@playcraft/cli 0.0.44 → 0.0.46
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/atom-tree/build-skeleton.js +180 -0
- package/dist/atom-tree/fusion-hints.js +86 -0
- package/dist/atom-tree/selection.js +402 -0
- package/dist/commands/build-all.js +33 -5
- package/dist/commands/build.js +7 -1
- package/dist/commands/create.js +774 -50
- package/dist/commands/image.js +11 -0
- package/dist/commands/prad.js +61 -0
- package/dist/commands/remix.js +20 -0
- package/dist/commands/skills.js +961 -185
- package/dist/commands/tools-detect.js +56 -0
- package/dist/commands/tools-generation.js +21 -0
- package/dist/commands/tools-video-review.js +100 -0
- package/dist/commands/tools.js +4 -0
- package/dist/index.js +2 -0
- package/dist/prad/atom-ref.js +23 -0
- package/dist/prad/check.js +377 -0
- package/dist/prad/check.test.js +49 -0
- package/dist/prad/explain.js +109 -0
- package/dist/prad/load-spec.js +23 -0
- package/dist/prad/paths.js +83 -0
- package/dist/prad/skills-index.js +60 -0
- package/dist/remix/init-template.js +80 -0
- package/dist/scaffold/compose.js +211 -0
- package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
- package/engine-packs/phaser/game/config/game-config.ts +46 -0
- package/engine-packs/phaser/game/contract/publish.ts +141 -0
- package/engine-packs/phaser/game/contract/types.ts +34 -0
- package/engine-packs/phaser/game/index.ts +81 -0
- package/engine-packs/phaser/game/runtime-contract.ts +28 -0
- package/engine-packs/phaser/manifest.json +1 -0
- package/engine-packs/phaser/package.deps.json +1 -0
- package/engine-packs/threejs/game/config/.gitkeep +0 -0
- package/engine-packs/threejs/game/config/game-config.ts +46 -0
- package/engine-packs/threejs/game/contract/publish.ts +141 -0
- package/engine-packs/threejs/game/contract/types.ts +34 -0
- package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
- package/engine-packs/threejs/game/index.ts +76 -0
- package/engine-packs/threejs/game/runtime-contract.ts +15 -0
- package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
- package/engine-packs/threejs/manifest.json +1 -0
- package/engine-packs/threejs/package.deps.json +8 -0
- package/package.json +17 -3
- package/project-template/.claude/agents/artist.md +101 -0
- package/project-template/.claude/agents/developer.md +90 -93
- package/project-template/.claude/agents/game-designer.md +192 -0
- package/project-template/.claude/agents/refs/README.md +57 -51
- package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
- package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
- package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
- package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
- package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
- package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
- package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
- package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
- package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
- package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
- package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
- package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
- package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
- package/project-template/.claude/agents/refs/framework-mda.md +147 -0
- package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
- package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
- package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
- package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
- package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
- package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
- package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
- package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
- package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
- package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
- package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
- package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
- package/project-template/.claude/agents/reviewer.md +81 -95
- package/project-template/.claude/agents/technical-artist.md +71 -95
- package/project-template/.claude/hooks/README.md +83 -35
- package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
- package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
- package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
- package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
- package/project-template/.claude/hooks/gate-runner.mjs +557 -0
- package/project-template/.claude/hooks/gate.mjs +170 -0
- package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
- package/project-template/.claude/hooks/user-prompt.mjs +193 -0
- package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
- package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
- package/project-template/.claude/settings.json +54 -9
- package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
- package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
- package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
- package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
- package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
- package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
- package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
- package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
- package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
- package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
- package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
- package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
- package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
- package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
- package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
- package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
- package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
- package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
- package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
- package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
- package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
- package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
- package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
- package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
- package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
- package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
- package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
- package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
- package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
- package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
- package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
- package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
- package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
- package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
- package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
- package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
- package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
- package/project-template/.claude/snapshot.mjs +350 -0
- package/project-template/.codebuddy/settings.json +53 -0
- package/project-template/.cursor/hooks.json +1 -1
- package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
- package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
- package/project-template/CHANGELOG.md +105 -0
- package/project-template/CLAUDE.md +58 -254
- package/project-template/docs/DESIGN.md +65 -0
- package/project-template/docs/intent-clarifications.md +58 -0
- package/project-template/docs/pipeline-overview.md +69 -0
- package/project-template/docs/project-state.md +211 -0
- package/project-template/docs/team/agent-conduct.md +51 -105
- package/project-template/docs/team/agent-runtime-matrix.md +60 -74
- package/project-template/docs/team/atom-tree-format.md +169 -0
