@playcraft/cli 0.0.44 → 0.0.46

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (984) hide show
  1. package/dist/atom-tree/build-skeleton.js +180 -0
  2. package/dist/atom-tree/fusion-hints.js +86 -0
  3. package/dist/atom-tree/selection.js +402 -0
  4. package/dist/commands/build-all.js +33 -5
  5. package/dist/commands/build.js +7 -1
  6. package/dist/commands/create.js +774 -50
  7. package/dist/commands/image.js +11 -0
  8. package/dist/commands/prad.js +61 -0
  9. package/dist/commands/remix.js +20 -0
  10. package/dist/commands/skills.js +961 -185
  11. package/dist/commands/tools-detect.js +56 -0
  12. package/dist/commands/tools-generation.js +21 -0
  13. package/dist/commands/tools-video-review.js +100 -0
  14. package/dist/commands/tools.js +4 -0
  15. package/dist/index.js +2 -0
  16. package/dist/prad/atom-ref.js +23 -0
  17. package/dist/prad/check.js +377 -0
  18. package/dist/prad/check.test.js +49 -0
  19. package/dist/prad/explain.js +109 -0
  20. package/dist/prad/load-spec.js +23 -0
  21. package/dist/prad/paths.js +83 -0
  22. package/dist/prad/skills-index.js +60 -0
  23. package/dist/remix/init-template.js +80 -0
  24. package/dist/scaffold/compose.js +211 -0
  25. package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
  26. package/engine-packs/phaser/game/config/game-config.ts +46 -0
  27. package/engine-packs/phaser/game/contract/publish.ts +141 -0
  28. package/engine-packs/phaser/game/contract/types.ts +34 -0
  29. package/engine-packs/phaser/game/index.ts +81 -0
  30. package/engine-packs/phaser/game/runtime-contract.ts +28 -0
  31. package/engine-packs/phaser/manifest.json +1 -0
  32. package/engine-packs/phaser/package.deps.json +1 -0
  33. package/engine-packs/threejs/game/config/.gitkeep +0 -0
  34. package/engine-packs/threejs/game/config/game-config.ts +46 -0
  35. package/engine-packs/threejs/game/contract/publish.ts +141 -0
  36. package/engine-packs/threejs/game/contract/types.ts +34 -0
  37. package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
  38. package/engine-packs/threejs/game/index.ts +76 -0
  39. package/engine-packs/threejs/game/runtime-contract.ts +15 -0
  40. package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
  41. package/engine-packs/threejs/manifest.json +1 -0
  42. package/engine-packs/threejs/package.deps.json +8 -0
  43. package/package.json +17 -3
  44. package/project-template/.claude/agents/artist.md +101 -0
  45. package/project-template/.claude/agents/developer.md +90 -93
  46. package/project-template/.claude/agents/game-designer.md +192 -0
  47. package/project-template/.claude/agents/refs/README.md +57 -51
  48. package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
  49. package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
  50. package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
  51. package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
  52. package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
  53. package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
  54. package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
  55. package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
  56. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
  57. package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
  58. package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
  59. package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
  64. package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
  65. package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
  66. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
  67. package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
  68. package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
  69. package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
  70. package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
  71. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
  72. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
  73. package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
  74. package/project-template/.claude/agents/reviewer.md +81 -95
  75. package/project-template/.claude/agents/technical-artist.md +71 -95
  76. package/project-template/.claude/hooks/README.md +83 -35
  77. package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
  78. package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
  79. package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
  80. package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
  81. package/project-template/.claude/hooks/gate-runner.mjs +557 -0
  82. package/project-template/.claude/hooks/gate.mjs +170 -0
  83. package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
  84. package/project-template/.claude/hooks/user-prompt.mjs +193 -0
  85. package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
  86. package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
  87. package/project-template/.claude/settings.json +54 -9
  88. package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
  89. package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  90. package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
  91. package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  92. package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  93. package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  94. package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  95. package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  96. package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
  97. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
  98. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
  99. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
  100. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
  101. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
  102. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
  103. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
  104. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
  105. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
  106. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  107. package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  108. package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
  109. package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
  110. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
  111. package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  112. package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  113. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
  114. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
  115. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
  116. package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
  117. package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  118. package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  119. package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  120. package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
  121. package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  122. package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  123. package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  124. package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  125. package/project-template/.claude/snapshot.mjs +350 -0
  126. package/project-template/.codebuddy/settings.json +53 -0
  127. package/project-template/.cursor/hooks.json +1 -1
  128. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
  129. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
  130. package/project-template/CHANGELOG.md +105 -0
  131. package/project-template/CLAUDE.md +58 -254
  132. package/project-template/docs/DESIGN.md +65 -0
  133. package/project-template/docs/intent-clarifications.md +58 -0
  134. package/project-template/docs/pipeline-overview.md +69 -0
