@playcraft/cli 0.0.44 → 0.0.46

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (984) hide show
  1. package/dist/atom-tree/build-skeleton.js +180 -0
  2. package/dist/atom-tree/fusion-hints.js +86 -0
  3. package/dist/atom-tree/selection.js +402 -0
  4. package/dist/commands/build-all.js +33 -5
  5. package/dist/commands/build.js +7 -1
  6. package/dist/commands/create.js +774 -50
  7. package/dist/commands/image.js +11 -0
  8. package/dist/commands/prad.js +61 -0
  9. package/dist/commands/remix.js +20 -0
  10. package/dist/commands/skills.js +961 -185
  11. package/dist/commands/tools-detect.js +56 -0
  12. package/dist/commands/tools-generation.js +21 -0
  13. package/dist/commands/tools-video-review.js +100 -0
  14. package/dist/commands/tools.js +4 -0
  15. package/dist/index.js +2 -0
  16. package/dist/prad/atom-ref.js +23 -0
  17. package/dist/prad/check.js +377 -0
  18. package/dist/prad/check.test.js +49 -0
  19. package/dist/prad/explain.js +109 -0
  20. package/dist/prad/load-spec.js +23 -0
  21. package/dist/prad/paths.js +83 -0
  22. package/dist/prad/skills-index.js +60 -0
  23. package/dist/remix/init-template.js +80 -0
  24. package/dist/scaffold/compose.js +211 -0
  25. package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
  26. package/engine-packs/phaser/game/config/game-config.ts +46 -0
  27. package/engine-packs/phaser/game/contract/publish.ts +141 -0
  28. package/engine-packs/phaser/game/contract/types.ts +34 -0
  29. package/engine-packs/phaser/game/index.ts +81 -0
  30. package/engine-packs/phaser/game/runtime-contract.ts +28 -0
  31. package/engine-packs/phaser/manifest.json +1 -0
  32. package/engine-packs/phaser/package.deps.json +1 -0
  33. package/engine-packs/threejs/game/config/.gitkeep +0 -0
  34. package/engine-packs/threejs/game/config/game-config.ts +46 -0
  35. package/engine-packs/threejs/game/contract/publish.ts +141 -0
  36. package/engine-packs/threejs/game/contract/types.ts +34 -0
  37. package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
  38. package/engine-packs/threejs/game/index.ts +76 -0
  39. package/engine-packs/threejs/game/runtime-contract.ts +15 -0
  40. package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
  41. package/engine-packs/threejs/manifest.json +1 -0
  42. package/engine-packs/threejs/package.deps.json +8 -0
  43. package/package.json +17 -3
  44. package/project-template/.claude/agents/artist.md +101 -0
  45. package/project-template/.claude/agents/developer.md +90 -93
  46. package/project-template/.claude/agents/game-designer.md +192 -0
  47. package/project-template/.claude/agents/refs/README.md +57 -51
  48. package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
  49. package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
  50. package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
  51. package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
  52. package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
  53. package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
  54. package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
  55. package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
  56. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
  57. package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
  58. package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
  59. package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
  64. package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
  65. package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
  66. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
  67. package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
  68. package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
  69. package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
  70. package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
  71. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
  72. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
  73. package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
  74. package/project-template/.claude/agents/reviewer.md +81 -95
  75. package/project-template/.claude/agents/technical-artist.md +71 -95
  76. package/project-template/.claude/hooks/README.md +83 -35
  77. package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
  78. package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
  79. package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
  80. package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
  81. package/project-template/.claude/hooks/gate-runner.mjs +557 -0
  82. package/project-template/.claude/hooks/gate.mjs +170 -0
  83. package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
  84. package/project-template/.claude/hooks/user-prompt.mjs +193 -0
  85. package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
  86. package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
  87. package/project-template/.claude/settings.json +54 -9
  88. package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
  89. package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  90. package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
  91. package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  92. package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  93. package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  94. package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  95. package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  96. package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
  97. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
  98. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
  99. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
  100. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
  101. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
  102. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
  103. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
  104. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
  105. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
  106. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  107. package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  108. package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
  109. package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
  110. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
  111. package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  112. package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  113. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
  114. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
  115. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
  116. package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
  117. package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  118. package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  119. package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  120. package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
  121. package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  122. package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  123. package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  124. package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  125. package/project-template/.claude/snapshot.mjs +350 -0
  126. package/project-template/.codebuddy/settings.json +53 -0
  127. package/project-template/.cursor/hooks.json +1 -1
  128. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
  129. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
  130. package/project-template/CHANGELOG.md +105 -0
  131. package/project-template/CLAUDE.md +58 -254
  132. package/project-template/docs/DESIGN.md +65 -0
  133. package/project-template/docs/intent-clarifications.md +58 -0
  134. package/project-template/docs/pipeline-overview.md +69 -0
  135. package/project-template/docs/project-state.md +211 -0
  136. package/project-template/docs/team/agent-conduct.md +51 -105
