@remotion/effects 4.0.540 → 4.0.542
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +10 -0
- package/dist/esm/lightning.mjs +603 -0
- package/dist/esm/magnify.mjs +403 -0
- package/dist/esm/preview/barrel-distortion.mjs +303 -0
- package/dist/esm/preview/bevel-alpha.mjs +525 -0
- package/dist/esm/preview/blur.mjs +435 -0
- package/dist/esm/preview/brightness.mjs +95 -0
- package/dist/esm/preview/burlap.mjs +481 -0
- package/dist/esm/preview/checkerboard.mjs +8 -0
- package/dist/esm/preview/chromatic-aberration.mjs +308 -0
- package/dist/esm/preview/color-correction.mjs +522 -0
- package/dist/esm/preview/color-key.mjs +440 -0
- package/dist/esm/preview/contour-lines.mjs +608 -0
- package/dist/esm/preview/contrast.mjs +95 -0
- package/dist/esm/preview/corner-pin.mjs +6 -0
- package/dist/esm/preview/curves.mjs +357 -0
- package/dist/esm/preview/cylinder.mjs +273 -0
- package/dist/esm/preview/dot-grid.mjs +333 -0
- package/dist/esm/preview/drop-shadow.mjs +607 -0
- package/dist/esm/preview/duotone.mjs +344 -0
- package/dist/esm/preview/emboss.mjs +479 -0
- package/dist/esm/preview/evolve.mjs +485 -0
- package/dist/esm/preview/exposure.mjs +264 -0
- package/dist/esm/preview/film-burn.mjs +298 -0
- package/dist/esm/preview/fisheye.mjs +422 -0
- package/dist/esm/preview/flannel.mjs +401 -0
- package/dist/esm/preview/fractal-noise.mjs +642 -0
- package/dist/esm/preview/glow.mjs +598 -0
- package/dist/esm/preview/grayscale.mjs +86 -0
- package/dist/esm/preview/gridlines.mjs +8 -0
- package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
- package/dist/esm/preview/halftone.mjs +552 -0
- package/dist/esm/preview/hue.mjs +83 -0
- package/dist/esm/preview/index-00v3hr66.mjs +299 -0
- package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
- package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
- package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
- package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
- package/dist/esm/preview/index-4scpn12x.mjs +224 -0
- package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/preview/index-618ky75w.mjs +51 -0
- package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
- package/dist/esm/preview/index-6jkps947.mjs +120 -0
- package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
- package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
- package/dist/esm/preview/index-8p04sssx.mjs +123 -0
- package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
- package/dist/esm/preview/index-b86qstcs.mjs +18 -0
- package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
- package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/preview/index-evy8hyah.mjs +55 -0
- package/dist/esm/preview/index-gnsce796.mjs +6 -0
- package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
- package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
- package/dist/esm/preview/index-s9mrx750.mjs +97 -0
- package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
- package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
- package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/preview/index-wy95a41r.mjs +407 -0
- package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/preview/index.mjs +51 -0
- package/dist/esm/preview/invert.mjs +84 -0
- package/dist/esm/preview/iris-wipe.mjs +315 -0
- package/dist/esm/preview/lens-blur.mjs +563 -0
- package/dist/esm/preview/levels.mjs +400 -0
- package/dist/esm/preview/light-leak.mjs +8 -0
- package/dist/esm/preview/light-trail.mjs +516 -0
- package/dist/esm/preview/lightning.mjs +603 -0
- package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
- package/dist/esm/preview/linear-gradient.mjs +6 -0
- package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
- package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
- package/dist/esm/preview/lines.mjs +536 -0
- package/dist/esm/preview/liquid-contours.mjs +512 -0
- package/dist/esm/preview/long-shadows.mjs +437 -0
- package/dist/esm/preview/lut.mjs +601 -0
- package/dist/esm/preview/magnify.mjs +403 -0
- package/dist/esm/preview/mirror.mjs +341 -0
- package/dist/esm/preview/noise-displacement.mjs +584 -0
- package/dist/esm/preview/noise.mjs +318 -0
- package/dist/esm/preview/outline.mjs +725 -0
- package/dist/esm/preview/page-turn.mjs +302 -0
- package/dist/esm/preview/paper.mjs +1249 -0
- package/dist/esm/preview/pattern.mjs +6 -0
- package/dist/esm/preview/pixel-dissolve.mjs +360 -0
- package/dist/esm/preview/pixelate.mjs +249 -0
- package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
- package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
- package/dist/esm/preview/radial-wipe.mjs +224 -0
- package/dist/esm/preview/rain-fall.mjs +114 -0
- package/dist/esm/preview/region-blur.mjs +500 -0
- package/dist/esm/preview/rings.mjs +8 -0
- package/dist/esm/preview/roughen-edges.mjs +590 -0
- package/dist/esm/preview/saturation.mjs +86 -0
- package/dist/esm/preview/scale.mjs +109 -0
- package/dist/esm/preview/scanlines.mjs +362 -0
- package/dist/esm/preview/shadows-highlights.mjs +284 -0
- package/dist/esm/preview/shatter.mjs +868 -0
- package/dist/esm/preview/shine.mjs +368 -0
- package/dist/esm/preview/shrinkwrap.mjs +769 -0
- package/dist/esm/preview/skew.mjs +300 -0
- package/dist/esm/preview/snow-fall.mjs +170 -0
- package/dist/esm/preview/speckle.mjs +356 -0
- package/dist/esm/preview/sphere.mjs +252 -0
- package/dist/esm/preview/starburst.mjs +8 -0
- package/dist/esm/preview/tear.mjs +375 -0
- package/dist/esm/preview/thermal-vision.mjs +387 -0
- package/dist/esm/preview/tile.mjs +7 -0
- package/dist/esm/preview/tint.mjs +125 -0
- package/dist/esm/preview/translate.mjs +151 -0
- package/dist/esm/preview/turbulent-displace.mjs +613 -0
- package/dist/esm/preview/tv-signal-off.mjs +308 -0
- package/dist/esm/preview/venetian-blinds.mjs +341 -0
- package/dist/esm/preview/vibrance.mjs +254 -0
- package/dist/esm/preview/vignette.mjs +458 -0
- package/dist/esm/preview/wave.mjs +384 -0
- package/dist/esm/preview/waves.mjs +599 -0
- package/dist/esm/preview/white-balance.mjs +280 -0
- package/dist/esm/preview/white-noise.mjs +244 -0
- package/dist/esm/preview/zigzag.mjs +8 -0
- package/dist/esm/preview/zoom-blur.mjs +389 -0
- package/dist/lightning/geometry.d.ts +10 -0
- package/dist/lightning/index.d.ts +4 -0
- package/dist/lightning/mask.d.ts +2 -0
- package/dist/lightning/params.d.ts +259 -0
- package/dist/lightning/shaders.d.ts +2 -0
- package/dist/lightning.d.ts +2 -0
- package/dist/magnify/shader.d.ts +1 -0
- package/dist/magnify/webgpu-shader.d.ts +1 -0
- package/dist/magnify.d.ts +28 -0
- package/package.json +30 -6
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import {
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VALUE_NOISE_SHADER,
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VALUE_NOISE_WEBGPU_SHADER
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} from "./index-4z6pt3ka.mjs";
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import {
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assertOptionalFiniteNumber,
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validateUnitInterval,
