@remotion/effects 4.0.540 → 4.0.542
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +10 -0
- package/dist/esm/lightning.mjs +603 -0
- package/dist/esm/magnify.mjs +403 -0
- package/dist/esm/preview/barrel-distortion.mjs +303 -0
- package/dist/esm/preview/bevel-alpha.mjs +525 -0
- package/dist/esm/preview/blur.mjs +435 -0
- package/dist/esm/preview/brightness.mjs +95 -0
- package/dist/esm/preview/burlap.mjs +481 -0
- package/dist/esm/preview/checkerboard.mjs +8 -0
- package/dist/esm/preview/chromatic-aberration.mjs +308 -0
- package/dist/esm/preview/color-correction.mjs +522 -0
- package/dist/esm/preview/color-key.mjs +440 -0
- package/dist/esm/preview/contour-lines.mjs +608 -0
- package/dist/esm/preview/contrast.mjs +95 -0
- package/dist/esm/preview/corner-pin.mjs +6 -0
- package/dist/esm/preview/curves.mjs +357 -0
- package/dist/esm/preview/cylinder.mjs +273 -0
- package/dist/esm/preview/dot-grid.mjs +333 -0
- package/dist/esm/preview/drop-shadow.mjs +607 -0
- package/dist/esm/preview/duotone.mjs +344 -0
- package/dist/esm/preview/emboss.mjs +479 -0
- package/dist/esm/preview/evolve.mjs +485 -0
- package/dist/esm/preview/exposure.mjs +264 -0
- package/dist/esm/preview/film-burn.mjs +298 -0
- package/dist/esm/preview/fisheye.mjs +422 -0
- package/dist/esm/preview/flannel.mjs +401 -0
- package/dist/esm/preview/fractal-noise.mjs +642 -0
- package/dist/esm/preview/glow.mjs +598 -0
- package/dist/esm/preview/grayscale.mjs +86 -0
- package/dist/esm/preview/gridlines.mjs +8 -0
- package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
- package/dist/esm/preview/halftone.mjs +552 -0
- package/dist/esm/preview/hue.mjs +83 -0
- package/dist/esm/preview/index-00v3hr66.mjs +299 -0
- package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
- package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
- package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
- package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
- package/dist/esm/preview/index-4scpn12x.mjs +224 -0
- package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/preview/index-618ky75w.mjs +51 -0
- package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
- package/dist/esm/preview/index-6jkps947.mjs +120 -0
- package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
- package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
- package/dist/esm/preview/index-8p04sssx.mjs +123 -0
- package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
- package/dist/esm/preview/index-b86qstcs.mjs +18 -0
- package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
- package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/preview/index-evy8hyah.mjs +55 -0
- package/dist/esm/preview/index-gnsce796.mjs +6 -0
- package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
- package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
- package/dist/esm/preview/index-s9mrx750.mjs +97 -0
- package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
- package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
- package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/preview/index-wy95a41r.mjs +407 -0
- package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/preview/index.mjs +51 -0
- package/dist/esm/preview/invert.mjs +84 -0
- package/dist/esm/preview/iris-wipe.mjs +315 -0
- package/dist/esm/preview/lens-blur.mjs +563 -0
- package/dist/esm/preview/levels.mjs +400 -0
- package/dist/esm/preview/light-leak.mjs +8 -0
- package/dist/esm/preview/light-trail.mjs +516 -0
- package/dist/esm/preview/lightning.mjs +603 -0
- package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
- package/dist/esm/preview/linear-gradient.mjs +6 -0
- package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
- package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
- package/dist/esm/preview/lines.mjs +536 -0
- package/dist/esm/preview/liquid-contours.mjs +512 -0
- package/dist/esm/preview/long-shadows.mjs +437 -0
- package/dist/esm/preview/lut.mjs +601 -0
- package/dist/esm/preview/magnify.mjs +403 -0
- package/dist/esm/preview/mirror.mjs +341 -0
- package/dist/esm/preview/noise-displacement.mjs +584 -0
- package/dist/esm/preview/noise.mjs +318 -0
- package/dist/esm/preview/outline.mjs +725 -0
- package/dist/esm/preview/page-turn.mjs +302 -0
- package/dist/esm/preview/paper.mjs +1249 -0
- package/dist/esm/preview/pattern.mjs +6 -0
- package/dist/esm/preview/pixel-dissolve.mjs +360 -0
- package/dist/esm/preview/pixelate.mjs +249 -0
- package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
- package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
- package/dist/esm/preview/radial-wipe.mjs +224 -0