  137. package/project-template/docs/team/agent-runtime-matrix.md +60 -74
  138. package/project-template/docs/team/atom-tree-format.md +169 -0
  139. package/project-template/docs/team/collaboration.md +319 -225
  140. package/project-template/docs/team/core-model.md +80 -46
  141. package/project-template/docs/team/game-designer-migration-todo.md +8 -0
  142. package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
  143. package/project-template/docs/team/platform-capabilities.md +16 -13
  144. package/project-template/docs/team/workflow-changelog.md +95 -23
  145. package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
  146. package/project-template/focus-lab/.gitkeep +0 -0
  147. package/project-template/game/.playcraft-scaffold-pending +0 -0
  148. package/project-template/game/index.ts +18 -0
  149. package/project-template/globals.d.ts +51 -0
  150. package/project-template/index.css +34 -0
  151. package/project-template/index.html +18 -0
  152. package/project-template/main.ts +9 -0
  153. package/project-template/package.json +79 -0
  154. package/project-template/skills/README.md +52 -0
  155. package/project-template/skills/_shared/agent-prep.md +136 -0
  156. package/project-template/skills/_shared/requirements.txt +1 -0
  157. package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
  158. package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
  159. package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
  160. package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
  161. package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
  162. package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
  163. package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
  164. package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
  165. package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
  166. package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
  167. package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
  168. package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
  169. package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
  170. package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
  171. package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
  172. package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
  173. package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
  174. package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
  175. package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
  176. package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
  177. package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
  178. package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
  179. package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
  180. package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
  181. package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
  182. package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
  183. package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  184. package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
  185. package/project-template/skills/playable-animate/SKILL.md +52 -0
  186. package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
  187. package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
  188. package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
  189. package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
  190. package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
  191. package/project-template/skills/playable-art/SKILL.md +203 -0
  192. package/project-template/skills/playable-art/agents/openai.yaml +4 -0
  193. package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
  194. package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
  195. package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
  196. package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
  197. package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
  198. package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
  199. package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
  200. package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
  201. package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
  202. package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
  203. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
  204. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
  205. package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
  206. package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
  207. package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
  208. package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
  209. package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
  210. package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
  211. package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
  212. package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
  213. package/project-template/skills/playable-debug/SKILL.md +116 -0
  214. package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
  215. package/project-template/skills/playable-debug/references/debug-config.md +40 -0
  216. package/project-template/skills/playable-focus/SKILL.md +148 -0
  217. package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
  218. package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
  219. package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
  220. package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
  221. package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
  222. package/project-template/skills/playable-focus/templates/focus-lab/harness/clean-stage.js +114 -0
  223. package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
  224. package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
  225. package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
  226. package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
  227. package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
  228. package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
  229. package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
  230. package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
  231. package/project-template/skills/playable-fx-decompose/examples.md +89 -0
  232. package/project-template/skills/playable-fx-decompose/reference.md +201 -0
  233. package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
  234. package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
  235. package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
  236. package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
  237. package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
  238. package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
  239. package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
  240. package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
  241. package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
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  243. package/project-template/skills/playable-record/SKILL.md +166 -0
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  265. package/project-template/skills/playable-verify-ui/examples/asset-manifest.example.json +36 -0
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  268. package/project-template/skills/playable-verify-ui/reference.md +165 -0
  269. package/project-template/skills/playable-verify-ui/references/phaser-patterns.md +67 -0
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  271. package/project-template/skills/playable-verify-ui/requirements.txt +7 -0
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@@ -1,51 +1,85 @@
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- # Core Model — Remix = DAG(Atom[])
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+ # Core Model — Atom Tree as the Single Structured Contract
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2
 
