@remotion/effects 4.0.540 → 4.0.542

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/THIRD_PARTY_LICENSES.md +10 -0
  2. package/dist/esm/lightning.mjs +603 -0
  3. package/dist/esm/magnify.mjs +403 -0
  4. package/dist/esm/preview/barrel-distortion.mjs +303 -0
  5. package/dist/esm/preview/bevel-alpha.mjs +525 -0
  6. package/dist/esm/preview/blur.mjs +435 -0
  7. package/dist/esm/preview/brightness.mjs +95 -0
  8. package/dist/esm/preview/burlap.mjs +481 -0
  9. package/dist/esm/preview/checkerboard.mjs +8 -0
  10. package/dist/esm/preview/chromatic-aberration.mjs +308 -0
  11. package/dist/esm/preview/color-correction.mjs +522 -0
  12. package/dist/esm/preview/color-key.mjs +440 -0
  13. package/dist/esm/preview/contour-lines.mjs +608 -0
  14. package/dist/esm/preview/contrast.mjs +95 -0
  15. package/dist/esm/preview/corner-pin.mjs +6 -0
  16. package/dist/esm/preview/curves.mjs +357 -0
  17. package/dist/esm/preview/cylinder.mjs +273 -0
  18. package/dist/esm/preview/dot-grid.mjs +333 -0
  19. package/dist/esm/preview/drop-shadow.mjs +607 -0
  20. package/dist/esm/preview/duotone.mjs +344 -0
  21. package/dist/esm/preview/emboss.mjs +479 -0
  22. package/dist/esm/preview/evolve.mjs +485 -0
  23. package/dist/esm/preview/exposure.mjs +264 -0
  24. package/dist/esm/preview/film-burn.mjs +298 -0
  25. package/dist/esm/preview/fisheye.mjs +422 -0
  26. package/dist/esm/preview/flannel.mjs +401 -0
  27. package/dist/esm/preview/fractal-noise.mjs +642 -0
  28. package/dist/esm/preview/glow.mjs +598 -0
  29. package/dist/esm/preview/grayscale.mjs +86 -0
  30. package/dist/esm/preview/gridlines.mjs +8 -0
  31. package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
  32. package/dist/esm/preview/halftone.mjs +552 -0
  33. package/dist/esm/preview/hue.mjs +83 -0
  34. package/dist/esm/preview/index-00v3hr66.mjs +299 -0
  35. package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
  36. package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
  37. package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
  38. package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
  39. package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
  40. package/dist/esm/preview/index-4scpn12x.mjs +224 -0
  41. package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
  42. package/dist/esm/preview/index-618ky75w.mjs +51 -0
  43. package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
  44. package/dist/esm/preview/index-6jkps947.mjs +120 -0
  45. package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
  46. package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
  47. package/dist/esm/preview/index-8p04sssx.mjs +123 -0
  48. package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
  49. package/dist/esm/preview/index-b86qstcs.mjs +18 -0
  50. package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
  51. package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
  52. package/dist/esm/preview/index-evy8hyah.mjs +55 -0
  53. package/dist/esm/preview/index-gnsce796.mjs +6 -0
  54. package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
  55. package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
  56. package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
  57. package/dist/esm/preview/index-s9mrx750.mjs +97 -0
  58. package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
  59. package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
  60. package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
  61. package/dist/esm/preview/index-wy95a41r.mjs +407 -0
  62. package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
