@playcraft/cli 0.0.44 → 0.0.46

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (984) hide show
  1. package/dist/atom-tree/build-skeleton.js +180 -0
  2. package/dist/atom-tree/fusion-hints.js +86 -0
  3. package/dist/atom-tree/selection.js +402 -0
  4. package/dist/commands/build-all.js +33 -5
  5. package/dist/commands/build.js +7 -1
  6. package/dist/commands/create.js +774 -50
  7. package/dist/commands/image.js +11 -0
  8. package/dist/commands/prad.js +61 -0
  9. package/dist/commands/remix.js +20 -0
  10. package/dist/commands/skills.js +961 -185
  11. package/dist/commands/tools-detect.js +56 -0
  12. package/dist/commands/tools-generation.js +21 -0
  13. package/dist/commands/tools-video-review.js +100 -0
  14. package/dist/commands/tools.js +4 -0
  15. package/dist/index.js +2 -0
  16. package/dist/prad/atom-ref.js +23 -0
  17. package/dist/prad/check.js +377 -0
  18. package/dist/prad/check.test.js +49 -0
  19. package/dist/prad/explain.js +109 -0
  20. package/dist/prad/load-spec.js +23 -0
  21. package/dist/prad/paths.js +83 -0
  22. package/dist/prad/skills-index.js +60 -0
  23. package/dist/remix/init-template.js +80 -0
  24. package/dist/scaffold/compose.js +211 -0
  25. package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
  26. package/engine-packs/phaser/game/config/game-config.ts +46 -0
  27. package/engine-packs/phaser/game/contract/publish.ts +141 -0
  28. package/engine-packs/phaser/game/contract/types.ts +34 -0
  29. package/engine-packs/phaser/game/index.ts +81 -0
  30. package/engine-packs/phaser/game/runtime-contract.ts +28 -0
  31. package/engine-packs/phaser/manifest.json +1 -0
  32. package/engine-packs/phaser/package.deps.json +1 -0
  33. package/engine-packs/threejs/game/config/.gitkeep +0 -0
  34. package/engine-packs/threejs/game/config/game-config.ts +46 -0
  35. package/engine-packs/threejs/game/contract/publish.ts +141 -0
  36. package/engine-packs/threejs/game/contract/types.ts +34 -0
  37. package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
  38. package/engine-packs/threejs/game/index.ts +76 -0
  39. package/engine-packs/threejs/game/runtime-contract.ts +15 -0
  40. package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
  41. package/engine-packs/threejs/manifest.json +1 -0
  42. package/engine-packs/threejs/package.deps.json +8 -0
  43. package/package.json +17 -3
  44. package/project-template/.claude/agents/artist.md +101 -0
  45. package/project-template/.claude/agents/developer.md +90 -93
  46. package/project-template/.claude/agents/game-designer.md +192 -0
  47. package/project-template/.claude/agents/refs/README.md +57 -51
  48. package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
  49. package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
  50. package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
  51. package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
  52. package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
  53. package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
  54. package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
  55. package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
  56. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
  57. package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
  58. package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
  59. package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
  64. package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
  65. package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
  66. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
  67. package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
  68. package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
  69. package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
  70. package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
  71. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
  72. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
  73. package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
  74. package/project-template/.claude/agents/reviewer.md +81 -95
  75. package/project-template/.claude/agents/technical-artist.md +71 -95
  76. package/project-template/.claude/hooks/README.md +83 -35
  77. package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
  78. package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
  79. package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
  80. package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
  81. package/project-template/.claude/hooks/gate-runner.mjs +557 -0
  82. package/project-template/.claude/hooks/gate.mjs +170 -0
  83. package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
  84. package/project-template/.claude/hooks/user-prompt.mjs +193 -0
  85. package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
  86. package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
  87. package/project-template/.claude/settings.json +54 -9
  88. package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
  89. package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  90. package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
  91. package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  92. package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  93. package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  94. package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  95. package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  96. package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
  97. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
  98. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
  99. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
  100. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
  101. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
  102. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
  103. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
  104. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
  105. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
  106. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  107. package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  108. package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
  109. package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
  110. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
  111. package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  112. package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  113. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
  114. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
  115. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
  116. package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
  117. package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  118. package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  119. package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  120. package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
  121. package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  122. package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  123. package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  124. package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  125. package/project-template/.claude/snapshot.mjs +350 -0
  126. package/project-template/.codebuddy/settings.json +53 -0
  127. package/project-template/.cursor/hooks.json +1 -1
  128. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
  129. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
  130. package/project-template/CHANGELOG.md +105 -0
  131. package/project-template/CLAUDE.md +58 -254
  132. package/project-template/docs/DESIGN.md +65 -0
  133. package/project-template/docs/intent-clarifications.md +58 -0
  134. package/project-template/docs/pipeline-overview.md +69 -0
  135. package/project-template/docs/project-state.md +211 -0
  136. package/project-template/docs/team/agent-conduct.md +51 -105
  137. package/project-template/docs/team/agent-runtime-matrix.md +60 -74
  138. package/project-template/docs/team/atom-tree-format.md +169 -0
  139. package/project-template/docs/team/collaboration.md +319 -225
  140. package/project-template/docs/team/core-model.md +80 -46
  141. package/project-template/docs/team/game-designer-migration-todo.md +8 -0