3
- ## Atom DAG Structure
3
+ ## One Structured Source
4
4
 
5
+ ```text
6
+ Product Contract
7
+ ├── atom-tree.json ←唯一结构化真源
8
+ ├── DESIGN.md ←人读体验契约
9
+ └── layout-spec.md ←人读路径/资产契约
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+
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+ Execution Layer
12
+ ├── implementation-plan.md
13
+ ├── project-state.md
14
+ └── role logs
15
+
16
+ Optional Reading Guide
17
+ └── atom-tree.md ←由 atom-tree 生成,不是 handoff 必需文件
5
18
  ```
6
- ScaffoldAtom (skeleton)
7
- ├── VisualAtom[] (baseline) → Designer (Phase 1 ASR; v2)
8
- ├── VisualAtom[] (completions)→ Technical Artist
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- ├── VisualAtom[] (sprites/3D) → Technical Artist
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- ├── AudioAtom[] (generation) → Designer
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- ├── AudioAtom[] (processing) → Technical Artist
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- ├── VFXAtom[] / AnimationAtom[]→ Technical Artist
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- ├── ConfigAtom[] → Developer
14
- └── GameplayAtom → Developer
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+
20
+ ## Responsibilities
21
+
22
+ | File | Purpose | Contains | Must not contain |
23
+ | ----------------------------- | ----------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------ | --------------------------------- |
24
+ | `docs/atom-tree.json` | Selected Skill contract first; product/content blueprint when disclosed | `meta.skillsMatch`, `meta.selectedAtoms`, `meta.rings`, `engine`, optional `globals`/`scenes`/`review` | role chatter, implementation logs |
25
+ | `docs/DESIGN.md` | Human-readable player promise | core loop, first-level win, hook/CTA, constraints | duplicated selected Skill catalog |
26
+ | `docs/layout-spec.md` | Human-readable layout and asset paths | zones, assetMapping, palette, sizes | execution tracking / atom status |
27
+ | `docs/implementation-plan.md` | Developer execution plan | feature order, module decisions, risks, acceptance path | duplicated product tree |
28
+ | `docs/project-state.json` | Workflow cursor machine truth | iteration, loop, ringDoD, handoff, blockers, **sliceState**, dispatch via `state:get` | product/source-of-truth decisions |
29
+ | `docs/project-state.md` | Generated state view | rendered state tables for humans | manual edits or required reading |
30
+
31
+ ## Slice queue (execution axis)
32
+
33
+ Structured product truth remains `atom-tree.json` + human docs. **Daily dispatch** when seeded:
34
+
35
+ - `sliceState.slices[]` — minimal playable slices (`sliceId`, `role`, `doWhat`, `flow`, `verifier`, …)
36
+ - `state:get` → `dispatchPacket` — orchestrator invoke unit; **not** ring loop names
37
+ - Ring `meta.rings[N]` — budget / required paths / acceptance keys for outer gates, not subagent self-routing
38
+
39
+ ## Atom Tree Meaning
40
+
41
+ `docs/atom-tree.json` is the only structured handoff file.
42
+
43
+ It answers:
44
+
45
+ - What playable content exists when disclosed: engine, globals, scenes, layers, entities, rules, media.
46
+ - Which engine root was chosen and which scaffold adapter should be used: `meta.engineDecision`.
47
+ - Which Skill matches were considered: `meta.skillsMatch`.
48
+ - Which reusable atoms are selected and linked: `meta.selectedAtoms`.
49
+ - Which ring slice is currently required: `meta.rings[N].requiredPaths`.
50
+ - Which objective verifiers prove the ring: `meta.rings[N].verifiers` / `acceptanceKeys`.
51
+
52
+ ## Engine-Neutral Fast Path
53
+
54
+ Fast assembly must not hard-code a single engine. The invariant is:
55
+
56
+ ```text
57
+ atom-tree engine root → engine adapter scaffold → window.__playable contract → shared verifier
58
+ ```
59
+
60
+ `phaser.aicomponent`, `threejs.aicomponent`, `playcanvas.aicomponent`, and future engine atoms may initialize differently. They are unified only at the runtime contract and verifier boundary. Harness methods belong on `window.__playable`; engine objects such as Phaser.Game must stay unmodified.
61
+
62
+ ## Command Contract
63
+
64
+ - Initialize: `playcraft skills init-atom-tree --intent "..."`
65
+ - Apply engine scaffold: `playcraft remix init-template --from-atom-tree` (reads `meta.engineDecision.adapter`, writes `game/` + `.playcraft-engine`)
66
+ - Select: `playcraft skills select-atom --id "<atomId>"`
67
+ - Validate: `playcraft skills validate-atom-tree-selection`
68
+ - Link: `playcraft skills link --from-atom-tree --prune`
69
+ - Optional guide: `playcraft skills gen-atom-tree-md`
70
+
71
+ **Ring 1 agent chain (legacy growth-rings — when no active slice):**
72
+
73
+ ```text
74
+ @game-designer → seed sliceState + design-brief + DESIGN.md (slice-axis primary)
75
+ OR legacy: temporary ref-flow atom-selection subagent
76
+ playcraft remix init-template --from-atom-tree
77
+ npm install && npm run verify:contract
78
+ → orchestrator dispatches @developer via dispatchPacket (not "Ring 1 build" wording)
15
79
  ```
16
80
 
