@remotion/effects 4.0.540 → 4.0.542
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +10 -0
- package/dist/esm/lightning.mjs +603 -0
- package/dist/esm/magnify.mjs +403 -0
- package/dist/esm/preview/barrel-distortion.mjs +303 -0
- package/dist/esm/preview/bevel-alpha.mjs +525 -0
- package/dist/esm/preview/blur.mjs +435 -0
- package/dist/esm/preview/brightness.mjs +95 -0
- package/dist/esm/preview/burlap.mjs +481 -0
- package/dist/esm/preview/checkerboard.mjs +8 -0
- package/dist/esm/preview/chromatic-aberration.mjs +308 -0
- package/dist/esm/preview/color-correction.mjs +522 -0
- package/dist/esm/preview/color-key.mjs +440 -0
- package/dist/esm/preview/contour-lines.mjs +608 -0
- package/dist/esm/preview/contrast.mjs +95 -0
- package/dist/esm/preview/corner-pin.mjs +6 -0
- package/dist/esm/preview/curves.mjs +357 -0
- package/dist/esm/preview/cylinder.mjs +273 -0
- package/dist/esm/preview/dot-grid.mjs +333 -0
- package/dist/esm/preview/drop-shadow.mjs +607 -0
- package/dist/esm/preview/duotone.mjs +344 -0
- package/dist/esm/preview/emboss.mjs +479 -0
- package/dist/esm/preview/evolve.mjs +485 -0
- package/dist/esm/preview/exposure.mjs +264 -0
- package/dist/esm/preview/film-burn.mjs +298 -0
- package/dist/esm/preview/fisheye.mjs +422 -0
- package/dist/esm/preview/flannel.mjs +401 -0
- package/dist/esm/preview/fractal-noise.mjs +642 -0
- package/dist/esm/preview/glow.mjs +598 -0
- package/dist/esm/preview/grayscale.mjs +86 -0
- package/dist/esm/preview/gridlines.mjs +8 -0
- package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
- package/dist/esm/preview/halftone.mjs +552 -0
- package/dist/esm/preview/hue.mjs +83 -0
- package/dist/esm/preview/index-00v3hr66.mjs +299 -0
- package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
- package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
- package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
- package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
- package/dist/esm/preview/index-4scpn12x.mjs +224 -0
- package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/preview/index-618ky75w.mjs +51 -0
- package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
- package/dist/esm/preview/index-6jkps947.mjs +120 -0
- package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
- package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
- package/dist/esm/preview/index-8p04sssx.mjs +123 -0
- package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
- package/dist/esm/preview/index-b86qstcs.mjs +18 -0
- package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
- package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/preview/index-evy8hyah.mjs +55 -0
- package/dist/esm/preview/index-gnsce796.mjs +6 -0
- package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
- package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
- package/dist/esm/preview/index-s9mrx750.mjs +97 -0
- package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
- package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
- package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/preview/index-wy95a41r.mjs +407 -0
- package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/preview/index.mjs +51 -0
- package/dist/esm/preview/invert.mjs +84 -0
- package/dist/esm/preview/iris-wipe.mjs +315 -0
- package/dist/esm/preview/lens-blur.mjs +563 -0
- package/dist/esm/preview/levels.mjs +400 -0
- package/dist/esm/preview/light-leak.mjs +8 -0
- package/dist/esm/preview/light-trail.mjs +516 -0
- package/dist/esm/preview/lightning.mjs +603 -0
- package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
- package/dist/esm/preview/linear-gradient.mjs +6 -0
- package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
- package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
- package/dist/esm/preview/lines.mjs +536 -0
- package/dist/esm/preview/liquid-contours.mjs +512 -0
- package/dist/esm/preview/long-shadows.mjs +437 -0
- package/dist/esm/preview/lut.mjs +601 -0
- package/dist/esm/preview/magnify.mjs +403 -0
- package/dist/esm/preview/mirror.mjs +341 -0
- package/dist/esm/preview/noise-displacement.mjs +584 -0
- package/dist/esm/preview/noise.mjs +318 -0
- package/dist/esm/preview/outline.mjs +725 -0
- package/dist/esm/preview/page-turn.mjs +302 -0
- package/dist/esm/preview/paper.mjs +1249 -0
- package/dist/esm/preview/pattern.mjs +6 -0
- package/dist/esm/preview/pixel-dissolve.mjs +360 -0
- package/dist/esm/preview/pixelate.mjs +249 -0
- package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
- package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
- package/dist/esm/preview/radial-wipe.mjs +224 -0
- package/dist/esm/preview/rain-fall.mjs +114 -0
- package/dist/esm/preview/region-blur.mjs +500 -0
- package/dist/esm/preview/rings.mjs +8 -0
- package/dist/esm/preview/roughen-edges.mjs +590 -0
- package/dist/esm/preview/saturation.mjs +86 -0
- package/dist/esm/preview/scale.mjs +109 -0
- package/dist/esm/preview/scanlines.mjs +362 -0
- package/dist/esm/preview/shadows-highlights.mjs +284 -0
- package/dist/esm/preview/shatter.mjs +868 -0
- package/dist/esm/preview/shine.mjs +368 -0
- package/dist/esm/preview/shrinkwrap.mjs +769 -0
- package/dist/esm/preview/skew.mjs +300 -0
- package/dist/esm/preview/snow-fall.mjs +170 -0
- package/dist/esm/preview/speckle.mjs +356 -0
- package/dist/esm/preview/sphere.mjs +252 -0
- package/dist/esm/preview/starburst.mjs +8 -0
- package/dist/esm/preview/tear.mjs +375 -0
- package/dist/esm/preview/thermal-vision.mjs +387 -0
- package/dist/esm/preview/tile.mjs +7 -0
- package/dist/esm/preview/tint.mjs +125 -0
- package/dist/esm/preview/translate.mjs +151 -0
- package/dist/esm/preview/turbulent-displace.mjs +613 -0
- package/dist/esm/preview/tv-signal-off.mjs +308 -0
- package/dist/esm/preview/venetian-blinds.mjs +341 -0
- package/dist/esm/preview/vibrance.mjs +254 -0
- package/dist/esm/preview/vignette.mjs +458 -0
- package/dist/esm/preview/wave.mjs +384 -0
- package/dist/esm/preview/waves.mjs +599 -0
- package/dist/esm/preview/white-balance.mjs +280 -0
- package/dist/esm/preview/white-noise.mjs +244 -0
- package/dist/esm/preview/zigzag.mjs +8 -0
- package/dist/esm/preview/zoom-blur.mjs +389 -0
- package/dist/lightning/geometry.d.ts +10 -0
- package/dist/lightning/index.d.ts +4 -0
- package/dist/lightning/mask.d.ts +2 -0
- package/dist/lightning/params.d.ts +259 -0
