@playcraft/cli 0.0.44 → 0.0.46
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/atom-tree/build-skeleton.js +180 -0
- package/dist/atom-tree/fusion-hints.js +86 -0
- package/dist/atom-tree/selection.js +402 -0
- package/dist/commands/build-all.js +33 -5
- package/dist/commands/build.js +7 -1
- package/dist/commands/create.js +774 -50
- package/dist/commands/image.js +11 -0
- package/dist/commands/prad.js +61 -0
- package/dist/commands/remix.js +20 -0
- package/dist/commands/skills.js +961 -185
- package/dist/commands/tools-detect.js +56 -0
- package/dist/commands/tools-generation.js +21 -0
- package/dist/commands/tools-video-review.js +100 -0
- package/dist/commands/tools.js +4 -0
- package/dist/index.js +2 -0
- package/dist/prad/atom-ref.js +23 -0
- package/dist/prad/check.js +377 -0
- package/dist/prad/check.test.js +49 -0
- package/dist/prad/explain.js +109 -0
- package/dist/prad/load-spec.js +23 -0
- package/dist/prad/paths.js +83 -0
- package/dist/prad/skills-index.js +60 -0
- package/dist/remix/init-template.js +80 -0
- package/dist/scaffold/compose.js +211 -0
- package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
- package/engine-packs/phaser/game/config/game-config.ts +46 -0
- package/engine-packs/phaser/game/contract/publish.ts +141 -0
- package/engine-packs/phaser/game/contract/types.ts +34 -0
- package/engine-packs/phaser/game/index.ts +81 -0
- package/engine-packs/phaser/game/runtime-contract.ts +28 -0
- package/engine-packs/phaser/manifest.json +1 -0
- package/engine-packs/phaser/package.deps.json +1 -0
- package/engine-packs/threejs/game/config/.gitkeep +0 -0
- package/engine-packs/threejs/game/config/game-config.ts +46 -0
- package/engine-packs/threejs/game/contract/publish.ts +141 -0
- package/engine-packs/threejs/game/contract/types.ts +34 -0
- package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
- package/engine-packs/threejs/game/index.ts +76 -0
- package/engine-packs/threejs/game/runtime-contract.ts +15 -0
- package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
- package/engine-packs/threejs/manifest.json +1 -0
- package/engine-packs/threejs/package.deps.json +8 -0
- package/package.json +17 -3
- package/project-template/.claude/agents/artist.md +101 -0
- package/project-template/.claude/agents/developer.md +90 -93
- package/project-template/.claude/agents/game-designer.md +192 -0
- package/project-template/.claude/agents/refs/README.md +57 -51
- package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
- package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
- package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
- package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
- package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
- package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
- package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
- package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
- package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
- package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
- package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
- package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
- package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
- package/project-template/.claude/agents/refs/framework-mda.md +147 -0
- package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
- package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
- package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
- package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
- package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
- package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
- package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
- package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
- package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
- package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
- package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
- package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
- package/project-template/.claude/agents/reviewer.md +81 -95
- package/project-template/.claude/agents/technical-artist.md +71 -95
- package/project-template/.claude/hooks/README.md +83 -35
- package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
- package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
- package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
- package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
- package/project-template/.claude/hooks/gate-runner.mjs +557 -0
- package/project-template/.claude/hooks/gate.mjs +170 -0
- package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
- package/project-template/.claude/hooks/user-prompt.mjs +193 -0
- package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
- package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
- package/project-template/.claude/settings.json +54 -9
- package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
- package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
- package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
- package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
- package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
- package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
- package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
- package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
- package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
- package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
- package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
- package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
- package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
- package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
- package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
- package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
- package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
- package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
- package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
- package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
- package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
- package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
- package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
- package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
- package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
- package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
- package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
- package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