17
- ## Atom Three Elements
18
-
19
- | Element | Meaning |
20
- | ----------- | -------------------------------------------- |
21
- | **Recipe** | How it was made (prompt, model, seed) |
22
- | **Result** | What it is (image/audio/JSON file) |
23
- | **Binding** | How it's used (where in the DAG it connects) |
24
-
25
- ## Atom Assignment Rules (5 Agents)
26
-
27
- | Atom Type | assignTo | Notes |
28
- | ---------------------------------------------- | --------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
29
- | `GameplayAtom` | Developer | PGS rules, state machine |
30
- | `ConfigAtom` | Developer | Level config, difficulty curve |
31
- | `VisualAtom` (baseline) | Designer | **designer-handoff-v2**: baseline = ASR slots in Phase 1; set `atoms[].asrSlot: { sheet, row, col }` (see [atom-plan-format.md § `asrSlot`](atom-plan-format.md#asrslot-字段可选--visualatom-基线绑定)); Phase 2 mark `done` with `actualOutput: ASR:...` or ICP supplementary PNG only |
32
- | `VisualAtom` (completions: remaining elements) | TA | Derive full set from samples |
33
- | `VisualAtom` (sprite sheets/animation/VFX) | TA | Technical pipeline |
34
- | `VisualAtom` (3D models/GLB) | TA | 3D pipeline; needs `referenceSource` |
35
- | `AudioAtom` (original generation) | Designer | BGM/SFX generation |
36
- | `AudioAtom` (post-processing) | TA | compress/trim/loop |
37
- | `VFXAtom` | TA | VFX sprite sheets |
38
- | `AnimationAtom` | TA | Animation sprite sheets |
39
-
40
- **Simple rule** (v2): Designer locks **MC + ASR** direction; TA mass-produces from ASR/MC to contract paths. Designer does not batch-export tile/UI PNGs at `assetMapping` in Phase 2.
41
-
42
- ## Scheduling Metadata (PM injects into `docs/atom-plan.json` → `atoms[]`)
43
-
44
- | Field | Meaning | Impact |
45
- | ------------------------------ | ---------------------------------------------- | ------------------------------------------------------------------------------------------------ |
46
- | `assignTo` | Which agent executes | Required for all atoms |
47
- | `referenceSource` | Reference image source for 3D atoms | `"designer-sample"` → starts immediately; `"ta-completion"` → waits |
48
- | `dependsOn: [atomId]` | Explicit prerequisites | Determines execution order |
49
- | `priority: high/normal/low` | Priority level | Affects TA scheduling |
50
- | `parallelGroup` | Parallel execution group | Same-group atoms start simultaneously |
51
- | `asrSlot: { sheet, row, col }` | VisualAtom baseline → ASR grid cell (optional) | TA auto-derives crop pixels from `designer-log § Sheet grid metadata` — eliminates manual lookup |
81
+ ## Boundaries
82
+
83
+ - `atom-tree.json` may contain structural dependencies and selected atom refs.
84
+ - `atom-tree.json` must not become a task tracker with `assignTo`, `status`, or `actualOutput`.
85
+ - `atom-tree.md` is generated reading guidance only; if it disagrees with `atom-tree.json`, the JSON wins.
@@ -0,0 +1,8 @@
1
+ # Game Designer migration todo (growth-rings-v1)
2
+
3
+ > **Status**: Superseded by growth-rings-v1 migration (2026-06). Kept for audit trail only.
4
+
5
+ | Location | Legacy item | Resolution in growth-rings-v1 | Status |
6
+ | ------------------------------------------------------ | ------------------------- | ----------------------------------------------------------------- | ------ |
7
+ | `.claude/agents/game-designer.md` | Gate #1 Deliverable Card | Ring 1 clarify deliverables in role card + collaboration glossary | done |
8
+ | `.claude/agents/refs/game-designer-workflow-detail.md` | Atlas grouping at Gate #1 | Atlas grouping at ring 2 layout-spec lock | done |
@@ -0,0 +1,23 @@
1
+ # Harness Legacy Deprecation
2
+
3
+ ## Current (2026-06)
4
+
5
+ | Surface | Status | Notes |
6
+ | ----------------------------------------------- | --------------- | -------------------------------------------------------------- |
7
+ | `window.__playable` | **Required** | Pass standard for `verify:contract`, `record:mp4`, `verify:ui` |
8
+ | `MainScene._onDebugAutoPlay()` + `sceneManager` | **Legacy warn** | Still passes static/live probes with deprecation warning |
9
+ | Harness methods on `window.__game.start` | **Blocked** | Shadowing `Phaser.Game.start` breaks boot |
10
+
11
+ ## Timeline
12
+
13
+ | Milestone | Target | Action |
14
+ | --------------------- | ----------- | -------------------------------------------------------------- |
15
+ | Dual-path support | 2026-06 | Ship `publishPlayableRuntime()` + Phaser/Three.js engine-packs |
16
+ | Legacy warn in probes | 2026-06 | `evaluateContract` warns when only scene hooks present |
17
+ | Legacy removal | **2026-Q3** | `verify:contract` fails if `window.__playable` absent |
18
+
19
+ ## Migration
20
+
21
+ 1. Call `publishPlayableRuntime()` from `game/index.ts` (see `game/contract/publish.ts`).
22
+ 2. Phaser projects: use `registerPlayable()` / `bindPlayableScene()` from `game/adapters/phaser.ts`.
23
+ 3. Run `npm run verify:contract` — should report OK without legacy warnings.
@@ -1,15 +1,18 @@
1
1
  # Platform Capabilities
2
2
 