  135. package/project-template/docs/project-state.md +211 -0
  136. package/project-template/docs/team/agent-conduct.md +51 -105
  137. package/project-template/docs/team/agent-runtime-matrix.md +60 -74
  138. package/project-template/docs/team/atom-tree-format.md +169 -0
  139. package/project-template/docs/team/collaboration.md +319 -225
  140. package/project-template/docs/team/core-model.md +80 -46
  141. package/project-template/docs/team/game-designer-migration-todo.md +8 -0
  142. package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
  143. package/project-template/docs/team/platform-capabilities.md +16 -13
  144. package/project-template/docs/team/workflow-changelog.md +95 -23
  145. package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
  146. package/project-template/focus-lab/.gitkeep +0 -0
  147. package/project-template/game/.playcraft-scaffold-pending +0 -0
  148. package/project-template/game/index.ts +18 -0
  149. package/project-template/globals.d.ts +51 -0
  150. package/project-template/index.css +34 -0
  151. package/project-template/index.html +18 -0
  152. package/project-template/main.ts +9 -0
  153. package/project-template/package.json +79 -0
  154. package/project-template/skills/README.md +52 -0
  155. package/project-template/skills/_shared/agent-prep.md +136 -0
  156. package/project-template/skills/_shared/requirements.txt +1 -0
  157. package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
  158. package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
  159. package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
  160. package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
  161. package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
  162. package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
  163. package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
  164. package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
  165. package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
  166. package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
  167. package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
  168. package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
  169. package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
  170. package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
  171. package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
  172. package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
  173. package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
  174. package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
  175. package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
  176. package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
  177. package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
  178. package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
  179. package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
  180. package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
  181. package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
  182. package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
  183. package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  184. package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
  185. package/project-template/skills/playable-animate/SKILL.md +52 -0
  186. package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
  187. package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
  188. package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
  189. package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
  190. package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
  191. package/project-template/skills/playable-art/SKILL.md +203 -0
  192. package/project-template/skills/playable-art/agents/openai.yaml +4 -0
  193. package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
  194. package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
  195. package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
  196. package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
  197. package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
  198. package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
  199. package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
  200. package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
  201. package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
  202. package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
  203. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
  204. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
  205. package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
  206. package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
  207. package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
  208. package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
  209. package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
  210. package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
  211. package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
  212. package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
  213. package/project-template/skills/playable-debug/SKILL.md +116 -0
  214. package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
  215. package/project-template/skills/playable-debug/references/debug-config.md +40 -0
  216. package/project-template/skills/playable-focus/SKILL.md +148 -0
  217. package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
  218. package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
  219. package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
  220. package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
  221. package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
  222. package/project-template/skills/playable-focus/templates/focus-lab/harness/clean-stage.js +114 -0
  223. package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
  224. package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
  225. package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
  226. package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
  227. package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
  228. package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
  229. package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
  230. package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
  231. package/project-template/skills/playable-fx-decompose/examples.md +89 -0
  232. package/project-template/skills/playable-fx-decompose/reference.md +201 -0
  233. package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
  234. package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
  235. package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
  236. package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
  237. package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
  238. package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
  239. package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
  240. package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
  241. package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
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  243. package/project-template/skills/playable-record/SKILL.md +166 -0
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  265. package/project-template/skills/playable-verify-ui/examples/asset-manifest.example.json +36 -0
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  268. package/project-template/skills/playable-verify-ui/reference.md +165 -0
  269. package/project-template/skills/playable-verify-ui/references/phaser-patterns.md +67 -0
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  271. package/project-template/skills/playable-verify-ui/requirements.txt +7 -0
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@@ -1,94 +1,80 @@
1
1
  # Agent Runtime Matrix
2
2
 
