@remotion/effects 4.0.540 → 4.0.542
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +10 -0
- package/dist/esm/lightning.mjs +603 -0
- package/dist/esm/magnify.mjs +403 -0
- package/dist/esm/preview/barrel-distortion.mjs +303 -0
- package/dist/esm/preview/bevel-alpha.mjs +525 -0
- package/dist/esm/preview/blur.mjs +435 -0
- package/dist/esm/preview/brightness.mjs +95 -0
- package/dist/esm/preview/burlap.mjs +481 -0
- package/dist/esm/preview/checkerboard.mjs +8 -0
- package/dist/esm/preview/chromatic-aberration.mjs +308 -0
- package/dist/esm/preview/color-correction.mjs +522 -0
- package/dist/esm/preview/color-key.mjs +440 -0
- package/dist/esm/preview/contour-lines.mjs +608 -0
- package/dist/esm/preview/contrast.mjs +95 -0
- package/dist/esm/preview/corner-pin.mjs +6 -0
- package/dist/esm/preview/curves.mjs +357 -0
- package/dist/esm/preview/cylinder.mjs +273 -0
- package/dist/esm/preview/dot-grid.mjs +333 -0
- package/dist/esm/preview/drop-shadow.mjs +607 -0
- package/dist/esm/preview/duotone.mjs +344 -0
- package/dist/esm/preview/emboss.mjs +479 -0
- package/dist/esm/preview/evolve.mjs +485 -0
- package/dist/esm/preview/exposure.mjs +264 -0
- package/dist/esm/preview/film-burn.mjs +298 -0
- package/dist/esm/preview/fisheye.mjs +422 -0
- package/dist/esm/preview/flannel.mjs +401 -0
- package/dist/esm/preview/fractal-noise.mjs +642 -0
- package/dist/esm/preview/glow.mjs +598 -0
- package/dist/esm/preview/grayscale.mjs +86 -0
- package/dist/esm/preview/gridlines.mjs +8 -0
- package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
- package/dist/esm/preview/halftone.mjs +552 -0
- package/dist/esm/preview/hue.mjs +83 -0
- package/dist/esm/preview/index-00v3hr66.mjs +299 -0
- package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
- package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
- package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
- package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
- package/dist/esm/preview/index-4scpn12x.mjs +224 -0
- package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/preview/index-618ky75w.mjs +51 -0
- package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
- package/dist/esm/preview/index-6jkps947.mjs +120 -0
- package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
- package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
- package/dist/esm/preview/index-8p04sssx.mjs +123 -0
- package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
- package/dist/esm/preview/index-b86qstcs.mjs +18 -0
- package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
- package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/preview/index-evy8hyah.mjs +55 -0
- package/dist/esm/preview/index-gnsce796.mjs +6 -0
- package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
- package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
- package/dist/esm/preview/index-s9mrx750.mjs +97 -0
- package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
- package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
- package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/preview/index-wy95a41r.mjs +407 -0
- package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/preview/index.mjs +51 -0
- package/dist/esm/preview/invert.mjs +84 -0
- package/dist/esm/preview/iris-wipe.mjs +315 -0
- package/dist/esm/preview/lens-blur.mjs +563 -0
- package/dist/esm/preview/levels.mjs +400 -0
- package/dist/esm/preview/light-leak.mjs +8 -0
- package/dist/esm/preview/light-trail.mjs +516 -0
- package/dist/esm/preview/lightning.mjs +603 -0
- package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
- package/dist/esm/preview/linear-gradient.mjs +6 -0
- package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
- package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
- package/dist/esm/preview/lines.mjs +536 -0
- package/dist/esm/preview/liquid-contours.mjs +512 -0
- package/dist/esm/preview/long-shadows.mjs +437 -0
- package/dist/esm/preview/lut.mjs +601 -0
- package/dist/esm/preview/magnify.mjs +403 -0
- package/dist/esm/preview/mirror.mjs +341 -0
- package/dist/esm/preview/noise-displacement.mjs +584 -0
- package/dist/esm/preview/noise.mjs +318 -0
- package/dist/esm/preview/outline.mjs +725 -0
- package/dist/esm/preview/page-turn.mjs +302 -0
- package/dist/esm/preview/paper.mjs +1249 -0
- package/dist/esm/preview/pattern.mjs +6 -0
- package/dist/esm/preview/pixel-dissolve.mjs +360 -0
- package/dist/esm/preview/pixelate.mjs +249 -0
- package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
- package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
- package/dist/esm/preview/radial-wipe.mjs +224 -0
- package/dist/esm/preview/rain-fall.mjs +114 -0
- package/dist/esm/preview/region-blur.mjs +500 -0
- package/dist/esm/preview/rings.mjs +8 -0
- package/dist/esm/preview/roughen-edges.mjs +590 -0
- package/dist/esm/preview/saturation.mjs +86 -0
- package/dist/esm/preview/scale.mjs +109 -0
- package/dist/esm/preview/scanlines.mjs +362 -0
- package/dist/esm/preview/shadows-highlights.mjs +284 -0
- package/dist/esm/preview/shatter.mjs +868 -0
- package/dist/esm/preview/shine.mjs +368 -0
- package/dist/esm/preview/shrinkwrap.mjs +769 -0
- package/dist/esm/preview/skew.mjs +300 -0
- package/dist/esm/preview/snow-fall.mjs +170 -0
- package/dist/esm/preview/speckle.mjs +356 -0
- package/dist/esm/preview/sphere.mjs +252 -0
- package/dist/esm/preview/starburst.mjs +8 -0
- package/dist/esm/preview/tear.mjs +375 -0
- package/dist/esm/preview/thermal-vision.mjs +387 -0
- package/dist/esm/preview/tile.mjs +7 -0
- package/dist/esm/preview/tint.mjs +125 -0
- package/dist/esm/preview/translate.mjs +151 -0
- package/dist/esm/preview/turbulent-displace.mjs +613 -0
- package/dist/esm/preview/tv-signal-off.mjs +308 -0
- package/dist/esm/preview/venetian-blinds.mjs +341 -0
- package/dist/esm/preview/vibrance.mjs +254 -0
- package/dist/esm/preview/vignette.mjs +458 -0
- package/dist/esm/preview/wave.mjs +384 -0
- package/dist/esm/preview/waves.mjs +599 -0
- package/dist/esm/preview/white-balance.mjs +280 -0
- package/dist/esm/preview/white-noise.mjs +244 -0
- package/dist/esm/preview/zigzag.mjs +8 -0
- package/dist/esm/preview/zoom-blur.mjs +389 -0
- package/dist/lightning/geometry.d.ts +10 -0
- package/dist/lightning/index.d.ts +4 -0
- package/dist/lightning/mask.d.ts +2 -0
- package/dist/lightning/params.d.ts +259 -0
- package/dist/lightning/shaders.d.ts +2 -0
- package/dist/lightning.d.ts +2 -0
- package/dist/magnify/shader.d.ts +1 -0
- package/dist/magnify/webgpu-shader.d.ts +1 -0
- package/dist/magnify.d.ts +28 -0
- package/package.json +30 -6
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import {
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assertOptionalFiniteNumber,
