@playcraft/cli 0.0.44 → 0.0.46

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (984) hide show
  1. package/dist/atom-tree/build-skeleton.js +180 -0
  2. package/dist/atom-tree/fusion-hints.js +86 -0
  3. package/dist/atom-tree/selection.js +402 -0
  4. package/dist/commands/build-all.js +33 -5
  5. package/dist/commands/build.js +7 -1
  6. package/dist/commands/create.js +774 -50
  7. package/dist/commands/image.js +11 -0
  8. package/dist/commands/prad.js +61 -0
  9. package/dist/commands/remix.js +20 -0
  10. package/dist/commands/skills.js +961 -185
  11. package/dist/commands/tools-detect.js +56 -0
  12. package/dist/commands/tools-generation.js +21 -0
  13. package/dist/commands/tools-video-review.js +100 -0
  14. package/dist/commands/tools.js +4 -0
  15. package/dist/index.js +2 -0
  16. package/dist/prad/atom-ref.js +23 -0
  17. package/dist/prad/check.js +377 -0
  18. package/dist/prad/check.test.js +49 -0
  19. package/dist/prad/explain.js +109 -0
  20. package/dist/prad/load-spec.js +23 -0
  21. package/dist/prad/paths.js +83 -0
  22. package/dist/prad/skills-index.js +60 -0
  23. package/dist/remix/init-template.js +80 -0
  24. package/dist/scaffold/compose.js +211 -0
  25. package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
  26. package/engine-packs/phaser/game/config/game-config.ts +46 -0
  27. package/engine-packs/phaser/game/contract/publish.ts +141 -0
  28. package/engine-packs/phaser/game/contract/types.ts +34 -0
  29. package/engine-packs/phaser/game/index.ts +81 -0
  30. package/engine-packs/phaser/game/runtime-contract.ts +28 -0
  31. package/engine-packs/phaser/manifest.json +1 -0
  32. package/engine-packs/phaser/package.deps.json +1 -0
  33. package/engine-packs/threejs/game/config/.gitkeep +0 -0
  34. package/engine-packs/threejs/game/config/game-config.ts +46 -0
  35. package/engine-packs/threejs/game/contract/publish.ts +141 -0
  36. package/engine-packs/threejs/game/contract/types.ts +34 -0
  37. package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
  38. package/engine-packs/threejs/game/index.ts +76 -0
  39. package/engine-packs/threejs/game/runtime-contract.ts +15 -0
  40. package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
  41. package/engine-packs/threejs/manifest.json +1 -0
  42. package/engine-packs/threejs/package.deps.json +8 -0
  43. package/package.json +17 -3
  44. package/project-template/.claude/agents/artist.md +101 -0
  45. package/project-template/.claude/agents/developer.md +90 -93
  46. package/project-template/.claude/agents/game-designer.md +192 -0
  47. package/project-template/.claude/agents/refs/README.md +57 -51
  48. package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
  49. package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
  50. package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
  51. package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
  52. package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
  53. package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
  54. package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
  55. package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
  56. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
  57. package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
  58. package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
  59. package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
  64. package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
  65. package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
  66. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
  67. package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
  68. package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
  69. package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
  70. package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
  71. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
  72. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
  73. package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
  74. package/project-template/.claude/agents/reviewer.md +81 -95
  75. package/project-template/.claude/agents/technical-artist.md +71 -95
  76. package/project-template/.claude/hooks/README.md +83 -35
  77. package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
  78. package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
  79. package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
  80. package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
  81. package/project-template/.claude/hooks/gate-runner.mjs +557 -0
  82. package/project-template/.claude/hooks/gate.mjs +170 -0
  83. package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
  84. package/project-template/.claude/hooks/user-prompt.mjs +193 -0
  85. package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
  86. package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
  87. package/project-template/.claude/settings.json +54 -9
  88. package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
  89. package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  90. package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
  91. package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  92. package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  93. package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  94. package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  95. package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  96. package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
  97. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
  98. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
  99. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
  100. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
  101. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
  102. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
  103. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
  104. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
  105. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
  106. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  107. package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  108. package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
  109. package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
  110. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
  111. package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  112. package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  113. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
  114. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
  115. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
  116. package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
  117. package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  118. package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  119. package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  120. package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
  121. package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  122. package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  123. package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  124. package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  125. package/project-template/.claude/snapshot.mjs +350 -0
  126. package/project-template/.codebuddy/settings.json +53 -0
  127. package/project-template/.cursor/hooks.json +1 -1
  128. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
  129. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
  130. package/project-template/CHANGELOG.md +105 -0
  131. package/project-template/CLAUDE.md +58 -254
  132. package/project-template/docs/DESIGN.md +65 -0
  133. package/project-template/docs/intent-clarifications.md +58 -0
  134. package/project-template/docs/pipeline-overview.md +69 -0
  135. package/project-template/docs/project-state.md +211 -0
  136. package/project-template/docs/team/agent-conduct.md +51 -105
  137. package/project-template/docs/team/agent-runtime-matrix.md +60 -74
  138. package/project-template/docs/team/atom-tree-format.md +169 -0