  142. package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
  143. package/project-template/docs/team/platform-capabilities.md +16 -13
  144. package/project-template/docs/team/workflow-changelog.md +95 -23
  145. package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
  146. package/project-template/focus-lab/.gitkeep +0 -0
  147. package/project-template/game/.playcraft-scaffold-pending +0 -0
  148. package/project-template/game/index.ts +18 -0
  149. package/project-template/globals.d.ts +51 -0
  150. package/project-template/index.css +34 -0
  151. package/project-template/index.html +18 -0
  152. package/project-template/main.ts +9 -0
  153. package/project-template/package.json +79 -0
  154. package/project-template/skills/README.md +52 -0
  155. package/project-template/skills/_shared/agent-prep.md +136 -0
  156. package/project-template/skills/_shared/requirements.txt +1 -0
  157. package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
  158. package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
  159. package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
  160. package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
  161. package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
  162. package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
  163. package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
  164. package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
  165. package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
  166. package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
  167. package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
  168. package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
  169. package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
  170. package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
  171. package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
  172. package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
  173. package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
  174. package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
  175. package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
  176. package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
  177. package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
  178. package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
  179. package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
  180. package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
  181. package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
  182. package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
  183. package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  184. package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
  185. package/project-template/skills/playable-animate/SKILL.md +52 -0
  186. package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
  187. package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
  188. package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
  189. package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
  190. package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
  191. package/project-template/skills/playable-art/SKILL.md +203 -0
  192. package/project-template/skills/playable-art/agents/openai.yaml +4 -0
  193. package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
  194. package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
  195. package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
  196. package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
  197. package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
  198. package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
  199. package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
  200. package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
  201. package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
  202. package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
  203. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
  204. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
  205. package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
  206. package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
  207. package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
  208. package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
  209. package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
  210. package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
  211. package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
  212. package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
  213. package/project-template/skills/playable-debug/SKILL.md +116 -0
  214. package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
  215. package/project-template/skills/playable-debug/references/debug-config.md +40 -0
  216. package/project-template/skills/playable-focus/SKILL.md +148 -0
  217. package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
  218. package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
  219. package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
  220. package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
  221. package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
  222. package/project-template/skills/playable-focus/templates/focus-lab/harness/clean-stage.js +114 -0
  223. package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
  224. package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
  225. package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
  226. package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
  227. package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
  228. package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
  229. package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
  230. package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
  231. package/project-template/skills/playable-fx-decompose/examples.md +89 -0
  232. package/project-template/skills/playable-fx-decompose/reference.md +201 -0
  233. package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
  234. package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
  235. package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
  236. package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
  237. package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
  238. package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
  239. package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
  240. package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
  241. package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
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  243. package/project-template/skills/playable-record/SKILL.md +166 -0
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  265. package/project-template/skills/playable-verify-ui/examples/asset-manifest.example.json +36 -0
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  268. package/project-template/skills/playable-verify-ui/reference.md +165 -0
  269. package/project-template/skills/playable-verify-ui/references/phaser-patterns.md +67 -0
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  271. package/project-template/skills/playable-verify-ui/requirements.txt +7 -0
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  981. /package/{project-template → engine-packs/phaser}/game/config/.gitkeep +0 -0
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  983. /package/{project-template → engine-packs/phaser}/game/scenes/.gitkeep +0 -0
  984. /package/project-template/.claude/agents/refs/{designer-art-style-catalog.md → artist-art-style-catalog.md} +0 -0
@@ -1,15 +1,344 @@
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  # Developer Implementation Cookbook
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- > Read before writing index.html (Phase 1 Step 4) and during Phase 2 asset integration. Contains index.html skeleton, CTA handler patterns, and integration binding checklist.
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+ > Pattern reference for implementation decisions. Jump to the relevant section when you encounter that problem. Does not define when Developer runs, what Developer owns, or how STOP/handoff works.