- package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
- package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
- package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
- package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
- package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
- package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
- package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
- package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
- package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
- package/project-template/.claude/snapshot.mjs +350 -0
- package/project-template/.codebuddy/settings.json +53 -0
- package/project-template/.cursor/hooks.json +1 -1
- package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
- package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
- package/project-template/CHANGELOG.md +105 -0
- package/project-template/CLAUDE.md +58 -254
- package/project-template/docs/DESIGN.md +65 -0
- package/project-template/docs/intent-clarifications.md +58 -0
- package/project-template/docs/pipeline-overview.md +69 -0
- package/project-template/docs/project-state.md +211 -0
- package/project-template/docs/team/agent-conduct.md +51 -105
- package/project-template/docs/team/agent-runtime-matrix.md +60 -74
- package/project-template/docs/team/atom-tree-format.md +169 -0
- package/project-template/docs/team/collaboration.md +319 -225
- package/project-template/docs/team/core-model.md +80 -46
- package/project-template/docs/team/game-designer-migration-todo.md +8 -0
- package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
- package/project-template/docs/team/platform-capabilities.md +16 -13
- package/project-template/docs/team/workflow-changelog.md +95 -23
- package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
- package/project-template/focus-lab/.gitkeep +0 -0
- package/project-template/game/.playcraft-scaffold-pending +0 -0
- package/project-template/game/index.ts +18 -0
- package/project-template/globals.d.ts +51 -0
- package/project-template/index.css +34 -0
- package/project-template/index.html +18 -0
- package/project-template/main.ts +9 -0
- package/project-template/package.json +79 -0
- package/project-template/skills/README.md +52 -0
- package/project-template/skills/_shared/agent-prep.md +136 -0
- package/project-template/skills/_shared/requirements.txt +1 -0
- package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
- package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
- package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
- package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
- package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
- package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
- package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
- package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
- package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
- package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
- package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
- package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
- package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
- package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
- package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
- package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
- package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
- package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
- package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
- package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
- package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
- package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
- package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
- package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
- package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
- package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
- package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
- package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
- package/project-template/skills/playable-animate/SKILL.md +52 -0
- package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
- package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
- package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
- package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
- package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
- package/project-template/skills/playable-art/SKILL.md +203 -0
- package/project-template/skills/playable-art/agents/openai.yaml +4 -0
- package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
- package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
- package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
- package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
- package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
- package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
- package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
- package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
- package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
- package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
- package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
- package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
- package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
- package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
- package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
- package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
- package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
- package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
- package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
- package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
- package/project-template/skills/playable-debug/SKILL.md +116 -0
- package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
- package/project-template/skills/playable-debug/references/debug-config.md +40 -0
- package/project-template/skills/playable-focus/SKILL.md +148 -0
- package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
- package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
- package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
- package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
- package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
- package/project-template/skills/playable-focus/templates/focus-lab/harness/clean-stage.js +114 -0
- package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
- package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