- package/project-template/docs/team/collaboration.md +319 -225
- package/project-template/docs/team/core-model.md +80 -46
- package/project-template/docs/team/game-designer-migration-todo.md +8 -0
- package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
- package/project-template/docs/team/platform-capabilities.md +16 -13
- package/project-template/docs/team/workflow-changelog.md +95 -23
- package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
- package/project-template/focus-lab/.gitkeep +0 -0
- package/project-template/game/.playcraft-scaffold-pending +0 -0
- package/project-template/game/index.ts +18 -0
- package/project-template/globals.d.ts +51 -0
- package/project-template/index.css +34 -0
- package/project-template/index.html +18 -0
- package/project-template/main.ts +9 -0
- package/project-template/package.json +79 -0
- package/project-template/skills/README.md +52 -0
- package/project-template/skills/_shared/agent-prep.md +136 -0
- package/project-template/skills/_shared/requirements.txt +1 -0
- package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
- package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
- package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
- package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
- package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
- package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
- package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
- package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
- package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
- package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
- package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
- package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
- package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
- package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
- package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
- package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
- package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
- package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
- package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
- package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
- package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
- package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
- package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
- package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
- package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
- package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
- package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
- package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
- package/project-template/skills/playable-animate/SKILL.md +52 -0
- package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
- package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
- package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
- package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
- package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
- package/project-template/skills/playable-art/SKILL.md +203 -0
- package/project-template/skills/playable-art/agents/openai.yaml +4 -0
- package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
- package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
- package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
- package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
- package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
- package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
- package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
- package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
- package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
- package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
- package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
- package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
- package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
- package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
- package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
- package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
- package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
- package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
- package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
- package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
- package/project-template/skills/playable-debug/SKILL.md +116 -0
- package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
- package/project-template/skills/playable-debug/references/debug-config.md +40 -0
- package/project-template/skills/playable-focus/SKILL.md +148 -0
- package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
- package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
- package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
- package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
- package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
- package/project-template/skills/playable-focus/templates/focus-lab/harness/clean-stage.js +114 -0
- package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
- package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
- package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
- package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
- package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
- package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
- package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
- package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
- package/project-template/skills/playable-fx-decompose/examples.md +89 -0
- package/project-template/skills/playable-fx-decompose/reference.md +201 -0
- package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
- package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
- package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
- package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
- package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
- package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
- package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
- package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
- package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
- package/project-template/skills/playable-placeholder/SKILL.md +239 -0
- package/project-template/skills/playable-record/SKILL.md +166 -0
- package/project-template/skills/playable-record/scripts/lib/build-artifact.mjs +92 -0
- package/project-template/skills/playable-record/scripts/lib/dev-server.mjs +104 -0
- package/project-template/skills/playable-record/scripts/lib/record-audio-bridge.js +141 -0
- package/project-template/skills/playable-record/scripts/lib/slice-structure-verify.mjs +199 -0
- package/project-template/skills/playable-record/scripts/record-playable.mjs +583 -0
- package/project-template/skills/playable-record/scripts/verify-build.mjs +185 -0
- package/project-template/skills/playable-record/scripts/verify-contract.mjs +261 -0
- package/project-template/skills/playable-record/scripts/verify-firstwin.mjs +398 -0
- package/project-template/skills/playable-record/scripts/verify-fusion.mjs +320 -0
- package/project-template/skills/playable-record/scripts/verify-lifecycle.mjs +78 -0
- package/project-template/skills/playable-record/scripts/verify-slice-artist.mjs +53 -0
- package/project-template/skills/playable-record/scripts/verify-slice-ta.mjs +53 -0
- package/project-template/skills/playable-record/scripts/verify-slice.mjs +142 -0
- package/project-template/skills/playable-record/scripts/verify-visual-ring.mjs +250 -0
- package/project-template/skills/playable-record/scripts/verify-visual-ring1.mjs +190 -0
- package/project-template/skills/playable-record/scripts/verify-vlm-video.mjs +227 -0