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validateNonNegative
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} from "./index-wxhvgv2s.mjs";
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import {
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WEBGPU_SINGLE_PASS_VERTEX,
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setupWebGpuSinglePass,
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cleanupWebGpuSinglePass,
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applyWebGpuSinglePass
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} from "./index-tvfexb7s.mjs";
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import {
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assertEffectParamsObject,
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assertOptionalBoolean
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} from "./index-4fvp93ps.mjs";
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// src/fractal-noise/index.ts
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import { Internals } from "remotion";
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// src/fractal-noise/shader.ts
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var FRACTAL_NOISE_FRAGMENT_SHADER = `#version 300 es
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precision highp float;
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precision highp int;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform vec2 uResolution;
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uniform vec2 uOffset;
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uniform float uScale;
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uniform float uComplexity;
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uniform float uEvolution;
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uniform float uSubInfluence;
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uniform float uSubScaling;
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uniform float uContrast;
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uniform float uBrightness;
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uniform float uAmount;
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uniform float uCycle;
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uniform uint uSeed;
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uniform int uFractalType;
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uniform int uNoiseType;
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uniform bool uInvert;
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uniform bool uCycleEvolution;
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${VALUE_NOISE_SHADER}
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float layer(vec2 p, float z, uint seed) {
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if (!uCycleEvolution) return valueNoise(vec3(p, uEvolution + z), seed);
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float t = mod(uEvolution, uCycle);
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return mix(valueNoise(vec3(p, t + z), seed), valueNoise(vec3(p, t - uCycle + z), seed), t / uCycle);
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}
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float shape(float n) {
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float s = 2.0 * n - 1.0;
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if (uFractalType == 1) return 1.0 - s * s;
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if (uFractalType == 2) return 1.0 - abs(s);
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if (uFractalType == 3) return (1.0 - abs(s)) * (1.0 - abs(s));
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if (uFractalType == 8) {
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float distance = clamp(abs(s) / 0.12, 0.0, 1.0);
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return 1.0 - distance * distance;
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}
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return n;
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}
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void main() {
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vec4 source = texture(uSource, vUv);
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if (source.a == 0.0 || uAmount == 0.0) {
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fragColor = source;
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return;
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}
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// Use exact pixel centers so block noise stays stable at cell boundaries.
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vec2 pixel = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y);
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vec2 base = (pixel - uResolution * 0.5 - uOffset) / uScale;
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float sum = 0.0;
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float norm = 0.0;
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float amplitude = 1.0;
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float frequency = 1.0;
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float best = 0.0;
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for (int octave = 0; octave < 20; octave++) {
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float weight = clamp(uComplexity - float(octave), 0.0, 1.0);
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if (weight == 0.0 || amplitude == 0.0) break;
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vec2 p = base * frequency;
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float z = float(octave) * 7.31;
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uint seed = (uSeed ^ 0x51edu) + uint(octave);
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if (uFractalType >= 4 && uFractalType <= 6) {
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float a = layer(p * 0.5, z + 3.1, seed ^ 0x55u) - 0.5;
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if (uFractalType == 5) {
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float angle = a * 3.0;
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p = mat2(cos(angle), sin(angle), -sin(angle), cos(angle)) * p;
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} else {
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float b = layer(p * 0.5, z + 5.7, seed ^ 0xaau) - 0.5;
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float strength = uFractalType == 6 ? 0.5 + float(octave) * 0.35 : 1.0;
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p += vec2(a, b) * 1.5 * strength;
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}
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}
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float n = shape(layer(p, z, seed));
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// Fade fractional octaves in for Max too, so animating complexity is continuous.