- package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
- package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
- package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
- package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
- package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
- package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
- package/project-template/skills/playable-fx-decompose/examples.md +89 -0
- package/project-template/skills/playable-fx-decompose/reference.md +201 -0
- package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
- package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
- package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
- package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
- package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
- package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
- package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
- package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
- package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
- package/project-template/skills/playable-placeholder/SKILL.md +239 -0
- package/project-template/skills/playable-record/SKILL.md +166 -0
- package/project-template/skills/playable-record/scripts/lib/build-artifact.mjs +92 -0
- package/project-template/skills/playable-record/scripts/lib/dev-server.mjs +104 -0
- package/project-template/skills/playable-record/scripts/lib/record-audio-bridge.js +141 -0
- package/project-template/skills/playable-record/scripts/lib/slice-structure-verify.mjs +199 -0
- package/project-template/skills/playable-record/scripts/record-playable.mjs +583 -0
- package/project-template/skills/playable-record/scripts/verify-build.mjs +185 -0
- package/project-template/skills/playable-record/scripts/verify-contract.mjs +261 -0
- package/project-template/skills/playable-record/scripts/verify-firstwin.mjs +398 -0
- package/project-template/skills/playable-record/scripts/verify-fusion.mjs +320 -0
- package/project-template/skills/playable-record/scripts/verify-lifecycle.mjs +78 -0
- package/project-template/skills/playable-record/scripts/verify-slice-artist.mjs +53 -0
- package/project-template/skills/playable-record/scripts/verify-slice-ta.mjs +53 -0
- package/project-template/skills/playable-record/scripts/verify-slice.mjs +142 -0
- package/project-template/skills/playable-record/scripts/verify-visual-ring.mjs +250 -0
- package/project-template/skills/playable-record/scripts/verify-visual-ring1.mjs +190 -0
- package/project-template/skills/playable-record/scripts/verify-vlm-video.mjs +227 -0
- package/project-template/skills/playable-validate/SKILL.md +260 -0
- package/project-template/skills/playable-validate/references/checklist-detail.md +36 -0
- package/project-template/skills/playable-validate/references/single-html-bundle.md +76 -0
- package/project-template/skills/playable-validate/validation-rules.md +200 -0
- package/project-template/skills/playable-verify-ui/SKILL.md +295 -0
- package/project-template/skills/playable-verify-ui/examples/asset-manifest.example.json +36 -0
- package/project-template/skills/playable-verify-ui/examples/mahjong-match.profile.yaml +334 -0
- package/project-template/skills/playable-verify-ui/profiles/template.profile.yaml +84 -0
- package/project-template/skills/playable-verify-ui/reference.md +165 -0
- package/project-template/skills/playable-verify-ui/references/phaser-patterns.md +67 -0
- package/project-template/skills/playable-verify-ui/references/scaling-decision-tree.md +51 -0
- package/project-template/skills/playable-verify-ui/requirements.txt +7 -0
- package/project-template/skills/playable-verify-ui/schema/asset-manifest.schema.json +68 -0
- package/project-template/skills/playable-verify-ui/schema/playable-ui-profile.schema.json +171 -0
- package/project-template/skills/playable-verify-ui/scripts/asset_manifest.py +231 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/__init__.py +1 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/config_expr.js +218 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/node_utils.js +51 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/profile_loader.py +59 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/report.py +106 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/runtime_contract.js +116 -0
- package/project-template/skills/playable-verify-ui/scripts/measure_frame_content.py +77 -0
- package/project-template/skills/playable-verify-ui/scripts/run_all.py +265 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_asset_sizes.py +77 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_assets_present.py +62 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_atlas_budget.py +84 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_atlas_frames.py +79 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_bg_clean.py +365 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_doc_asset_sync.py +90 -0
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- package/project-templates/threejs/skills/playable-verify-ui/scripts/verify_doc_asset_sync.py +90 -0
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| 1 | clarify | no prior seed | design-brief discovery + DESIGN seed + seed developer slice queue in sliceState → STOP | Full layout/style/CTA/plan/atom graph in ring 1; over-questioning; reverse-engineering hooks/gates |
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| --------- | ------ | ------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| any | build | contextPacket | Skills auto-linked on atom-tree save (no manual `skills link`) → fill § Skill Preflight → load `playable-placeholder` skill → Tier 1 link → Tier 2 `placeholder:gen` + `placeholder:gen-audio` → Tier 3 fallback → `verify:placeholders` pass → keep one-click clear debug button (`?debug=1`) wired → `devStatus: ready` + `devUrl?debug=1` + feature status/validation/blockers in `handoffContext` → STOP | Code-draw instead of placeholder; editing `game/**` before § Skill Preflight filled (PreToolUse gate blocks it); removing the `?debug=1` clear button; devUrl without `?debug=1`; AI art/audio; visual polish |
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| 1 | build | seed + compact atom-tree | Engine root + semantic placeholder playable spine; run `verify:contract` + `verify:lifecycle` + `verify:firstwin` (also enforces the `?debug=1` one-click clear button) + `verify:placeholders`; minimal docs only → STOP → `ring:gate` | Require layout-spec / implementation-plan; invoke Reviewer; build full game shell |
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| 2 | build | layout/plan disclosed | Expand complete gameplay skeleton from layout intent + implementation context | Production visual polish or ad wrapping |
