@remotion/effects 4.0.540 → 4.0.542

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/THIRD_PARTY_LICENSES.md +10 -0
  2. package/dist/esm/lightning.mjs +603 -0
  3. package/dist/esm/magnify.mjs +403 -0
  4. package/dist/esm/preview/barrel-distortion.mjs +303 -0
  5. package/dist/esm/preview/bevel-alpha.mjs +525 -0
  6. package/dist/esm/preview/blur.mjs +435 -0
  7. package/dist/esm/preview/brightness.mjs +95 -0
  8. package/dist/esm/preview/burlap.mjs +481 -0
  9. package/dist/esm/preview/checkerboard.mjs +8 -0
  10. package/dist/esm/preview/chromatic-aberration.mjs +308 -0
  11. package/dist/esm/preview/color-correction.mjs +522 -0
  12. package/dist/esm/preview/color-key.mjs +440 -0
  13. package/dist/esm/preview/contour-lines.mjs +608 -0
  14. package/dist/esm/preview/contrast.mjs +95 -0
  15. package/dist/esm/preview/corner-pin.mjs +6 -0
  16. package/dist/esm/preview/curves.mjs +357 -0
  17. package/dist/esm/preview/cylinder.mjs +273 -0
  18. package/dist/esm/preview/dot-grid.mjs +333 -0
  19. package/dist/esm/preview/drop-shadow.mjs +607 -0
  20. package/dist/esm/preview/duotone.mjs +344 -0
  21. package/dist/esm/preview/emboss.mjs +479 -0
  22. package/dist/esm/preview/evolve.mjs +485 -0
  23. package/dist/esm/preview/exposure.mjs +264 -0
  24. package/dist/esm/preview/film-burn.mjs +298 -0
  25. package/dist/esm/preview/fisheye.mjs +422 -0
  26. package/dist/esm/preview/flannel.mjs +401 -0
  27. package/dist/esm/preview/fractal-noise.mjs +642 -0
  28. package/dist/esm/preview/glow.mjs +598 -0
  29. package/dist/esm/preview/grayscale.mjs +86 -0
  30. package/dist/esm/preview/gridlines.mjs +8 -0
  31. package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
  32. package/dist/esm/preview/halftone.mjs +552 -0
  33. package/dist/esm/preview/hue.mjs +83 -0
  34. package/dist/esm/preview/index-00v3hr66.mjs +299 -0
  35. package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
  36. package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
  37. package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
  38. package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
  39. package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
  40. package/dist/esm/preview/index-4scpn12x.mjs +224 -0
  41. package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
  42. package/dist/esm/preview/index-618ky75w.mjs +51 -0
  43. package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
  44. package/dist/esm/preview/index-6jkps947.mjs +120 -0
  45. package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
  46. package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
  47. package/dist/esm/preview/index-8p04sssx.mjs +123 -0
  48. package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
  49. package/dist/esm/preview/index-b86qstcs.mjs +18 -0
  50. package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
  51. package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
  52. package/dist/esm/preview/index-evy8hyah.mjs +55 -0
  53. package/dist/esm/preview/index-gnsce796.mjs +6 -0
  54. package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
  55. package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
  56. package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
  57. package/dist/esm/preview/index-s9mrx750.mjs +97 -0
  58. package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
  59. package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
  60. package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
  61. package/dist/esm/preview/index-wy95a41r.mjs +407 -0
  62. package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
  63. package/dist/esm/preview/index.mjs +51 -0
  64. package/dist/esm/preview/invert.mjs +84 -0
  65. package/dist/esm/preview/iris-wipe.mjs +315 -0
  66. package/dist/esm/preview/lens-blur.mjs +563 -0
  67. package/dist/esm/preview/levels.mjs +400 -0