- package/dist/esm/preview/rain-fall.mjs +114 -0
- package/dist/esm/preview/region-blur.mjs +500 -0
- package/dist/esm/preview/rings.mjs +8 -0
- package/dist/esm/preview/roughen-edges.mjs +590 -0
- package/dist/esm/preview/saturation.mjs +86 -0
- package/dist/esm/preview/scale.mjs +109 -0
- package/dist/esm/preview/scanlines.mjs +362 -0
- package/dist/esm/preview/shadows-highlights.mjs +284 -0
- package/dist/esm/preview/shatter.mjs +868 -0
- package/dist/esm/preview/shine.mjs +368 -0
- package/dist/esm/preview/shrinkwrap.mjs +769 -0
- package/dist/esm/preview/skew.mjs +300 -0
- package/dist/esm/preview/snow-fall.mjs +170 -0
- package/dist/esm/preview/speckle.mjs +356 -0
- package/dist/esm/preview/sphere.mjs +252 -0
- package/dist/esm/preview/starburst.mjs +8 -0
- package/dist/esm/preview/tear.mjs +375 -0
- package/dist/esm/preview/thermal-vision.mjs +387 -0
- package/dist/esm/preview/tile.mjs +7 -0
- package/dist/esm/preview/tint.mjs +125 -0
- package/dist/esm/preview/translate.mjs +151 -0
- package/dist/esm/preview/turbulent-displace.mjs +613 -0
- package/dist/esm/preview/tv-signal-off.mjs +308 -0
- package/dist/esm/preview/venetian-blinds.mjs +341 -0
- package/dist/esm/preview/vibrance.mjs +254 -0
- package/dist/esm/preview/vignette.mjs +458 -0
- package/dist/esm/preview/wave.mjs +384 -0
- package/dist/esm/preview/waves.mjs +599 -0
- package/dist/esm/preview/white-balance.mjs +280 -0
- package/dist/esm/preview/white-noise.mjs +244 -0
- package/dist/esm/preview/zigzag.mjs +8 -0
- package/dist/esm/preview/zoom-blur.mjs +389 -0
- package/dist/lightning/geometry.d.ts +10 -0
- package/dist/lightning/index.d.ts +4 -0
- package/dist/lightning/mask.d.ts +2 -0
- package/dist/lightning/params.d.ts +259 -0
- package/dist/lightning/shaders.d.ts +2 -0
- package/dist/lightning.d.ts +2 -0
- package/dist/magnify/shader.d.ts +1 -0
- package/dist/magnify/webgpu-shader.d.ts +1 -0
- package/dist/magnify.d.ts +28 -0
- package/package.json +30 -6
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import {
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setupSinglePass,
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prepareSinglePassSource,
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drawSinglePass,
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cleanupSinglePass
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} from "./index-8p04sssx.mjs";
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import {
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WEBGPU_SINGLE_PASS_VERTEX,
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setupWebGpuSinglePass,
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cleanupWebGpuSinglePass,
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applyWebGpuSinglePass
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} from "./index-tvfexb7s.mjs";
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// src/rect-transform-runtime.ts
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import { Internals } from "remotion";
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var WEBGL_SHADER = `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform vec2 uResolution;
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uniform vec4 uRect;
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void main() {
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vec2 p = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y);
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vec2 coverage = clamp(min(p + 0.5, uRect.xy + uRect.zw) - max(p - 0.5, uRect.xy), 0.0, 1.0);
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vec2 uv = (p - uRect.xy) / uRect.zw;
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if (any(lessThanEqual(uv, vec2(0.0))) || any(greaterThan(uv, vec2(1.0)))) { fragColor = vec4(0.0); return; }
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fragColor = texture(uSource, vec2(uv.x, 1.0 - uv.y)) * min(coverage.x, coverage.y);
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}
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`;
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var WEBGPU_SHADER = `
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${WEBGPU_SINGLE_PASS_VERTEX}
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struct Params {
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resolution: vec2f,
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padding: vec2f,
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rect: vec4f,
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}
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@group(0) @binding(0) var source: texture_2d<f32>;