  139. package/project-template/docs/team/collaboration.md +319 -225
  140. package/project-template/docs/team/core-model.md +80 -46
  141. package/project-template/docs/team/game-designer-migration-todo.md +8 -0
  142. package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
  143. package/project-template/docs/team/platform-capabilities.md +16 -13
  144. package/project-template/docs/team/workflow-changelog.md +95 -23
  145. package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
  146. package/project-template/focus-lab/.gitkeep +0 -0
  147. package/project-template/game/.playcraft-scaffold-pending +0 -0
  148. package/project-template/game/index.ts +18 -0
  149. package/project-template/globals.d.ts +51 -0
  150. package/project-template/index.css +34 -0
  151. package/project-template/index.html +18 -0
  152. package/project-template/main.ts +9 -0
  153. package/project-template/package.json +79 -0
  154. package/project-template/skills/README.md +52 -0
  155. package/project-template/skills/_shared/agent-prep.md +136 -0
  156. package/project-template/skills/_shared/requirements.txt +1 -0
  157. package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
  158. package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
  159. package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
  160. package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
  161. package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
  162. package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
  163. package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
  164. package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
  165. package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
  166. package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
  167. package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
  168. package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
  169. package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
  170. package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
  171. package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
  172. package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
  173. package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
  174. package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
  175. package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
  176. package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
  177. package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
  178. package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
  179. package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
  180. package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
  181. package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
  182. package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
  183. package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  184. package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
  185. package/project-template/skills/playable-animate/SKILL.md +52 -0
  186. package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
  187. package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
  188. package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
  189. package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
  190. package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
  191. package/project-template/skills/playable-art/SKILL.md +203 -0
  192. package/project-template/skills/playable-art/agents/openai.yaml +4 -0
  193. package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
  194. package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
  195. package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
  196. package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
  197. package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
  198. package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
  199. package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
  200. package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
  201. package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
  202. package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
  203. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
  204. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
  205. package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
  206. package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
  207. package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
  208. package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
  209. package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
  210. package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
  211. package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
  212. package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
  213. package/project-template/skills/playable-debug/SKILL.md +116 -0
  214. package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
  215. package/project-template/skills/playable-debug/references/debug-config.md +40 -0
  216. package/project-template/skills/playable-focus/SKILL.md +148 -0
  217. package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
  218. package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
  219. package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
  220. package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
  221. package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
  222. package/project-template/skills/playable-focus/templates/focus-lab/harness/clean-stage.js +114 -0
  223. package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
  224. package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
  225. package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
  226. package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
  227. package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
  228. package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
  229. package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
  230. package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
  231. package/project-template/skills/playable-fx-decompose/examples.md +89 -0
  232. package/project-template/skills/playable-fx-decompose/reference.md +201 -0
  233. package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
  234. package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
  235. package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
  236. package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
  237. package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
  238. package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
  239. package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
  240. package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
  241. package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
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  243. package/project-template/skills/playable-record/SKILL.md +166 -0
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  265. package/project-template/skills/playable-verify-ui/examples/asset-manifest.example.json +36 -0
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  268. package/project-template/skills/playable-verify-ui/reference.md +165 -0
  269. package/project-template/skills/playable-verify-ui/references/phaser-patterns.md +67 -0
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  271. package/project-template/skills/playable-verify-ui/requirements.txt +7 -0
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@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: playcraft-text-rendering
3
- description: PlayCraft 可玩广告文字渲染完整指南。涵盖全烤图策略(零字体文件)、静态文字图片规格、动态数字 Digit Sprite Strip 规格与运行时帧切割渲染模板、layout-spec textAssets 字段说明、三角色(Designer/TA/Developer)各自职责。任何涉及游戏内文字、字体、数字显示、分数、计时器的场景前必读。
3
+ description: PlayCraft 可玩广告文字渲染完整指南。涵盖全烤图策略(零字体文件)、静态文字图片规格、动态数字 Digit Sprite Strip 规格与运行时帧切割渲染模板、layout-spec textAssets 字段说明、三角色(Artist/TA/Developer)各自职责。任何涉及游戏内文字、字体、数字显示、分数、计时器的场景前必读。
4
4
  triggers: 文字,字体,font,text,数字,digit,分数,score,计时器,timer,倒计时,countdown,sprite strip,digit strip,CTA文字,游戏标题,label,艺术字,显示字体,烤图,text rendering
5
5
  ---
6
6
 