3
- > **Workflow spec**: `convergence-v1` (see [`workflow-changelog.md`](workflow-changelog.md)). Legacy stages `integration` / `review` / `rework` and fields `reworkRound` / `reviewerDevCheck` are **removed** — replaced by `ui_pass` / `ui_review` / `ui_rework` / `gameplay_pass` and `uiReworkRound` / `devStatus` / `loadCheck`.
3
+ > **Workflow spec**: `growth-rings-v1` — four growth rings, each with inner loops `clarify → build → verify → Ring Gate`. Legacy waterfall stages (`pm`, `storyboard`, `planning`, `development`, …) are **removed**.
4
4
 
5
- Fake-invoke reference: `(stage, gates snapshot, handoff snapshot) → expected behavior / forbidden behavior`.
5
+ Fake-invoke reference: `(iteration, loop, contextPacket + handoff snapshot) → expected behavior / forbidden behavior`.
6
6
 
7
- See also: [agent-conduct.md](agent-conduct.md), [collaboration.md](collaboration.md) § Agent Handoff, [workflow-consistency-checklist.md](workflow-consistency-checklist.md).
7
+ See also: [agent-conduct.md](agent-conduct.md), [collaboration.md](collaboration.md) § Agent Handoff.
8
8
 
9
- ## PM
9
+ ## Game Designer
10
10
 
11
- | stage | gates | handoff | Expected | Forbidden |
12
- | ------------ | ---------------- | ------------------------------------- | --------------------------------------------------------------------------------------------------- | ---------------------------------------------- |
13
- | `pm` | `#1` not started | — | Write four docs (project-state, design-brief, layout-spec, atom-plan) → `gates.#1 = pending` → STOP | Skip four docs; set `stage: style_exploration` |
14
- | `pm` | `#1 = pending` | `gate_pending: "1"`, `user_gate` | Orchestrator runs Reviewer `design_check` Gate #1 → then Gate #1 only | Invoke designer before Gate #1 pass |
15
- | `production` | `#1 = passed` | `block_reason: spec-gap` | Patch `layout-spec` / `atom-plan` per spec-gap entry ≤ 5 min → STOP | Re-open Gate #1; rewrite four docs |
16
- | any | — | `subagent: pm`, `subagent_stop: true` | Reply **Already STOPPED** — do nothing | Rewrite four docs |
11
+ | iteration | loop | handoff | Expected | Forbidden |
12
+ | --------- | --------------------- | --------------------- | -------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------- |
13
+ | 1 | clarify | no prior seed | design-brief discovery + DESIGN seed + seed developer slice queue in sliceState → STOP | Full layout/style/CTA/plan/atom graph in ring 1; over-questioning; reverse-engineering hooks/gates |
14
+ | 2 | clarify | ring 1 archived | Add gameplay periphery + layout intent context; deepen only disclosed contracts → STOP | Rewriting the seed or loading production docs |
15
+ | 3 | clarify | ring 2 archived | Add Hook/CTA (Call To Action, 行动号召) intent and hand off style/storyboard context | Starting production asset generation |
16
+ | 4 | clarify/build routing | spec gap only | Resolve contract gaps only when routed | Re-opening core gameplay without an explicit blocker |
17
+ | any | — | `subagent_stop: true` | Reply **Already STOPPED** | Rewrite other agents' logs |
17
18
 
18
- ## Designer
19
+ ## Temporary Ref-flow Atom Selection
19
20
 
20
- | stage | gates | handoff | Expected | Forbidden |
21
- | --------------------------- | -------------------------------------- | ----------------------------------------------- | -------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------ |
22
- | `style_exploration` | `#2a` not passed | — | Phase 1 Skill Discovery → MC ≥2 options → `gates.#2a = pending` → STOP | Skip Skill Discovery; MC before art-style-guide |
23
- | `style_exploration` | `#2a = pending` | `gate_pending: "2a"`, `user_gate` | Orchestrator runs Gate #2a only | Present A/B/C choice to user in chat |
24
- | `style_exploration` | `#2a = passed`, `selectedMcOption` set | — | ASR 双板 (UI + element) + Handoff Pack → `gates.#2b = pending` → STOP | Regenerate MC options |
25
- | `style_exploration` | `#2b = pending` | `gate_pending: "2b"`, `user_gate` | Orchestrator runs Reviewer `design_check` Gate #2b → then Gate #2b | Start Phase 2 audio before Gate #2b pass |
26
- | `production` | `#2b = passed` | — | Ph.2: audio + digit strip + VisualAtom status (ASR-covered → done) → STOP when all `assignTo: Designer` atoms `done` | Set mainline `stage`; batch produce element PNGs at `assetMapping` |
27
- | `ui_rework` | — | `block_reason: routeTo Designer` | Fix report paths only (audio mood, ICP supplementary PNG) → STOP | Full style re-exploration |
28
- | `ui_pass` / `gameplay_pass` | — | `devStatus: blocked_upstream`, routeTo Designer | Upstream blocker fixes per `developer-log` → STOP | Modify `game/` |
21
+ | iteration | loop | handoff | Expected | Forbidden |
22
+ | --------- | ------- | -------------------- | ----------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------- |
23
+ | 1 | clarify | after Game Designer | Create compact `docs/atom-tree.json`; select engine + best gameplay trunk; validate; write engine/atoms handoff context; STOP to scaffold | Asking user; editing DESIGN/game; full product tree or planning |
24
+ | 2+ | clarify | when explicitly sent | Deepen atom reading + implementation context from disclosed specs | Filling execution status fields or replacing runtime owner work |
29
25
 