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- ## Atlas binding (Phase 1 + Phase 2)
5
+ | Section | Jump to when |
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+ | -------------------------- | ---------------------------------------------------------- |
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+ | Asset Placeholder Strategy | Phase 1 — every assetMapping entry needs a file on disk |
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+ | Atlas binding | Any element backed by `atlasPath + frameId` in layout-spec |
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+ | index.html Skeleton | Setting up the entry point |
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+ | PGS Implementation | Implementing gameplay rules |
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+ | Scene module split | Any `game/scenes/*.ts` approaching 350 lines |
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- When `layout-spec` (or atom-plan handoff) defines **`atlasPath` + `frameId`** for an element or tile set, treat it as the source of truth for sprite geometry — **not** ad-hoc single-file crops.
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+ Skill atoms with `skillRef` are intentionally not covered here — load skillRef or read the linked SKILL.md directly from `.claude/skills/<skillRef>/SKILL.md` (skills are already linked by plan stage). The Skills contain the authoritative recipe, binding pattern, and constraints for that atom. If a skill is not yet linked, load `playcraft-skill-recommender` for CLI reference.
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14
 
9
- - **Load the atlas image** as **WebP** at the path given by `atlasPath` (or the paired TA-delivered file beside the JSON).
10
- - **Load the frame map** from the **JSON sidecar** shipped with the atlas (frame rectangles / pivots / names keyed by `frameId`).
11
- - **Phase 1**: stub or procedural placeholders are acceptable only where the contract is path + id; still wire code to read `atlasPath` / `frameId` so Phase 2 is a file drop-in.
12
- - **Phase 2**: verify WebP + JSON exist at the contract paths, then bind textures using `frameId` → sub-rect from the sidecar (same pattern in Integration checklist below).
15
+ ## Scene module split (hard constraint)
16
+
17
+ - **`game/scenes/*.ts` must stay ≤ 350 lines** — split logic into `game/gameplay/` and constants into `game/config/` before the scene file grows
18
+ - Use **Write / Edit per module** — never concatenate with `cat >` / `cat >>` heredoc (each append costs a full model turn)
19
+ - If Write fails with `InputValidationError`, **split the file** — do not fall back to Bash heredoc
20
+
21
+ ## Asset Placeholder Strategy (Phase 1)
22
+
23
+ > **Core rule**: Developer's job in the `build` loop is **playability + correct wiring**, not art. Visual presentation is explicitly out of scope until ring 4. Wire contract paths, batch-generate placeholder images where files are expected, and only code-draw when a static file truly cannot substitute. `playcraft skills link --from-atom-tree --prune` may already have placed Tier 1 assets on disk before Developer enters.
24
+
25
+ ### Develop-stage success criteria (not visual quality)
26
+
27
+ | In scope (must pass) | Out of scope (defer) |
28
+ | -------------------------------------------------------------------------- | ---------------------------------------- |
29
+ | Core loop operable (input → response → state change) | Color harmony, style match, juice polish |
30
+ | First-level win path reachable | ASR / MC visual fidelity |
31
+ | All contract image paths resolve (Tier 1/2) or documented Tier 3 exception | AI-generated or hand-drawn art |
32
+ | `npm run dev` — no 404s, no white-screen blockers | Audio playback (event hooks only) |
33
+ | CTA / scene flow wired per ring DoD | Atlas production quality |
34
+
35
+ ### Three-tier decision tree
36
+
37
+ For **every visual resource** expected by the current ring slice — `assetMapping`, gameplay entities, basic UI, CTA, necessary VFX — apply in order:
38
+
39
+ ```
40
+ File already exists at contract path (linked by ref-flow or scaffold)?
41
+ YES → confirm with playcraft image info; read atom's SKILL.md + ref/ source (Tier 1)
42
+
43
+ Contract path expects a static image file (tile, btn, bg, icon, vfx sprite)?
44
+ YES → npm run placeholder:gen to that exact path (Tier 2)
45
+ Do NOT code-draw a colored rect/circle instead of the file
46
+
47
+ Static image file is NOT viable (dynamic digits, live counter, no contract path)?
48
+ YES → minimal code-draw (fillText / Graphics / DOM text) (Tier 3)
49
+ Document reason in developer-log § Placeholder materialization
50
+
51
+ NEVER: playcraft image generate, AI image tools, hand-drawn art, or visual polish time
52
+ ```
53
+
54
+ #### Tier 1 — file already at contract path
55
+
56
+ The ref-flow subagent runs `playcraft skills link --from-atom-tree --prune` before Developer enters. If a mediaGroups match existed, the asset is already on disk. Developer's job is to **understand how to use it**:
57
+
58
+ ```bash
59
+ # Confirm the file exists and get its dimensions
60
+ playcraft image info <contract-path>
61
+
62
+ # Read the skill to understand binding pattern and API
63
+ # Skills are already linked under .claude/skills/<skillRef>/ — read locally:
64
+ # SKILL.md → ref/ → source code (in that order)
65
+ ```
66
+
67
+ **Then read ref/ source** — SKILL.md documents the intent; ref/ source is the binding authority. Check constructor params, method signatures, event names, and frame keys from the actual code. When SKILL.md and source diverge, source wins.