@@ -17,11 +17,11 @@ triggers: 文字,字体,font,text,数字,digit,分数,score,计时器,timer,倒
17
17
  ```
18
18
  文字类型决策树:
19
19
  ├── 内容固定不变?
20
- │ ├── 是 → 静态文字图片(Designer 烤入 Master Composite → TA 提取)
20
+ │ ├── 是 → 静态文字图片(Artist 烤入 Master Composite → TA 提取)
21
21
  │ └── 否 → 动态文字
22
22
  │ ├── 仅数字/符号?
23
- │ │ ├── 是 → Digit Sprite Strip(Designer 生成 → Developer 帧切割)
24
- │ │ └── 否 → 扩展 Sprite Strip 字符集(PM 在 layout-spec 指定)
23
+ │ │ ├── 是 → Digit Sprite Strip(Artist 生成 → Developer 帧切割)
24
+ │ │ └── 否 → 扩展 Sprite Strip 字符集(Game Designer 在 layout-spec 指定)
25
25
  ```
26
26
 
27
27
  ---
@@ -42,13 +42,13 @@ triggers: 文字,字体,font,text,数字,digit,分数,score,计时器,timer,倒
42
42
 
43
43
  ### 生产流程
44
44
 
45
- 1. **PM**:在 `layout-spec.md` `## Text Assets > Static Text` 表中列出所有静态文字,指定资产路径
46
- 2. **Designer**:在 Master Composite 的 concept panel 中,将所有静态文字以**艺术风格**渲染(不是随便加文字——文字本身就是美术的一部分)
45
+ 1. **Game Designer**:在 `layout-spec.md` `## Text Assets > Static Text` 表中列出所有静态文字,指定资产路径
46
+ 2. **Artist**:在 Master Composite 的 concept panel 中,将所有静态文字以**艺术风格**渲染(不是随便加文字——文字本身就是美术的一部分)
47
47
  3. **TA**:从 MC concept panel **逐条**提取(`crop` 优先;`segment --text` 最后手段)→ layout-spec 路径
48
- 4. **提取失败** → ICP → **Designer** 交付该 id 的**单张**孤立 PNG(`designer-deliverable-spec.md`)
48
+ 4. **提取失败** → ICP → **Artist** 交付该 id 的**单张**孤立 PNG(`artist-deliverable-spec.md`)
49
49
  5. **Developer**:`loadImage(path)` per Asset Contract
50
50
 
51
- > Rows must appear in `designer-log` **ASR Coverage Matrix** (`Type: text`).
51
+ > Rows must appear in `artist-log` **ASR Coverage Matrix** (`Type: text`).
52
52
 
53
53
  ### layout-spec 格式
54
54
 
@@ -80,11 +80,11 @@ triggers: 文字,字体,font,text,数字,digit,分数,score,计时器,timer,倒
80
80
 
81
81
  ### 生产流程
82
82
 
83
- 1. **PM**:在 `layout-spec.md` `## Text Assets > Digit Sprite Strip` 中定义:
83
+ 1. **Game Designer**:在 `layout-spec.md` `## Text Assets > Digit Sprite Strip` 中定义:
84
84
  - `characters`:字符集字符串(如 `"0123456789:,."`)
85
85
  - `cell size`:单个字符的宽高(如 `64x80`)
86
86
  - `asset path`:如 `assets/images/ui/digits.png`
87
- 2. **Designer**:Phase 2 生成整条 strip 图片(见下方生成命令),确保:
87
+ 2. **Artist**:Phase 2 生成整条 strip 图片(见下方生成命令),确保:
88
88
  - 字符按 `characters` 字符串顺序从左到右排列
89
89
  - 每个字符等宽(= cellWidth),高度 = cellHeight
90
90
  - 艺术风格与 confirmed Master Composite 一致(使用 composite 作 `--reference-image`)
@@ -93,7 +93,7 @@ triggers: 文字,字体,font,text,数字,digit,分数,score,计时器,timer,倒
93
93
  3. **TA**:验证 strip 尺寸(见下方验证命令),不合规则 resize 修正
94
94
  4. **Developer**:运行时帧切割渲染(见下方代码模板)
95
95
 
96
- ### Designer 生成命令
96
+ ### Artist 生成命令
97
97
 
98
98
  ```bash
99
99
  # 计算总尺寸
@@ -144,7 +144,7 @@ playcraft image resize \
144
144
  | 分数 + 倍率 | `0123456789x+,.` | 14 字符 |
145
145
  | 完整 | `0123456789:,.x+-/%` | 18 字符 |
146
146
 
147
- > PM 根据项目实际需求在 layout-spec 中指定,不使用固定字符集。
147
+ > Game Designer 根据项目实际需求在 layout-spec 中指定,不使用固定字符集。
148
148
 
149
149
  ---
150
150
 
@@ -153,10 +153,10 @@ playcraft image resize \
153
153
  ### Canvas 2D 帧切割
154
154
 
155
155
  ```javascript
156
- const DIGIT_CHARS = "0123456789:,."; // ← from layout-spec
156
+ const DIGIT_CHARS = '0123456789:,.'; // ← from layout-spec
157
157
  const CELL_W = 64; // ← from layout-spec
158
158
  const CELL_H = 80; // ← from layout-spec
159
- const digitImg = await loadImage("assets/images/ui/digits.png");
159
+ const digitImg = await loadImage('assets/images/ui/digits.png');
160
160
 