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@group(0) @binding(1) var sourceSampler: sampler;
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@group(0) @binding(2) var<uniform> params: Params;
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@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
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let p = input.position.xy;
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let coverage = clamp(min(p + vec2f(0.5), params.rect.xy + params.rect.zw) - max(p - vec2f(0.5), params.rect.xy), vec2f(0), vec2f(1));
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let uv = (p - params.rect.xy) / params.rect.zw;
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if (any(uv <= vec2f(0)) || any(uv > vec2f(1))) { return vec4f(0); }
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return textureSampleLevel(source, sourceSampler, uv, 0) * min(coverage.x, coverage.y);
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}
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`;
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var createRectTransformImplementations = (label, getRect) => ({
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webgl2: Internals.createEffectImplementation({
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setup: (target) => setupSinglePass(target, WEBGL_SHADER, label, ["uResolution", "uRect"]),
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apply: ({ source, width, height, params, state, flipSourceY }) => {
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const rect = getRect(params, width, height);
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prepareSinglePassSource({
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state,
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source,
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width,
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height,
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flipSourceY
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});
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state.gl.uniform2f(state.uniforms.uResolution, width, height);
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state.gl.uniform4f(state.uniforms.uRect, rect.x, rect.y, rect.width, rect.height);
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drawSinglePass(state);
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},
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cleanup: cleanupSinglePass
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}),
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webgpu: Internals.createEffectImplementation({
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setup: (target) => setupWebGpuSinglePass(target, label),
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apply: ({ source, width, height, params, state, gpuDevice }) => {
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if (!gpuDevice) {
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throw new Error(`A WebGPU device is required for the ${label} effect`);
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}
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const rect = getRect(params, width, height);
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applyWebGpuSinglePass({
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state,
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source,
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width,
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height,
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device: gpuDevice,
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shader: WEBGPU_SHADER,
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uniformData: new Float32Array([
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width,
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height,
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0,
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0,
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rect.x,
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rect.y,
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rect.width,
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rect.height
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])
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});
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},
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cleanup: cleanupWebGpuSinglePass
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})
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});