- package/project-template/skills/playable-validate/SKILL.md +260 -0
- package/project-template/skills/playable-validate/references/checklist-detail.md +36 -0
- package/project-template/skills/playable-validate/references/single-html-bundle.md +76 -0
- package/project-template/skills/playable-validate/validation-rules.md +200 -0
- package/project-template/skills/playable-verify-ui/SKILL.md +295 -0
- package/project-template/skills/playable-verify-ui/examples/asset-manifest.example.json +36 -0
- package/project-template/skills/playable-verify-ui/examples/mahjong-match.profile.yaml +334 -0
- package/project-template/skills/playable-verify-ui/profiles/template.profile.yaml +84 -0
- package/project-template/skills/playable-verify-ui/reference.md +165 -0
- package/project-template/skills/playable-verify-ui/references/phaser-patterns.md +67 -0
- package/project-template/skills/playable-verify-ui/references/scaling-decision-tree.md +51 -0
- package/project-template/skills/playable-verify-ui/requirements.txt +7 -0
- package/project-template/skills/playable-verify-ui/schema/asset-manifest.schema.json +68 -0
- package/project-template/skills/playable-verify-ui/schema/playable-ui-profile.schema.json +171 -0
- package/project-template/skills/playable-verify-ui/scripts/asset_manifest.py +231 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/__init__.py +1 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/config_expr.js +218 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/node_utils.js +51 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/profile_loader.py +59 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/report.py +106 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/runtime_contract.js +116 -0
- package/project-template/skills/playable-verify-ui/scripts/measure_frame_content.py +77 -0
- package/project-template/skills/playable-verify-ui/scripts/run_all.py +265 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_asset_sizes.py +77 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_assets_present.py +62 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_atlas_budget.py +84 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_atlas_frames.py +79 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_bg_clean.py +365 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_doc_asset_sync.py +90 -0
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- package/project-templates/threejs/skills/playable-verify-ui/scripts/verify_bg_clean.py +365 -0
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- package/project-templates/threejs/vite.config.ts +27 -0
- package/dist/atom-plan/validate-atom-plan.js +0 -298
- package/project-template/.claude/agents/designer.md +0 -124
- package/project-template/.claude/agents/pm.md +0 -166
- package/project-template/.claude/agents/refs/designer-style-exploration-flow.md +0 -67
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- package/project-template/templates/atom-plan.template.md +0 -108
- /package/dist/{atom-plan → asr}/validate-asr-coverage.js +0 -0
- /package/{project-template → engine-packs/phaser}/game/config/.gitkeep +0 -0
- /package/{project-template → engine-packs/phaser}/game/gameplay/.gitkeep +0 -0
- /package/{project-template → engine-packs/phaser}/game/scenes/.gitkeep +0 -0
- /package/project-template/.claude/agents/refs/{designer-art-style-catalog.md → artist-art-style-catalog.md} +0 -0
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"""Verify transparent asset alpha channel and common matte residue symptoms."""
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def residue_counts(rgb: np.ndarray, mask: np.ndarray) -> dict[str, int]:
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return {"green": 0, "blue": 0, "magenta": 0, "white": 0, "black": 0}
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return {
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"blue": int(np.sum(mask & (b > 180) & (r < 140) & (g < 160))),
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"magenta": int(np.sum(mask & (r > 180) & (b > 180) & (g < 130))),
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"white": int(np.sum(mask & (r > 235) & (g > 235) & (b > 235))),
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"path": str(path),
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"mode": img.mode,
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"width": img.width,
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"height": img.height,
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"ok": True,
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"failures": [],
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report["ok"] = False
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report["failures"].append("missing alpha channel")
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report["recommendations"].append("route to playable-art; use chroma, dual-bg-diff, or rgb-alpha-split")
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alpha = rgba[:, :, 3]
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transparent = int(np.sum(alpha == 0))
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report["alpha"] = {
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report["failures"].append("alpha channel is fully transparent")
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report["ok"] = False
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report["failures"].append("alpha channel has no transparent pixels")
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report["recommendations"].append("route to playable-art; extract a matte before atlas import")
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counts = residue_counts(rgb, edge_mask)
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report["residueCounts"] = counts
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edge_total = max(int(np.sum(edge_mask)), 1)
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bad = {k: v for k, v in counts.items() if v / edge_total > max_residue_ratio}
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if bad:
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report["ok"] = False
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report["failures"].append(f"edge residue above threshold: {bad}")
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if any(k in bad for k in ("green", "blue", "magenta")):
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report["recommendations"].append("route to playable-art; switch chroma color or use rgb-alpha-split")
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if "white" in bad:
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report["recommendations"].append("route to playable-art; use dual-bg-diff or rgb-alpha-split for antialiasing")
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parser.add_argument("--max-residue-ratio", type=float, default=0.08)
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args = parser.parse_args()
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report = verify(args.image, args.max_residue_ratio)
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else:
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status = "PASS" if report["ok"] else "FAIL"
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|
96
|
+
print(f"[alpha-clean] {status}: {args.image}")
|
|
97
|
+
for failure in report["failures"]:
|
|
98
|
+
print(f" - {failure}")
|
|
99
|
+
for recommendation in report["recommendations"]:
|
|
100
|
+
print(f" recommendation: {recommendation}")
|
|
101
|
+
return 0 if report["ok"] else 1
|
|
102
|
+
|
|
103
|
+
|
|
104
|
+
if __name__ == "__main__":
|
|
105
|
+
raise SystemExit(main())
|
|
@@ -0,0 +1,116 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: playable-debug
|
|
3
|
+
description: >-
|
|
4
|
+
Step ⑤ auto-clear for playables. Agent checks game-config before record:mp4
|
|
5
|
+
in video-validate-loop. Use when record fails to reach ENDCARD or user mentions
|
|
6
|
+
一键通关. Usually invoked by other skills, not directly by user.