3
- | Category | Command Prefix | Used By |
4
- | ------------------- | --------------------------------------------------------------- | ---------------------------------------------------- |
5
- | AI Image Generation | `playcraft tools generate-image` | Designer / TA |
6
- | AI 3D Generation | `playcraft tools generate-3d` | **TA** |
7
- | 3D Pipeline | `playcraft 3d *` | **TA** |
8
- | Sprite Sheets | `playcraft image sprite-sheet/sprite-split/animate/use-vfx` | **TA** |
9
- | Image Processing | `playcraft image resize/crop/convert/remove-background/overlay` | **TA** |
10
- | Audio Generation | `playcraft tools generate-sfx/generate-bgm` | Designer |
11
- | Audio Processing | `playcraft audio compress/trim/loop/...` | **TA** |
12
- | Skills Discovery | `playcraft skills list/match` | All agents |
13
- | Asset Info | `playcraft image info` / `playcraft audio info` | TA / Reviewer |
14
- | Dev preview | `npm run dev` (project `scripts.dev`) | Developer / Reviewer / orchestrator (refresh devUrl) |
15
- | Build (future) | `playcraft build` / `build-all` | Not required for current `done` gate |
3
+ | Category | Command Prefix | Used By |
4
+ | -------------------------- | ----------------------------------------------------------------------------------- | -------------------------------------------------------- |
5
+ | AI Image Generation | `playcraft tools generate-image` | Designer / TA |
6
+ | AI 3D Generation | `playcraft tools generate-3d` | **TA** |
7
+ | 3D Pipeline | `playcraft 3d *` | **TA** |
8
+ | Sprite Sheets | `playcraft image sprite-sheet/sprite-split/animate/use-vfx` | **TA** |
9
+ | Image Processing | `playcraft image resize/crop/convert/remove-background/overlay` | **TA** |
10
+ | Audio Generation | `playcraft tools generate-sfx/generate-bgm` | Designer |
11
+ | Audio Processing | `playcraft audio compress/trim/loop/...` | **TA** |
12
+ | Skills Discovery | `playcraft skills *` (load `playcraft-skill-recommender` skill for CLI reference) | temporary ref-flow / Developer / Artist / TA as assigned |
13
+ | Asset Info | `playcraft image info` / `playcraft audio info` | TA / Reviewer |
14
+ | Dev preview | `npm run dev` (project `scripts.dev`) | Developer / Reviewer / orchestrator (refresh devUrl) |
15
+ | Placeholder images | `npm run placeholder:gen` (`skills/_shared/scripts/gen-placeholder.py`) | **Developer** (ring 1–2 build) |
16
+ | Placeholder audio | `npm run placeholder:gen-audio` (`skills/_shared/scripts/gen-placeholder-audio.py`) | **Developer** (ring 1–2 build, when load paths exist) |
17
+ | Develop placeholders skill | `skills/playable-placeholder/SKILL.md` | **Developer** |
18
+ | Build (future) | `playcraft build` / `build-all` | Not required for current `done` gate |
@@ -2,64 +2,136 @@
2
2
 
3
3
  Template workflow spec versions for `packages/cli/project-template`. New projects from `playcraft create` copy the current template; record the version in each project's `docs/project-state.md` § Workflow spec.
4
4
 