161
161
  function drawText(ctx, text, x, y, scale = 1) {
162
162
  const w = CELL_W * scale;
@@ -180,8 +180,8 @@ function drawText(ctx, text, x, y, scale = 1) {
180
180
  }
181
181
 
182
182
  // Usage
183
- drawText(ctx, "12345", 100, 50); // score
184
- drawText(ctx, "0:30", 300, 10, 0.75); // timer (scaled down)
183
+ drawText(ctx, '12345', 100, 50); // score
184
+ drawText(ctx, '0:30', 300, 10, 0.75); // timer (scaled down)
185
185
  ```
186
186
 
187
187
  ### 对齐辅助
@@ -204,13 +204,13 @@ function drawTextRight(ctx, text, rightX, y, scale = 1) {
204
204
 
205
205
  ```javascript
206
206
  const atlas = new pc.TextureAtlas();
207
- atlas.setFrame("0", { rect: new pc.Vec4(0, 0, CELL_W, CELL_H) });
208
- atlas.setFrame("1", { rect: new pc.Vec4(CELL_W, 0, CELL_W, CELL_H) });
207
+ atlas.setFrame('0', { rect: new pc.Vec4(0, 0, CELL_W, CELL_H) });
208
+ atlas.setFrame('1', { rect: new pc.Vec4(CELL_W, 0, CELL_W, CELL_H) });
209
209
  // ... register all chars
210
210
 