30
- ## Technical Artist
26
+ ## Developer
31
27
 
32
- | stage | gates | handoff | Expected | Forbidden |
33
- | --------------------------- | --------------------------- | --------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------- |
34
- | `production` | `#2b = passed`, Wave 1 done | — | Step 0a Upstream Intake → Step 0 Pre mediaGroups → Skill Preflight → Style Interpretation → Production Plan → Step 0e Transparency → bulk → Compliance green → STOP | Start before Designer Wave 1 done; set `stage` |
35
- | `ui_pass` | — | `devStatus: blocked_upstream`, routeTo TA | Fix listed paths only → re-Compliance affected items → STOP | Run `npm run dev`; design new elements |
36
- | `ui_rework` | — | Action Items routeTo TA | Fix `ui_diff` report items at contract paths → STOP | Redefine MC; modify `game/` |
37
- | `ui_pass` / `gameplay_pass` | — | `subagent: technical-artist`, `subagent_stop: true` | Reply **Already STOPPED** | Continue producing |
28
+ | iteration | loop | handoff | Expected | Forbidden |
29
+ | --------- | ------ | ------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
30
+ | any | build | contextPacket | Skills auto-linked on atom-tree save (no manual `skills link`) → fill § Skill Preflight → load `playable-placeholder` skill → Tier 1 link → Tier 2 `placeholder:gen` + `placeholder:gen-audio` → Tier 3 fallback → `verify:placeholders` pass → keep one-click clear debug button (`?debug=1`) wired → `devStatus: ready` + `devUrl?debug=1` + feature status/validation/blockers in `handoffContext` → STOP | Code-draw instead of placeholder; editing `game/**` before § Skill Preflight filled (PreToolUse gate blocks it); removing the `?debug=1` clear button; devUrl without `?debug=1`; AI art/audio; visual polish |
31
+ | 1 | build | seed + compact atom-tree | Engine root + semantic placeholder playable spine; run `verify:contract` + `verify:lifecycle` + `verify:firstwin` (also enforces the `?debug=1` one-click clear button) + `verify:placeholders`; minimal docs only → STOP → `ring:gate` | Require layout-spec / implementation-plan; invoke Reviewer; build full game shell |
32
+ | 2 | build | layout/plan disclosed | Expand complete gameplay skeleton from layout intent + implementation context | Production visual polish or ad wrapping |
33
+ | 3 | build | Hook/CTA disclosed | Integrate Hook/CTA and ad packaging skeleton | Bulk production assets |
34
+ | 4 | build | TA Wave 2 done | Wire all TA assets: `TILE_KEYS`, loaders, bg layer; `verify:asset-code-sync` → STOP → `@reviewer ui_diff` | Skip TA deliverables; invoke ui_diff before integration |
35
+ | any | verify | — | **Do not run** — Developer does not own verify loop | Run Reviewer modes |
38
36
 
39
- ## Developer
37
+ ## Artist
38
+
39
+ | iteration | loop | handoff | Expected | Forbidden |
40
+ | --------- | ------ | ----------------- | ---------------------------------------------------------------------------------------------------------------------- | --------------------- |
41
+ | 1–2 | build | — | No formal visual production; only placeholder-support notes when explicitly routed → STOP | ASR production |
42
+ | 3 | build | Hook/CTA intent | Style + MC (Master Composite, 主合成图) / ASR (Asset State Reference, 资产状态参考表) context → Skill Preflight → STOP | Production-grade PNGs |
43
+ | 3 | verify | ASR context | ASR coverage validation (ring 3 verify) → STOP | Modify `game/` |
44
+ | 4 | build | production wave 1 | Audio + digit strip + production handoff context (Wave 1) → STOP | TA bulk production |
45
+
46
+ ## Technical Artist
40
47
 