  68. package/dist/esm/preview/light-leak.mjs +8 -0
  69. package/dist/esm/preview/light-trail.mjs +516 -0
  70. package/dist/esm/preview/lightning.mjs +603 -0
  71. package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
  72. package/dist/esm/preview/linear-gradient.mjs +6 -0
  73. package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
  74. package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
  75. package/dist/esm/preview/lines.mjs +536 -0
  76. package/dist/esm/preview/liquid-contours.mjs +512 -0
  77. package/dist/esm/preview/long-shadows.mjs +437 -0
  78. package/dist/esm/preview/lut.mjs +601 -0
  79. package/dist/esm/preview/magnify.mjs +403 -0
  80. package/dist/esm/preview/mirror.mjs +341 -0
  81. package/dist/esm/preview/noise-displacement.mjs +584 -0
  82. package/dist/esm/preview/noise.mjs +318 -0
  83. package/dist/esm/preview/outline.mjs +725 -0
  84. package/dist/esm/preview/page-turn.mjs +302 -0
  85. package/dist/esm/preview/paper.mjs +1249 -0
  86. package/dist/esm/preview/pattern.mjs +6 -0
  87. package/dist/esm/preview/pixel-dissolve.mjs +360 -0
  88. package/dist/esm/preview/pixelate.mjs +249 -0
  89. package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
  90. package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
  91. package/dist/esm/preview/radial-wipe.mjs +224 -0
  92. package/dist/esm/preview/rain-fall.mjs +114 -0
  93. package/dist/esm/preview/region-blur.mjs +500 -0
  94. package/dist/esm/preview/rings.mjs +8 -0
  95. package/dist/esm/preview/roughen-edges.mjs +590 -0
  96. package/dist/esm/preview/saturation.mjs +86 -0
  97. package/dist/esm/preview/scale.mjs +109 -0
  98. package/dist/esm/preview/scanlines.mjs +362 -0
  99. package/dist/esm/preview/shadows-highlights.mjs +284 -0
  100. package/dist/esm/preview/shatter.mjs +868 -0
  101. package/dist/esm/preview/shine.mjs +368 -0
  102. package/dist/esm/preview/shrinkwrap.mjs +769 -0
  103. package/dist/esm/preview/skew.mjs +300 -0
  104. package/dist/esm/preview/snow-fall.mjs +170 -0
  105. package/dist/esm/preview/speckle.mjs +356 -0
  106. package/dist/esm/preview/sphere.mjs +252 -0
  107. package/dist/esm/preview/starburst.mjs +8 -0
  108. package/dist/esm/preview/tear.mjs +375 -0
  109. package/dist/esm/preview/thermal-vision.mjs +387 -0
  110. package/dist/esm/preview/tile.mjs +7 -0
  111. package/dist/esm/preview/tint.mjs +125 -0
  112. package/dist/esm/preview/translate.mjs +151 -0
  113. package/dist/esm/preview/turbulent-displace.mjs +613 -0
  114. package/dist/esm/preview/tv-signal-off.mjs +308 -0
  115. package/dist/esm/preview/venetian-blinds.mjs +341 -0
  116. package/dist/esm/preview/vibrance.mjs +254 -0
  117. package/dist/esm/preview/vignette.mjs +458 -0
  118. package/dist/esm/preview/wave.mjs +384 -0
  119. package/dist/esm/preview/waves.mjs +599 -0
  120. package/dist/esm/preview/white-balance.mjs +280 -0
  121. package/dist/esm/preview/white-noise.mjs +244 -0
  122. package/dist/esm/preview/zigzag.mjs +8 -0
  123. package/dist/esm/preview/zoom-blur.mjs +389 -0
  124. package/dist/lightning/geometry.d.ts +10 -0
  125. package/dist/lightning/index.d.ts +4 -0
  126. package/dist/lightning/mask.d.ts +2 -0
  127. package/dist/lightning/params.d.ts +259 -0
  128. package/dist/lightning/shaders.d.ts +2 -0
  129. package/dist/lightning.d.ts +2 -0
  130. package/dist/magnify/shader.d.ts +1 -0
  131. package/dist/magnify/webgpu-shader.d.ts +1 -0
  132. package/dist/magnify.d.ts +28 -0
  133. package/package.json +30 -6
@@ -0,0 +1,384 @@
1
+ import {
2
+ WEBGPU_SINGLE_PASS_VERTEX,
3
+ setupWebGpuSinglePass,
4
+ cleanupWebGpuSinglePass,
5
+ applyWebGpuSinglePass
6
+ } from "./index-tvfexb7s.mjs";
7
+ import {
8
+ assertEffectParamsObject,
9
+ assertRequiredFiniteNumber
10
+ } from "./index-4fvp93ps.mjs";
11
+
12
+ // src/wave/index.ts
13