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export { createRectTransformImplementations };
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// src/webgpu-single-pass-runtime.ts
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var WEBGPU_SINGLE_PASS_VERTEX = `
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struct VertexOutput {
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@builtin(position) position: vec4f,
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@location(0) uv: vec2f,
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}
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@vertex fn vertex(@builtin(vertex_index) index: u32) -> VertexOutput {
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let positions = array<vec2f, 3>(vec2f(-1, -1), vec2f(3, -1), vec2f(-1, 3));
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let position = positions[index];
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var output: VertexOutput;
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output.position = vec4f(position, 0, 1);
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output.uv = vec2f(position.x * 0.5 + 0.5, 0.5 - position.y * 0.5);
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return output;
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}
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`;
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var setupWebGpuSinglePass = (target, label) => {
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const context = target.getContext("webgpu");
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if (!context) {
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throw new Error(`WebGPU is not available for the ${label} effect`);
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}
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return { context, label, resources: null };
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};
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var cleanupWebGpuSinglePass = (state) => {
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state.resources?.source?.texture.destroy();
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state.resources?.uniforms.destroy();
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state.resources?.auxiliary?.texture.destroy();
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state.resources = null;
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state.context.unconfigure();
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};
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var applyWebGpuSinglePass = ({
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state,
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source,
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device,
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shader,
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uniformData
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}, options = null) => {
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const sourceFilter = options?.sourceFilter ?? "linear";
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const auxiliaryTexture = options?.auxiliaryTexture ?? null;
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const width = "displayWidth" in source ? source.displayWidth : ("videoWidth" in source) ? source.videoWidth : ("naturalWidth" in source) ? source.naturalWidth : typeof source.width === "number" ? source.width : source.width.baseVal.value;
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const height = "displayHeight" in source ? source.displayHeight : ("videoHeight" in source) ? source.videoHeight : ("naturalHeight" in source) ? source.naturalHeight : typeof source.height === "number" ? source.height : source.height.baseVal.value;
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const uniformBufferSize = Math.max(16, Math.ceil(uniformData.byteLength / 16) * 16);
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if (state.resources && (state.resources.device !== device || state.resources.shader !== shader || state.resources.uniformBufferSize !== uniformBufferSize || state.resources.sourceFilter !== sourceFilter || (state.resources.auxiliary?.width ?? null) !== (auxiliaryTexture?.width ?? null) || (state.resources.auxiliary?.height ?? null) !== (auxiliaryTexture?.height ?? null) || (state.resources.auxiliary?.format ?? null) !== (auxiliaryTexture?.format ?? null))) {
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cleanupWebGpuSinglePass(state);
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}