41
- | stage | gates | handoff | Expected | Forbidden |
42
- | --------------- | ----- | ------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------- |
43
- | `production` | — | — | **Do not run** — orchestrator invokes Developer only in `ui_pass` / `gameplay_pass` / `ui_rework` | Any `game/**` work in `production` |
44
- | `ui_pass` | — | — | Upstream Intake → Spec Quick-Check → Skill Preflight → UI Pass Plan → bind real assets → `npm run dev` → `devStatus: ui_ready` + `devUrl` → STOP | Implement gameplay rules (PGS / scoring / win-lose); set `devStatus: ready` |
45
- | `ui_pass` | — | `devStatus: ui_ready` | Handoff `next_orchestrator_action: "Invoke @reviewer ui_diff"` → STOP | Skip Reviewer invoke; advance to `gameplay_pass` |
46
- | `ui_review` | — | — | **Do not run** — Reviewer's turn | Edit `game/**` |
47
- | `ui_rework` | — | Action Items routeTo Developer | Fix UI Diff Report items → re-run `npm run dev` → `devStatus: ui_ready` → STOP | Rewrite UI shell; mark `ui_ready` with open `devBlockers` |
48
- | `gameplay_pass` | — | — | Gameplay Pass Plan → PGS + state machine + first-level success → `npm run dev` → `devStatus: ready` + `devUrl` → STOP | Rewrite UI layout (unless open `ui_diff` items); set `devStatus: ready` with open `devBlockers` |
49
- | `gameplay_pass` | — | `devStatus: ready` | Handoff `next_orchestrator_action: "Invoke @reviewer load_check"` → STOP | Treat `playcraft build` as required for `done` |
50
- | any | — | `devStatus: blocked_upstream` | Write `devBlockers` (path, issue, routeTo TA/Designer/PM), STOP for orchestrator to re-invoke upstream | Use placeholder assets; silently skip atoms |
48
+ | iteration | loop | handoff | Expected | Forbidden |
49
+ | --------- | ------ | ------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------- |
50
+ | 4 | build | Artist Wave 1 done | Upstream Intake + Production Plan + bulk assets + production manifest / assetMapping fulfilment / compliance context → STOP → **`Invoke @developer (Ring 4 production integration)`** | Before Artist Wave 1; STOP → `@reviewer ui_diff` directly |
51
+ | 4 | verify | routed findings | Fix `ui_diff` routed items → STOP | Modify unrelated `game/` systems |
51
52
 
52
53
  ## Reviewer
53
54
 
54
- | stage | gates | handoff | Expected | Forbidden |
55
- | ----------------------------- | --------------- | ------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------- |
56
- | `pm` | `#1 = pending` | invoked as `design_check Gate #1` | Soft checklist on four docs (completeness only) → write `review-report.md` → STOP | Judge subjective design quality |
57
- | `style_exploration` | `#2b = pending` | invoked as `design_check Gate #2b` | Soft checklist on MC + ASR + Handoff Pack → STOP | Re-judge `#2a` selection |
58
- | `ui_review` | — | invoked as `ui_diff` after `devStatus: ui_ready` | `playwright-cli` screenshots vs MC panels → UI Diff Report with `routeTo: developer/ta/designer` per item; increment `uiReworkRound` on fail (max 5) → STOP | Set `stage: ui_rework` (orchestrator's job); perform gameplay walkthrough |
59
- | `gameplay_pass` | — | invoked as `load_check` after `devStatus: ready` | Page loads ≤ 10s + no Error-level console logs → set `loadCheck: passed` → STOP | Gameplay walkthrough; judge fun-ness |
60
- | `ui_review` / `gameplay_pass` | — | result pass | `next_orchestrator_action`: `Set stage=gameplay_pass, invoke @developer` (after `ui_diff` pass) or `Run Gate #3` (after `load_check` pass) | `AskUserQuestion`; modify production files |
61
- | `ui_review` | — | result fail | `uiReworkRound` +1; `next_orchestrator_action: "Set stage=ui_rework, invoke routed agents per review-report"` → STOP | Write mainline `stage: ui_rework` |
55
+ | iteration | loop | handoff | Expected | Forbidden |
56
+ | --------- | ------ | ----------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------- |
57
+ | any | verify | `devStatus: ready` | ring 2+: `gameplay_conformance` (fill `gameplayConformance: pass/fail` — review-backed DoD gate) + `load_check` + structured verdict context → STOP | Judge subjective fun; ring 1 verify (script-owned) |
58
+ | 3+ | verify | — | `playable_validate` for hook/CTA → STOP | Modify production files |
59
+ | 4 | verify | TA + **developer integration** done | `ui_diff`: Read screenshots + Structured Visual Rubric; `uiDiff` pass/fail → STOP | Advance `iteration`; pass on size tables only |
62
60
 