  63. package/dist/esm/preview/index.mjs +51 -0
  64. package/dist/esm/preview/invert.mjs +84 -0
  65. package/dist/esm/preview/iris-wipe.mjs +315 -0
  66. package/dist/esm/preview/lens-blur.mjs +563 -0
  67. package/dist/esm/preview/levels.mjs +400 -0
  68. package/dist/esm/preview/light-leak.mjs +8 -0
  69. package/dist/esm/preview/light-trail.mjs +516 -0
  70. package/dist/esm/preview/lightning.mjs +603 -0
  71. package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
  72. package/dist/esm/preview/linear-gradient.mjs +6 -0
  73. package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
  74. package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
  75. package/dist/esm/preview/lines.mjs +536 -0
  76. package/dist/esm/preview/liquid-contours.mjs +512 -0
  77. package/dist/esm/preview/long-shadows.mjs +437 -0
  78. package/dist/esm/preview/lut.mjs +601 -0
  79. package/dist/esm/preview/magnify.mjs +403 -0
  80. package/dist/esm/preview/mirror.mjs +341 -0
  81. package/dist/esm/preview/noise-displacement.mjs +584 -0
  82. package/dist/esm/preview/noise.mjs +318 -0
  83. package/dist/esm/preview/outline.mjs +725 -0
  84. package/dist/esm/preview/page-turn.mjs +302 -0
  85. package/dist/esm/preview/paper.mjs +1249 -0
  86. package/dist/esm/preview/pattern.mjs +6 -0
  87. package/dist/esm/preview/pixel-dissolve.mjs +360 -0
  88. package/dist/esm/preview/pixelate.mjs +249 -0
  89. package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
  90. package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
  91. package/dist/esm/preview/radial-wipe.mjs +224 -0
  92. package/dist/esm/preview/rain-fall.mjs +114 -0
  93. package/dist/esm/preview/region-blur.mjs +500 -0
  94. package/dist/esm/preview/rings.mjs +8 -0
  95. package/dist/esm/preview/roughen-edges.mjs +590 -0
  96. package/dist/esm/preview/saturation.mjs +86 -0
  97. package/dist/esm/preview/scale.mjs +109 -0
  98. package/dist/esm/preview/scanlines.mjs +362 -0
  99. package/dist/esm/preview/shadows-highlights.mjs +284 -0
  100. package/dist/esm/preview/shatter.mjs +868 -0
  101. package/dist/esm/preview/shine.mjs +368 -0
  102. package/dist/esm/preview/shrinkwrap.mjs +769 -0
  103. package/dist/esm/preview/skew.mjs +300 -0
  104. package/dist/esm/preview/snow-fall.mjs +170 -0
  105. package/dist/esm/preview/speckle.mjs +356 -0
  106. package/dist/esm/preview/sphere.mjs +252 -0
  107. package/dist/esm/preview/starburst.mjs +8 -0
  108. package/dist/esm/preview/tear.mjs +375 -0
  109. package/dist/esm/preview/thermal-vision.mjs +387 -0
  110. package/dist/esm/preview/tile.mjs +7 -0
  111. package/dist/esm/preview/tint.mjs +125 -0
  112. package/dist/esm/preview/translate.mjs +151 -0
  113. package/dist/esm/preview/turbulent-displace.mjs +613 -0
  114. package/dist/esm/preview/tv-signal-off.mjs +308 -0
  115. package/dist/esm/preview/venetian-blinds.mjs +341 -0
  116. package/dist/esm/preview/vibrance.mjs +254 -0
  117. package/dist/esm/preview/vignette.mjs +458 -0
  118. package/dist/esm/preview/wave.mjs +384 -0
  119. package/dist/esm/preview/waves.mjs +599 -0
  120. package/dist/esm/preview/white-balance.mjs +280 -0
  121. package/dist/esm/preview/white-noise.mjs +244 -0
  122. package/dist/esm/preview/zigzag.mjs +8 -0
  123. package/dist/esm/preview/zoom-blur.mjs +389 -0
  124. package/dist/lightning/geometry.d.ts +10 -0
  125. package/dist/lightning/index.d.ts +4 -0
  126. package/dist/lightning/mask.d.ts +2 -0
  127. package/dist/lightning/params.d.ts +259 -0
  128. package/dist/lightning/shaders.d.ts +2 -0
  129. package/dist/lightning.d.ts +2 -0
  130. package/dist/magnify/shader.d.ts +1 -0