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validateUnitInterval,
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validateNonNegative
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} from "./index-wxhvgv2s.mjs";
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import {
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WEBGPU_SINGLE_PASS_VERTEX,
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setupWebGpuSinglePass,
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cleanupWebGpuSinglePass,
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applyWebGpuSinglePass
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} from "./index-tvfexb7s.mjs";
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import {
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assertEffectParamsObject
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} from "./index-4fvp93ps.mjs";
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// src/evolve.ts
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import { Internals } from "remotion";
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var { createEffect, createWebGL2ContextError } = Internals;
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var EVOLVE_DIRECTIONS = ["left", "right", "top", "bottom", "angle"];
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var EVOLVE_FEATHER_UNITS = ["relative", "pixels"];
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var DIRECTION_VECTORS = {
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left: [1, 0],
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right: [-1, 0],
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top: [0, 1],
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bottom: [0, -1]
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};
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var DEFAULT_PROGRESS = 0.5;
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var DEFAULT_FEATHER = 0.1;
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var DEFAULT_DIRECTION = "left";
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var DEFAULT_ANGLE = 90;
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var DEFAULT_FEATHER_UNIT = "relative";
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var DEFAULT_FEATHER_PIXELS = 0;
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var evolveSchema = {
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progress: {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_PROGRESS,
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description: "Progress",
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hiddenFromList: false
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},
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direction: {
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type: "enum",
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variants: {
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left: {},
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right: {},
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top: {},
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bottom: {},
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angle: {
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angle: {
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type: "rotation-degrees",
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step: 1,
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default: DEFAULT_ANGLE,
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description: "Angle"
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}
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}
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},
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default: DEFAULT_DIRECTION,
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description: "Direction"
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},
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featherUnit: {
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type: "enum",
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variants: {
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relative: {
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feather: {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_FEATHER,
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description: "Feather",
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hiddenFromList: false
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}
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},
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pixels: {
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featherPixels: {
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type: "number",
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min: 0,
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max: 500,
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step: 1,
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default: DEFAULT_FEATHER_PIXELS,
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description: "Feather in pixels",
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hiddenFromList: false
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}
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}
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},
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default: DEFAULT_FEATHER_UNIT,
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description: "Feather unit"
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}
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};
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var formatEnum = (variants) => {
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if (variants.length === 2) {
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return `"${variants[0]}" or "${variants[1]}"`;
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}
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return `${variants.slice(0, -1).map((variant) => `"${variant}"`).join(", ")} or "${variants[variants.length - 1]}"`;
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};
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var assertOptionalEnum = (value, name, variants) => {
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if (value === undefined) {
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return;
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}
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if (!variants.includes(value)) {
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throw new TypeError(`"${name}" must be ${formatEnum(variants)}, but got ${JSON.stringify(value)}`);