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
# Playable Debug Playback
|
|
10
|
+
|
|
11
|
+
> **通常由 video-validate-loop / record-playback 在录屏前调用**,用户不单独跑。
|
|
12
|
+
|
|
13
|
+
---
|
|
14
|
+
|
|
15
|
+
## Agent 入口(录屏前 checklist)
|
|
16
|
+
|
|
17
|
+
### 1. 开发态录屏配置
|
|
18
|
+
|
|
19
|
+
`game/config/game-config.ts`(或 legacy `.js`):
|
|
20
|
+
|
|
21
|
+
| Key | 录屏优化时 |
|
|
22
|
+
| ------------------- | ----------- |
|
|
23
|
+
| `SHOW_DEBUG_BUTTON` | **`true`** |
|
|
24
|
+
| `SKIP_TRANSITIONS` | **`false`** |
|
|
25
|
+
|
|
26
|
+
### 2. 验证可达 ENDCARD
|
|
27
|
+
|
|
28
|
+
**Pass 标准**:`window.__playable.autoPlay()` + `getState().currentPhase === 'ENDCARD'`(见 `npm run verify:contract`)。
|
|
29
|
+
|
|
30
|
+
Legacy 链路:`DebugButton` → `_onDebugAutoPlay()` → `autoPlayToWin()` → ENDCARD(仍可用,2026-Q3 移除)。
|
|
31
|
+
|
|
32
|
+
录屏脚本优先调用 `__playable.autoPlay()`;legacy 项目走 `evaluate _onDebugAutoPlay()`。
|
|
33
|
+
|
|
34
|
+
### 3. 发布前(build:html 前)
|
|
35
|
+
|
|
36
|
+
反向:`SHOW_DEBUG_BUTTON: false`,写进 validate 报告「发布配置已关 debug」。
|
|
37
|
+
|
|
38
|
+
---
|
|
39
|
+
|
|
40
|
+
## When to Apply
|
|
41
|
+
|
|
42
|
+
- 「一键通关」按钮不见了
|
|
43
|
+
- 需要快速跑完整局验证 end card / CTA / 动画
|
|
44
|
+
- 发布前检查调试项是否关闭
|
|
45
|
+
- 自动玩卡住、与教程/guide 冲突
|
|
46
|
+
|
|
47
|
+
## Config Switches (`game-config.js`)
|
|
48
|
+
|
|
49
|
+
| Key | 开发 | 发布 |
|
|
50
|
+
| ------------------- | ---------------- | ----------- |
|
|
51
|
+
| `SHOW_DEBUG_BUTTON` | `true` | **`false`** |
|
|
52
|
+
| `SKIP_TRANSITIONS` | 可选 `true` 加速 | `false` |
|
|
53
|
+
| `IS_EASY_MODE` | 按需 | 按产品 |
|
|
54
|
+
|
|
55
|
+
`SHOW_DEBUG_BUTTON: false` 时 **不会创建** `DebugButton`(不是隐藏,是 `null`)。
|
|
56
|
+
|
|
57
|
+
## 一键通关链路
|
|
58
|
+
|
|
59
|
+
```
|
|
60
|
+
publishPlayableRuntime() → window.__playable.autoPlay() → ENDCARD ← pass 标准
|
|
61
|
+
↓ (legacy warn)
|
|
62
|
+
game-config.ts SHOW_DEBUG_BUTTON
|
|
63
|
+
↓
|
|
64
|
+
main-scene.js DebugButton → _onDebugAutoPlay()
|
|
65
|
+
↓
|
|
66
|
+
match-system.js autoPlayToWin()
|
|
67
|
+
↓
|
|
68
|
+
sceneManager 通关 → ENDCARD
|
|
69
|
+
```
|
|
70
|
+
|
|
71
|
+
**按钮位置**:`GAME_CONFIG.DEBUG`(由 `applySafeLayout` 写在 CTA 上方左侧)。
|
|
72
|
+
|
|
73
|
+
**相关文件**
|
|
74
|
+
|
|
75
|
+
- `game/gameplay/debug-tools.js` — `DebugButton` UI
|
|
76
|
+
- `game/scenes/main-scene.js` — `_onDebugAutoPlay`, `_prepareDebugAutoPlay`
|
|
77
|
+
- `game/gameplay/match-system.js` — `autoPlayToWin`
|
|
78
|
+
|
|
79
|
+
## 恢复一键通关
|
|
80
|
+
|
|
81
|
+
1. 确认 `SHOW_DEBUG_BUTTON: true`
|
|
82
|
+
2. 确认 `index.html` 已加载 `debug-tools.js`(在 `main-scene.js` 之前)
|
|
83
|
+
3. 刷新页面;按钮在左下、CTA 上方
|
|
84
|
+
4. 若仍无:检查是否已进入 `ENDCARD`(`setEnabled(false)` 会隐藏)