63
61
  ## Orchestrator
64
62
 
65
- | handoff | Expected | Forbidden |
66
- | --------------------------------------------------- | -------------------------------------------------------------------------------------------------------------- | -------------------------------------------- |
67
- | `gate_pending` non-null + `waiting_for: user_gate` | Run **only** that Gate (`AskUserQuestion`); update `gates.#N = passed` | Invoke sub-agent |
68
- | `subagent_stop: true` + `waiting_for: orchestrator` | Execute **only** `next_orchestrator_action` | Skip handoff read |
69
- | Before invoke | Reset handoff (`subagent_stop: false`, `waiting_for: none`, set `subagent` to target) | Leave `subagent_stop: true` |
70
- | `Invoke @reviewer ui_diff` in action | Also set `stage: ui_review` | Invoke without stage sync |
71
- | `Set stage=ui_rework` | Set `stage: ui_rework` + invoke routed agents per `review-report.md` | Let Reviewer write `stage` |
72
- | `Set stage=gameplay_pass` | After `ui_review` pass (or `uiReworkRound == 5`): set `stage: gameplay_pass` + `@developer` | Skip `gameplay_pass` |
73
- | `Invoke @reviewer load_check` | After `devStatus: ready`: set Reviewer mode | Skip `load_check` before Gate #3 |
74
- | `Run Gate #2a` | Set `gates.#2a = passed`, set `selectedMcOption`, resume `@designer` | Jump to `production` without #2b |
75
- | `Run Gate #2b` | Set `gates.#2b = passed`, set `stage: production`, invoke `@designer` Ph.2 only | Spawn `@technical-artist` before Wave 1 done |
76
- | `Invoke @technical-artist` | Wave 1 done → invoke TA (Wave 2) | Invoke TA before Wave 1 done |
77
- | `Set stage=ui_pass, invoke @developer` | Wave 2 `done` + Compliance green → set `stage: ui_pass` → invoke `@developer` | Jump to `ui_pass` before Wave 2 done |
78
- | `Run Gate #3` | After `load_check: passed`: `AskUserQuestion` with `devUrl` → user accept → `stage: done`, `gates.#3 = passed` | Treat `playcraft build` as required |
79
-
80
- ## Post-STOP verification (before stage transition)
81
-
82
- Orchestrator MUST verify each item before advancing `stage` / invoking the next agent. Failure → re-invoke the same agent to fix, do **not** advance.
83
-
84
- | 验证项 | 方法 | 失败处理 |
85
- | -------------------------------- | ------------------------------------------------------------------------------------------------------------------------ | ------------------- |
86
- | Atom status updated | `atom-plan.json` → that agent's all atoms `status ≠ pending` | Re-invoke to fill |
87
- | `actualOutput` files exist | `atoms[].actualOutput` path on disk | Re-invoke |
88
- | Skill Context filled | `atom-plan.md` corresponding section has no `(Pending …)` | Re-invoke |
89
- | Skill Preflight done | Designer: `designer-log § Skill Preflight`; TA: `ta-log § Skill Preflight`; Developer: `developer-log § Skill Preflight` | Reject STOP (hook) |
90
- | Plan section complete (TA / Dev) | `ta-log § Production Plan` or `developer-log § UI Pass Plan` / `Gameplay Pass Plan` Risk Checklist all `[x]` | Reject STOP (hook) |
91
- | mediaGroups disposition recorded | Designer/TA: each `.aiaudio` / `.aiimage` / `.aisprite` entry → linked or skipped + reason | Re-invoke |
92
- | `devStatus` consistency | `devStatus: ui_ready` / `ready` requires `devBlockers` empty | Re-invoke developer |
63
+ | handoff | Expected | Forbidden |
64
+ | ---------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------- | ---------------------------------------- |
65
+ | `waiting_for: user_gate` + `subagent_stop: true` + `ringGateCanAskUser: yes` | Run **only** Ring Gate `AskUserQuestion` | Invoke sub-agent / run `ring:gate` first |
66
+ | `subagent_stop: true` + `waiting_for: orchestrator` | Execute **only** `next_orchestrator_action` | Skip handoff read |
67
+ | Before Ring Gate | `npm run ring:gate -- --iteration N` must pass | Ask user before ring:gate |
68
+ | Ring 1 → build | atom-selection STOP + `init-template --from-atom-tree` + `verify:contract` + `verify:lifecycle` + marker match | Invoke `@developer` early |
69
+ | Ring Gate pass | Archive ring in `archivedRings`, `iteration+1`, `loop: clarify` | Skip non-regression archive |
70
+
71
+ ## Post-STOP verification (before iteration advance)
72
+
73
+ | 验证项 | 方法 | 失败处理 |
74
+ | ----------------- | ------------------------------------------------------- | ------------------- |
75
+ | Ring DoD complete | `npm run ring:gate -- --iteration N` exit 0 | Re-invoke agents |
76
+ | Non-regression | `archivedRings` contains all prior rings | Do not advance |
77
+ | `devStatus` ready | `devUrl` present (with `?debug=1`), `devBlockers` empty | Re-invoke developer |
78
+ | Handoff coherence | `next_orchestrator_action` matches iteration/loop | Re-invoke |
93
79
 