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}
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};
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var resolve = (p) => ({
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progress: p.progress ?? DEFAULT_PROGRESS,
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direction: p.direction ?? DEFAULT_DIRECTION,
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feather: p.feather ?? DEFAULT_FEATHER,
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angle: p.angle ?? DEFAULT_ANGLE,
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featherUnit: p.featherUnit ?? DEFAULT_FEATHER_UNIT,
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featherPixels: p.featherPixels ?? DEFAULT_FEATHER_PIXELS
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});
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var validateEvolveParams = (params) => {
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assertEffectParamsObject(params, "Evolve");
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assertOptionalFiniteNumber(params.progress, "progress");
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assertOptionalFiniteNumber(params.feather, "feather");
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assertOptionalFiniteNumber(params.angle, "angle");
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assertOptionalFiniteNumber(params.featherPixels, "featherPixels");
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assertOptionalEnum(params.featherUnit, "featherUnit", EVOLVE_FEATHER_UNITS);
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assertOptionalEnum(params.direction, "direction", EVOLVE_DIRECTIONS);
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const r = resolve(params);
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validateUnitInterval(r.progress, "progress");
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validateUnitInterval(r.feather, "feather");
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validateNonNegative(r.featherPixels, "featherPixels");
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};
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var EVOLVE_VS = `#version 300 es
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in vec2 aPos;
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in vec2 aUv;
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out vec2 vUv;
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void main() {
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vUv = aUv;
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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`;
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var EVOLVE_FS = `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform float uProgress;
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uniform float uFeather;
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uniform int uDirection;
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uniform vec2 uResolution;
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uniform vec2 uTravelDirection;
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uniform bool uUsePixelFeather;
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uniform float uFeatherPixels;
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float getT(vec2 uv) {
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// 0: left, 1: right, 2: top, 3: bottom
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if (uDirection == 0) {
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return uv.x;
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}
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if (uDirection == 1) {
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return 1.0 - uv.x;
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}
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if (uDirection == 2) {
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// vUv.y is bottom-to-top; top reveal starts at y=1
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return 1.0 - uv.y;
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}
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return uv.y;
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}
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float maskValue(float t, float progress, float feather) {
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float p = clamp(progress, 0.0, 1.0);
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float f = max(feather, 0.0);
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if (p <= 0.000001) {
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return 0.0;
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}
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if (p >= 0.999999) {
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return 1.0;
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}
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if (f <= 0.0001) {
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return step(t, p);
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}
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return 1.0 - smoothstep(p, min(p + f, 1.0), t);
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}
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void main() {
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vec4 source = texture(uSource, vUv);
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float t = getT(vUv);
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float mask;
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if (uDirection == 4 || uUsePixelFeather) {
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vec2 extent = uResolution * uTravelDirection;
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float low = min(0.0, extent.x) + min(0.0, extent.y);
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float high = max(0.0, extent.x) + max(0.0, extent.y);
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vec2 position = vec2(vUv.x, 1.0 - vUv.y) * uResolution;
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float projection = dot(position, uTravelDirection);
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if (uUsePixelFeather) {
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// Adapted from EffectCraft's linear_wipe(), under the MIT license:
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// https://github.com/storytold/effectcraft/blob/eb5108786b90bf994a6abe4e6c0b2614c6aeaa29/crates/effects/src/misc.rs
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// See ../THIRD_PARTY_LICENSES.md. Increasing progress reveals the source.