  131. package/dist/magnify/webgpu-shader.d.ts +1 -0
  132. package/dist/magnify.d.ts +28 -0
  133. package/package.json +30 -6
@@ -0,0 +1,440 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval,
4
+ parseColorRgba
5
+ } from "./index-wxhvgv2s.mjs";
6
+ import {
7
+ WEBGPU_SINGLE_PASS_VERTEX,
8
+ setupWebGpuSinglePass,
9
+ cleanupWebGpuSinglePass,
10
+ applyWebGpuSinglePass
11
+ } from "./index-tvfexb7s.mjs";
12
+ import {
13
+ assertEffectParamsObject,
14
+ assertOptionalColor
15
+ } from "./index-4fvp93ps.mjs";
16
+
17
+ // src/color-key.ts
18
+ import { Internals } from "remotion";
19
+
20
+ // src/color-key-webgpu-shader.ts
21
+ var COLOR_KEY_WEBGPU_SHADER = `
22
+ ${WEBGPU_SINGLE_PASS_VERTEX}
23
+
24
+ struct Params {
25
+ keyColor: vec3f,
26
+ similarity: f32,
27
+ smoothness: f32,
28
+ spillSuppression: f32,
29
+ }
30
+ @group(0) @binding(0) var source: texture_2d<f32>;
31
+ @group(0) @binding(1) var sourceSampler: sampler;
32
+ @group(0) @binding(2) var<uniform> params: Params;
33
+
34
+ fn suppressSpill(rgb: vec3f, keyColor: vec3f, amount: f32) -> vec3f {
35
+ var color = rgb;
36
+ if (keyColor.g > keyColor.r && keyColor.g > keyColor.b) {
37
+ let limit = (color.r + color.b) * 0.5;
38
+ color.g = mix(color.g, min(color.g, limit), amount);
39
+ } else if (keyColor.r > keyColor.g && keyColor.r > keyColor.b) {
40
+ let limit = (color.g + color.b) * 0.5;
41
+ color.r = mix(color.r, min(color.r, limit), amount);
42
+ } else if (keyColor.b > keyColor.r && keyColor.b > keyColor.g) {
43
+ let limit = (color.r + color.g) * 0.5;
44
+ color.b = mix(color.b, min(color.b, limit), amount);
45
+ }
46
+ return color;
47
+ }
48
+
49
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
50
+ let texColor = textureSampleLevel(source, sourceSampler, input.uv, 0);
51
+ let alpha = texColor.a;
52
+ if (alpha <= 0.001) { return vec4f(0); }
53
+
54
+ let rgb = texColor.rgb / alpha;
55
+ let distanceNormalized = distance(rgb, params.keyColor) / 1.7320508075688772;
56
+ var keepMask: f32;
57
+ if (params.smoothness <= 0.0001) {
58
+ keepMask = step(params.similarity, distanceNormalized);
59
+ } else {
60
+ let edge0 = max(0.0, params.similarity - params.smoothness);
61
+ let edge1 = min(1.0, params.similarity + params.smoothness);
62
+ if (edge1 <= edge0 + 0.0001) {
63
+ keepMask = step(params.similarity, distanceNormalized);
64
+ } else {
65
+ keepMask = smoothstep(edge0, edge1, distanceNormalized);
66
+ }
67
+ }
68
+
69
+ var cleanRgb = rgb;
70
+ if (params.spillSuppression > 0.0) {
71
+ cleanRgb = suppressSpill(rgb, params.keyColor, params.spillSuppression);
72
+ }
73
+ let keyedAlpha = alpha * keepMask;
74
+ return vec4f(cleanRgb * keyedAlpha, keyedAlpha);
75
+ }
76
+ `;
77
+
78
+ // src/color-key.ts
79
+ var { createEffect, createWebGL2ContextError } = Internals;
80
+ var DEFAULT_KEY_COLOR = "#00ff00";
81
+ var DEFAULT_SIMILARITY = 0.18;
82
+ var DEFAULT_SMOOTHNESS = 0.08;
83
+ var DEFAULT_SPILL_SUPPRESSION = 0.25;
84
+ var colorKeySchema = {
85
+ keyColor: {
86
+ type: "color",
87
+ default: DEFAULT_KEY_COLOR,
88
+ description: "Key color"
89
+ },
90
+ similarity: {
91
+ type: "number",
92
+ min: 0,
93
+ max: 1,
94
+ step: 0.01,
95
+ default: DEFAULT_SIMILARITY,
96
+ description: "Similarity",
97
+ hiddenFromList: false
98
+ },
99
+ smoothness: {
100
+ type: "number",
101
+ min: 0,
102
+ max: 1,
103
+ step: 0.01,
104
+ default: DEFAULT_SMOOTHNESS,
105
+ description: "Smoothness",
106
+ hiddenFromList: false
107
+ },
108
+ spillSuppression: {
109
+ type: "number",
110
+ min: 0,
111
+ max: 1,
112
+ step: 0.01,
113
+ default: DEFAULT_SPILL_SUPPRESSION,
114
+ description: "Spill suppression",