- package/dist/lightning/shaders.d.ts +2 -0
- package/dist/lightning.d.ts +2 -0
- package/dist/magnify/shader.d.ts +1 -0
- package/dist/magnify/webgpu-shader.d.ts +1 -0
- package/dist/magnify.d.ts +28 -0
- package/package.json +30 -6
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import {
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assertOptionalFiniteNumber,
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validateUnitInterval
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} from "./index-wxhvgv2s.mjs";
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import {
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WEBGPU_SINGLE_PASS_VERTEX,
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setupWebGpuSinglePass,
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cleanupWebGpuSinglePass,
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applyWebGpuSinglePass
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} from "./index-tvfexb7s.mjs";
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import {
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assertEffectParamsObject
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} from "./index-4fvp93ps.mjs";
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// src/noise.ts
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import { Internals } from "remotion";
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// src/noise-webgpu-shader.ts
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var NOISE_WEBGPU_SHADER = `
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${WEBGPU_SINGLE_PASS_VERTEX}
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@group(0) @binding(0) var source: texture_2d<f32>;
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@group(0) @binding(1) var sourceSampler: sampler;
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@group(0) @binding(2) var<uniform> params: Params;
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struct Params { size: vec2f, amount: f32, seed: f32, premultiply: f32, }
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fn random(co: vec2f) -> f32 {
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var p3 = fract(co.xyx * 0.1031 + vec3f(params.seed * 0.0973));
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p3 += vec3f(dot(p3, p3.yzx + vec3f(33.33)));
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return fract((p3.x + p3.y) * p3.z);
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}
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@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
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let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
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if (color.a <= 0.001) { return vec4f(0); }
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let noise = random(vec2f(input.position.x, params.size.y - input.position.y)) - 0.5;
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let rgb = color.rgb / color.a;
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let layer = select(vec3f(noise), rgb * noise, params.premultiply != 0.0);
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return vec4f(clamp(rgb + layer * params.amount, vec3f(0), vec3f(1)) * color.a, color.a);
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}
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`;
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// src/noise.ts
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var { createEffect, createWebGL2ContextError } = Internals;
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var DEFAULT_AMOUNT = 0.15;
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var DEFAULT_SEED = 0;
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var DEFAULT_PREMULTIPLY = false;
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var noiseSchema = {
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amount: {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_AMOUNT,
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description: "Amount",
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hiddenFromList: false
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},
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seed: {
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type: "number",
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step: 1,
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default: DEFAULT_SEED,
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description: "Seed",
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hiddenFromList: false
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},
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premultiply: {
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type: "boolean",
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default: DEFAULT_PREMULTIPLY,
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description: "Premultiply"
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}
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};
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var resolve = (p) => ({
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amount: p.amount ?? DEFAULT_AMOUNT,
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seed: p.seed ?? DEFAULT_SEED,
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premultiply: p.premultiply ?? DEFAULT_PREMULTIPLY
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});
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var assertOptionalBoolean = (value, name) => {
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if (value === undefined) {
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return;
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}
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if (typeof value !== "boolean") {
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throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
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}
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};
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var validateNoiseParams = (params) => {
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assertEffectParamsObject(params, "Noise");