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float edge = mix(low - uFeatherPixels, high + uFeatherPixels, uProgress);
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mask = uFeatherPixels > 0.0
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? clamp((edge - projection) / uFeatherPixels + 0.5, 0.0, 1.0)
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|
206
|
+
: step(projection, edge);
|
|
207
|
+
if (uProgress <= 0.0) mask = 0.0;
|
|
208
|
+
if (uProgress >= 1.0) mask = 1.0;
|
|
209
|
+
} else {
|
|
210
|
+
t = (projection - low) / (high - low);
|
|
211
|
+
mask = maskValue(t, uProgress, uFeather);
|
|
212
|
+
}
|
|
213
|
+
} else {
|
|
214
|
+
mask = maskValue(t, uProgress, uFeather);
|
|
215
|
+
}
|
|
216
|
+
fragColor = vec4(source.rgb * mask, source.a * mask);
|
|
217
|
+
}
|
|
218
|
+
`;
|
|
219
|
+
var compileShader = (gl, type, source) => {
|
|
220
|
+
const shader = gl.createShader(type);
|
|
221
|
+
if (!shader) {
|
|
222
|
+
throw new Error("Failed to create WebGL shader");
|
|
223
|
+
}
|
|
224
|
+
gl.shaderSource(shader, source);
|
|
225
|
+
gl.compileShader(shader);
|
|
226
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
227
|
+
const log = gl.getShaderInfoLog(shader);
|
|
228
|
+
gl.deleteShader(shader);
|
|
229
|
+
throw new Error(`Evolve shader compile failed: ${log ?? "(no log)"}`);
|
|
230
|
+
}
|
|
231
|
+
return shader;
|
|
232
|
+
};
|
|
233
|
+
var linkProgram = (gl, vs, fs) => {
|
|
234
|
+
const program = gl.createProgram();
|
|
235
|
+
if (!program) {
|
|
236
|
+
throw new Error("Failed to create WebGL program");
|
|
237
|
+
}
|
|
238
|
+
gl.attachShader(program, vs);
|
|
239
|
+
gl.attachShader(program, fs);
|
|
240
|
+
gl.linkProgram(program);
|
|
241
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
242
|
+
const log = gl.getProgramInfoLog(program);
|
|
243
|
+
gl.deleteProgram(program);
|
|
244
|
+
throw new Error(`Evolve program link failed: ${log ?? "(no log)"}`);
|
|
245
|
+
}
|
|
246
|
+
return program;
|
|
247
|
+
};
|
|
248
|
+
var createRgbaTexture = (gl) => {
|
|
249
|
+
const texture = gl.createTexture();
|
|
250
|
+
if (!texture) {
|
|
251
|
+
throw new Error("Failed to create WebGL texture");
|
|
252
|
+
}
|
|
253
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
254
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
255
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
256
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
257
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
258
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
259
|
+
return texture;
|
|
260
|
+
};
|
|
261
|
+
var setupEvolve = (target) => {
|
|
262
|
+
const gl = target.getContext("webgl2", {
|
|
263
|
+
premultipliedAlpha: true,
|
|
264
|
+
alpha: true,
|
|
265
|
+
preserveDrawingBuffer: true
|
|
266
|
+
});
|
|
267
|
+
if (!gl) {
|
|
268
|
+
throw createWebGL2ContextError("evolve effect");
|
|
269
|
+
}
|
|
270
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
271
|
+
