bottomRight) {
|
|
271
|
+
gl.uniform2f(uniforms.bottomRight, bottomRightShader[0], bottomRightShader[1]);
|
|
272
|
+
}
|
|
273
|
+
if (uniforms.feather)
|
|
274
|
+
gl.uniform1f(uniforms.feather, feather);
|
|
275
|
+
if (uniforms.roundness)
|
|
276
|
+
gl.uniform1f(uniforms.roundness, roundness);
|
|
277
|
+
draw(state);
|
|
278
|
+
gl.activeTexture(gl.TEXTURE1);
|
|
279
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
280
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
281
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
282
|
+
gl.useProgram(null);
|
|
283
|
+
};
|
|
284
|
+
var cleanupRegionBlur = (state) => {
|
|
285
|
+
const { gl } = state;
|
|
286
|
+
gl.deleteFramebuffer(state.framebuffer);
|
|
287
|
+
gl.deleteTexture(state.sourceTexture);
|
|
288
|
+
gl.deleteTexture(state.horizontalTexture);
|
|
289
|
+
gl.deleteTexture(state.blurredTexture);
|
|
290
|
+
gl.deleteBuffer(state.vbo);
|
|
291
|
+
gl.deleteVertexArray(state.vao);
|
|
292
|
+
gl.deleteProgram(state.horizontalProgram);
|
|
293
|
+
gl.deleteProgram(state.verticalProgram);
|
|
294
|
+
gl.deleteProgram(state.compositeProgram);
|
|
295
|
+
};
|
|
296
|
+
|
|
297
|
+
// src/region-blur/webgpu-shader.ts
|
|
298
|
+
var REGION_BLUR_WEBGPU_SHADER = `
|
|
299
|
+
${WEBGPU_MULTIPASS_BINDINGS}
|
|
300
|
+
struct Params {resolution: vec2f, feather: f32, roundness: f32, corners: vec4f,}
|
|
301
|
+
@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
|
|
302
|
+
let minimum = params.corners.xy * params.resolution;
|
|
303
|
+
let maximum = params.corners.zw * params.resolution;
|
|
304
|
+
let halfSize = (maximum - minimum) * 0.5;
|
|
305
|
+
let center = (minimum + maximum) * 0.5;
|
|
306
|
+
let radius = min(halfSize.x, halfSize.y) * params.roundness;
|
|
307
|
+
let offset = abs(input.uv * params.resolution - center) - halfSize + vec2f(radius);
|
|
308
|
+
let distance = length(max(offset, vec2f(0))) + min(max(offset.x, offset.y), 0.0) - radius;
|
|
309
|
+
var mask = select(0.0, 1.0, distance <= 0.0);
|
|
310
|
+
if (params.feather > 0.0) {mask = 1.0 - smoothstep(-params.feather * 0.5, params.feather * 0.5, distance);}
|
|
311
|
+
return mix(textureSampleLevel(source, sourceSampler, input.uv, 0), textureSampleLevel(secondary, sourceSampler, input.uv, 0), mask);
|
|
312
|
+
}
|
|
313
|
+
`;
|
|
314
|
+
|
|
315
|
+
// src/region-blur/index.ts
|
|
316
|
+
var { createEffect } = Internals2;
|
|
317
|
+
var DEFAULT_BLUR_RADIUS = 40;
|
|
318
|
+
var DEFAULT_FEATHER = 0;
|
|
319
|
+
var DEFAULT_ROUNDNESS = 0;
|
|
320
|
+
var regionBlurSchema = {
|
|
321
|
+
topLeft: {
|
|
322
|
+
type: "uv-coordinate",
|
|
323
|
+
min: -1,
|
|
324
|
+
max: 2,
|
|
325
|
+
step: 0.01,
|
|
326
|
+
default: undefined,
|
|
327
|
+
description: "Top left"
|
|
328
|
+
},
|
|
329
|
+