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| 3 | build | Hook/CTA disclosed | Integrate Hook/CTA and ad packaging skeleton | Bulk production assets |
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| 4 | build | TA Wave 2 done | Wire all TA assets: `TILE_KEYS`, loaders, bg layer; `verify:asset-code-sync` → STOP → `@reviewer ui_diff` | Skip TA deliverables; invoke ui_diff before integration |
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| 1–2 | build | — | No formal visual production; only placeholder-support notes when explicitly routed → STOP | ASR production |
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| 3 | build | Hook/CTA intent | Style + MC (Master Composite, 主合成图) / ASR (Asset State Reference, 资产状态参考表) context → Skill Preflight → STOP | Production-grade PNGs |
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+
| 3 | verify | ASR context | ASR coverage validation (ring 3 verify) → STOP | Modify `game/` |
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+
| 4 | build | production wave 1 | Audio + digit strip + production handoff context (Wave 1) → STOP | TA bulk production |
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+
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+
## Technical Artist
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47
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-
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-
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-
| `ui_pass` | — | `devStatus: ui_ready` | Handoff `next_orchestrator_action: "Invoke @reviewer ui_diff"` → STOP | Skip Reviewer invoke; advance to `gameplay_pass` |
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46
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-
| `ui_review` | — | — | **Do not run** — Reviewer's turn | Edit `game/**` |
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47
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-
| `ui_rework` | — | Action Items routeTo Developer | Fix UI Diff Report items → re-run `npm run dev` → `devStatus: ui_ready` → STOP | Rewrite UI shell; mark `ui_ready` with open `devBlockers` |
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48
|
-
| `gameplay_pass` | — | — | Gameplay Pass Plan → PGS + state machine + first-level success → `npm run dev` → `devStatus: ready` + `devUrl` → STOP | Rewrite UI layout (unless open `ui_diff` items); set `devStatus: ready` with open `devBlockers` |
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-
| `gameplay_pass` | — | `devStatus: ready` | Handoff `next_orchestrator_action: "Invoke @reviewer load_check"` → STOP | Treat `playcraft build` as required for `done` |
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-
| any | — | `devStatus: blocked_upstream` | Write `devBlockers` (path, issue, routeTo TA/Designer/PM), STOP for orchestrator to re-invoke upstream | Use placeholder assets; silently skip atoms |
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+
| iteration | loop | handoff | Expected | Forbidden |
|
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|
+
| --------- | ------ | ------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------- |
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+
| 4 | build | Artist Wave 1 done | Upstream Intake + Production Plan + bulk assets + production manifest / assetMapping fulfilment / compliance context → STOP → **`Invoke @developer (Ring 4 production integration)`** | Before Artist Wave 1; STOP → `@reviewer ui_diff` directly |
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+
| 4 | verify | routed findings | Fix `ui_diff` routed items → STOP | Modify unrelated `game/` systems |
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## Reviewer
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-
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| `gameplay_pass` | — | invoked as `load_check` after `devStatus: ready` | Page loads ≤ 10s + no Error-level console logs → set `loadCheck: passed` → STOP | Gameplay walkthrough; judge fun-ness |
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|
-
| `ui_review` / `gameplay_pass` | — | result pass | `next_orchestrator_action`: `Set stage=gameplay_pass, invoke @developer` (after `ui_diff` pass) or `Run Gate #3` (after `load_check` pass) | `AskUserQuestion`; modify production files |
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|
-
| `ui_review` | — | result fail | `uiReworkRound` +1; `next_orchestrator_action: "Set stage=ui_rework, invoke routed agents per review-report"` → STOP | Write mainline `stage: ui_rework` |
|
|
55
|
+
| iteration | loop | handoff | Expected | Forbidden |
|
|
56
|
+
| --------- | ------ | ----------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------- |
|
|
57
|
+
| any | verify | `devStatus: ready` | ring 2+: `gameplay_conformance` (fill `gameplayConformance: pass/fail` — review-backed DoD gate) + `load_check` + structured verdict context → STOP | Judge subjective fun; ring 1 verify (script-owned) |
|
|
58
|
+
| 3+ | verify | — | `playable_validate` for hook/CTA → STOP | Modify production files |
|
|
59
|
+
| 4 | verify | TA + **developer integration** done | `ui_diff`: Read screenshots + Structured Visual Rubric; `uiDiff` pass/fail → STOP | Advance `iteration`; pass on size tables only |
|
|
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60
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|
|
63
61
|
## Orchestrator
|
|
64
62
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|
65
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-
| handoff
|
|
66
|
-
|
|
|
67
|
-
| `
|
|
68
|
-
| `subagent_stop: true` + `waiting_for: orchestrator`
|
|
69
|
-
| Before
|
|
70
|
-
|
|
|
71
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-
|
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72
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-
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-
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-
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-
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-
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-
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-
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-
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80
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-
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81
|
-
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82
|
-
Orchestrator MUST verify each item before advancing `stage` / invoking the next agent. Failure → re-invoke the same agent to fix, do **not** advance.