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if (!state.resources) {
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const format = navigator.gpu.getPreferredCanvasFormat();
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state.context.configure({ device, format, alphaMode: "premultiplied" });
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const module = device.createShaderModule({
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code: shader,
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label: state.label
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});
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const bindGroupLayout = device.createBindGroupLayout({
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entries: [
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...auxiliaryTexture ? [
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{
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binding: 3,
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visibility: GPUShaderStage.FRAGMENT,
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texture: {
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sampleType: auxiliaryTexture.format === "rgba32float" ? "unfilterable-float" : "float"
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}
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}
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] : [],
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{ binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: {} },
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{ binding: 1, visibility: GPUShaderStage.FRAGMENT, sampler: {} },
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{
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binding: 2,
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visibility: GPUShaderStage.FRAGMENT,
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buffer: { type: "uniform" }
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}
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]
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});
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const pipeline = device.createRenderPipeline({
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label: state.label,
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layout: device.createPipelineLayout({
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bindGroupLayouts: [bindGroupLayout]
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}),
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vertex: { module, entryPoint: "vertex" },
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fragment: { module, entryPoint: "fragment", targets: [{ format }] },
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primitive: { topology: "triangle-list" }
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});
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const uniforms = device.createBuffer({
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size: uniformBufferSize,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
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});
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const sampler = device.createSampler({
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addressModeU: "clamp-to-edge",
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addressModeV: "clamp-to-edge",
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89
|
+
magFilter: sourceFilter,
|
|
90
|
+
minFilter: sourceFilter
|
|
91
|
+
});
|
|
92
|
+
const auxiliary = auxiliaryTexture ? {
|
|
93
|
+
texture: device.createTexture({
|
|
94
|
+
size: [auxiliaryTexture.width, auxiliaryTexture.height],
|
|
95
|
+
format: auxiliaryTexture.format,
|
|
96
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST
|
|
97
|
+
}),
|
|
98
|
+
width: auxiliaryTexture.width,
|
|
99
|
+
height: auxiliaryTexture.height,
|
|
100
|
+
format: auxiliaryTexture.format,
|
|
101
|
+
uploadedData: null
|
|
102
|
+
} : null;
|
|
103
|
+
state.resources = {
|
|
104
|
+
device,
|
|
105
|
+
shader,
|
|
106
|
+
uniformBufferSize,
|
|
107
|
+
sourceFilter,
|
|
108
|
+
auxiliary,
|
|
109
|
+
pipeline,
|
|
110
|
+
uniforms,
|
|
111
|
+
sampler,
|
|
112
|
+
bindGroupLayout,
|
|
113
|
+
source: null
|
|
114
|
+
};
|
|
115
|
+
}
|
|
116
|
+
const { resources } = state;
|
|
117
|
+
if (resources.source && (resources.source.width !== width || resources.source.height !== height)) {
|
|
118
|
+
resources.source.texture.destroy();
|
|
119
|
+
resources.source = null;
|
|
120
|
+
}
|
|
121
|
+
if (!resources.source) {
|
|
122
|
+
const texture = device.createTexture({
|
|
123
|
+