68
+
69
+ #### Tier 2 — local placeholder generator (fallback for unmatched visuals)
70
+
71
+ When no mediaGroups match exists, generate a placeholder to the **exact contract path** during project assembly. Do not use inline URLs in code — the file must exist at the path so the code loads identically once TA delivers the real asset.
72
+
73
+ The harness ships a **local** generator (`skills/_shared/scripts/gen-placeholder.py`) — offline, faster than placehold.co, and supports **shapes** (`fill`, `rounded`, `circle`, `ellipse`, `diamond`, `ring`, `triangle-*`). Use `shape: auto` to infer from `elementId` (e.g. `btn_*` → rounded, `tile_*` → circle).
74
+
75
+ Maintain a batch placeholder script, normally `ta-workspace/scripts/gen-placeholders.mjs`, with one `PLACEHOLDERS` row for every missing visual resource expected by the minimal prototype. Copy from `templates/gen-placeholders.template.mjs`. Run before feature logic implementation so coding never depends on remote images.
76
+
77
+ **Single file:**
78
+
79
+ ```bash
80
+ npm run placeholder:gen -- \
81
+ -o assets/images/bg/bg_main.webp \
82
+ --size 750x1334 --bg 1a1a2e --fg cccccc \
83
+ --text bg_main --shape fill
84
+ ```
85
+
86
+ **Batch script** — write this as `ta-workspace/scripts/gen-placeholders.mjs` and run once:
87
+
88
+ ```bash
89
+ cp templates/gen-placeholders.template.mjs ta-workspace/scripts/gen-placeholders.mjs
90
+ # edit PLACEHOLDERS rows, then:
91
+ node ta-workspace/scripts/gen-placeholders.mjs
92
+ # or: npm run placeholder:gen
93
+ ```
94
+
95
+ ```js
96
+ // ta-workspace/scripts/gen-placeholders.mjs
97
+ // Generate placeholder images at exact assetMapping contract paths.
98
+ // Run: node ta-workspace/scripts/gen-placeholders.mjs
99
+ // Uses local gen-placeholder.py — no network, supports shapes.
100
+
101
+ import { spawnSync } from 'node:child_process';
102
+ import { mkdirSync, writeFileSync } from 'node:fs';
103
+ import { dirname, join } from 'node:path';
104
+
105
+ const ROOT = process.cwd();
106
+ const GEN_SCRIPT = join(ROOT, 'skills/_shared/scripts/gen-placeholder.py');
107
+ const BATCH_JSON = join(ROOT, 'ta-workspace/tmp/placeholders.batch.json');
108
+
109
+ const PLACEHOLDERS = [
110
+ // { path, size, bg, fg, label, shape? }
111
+ {
112
+ path: 'assets/images/bg/bg_main.webp',
113
+ size: '750x1334',
114
+ bg: '1a1a2e',
115
+ fg: 'cccccc',
116
+ label: 'bg_main',
117
+ shape: 'fill',
118
+ },
119
+ {
120
+ path: 'assets/images/ui/btn_cta.webp',
121
+ size: '300x100',
122
+ bg: 'ff6b35',
123
+ fg: 'ffffff',
124
+ label: 'btn_cta',
125
+ shape: 'rounded',
126
+ },
127
+ {
128
+ path: 'assets/images/tiles/tile_gold.webp',
129
+ size: '128x128',
130
+ bg: 'ffcc00',
131
+ fg: '000000',
132
+ label: 'tile_gold',
133
+ shape: 'circle',
134
+ },
135
+ {
136
+ path: 'assets/images/tiles/tile_empty.webp',
137
+ size: '128x128',
138
+ bg: '333333',
139
+ fg: '888888',
140
+ label: 'tile_empty',
141
+ shape: 'circle',
142
+ },
143
+ ];
144
+
145
+ mkdirSync(dirname(BATCH_JSON), { recursive: true });
146
+ writeFileSync(BATCH_JSON, `${JSON.stringify(PLACEHOLDERS, null, 2)}\n`, 'utf8');
147
+ spawnSync('python3', [GEN_SCRIPT, '--batch', BATCH_JSON], { cwd: ROOT, stdio: 'inherit' });
148
+ ```
149
+
150
+ **CLI quick reference:**
151
+
152
+ | Parameter | Format | Example |
153
+ | ------------ | ------------------------------- | ------------------------------------------------------------------------------------ |
154
+ | Size | `{W}x{H}` (px) | `750x1334` |
155
+ | Square | `{W}` | `128` |
156
+ | Background | hex/CSS name, or gradient | `1a1a2e`, `linear:ffcc00→ff9900:horizontal`, `radial:ff6b35@center→transparent@edge` |
157
+ | Foreground | same | `ffffff` |
158
+ | Format | from `-o` extension | `.webp` (match contract) |
159
+ | Label | `--text` | `--text tile_gold` |
160
+ | Role | `--role` or row `role` | `CTA button · 主按钮`(可选,默认从 elementId 推断) |
161
+ | Shape | `--shape` or row `shape` | `circle`, `rounded`, `auto` |