211
211
  const sprite = new pc.Sprite(app.graphicsDevice, {
212
212
  atlas: atlas,
213
- frameKeys: DIGIT_CHARS.split(""),
213
+ frameKeys: DIGIT_CHARS.split(''),
214
214
  });
215
215
  ```
216
216
 
@@ -218,19 +218,19 @@ const sprite = new pc.Sprite(app.graphicsDevice, {
218
218
 
219
219
  ## 4. 角色职责速查
220
220
 
221
- | 角色 | 文字相关职责 |
222
- | ------------- | -------------------------------------------------------------------------------------------------- |
223
- | **PM** | 在 layout-spec `textAssets` 中定义:静态文字列表 + digit strip 字符集/尺寸/路径 |
224
- | **Designer** | ① Master Composite concept panel 中渲染所有静态文字(艺术风格);② Phase 2 生成 digit sprite strip |
225
- | **TA** | ① 从 composite 提取静态文字图片(segment → resize);② 验证 digit strip 尺寸合规 |
226
- | **Developer** | ① 静态文字按 Asset Contract 路径加载图片;② digit strip 帧切割渲染(上方代码模板) |
221
+ | 角色 | 文字相关职责 |
222
+ | ----------------- | -------------------------------------------------------------------------------------------------- |
223
+ | **Game Designer** | 在 layout-spec `textAssets` 中定义:静态文字列表 + digit strip 字符集/尺寸/路径 |
224
+ | **Artist** | ① Master Composite concept panel 中渲染所有静态文字(艺术风格);② Phase 2 生成 digit sprite strip |
225
+ | **TA** | ① 从 composite 提取静态文字图片(segment → resize);② 验证 digit strip 尺寸合规 |
226
+ | **Developer** | ① 静态文字按 Asset Contract 路径加载图片;② digit strip 帧切割渲染(上方代码模板) |
227
227
 
228
228
  ---
229
229
 
230
230
  ## 5. 注意事项
231
231
 
232
- 1. **文字是美术的一部分**——Designer 不是"随便加文字",而是将文字作为视觉设计元素融入 concept
232
+ 1. **文字是美术的一部分**——Artist 不是"随便加文字",而是将文字作为视觉设计元素融入 concept
233
233
  2. **digit strip 字符顺序必须与 layout-spec 一致**——Developer 按索引切割,顺序错了显示就错
234
234
  3. **不要用 CSS text-shadow / -webkit-text-stroke 模拟艺术字**——这不是 web 页面,是游戏
235
235
  4. **CTA 按钮文字也是图片**——按钮背景 + 文字都从 composite 提取,Developer 只管点击事件
236
- 5. **多语言场景**:如需多语言,PM 在 layout-spec 中为每种语言指定独立的文字资产路径,Designer 为每种语言生成对应文字
236
+ 5. **多语言场景**:如需多语言,Game Designer 在 layout-spec 中为每种语言指定独立的文字资产路径,Artist 为每种语言生成对应文字
@@ -0,0 +1,386 @@
1
+ ---
2
+ name: session-analyzer
3
+ description: >
4
+ Navigate and analyze AI coding session logs (Claude Code / Claude Internal / CodeBuddy).
5
+ Use when asked to find specific tool calls, understand what happened in a turn,
6
+ trace subagent work, or answer "what did the agent do here?" questions.
7
+ triggers: session, turn, subagent, agent做了什么, 为什么这么多步骤, 查会话, 分析session, 读日志
8
+ ---
9
+
10
+ # Session Analyzer
11
+
12
+ Analyze AI coding assistant session logs stored as JSONL files in the session tracker project
13
+ (`D:\project\cli-tool-tracker`).
14
+
15
+ ## Quick Reference: Directory Layout
16
+
17
+ ```
18
+ ~/.claude/projects/ ← Claude Code sessions
19
+ {project-slug}/
20
+ {session-uuid}.jsonl ← main session file
21
+ {session-uuid}/subagents/ ← subagent files
22
+ agent-{hex}.jsonl
23
+ agent-{hex}.meta.json
24
+
25
+ ~/.claude-internal/projects/ ← Claude Internal sessions
26
+ {project-slug}/
27
+ {session-uuid}.jsonl ← main session file
28
+ {session-uuid}/subagents/
29
+ agent-{hex}.jsonl
30
+ agent-{hex}.meta.json
31
+
32
+ ~/.codebuddy/projects/ ← CodeBuddy sessions
33
+ {project-slug}/
34
+ {session-uuid}.jsonl
35
+ {session-uuid}/subagents/
36
+ agent-{hex}.jsonl
37
+ ```
38
+
39
+ ## How to Find a Specific Session
40
+
41
+ ### Method 1: Use the Session Tracker UI
42
+
43
+ 1. Start the tracker: `cd D:\project\cli-tool-tracker && pnpm run dev`
44
+ 2. Select the source tab (CodeBuddy / Claude / Claude Internal)
45
+ 3. Find the project in the Projects list → click to list sessions
46
+ 4. Click a session to see its turns
47
+ 5. Click a turn to see events (tool calls, messages, reasoning)
48
+ 6. Click any event to see full context (input/output/raw JSON)
49
+
50
+ ### Method 2: Command-line Search
51
+
52
+ ```powershell
53
+ # Find project directories
54
+ ls ~\.claude-internal\projects\ | Where Name -like "*keyword*"
55
+
56
+ # List sessions in a project
57
+ ls ~\.claude-internal\projects\D--project-{name}\ | Where Name -like "*.jsonl"
58
+
59
+ # Find a specific session by date/size
60
+ ls ~\.claude-internal\projects\D--project-{name}\*.jsonl | Sort Length -Desc | Select -First 10 Name,Length
61
+
62
+ # Search JSONL for specific tool calls
63
+ Select-String -Path "path\to\session.jsonl" -Pattern '"name":"Agent"' | Select -First 10 LineNumber,Line
64
+
65
+ # Search for specific content in a session
66
+ Select-String -Path "path\to\session.jsonl" -Pattern "keyword" | Select LineNumber,@{n='Preview';e={$_.Line.Substring(0,200)}}
67
+ ```
68
+
69
+ ## JSONL Line Types (Claude / Claude-Internal Format)
70
+
71
+ Each line is a JSON object with a `type` field:
72
+
73
+ | Line Type | Description | Key Fields |
74