|
|
85
|
+
|
|
86
|
+
## 自动玩行为
|
|
87
|
+
|
|
88
|
+
`autoPlayToWin`:
|
|
89
|
+
|
|
90
|
+
1. 跳过教程 / `disableTutorialMode`
|
|
91
|
+
2. 循环 `findMatchablePair` 正常消除
|
|
92
|
+
3. 死局后静默扫尾
|
|
93
|
+
4. `board.isAllMatched()` 后结束
|
|
94
|
+
|
|
95
|
+
`setBusy(true)` 期间按钮文案为「自动玩…」,结束后恢复。
|
|
96
|
+
|
|
97
|
+
## 发布前检查
|
|
98
|
+
|
|
99
|
+
```bash
|
|
100
|
+
rg "SHOW_DEBUG_BUTTON:\s*true" game/config/game-config.js && echo "WARN: disable debug"
|
|
101
|
+
```
|
|
102
|
+
|
|
103
|
+
必做:
|
|
104
|
+
|
|
105
|
+
- [ ] `SHOW_DEBUG_BUTTON: false`
|
|
106
|
+
- [ ] `SKIP_TRANSITIONS: false`(除非产品要求)
|
|
107
|
+
- [ ] 浏览器目视无绿色调试按钮
|
|
108
|
+
|
|
109
|
+
## Related Skills
|
|
110
|
+
|
|
111
|
+
- [playable-validate](../playable-validate/SKILL.md) — 录屏 validate、[validation-rules §⑥](../playable-validate/validation-rules.md)
|
|
112
|
+
- [playable-verify-ui](../playable-verify-ui/SKILL.md) — verify:ui / layout
|
|
113
|
+
|
|
114
|
+
## References
|
|
115
|
+
|
|
116
|
+
- 配置与接入:[references/debug-config.md](references/debug-config.md)
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
# Debug Config Reference
|
|
2
|
+
|
|
3
|
+
## MainScene 接入
|
|
4
|
+
|
|
5
|
+
```js
|
|
6
|
+
this.debugButton = GAME_CONFIG.SHOW_DEBUG_BUTTON
|
|
7
|
+
? new DebugButton(this, () => this._onDebugAutoPlay())
|
|
8
|
+
: null;
|
|
9
|
+
```
|
|
10
|
+
|
|
11
|
+
ENDCARD 时禁用:
|
|
12
|
+
|
|
13
|
+
```js
|
|
14
|
+
if (this.debugButton) this.debugButton.setEnabled(false);
|
|
15
|
+
```
|
|
16
|
+
|
|
17
|
+
点击穿透:board 点击前先判断 `debugButton.contains(x, y)`。
|
|
18
|
+
|
|
19
|
+
## DEBUG 布局块
|
|
20
|
+
|
|
21
|
+
```js
|
|
22
|
+
DEBUG: { W: 120, H: 40, X: 0, Y: 0 } // X/Y 由 applySafeLayout 写入
|
|
23
|
+
```
|
|
24
|
+
|
|
25
|
+
默认位置:安全区左侧,连击条上方。
|
|
26
|
+
|
|
27
|
+
## \_prepareDebugAutoPlay 要点
|
|
28
|
+
|
|
29
|
+
- `pairGuide.skip()` 若教程激活
|
|
30
|
+
- `matchSystem.disableTutorialMode()`
|
|
31
|
+
- 显示 HUD / 启动 countdown(若尚未开始)
|
|
32
|
+
|
|
33
|
+
## 扩展调试能力
|
|
34
|
+
|
|
35
|
+
新增调试按钮时:
|
|
36
|
+
|
|
37
|
+
1. 增加 `SHOW_*` 开关,默认 `false`
|
|
38
|
+
2. 在 `applySafeLayout` 派生坐标,勿硬编码 Y
|
|
39
|
+
3. 发布检查脚本加入 `rg` 规则
|
|
40
|
+
4. depth ≥ 500,避免被 board 遮挡
|
|
@@ -0,0 +1,148 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: playable-focus
|
|
3
|
+
description: >-
|
|
4
|
+
L→G local-to-global validation for playables. Agent MUST run ensure-project
|
|
5
|
+
first, then bootstrap if needed, sweep L1/G1 or record clean/integration ids.
|
|
6
|
+
Use when user asks to optimize a specific FX spec, run focus lab, or narrow
|
|
7
|
+
validation before full MP4. User never runs bootstrap manually.