94
80
  See [`agent-conduct.md`](agent-conduct.md) § Orchestrator only for the full MUST/NEVER list.
@@ -0,0 +1,169 @@
1
+ # Atom Tree Format
2
+
3
+ `docs/atom-tree.json` is the canonical machine-readable selection and product contract for the playable.
4
+
5
+ Ring 1 uses it as a compact selection manifest. Rings 2+ may grow the optional product tree as more gameplay, layout, and production detail is disclosed:
6
+
7
+ ```text
8
+ docs/atom-tree.json
9
+ ├── meta.engineDecision required in ring 1
10
+ ├── meta.skillsMatch required in ring 1
11
+ ├── meta.selectedAtoms required in ring 1
12
+ ├── meta.selectionRevisions optional revision log
13
+ ├── meta.rings required gate metadata
14
+ ├── engine required engine atom
15
+ ├── globals optional ring 2+
16
+ ├── scenes optional ring 2+
17
+ └── review optional review evidence
18
+ ```
19
+
20
+ ## Mental Model
21
+
22
+ Treat `atom-tree` as the structured handoff between design, Skill selection, engine scaffold, and ring verification.
23
+
24
+ It answers:
25
+
26
+ - what the broader Skill match discovered
27
+ - which Skills were actually selected as reusable atoms
28
+ - which engine adapter should scaffold the runnable base
29
+ - which selected Skill is the gameplay trunk closest to the current design
30
+ - how important hard deps / role slots organize around that trunk
31
+ - which product/content tree nodes and ring slices are currently in scope
32
+ - where downstream readers should start reading before implementation
33
+ - which role slots were resolved, skipped, or truly missing
34
+
35
+ It does **not** answer:
36
+
37
+ - who executes what
38
+ - dependency order between implementation tasks
39
+ - delivery tracking / status
40
+ - detailed feature sequencing
41
+ - file/module allocation or source-level architecture
42
+
43
+ Those concerns belong elsewhere:
44
+
45
+ - `docs/design-brief.md` / `docs/DESIGN.md` / `docs/layout-spec.md` = product and asset contract
46
+ - `docs/atom-tree.json` = structured product tree + selected Skill contract
47
+ - `docs/atom-tree.md` = selected Skill reading guide and role-resolution companion
48
+ - `docs/implementation-plan.md` = Developer execution plan
49
+ - `docs/project-state.md` + role logs = runtime status / handoff / delivery progress
50
+
51
+ ## Required Shape
52
+
53
+ ```jsonc
54
+ {
55
+ "meta": {
56
+ "atomTreeSchemaVersion": 1,
57
+ "gate": 1,
58
+ "engineDecision": {
59
+ "mode": "explicit|inferred|unset",
60
+ "engine": "phaser",
61
+ "engineAtom": "phaser.aicomponent",
62
+ "adapter": "phaser",
63
+ "reason": "2D tile puzzle + tween/input/UI-heavy playable",
64
+ "runtimeContract": "window.__playable",
65
+ },
66
+ "skillsMatch": {
67
+ "engine": "phaser",
68
+ "engineSource": "explicit|inferred",
69
+ "intent": ["match3", "grid"],
70
+ "items": [{ "atomId": "match3_core.aigameplay" }],
71
+ "mediaGroups": [],
72
+ },
73
+ "selectedAtoms": ["match3_core.aigameplay", "phaser.aicomponent"],
74
+ "selectionRevisions": [],
75
+ "rings": {
76
+ "1": {
77
+ "goal": "first playable loop",
78
+ "requiredPaths": ["engine"],
79
+ "verifiers": ["contract", "lifecycle", "firstLevelWin", "placeholders"],
80
+ "acceptanceKeys": ["contract", "lifecycle", "firstLevelWin", "placeholders"],
81
+ },
82
+ },
83
+ },
84
+ "engine": "phaser.aicomponent",
85
+ "globals": {},
86
+ "scenes": [],
87
+ "review": {},
88
+ }
89
+ ```
90
+
91
+ ## Field Rules
92
+
93
+ - `meta.engineDecision` records the chosen engine root and the scaffold adapter. If engine choice is ambiguous, ask one question or set `designerAutoDecide=true` before scaffold.