115
+ hiddenFromList: false
116
+ }
117
+ };
118
+ var resolve = (p) => ({
119
+ keyColor: p.keyColor ?? DEFAULT_KEY_COLOR,
120
+ similarity: p.similarity ?? DEFAULT_SIMILARITY,
121
+ smoothness: p.smoothness ?? DEFAULT_SMOOTHNESS,
122
+ spillSuppression: p.spillSuppression ?? DEFAULT_SPILL_SUPPRESSION
123
+ });
124
+ var validateColorKeyParams = (params) => {
125
+ assertEffectParamsObject(params, "Color key");
126
+ assertOptionalColor(params.keyColor, "keyColor");
127
+ assertOptionalFiniteNumber(params.similarity, "similarity");
128
+ assertOptionalFiniteNumber(params.smoothness, "smoothness");
129
+ assertOptionalFiniteNumber(params.spillSuppression, "spillSuppression");
130
+ const r = resolve(params);
131
+ validateUnitInterval(r.similarity, "similarity");
132
+ validateUnitInterval(r.smoothness, "smoothness");
133
+ validateUnitInterval(r.spillSuppression, "spillSuppression");
134
+ };
135
+ var COLOR_KEY_VS = `#version 300 es
136
+ in vec2 aPos;
137
+ in vec2 aUv;
138
+ out vec2 vUv;
139
+
140
+ void main() {
141
+ vUv = aUv;
142
+ gl_Position = vec4(aPos, 0.0, 1.0);
143
+ }
144
+ `;
145
+ var COLOR_KEY_FS = `#version 300 es
146
+ precision highp float;
147
+
148
+ in vec2 vUv;
149
+ out vec4 fragColor;
150
+
151
+ uniform sampler2D uSource;
152
+ uniform vec3 uKeyColor;
153
+ uniform float uSimilarity;
154
+ uniform float uSmoothness;
155
+ uniform float uSpillSuppression;
156
+
157
+ const float SQRT_3 = 1.7320508075688772;
158
+
159
+ vec3 suppressSpill(vec3 color, vec3 keyColor, float amount) {
160
+ if (keyColor.g > keyColor.r && keyColor.g > keyColor.b) {
161
+ float limit = (color.r + color.b) * 0.5;
162
+ color.g = mix(color.g, min(color.g, limit), amount);
163
+ } else if (keyColor.r > keyColor.g && keyColor.r > keyColor.b) {
164
+ float limit = (color.g + color.b) * 0.5;
165
+ color.r = mix(color.r, min(color.r, limit), amount);
166
+ } else if (keyColor.b > keyColor.r && keyColor.b > keyColor.g) {
167
+ float limit = (color.r + color.g) * 0.5;
168
+ color.b = mix(color.b, min(color.b, limit), amount);
169
+ }
170
+ return color;
171
+ }
172
+
173
+ void main() {
174
+ vec4 texColor = texture(uSource, vUv);
175
+ float alpha = texColor.a;
176
+
177
+ if (alpha <= 0.001) {
178
+ fragColor = vec4(0.0);
179
+ return;
180
+ }
181
+
182
+ vec3 rgb = texColor.rgb / alpha;
183
+ float distanceNormalized = distance(rgb, uKeyColor) / SQRT_3;
184
+
185
+ float keepMask;
186
+ if (uSmoothness <= 0.0001) {
187
+ keepMask = step(uSimilarity, distanceNormalized);
188
+ } else {
189
+ float edge0 = max(0.0, uSimilarity - uSmoothness);
190
+ float edge1 = min(1.0, uSimilarity + uSmoothness);
191
+ if (edge1 <= edge0 + 0.0001) {
192
+ keepMask = step(uSimilarity, distanceNormalized);
193
+ } else {
194
+ keepMask = smoothstep(edge0, edge1, distanceNormalized);
195
+ }
196
+ }
197
+
198
+ vec3 cleanRgb = uSpillSuppression > 0.0
199
+ ? suppressSpill(rgb, uKeyColor, uSpillSuppression)
200
+ : rgb;
201
+
202
+ float keyedAlpha = alpha * keepMask;
203
+ fragColor = vec4(cleanRgb * keyedAlpha, keyedAlpha);
204
+ }
205
+ `;
206
+ var compileShader = (gl, type, source) => {
207
+ const shader = gl.createShader(type);
208
+ if (!shader) {
209
+ throw new Error("Failed to create WebGL shader");
210
+ }
211
+ gl.shaderSource(shader, source);
212
+ gl.compileShader(shader);
213
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
214
+ const log = gl.getShaderInfoLog(shader);
215
+ gl.deleteShader(shader);
216
+ throw new Error(`Color key shader compile failed: ${log ?? "(no log)"}`);
217
+ }
218
+ return shader;
219
+ };
220
+ var linkProgram = (gl, vs, fs) => {
221