|
|
83
|
-
|
|
84
|
-
| 验证项 | 方法 | 失败处理 |
|
|
85
|
-
| -------------------------------- | ------------------------------------------------------------------------------------------------------------------------ | ------------------- |
|
|
86
|
-
| Atom status updated | `atom-plan.json` → that agent's all atoms `status ≠ pending` | Re-invoke to fill |
|
|
87
|
-
| `actualOutput` files exist | `atoms[].actualOutput` path on disk | Re-invoke |
|
|
88
|
-
| Skill Context filled | `atom-plan.md` corresponding section has no `(Pending …)` | Re-invoke |
|
|
89
|
-
| Skill Preflight done | Designer: `designer-log § Skill Preflight`; TA: `ta-log § Skill Preflight`; Developer: `developer-log § Skill Preflight` | Reject STOP (hook) |
|
|
90
|
-
| Plan section complete (TA / Dev) | `ta-log § Production Plan` or `developer-log § UI Pass Plan` / `Gameplay Pass Plan` Risk Checklist all `[x]` | Reject STOP (hook) |
|
|
91
|
-
| mediaGroups disposition recorded | Designer/TA: each `.aiaudio` / `.aiimage` / `.aisprite` entry → linked or skipped + reason | Re-invoke |
|
|
92
|
-
| `devStatus` consistency | `devStatus: ui_ready` / `ready` requires `devBlockers` empty | Re-invoke developer |
|
|
63
|
+
| handoff | Expected | Forbidden |
|
|
64
|
+
| ---------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------- | ---------------------------------------- |
|
|
65
|
+
| `waiting_for: user_gate` + `subagent_stop: true` + `ringGateCanAskUser: yes` | Run **only** Ring Gate `AskUserQuestion` | Invoke sub-agent / run `ring:gate` first |
|
|
66
|
+
| `subagent_stop: true` + `waiting_for: orchestrator` | Execute **only** `next_orchestrator_action` | Skip handoff read |
|
|
67
|
+
| Before Ring Gate | `npm run ring:gate -- --iteration N` must pass | Ask user before ring:gate |
|
|
68
|
+
| Ring 1 → build | atom-selection STOP + `init-template --from-atom-tree` + `verify:contract` + `verify:lifecycle` + marker match | Invoke `@developer` early |
|
|
69
|
+
| Ring Gate pass | Archive ring in `archivedRings`, `iteration+1`, `loop: clarify` | Skip non-regression archive |
|
|
70
|
+
|
|
71
|
+
## Post-STOP verification (before iteration advance)
|
|
72
|
+
|
|
73
|
+
| 验证项 | 方法 | 失败处理 |
|
|
74
|
+
| ----------------- | ------------------------------------------------------- | ------------------- |
|
|
75
|
+
| Ring DoD complete | `npm run ring:gate -- --iteration N` exit 0 | Re-invoke agents |
|
|
76
|
+
| Non-regression | `archivedRings` contains all prior rings | Do not advance |
|
|
77
|
+
| `devStatus` ready | `devUrl` present (with `?debug=1`), `devBlockers` empty | Re-invoke developer |
|
|
78
|
+
| Handoff coherence | `next_orchestrator_action` matches iteration/loop | Re-invoke |
|
|
93
79
|
|
|
94
80
|
See [`agent-conduct.md`](agent-conduct.md) § Orchestrator only for the full MUST/NEVER list.
|
|
@@ -0,0 +1,169 @@
|
|
|
1
|
+
# Atom Tree Format
|
|
2
|
+
|
|
3
|
+
`docs/atom-tree.json` is the canonical machine-readable selection and product contract for the playable.
|
|
4
|
+
|
|
5
|
+
Ring 1 uses it as a compact selection manifest. Rings 2+ may grow the optional product tree as more gameplay, layout, and production detail is disclosed:
|
|
6
|
+
|
|
7
|
+
```text
|
|
8
|
+
docs/atom-tree.json
|
|
9
|
+
├── meta.engineDecision required in ring 1
|
|
10
|
+
├── meta.skillsMatch required in ring 1
|
|
11
|
+
├── meta.selectedAtoms required in ring 1
|
|
12
|
+
├── meta.selectionRevisions optional revision log
|
|
13
|
+
├── meta.rings required gate metadata
|
|
14
|
+
├── engine required engine atom
|
|
15
|
+
├── globals optional ring 2+
|
|
16
|
+
├── scenes optional ring 2+
|
|
17
|
+
└── review optional review evidence
|
|
18
|
+
```
|
|
19
|
+
|
|
20
|
+
## Mental Model
|
|
21
|
+
|
|
22
|
+
Treat `atom-tree` as the structured handoff between design, Skill selection, engine scaffold, and ring verification.