+ import { Internals as Internals2 } from "remotion";
14
+
15
+ // src/wave/wave-runtime.ts
16
+ import { Internals } from "remotion";
17
+
18
+ // src/wave/wave-shaders.ts
19
+ var WAVE_VS = `#version 300 es
20
+ layout(location = 0) in vec2 aPos;
21
+ layout(location = 1) in vec2 aUv;
22
+ out vec2 vUv;
23
+ void main() {
24
+ vUv = aUv;
25
+ gl_Position = vec4(aPos, 0.0, 1.0);
26
+ }
27
+ `;
28
+ var WAVE_FS = `#version 300 es
29
+ precision highp float;
30
+ in vec2 vUv;
31
+ out vec4 fragColor;
32
+
33
+ uniform sampler2D uSource;
34
+ uniform vec2 uResolution;
35
+ uniform float uAmplitude;
36
+ uniform float uWavelength;
37
+ uniform float uPhase;
38
+ uniform int uDirection;
39
+
40
+ const float TWO_PI = 6.28318530718;
41
+
42
+ void main() {
43
+ float wavelength = max(uWavelength, 0.001);
44
+ vec2 srcUv = vUv;
45
+
46
+ if (uDirection == 0) {
47
+ float coordPx = vUv.x * uResolution.x;
48
+ float offsetPx =
49
+ sin((coordPx / wavelength) * TWO_PI + uPhase) * uAmplitude;
50
+ srcUv.y -= offsetPx / uResolution.y;
51
+ } else {
52
+ float coordPx = vUv.y * uResolution.y;
53
+ float offsetPx =
54
+ sin((coordPx / wavelength) * TWO_PI + uPhase) * uAmplitude;
55
+ srcUv.x -= offsetPx / uResolution.x;
56
+ }
57
+
58
+ fragColor = texture(uSource, srcUv);
59
+ }
60
+ `;
61
+
62
+ // src/wave/wave-runtime.ts
63
+ var { createWebGL2ContextError } = Internals;
64
+ var compileShader = (gl, type, source) => {
65
+ const shader = gl.createShader(type);
66
+ if (!shader) {
67
+ throw new Error("Failed to create WebGL shader");
68
+ }
69
+ gl.shaderSource(shader, source);
70
+ gl.compileShader(shader);
71
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
72
+ const log = gl.getShaderInfoLog(shader);
73
+ gl.deleteShader(shader);
74
+ throw new Error(`Shader compile failed: ${log ?? "(no log)"}`);
75
+ }
76
+ return shader;
77
+ };
78
+ var linkProgram = (gl, vs, fs) => {
79
+ const program = gl.createProgram();
80
+ if (!program) {
81
+ throw new Error("Failed to create WebGL program");
82
+ }
83
+ gl.attachShader(program, vs);
84
+ gl.attachShader(program, fs);
85
+ gl.linkProgram(program);
86
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
87
+ const log = gl.getProgramInfoLog(program);
88
+ gl.deleteProgram(program);
89
+ throw new Error(`Program link failed: ${log ?? "(no log)"}`);
90
+ }
91
+ return program;
92
+ };
93
+ var createProgram = (gl, vertexSource, fragmentSource) => {
94
+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
95
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
96
+ const program = linkProgram(gl, vs, fs);
97
+ gl.deleteShader(vs);
98
+ gl.deleteShader(fs);
99
+ return program;
100
+ };
101
+ var getWaveUniforms = (gl, program) => ({
102
+ uSource: gl.getUniformLocation(program, "uSource"),
103
+ uResolution: gl.getUniformLocation(program, "uResolution"),
104
+ uAmplitude: gl.getUniformLocation(program, "uAmplitude"),
105
+ uWavelength: gl.getUniformLocation(program, "uWavelength"),
106
+ uPhase: gl.getUniformLocation(program, "uPhase"),
107
+ uDirection: gl.getUniformLocation(program, "uDirection")
108
+ });
109
+ var createRgbaTexture = (gl) => {
110
+ const texture = gl.createTexture();
111
+ if (!texture) {
112
+ throw new Error("Failed to create WebGL texture");
113
+ }
114
+ gl.bindTexture(gl.TEXTURE_2D, texture);
115
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
116
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
117
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
118
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
119
+ gl.bindTexture(gl.TEXTURE_2D, null);
120
+ return texture;
121
+ };
122
+ var setupWave = (target) => {
123
+ const gl = target.getContext("webgl2", {
124
+ premultipliedAlpha: true,
125
+ alpha: true,
126
+ preserveDrawingBuffer: true
127
+ });
128
+ if (!gl) {
129
+ throw createWebGL2ContextError("wave effect");
130
+ }
131