162
+ | Transparency | default auto | non-`fill` shapes → **transparent outside silhouette**; `fill` → opaque full bleed |
163
+ | Override | `--transparent` / `--opaque` | force either behavior |
164
+ | Retina | `--retina 2` or row `retina: 2` | doubles WxH |
165
+ | Batch | `--batch path.json` | array of rows above |
166
+ | Sidecar | auto `*.json` beside image | same stem as output file; not loaded by game code |
167
+
168
+ **Sidecar JSON example** (`tile_gold.json` next to `tile_gold.webp`):
169
+
170
+ ```json
171
+ {
172
+ "kind": "playcraft.placeholder",
173
+ "version": 1,
174
+ "label": "tile_gold",
175
+ "role": "tile · 方块",
176
+ "size": { "width": 128, "height": 128 },
177
+ "colors": { "bg": "#ffcc00", "fg": "#000000" },
178
+ "shape": "circle",
179
+ "transparent": true,
180
+ "format": "webp",
181
+ "image": "tile_gold.webp"
182
+ }
183
+ ```
184
+
185
+ **Three rules for placeholders:**
186
+
187
+ 1. **Size = contract size** — use exact dimensions from `layout-spec.md` → `assetMapping` → `spec`
188
+ 2. **Color = palette hint** — use the closest hex from `layout-spec.md` → `palette` so layout is legible
189
+ 3. **Label = elementId** — makes screenshots self-documenting during review
190
+
191
+ **⚠️ Placeholder style constraints:**
192
+
193
+ 4. **No borders** — flat fill or shape silhouette only; no decorative stroke/frame around the image
194
+ 5. **One file per asset, no sprite sheets** — generate each asset as its own individual file. Do not pack multiple elements into a single image. Even if the final contract calls for an atlas, the Phase 1 placeholder for each `frameId` should be a separate file at its own path.
195
+ 6. **Metadata on image** — every placeholder shows **elementId**, **WxH**, **bg/fg hex**, and **role (作用)** so TA can replace without opening layout-spec. Optional `role` field overrides auto-inference (`btn_*` → `button · 按钮`).
196
+ 7. **Default WebP + sidecar JSON** — output format defaults to `.webp`. Each generated image gets a same-stem `.json` sidecar beside it (e.g. `tile_gold.webp` + `tile_gold.json`) with label, size, colors, shape, role, and transparency for TA handoff. Game code loads only the image path; the JSON is documentation, not runtime input.
197
+ 8. **Gradients + alpha fades** — `--bg` accepts `linear:` / `radial:` specs with `→` (or `->`) between stops. Stops support 8-digit hex alpha (`ffcc0080`) or `transparent`. Example: `--bg radial:ff6b35@center→transparent@edge --shape circle` for a soft glow placeholder.
198
+
199
+ **Do not use placehold.co in project scripts** — `verify:ui` warns on `placehold.co` references. Use the local generator instead.
200
+
201
+ #### Tier 3 — code-draw fallback (only when placeholder file is not viable)
202
+
203
+ Use **only** when Tier 2 cannot apply — the resource is inherently dynamic or has no image contract path:
204
+
205
+ | Resource | Tier 3 approach | Notes |
206
+ | ------------------------- | ----------------------------- | ------------------------------------------------------------ | ------------------- |
207
+ | Digit strip / score font | `ctx.fillText()` or `<span>` | TA later drops WebP at contract path — code path unchanged |
208
+ | Live counter / timer text | DOM or Phaser text object | Not an `assetMapping` image path |
209
+ | Audio | Preloader loads contract path | Tier 2: `placeholder:gen-audio` spectral stub + sidecar JSON | TA replaces MP3 |
210
+ | Audio | Event hook only, no load yet | Tier 3: `emit('sfx:xxx')` | TA binds play later |
211
+ | Procedural debug overlay | Phaser `Graphics` (minimal) | Dev-only; remove or gate before ring gate |
212
+
213
+ **Tier 3 rules:**
214
+
215
+ 1. **Never substitute Tier 3 for Tier 2** — if `layout-spec` / `assetMapping` names a `.webp` path, generate the placeholder file; do not draw a rectangle in `game/` code instead.
216
+ 2. **Log every Tier 3 exception** in `developer-log.md` § Placeholder materialization with one-line reason.