|
|
8
|
+
---
|
|
9
|
+
|
|
10
|
+
# Playable Focus Playground
|
|
11
|
+
|
|
12
|
+
> **用户**:「用 focus playground 优化 clean:frame:xxx / 做 L1 sweep」
|
|
13
|
+
> **Agent**:ensure-project → 本入口 → record/sweep → focus 报告。
|
|
14
|
+
|
|
15
|
+
---
|
|
16
|
+
|
|
17
|
+
## Agent 入口
|
|
18
|
+
|
|
19
|
+
### 0. 自举
|
|
20
|
+
|
|
21
|
+
```bash
|
|
22
|
+
npm run ensure:project
|
|
23
|
+
```
|
|
24
|
+
|
|
25
|
+
无 `playground/registry.json` 时 ensure 已 bootstrap;仍缺则:
|
|
26
|
+
|
|
27
|
+
```bash
|
|
28
|
+
npm run bootstrap:playground
|
|
29
|
+
```
|
|
30
|
+
|
|
31
|
+
### 1. 解析用户目标 → playground id
|
|
32
|
+
|
|
33
|
+
| 用户说 | id |
|
|
34
|
+
| ------------------ | --------------------------------------- |
|
|
35
|
+
| match_burst / 祥云 | `clean:frame:match_burst_v2` |
|
|
36
|
+
| shard / 碎裂粒子 | `clean:particle:shard_debris` |
|
|
37
|
+
| 消牌合成 | `integration:EVENT:match-once` |
|
|
38
|
+
| ENDCARD | `integration:PHASE:endcard-win` |
|
|
39
|
+
| 整片 | `flow:full`(交给 video-validate-loop) |
|
|
40
|
+
|
|
41
|
+
`npm run playground -- list` 列全部 id。
|
|
42
|
+
|
|
43
|
+
### 2. Frame spec 额外 gate(ADD 光效)
|
|
44
|
+
|
|
45
|
+
```bash
|
|
46
|
+
npm run validate:frame-anchors -- 'assets/images/fx/<name>_frame*.png' --json validate/focus/frame/<name>-anchor.json
|
|
47
|
+
```
|
|
48
|
+
|
|
49
|
+
FAIL → `playable-fx-peak` repack 后重跑。
|
|
50
|
+
|
|
51
|
+
### 3. 录屏
|
|
52
|
+
|
|
53
|
+
```bash
|
|
54
|
+
npm run playground -- record <id> --headed
|
|
55
|
+
# 或批量
|
|
56
|
+
npm run sweep:L1 -- --headed
|
|
57
|
+
npm run sweep:G1 -- --headed
|
|
58
|
+
```
|
|
59
|
+
|
|
60
|
+
### 4. 报告
|
|
61
|
+
|
|
62
|
+
`validate/focus/` 或 `validate/sweep/L1-*.md` — 须有 P0/P1 结论,禁止只写「录屏 ok」。
|
|
63
|
+
|
|
64
|
+
### 5. 卷到整片(G 步)
|
|
65
|
+
|
|
66
|
+
L1 PASS 后:`integration:EVENT:match-once` 或 `npm run record:mp4` 做 G1/G2。
|
|
67
|
+
|
|
68
|
+
---
|
|
69
|
+
|
|
70
|
+
## When to Apply
|
|
71
|
+
|
|
72
|
+
- 新项目首次接入 playground / focus-lab
|
|
73
|
+
- L1 clean spec 穷举、sweep L1/G1
|
|
74
|
+
- Integration:`match-once`、`endcard-win`
|
|
75
|
+
- 需要 **比整片 MP4 更窄** 的验收输入
|
|
76
|
+
|
|
77
|
+
## Bootstrap(一次性)
|
|
78
|
+
|
|
79
|
+
在 playable 工程根(如 `testN/`):
|
|
80
|
+
|
|
81
|
+
```bash
|
|
82
|
+
node ../skills/playable-focus/scripts/bootstrap-playground.mjs
|
|
83
|
+
```
|
|
84
|
+
|
|
85
|
+
复制:
|
|
86
|
+
|
|
87
|
+
- `focus-lab/` — frame/particle harness(依赖项目内 `game/frame-fx.js` 等)
|
|
88
|
+
- `playground/registry.json` — integration + flow
|
|
89
|
+
- `playground/vfx-catalog.json` — clean spec 穷举表
|
|
90
|
+
|
|
91
|
+
已存在则 skip;`--force` 覆盖。
|
|
92
|
+
|
|
93
|
+
## CLI
|
|
94
|
+
|
|
95
|
+
```bash
|
|
96
|
+
# 在 testN/ 下,package.json 已配置时可:
|
|
97
|
+
npm run playground -- list
|
|
98
|
+
npm run playground -- record clean:frame:match_burst_v2 --headed
|
|
99
|
+
npm run playground -- sweep L1
|
|
100
|
+
npm run playground -- sweep G1
|
|
101
|
+
```
|
|
102
|
+
|
|
103
|
+
直接调用:
|
|
104
|
+
|
|
105
|
+
```bash
|
|
106
|
+
node ../skills/playable-focus/scripts/playground.mjs --root=. list
|
|
107
|
+
node ../skills/playable-focus/scripts/playground.mjs --root=. sweep L1 --headed
|
|
108
|
+
```
|
|
109
|
+
|
|
110
|
+
## Clean id 格式
|
|
111
|
+
|
|
112
|
+
```
|
|
113
|
+
clean:<renderType>:<specId>
|
|
114
|
+
clean:frame:match_burst_v2
|
|
115
|
+
clean:particle:shard_debris
|
|
116
|
+
```
|
|
117
|
+
|
|
118
|
+
Integration / Flow 见 `playground/registry.json`。
|
|
119
|
+
|
|
120
|
+
## L1 / G1 Exit(与 validation-rules 对齐)
|
|
121
|
+
|
|
122
|
+
**L1 PASS** 需同时:
|
|
123
|
+
|
|
124
|
+
- [ ] sweep 录屏成功(manifest 无 fail)
|
|
125
|
+
- [ ] frame spec:`validate-frame-anchors.py` PASS
|
|
126
|
+
- [ ] decompose spec:语义 checklist(见 decompose-fx examples)
|
|
127
|
+
- [ ] focus 报告非空结论(非「录屏 ok」敷衍)
|
|
128
|
+
|
|
129
|
+
**G1 PASS**:
|
|
130
|
+
|
|
131
|
+
- [ ] `integration:EVENT:match-once` 无新 P0
|
|
132
|
+
- [ ] `integration:PHASE:endcard-win` 无新 P0
|
|
133
|
+
|
|
134
|
+
## 辅助脚本
|
|
135
|
+
|
|
136
|
+
```bash
|
|
137
|
+
# 从 sweep manifest 抽帧
|
|
138
|
+
node ../skills/playable-focus/scripts/extract-focus-frames.mjs recordings/sweep/L1-*/manifest.json
|
|
139
|
+
|
|
140
|
+
# 生成 focus 报告骨架
|
|
141
|
+
node ../skills/playable-focus/scripts/generate-focus-reports.mjs
|
|
142
|
+
```
|
|
143
|
+
|
|
144
|
+
## 相关
|
|
145
|
+
|
|
146
|
+
- [validation-rules.md](../playable-validate/validation-rules.md)
|
|
147
|
+
- [docs/playground-construction.md](../../docs/playground-construction.md)
|
|
148
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- [docs/local-playground.md](../../docs/local-playground.md)
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#!/usr/bin/env node
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/**
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* Copy focus-lab harness + playground templates into a playable project.
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* Safe: skips files that already exist unless --force.
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*
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* Usage (from testN/):
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* node ../skills/playable-focus/scripts/bootstrap-playground.mjs
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* node ../skills/playable-focus/scripts/bootstrap-playground.mjs --force
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*/
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import { copyFile, mkdir, readdir, stat } from 'node:fs/promises';