+ const program = gl.createProgram();
222
+ if (!program) {
223
+ throw new Error("Failed to create WebGL program");
224
+ }
225
+ gl.attachShader(program, vs);
226
+ gl.attachShader(program, fs);
227
+ gl.linkProgram(program);
228
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
229
+ const log = gl.getProgramInfoLog(program);
230
+ gl.deleteProgram(program);
231
+ throw new Error(`Color key program link failed: ${log ?? "(no log)"}`);
232
+ }
233
+ return program;
234
+ };
235
+ var createProgram = (gl, vertexSource, fragmentSource) => {
236
+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
237
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
238
+ const program = linkProgram(gl, vs, fs);
239
+ gl.deleteShader(vs);
240
+ gl.deleteShader(fs);
241
+ return program;
242
+ };
243
+ var createRgbaTexture = (gl) => {
244
+ const texture = gl.createTexture();
245
+ if (!texture) {
246
+ throw new Error("Failed to create WebGL texture");
247
+ }
248
+ gl.bindTexture(gl.TEXTURE_2D, texture);
249
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
250
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
251
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
252
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
253
+ gl.bindTexture(gl.TEXTURE_2D, null);
254
+ return texture;
255
+ };
256
+ var setupColorKey = (target) => {
257
+ const gl = target.getContext("webgl2", {
258
+ premultipliedAlpha: true,
259
+ alpha: true,
260
+ preserveDrawingBuffer: true
261
+ });
262
+ if (!gl) {
263
+ throw createWebGL2ContextError("color key effect");
264
+ }
265
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
266
+ const program = createProgram(gl, COLOR_KEY_VS, COLOR_KEY_FS);
267
+ const vao = gl.createVertexArray();
268
+ if (!vao) {
269
+ throw new Error("Failed to create WebGL vertex array");
270
+ }
271
+ gl.bindVertexArray(vao);
272
+ const data = new Float32Array([
273
+ -1,
274
+ -1,
275
+ 0,
276
+ 0,
277
+ 1,
278
+ -1,
279
+ 1,
280
+ 0,
281
+ -1,
282
+ 1,
283
+ 0,
284
+ 1,
285
+ 1,
286
+ 1,
287
+ 1,
288
+ 1
289
+ ]);
290
+ const vbo = gl.createBuffer();
291
+ if (!vbo) {
292
+ throw new Error("Failed to create WebGL buffer");
293
+ }
294
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
295
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
296
+ const aPos = gl.getAttribLocation(program, "aPos");
297
+ const aUv = gl.getAttribLocation(program, "aUv");
298
+ gl.enableVertexAttribArray(aPos);
299
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
300
+ gl.enableVertexAttribArray(aUv);
301
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
302
+ gl.bindVertexArray(null);
303
+ const textureSource = createRgbaTexture(gl);
304
+ const colorCanvas = document.createElement("canvas");
305
+ colorCanvas.width = 1;
306
+ colorCanvas.height = 1;
307
+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
308
+ if (!colorCtx) {
309
+ throw new Error("Failed to acquire 2D context for color parsing");
310
+ }
311
+ return {
312
+ gl,
313
+ program,
314
+ vao,
315
+ vbo,
316
+ textureSource,
317
+ uniforms: {
318
+ uSource: gl.getUniformLocation(program, "uSource"),
319
+ uKeyColor: gl.getUniformLocation(program, "uKeyColor"),
320
+ uSimilarity: gl.getUniformLocation(program, "uSimilarity"),
321
+ uSmoothness: gl.getUniformLocation(program, "uSmoothness"),
322
+ uSpillSuppression: gl.getUniformLocation(program, "uSpillSuppression")
323
+ },
324
+ colorCtx,
325
+ cachedColor: "",
326
+ cachedColorRgba: [0, 255, 0, 255]
327
+ };
328
+ };
329
+ var parseKeyColor = (state, color) => {
330
+ if (state.cachedColor !== color) {
331
+ state.cachedColor = color;
332