+ | ------------------------------ | --------------------------- | --------------------------------------------------------------------------- |
75
+ | `"user"` | User message or tool result | `message.content` (text or tool_result blocks) |
76
+ | `"assistant"` | AI response | `message.content` (thinking/text/tool_use blocks), `message.usage` (tokens) |
77
+ | `"system"` | System event | `subtype`, `content` |
78
+ | `"attachment"` | Skill listing, permissions | `attachment.type`, `attachment.content` |
79
+ | `"file-history-snapshot"` | File tracking | `snapshot.trackedFileBackups` |
80
+ | `"ai-title"` | Auto-generated title | `aiTitle` |
81
+ | `"mode"` / `"permission-mode"` | Session config | `mode`, `permissionMode` |
82
+
83
+ ### Assistant Message Content Blocks
84
+
85
+ Within an `"assistant"` line, `message.content[]` contains:
86
+
87
+ | Block Type | Description | Data Location |
88
+ | ------------ | -------------------------- | --------------------------------------------------------- |
89
+ | `"thinking"` | Model's reasoning/thinking | `block.thinking` (text), `block.signature` |
90
+ | `"text"` | Display text reply | `block.text` |
91
+ | `"tool_use"` | Tool call | `block.name`, `block.id` (callId), `block.input` (params) |
92
+
93
+ ### Tool Result Content Blocks
94
+
95
+ Within a `"user"` line, `message.content[]` contains:
96
+
97
+ | Block Type | Description | Data Location |
98
+ | --------------- | --------------------- | -------------------------------------------------------------------------------- |
99
+ | `"tool_result"` | Tool execution result | `block.tool_use_id` (matches callId), `block.content` (output), `block.is_error` |
100
+
101
+ ## Subagent Relationship
102
+
103
+ ### How Subagents are Spawned
104
+
105
+ 1. Main agent calls `Agent` tool → `function_call` event with `toolName: "Agent"`
106
+ 2. Runtime spawns a subagent process → writes to `subagents/agent-{hex}.jsonl`
107
+ 3. When subagent finishes → `function_call_result` with `toolUseResult.agentId: "{hex}"`
108
+ 4. The `agentId` links the main session's Agent call to the subagent file
109
+
110
+ **Critical**: In Claude Internal format, `agentId` is at `toolUseResult.agentId` in the JSONL
111
+ (outer structure of the result line), NOT in the text content.
112
+
113
+ ### Subagent File Format
114
+
115
+ Same as main JSONL but with:
116
+
117
+ - `"agentId": "a2834ad1c500a2f8c"` on user/assistant lines
118
+ - `"isSidechain": true` on all lines
119
+ - `"attributionAgent": "Explore"` on assistant lines (agent type)
120
+ - Each subagent file = one agent invocation (may have multiple turns internally)
121
+
122
+ ### How to Trace Subagent Work
123
+
124
+ 1. In the main session JSONL, find the Agent `tool_use` line → note `block.id` (callId)
125
+ 2. Find the corresponding `tool_result` line (same `tool_use_id`)
126
+ 3. Extract `agentId` from `toolUseResult.agentId`
127
+ 4. The subagent file is `subagents/agent-{agentId}.jsonl`
128
+ 5. Read that file to see what the subagent did
129
+
130
+ ## Turn Structure
131
+
132
+ A **turn** starts when the user sends a message and ends when the AI finishes responding
133
+ (including all tool calls and their results). The turn splitter detects turns by:
134
+
135
+ - A `user` message (not a tool_result) → starts a new turn
136
+ - If `parentUuid` points to an assistant message → new turn
137
+ - If `parentUuid` points to another user message → continuation of current turn
138
+
139
+ Turns contain: user message → assistant thinking → assistant text → tool calls → results → more assistant responses → ...
140
+
141
+ ## How to Analyze a Turn
142
+
143
+ ### Step 1: Identify the Turn Boundaries
144
+
145
+ ```powershell
146
+ # In the tracker UI: expand a turn to see its events
147
+ # OR manually in JSONL:
148
+ Select-String -Path "session.jsonl" -Pattern '"type":"user".*"role":"user"' | Select LineNumber
149
+ ```
150
+
151
+ ### Step 2: List All Tool Calls in a Turn
152
+
153
+ ```powershell
154
+ Select-String -Path "session.jsonl" -Pattern '"type":"tool_use"' | Select LineNumber,@{n='Tool';e={if($_.Line -match '"name":"([^"]+)"'){$matches[1]}}}
155
+ ```
156
+
157
+ ### Step 3: Find Agent (Subagent) Calls
158
+
159
+ ```powershell
160
+ Select-String -Path "session.jsonl" -Pattern '"name":"Agent"' -Context 0,5 | Select LineNumber
161
+ ```
162
+
163
+ ### Step 4: Check Subagent Results
164
+
165
+ ```powershell
166
+ # Find results of a specific tool_use_id
167
+ Select-String -Path "session.jsonl" -Pattern "TOOL_USE_ID_HERE" | Select LineNumber
168
+ ```
169
+
170
+ ### Step 5: Read Subagent Files
171
+
172
+ ```powershell
173