217
+ 3. **Keep code-draw ugly and minimal** — readability for debugging only; no time spent on visual design.
218
+
219
+ #### ❌ Forbidden in build loop (rings 1–3)
220
+
221
+ Do not use `playcraft image generate`, AI image tools, hand-drawn placeholder art, or effort on visual polish.
222
+
223
+ - Build loop optimizes **playability + execution**, not presentation
224
+ - Polished throwaway art wastes time and confuses ring 4 `ui_diff`
225
+ - Artist / TA own production visuals in later rings
226
+
227
+ #### Audio (Tier 2 stub vs Tier 3 event hook)
228
+
229
+ | Situation | Tier | Action |
230
+ | ---------------------------------------------------------------- | ---------- | --------------------------------------------------------------------------------- |
231
+ | Preloader / `load.audio` already references contract `.mp3` path | **Tier 2** | `npm run placeholder:gen-audio` → spectral MP3 + sidecar JSON (+ spectrogram PNG) |
232
+ | Gameplay only `emit('sfx:xxx')`, no load yet | **Tier 3** | Event hook only; log reason in `developer-log.md` |
233
+ | `playcraft skills link` delivered `.aiaudio` | **Tier 1** | Use linked file as-is |
234
+
235
+ **Tier 2 audio** — default **spectral fingerprint** (ANS-style strokes from `label`); keeps loaders 404-free and makes each stub identifiable in a spectrogram:
236
+
237
+ ```bash
238
+ npm run placeholder:gen-audio -- \
239
+ -o assets/audio/sfx/match.mp3 --label sfx_match --type sfx
240
+ # outputs: match.mp3 + match.json + match.spectrogram.png
241
+
242
+ npm run placeholder:gen-audio -- \
243
+ -o assets/audio/bgm/main_theme.mp3 --label bgm_main --type bgm
244
+
245
+ # fully silent when needed:
246
+ npm run placeholder:gen-audio -- -o assets/audio/sfx/match.mp3 --label sfx_match --silent
247
+ ```
248
+
249
+ Batch: copy `templates/gen-placeholder-audio.template.mjs` → `ta-workspace/scripts/gen-placeholder-audio.mjs`.
250
+
251
+ **Agent skill**: load [`skills/playable-placeholder/SKILL.md`](../../../skills/playable-placeholder/SKILL.md) for the full image + audio workflow.
252
+
253
+ **Tier 3** (no load path yet):
254
+
255
+ - Fire a named event (e.g. `emit('sfx:match')`) at the right moment — TA binds MP3 + play in ring 4.
256
+
257
+ ### Full asset binding flow
258
+
259
+ ```
260
+ Step 1 List all visual resources expected by the minimal prototype
261
+ layout-spec assetMapping + first-level gameplay + basic UI + CTA + necessary VFX
262
+
263
+ Step 2 Check which contract paths already have files (ref-flow or scaffold may have created them)
264
+ playcraft image info <path> or ls assets/images/...
265
+
266
+ Step 3 For each existing path: read the atom's SKILL.md / ref / source to understand binding and usage
267
+
268
+ Step 4 For every missing static image at a contract path:
269
+ add a row to ta-workspace/scripts/gen-placeholders.mjs → Tier 2
270
+ run: node ta-workspace/scripts/gen-placeholders.mjs
271
+ verify with playcraft image info <path>
272
+ For dynamic/non-file resources only → Tier 3 code-draw + log reason
273
+
274
+ Step 5 Record Tier 1/2/3 result in developer-log.md § Placeholder materialization
275
+
276
+ Step 6 Wire all paths in code from local contract paths only
277
+ → no hardcoded remote placeholder URLs, no runtime remote images, no inline base64 at this stage
278
+
279
+ Step 7 npm run dev → all assets resolve, no 404s in console
280
+ ```
281
+
282
+ ---
283
+
284
+ ## Atlas binding
285
+
286
+ ### What TA delivers
287
+
288
+ When `layout-spec.md` defines an atlas group (≥2 elements of the same class), TA delivers **two files** side by side:
289
+
290
+ ```
291
+ assets/images/tiles/tiles_atlas.webp ← packed sprite image
292
+ assets/images/tiles/tiles_atlas.json ← frame map (auto-generated by playcraft image sprite-sheet)
293
+ ```
294
+
295
+ The `atlasPath` and `sidecarPath` columns in the layout-spec atlas grouping table give the exact contract paths.