|
|
23
|
+
|
|
24
|
+
It answers:
|
|
25
|
+
|
|
26
|
+
- what the broader Skill match discovered
|
|
27
|
+
- which Skills were actually selected as reusable atoms
|
|
28
|
+
- which engine adapter should scaffold the runnable base
|
|
29
|
+
- which selected Skill is the gameplay trunk closest to the current design
|
|
30
|
+
- how important hard deps / role slots organize around that trunk
|
|
31
|
+
- which product/content tree nodes and ring slices are currently in scope
|
|
32
|
+
- where downstream readers should start reading before implementation
|
|
33
|
+
- which role slots were resolved, skipped, or truly missing
|
|
34
|
+
|
|
35
|
+
It does **not** answer:
|
|
36
|
+
|
|
37
|
+
- who executes what
|
|
38
|
+
- dependency order between implementation tasks
|
|
39
|
+
- delivery tracking / status
|
|
40
|
+
- detailed feature sequencing
|
|
41
|
+
- file/module allocation or source-level architecture
|
|
42
|
+
|
|
43
|
+
Those concerns belong elsewhere:
|
|
44
|
+
|
|
45
|
+
- `docs/design-brief.md` / `docs/DESIGN.md` / `docs/layout-spec.md` = product and asset contract
|
|
46
|
+
- `docs/atom-tree.json` = structured product tree + selected Skill contract
|
|
47
|
+
- `docs/atom-tree.md` = selected Skill reading guide and role-resolution companion
|
|
48
|
+
- `docs/implementation-plan.md` = Developer execution plan
|
|
49
|
+
- `docs/project-state.md` + role logs = runtime status / handoff / delivery progress
|
|
50
|
+
|
|
51
|
+
## Required Shape
|
|
52
|
+
|
|
53
|
+
```jsonc
|
|
54
|
+
{
|
|
55
|
+
"meta": {
|
|
56
|
+
"atomTreeSchemaVersion": 1,
|
|
57
|
+
"gate": 1,
|
|
58
|
+
"engineDecision": {
|
|
59
|
+
"mode": "explicit|inferred|unset",
|
|
60
|
+
"engine": "phaser",
|
|
61
|
+
"engineAtom": "phaser.aicomponent",
|
|
62
|
+
"adapter": "phaser",
|
|
63
|
+
"reason": "2D tile puzzle + tween/input/UI-heavy playable",
|
|
64
|
+
"runtimeContract": "window.__playable",
|
|
65
|
+
},
|
|
66
|
+
"skillsMatch": {
|
|
67
|
+
"engine": "phaser",
|
|
68
|
+
"engineSource": "explicit|inferred",
|
|
69
|
+
"intent": ["match3", "grid"],
|
|
70
|
+
"items": [{ "atomId": "match3_core.aigameplay" }],
|
|
71
|
+
"mediaGroups": [],
|
|
72
|
+
},
|
|
73
|
+
"selectedAtoms": ["match3_core.aigameplay", "phaser.aicomponent"],
|
|
74
|
+
"selectionRevisions": [],
|
|
75
|
+
"rings": {
|
|
76
|
+
"1": {
|
|
77
|
+
"goal": "first playable loop",
|
|
78
|
+
"requiredPaths": ["engine"],
|
|
79
|
+
"verifiers": ["contract", "lifecycle", "firstLevelWin", "placeholders"],
|
|
80
|
+
"acceptanceKeys": ["contract", "lifecycle", "firstLevelWin", "placeholders"],
|
|
81
|
+
},
|
|
82
|
+
},
|
|
83
|
+
},
|
|
84
|
+
"engine": "phaser.aicomponent",
|
|
85
|
+
"globals": {},
|
|
86
|
+
"scenes": [],
|
|
87
|
+
"review": {},
|
|
88
|
+
}
|
|
89
|
+
```
|
|
90
|
+
|
|
91
|
+
## Field Rules
|
|
92
|
+
|
|
93
|
+
- `meta.engineDecision` records the chosen engine root and the scaffold adapter. If engine choice is ambiguous, ask one question or set `designerAutoDecide=true` before scaffold.
|
|
94
|
+
- `meta.skillsMatch` is written by `playcraft skills init-atom-tree`.
|
|
95
|
+
- `meta.selectedAtoms` is the only source used by `playcraft skills link --from-atom-tree`.
|
|
96
|
+
- `meta.rings[N]` defines the minimum verifiable slice for ring gate.
|
|
97
|
+
- `engine` is required for scaffold. `globals` and `scenes` describe the product/content tree only when the current ring discloses enough detail.