size: [width, height],
|
|
124
|
+
format: "rgba8unorm",
|
|
125
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT
|
|
126
|
+
});
|
|
127
|
+
const bindGroup = device.createBindGroup({
|
|
128
|
+
layout: resources.bindGroupLayout,
|
|
129
|
+
entries: [
|
|
130
|
+
...resources.auxiliary ? [{ binding: 3, resource: resources.auxiliary.texture.createView() }] : [],
|
|
131
|
+
{ binding: 0, resource: texture.createView() },
|
|
132
|
+
{ binding: 1, resource: resources.sampler },
|
|
133
|
+
{ binding: 2, resource: { buffer: resources.uniforms } }
|
|
134
|
+
]
|
|
135
|
+
});
|
|
136
|
+
resources.source = { texture, bindGroup, width, height };
|
|
137
|
+
}
|
|
138
|
+
if (auxiliaryTexture && resources.auxiliary && resources.auxiliary.uploadedData !== auxiliaryTexture.data) {
|
|
139
|
+
device.queue.writeTexture({ texture: resources.auxiliary.texture }, auxiliaryTexture.data, {
|
|
140
|
+
bytesPerRow: auxiliaryTexture.width * 4 * auxiliaryTexture.data.BYTES_PER_ELEMENT
|
|
141
|
+
}, [auxiliaryTexture.width, auxiliaryTexture.height]);
|
|
142
|
+
resources.auxiliary.uploadedData = auxiliaryTexture.data;
|
|
143
|
+
}
|
|
144
|
+
device.queue.copyExternalImageToTexture({ source }, { texture: resources.source.texture, premultipliedAlpha: true }, [width, height]);
|
|
145
|
+
device.queue.writeBuffer(resources.uniforms, 0, uniformData);
|
|
146
|
+
const encoder = device.createCommandEncoder();
|
|
147
|
+
const pass = encoder.beginRenderPass({
|
|
148
|
+
colorAttachments: [
|
|
149
|
+
{
|
|
150
|
+
view: state.context.getCurrentTexture().createView(),
|
|
151
|
+
clearValue: { r: 0, g: 0, b: 0, a: 0 },
|
|
152
|
+
loadOp: "clear",
|
|
153
|
+
storeOp: "store"
|
|
154
|
+
}
|
|
155
|
+
]
|
|
156
|
+
});
|
|
157
|
+
pass.setPipeline(resources.pipeline);
|
|
158
|
+
pass.setBindGroup(0, resources.source.bindGroup);
|
|
159
|
+
pass.draw(3);
|
|
160
|
+
pass.end();
|
|
161
|
+
device.queue.submit([encoder.finish()]);
|
|
162
|
+
};
|
|
163
|
+
|
|
164
|
+
export { WEBGPU_SINGLE_PASS_VERTEX, setupWebGpuSinglePass, cleanupWebGpuSinglePass, applyWebGpuSinglePass };
|
|
@@ -0,0 +1,215 @@
|
|
|
1
|
+
// src/webgl-projection-runtime.ts
|
|
2
|
+
import { Internals } from "remotion";
|
|
3
|
+
var setupWebGlProjection = (target, shader) => {
|
|
4
|
+
const gl = target.getContext("webgl2");
|
|
5
|
+
if (!gl)
|
|
6
|
+
throw Internals.createWebGL2ContextError("projection effect");
|
|
7
|
+
const program = gl.createProgram();
|
|
8
|
+
const shaders = [];
|
|
9
|
+
try {
|
|
10
|
+
for (const [type, code] of [
|
|
11
|
+
[
|
|
12
|
+
gl.VERTEX_SHADER,
|
|
13
|
+
`#version 300 es
|
|
14
|
+
void main() {
|
|
15
|
+
vec2 positions[3] = vec2[3](vec2(-1, -1), vec2(3, -1), vec2(-1, 3));
|
|
16
|
+
gl_Position = vec4(positions[gl_VertexID], 0, 1);
|
|
17
|
+
}`
|
|
18
|
+
],
|
|
19
|
+
[gl.FRAGMENT_SHADER, shader]
|
|
20
|
+
]) {
|
|
21
|
+
const compiled = gl.createShader(type);
|
|
22
|
+
shaders.push(compiled);
|
|
23
|
+
gl.shaderSource(compiled, code);
|
|
24
|
+
gl.compileShader(compiled);
|
|
25
|
+
if (!gl.getShaderParameter(compiled, gl.COMPILE_STATUS))
|
|
26
|
+
throw new Error(gl.getShaderInfoLog(compiled) ?? "Projection shader compilation failed");
|
|
27
|
+
gl.attachShader(program, compiled);
|
|
28
|
+
}
|
|
29
|
+
gl.linkProgram(program);
|
|
30
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS))
|
|
31
|
+
throw new Error(gl.getProgramInfoLog(program) ?? "Projection program linking failed");
|
|
32
|
+
} catch (err) {
|
|
33
|
+
gl.deleteProgram(program);
|
|
34
|
+
throw err;
|
|
35
|
+
} finally {
|
|
36
|
+
for (const compiled of shaders)
|
|
37
|
+
gl.deleteShader(compiled);
|
|
38
|
+
}
|
|
39
|
+
const texture = gl.createTexture();
|
|
40
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
41
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
|
|
42
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
43
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
44
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
45
|
+
return {
|
|
46
|
+
gl,
|
|
47
|
+
program,
|
|
48
|
+
texture,
|
|
49
|
+
vao: gl.createVertexArray(),
|
|
50
|
+
uniforms: gl.getUniformLocation(program, "uParams"),
|
|
51
|
+
source: gl.getUniformLocation(program, "uSource")
|
|
52
|
+
};
|
|
53
|
+
};
|
|
54
|
+
var applyWebGlProjection = ({
|
|
55
|
+
state,
|
|
56
|
+
source,
|
|
57
|
+
width,
|
|
58
|
+
height,
|
|
59
|
+
flipSourceY,
|
|
60
|
+
uniformData
|
|
61
|
+
}) => {
|
|
62
|
+
const { gl } = state;
|
|
63
|
+
gl.viewport(0, 0, width, height);
|
|
64
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
65
|
+
gl.disable(gl.BLEND);
|
|
66
|
+
gl.disable(gl.DEPTH_TEST);
|
|
67
|
+