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best = max(best, n * amplitude * weight);
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sum += n * amplitude * weight;
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norm += amplitude * weight;
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amplitude *= uSubInfluence;
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frequency /= uSubScaling;
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}
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float noise = uFractalType == 7 ? best : sum / norm;
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noise = clamp((noise - 0.5) * uContrast + 0.5 + uBrightness, 0.0, 1.0);
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if (uInvert) noise = 1.0 - noise;
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fragColor = vec4(mix(source.rgb, vec3(noise) * source.a, uAmount), source.a);
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}
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`;
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// src/fractal-noise/webgpu-shader.ts
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var FRACTAL_NOISE_WEBGPU_SHADER = `
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${WEBGPU_SINGLE_PASS_VERTEX}
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@group(0) @binding(0) var source: texture_2d<f32>;
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@group(0) @binding(1) var sourceSampler: sampler;
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@group(0) @binding(2) var<uniform> params: Params;
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struct Params { size: vec2f, offset: vec2f, scale: f32, complexity: f32, evolution: f32, subInfluence: f32, subScaling: f32, contrast: f32, brightness: f32, amount: f32, cycle: f32, seed: u32, fractalType: f32, noiseType: f32, invert: f32, cycleEvolution: f32, }
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fn noiseType() -> i32 { return i32(params.noiseType); }
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${VALUE_NOISE_WEBGPU_SHADER}
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fn layer(p: vec2f,z: f32,seed: u32) -> f32 {
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if(params.cycleEvolution==0.0) { return valueNoise(vec3f(p,params.evolution+z),seed); }
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let t=params.evolution-floor(params.evolution/params.cycle)*params.cycle;
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return mix(valueNoise(vec3f(p,t+z),seed),valueNoise(vec3f(p,t-params.cycle+z),seed),t/params.cycle);
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}
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fn shape(n: f32) -> f32 {
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let s=2.0*n-1.0;
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if(params.fractalType==1.0) { return 1.0-s*s; }
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if(params.fractalType==2.0) { return 1.0-abs(s); }
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if(params.fractalType==3.0) { return (1.0-abs(s))*(1.0-abs(s)); }
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if(params.fractalType==8.0) { let distance=clamp(abs(s)/0.12,0.0,1.0); return 1.0-distance*distance; }
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return n;
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}
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@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
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let color=textureSampleLevel(source,sourceSampler,input.uv,0);
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if(color.a==0.0 || params.amount==0.0) { return color; }
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let pixel=input.position.xy;
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let base=(pixel-params.size*0.5-params.offset)/params.scale;
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var sum=0.0; var norm=0.0; var amplitude=1.0; var frequency=1.0; var best=0.0;