296
+
297
+ ### JSON sidecar format
298
+
299
+ TA's `sprite-sheet` command auto-generates the `.json` sidecar. The structure Developer reads:
300
+
301
+ ```json
302
+ {
303
+ "frames": {
304
+ "tile_gold": { "frame": { "x": 0, "y": 0, "w": 128, "h": 128 } },
305
+ "tile_blue": { "frame": { "x": 128, "y": 0, "w": 128, "h": 128 } },
306
+ "tile_red": { "frame": { "x": 256, "y": 0, "w": 128, "h": 128 } }
307
+ },
308
+ "meta": {
309
+ "size": { "w": 512, "h": 512 }
310
+ }
311
+ }
312
+ ```
313
+
314
+ Keys in `frames` are the **`frameId`** values from `layout-spec.md` → `assetMapping`. Developer looks up `frameId` → `frame.{x,y,w,h}` to get the sub-rect for that element.
315
+
316
+ > **Note**: `animate` and `use-vfx` commands do NOT output a JSON sidecar. Grid params for those sheets are recorded by TA in `ta-log.md` → Sprite Grid Params. Developer reads them from there.
317
+
318
+ ### Binding pattern (Canvas)
319
+
320
+ ```js
321
+ // Read frameId from layout-spec assetMapping, look up sub-rect from JSON
322
+ const atlas = await loadImage('assets/images/tiles/tiles_atlas.webp');
323
+ const frames = await fetch('assets/images/tiles/tiles_atlas.json').then((r) => r.json());
324
+
325
+ function drawFrame(ctx, frameId, dx, dy) {
326
+ const { x, y, w, h } = frames.frames[frameId].frame;
327
+ ctx.drawImage(atlas, x, y, w, h, dx, dy, w, h);
328
+ }
329
+
330
+ // Usage
331
+ drawFrame(ctx, 'tile_gold', screenX, screenY);
332
+ ```
333
+
334
+ ### Phase 1 vs Phase 2
335
+
336
+ - **Phase 1**: no real atlas yet — use the local placeholder generator (`npm run placeholder:gen`) to contract path; still write the binding code against `atlasPath` + `frameId` so Phase 2 is a pure file drop-in with zero code changes
337
+ - **Phase 2 (ui_rework)**: TA has delivered the real `.webp` + `.json`; verify both exist at contract paths (`playcraft image info <atlasPath>`), then confirm `drawFrame` resolves correctly in Dev
338
+
339
+ ### Contract rule
340
+
341
+ `atlasPath` + `frameId` come from `layout-spec.md` — do not invent paths or frame names. If TA's JSON keys don't match the `frameId` in layout-spec, file a blocker (`routeTo: TA`).
13
342
 
14
343
  ---
15
344
 
@@ -20,10 +349,7 @@ When `layout-spec` (or atom-plan handoff) defines **`atlasPath` + `frameId`** fo
20
349
  <html lang="en">
21
350
  <head>
22
351
  <meta charset="UTF-8" />
23
- <meta
24
- name="viewport"
25
- content="width=device-width, initial-scale=1.0, user-scalable=no"
26
- />
352
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" />
27
353
  <title>Playable Ad</title>
28
354
  <style>
29
355
  * {
@@ -51,16 +377,16 @@ When `layout-spec` (or atom-plan handoff) defines **`atlasPath` + `frameId`** fo
51
377
  // Gameplay logic from game/gameplay/
52
378
  // Config from game/config/
53
379
 
54
- // CTA handler (required — multi-platform fallback)
380
+ // CTA handler — **Ring 3+ only** (not a Ring 1/2 slice deliverable; defer until hook/CTA slices)
55
381
  function onCTAClick() {
56
- if (typeof mraid !== "undefined") {
57
- mraid.open("{{store_url}}");
58
- } else if (typeof FbPlayableAd !== "undefined") {
382
+ if (typeof mraid !== 'undefined') {
383
+ mraid.open('{{store_url}}');
384
+ } else if (typeof FbPlayableAd !== 'undefined') {
59
385
  FbPlayableAd.onCTAClick();
60
- } else if (typeof ExitApi !== "undefined") {
386
+ } else if (typeof ExitApi !== 'undefined') {
61
387
  ExitApi.exit();
62
388
  } else {
63
- window.open("{{store_url}}");
389
+ window.open('{{store_url}}');
64
390
  }
65
391
  }
66
392
  </script>
@@ -72,63 +398,35 @@ When `layout-spec` (or atom-plan handoff) defines **`atlasPath` + `frameId`** fo
72
398
 
73
399
  ---
74
400
 
75
- ## Phase 2: Asset Integration Binding Checklist
401
+ ## PGS Implementation
76
402
 
77
- Connect Designer's assets to gameplay code:
403
+ PGS (Playable Game State) is a JSON-driven state model that separates game rules from rendering. The gameplay Skill atom (if one exists via `skillRef`) provides the PGS schema and reducer — read its SKILL.md first.