5
- ## convergence-v1 (current)
5
+ ## growth-rings-v1 (current)
6
+
7
+ **Effective**: project-template default for new playable-ad projects (template `0.3.2-alpha.0`).
8
+
9
+ ### 2026-06-23 — Ring 1 responsibility split
10
+
11
+ - **Fix**: split atom-tree selection out of the orchestrator and Game Designer. Ring 1 now routes `@game-designer` → temporary ref-flow atom-selection subagent → scaffold gate → `@developer`.
12
+ - **Scope**: ring 1 atom-tree is a compact selection package for engine scaffold and Skill reading, not a full product tree or execution plan.
13
+ - **Developer scope**: ring 1 build target narrowed to the smallest verifiable playable spine; rings 2+ carry periphery, hook/CTA packaging, and fuller content.
14
+ - **Maintenance**: agent tool surfaces should stay role-minimal. Long command catalogs belong in role refs / skills, not in every role card.
15
+
16
+ ### 2026-06-17 — Ring 1 Dispatch Path (restore multi-agent orchestration)
17
+
18
+ - **Fix**: Ring 1 "Direct Path" had been interpreted as orchestrator inline execution (test9: single agent wrote DESIGN + game/). Restored **orchestrator dispatch**: `loop: clarify` → `@game-designer`; post-STOP scaffold → `@developer`; `loop: verify` → `ring:gate`.
19
+ - **Still blocked**: internal Task lists (`TaskCreate` / …) during iteration 1 — not `Task` subagent spawn.
20
+ - **`disclosure-config`**: `1:clarify` nextCommands = invoke game-designer; new `1:scaffold` phase after GD STOP; `1:build` = invoke developer + verifiers.
21
+ - **`user-prompt.mjs`**: loop-aware injection tells orchestrator to dispatch, not inline role-play.
22
+
23
+ ### 2026-06-17 — Ring 1 Direct Path default (hook enforcement)
24
+
25
+ - **`user-prompt.mjs`**: when `iteration: 1`, injects `hookSpecificOutput.additionalContext` with the Ring 1 linear recipe on every `UserPromptSubmit` (soft enforcement).
26
+ - **`block-ring1-tasklist.mjs`**: new `PreToolUse` hook denies `TaskCreate` / `TaskUpdate` / `TaskList` / `TaskGet` / `TaskOutput` / `TaskStop` during iteration 1 (hard enforcement).
27
+ - **`project-state` slimming**: agent entry banner + collapsed deferred tables; agents should use `npm run state:get` instead of reading the full file in Ring 1.
28
+ - **Goal**: bare `claude -p "<goal>"` should follow direct path without a manual hard-constraint prompt (test8-style).
29
+
30
+ ### 2026-06-24 — Knife 7: slice queue producer / plan alignment (slice-axis Ring 1)
31
+
32
+ - **Ring 1 Game Designer** (slice-axis): `design-brief.md` progressive discovery + `DESIGN.md` seed + `sliceState` developer slice queue — **not** layout/style/CTA/full plan.
33
+ - **`design-brief.template.md`** restored for discovery; **`plan.template.md`** reframed as slice-queue explain view; **`atom-tree.json`** adds `meta.activatedSlices[]`.
34
+ - **STOP**: when `sliceState` is seeded, `validateGameDesignerSliceQueueSeed` requires developer slice + `design-brief`; blocks premature `layout-spec` / `style-exploration` in Ring 1.
35
+ - **Legacy ring 1** (empty `sliceState`): unchanged ref-flow path.
36
+
37
+ ### 2026-06-16 — Ring 1 progressive disclosure (clarify fast path)
38
+
39
+ - **Ring 1 clarify (legacy pre-slice-axis) = one concise `docs/DESIGN.md`** (core gameplay only). With **slice-axis Knife 7**, `design-brief.md` returns as Ring 1 discovery log alongside the slice queue.
40
+ - **`game-designer.md`** gains an authoritative **Ring 1 clarify — fast path** section: fixed paths, explicit STOP conditions, and a copy-adapt `npm run state:set` STOP recipe. Agents must not reverse-engineer hooks/gates or research style/audio/layout in ring 1.
41
+ - **STOP gate relaxed**: `validate-workflow-stop.mjs` ring 1 required docs = `docs/DESIGN.md` for Game Designer and `project-state + DESIGN` for Developer intake (design-brief dropped); rings 2–4 unchanged. design-brief is still validated _if present_.
42
+ - **Goal**: cut the ring 1 clarify loop from ~7 min to ~2 min by removing dual-doc writes, parallel process-log discipline, and premature research.
43
+
44
+ - `init-template` refuses to wipe user `game/` unless `--force`, scaffold manifest, or pending placeholder.
45
+ - `playcraft create` base template: no `.playcraft-engine`, placeholder `game/` until init-template.
46
+
47
+ ### 2026-06-15 — engine-neutral scaffold (`0.3.1-alpha.0`)
48
+
49
+ - **Engine scaffold is explicit**: `playcraft remix init-template --from-atom-tree` applies `meta.engineDecision.adapter` to `game/` + `.playcraft-engine`. `init-atom-tree` only writes metadata and prints the next command.
50
+ - **Supported adapters (v1)**: `phaser`, `threejs` — unified at `window.__playable` + shared verifiers.
51
+ - **Orchestrator ring 1 build gate**: init-template + `npm run verify:contract` before `@developer` when `iteration: 1` + `loop: build`.
52
+ - **workflow-doctor**: errors on adapter / marker mismatch; errors on missing marker during ring 1 build.
53
+
54
+ ### Summary (growth-rings-v1 baseline)
55
+
56
+ - **Four growth rings** climb the atom-tree from engine root upward: (1) engine-root + core gameplay, (2) gameplay + periphery, (3) playable ad hook/CTA, (4) production + architecture.
57
+ - **Inner loops per ring**: `clarify` → `build` → `verify` → **Ring Gate** (user acceptance). All roles collaborate each ring; depth increases per iteration.
58
+ - **Objective DoD**: `npm run ring:gate -- --iteration N` runs verifiers (`verify:contract`, `record:mp4`, `verify:ui`, etc.) instead of pre-development document packages.
59
+ - **Non-regression**: `archivedRings` in handoff YAML; prior ring DoD must stay green.
60
+ - **assetMapping freeze** moved to ring 4 only (was Gate #exec in convergence-v1).
61
+ - **Replaced**: waterfall stages (`pm → storyboard → planning → development → ...`) and six gates (`#1`, `#2a`, `#exec`, `#dev`, `#2b`, `#3`).
62
+
63
+ ## convergence-v2 (superseded by growth-rings-v1)
6
64
 