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for(var octave=0;octave<20;octave++) {
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let weight=clamp(params.complexity-f32(octave),0.0,1.0);
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if(weight==0.0 || amplitude==0.0) { break; }
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var p=base*frequency;
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let z=f32(octave)*7.31;
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let seed=(params.seed ^ 0x51edu)+u32(octave);
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if(params.fractalType>=4.0 && params.fractalType<=6.0) {
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let a=layer(p*0.5,z+3.1,seed ^ 0x55u)-0.5;
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if(params.fractalType==5.0) {
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let angle=a*3.0;
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p=mat2x2f(vec2f(cos(angle),sin(angle)),vec2f(-sin(angle),cos(angle)))*p;
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} else {
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let b=layer(p*0.5,z+5.7,seed ^ 0xaau)-0.5;
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let strength=select(1.0,0.5+f32(octave)*0.35,params.fractalType==6.0);
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p += vec2f(a,b)*1.5*strength;
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}
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}
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let n=shape(layer(p,z,seed));
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best=max(best,n*amplitude*weight); sum += n*amplitude*weight; norm += amplitude*weight;
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amplitude *= params.subInfluence; frequency /= params.subScaling;
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}
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var noise=select(sum/norm,best,params.fractalType==7.0);
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noise=clamp((noise-0.5)*params.contrast+0.5+params.brightness,0.0,1.0);
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if(params.invert!=0.0) { noise=1.0-noise; }
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return vec4f(mix(color.rgb,vec3f(noise)*color.a,params.amount),color.a);
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
`;
|
|
172
|
+
|
|
173
|
+
// src/fractal-noise/index.ts
|
|
174
|
+
var { createEffect, createWebGL2ContextError } = Internals;
|
|
175
|
+
var DEFAULT_FRACTAL_TYPE = "basic";
|
|
176
|
+
var DEFAULT_NOISE_TYPE = "soft-linear";
|
|
177
|
+
var DEFAULT_SCALE = 100;
|
|
178
|
+
var DEFAULT_COMPLEXITY = 6;
|
|
179
|
+
var DEFAULT_EVOLUTION = 0;
|
|
180
|
+
var DEFAULT_CONTRAST = 1;
|
|
181
|
+
var DEFAULT_BRIGHTNESS = 0;
|
|
182
|
+
var DEFAULT_OFFSET_X = 0;
|
|
183
|
+
var DEFAULT_OFFSET_Y = 0;
|
|
184
|
+
var DEFAULT_SUB_INFLUENCE = 0.7;
|
|
185
|
+
var DEFAULT_SUB_SCALING = 0.56;
|
|
186
|
+
var DEFAULT_CYCLE_EVOLUTION = false;
|
|
187
|
+
var DEFAULT_CYCLE = 1;
|
|
188
|
+
var DEFAULT_SEED = 0;
|
|
189
|
+
var DEFAULT_INVERT = false;
|
|
190
|
+
var DEFAULT_AMOUNT = 1;
|
|
191
|
+
var FRACTAL_TYPES = [
|
|
192
|
+
"basic",
|
|
193
|
+
"turbulent-smooth",
|
|
194
|
+
"turbulent-basic",
|
|
195
|
+
"turbulent-sharp",
|
|
196
|
+
"dynamic",
|
|
197
|
+
"dynamic-twist",
|
|
198
|
+
"dynamic-progressive",
|
|
199
|
+
"max",
|
|
200
|
+
"strings"
|
|
201
|
+
];
|
|
202
|
+
var NOISE_TYPES = ["block", "linear", "soft-linear", "spline"];
|
|
203
|
+
var fractalNoiseSchema = {
|
|
204
|
+
fractalType: {
|
|
205
|
+
type: "enum",
|
|
206
|
+
variants: {
|
|
207
|
+
basic: {},
|
|
208
|
+
"turbulent-smooth": {},
|
|
209
|
+
"turbulent-basic": {},
|
|
210
|
+
"turbulent-sharp": {},
|
|
211
|
+
dynamic: {},
|
|
212
|
+
"dynamic-twist": {},
|
|
213
|
+
"dynamic-progressive": {},
|
|
214
|
+
max: {},
|
|
215
|
+
strings: {}
|
|
216
|
+
},
|
|
217
|
+
default: DEFAULT_FRACTAL_TYPE,
|
|
218
|
+
description: "Fractal type"
|
|
219
|
+
},
|
|
220
|
+
noiseType: {
|
|
221
|
+
type: "enum",
|
|
222
|
+
variants: {
|
|
223