+ ls "session-dir\subagents\agent-*.jsonl" | ForEach { Write-Host "--- $($_.Name) ---"; Get-Content $_.FullName -Head 3 }
174
+ ```
175
+
176
+ ## Reusable Analysis Scripts
177
+
178
+ All scripts are in the `scripts/` directory relative to this skill. Run with Node.js (ESM).
179
+
180
+ ### Quick Reference
181
+
182
+ | Script | Purpose | Usage |
183
+ | ---------------------------- | ------------------------------------------ | --------------------------------------------------------------- |
184
+ | `resolve-session.mjs` | Find session file path by project keyword | `node scripts/resolve-session.mjs <keyword> [uuid]` |
185
+ | `find-turns.mjs` | List all user-initiated turns in a session | `node scripts/find-turns.mjs <session.jsonl>` |
186
+ | `turn-timeline.mjs` | Show event timeline for a line range | `node scripts/turn-timeline.mjs <session.jsonl> <start> [end]` |
187
+ | `subagent-stats.mjs` | Extract stats for all Agent calls | `node scripts/subagent-stats.mjs <session.jsonl> [start] [end]` |
188
+ | `subagent-tool-timeline.mjs` | Show tool call sequence in a subagent | `node scripts/subagent-tool-timeline.mjs <subagent.jsonl>` |
189
+ | `time-gaps.mjs` | Find performance bottleneck (time gaps) | `node scripts/time-gaps.mjs <file.jsonl> [--threshold 5]` |
190
+ | `heavy-output.mjs` | Find heaviest output turns | `node scripts/heavy-output.mjs <file.jsonl> [--min-kb 3]` |
191
+ | `execution-breakdown.mjs` | Auto-detect phases & time allocation | `node scripts/execution-breakdown.mjs <subagent.jsonl>` |
192
+
193
+ ### Typical Analysis Workflow
194
+
195
+ ```bash
196
+ # 1. Resolve session path
197
+ node scripts/resolve-session.mjs tencent-test10 55f43f72-...
198
+
199
+ # 2. Find turns
200
+ node scripts/find-turns.mjs /path/to/session.jsonl
201
+
202
+ # 3. Look at specific turn (e.g. turn starting at line 205, ending at 337)
203
+ node scripts/turn-timeline.mjs /path/to/session.jsonl 205 337
204
+
205
+ # 4. Get subagent stats (which agents ran, how long, how many tokens)
206
+ node scripts/subagent-stats.mjs /path/to/session.jsonl 205 337
207
+
208
+ # 5. Deep-dive into a slow subagent
209
+ node scripts/subagent-tool-timeline.mjs /path/to/subagents/agent-abc123.jsonl --compact
210
+ node scripts/time-gaps.mjs /path/to/subagents/agent-abc123.jsonl --threshold 5
211
+ node scripts/execution-breakdown.mjs /path/to/subagents/agent-abc123.jsonl
212
+ node scripts/heavy-output.mjs /path/to/subagents/agent-abc123.jsonl --min-kb 3
213
+ ```
214
+
215
+ ### Script Details
216
+
217
+ #### resolve-session.mjs
218
+
219
+ Searches all three session stores (Claude Code / Claude Internal / CodeBuddy) by keyword.
220
+
221
+ - With just a keyword: lists all sessions in matching projects (sorted by size)
222
+ - With keyword + UUID: resolves to exact file path + lists subagent files
223
+
224
+ #### find-turns.mjs
225
+
226
+ Identifies turn boundaries by finding user messages with `promptSource` (typed/system).
227
+
228
+ - `--verbose`: show previews for all turns (not just typed)
229
+ - Distinguishes user-typed vs system-triggered turns
230
+
231
+ #### turn-timeline.mjs
232
+
233
+ Shows chronological events within a line range. Tags each event:
234
+
235
+ - `THINK [size]`: thinking blocks with size indicator
236
+ - `TOOL: <name>`: tool calls with input preview
237
+ - `RESULT(OK/ERR)`: tool results
238
+ - `NOTIFY`: system notifications
239
+
240
+ #### subagent-stats.mjs
241
+
242
+ For each Agent tool call in the range, extracts from `toolUseResult`:
243
+
244
+ - `agentId`, `agentType`, `status`
245
+ - `totalDurationMs`, `totalTokens`, `totalToolUseCount`
246
+ - `toolStats` breakdown (read/search/bash/edit counts, lines added/removed)
247
+ - Summary comparison table when multiple agents found
248
+
249
+ #### subagent-tool-timeline.mjs
250
+
251
+ Parses a subagent's JSONL to show every tool call in sequence.
252
+
253
+ - `--compact`: one line per call (good for overview)
254
+ - Shows file names for Read/Write/Edit, commands for Bash
255
+ - Includes tool count summary at the end
256
+
257
+ #### time-gaps.mjs
258
+
259
+ Finds the largest time gaps between events to identify bottlenecks.
260
+
261
+ - `--threshold <seconds>`: minimum gap to report (default: 10s)
262
+ - `--top <N>`: how many gaps to show (default: 10)
263
+ - Classifies each gap: LLM thinking, tool execution, bash command
264
+ - Shows gap category summary with percentages
265
+
266
+ #### heavy-output.mjs
267
+
268
+ Finds turns that generated the most content (thinking + text + file writes).
269
+
270
+ - `--min-kb <N>`: minimum output size to report (default: 5KB)
271
+ - `--top <N>`: how many to show (default: 15)