|
|
98
|
+
- `review` stores structured review evidence when needed.
|
|
99
|
+
|
|
100
|
+
## Engine Adapter Boundary
|
|
101
|
+
|
|
102
|
+
Fast Ring 1 assembly is selection-driven, not Phaser-specific:
|
|
103
|
+
|
|
104
|
+
```text
|
|
105
|
+
user intent
|
|
106
|
+
→ skills match
|
|
107
|
+
→ meta.engineDecision
|
|
108
|
+
→ compact selectedAtoms
|
|
109
|
+
→ selected engine adapter
|
|
110
|
+
→ scaffold/runtime wiring
|
|
111
|
+
→ neutral verifier contract
|
|
112
|
+
```
|
|
113
|
+
|
|
114
|
+
Examples:
|
|
115
|
+
|
|
116
|
+
| engineAtom | adapter | Typical first scaffold |
|
|
117
|
+
| ------------------------ | ------------ | ----------------------------------------------------------- |
|
|
118
|
+
| `phaser.aicomponent` | `phaser` | 2D (Two-Dimensional, 二维) scene, pointer input, tween loop |
|
|
119
|
+
| `threejs.aicomponent` | `threejs` | 3D (Three-Dimensional, 三维) scene, camera, raycast input |
|
|
120
|
+
| `playcanvas.aicomponent` | `playcanvas` | PlayCanvas scene/app bridge |
|
|
121
|
+
| `canvas2d.aicomponent` | `canvas2d` | Canvas loop + pointer input |
|
|
122
|
+
|
|
123
|
+
All adapters must expose the same neutral runtime contract: `window.__playable`.
|
|
124
|
+
Do not attach harness methods such as `start()` or `autoPlay()` to the engine object itself.
|
|
125
|
+
|
|
126
|
+
## Companion Markdown
|
|
127
|
+
|
|
128
|
+
`docs/atom-tree.md` is optional and generated with:
|
|
129
|
+
|
|
130
|
+
```bash
|
|
131
|
+
playcraft skills gen-atom-tree-md
|
|
132
|
+
```
|
|
133
|
+
|
|
134
|
+
It is only a reading guide for selected Skills. Do not use it as a second contract.
|
|
135
|
+
|
|
136
|
+
Good `atom-tree.md` guidance should explain:
|
|
137
|
+
|
|
138
|
+
- which Skill is the gameplay trunk
|
|
139
|
+
- what each selected atom is mainly useful for
|
|
140
|
+
- what to read first and what decision that reading should support
|
|
141
|
+
- which selected atoms are read-only references, adapted patterns, or scaffold candidates
|
|
142
|
+
- which role slots were resolved as `use`, `skip`, or `miss`
|
|
143
|
+
- where actual misses remain after reading and supplementary search
|
|
144
|
+
|
|
145
|
+
Keep gameplay organization narration in `docs/atom-tree.md`; do not mirror it into JSON.
|
|
146
|
+
|
|
147
|
+
## Relationship to `implementation-plan.md`
|
|
148
|
+
|
|
149
|
+
`atom-tree` and `implementation-plan` are deliberately separate.
|
|
150
|
+
|
|
151
|
+
- `docs/atom-tree.json` tells the system what was matched, what was selected, which engine scaffold to use, and which product/ring contract is current.
|
|
152
|
+
- `docs/atom-tree.md` tells humans what is worth reading in those selected Skills and how they organize around the gameplay trunk.
|
|
153
|
+
- `docs/implementation-plan.md` tells Developer how the game will actually be implemented as player-visible Features.
|
|
154
|
+
|
|
155
|
+
If a detail sounds like feature sequencing, dependency mapping for implementation, architecture, scene breakdown, source file ownership, or execution order, keep it out of `atom-tree.*` and put it in `docs/implementation-plan.md`.
|
|
156
|
+
|
|
157
|
+
## Do Not Add
|
|
158
|
+
|
|
159
|
+
- `assignTo`
|
|
160
|
+
- workflow `status`
|
|
161
|
+
- `actualOutput`
|
|
162
|
+
- implementation steps
|
|
163
|
+
- chat history
|
|
164
|
+
- implementation step tracking
|
|
165
|
+
- feature sequencing
|
|
166
|
+
- source file ownership
|
|
167
|
+
- architecture decisions
|
|
168
|
+
|
|
169
|
+
Those belong in `implementation-plan.md`, `project-state.md`, and role logs.
|