|
+
block: {},
|
|
224
|
+
linear: {},
|
|
225
|
+
"soft-linear": {},
|
|
226
|
+
spline: {}
|
|
227
|
+
},
|
|
228
|
+
default: DEFAULT_NOISE_TYPE,
|
|
229
|
+
description: "Noise type"
|
|
230
|
+
},
|
|
231
|
+
scale: {
|
|
232
|
+
type: "number",
|
|
233
|
+
min: 1,
|
|
234
|
+
max: 1000,
|
|
235
|
+
step: 1,
|
|
236
|
+
default: DEFAULT_SCALE,
|
|
237
|
+
description: "Scale",
|
|
238
|
+
hiddenFromList: false
|
|
239
|
+
},
|
|
240
|
+
complexity: {
|
|
241
|
+
type: "number",
|
|
242
|
+
min: 1,
|
|
243
|
+
max: 20,
|
|
244
|
+
step: 0.1,
|
|
245
|
+
default: DEFAULT_COMPLEXITY,
|
|
246
|
+
description: "Complexity",
|
|
247
|
+
hiddenFromList: false
|
|
248
|
+
},
|
|
249
|
+
evolution: {
|
|
250
|
+
type: "rotation-degrees",
|
|
251
|
+
step: 1,
|
|
252
|
+
default: DEFAULT_EVOLUTION,
|
|
253
|
+
description: "Evolution"
|
|
254
|
+
},
|
|
255
|
+
contrast: {
|
|
256
|
+
type: "number",
|
|
257
|
+
min: 0,
|
|
258
|
+
max: 10,
|
|
259
|
+
step: 0.01,
|
|
260
|
+
default: DEFAULT_CONTRAST,
|
|
261
|
+
description: "Contrast",
|
|
262
|
+
hiddenFromList: false
|
|
263
|
+
},
|
|
264
|
+
brightness: {
|
|
265
|
+
type: "number",
|
|
266
|
+
min: -1,
|
|
267
|
+
max: 1,
|
|
268
|
+
step: 0.01,
|
|
269
|
+
default: DEFAULT_BRIGHTNESS,
|
|
270
|
+
description: "Brightness",
|
|
271
|
+
hiddenFromList: false
|
|
272
|
+
},
|
|
273
|
+
offsetX: {
|
|
274
|
+
type: "number",
|
|
275
|
+
step: 1,
|
|
276
|
+
default: DEFAULT_OFFSET_X,
|
|
277
|
+
description: "Offset X",
|
|
278
|
+
hiddenFromList: false
|
|
279
|
+
},
|
|
280
|
+
offsetY: {
|
|
281
|
+
type: "number",
|
|
282
|
+
step: 1,
|
|
283
|
+
default: DEFAULT_OFFSET_Y,
|
|
284
|
+
description: "Offset Y",
|
|
285
|
+
hiddenFromList: false
|
|
286
|
+
},
|
|
287
|
+
subInfluence: {
|
|
288
|
+
type: "number",
|
|
289
|
+
min: 0,
|
|
290
|
+
max: 1,
|
|
291
|
+
step: 0.01,
|
|
292
|
+
default: DEFAULT_SUB_INFLUENCE,
|
|
293
|
+
description: "Sub influence",
|
|
294
|
+
hiddenFromList: false
|
|
295
|
+
},
|
|
296
|
+
subScaling: {
|
|
297
|
+
type: "number",
|
|
298
|
+
min: 0.1,
|
|
299
|
+
max: 1,
|
|
300
|
+
step: 0.01,
|
|
301
|
+
default: DEFAULT_SUB_SCALING,
|
|
302
|
+
description: "Sub scaling",
|
|
303
|
+
hiddenFromList: false
|
|
304
|
+
},
|
|
305
|
+
cycleEvolution: {
|
|
306
|
+
type: "boolean",
|
|
307
|
+
default: DEFAULT_CYCLE_EVOLUTION,
|
|
308
|
+
description: "Cycle evolution"
|
|
309
|
+
},
|
|
310
|
+
cycle: {
|
|
311
|
+
type: "number",
|
|
312
|
+
min: 1,
|
|
313
|
+
max: 100,
|
|
314
|
+
step: 1,
|
|
315
|
+
integer: true,
|
|
316
|
+
default: DEFAULT_CYCLE,
|
|
317
|
+
description: "Cycle length",
|
|
318
|
+
hiddenFromList: false
|
|
319
|
+
},
|
|
320
|
+
seed: {
|
|
321
|
+
type: "number",
|
|
322
|
+
min: 0,
|
|
323
|
+
max: 4294967295,
|
|
324
|
+
step: 1,
|
|
325
|
+
integer: true,
|
|
326
|
+
default: DEFAULT_SEED,
|
|
327
|
+
description: "Seed",
|
|
328
|
+
hiddenFromList: false
|
|
329
|
+
},
|
|
330
|
+
invert: {
|
|
331
|
+
type: "boolean",
|
|
332
|
+
default: DEFAULT_INVERT,
|
|
333
|
+
description: "Invert"
|
|
334
|
+
},
|
|
335
|
+
amount: {
|
|
336
|
+
type: "number",
|
|
337
|
+
min: 0,
|
|
338
|
+
max: 1,
|
|
339
|
+
step: 0.01,
|
|
340
|
+
default: DEFAULT_AMOUNT,
|
|
341
|
+
description: "Amount",
|
|
342
|
+
hiddenFromList: false
|
|
343
|
+
}
|
|
344
|
+
};
|
|
345
|
+
var resolve = (params) => ({
|
|
346
|
+
fractalType: params.fractalType ?? DEFAULT_FRACTAL_TYPE,
|
|
347
|
+
noiseType: params.noiseType ?? DEFAULT_NOISE_TYPE,
|
|
348
|
+
scale: params.scale ?? DEFAULT_SCALE,
|
|
349
|
+
complexity: params.complexity ?? DEFAULT_COMPLEXITY,
|
|
350
|
+
evolution: params.evolution ?? DEFAULT_EVOLUTION,
|
|
351
|
+
contrast: params.contrast ?? DEFAULT_CONTRAST,
|
|
352
|
+
brightness: params.brightness ?? DEFAULT_BRIGHTNESS,
|
|
353
|
+
offsetX: params.offsetX ?? DEFAULT_OFFSET_X,
|
|
354
|
+
offsetY: params.offsetY ?? DEFAULT_OFFSET_Y,
|
|
355
|
+
subInfluence: params.subInfluence ?? DEFAULT_SUB_INFLUENCE,
|
|
356
|
+
subScaling: params.subScaling ?? DEFAULT_SUB_SCALING,
|
|
357
|
+
cycleEvolution: params.cycleEvolution ?? DEFAULT_CYCLE_EVOLUTION,