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import { dirname, join } from 'node:path';
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import { fileURLToPath } from 'node:url';
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const __dirname = dirname(fileURLToPath(import.meta.url));
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const TEMPLATES = join(__dirname, '../templates');
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function parseArgs(argv) {
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const opts = { root: process.cwd(), force: false };
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for (const arg of argv) {
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if (arg === '--force') opts.force = true;
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else if (arg.startsWith('--root=')) {
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const v = arg.slice(7);
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opts.root = v.startsWith('/') ? v : join(process.cwd(), v);
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}
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}
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return opts;
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}
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async function exists(p) {
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try {
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await stat(p);
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return true;
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} catch {
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return false;
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}
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}
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async function copyTree(srcDir, destDir, force) {
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await mkdir(destDir, { recursive: true });
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const entries = await readdir(srcDir, { withFileTypes: true });
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for (const ent of entries) {
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const src = join(srcDir, ent.name);
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const dest = join(destDir, ent.name);
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if (ent.isDirectory()) {
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await copyTree(src, dest, force);
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} else if (force || !(await exists(dest))) {
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await copyFile(src, dest);
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console.log(`[bootstrap] ${dest.replace(process.cwd() + '/', '')}`);
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} else {
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console.log(`[bootstrap] skip (exists): ${dest.replace(process.cwd() + '/', '')}`);
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}
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}
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}
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async function main() {
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const opts = parseArgs(process.argv.slice(2));
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const root = opts.root;
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console.log(`[bootstrap] project root: ${root}`);
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await copyTree(join(TEMPLATES, 'focus-lab'), join(root, 'focus-lab'), opts.force);
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await mkdir(join(root, 'playground'), { recursive: true });
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const registryDest = join(root, 'playground/registry.json');
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if (opts.force || !(await exists(registryDest))) {
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await copyFile(join(TEMPLATES, 'playground/registry.template.json'), registryDest);
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console.log('[bootstrap] playground/registry.json');
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}
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const catalogDest = join(root, 'playground/vfx-catalog.json');
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if (opts.force || !(await exists(catalogDest))) {
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await copyFile(join(TEMPLATES, 'playground/vfx-catalog.template.json'), catalogDest);
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console.log('[bootstrap] playground/vfx-catalog.json');
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}
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console.log('[bootstrap] done. Requires game/frame-fx.js + anim-config in project.');
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}
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main().catch((err) => {
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console.error(err);
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process.exit(1);
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});
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#!/usr/bin/env node
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/**
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* Extract 3-5 frames from focus/sweep mp4s for validate reports.