272
+ - Breaks down: thinking KB, text KB, write KB
273
+ - Shows output category breakdown (thinking vs text vs file writes)
274
+
275
+ #### execution-breakdown.mjs
276
+
277
+ Auto-detects "phases" in a subagent's execution and calculates time allocation.
278
+
279
+ - Groups by: thinking, reading files, writing files, bash commands, etc.
280
+ - Classifies bash commands: npm install, dev server, process debugging, etc.
281
+ - Shows time allocation with ASCII bar chart
282
+ - Useful for answering "where did the time go?"
283
+
284
+ ## Legacy PowerShell Scripts (kept for reference)
285
+
286
+ ### Helper Script: Find Subagent Files for a Session
287
+
288
+ ```powershell
289
+ # Save as: find-subagents.ps1
290
+ param($SessionPath)
291
+
292
+ $dir = Split-Path $SessionPath -Parent
293
+ $sid = Split-Path $SessionPath -Leaf
294
+ $sid = $sid -replace '\.jsonl$',''
295
+ $subDir = Join-Path $dir $sid 'subagents'
296
+ if (Test-Path $subDir) {
297
+ Get-ChildItem $subDir -Filter "agent-*.jsonl" | ForEach-Object {
298
+ $first = Get-Content $_.FullName -Head 1 | ConvertFrom-Json
299
+ $agentType = $first.attributionAgent ?? $first.message?.role ?? "?"
300
+ $lines = (Get-Content $_.FullName | Measure-Object).Count
301
+ Write-Host "$($_.Name) | type: $agentType | lines: $lines"
302
+ }
303
+ } else {
304
+ Write-Host "No subagents directory at $subDir"
305
+ }
306
+ ```
307
+
308
+ ### Helper Script: Summarize a Turn
309
+
310
+ ```powershell
311
+ # Save as: summarize-turn.ps1
312
+ # Usage: .\summarize-turn.ps1 -SessionPath "session.jsonl" -TurnStartLine 100
313
+ param($SessionPath, $TurnStartLine = 1, $MaxLines = 500)
314
+
315
+ $lines = Get-Content $SessionPath
316
+ $end = [Math]::Min($TurnStartLine + $MaxLines, $lines.Count)
317
+
318
+ for ($i = $TurnStartLine - 1; $i -lt $end; $i++) {
319
+ $line = $lines[$i]
320
+ try { $obj = $line | ConvertFrom-Json } catch { continue }
321
+
322
+ $ln = $i + 1
323
+ $ts = if ($obj.timestamp) { [DateTime]::Parse($obj.timestamp).ToString("HH:mm:ss") } else { "" }
324
+
325
+ if ($obj.type -eq 'user') {
326
+ $content = $obj.message.content
327
+ if ($content -is [string]) { Write-Host "[$ln] $ts USER: $content" }
328
+ elseif ($content[0].type -eq 'tool_result') {
329
+ $tid = $content[0].tool_use_id.Substring(0,20)
330
+ Write-Host "[$ln] $ts RESULT: $tid"
331
+ }
332
+ }
333
+ elseif ($obj.type -eq 'assistant') {
334
+ foreach ($b in $obj.message.content) {
335
+ if ($b.type -eq 'text') { Write-Host "[$ln] $ts TEXT: $($b.text.Substring(0,[Math]::Min(80,$b.text.Length)))" }
336
+ elseif ($b.type -eq 'thinking') { Write-Host "[$ln] $ts THINK: $($b.thinking.Substring(0,[Math]::Min(80,$b.thinking.Length)))" }
337
+ elseif ($b.type -eq 'tool_use') { Write-Host "[$ln] $ts TOOL: $($b.name) | $($b.id.Substring(0,20))" }
338
+ }
339
+ }
340
+ elseif ($obj.type -eq 'ai-title') { Write-Host "[$ln] $ts TITLE: $($obj.aiTitle)" }
341
+ }
342
+ ```
343
+
344
+ ## Understanding a Turn: Step-by-Step Analysis
345
+
346
+ When asked "what happened in this turn?" or "why did it do this?", follow this process:
347
+
348
+ 1. **Read the turn title** (`ai-title` lines) for high-level summary
349
+ 2. **Read the user message** — what was the request?
350
+ 3. **Read the assistant thinking** — what was the model planning?
351
+ 4. **List all tool calls** in order — what actions were taken?
352
+ 5. **For each Agent call**: check the subagent file to see what it explored/did
353
+ 6. **Read the tool results** — what came back?
354
+ 7. **Read the assistant text replies** — what was communicated?
355
+
356
+ ## Token Usage
357
+
358
+ Each assistant message has `message.usage`:
359
+
360
+ ```json
361
+ "usage": {
362
+ "input_tokens": 25441,
363
+ "output_tokens": 186,
364
+ "cache_read_input_tokens": 10624,
365
+ "cache_creation_input_tokens": 0
366
+ }
367
+ ```
368
+
369
+ - `input_tokens` + `output_tokens` = total tokens for this API call
370
+ - `cache_read_input_tokens` > 0 means cache was hit (saved cost)
371
+ - `cache_creation_input_tokens` > 0 means new cache entries were created
372
+ - Usage appears on ALL lines sharing the same `message.id`; the LAST line has the most complete data
373
+
374
+ ## Quick Search Script
375
+
376
+ ```powershell
377
+ # Save as: search-session.ps1
378
+ # Usage: .\search-session.ps1 -Path "session.jsonl" -Query "Agent"
379
+ param($Path, $Query)
380
+
381
+ Select-String -LiteralPath $Path -Pattern $Query | ForEach-Object {
382
+ $preview = $_.Line.Substring(0, [Math]::Min(300, $_.Line.Length))
383
+ Write-Host "[$($_.LineNumber)] $preview"
384
+ Write-Host "---"
385
+ }
386
+ ```