gl.disable(gl.SCISSOR_TEST);
|
|
68
|
+
gl.useProgram(state.program);
|
|
69
|
+
gl.bindVertexArray(state.vao);
|
|
70
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
71
|
+
gl.bindTexture(gl.TEXTURE_2D, state.texture);
|
|
72
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
73
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
74
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
75
|
+
gl.uniform1i(state.source, 0);
|
|
76
|
+
gl.uniform4fv(state.uniforms, uniformData);
|
|
77
|
+
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
|
78
|
+
};
|
|
79
|
+
var cleanupWebGlProjection = ({
|
|
80
|
+
gl,
|
|
81
|
+
program,
|
|
82
|
+
texture,
|
|
83
|
+
vao
|
|
84
|
+
}) => {
|
|
85
|
+
gl.deleteTexture(texture);
|
|
86
|
+
gl.deleteProgram(program);
|
|
87
|
+
gl.deleteVertexArray(vao);
|
|
88
|
+
};
|
|
89
|
+
|
|
90
|
+
// src/webgpu-projection-runtime.ts
|
|
91
|
+
var deviceResources = new WeakMap;
|
|
92
|
+
var lostDevices = new WeakSet;
|
|
93
|
+
var cleanupWebGpuProjection = (state) => {
|
|
94
|
+
state.resources?.source?.texture.destroy();
|
|
95
|
+
state.resources?.uniforms.destroy();
|
|
96
|
+
state.resources = null;
|
|
97
|
+
state.context.unconfigure();
|
|
98
|
+
};
|
|
99
|
+
var setupWebGpuProjection = (target, label) => {
|
|
100
|
+
const context = target.getContext("webgpu");
|
|
101
|
+
if (!context) {
|
|
102
|
+
throw new Error(`WebGPU is not available for the ${label} effect`);
|
|
103
|
+
}
|
|
104
|
+
return { context, resources: null };
|
|
105
|
+
};
|
|
106
|
+
var applyWebGpuProjection = ({
|
|
107
|
+
state,
|
|
108
|
+
source,
|
|
109
|
+
device,
|
|
110
|
+
shader,
|
|
111
|
+
uniformData
|
|
112
|
+
}) => {
|
|
113
|
+
if (lostDevices.has(device)) {
|
|
114
|
+
throw new Error("Cannot apply a WebGPU projection with a lost device");
|
|
115
|
+
}
|
|
116
|
+
const width = "displayWidth" in source ? source.displayWidth : ("videoWidth" in source) ? source.videoWidth : ("naturalWidth" in source) ? source.naturalWidth : typeof source.width === "number" ? source.width : source.width.baseVal.value;
|
|
117
|
+
const height = "displayHeight" in source ? source.displayHeight : ("videoHeight" in source) ? source.videoHeight : ("naturalHeight" in source) ? source.naturalHeight : typeof source.height === "number" ? source.height : source.height.baseVal.value;
|
|
118
|
+
const format = navigator.gpu.getPreferredCanvasFormat();
|
|
119
|
+
if (state.resources && (state.resources.device !== device || state.resources.shader !== shader || state.resources.format !== format || state.resources.uniforms.size !== uniformData.byteLength)) {
|
|
120
|
+
cleanupWebGpuProjection(state);
|
|
121
|
+
}
|
|
122
|
+
if (!state.resources) {
|
|
123
|
+
let shared = deviceResources.get(device);
|
|
124
|
+
if (!shared) {
|
|
125
|
+
const pipelines = new Map;
|
|
126
|
+
shared = {
|
|
127
|
+
pipelines,
|
|
128
|
+
sampler: device.createSampler({
|
|
129
|
+
addressModeU: "repeat",
|
|
130
|
+
magFilter: "linear",
|
|
131
|
+
minFilter: "linear"
|
|
132
|
+
})
|
|
133
|
+
};
|
|
134
|
+
deviceResources.set(device, shared);
|
|
135
|
+
device.lost.then(() => {
|
|
136
|
+
lostDevices.add(device);
|
|
137
|
+
pipelines.clear();
|
|
138
|
+
deviceResources.delete(device);
|
|
139
|
+
});
|
|
140
|
+
}
|
|
141
|
+
let pipelinesByFormat = shared.pipelines.get(shader);
|
|
142
|
+
if (!pipelinesByFormat) {
|
|
143
|
+
pipelinesByFormat = new Map;
|
|
144
|
+
shared.pipelines.set(shader, pipelinesByFormat);
|
|
145
|
+
}
|
|
146
|
+
let pipeline = pipelinesByFormat.get(format);
|
|
147
|
+
if (!pipeline) {
|
|
148
|
+
const module = device.createShaderModule({ code: shader });
|
|
149
|
+
pipeline = device.createRenderPipeline({
|
|
150
|
+
layout: "auto",
|
|
151
|
+
vertex: { module, entryPoint: "vertex" },
|
|
152
|
+
fragment: { module, entryPoint: "fragment", targets: [{ format }] },
|
|
153
|
+
primitive: { topology: "triangle-list" }
|
|
154
|
+
});
|
|
155
|
+
pipelinesByFormat.set(format, pipeline);
|
|
156
|
+
}
|
|
157
|
+
state.context.configure({ device, format, alphaMode: "premultiplied" });
|
|
158
|
+
const uniforms = device.createBuffer({
|
|
159
|
+
size: uniformData.byteLength,
|
|
160
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
|
161
|
+
});
|
|
162
|
+
state.resources = {
|
|
163
|
+
device,
|
|
164
|
+
shader,
|
|
165
|
+
format,
|
|
166
|
+
pipeline,
|
|
167
|
+
uniforms,
|
|
168
|
+
sampler: shared.sampler,
|
|
169
|
+
source: null
|
|
170
|
+
};
|
|
171
|
+
}
|
|
172
|
+
const { resources } = state;
|
|
173
|
+
if (!resources.source || resources.source.width !== width || resources.source.height !== height) {
|
|
174
|
+
const texture = device.createTexture({