bottomRight: {
|
|
330
|
+
type: "uv-coordinate",
|
|
331
|
+
min: -1,
|
|
332
|
+
max: 2,
|
|
333
|
+
step: 0.01,
|
|
334
|
+
default: undefined,
|
|
335
|
+
description: "Bottom right"
|
|
336
|
+
},
|
|
337
|
+
blurRadius: {
|
|
338
|
+
type: "number",
|
|
339
|
+
min: 0,
|
|
340
|
+
max: 200,
|
|
341
|
+
step: 1,
|
|
342
|
+
default: DEFAULT_BLUR_RADIUS,
|
|
343
|
+
description: "Blur radius",
|
|
344
|
+
hiddenFromList: false
|
|
345
|
+
},
|
|
346
|
+
feather: {
|
|
347
|
+
type: "number",
|
|
348
|
+
min: 0,
|
|
349
|
+
max: 200,
|
|
350
|
+
step: 1,
|
|
351
|
+
default: DEFAULT_FEATHER,
|
|
352
|
+
description: "Feather",
|
|
353
|
+
hiddenFromList: false
|
|
354
|
+
},
|
|
355
|
+
roundness: {
|
|
356
|
+
type: "number",
|
|
357
|
+
min: 0,
|
|
358
|
+
max: 1,
|
|
359
|
+
step: 0.01,
|
|
360
|
+
default: DEFAULT_ROUNDNESS,
|
|
361
|
+
description: "Roundness",
|
|
362
|
+
hiddenFromList: false
|
|
363
|
+
}
|
|
364
|
+
};
|
|
365
|
+
var resolve = (params) => ({
|
|
366
|
+
topLeft: [...params.topLeft],
|
|
367
|
+
bottomRight: [...params.bottomRight],
|
|
368
|
+
blurRadius: params.blurRadius ?? DEFAULT_BLUR_RADIUS,
|
|
369
|
+
feather: params.feather ?? DEFAULT_FEATHER,
|
|
370
|
+
roundness: params.roundness ?? DEFAULT_ROUNDNESS
|
|
371
|
+
});
|
|
372
|
+
var assertRequiredUvCoordinate = (value, name) => {
|
|
373
|
+
if (!Array.isArray(value) || value.length !== 2 || value.some((item) => typeof item !== "number" || !Number.isFinite(item))) {
|
|
374
|
+
throw new TypeError(`"${name}" must be a [number, number] tuple`);
|
|
375
|
+
}
|
|
376
|
+
};
|
|
377
|
+
var validateRegionBlurParams = (params) => {
|
|
378
|
+
assertEffectParamsObject(params, "Region blur");
|
|
379
|
+
assertRequiredUvCoordinate(params.topLeft, "topLeft");
|
|
380
|
+
assertRequiredUvCoordinate(params.bottomRight, "bottomRight");
|
|
381
|
+
assertOptionalFiniteNumber(params.blurRadius, "blurRadius");
|
|
382
|
+
assertOptionalFiniteNumber(params.feather, "feather");
|
|
383
|
+
assertOptionalFiniteNumber(params.roundness, "roundness");
|
|
384
|
+
const resolved = resolve(params);
|
|
385
|
+
validateNonNegative(resolved.blurRadius, "blurRadius");
|
|
386
|
+
validateNonNegative(resolved.feather, "feather");
|
|
387
|
+
validateUnitInterval(resolved.roundness, "roundness");
|
|
388
|
+
if (resolved.topLeft[0] >= resolved.bottomRight[0] || resolved.topLeft[1] >= resolved.bottomRight[1]) {
|
|
389
|
+
throw new TypeError('"topLeft" must be above and to the left of "bottomRight"');
|
|
390
|
+
}
|
|
391
|
+
};
|
|
392
|
+
var regionBlur = createEffect({
|
|
393
|
+
type: "remotion/region-blur",
|
|
394
|
+
label: "regionBlur()",
|
|
395
|
+
documentationLink: "https://www.remotion.dev/docs/effects/region-blur",
|
|
396
|
+
calculateKey: (params) => {
|
|
397
|
+