94
+ - `meta.skillsMatch` is written by `playcraft skills init-atom-tree`.
95
+ - `meta.selectedAtoms` is the only source used by `playcraft skills link --from-atom-tree`.
96
+ - `meta.rings[N]` defines the minimum verifiable slice for ring gate.
97
+ - `engine` is required for scaffold. `globals` and `scenes` describe the product/content tree only when the current ring discloses enough detail.
98
+ - `review` stores structured review evidence when needed.
99
+
100
+ ## Engine Adapter Boundary
101
+
102
+ Fast Ring 1 assembly is selection-driven, not Phaser-specific:
103
+
104
+ ```text
105
+ user intent
106
+ → skills match
107
+ → meta.engineDecision
108
+ → compact selectedAtoms
109
+ → selected engine adapter
110
+ → scaffold/runtime wiring
111
+ → neutral verifier contract
112
+ ```
113
+
114
+ Examples:
115
+
116
+ | engineAtom | adapter | Typical first scaffold |
117
+ | ------------------------ | ------------ | ----------------------------------------------------------- |
118
+ | `phaser.aicomponent` | `phaser` | 2D (Two-Dimensional, 二维) scene, pointer input, tween loop |
119
+ | `threejs.aicomponent` | `threejs` | 3D (Three-Dimensional, 三维) scene, camera, raycast input |
120
+ | `playcanvas.aicomponent` | `playcanvas` | PlayCanvas scene/app bridge |
121
+ | `canvas2d.aicomponent` | `canvas2d` | Canvas loop + pointer input |
122
+
123
+ All adapters must expose the same neutral runtime contract: `window.__playable`.
124
+ Do not attach harness methods such as `start()` or `autoPlay()` to the engine object itself.
125
+
126
+ ## Companion Markdown
127
+
128
+ `docs/atom-tree.md` is optional and generated with:
129
+
130
+ ```bash
131
+ playcraft skills gen-atom-tree-md
132
+ ```
133
+
134
+ It is only a reading guide for selected Skills. Do not use it as a second contract.
135
+
136
+ Good `atom-tree.md` guidance should explain:
137
+
138
+ - which Skill is the gameplay trunk
139
+ - what each selected atom is mainly useful for
140
+ - what to read first and what decision that reading should support
141
+ - which selected atoms are read-only references, adapted patterns, or scaffold candidates
142
+ - which role slots were resolved as `use`, `skip`, or `miss`
143
+ - where actual misses remain after reading and supplementary search
144
+
145
+ Keep gameplay organization narration in `docs/atom-tree.md`; do not mirror it into JSON.
146
+
147
+ ## Relationship to `implementation-plan.md`
148
+
149
+ `atom-tree` and `implementation-plan` are deliberately separate.
150
+
151
+ - `docs/atom-tree.json` tells the system what was matched, what was selected, which engine scaffold to use, and which product/ring contract is current.
152
+ - `docs/atom-tree.md` tells humans what is worth reading in those selected Skills and how they organize around the gameplay trunk.
153
+ - `docs/implementation-plan.md` tells Developer how the game will actually be implemented as player-visible Features.
154
+
155
+ If a detail sounds like feature sequencing, dependency mapping for implementation, architecture, scene breakdown, source file ownership, or execution order, keep it out of `atom-tree.*` and put it in `docs/implementation-plan.md`.
156
+
157
+ ## Do Not Add
158
+
159
+ - `assignTo`
160
+ - workflow `status`
161
+ - `actualOutput`
162
+ - implementation steps
163
+ - chat history
164
+ - implementation step tracking
165
+ - feature sequencing
166
+ - source file ownership
167
+ - architecture decisions
168
+
169
+ Those belong in `implementation-plan.md`, `project-state.md`, and role logs.