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assertOptionalFiniteNumber(params.amount, "amount");
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assertOptionalFiniteNumber(params.seed, "seed");
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assertOptionalBoolean(params.premultiply, "premultiply");
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const r = resolve(params);
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validateUnitInterval(r.amount, "amount");
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};
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var NOISE_VS = `#version 300 es
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in vec2 aPos;
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in vec2 aUv;
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out vec2 vUv;
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void main() {
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vUv = aUv;
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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`;
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var NOISE_FS = `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform vec2 uResolution;
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uniform float uAmount;
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uniform float uSeed;
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uniform bool uPremultiply;
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float random(vec2 co) {
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vec3 p3 = fract(vec3(co.xyx) * 0.1031 + uSeed * 0.0973);
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p3 += dot(p3, p3.yzx + 33.33);
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return fract((p3.x + p3.y) * p3.z);
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}
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void main() {
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vec4 texColor = texture(uSource, vUv);
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float alpha = texColor.a;
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if (alpha <= 0.001) {
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fragColor = vec4(0.0);
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return;
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}
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float noise = random(gl_FragCoord.xy) - 0.5;
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vec3 rgb = texColor.rgb / alpha;
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vec3 noiseLayer = uPremultiply ? rgb * noise : vec3(noise);
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rgb = clamp(rgb + noiseLayer * uAmount, 0.0, 1.0);
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fragColor = vec4(rgb * alpha, alpha);
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}
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`;
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var compileShader = (gl, type, source) => {
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const shader = gl.createShader(type);
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if (!shader) {
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throw new Error("Failed to create WebGL shader");
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}
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gl.shaderSource(shader, source);
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gl.compileShader(shader);
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if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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const log = gl.getShaderInfoLog(shader);
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gl.deleteShader(shader);
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throw new Error(`Noise shader compile failed: ${log ?? "(no log)"}`);
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}
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return shader;
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};
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var linkProgram = (gl, vs, fs) => {
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const program = gl.createProgram();
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if (!program) {
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throw new Error("Failed to create WebGL program");
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}
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gl.attachShader(program, vs);
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gl.attachShader(program, fs);
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gl.linkProgram(program);
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if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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const log = gl.getProgramInfoLog(program);
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gl.deleteProgram(program);
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throw new Error(`Noise program link failed: ${log ?? "(no log)"}`);
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}
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return program;
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};
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var setupNoise = (target) => {
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const gl = target.getContext("webgl2", {
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premultipliedAlpha: true,
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alpha: true,
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preserveDrawingBuffer: true
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});
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if (!gl) {
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throw createWebGL2ContextError("noise effect");
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}
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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const vs = compileShader(gl, gl.VERTEX_SHADER, NOISE_VS);
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const fs = compileShader(gl, gl.FRAGMENT_SHADER, NOISE_FS);
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const program = linkProgram(gl, vs, fs);