+ state.cachedColorRgba = parseColorRgba(state.colorCtx, color);
333
+ }
334
+ const [r, g, b, a] = state.cachedColorRgba;
335
+ if (a <= 0) {
336
+ return [0, 0, 0];
337
+ }
338
+ const alpha = a / 255;
339
+ return [
340
+ Math.min(1, r / 255 / alpha),
341
+ Math.min(1, g / 255 / alpha),
342
+ Math.min(1, b / 255 / alpha)
343
+ ];
344
+ };
345
+ var colorKey = createEffect({
346
+ type: "dev.remotion.effects.colorKey",
347
+ label: "colorKey()",
348
+ documentationLink: "https://www.remotion.dev/docs/effects/color-key",
349
+ calculateKey: (params) => {
350
+ const r = resolve(params);
351
+ return `color-key-${r.keyColor}-${r.similarity}-${r.smoothness}-${r.spillSuppression}`;
352
+ },
353
+ implementations: {
354
+ webgpu: Internals.createEffectImplementation({
355
+ setup: (target) => {
356
+ const colorCanvas = document.createElement("canvas");
357
+ colorCanvas.width = 1;
358
+ colorCanvas.height = 1;
359
+ const colorCtx = colorCanvas.getContext("2d", {
360
+ willReadFrequently: true
361
+ });
362
+ if (!colorCtx)
363
+ throw new Error("Failed to acquire 2D context for color parsing");
364
+ return {
365
+ ...setupWebGpuSinglePass(target, "color key"),
366
+ colorCtx,
367
+ cachedColor: "",
368
+ cachedColorRgba: [0, 255, 0, 255]
369
+ };
370
+ },
371
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
372
+ if (!gpuDevice)
373
+ throw new Error("A WebGPU device is required for the color key effect");
374
+ const r = resolve(params);
375
+ const keyColor = parseKeyColor(state, r.keyColor);
376
+ applyWebGpuSinglePass({
377
+ state,
378
+ source,
379
+ width,
380
+ height,
381
+ device: gpuDevice,
382
+ shader: COLOR_KEY_WEBGPU_SHADER,
383
+ uniformData: new Float32Array([
384
+ ...keyColor,
385
+ r.similarity,
386
+ r.smoothness,
387
+ r.spillSuppression,
388
+ 0,
389
+ 0
390
+ ])
391
+ });
392
+ },
393
+ cleanup: cleanupWebGpuSinglePass
394
+ }),
395
+ webgl2: Internals.createEffectImplementation({
396
+ setup: (target) => setupColorKey(target),
397
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
398
+ const r = resolve(params);
399
+ const keyColor = parseKeyColor(state, r.keyColor);
400
+ const { gl, program, textureSource, uniforms, vao } = state;
401
+ gl.viewport(0, 0, width, height);
402
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
403
+ gl.clearColor(0, 0, 0, 0);
404
+ gl.clear(gl.COLOR_BUFFER_BIT);
405
+ gl.activeTexture(gl.TEXTURE0);
406
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
407
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
408
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
409
+ gl.useProgram(program);
410
+ if (uniforms.uSource)
411
+ gl.uniform1i(uniforms.uSource, 0);
412
+ if (uniforms.uKeyColor)
413
+ gl.uniform3f(uniforms.uKeyColor, keyColor[0], keyColor[1], keyColor[2]);
414
+ if (uniforms.uSimilarity)
415
+ gl.uniform1f(uniforms.uSimilarity, r.similarity);
416
+ if (uniforms.uSmoothness)
417
+ gl.uniform1f(uniforms.uSmoothness, r.smoothness);
418
+ if (uniforms.uSpillSuppression)
419
+ gl.uniform1f(uniforms.uSpillSuppression, r.spillSuppression);
420
+ gl.bindVertexArray(vao);
421
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
422
+ gl.bindVertexArray(null);
423
+ gl.bindTexture(gl.TEXTURE_2D, null);
424
+ gl.useProgram(null);
425
+ },
426
+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
427
+ gl.deleteTexture(textureSource);
428
+ gl.deleteBuffer(vbo);
429
+ gl.deleteProgram(program);
430
+ gl.deleteVertexArray(vao);
431
+ }
432
+ })
433
+ },
434
+ schema: colorKeySchema,
435
+ validateParams: validateColorKeyParams
436
+ });
437
+ export {
438
+ colorKey,
439
+ colorKeySchema
440
+ };