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* Usage: node scripts/extract-focus-frames.mjs <manifest.json>
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*/
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import { mkdir } from 'node:fs/promises';
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import { dirname, join, basename } from 'node:path';
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import { fileURLToPath } from 'node:url';
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import { spawn } from 'node:child_process';
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import { readFile } from 'node:fs/promises';
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const __dirname = dirname(fileURLToPath(import.meta.url));
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const ROOT = join(__dirname, '..');
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function run(cmd, args) {
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return new Promise((resolve, reject) => {
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const child = spawn(cmd, args, { stdio: 'inherit' });
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child.on('error', reject);
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child.on('close', (code) => (code === 0 ? resolve() : reject(new Error(`${cmd} exit ${code}`))));
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});
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}
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async function probeDuration(mp4Path) {
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const { spawnSync } = await import('node:child_process');
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const out = spawnSync('ffprobe', [
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'-v', 'error', '-show_entries', 'format=duration',
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'-of', 'default=noprint_wrappers=1:nokey=1', mp4Path
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], { encoding: 'utf8' });
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return parseFloat(out.stdout.trim()) || 3;
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}
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async function extractFrames(mp4Path, outDir, count = 4, loopMs = 1800) {
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await mkdir(outDir, { recursive: true });
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const dur = await probeDuration(mp4Path);
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const warmup = 0.4;
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const peaks = [];
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for (let i = 0; i < count; i++) {
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const loopIdx = Math.floor(i / 2);
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const offset = i % 2 === 0 ? 0.15 : 0.35;
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peaks.push(warmup + loopIdx * (loopMs / 1000) + offset);
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}
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for (let i = 0; i < peaks.length; i++) {
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const t = Math.min(peaks[i], dur - 0.05);
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const out = join(outDir, `f${String(i + 1).padStart(2, '0')}.jpg`);
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await run('ffmpeg', ['-y', '-ss', String(t), '-i', mp4Path, '-frames:v', '1', '-q:v', '2', '-update', '1', out]);
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}
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}
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async function main() {
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const manifestPath = process.argv[2];
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if (!manifestPath) {
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console.error('Usage: node scripts/extract-focus-frames.mjs <manifest.json>');
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process.exit(1);
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}
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const absManifest = manifestPath.startsWith('/') ? manifestPath : join(ROOT, manifestPath);
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const manifest = JSON.parse(await readFile(absManifest, 'utf8'));
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const catalog = JSON.parse(await readFile(join(ROOT, 'playground', 'vfx-catalog.json'), 'utf8'));
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for (const entry of manifest.entries) {
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if (entry.status !== 'ok' || !entry.mp4) continue;
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const mp4 = join(ROOT, entry.mp4);
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const type = entry.renderType || 'integration';
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const spec = entry.specId || entry.id.split(':').pop();
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const outDir = join(ROOT, 'validate', 'focus', type, 'frames', spec);
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const typeMeta = catalog.renderTypes[type];
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const loopMs = typeMeta?.loopMs || 1800;
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console.log(`[frames] ${entry.id} → ${outDir.replace(ROOT + '/', '')}`);
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await extractFrames(mp4, outDir, 4, loopMs);
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entry.framesDir = outDir.replace(ROOT + '/', '');
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}
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await writeFileFixed(absManifest, JSON.stringify(manifest, null, 2));
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console.log('[frames] Done');
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}
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async function writeFileFixed(path, data) {
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const { writeFile } = await import('node:fs/promises');
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await writeFile(path, data);
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}
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main().catch((e) => {
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console.error('[frames]', e.message);
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process.exit(1);
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});
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