|
|
358
|
+
cycle: params.cycle ?? DEFAULT_CYCLE,
|
|
359
|
+
seed: params.seed ?? DEFAULT_SEED,
|
|
360
|
+
invert: params.invert ?? DEFAULT_INVERT,
|
|
361
|
+
amount: params.amount ?? DEFAULT_AMOUNT
|
|
362
|
+
});
|
|
363
|
+
var validateFractalNoiseParams = (params) => {
|
|
364
|
+
assertEffectParamsObject(params, "Fractal noise");
|
|
365
|
+
assertOptionalFiniteNumber(params.scale, "scale");
|
|
366
|
+
assertOptionalFiniteNumber(params.complexity, "complexity");
|
|
367
|
+
assertOptionalFiniteNumber(params.evolution, "evolution");
|
|
368
|
+
assertOptionalFiniteNumber(params.contrast, "contrast");
|
|
369
|
+
assertOptionalFiniteNumber(params.brightness, "brightness");
|
|
370
|
+
assertOptionalFiniteNumber(params.offsetX, "offsetX");
|
|
371
|
+
assertOptionalFiniteNumber(params.offsetY, "offsetY");
|
|
372
|
+
assertOptionalFiniteNumber(params.subInfluence, "subInfluence");
|
|
373
|
+
assertOptionalFiniteNumber(params.subScaling, "subScaling");
|
|
374
|
+
assertOptionalBoolean(params.cycleEvolution, "cycleEvolution");
|
|
375
|
+
assertOptionalFiniteNumber(params.cycle, "cycle");
|
|
376
|
+
assertOptionalFiniteNumber(params.seed, "seed");
|
|
377
|
+
assertOptionalBoolean(params.invert, "invert");
|
|
378
|
+
assertOptionalFiniteNumber(params.amount, "amount");
|
|
379
|
+
const r = resolve(params);
|
|
380
|
+
if (params.fractalType !== undefined && !FRACTAL_TYPES.includes(params.fractalType)) {
|
|
381
|
+
throw new TypeError("Invalid fractalType: " + JSON.stringify(params.fractalType));
|
|
382
|
+
}
|
|
383
|
+
if (params.noiseType !== undefined && !NOISE_TYPES.includes(params.noiseType)) {
|
|
384
|
+
throw new TypeError("Invalid noiseType: " + JSON.stringify(params.noiseType));
|
|
385
|
+
}
|
|
386
|
+
if (r.scale < 1)
|
|
387
|
+
throw new TypeError('"scale" must be at least 1');
|
|
388
|
+
if (r.complexity < 1 || r.complexity > 20)
|
|
389
|
+
throw new TypeError('"complexity" must be between 1 and 20');
|
|
390
|
+
if (r.subScaling < 0.1 || r.subScaling > 1)
|
|
391
|
+
throw new TypeError('"subScaling" must be between 0.1 and 1');
|
|
392
|
+
if (!Number.isInteger(r.cycle) || r.cycle < 1 || r.cycle > 65535)
|
|
393
|
+
throw new TypeError('"cycle" must be an integer between 1 and 65535');
|
|
394
|
+
if (!Number.isInteger(r.seed) || r.seed < 0 || r.seed > 4294967295)
|
|
395
|
+
throw new TypeError('"seed" must be an unsigned 32-bit integer');
|
|
396
|
+
validateNonNegative(r.contrast, "contrast");
|
|
397
|
+
validateUnitInterval(r.subInfluence, "subInfluence");
|
|
398
|
+
validateUnitInterval(r.amount, "amount");
|
|
399
|
+
};
|
|
400
|
+
var VERTEX_SHADER = `#version 300 es
|
|
401
|
+
in vec2 aPos;
|
|
402
|
+
in vec2 aUv;
|
|
403
|
+
out vec2 vUv;
|
|
404
|
+
|
|
405
|
+
void main() {
|
|
406
|
+
vUv = aUv;
|
|
407
|
+
gl_Position = vec4(aPos, 0.0, 1.0);
|
|
408
|
+
}
|
|
409
|
+
`;
|
|
410
|
+
var compileShader = (gl, type, source) => {
|
|
411
|
+
const shader = gl.createShader(type);
|
|
412
|
+
if (!shader) {
|
|
413
|
+
throw new Error("Failed to create WebGL shader");
|
|
414
|
+
}
|
|
415
|
+
gl.shaderSource(shader, source);
|
|
416
|
+
gl.compileShader(shader);
|
|
417
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
418
|
+
const log = gl.getShaderInfoLog(shader);
|
|
419
|
+
gl.deleteShader(shader);
|
|
420
|
+
throw new Error(`FractalNoise shader compile failed: ${log ?? "(no log)"}`);
|
|
421
|
+
}
|
|
422
|
+
return shader;
|
|
423
|
+
};
|
|
424
|
+
var linkProgram = (gl, vs, fs) => {
|
|
425
|
+
const program = gl.createProgram();
|
|
426
|
+
if (!program) {
|
|
427
|
+
throw new Error("Failed to create WebGL program");
|
|
428
|
+
}
|
|
429
|
+
gl.attachShader(program, vs);
|
|
430
|
+
gl.attachShader(program, fs);
|
|
431
|
+
gl.linkProgram(program);
|
|
432
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
433
|
+
const log = gl.getProgramInfoLog(program);
|
|
434
|
+
gl.deleteProgram(program);
|
|
435
|
+
throw new Error(`FractalNoise program link failed: ${log ?? "(no log)"}`);
|
|
436
|
+
}
|
|
437
|
+
return program;
|
|
438
|
+
};
|
|
439
|
+
var setupFractalNoise = (target) => {
|