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
132
+ const program = createProgram(gl, WAVE_VS, WAVE_FS);
133
+ const vao = gl.createVertexArray();
134
+ if (!vao) {
135
+ throw new Error("Failed to create WebGL vertex array");
136
+ }
137
+ gl.bindVertexArray(vao);
138
+ const data = new Float32Array([
139
+ -1,
140
+ -1,
141
+ 0,
142
+ 0,
143
+ 1,
144
+ -1,
145
+ 1,
146
+ 0,
147
+ -1,
148
+ 1,
149
+ 0,
150
+ 1,
151
+ 1,
152
+ 1,
153
+ 1,
154
+ 1
155
+ ]);
156
+ const vbo = gl.createBuffer();
157
+ if (!vbo) {
158
+ throw new Error("Failed to create WebGL buffer");
159
+ }
160
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
161
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
162
+ gl.enableVertexAttribArray(0);
163
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
164
+ gl.enableVertexAttribArray(1);
165
+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
166
+ gl.bindVertexArray(null);
167
+ const textureSource = createRgbaTexture(gl);
168
+ return {
169
+ gl,
170
+ program,
171
+ vao,
172
+ vbo,
173
+ textureSource,
174
+ uniforms: getWaveUniforms(gl, program)
175
+ };
176
+ };
177
+ var cleanupWave = (state) => {
178
+ const { gl, program, vao, vbo, textureSource } = state;
179
+ gl.deleteTexture(textureSource);
180
+ gl.deleteBuffer(vbo);
181
+ gl.deleteProgram(program);
182
+ gl.deleteVertexArray(vao);
183
+ };
184
+ var drawFullscreenQuad = (state) => {
185
+ const { gl, vao } = state;
186
+ gl.bindVertexArray(vao);
187
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
188
+ gl.bindVertexArray(null);
189
+ };
190
+ var applyWave = ({
191
+ state,
192
+ source,
193
+ width,
194
+ height,
195
+ flipSourceY,
196
+ amplitude,
197
+ wavelength,
198
+ phase,
199
+ direction
200
+ }) => {
201
+ const { gl, program, textureSource, uniforms } = state;
202
+ gl.viewport(0, 0, width, height);
203
+ gl.activeTexture(gl.TEXTURE0);
204
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
205
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
206
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
207
+ gl.bindTexture(gl.TEXTURE_2D, null);
208
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
209
+ gl.clearColor(0, 0, 0, 0);
210
+ gl.clear(gl.COLOR_BUFFER_BIT);
211
+ gl.useProgram(program);
212
+ if (uniforms.uSource)
213
+ gl.uniform1i(uniforms.uSource, 0);
214
+ if (uniforms.uResolution)
215
+ gl.uniform2f(uniforms.uResolution, width, height);
216
+ if (uniforms.uAmplitude)
217
+ gl.uniform1f(uniforms.uAmplitude, amplitude);
218
+ if (uniforms.uWavelength)
219
+ gl.uniform1f(uniforms.uWavelength, wavelength);
220
+ if (uniforms.uPhase)
221
+ gl.uniform1f(uniforms.uPhase, phase);
222
+ if (uniforms.uDirection)
223
+ gl.uniform1i(uniforms.uDirection, direction === "horizontal" ? 0 : 1);
224
+ gl.activeTexture(gl.TEXTURE0);
225
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
226
+ drawFullscreenQuad(state);
227
+ gl.bindTexture(gl.TEXTURE_2D, null);
228
+ gl.useProgram(null);
229
+ };
230
+
231
+ // src/wave/webgpu-shader.ts
232
+ var WAVE_WEBGPU_SHADER = `
233
+ ${WEBGPU_SINGLE_PASS_VERTEX}
234
+ @group(0) @binding(0) var source: texture_2d<f32>;
235
+ @group(0) @binding(1) var sourceSampler: sampler;
236
+ @group(0) @binding(2) var<uniform> params: Params;
237
+ struct Params { resolutionAndWave: vec4f, phaseAndDirection: vec4f, }
238
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
239
+ let resolution = params.resolutionAndWave.xy;
240
+ let amplitude = params.resolutionAndWave.z;
241
+ let wavelength = max(params.resolutionAndWave.w, 0.001);
242
+ let phase = params.phaseAndDirection.x;
243
+ var uv = input.uv;
244
+ if (params.phaseAndDirection.y == 0.0) {
245
+ let coord = input.uv.x * resolution.x;
246
+ let offset = sin((coord / wavelength) * 6.28318530718 + phase) * amplitude;
247
+ uv.y += offset / resolution.y;
248
+ } else {
249
+ let coord = (1.0 - input.uv.y) * resolution.y;