78
404
 
79
- | Check | Source |
80
- | -------------------------------------------------------------------- | ---------------------- |
81
- | Every `tileColors[].id` has image file at `assetMapping.visualAsset` | layout-spec + `ls` |
82
- | Board position = `zones["board"].rect` | layout-spec |
83
- | Tile size = `assetSpec.tileSize` | layout-spec |
84
- | All sfx files exist per `assetMapping` | layout-spec + `ls` |
85
- | Background at correct path | layout-spec + `ls` |
86
- | Sprite sheet atlas bound with JSON frame data | atom-plan + TA handoff |
405
+ ### Structure
87
406
 
88
- **Binding pattern**:
89
-
90
- 1. Load images at paths from `assetMapping`; for atlas-backed assets, load **WebP atlas + JSON sidecar** and resolve **`frameId`** from `layout-spec` (see § Atlas binding).
91
- 2. Bind visuals to game entities: element ID → texture (or atlas sub-rect)
92
- 3. Bind audio to gameplay events: match → sfx, level complete → success sfx
93
- 4. Position elements per `zones[].rect` coordinates
94
-
95
- ---
96
-
97
- ## Phase 2: Dev iteration (integration complete)
98
-
99
- | Requirement | How to Verify |
100
- | ------------------------------------ | ------------------------------------------------------------- |
101
- | Entry point: `game/index.html` | `ls game/index.html` |
102
- | All asset references: relative paths | Read game code |
103
- | No Node.js APIs | Code review |
104
- | No dynamic imports or CDN references | `grep -r "import(" game/` |
105
- | Zero external requests in Dev | Browser console + `grep -r "http" game/` |
106
- | UI + gameplay + runtime in Dev | `npm run dev` + checklists in `refs/developer-dev-handoff.md` |
107
- | No open upstream blockers | `developer-log.md` + `project-state.devBlockers` |
108
-
109
- ```bash
110
- npm run dev
111
- # Record devUrl in project-state.md; leave server running for Reviewer when possible
407
+ ```json
408
+ {
409
+ "entities": [{ "id": "tile_gold", "type": "tile", "color": "gold" }],
410
+ "rules": [{ "trigger": "match3", "minCount": 3, "action": "remove" }],
411
+ "algorithm": {
412
+ "gravity": "fall_down",
413
+ "refill": "random_from_bag"
414
+ },
415
+ "testCases": [{ "desc": "3 in a row clears", "board": "...", "expect": "..." }]
416
+ }
112
417
  ```
113
418
 
114
- > **`playcraft build` is not required** for `devStatus: ready` or project `done`. See `refs/developer-dev-handoff.md` for Dev ready checklist.
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+ | Field | Source |
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+ | --------------- | ---------------------------------------------------- |
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+ | `entities[].id` | `layout-spec.md` → `colorPalette.tileColors[].id` |
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+ | `rules[]` | `docs/design-brief.md` / `DESIGN.md` core loop |
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+ | `algorithm{}` | gameplay Skill recipe, or design-brief spec |
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+ | `testCases[]` | **Write first** — test-first drives rule correctness |
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425
 
116
- ---
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-
118
- ## PGS Implementation Pattern
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-
120
- ```
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- 1. Load reference: playcraft skills match --engine <engine> --intent "<gameplay>" --json
122
- 2. Write PGS JSON:
123
- - entities[] — from layout-spec colorPalette.tileColors[].id
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- - rules[] — from design-brief experience flow
125
- - algorithm{} — matching/gravity/refill logic
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- - testCases[] — write FIRST, then implement rules
127
- 3. Validate logic passes all testCases
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- ```
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-
130
- Key constraints (all from layout-spec, NOT invented):
426
+ Key constraints come from layout-spec, not from invention:
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427
 
132
428
  - Grid dimensions = `zones["board"].rect` / `assetSpec.tileSize`
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429
  - Element types = `colorPalette.tileColors[]`
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430
  - Element IDs = `colorPalette.tileColors[].id`
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+
432
+ > If a gameplay Skill atom exists, its SKILL.md defines the exact PGS fields and the reducer/dispatch API. The above is the general shape — defer to the Skill for any project that has one.
@@ -0,0 +1,15 @@
1
+ # Developer Legacy Fallback
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+
3
+ Use this reference only when `dispatchPacket` is null and `sliceState` is empty.
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+
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+ This preserves the older growth-ring build path for existing projects. It is not part of slice-axis dispatch.
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+
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+ Legacy behavior:
8
+
9
+ - Read `npm run state:get -- --json` and follow the disclosed current action.
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+ - Complete the upstream intake required by the legacy template before editing runtime files.
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+ - Implement only the legacy target disclosed by orchestrator state.
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+ - Run the disclosed verification scripts before claiming readiness.
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+ - Route blockers through state handoff instead of expanding scope.
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+
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+ When `sliceState` exists, return to the main Developer role contract.