|
440
|
+
const gl = target.getContext("webgl2", {
|
|
441
|
+
premultipliedAlpha: true,
|
|
442
|
+
alpha: true,
|
|
443
|
+
preserveDrawingBuffer: true
|
|
444
|
+
});
|
|
445
|
+
if (!gl) {
|
|
446
|
+
throw createWebGL2ContextError("fractal noise effect");
|
|
447
|
+
}
|
|
448
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
449
|
+
const vs = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
|
|
450
|
+
const fs = compileShader(gl, gl.FRAGMENT_SHADER, FRACTAL_NOISE_FRAGMENT_SHADER);
|
|
451
|
+
const program = linkProgram(gl, vs, fs);
|
|
452
|
+
gl.deleteShader(vs);
|
|
453
|
+
gl.deleteShader(fs);
|
|
454
|
+
const vao = gl.createVertexArray();
|
|
455
|
+
if (!vao) {
|
|
456
|
+
throw new Error("Failed to create WebGL vertex array");
|
|
457
|
+
}
|
|
458
|
+
gl.bindVertexArray(vao);
|
|
459
|
+
const data = new Float32Array([
|
|
460
|
+
-1,
|
|
461
|
+
-1,
|
|
462
|
+
0,
|
|
463
|
+
0,
|
|
464
|
+
1,
|
|
465
|
+
-1,
|
|
466
|
+
1,
|
|
467
|
+
0,
|
|
468
|
+
-1,
|
|
469
|
+
1,
|
|
470
|
+
0,
|
|
471
|
+
1,
|
|
472
|
+
1,
|
|
473
|
+
1,
|
|
474
|
+
1,
|
|
475
|
+
1
|
|
476
|
+
]);
|
|
477
|
+
const vbo = gl.createBuffer();
|
|
478
|
+
if (!vbo) {
|
|
479
|
+
throw new Error("Failed to create WebGL buffer");
|
|
480
|
+
}
|
|
481
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
482
|
+
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
|
|
483
|
+
const aPos = gl.getAttribLocation(program, "aPos");
|
|
484
|
+
const aUv = gl.getAttribLocation(program, "aUv");
|
|
485
|
+
gl.enableVertexAttribArray(aPos);
|
|
486
|
+
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
|
|
487
|
+
gl.enableVertexAttribArray(aUv);
|
|
488
|
+
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
|
|
489
|
+
gl.bindVertexArray(null);
|
|
490
|
+
const texture = gl.createTexture();
|
|
491
|
+
if (!texture) {
|
|
492
|
+
throw new Error("Failed to create WebGL texture");
|
|
493
|
+
}
|
|
494
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
495
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
496
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
497
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
498
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
499
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
500
|
+
return {
|
|
501
|
+
gl,
|
|
502
|
+
program,
|
|
503
|
+
vao,
|
|
504
|
+
vbo,
|
|
505
|
+
texture,
|
|
506
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
507
|
+
uResolution: gl.getUniformLocation(program, "uResolution"),
|
|
508
|
+
uOffset: gl.getUniformLocation(program, "uOffset"),
|
|
509
|
+
uFractalType: gl.getUniformLocation(program, "uFractalType"),
|
|
510
|
+
uNoiseType: gl.getUniformLocation(program, "uNoiseType"),
|
|
511
|
+
uScale: gl.getUniformLocation(program, "uScale"),
|
|
512
|
+
uComplexity: gl.getUniformLocation(program, "uComplexity"),
|
|
513
|
+
uEvolution: gl.getUniformLocation(program, "uEvolution"),
|
|
514
|
+
uContrast: gl.getUniformLocation(program, "uContrast"),
|
|
515
|
+
uBrightness: gl.getUniformLocation(program, "uBrightness"),
|
|
516
|
+
uSubInfluence: gl.getUniformLocation(program, "uSubInfluence"),
|
|
517
|
+
uSubScaling: gl.getUniformLocation(program, "uSubScaling"),
|
|
518
|
+
uCycleEvolution: gl.getUniformLocation(program, "uCycleEvolution"),
|
|
519
|
+
uCycle: gl.getUniformLocation(program, "uCycle"),
|
|
520
|
+
uSeed: gl.getUniformLocation(program, "uSeed"),
|
|
521
|
+
uInvert: gl.getUniformLocation(program, "uInvert"),
|
|
522
|
+
uAmount: gl.getUniformLocation(program, "uAmount")
|
|
523
|
+
};
|
|
524
|
+
};
|
|
525
|
+
var fractalNoise = createEffect({
|
|
526
|
+
type: "remotion/fractal-noise",
|
|
527
|
+
label: "fractalNoise()",
|
|
528
|
+
documentationLink: "https://www.remotion.dev/docs/effects/fractal-noise",
|
|
529
|
+
calculateKey: (params) => {
|
|
530
|
+
const r = resolve(params);
|
|
531
|
+
return `fractal-noise-${JSON.stringify(r)}`;
|
|
532
|
+
},
|
|
533
|
+
implementations: {
|
|
534
|
+
webgpu: Internals.createEffectImplementation({
|
|
535
|
+
setup: (target) => setupWebGpuSinglePass(target, "index"),
|
|
536