250
+ let offset = sin((coord / wavelength) * 6.28318530718 + phase) * amplitude;
251
+ uv.x -= offset / resolution.x;
252
+ }
253
+ return textureSampleLevel(source, sourceSampler, uv, 0);
254
+ }
255
+ `;
256
+
257
+ // src/wave/index.ts
258
+ var { createEffect } = Internals2;
259
+ var waveSchema = {
260
+ phase: {
261
+ type: "number",
262
+ default: 0,
263
+ description: "Phase",
264
+ hiddenFromList: false
265
+ },
266
+ direction: {
267
+ type: "enum",
268
+ variants: {
269
+ horizontal: {},
270
+ vertical: {}
271
+ },
272
+ default: "horizontal",
273
+ description: "Direction"
274
+ },
275
+ amplitude: {
276
+ type: "number",
277
+ min: 0,
278
+ max: 500,
279
+ step: 1,
280
+ default: 60,
281
+ description: "Amplitude",
282
+ hiddenFromList: false
283
+ },
284
+ wavelength: {
285
+ type: "number",
286
+ min: 1,
287
+ max: 2000,
288
+ step: 1,
289
+ default: 240,
290
+ description: "Wavelength",
291
+ hiddenFromList: false
292
+ }
293
+ };
294
+ var resolve = (p) => ({
295
+ phase: p.phase ?? 0,
296
+ direction: p.direction ?? "horizontal",
297
+ amplitude: p.amplitude ?? 60,
298
+ wavelength: p.wavelength ?? 240
299
+ });
300
+ var assertOptionalFiniteNumber = (value, name) => {
301
+ if (value === undefined) {
302
+ return;
303
+ }
304
+ assertRequiredFiniteNumber(value, name);
305
+ };
306
+ var validateWaveParams = (params) => {
307
+ assertEffectParamsObject(params, "Wave");
308
+ assertOptionalFiniteNumber(params.phase, "phase");
309
+ assertOptionalFiniteNumber(params.amplitude, "amplitude");
310
+ assertOptionalFiniteNumber(params.wavelength, "wavelength");
311
+ if (params.direction !== undefined && params.direction !== "horizontal" && params.direction !== "vertical") {
312
+ throw new TypeError(`"direction" must be "horizontal" or "vertical", but got ${JSON.stringify(params.direction)}`);
313
+ }
314
+ const resolved = resolve(params);
315
+ if (resolved.amplitude < 0) {
316
+ throw new TypeError(`"amplitude" must be >= 0, but got ${JSON.stringify(resolved.amplitude)}`);
317
+ }
318
+ if (resolved.wavelength <= 0) {
319
+ throw new TypeError(`"wavelength" must be > 0, but got ${JSON.stringify(resolved.wavelength)}`);
320
+ }
321
+ };
322
+ var wave = createEffect({
323
+ type: "dev.remotion.effects.wave",
324
+ label: "wave()",
325
+ documentationLink: "https://www.remotion.dev/docs/effects/wave",
326
+ calculateKey: (params) => {
327
+ const r = resolve(params);
328
+ return `wave-${r.phase}-${r.direction}-${r.amplitude}-${r.wavelength}`;
329
+ },
330
+ implementations: {
331
+ webgpu: Internals2.createEffectImplementation({
332
+ setup: (target) => setupWebGpuSinglePass(target, "wave"),
333
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
334
+ if (!gpuDevice) {
335
+ throw new Error("A WebGPU device is required for the wave effect");
336
+ }
337
+ const r = resolve(params);
338
+ const uniformData = new Float32Array([
339
+ width,
340
+ height,
341
+ r.amplitude,
342
+ r.wavelength,
343
+ r.phase,
344
+ r.direction === "horizontal" ? 0 : 1,
345
+ 0,
346
+ 0
347
+ ]);
348
+ applyWebGpuSinglePass({
349
+ state,
350
+ source,
351
+ width,
352
+ height,
353
+ device: gpuDevice,
354
+ shader: WAVE_WEBGPU_SHADER,
355
+ uniformData
356
+ });
357
+ },
358
+ cleanup: cleanupWebGpuSinglePass
359
+ }),
360
+ webgl2: Internals2.createEffectImplementation({
361
+ setup: (target) => setupWave(target),
362
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
363
+ const r = resolve(params);
364
+ applyWave({
365
+ state,
366
+ source,
367
+ width,
368
+ height,
369
+ flipSourceY,
370
+ amplitude: r.amplitude,
371
+ wavelength: r.wavelength,
372
+ phase: r.phase,
373
+ direction: r.direction
374
+ });
375
+ },
376
+ cleanup: (state) => cleanupWave(state)
377
+ })
378
+ },
379
+ schema: waveSchema,
380
+ validateParams: validateWaveParams
381
+ });
382
+ export {
383
+ wave
384
+ };