7
65
  **Effective**: project-template default for new playable-ad projects.
8
66
 
9
67
  ### Summary
10
68
 
11
- - **Three convergence loops**: (1) Reviewer `design_check` before Gate #1 / #2b; (2) `ui_pass` → `ui_review` ⇄ `ui_rework` (max 5 rounds) with `ui_diff` (browser screenshots vs MC); (3) `gameplay_pass` → Reviewer `load_check` → Gate #3 user gameplay acceptance.
12
- - **Developer split**: `ui_pass` (UI shell + light logic, `devStatus: ui_ready`) then `gameplay_pass` (core gameplay, `devStatus: ready`).
13
- - **Removed**: `integration`, `review`, `rework`, six-dimension final review, AI gameplay walkthrough.
14
- - **Production orchestration** unchanged: after Gate #2b, **strict serial** — Designer Ph.2 → TA → Developer (`ui_pass`).
15
- - Visual delivery unchanged from **designer-handoff-v2** (MC + ASR, Handoff Pack, Phase 2 audio/digit only).
69
+ - **Three convergence loops**: (1) scripted package checks for Gate #1 / #exec, plus Reviewer `design_check` before Gate #2b; (2) `pm → storyboard → planning → development → style_exploration → production → ui_review ⇄ ui_rework → done`; (3) Reviewer `gameplay_conformance` + `load_check` before Gate #dev → user gameplay acceptance; Reviewer `ui_diff` (browser screenshots vs MC, max 5 rounds) → Gate #3 visual acceptance.
70
+ - **Single Developer model**: `developer` owns the full `development` stage — upstream intake, spec quick-check, read/load of existing code + Skill refs, implementation, integration, feature-checklist review, `devStatus: ready`, `devUrl`, and blockers. `developer-lead` is retained only as a compatibility alias.
71
+ - **Removed**: internal `developer-lead → developer` batch dispatch as the default development pattern, `integration`, `review`, `rework` (replaced by `ui_rework`), six-dimension final review, AI gameplay walkthrough.
72
+ - **Production orchestration**: after Gate #2b, **strict serial** — Artist Ph.2 → TA → `ui_review`.
73
+ - Visual delivery unchanged from **artist-handoff-v2** (MC + ASR, Handoff Pack, Phase 2 audio/digit only).
16
74
  - **Reviewer tooling**: `playwright-cli` skill for browser automation (screenshot, console, resize).
17
75
 
18
76
  ### Stage chain
19
77
 
20
78
  ```
21
- pm → style_exploration → production → ui_pass → ui_review ⇄ ui_rework → gameplay_pass → done
79
+ pm → storyboard → development → style_exploration → production → ui_review ⇄ ui_rework → done
22
80
  ```
23
81
 
24
82
  ### Production waves (serial)
25
83
 
26
- | Wave | Agent | Stage | Orchestrator invoke |
27
- | ---- | ---------------- | ------------ | --------------------------------------------------- |
28
- | 1 | Designer | `production` | `@designer` Ph.2 only after Gate #2b |
29
- | 2 | Technical Artist | `production` | `@technical-artist` after Wave 1 `done` |
30
- | 3 | Developer | `ui_pass` | `@developer` after Wave 2 `done` + Compliance green |
84
+ | Wave | Agent | Stage | Orchestrator invoke |
85
+ | ---- | ---------------- | ------------ | --------------------------------------- |
86
+ | 1 | Artist | `production` | `@artist` Ph.2 only after Gate #2b |
87
+ | 2 | Technical Artist | `production` | `@technical-artist` after Wave 1 `done` |
31
88
 