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
537
|
+
if (!gpuDevice)
|
|
538
|
+
throw new Error("A WebGPU device is required for the index effect");
|
|
539
|
+
const r = resolve(params);
|
|
540
|
+
const uniformData = new Float32Array([
|
|
541
|
+
width,
|
|
542
|
+
height,
|
|
543
|
+
r.offsetX,
|
|
544
|
+
r.offsetY,
|
|
545
|
+
r.scale,
|
|
546
|
+
r.complexity,
|
|
547
|
+
r.evolution / 360,
|
|
548
|
+
r.subInfluence,
|
|
549
|
+
r.subScaling,
|
|
550
|
+
r.contrast,
|
|
551
|
+
r.brightness,
|
|
552
|
+
r.amount,
|
|
553
|
+
r.cycle,
|
|
554
|
+
0,
|
|
555
|
+
FRACTAL_TYPES.indexOf(r.fractalType),
|
|
556
|
+
NOISE_TYPES.indexOf(r.noiseType),
|
|
557
|
+
r.invert ? 1 : 0,
|
|
558
|
+
r.cycleEvolution ? 1 : 0,
|
|
559
|
+
0,
|
|
560
|
+
0
|
|
561
|
+
]);
|
|
562
|
+
new Uint32Array(uniformData.buffer)[13] = r.seed;
|
|
563
|
+
applyWebGpuSinglePass({
|
|
564
|
+
state,
|
|
565
|
+
source,
|
|
566
|
+
width,
|
|
567
|
+
height,
|
|
568
|
+
device: gpuDevice,
|
|
569
|
+
shader: FRACTAL_NOISE_WEBGPU_SHADER,
|
|
570
|
+
uniformData
|
|
571
|
+
});
|
|
572
|
+
},
|
|
573
|
+
cleanup: cleanupWebGpuSinglePass
|
|
574
|
+
}),
|
|
575
|
+
webgl2: Internals.createEffectImplementation({
|
|
576
|
+
setup: (target) => setupFractalNoise(target),
|
|
577
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
578
|
+
const r = resolve(params);
|
|
579
|
+
const { gl, program, texture, vao } = state;
|
|
580
|
+
gl.viewport(0, 0, width, height);
|
|
581
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
582
|
+
gl.clearColor(0, 0, 0, 0);
|
|
583
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
584
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
585
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
586
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
587
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
588
|
+
gl.useProgram(program);
|
|
589
|
+
if (state.uSource)
|
|
590
|
+
gl.uniform1i(state.uSource, 0);
|
|
591
|
+
if (state.uResolution)
|
|
592
|
+
gl.uniform2f(state.uResolution, width, height);
|
|
593
|
+
if (state.uOffset)
|
|
594
|
+
gl.uniform2f(state.uOffset, r.offsetX, r.offsetY);
|
|
595
|
+
if (state.uFractalType)
|
|
596
|
+
gl.uniform1i(state.uFractalType, FRACTAL_TYPES.indexOf(r.fractalType));
|
|
597
|
+
if (state.uNoiseType)
|
|
598
|
+
gl.uniform1i(state.uNoiseType, NOISE_TYPES.indexOf(r.noiseType));
|
|
599
|
+
if (state.uScale)
|
|
600
|
+
gl.uniform1f(state.uScale, r.scale);
|
|
601
|
+
if (state.uComplexity)
|
|
602
|
+
gl.uniform1f(state.uComplexity, r.complexity);
|
|
603
|
+
if (state.uEvolution)
|
|
604
|
+
gl.uniform1f(state.uEvolution, r.evolution / 360);
|
|
605
|
+
if (state.uContrast)
|
|
606
|
+
gl.uniform1f(state.uContrast, r.contrast);
|
|
607
|
+
if (state.uBrightness)
|
|
608
|
+
gl.uniform1f(state.uBrightness, r.brightness);
|
|
609
|
+
if (state.uSubInfluence)
|
|
610
|
+
gl.uniform1f(state.uSubInfluence, r.subInfluence);
|
|
611
|
+
if (state.uSubScaling)
|
|
612
|
+
gl.uniform1f(state.uSubScaling, r.subScaling);
|
|
613
|
+
if (state.uCycleEvolution)
|
|
614
|
+
gl.uniform1i(state.uCycleEvolution, r.cycleEvolution ? 1 : 0);
|
|
615
|
+
if (state.uCycle)
|
|
616
|
+
gl.uniform1f(state.uCycle, r.cycle);
|
|
617
|
+
if (state.uSeed)
|
|
618
|
+
gl.uniform1ui(state.uSeed, r.seed);
|
|
619
|
+
if (state.uInvert)
|
|
620
|
+
gl.uniform1i(state.uInvert, r.invert ? 1 : 0);
|
|
621
|
+
if (state.uAmount)
|
|
622
|
+
gl.uniform1f(state.uAmount, r.amount);
|
|
623
|
+
gl.bindVertexArray(vao);
|
|
624
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
625
|
+
gl.bindVertexArray(null);
|
|
626
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
627
|
+
gl.useProgram(null);
|
|
628
|
+
},
|
|
629
|
+
cleanup: ({ gl, program, vao, vbo, texture }) => {
|
|
630
|
+
gl.deleteTexture(texture);
|
|
631
|
+
gl.deleteBuffer(vbo);
|
|
632
|
+
gl.deleteProgram(program);
|
|
633
|
+
gl.deleteVertexArray(vao);
|
|
634
|
+
}
|
|
635
|
+
})
|
|
636
|
+
},
|
|
637
|
+
schema: fractalNoiseSchema,
|
|
638
|
+
validateParams: validateFractalNoiseParams
|
|
639
|
+
});
|
|
640
|
+
export {
|
|
641
|
+
fractalNoise
|
|
642
|
+
};
|