const vs = compileShader(gl, gl.VERTEX_SHADER, EVOLVE_VS);
|
|
272
|
+
const fs = compileShader(gl, gl.FRAGMENT_SHADER, EVOLVE_FS);
|
|
273
|
+
const program = linkProgram(gl, vs, fs);
|
|
274
|
+
gl.deleteShader(vs);
|
|
275
|
+
gl.deleteShader(fs);
|
|
276
|
+
const vao = gl.createVertexArray();
|
|
277
|
+
if (!vao) {
|
|
278
|
+
throw new Error("Failed to create WebGL vertex array");
|
|
279
|
+
}
|
|
280
|
+
gl.bindVertexArray(vao);
|
|
281
|
+
const data = new Float32Array([
|
|
282
|
+
-1,
|
|
283
|
+
-1,
|
|
284
|
+
0,
|
|
285
|
+
0,
|
|
286
|
+
1,
|
|
287
|
+
-1,
|
|
288
|
+
1,
|
|
289
|
+
0,
|
|
290
|
+
-1,
|
|
291
|
+
1,
|
|
292
|
+
0,
|
|
293
|
+
1,
|
|
294
|
+
1,
|
|
295
|
+
1,
|
|
296
|
+
1,
|
|
297
|
+
1
|
|
298
|
+
]);
|
|
299
|
+
const vbo = gl.createBuffer();
|
|
300
|
+
if (!vbo) {
|
|
301
|
+
throw new Error("Failed to create WebGL buffer");
|
|
302
|
+
}
|
|
303
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
304
|
+
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
|
|
305
|
+
const aPos = gl.getAttribLocation(program, "aPos");
|
|
306
|
+
const aUv = gl.getAttribLocation(program, "aUv");
|
|
307
|
+
gl.enableVertexAttribArray(aPos);
|
|
308
|
+
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
|
|
309
|
+
gl.enableVertexAttribArray(aUv);
|
|
310
|
+
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
|
|
311
|
+
gl.bindVertexArray(null);
|
|
312
|
+
const textureSource = createRgbaTexture(gl);
|
|
313
|
+
return {
|
|
314
|
+
gl,
|
|
315
|
+
program,
|
|
316
|
+
vao,
|
|
317
|
+
vbo,
|
|
318
|
+
textureSource,
|
|
319
|
+
uniforms: {
|
|
320
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
321
|
+
uProgress: gl.getUniformLocation(program, "uProgress"),
|
|
322
|
+
uDirection: gl.getUniformLocation(program, "uDirection"),
|
|
323
|
+
uFeather: gl.getUniformLocation(program, "uFeather"),
|
|
324
|
+
uResolution: gl.getUniformLocation(program, "uResolution"),
|
|
325
|
+
uTravelDirection: gl.getUniformLocation(program, "uTravelDirection"),
|
|
326
|
+
uUsePixelFeather: gl.getUniformLocation(program, "uUsePixelFeather"),
|
|
327
|
+
uFeatherPixels: gl.getUniformLocation(program, "uFeatherPixels")
|
|
328
|
+
}
|
|
329
|
+
};
|
|
330
|
+
};
|
|
331
|
+
var directionToInt = (direction) => {
|
|
332
|
+
switch (direction) {
|
|
333
|
+
case "left":
|
|
334
|
+
return 0;
|
|
335
|
+
case "right":
|
|
336
|
+
return 1;
|
|
337
|
+
case "top":
|
|
338
|
+
return 2;
|
|
339
|
+
case "bottom":
|
|
340
|
+
return 3;
|
|
341
|
+
case "angle":
|
|
342
|
+
return 4;
|
|
343
|
+
default: {
|
|
344
|
+
const exhaustiveCheck = direction;
|
|
345
|
+
return exhaustiveCheck;
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
};
|
|
349
|
+
var WEBGPU_SHADER = `
|
|
350
|
+
${WEBGPU_SINGLE_PASS_VERTEX}
|
|
351
|
+
struct Params { resolutionTravel: vec4f, controls: vec4f, featherPixels: vec4f, }
|
|
352
|
+
@group(0) @binding(0) var source: texture_2d<f32>;
|
|
353
|
+
@group(0) @binding(1) var sourceSampler: sampler;
|
|