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gl.deleteShader(vs);
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gl.deleteShader(fs);
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const vao = gl.createVertexArray();
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if (!vao) {
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throw new Error("Failed to create WebGL vertex array");
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}
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gl.bindVertexArray(vao);
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const data = new Float32Array([
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-1,
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-1,
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0,
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0,
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1,
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-1,
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1,
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0,
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-1,
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1,
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0,
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1,
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1,
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1,
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1,
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1
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]);
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const vbo = gl.createBuffer();
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if (!vbo) {
|
|
204
|
+
throw new Error("Failed to create WebGL buffer");
|
|
205
|
+
}
|
|
206
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
207
|
+
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
|
|
208
|
+
const aPos = gl.getAttribLocation(program, "aPos");
|
|
209
|
+
const aUv = gl.getAttribLocation(program, "aUv");
|
|
210
|
+
gl.enableVertexAttribArray(aPos);
|
|
211
|
+
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
|
|
212
|
+
gl.enableVertexAttribArray(aUv);
|
|
213
|
+
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
|
|
214
|
+
gl.bindVertexArray(null);
|
|
215
|
+
const texture = gl.createTexture();
|
|
216
|
+
if (!texture) {
|
|
217
|
+
throw new Error("Failed to create WebGL texture");
|
|
218
|
+
}
|
|
219
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
220
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
221
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
222
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
223
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
224
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
225
|
+
return {
|
|
226
|
+
gl,
|
|
227
|
+
program,
|
|
228
|
+
vao,
|
|
229
|
+
vbo,
|
|
230
|
+
texture,
|
|
231
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
232
|
+
uResolution: gl.getUniformLocation(program, "uResolution"),
|
|
233
|
+
uAmount: gl.getUniformLocation(program, "uAmount"),
|
|
234
|
+
uSeed: gl.getUniformLocation(program, "uSeed"),
|
|
235
|
+
uPremultiply: gl.getUniformLocation(program, "uPremultiply")
|
|
236
|
+
};
|
|
237
|
+
};
|
|
238
|
+
var noise = createEffect({
|
|
239
|
+
type: "dev.remotion.effects.noise",
|
|
240
|
+
label: "noise()",
|
|
241
|
+
documentationLink: "https://www.remotion.dev/docs/effects/noise",
|
|
242
|
+
calculateKey: (params) => {
|
|
243
|
+
const r = resolve(params);
|
|
244
|
+
return `noise-${r.amount}-${r.seed}-${r.premultiply ? 1 : 0}`;
|
|
245
|
+
},
|
|
246
|
+
implementations: {
|
|
247
|
+
webgpu: Internals.createEffectImplementation({
|
|
248
|
+
setup: (target) => setupWebGpuSinglePass(target, "noise"),
|
|
249
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
250
|
+
if (!gpuDevice)
|
|
251
|
+
throw new Error("A WebGPU device is required for the noise effect");
|
|
252
|
+
const r = resolve(params);
|
|
253
|
+
const uniformData = new Float32Array([
|
|
254
|
+
width,
|
|
255
|
+
height,
|
|
256
|
+
r.amount,
|
|
257
|
+
r.seed,
|
|
258
|
+
r.premultiply ? 1 : 0,
|
|
259
|
+
0,
|
|
260
|
+
0,
|
|
261
|
+
0
|
|
262
|
+
]);
|
|
263
|
+
applyWebGpuSinglePass({
|
|
264
|
+
state,
|
|
265
|
+
source,
|
|
266
|
+
width,
|
|
267
|
+
height,
|
|
268
|
+
device: gpuDevice,
|
|
269
|
+
shader: NOISE_WEBGPU_SHADER,
|
|
270
|
+
uniformData
|
|
271
|
+
});
|
|
272
|
+
},
|
|
273
|
+
cleanup: cleanupWebGpuSinglePass
|
|
274
|
+
}),
|
|
275
|
+
webgl2: Internals.createEffectImplementation({
|
|
276
|
+
setup: (target) => setupNoise(target),
|
|
277
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
278
|
+
const r = resolve(params);
|
|
279
|
+
const { gl, program, texture, vao } = state;
|
|
280
|
+
gl.viewport(0, 0, width, height);
|
|
281
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
282
|
+
gl.clearColor(0, 0, 0, 0);
|
|
283
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
284
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
285
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
286
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
287
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
288
|
+
gl.useProgram(program);
|
|
289
|
+
if (state.uSource)
|
|
290
|
+
gl.uniform1i(state.uSource, 0);
|
|
291
|
+
if (state.uResolution)
|
|
292
|
+
gl.uniform2f(state.uResolution, width, height);
|
|
293
|
+
if (state.uAmount)
|
|
294
|
+
gl.uniform1f(state.uAmount, r.amount);
|
|
295
|
+
if (state.uSeed)
|
|
296
|
+
gl.uniform1f(state.uSeed, r.seed);
|
|
297
|
+
if (state.uPremultiply)
|
|
298
|
+
gl.uniform1i(state.uPremultiply, r.premultiply ? 1 : 0);
|
|
299
|
+
gl.bindVertexArray(vao);
|
|
300
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
301
|
+
gl.bindVertexArray(null);
|
|
302
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
303
|
+
gl.useProgram(null);
|
|
304
|
+
},
|
|
305
|
+
cleanup: ({ gl, program, vao, vbo, texture }) => {
|
|
306
|
+
gl.deleteTexture(texture);
|
|
307
|
+
gl.deleteBuffer(vbo);
|
|
308
|
+
gl.deleteProgram(program);
|
|
309
|
+
gl.deleteVertexArray(vao);
|
|
310
|
+
}
|
|
311
|
+
})
|
|
312
|
+
},
|
|
313
|
+
schema: noiseSchema,
|
|
314
|
+
validateParams: validateNoiseParams
|
|
315
|
+
});
|
|
316
|
+
export {
|
|
317
|
+
noise
|
|
318
|
+
};
|