32
89
  ### Trade-offs
33
90
 
34
- | Benefit | Cost |
35
- | ------------------------------------------------------------ | ------------------------------------------------- |
36
- | UI convergence independently verifiable before gameplay | Extra Reviewer round + up to 5 UI rework cycles |
37
- | Design defects caught before user Gates | Gate #1/#2b require extra Reviewer invoke |
38
- | Gameplay quality left to human (Canvas opaque to automation) | No AI gameplay audit — user must judge at Gate #3 |
91
+ | Benefit | Cost |
92
+ | ----------------------------------------------------------------------- | ------------------------------------------------- |
93
+ | More context preserved inside one development owner | Developer role must carry more reading discipline |
94
+ | Existing code and Skill refs less likely to be dropped between handoffs | Less parallelism by default inside development |
95
+ | Read/load + checklist review become explicit readiness criteria | Development logs must be more structured |
96
+
97
+ ---
98
+
99
+ ## convergence-v1
100
+
101
+ **Superseded by** `convergence-v2`.
102
+
103
+ ### Summary
104
+
105
+ - **Three convergence loops**: (1) scripted package checks for Gate #1 / #exec, plus Reviewer `design_check` before Gate #2b; (2) `pm → storyboard → planning → development → style_exploration → production → ui_review ⇄ ui_rework → done`; (3) Reviewer `gameplay_conformance` + `load_check` before Gate #dev → user gameplay acceptance; Reviewer `ui_diff` (browser screenshots vs MC, max 5 rounds) → Gate #3 visual acceptance.
106
+ - **Historical Developer Lead / Developer split**: this was the old model. Current workflow uses the single `developer` role for scoped runtime implementation tasks, with `developer-lead` retained only as a compatibility alias.
107
+ - **Removed**: `integration`, `review`, `rework` (replaced by `ui_rework`), six-dimension final review, AI gameplay walkthrough.
108
+ - **Production orchestration**: after Gate #2b, **strict serial** — Artist Ph.2 → TA → `ui_review`.
109
+ - Visual delivery unchanged from **artist-handoff-v2** (MC + ASR, Handoff Pack, Phase 2 audio/digit only).
110
+ - **Reviewer tooling**: `playwright-cli` skill for browser automation (screenshot, console, resize).
39
111
 
40
112
  ---
41
113
 
42
114
  ## production-serial-v1
43
115
 
44
- **Superseded by** `convergence-v1` for orchestration; serial production waves below still apply within `production` stage.
116
+ **Superseded by** `convergence-v2` for orchestration; serial production waves below still apply within `production` stage.
45
117
 
46
118
  ---
47
119
 
48
- ## designer-handoff-v2
120
+ ## artist-handoff-v2
49
121
 
50
122
  **Superseded by** `production-serial-v1` for orchestration; visual rules below still apply.
51
123
 
52
124
  ### Summary
53
125
 
54
126
  - Visual baseline locked in **Phase 1**: Master Composite (MC) + **ASR** dual sheets (UI + element state reference).
55
- - **Phase 2 Designer**: BGM, SFX, digit strip only; `assignTo: Designer` VisualAtoms marked `done` when covered by ASR (not separate `tile_sample_*.png` batch).
56
- - **Gate #2b Handoff Pack**: ASR Coverage Matrix, Palette Locked, Motion Notes in `designer-log` / `style-exploration`.
127
+ - **Phase 2 Artist**: BGM, SFX, digit strip only; visual coverage stays in ASR / artist-log, not a separate `VisualAtom done` status pass (not separate `tile_sample_*.png` batch).
128
+ - **Gate #2b Handoff Pack**: ASR Coverage Matrix, Palette Locked, Motion Notes in `artist-log` / `style-exploration`.
57
129
  - Retired paths: `exploded_view_*.png`, `concept_selected.png`, per-frame `concept_*.png` / `hook_*.png` deliverable tables.
58
130
 
59
131
  ---
60
132
 
61
- ## designer-handoff-v1 (legacy)
133
+ ## artist-handoff-v1 (legacy)
62
134
 
63
135
  - Single **Exploded View** (or scattered concept/storyboard PNGs) as TA extract source.
64
- - Phase 2 sometimes assumed Designer outputs `tile_sample_*.png` at `assetMapping` paths.
136
+ - Phase 2 sometimes assumed Artist outputs `tile_sample_*.png` at `assetMapping` paths.
65
137
  - `playcraft-exploded-view` skill id (removed in v2).