354
|
+
@group(0) @binding(2) var<uniform> params: Params;
|
|
355
|
+
fn maskValue(t: f32, progress: f32, feather: f32) -> f32 {
|
|
356
|
+
let p = clamp(progress, 0.0, 1.0);
|
|
357
|
+
let f = max(feather, 0.0);
|
|
358
|
+
if (p <= 0.000001) { return 0.0; }
|
|
359
|
+
if (p >= 0.999999) { return 1.0; }
|
|
360
|
+
if (f <= 0.0001) { return step(t, p); }
|
|
361
|
+
return 1.0 - smoothstep(p, min(p + f, 1.0), t);
|
|
362
|
+
}
|
|
363
|
+
@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
|
|
364
|
+
let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
|
|
365
|
+
let progress = params.controls.x;
|
|
366
|
+
let direction = params.controls.z;
|
|
367
|
+
let usePixelFeather = params.controls.w != 0.0;
|
|
368
|
+
var t = input.uv.x;
|
|
369
|
+
if (direction == 1.0) { t = 1.0 - input.uv.x; }
|
|
370
|
+
if (direction == 2.0) { t = input.uv.y; }
|
|
371
|
+
if (direction == 3.0) { t = 1.0 - input.uv.y; }
|
|
372
|
+
var mask: f32;
|
|
373
|
+
if (direction == 4.0 || usePixelFeather) {
|
|
374
|
+
let extent = params.resolutionTravel.xy * params.resolutionTravel.zw;
|
|
375
|
+
let low = min(0.0, extent.x) + min(0.0, extent.y);
|
|
376
|
+
let high = max(0.0, extent.x) + max(0.0, extent.y);
|
|
377
|
+
let position = input.uv * params.resolutionTravel.xy;
|
|
378
|
+
let projection = dot(position, params.resolutionTravel.zw);
|
|
379
|
+
if (usePixelFeather) {
|
|
380
|
+
let feather = params.featherPixels.x;
|
|
381
|
+
let edge = mix(low - feather, high + feather, progress);
|
|
382
|
+
mask = step(projection, edge);
|
|
383
|
+
if (feather > 0.0) { mask = clamp((edge - projection) / feather + 0.5, 0.0, 1.0); }
|
|
384
|
+
if (progress <= 0.0) { mask = 0.0; }
|
|
385
|
+
if (progress >= 1.0) { mask = 1.0; }
|
|
386
|
+
} else {
|
|
387
|
+
t = (projection - low) / (high - low);
|
|
388
|
+
mask = maskValue(t, progress, params.controls.y);
|
|
389
|
+
}
|
|
390
|
+
} else { mask = maskValue(t, progress, params.controls.y); }
|
|
391
|
+
return color * mask;
|
|
392
|
+
}
|
|
393
|
+
`;
|
|
394
|
+
var evolve = createEffect({
|
|
395
|
+
type: "dev.remotion.effects.evolve",
|
|
396
|
+
label: "evolve()",
|
|
397
|
+
documentationLink: "https://www.remotion.dev/docs/effects/evolve",
|
|
398
|
+
calculateKey: (params) => {
|
|
399
|
+
const r = resolve(params);
|
|
400
|
+
return `evolve-${r.progress}-${r.direction}-${r.feather}-${r.angle}-${r.featherUnit}-${r.featherPixels}`;
|
|
401
|
+
},
|
|
402
|
+
implementations: {
|
|
403
|
+
webgpu: Internals.createEffectImplementation({
|
|
404
|
+
setup: (target) => setupWebGpuSinglePass(target, "evolve"),
|
|
405
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
406
|
+
if (!gpuDevice) {
|
|
407
|
+
throw new Error("A WebGPU device is required for the evolve effect");
|
|
408
|
+
}
|
|
409
|
+
const r = resolve(params);
|
|
410
|
+
const radians = r.angle % 360 * Math.PI / 180;
|
|
411
|
+
const travelDirection = r.direction === "angle" ? [Math.sin(radians), -Math.cos(radians)] : DIRECTION_VECTORS[r.direction];