|
|
175
|
+
size: [width, height],
|
|
176
|
+
format: "rgba8unorm",
|
|
177
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT
|
|
178
|
+
});
|
|
179
|
+
try {
|
|
180
|
+
const bindGroup = device.createBindGroup({
|
|
181
|
+
layout: resources.pipeline.getBindGroupLayout(0),
|
|
182
|
+
entries: [
|
|
183
|
+
{ binding: 0, resource: texture.createView() },
|
|
184
|
+
{ binding: 1, resource: resources.sampler },
|
|
185
|
+
{ binding: 2, resource: { buffer: resources.uniforms } }
|
|
186
|
+
]
|
|
187
|
+
});
|
|
188
|
+
resources.source?.texture.destroy();
|
|
189
|
+
resources.source = { texture, bindGroup, width, height };
|
|
190
|
+
} catch (err) {
|
|
191
|
+
texture.destroy();
|
|
192
|
+
throw err;
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
device.queue.copyExternalImageToTexture({ source }, { texture: resources.source.texture, premultipliedAlpha: true }, [width, height]);
|
|
196
|
+
device.queue.writeBuffer(resources.uniforms, 0, uniformData);
|
|
197
|
+
const encoder = device.createCommandEncoder();
|
|
198
|
+
const pass = encoder.beginRenderPass({
|
|
199
|
+
colorAttachments: [
|
|
200
|
+
{
|
|
201
|
+
view: state.context.getCurrentTexture().createView(),
|
|
202
|
+
clearValue: { r: 0, g: 0, b: 0, a: 0 },
|
|
203
|
+
loadOp: "clear",
|
|
204
|
+
storeOp: "store"
|
|
205
|
+
}
|
|
206
|
+
]
|
|
207
|
+
});
|
|
208
|
+
pass.setPipeline(resources.pipeline);
|
|
209
|
+
pass.setBindGroup(0, resources.source.bindGroup);
|
|
210
|
+
pass.draw(3);
|
|
211
|
+
pass.end();
|
|
212
|
+
device.queue.submit([encoder.finish()]);
|
|
213
|
+
};
|
|
214
|
+
|
|
215
|
+
export { setupWebGlProjection, applyWebGlProjection, cleanupWebGlProjection, cleanupWebGpuProjection, setupWebGpuProjection, applyWebGpuProjection };
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
import {
|
|
2
|
+
assertRequiredFiniteNumber
|
|
3
|
+
} from "./index-4fvp93ps.mjs";
|
|
4
|
+
|
|
5
|
+
// src/color-utils.ts
|
|
6
|
+
var DEFAULT_AMOUNT = 1;
|
|
7
|
+
var DEFAULT_BRIGHTNESS_AMOUNT = 0;
|
|
8
|
+
var DEFAULT_HUE_DEGREES = 0;
|
|
9
|
+
var colorAmountSchema = {
|
|
10
|
+
type: "number",
|
|
11
|
+
min: 0,
|
|
12
|
+
max: 1,
|
|
13
|
+
step: 0.01,
|
|
14
|
+
default: DEFAULT_AMOUNT,
|
|
15
|
+
description: "Amount",
|
|
16
|
+
hiddenFromList: false
|
|
17
|
+
};
|
|
18
|
+
var colorMultiplierSchema = {
|
|
19
|
+
type: "number",
|
|
20
|
+
min: 0,
|
|
21
|
+
step: 0.01,
|
|
22
|
+
default: DEFAULT_AMOUNT,
|
|
23
|
+
description: "Amount",
|
|
24
|
+
hiddenFromList: false
|
|
25
|
+
};
|
|
26
|
+
var brightnessAmountSchema = {
|
|
27
|
+
type: "number",
|
|
28
|
+
min: -1,
|
|
29
|
+
max: 1,
|
|
30
|
+
step: 0.01,
|
|
31
|
+
default: DEFAULT_BRIGHTNESS_AMOUNT,
|
|
32
|
+
description: "Amount",
|
|
33
|
+
hiddenFromList: false
|
|
34
|
+
};
|
|
35
|
+
var hueDegreesSchema = {
|
|
36
|
+
type: "rotation-degrees",
|
|
37
|
+
step: 1,
|
|
38
|
+
default: DEFAULT_HUE_DEGREES,
|
|
39
|
+
description: "Degrees"
|
|
40
|
+
};
|
|
41
|
+
var assertOptionalFiniteNumber = (value, name) => {
|
|
42
|
+
if (value === undefined) {
|
|
43
|
+
return;
|
|
44
|
+
}
|
|
45
|
+
assertRequiredFiniteNumber(value, name);
|
|
46
|
+
};
|
|
47
|
+
var validateUnitInterval = (value, name) => {
|
|
48
|
+
if (value < 0) {
|
|
49
|
+
throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
|
|
50
|
+
}
|
|
51
|
+
if (value > 1) {
|
|
52
|
+
throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
|
|
53
|
+
}
|
|
54
|
+
};
|
|
55
|
+
var validateNonNegative = (value, name) => {
|
|
56
|
+
if (value < 0) {
|
|
57
|
+
throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
|
|
58
|
+
}
|
|
59
|
+
};
|
|
60
|
+
var validateSignedUnitInterval = (value, name) => {
|
|
61
|
+
if (value < -1) {
|
|
62
|
+
throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
|
|
63
|
+
}
|
|
64
|
+
if (value > 1) {
|
|
65
|
+
throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
|
|
66
|
+
}
|
|
67
|
+
};
|
|
68
|
+
var clampColorChannel = (value) => {
|
|
69
|
+
return Math.max(0, Math.min(255, value));
|
|
70
|
+
};
|
|
71
|
+
var parseColorRgba = (ctx, color) => {
|
|
72
|
+
ctx.clearRect(0, 0, 1, 1);
|
|
73
|
+
ctx.fillStyle = color;
|
|
74
|
+
ctx.fillRect(0, 0, 1, 1);
|
|
75
|
+
const { data } = ctx.getImageData(0, 0, 1, 1);
|
|
76
|
+
return [data[0], data[1], data[2], data[3]];
|
|
77
|
+
};
|
|
78
|
+
|
|
79
|
+
export { DEFAULT_AMOUNT, DEFAULT_BRIGHTNESS_AMOUNT, DEFAULT_HUE_DEGREES, colorAmountSchema, colorMultiplierSchema, brightnessAmountSchema, hueDegreesSchema, assertOptionalFiniteNumber, validateUnitInterval, validateNonNegative, validateSignedUnitInterval, clampColorChannel, parseColorRgba };
|