const resolved = resolve(params);
|
|
398
|
+
return `region-blur-${resolved.topLeft.join(":")}-${resolved.bottomRight.join(":")}-${resolved.blurRadius}-${resolved.feather}-${resolved.roundness}`;
|
|
399
|
+
},
|
|
400
|
+
implementations: {
|
|
401
|
+
webgpu: Internals2.createEffectImplementation({
|
|
402
|
+
setup: (target) => setupWebGpuMultipass(target, "region-blur"),
|
|
403
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
404
|
+
if (!gpuDevice)
|
|
405
|
+
throw new Error("A WebGPU device is required for this effect");
|
|
406
|
+
const r = resolve(params);
|
|
407
|
+
applyWebGpuMultipass({
|
|
408
|
+
auxiliarySource: null,
|
|
409
|
+
state,
|
|
410
|
+
source,
|
|
411
|
+
width,
|
|
412
|
+
height,
|
|
413
|
+
device: gpuDevice,
|
|
414
|
+
passes: [
|
|
415
|
+
{
|
|
416
|
+
shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
|
|
417
|
+
uniforms: new Float32Array([
|
|
418
|
+
width,
|
|
419
|
+
height,
|
|
420
|
+
1,
|
|
421
|
+
0,
|
|
422
|
+
r.blurRadius,
|
|
423
|
+
0,
|
|
424
|
+
0,
|
|
425
|
+
0,
|
|
426
|
+
0,
|
|
427
|
+
0,
|
|
428
|
+
0,
|
|
429
|
+
0,
|
|
430
|
+
0,
|
|
431
|
+
0,
|
|
432
|
+
0,
|
|
433
|
+
0
|
|
434
|
+
]),
|
|
435
|
+
source: -1,
|
|
436
|
+
secondary: -1
|
|
437
|
+
},
|
|
438
|
+
{
|
|
439
|
+
shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
|
|
440
|
+
uniforms: new Float32Array([
|
|
441
|
+
width,
|
|
442
|
+
height,
|
|
443
|
+
0,
|
|
444
|
+
1,
|
|
445
|
+
r.blurRadius,
|
|
446
|
+
0,
|
|
447
|
+
0,
|
|
448
|
+
0,
|
|
449
|
+
0,
|
|
450
|
+
0,
|
|
451
|
+
0,
|
|
452
|
+
0,
|
|
453
|
+
0,
|
|
454
|
+
0,
|
|
455
|
+
0,
|
|
456
|
+
0
|
|
457
|
+
]),
|
|
458
|
+
source: 0,
|
|
459
|
+
secondary: -1
|
|
460
|
+
},
|
|
461
|
+
{
|
|
462
|
+
shader: REGION_BLUR_WEBGPU_SHADER,
|
|
463
|
+
uniforms: new Float32Array([
|
|
464
|
+
width,
|
|
465
|
+
height,
|
|
466
|
+
r.feather,
|
|
467
|
+
r.roundness,
|
|
468
|
+
...r.topLeft,
|
|
469
|
+
...r.bottomRight
|
|
470
|
+
]),
|
|
471
|
+
source: -1,
|
|
472
|
+
secondary: 1
|
|
473
|
+
}
|
|
474
|
+
]
|
|
475
|
+
});
|
|
476
|
+
},
|
|
477
|
+
cleanup: cleanupWebGpuMultipass
|
|
478
|
+
}),
|
|
479
|
+
webgl2: Internals2.createEffectImplementation({
|
|
480
|
+
setup: (target) => setupRegionBlur(target),
|
|
481
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
482
|
+
const resolved = resolve(params);
|
|
483
|
+
applyRegionBlur({
|
|
484
|
+
state,
|
|
485
|
+
source,
|
|
486
|
+
width,
|
|
487
|
+
height,
|
|
488
|
+
flipSourceY,
|
|
489
|
+
...resolved
|
|
490
|
+
});
|
|
491
|
+
},
|
|
492
|
+
cleanup: (state) => cleanupRegionBlur(state)
|
|
493
|
+
})
|
|
494
|
+
},
|
|
495
|
+
schema: regionBlurSchema,
|
|
496
|
+
validateParams: validateRegionBlurParams
|
|
497
|
+
});
|
|
498
|
+
export {
|
|
499
|
+
regionBlur
|
|
500
|
+
};
|