|
|
412
|
+
applyWebGpuSinglePass({
|
|
413
|
+
source,
|
|
414
|
+
width,
|
|
415
|
+
height,
|
|
416
|
+
state,
|
|
417
|
+
device: gpuDevice,
|
|
418
|
+
shader: WEBGPU_SHADER,
|
|
419
|
+
uniformData: new Float32Array([
|
|
420
|
+
width,
|
|
421
|
+
height,
|
|
422
|
+
travelDirection[0],
|
|
423
|
+
travelDirection[1],
|
|
424
|
+
r.progress,
|
|
425
|
+
r.feather,
|
|
426
|
+
directionToInt(r.direction),
|
|
427
|
+
r.featherUnit === "pixels" ? 1 : 0,
|
|
428
|
+
r.featherPixels,
|
|
429
|
+
0,
|
|
430
|
+
0,
|
|
431
|
+
0
|
|
432
|
+
])
|
|
433
|
+
});
|
|
434
|
+
},
|
|
435
|
+
cleanup: cleanupWebGpuSinglePass
|
|
436
|
+
}),
|
|
437
|
+
webgl2: Internals.createEffectImplementation({
|
|
438
|
+
setup: (target) => setupEvolve(target),
|
|
439
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
440
|
+
const r = resolve(params);
|
|
441
|
+
const { gl, program, textureSource, uniforms, vao } = state;
|
|
442
|
+
gl.viewport(0, 0, width, height);
|
|
443
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
444
|
+
gl.clearColor(0, 0, 0, 0);
|
|
445
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
446
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
447
|
+
gl.bindTexture(gl.TEXTURE_2D, textureSource);
|
|
448
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
449
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
450
|
+
gl.useProgram(program);
|
|
451
|
+
if (uniforms.uSource)
|
|
452
|
+
gl.uniform1i(uniforms.uSource, 0);
|
|
453
|
+
if (uniforms.uProgress)
|
|
454
|
+
gl.uniform1f(uniforms.uProgress, r.progress);
|
|
455
|
+
if (uniforms.uFeather)
|
|
456
|
+
gl.uniform1f(uniforms.uFeather, r.feather);
|
|
457
|
+
if (uniforms.uDirection)
|
|
458
|
+
gl.uniform1i(uniforms.uDirection, directionToInt(r.direction));
|
|
459
|
+
gl.uniform2f(uniforms.uResolution, width, height);
|
|
460
|
+
const radians = r.angle % 360 * Math.PI / 180;
|
|
461
|
+
const travelDirection = r.direction === "angle" ? [Math.sin(radians), -Math.cos(radians)] : DIRECTION_VECTORS[r.direction];
|
|
462
|
+
gl.uniform2f(uniforms.uTravelDirection, travelDirection[0], travelDirection[1]);
|
|
463
|
+
gl.uniform1i(uniforms.uUsePixelFeather, r.featherUnit === "pixels" ? 1 : 0);
|
|
464
|
+
gl.uniform1f(uniforms.uFeatherPixels, r.featherPixels);
|
|
465
|
+
gl.bindVertexArray(vao);
|
|
466
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
467
|
+
gl.bindVertexArray(null);
|
|
468
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
469
|
+
gl.useProgram(null);
|
|
470
|
+
},
|
|
471
|
+
cleanup: ({ gl, program, vao, vbo, textureSource }) => {
|
|
472
|
+
gl.deleteTexture(textureSource);
|
|
473
|
+
gl.deleteBuffer(vbo);
|
|
474
|
+
gl.deleteProgram(program);
|
|
475
|
+
gl.deleteVertexArray(vao);
|
|
476
|
+
}
|
|
477
|
+
})
|
|
478
|
+
},
|
|
479
|
+
schema: evolveSchema,
|
|
480
|
+
validateParams: validateEvolveParams
|
|
481
|
+
});
|
|
482
|
+
export {
|
|
483
|
+
evolve,
|
|
484
|
+
evolveSchema
|
|
485
|
+
};
|